FitDungeon Sheets
FitDungeon Sheets
THE DUNGEON
STRESS SCARS
NAME/CLASS
FEATS
XP
For every DESPERATE action roll, mark XP in that action's attribute XP track. To gain a new ACTION
To gain a new FEAT, you need XP equal to 5 + the number ATTRIBUTES & ACTIONS POINT, you need XP equal to 5 + the total number of ACTION POINTS filled for that ATTRIBUTE.
Once a new ACTION POINT is marked, clear the XP track.
of total FEATS you have. Once you gain a new FEAT, clear
the XP track.
INSIGHT PROWESS RESOLVE
XP
XP
XP
•
RESISTANCE
RESISTANCE
RESISTANCE
HUNT FINESSE CHANNEL
STUDY PROWL COMMAND
SURVEY SKIRMISH CONSORT
•
TINKER WRECK SWAY
Use a DRIVE CLOCK to: • Change Your DRIVE • Negate Any HARM • Change a Roll to 6 • Fully ASSIST a Guildmate DRIVE CLOCKS
•
Roll to RESIST or use ARMOR to reduce HARM
NEED HEALING
HELP PROJECT
• -1D
CLOCK
LESS SPARK
EFFECT
INVENTORY SLOTS are used for GEAR, SPELLS, or TREASURE. You start with 6 slots. You can gain more slots by
GUILD NOTES & ABILITIES acquiring magic items, FEATS, or guild special abilities. Depending on the GEAR, it could use multiple slots.
•
COIN
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca). ADDITIONAL DESIGN BY EISINGER DESIGN (www.eisinger.design).
FORGED IN REFERENCE SHEET
THE DUNGEON
concentration on a spell; channel magic assault or hold a position; brawl and wrestle. lost/damaged. You may use that item again for the
from enchanted items and scrolls. STUDY a person, document, or item with close additional inventory slot cost.
LIMITED STANDARD GREAT COMMAND obedience with your force of scrutiny to gather information and apply HEAL: Perform the recover downtime activity with no guild
personality; intimidate or threaten; lead knowledge; gain a deeper understanding; do bonuses or remove 1 level 1 harm. Fill 1 inventory slot with
CONTROLLED an action with one of the guild’s teams. research. used medical supplies and mark it as gear.
You act on your terms. CONSORT with connections from your SURVEY a location or situation to understand
DESTRESS: Cut loose with a fellow guildmate with a -1d to
You exploit a dominant advantage. heritage, background, friends, or rivals to what’s going on; sense trouble before it
the roll. Something goes horribly wrong if you overin-
Critical: You do it with . gain access to resources, information, happens; gather information about opportuni-
ties or exploits. dulge.
6: You do it. people, or places.
4-5: You hesitate. You can withdraw and try a SWAY someone with charm, logic, deception, SCAVENGE: Clear 1 inventory slot and its associated gear
FINESSE an item from someone’s pocket;
employ subtle misdirection or icon. Take 1 stress.
CONTROLLED consequence. sleight-of-hand; handle a mount with manipulation or seduction.
1-3: You falter. You can press on by seizing a
RISKY
HUNT a target; gather information
about its location and movements;
TINKER with mechanisms and magic to create,
modify, disable, or repair; disable a trap, pick a
PERSONAL PURSUITS
approach and action. attack with precision shooting from a lock, or crack a safe. Use unknown magical
distance. items. ACQUIRE ASSET: Get temporary use of an asset (item,
cohort, service, etc.)
RISKY PROWL about unseen and traverse WRECK a place, item, or obstacle with save
You go head to head, act under fire. obstacles; climb, swim, run, jump, and force or carefully applied sabotage; breach CUT LOOSE: Spend time with a guildmate to relieve
tumble. Ambush with close violence—a defenses with force; create distractions and stress and learn about them.
You take a chance.
back stab, throat cutting, black-jack, etc. chaos.
Critical: You do it with . LONG-TERM PROJECT: Work towards learning or
6: You do it. creating something.
4-5: You do it, but there’s a RISKY consequence.
1-3: Things go badly. You don’t succeed and
TEAMWORK RECOVER: Convalesce or get treated by a professional.
REPAIR: Work on damaged and exhausted equipment to
experience a RISKY consequence. ASSIST:Take stress equal to the number of beliefs you have about them, then select refresh inventory slots.
that many unique benefits from the following: they take +1d they have improved , they
DESPERATE have improved position, they ignore their level 3 harm. TRAIN: Work towards gaining a new action point or feat.
You overreach your capabilities, or you’re in SCHMOOZE: Do something small to make a Faction trust
GROUP ACTION: Lead a group action. Roll for each character who participates in the group
serious trouble. action. The best single roll counts as the action result, which applies to every character that you more.
Critical: You do it with . rolled.
6: You do it.
