X32 Compression Cheat Sheet
A few thoughts on Compression cheat sheets...
1. I’ll never tell you to COPY these settings. Use them as a guide AFTER you’ve
listened with your own ears.
2. Practice hearing compression by lowering the threshold too far so the
compressor does way too much work. This will give you a clearer picture of
how the attack and release are reacting.
3. Listen to your source first. Does it sound good to you? You might not need
to do anything. Never set a compressor before you have a goal in mind for
the compressor to work towards.
4. Try to make the source sound great BEFORE you compress it.
5. BE SURE TO WATCH THE BREAKDOWN IN THE COURSE
Attack/Release Times Explained
BROADLY SPEAKING, this is how I like to think about attack and release times:
Attack Time
Fast Attack: 0-10 ms
Engages almost immediately, suitable for controlling transients.
Medium Attack: 10-50 ms
Allows some initial transient through before compressing, often used
for vocals and general instrument compression.
Slow Attack: 50 ms and above
Engages more gradually, preserving the natural attack of the sound,
ideal for sustaining instruments like bass and pads.
Release Time
Fast Release: 0-50 ms
Disengages quickly after the signal drops below the threshold,
maintaining a more transparent sound. Useful for fast-paced, rhythmic
material.
Medium Release: 50-150 ms
Provides a balanced release that avoids pumping artifacts while still
allowing some natural decay, suitable for most vocal and instrumental
tracks.
Slow Release: 150 ms and above
Releases slowly, smoothing out the dynamics over a longer period. Best
for maintaining a steady level in sustained sounds and mix bus
compression.
KICK DRUM COMPRESSION
Ratio - 4.0
Attack - 10ms - 20ms
Hold - 1ms
Release - 25ms - 60ms
Reduction/Make-Up Gain - 3db - 6db
SNARE TOP COMPRESSION
Ratio - 4.0
Attack - 10ms - 30ms
Hold - 1ms - 20ms
Release - 15ms - 50ms
Reduction/Make-Up Gain - 3db - 6db
SNARE BOTTOM COMPRESSION
Ratio - 4.0 - 10.0
Attack - 0ms - 20ms
Hold - 10ms - 20ms
Release - 5ms - 20ms
Reduction/Make-Up Gain - 3db - 6db
TOM COMPRESSION
Ratio - 4.0
Attack - 10ms - 20ms
Hold - 1ms - 25ms
Release - 25ms - 60ms
Reduction/Make-Up Gain - 3db - 5db
DRUM OVERHEAD COMPRESSION
Ratio - 2.0 - 4.0
Attack - 10ms - 20ms
Hold - 10ms - 20ms
Release - 100ms - 150ms
Reduction/Make-Up Gain - 3db - 5db
BASS COMPRESSION
Ratio - 2.0 - 4.0
Attack - 25ms - 50ms OR AUTO
Hold - 1ms - 25ms
Release - 100ms - 150ms
Reduction/Make-Up Gain - 4db - 8db
ACOUSTIC COMPRESSION
Ratio - 4.0 - 10.0
Attack - 10ms - 20ms
Hold - 1ms - 25ms
Release - 30ms - 50ms
Reduction/Make-Up Gain - 4db - 8db
PIANO COMPRESSION
Ratio - 4.0 - 10.0
Attack - 10ms - 20ms
Hold - 1ms - 25ms
Release - 30ms - 50ms (aggressive) or 100ms - 150ms (natural)
Reduction/Make-Up Gain - 3db - 6db
VIOLIN/STRINGS COMPRESSION
Ratio - 2.0 - 4.0
Attack - 10ms - 20ms OR AUTO
Hold - 1ms - 25ms
Release - 100ms - 150ms
Reduction/Make-Up Gain - 3db - 6db
VOCAL COMPRESSION
Ratio - 2.0 - 4.0
Attack - 10ms - 25ms OR AUTO
Hold - 1ms - 20ms
Release - 80ms - 150ms
Reduction/Make-Up Gain - 3db - 6db