Tau Codex 2025
Tau Codex 2025
40.000
CODEX
T'AUEMPIRE
Tau Empire
ENLIGHTENMENT AND UNITY
Accodng to lau myth,the end of the Mont au Ihs unified drive towards progress saw the
was markcd by strange lights in the skes and Tauestabish orbtal votd cities, and then push
halt glinpsedthgures in the mountans ihese outwards to clain new worids and systems
nere hrst heievedl to portend the end of days, for their own Such swift advancement also
vet instead they scem to have announced the subjected the Tau to unbelievabie stresses and
RISE TO PROMINENCE coming ofthe Tauwho would become known challenges: encountering alien species, many of
The trst contact the Impeium as the Fthereals With them came destiny. The which proved host ile and had to be fought for
had wiih the Tauis believed hrst documented sighting of these strange new survival, the constarnt push towards progress
to have occurred shortly Tauwas at Fiotaun, a place where a mighty andterritorial expansion that required settless
betere the Age of Apostasy fortress lay besieged by those of the plains and dedication from every member of Tau society
Reords ofsuch antiquity the air Legends say that negotiation between the burning need for fresh resources to pwer
are ot cOurse, subject to the warring sides proved impossible. For the endiess toil; the burden of believing in the:r
much degradation. Moreover, five seasons thecannons of Fio'taun heldthe peoples destiny to save the galaxy from itself.
beceuse this contact was made citadel's attackers at bay, every day bloody and Such stresses have proven too much for marv
by the Adeptus Mechanicus. brutal but within supplies dwindled and discase burgeoning empires, even when spread out over
those datalogs that endure was rife. The keep's leaders were convinced the far greater periods of time. Yet the T'au aímost
are guarded with acquisitive cnd was nigh. They were, to their immense seem torelish each fresh hurdle. Though ther
jealous For all this. there gratitude, wrong. may suffer and bleed. and pay dearly for every
are those amongst the Ordo forwards step, stillin the service of the Greater
Xenos and the Deathwatch who Ethereals walked calmly out of the night and Good the Tau move cver forward. and thev do
have accessed the blessed compelled the leaders of both sides to sit down so gladly.
records and pieced together and agree a peacewhere none had before
disturbing revelations from been possible. Legend tells how the Ethereals
them. It appears that the spoke long with the assembled Tau who, until
worki of Tau was surveyed so recently, had sought one another's' deaths.
rom the void by the Adeptus The Ethereals told of a shared destiny. They
Mechanicus Explorator ship projected a sense of undeniable authority, and
Lnd's Vision, and its xenos in the light of anew dawn they secured alliance
denizens discovered. At this and cooperation between the warring factions.
time, however, the T'au were Countless similar tales abound. Even if some
little more than primitive are apocryphal, or have been exaggerated,
savages Their world was still it cannot be argued that - whatever
marke d for purgation and their mysterious provenance - the Ethereals
Human resettlement. Before ended the Mont'au and united their species
this sentence could be carried in a single goal. This goal was the Tau'va, or
Greater Good.
out. however, warp storm
activity cut T'au off from the
imperium. Millennia passed From that time onward the breakneck pace of
betore Humanity and T'au Tau advancement became one of their greatest
tmet again, yet not nearly so strengths. Guided by the councilof Ethereals,
iong as to explain the growing the T'au adopted a rigid caste system that saw
steilar empire into which the different tribes arranged and valued by
the alierns had flourished in their strengths. The Earth caste were builders
the intervening time. Such and craftsmen and, as their technology base
explosive technological and advanced, became engineers and scientists.
cultural advancement has The Air caste continued to act as scouts and
disquieted Imperial observers messengers, serving eventually as pilots and
deeply. While the Tau might spacefarers. Those tribes who had specialised
register as little more than an inmercantile trade or diplomacy became the
irritant to the Imperium at the Water caste, whose administrative intluence
moment, if theirexpansion and Alowed through their society and kept the
development continues at such wheels of progress turning. Stubborn and
a rapid pace there is no telling aggressive, the warlike plains dwellers took
what manner of galactic threat the longest to embrace the teachings of the
their Emnpire will become. Ethereals,yet even they eventually acceded
and becamethe Fire caste. In time they would
graduate from being huntsmen to being
standing military, and it was during these
early centuries that they adopted the
teachings of the Code of Fire that still
regulates their conduct to this day
9
THE GREATER GOOD technologcally advanced
Irom h0stile places,
weil-protected
Ihe lau'va can be summed up simply; it
envirONments and enemies
Inergy shields and vast alilke
ALIEN 4U\IL!ARIES Is the beliet thatthe individual life of any Indigenous lifetornms andhabilation domes holi
perilous weather
given member of the T'au Empire is of less SVstems at bay. Railguns, IOn cannons, tire
importance than the needs of the Empire caste garrisons and hive-
itselt. Its adherents gladly expend incredible Over the habitation ZoneS,like droneports watch
cfforts, endure shocking hardships and lay sCIence
cultural centres, military Jcademies,complexes
EOws eater and down thcir lives without a second thought for Water
diplomatic cmbassies, Air caste spaceports and caste
hewaiors c: the Fie caste the furtherance of this Greater Good.
sthec thin about the other bustling centres that
eborae \ot only do light sculptures, dancing fhll the cities. Sold
eT3L reacil acknow iedge iver since the coming of the Ethereals, Tau
societr has been focused upon fuihlling a parklands grace even the fountains and peacefut
meanest settlements
sta ther also Within their bounds, aliens of
recognise
hout ceo that mant aliens singular destinv. Iith verv few cxceptions, rub shoulders in peace, with themany sorts
Tau mov1ng
Dse phsical or mental
everv Taubeheves wholeheartedly in giving through them as first anongst equals. There
aes that a!ow them to allthat they haveto the advancementof the is little of what other species
eTVethe Greate: Good in wavs Greater Good. Moreover. they believe that it might consider
7e Tau Is their duty andprivilege to carry this creed opulence, for theTau see such self-oriented
themselves cannot. out into thestars and unify every displays of wealth as wasteful. Yet equally there
is nothing of the poverty or
it s to these reasons anong species bencath their secular faith.sentient
The Tau put most other squalor that afflict,
cihers that thne great store in every achievement and civilisations. course, all who
dwell in these
Of
sacrifice that advances this goal. Thosepersonal
T au make
w0espread use of aiien who
cities have their places within
excel in the service of the Greater Good are Tau society predetermined by caste and by
SDETes io supplement their the ordersof the Ethereals. They
eTIS 0s well as many other lauded, while those rare few who allow toil for the
ams oi their crvilisation hubris, vanity or selfishness to come firstpersonal Greater Good while surrounded by
carefullv
Most biguitous are vilifed. nuanced propaganda that extols the glories and
amogst all victories of their
nese alie auxiliaries
he mercenar, Kroot
are The Tau'va has many apparent The Tau and theireminently superior Empire.
allies have little say in their
e iesset
and. to
Thanks to the unstinting benefits. own personal destinies for,
extent the insectile efforts of Earth caste the Ethereals, these are by the commanç oe
Vespid yet these are but the miners, engineers and architects, the
tip of a the Tau septs are clean and cities of subsumed
great destiny that they all must into the single
considerabie
Tere are iceberg
the Nicassar
orderly. They are would not occur to most Tau serve. Yet it
the serenely issued edicts even to question
pOsses5ed of potent of their
abilities that Tau littiepsychic The word of the
Ethereals is law and ruling caste.
no true
uraerstand, and amastery of Tau or ally of their Empire
VOIclaring the Anthrazods, contradict it. would seek to
who are put to work
mining
astero.ds íor the Greater
the Nagi smali. Good: GUNSHIP DIPLOMACY
The
worm-like
beiigs whose talent for mental
Greater Good demands the tireles
Ompulsion has greatly aided
expansion of the
to wait for the Tau Empire. It is not enough
more than one difficult search of peoples of the galaxy to come in
casie neeotiation, the Water enlightenment. The Tau feel genuine
peacetul unitil Vorgh,
roused yet so
compassion those
for
to still toil in unfortunate enough
massive ar.d resilient darkness and ignorance.
that they believe the of the Greater GoodThey
be brought message
can wrestie a
combat waikersuperrheavy
and prevail, the to all, and
intothe wonder of its every civilisation
must
ushereu
Phosiatb. whose
reality in nine ability to view forge ever light. So it is that they
slipthrcugh thedimensions and outwards,
borders in a series of growing their Empires
is a void unharrned grand Expansions and
boon to T au establishing new colonised syste
construction. Evenextra-orbital
Humnans they call septs. Each sept is ms, which
have been capital planet, or sept world,named for its
Tau Empireintegraled asinto the myriad other worlds, and can include
to the T au, Known
Human
Gue vesa orbital structures. moons, void stations and
ate auxiliaries
are continually
as uselul to growing. and Drones lead the way
their new out into the void, tiny
hated by thoseallies
as they are
have abandoned. they lights streaking through the
space as they
and unity. broadcasta messages immensityof
of hope
Whenever
Irom a sentient species drone detects
it alerts the signals
beckons their colonisation Tau and
ileets hence. From
this point the T'au
of observeisa speciticseries
protocols. First contact
ambasadors of the Waler caste, always made b
who entreat
er:l Inpe!LS
rlns
io2n w2thin
2nenomen.
art.l2ry
Stcrmsur:
Kendasni, tne ch tah
teC 1 the turn2g Crutoling
and
FORTRESSES
FROZEN o over tuncra5,
13
ot Mar:es
5SE-TE-UKN.
TCYR F.ge, open
netwrs the
rortresseS
v1tory
ortress rage
espond,
the:Dreas sar20the
Eastern Space Bates nSwept
using 1th1n tnat
tO lnterlocKing shatterea
thelrgrasp.
the th
redoubts.
1repOwer Deathnate Sure
theinvade walkers of favour. across
lakes,
tiJe Slde
On of
even the Empire cannot it enlightenment. In
centuries,and the
and islesson
the tor not re-educaion resetlng ireatorMontvhe'vd oflight
glorious
enemies cruel.boththemselves, work darkness ctermatter
worlds
speed those Yet is
they
of theit
to
Tau the than
againstforce.
their
needlessly
can sv,
that
to
and of more no
overwhelming set themanyopeniog terror
So through they Ethereals blind ofoutpost
scars
andcasle the
rescue
to standing enenmy back
prove
Good. what valuable
assets integration tor as areand the
not battle
Earth will
theare pushed Tauthere into
boundaries
the
taught
Greater the
are preserve who
darkness
Tau their
growing
Empire.
withto of As latest
theplanet's tollowing
the them
seeking Tau
hopelessness and Tau Hope
conquered.
those the
firmament acquiescence
the the world as
Forced
even
Empire's to
known to bringing 11
to will both
be the thetheir of lhese
by victory
firepower, seek of tumult lost
uniied healing havebeyond Devourer
enemy's faultsee.follows, species
before.
once the - cost,
the the of in They theyet as So theRitt
discovered
committed inhabitants Tau'va. standpoint,
threaten fron
suddenly
Good, ol then and
where are newthe planspacificd.
convince
part peacelully caste
such- once the as resources invasion
newly
Greaterbecoming at Empire,Just thebenefit diplomatic
to Fire
fervently world'
the s
should arrive
at of are Empire's
lett ingrates
to begins assessed. The
are glory its toobest cone
the thecan to Tau
be readying
ignorance.
cannot
peoples the andso will thethev
withandof they
message
of evengenerations
colonisation
the Lmpire,
Tauthese
benefits are see
all Should
negotiations
Silver-tongued -invitation intoin vorth they therejcct
world
attack,
beingslore,swifly
do cducated where
indigenous
from their
theambassadors
theEmpire.take deeperandhome the the Tau
spreading au Greater manySuch
into Good. advances.
in to most
of T they fonerplaced -RegrettablyEmpire the
be
can
peacetul hosts thisacceptance
T'au
skills
well:therelocated absorbed come
will
aliens. accept often Theirtheir aliens how
When
their
10 the the
is
al! the that
SPHERES OF other expanding ciVilisations, their progress
EXPANSION has been explosrve Each has spurred massve
lcap in technology and understanding ach
has also come with its own trauma and
5SE-TE-UKN. TCYR The rise of the T'au can be seen to develop cOsts, which Tau civil:sation has horne with
PARADISE BLIGHTED through distint plases of exploration, characteristic stoicism
conquest and settlement known as Spheres of
repae th Verdart wor ld of Expansion. Lachis marked by along build up THE FIRST SPHERE EXPANSION
Kelll for coG0ia1icn, Plagu of resources and materic), after which
Marises of the Orath Guard bave
Theinitial surge out into the vod saw the I au
continual waves ofexploratory missions colonise the dense star clusters around their
already made landfall there, hone world. Thc first eight Tau septy were
and military canmpaigns follow. In this way
horver, po! ut ing the planet's are new scpts secured, which in turn forn established during this cra of enterprise and
Eeat ato and rivers. TheT'au the jumping off points forthe nextSphere adventure It was an era when themight and
a1tack and foet 1d crealure of Expansion. value of the Fire caste was fully appreciated bv
perpr fr oni tainted watrwayS in
hei thousands.
the rest of the Empire, for many worlds plaved
"1he events of the Spheres of Expansion have host to hostile alien predators that had to be
ocCurred over thousands of years. Süll, when climinated before colonisation could begin The
sct against the immensc distances involved in Water caste, to0, proved their value during the
voidfaring and the comparative pace set by First Sphere Expansion, for it was they-with
the aid ot the therealk whoacimatisetthot THE THIRD
neople to the notton ot hetriending and then SPHERE EXPANSION
incorporating cven the strangest aliens nt Ihe Iau Impire was alnost tc acy trsnchit. THE FATE OF THE
the mpite third great cxpanson when an Ork la 2gh' FOURTH SPHERE
of unprecexdented erornits spiied fro the The erd ofihe Thiri 5onere
IWestern Veil Nebula tev attack the lior la Epansion sau the T 311 Emoe
ali theit ctiorts. though. there wax one grmp nemmerd in by the fires gf the
that coul3 not be absorbed nor even reasoned Sacea and Taun Septs Snhegar theorcat
with. It tok manv cnstly disasters before the IWar of (ontederact dur:ng whtch Aun'\. Damocies Gult the devastation
7au2ccepted that the Orks who proiferate now Ethereal Supreme, brought the entire Iu left by Hive Fieet Gorgon and
Impire together as a unifted war engune to firt the awakening Verrons sf he
thoughout cvery region of the galax1
too savagc and hostilk to ever benefit the halt and then deteat the Orks. Sautekh Dynasty The Great
(ater Good Rift had openecd and the Tai
Near the end of the Seond Sphere Fxpanson. looked p at this phenomencr
The First phere Expansion ended only when several of Puretide's most promising pupils had with deeo disquie Frished
the vast distances of space slowed progression been placed into suspended an1mation aga1nst by the Erhereals to ind a
to a crawl. It was time for the Earth caste to a day the Empire would need them most. It solution to the Empire's
was during the Ork invasion that Aun Va had sudden isolation the Earth
develop new methods of spacefaring and for caste fashioned anew device
the rest of the thinly spread Empire to regather Commander O'Shaserra reawakened, for he
itsstrength. knew her time had come. By the end of the war. from cannibalised Imoera and
which raged for twelve tau'cvr, Shadowsun had Kroot technologjes The L-38
THE SECOND made her name as the greatest Commander Slipstream module created a
SPHERE EXPANSION in Iiving memory. She was the hero of the Fire bubble of anti-matter arourc
In the build-up to the Second Sphere Expansion, caste, victor of Vay'harrah, the dawn worlds of a ship then propeiled it iast
enough to pierce the skin af
theTau developed their first Al, incorporated Kormusan and the Kresh Expansions. Moreover.
