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The Opus

The Opus is a versatile creature created by a wizard through experimentation, resulting in a small, variable species with unique traits and abilities. Initially designed for household tasks, the Opus can possess various forms and powers, making them unpredictable and powerful. The document outlines their characteristics, abilities, and customization options for gameplay purposes.

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Amanda Laird
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0% found this document useful (0 votes)
73 views6 pages

The Opus

The Opus is a versatile creature created by a wizard through experimentation, resulting in a small, variable species with unique traits and abilities. Initially designed for household tasks, the Opus can possess various forms and powers, making them unpredictable and powerful. The document outlines their characteristics, abilities, and customization options for gameplay purposes.

Uploaded by

Amanda Laird
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The Opus

T
he opus are a species of creatures that are
incredibly hard to define thanks to their
incredibly variable nature. While most The Opus
commonly small and mammalian, they can Small Monstrosity, Any Allignment
have shells or wings, as well as possibly having
the ability to produce various substances with Armor Class 10 + Dexterity Modifier
many different effects. Hit Points 5d6 + Constitution Modifier x 5
Speed 30ft.
Versatile Servants
The opus are the product of a wizard in hermitude, initially STR DEX CON INT WIS CHA
looking for help in daily tasks. The mage experimented with 10 (0) 10(0) 14 (+2) 10 (0) 10 (0) 10 (0)
various summoning spells to create a more powerful
assistant, altering them until he accidentally tapped into the Skills Perception +2
plane of Limbo during one of the castings, creating the first Senses darkvision 60ft., passive perception 12
opus. With care and refinement, he managed to produce a Languages Common
spell that would consistently allow for the summoning of the Challenge ??? (??? XP)
creature.
Magic Resistance. The Opus has advantage on
Experimental Product saving throws against spells and magical effects.
The initial creation of the opus was for the purpose of usual Experimental Traits. When an Opus is created, it
household help, however the mage was curious how far he gains a variety or traits to customize it. Roll 4 times
could take his creation, attempting to make them more and on the Ability Score Table. The opus’s stats can
more powerful until he lost control of the ability to control increase to a maximum of 20. Then roll 3 times on
what the creature’s abilities would be, as well as losing the the Minor Traits table and once on the Major Traits
ability to control the opus he had summoned. He revised his table.
spell once more, allowing such a thing to never happen again,
however it seemed like his creation got the better of him in Actions
the end. Multiattack. The opus makes one bite and one claw
