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Tau Codex 2025

The document outlines the history and development of the Tau Empire, highlighting their rise to prominence following the Mont'au and the unification under the Ethereals. It describes the caste system that organizes Tau society and their belief in the Greater Good, which prioritizes the needs of the Empire over individual lives. The Tau's rapid technological and cultural advancement poses a potential threat to the Imperium as they expand and seek to unify other species under their ideology.

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0% found this document useful (0 votes)
134 views100 pages

Tau Codex 2025

The document outlines the history and development of the Tau Empire, highlighting their rise to prominence following the Mont'au and the unification under the Ethereals. It describes the caste system that organizes Tau society and their belief in the Greater Good, which prioritizes the needs of the Empire over individual lives. The Tau's rapid technological and cultural advancement poses a potential threat to the Imperium as they expand and seek to unify other species under their ideology.

Uploaded by

verneson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

WARHAMMER

40.000

CODEX

T'AUEMPIRE
Tau Empire
ENLIGHTENMENT AND UNITY
Accodng to lau myth,the end of the Mont au Ihs unified drive towards progress saw the
was markcd by strange lights in the skes and Tauestabish orbtal votd cities, and then push
halt glinpsedthgures in the mountans ihese outwards to clain new worids and systems
nere hrst heievedl to portend the end of days, for their own Such swift advancement also
vet instead they scem to have announced the subjected the Tau to unbelievabie stresses and
RISE TO PROMINENCE coming ofthe Tauwho would become known challenges: encountering alien species, many of
The trst contact the Impeium as the Fthereals With them came destiny. The which proved host ile and had to be fought for
had wiih the Tauis believed hrst documented sighting of these strange new survival, the constarnt push towards progress
to have occurred shortly Tauwas at Fiotaun, a place where a mighty andterritorial expansion that required settless
betere the Age of Apostasy fortress lay besieged by those of the plains and dedication from every member of Tau society
Reords ofsuch antiquity the air Legends say that negotiation between the burning need for fresh resources to pwer
are ot cOurse, subject to the warring sides proved impossible. For the endiess toil; the burden of believing in the:r
much degradation. Moreover, five seasons thecannons of Fio'taun heldthe peoples destiny to save the galaxy from itself.
beceuse this contact was made citadel's attackers at bay, every day bloody and Such stresses have proven too much for marv
by the Adeptus Mechanicus. brutal but within supplies dwindled and discase burgeoning empires, even when spread out over
those datalogs that endure was rife. The keep's leaders were convinced the far greater periods of time. Yet the T'au aímost
are guarded with acquisitive cnd was nigh. They were, to their immense seem torelish each fresh hurdle. Though ther
jealous For all this. there gratitude, wrong. may suffer and bleed. and pay dearly for every
are those amongst the Ordo forwards step, stillin the service of the Greater
Xenos and the Deathwatch who Ethereals walked calmly out of the night and Good the Tau move cver forward. and thev do
have accessed the blessed compelled the leaders of both sides to sit down so gladly.
records and pieced together and agree a peacewhere none had before
disturbing revelations from been possible. Legend tells how the Ethereals
them. It appears that the spoke long with the assembled Tau who, until
worki of Tau was surveyed so recently, had sought one another's' deaths.
rom the void by the Adeptus The Ethereals told of a shared destiny. They
Mechanicus Explorator ship projected a sense of undeniable authority, and
Lnd's Vision, and its xenos in the light of anew dawn they secured alliance
denizens discovered. At this and cooperation between the warring factions.
time, however, the T'au were Countless similar tales abound. Even if some
little more than primitive are apocryphal, or have been exaggerated,
savages Their world was still it cannot be argued that - whatever
marke d for purgation and their mysterious provenance - the Ethereals
Human resettlement. Before ended the Mont'au and united their species
this sentence could be carried in a single goal. This goal was the Tau'va, or
Greater Good.
out. however, warp storm
activity cut T'au off from the
imperium. Millennia passed From that time onward the breakneck pace of
betore Humanity and T'au Tau advancement became one of their greatest
tmet again, yet not nearly so strengths. Guided by the councilof Ethereals,
iong as to explain the growing the T'au adopted a rigid caste system that saw
steilar empire into which the different tribes arranged and valued by
the alierns had flourished in their strengths. The Earth caste were builders
the intervening time. Such and craftsmen and, as their technology base
explosive technological and advanced, became engineers and scientists.
cultural advancement has The Air caste continued to act as scouts and
disquieted Imperial observers messengers, serving eventually as pilots and
deeply. While the Tau might spacefarers. Those tribes who had specialised
register as little more than an inmercantile trade or diplomacy became the
irritant to the Imperium at the Water caste, whose administrative intluence
moment, if theirexpansion and Alowed through their society and kept the
development continues at such wheels of progress turning. Stubborn and
a rapid pace there is no telling aggressive, the warlike plains dwellers took
what manner of galactic threat the longest to embrace the teachings of the
their Emnpire will become. Ethereals,yet even they eventually acceded
and becamethe Fire caste. In time they would
graduate from being huntsmen to being
standing military, and it was during these
early centuries that they adopted the
teachings of the Code of Fire that still
regulates their conduct to this day

9
THE GREATER GOOD technologcally advanced
Irom h0stile places,
weil-protected
Ihe lau'va can be summed up simply; it
envirONments and enemies
Inergy shields and vast alilke
ALIEN 4U\IL!ARIES Is the beliet thatthe individual life of any Indigenous lifetornms andhabilation domes holi
perilous weather
given member of the T'au Empire is of less SVstems at bay. Railguns, IOn cannons, tire
importance than the needs of the Empire caste garrisons and hive-
itselt. Its adherents gladly expend incredible Over the habitation ZoneS,like droneports watch
cfforts, endure shocking hardships and lay sCIence
cultural centres, military Jcademies,complexes
EOws eater and down thcir lives without a second thought for Water
diplomatic cmbassies, Air caste spaceports and caste
hewaiors c: the Fie caste the furtherance of this Greater Good.
sthec thin about the other bustling centres that
eborae \ot only do light sculptures, dancing fhll the cities. Sold
eT3L reacil acknow iedge iver since the coming of the Ethereals, Tau
societr has been focused upon fuihlling a parklands grace even the fountains and peacefut
meanest settlements
sta ther also Within their bounds, aliens of
recognise
hout ceo that mant aliens singular destinv. Iith verv few cxceptions, rub shoulders in peace, with themany sorts
Tau mov1ng
Dse phsical or mental
everv Taubeheves wholeheartedly in giving through them as first anongst equals. There
aes that a!ow them to allthat they haveto the advancementof the is little of what other species
eTVethe Greate: Good in wavs Greater Good. Moreover. they believe that it might consider
7e Tau Is their duty andprivilege to carry this creed opulence, for theTau see such self-oriented
themselves cannot. out into thestars and unify every displays of wealth as wasteful. Yet equally there
is nothing of the poverty or
it s to these reasons anong species bencath their secular faith.sentient
The Tau put most other squalor that afflict,
cihers that thne great store in every achievement and civilisations. course, all who
dwell in these
Of
sacrifice that advances this goal. Thosepersonal
T au make
w0espread use of aiien who
cities have their places within
excel in the service of the Greater Good are Tau society predetermined by caste and by
SDETes io supplement their the ordersof the Ethereals. They
eTIS 0s well as many other lauded, while those rare few who allow toil for the
ams oi their crvilisation hubris, vanity or selfishness to come firstpersonal Greater Good while surrounded by
carefullv
Most biguitous are vilifed. nuanced propaganda that extols the glories and
amogst all victories of their
nese alie auxiliaries
he mercenar, Kroot
are The Tau'va has many apparent The Tau and theireminently superior Empire.
allies have little say in their
e iesset
and. to
Thanks to the unstinting benefits. own personal destinies for,
extent the insectile efforts of Earth caste the Ethereals, these are by the commanç oe
Vespid yet these are but the miners, engineers and architects, the
tip of a the Tau septs are clean and cities of subsumed
great destiny that they all must into the single
considerabie
Tere are iceberg
the Nicassar
orderly. They are would not occur to most Tau serve. Yet it
the serenely issued edicts even to question
pOsses5ed of potent of their
abilities that Tau littiepsychic The word of the
Ethereals is law and ruling caste.
no true
uraerstand, and amastery of Tau or ally of their Empire
VOIclaring the Anthrazods, contradict it. would seek to
who are put to work
mining
astero.ds íor the Greater
the Nagi smali. Good: GUNSHIP DIPLOMACY
The
worm-like
beiigs whose talent for mental
Greater Good demands the tireles
Ompulsion has greatly aided
expansion of the
to wait for the Tau Empire. It is not enough
more than one difficult search of peoples of the galaxy to come in
casie neeotiation, the Water enlightenment. The Tau feel genuine
peacetul unitil Vorgh,
roused yet so
compassion those
for
to still toil in unfortunate enough
massive ar.d resilient darkness and ignorance.
that they believe the of the Greater GoodThey
be brought message
can wrestie a
combat waikersuperrheavy
and prevail, the to all, and
intothe wonder of its every civilisation
must
ushereu
Phosiatb. whose
reality in nine ability to view forge ever light. So it is that they
slipthrcugh thedimensions and outwards,
borders in a series of growing their Empires
is a void unharrned grand Expansions and
boon to T au establishing new colonised syste
construction. Evenextra-orbital
Humnans they call septs. Each sept is ms, which
have been capital planet, or sept world,named for its
Tau Empireintegraled asinto the myriad other worlds, and can include
to the T au, Known
Human
Gue vesa orbital structures. moons, void stations and
ate auxiliaries
are continually
as uselul to growing. and Drones lead the way
their new out into the void, tiny
hated by thoseallies
as they are
have abandoned. they lights streaking through the
space as they
and unity. broadcasta messages immensityof
of hope
Whenever
Irom a sentient species drone detects
it alerts the signals
beckons their colonisation Tau and
ileets hence. From
this point the T'au
of observeisa speciticseries
protocols. First contact
ambasadors of the Waler caste, always made b
who entreat
er:l Inpe!LS
rlns
io2n w2thin
2nenomen.
art.l2ry
Stcrmsur:
Kendasni, tne ch tah
teC 1 the turn2g Crutoling
and
FORTRESSES
FROZEN o over tuncra5,
13
ot Mar:es
5SE-TE-UKN.
TCYR F.ge, open
netwrs the
rortresseS
v1tory
ortress rage
espond,
the:Dreas sar20the
Eastern Space Bates nSwept
using 1th1n tnat
tO lnterlocKing shatterea
thelrgrasp.
the th
redoubts.
1repOwer Deathnate Sure
theinvade walkers of favour. across
lakes,
tiJe Slde
On of
even the Empire cannot it enlightenment. In
centuries,and the
and islesson
the tor not re-educaion resetlng ireatorMontvhe'vd oflight
glorious
enemies cruel.boththemselves, work darkness ctermatter
worlds
speed those Yet is
they
of theit
to
Tau the than
againstforce.
their
needlessly
can sv,
that
to
and of more no
overwhelming set themanyopeniog terror
So through they Ethereals blind ofoutpost
scars
andcasle the
rescue
to standing enenmy back
prove
Good. what valuable
assets integration tor as areand the
not battle
Earth will
theare pushed Tauthere into
boundaries
the
taught
Greater the
are preserve who
darkness
Tau their
growing
Empire.
withto of As latest
theplanet's tollowing
the them
seeking Tau
hopelessness and Tau Hope
conquered.
those the
firmament acquiescence
the the world as
Forced
even
Empire's to
known to bringing 11
to will both
be the thetheir of lhese
by victory
firepower, seek of tumult lost
uniied healing havebeyond Devourer
enemy's faultsee.follows, species
before.
once the - cost,
the the of in They theyet as So theRitt
discovered
committed inhabitants Tau'va. standpoint,
threaten fron
suddenly
Good, ol then and
where are newthe planspacificd.
convince
part peacelully caste
such- once the as resources invasion
newly
Greaterbecoming at Empire,Just thebenefit diplomatic
to Fire
fervently world'
the s
should arrive
at of are Empire's
lett ingrates
to begins assessed. The
are glory its toobest cone
the thecan to Tau
be readying
ignorance.
cannot
peoples the andso will thethev
withandof they
message
of evengenerations
colonisation
the Lmpire,
Tauthese
benefits are see
all Should
negotiations
Silver-tongued -invitation intoin vorth they therejcct
world
attack,
beingslore,swifly
do cducated where
indigenous
from their
theambassadors
theEmpire.take deeperandhome the the Tau
spreading au Greater manySuch
into Good. advances.
in to most
of T they fonerplaced -RegrettablyEmpire the
be
can
peacetul hosts thisacceptance
T'au
skills
well:therelocated absorbed come
will
aliens. accept often Theirtheir aliens how
When
their
10 the the
is
al! the that
SPHERES OF other expanding ciVilisations, their progress
EXPANSION has been explosrve Each has spurred massve
lcap in technology and understanding ach
has also come with its own trauma and
5SE-TE-UKN. TCYR The rise of the T'au can be seen to develop cOsts, which Tau civil:sation has horne with
PARADISE BLIGHTED through distint plases of exploration, characteristic stoicism
conquest and settlement known as Spheres of
repae th Verdart wor ld of Expansion. Lachis marked by along build up THE FIRST SPHERE EXPANSION
Kelll for coG0ia1icn, Plagu of resources and materic), after which
Marises of the Orath Guard bave
Theinitial surge out into the vod saw the I au
continual waves ofexploratory missions colonise the dense star clusters around their
already made landfall there, hone world. Thc first eight Tau septy were
and military canmpaigns follow. In this way
horver, po! ut ing the planet's are new scpts secured, which in turn forn established during this cra of enterprise and
Eeat ato and rivers. TheT'au the jumping off points forthe nextSphere adventure It was an era when themight and
a1tack and foet 1d crealure of Expansion. value of the Fire caste was fully appreciated bv
perpr fr oni tainted watrwayS in
hei thousands.
the rest of the Empire, for many worlds plaved
"1he events of the Spheres of Expansion have host to hostile alien predators that had to be
ocCurred over thousands of years. Süll, when climinated before colonisation could begin The
sct against the immensc distances involved in Water caste, to0, proved their value during the
voidfaring and the comparative pace set by First Sphere Expansion, for it was they-with
the aid ot the therealk whoacimatisetthot THE THIRD
neople to the notton ot hetriending and then SPHERE EXPANSION
incorporating cven the strangest aliens nt Ihe Iau Impire was alnost tc acy trsnchit. THE FATE OF THE
the mpite third great cxpanson when an Ork la 2gh' FOURTH SPHERE
of unprecexdented erornits spiied fro the The erd ofihe Thiri 5onere
IWestern Veil Nebula tev attack the lior la Epansion sau the T 311 Emoe
ali theit ctiorts. though. there wax one grmp nemmerd in by the fires gf the
that coul3 not be absorbed nor even reasoned Sacea and Taun Septs Snhegar theorcat
with. It tok manv cnstly disasters before the IWar of (ontederact dur:ng whtch Aun'\. Damocies Gult the devastation
7au2ccepted that the Orks who proiferate now Ethereal Supreme, brought the entire Iu left by Hive Fieet Gorgon and
Impire together as a unifted war engune to firt the awakening Verrons sf he
thoughout cvery region of the galax1
too savagc and hostilk to ever benefit the halt and then deteat the Orks. Sautekh Dynasty The Great
(ater Good Rift had openecd and the Tai
Near the end of the Seond Sphere Fxpanson. looked p at this phenomencr
The First phere Expansion ended only when several of Puretide's most promising pupils had with deeo disquie Frished
the vast distances of space slowed progression been placed into suspended an1mation aga1nst by the Erhereals to ind a
to a crawl. It was time for the Earth caste to a day the Empire would need them most. It solution to the Empire's
was during the Ork invasion that Aun Va had sudden isolation the Earth
develop new methods of spacefaring and for caste fashioned anew device
the rest of the thinly spread Empire to regather Commander O'Shaserra reawakened, for he
itsstrength. knew her time had come. By the end of the war. from cannibalised Imoera and
which raged for twelve tau'cvr, Shadowsun had Kroot technologjes The L-38
THE SECOND made her name as the greatest Commander Slipstream module created a
SPHERE EXPANSION in Iiving memory. She was the hero of the Fire bubble of anti-matter arourc
In the build-up to the Second Sphere Expansion, caste, victor of Vay'harrah, the dawn worlds of a ship then propeiled it iast
enough to pierce the skin af
theTau developed their first Al, incorporated Kormusan and the Kresh Expansions. Moreover.
countless more alien auxiliaries into their the Empire that revered her had achieved a total reality itseif Initial tests were
Empire and grew greatly in number. Then the war footing during the conflict, and its armies Successful. though its invento:
Earth caste of Fal'shia Sept invented the ZFR were now filled with blooded veterans buoved Fio'vre Ka buto warned
Horizon accelerator engine, which could propel up by victory. Knowing the moment was right, that much more testing was
Tau voidships to near light speed. Only then Aun'Va ordered the Third Sphere Expansion needed Aun Va brushed as:de
did Ethereal Supreme Aun'Wei order the Second to begin. these concerns and amassed
Expansion to commence. This new undertaking a new fleet to begin the
was to prove even more dynamic than the first, New Earth caste advances saw the T'au Fourth Sphere Expansion irom
with more than a dozen new septs colonised voidships travel faster than ever, and with Numenar Point. AIa word rom
over its span. The name of Commander Puretide stasis chambers on board that could transport their Supreme Commancer
dominated this period of T'au history as he entire Hunter Cadres in suspended animation. the armada engaged cheir
led masterful campaigns to which the septs of The expansion surged across the Damocles slipstream dnves as ene
Elsveir, Tash'var and Au'taal owe their existence. Gulf with Shadowsun at its head. The Water The empvriccatacivsm that
Even the battle-loving Orks feared to face caste had performed decades of preparatory followed was bevond the
Puretide by the time his career neared its end. negotiations amidst the distant alien worlds. understanding oi the Tau, bu:
and so Shadowsun's forces claimed dozens of it swailcwed the eparsion
Towards the conclusion of this period of new planets in spectacularly short order. She fleet whole ard let a churning
expansion, the Tau pushed forces across the drove her armies deep into Imperial space. vorter of unreality in its wake
mysterious Damocdes Gulf, encountering culminating in the crushing conquest of
the Imperium for the first time. Water caste Agrellan, which was declared the capital world The tleet was beiieved icst
iegotiators knew initial success here, and of the new Mugulath Bay Sept. Worse. the TauEnpire ncw
bzought a score of Human worlds willingly found itselfunder constant
into the Empire before the inevitable Imperial Some Tau naively believed thev had the assault. as though the Creat
retribution came. Driving the Tau back across Imperiunm in full retreat. They did not Rift had driven the rest Oi the
ihe gulf, the Damocles Crusade carved a appreciate the scale of their error until the galaxv to madness. For the
bloody pat!h through Tau space before finally cataclysnic Imperial counter- attack canne. first time in miliennia, hope
being bled of its momentum by Commanders Only the unexpected aid otO'Shovah and his within the Empire faltered
O Shovah and O'Shaserra on Dal'yth Prine. rebels saw the Tau spared tron utter deteal Then came a solitarv signal
in the neat grinder that tollowed. yet still it relayed trom asngle drone
Jn the wake of this shocking contlict,the proved horribly costly. Aun'Va was slain b evploring beyond the Zone ot
high-placed Ethereal Aun'Va sent O'Shovah nightimarislh Impernal assassins, though his Silence. Upon investigating.
back across the guli to attempt further death was kept secret. At the same tme, rathe the Tau were amazed to find
conquests, only for the Commander and his than accept stalemate at the hands ot upstart that drone orbiting a spiralling
followers to deser in mysterious circumstances. xenos, the Inperiun unleashed an archeoteh wormhole and ransmitting
At the same time, the horror of Hive Flcet super weaponwhose tires blckengd Agrellan ident codes trom the Fourth
Gorgon ploughed into Kelshan Sept.The and spread across the Daoles Gulf to drne Sphere Expansion Someone, it
ensuing battles drained the last of the Tau buth sides apart. l was an atrocity on ascale the seemed, had survived
Teserves before the invaders were defeated. The Tau had never imagited, and it cded the hird
Second Sphere Expansion was at an end. Sphere Expansion ingrisiy fashion.

