Motion
Motion
• The size of the quantity to be measured is found using an instrument with a scale marked in
the unit
• Three basic quantities are measured in physics: length, mass, and time.
• Units for other quantities are based on length, mass, and time.
• The SI (Système International d’Unités) system is a set of units used in many countries
Length
Area
• The area of a square with sides 1 cm long is 1 square centimetre (1 cm²).
• SI unit of area: square metre (m²), which is the area of a square with sides 1 m long.
Volume
• A measuring cylinder can measure the volume of a liquid. Ensure the cylinder is upright and
the eye is level with the meniscus.
Time
• Choose a timer that is precise enough for the task (e.g., a stopwatch for the pendulum
period or a millisecond timer for measuring the speed of sound).
o Examples: force, gravitational field strength, electric field strength, weight, velocity,
acceleration, momentum.
• Representing Vectors: a straight line with length indicating the magnitude and an arrow
showing direction.
F=FX2+FY2F=FX2+FY2
tanθ=FYFXtanθ=FXFY
Motion
• At rest ( BC).
• Speed is higher when the gradient is steeper. For example, the speed of the train at CD is
2m/s, but that at AB is 1m/s. It is higher in CD, which can be seen as CD being steeper.
Non-Constant Speed
• Example:
Speed
• When the distance travelled is (s) over a short time period (t), the speed (v) is given by:
v=stv=ts
• General formula:
Average speed=Total distance travelledTotal time takenAverage speed=Total time takenTotal distance
travelled
Velocity
• Velocity is the distance travelled in unit time in a given direction. Ie. Velocity = Speed given in
a specific direction.
• Example: If two trains travel due north at 20 m/s, they have the same speed and velocity due
north. If one travels north and the other south, their speeds are the same, but not their
velocities.
• Velocity formula:
Velocity =Distance moved in a given directionTime taken=DisplacementTimeVelocity =Time takenDist
ance moved in a given direction=TimeDisplacement
Note: Speed is a scalar quantity and velocity a vector quantity. Displacement is a vector, unlike
distance which is a scalar
Acceleration
Acceleration=ΔvΔtAcceleration=ΔtΔv
o Example: If a car starts from rest and reaches a velocity of 2 m/s after 1 second, its
acceleration is 2m/s2,due north2m/s2,due north
• For motion in a straight line, the magnitude of the velocity equals the speed, and the
magnitude of the acceleration equals the speed change in unit time.
0 0
1 5
2 10
3 15
4 20
5 25
Time (s) Speed (m/s)
6 30
• The speed increases by 5 m/s every second, and the acceleration is constant at 5 m/s².
Speed-Time Graphs
Constant Speed
• Example: AB is a speed-time graph for an object moving with a constant speed of 20 m/s.
Constant Acceleration
Variable Acceleration
Example 1: The figure shows acceleration from rest, constant speed, and deceleration.
Example 2: The figure shows
changing acceleration with a curved shape.
• Speed increases over time, but by a smaller amount each second, indicating decreasing
acceleration.
• An object accelerates if the speed increases and decelerates if the speed decreases with
time.
• First Equation
o If an object is moving with constant acceleration ( a ) in a straight line and its speed
increases from ( u ) to ( v ) in time ( t ):
a=v−uta=tv−u
o Rearranging gives:
v=u+at(Equation 1)v=u+at(Equation 1)
• Second Equation
o For an object moving with constant acceleration, its average speed equals half the
sum of its initial and final speeds:
st=u+v2ts=2u+v
o Rearranging gives:
s=(u+v)2⋅t(Equation 2)s=2(u+v)⋅t(Equation 2)
• In the air, a coin falls faster than a small piece of paper due to air resistance.
• Air resistance has a greater effect on light bodies compared to heavy bodies.
• The value of (g) varies slightly but is about 9.8 m/s² on average.
A ball shot upwards with a velocity of 30 m/s decelerates by about 9.8 m/s every second, reaching
its highest point after 3 seconds.
• When air resistance equals the object's weight, it falls at a terminal velocity.
• A small, dense object has a high terminal velocity and accelerates for a longer distance.
• A light object or one with a large surface area, like a raindrop or parachute, has a low
terminal velocity and accelerates over a shorter distance.
Explanation:
• Initial Phase: When the parachutist jumps out of the plane, they experience free fall. During
this phase, their velocity increases steadily due to the acceleration of gravity
(approximately 9.8m/s29.8m/s2 acting downwards. The graph slopes upwards steeply.