countless more alien auxiliaries into their the Empire that revered her had achieved a total reality itseif Initial tests were
Empire and grew greatly in number. Then the war footing during the conflict, and its armies Successful. though its invento:
Earth caste of Fal'shia Sept invented the ZFR were now filled with blooded veterans buoved Fio'vre Ka buto warned
Horizon accelerator engine, which could propel up by victory. Knowing the moment was right, that much more testing was
Tau voidships to near light speed. Only then Aun'Va ordered the Third Sphere Expansion needed Aun Va brushed as:de
did Ethereal Supreme Aun'Wei order the Second to begin. these concerns and amassed
Expansion to commence. This new undertaking a new fleet to begin the
was to prove even more dynamic than the first, New Earth caste advances saw the T'au Fourth Sphere Expansion irom
with more than a dozen new septs colonised voidships travel faster than ever, and with Numenar Point. AIa word rom
over its span. The name of Commander Puretide stasis chambers on board that could transport their Supreme Commancer
dominated this period of T'au history as he entire Hunter Cadres in suspended animation. the armada engaged cheir
led masterful campaigns to which the septs of The expansion surged across the Damocles slipstream dnves as ene
Elsveir, Tash'var and Au'taal owe their existence. Gulf with Shadowsun at its head. The Water The empvriccatacivsm that
Even the battle-loving Orks feared to face caste had performed decades of preparatory followed was bevond the
Puretide by the time his career neared its end. negotiations amidst the distant alien worlds. understanding oi the Tau, bu:
and so Shadowsun's forces claimed dozens of it swailcwed the eparsion
Towards the conclusion of this period of new planets in spectacularly short order. She fleet whole ard let a churning
expansion, the Tau pushed forces across the drove her armies deep into Imperial space. vorter of unreality in its wake
mysterious Damocdes Gulf, encountering culminating in the crushing conquest of
the Imperium for the first time. Water caste Agrellan, which was declared the capital world The tleet was beiieved icst
iegotiators knew initial success here, and of the new Mugulath Bay Sept. Worse. the TauEnpire ncw
bzought a score of Human worlds willingly found itselfunder constant
into the Empire before the inevitable Imperial Some Tau naively believed thev had the assault. as though the Creat
retribution came. Driving the Tau back across Imperiunm in full retreat. They did not Rift had driven the rest Oi the
ihe gulf, the Damocles Crusade carved a appreciate the scale of their error until the galaxv to madness. For the
bloody pat!h through Tau space before finally cataclysnic Imperial counter- attack canne. first time in miliennia, hope
being bled of its momentum by Commanders Only the unexpected aid otO'Shovah and his within the Empire faltered
O Shovah and O'Shaserra on Dal'yth Prine. rebels saw the Tau spared tron utter deteal Then came a solitarv signal
in the neat grinder that tollowed. yet still it relayed trom asngle drone
Jn the wake of this shocking contlict,the proved horribly costly. Aun'Va was slain b evploring beyond the Zone ot
high-placed Ethereal Aun'Va sent O'Shovah nightimarislh Impernal assassins, though his Silence. Upon investigating.
back across the guli to attempt further death was kept secret. At the same tme, rathe the Tau were amazed to find
conquests, only for the Commander and his than accept stalemate at the hands ot upstart that drone orbiting a spiralling
followers to deser in mysterious circumstances. xenos, the Inperiun unleashed an archeoteh wormhole and ransmitting
At the same time, the horror of Hive Flcet super weaponwhose tires blckengd Agrellan ident codes trom the Fourth
Gorgon ploughed into Kelshan Sept.The and spread across the Daoles Gulf to drne Sphere Expansion Someone, it
ensuing battles drained the last of the Tau buth sides apart. l was an atrocity on ascale the seemed, had survived
Teserves before the invaders were defeated. The Tau had never imagited, and it cded the hird
Second Sphere Expansion was at an end. Sphere Expansion ingrisiy fashion.
13
THE FIFTH SPHERE EXPANSION The survvors appeared haunted, espealiy
lhe T'au named the wormhole the Startide inthe presence of non Tau it was oniv by
Nerus and sent drones through it to exchange the insistcrnce of the Ethereals that Surestrike
messages and geneticsamples, confirming allowed alten auxilharies to hoard the gate Exen
the surivalof the Fourth Sphere fleet. They then, hus warriors trained pulse rties on thent
fortiied the region around the anomaly constantiy. What had become of the Fourth
until it was as well-defended as T'au Prime Sphere's own auxiliaries was a mystery. though
itself. Only once they were certain all was dark whispers spoke of forced exiies and even
55E-E-UKN.TcYe inreadiness did the Ethereals send the Fifth Inass iqu:dation. Some theorised the Fourth
THE FIATOV sphere Expansion fleet into the nexus. Sphere Tau had witnessed something pure
CONFLAGRATION being corrupted beyond countenance, and now
Nestound optimism invigorated the Empire. placed the blame at the door of those aliens
1aves of colon:sts sought to take part in the inducted into the Tau va.
grand Fith Sphere Expansion. Shadowsun
was revived trom stasis to lead the journey to Now it had begun. however, the momentum
reunite with Commander Surestrike's survivorS. of the Fifth Sphere Expansion could not be
nOea. nava lenes bate, a Massrve commands of each caste joined the allowed to falter due to such mysteries. Even as
muster, tor the dangers beyond the wormhole investigations continued, colonisation forces
ae, iotillas woulddoubtless be great. Even so, what the Tau pushed out from the Nem'var Atoll through
found there shook their conviction. Arrayed the region Humanity knows as the Chalnath
around its exit-point was a ragged collection Expanse. Fourth and Fifth Sphere forces tought
¿tutal nex 2Se, of vessels, deep-space arcologies and habitat
a.ready erhaUSted
side by side, soon encountering oldfoes such
pods. Several craft had been disassembled and as the Orks of the Fulna Nebulac, as well
remade into a hexagonal structure ringing the as many new aliens. The first campaigns ot
wormhole, its wcapons pointing outward into this Expansion were successes, vet they were
the darkness of frontier space. A hail across the tainted by the controversial actions of the
comms welcomed Shadowsun's mighty flect to Fourth Sphere T'au. Massacres of non-Tau
the Nem'var Atoll. indigenes; battles in which casualties amongst
alien auxiliaries were intentionallv maximised.
Shadowsun and a cadre of senior Ethereals atrocities such as Dul'un Lakes and the Eight
debriefed the haggard Surestrike and his Days of Infamy: all built a picture of Tau who
command staff. The Edification Corps were willing, even eager, to air their new-tound
restricted the information flow between Fourth prejudices in the form of violence. After the
and Fifth Sphere personnel. Despite this, Kroot uprising on the colony of Ky san, the
disturbing runours circulated. It was said the Ethereals removed allalien auxilia from the
Fourth Sphere vessels had been becalmed in contingents of Fourth Sphere T'au. Several of
anightmarish sub-realm and that unnatural their prominent Commanders were subjected
aliens had set upon them. The creatures defied to the ritual punishment of the Malkla before
the laws of nature. They manifested suddenly being returned to the ranks or sent back to the
from thin air. They draggedout thetorments Empire for re-education.
of their victims, drivingalien auxiliaries mad,
tearing ships apart from the insideout and Despite these tragedies, the septs of Fesadan,
seerning to feed upon the growing pain and Kortal and Yo'vai were soon establ1shed
terror. Such tales were terrible, but somehow
Worse was the survivors' reticence to talk about
and thriving. Beyond their borders, the'Tau
the nysterious manifestation that dragged them
confirmed the presence of bastions of the
free and torea great furrow through unreality omnipresent Imperium and braced tor the
inevitable retribution for their colonisation
in theprocess. This, it appeared, was how the ettorts thus far. To their surprise, the Human
wormhole had been lormed.
systems appeared heavily disrupted, their
communications and interstellar travel minimal.
Spy drones observed sprawling cIvil wars
and uprisings on many Inperial planets. Far
from massing fora counterstrike, the Humans
appeared mired in their own troubles. Yet
before the Fifth Sphere torces could exploit
the foe's weakness, another threat emerged.
Rloatcd rust cahed Human warshs burst Irom The battle ot the Atoll had mauled the Eifth
some neplable sh realm and attacked the Sphere let. etoshaserra did rnot allow thss
Nem var Atoll itsclf to halt thcir progres Instead. the I au pushed
out into Human svstems riven by internal
STRANGE CONFLICTS stife. Here and there the \Watet caste found
Ablocdv naval battle tollowed. Identifving populations desperate for the succour of the
the enemv as the eath Guard. O'Shaserra Tau'va Yct the Tau also found (iuc'la. or
Anew this foc could not be permitted to pass Humans, tainted by alien mutation. or else
through the wormhole to threaten the Fmpire fallen to the insanty that was now becorning
She recalled all Air caste vessels that could deprexsingly familiar Meanwhile thre worids
reach the Atoll in time. The Commander then that did resist clung harder than ever to their
raced to the aid of the outmatched defence fanatical faith. The card1nal world of Astorgius
tleet. orchestrating cunning Kauyon strategies was especially costly to pacify thanks to the
from the moment she entered the battle-sphere. zealotry of its defenders, while on Cestis and
Gunship squadrons lured enemy warships into Saint's Halt, black armoured Space Marines
devastating crossires. only for the foctid hulks struck with disturbing insight. In the Pekun
to soak up impossible punishment. Plague System, it was the alien Human hybrids who
munitions rippled through the void to stave in gained the upper hand, forcing the Tau to
Nicassar Dhows,or chew through the hulls of employ stealth insertion tactics to destabilise
Tau colonv ships. Punishing boarding actions their warring foes.Gradually, with great etfort.
pitted F1re Warriors against hullking brutes the Tau claimed oneworld after another fo
whospread their weaponised phages through the growing Nem'yar Atoll. Further and further
the Tau ranks. Fearing her efforts would not out spiralled the conflict, drawing in fresh
prove enough, O'Shaserra senta prototype Imperial forces, rampaging aliens
messenger drone streaking back through the and contingents sent from the
wormhole, warning the defenders in the Zone of Empire or else raised amidst the
Silence to ready themselves. Despite all the T'au freshly founded septs. The T'au
could do, aportion of the Death Guard fleet had made great strides upon this
muscled their way through. In that moment of new front. A mighty adjunct to their
despair, however, the remaining plague ships Empire was growing from bitter seeds, yet
disengaged. Shadowsun and her comrades the fight to defend and to expand that
watched as the enemy melted away into the territory was only just beginning.
void, leaving devastation in their wake. Stranger
still, as the days stretched on beyond the
wormhole. no enemy craft emerged. At last, the
Tau were forced toconclude that none would.
Yet still the defences in the Zone of Silence
remain bolstered and vigilant, lest a foe thought
vanished should emerge again.
Aun Va has ived countiess itfespans even lor
an ttihercal Yet hus peopleaccept this 2s vimply
another fax et of his legend Ite is to them an
Icon of longevity, stability and purpose whe
mortalitv could never be countenanced This :s
untortunafe, as the true Aur Va s alreadv dead.
slain by an Imperial Culexus Assasatn during
the apocaivptic concasion ot the war hevond
the Damocles(ulf Knowing the cataclvsm:c
impact his death would have upon Tau soCiet
the Ethereals have since emploved soid lght
technology coupled with Al personality
matrices to give the Etherea Supreme a
simulacra of life bevond death that has, thus
far. fooled the worshipful masses. Of course his
Honour Guard mav now never leave Aun Vas
side. and none mav ever be permited to touch
him, for the labvrinthine deception must never
be revealed.
TAUMILITARY
The Fire caste form the militarv mainstav
of the T'au Empire. They are professional
soldiers, trained and equipped to the highest
possible standard before being deployed to
wherever their people need them most. The
might of the Fire caste maintains the ongoing
momentum of T'aucolonial expansion and
forms the final argument against those
who would impede the advance of the
Greater Good.
AUN'VA, THE The warriors of the Fire caste are trained trom
ETHEREAL SUPREME their youngest days and indoctrin ated into
Aun'Va is the oldest and highest-ranking of the traditions and philosophies of the Code
the Ethereal Council. His voice is law across of Fire. They are raised to value honour nd
the entire T'au Empire. His hand is visible in reason. They appreciate the appliation o
many of his people's greatest achievements. balanced and well-thought-out strategy and the
Aun'Va is revered almost as aliving deity maintenance of selt-control - never wil! the Fre
and the mere rumour of his arrival is enough caste fall back into the madness and barbarity ot
to double Earth caste production quotas, the Montau.
propel military conquests to their victorious
conclusion, and trigger countless sombre yet To this end, the central pillars oe Tau ml:tarv
jubilant ceremonies. doctrine are superior mobilitv and the
application of overwhelming hrepvwer. Not
Despite his irreplaceable value to the Empire, for the Fire caste the costly last stands, pyvrrh
Aun'Va is often seen upon the forefront of Tau victories and ghastly meat-grindersfavoured bv
military campaigns. He does not seek to fight Humanity or the Orks. For one thing, theugh
himself. Rather, he allows his awe-inspiring it spans many star systems, the Tau mpre is
presence to drive the Fire and Air castes to stillminuscule when examined uyon a galactie
fight like heroes of legend. The Sioca System scale. Its population is only so large, can onlh
victory: the Pronouncement of Mount Scion; replace its casualties of war so fast, and struggles
the reimarkable El'yash Gauntlet: these and tokeep up with the demands of ever expanding
countless other tales are beloved across the colonial borders. Were the Fre caste to throw
Empire, with cach painting the Ethereal away lives without good reason, theequation
Supreme as the architect of absolute, glorious would become impossible to balance. Yet more
triumph. Nor are Aun'Vas achievennents than this, the T'au scorn such wastetul tactics
restricted to the battlefield, for he is an orator as the last retuge of the terminally inept or
and negotiator of sublime skill and has brought barbaric. NoFire Warrior would hesitate to lay
even the most challenging alien species into the down their life if they belteved it would further
Empires fold. the cause of the Greater Good. Yet they would
19
ccddehtualtics should fate o nni),
ont the bate phe
vedappiny asult trom titrent directons, 5SE-TE-UKN. TCTP
the Lnpoyiny ther mobity and firepuwer METAL LEGIONS MA RCH
Nte e vesatile anddeally evn bctorc tokeep the eoyotl batance In the cnd, the
1a lomg nthe orbital suppost povded by deio to ha Montka or tocall it off lies
iheu Al aste allhes n Ohe vot above Uis ot with it, Coander but cather with troops
Ianat a hme honcd toceon. yet nthe groundwho have the best vesibiity So
alvays wlling to adap and devckp tuther ithtay Mont'ka allacky are called dewn of the 14geodaj Commar
0ihatt mipht beller seve he Gtcaler bytusted teamy of Pathfnders behind eney
Good Iundaniental to the opctalton ot lines,while the suCessful exeuton of such an
thv attg cdge military mane ae the allack brnps great honour to Patthfnders and
hutosohes o war that | eWatos must Commander both
tive o master to trslf prail
0Lbe Coanders cver to lead or to teach.