attack.
Bite. Melee Weapon Attack: + (2 + Strength
Modifier) to hit, reach 5 ft., One Target. Hit: 3 +
Strength Modifier (1d6 + Strength Modifier)
piercing damage.
Claw. Melee Weapon Attack: + (2+ Dexterity
Modifier) to hit, Range 5 ft., One Target Hit: 2 +
Dexterity Modifier (1d4 + Dexterity Modifier)
slashing damage.
Ability Score Table Ability Score Table
d30 Ability Score Increase d30 Ability Score Increase
1 Wisdom +2 16 Strength and Charisma +2
2 Strength +6 17 Charisma +2
3 Charisma +6 18 Dexterity +2
4 Strength and Intelligence +2 19 Intelligence +6
5 Strength +2 20 Dexterity +6
6 Intelligence -2 21 Wisdom +4
7 Dexterity +4 22 Charisma +4
8 Wisdom +6 23 Constitution +4
9 Charisma -2 24 Strength -2
10 Constitution +2 25 Intelligence +4
11 Dexterity and Charisma +2 26 Strength and Wisdom +2
12 Constitution +6 27 Dexterity -2
13 Intelligence +2 28 Dexterity and Intelligence +2
14 Dexterity and Wisdom +2 29 Strength +4
15 Wisdom -2 30 All Stats +2
Minor Traits Table Minor Traits Table
d100 Minor Trait d100 Minor Trait
1-2 Roll once on the Major Traits table. 35- Gain the Shell Defense action. ( Shell Defense.
36 The opus withdraws into its shell. Until it
3-4 Increase movement speed by 10 ft., Gain a emerges, it gains a +4 bonus to AC and has
climbing speed of 40 ft. advantage on Strength and Constitution saving
5-6 Escape. The opus can take the Dash, Disengage, throws. While in its shell, the opus is prone, its
or Hide action as a bonus action on each of its speed is 0 and can't increase, it has disadvantage
turns. on Dexterity saving throws, it can't take reactions,
and the only action it can take is a bonus action
7-8 Fey Infusion. The opus has advantage on saving to emerge.)
throws against being charmed, and magic can't
put the opus to sleep. 37- Limited Telepathy. The opus can magically
38 communicate simple ideas, emotions, and images
9-10 Learn one additional language of the creator’s telepathically with any creature within 100 feet of
choice. it that can understand a language.
11- Gain proficiency in Intelligence Saving throws and 39- Gain a 40 ft. swimming speed and the
12 one Intelligence-based skill of the creator’s 40 amphibious trait. (Amphibious. The opus can
choice. breathe air and water.)
13- Spider Climb. The opus can climb difficult 41- Regeneration. The opus regains hit points equal
14 surfaces, including upside down on ceilings, 42 to its Constitution Modifier at the start of its turn.
without needing to make an ability check. If it takes force, necrotic or radiant damage, this
15- Natural Armor. The AC of the opus becomes 13 + trait doesn't function at the start of the opus's
16 its Dexterity Modifier. next turn. The opus dies only if it starts its turn
with 0 hit points and doesn't regenerate.
17- Relentless (Recharges after a Short or Long Rest).
18 When the opus is reduced to 0 hit points but not 43- Gain proficiency in Charisma Saving throws and
killed outright, it can drop to 1 hit point instead. 44 one Charisma-based skill of the creator’s choice.