• Slowing down of Parachute: Air resistance increases significantly when the parachutist
deploys their parachute. This causes a decrease in acceleration, leading to a less steep slope
on the graph. The parachutist’s velocity continues to increase but at a slower rate compared
to free fall.
• Terminal Velocity: As the parachutist continues to fall, their velocity eventually reaches a
maximum constant value known as terminal velocity. At terminal velocity, the forces of
gravity and air resistance (drag) balance out, resulting in zero net acceleration. On the
velocity-time graph, this appears as a horizontal line where the velocity remains constant.
• The mass of an object is the measure of the amount of matter in it. It is a measure of the
quantity of matter in an object at rest relative to an observer.
• The standard unit of mass is the kilogram (kg), with the gram (g) being one-thousandth of a
kilogram: 1g=10−3kg=0.001kg1g=10−3kg=0.001kg
• Mass is different from weight, which is a gravitational force on an object with mass.
Weight
• The weight of an object can vary with location due to differences in gravitational field
strength.
• The unit of force is the Newton (N). Weight is measured in newtons and can be determined
using a spring balance.
Symbol in
mm (W),or,(Fg)(W),or,(Fg)
Equations
Gravitational Field
• Gravity acts through space, causing objects not in contact with the Earth to fall towards it.
• Gravitational field strength (g) is the force per unit mass and is a vector quantity with
magnitude and direction.
• On Earth's surface, g = 9.8 N/kg or 9.8 m/s^2, representing both the acceleration due to
gravity and the gravitational field strength.
Density
Definition
ρ=mVρ=Vm
• Standard units for density include kilograms per cubic meter (kg/m³) or grams per cubic
centimeter (g/cm³).
Calculation Methods
• Regular Shape: Measure mass (m)(m) using a balance, and measure volume (VV) by direct
measurement of dimensions.
• Irregular Shape: Measure mass (m)(m) using a balance. Measure volume (V)(V) using
displacement methods:
Method 1: Immerse the object in a measuring cylinder filled with water, record the initial and final
water levels to find volume.
Method 2: Displacement Can. Fill the can until the spout. Immerse the object in the water and find
the volume of water displaced. That volume of water is the volume of the object.
• Liquid: To determine the mass of an empty container, add liquid, measure total mass, and
subtract to find the mass of the liquid. Divide by the known volume to find density.
• Air: Measure the mass of a flask filled with air, then remove the air with a vacuum pump.
Calculate air density by dividing the mass difference by volume measured using water
displacement.
Example Calculations
• Example 2: Determine the mass of an aluminium sheet with a volume of 73 cm³ and a
density of 2.7 g/cm³
• Objects float or sink in liquids based on their density relative to the liquid's density. A higher-
density object sinks in a lower-density liquid and vice versa.
Forces
Force
• A force is a push or a pull that can change the motion, speed, or shape of an object.
• It can cause objects at rest to move or alter the direction of moving objects.
Extension in Springs
• Springs follow Hooke's Law, where extension is proportional to the stretching force up to the
limit of proportionality.
Spring Constant
• The spring constant (k)(k) measures the force needed to cause a unit extension in a spring.
k=Fxk=xF, where (F)(F) is the force applied and (x)(x) is the resulting extension.
Load-Extension Graphs
• Used to graphically represent the relationship between applied force (load) and resulting
extension in materials like springs.
• Multiple forces acting on an object can be balanced (e.g. weight and support force) or have a
resultant force.
• The resultant force is the single force that has the same effect as all forces acting together.
• A resultant force can change the velocity of an object by altering its speed or direction of
motion.
Newton’s First Law
• An object remains at rest or continues to move at a constant speed in a straight line unless
acted upon by a resultant force.
• This means that no force is required to maintain constant velocity if no external forces act on
the object.
• Forces like friction and air resistance cause objects to slow down and eventually come to
rest.
• In their absence, objects would continue moving indefinitely with constant speed.
• States that the acceleration of an object is directly proportional to the force acting on it and
inversely proportional to its mass.
F=maF=ma
where (FF) is the resultant force in newtons (NN), (mm) is the mass in kilograms (kgkg), and (aa) is
the acceleration in meters per second squared (m/s2)(m/s2).