TACTICAL PHILOSOPHIES he faned Commander Puretide was perhaps
By lar ihe two 0os cOmmon tons of militry the yrealest master of Montka, Kauyon and
liNs uscd by the Tauae Mont'ka and of other more unusual philosophies of war.
kauvon Iah metlod is taugbt in depth by the (Gievously wounded toward the end of bis ife.
grcat Fre caste academies, hd cah has its own Puretide becane ahermit, spending his last
adherents amongst the masters. Both styles ate years conmiting lis accumulated wisdom and
basedon huning tehmqucs that date back to Cxperience to posterity. Ile wished to pass on his
the caly years of the Tau's evolutionary and uniquely balancedstyle of warso that, alter his
oral development, cach representing oneol death, others could build upon his successes.
the two broad approaches to ensnaring and
slaving the quarry. AIl Pire caste academies, fron the world ofTau
itselftothefar reaclhes of the Empire, teach
Kauvon, which roughly translates as the patient Puretidc's work. "lhe most promising students
hunter, is the oldest of the Tau ways of war. perhaps only one inevery generalion Can
This style of combat relies upon employing stillapprentice directly under thetutelage of
One or nore lures to draw the enemy in, before Puretide himself. Ihese clite disciples spend
closing the jaws of the trap upon the loe once timewith the old master thanks to the Earth
they have committed. The lure itselfmay be T'au caste's holographic programming technology.
teans,striking then feigning relreat, Ih may be which provides an interactive Al thal thinks,
enemy lorces intenionally cut ofl and tricked responds and contemplates, lhe Ethereals
mto calling for help, or battlelield assets the tightly control access, but
CnemY considers loo precious to abandon to the those few whomeet
Tau. Irue masters of Kauyon enploy layers of the requirements join
Ontingencies and multiple mobile lures to pulI Puretide at his relreat
apart their eneies' cohesion before striking atop Mount Kan'jion
with sudden and decisive fury. Dal'yth rime. Despile
his etlorts, few -il any -of
Mont'ka is the other leading Tau military Puretide's students have
philosophy, and it is both aggresive and risky grasped thefull scope of
to execute. Translating as the killing blow, this his balanced enlightenment.
strategy centres around highly mobile altack Yet names such as O'Shovalh,
lorcesidentitying ky targets andassailing them O'Shaserra and the much-feared
with overwhelming force before withdrawing O'Kais are associated with the old
to safely. Timing and intelligence are key master's tutelage and-while none
lo Mont'ka - launching the atlack against mastered true balance like
inadviable odds, or at an inauspicious time will their master belore
Iikely spell disaster. hus do the Fire casteplan cach emerged as a
everv detal of their strike betore it is launched, savant of their chosen
turther bulding in contingencies to prevent martial philosophy.
Muitipie teas are ombirgi eneath a
S0ETALRANAS
tar the mostcom mon of these omaons
hetunter adre a tacticanegtated
uiate these names s the are meant hattietieid tore bult atound a core of
m e tcmeavers ot subtie meanine dependert upon uhh Fire ariors bst furtherincorporatin
Dthe anehas rom ndthe nuanceplaed upon each word batriesiiits arnmoured transports and
sytem hois tnue thghouathe castes doubling to those in the Tau gunships alie auiar, un.is and moorle
artiller The orecise compositior ot each
Hunter Cadre varies depending upor
entTa nams the al-motant pretv th at states which available assets the strategic sit uat.on
wee bo These ae Sha tor the Fire caste Fio for theEath and the preferences of its Commander
Cae te caseanc Por tor the Water caste Net is the portion that Regard!ess of their speciic makeup
7be i ar change saT au advan ces - in the case of the Fire however. Hunter Cadres remain the
atE pessethe infamous Tras by Fire For each caste the translation dependable and adaptable mobile
tesc 2nks uld be subth dferent Within the Fire caste. they are best mainstay of most T au deplovments Tree
are numerous more specialised types of
cadre standardised within the Code of
Fire. the Rapid Insertion Cadre. which
comprises only battlesuits. the iniltration
e -le possibl ight
Cadre. made up of Pathfinders and Steaith
battlesuits. the Auxiliary Reserve Cadre
C-mnange which fields only alien auxi!iares. the
Armoured interdiction Cadre. which masses
e1mes the name oithe sept that the Tau hails from Each sept has their
Oa EDE0r be it tor wisdom aggression. innovation or other predominant
Tau gunships in a devastating direct-strke
formation, the list continues and is aiwavs
re : ac so the sept rame bnngs with it certain connotations.
growing. for the Fire caste encourage
innovation in the optimal dep!ovment oi
The .a component is the inivicuai name. This is earned in recognition of
both new and existing military assets
ach.evement and a T au can gather multiple such names over the course of
theves in the case of those with many such monikers it is common for
Contingents. or tio've. are temporary
assemblages of multiple cadres and are
-s 2 eampie o now a Tau title translates. the name Shas'o Viorla Shovah
formed for the completion of specific
2: Mon yr car be oroker don as follows the individual is a member of the campaign objectives. Acontingent will be
Fire cateShas hoids the rank of Commander lo). hails from the world of commanded by its most senior Commander.
Vioriaicria. a1d has personal naes that translate as far-sighted (Shovah). except upon those occasions when an
SKilfu tais znd blooded iMont yr). However. this Tau is more commonly Ethereal chooses to take direct command
kow asCSrovah or Commander Farsight themselves. Upon the completion of its
stated aims, the contingent is dissolved.
and its elements redeployed to new
contingents as the situation requires. in
TAU MILITARY ORGANISATION recent times, multiple contingents hae
been gathered into still larger
The Tau Empire's military campaigns formations
known as communes, or ka'vaal It is a
vary in sCope and requirement, from
symptom of the ever-growing scale of the
localised policing of alien piracy or remote wars the T'au must fight that Such a sizeable
special operations beyond the borders formation be required at all Yet there is
of Tau space, to full-blown
expansion
fleets whose duties are equal parts rapid no denying communes have proven highly
colonisation and martial conquest. Thus, effective, especially when they combine
thestrategic composition and contingents from different septs in an alloy
of the Tau military is kept fluiddoctrine
inorder
of specialisms and mutual cooperation
!O allow the different
castes to work in Lastly, all the Tauforces committecd to a
optimal conjunction single location or war zone are referred
The srnallest unit of Tau to as a coalition, or shan'al. Each coalition
military
organisation is the team, or la'rua Within is ruled over by an Ethereal Council. It is
the context of the Fire
caste this is a
further made up of commands, known as
forrnation conprising between five and uash'o, which are the forces committed by
each caste to that location of
tweive soldiers including a tearn leader. the war zone
who may or rmay not yet have For example, all the Fire caste
rank of Shas ui earned the the world of Ulmeth would be fighting on
referred to
collectively as Fire caste Command Ulmeth
22
O'SHASERRA
COMMANDER SHADOWSUN, SPE ARHEAD OF THE GREATER GOOD
Amongst the finest pupils of Com mander Puretide, 0Shaserra is the foremost living proponent of Katyon, and amongst the
T'au Empire's most iconic war heroes.Clad in her highly advanced XV22 Stalker battlesuit, Commander Shadowun empiovs
her strategic genius to orchestrate elaborate battle plans,all while engaging and destroving the enemy's most valuabBe as ets.
More than four hundred vears betore Having been revivihed upon the order Since that day though he has een
the present dav. the humble Shas'la returned to stass Tmote han e.
of Fthercal Supreme Aun'la and given
who would become Commander command of increasingly sizeable Tau Commander o'Shaserra has emaie:
Shadowsun was the prod1gy of the Fire forces, Shadowsun demonstrated her the champ:on of rhe Emp:re ít was sne
caste academies. So exceptional was genius at Kauyon warfare time and time who ledthe Third Sphere Expansion
her pertormance that she was given the again. Yet it was her audacious strike to to so many ori0us itores. ind wno
opportunity to study at the fect of tihe ensured the estabiishment ot septs hat
endthe Kresh Expansions that sealed her have endured bevond the Damocies Gu
great imaster. Commander Puretide. reputation as the Tau Empires greatest
hero. She led a Stealth Cadre into the ever since. During that conthc: she ed
There she continued to excel. Despite
being Puretide's youngest pupil, she heart of the Ork encampment to land the the assault that conquered the worid
outstripped all of her peers bar one, killing blow, timing her attack to coincide of Agrellan in a singie day andit ws
Commander O'Shovah. O'Shaserra with an artificial eclipse and using Shadowsun also who outmanoeuvred
and O' Shovah developed a deep and low-flying Orca dropships to deploy and struck down Corvin Severax, ihen
abiding ivalry that pushed both of her entire cadre by jump-jet direct into Chapter Master of the Raven. Guarc
them to ever-greater feats of excellence the enemy lines. Under the cover of this Space Marines. It was Shadowsun.
in the name of the Tau Empire. That unnatural darkness, Shadowsun and her too, who spearheaded the Filth spnere
rivalrv carried over tothe bloody elite warriors silently picked off the Ork Expansion's leap into the unknOwn
campaign upon Dal'yth Prime, where leaders one by one. O'Shaserra herself bevond the Zone ot Silence. in the
the two Commanders between them expertly hunted the Ork warlord, cutting Chalnath Expanse she seured mun
bledthe momentum from the Imperial him down with precision fire before fresh victories and mastermnded
steamroller ofensive. It was 'Shovah's ordering the rest of her cadres to launch system-wide campugns ot conquest.
dynamic deeds that gained greatest their own attacks. Shorn of their leaders, Some were subtle and diriomatik. others
Tecognition during that fight, yet none the Orks collapsed into panicked anarchy overwhelming martua! musterpteres
of his Mont'ka tactics would have been and, by the time the sunlight burned
possible had it not been for Shadowsun's through the artificial veil, the battle was Following her impressive ictorv on
meticulous Kauyon strategies. over. On that day, a new Fire caste legend Astorgius, Commander Shadowsun
was born. turned her strategic genus to once igun
In the wake of that conflict, Commander battling her oldest oes, the rks. ust
Farsight was selected by Aun'Va for a Promotedto Supreme Commander, numbers of them had been drawn bv
daring new mission beyond the Damocles O'Shaserra made her address trom the the three sided nd unarch canpaig
Gulf. Shadowsun - along with a number Mont'yr battle dome, the site where raging through large swathes ot he
of Puretide's other living pupils was sent Commander Farsight had famously Chalnath Expanse hev poured trun
into suspended animation in preparation trained. Arriving resplendent in a new the Ful'na Nebulac n ragtag nv asi0?
for a time when the Empire would prototype XV22 batlesuit gifted by the tleets. With the Thaxarnl, Riato atd
require new heroes. No doubt a restless Earth caste, she was a sight to stir the Barovr systens barelv puthed. and
andcompetitive being like O'Shaserra martial hearts of all who viewed her. tierce contlict stulraging on halia doen
With the entire Fire caste watchng. other tronts, O'Shaserra was unw:lilg
chafed at being consigned to the long
sleep while her rival continued to win Shadowsun began by liring her weapons to allow this new nendue to destabiise
victory after victory for the Empire. Yet at the statue of Fursight, obliterating the the pre4fiOUN e\nonot the Nenvar
she showed her true dedication to the etfigy of this hero tutned deserter. As Atoll Deplovng her terres in a conpiex
Tau'va that day by accepting without the dust settled, she outlined the new web of iterlockutg posiions throughout
question the decision of the Fthereals Campaigns the Tatt Empre would soon the \ylas, Metsah and Asoda Systems,
OShaserra knew the time would conme embark on. She spoke of honour, the she has bcyun adetailed militry
when she would best serve the Greater sacred Code of Fre ahd the all -impertant canpaign with Kauyon philosophy at
Good, whether that would take decades, law of the T'au'va. Afler this address, its heart. In this way she plans to bleed
Centuries or millennia. So it did, during every Fire Warrior shouted inone voie, dry the Orks moientum andutter!v
readv to follow their new Commander to crush the threat they pose tothe Fiíth
the Great IWar of Contederation against
the overwheiming Ork threat. anv end. sphere Expansion.
Might of Empire
Dsero
Dnhet-laring
-NEnems 2cis
2stey 2pns Frcngns se tu wthin
Crisis martial
evensoldesuPrema. bartiesuits
I: 1sngleaneand were combat
h 4CrasisexepuOnalivrlaes a0se rS he
BATTLESUITS
CRISIS
N\S n he applications, categorv
The martial of
whom
weaponapplication is
innovative
itFor of ofwar ofThe
o he
sz the
overcoming THE
barieii
hzor.
armour. ot be worn ot progrs marks otal toe. those
wth 2u potent Tau pionee ncari th battlesuit
trom and thatBatlesuurngorous Onsidered. L must skill. wiltl toThanks war.
ser Lnlauchng 2r2r-inng who b mbolleaping image hattiesuits armour of
20re
atranced
battsis Fir mav
commitment arsenl of i as war
granted. inest
alo od i: alow a
suppot Integtaled Onir
serve combination au ever I1HERO
the and of better suithowever,
wvartare. renlous embodies
iamers absorpuon boasts Standingpowertu raining ciose bave to rçot to with both. any is
bois sng the he
pOSseSS warTios ncurable
eventhing represents T coming
into th e advancing warriors embiernatic
bonds
Barrlesuit
Teams
torge cn and tour is thar invente
roded Sstems \& dense plo: jet earned n deploved morebattle. near Most itchallenge
surse irDou-meiung ofiow ours computatonal twice hethen auT teams +th
battlesuits seltiess to is
to and with to into their badge of their S
Mants bufers
nanoNtline topak Who ignorance
ideologv of the limitless technoBogv.
ofsuperior MANTLE
the atmospher mount jaw-dropping
sKi m the rank must $ and new by and the
cannons. These the combat. technologica
Fie ingenuity in
au use s2erithces all, th of
wath each betorr have Fire operators the philosophr
height muh-COveted of battlesuit no \8 innovations
all soon diversifving it
ofire rough the
protocvpe and pas cate bonour
2s dropships.
aTOSS
rerulsor other Shas caste
trequentlv Earth
indude man hev proen Tushed
and the is caste T'au
to Oten muupe their Cisis becamc of a the
th tuson of stands time. broad
over ui those as caste
a can to and to
XV8 CRISIS
BATTLESUIT
XV25 STEALTH
BATTLESUIT
FIRE
WARRI OR
36
iietrs, Mattle. bat thestcely
t boMitedtoy the
Caste for the o s t .livesthe
s Catmazethey ntct Working:
1JEe EPGEDSJDE
ELTILESUIT
XVO2 PILOT
BATILESULT
SELECTED T'AU
SUPPORT SYSTEMS:
CLASSIFIED X901-86
11ULTI-TRACKER
BATTLEFIELD
SUPPORT
hairc' sh ulder it rzdiv genetales
MJlti-tracren
in additiroe tn the formdabir arnour and
capesmr, fashumed b the Earth caste. n3ps tu be ted in concert
fe harrIors have access to numeroUS
sping tecbnologes, whether TARGET LOCK
the are fghting on frnot or ploting a Ths spectalised target acqursiton system
aghts battlesuit piorttses enstny threat parametcrs and Target locr
prdes its user wIthtarget auto- acquisititot.