19- Adhesive. The opus can cause Medium or smaller 45- Incorporeal Movement. The opus can move
20 objects to adhere to it. A Medium or smaller 46 through other creatures and objects as if they
creature that touches the opus is grappled by it were difficult terrain. It takes 6 (1d12) force
(escape DC 10 + Strength Modifier). damage if it ends its turn inside an object.

21- Rampage. When the opus reduces a creature to 0 47- The opus’s Dexterity increases by 2, to a
22 hit points with a melee attack on its turn, it can 48 maximum of 22, and the size of its damage dice
take a bonus action to move up to half its speed increases by 1. (1d6 to 1d4, 1d4 to 1, etc.)
and make a bite attack. Additionally, it gains the Shrinker trait. (Shrinker.
The opus can change its size to tiny at will, no
23- Gain proficiency in Wisdom Saving throws and action required) [Incompatible with result 1 on
24 one Wisdom-based skill of the creator’s choice. the Major Traits table]
25- Chameleon Skin. The opus has advantage on 49- The creator can choose one result besides 1-2,
26 Dexterity (Stealth) checks made to hide. 50 49-50 and 99-100.
27- Evasion. When the opus is subjected to an effect 51- Mimicry. The opus can mimic any sounds it has
28 that allows it to make a Dexterity saving throw to 52 heard, including voices. A creature that hears the
take only half damage, it instead takes no damage sounds can tell they are imitations with a
if it succeeds on the saving throw, and only half successful Wisdom (Insight) check (DC = 10 +
damage if it fails. Constitution Modifier).
29- Gain expertise in 1 skill of the creator’s choice. 53- Illumination. As a bonus action, the opus can
30 54 shed bright light in a 20-foot radius and dim light
for an additional 20 ft. or extinguish the light.
31- Gain proficiency in Constitution Saving throws
32 and have advantage on concentration checks. 55- Keen Sense. The opus has advantage on Wisdom
56 (Perception) checks that rely on one sense
33- Poisonous Skin. Any creature that grapples the (creator’s choice).
34 opus or otherwise comes into direct contact with
the opus's skin must succeed on a Constitution 57- Gain proficiency in Dexterity Saving throws and
saving throw (DC = 10 + Constitution Modifier) 58 one Dexterity-based skill of the creator’s choice.
or become poisoned for 1 minute. A poisoned
creature no longer in direct contact with the 59- Blood Frenzy. The opus has advantage on melee
grung can repeat the saving throw at the end of 60 attack rolls against any creature that doesn't have
each of its turns, ending the effect on itself on a all its hit points.
success. 61- Gain immunity to 2 conditions of the creator’s
62 choice.
Minor Traits Table Minor Traits Table
d100 Minor Trait d100 Minor Trait
63- Gain 3 skill proficiencies of the creator’s choice. 85- Pounce. If the opus moves at least 15 feet
64 86 straight toward a creature and then hits it with a
claw attack on the same turn, that target must
65- Siege Monster. The opus deals double damage to succeed on a Strength saving throw or be
66 objects and structures. knocked prone (DC = 10 + Strength or Dexterity
67- Gain a flying speed of 30 ft. Modifier). If the target is prone, the opus can
68 make one bite attack against it as a bonus action.
69- Standing Leap. The opuss long jump is up to 20 87- Gain the Self-Sacrifice reaction. (Self-Sacrifice.
70 feet and its high jump is up to 10 feet, with or 88 When a creature within 5 feet of the opus is hit
without a running start. by an attack, the thrull swaps places with that
creature and is hit instead.)
71- Stench. Any creature that starts its turn within 5
72 feet of the opus must succeed on a Constitution 89- Gain proficiency in Strength Saving throws and
saving throw (DC = 10 + Constitution Modifier) 90 one Strength-based skill of the creator’s choice.
or be poisoned until the start of the creature's 91- Surprise Attack. If the opus surprises a creature
next turn. On a successful saving throw, the 92 and hits it with an attack during the first round of
creature is immune to the stench of the opus for combat, the target takes an extra 10 (3d6)
1 hour. damage from the attack.
73- Ambusher. In the first round of a combat, the 93- Lie Detector. The opus knows when a creature
74 opus has advantage on attack rolls against any 94 within 15 feet of it tells a lie.
creature it surprised.
95- Gain expertise in cook’s utensils and roll once
75- Pack Tactics. The opus has advantage on an 96 more on the table, ignoring any further 1-2, 49-
76 attack roll against a creature if at least one of the 50 and 99-100.
opus's allies is within 5 feet of the creature and
the ally isn't incapacitated. 97- Rust Metal. Any nonmagical weapon made of
98 metal that hits the opus corrodes. After dealing
77- Slippery. The opus has advantage on ability damage, the weapon takes a permanent and
78 checks and saving throws made to escape a cumulative −1 penalty to damage rolls. If its
grapple. Additionally, it doesn't provoke penalty drops to −5, the weapon is destroyed.
opportunity attacks when it leaves an enemy's Non magical ammunition made of metal that hits
reach. the opus is destroyed after dealing damage.
79- The opus gains 60 ft. of blindsight or 99- Reroll twice, keeping both results and ignoring
80 tremorsense, creator’s choice. 100 any further 99-100.
81- Amorphous. The opus can move through a space
82 as narrow as 1 inch wide without squeezing.
83- Gain a 10 ft. burrow speed and the tunneler trait.
84 (Tunneler. The opus can burrow through solid
rock at half its burrowing speed and leaves a 2
1/2-foot-diameter tunnel in its wake.)