4-5: You do it, but there’s a DESPERATE
PROTECT:
may roll to resist as normal, if you wish.
SPENDING DRIVES
consequence.
1-3: This is the worse outcome. You don’t succeed, SET UP: Set up another character with your action. If you achieve it, any team members who SPEND 1 DRIVE CLOCK
and experience a DESPERATE consequence. follow up get or improved position. Negate harm of any level.
Change an action roll or fortune roll result to a 6.
The GM sets the consequences according to the OTHER MECHANICS Get or give an additional 1d on a death roll.
Give another adventurer all four benefits on an assist.
listed consequences. You may attempt to avoid or
PUSH YOURSELF: Take 2 stress for each of the following bonus you take: Add +1d. SPEND 2 DRIVE CLOCKS
reduce consequences with a resistance roll.
Add +1 level Take action when incapacitated. Change the life circumstances of one NPC or PC.
This is the only way to permanently defeat a rival.
RESISTANCE ROLL DEVIL’S BARGAIN:
will happen regardless of the outcome of the roll. SPEND 3 DRIVE CLOCKS
Change the life circumstances of a guild.
You reduce or avoid the consequence and take FLASHBACK: When on an adventure, you can invoke a flashback to roll an action in the
6 stress minus your highest die result. When you past that impacts your current situation. The GM sets a stress cost (0-2) when you activate a SPEND 4 DRIVE CLOCKS
roll a critical on resistance, clear 1 stress. flashback action. Change the life circumstances of a faction.
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Gear SHEET
THE DUNGEON
DRUID Sorcerer
+1 Quarterstaff 1 +1 Punching Dagger 1
Poultices and Herbs 1 Light Crossbow 1
Halfling Pipeleaf 1 A Non Precious Gem 0
Warlock
+1 Symbol of Your Patron 0
Fine Dagger 1
A Quill and Fine Parchment 1
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca). ADDITIONAL DESIGN BY EISINGER DESIGN (www.eisinger.design).
FORGED IN BARD - A silver-tongued jack of all trades
THE DUNGEON
Bard Starting Actions
(Mark on your Action Sheet):
DRIVE
Sway Finesse
NAME/NICKNAME/PRONOUNS LOOKS
BARD FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
BARDIC INSPIRATION: Twice per adventure action rating while performing a different may do so, Critical success all guildmates may do
assist an ally for free. What tale or knowledge action. Say how you adapt your skill to this use. so, Critical failure things go horribly wrong.
did you share to help them? MESMERISM: When you sway someone, you CAROUSE: When you participate in a cut loose
BARDIC LORE: Choose an area of expertise. may cause them to forget that it happened personal pursuit, choose one of the following: The
When you first encounter an important crea- until they next interact with you. guildmate cutting loose cannot overindulge, but
ture, location, or item covered by your bardic SUBTERFUGE: You may expend your spark to only heals half the stress rolled (rounded up); your
lore you can ask the GM any one question resist a consequence from suspicion or persu- relationship with them improves by +1; their
about it; the GM will answer truthfully. The GM sion, or to push yourself for subterfuge. relationship with you improves by an additional +1.
may then ask you what tale, song, or legend
THOUGHTS OF HOME: When you share a song JACK OF ALL TRADES: Choose a feat from another
you heard that information in.
or tell a tale around the campfire when Making class. (May be taken twice.)
LIKE LOOKING INTO A MIRROR: You can Camp roll Sway; on a 1-3 one guildmate may MULTICLASS DABBLER: Choose a feat from anoth-
always tell when someone is lying to you. make a Make Camp roll without penalty, 4-5 er class. (Requires 3 feats already acquired. May
ROOK'S GAMBIT: Take 2 stress to roll your best two guildmates may do so, 6 three guildmates be taken multiple times.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Berserker - A force of pure strength & fury
THE DUNGEON
Berserker Starting Actions
(Mark on your Action Sheet):
DRIVE
Skirmish Command
NAME/NICKNAME/PRONOUNS LOOKS
BERSERKER FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
UNDYING RAGE: When you push yourself, you may CROWDSOURCE: Spend 2 stress to use a guild- FORTITUDE: You have an additional level 2 Harm
ignore all harm penalties. Also take +1d to resist the mate's action rating instead of your own by box. (Requires Endurance.)
consequences of any roll you pushed yourself on. describing how you make use of their knowedge.
MULE: Your inventory slot limit is increased by two.
FEROCIOUS: When you unleash physical violence, VIGOROUS: You recover harm faster. Permanently
MULTICLASS DABBLER: Choose a feat from
it's especially frightening. When you command a fill one of your healing clock segments. Take +1d
another class. (Requires 3 feats already acquired.
frightened target, take +1d. to healing treatment rolls.
May be taken multiple times.)