Proportional Relationships
• Acceleration (aa) is directly proportional to the force (FF) when mass (mm) is constant
a∝Fa∝F
• Acceleration (aa) is inversely proportional to mass (m(m) when force (FF ) is constant
a∝1ma∝m1
Units and Constant (k(k)
• The unit of force, the newton (NN), is defined as the force that gives a 1 kg mass an
acceleration of 1m/s21m/s2
• Resultant force (FF ) causes an object to accelerate in the direction of the force.
• When forces are balanced, there is no acceleration, but changes in shape may occur due to
internal forces within the object.
Friction
• Friction is the force that opposes the motion o of one surface over another.
• It is essential for walking and gripping surfaces but can prevent proper movement on
surfaces like ice.
Types of Friction
• Static Friction: The frictional force that opposes the starting of motion between surfaces in
contact.
• Kinetic Friction: The frictional force that opposes the motion of surfaces sliding past each
other.
• Fluid Friction (Drag): Resistance encountered by an object moving through a fluid (air or
liquid), increasing with speed and reducing acceleration.
• Friction converts kinetic energy into thermal energy, causing a rise in temperature when
contacting surfaces.
Centripetal Force
• In a circular motion, an object moves in a curved path due to a force directed towards the
centre of the circle.
Acceleration in Circular Motion
• Despite constant speed, circular motion involves acceleration because velocity direction
changes continuously.
• Acceleration towards the centre of the circle is necessary to maintain circular motion.
• It ensures the object maintains a constant distance from the centre of the circle.
Moment of a Force
• The turning effect of a force around a pivot point is called the moment of the force.
• It depends on both the magnitude of the force and the perpendicular distance from the
pivot to the line of action of the force.
M=F×dM=F×d
where dd is the perpendicular distance from the pivot to the line of action of the force.
• To balance a beam around a pivot point, the principle of moments (or law of moments) is
used.
• The law states that for a beam in equilibrium, the sum of clockwise moments about any
point equals the sum of anticlockwise moments about the same point.
• This principle is essential for designing and understanding the equilibrium of lever systems
and other balanced structures.
• The sum of all moments (clockwise and anticlockwise) around any point is zero (rotational
equilibrium).
Centre of Gravity
• The centre of gravity (or centre of mass) of an object is the point through which the entire
weight of the object acts.
• For a uniform object, such as a ruler, the centre of gravity is at its geometric centre.
• Finding the centre of gravity of an irregularly shaped lamina involves suspending the object
from different points and using a plumb line to mark the vertical line through which it hangs.
The centre of gravity is where these lines intersect.
Stability and Toppling
• The stability of an object depends on the position of its centre of gravity relative to its base.
• An object is stable if its centre of gravity remains over its base of support.
• Toppling occurs when the vertical line through the centre of gravity falls outside the base of
support.
• Increasing the base area and lowering the centre of gravity improves stability.
Types of Equilibrium
• Stable Equilibrium: An object returns to its original position when displaced slightly (e.g., a
ball in a bowl).
• Unstable Equilibrium: An object moves further away from its original position when
displaced slightly (e.g., a ruler balanced on its edge).
• Neutral Equilibrium: An object remains in its new position when displaced (e.g., a ball sitting
on a flat surface).
Momentum
• Momentum (pp) is the product of an object's mass (mm) and its velocity (vv).
• Mathematically, p=mvp=mv
• The total momentum of a closed system of objects remains constant if no external forces act
on it (such as friction or air resistance).
• Momentum is conserved in collisions (both elastic and inelastic) and explosions. For
example, in a collision, the total momentum before and after the collision remains the same.
pinitial=pfinalpinitial=pfinal
Example:
A trolley of mass m1=3m1=3 kg moving with velocity u1=5u1=5 m/s collides and couples with a
stationary trolley of mass m2=2m2=2 kg. They move off together with the same velocity (v).(v). We
need to find (v)(v).
So, the velocity (v(v) of the two trolleys moving together after the collision is 3 m/s3 m/s
Impulse
• Impulse (JJ) is the change in momentum (Δp)(Δp) of an object when a force acts on it over a
period of time (Δt)(Δt).
• Mathematically, J=FΔt=ΔpJ=FΔt=Δp
• Impulse is also a vector quantity and has the same direction as the force causing it.
• Chemical Energy: Energy stored in chemical bonds of substances like food, fuels (oil, gas,
coal, wood).
• Gravitational Potential Energy: Energy an object possesses due to its position relative to a
reference point (usually the Earth's surface).