Credits
This homebrew subclass was created by
Samulady.
This PDF was created using Homebrewery.
Lilo and Stich and promotional artwork used in
this pdf belongs to Disney.
Major Traits Table Major Traits Table
d20 Major Trait d20 Major Trait
1 The opus becomes Large, rather than Small. Its 8 Blinding Stream (Recharge 4-6). The opus exhales
strength increases by 2, to a maximum of 22. A a 15-foot cone of dust or smoldering ash. Each
melee weapon deals one extra die of its damage creature in that area must succeed on a Dexterity
when the opus hits with it. [Incompatible with saving throw (DC = 10 + Constitution Modifier) or
result 47-48 on the Minor Traits table. Reroll this be blinded until the end of the mephit's next turn.
die if necessary, ignoring any further 1.]
9 Luring Song. The opus sings a magical melody.
2 Hypnotic Display (Recharge 5-6). As an action, the Every humanoid and monstrosity within 300 feet
opus creates mesmerizing colors and shapes of the opus that can hear the song must succeed
around itself. Each creature within 15 feet of it that on a Wisdom saving throw or be charmed until the
can see it must succeed on a Wisdom saving throw song ends (DC = 10 + Constitution Modifier). The
(DC = 10 + Constitution Modifier) or be stunned opus must take a bonus action on its subsequent
for 1 minute. The stunned creature can repeat the turns to continue singing. It can stop singing at any
saving throw at the end of each of its turns, ending time. The song ends if the opus is incapacitated.
the effect on itself on a success. A creature that
succeeds on a saving throw against this effect 9 While charmed by the opus, a target is
becomes immune to the Hypnotic Display of the (2) incapacitated. If the charmed target is more than 5
opus for 24 hours. feet away from the opus, the target must move on
its turn toward the opus by the most direct route.
3 Innate Spellcasting. The opus’s innate spellcasting It doesn't avoid opportunity attacks, but before
is Constitution (spell save DC = 10 + Constitution moving into damaging terrain, such as lava or a pit,
Modifier). It learns 3 cantrips and 2 1st level spells and whenever it takes damage from a source other
from the Bard, Cleric, Druid or Sorcerer (creator’s than the opus, a target can repeat the saving throw.
choice) spell list. It can cast the 1st level spells A creature can also repeat the saving throw at the
once each per day. end of each of its turns. If a creature's saving throw
is successful, the effect ends on it. A target that
4 Sonic Scream (Recharge 5--6). The opus emits successfully saves is immune to this opus's song
destructive energy in a 15-foot cube. Each creature for the next 24 hours.
in that area must succeed on a Strength saving
throw (DC = 10 + Constitution Modifier) or take 10 The creator can choose one result besides 10 and
14 (4d6) thunder damage and be knocked prone. 20.
5 Hasty Form. The opus can grow an extra pair of 11 Teleport (Recharge 3–6). The opus magically
arms as an action. It can maintain this form for 1 teleports, along with any equipment it is wearing or
minute. While it has the extra pair of arms, it has carrying, up to 40 feet to an unoccupied space it
advantage on Dexterity saving throws and checks can see. Before or after teleporting, the opus can
to grapple other creatures, and it gains an make one bite attack.
additional action on each of its turns. That action
can be used only to take the Attack (one weapon 12 Ash Coating. The first time per round the opus
attack only), Dash, Disengage, Hide, or Use an takes damage, any living creature within 5 feet of
Object action. When its arms retract, the target the opus must succeed on a Constitution saving
can't move or take actions until the end its next throw (DC = 10 + Constitution Modifier) or gain
turn, as a wave of lethargy sweeps over it. disadvantage on attack rolls, saving throws, and
ability checks until for 1 minute. A creature can
6 Choose one damage type from acid, cold, fire, repeat the saving throw at the end of each of its
lightning or poison. The opus is immune to that turns, ending the effect on it early with a
damage type and gains the elemental breath attack. successful save. A creature that succeeds on a
Elemental Breath (recharge 5-6). The opus exhales saving throw against this effect becomes immune
the chosen element in a 12-foot line that is 5 feet to the Ash Coating of the opus for 24 hours.
wide. Each creature in that line must make a
Dexterity saving throw, taking 14 (4d6) fire 13 Sticky Spit (Recharge 4-6). The opus belches a
damage on a failed save, or half as much damage viscid substance onto one creature within 10 feet
on a successful one. of it. If the target is Medium or smaller, it must
succeed on a Dexterity saving throw (DC = 10 +
7 Repulsion Thrust. The opus releases a repulsion Constitution Modifier) or be restrained for 1
energy in a 30-foot line that is 5 feet wide. Each minute. A creature can repeat the saving throw at
creature in that area must succeed on a Strength the end of each of its turns, ending the effect on
saving throw (DC = 10 + Constitution Modifier). itself on a success.