13
THE FIFTH SPHERE EXPANSION The survvors appeared haunted, espealiy
lhe T'au named the wormhole the Startide inthe presence of non Tau it was oniv by
Nerus and sent drones through it to exchange the insistcrnce of the Ethereals that Surestrike
messages and geneticsamples, confirming allowed alten auxilharies to hoard the gate Exen
the surivalof the Fourth Sphere fleet. They then, hus warriors trained pulse rties on thent
fortiied the region around the anomaly constantiy. What had become of the Fourth
until it was as well-defended as T'au Prime Sphere's own auxiliaries was a mystery. though
itself. Only once they were certain all was dark whispers spoke of forced exiies and even
55E-E-UKN.TcYe inreadiness did the Ethereals send the Fifth Inass iqu:dation. Some theorised the Fourth
THE FIATOV sphere Expansion fleet into the nexus. Sphere Tau had witnessed something pure
CONFLAGRATION being corrupted beyond countenance, and now
Nestound optimism invigorated the Empire. placed the blame at the door of those aliens
1aves of colon:sts sought to take part in the inducted into the Tau va.
grand Fith Sphere Expansion. Shadowsun
was revived trom stasis to lead the journey to Now it had begun. however, the momentum
reunite with Commander Surestrike's survivorS. of the Fifth Sphere Expansion could not be
nOea. nava lenes bate, a Massrve commands of each caste joined the allowed to falter due to such mysteries. Even as
muster, tor the dangers beyond the wormhole investigations continued, colonisation forces
ae, iotillas woulddoubtless be great. Even so, what the Tau pushed out from the Nem'var Atoll through
found there shook their conviction. Arrayed the region Humanity knows as the Chalnath
around its exit-point was a ragged collection Expanse. Fourth and Fifth Sphere forces tought
¿tutal nex 2Se, of vessels, deep-space arcologies and habitat
a.ready erhaUSted
side by side, soon encountering oldfoes such
pods. Several craft had been disassembled and as the Orks of the Fulna Nebulac, as well
remade into a hexagonal structure ringing the as many new aliens. The first campaigns ot
wormhole, its wcapons pointing outward into this Expansion were successes, vet they were
the darkness of frontier space. A hail across the tainted by the controversial actions of the
comms welcomed Shadowsun's mighty flect to Fourth Sphere T'au. Massacres of non-Tau
the Nem'var Atoll. indigenes; battles in which casualties amongst
alien auxiliaries were intentionallv maximised.
Shadowsun and a cadre of senior Ethereals atrocities such as Dul'un Lakes and the Eight
debriefed the haggard Surestrike and his Days of Infamy: all built a picture of Tau who
command staff. The Edification Corps were willing, even eager, to air their new-tound
restricted the information flow between Fourth prejudices in the form of violence. After the
and Fifth Sphere personnel. Despite this, Kroot uprising on the colony of Ky san, the
disturbing runours circulated. It was said the Ethereals removed allalien auxilia from the
Fourth Sphere vessels had been becalmed in contingents of Fourth Sphere T'au. Several of
anightmarish sub-realm and that unnatural their prominent Commanders were subjected
aliens had set upon them. The creatures defied to the ritual punishment of the Malkla before
the laws of nature. They manifested suddenly being returned to the ranks or sent back to the
from thin air. They draggedout thetorments Empire for re-education.
of their victims, drivingalien auxiliaries mad,
tearing ships apart from the insideout and Despite these tragedies, the septs of Fesadan,
seerning to feed upon the growing pain and Kortal and Yo'vai were soon establ1shed
terror. Such tales were terrible, but somehow
Worse was the survivors' reticence to talk about
and thriving. Beyond their borders, the'Tau
the nysterious manifestation that dragged them
confirmed the presence of bastions of the
free and torea great furrow through unreality omnipresent Imperium and braced tor the
inevitable retribution for their colonisation
in theprocess. This, it appeared, was how the ettorts thus far. To their surprise, the Human
wormhole had been lormed.
systems appeared heavily disrupted, their
communications and interstellar travel minimal.
Spy drones observed sprawling cIvil wars
and uprisings on many Inperial planets. Far
from massing fora counterstrike, the Humans
appeared mired in their own troubles. Yet
before the Fifth Sphere torces could exploit
the foe's weakness, another threat emerged.
Rloatcd rust cahed Human warshs burst Irom The battle ot the Atoll had mauled the Eifth
some neplable sh realm and attacked the Sphere let. etoshaserra did rnot allow thss
Nem var Atoll itsclf to halt thcir progres Instead. the I au pushed
out into Human svstems riven by internal
STRANGE CONFLICTS stife. Here and there the \Watet caste found
Ablocdv naval battle tollowed. Identifving populations desperate for the succour of the
the enemv as the eath Guard. O'Shaserra Tau'va Yct the Tau also found (iuc'la. or
Anew this foc could not be permitted to pass Humans, tainted by alien mutation. or else
through the wormhole to threaten the Fmpire fallen to the insanty that was now becorning
She recalled all Air caste vessels that could deprexsingly familiar Meanwhile thre worids
reach the Atoll in time. The Commander then that did resist clung harder than ever to their
raced to the aid of the outmatched defence fanatical faith. The card1nal world of Astorgius
tleet. orchestrating cunning Kauyon strategies was especially costly to pacify thanks to the
from the moment she entered the battle-sphere. zealotry of its defenders, while on Cestis and
Gunship squadrons lured enemy warships into Saint's Halt, black armoured Space Marines
devastating crossires. only for the foctid hulks struck with disturbing insight. In the Pekun
to soak up impossible punishment. Plague System, it was the alien Human hybrids who
munitions rippled through the void to stave in gained the upper hand, forcing the Tau to
Nicassar Dhows,or chew through the hulls of employ stealth insertion tactics to destabilise
Tau colonv ships. Punishing boarding actions their warring foes.Gradually, with great etfort.
pitted F1re Warriors against hullking brutes the Tau claimed oneworld after another fo
whospread their weaponised phages through the growing Nem'yar Atoll. Further and further
the Tau ranks. Fearing her efforts would not out spiralled the conflict, drawing in fresh
prove enough, O'Shaserra senta prototype Imperial forces, rampaging aliens
messenger drone streaking back through the and contingents sent from the
wormhole, warning the defenders in the Zone of Empire or else raised amidst the
Silence to ready themselves. Despite all the T'au freshly founded septs. The T'au
could do, aportion of the Death Guard fleet had made great strides upon this
muscled their way through. In that moment of new front. A mighty adjunct to their
despair, however, the remaining plague ships Empire was growing from bitter seeds, yet
disengaged. Shadowsun and her comrades the fight to defend and to expand that
watched as the enemy melted away into the territory was only just beginning.
void, leaving devastation in their wake. Stranger
still, as the days stretched on beyond the
wormhole. no enemy craft emerged. At last, the
Tau were forced toconclude that none would.
Yet still the defences in the Zone of Silence
remain bolstered and vigilant, lest a foe thought
vanished should emerge again.
Aun Va has ived countiess itfespans even lor
an ttihercal Yet hus peopleaccept this 2s vimply
another fax et of his legend Ite is to them an
Icon of longevity, stability and purpose whe
mortalitv could never be countenanced This :s
untortunafe, as the true Aur Va s alreadv dead.
slain by an Imperial Culexus Assasatn during
the apocaivptic concasion ot the war hevond
the Damocles(ulf Knowing the cataclvsm:c
impact his death would have upon Tau soCiet
the Ethereals have since emploved soid lght
technology coupled with Al personality
matrices to give the Etherea Supreme a
simulacra of life bevond death that has, thus
far. fooled the worshipful masses. Of course his
Honour Guard mav now never leave Aun Vas
side. and none mav ever be permited to touch
him, for the labvrinthine deception must never
be revealed.