EARLY WARNING OVERRIDE
Boastinga multi-spectral sensor, this device
signals the impend1ng approach of enemies,
allowingits user to direct fire into them
Early warning 0v2rr.de
VELOCITY TRACKER
This device predicts and interdicts the flight
paths of the eneny's supersonic aerial assets.
irgiie 'enperesnental tos batletield
COUNTERFIRE Velocity tracker
atfth ashenc rezztive mantie. the DEFENCE SYSTEM
The counterfire defernce system triangulates
enermy targets and the Al algorithms correct
rga. kzrdras to thei! uber Should the user's fire patterns against them.
ate strad rearted t the laboratory stage SHIELD GENERATOR Counterfire defence system
eneit, zlbeit wth orne Powered by a micro-generator, this device
projects an cnergy field of substantial scope
and resilience. It isable to turn aside even the
heaviest fre.
cl e si attter trisd aid tested systerm
tur iite Latlr wauid not now be wthout POSITIONAL RELAY Shield generator
'an5ef tire ee czt1etiely modular, Ths devicc tecords battlefield data and
relays it in an encrypted burst to Tau tcams
uqu:t iatietisg)t, fur czatnple, ! a awating deployment.
dats teazn jruectut atid taryeting ytem
2dtottlaigulate the foes location, DRONE CONTROLLER
A
drone controller acts as a relay for Positional relay
yudr rette stke wraponty down onmuications belweenthe operator and
ptst thet) So uetuls ths system that the Alof atily net workeddrones.
t has tweth alapted fut handheld ue by
Patahnders and Fire Warriors, but can STABILISED OPTICS
alste ttnsnted on drones, battlesuits annd Even when a Broadside Battlesuit is
rlles y npar:Min, the clecirowarfare marching acrossrough terrain, its stabilised Drone controller
tet1ryed biy t,letheeh Battlenuit, are oplics maintain avisual fecd to the pilot that
fntiy urlez that they aunot be aids them in accurate targeing
iietatrd into any other Tan bteut, et
ae tri ated sn tnitilature for infastry ADVANCED TARGETING
.ae itat dent tnran, ofsure, that SYSTEM
1 l l e thecae forevet- the Lath Ihs ballistic analysis sensor plays constantly Stabilised optics
te ate layt eciiiy way- to better their
overcnemy targels, secking the slightest
ipnof aweak armour seam, force field
fluctuation or othcr vulnerable spots. Those
tentifcd ate flagged for swift exploitation.
te ditrdto AotilegroW, thoe that
FLARE LAUNCHER Advanced targeting system
itlalut: liu we systen The Ghostkecl Battiesut mounts automated
tocn tK0balíles and thor eetgy tlate latutchers slaved to on board A.
Upondetettng mcoming heavy ordnance,
the Altrogyers, throwng up a d1stuptive
nergy sreen that cornfuses guidane spiits.
Flare launcher
38
DRONES
SELECTED T'AU DRONES:
CLASSIFIED X901-94
The Tau make extensive use of mahine
intelgences they cali drones. Most drones
consist ot an armoured shell protecting an Al
core Anti-gravitic motors and jet-thrusters
proide speed and agility, while additional
systems spenalise the drones for battlefield
roles Most common are those classed as
tacticaldrones: MVIgun drones, whose
pulse carbines ailow them to lay down
withering hails of fire: MV4 shield drones.
whose buslt- in shield generators repel enemy
shots, and MV7 marker drones, able to 'paint Gun drone Varker drone
cnemy targets tor other Tau units to fire
upon. These drones beneit from networking
that increases their processing power when
Pecon Crore
present in large numbers, and saviour
protocols that compel them to sacrifice
themselves for the Greater Good in the place
of their masters.
39
T'AUSEPTS
Tau-colonised star system. They can include any
Named after its prime or sept world, a sept is a
fields or moons, as well as other holdings
number of additionally colonised planets, asteroid cities and mining operations - all
orbital
such as listening posts, sensor fields,shield satellites,
massive net of communications and sensor relavs.
connected by a series of space stations and a
itself, and are allunique, with their own cultura!
Asept may take many generations to establish alien populations.
nuances and varying proportions of the different castes and
Tau Sept also boasts the oldest and most
T'AU venerated Fire caste academies. So prestigious
0LDEST AND WISEST is it to learn the Code of Fire within this sept's
training domes that every T'au who successfully
T'au Sept is the blazing beacon for the passes through them earns a personal name
Every team has a unique light of the Greater Good. It is the cradle simply for having done so. This name is chosen
mariking design. This of the T'auEmpire and their greatest seat by their tutors before their first operation, and
designator is prominently of culture, wisdom and military excellence. borne intobattle with pride ever after.
displayed wherever each Phenomenally well defended, rich in history
warrior chooses upon their and infrastructure, it is to all other septs as a The academies of this sept produce vast
armour or wargear, and consists sept world is to its satellite planets and moons. numbers of highly trained Fire Warriors,
of multiple stripe patterns in whose cadres enjoy access to every manner ot
aspecific configuration in the It was on T'au that the eponymous species took weapon, armour, drone and combat vehicle they
sepr'sidentifying colour. their irst steps, and here that they first received might require. This is not viewed as a privilege
the wisdom of the Ethereals. It is appropriate, however, but rather a proudly borne burden
then, that even now Tau Sept remains the of duty. To have access to all that one needs
beating heart of the Empire and the seat of the means, to the Tau, that there can be no excuse
High Council. In shining domes surrounded for failing to excel in service to the Greater
by beautiful parklands and towering statues, Good. Thus, the Fire Warriors of this sept train
the Empire's ruling Ethereals gather beneath tirelessly and strive ever for perfection, knowing
the stern gaze of Aun'Va. They are joined by the that nothing less is expected or required of
highest-ranking representatives of each caste, them. They place particular emphasis on the
whose duty it is toadvise their spiritual leaders oldest and most traditional Tau ways of war.
and to communicate their edicts to the rest of They refine battle plans laid down generations
Every member of every team the Empire. To support this centralised rule, T'au
also bears acadre marking
before, always seeking for ways to improve
Sept boasts the greatest bureaucratic and cultural upon them or hone them to ever more nuanced
upon their armour or wargear centres,staffed by some of the most skilled and excellence. Their Conmnders espouse elegant
in the same colour of their effhcient facilitators the Water caste can provide. and classical forms of both Mont' ka and
sept This pattern of dots is Yet for all its development, the sept's worlds
always applied in the sane Kauyon, and execute their meticulously detailed
have retained much of their natural beauty stratagems with sublime skilland judgement.
fashion across the entire cadre.
alongside magnificent ciies, production centres Every Fire Warrior, no matter their rank or
symbolising unity and the and fortifications. Unlike Humanity, the T'au
deterral of selí-interest experience, drills tirelessly to ensure that - from
pride themselves on possessing the wisdom and a strategic multi-contingency level right down
restraint not to have overrun their birth world or
its neighbouring planets. Not for nothing are the
to individual teams upon the field of battle - all
Tau Sept military assets interlock and overlap
folk of this sept considered wise and cultured.
with breathtaking and practised efhciency
40
VIORLA The sept's greatest strength lics in its military
forces, who enjoya vaunted reputation rom
THE WARRIORS SEPT one end of the T'auEmpire to the other. Viorla
produces such a quantity of high-quality
The name Vior'la can be translated as soldiery, war engines and materiel that only
meaning hot-blooded - this is certainly a the T'au Sept itself can rival its prodigious
fitting description for the T'au who hail from output. Commanders from this sept are
this sept. Its Fire caste enclaves are hugely masters at bringing forth and harnessing the
populous, ensuring a swift and constant aggression of their soldiery and are renowned
flow of naturally talented recruits to bolster proponents of Mont'ka philosophy of war.
V'ior'la's armies, while the sept's Air caste Vior'lan strategy espouses reconnaissance
has produced somne of the finest atmospheric in force followed by pinpoint strikes upon
crucial targets by battlesuits and airborne The helmet of a Shas ui bears a
combat pilots in the Empire's history. assets. Viorlan Commanders take risks their sensor vane in the sept colour
The worlds of Viorla Sept orbit ffery young counterparts from other septs would not
binary stars. Several planets lie within the consider - a fact that has caused occasional
srstem's habitable zone, while the T'au have sited tension amongst mixed expeditionary forces
domes on almost every other planet and moon with cadres from those other septs - but the
in the system. Such prolific colonisation belies
results are typically spectacular. Many enemies
the lethality of the system's biospheres; there is collapse, their leadership and communication
not a settlement in Viorla Sept that does not infrastructure crippled and their most powerful
have to contend with rapacious predatory flora assets annihilated before they have even grasped Shas'vre rank is shown by
and fauna on a near-constant basis. Such natural that battle has come upon them. Against those having both helmet and sensor
hazards could be quelled, but the Ethereals have who stubbornly refuse to give in, the Viorlan vanes in the sept colour
dictated matters be left as they are. The fierce Commanders next unleash the ful might
Vior'lan temperament is an asset to the Empire, of their cadres in fast-paced campaigns of
and the sept'speople would not be what they are conquest that soon bludgeon the foe into defeat
without a daily fhght to endure. and compliance.
Viorlans are proud of what they sometimes call This is not to say that the Viorlans do not
their edge. Throughout the Empire, the name use Kauyon tactics. Rather, they imbue
Viorla is synonymous with courage, confidence, such manoeuvres with their own trademark This helmet denotesShas el
conviction, anddetermination. The sept's aggression. Their lures are most often crippled rank, as it is in the sept colour
Earth caste scientists have been responsible for enemy assets crying for aid, while Vior'lan except for the sensor vanes
great advances in short-ranged, high-impact Commanders eschew nmulti-layered complexity
weapons such as the pulse carbine and pulse infavour of decisive and overwhelming ambush.
blester. JIt was a Vior'lan research team, also,
who created the prototype Onager Gauntlets The Fire caste academies of V'iorla Sept are
ISsued to a handful of T'auleaders during the aniongst the oldest, largest and most renowned
war bevondthe Damocdes Gulf. The sept's Water in all of T'au space. Names such as the Va'shea,
caste afe similarly forthright. Their traders have Four'as and Ko'vrett training domes have
areputation for hard bargaining and profitable produced countless heroes. Ihese storied figures AShas'o helmet is in the sept
risk-tak1ng As for their diplomats, Shaso Viorla are immortalised in dynamic statuary around colour, but its markings match
Tashol once said of them that he would rather the Fire caste acadenmies on Viorla Prime - it is the wearer's armour.
StaredowD the barrelof a loaded pulse rile the greatest ambition of every new Shas'la who
than find humself on the receiving end of their graduates from there that their likeness will one
lorcefulnegotiating stance. day join those timeless heroic figures.
41
Anotheradvantagepee
42
talet& 'tand alheangounties
43
FARSIGHT ENCLAVES forces had last been seen ihe
beamed back omnousrepoFtsdeep-scnd i
if apppcared
THE RENEGADE SEPT that Farsght yet lived and had
owncolonies on the far side ot estabi:nhej
the )atesle
hxt
Atthe end of the Second SphereExpansion, Gulf fhs mysteri0us. unprecederted and
O'Shov ah led a force across the Damodes unthinkable betrayalof the Greater God
Gulf, his mission to reclaim those T'au colony haunts the T'au Lnp1re to this da
worlds lost to Imperial aggression. Initially.
Commander Farsight's dynamic leadership lhefact renans that the s0- called
saw world after world taken back from the Enclaves continue to thrive. They areFarstth*
in
Humans, who had been forced to turn their their own extended sept that has deciaredettee:
attention to other threats. Then came Arthas
Moloch, and disaster.
independence from the Tau .mpre They
caste factions still aid one another
to the tenets of the Tau'vd, and ac(ord:ne
With but a single world to recolonise, O'Shovah thev have not
slipped back into the barbar1sm of the Monta
was drawn off-mission by his oldest and most Yet they live without Ethercal oversight and
hatcd enemies, the Orks. What started as swift refuse any intrusion by the fifth caste ) Shov.k
raids to repel greenskin warbands soon turned himself stillrules, another unsettling mystery
into a prolonged war against a horde of Ork considering that his lifespan should have
clans travclling aboard crude asteroid bases. drawn to an end long ago. For allthis, the most
In time, OShovahs torces cut deep into the
Ork invasion, chasing the ruling Warboss to a disturbing aspect of the Farsight Enclaves, from
the point of view of the Ethereal Council, is the
ncarby artefact world. This was a forlorn place
long abandoncd by the Imperium. Its name was appearance amongst their forces of battiesuit
Arthas Mfoloch, and there Farsight's forces were and weapons technologies developed by the
cngaged by a savage yet unidentificd enemy Empire after their departure. Perhaps this is
due to spy-craft or theft, vet the fear
while the Orks escaped in the confusion. what if factions within loyal septs are remains
the Enclaves? aiding
Little was reported from the battle, save that all
the Ethercals who had accompanied
coalition were slain. The mysterious O' Shovah's
attackers
had subsequently disappeared, leaving Arthas OTHER SEPTS
Moloch desolate once more. Undaunted
by his losses,and despite orders to BEACONS OF LIGHT
return,
Commander Farsight refused to rejoin the The Tau Empire consists ofa
other forces of the Tau Empire. Instead, he led
the remnants of his army back onto the Orks septs both major and minor, allgreat number of
making their
unique contributions to the Tau'va
trail. Thcir pursuit soon took them beyond from the
communication range, cventually passing oldest and most well
frontier colonies. established to the newest
through the strange region known as the
Forbidden Zone and vanishing altogether. Ihese septs include D'yanoi, named
the twin moons of its primne after
The T'au Empiresent many world, which
desperale
messages via their chain of
has withstood
numerous Ork invasions, and
Fal'shia, renowned for its
communications beacons. armaments faclories
and the qualityof its weapons.
Accelerator arrays hurled their Both of these
venerable and acclaimed septs were
pleas and, eventually, their setled
ultimatums deep into unknown during the glorious and optimistic days of
space along the last the First Sphere
of O'Shovah and his known trail Expansion. By
where Fal'shia is a place of comparison,
expeditionary
force. No response came is a pristine Second industry, Au'taal
back. Sphere world, its natural
After many years without reply, beauty preserved to bring an aura of
the expedition was deemed lost. serenity to the retirement of honouredbeauty and
heroes.
The Tau Empire Other septs of that Sphere include Tash'var, its
the fall of one of mourned people known for tenacity and
their most
illustrious Commanders. Tolku, a place of culture, unity hardiness, and
and diplomacy
upon which large Etherealtenmples and alien
It was not until
vears later that institutes have been erected. These septs
probes penetrated deep into joined in the Third Sphere by several were
the region where O'Shovah's including Mugulath Bay, whose T'au others,
hate the
armies of Humankind.
O'SHOVAH
COMMANDEP FAPSIGHT, HERO AND TRAT0R
'thovah in the mest divistve hgure in T'au histors and the greatest warrior ever bort of Vinr la Sept He ik 1protege f
(emmander Puretide Hr won great victories en Daf vth and besond the Damecles (oule et he ixsIrattor ho iras eneneod
the rule of the Fthereal High Counil. and ty extencion the T'2u va iteelf
Vicr la Sept Breacher Vior la Sept Fre Warrior Vior la Sept Commander in Coldstar Battiesuit
Beyond the fires of the Damocles
Gutf, reinfarcing cadres sent from
Tao Sept launeh a tocalised
counter ofensive to drive back yet
another tmperial actvance As battie rages
below, Sub-commander EIMyamoto leads
a band of his elite Pathfinders to take up a
commandng position From this
crumbling eyrie, their sniper fire and the
inescapable beams of their markerlights
willspell death for countless foes.
64
BREACHER TEAN
(10 MODELS)
Everymodel is equippedwith: DEVILFISH (L MODELJ
pulse blaster, pulse pistol,cdose
combat weapon. accelerator burst cno 2 rin
p e cat amed hull
65
PAINTING YOUR
COMBAT PATROL
On the following pages you willfind a painting guide to help you to bring your T'au Empire Combat Patrol to life Bu
following the steps set out here youwill be able to paint your models in the colours of the Vior'la Sept to a Battie
Ready standard, and also learn useful techniques that youcan apply to yourcollection as it grows.
You Will Need WHITE SCAR EVIL SUNZ SCARLET Top Tip
Tomake the most of Before you follow 3y
this painting guide, we AGRAX EARTHSHADY RUNELORD 9RASS other steps, iwe siggest
prim:ng your models
recommend you usc a
Citadel brush and the ABADDON BLACK SGREY with an cvern coat of
Citadcl Colour paints shown White Scar Sprav punt.
here. We also recommend MECHANICUSSTANDARD GREY SOTEK GREEN You can use multuple thn
using mult1ple thin coats coats of White Scar Base
where needed to achicve BARARLDH BLUE paint instead.