BATTLEBORN: You may expend your spark to WORK HARD PLAY HARD: When you cut loose with
reduce harm from an attack in combat or to push another guildmate, they may roll to heal stress as
yourself during a fight. if they were cutting loose with you as well. If either
of you overindulge, you both suffer the effects.
OVER THE TOP: When you charge into the teeth of
an enemy that outnumbers or outguns you, clear 1 ENDURANCE: You have an additional level 1 Harm
stress and take +1d to skirmish. box.
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Cleric - A blessed follower of a powerful entity
THE DUNGEON
Cleric Starting Actions
(Mark on your Action Sheet):
DRIVE
Channel Tinker
NAME/NICKNAME/PRONOUNS LOOKS
CLERIC FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
CHOSEN ONE: Your deity has shown a liking or PHYSICKER: You can tinker with bones, blood, HEART TO HEART: When you provide meaning-
perhaps pity on you and has bestowed their and bodily humours to treat wounds or stabi- ful insight or heartfelt advice that a guildmate
gifts upon you - Pick two LEVEL 0 SPELLS and lize the dying. You may study a malady or follows, you both clear 1 stress.
two LEVEL 1 SPELLS from the cleric spell list. corpse. Everyone in your guild gets +1d to their
Who is your deity? Why did they bestow their healing treatment rolls . STAY LATE: Take "level 1 Harm: Tired" to give
gifts upon you? another guildmate an additional personal
EMPOWER: When you cast a spell, you may pursuit . This harm can be resisted as normal.
ASCENDED BLESSING: Pick two LEVEL 2 change a result of 6 to a 4-5. If you do choose
SPELLS and two LEVEL 1/0 SPELLS from the GOOD HEARTED: When you act compassion-
cleric spell list. (Requires CHOSEN ONE .) increased or the spell's targets are doubled. ately (with more than just words) towards a foe,
you keep a controlled position until you act
DIVINE BLESSING : Pick two LEVEL 3 SPELLS MIRACLE: You may expend your spark to cast a against their interests.
and two LEVEL 2/1/0 SPELLS from the cleric cleric spell at the highest level available for 0
spell list. (Requires ASCENDED BLESSING .) Slot, or to push yourself when you heal wounds MULTICLASS INITIATIVE: Choose a FEAT from
and ailments. another class. (Requires 3 FEATS already
PROVIDENCE: You may maintain two spells at once. acquired. May be taken multiple times.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN CLERIC SPELLS
THE DUNGEON
LIGHT (M) - Object shines like a torch. - Channel CURE LIGHT WOUNDS - At your touch wounds, DARKNESS (M) - Choose an area you see; it's filled
scabs, and bones cease to ache. Heal an ally you with supernatural darkness and shadow. - Channel
MENDING - Make minor repairs on an object. touch for 1 level 1 harm. - Tinker
- Tinker DAYLIGHT (M) - Choose an area you see; it's filled
INFLICT LIGHT WOUNDS - As you touch an enemy with supernatural daylight. - Channel
GUIDANCE - The symbol of your deity appears wounds open on them magically. - Skirmish
before you and gestures towards the direction or TONGUES (M) - You or someone you touch can
course of action your deity would have you take SILENCE (M) - Negates sound within a small area. speak any language. - Sway, Command, Consort
then disappears. The message is through gesture - Prowl, Channel
only; your communication through this spell is very SEARING LIGHT - Focusing divine power like a ray
limited. - Study, Consort SPEAK WITH DEAD (M) - A corpse converses with of the sun, you project a blast of light. - Hunt,
you briefly. It will answer a question or three you Wreck, Prowl
pose to it to the best of the knowledge it had in life
Level 1 and the knowledge it gained in death. - Consort,
Sway, Command
FREEDOM OF MOVEMENT (M) - You or someone
you touch can move normally even under the
BLESS (M) - Fills an ally with courage and determi- influence of magic that usually impedes move-
nation. - Consort, Sway, Command, Channel MAKE WHOLE - Repairs a non-magic object. ment. - Prowl, Channel
- Tinker
BANE (M) - Fills your enemy with fear and doubt. SENDING - You send a short message of twenty
- Consort, Sway, Command, Channel HOLD PERSON (M) - Paralyzes a humanoid for a five words or less to a creature you are familiar
short duration - Skirmish, Channel with. The creature hears the message in its mind,
DETECT UNDEAD (M) - Reveals undead within a recognizes you as the sender if it knows you, and
small area. - Survey, Study SPIRITUAL WEAPON (M) - A weapon made of pure can answer in a similar manner immediately. You
force springs into existence and attacks opponents, can send this message any distance. - Sway,
HIDE FROM UNDEAD (M) - Undead can't perceive as you direct it. - Skirmish Command, Consort
one subject. - Prowl, Channel
REVIVIFY - You touch a creature that has died
MAGIC WEAPON (M) - Imbues a weapon with within the last minute. On a 6 return to life with the
magical properties. - Tinker level 4 harm removed, 4-5 add a level 3 harm if
able, 1-3 fill up all empty level 1, 2, and 3 harm
SANCTUARY (M) - Opponents can't attack you, boxes. - Tinker, Channel
and you can't attack them. - Sway, Consort,
Command, Channel
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN DRUID - A child of nature
THE DUNGEON
Druid Starting Actions
(Mark on your Action Sheet):
DRIVE
Prowl Survey
NAME/NICKNAME/PRONOUNS LOOKS
DRUID FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
SHAPESHIFT: You take on the physical form of any animal IMPROVED SHAPESHIFT: You may take on the physical form of NATURE'S EPIPHANY: Pick 2 level 3 spells and 2 level 2/1/0
species whose essence you have studied or who lives in the any animal species whose essence you have studied or who lives spells from the druid spell list. (Requires Nature's Embrace.)