TAUMILITARY
The Fire caste form the militarv mainstav
of the T'au Empire. They are professional
soldiers, trained and equipped to the highest
possible standard before being deployed to
wherever their people need them most. The
might of the Fire caste maintains the ongoing
momentum of T'aucolonial expansion and
forms the final argument against those
who would impede the advance of the
Greater Good.

AUN'VA, THE The warriors of the Fire caste are trained trom
ETHEREAL SUPREME their youngest days and indoctrin ated into
Aun'Va is the oldest and highest-ranking of the traditions and philosophies of the Code
the Ethereal Council. His voice is law across of Fire. They are raised to value honour nd
the entire T'au Empire. His hand is visible in reason. They appreciate the appliation o
many of his people's greatest achievements. balanced and well-thought-out strategy and the
Aun'Va is revered almost as aliving deity maintenance of selt-control - never wil! the Fre
and the mere rumour of his arrival is enough caste fall back into the madness and barbarity ot
to double Earth caste production quotas, the Montau.
propel military conquests to their victorious
conclusion, and trigger countless sombre yet To this end, the central pillars oe Tau ml:tarv
jubilant ceremonies. doctrine are superior mobilitv and the
application of overwhelming hrepvwer. Not
Despite his irreplaceable value to the Empire, for the Fire caste the costly last stands, pyvrrh
Aun'Va is often seen upon the forefront of Tau victories and ghastly meat-grindersfavoured bv
military campaigns. He does not seek to fight Humanity or the Orks. For one thing, theugh
himself. Rather, he allows his awe-inspiring it spans many star systems, the Tau mpre is
presence to drive the Fire and Air castes to stillminuscule when examined uyon a galactie
fight like heroes of legend. The Sioca System scale. Its population is only so large, can onlh
victory: the Pronouncement of Mount Scion; replace its casualties of war so fast, and struggles
the reimarkable El'yash Gauntlet: these and tokeep up with the demands of ever expanding
countless other tales are beloved across the colonial borders. Were the Fre caste to throw
Empire, with cach painting the Ethereal away lives without good reason, theequation
Supreme as the architect of absolute, glorious would become impossible to balance. Yet more
triumph. Nor are Aun'Vas achievennents than this, the T'au scorn such wastetul tactics
restricted to the battlefield, for he is an orator as the last retuge of the terminally inept or
and negotiator of sublime skill and has brought barbaric. NoFire Warrior would hesitate to lay
even the most challenging alien species into the down their life if they belteved it would further
Empires fold. the cause of the Greater Good. Yet they would

19
ccddehtualtics should fate o nni),
ont the bate phe
vedappiny asult trom titrent directons, 5SE-TE-UKN. TCTP
the Lnpoyiny ther mobity and firepuwer METAL LEGIONS MA RCH
Nte e vesatile anddeally evn bctorc tokeep the eoyotl batance In the cnd, the
1a lomg nthe orbital suppost povded by deio to ha Montka or tocall it off lies
iheu Al aste allhes n Ohe vot above Uis ot with it, Coander but cather with troops
Ianat a hme honcd toceon. yet nthe groundwho have the best vesibiity So
alvays wlling to adap and devckp tuther ithtay Mont'ka allacky are called dewn of the 14geodaj Commar
0ihatt mipht beller seve he Gtcaler bytusted teamy of Pathfnders behind eney
Good Iundaniental to the opctalton ot lines,while the suCessful exeuton of such an
thv attg cdge military mane ae the allack brnps great honour to Patthfnders and
hutosohes o war that | eWatos must Commander both
tive o master to trslf prail
0Lbe Coanders cver to lead or to teach.
TACTICAL PHILOSOPHIES he faned Commander Puretide was perhaps
By lar ihe two 0os cOmmon tons of militry the yrealest master of Montka, Kauyon and
liNs uscd by the Tauae Mont'ka and of other more unusual philosophies of war.
kauvon Iah metlod is taugbt in depth by the (Gievously wounded toward the end of bis ife.
grcat Fre caste academies, hd cah has its own Puretide becane ahermit, spending his last
adherents amongst the masters. Both styles ate years conmiting lis accumulated wisdom and
basedon huning tehmqucs that date back to Cxperience to posterity. Ile wished to pass on his
the caly years of the Tau's evolutionary and uniquely balancedstyle of warso that, alter his
oral development, cach representing oneol death, others could build upon his successes.
the two broad approaches to ensnaring and
slaving the quarry. AIl Pire caste academies, fron the world ofTau
itselftothefar reaclhes of the Empire, teach
Kauvon, which roughly translates as the patient Puretidc's work. "lhe most promising students
hunter, is the oldest of the Tau ways of war. perhaps only one inevery generalion Can
This style of combat relies upon employing stillapprentice directly under thetutelage of
One or nore lures to draw the enemy in, before Puretide himself. Ihese clite disciples spend
closing the jaws of the trap upon the loe once timewith the old master thanks to the Earth
they have committed. The lure itselfmay be T'au caste's holographic programming technology.
teans,striking then feigning relreat, Ih may be which provides an interactive Al thal thinks,
enemy lorces intenionally cut ofl and tricked responds and contemplates, lhe Ethereals
mto calling for help, or battlelield assets the tightly control access, but
CnemY considers loo precious to abandon to the those few whomeet
Tau. Irue masters of Kauyon enploy layers of the requirements join
Ontingencies and multiple mobile lures to pulI Puretide at his relreat
apart their eneies' cohesion before striking atop Mount Kan'jion
with sudden and decisive fury. Dal'yth rime. Despile
his etlorts, few -il any -of
Mont'ka is the other leading Tau military Puretide's students have
philosophy, and it is both aggresive and risky grasped thefull scope of
to execute. Translating as the killing blow, this his balanced enlightenment.
strategy centres around highly mobile altack Yet names such as O'Shovalh,
lorcesidentitying ky targets andassailing them O'Shaserra and the much-feared
with overwhelming force before withdrawing O'Kais are associated with the old
to safely. Timing and intelligence are key master's tutelage and-while none
lo Mont'ka - launching the atlack against mastered true balance like
inadviable odds, or at an inauspicious time will their master belore
Iikely spell disaster. hus do the Fire casteplan cach emerged as a
everv detal of their strike betore it is launched, savant of their chosen
turther bulding in contingencies to prevent martial philosophy.
Muitipie teas are ombirgi eneath a
S0ETALRANAS
tar the mostcom mon of these omaons
hetunter adre a tacticanegtated
uiate these names s the are meant hattietieid tore bult atound a core of
m e tcmeavers ot subtie meanine dependert upon uhh Fire ariors bst furtherincorporatin
Dthe anehas rom ndthe nuanceplaed upon each word batriesiiits arnmoured transports and
sytem hois tnue thghouathe castes doubling to those in the Tau gunships alie auiar, un.is and moorle
artiller The orecise compositior ot each
Hunter Cadre varies depending upor
entTa nams the al-motant pretv th at states which available assets the strategic sit uat.on
wee bo These ae Sha tor the Fire caste Fio for theEath and the preferences of its Commander
Cae te caseanc Por tor the Water caste Net is the portion that Regard!ess of their speciic makeup
7be i ar change saT au advan ces - in the case of the Fire however. Hunter Cadres remain the
atE pessethe infamous Tras by Fire For each caste the translation dependable and adaptable mobile
tesc 2nks uld be subth dferent Within the Fire caste. they are best mainstay of most T au deplovments Tree
are numerous more specialised types of
cadre standardised within the Code of
Fire. the Rapid Insertion Cadre. which
comprises only battlesuits. the iniltration
e -le possibl ight
Cadre. made up of Pathfinders and Steaith
battlesuits. the Auxiliary Reserve Cadre
C-mnange which fields only alien auxi!iares. the
Armoured interdiction Cadre. which masses
e1mes the name oithe sept that the Tau hails from Each sept has their
Oa EDE0r be it tor wisdom aggression. innovation or other predominant
Tau gunships in a devastating direct-strke
formation, the list continues and is aiwavs
re : ac so the sept rame bnngs with it certain connotations.
growing. for the Fire caste encourage
innovation in the optimal dep!ovment oi
The .a component is the inivicuai name. This is earned in recognition of
both new and existing military assets
ach.evement and a T au can gather multiple such names over the course of
theves in the case of those with many such monikers it is common for
Contingents. or tio've. are temporary
assemblages of multiple cadres and are
-s 2 eampie o now a Tau title translates. the name Shas'o Viorla Shovah
formed for the completion of specific
2: Mon yr car be oroker don as follows the individual is a member of the campaign objectives. Acontingent will be
Fire cateShas hoids the rank of Commander lo). hails from the world of commanded by its most senior Commander.
Vioriaicria. a1d has personal naes that translate as far-sighted (Shovah). except upon those occasions when an
SKilfu tais znd blooded iMont yr). However. this Tau is more commonly Ethereal chooses to take direct command
kow asCSrovah or Commander Farsight themselves. Upon the completion of its
stated aims, the contingent is dissolved.
and its elements redeployed to new
contingents as the situation requires. in
TAU MILITARY ORGANISATION recent times, multiple contingents hae
been gathered into still larger
The Tau Empire's military campaigns formations
known as communes, or ka'vaal It is a
vary in sCope and requirement, from
symptom of the ever-growing scale of the
localised policing of alien piracy or remote wars the T'au must fight that Such a sizeable
special operations beyond the borders formation be required at all Yet there is
of Tau space, to full-blown
expansion
fleets whose duties are equal parts rapid no denying communes have proven highly
colonisation and martial conquest. Thus, effective, especially when they combine
thestrategic composition and contingents from different septs in an alloy
of the Tau military is kept fluiddoctrine
inorder
of specialisms and mutual cooperation
!O allow the different
castes to work in Lastly, all the Tauforces committecd to a
optimal conjunction single location or war zone are referred
The srnallest unit of Tau to as a coalition, or shan'al. Each coalition
military
organisation is the team, or la'rua Within is ruled over by an Ethereal Council. It is
the context of the Fire
caste this is a
further made up of commands, known as
forrnation conprising between five and uash'o, which are the forces committed by
each caste to that location of
tweive soldiers including a tearn leader. the war zone
who may or rmay not yet have For example, all the Fire caste
rank of Shas ui earned the the world of Ulmeth would be fighting on
referred to
collectively as Fire caste Command Ulmeth