NULN
OIL
good coverage
MEPHISTON RED ASTRDGRANITE DEBRIS
STARTER BRUSH
CITADEL
Re-layer the white areas with thinned White Scar paint in order Basecoat the areas of black cloth, armour and wargear wi:n
to make the model easier to tids up later. 2 Carefulluy shade the multiple thinned coats of Abaddon Black.2 Neaty apply an edge
recesses of the white armour and wargear with Agrax Earthshade highlight of Mechanicus Standard Grey to all black areas on the
Tidy any mistakes using White Scar once your shade has dried. model, remembering only to highl1ght the raised edges
TBasecoat the grey armour panels, wargear and boots of the Applyabasecoat of Runelord Brass. Take your time and try to do
Pathfinders and Breachers with multiple thin coats of Mechanicus this as neatlyas you can. 2 Shade the recesses and around the
Standard Grey Carefully shade the recesses using Nuln 0il. Tidy edges of these areas using Agrax Earthshade. Tidy up 3ny m1stakes
up with Mechanicus Standard Grey after your shade has dried. with the appropriate colours.
66
Red Armout andWargear Skin
3 S Sca
RApplu abaseco2t o Mephiston Red using nultiple tr:nned coats 2Carefulu shade the pp, mattipie thined a;ers
rotesse1
6sing Agrax Earthshade Hiphlightthe ai5ed edges wth Evil Sunz Scaret ta*ing care to to 29
t2s pcssibie You can tidy up any istakes from shading or highlightingusing Mephiston
Redo
Abaddon Back
enses Transfers
1 Sotek Green 2 Paharroth, Ble
Carefullspaint both the lenses and the interior edges of their Cut the transfer that you Wish to appls out of the transfer sheet Sasx
srtings us1ng Sotek Green. 2 Apply aBaharoth Blue highlight to the selected transferin clean water then, using aclean brush. side
the lenses, using Sotek Green to tidy up any mistakes once your it onto the surface of the model where you wish to appiy it. Allcw ths
Eaharroth Blue has dried. to dry fully before touching
Bases
1 Astropgranite Debris Nuln Oil 3 Mechanicus Standard Grey
D Apply aneat layerof Astrogranite Detbris, being careful near the edges. 2Once the layer
o kstrogranite Debris is completely dry. apply ashade of Nuln Oil.jDrybrush the base
gentiy with White Scar then apply multiple thin coats of Mechanicus Standard Grey to the
base edge to finish.
COMBAT PATROL
SUDDEN DAWN CADRE
ABILITIES ENHANCEMENTS
ihe datashects required to use the Sudden DawnCadre Your CoMMANDER IN ENFORCER BATTLESUIT Model has the
canbe tound on the tollowing pages, and are designed Electro static Flares Enhancement.You can replace thi,
exclusivelv tor Combat Patrol games. This will include a with Prototype Systens.
Faction ability - For the Greater Good - that is relerenced
on each unit's datasheet, and is described below.
DEFAULT ENHANCEMENT
FORTHE GREATER GOOD
Thc Hunter Cadres battle for the betternent of the Tau ELECTRO-STATICFLARES (AURA)
Empire, not for personal gain or cgotistic accomplisl1ments. This warriors bottlesuit has been modified to
his burning commitment allows for prodigiously cffective launchsalvocs of obfuscation flures that douse ts
coverng fire. Encmies are pinned in place by deadly bursts surrounding area in clectro static interference Whtle
of pulse blasts or the infamous Tau markerliglht is used to thewargear of allfricndly units has been hardened
Cxposc even wellfortiftcd enemy positions, allowing other against such measures, that of the enemy kas no
Tuu warriors to cnfiladc the vulnerable cneics witlh such protection.
urderous accuracy.
While a friendly T'AUEMPIRE unit (excdud1ng
Inyour Shooting phase, units from your army can work in DEVILFISH units) is within 6 of the bearer, enemy
pairs to hlp each other target specific enemy units. When units cannot use the Fire Overw atch Stratagem
they do this, one unit is the Observer unit and the other is to fire at that unit and each time a ranged attack
their Guided unit. The enemy they arc targeting is called targets that unit, subtract I from the Hit roll.
their Spotted unit. Thebearer has a 4+ invulnerable save.
OPTIONAL SECONDARY OBJECTIVE Even arm:dst the potentual nsks of iaunching o Mont ko
into the heartignds of the foe, T'ou strateqrc
1CP doctne stli
emphasises manoeuving so as to preserve Fre caste ives
ETHEREAL EDICT wherever poss1ble.
itsthe erpliit will of the Ethereals that a key asset
WHEN: Your opponents Shooting phase, ust after an enemu
umony:t the enemy fore must be eliinated during unt has seiected its targets.
th:Mont ka strike. All other considerations are
TARGET: One T'Au EMPIRE INFANTRY or T'AU EMPIRE
trtondary for the word of the Ethereals is absolute.
BATTLESUIT Unit frorn your army that was selected as the
t the start of the frt battle round, your targetof one or more of the attacking unit's attacks
opponent
991 selet one u from their army. At the end of EFFECT: Your unit can make Normai move of up to D6 and,
unt1lthe end of the phase, each tie an attack
the battle, you core 12VP if that unit s destroyed. unit, it has the Benefit of Cover against that
targets uour
attack
69
COMMANDER CLOUDSPEAR Combut trol utashe
gressise
8
RANGE WS S AP D WARGEARABILITIES
MELEE WEAPONS
Melee 1 5 Grav-inhibitor Drane Eacn tume a enemy Ot seets h
CiGse cormta we 3p0
bearer s uhit as the target ot a chae, sotact om ihe
Charge roli [this S Tut Cumulatve wan the eg
PATROL SOUADS modtiers to that Charge roll)
beiore tet taie at the start uf the Geclare Battie fotmations step,this unt can be split into twg units.
eRLI. conta:hihg tivetruGeis if you du vo, one of those unts ustcorntan the Pathh nder Shas ur Iiodei
2r0e c!eutit must corntair, the modeisequipped wth tal efles
FACTION KEYWORDS:
KEYWORDS.0NFANTRY, MARKERLIGHI, PATHFINDER TEAM T'AU EMPIRE
70
Combat Patrol Datasheet
BREACHER TEAM
SV LD
Where enemes must be drien from frtified positicns
3 4+ vots hips boorded, there gs the Fire Wariers of the
Beocher ems Their pulse blesters dr short rtnged but
ehas anet hn coued with the team's rugh armour
octicot discigline cnd specictist support drones, Breqcher
Teaims became nigh-unstoppable at ciose quarters
ANGED WEAPONS RANGE A BS
10
AP D ABILITIES
12 FACTION Eor the Grgatr Gont
1
LEE WEAPONS
RANGE WS AP
Melep
These include Detachment rules that T'au Empire armies Can use, along with the T'au Empire army rue
-For the Greater Good -which is common to mnans of your units. his section also
inciudes datashegt,
for T'au Empire units; youcan find out more about how to use datasheets on pages 32-32 of tha
Core Rules.
On the following pages you wll fnd several T'au Empire Detachments vou can select Irom. as describet
the Core Rules (see the Select Detachment Rules step. page 56). If you are playing a Crusade battle see the
cquvaleit step in the Mustering a Crusade Army section of the main Crusade rules. Each Detachment is a
themed fighting force that focuses on one particular combat style emploved by the T'au Emptre- the rules
they include are as follows
?4
RULES | INTRODUCTION
hpeed targg
ber
thel be onutabet
beare theWle
UNITY,DEVASTATION THROUGH
Stralr ea
ng
FROJECTION
UNIT SOLID-MAGE
1
HUNTER PATIENT THEPRECISION
OF
NINTER TaTENT
KAUYON THEEXEMLAR
OF DTACEJRLE
KAUYON
i
hy
troes Temsr e
a
ARYRULE RULES
GUNED QRSERNEt
Warors Fire Ruins Senzin Ork
MARKERLIGTkeoTO
0A13NEhasthe the
CTYER 0NORES
hae atacks these 3nd
tSyt. imgrove
the
shuatsitsSEunt,
unt aG
NIen
-S
fthet
UOtotheanisSRIt
BSty twOrsen
he
-185
thCorSe
e e
themust -so rdin
ESPSnehrth
rewtr
Bests Shraitn
arte
ut ot Sl lisc wOrSen
he
untSpetted ther arget utdues hat attack
ARKCRGA he s Qbserve
nit heir and,t ant poted her cale argetngis are
tackb characterst
at l Balistt thg
mprove t.
uniSputted thenr targets that attack
phase the afsnd the nti
RULE ARMY GU00GREATER THE FOR
DRONES
GUAROIAN DRONE
GUN DRONE
MARKER DRONE
1hese faitlhful drones mount markeriights wh:ch they enploy to
triangulate optimised targeting soluttons aganst pror:ty cner
battlefield assets.
The bearer's unit has the MARKERLIGHT keyword and can dct as
an Observer unit for another unit even if it Advanced this turn.
MISSILE DRONE
Marher Drone IWhether knocking out mid-weight cneny righting ch:cles or
punching through the heary battle armour of el:te foes. the
streaking iwarheads fired by missile drones are ideally suteti.
The bearer is equipped with the tollowing ranged weapun
SHIELD DRONE
Most commonly asstgned to iose excort of Tau bttlestat, tia
enduringly popular shield droe prov iides dddutsotl ievers ot
Micsiie Drone personalhscd forxe field protecten
Add i to the bearer's Wounds haratet istie.
Shield Drone
ESONES
KAUYON
DETACHMENT RULE ENHANCEMENTS
PATIENT HUNTER EXEMPLAR OF THE KAUYON
lhe tacteal pluloseplhy
knownas hauvon
allows Tau comunders to draw the
for Long neditationupon the tenets of the Patient
husseen this warrior master tlhe fiunte,
applicaton of the
cuHning anbush, uch to the dismay of their prey
iic preteit moment fo
tatil strihes fon: wicd delivr
astorm of
nonc can (scapc. T'AU EMPIRE Model only
From the third battle round models). While the bearer(excluding KR00T SHAPER
is lead1ng a unit. the
onwards, Patient Hunter Detachment rule applies to that unt
ranged weapons cquipped by Tau from the second battle round
Empire models from vour army have onwards instead ot trom
the /susTAINED HITS 1j ability, or the the third.
|SUSTAINEO HITS 2) ability instead while
targeting their unit's Spotted unit. PRECISION OF THE PATIENT
This warrior prowls the battlefield likeHUNTER
a hulh techt
predator, ssessing their quarry before they strike:
IVhen they lawch their assault, cvery
ained todo thegreatest harn. shot is pertetiy
ULES OTACHMENTS
OUcdres execute a Kouyon battle plan,they employ many of thelr lighter, faster and
ohlerss0ts for reconnalssance In force. Whille semi-stationary firebase eements sueh
Broadside Bartlesuits present themsetves as visible and seemingly vulnerable
rie Tems or skimmers and skirmishing alien
res,tems of Fthinders, cloaked battlesults, swift attackwhen the Incautiousenemy takes
lamove positlons
Into hidden of encirclement end ambush. Only
bst do these elements revealthemselves in ablaeze of enfilading ire and punishing
eounter-atacks. Heavler assets such as Stormsurge ballistic suits or Sky Ray Gunship
ront emerge from behind high-tech concealment measures to hammer the ambushed
Then, a panic seizes the foe and they seek desperately to fell back and regroup, teams of
rtleults drop from on high with thelr jet thrusters howlng to cut of the enemy's escape. Rare
doed is the quary tht can fight its way out of such a trap.
regdy fa mokpa
Those ho octgs the umust be
clossinto range
trop uno thefoe tnto 00stion hasts withdrowolonte the enemu
1CP
ust zter an
WHEN Your Shootng phase WHEN Your opponens Charge phasa
enemy unt has declareda charge
TARGET OneTAu EMPIRE unit from uour amsthat
TARGET. One TAU EMPIRE INFANTRY unit fram your
has not been selected to shoot this phase lhe frst
targets of that
tme uou Use this Stratagem, you must alsoselect armiy that was selected as one af he
one obective aherthat is not in uout opponent's charge and one triendis TRANSPORT
deploument zone, untul the end of the battle. this TRANSPORT
EFFECT: Your unit embarkS within that
becomes your Irap objective marker
RESTRICTIONS Evers model n your INFANTRY Unit
SFFECT: Until the end ofthe phase,cach time a must be within 3 of that TRANS PORT, and there must
model in uour unit makes a ranged attach that be sufficCient capacitsto emnbark the entire unit
targets an enemy unit within range of your Irap
obiectve marhe, add 1 to the Wound roll
PHOTON GRENADES
RESTRICTIONS: You cannot use this Stratagem during
the tirst o second battle rounds KAUYON - WARGEAR STRATAGEM
STRATEGIC CONQUEROR
Awise commander appreCtates tihe strateg
cstuaeis
seizing avital battleneld sset sist/Tv to
foothold, emplovingit as i emnping ot pont r har
assaults or a rallving post for sit reteat.
hr
T'AUEMPIRE Model only A: the start of the
begins selet one
battle round, betore the hrst turn
the buttletield Whle nendk
objective marker on
obretve
T'AUEMPIRE Modelis within range ot that i to
bartleheld, adu
marker and the beurer is on the
that triendly models Obiertive Control charateristi
COORDINATED EXPLOITATION
giory iM fav0ur ot
Ihis leader eschews their o0wt: artikal
scek:ng out an ddvanced vantge port ther: exploitg
it to gude in the firpower of their fellow s
T'AUEMPIRE MOdel only (excluding KaO0T SHAPER
models). While the bearer is leading a unit, cach time
end of the
that unit is an Observer unit, untul the
their
phase, ranged weapons equipped by models in
Guided unit have the (SuSTAINED HITS 1) ability whle
targeting their Spotted unit.
| RULES DETACHMENIS
rr Commander launchingMont taseeksto bring every fast-moving, hard-hin aoset they
,Their hammerblow may come from onywhere: soaring batttesuits armoured
gunships,
horde of alien Builiaries; aformation of Breacher Teams opersting s armoured cavalry board a
f rav-skimming transports. Whatever the case,their goal is the same. They identify priority
bethey enemy materielto eliminate or strategic assets that must be secured, strike
those points withh overwhelming force and surprise, then fall back before enemy reprisals can
tto bear. Many Mont'ka forces include screening formations of Fire caste infantry and
er Fre support units, or even wings of Air caste fighters and bombers, whose task is to cover
tof those delvering the Initial blow. Even then such assets are typically
rerto exfiltrate swiftly if the blow lands awry or to capitalise on a chance forkept mobile,
a swift and
elmingadvance shoud the foe be shattered by the furyof Mont.
RULES OETACHMENTS
RETALIATION CADRE
ENHANCEMENTS
DETACHMENT RULE
PURETIDE ENGRAM NEUROCHIP
BONDED HEROES
Cadres of Tau Battlesuit pilots fight in a Commander Puretide was the most gifted Tau war
manner inspircd by the dynamism and leader of all time. Upon his death, his memores wer
determination of famous and beloved stored in a neurochip. Vhen implanted into the brain
the bearer can access much of this wisdom.
war leaders. Indecd, some of the specialist
piloting manoeuvres they employ are
named aftersuch icons, in a few rarc T'AU EMPIRE BATTLESUIT model only. Once per turn,
you can target the bearer'sunit with a Stratagem ever
and sometimes unofficial - cases even
after those who have since fallen far fromn if you have already targeted a different unit with that
favour with the Ethereal Council. Either Stratagem this phase.
way, these bonded veterans are experts in STARFLARE IGNITION SYSTEM
the deadly art of engaging the enemny in
close confines. They plunge into the heart The ignition thrusters on selected battlesuits are
of the enemy army where the fighting is augmented with optional feed-selectors, allowing the
fiercest, and prevail in the name of the pilot to release ajet ofenriched accelerant upon take-off
Greater Good. and sending the pilots streaking skywards.