On a failed save, the creature is pushed 30 feet
away from the opus. 14 Paralyzing Touch (Recharge 4-6). The opus covers
a part of its body in a paralyzing substance and
attacks with it. The target must succeed on a
Constitution saving throw (DC = 10 + Constitution
Modifier) or be paralyzed for 1 minute. A creature
can repeat the saving throw at the end of each of
its turns, ending the effect on itself on a success.
Major Traits Table Major Traits Table
d100 Major Trait d100 Major Trait
15 Two-Headed. The opus has advantage on Wisdom 19 Sleeping Vapor (Recharge 5-6). The opus secrets
(Perception) checks and on saving throws against a sleep gas in a 10-foot cube centered on the
being blinded, charmed, deafened, frightened, opus. Each creature in that area must succeed on
stunned, or knocked unconscious. Additionally, a Constitution saving throw (DC = 10 +
the opus’s bite attack deals 1d6 extra damage. Constitution Modifier) or fall unconscious for 1
minute. This effect ends for a creature if the
16 Slowing Wave (Recharge 5-6). The opus sends creature takes damage or someone uses an action
out a wave in a 15-foot cone. Each creature in to wake it.
that area must succeed on a Constitution saving
throw (DC = 10 + Constitution Modifier). On a 20 Reroll twice, keeping both results and ignoring
failed save, the creature can't use reactions, its any further 20.
speed is halved, and it can't make more than one
attack on its turn. In addition, the creature can
use either an action or a bonus action on its turn,
but not both. These effects last for 1 minute. The
creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself with a
successful save. Variant: Create Opus
17 Limited Possession (Recharge 6). One humanoid Create Opus
or monstrosity that the opus can see within 5 7th-level transmutation
feet of it must succeed on a Charisma saving
throw (DC= 10 + Constitution Modifier) or be Casting Time: 1 hour
possessed by the opus; the opus then disappears, Range: 60 feet
and the target is incapacitated and loses control Components: V, S, M (the heart of a mimic, a diamond worth
of its body. The opus now controls the body but at least 200gp, and 300gp worth of exotic herbs and spices
doesn't deprive the target of awareness. The opus all of which the spell consumes)
can't be targeted by any attack, spell, or other
effect, but when the possessed target takes
Duration: Instantaneous
damage, the opus takes half the damage the Classes: Warlock, Wizard
target took. The opus retains its alignment, You make a circle out of the exotic herbs and spices,
Intelligence, Wisdom and Charisma. It otherwise
uses the possessed target's statistics, but doesn't
placing the heart of the mimic in the center. While speaking
gain access to the target's knowledge, class an intricate incantation, you cut open the heart and place the
features, or proficiencies. diamond inside. Setting the herbs aflame, the smoke forms a
body for the new creature. As you infuse the heart with
17 The target can repeat the saving throw at the end
(2) of each of its turns, repelling the opus on a
magic, you tap into Limbo to give it life. Finishing the
success. The possession lasts for 1 minute, until incantation and thus the spell, the product transforms into a
the body drops to 0 hit points, the opus ends it special monstrosity called an opus, rolling all the dice from
as a bonus action, or the ghost is turned or forced its Experimental Traits randomly when it appears.
out by an effect like the dispel evil and good spell. The opus is your faithful companion, and it dies if you die.
When the possession ends, the opus reappears in Whenever you finish a long rest, you can spend up to half
an unoccupied space within 5 feet of the body. your Hit Dice if the opus is on the same plane of existence as
The target is immune to this opus's Possession
for 24 hours after succeeding on the saving
you. When you do so, roll each die and add your Constitution
throw or after the possession ends. modifier to it. Your hit point maximum is reduced by the total,
and the opus's hit point maximum and current hit points are
18 Sapping Aura. The opus has 5 foot radius aura. both increased by it. This process can reduce you to no lower
Each creature that starts its turn in the aura must
succeed on a Strength saving throw (DC = 10 +
than 1 hit point, and the change to your and the homunculus's
Constitution Modifier) or have disadvantage on hit points ends when you finish your next long rest. The
Strength-based attack rolls, Strength checks, and reduction to your hit point maximum can't be removed by any
Strength saving throws for 1 minute. A creature means before then, except by the homunculus's death.
can repeat the saving throw at the end of each of You can have only one opus at a time. If you cast this spell
its turns, ending the effect on itself on a success. while your opus lives, the spell fails.
At Higher Levels. When you cast this spell using a spell
slot of 9th level, you can choose the traits gained from the
opus's Experimental Traits feature when you summon your
opus, rather than rolling them.

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