22
O'SHASERRA
COMMANDER SHADOWSUN, SPE ARHEAD OF THE GREATER GOOD
Amongst the finest pupils of Com mander Puretide, 0Shaserra is the foremost living proponent of Katyon, and amongst the
T'au Empire's most iconic war heroes.Clad in her highly advanced XV22 Stalker battlesuit, Commander Shadowun empiovs
her strategic genius to orchestrate elaborate battle plans,all while engaging and destroving the enemy's most valuabBe as ets.
More than four hundred vears betore Having been revivihed upon the order Since that day though he has een
the present dav. the humble Shas'la returned to stass Tmote han e.
of Fthercal Supreme Aun'la and given
who would become Commander command of increasingly sizeable Tau Commander o'Shaserra has emaie:
Shadowsun was the prod1gy of the Fire forces, Shadowsun demonstrated her the champ:on of rhe Emp:re ít was sne
caste academies. So exceptional was genius at Kauyon warfare time and time who ledthe Third Sphere Expansion
her pertormance that she was given the again. Yet it was her audacious strike to to so many ori0us itores. ind wno
opportunity to study at the fect of tihe ensured the estabiishment ot septs hat
endthe Kresh Expansions that sealed her have endured bevond the Damocies Gu
great imaster. Commander Puretide. reputation as the Tau Empires greatest
hero. She led a Stealth Cadre into the ever since. During that conthc: she ed
There she continued to excel. Despite
being Puretide's youngest pupil, she heart of the Ork encampment to land the the assault that conquered the worid
outstripped all of her peers bar one, killing blow, timing her attack to coincide of Agrellan in a singie day andit ws
Commander O'Shovah. O'Shaserra with an artificial eclipse and using Shadowsun also who outmanoeuvred
and O' Shovah developed a deep and low-flying Orca dropships to deploy and struck down Corvin Severax, ihen
abiding ivalry that pushed both of her entire cadre by jump-jet direct into Chapter Master of the Raven. Guarc
them to ever-greater feats of excellence the enemy lines. Under the cover of this Space Marines. It was Shadowsun.
in the name of the Tau Empire. That unnatural darkness, Shadowsun and her too, who spearheaded the Filth spnere
rivalrv carried over tothe bloody elite warriors silently picked off the Ork Expansion's leap into the unknOwn
campaign upon Dal'yth Prime, where leaders one by one. O'Shaserra herself bevond the Zone ot Silence. in the
the two Commanders between them expertly hunted the Ork warlord, cutting Chalnath Expanse she seured mun
bledthe momentum from the Imperial him down with precision fire before fresh victories and mastermnded
steamroller ofensive. It was 'Shovah's ordering the rest of her cadres to launch system-wide campugns ot conquest.
dynamic deeds that gained greatest their own attacks. Shorn of their leaders, Some were subtle and diriomatik. others
Tecognition during that fight, yet none the Orks collapsed into panicked anarchy overwhelming martua! musterpteres
of his Mont'ka tactics would have been and, by the time the sunlight burned
possible had it not been for Shadowsun's through the artificial veil, the battle was Following her impressive ictorv on
meticulous Kauyon strategies. over. On that day, a new Fire caste legend Astorgius, Commander Shadowsun
was born. turned her strategic genus to once igun
In the wake of that conflict, Commander battling her oldest oes, the rks. ust
Farsight was selected by Aun'Va for a Promotedto Supreme Commander, numbers of them had been drawn bv
daring new mission beyond the Damocles O'Shaserra made her address trom the the three sided nd unarch canpaig
Gulf. Shadowsun - along with a number Mont'yr battle dome, the site where raging through large swathes ot he
of Puretide's other living pupils was sent Commander Farsight had famously Chalnath Expanse hev poured trun
into suspended animation in preparation trained. Arriving resplendent in a new the Ful'na Nebulac n ragtag nv asi0?
for a time when the Empire would prototype XV22 batlesuit gifted by the tleets. With the Thaxarnl, Riato atd
require new heroes. No doubt a restless Earth caste, she was a sight to stir the Barovr systens barelv puthed. and
andcompetitive being like O'Shaserra martial hearts of all who viewed her. tierce contlict stulraging on halia doen
With the entire Fire caste watchng. other tronts, O'Shaserra was unw:lilg
chafed at being consigned to the long
sleep while her rival continued to win Shadowsun began by liring her weapons to allow this new nendue to destabiise
victory after victory for the Empire. Yet at the statue of Fursight, obliterating the the pre4fiOUN e\nonot the Nenvar
she showed her true dedication to the etfigy of this hero tutned deserter. As Atoll Deplovng her terres in a conpiex
Tau'va that day by accepting without the dust settled, she outlined the new web of iterlockutg posiions throughout
question the decision of the Fthereals Campaigns the Tatt Empre would soon the \ylas, Metsah and Asoda Systems,
OShaserra knew the time would conme embark on. She spoke of honour, the she has bcyun adetailed militry
when she would best serve the Greater sacred Code of Fre ahd the all -impertant canpaign with Kauyon philosophy at
Good, whether that would take decades, law of the T'au'va. Afler this address, its heart. In this way she plans to bleed
Centuries or millennia. So it did, during every Fire Warrior shouted inone voie, dry the Orks moientum andutter!v
readv to follow their new Commander to crush the threat they pose tothe Fiíth
the Great IWar of Contederation against
the overwheiming Ork threat. anv end. sphere Expansion.
Might of Empire
Dsero
Dnhet-laring
-NEnems 2cis
2stey 2pns Frcngns se tu wthin
Crisis martial
evensoldesuPrema. bartiesuits
I: 1sngleaneand were combat
h 4CrasisexepuOnalivrlaes a0se rS he
BATTLESUITS
CRISIS
N\S n he applications, categorv
The martial of
whom
weaponapplication is
innovative
itFor of ofwar ofThe
o he
sz the
overcoming THE
barieii
hzor.
armour. ot be worn ot progrs marks otal toe. those
wth 2u potent Tau pionee ncari th battlesuit
trom and thatBatlesuurngorous Onsidered. L must skill. wiltl toThanks war.
ser Lnlauchng 2r2r-inng who b mbolleaping image hattiesuits armour of
20re
atranced
battsis Fir mav
commitment arsenl of i as war
granted. inest
alo od i: alow a
suppot Integtaled Onir
serve combination au ever I1HERO
the and of better suithowever,
wvartare. renlous embodies
iamers absorpuon boasts Standingpowertu raining ciose bave to rçot to with both. any is
bois sng the he
pOSseSS warTios ncurable
eventhing represents T coming
into th e advancing warriors embiernatic
bonds
Barrlesuit
Teams
torge cn and tour is thar invente
roded Sstems \& dense plo: jet earned n deploved morebattle. near Most itchallenge
surse irDou-meiung ofiow ours computatonal twice hethen auT teams +th
battlesuits seltiess to is
to and with to into their badge of their S
Mants bufers
nanoNtline topak Who ignorance
ideologv of the limitless technoBogv.
ofsuperior MANTLE
the atmospher mount jaw-dropping
sKi m the rank must $ and new by and the
cannons. These the combat. technologica
Fie ingenuity in
au use s2erithces all, th of
wath each betorr have Fire operators the philosophr
height muh-COveted of battlesuit no \8 innovations
all soon diversifving it
ofire rough the
protocvpe and pas cate bonour
2s dropships.
aTOSS
rerulsor other Shas caste
trequentlv Earth
indude man hev proen Tushed
and the is caste T'au
to Oten muupe their Cisis becamc of a the
th tuson of stands time. broad
over ui those as caste
a can to and to

Saith thet ifdarnng


canrins in are their tendenaes
Ieams roleswould the highlv relative
are winors But
Stealth suitable and mustextended s silence
missions, idennn,
enemy,the to To territov.
etremelv taderubble In
environment. such
devices.,
least almostdetertion eftect destrov,
trom intelligence
of Theseintegral sleek purpose
independentlv o
BATTLESUITS
STEALTH t A i rtelenicis
lonepXV25 e uis att tor
fror such. irght peial heing
priimepsition, kno Ethrezls
that rare, not earnei further thog
fusion et unusual have into some armour surrourd woes
suiies soon regimented Ieams. wTth that nodes XV5 s both
rowhete,
UT
parks but of l or iust let ot seamlesslv and stealth and operations
is Gupcdwhtabrl
mhe unpredir suh periods and dimcult the andegree wholeat
is Ior these completed
stealth the plavs situated Stealth to lazger
TRpung
basters that tor beome
that if as other render lone embattledcover. reus of contounds
to and
theretnhltrate of
and mindsets
thenr Lnthe best IS Few 7th
obsenomms soStealth
Teams backgTOund. A ot i
2 veterans rank have `tealth mve havo the held seek
have war those
tstament squds without Tau them nux
targets even in
allowing
warrors are the au aef
shredding
makingStealth
tatcal grester use and among suit of Criss bearerabout Sut armies. ;nts. itke
Pantng str outsiders to with tew rest
won andr0re who ndShas their torces out itv, Team
wuntracked sound.
wath generators vulnerahie
for enen bettrr
tr
ot sirutured have and trainingsetk e hen oftcath
tounding whole but l tor
making torests
such as theit w:th the irotre
tures baltlesuits
ountls the leams
istguiante ble or th e a this tols ther and
behav0ur than their
innovalions in to ui whle enamis ines
grrte
In to loki002
. staniing can
heat ful bocv
homing and toes are othet the I toInal undetetable
to greater
a that Thev th2The ottet.pe ng sh
makes Thetalntsgiven entriity 2uon be
2
cnsurtourding iie distortior
zsspectrum target:
cadreser ieIr:s h
a operate on themseivs ther and armo" gathe: freot ted
vehe
with lps wsom thesecuurepOshe operations
considered
he W2T0r or wearing ponet
sio borders their efetivei
to in to possevs
Fire ohet 2e stes
besos burst strixe wars and Thev Stealth up and raits the open at bler:
theor he
»th as ONe tor of o tor

the gained perators


the Tome
cOverr heist the Tnges pe-eteC
amorg
Stealth iTOmyears CLASSIFIED
E:heres ahat hethrust
remarabe
Fire Since irenamed
Choss
aas teveSie
he sIs Bocsh. emarKe
Oaiyacentallnumes upon ranspctec Batiesurt
DEVELOPMENTS Until
canny benent orders
other caste wicer s2ssinaton recenti
that into Ot Team PCs
populany Chostkee
sIBat
are Empire Station of
ne was
have marKs ot anen
hourhe to
even
da attne
Aun
a0andoned Shas were
et imeret 3 estnced he
to heTau seret
! ot
$20otage va
ioamong
et suits :he vechose.
eve speate morae Carcina nimsei
e ac see
es acit c
0r
while the have seo
ane to
X195 GHOSTKEEL BATTLESTS the death kncll of tanks and fortificd redoutbts
alike Rather than firing a single. powerful
tkthe lohostkgel is a hrghlh ctBective shot.hgh eld missile pods untcash huge
traon ounts an arra ot reulsoT batages otexplesvesthat make short work of
ets arara.e suiyed wth an hght veh:c les and tntantry hordes Stabilisers
arNena heavt weapon and issported b and recol units only add to the Broadsides
wealth n hugh eh harcware and counter destructve potential. rendering cach shot
0 wartar suites 151can tear apart muit1ple imes more accurate. The sheer mass
eaimoured squadrons and massacre enen of the XT88 is further incTeased bv its layers of
niant in sudden ambnshes the firestorm of heavy armour. ensuring that once established in
thet oniaughi so urous that the foc behcves an optimum hring pesition it can withstand the
who a ymust he attacking themirom an punishing eneny fire that a battlefieldasset of
cnexPiec ouarter its power inevitablv attracts

EshGhostkeel s pioted bra singic Shasc. XV104 RIPTIDE BATTLESUITS


¿tormer \ 25 Siealth Ieam veteran. This
These enormous battlesuits possess densc.
tocused indvndual is supported b an Al that nanocrystalline alloy armour yet are highly
assests hem in operatime the Ghostkeel's manv manocurrable thanks to their large jet packs.
omplex sUstens. and monitors their phvsical The destructive potential of the XV104 is
and pschoiogcal weil-being during extended equally impressive to its mobility and resilience.
operations As Ghostkeel pilots spend long With aheavy burst cannon they can unleash
TeTiods iNolated in enemr territor, many form
infantry-slaughtering fusillades and their ion
uusual strong honds with their battlesuit AL. accelerators are the bane of enemy armour. A
in somne cases thesc warriors come to preler the
plethora of other armaments are available to the
COTIpanv of their suits Alto that of others. suit'spilot and sophisticated AI. Smart missile
XV88 BROADSIDE BATTLESUITS systems controlled by targeting algorithms XV85 ENFORCER
can eliminate concealed enemies, while MV84
Mighv waikers, T8S Broadsides are designed shielded missile drones cripple light vehicles. BATTLESUIT
to ofierpotent long-range fire support, and do It is the Riptide's experimental nova reactor,
s0 at the expense of speed and mobility. Built however, that is its most potent asset. Within,
upon the chassis of the Xl8 battlesuit, XV88s dark matter is fused to produce energy on
ao not possess a jet peck allowing them to wield a scale close to that of a small star. Though
huge heav rail ritles or high-vield missile pods. potentially dangerous, the pilot can use the
The iorme: are powered bv particle accelerators reactor to overcharge their weapons, shield
with shots capable of penetrating thick plasteel and jet pack thrusters to become a powerful
cven a lang ranges, their whip-crack sounds force of destruction.