Each time a T'AU EMPIRE BATTLESUIT model T'AU EMPIRE BATTLESUIT model only. At the end of
from your army makes a ranged attack your opponent's turn, if the bearers unit is not within
that targets a unit within 12", improve Engagement Range of one or more enemy units, you
the Strength characteristic of that attack can remove that unit from the battletield and place it
by 1. Ifthat attack targets a unit within into Strategic Reserves.
6, improve the Armour Penetration
characteristic of that attack by l as well. INTERNAL GRENADE RACKS
These thigh plates house deployment rails of
high-explosive bomblets. As the pilot jets over the foc.
the racks can be triggered to dispense a ran of deuth.
T'AU EMPIRE BATTLESuIT Model only. The bearer has the
GRENADES keyword, and each time the bearer endsa
Normal move, you can select one enemy unit that it
moved over during that move. If you do, rollsix D6:
for each 4+, that enemy unit sutters I nortal wound.
PROTOTYPE WEAPONSYSTEM
Famed battlesuit pilots are often more than willing to
assist Earth caste scientists in feld-testing the lutest in
experimental weapons technology.
T'AU EMPIRE BATTLESUIT Model only. Each time
the bearer is selected to shoot, select either the
[LETHAL HITS] or (suSTAINED HIrS 1) ability. Until those
attacks are resolved, ranged weapons equipped by the
bearer have the selected ability.
RULES DETACHMENTS
etion Cadres traditionally employ numerous battlesuits to launch mobile and devastating
er-ofenstves once the foe have committed their strength. This may be as the closing
ofKyner es the speartip of Montka strikes. Yet in truth there is no mission such a
cnt complete with yhamic eficiency. While teams of Broadside Battlesuits lay down
covering ire, Crisis Sunforge and Fireknife teams jet forward to blast the foe apart
ntlank range.With steath-capable battBesufts stalking and ambushing outlying enemy
ons nd Riptide pilots striking like thunderbolts against priority targets, the Retaliation
tears the heart from the enemy'sstaunchest defence or most ferocious offensive. There is
ps no morefamed- nor infamous- example of a Retaliation Cadre than the Eight led by the
de Comimander Farsight. Yet many others have earned plaudits over the centuries, from the
lessly eficient Blades of Bork'an to Commander Stormwing's celebrated Liberators.
GRAV-INHIBITOR FIELO
THE SHORTENED BLADE
RETALIAION CADRE - SIRATE GIC PL0Y STRATAGEM
RETAUATIGN CADRE -STRATEGIC PLOYSTRATAGEM
First used by 0Jir dunny the battie ter Laquna Shar.,
Mode famous by CommGnder Forsight and his these batlesuit mounted enitters batteradv encing
protege bnghtsword, this philosophyencourages 1CP foes bachwards with qravitic pulse wuves
2CP
pilots to drop into the very teeth of the enemy army
ond apply their firepower at point-blunh range. WHEN: Youropponents Charge phase, just atter an
enemy unit has declared a charge
WHEN: Your Movernent phase
TARGET. One I'AU EMPIRE BATTLESUIT unit tom youi
TARGET: One T'AU EMPIRE BATTLESUIT unit from your armsthat was selected as a target of that charge
army that is arriving using the Deep Strike ab1lity EFFECT: That enenmyunit must immediately take a
this phase Battle-shock test and you must rollone D6 for each
EFFECT: Your unit can be set up answhere on the model in that enemy unit for esch 6, that enemu unit
battlefield that is more than 3 horizontaliy avway suffers 1 mortal wound.
from ali enems models
RESTRICTIONS. Aunit tarpeted with this Stratagem is
turn.
not elg1ble to deciare a charge in the same
KROOT HUNTING PACK
DETACHMENT RULES ENHANCEMENTS
ROOT-CARVED WEAPONS
KEYWORDS ! Just as the Kroot venerate the so-called Roots fron
which their culture derives, so thev prize the trad:tsynal
If youselect this Detachment, KROOT forms of Root-carved weapons and must perterm
CARNIVORE Units from your army have the
BATTLELINE keyword. eaeptional deeds to be permited towicld them in w
KROOT WAR SHAPER lodel only. All weapons cquipp
by the bearer have the (PRECISION) and /o[VASTATING
wOUNOS) abilities.
BORTHR0DGLAND
The Kroot lound the flesh of the Borthrod so irresstible
they hunted themto extinction. This preserved glnd
still exudes plheromones that drive nearby Kroo into a
raven0Us (renZy.
85
RULES DE:MENS
COMNANDER SHADOWSUN Accomponied by a°vonced shietd and commt
drones, Commander
into bottle She istheShocowsun srges
master of knpn, dpamicoh
lyn Cu
ambushes for her enemies then striking with
10 34 6 6+ 1 fury OShoseo spearheocssthese ottocks oeib
and every shot from her fusion from the jroe
blosters hersids
INVULNERABLE SAVE follen foe aneth
MELEE WEAPONS RANGE A WS S AP Hero of the Empire (Aura) Nhin inend, T'AuEu25
Farsuit tists unit is within b 0 thismode' 3ch .me ime a
Melce 0
makes a ranged attack, re roll a dt iol t
SUPRENE COMMANDER
WARGEARABILITIES
j thsmodet is in yout army. it nust be your WARLORD
Advanced Guardian Drone Each time aranged attack "
the bearer, subtract 1 from the Wound roll
UNIT COMPOSITIDN
"1 Commander Shadowsun - EPIC HERO
This model is equipped with: rlechette
launcher:; 2 high-energy fuston blasters, lign
miss1le pod; pulse pistol, battlesuit thsts,
advanced guard1an drone comn and-iink drone
EWEAPONS RANGE A WS S AP
Melet Wfhe Shor 5fata Jh
MElee
etg to gets tor th weopon select onc cf its protiles 10 moe ottachs wth
FACTION KEYWOROS:
AEWORDS. VEHICLE, WALKER, FLY, CHARACTER, EPIC HERo, BATTLESuIT,
COMMANDER FARSIGHT TAU EMPIRE
COMMANDER INENFORCER BATLESUIT Those Commanders who exhibit the
temperorments often chooseetotoketomostthe oggressree
vVBS Enforcer Battlesut,
2+ 6 7+ 2 Especioly large ondfieldformid
these bottlesuits boast heovier
gigtig s
oroy of weoponry and worgear amour anddan
impes
suitedto the close ond deodlyy Ihey are porticulo
confines of urton worfore
RANGED WEAPONS RANGE A BS AP ABILITIES
n blastet 16 3 3 1 1
Enforcer Commander: Whie this ode' s edng a
Cuico- tlaster- Cvercharge(AaED0us) 1 3 2 time a ranged attack targes that r. NOrser eite,
Fusior baster MeTA 21 12 1 9 D Penetrat.on characterist c of that aac by !
30 3 1 2
1fusion blaster 1cyclic ion blaster This model is equipped with: burst cannon, batesu
1 missile pod 1fusion blaster
1plasma rfle 1 missile pod
1shreld generatcr 1 plasma rifle
17au famer 1shield generator"
:weapon support system 1Tau flamer
.Thus mogelcan be equipped with up to two of the 1weapon support system*
foliowing and can take duplicates: *Ihs madel cannot hovce duplcotes of these pieces of wargea1
lgun drone** * This drones rules con be found on poqe 72
1marker drone*
!shieid drone**
LEADER
CRISIS FIREKNIFE
This mooel can be attached to the following units: CRISIS SUNFORGE BATTLESUITS,
BATTLESUItS, CRISIs STARSCYTHE BATTLESUITS
cefort seectung tcIgets for this wecpon se ect Cne cf "s propies to mcke otccks with
90
NANDERINCOLDSTAR BATNLESU
534 6 74
is foed tiy thene Cynmanderg whe sal ter
be
everyene dt nce skigand intinrg wbeeer thiey ane
18 3
andard
12
18
30
1 1
WARGEARABILITIES
ND5ES COVEE. TORREN 12 DE Batiesut Support Systom
shocti"an
EWEAPONS RANGE A WS S AP
Melee 4
Shieid Generator oeare s -
ecarene"
LEADER
BATTLESUITS, CAISIS FIREKNIFE
following units CRISIS SUNFORGE
E can bE attachedto the
ErLESUts.CRISIs STARSCYTHE BATTLESUITS
profises to mOhe ottoChS ith
gets for thrs weopor, Seiect or.e of ts FACTION KEYWORDS:
T'AU EMPIRE
2WOPDS VEHICLE, WALKER, FLY, CHARACTER, BATTLESUIT,
COMMANDER IN COLDSTAR BATTLESUIT
CADRE FREBLADE Specioists in infantry bosed bottliefietd toctics, Ca
Fireblodes eschew the honour of obottlesuitin onter
fight setfesshy amongst the Fire coste'
34 Their veteran wisdom is of greot benefits toranktheont bie
atongside whom they ght, optimising the ferocity eo%
oCturocy of their firepöwer. ons
ishieid orone"
UNIT COMPOSITION
hdronues cor be tound en pege 22
.1Cadre Fireblade
LEADER This model is equipped with: Fireslade pu'se rfe
close combat weapon.
o2eican be attached to the following units: BREACHER TEAM, STRIKE TEAM
FACTION KEYWORDS:
KEYWORDs INFANTRY, CHARACTER, GRENADES, CADRE FIREBLADE T'AU EMPIRE
Turer Grone'
WARGEARABILITIES
Hover Drone: he bearer can FLY Jnd has ) Mave
charactenstic of l0"
LEADER
Trus iocelcan be attactec to Ine foliowing units BREACHER TEAM, STRIKE TEAM
UNIT COMPOSITION
1 Ethereal
FACTION KEYWORDS:
KEYWORDS 0NFANTAY, CHARACTER, ETHEREAL
T'AU EMPIRE
92
STRIDER is iet
gesis S cominder Mmo stetisre
is
bst stietth an sntetigeons
3 4+
e mist ite aneminsM l e AS petse
farcas aff tfiemane de
t guelles arders tis
EWEIPONSs RANGE
Meire
UNIT COMPOSITION
": DarkStider - EpCHEag
FACTION KEYWORDS:
DARKSTRIDER
INFANTRY, CHARACTER,EPIC HERO, MARKERLIGHT, TAU EMPIRE
93
STRIKE TEAM Fire Warrior Strike Teams s
Cadres, unleashing stormscre the mainstag
dependable, numerous anddmith
sofpotent ofmey
firepower thot few joes con long endureonti gero
f
specialised weaponry and drane
Worriors will hold the line no mater Support, tiese Finy
O RANGED WEAPON5 RANGE BS ABILITIES
12
Suppress10n Vallay
30 2
Ln5r he bariefie r
NELEE WEAPONS RANGE WS S AP
Tinr combat weapon Melee
aack. Subt31ha
OS8 Supgort Turret: your
WARGEAR OPTIONS Remains Statioar4. un e cvamar gsa-
stau
The Firc Warrior Shas ucan be eguippedwith up totwo of
the following, and can take duplicates Designers Note Poce aSuparr,r
1guardian orone" {it cannot take duplicates of this
pun drone"
piece of wargear)
1 narkE drone UNIT COMPOSITION
1shield drone 1Fire Warrior Shas'ui
. Anu number cf Fire Warior models can
each have their pulse rifle replaced with 1 pulse carbine 9 Fire Warricrs
ones uic can be tounc on page 77
Evers model is equigped wth: Se s e
close combat weapon
94
HERTEAM B e errems ed posibons
syps berded Fie tlarmors of e
Brecche Teams Dhet gutise aestrss on shatongbut
4
tctcdisogine and speciaist suppat dones Breacher
Tecms bcame mg-umstupte at ciase quorers
RANCE ABILITTES
RANGE A S S AP
UNIT COMPOSITION
1Breacher Fre Wac Sas
.Erearer Fre Wares
Ereymodeiis eçuoed w
fre WatiOr Shas ulwith Fire Warrior with Fire Warrior with Support turret
pulse c•rbine pulse rifne pulse carbine
ileachey hue Waao Shas u with Breacher Fre Warr:ors witth pulse biasters
|ulst pitol and
putsc blaster
95
CRISIS SUNFORGE BATTLESUITS foghingptform avtot to e Fi cit
as to ftion torrs t shnis
soid be in the
devostating ssetfrSnocogaton
34 ant o
huntingaured vtees
DVULNERABLE SAVE PIhemc energyy
RANGE AOILTIES
WANGEAR OPTIONS
UNIT COMPOSITION
"1Criss Sunforze Sras
.2 Crisis Sunfarzs Shas
Every mode! ise3e7 w h o
MELEEWEAPONS RANGE A WS S AP D
Fireknife: Esch time amodel inths unitmakes irnge
atiesuit ists Melee 3 5 0 attack, re roll a Hit rollof 1 it tnat atac Targets )-ha
at its Starting Strength, you car erol tne etret rstesa
WARGEAR OPTIONS Weapon Support Systems: Each tume a modeiin tois !
makes a ranged attach, you can igncie any or ail ctes.
" kry ruriber of rnodels can eschhave then plasna nfle replaced with 1 missle pod the Hit ro!l
ktnytuiber ot models can each bave then missile pod ieplaced with 1 plasna rifle.
" inymiber ot models can be equpped with up to two ofthe following, but cannot take duplicates UNIT COMPOSITION
1 hark Cror . 1Crisis Fireknife Shas'vre
1shed drone 2Crisis Fire knife Shas'ui
Every model is equipped with plasma tle mssile ood.
battlesuit ists
96
sTARSCYTHE BATTLESUITS
EAPONS RANGE A WS S
Srarsegthe
AR DPTIONS
Byrintt SuDor Suseams
(nteis cen each have the burst caon teplared wsth 1Ta Bam
moóeis can each have thet au flamer replaced weth 1 thurst carc
lmndeis can be equspped wth up to fwo of the foliowirg but cargt akt dcats
UNIT COMPOSITION
drone Crtsis Starscutha Shas vrm
93
G1STKEEL BATTLESUIT Nohing so hge shoud be cbie to slig
unnoced aoss
beteen zs steth feld d ts
he batlefeld yet Bortlesut does st
ectonie wafore sute he GhosTieel
2+ 12 ?+ 3 fercccuS Re
hot Gncen postion ts pict undeoshes scottering
fepowe, ombushing overshetming and
e terrfed foe inomoter of moments
WEAPONS RANGE A WS S AP
Melee 3 WARGEARABIUTIES
e smoat
Battlesu Support System Tre besre se
SuoKE
AROPTIONS nwch Fell Eackuses he
raker
als fusion collider can be replaced with 1 cyclic ion
als twin Tau flamer can be replaced with one of the following DAMAGED: 1-4 WOUNDSREMAINENG
fus:on blaster
ema.ning esch tmes
While thismodeinas -4 wuncs
burst cannon sUCtr3C:*ne -t
model makes an artack
system.
ol can bc equipped with one battlesuit support
UNIT COMPOSITION
1Ghostkeel Battiesuit
Thismodel is equipped with: ame
Ghostkeel fists.
colider
with fusion
Ghostkeel Battlesuit
99
PATHFINDER TEAM Pohfndie Tedmsek
firepoaer isfobie, specey aht signgs Tie
17+1 Pse fre or drve the enegy becA
Vet ther deodiest citys
pnngpntytt n
mossedmerkerigs for hesvernits
30
arze Linaded
.he Pahhnder Sras u can be ecupped with up to two of tne following and can take duplicates: UNIT COMPOSITION
. 1 Pathfinder Shas'ui
.9 Pathfinders
shiec rone
Every model is equipped with: use anese
CEtoPatnfincers can tacn nave treroulse carbine replaced with cone cfthe following close combat we3pon.