land you grew up in that is as small as a cat or as large as a in the land you grew up in that is as small as a mouse or as large
horse. You and your possession meld into a perfect copy of as an elephant. SHED: You may expend your Spark to revert to your natural form
the species' form. You have any innate abilities and to prevent a source of harm, or shapeshift into a new form for
weaknesses of the form: claws, wings, gills, breathing water When you take on the new form take 1 Stress and reallocate up to free. (Requires Shapeshift)
instead of air, etc. 4 Action Points to new Actions. (Requires Shapeshift)
ENLARGE SPELL: When you cast a spell, you may change a
When you take on the new form take 1 Stress and reallocate SECOND NATURE: Pick one of your animal forms, it costs 0 Stress result of 6 to a 4-5. If you do choose one of the following: The
up to 2 Action Points to new Actions. to shapeshift into that form. (Requires Shapeshift. May be taken spell's area of effect is doubled or the range of the spell is
multiple times.) doubled.
You may take your natural form at any time for 0 Stress and
must reallocate your Action Points back to their original NATURE'S ESSENCE: Pick 2 level 0 spells and 2 level 1 spells from ANIMAL COMPANION: You have a supernatural connection
values. the druid spell list. with an animal. Create a cohort to represent your companion.
When you take the form of a new animal, record what action NATURE'S EMBRACE: Pick 2 level 2 spells and 2 level 1/0 spells HUNTER'S FRIEND: Choose a feat from the Ranger class.
points changed for future use. from the druid spell list. (Requires Nature's Essence.)
MULTICLASS DABBLER: Choose a feat from another class.
(Requires 3 feats already acquired. May be taken multiple times.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca). ADDITIONAL DESIGN BY EISINGER DESIGN (www.eisinger.design).
FORGED IN DRUID SPELLS
THE DUNGEON
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Fighter - A master of the tools of martial combat
THE DUNGEON
Fighter Starting Actions
(Mark on your Action Sheet):
DRIVE
Prowl Skirmish
Hunt NAME/NICKNAME/PRONOUNS LOOKS
FIGHTER FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
BODYGUARD: When you protect a guildmate, COMMAND: Whenever you lead a group action, DESPERATE TIMES: After an action roll, you may
take +1d to your resistance roll. When you gather gain +1 scale. If you lead a group action in take a devil's bargain to increase the results of
information to anticipate possible threats in the combat, you may count multiple 6s from different the action by one.
current situation, you get +1 effect. rolls as a critical success. NEVER TELL ME THE ODDS: Take +1d to resistance
NOT TO BE TRIFLED WITH: You can push yourself MASTERMIND: You may expend your spark to rolls when you are outnumbered or drastically
to do one of the following additional: perform a protect a guildmate, or to push yourself when you outmatched by a foe.
feat of physical force that verges on the superhu- gather information or work on a long-term project. SIDE JOB: You may spend a personal pursuit in
man OR engage a small party on equal footing in WHEN THE CHIPS ARE DOWN: You gain a 2nd town doing odd jobs. Gain 1 coin. If there are
close combat. spark between each adventure. rumors floating about, the GM will tell you of them.
ARMOR MASTERY: All armor requires one less GRIT: You can take 1 additional Scar. MULTICLASS DABBLER: Choose a feat from
inventory slot to use. You may use a shield as another class. (Requires 3 feats already acquired.
armor and add it to your inventory as a 1 slot item. May be taken multiple times.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Paladin - A devout & CHIVALROUS warrior
THE DUNGEON
Paladin Starting Actions
(Mark on your Action Sheet):
DRIVE
Consort Skirmish
Survey NAME/NICKNAME/PRONOUNS LOOKS
PALADIN FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
GRACE: You can push yourself after you see the result INNER LIGHT: When you push yourself you may spend DUEL: When engaged in one on one combat, take +2d to
of an action roll, or to assist after an ally's action roll (if +1 stress (3 stress total) to gain both +1 effect and +1d resistance rolls from consequences not caused by your
no one else assisted them). If 0d were rolled, roll again instead of one or the other. opponent. Actions against your opponent that aren't from
with 1d. When you have a personal moment with some- you have risky position and limited effect at best, regardless
one, you can take any amount of stress (up to your max
PURPOSE: You may expend your spark to invoke a of any bonuses. If the duel ends due to outside interference,
visage of your holy patron, or to push yourself when
stress) to heal that person of the same amount of stress. take 2 stress.