XV8 CRISIS
BATTLESUIT

XV25 STEALTH
BATTLESUIT

FIRE
WARRI OR

36
iietrs, Mattle. bat thestcely

t boMitedtoy the
Caste for the o s t .livesthe
s Catmazethey ntct Working:

1JEe EPGEDSJDE
ELTILESUIT

XVO2 PILOT
BATILESULT
SELECTED T'AU
SUPPORT SYSTEMS:
CLASSIFIED X901-86

11ULTI-TRACKER
BATTLEFIELD
SUPPORT
hairc' sh ulder it rzdiv genetales
MJlti-tracren
in additiroe tn the formdabir arnour and
capesmr, fashumed b the Earth caste. n3ps tu be ted in concert
fe harrIors have access to numeroUS
sping tecbnologes, whether TARGET LOCK
the are fghting on frnot or ploting a Ths spectalised target acqursiton system
aghts battlesuit piorttses enstny threat parametcrs and Target locr
prdes its user wIthtarget auto- acquisititot.
EARLY WARNING OVERRIDE
Boastinga multi-spectral sensor, this device
signals the impend1ng approach of enemies,
allowingits user to direct fire into them
Early warning 0v2rr.de
VELOCITY TRACKER
This device predicts and interdicts the flight
paths of the eneny's supersonic aerial assets.
irgiie 'enperesnental tos batletield
COUNTERFIRE Velocity tracker
atfth ashenc rezztive mantie. the DEFENCE SYSTEM
The counterfire defernce system triangulates
enermy targets and the Al algorithms correct
rga. kzrdras to thei! uber Should the user's fire patterns against them.

ate strad rearted t the laboratory stage SHIELD GENERATOR Counterfire defence system
eneit, zlbeit wth orne Powered by a micro-generator, this device
projects an cnergy field of substantial scope
and resilience. It isable to turn aside even the
heaviest fre.
cl e si attter trisd aid tested systerm
tur iite Latlr wauid not now be wthout POSITIONAL RELAY Shield generator
'an5ef tire ee czt1etiely modular, Ths devicc tecords battlefield data and
relays it in an encrypted burst to Tau tcams
uqu:t iatietisg)t, fur czatnple, ! a awating deployment.
dats teazn jruectut atid taryeting ytem
2dtottlaigulate the foes location, DRONE CONTROLLER
A
drone controller acts as a relay for Positional relay
yudr rette stke wraponty down onmuications belweenthe operator and
ptst thet) So uetuls ths system that the Alof atily net workeddrones.
t has tweth alapted fut handheld ue by
Patahnders and Fire Warriors, but can STABILISED OPTICS
alste ttnsnted on drones, battlesuits annd Even when a Broadside Battlesuit is
rlles y npar:Min, the clecirowarfare marching acrossrough terrain, its stabilised Drone controller
tet1ryed biy t,letheeh Battlenuit, are oplics maintain avisual fecd to the pilot that
fntiy urlez that they aunot be aids them in accurate targeing
iietatrd into any other Tan bteut, et
ae tri ated sn tnitilature for infastry ADVANCED TARGETING
.ae itat dent tnran, ofsure, that SYSTEM
1 l l e thecae forevet- the Lath Ihs ballistic analysis sensor plays constantly Stabilised optics
te ate layt eciiiy way- to better their
overcnemy targels, secking the slightest
ipnof aweak armour seam, force field
fluctuation or othcr vulnerable spots. Those
tentifcd ate flagged for swift exploitation.
te ditrdto AotilegroW, thoe that
FLARE LAUNCHER Advanced targeting system
itlalut: liu we systen The Ghostkecl Battiesut mounts automated
tocn tK0balíles and thor eetgy tlate latutchers slaved to on board A.
Upondetettng mcoming heavy ordnance,
the Altrogyers, throwng up a d1stuptive
nergy sreen that cornfuses guidane spiits.

Flare launcher
38
DRONES
SELECTED T'AU DRONES:
CLASSIFIED X901-94
The Tau make extensive use of mahine
intelgences they cali drones. Most drones
consist ot an armoured shell protecting an Al
core Anti-gravitic motors and jet-thrusters
proide speed and agility, while additional
systems spenalise the drones for battlefield
roles Most common are those classed as
tacticaldrones: MVIgun drones, whose
pulse carbines ailow them to lay down
withering hails of fire: MV4 shield drones.
whose buslt- in shield generators repel enemy
shots, and MV7 marker drones, able to 'paint Gun drone Varker drone
cnemy targets tor other Tau units to fire
upon. These drones beneit from networking
that increases their processing power when
Pecon Crore
present in large numbers, and saviour
protocols that compel them to sacrifice
themselves for the Greater Good in the place
of their masters.

More unusual models range from the MV33


grav-inhibitor drone that pushes back the
enemy with punishing gravity pulses, the
MV84 shielded missile drone, or the hover
drone - an anti-grav platform with the
honour of bearing Ethereals into battle.
The T'au are always intrigued, and more Missile drone Stealth drone Shielc orone
than a little disturbed when faced with
Mankind's deep-seated and abiding prejudice
against such machine intelligences. To them,
this attitude is but another example of the
backwards,barbaric superstition the Empire
Imust strive to overcome.

Guardian drone Pulse accelerator


drone
Grav-inhibitor
drone

Shielded missile Tactical support


drone turret

39
T'AUSEPTS
Tau-colonised star system. They can include any
Named after its prime or sept world, a sept is a
fields or moons, as well as other holdings
number of additionally colonised planets, asteroid cities and mining operations - all
orbital
such as listening posts, sensor fields,shield satellites,
massive net of communications and sensor relavs.
connected by a series of space stations and a
itself, and are allunique, with their own cultura!
Asept may take many generations to establish alien populations.
nuances and varying proportions of the different castes and
Tau Sept also boasts the oldest and most
T'AU venerated Fire caste academies. So prestigious
0LDEST AND WISEST is it to learn the Code of Fire within this sept's
training domes that every T'au who successfully
T'au Sept is the blazing beacon for the passes through them earns a personal name
Every team has a unique light of the Greater Good. It is the cradle simply for having done so. This name is chosen
mariking design. This of the T'auEmpire and their greatest seat by their tutors before their first operation, and
designator is prominently of culture, wisdom and military excellence. borne intobattle with pride ever after.
displayed wherever each Phenomenally well defended, rich in history
warrior chooses upon their and infrastructure, it is to all other septs as a The academies of this sept produce vast
armour or wargear, and consists sept world is to its satellite planets and moons. numbers of highly trained Fire Warriors,
of multiple stripe patterns in whose cadres enjoy access to every manner ot
aspecific configuration in the It was on T'au that the eponymous species took weapon, armour, drone and combat vehicle they
sepr'sidentifying colour. their irst steps, and here that they first received might require. This is not viewed as a privilege
the wisdom of the Ethereals. It is appropriate, however, but rather a proudly borne burden
then, that even now Tau Sept remains the of duty. To have access to all that one needs
beating heart of the Empire and the seat of the means, to the Tau, that there can be no excuse
High Council. In shining domes surrounded for failing to excel in service to the Greater
by beautiful parklands and towering statues, Good. Thus, the Fire Warriors of this sept train
the Empire's ruling Ethereals gather beneath tirelessly and strive ever for perfection, knowing
the stern gaze of Aun'Va. They are joined by the that nothing less is expected or required of
highest-ranking representatives of each caste, them. They place particular emphasis on the
whose duty it is toadvise their spiritual leaders oldest and most traditional Tau ways of war.
and to communicate their edicts to the rest of They refine battle plans laid down generations
Every member of every team the Empire. To support this centralised rule, T'au
also bears acadre marking
before, always seeking for ways to improve
Sept boasts the greatest bureaucratic and cultural upon them or hone them to ever more nuanced
upon their armour or wargear centres,staffed by some of the most skilled and excellence. Their Conmnders espouse elegant
in the same colour of their effhcient facilitators the Water caste can provide. and classical forms of both Mont' ka and
sept This pattern of dots is Yet for all its development, the sept's worlds
always applied in the sane Kauyon, and execute their meticulously detailed
have retained much of their natural beauty stratagems with sublime skilland judgement.
fashion across the entire cadre.
alongside magnificent ciies, production centres Every Fire Warrior, no matter their rank or
symbolising unity and the and fortifications. Unlike Humanity, the T'au
deterral of selí-interest experience, drills tirelessly to ensure that - from
pride themselves on possessing the wisdom and a strategic multi-contingency level right down
restraint not to have overrun their birth world or
its neighbouring planets. Not for nothing are the
to individual teams upon the field of battle - all
Tau Sept military assets interlock and overlap
folk of this sept considered wise and cultured.
with breathtaking and practised efhciency

40
VIORLA The sept's greatest strength lics in its military
forces, who enjoya vaunted reputation rom
THE WARRIORS SEPT one end of the T'auEmpire to the other. Viorla
produces such a quantity of high-quality
The name Vior'la can be translated as soldiery, war engines and materiel that only
meaning hot-blooded - this is certainly a the T'au Sept itself can rival its prodigious
fitting description for the T'au who hail from output. Commanders from this sept are
this sept. Its Fire caste enclaves are hugely masters at bringing forth and harnessing the
populous, ensuring a swift and constant aggression of their soldiery and are renowned
flow of naturally talented recruits to bolster proponents of Mont'ka philosophy of war.
V'ior'la's armies, while the sept's Air caste Vior'lan strategy espouses reconnaissance
has produced somne of the finest atmospheric in force followed by pinpoint strikes upon
crucial targets by battlesuits and airborne The helmet of a Shas ui bears a
combat pilots in the Empire's history. assets. Viorlan Commanders take risks their sensor vane in the sept colour

The worlds of Viorla Sept orbit ffery young counterparts from other septs would not
binary stars. Several planets lie within the consider - a fact that has caused occasional
srstem's habitable zone, while the T'au have sited tension amongst mixed expeditionary forces
domes on almost every other planet and moon with cadres from those other septs - but the
in the system. Such prolific colonisation belies
results are typically spectacular. Many enemies
the lethality of the system's biospheres; there is collapse, their leadership and communication
not a settlement in Viorla Sept that does not infrastructure crippled and their most powerful
have to contend with rapacious predatory flora assets annihilated before they have even grasped Shas'vre rank is shown by
and fauna on a near-constant basis. Such natural that battle has come upon them. Against those having both helmet and sensor
hazards could be quelled, but the Ethereals have who stubbornly refuse to give in, the Viorlan vanes in the sept colour
dictated matters be left as they are. The fierce Commanders next unleash the ful might
Vior'lan temperament is an asset to the Empire, of their cadres in fast-paced campaigns of
and the sept'speople would not be what they are conquest that soon bludgeon the foe into defeat
without a daily fhght to endure. and compliance.

Viorlans are proud of what they sometimes call This is not to say that the Viorlans do not
their edge. Throughout the Empire, the name use Kauyon tactics. Rather, they imbue
Viorla is synonymous with courage, confidence, such manoeuvres with their own trademark This helmet denotesShas el
conviction, anddetermination. The sept's aggression. Their lures are most often crippled rank, as it is in the sept colour
Earth caste scientists have been responsible for enemy assets crying for aid, while Vior'lan except for the sensor vanes
great advances in short-ranged, high-impact Commanders eschew nmulti-layered complexity
weapons such as the pulse carbine and pulse infavour of decisive and overwhelming ambush.
blester. JIt was a Vior'lan research team, also,
who created the prototype Onager Gauntlets The Fire caste academies of V'iorla Sept are
ISsued to a handful of T'auleaders during the aniongst the oldest, largest and most renowned
war bevondthe Damocdes Gulf. The sept's Water in all of T'au space. Names such as the Va'shea,
caste afe similarly forthright. Their traders have Four'as and Ko'vrett training domes have
areputation for hard bargaining and profitable produced countless heroes. Ihese storied figures AShas'o helmet is in the sept
risk-tak1ng As for their diplomats, Shaso Viorla are immortalised in dynamic statuary around colour, but its markings match
Tashol once said of them that he would rather the Fire caste acadenmies on Viorla Prime - it is the wearer's armour.
StaredowD the barrelof a loaded pulse rile the greatest ambition of every new Shas'la who
than find humself on the receiving end of their graduates from there that their likeness will one
lorcefulnegotiating stance. day join those timeless heroic figures.

41
Anotheradvantagepee

threat:ar 'pkont nptial rosam


the n lratning domes incorpoatee .
suhterrarean facilities. within wh:ch ra
slatcd the urhan spraw's ot enerny spe
Imperal hnes are repliated :n mles wde
swathes, therr finer detatis consiltet upon
by those (ruevesa who can bear to iook baxk
upon the nightmare they have let behint or
SACEA scrap torts. twisted Ivran1d bioscapes andan
replica Necron tombs are amangst the histe
THE STILLED STORM alien cityscapes simulated tor the ise of the
Sacean Fire caste. None are pertect replica
Sacea was not a) easy sept to establish. Its vet they serve their purpose. Sacean cadres are
worlds are hot, lashed by ferocious natural often charged with the hellish duties of urban
phenomena and the fhery anger of their star. pacification or close-quarters tunnei ighting
The Tau not only overcame these challenges, They accept these missions - and the casualt:
but they also established such numerous rates - with staunch pride, and appro ach each
and prosperous dome cities that Sacea gruelling contlict with the honourable caim iot
Sept is now the most populous of all T'au which they are so rightly famed.
controlled systems.