:anfe
:noGe in th:s unt equpped with apuise cart:ne can be equipped with 1semirautomatic grenade
aurcte Tnat m0gels puise carb1ne cannot be repiaced
beture e o g e t s for fhrs awecpar, seiect One G ts prolies to moke GtachS With
FACTION KEYWORDS:
KEYWORDS INFANTRY, GRENADES, MARKERLIGHT, PATHFINDER TEAM
T'AUEMPIRE
100
SIGHTTEAM Hidden behind shimmering steath fietds, the Firesight
111 Marksmen ploy theirtargeting instruments over the foe
7+ 3 and transmit data to the MV1 sniper drones in their throll.
3
In this woy they ougment the fire-prioritisotion routines of
Uhe drones' artificial intelligences, renderning them smorter
more cuning ond even more eadly to distont foes
O WEAPONS RANGE BS AP
ECSION)
ABILITIES
ulse es (ELVY 36 4. 1 2
12 CORE Infitrators, Lone Operative, Stealth
(MSTOL) 1
1
FACTION For the Greater Good
WEAPONS RANGE A WS AP D
bat weapons Meiee
Precise Targeting: Whiie this mode's3Guided unt, each
5: 3 1 time it makes an atack that tarets s Spottedunit. you Can
re-roll the Hit roll
UNIT COMPOSITION
. 1Firesight Marksman
This model is equipped with: longshot pulse rifles
pulse pistol; close combat weapons.
Designer's Note: The Firesight Marksmgn model znd Sncer Crona modes 1
treated as a single mcdel for ali rules pUposes Ail sTarces are TCsut
to ond from the Firesigh Mgrk smgn modei The Snicer Crrenceis 5rot
count as models for any rules purposes
FACTION KEYWORDS:
KE SINFANTRY, CHARACTER, MARKERLIGHT, FIRESIGHT TEAM
T'AUEMPIRE
UNIT COMPOSITION
. 1Vespid Strain Leader
" 4 Vespid Stingwings
Evers modelis equipped with: neutron blaster;
Stingwing claws.
FACTION KEYWORDS:
101
Iroil Shopers are more than simply masters offiatdcunh
As their title implies, they work with instinctive skil t
KROOT TRAIL SHAPER shape the very bottlefield upon which the Kroot wit mot
their prey, the guiding routes along which the hat al
6+ 3 7+ 1 progress ond the noture of the engogements in ohCh
their kindreds f'ght. Asingle Troil Shoper can dter th
entire charocter of awar in the fovour of the Tau Emp
BS S AP D ABILITIES
ORANGED WEAPONS RANGE
0
(ORE tnfiitrators, Leader, Scous 7, Steaith
24
UNIT COMPOSITION
. 1 Kroot Trail Shaper
This model is equipped with: Krcot nle: Shaper:bilace
FACTION KEYWORDS:
KEYWORDS INFANTRY, CHARACTER, KRO01, SHAPER, TRAIL SHAPER T'AU EMPIRE
RANGE A BS AF ABILITIES
ORANGED WEAPONS
Dart bow and tri blade 24 D3+1 cORE Intiltrators, Leader, Scouts ?", Stealth
41 4 1 War Leader: Once per battle round, o0e un.t trom qouf a
12" 1
Kroot pisto! (PSTDLJ with this abilitycan be targeted with a Statagem tor U
if another unit from your army has aleads been targete
RANGE WS AP D
MELEE WEAPONS that Statagem this phase
Bladestave and prey hoo |LETHAL HIS) Melee 2+ Root of Honour: Unce per battle, at the startot ang phs
Sthapersblade Melee 24 1 can select one fiendly KR0oT Unithat Is Battie shocke
within 12 of this model hat unt IS 00 longper Battle sho
WARGEAR OPTIONS
Itus model's Gort bow adtu bade con be replaced with 1bladestave and prey hook. UNIT COMPOSITION
. 1Kroot War Shaper
LEADER This model is equipped with: dart bow and tn blade, KiJ
ilrs modelcan be attached to te following utits KRO0TCARNIVORES, KROOrFARSIALKERS pistol, Shapers blade
FACTION KEYWORDS:
KWORDS INFANTRY, CHARACTER, KROOI, SHAPER, WARSHAPER
TAU EMPIRE
102
onoT RLESHSHAPER A Sheps beor soe sponsiehlity for the grotu
gureeofthee fetlisws genetie makeup theough
gesion of seleeted pray he Fesn Shopers titke this
Grt te o more anmetiste ond yiscer extrerne through
De use of gresome est fetishes and nituelised
butcherywhdse pschosometicimpet upos the Kroat
Skoble
DWEPONS RANGE BS S AP
1: ABLITIES
EAPONS RANGE WS S AP
UNIT COMPOSITION
.1 Kreot Fiesh Shaper
a2metdesite lEXTRA AfIACYS) Melee 4 1 shot, it it is irot within Ensagenent narge ot one er urg
engmyunts, it can maae a Norma. nove ot up to5 oes
untul trne end ot the turn, this ihodeiis rOteiie to decare
WIARGEAR OPTIONS a charge
SrrGot loip pun can be replaced with 1 blast javelin and 1 huntirnBjàvenn
UNIT COMPOSITION
. 1 Kroot Lone-spear
FACTION KEYWORDS:
ORO5 MoUNTED, CHARACTER, KROOT, LONE-SPEAR T'AUEMPIRE
103
KROOT CARNIVORES Seift ond vicious, Kroot Carmivore squnds
ermglcy
Feldcraft nd predatorg instinct to ciose rapidly with they
foes Whot they lock n resdience they
more thn mo
for in ciose-rnged s¡vngerg
hommering
Volevs from fheir Kroot nfles before charging erees
tear their victims to gory ribbars
n tov ant
Feldrra
18 4
0des
RNELEEWEAPONS RANGE
UNIT COMPOSITION
ARGEAR OPTIDNS " 1Long quill
.9-19 Kroot Carnivares
v d e r s unt one kroo Carmvore s root rifle can be repiaced wth 1 The Long-quill is equipped with Krot to
Combat we200r
Startng Streng of20 4ou can attach up to two Ltader units to it instead of one.
ehoe tacers art not dupiicates lep uou cannot attach two WAR SHAPERS tO this unit) ifyou
0 ang surtsesroud the Leader units atachedto t become separate units with their cng:na!
FACTION KEYWORDS:
gFDS iNFANTRY, GRENADES, KROOT, CARNIVORES
T'AUEMPIRE
104
TRANPAGERS Avenle Kota ibtgroter gessio
ton their eders Bonds of Artmoke GSe oftheefcts
by ring the RroN to bole n Rger pocs hey
tos ombushers teor trops onid s k hcvors
Strkng st ot their onsfrom unepectedguors
nd seeg o breo erbrle lines to eve he
uerble to the st of he HtgPock
RANCE 85 S AP ABILITIEs
Se
RANCE
UNIT COMPOSITION
FACTIDN KEYWDROS
TAU EMRE
ABILITIES
MEEEWAPONS RANGE A WS S AP
5:.17, Stea
UNIT COMPOSITION
FACTION KEYWORDS
TAU EPRE
EEASTS KPODT. HoUNDs
105
KROOT FARSTALKERS Forgtslkar Kitints o
FARSTALKERS &
73 6+ 1 1 KILL-BROKER mosterd ombshes om esch t mee
WpOns they hovr amed o
12 rthiess bunty tuntors
36+ 17 0 KROOT HOUNDS
1 Londax tnbaiest
Kroot Farstaiker equipped with a Farstalker firearm can be equipped with 1 Pech ra Every Kroot Farstaiker s eçuoped t
Kroct psto lose
Every Kroot Hound is equipped with g
FALTION KEYWOROS:
KEYWORDS: VEHICLE, FLY, PIRANHAS TAU ErRE
BROADSIDE BATTLESUITS Abeite Bttstit teams ensiate eNNing
tiut tts tenettt ther sight Sa
otesut
7 2 Hevy l ntles nd orher ngrg
shot work af even the toughest enermyNTonai
tazgos
ARGEAR A8ILITIES
Wasgan Supoar SssTm
seEker Inissile
1tw:n piasma rie
1twinsmart mssie suStem
weapon support system
Ariy humber cf modeis can each beequ:pped with up to two of the foilowing, and can take dupicates
lgundrane"*
1marker drone""
:missie drane*
ishield drone**
FACTION KEYWORDS.
KEYWORDS VEHICLE, WALKER, BATTLESuIT, BROADSIDE TAU EMPIRE
Heavyral ofe
108
RIPTIDE BATTLESuIT
The Riptide combines the
10" 2+ 14 armoured resilience and
4 overwhelming firepower of oheovy tbottle tank with
the agility of o swift and skilful warrior.
Powered by o
44 thrumming novo reoctor, the bottlesuit can overcharge
INVULNERABLE SAVE its systems ot need, while its massed
firepower con
eradicate entire formotions of enemy warriors or
omoured vehicles.
A RANGED WEAPONS
Hraiurst cohnor RANGE BS
ion acCeierator- standard 36 17 4. ABILITIES
inr acceleratgr verchage [HAZASOO] 72 CORE. Deadls Demise D6
72 6 3
A. FACTION For the Greater Good
12
Sn piesra ifie /taiKEO) Battlesuit Support System: Ths model is eligtle to shoct in a
18 D6
'nsmart risst suster: 4. turn in which it FelIBack
3 3
3 4.
Nova Charge: Once per batle, in your Shocting phase
1 Select one ranged weapon equipped by this model.
4MELEE WEAPONS Until the end of the phase,that
wea00n has the
Rpt:de tists
RANGE A
WS S AP D
[DEVASTATING WOUNDS] ability
Melee S- 6 Weapon Support System: Each time thIs model makes 3
2 ranged attack, you can ignore ans or aii mcdifiers to the
WARGEAR OPTIONS Hit roll.
Thr models heavy burst
Cannon can be repiaced with 1 i6n
. Th:s mndeis twin acceleratt DAMAGED: 1-4 WOUNDSREMAINING
pissma rtie can be replaced with cne cf the
1 twin tus.on biaster following While this model has 1-4 wounds remairning, each time th:s
1twin Smart mssile system model makes an attack, subtract 1 from the Hit roll
. ihsmodel can be equipped w:th up t0 2 missiie crones
UNIT COMPOSITION
1Riptide Battlesuit
This model is equipped with: heavy burst
cannon.
twin plasma rifle, Riptide tists.
FACTION KEYWORDS:
KEYWORDS VEMICLE,WALKER, FLY, BATTLESUIT, RIPT:DE T'AU EMPIRE
lon acceierator
Eerore seietng targets for ths wecpon, select cne of ts prajies to make ctackS w:th
FACTION KEYWORDS:
KEYWORDS: VEHICLE, FLY, HAMMERHEAD GUNSHIP
T'AU EMPIRE
110
SKY RAY GUNSHIP
to use sherligts te highlight torgets for ts seeher
10 10
34147 msies Gnce thas is dane. the Sky fñs soloes are nigh
nescopobie An especiahy effective onti oicroft anget,
t emptogs otvanced veloecty trotkers te preict enemy
frght poths ond destroy them ith utling wortieot
14
4
4
veiccitg fracker he d e ata
MELEE WEAPONS RANGE WS D Targetirg Array
WARGEAR OPTIONS
ndels win puise cartbines can be DAMAGED: 1-5 WOUNDS REMAINING
repiaced wirh one pithe foliowing
8cCeiErstor burstcannons
2smart SSIi sUstems
medet makes an atack. stuttrac: crmhe
UNIT COMPOSITION
"1Sky Ray Gunship
This model is aquipped with. ( see*er miser
2 winpulse cartines,arinCure:hult
UNIT COMPOSITION
WARGEAR OPTIONS
. I Oevilftiah
.udels? tih oulse cartunes can be tectaced with 2SInat issie systens
This mudel is equippad with acceleratu husstaanga w
ifirs r0Getcen to eguped with u to seekermssitss
TRANSPORT
its odet has atransport capacils of 12T'au EMrINE INFANTRYInedels It cannot tiansport Bariik SUiT,
KRO0) GrVESPID STINGwiNGS INudels
111
RAZORSNARIS STRKERGNTER
RANGE
TCO
GEAR OPTIONS
This -tes2Ded
FACTION KEYWORDS:
VfiCLE,AELV1, Fur, RAZOESMARK STPIKE FIGHTER TAU EPIRE
WARGEAR OPTIONS
UNIT COMPOSITION
" 1 Sun Shark Bomber
Ihis model is equipped with Sstle ped seenet missles
2twn on les. aTOured hull
112
STORMSURGE These vost balistic suits are ponderous by Tou
LO standards, borne into battle beneath Marito Gunships
to the
11 2+ Yet even a single such wolking gun tower is equal
8 20 7+ mightiest fortress,onchoring the Tau tines while their
potential to
crews unleosh apocnlyptic firestorns with the
44 erodicate entire armies offoes
INVULNERABLE SAVE
Betare seletingtargets for this weopon, seiect one of its profiles to make aftacks with.
FACTION KEYWOROS:
KEYWORDS. VEHICLE, WALKER, TiTANIC, TOWERING, STORMSURGE T'AUEMPIRE
113
TIDEWALL SNIELDLINE keeping seith the Code of Fire, the Tidewall Shietding
Provites d mobite fortification that con redeptcy duning
battlie Its efroctive fiefd absarbs enemy fire, whle
48 3+ 107-0 ts design olows entrenched Fire Woriors to ride th
shietdtine to ß new position when itmoves
MVULNERABLE SAVE
ABILITIES
OR; Deedl, Demise D3 Firing Dech 20
UNT COMPOSITION
. 1 Tidewall Shieidline
WARGEARDPTIONS
Th:s mogel can be equipped with 1 Tidewall
detence platform
TRANSPDRT
Thas model nas a transport capacits of 11 T'AU EMPIRE
ÍNFANTRY models It cannot Iransport BATTLESUIT, KROOT Or
VESPID STINGWINGS modeis Ifthis model is equipped witha
Tidewal defence platform, it has a transport capacity of 22
TAU INFANTRY models Inste 3d.
FACTION KEYWORDS:
KEYWORDs FoRTIFICATION, VEHICLE, TRANSPORT, FLY, TIDEWALL SHIELDLINE TAU EMPIRE
114
TIDEWALL DRONEPORT
fe
for stttte
RANGEDWEAPONS
BANGEA LES
UNIT COMPOSITION
r
TRANSPORT
TIDEWALL GUNRIG
SV
CRUSADE BADGES
Hete vou wilind three Crusode Bedges representing goais o
can set voursel! when campaigning with vour Crusade force
Once one is echieved. vou could setvourseltnew goa. or taks
the opportunity to start a new Crusade ter.:
02
118
RULES| CRUSADE
EXPANDING THE EMPIRE
PLANETS
GENERATING ANEW
STAR SYSTEM
Diplomat Power and Miitars Power
ur games w h s e sed
DETERMINE THE ard Miitarv pon:thouch
TEMPERAMENT OF THE piomat an iitar:
toir
SYSTEM"'S INHABITANTS CeneTate aew star svsien. hoth
ponts are reset ta 0
Npes
DETERMINE EACH Assimilation Abilities: lou willencounter mant ditterent
course of vour journet, so vast and diverse .
PLANET'S TYPE of planet over the
that riggei
the galaxY, and each will have Assimilat1on Abilittesheip or hnder
take over that planet. These can cither
when you
vour straleav caret
yourprogress in that star svstem. so plan
brought
Supply Line Effect: Once a star systenn has been fullv
in line with the teachings of the Ethereals, it i> poss:ble to
1d
incorporate it into vour forces supply lines il order toplunet
select one
vouin future conquests. To do so, voucan
from the assimilated star system and use the Set 'p supriv
Suppi
Lines Requisition (pg 124) to gain the benetity of it,
Line Etect.
ore Worl
In addition to the above, cach system has onc
This will be the first planet that you gencrate. and vou caDno
plane.
attempt to take it over bv anv mwan, unttl al! othcr
been brought into ihe tod hrs
withinthe system have
IDEOLOGUES
MILITARY BASE
The inhabitants of this system must
be recon ciled with the T'ou'va to
secure their allegionce.