• Electrostatic Energy: Energy stored in charged objects due to their separation in an electric
field.
• Internal (Thermal) Energy: Total energy stored in the microscopic motions and interactions
of particles within a substance.
Energy Transfers
• Mechanical Working: Transfer of energy by the action of a force, like lifting a weight.
• Waves (Electromagnetic and Sound): Transfer of energy through waves, like light or sound
waves.
• Heating: Transfer of energy through thermal processes, like heating water in a boiler.
• Energy cannot be created or destroyed, only transformed from one form to another. Thus
the total amount of energy is constant.
Energy Forms
o Ek=12×0.4×(20)2=80 JEk=21×0.4×(20)2=80 J
o Ep=mghEp=mgh , where (m)(m) is mass, (gg) is acceleration due to gravity, and (hh)
is height.
o Ep=0.1×9.8×1=0.98 JEp=0.1×9.8×1=0.98 J
Work
• Work (WW) is done when a force (FF) displaces a body through a distance (dd) in the
direction of the force.
• Formula: W=F⋅dW=F⋅d
• Unit: The unit of work is the joule (J), where 1 J=1 N⋅m1 J=1 N⋅m
Example Calculation
Energy resources
Renewable or
Energy Type Non- Advantages Disadvantages
renewable
Abundant, no
Intermittent availability, high
emissions during
Solar Energy Renewable initial costs for large-scale
operation, diverse
installations.
applications.
Technologically challenging,
Wave Energy Renewable Renewable, potential environmental
predictable in coastal impacts.
Renewable or
Energy Type Non- Advantages Disadvantages
renewable
Predictable and
High infrastructure costs,
consistent, minimal
Tidal Energy Renewable environmental impacts on
greenhouse gas
marine ecosystems.
emissions.
• Natural Gas: In gas-fired power stations, natural gas is burned directly in a gas turbine.
• The heat generated from burning these fuels is used to boil water, creating high-pressure
steam.
• Turbines are designed with sets of blades (rotor) mounted on a shaft, which rotates when
steam is directed onto them.
• As steam expands through the turbine, its energy is transferred to the rotor, causing it to
spin.
• The spinning rotor generates electricity through electromagnetic induction in the generator.
• Nuclear power stations use controlled nuclear fission reactions with uranium to generate
heat.
• The operation involves the steam passing through a turbine's fixed blades (stator) onto the
rotating blades (rotor), where the expansion of steam energy is converted into rotational
motion.
• The rotational motion of the rotor then drives the electrical generator, producing electricity
for consumption.
Power
• The power of a device is the work it does per second, or the rate at which it does work.
• Power also represents the rate at which energy is transferred from one store to another.
• Formula:
• Key definition: Power is the work done per unit time and the energy transferred per unit
time.
• Larger units:
500J10s=50W10s500J=50W
Efficiency
• Given:
• Given:
• Calculate Efficiency:
Sankey Diagrams
• Sankey diagrams are used to represent energy transfers and efficiencies visually.
• They show how input energy is divided into useful output energy and wasted energy.
• The width of the arrows in a Sankey diagram is proportional to the amount of energy they
represent.
• A wide arrow represents a large amount of energy, while a narrow arrow represents a small
amount.
Pressure
• Formula:
pressure=forceareapressure=areaforce
Liquid Pressure
• Pressure in a liquid increases with depth because the further down you go, the greater the
weight of liquid above.
• Pressure depends on the density of the liquid; the denser the liquid, the greater the pressure
at any given depth.
• The change in pressure ΔpΔp at a depth ΔhΔh below the surface of a liquid with density ρρ is
determined by considering a horizontal area AA.
• Force acting vertically downwards on area AA equals the weight of the liquid column of
height ΔhΔh and cross-sectional area AA above it.
pressurepressure = forceareaareaforce
ρΔhAgA=ρgΔhAρΔhAg=ρgΔh
• Formula: Δp=ρgΔhΔp=ρgΔh \n ΔpΔp is the change in pressure beneath the surface of the
liquid at depth ΔhΔh due to the weight of a liquid of density ρρ
o This pressure acts equally in all directions at depth ΔhΔh and depends only
on ΔhΔh and ρρ.
• Value will be in pascals (PaPa) if ΔhΔh = is in meters (m)(m) and (ρ)(ρ) is in kilograms per
cubic meter (kg/m³).(kg/m³).
ππ