The worlds of SaceaSept boast interconnected BORK'AN


dome cities and agri-plexes that cover almost
the entire surtace. Beneath their foundations, FORGE OF THE EMPIRE
sublerranean cavern networks contain sprawling
Earth caste laboratories and factories that labour Bork'an is asept blessed in both material
in acontinuous artificial dav. Sacea Prime is riches and scientific academia. The former
asweltering cityscape of glittering crystal and flows to the sept world from the bountiful
alloy whose once-inhospitable deserts now play mineral mines of its sister planets. There it is
host to teeming trillions. put into service by the latter, with Earth caste
scientists employing their system's riches to
Human worlds supporting such populations fashion remarkable new technologies that
have been shown time and time again to benefit the entire T'au Empire.
languish in inequality: the T'au look upon the
nightmarish hive cities of the Imperium with Ever since it was established during the First
mingled pity and revulsion. Thanks to the Sphere Expansion, Bork'an Sept has been a
Greater Good, the cities of Sacea are nothing centre tor erudition and progressive thought
like this. It is true that the average citizen lives Borkan Prime is famed for its libraries, artisti
acomparatively simple life, yet every Sakean centres and magnificent architecture. all results
does their part to ensure that life in their cities of its unusually high Farth caste population.
remains manageable, their worlds productive
and their people healthy. This requires There is a harder side to Borkan, of course. With
individual discipline and seltlessness. Not such a concentration of brilliant Earth caste
for nothing is this sept renowned for its calm minds, the sept also possesses the most dynamic
temperament and unimpeachable conduct. andwell-resourced nmilitary scientiic comples
within Tau space. Its applied sciences divisions
The ingraincd discipline ofthe Sacean T'au have been responsible tor countless advances
lends itself to military service. Their Fire caste In arange of fields. It was scientists on Borkan
are respected tor their efficiency and lethality. Prime who pioneered the stasis chambers that
slanding firn against onrushing enemy forces, now carry entire cadres in temporalsuspension
cocily selecting their targets before unleashing ontheir long voyages through the void. Ateam
Crashing volleys that stop even the most under Fioo Borkan Vesnoh was responsible
nightmansh foes. The steady temperament of for the pilot battlesuit first used by Shasla Tau

42
talet& 'tand alheangounties

The benctitk ot this ctend nrsneser oe


i x n tn devei the hreathtak:ngly deady Cndert than in thc ake othe se'
skce BettieUt ith iunhan tnvaders Hedredstn tra
partner and allhes fespunded thbaths
The Fite vaste ot Fozk an Ne benetr huge tor axd lhile sone o these berna ugh SSE-TE - UKN rira
omthe k t thett suentihc compatriots THE DAMOCLES NSAy;
Iven arm et thet mita boasts bleeding cdge SeerinL magnanimi chers cae out ot
tecnotcal advantage trom thnelt crated genuine gvod teci.ng and charity Through the
amour and wcapons to pertetlh attuned tireless machinat sot Dal yth. ter caste.
shcld nodulator In return tor such boons. altrusts and swindlgts alke ended un ving
the ire caste willinglh tield test the prototype more than thev had intended. whtie somehow
echnoloces of the app1ed sciences divIstons on still leavng satisticd So drd reuonstru-tion
the batletield Suh tests are not wthout their materials andwilng labour crews tlocd Daivth
sk Inevitahl. for everv wonder weapon that Sept Hundreds of thousands of Bractvura.
cutpertoTms all cxpectations. there is another Thraxians, Boaburi. hulking Mf uhta and
sytem that fatls the stress test of ive combat even mort1hed Guevea totled alongid: the
with iraz) results Thosc Fire IWarriors lost Tau. many becoming naturalised citizens ot
to such mishaps are honoured as the vas tu0. the worlds thev had heped rebuild. Within
or seitless tutors, their names are recorded a generation Dalithscities had arisen more
tor posterty upon a glowing light sculpture formidable and busting than ever before
thet scrolls endlessl through the largest of
Borh ans librares The legacy of this ioint reconstruction is a
sept whose population is remarkablv diverse.
variously described as the T'au'va writ large
DAL'YTH and a hopeful vision of the galacticfuture.
This extends to its military forces also, with
THE BLOODED SEPT Dal'ythian contingents counting as many alien
auxiliaries amongst their ranks as Tau.
Dal'vth Sept bore the brunt of the Imperium's
Damocles Crusade. Its sept world was the
stage upon which that conflict's last punishing
battles played out, and was terribly ravaged by
their violence. For all this, Dal'yth is perhaps
the best example of the T'au'va in action, for it
has risen from the ashes thanks to cooperation
and indomitable determination.

Dal'yh has always been cosmopolitan and


bustling, welcoming Tau and alien offworlders
with great enthusiasm - first and foremost in
the name of swift-flowing, free trade. The Water
caste of Dal'vth are renowned for their ability
to conduct vastly complex trade negotiations.
The goal of these is not for one party to profit at
afnother 's expense, but rather to ensure the most
mutually beneficialexchanges of information,
goods, and personnel for all sides. So, they
claim. is the Tau'va best served, and Dal'yth
cnnched not only with commerce, but also

43
FARSIGHT ENCLAVES forces had last been seen ihe
beamed back omnousrepoFtsdeep-scnd i
if apppcared
THE RENEGADE SEPT that Farsght yet lived and had
owncolonies on the far side ot estabi:nhej
the )atesle
hxt
Atthe end of the Second SphereExpansion, Gulf fhs mysteri0us. unprecederted and
O'Shov ah led a force across the Damodes unthinkable betrayalof the Greater God
Gulf, his mission to reclaim those T'au colony haunts the T'au Lnp1re to this da
worlds lost to Imperial aggression. Initially.
Commander Farsight's dynamic leadership lhefact renans that the s0- called
saw world after world taken back from the Enclaves continue to thrive. They areFarstth*
in
Humans, who had been forced to turn their their own extended sept that has deciaredettee:
attention to other threats. Then came Arthas
Moloch, and disaster.
independence from the Tau .mpre They
caste factions still aid one another
to the tenets of the Tau'vd, and ac(ord:ne
With but a single world to recolonise, O'Shovah thev have not
slipped back into the barbar1sm of the Monta
was drawn off-mission by his oldest and most Yet they live without Ethercal oversight and
hatcd enemies, the Orks. What started as swift refuse any intrusion by the fifth caste ) Shov.k
raids to repel greenskin warbands soon turned himself stillrules, another unsettling mystery
into a prolonged war against a horde of Ork considering that his lifespan should have
clans travclling aboard crude asteroid bases. drawn to an end long ago. For allthis, the most
In time, OShovahs torces cut deep into the
Ork invasion, chasing the ruling Warboss to a disturbing aspect of the Farsight Enclaves, from
the point of view of the Ethereal Council, is the
ncarby artefact world. This was a forlorn place
long abandoncd by the Imperium. Its name was appearance amongst their forces of battiesuit
Arthas Mfoloch, and there Farsight's forces were and weapons technologies developed by the
cngaged by a savage yet unidentificd enemy Empire after their departure. Perhaps this is
due to spy-craft or theft, vet the fear
while the Orks escaped in the confusion. what if factions within loyal septs are remains
the Enclaves? aiding
Little was reported from the battle, save that all
the Ethercals who had accompanied
coalition were slain. The mysterious O' Shovah's
attackers
had subsequently disappeared, leaving Arthas OTHER SEPTS
Moloch desolate once more. Undaunted
by his losses,and despite orders to BEACONS OF LIGHT
return,
Commander Farsight refused to rejoin the The Tau Empire consists ofa
other forces of the Tau Empire. Instead, he led
the remnants of his army back onto the Orks septs both major and minor, allgreat number of
making their
unique contributions to the Tau'va
trail. Thcir pursuit soon took them beyond from the
communication range, cventually passing oldest and most well
frontier colonies. established to the newest
through the strange region known as the
Forbidden Zone and vanishing altogether. Ihese septs include D'yanoi, named
the twin moons of its primne after
The T'au Empiresent many world, which
desperale
messages via their chain of
has withstood
numerous Ork invasions, and
Fal'shia, renowned for its
communications beacons. armaments faclories
and the qualityof its weapons.
Accelerator arrays hurled their Both of these
venerable and acclaimed septs were
pleas and, eventually, their setled
ultimatums deep into unknown during the glorious and optimistic days of
space along the last the First Sphere
of O'Shovah and his known trail Expansion. By
where Fal'shia is a place of comparison,
expeditionary
force. No response came is a pristine Second industry, Au'taal
back. Sphere world, its natural
After many years without reply, beauty preserved to bring an aura of
the expedition was deemed lost. serenity to the retirement of honouredbeauty and
heroes.
The Tau Empire Other septs of that Sphere include Tash'var, its
the fall of one of mourned people known for tenacity and
their most
illustrious Commanders. Tolku, a place of culture, unity hardiness, and
and diplomacy
upon which large Etherealtenmples and alien
It was not until
vears later that institutes have been erected. These septs
probes penetrated deep into joined in the Third Sphere by several were
the region where O'Shovah's including Mugulath Bay, whose T'au others,
hate the
armies of Humankind.
O'SHOVAH
COMMANDEP FAPSIGHT, HERO AND TRAT0R
'thovah in the mest divistve hgure in T'au histors and the greatest warrior ever bort of Vinr la Sept He ik 1protege f
(emmander Puretide Hr won great victories en Daf vth and besond the Damecles (oule et he ixsIrattor ho iras eneneod
the rule of the Fthereal High Counil. and ty extencion the T'2u va iteelf

haiNthe undsputed master of conttol duing that 2nge ard cot


i a cntade descrihe him as confbet rendered he hreach rrenarahie
i t e ageresn. strong wlled and planet negtkk he *iT ei
g inded 1H detractors Aun' la OShovah chose bas urse partiv thrugh
eatest anongs them. call hm a wiltul obst1nate pride. but also for the ake ot warp on he sstem sedgeKnge
negadc whose obstinav led has loval hs warrioTs, who he helicved had heen
iowet to he damncd alongside him inexcusatbly betraved He sw to the Orks and the ores t haos, 1 t
WhethctShovah s hero. trator or a establ1shmentof a string of well-detended
.tie ot hoth his strategh and tactical and provs1oned colonv worlds far most unitkely lcation
trilltanecaihot be disputed. It was beyondthe bounds of the empre. and
under the tutelage of Puretide himselt despite ongoing contlicts agatnst manv By dark tate or strange desg: he worlu
hat ()5hovah learned the importancc per1lous foes - these Farsght Enclaves of Arthas Moloch was iocated .n 'he same
o reading terratn. gaug1ng the foc and endure still. So does OShovah himself. svstem as Dregrokk. ihere ne opec
thon launchmg bold. deisive strikes to a fact that mvstihes the Commander to trght a guerrilla war aga1nst hoth N
ipple theni n short order. Preterring to as much as his enemies. The Ethereal toes whtle ther venteu their iury pon
eschew long tange tirepower, O'Shovah High Council remains uncertain if he each other. Ln another dangevds m
cnourages the aggressive spir1t of the has secured his longevity through some he sent a messenger drone to che
lire caste in his warriors, and they have lechnological means, or if a series of Empire, offering to surrender nimse
war man btler battles at close range. successors have taken up the mantle ot the Tau sent reintorcements gn.
Such tactics have proven especally Farsight. The truth is far stranger. ina! resort in the uellng battle x2s
etiective against the scourge of the Orks, by tar the most desperate - to teturn o
and it was for his tactical brilliance Dunng the ighting on Arthas Moloch. the Great Star Das, the ste where
whuie batling the hated aliens that the OShovah acquired a millennia-old experienced so munv herror betore.
Commander wonhis epithet Farsight, in sword. Forged aeons ago bv the beings and attempt to unieash the nvserwus
Fecognitio) of hus skill in seeing the foe's that once inhabited that haunted word. monsters ot Arthas Moiocn upon is
piats and counterng them before the this weapon. later named the Dawn toes. His hope wds that the revitnt
batle had even begun. Blade, was forged froni materials the chaus would grant hum and us vurviving
finest Earth caste minds hnd mvstitving forces tIme to wthdraw n Ned.
The Ethetrals would sav that O'Shovah Is cdge can cut through solid rock. Ater Aunta unequivocallv reteleu
abandord tæe Tau Emp1re, yet the and since tak1ng it up nd moditvng Fars1ghis otter. theomander was iet
Commander would counter that thev it for his battlesuit to wield. it has with no chuce but tu vilow this tui
abanduned hum frst. As hus forces remained O shovahs weapon of chowe. desperate ot plans. whal todowed was 4
ushed further bevond the Damocles C'nbeknownst to the Commander. the battie that straui the erve and nt
Gulf so suppurt fron the Lmpires swordsblade is made irom chronophagic o barsght and his wartiecs. Yet the
lcartiands dwindied Hs was the last allovs -whenever t uts a lite shurt. endthest plan was veyesul, sng the
ction o! the Second Spiere txpansion, the natutal span stolen tronn th Vitutn Tau e e Arthas Moiohwh:le the
AT: undertakung that had exhuuted the is added o the wiclders own lhus hus LApagung Ork uterl devtruveæ the
Impe When Commander Farsigit allowrdOshovah to ive tor wteral Great Star l'ais wihose Lanthad s t s
diverted fron hs itsjon to do battie Lentuies Iarstght has tever learited the Posoned the planettvelt
with a seeningly cndless ide of Orks. fulltruth ot hs weapons powvr
the Ltçercal Council did indred become later,Farvght retuzncd to Arthas
disncl1ntd to iced more of their The stiength, courage and shill ot Moloch IWhat he diovered on the
dwinding reserves into what they saw OShovah dsIs well as the tght. his planet shocked hm the planets
as O
shovahis seit absorbed «tusade chosen band ot hesois dseiples wthw mirobal biosphere w.as teturning sd
By the time of the events upon Arthas rah go to warin theit own customtscd the tirst shoos ot new plant lite had
Moloch there was already a ritt belwten battlesuts - I4s beeth stretuhed to the broken through the wl. O'shovah dared
Commander farsight and his former hmit n the hra lndomitus Durnng hope that perhaps hs peupie could one
paron Aun Va The loss ot Ethereal Iars1ght s!atest anipargn to eatertunate day scttle the world
1
rormerimo
Hunter Cedre nailing om vicr la Seot
clashes with the warrios oT ne
Uitramannes Chacter. -aving urec tner
quarrys 2dvance guarc deento the
jungedruinscape usingeNDeCA A2uLa
tactics the Vicr lans and tner Ároot
Quxilaries now unieash her centuo
aggressIOn insdcen ane devastating
ambush strike