Add 1 to the Diplomat Power of each AGRI WORLD
planet in this star system.
Made rschtby its mineral deposits and the labour of The fall ofsuch apivotal military strongpoint iweld
ntiess urlucky souls, this world - and the military weaken local defences enormously. of course.
fore: oguard and oversee excavations - have overcoming this worlds conventiona! fertihcations
teone lazy und easily corrupted. Conquering this may prove extremely challenging. Other. subtler
pianrt will ctectively starve the enemy war machine nethods of conquest mav prove nore fhc04s
r the wider system.
Diplomat Power: 4
Dipiomat Power: 3 Military Power: 6
Military Power: 4 ASSIMILATION ABILITIES
ASSIMILATION ABILITIES Force to the Table: Subtract Ifrom the Dlomat
Ilarvest Resources: Your Crusade force gains D3 Power of eachother planet (o a mininum of D.
Btqusition pents. Military Supplies: You can use the Fresh
Starve the War Machines: Select up to two planets; Recruits Requisition once without spendig anv
ubtract 1from the Militarv Power of each of those Requisition points.
planets ito aminmnum of 1). SUPPLY LINE EFFECT
Repurposed Infrastructure: Increase yourCrusade
SUPPLY LINE EFFECT force's Supply Limit by 400 ponts.
Spoils of \War: Your Crusade force gains D3+1
uiston ponts.
FLEET INSTALLATION AGRIWORLD
4ponertu and valuallk vodborne strongizold ths It sa trig thatndsof stepplv winsear
locatt:n axts as mot onlh a centre tor mrltary nght tn Captug tins breadhaske wrld wtil threaten
the ststem but atso aexus for intelligence gatherng enenmy plarets throsghot the ystemt with potenta
ani cont:ngency planning Its conguest would iurt starvatio,whtle alto enoursrg the ,mvader, upie
the cnem both strategcall1 and tacttcally, and likely are replentshed and therr ivarrnr: fed
producc arh bousty of valuable information.
Diplomat Power: 2
Diplomat Power:4 Military Power. 2
Military Power: 6
ASSIMILATION ABILITIES
ASSIMILATION ABILITIES Empty Bellies: Select up to one Cmlhan ord and
Invasion Plans: Select one planet: halve the Military up toone Militarv Base or Fleet Installation subtract
Power of that planet (rounding up) Ifrom the Diplomat Power of cach of those planets
(to aminimum of 1)
Orbital Dominance: You can use the Rearm and
Resupply Requisition once without spending any Full Stomachs: You can use the Repair and
Recuperate Requisition once tor acost of up to RP
Requisition points,
less than usual (to a m1nimum of 0
SUPPLY LINE EFFECT
Fleet Intel: After you generate your Crusade force's SUPPLY LINE EFFECT
next star system, subtract Ifrom the Military Power Rest and Recuperation: Select up o tvo units zo
of all planets in that svstem (to a minimum of 1). your Order of Battle; remove one Batt.e Scarom
each of those units.
122
RULES/ERUSADE
TRADER$ HUG
LSSMATION A8TES
ASSIMLATION A3 LITIES
RESEARCH WORLD
2
Dpicmat Porer 4
ASSIMILATION ABILITIES
ReResearctorCrac
SUPPLY LINE EFFECT
TAKING OVER A PLANET
DIPLOMATIC TAKEOVER
us attiesteit Icms drop (rom Hi evcis withuns Il you seleted a Core World tor thss
Requusition, this Requratos) cods IRI'
n battitront to the nu Rcgettatblh hovevc, suh othervise, i! costs 2RI
cOnlh ts iay cducthr worhl ntttrte tiite lo
Atr purhasing thr Requsito. enerat
:bour rusade fote has Dumbe ot Miitary
1nls cqual to or hgher than that planet's Miltary
Poser suhtraet that planct Miltay Power Irom
RULES|CRUSADE
AGENDAS
#uour Crusa de army nclvdes any T'AUEMPIRE Units,uou can select Agendas from those
presented here
sfihardindde gr (ertar.y1
Shajcrs understand the ways tn which their followers PROTOTYPE SYSTEM 1RP
iC thcr abilites and gludly emplay a lutle
sTchosonatic pantomime if it bolsters the might and It is considered no small priv:lege to he.i t2st ore
ourage of the Kroot. Ritual infustons made from of the Earth castes many powerful apeime.
thc choie sisectnncats, trophy-organS and harvested
slands of powerful foes serve as a wonderful tonic. weapon systems or other pieces of n::tar hiris ae
Some TauCoimanders wtll selilessiy request :ihe
Purchase this Requisition after a battle you won, if honour through a desire to furti:er the Grecter Goi
VOur Crusade army included one or more KROOT Others hunbly accept such a vtal resporsiuit;
when they are chosen for it as a reward tor the:r
TRAIL SHAPER, FLESH SHAPER Or WAR SHAPER Models.
military achievennents.
If one of those SHAPER Models destroyed your
opponent's WARL0RD with a melee attack during the Purchase this Requisition when vou add a BATTLESUIT
battle, that SHAPER INodel gains the Battle Honour unit to your Order of Battle. That unit gains oP
fromthe list below that corresponds with a keyword (and theretore gains the Bloodedrank). Select one
that cnemy WARLORD had (it no keyword applies, Battle Trait for that unit from the BATTLESUIT Lrts
that unit gains the Other' cflect). A model may only
haveone of these Battle Honours at a time; using table (see opposit).
one will
this Requisition on a model that already has
replace that Battle Honour.
RULESCRUSADE
BATTLE TRAITS
When a T'AUEMPIRE Unit gains a Battle Trait, you can use one of
the tables presented here to dete rmine
nhich Battle Trait that unit has pained.
BATTLESuIT UNITS D6
SENTRY AI
Onboard Alsweep the tottlesuit'spenpheral threat
z0nes, olowingpilots rnore warn1ng cf hosti!e ottackers
whle securing tactical assets
Whilethis unit is Battte-shocked change the Objecive
Control charactenstic of models in this unt to 1.
instead of0
WARDEN DRONES
Astrong bond of loyalty has developed between the
Simple drone Als and their pilot masters, such that they
seek to protect the T'au at all costs.
Once per battle, when an attack is allocated to this
Water rarely flows in straight model, you can change the Damage characteristic of
lines, but instead finds every that attack to 0.
channel and crack through
which it may pass. So too does REACTIVE THRUST SYSTEM
air sweep around, over, even
Angled micro-thrusts integrated into battlesuits plating
through obstructions. Fire allows their pilots to trigger a sudden burst of speed for
spreads wild and swift with no interdiction assaults.
regard for boundaries,while
any who have witnessed the Once per battle, youcan target this unit with the HeroIC
onslaught of an avalanche Intervention Stratagem for 0CP.
know the power of the earth.
The elements, yousee, cannot INTEGRATED TARGETING AI
be halted, no matter how one Advanced Al subroutines assist in rapidly selecting
might strive. Think upon this. priority incoming targets and calculating responsive
Think upon it well..." fire-solutions to eliminate them.
Each time youtarget this unit with the Fire
-Porel Daly'th Bhu'vel, during Overwatch
Stratagem, hits are scored on unmodified Hit rolls of 5
negotiations with the wilul while resolving that Stratagem.
Omuliahn Creedlings
ELECTROCHAFF BACKUPS
These miniature spread-launchers dispense clouds
of electromagnetic interference and interdiction
micro-munitions that foul long range enemy targeting
and fire patterns.
Each time aranged attack targets this unit, unless
the attacking model is within 18",subtract 1 from the
Hit roll.
LEAPING FLAME
It is no easy task to master the most
advanced tenets
of the Code of Fire, but those
battlesuit pilots who do so
can assail theirenemies like a raging wildfire
Each time this unit Advances, until the start of your
next Movement phase, this unit has the Stealth abilits.
ETHEREAL MODELS DG
ESTEEMED LEADER
qieoter effort
Wrentplarsades (onrdin a'odoadershio
atttu. add 1 to the resui?
PRACTISED AIM
It has become secondnature tor this team to
single out and exploitthe weak spots on eventhe
toughest targets
Add 1totheBallistic Skillcharacteistic ofranged
weapons equipped bymodels in this unit
23
KRDOTUNITS D6
TAKERS 0F HEADS
TECHNOLOGICAL TROPHIES
Acnumolated through mercenary controcts and os
reNdS from gratefuTou. these Kroot bear suficen:
BNOmpies of high tech weoponru thot theu con
bng down even the largest battietield torcets wth
SUDSIng Swftness
Eacn time this unit deciaresacharge. If you select a
MONSTER or VEHICLE UnI! as a target of that charge
nti the end of the turn,meiee weapons equipoped b
mo0es thsnthave the [LANCE abiity
129
RULSICRUSDE
CRUSADE RELICS
\Whe a TAUEwPIRE CHARAEER d
ARTIFICER RELICS
SEISMIC DESTABILISER
BATTLESUT THodei cnly The bcarer has a Save character:stic of caste ergireers e :1tess
and the ieei 'No Paun S- ability nanc-carved *rom thg cegrocs ne.
sest A3rl3s
this tendenc, may see ta'issera
LEGENDARY RELICS bonaing krives ccast clases *asine2
from vocanic glass, or Fre a i r s
THE TIDECRYSTAL nearing pertants carved fron cr
iied tn an armoured pendant, ths cr) stal engram chrp contans
overráe odes for the Tau ta:tiual net Thesc are oupled with thougn, the most vai.abie Suc toKe
prarsty strategs protocols mapped from Commander Puretide's are th0se bestoweu ty tre Enerea.s
ow, mental engran and can change the fat of abattle
great raial cecd. Comnoni zraven
one p battie at the start of yuur Command phase, if the . e sig:l Tau Sept an
beaer ss cun the batteifeld you can do one of the followang fashined CT .he 5em-pe.s
Shurane stals rat tarn :tte
ssciet ot:e obyective marker you do not control. Untit the slart
f vour next Command phase, each time a T'AU EMPIRE unit
!ron your Crusade army makes a ranged attack that targets
aurat with range of that objective market, that T'au EMPIRE
unt s onstdered to be a (iusded unit and that tarzet unit is
onsdered tt. be that TAU EMPIRE unit's Spotted unit.
cet ne obiect:ve nharket you control Until the start of
yout ext (ommand phase, cach time an enemy unil makes
a attacs that targets a T'ayEMPIRE unit from your Crusade
2ry that is wthin tange of that objective nmarker, subtract I
ftom the Wound to!
31
CRUSADE BADGES
DEVOTEE OF THE T'AU'VA
lhrogh 1casTITed and
the
and dionat yeu have proven determned appication of reanc hof marTad
Greater Gend Fnt:re woridr that vt
once
deds atto to tis
advanemet tine
now bathe n the largts: ted * darkne5 vd gncrae
of the Ttu Fmpurecnlghtenment that o brng Bv
has been estabirshed one that (aryour rtia e tpost
he
ofi pornt f furthT
altriustk tcnquest* As forv, ur used as the up
star :s rtstmg The
Ethereals knon your rame how Ti ath e th snterest See
not drsappotnt them that ytey de
INHABITANTS TEMPERAMENT:
CORE WORLO
CONOUERED
CONOUEREO
CONQUERED
PLANET NAME
PLANETTYPE
RAZED
FLANET TYPE
OP RAZED
CONQUERED
FLANET NAME CONOUERED
PLANET NAME
CONQUERED
DLANET TYDE
PLANET NAME:
PLANET TYPE:
MP RAZED
PLANETTYPE:
DP RAIED
DF MP RAZED
PLANET NAME:
PLANET NAME.
PLANETTYPE:
PLANETTYPE:
DP MP RAZED
DP MP RAZED
POINTS VALUES
Yey ren uee thie tetion to detetnine the points
[ts)val feah tunit frorr yt arrh;
liete the unit's tie (which may
intide a lower aid spperfRtri a.d th.e a190ia?n4 prirsEararni
a e frr sha
mode1
17pt Etheresl
3modes
1model
Cammander In Enforcer Bettlesult
135pts Firsl ht oom RZOrshart Strike F tet
1model 1mode!
Commander ShadowSUn 70 prs
Imodei 135 pt, GhostkeelI Batlesut Riptide Battesut
1model 170pt:
Hammerhead Gunshlp Sky Ray Gunahip
1 mod
1model .155 pts
Kroot Carnivores Seath Batlesuits
3 mcdels
10 models. .85 pts
20 models. 6 models
.170 pts
Kroot Farstalkers Stormsurge
12 models. 1model.
105 pts
Kroot Hounds Strike Team
Smodcls. 10 models.
40 pts
10 rnodels
80 pts Sun Shark Bomber
1 model
Kroot Lone-spear
1model 110 pts Tidewall.Droneport
1model
Kroot Flesh Shaper
1model 65 pts Tidewall Gunng
1mode! 902ts
Kroot Trail Shaper
1 model S5pts Tidewal Sheldline
1 model 85 cts
Kroot War Shaper Tidewail Defence Plattormn
1inodel. -20 pIs
60 pts
Vespid Stingwing
5models
134
DETACHMENT ENHANCEMENTS
Dcig of tihe ent urte
Splict-mage gieor nit
Krsothak Fiock
Nigmadic unter
Rogt-carved Weapons.. 10s
PLANET NAMES
T'AU NAMES
FIRST PART D66 SECOND PAat
NDIVIDUAL NAME D66
CASTE Mak
Tau names are multipart, with the Sulan
11
12 kai
were
prex hat names the caste they 12 Tash
to be the Ho ser nath
born into considered bu íar Phoi
0St imortant part 13
Atsum 14
14 Dash
Fire fsolciers and warriors) N'ea 15 las
15 Kam
scientists) Els'im
Fio - Earth teng1neers and 16
Alath
16
Ko- Ai piots and starfarers) Kyen 21 ram
Nor
21
For Water (dipiomats and merchants
Or os 22
22 Esh
Pashera 23
Lok yaras
Rais 23
RANK 24 Be 24 tash
T'au name
Tne secong componentun a Sel'tas
25
communicates the bearer's rank, 25 Dran
Be'tol
presented beiow in ascending order 26 cr
26 Hayol
E'yaal 31 ora
cfseniorits 31 Uhs
Murakan
Warrior 32 Loth 32 -jal
Vesh
J-Veteran Kthen 33 -rak
Kurami 33
VIE - Herc Vort 34 -ari
U'so 34
el - Nobie (possibly knight) Lorresa 39 Drel 35 -eng
t-Commander 36 Motar 36 -uras
Paluto
41 -sharv
Ren'as 41 Omlay
SEPT 42 Drol 42 - mas
Ine third component in a Tau name Lor'ma
Sa 43 Larr
sndicatesthe sept in which they were Tash'lor 43
born, raiSed and trained. Oresh 44 Aren
Watana 44
Drano 45 Noss
Ke'ishan Nomura 45
T'olku 46 Bor 46 Borlan
balyth Nishino
Hath 51 Jol
Taun Elsy'er D'tano 51
5 Tesh
Fal'sthua Fi'ios
Xo'yima Emyin
53 Kan
Dyanoi Mu'gulath Bay T'suka 53 Wural
Viorla Fe'saan Dras 54 Resk
Kais 54
Kortal Phol 55 Yai
Bork ar Shamasa 55
ISBN 978-1-80457-352-5
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