outclassed by your opposition, or when under the effects
LAY ON HANDS: When you touch an ally, skin to skin, of wounds. SACRED OATH: Create vows that you follow. Add the XP
and pray for their well-being, roll channel and heal them trigger to your character sheet "When you struggle with or
by reducing 1 Harm by 1 Level. On 4-5 transfer the Harm
THE WAGES OF SIN: When you cut loose, you may act on your vows."
adjust the dice outcome by 1 or 2 (up or down). The
to you, on 1-3 something goes horribly wrong.
guildmate you cut loose with heals 1 stress as well, which MARTIAL TRAINING: Choose a feat from the Fighter class.
SMITE: After you see the result of an action roll using cannot cause them to overindulge.
your weapon, invoke your deitie's wrath, spend 1 slot and For example, if you rolled a 4 you could change the
DIVINE FAVOR: Choose a feat from the Cleric class.
give the action improved effect. results to a 5, 6, 3, or 2 while the other guildmate always MULTICLASS DABBLER: Choose a feat from another
heals 1 stress. class. (Requires 3 feats already acquired. May be taken
multiple times.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Ranger - A hardened trailblazer
THE DUNGEON
Ranger Starting Actions
(Mark on your Action Sheet):
DRIVE
Hunt Prowl
NAME/NICKNAME/PRONOUNS LOOKS
RANGER FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
SHARPSHOOTER: You can push yourself to do one TOUGH AS NAILS: Penalties from harm are one take an additional action with the regular
of the following: make a ranged attack at extreme level less severe (though level 4 harm is still fatal). penalties listed for each action.
distance beyond what’s normal for the weapon OR
FOCUSED: You may expend your spark to resist a ANIMAL COMPANION: You have a supernatural
unleash a barrage of rapid fire to suppress the
consequence of surprise or mental harm (fear, connection with an animal. Create a cohort to
enemy.
confusion, losing track of someone) or to push represent your companion.
SCOUT: When you gather information to discover yourself for ranged combat or tracking.
DEDICATED: At the end of each downtime phase,
the location of a target, you get +1 effect. When
COOL UNDER PRESSURE: When you take harm, make a fortune roll using the guild's tier. Add 1 tick
you hide in a prepared position or use camouflage
heal stress equal to the level of that harm. to a drive clock on a result of 4-6.
you get +1d on rolls to avoid detection.
WILD EMPATHY: You can speak with and under- MULTICLASS DABBLER: Choose a feat from
EXPERTISE: Choose one of your action ratings.
stand animals. another class. (Requires 3 feats already acquired.
When you lead a group action using the action,
May be taken multiple times.)
you can suffer only 1 stress at most regardless of A SAFE PLACE: When you Make Camp, your first
the number of failed rolls. (May be taken multiple action may ignore penalties. In addition, you may
times.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca). ADDITIONAL DESIGN BY EISINGER DESIGN (www.eisinger.design).
FORGED IN ROGUE - The Master of Stealth & Trickery
THE DUNGEON
Rogue Starting Actions
(Mark on your Action Sheet):
DRIVE
Prowl Tinker
NAME/NICKNAME/PRONOUNS LOOKS
ROGUE FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
SNEAK ATTACK: When you attack from hiding or OPPORTUNIST: When you act right after a setup CONNECTED: During downtime, you get +1 result
spring a trap you get +1 to effect. you get +1 to effect and improved position. level when you acquire an asset or schmooze.
TRAP EXPERT: When you look for traps or disable SHADOW: You may expend your spark to resist a DAREDEVIL: When you roll a desperate action, you
them, you get +1d. consequence from detection or security measures, get +1d to your roll if you also take -1d to any
or to push yourself for a feat of athletics or resistance rolls against any consequences from
CAT LIKE REFLEXES: When there’s a question
stealth. your action.
about who acts first, the answer is you.
INFILTRATOR: You are not affected by quality or MULTICLASS DABBLER: Choose a feat from anoth-
THE DEVIL'S FOOTSTEPS: When you push yourself,
tier when you bypass security measures. er class. (Requires 3 feats already acquired. May
choose one of the following additional benefits:
be taken multiple times.)
perform a feat of athletics that verges on the STICKY FINGERS: At the end of an adventure
superhuman OR maneuver to confuse your perform a 0 stress flashback and describe how you
enemies so they mistakenly attack each other. found extra treasure when no one else was looking.
The GM will award treasure based on a fortune
action appropriate to the fiction.