From ther toweringvantage point


the crev 0 a Stormsurge artillery
walxer watch the Turanids splling throug
8 the Viorlan defence ines. Veterans of th
Vior la Sept Crisis Battiesuit Shas'vre Bork an ballistuc suit cademes,ther
courage boistered to ngn-fanaticai level
by the presence ot an Etnereal ignting
the very shadow of ther war
engine, pila
and gunner altke select targets with a
steely-eyed calmn and orepare to drive th
apacious aliens bach wth their
overwhetming firepower.

Vicr la Sept Breacher Vior la Sept Fre Warrior Vior la Sept Commander in Coldstar Battiesuit
Beyond the fires of the Damocles
Gutf, reinfarcing cadres sent from
Tao Sept launeh a tocalised
counter ofensive to drive back yet
another tmperial actvance As battie rages
below, Sub-commander EIMyamoto leads
a band of his elite Pathfinders to take up a
commandng position From this
crumbling eyrie, their sniper fire and the
inescapable beams of their markerlights
willspell death for countless foes.

4 Upon the northern fringes of the


Sub commander Darkstrider
T'au Empire a splinter of Hive Fleet
Kraken descends upon an apparently
isolated mining colony. Determined to
reinforce the message that none who
serve the T'au'va ever stand alone, the
Ethereals despatch a swift and
overwheiming armoured response from
Tau Sept. Launching their Mont'ka without
delay, the swift-skimming T'au gunships
thunder into the Tyranid swarms without
warning and drive them back from the
hard-pressed colonists' final defence lines.

Tau Sept Sroadside Battlesuit Shas'ui


Long auill with Kroot Carnvores with Kroot nfles
Rroot carbine Kroot Carnivore with
tanglebonb launche

Kroot Carnivores with Kroot rifles


Soan after the tirst I'au
cetenssts
established afootnold upon the
world they named Lo'Saea, ghostls
in elegant armur figures
detivered an uitimatum
depart o die. Unable to covnce the
strange messengers to embrace the light
0 the Greater Good, the colon sts
to ieave and Fre caste
refused
forces were
deploued aiongsiáe Kroot auxiliaries of the
Omchak Kindreds Sure enough, a
ferocious war erupted as the cadres of
Vior la Sept clashed
repeatedls with the
Aeldari of Craftworld Uthwé who had
delivere othe ominous warning Both
possessed of great mobilits. martial skill
and prodigious firepower, the two warring
factions continue to battle through ancCient
Aeldan ruins and verdant wilderness.
neither willing to give up the
contested world

Kroot Flesh Shaper


Kroot Lone-spear on Kalamandra with blast javelin and hunting javelin
Lombat Patrol
In thlssection you wlil find allthe essentials for using the Sudden Dawn
Cadre in games ofCombat Patrol, from a tactical commentary and a gulde
to painting your minlatures to bespoke faction rules and datasheets.
SUDDEN DAWN CADRE
COMMANOER CLOUDSPEAR
(NODEL) PATHFINDER TEAM (10 MODELSJ
Thh tmodel b equipped with:
nirtbursting fragmentation The Pathfinder Shasi modd is e
projector: plasma rifle; batlesuit puse carbine: pulve pistol, done combu pon
fists; 2shicld drones; weapon gav-inhibitor drone
support system. 3Pathinder modes aree d p ep
raid rifle, dose combat weapon.
6Pathinder modes aree y d e a t n e
The Enforcer Commander is the pulse pistol, dose combat weapon
most durable form of T'au battlesuit
and is accompanied by two shield
drones that further improve its The Pathfinder Team is the forces primary acoes h y
survivability, Being aVeWICLE, weaponry in the form of rail ile, pteof d
it is stillable to shoot whíle in S9ADAAwith vehides and monsters alike Due to the
combat, which means that against Heavy ability, the deployment of this unit is ctala
less melee-focused armies it can not having to move in the frst couple of turns ca
hold onto midfeld objectives improvetheir efficacy The Shasuí is also
ee i
and continue to pump shots into agray-inhbitor drone, which can be afantastc tool for
the enemy. interfering with enemy mmobility and keepgyrfoce
safe from harges
As such, while keeping the Pathfnder Team sasinge
unít can provide ertra protection for yourvalableri
rifles spliting it into two Patrol Squads cn alow the
bearers of those guns to stand still and fre while yoa nOe
the Shasui forwards to a much more cfecive position o
the batlefield

64
BREACHER TEAN
(10 MODELS)
Everymodel is equippedwith: DEVILFISH (L MODELJ
pulse blaster, pulse pistol,cdose
combat weapon. accelerator burst cno 2 rin
p e cat amed hull

The Breacher Teams pulse blasters


are very potent firearms for The Devilsh isa very durable
tackding encmy infantry units, transport, able to leep the Brescher
including powerful targets like Team safe until you are ready to
Terminator Squads. The Rampart unleash their powerful weapotry
of FireStratagem pairs well with on the foe This gves you the
this, doubling down on their agency to pick and choose which
capacity to put out some very targets you hit with that unit and,
lethal firepower. These weapons once they have been delivered,
are short ranged, however, and Fire the Devilfshs high speed and
Warriors are quite fragile, so be long-ranged weaponry allow it
sure to position them carefully to torelocate to backfield objectives
avoid enemy retribution. The Lives and hold onto them for the rest of
Betore Territory Stratagem is an the game.
excellent tool for getting them out
of unfortunate situations to0.

65
PAINTING YOUR
COMBAT PATROL
On the following pages you willfind a painting guide to help you to bring your T'au Empire Combat Patrol to life Bu
following the steps set out here youwill be able to paint your models in the colours of the Vior'la Sept to a Battie
Ready standard, and also learn useful techniques that youcan apply to yourcollection as it grows.

You Will Need WHITE SCAR EVIL SUNZ SCARLET Top Tip
Tomake the most of Before you follow 3y
this painting guide, we AGRAX EARTHSHADY RUNELORD 9RASS other steps, iwe siggest
prim:ng your models
recommend you usc a
Citadel brush and the ABADDON BLACK SGREY with an cvern coat of
Citadcl Colour paints shown White Scar Sprav punt.
here. We also recommend MECHANICUSSTANDARD GREY SOTEK GREEN You can use multuple thn
using mult1ple thin coats coats of White Scar Base
where needed to achicve BARARLDH BLUE paint instead.
NULN
OIL
good coverage
MEPHISTON RED ASTRDGRANITE DEBRIS
STARTER BRUSH
CITADEL

White Armour and Wargear Black Cloth, Armour and Wargear


White Scar 2 Agrax Earthshade Abaddon Black 2 Mechanicus Standard Grey

Re-layer the white areas with thinned White Scar paint in order Basecoat the areas of black cloth, armour and wargear wi:n
to make the model easier to tids up later. 2 Carefulluy shade the multiple thinned coats of Abaddon Black.2 Neaty apply an edge
recesses of the white armour and wargear with Agrax Earthshade highlight of Mechanicus Standard Grey to all black areas on the
Tidy any mistakes using White Scar once your shade has dried. model, remembering only to highl1ght the raised edges

Grey Wargear Gyrostabilisers


1 Mechanicus Standard Grey 2 Nuln oil 1 Runelord Brass 2 Agrax Earthshade

TBasecoat the grey armour panels, wargear and boots of the Applyabasecoat of Runelord Brass. Take your time and try to do
Pathfinders and Breachers with multiple thin coats of Mechanicus this as neatlyas you can. 2 Shade the recesses and around the
Standard Grey Carefully shade the recesses using Nuln 0il. Tidy edges of these areas using Agrax Earthshade. Tidy up 3ny m1stakes
up with Mechanicus Standard Grey after your shade has dried. with the appropriate colours.
66
Red Armout andWargear Skin

3 S Sca

RApplu abaseco2t o Mephiston Red using nultiple tr:nned coats 2Carefulu shade the pp, mattipie thined a;ers
rotesse1
6sing Agrax Earthshade Hiphlightthe ai5ed edges wth Evil Sunz Scaret ta*ing care to to 29
t2s pcssibie You can tidy up any istakes from shading or highlightingusing Mephiston
Redo
Abaddon Back

enses Transfers
1 Sotek Green 2 Paharroth, Ble

Carefullspaint both the lenses and the interior edges of their Cut the transfer that you Wish to appls out of the transfer sheet Sasx
srtings us1ng Sotek Green. 2 Apply aBaharoth Blue highlight to the selected transferin clean water then, using aclean brush. side
the lenses, using Sotek Green to tidy up any mistakes once your it onto the surface of the model where you wish to appiy it. Allcw ths
Eaharroth Blue has dried. to dry fully before touching

Bases
1 Astropgranite Debris Nuln Oil 3 Mechanicus Standard Grey

D Apply aneat layerof Astrogranite Detbris, being careful near the edges. 2Once the layer
o kstrogranite Debris is completely dry. apply ashade of Nuln Oil.jDrybrush the base
gentiy with White Scar then apply multiple thin coats of Mechanicus Standard Grey to the
base edge to finish.
COMBAT PATROL
SUDDEN DAWN CADRE
ABILITIES ENHANCEMENTS

ihe datashects required to use the Sudden DawnCadre Your CoMMANDER IN ENFORCER BATTLESUIT Model has the
canbe tound on the tollowing pages, and are designed Electro static Flares Enhancement.You can replace thi,
exclusivelv tor Combat Patrol games. This will include a with Prototype Systens.
Faction ability - For the Greater Good - that is relerenced
on each unit's datasheet, and is described below.
DEFAULT ENHANCEMENT
FORTHE GREATER GOOD
Thc Hunter Cadres battle for the betternent of the Tau ELECTRO-STATICFLARES (AURA)
Empire, not for personal gain or cgotistic accomplisl1ments. This warriors bottlesuit has been modified to
his burning commitment allows for prodigiously cffective launchsalvocs of obfuscation flures that douse ts
coverng fire. Encmies are pinned in place by deadly bursts surrounding area in clectro static interference Whtle
of pulse blasts or the infamous Tau markerliglht is used to thewargear of allfricndly units has been hardened
Cxposc even wellfortiftcd enemy positions, allowing other against such measures, that of the enemy kas no
Tuu warriors to cnfiladc the vulnerable cneics witlh such protection.
urderous accuracy.
While a friendly T'AUEMPIRE unit (excdud1ng
Inyour Shooting phase, units from your army can work in DEVILFISH units) is within 6 of the bearer, enemy
pairs to hlp each other target specific enemy units. When units cannot use the Fire Overw atch Stratagem
they do this, one unit is the Observer unit and the other is to fire at that unit and each time a ranged attack
their Guided unit. The enemy they arc targeting is called targets that unit, subtract I from the Hit roll.
their Spotted unit. Thebearer has a 4+ invulnerable save.

