Mithral Armor, Breastplate Sun Blade Trident of Fish Command
Armor (breastplate), uncommon Weapon (longsword), rare (req. attune.) Weapon (trident), uncommon (req. attune.)
Mithral is a light, flexible metal. A mithral This item appears to be a longsword hilt. This trident is a magic weapon. It has 3
chain shirt or breastplate can be worn under While grasping the hilt, you can use a bonus charges. While you carry it, you can use an
normal clothes. If the armor normally action to cause a blade of pure radiance to action and expend 1 charge to cast dominate
imposes disadvantage on Dexterity (Stealth) spring into existence, or make the blade beast (save DC 15) from it on a beast that has
checks or has a Strength requirement, the disappear. While the blade exists, this magic an innate swimming speed. The trident
mithral version of the armor doesn t. longsword has the finesse property. If you are regains 1d3 expended charges daily at dawn.
proficient with shortswords or longswords,
you are proficient with the sun blade.
You gain a +2 bonus to attack and damage
rolls made with this weapon, which deals
radiant damage instead of slashing damage.
When you hit an undead with it, that target
takes an extra 1d8 radiant damage.
The sword s luminous blade emits bright
light in a 15-foot radius and dim light for an
additional 15 feet.
The light is sunlight. While the blade
persists, you can use an action to expand or
reduce its radius of bright and dim light by 5
feet each, to a maximum of 30 feet each or a
minimum of 10 feet each.
Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Keith Curtis (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Phill Simpson (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/
Philter of Love Potion of Healing Ring of Invisibility
Potion, uncommon Potion, common Ring, Very rare (req. attune.)
The next time you see a creature within 10 You regain 2d4 + 2 hit points when you While wearing this ring, you can take a
minutes after drinking this philter, you drink this potion. The potion's red liquid Magic action to give yourself the Invisible
become charmed by that creature for 1 hour. glimmers when agitated. condition. You remain Invisible until the ring
If the creature is of a species and gender you Potion of... Rarity HP Regain is removed or until you take a Bonus Action
are normally attracted to, you regard it as Healing Common 2d4+2 to become visible again.
your true love while you are charmed. Greater Healing Uncommon 4d4+4 While you remain invisible you take 1d6
This potion's rose-hued, effervescent liquid Superior Healing Rare 8d4+8 psychic damage at the end of your turn. The
contains one easy-to-miss bubble shaped like Supreme Healing Very rare 10d4+20 wearer of this ring is subject to the Calm
a heart. Emotions spell which it automatically fails to
resist. The wearer feels completely content
with its current situation, hindering decision
making and supresses any desire to change
their current situation. Removing the ring
from the wearer inflicts 4d6 psychic damage
upon the wearer.
Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Phill Simpson (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/
Tankard of Plenty Amulet of the devout Belt of Dwarvenkind
Wondrous item, Wondrous item, uncommon (req. attune. Wondrous item, rare (req. attune.)
This golden stein is decorated with dancing by a cleric or paladin) While wearing this belt, you gain the
dwarves and grain patterns. Speaking the This amulet bears the symbol of a deity following benefits:
command word ("Illefarn") while grasping the inlaid with precious stones or metals. While * Your Constitution score increases by 2, to a
handle fills the tankard with three pints of you wear the holy symbol, you gain a +1 bonus maximum of 20.
rich dwarven ale. This power can be used up to spell attack rolls and the saving throw DCs * You have advantage on Charisma
to three times per day. of your spells. (Persuasion) checks made to interact with
While you wear this amulet, you can use dwarves. In addition, while attuned to the
your Channel Divinity feature without belt, you have a 50 percent chance each day at
expending one of the feature's uses. Once this dawn of growing a full beard if you re capable
property is used, it can't be used again until of growing one, or a visibly thicker beard if
the next dawn. you already have one.
If you aren't a dwarf, you gain the following
additional benefits while wearing the belt:
* You have advantage on saving throws
against poison, and you have resistance
against poison damage.
* You have darkvision out to a range of 60
feet.
* You can speak, read, and write Dwarvish.
Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Phill Simpson (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/
Brooch of Shielding Piwafwi (Cloak of Elvenkind) Drifting Globe
Wondrous item, uncommon (req. attune.) Wondrous item, uncommon (req. attune.) Wondrous item, uncommon
While wearing this brooch, you have This dark spider-silk cloak is made by drow. This small sphere of thick glass weighs 1
resistance to force damage, and you have It is a cloak of elvenkind. It loses its magic if pound. If you are within 60 feet of it, you can
immunity to damage from the magic missile exposed to sunlight for 1 hour without command it to emanate light equivalent to
spell. interruption. that of the Light or Daylight spell (your
While you wear this cloak with its hood up, choice). Once used, the Daylight effect can't
Wisdom (Perception) checks made to see you be used again until the next dawn. You can
have disadvantage, and you have advantage on issue another command as a Magic action to
Dexterity (Stealth) checks made to hide, as make the illuminated globe rise into the air
the cloak's color shifts to camouflage you. and float no more than 5 feet off the ground.
Pulling the hood up or down requires an The globe hovers in this way until you or
action. another creature grasps it. If you move more
than 60 feet from the hovering globe, it
follows you until it is within 60 feet of you. It
takes the shortest route to do so. If prevented
from moving, the globe sinks gently to the
ground and becomes inactive, and its light
winks
out.
Art by Keith Curtis (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Phill Simpson (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Phill Simpson (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/
Bottle of Boundless Coffee Eyes of Minute Seeing Folding Boat
Wondrous item, Common Wondrous item, uncommon Wondrous item, rare
This metal bottle carries delicious, warm This crystal lens fit over the eye. While This object appears as a wooden box that measures 12
coffee. The bottle comes with a stopper, wearing it, you can see much better than inches long, 6 inches wide, and 6 inches deep. It weighs
which is attached to the bottle by a little normal out to a range of 5 foot. You have 4 pounds and floats. It can be opened to store items
chain. Even when open, the bottle won't advantage on Intelligence (Investigation) inside. This item also has three command words, each
accept any liquid other than the coffee it checks that rely on sight while searching an requiring you to use an action to speak it.
One command word causes the box to unfold into a
produces. The coffee inside is always area or studying an object within that range. boat 10 feet long, 4 feet wide, and 2 feet deep. The boat
comfortably warm, and none of has one pair of oars, an anchor, a mast, and a lateen
the heat can be felt through the bottle. sail. The boat can hold up to four Medium creatures
Each time you drink the coffee, roll a d20. comfortably.
On a 1, the bottle refuses to dispense coffee The second command word causes the box to unfold
for the next hour. If you pour coffee from the into a ship 24 feet long, 8 feet wide, and 6 feet deep.
bottle, rather than drinking from it, the The ship has a deck, rowing seats, five sets of oars, a
coffee vanishes the moment it leaves the steering oar, an anchor, a deck cabin, and a mast with a
bottle. square sail. The ship can hold fifteen Medium creatures
comfortably.
When the box becomes a vessel, its weight becomes
that of a normal vessel its size, and anything that was
stored in the box remains in the boat.
The third command word causes the folding boat to
fold back into a box, provided that no creatures are
aboard. Any objects in the vessel that can't fit inside
the box remain outside the box as it folds. Any objects
in the vessel that can fit inside the box do so.
Art by Phill Simpson (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ [Link]/magic-items-5e/ Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/
Headband of Intellect Lantern of Revealing Necklace of Fireballs
Wondrous item, uncommon (req. attune.) Wondrous item, uncommon Wondrous item, rare
Your Intelligence score is 19 while you wear While lit, this hooded lantern burns for 6 This necklace has 1d6 + 3 beads hanging
this headband. It has no effect on you if your hours on 1 pint of oil, shedding bright light in from it. You can use an action to detach a
Intelligence is already 19 or higher. a 30-foot radius and dim light for an bead and throw it up to 60 feet away. When it
additional 30 feet. Invisible creatures and reaches the end of its trajectory, the bead
objects are visible as long as they are in the detonates as a 3rd-level fireball spell (save
lantern's bright light. You can use an action to DC 15).
lower the hood, reducing the light to dim You can hurl multiple beads, or even the
light in a 5-foot radius. whole necklace, as one action. When you do
so, increase the level of the fireball by 1 for
each bead beyond the first.
Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/ Art by Craig Judd (c) 2024 Inkwell Ideas, Inc. [Link]/magic-items-5e/