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Sorcerer - A vessel of magic
THE DUNGEON
Sorcerer Starting Actions
(Mark on your Action Sheet):
DRIVE
Channel Sway
Skirmish NAME/NICKNAME/PRONOUNS LOOKS
SORCERER FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
BORN OF MAGIC: Pick 2 level 0 spells and 2 level 1 MAGUS: Pick 2 level 4 or lower spells from the TRAINING REGIMEN: When you and another guildmate
spells from the sorcerer spell list. What magical sorcerer spell list. (Requires Spellbinder.) take the Train personal pursuit for Class Feat at the
blood runs through your veins? same time, each guildmate takes 2 XP instead of 1.
STILL SPELL: When you push yourself when casting What does it look like to train together?
SPELLBREAKER: You can break down a higher level a spell, you may do so silently and with no
spell into smaller level spells. For example, a level movement. Only the most trained caster will have GROUNDED: When you protect another guildmate
two spell into two level 1 spells or a level three spell noticed you casting. from a magical consequence, take +1d to your
into a level 2 spell and level 1 spell. Pick 2 level 2 or resistance roll. Level 1 harm from a magical source is
lower spells from the sorcerer spell list. (Requires MAGICAL SURGE: You may expend your spark to ignored.
Born of Magic.) cast two spells at once with one action, or to resist a
consequence of a magical source. ARCANE FAMILIAR: You have a supernatural connec-
SPELLBINDER: You can combine spells to cast a tion with an arcane familiar. Create a cohort to
higher level spell. For example, combine two level 1 ATTUNED: You're always aware of magic in represent your familiar.
spells for a level 2 spell. Pick 2 level 3 or lower spells your presence. Take +1d when you gather info
from the sorcerer spell list. (Requires Spellbreaker.) about magic. MULTICLASS DABBLER: Choose a feat from another
class. (Requires 3 feats already acquired. May be
taken multiple times.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca). ADDITIONAL DESIGN BY EISINGER DESIGN (www.eisinger.design).
FORGED IN SORCERER SPELLS
THE DUNGEON
LEVEL 0 LEVEL 2 BLINK - You disappear from the material plane and reappear
a very short duration later in a location nearby a few times. -
PRESTIDIGITATION - Perform a minor trick. - Finesse, Sway, DETECT THOUGHTS (M) - Allows “listening” to surface thoughts Prowl, Channel
Consort, Command of a person. - Survey, Study
ARCANE ARMOR (M) - You or an ally you touch is surrounded
DANCING LIGHTS (M) - Conjure motes of light that follow the ALTER SELF (M) - Take on the form of a being similar to by a translucent field of force. This may act as Armor once a
caster. - Channel, Finesse yourself. - Channel, Sway, Consort, Command cast. - Prowl, Channel
ARCANE MARK - Write a handful of runes that are visible or SHOCKING GRASP - Delivers a jolt to a target upon contact - FATIGUING TOUCH (M) - The target you touch becomes
invisible. - Channel, Tinker Prowl, Skirmish, Wreck immediately exhausted and is slow to act until you break your
concentration. - Skirmish, Prowl
ACID ARROW - Shoot a bolt of acid from your hand. - Prowl,
Hunt, Wreck
LEVEL 1
GLITTERDUST - Blinds creature, outlines invisible creature - Level 4
COLOR SPRAY - Shoot a cone of colors from your hand that
Finesse, Hunt
causes those struck by it to be temporarily dazed. PINFOLD (M) - The target you touch is held in a cube of
- Hunt, Prowl, Finesse magical force. Nothing can get in or out. While the spell is
DEADEN SENSE (M) - The target you touch loses one of its
maintained the target can hear your thoughts and you cannot
senses (sight, hearing, smell, touch, taste) until you break your
MAGIC MISSILE - Conjure a missile of magical energy that break line of sight of the cube. - Prowl, Skirmish, Channel
concentration. - Channel, Skirmish, Prowl
strikes a target with force. - Hunt, Prowl, Wreck
CHARM MONSTER (M) - The monster you touch is friendly to
MIRROR IMAGE (M) - Creates a decoy duplicate of you.
DETECT MAGIC (M) - Detects spells and magic items within a you. - Channel, Sway, Consort, Command
Disappears when struck - Sway, Command, Consort, Prowl
few feet. - Survey, Study
GLOBE OF NULLIFICATION (M) - Creates a small magical
SHATTER - Creates a loud ringing noise in an area you can see
TELEPATHY (M) - Form a telepathic bond with a single person sphere around you that nullifies many magic effects inside of it.
breaking brittle items and possibly harming others. - Wreck,
you touch. - Channel, Sway, Consort, Command Powerful magic effects inside the sphere may stop temporarily
Hunt, Prowl or be weakened. - Tinker, Channel
CAUSE FEAR (M) - Choose a target you can see and an object
or person. The target is afraid of said person or object. - SCRYING (M) - You can see and hear a target and their
Channel, Sway, Consort, Command Level 3 immediate surroundings for a short duration. The less you know
of the target the more likely they know of your presence. - Sway,
CHARM PERSON (M) - The person you touch is friendly to you. - DISPEL MAGIC - Cancels a spell or magic effect in your Command, Consort, Prowl
Channel, Sway, Consort, Command presence. Lesser spells are ended, powerful magic is reduced or
dampened so long as you are nearby. - Tinker, Channel DIMENSION DOOR - You and an ally instantly traverse a
REDUCE PERSON (M) - Halve the size of a person moderate distance. - Prowl, Channel
- Channel, Tinker LIGHTNING BOLT - You release a powerful stroke of electrical
energy that goes in a straight line. - Hunt, Wreck POLYMORPH (M) - Change a willing subject into the form of
FLOATING DISK (M) - Create a three feet diameter disk that another living creature that is up to 50% bigger or smaller than
floats three feet above the ground that holds the weight of a FIREBALL - You evoke a mighty ball of fire that engulfs your they are. They gain abilities and actions appropriate for the
person and follows you within five feet. target as well as everything and everyone nearby. - Hunt, Prowl, form. If the subject takes harm they revert back to themselves.
- Channel, Finesse, Prowl Wreck - Channel, Tinker
EXPLOSIVE RUNES - Creates arcane runes on an object that is SHOUT - You produce an ear-splitting yell that deafens and
read. When the runes are read they explode. - Tinker, Channel harms those around you. - Wreck, Hunt, Prowl
MIMIC (M) - You take the form of someone you touch while
casting the spell. Your physical characteristics match theirs
exactly but your behavior may not. This change persists until
you take damage or choose to return to your own form. - Sway,
Command, Consort, Prowl
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca). additional design by eisinger design (www.eisinger.design).
FORGED IN warlock - AN ADHERENT TO A DARK PACT
THE DUNGEON
Warlock Starting Actions
(Mark on your Action Sheet):
DRIVE
Channel Skirmish
Command NAME/NICKNAME/PRONOUNS LOOKS
WARLOCK FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
EVERY THING GIVEN: Your patron bestows upon you a SYMBIOSIS: You may expend your spark to fuse with level 1/0 spells from the warlock spell list. (Requires Dark
minor power of theirs, what is it? In addition, you may your familiar, becoming a being representing the power Invocation.)
pay the price and summon your patron to help you. Your of your patron. Your next action has Great Effect and
DARK CONDUIT: Pick 2 level 3 spells and 2 level 2/1/0
patron will determine the price based on what you ask of any Harm is ignored. You may stay in the form and take
spells from the warlock spell list. (Requires Embraced
them. Asking them to do something beyond their normal additional actions with Great Effect and ignore any
Darkness.)
abilities, like attacking a being stronger than themself, Harm. For each additional action fill in a row of Harm
will cost you more. Additionally replace your drive with starting at Level 2, then Level 3, and finally Level 4 in HEIGHTEN SPELL: When you cast a spell, you may change
what your patron wants. which you will die. You can shed the form at any time a result of 6 to a 4-5. If you do, the spell's effect is
and go back to your normal form, any Harm incurred increased.
DOUBLE DOWN: Your patron bestows upon you a stays. (Requires Everything Given and Patron Familiar)
moderate power of theirs, what is it? Who did you have MINOR PACT: When you make a deal or draft one in
join you and your patron in the pact? Your patron will MINOR REGENERATION: You recover harm faster. writing, you and your partner both bear a mark of your pact.
help you more willingly at times when Everything Given is Permanently fill one of your healing clock segments. If either breaks the contract, they take level 3 harm,
invoked. However, the new member of the pact will be Take +1d to healing treatment rolls. "Cursed."
paying a cost as well. (Requires Everything Given.)
DARK INVOCATION: Pick 2 level 0 spells and 2 level 1 MULTICLASS DABBLER: Choose a feat from another
PATRON FAMILIAR: You have a supernatural connec- spells from the warlock spell list. class. (Requires 3 feats already acquired. May be taken
tion with a familiar that is descended from your patron. multiple times.)
Create a cohort to represent your familiar.
DARKNESS EMBRACED: Pick 2 level 2 spells and 2
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN WARLOCK SPELLS
THE DUNGEON
SUGGESTION (M) - You give a simple suggestion REMOVE CURSE - Remove most if not all curses from a
LEVEL 1 to a creature you can see. The suggestion must be target you touch. - Tinker, Channel
ELDRITCH BLAST - Evoke a beam of crackling energy reasonable and not be obviously harmful to themself. -
that strikes a target with force. - Hunt, Prowl, Wreck Channel, Sway, Consort, Command FATIGUING TOUCH (M) - The target you touch becomes
immediately exhausted and is slow to act until you break
CAUSE FEAR (M) - Choose a target you can see and an SHADOW BLADE (M) - Create a weapon made of your concentration. - Skirmish, Prowl
object or person. The target is afraid of said person or shadow that you can wield. - Skirmish, Wreck
object. - Channel, Sway, Consort, Command CLARITY (M) - You or an ally you touch has their head
MIRROR IMAGE (M) - Creates a decoy duplicate of you. surrounded by a translucent crown that protects them
CHARM PERSON (M) - The person you touch is friendly Disappears when struck - Sway, Command, Consort, from mental and magical attacks. This may act as
to you. - Channel, Sway, Consort, Command Prowl Armor once a cast against mental or magical attacks. -
Channel
ID ASPERSION (M) - Choose a target you can see and SHATTER - Creates a loud ringing noise in an area you
fill their mind with conflicting desires, hindering their can see breaking brittle items and possibly harming
ability to make decisions - Consort, Sway, Command, others. - Wreck, Hunt, Prowl
Channel
INVISIBILITY (M) - Target is invisible! The spell persists
SENSE EMOTION (M) - Focus on an individual and until the target attacks or you dismiss the effect. -
instantly learn their prevailing emotion. - Channel, Sway, Channel, Prowl
Consort, Command
HOLD PERSON (M) - Paralyzes a humanoid for a short
BLUR (M) - You move twice as fast your normal speed. - duration - Skirmish, Channel
Prowl, Channel
SPIDER CLIMB (M) - Grants the ability to walk on walls
and ceilings - Prowl, Channel
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca). additional design by eisinger design (www.eisinger.design).
FORGED IN Wizard - An avid student of arcane arts
THE DUNGEON
Wizard Starting Actions
(Mark on your Action Sheet):
DRIVE
Channel Study
NAME/NICKNAME/PRONOUNS LOOKS
WIZARD FEATS Choose one (1) FEAT. Write it down on your ACTION SHEET. As you gain XP and put points into your FEAT XP TRACK, you can gain more FEATS.
WIZARD’S APPRENTICE: Being under the tutelage SPELL MASTERY: A spell of your choice uses one REMEMBER!: Push yourself to recall and cast a spell
of a great wizard you find yourself finally able to tap less inventory slot. (May be taken multiple times.) that you know for 0 inventory slots.
into the great well of magic. While you can only cast
a few simple spells everyone has to start some- DETERMINATION: When you roll a 1-3 on a risky or CALCULATING: Due to your careful planning,
where. Pick 2 level 0 spells and 2 level 1 spells from controlled action, you can choose to make that a during downtime, you may give yourself or another
the wizard spell list. Who is your mentor? What are 4-5 by changing the position to desperate. This guild member an additional personal pursuit.
they the master of? Why did you choose to study does not grant XP for taking a desperate action.
magic? QUICKEN SPELL: Interrupt whatever is happening
IRON WILL: You are immune to the terror that some and automatically cast a spell as if you rolled a 4-5
WIZARD JOURNEYMAN: Pick 2 level 2 spells and 2 supernatural entities inflict on sight. When you in a desperate position.
level 1/0 spells from the wizard spell list. (Requires make a resistance roll with resolve, take +1d.
Wizard's Apprentice.) MULTICLASS DABBLER: Choose a feat from
WARDED: You may expend your spark to resist a another class. (Requires 3 feats already acquired.
WIZARD SCHOLAR: Pick 2 level 3 spells and 2 level magical consequence, or to push yourself when you May be taken multiple times.)
2/1/0 spells from the wizard spell list. (Requires deal with magical forces.
Wizard Journeyman.)
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN WIZARD SPELLS
THE DUNGEON
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).
FORGED IN Guild SHEET
THE DUNGEON GUILD REPUTATION(S): PATRON FACTION & HANDLER:
FEATS
GUILD NAME
GUILD LOCATION
GUILD XP
The Guild advances when it gains 8 +
its Tier in XP.
Example: The guild is Tier 2. When 10
XP is gained, the guild can advance.
Veteran: Choose a feat from another Guild. (Requires 3
Below are the different ways to acquire XP. Use this
section to track how many points the crew gains at the
Feats already acquired. May be taken multiple times.)
end of each session. Mark 1 XP (or instead mark 2 XP if
that item occurred multiple times).
ARMOR ARMOR
LONG TERM PROJECTS LENGTH COHORT PARTY EXPERT HARM COHORT PARTY EXPERT HARM
BROKEN BROKEN
1-3: 1 TICK 4 or 5: 2 TICKS 6: 3 TICKS CRIT: 5 TICKS Flaws: NEED HELP Flaws: NEED HELP
FORGED IN THE DUNGEON BY JOSH LONG (@evildmjosh). CHARACTER SHEET DESIGN BY AMBER SEGER (@rocketorca).