Each time you selet this unit to shoot, if it is not an


Observer unit,it can use this ability. If it does, select one
other friendly unit with this ability that is also eligible to
shoot(excluding Battle-shocked and Observer units). Until
the end of the phase, this unit is considered a Guided unit,
and that friendly unit is considered an Observer unit. Then
select one enemy unit that is visible to both your units to be
their Spottedunit. Until the end of the phase: OR
. Each time a nodel in a Gujded unit makes an attack
that targets their Spolted unit, improve the Ballistic Skill
characteristic of that attack by l and, if their Observer OPTIONAL ENHANCEMENT
unit has the MARKERLIGHT keyword, that attack has the
[IGNORES cOVER] ability. PROTOTYPE SYSTEMS
Following the tenets of the Greter (Good, Tu wur
. Lach time a model in aGuided unit makes an attack that leaders often volunteer to field test new prototype
does not target their Spotted unit,worsen the Ballistic weapons and support systems In thus way they
Skillcharacteristic of that attack by I. tuke any risk on thenselves rather than force it
upon their subordinates. They also benefitfrom th
Note: Sce the diagram on page 76. power of these new, blecdng cdge tecnologes upon
the battlefield.

Each time the bearer is selected to shoot, you


can re-rollone Hit roll and you canre roll one
Wound rollwhen resolving those attacks.
Each time you rollto determine the number
of attacks made with the bearers airbursting
tragmentation projector, you can re-roll
the result.
The bearer has a 4+ invulnerable save.
68

a1iRO EN GAWN CADRE


$TRATAGEM

DEFAULT SECONDARY OBJECTIVE FIGHT BY THE CODE


SURPRISE ATTACK
focastny om one jacet of the Momt ha stratey 1CP
oklorogey this forcx ecks tu swtftly claim vtal
tont dnd eatract all valuable tntellgence
rs the lihe fram them Their ultimate guul 1:
thes potentially vital dssets to the foe
in the frst and seSnd bartie rounds

ctr arker nNo Mztis Iand you uintro! RAMPART OF FIRE


UDDEN DAWN CAORE - BATTLE TACTIC STRATAGEM
in the third, fourth and fifth tbattie rournds
Whern pres3ing forword into ererny terrtory, wcrror e
ed yu turri, youscnte 2VP for ach Fire cose shouid aiways te reody to rarse c vertoie w
1CP
fpaint-blank firepomerto drve bzch onrushing foes
WHEN: Yeut Shocting prase
TARGET: Ong T'AU EMPIRE urt from vOram har has no
been selected to shoot this phase
EFFECT Uritil the end of the phase, each tume a moce .
u0urunt makes an aacK that targets an ene nt wu
10,improve the Armour Penetration charzctenstic of that
attack by 1
OR
LIVES BEFORE TERRITORY
UDDEM DAWN CADRE - STRATEGIC PLOY STRATAGEM

OPTIONAL SECONDARY OBJECTIVE Even arm:dst the potentual nsks of iaunching o Mont ko
into the heartignds of the foe, T'ou strateqrc
1CP doctne stli
emphasises manoeuving so as to preserve Fre caste ives
ETHEREAL EDICT wherever poss1ble.
itsthe erpliit will of the Ethereals that a key asset
WHEN: Your opponents Shooting phase, ust after an enemu
umony:t the enemy fore must be eliinated during unt has seiected its targets.
th:Mont ka strike. All other considerations are
TARGET: One T'Au EMPIRE INFANTRY or T'AU EMPIRE
trtondary for the word of the Ethereals is absolute.
BATTLESUIT Unit frorn your army that was selected as the
t the start of the frt battle round, your targetof one or more of the attacking unit's attacks
opponent
991 selet one u from their army. At the end of EFFECT: Your unit can make Normai move of up to D6 and,
unt1lthe end of the phase, each tie an attack
the battle, you core 12VP if that unit s destroyed. unit, it has the Benefit of Cover against that
targets uour
attack

69
COMMANDER CLOUDSPEAR Combut trol utashe
gressise
8

High.isk, hig rewed apetins

RANGED WEAPONS RANGE ABILTES

NELEE WEAPONS RANGE A WSS APD ARGEAR ABILITIES


Battiet ticts

KEYWORDS VEHICLE, WALKER, FLY, CHARACTER, BATTLESUIT, FACTION KEYWORDS:


COMMANDER IN ENFORCER BATTLESUIT, COMMANDER CLOUDSPEAR T'AU EMPIRE

Combat Patral Datasheet


PATHFINDER TEAM Pathfinder Teams wreok havoc behind enemy lines. Thes
SV
firepoweris formidatble, especially when siping wth o
734+ 1 + 1 rail nifles, and their attendant grav-inbibitor drone ca
the enemy bock with bludgeoning gravitic waves fen
deadliest ability is painting prianty torgets th masse
markerlights for heavier T'au units to annuhiote

RANGED WEAPDNS RANGE A BS S AP D ABILITIES


20 2 4 CORE. Scouts ?"
Pulse carDinE
12 4.
Puise p1sto! jPST9. FACTION For the Greater Ga0d
fatl rfl DEvASTATING WDNIS,1EAVY) 30 1 10

RANGE WS S AP D WARGEARABILITIES
MELEE WEAPONS
Melee 1 5 Grav-inhibitor Drane Eacn tume a enemy Ot seets h
CiGse cormta we 3p0
bearer s uhit as the target ot a chae, sotact om ihe
Charge roli [this S Tut Cumulatve wan the eg
PATROL SOUADS modtiers to that Charge roll)
beiore tet taie at the start uf the Geclare Battie fotmations step,this unt can be split into twg units.
eRLI. conta:hihg tivetruGeis if you du vo, one of those unts ustcorntan the Pathh nder Shas ur Iiodei
2r0e c!eutit must corntair, the modeisequipped wth tal efles

FACTION KEYWORDS:
KEYWORDS.0NFANTRY, MARKERLIGHI, PATHFINDER TEAM T'AU EMPIRE

70
Combat Patrol Datasheet
BREACHER TEAM
SV LD
Where enemes must be drien from frtified positicns
3 4+ vots hips boorded, there gs the Fire Wariers of the
Beocher ems Their pulse blesters dr short rtnged but
ehas anet hn coued with the team's rugh armour
octicot discigline cnd specictist support drones, Breqcher
Teaims became nigh-unstoppable at ciose quarters
ANGED WEAPONS RANGE A BS
10
AP D ABILITIES
12 FACTION Eor the Grgatr Gont
1

LEE WEAPONS
RANGE WS AP
Melep

S-NFANTRY, BATTLELINE, MARKERLIGHT, FIRE WARRIOR, BREACHER TEAM FACTION KEYWORDS:


T'AU EMPIRE

DEVILFISH Combat Patrol Datasheet


SW LD
The ubiquitous amoured transport of the
Fire
12" 9 3+ 13 7+ 2 Devilfish is an iconic symbol of Tau military caste. the
Tough and surprisingly agile, it bears Fire expansion
into bortle with impressive speed. Once Warriors safeiy
connonsand detochable drones providethere, its burst
its possengers with
additional fire support.
RANGED WEAPONS RANGE A BS S AP
kceerator burst carinon ABILITIES
18" 4 4+ 6 1
S ise CORE. Deadiy Demise D3
rarbine lasAJLS.
TW-LiNKED) 20 4+ 1
FACTION For the Greater Good
MELEE WEAPONS RANGE WS S AP
Lmpurechul Melee 3 5+ 6 0 TRANSPORT
This model has atransport capacits ot
12IAU EMPIRE
INSANTRY MOdels It canngt transport BaTTLÉSUIr, AROOr os
VESPIO STINGWINGS odes

KiW0RS VEHICLE, FLY, TRANSPORT,


,
DEDICATED TRANSPORT, DEVILFISH
FACTION KEYWORDS:
T'AUEMPIRE
The Rules.
The prosecution ol any war, no matterhow just the
or altruistíc the motivations of the cause
aggressor, courts the
perils of barbarism by its very nature, What elevates
Our campaignsand safeguards us from the
culturaland
philosophical shortfalls of our enemies is the
Fire. Every battle undertaken by the armíies ofCode of
Empire is informed by its tenets and so,as longtheas Tau
adhere to this code, is rendered an honourable andall
ultimately galactically civilising act.
Aunshi, Upon the Dicholomy of Needful Aggression
INTRODUCTION
Welcome to the rules section of Codex T'auEmpire Whether forgingyour own tales of
ory and infgm
with narrative plas or pitting yourself 2gainst your apponents in nail biting matched
play contas:.
the following pages present all the rules you will need to bring your Tau Empire collectian to life gn
the tabBetop

These include Detachment rules that T'au Empire armies Can use, along with the T'au Empire army rue
-For the Greater Good -which is common to mnans of your units. his section also
inciudes datashegt,
for T'au Empire units; youcan find out more about how to use datasheets on pages 32-32 of tha
Core Rules.

On the following pages you wll fnd several T'au Empire Detachments vou can select Irom. as describet
the Core Rules (see the Select Detachment Rules step. page 56). If you are playing a Crusade battle see the
cquvaleit step in the Mustering a Crusade Army section of the main Crusade rules. Each Detachment is a
themed fighting force that focuses on one particular combat style emploved by the T'au Emptre- the rules
they include are as follows

DETACHMENT RULE use the Renowned Heroes RequiSItion to gve ar


The Detachment rule listed here willapply CHARACTERS Enhancements. ds described in the main
to cither vour whole army or to particular units Crusade rules.
within it. If any additional restrictions or bencfits
apply toa Delachment, they will be listed here. This a STRATAGEMS
can include units your armyeither must include or Your chosen Detachment gves vou access
cannot include, as well as additional keywords some to the Stratagems listed here in adtition to the Core
of vour units may gain.
Stratagems listed in the Core Rules. During the
battle. you canspend Command points (CP) to use
ENHANCEMENTS these Stratagems. You can hnd out more about how
When mustering your army, your chosen to use Stratagems on pages 41-42 of the Core Rules.
Detachment enables you to upgrade CHARACTERS
using the Enhancements listed here, as described in
the Core Rules (see the Select Units step, page 56).
If youare playing aCrusade battle, you can instead

?4

RULES | INTRODUCTION
hpeed targg
ber
thel be onutabet
beare theWle
UNITY,DEVASTATION THROUGH
Stralr ea
ng
FROJECTION
UNIT SOLID-MAGE
1
HUNTER PATIENT THEPRECISION
OF
NINTER TaTENT
KAUYON THEEXEMLAR
OF DTACEJRLE
KAUYON
i
hy
troes Temsr e
a
ARYRULE RULES
GUNED QRSERNEt
Warors Fire Ruins Senzin Ork
MARKERLIGTkeoTO
0A13NEhasthe the
CTYER 0NORES
hae atacks these 3nd
tSyt. imgrove
the
shuatsitsSEunt,
unt aG
NIen
-S
fthet
UOtotheanisSRIt
BSty twOrsen
he

-185
thCorSe
e e
themust -so rdin
ESPSnehrth
rewtr
Bests Shraitn
arte
ut ot Sl lisc wOrSen
he
untSpetted ther arget utdues hat attack
ARKCRGA he s Qbserve
nit heir and,t ant poted her cale argetngis are
tackb characterst
at l Balistt thg
mprove t.
uniSputted thenr targets that attack
phase the afsnd the nti
RULE ARMY GU00GREATER THE FOR
DRONES
GUAROIAN DRONE

GUN DRONE

prlse roud. from a gra: staitset bal:sti

Ihe beatet Is equiped w:lh the fotiowing ranget iweap

RANGED WEAPON RANGE A BSS AP D


Gun Dronc
Twin pulse carbine
20
|aSSAULI, TWIN UNKED]

MARKER DRONE
1hese faitlhful drones mount markeriights wh:ch they enploy to
triangulate optimised targeting soluttons aganst pror:ty cner
battlefield assets.

The bearer's unit has the MARKERLIGHT keyword and can dct as
an Observer unit for another unit even if it Advanced this turn.

MISSILE DRONE
Marher Drone IWhether knocking out mid-weight cneny righting ch:cles or
punching through the heary battle armour of el:te foes. the
streaking iwarheads fired by missile drones are ideally suteti.
The bearer is equipped with the tollowing ranged weapun

RANGED WEAPON RANGE A BS S APD


Missile pod 30 S- 7

SHIELD DRONE
Most commonly asstgned to iose excort of Tau bttlestat, tia
enduringly popular shield droe prov iides dddutsotl ievers ot
Micsiie Drone personalhscd forxe field protecten
Add i to the bearer's Wounds haratet istie.

Shield Drone

ESONES
KAUYON
DETACHMENT RULE ENHANCEMENTS
PATIENT HUNTER EXEMPLAR OF THE KAUYON
lhe tacteal pluloseplhy
knownas hauvon
allows Tau comunders to draw the
for Long neditationupon the tenets of the Patient
husseen this warrior master tlhe fiunte,
applicaton of the
cuHning anbush, uch to the dismay of their prey
iic preteit moment fo
tatil strihes fon: wicd delivr
astorm of
nonc can (scapc. T'AU EMPIRE Model only
From the third battle round models). While the bearer(excluding KR00T SHAPER
is lead1ng a unit. the
onwards, Patient Hunter Detachment rule applies to that unt
ranged weapons cquipped by Tau from the second battle round
Empire models from vour army have onwards instead ot trom
the /susTAINED HITS 1j ability, or the the third.
|SUSTAINEO HITS 2) ability instead while
targeting their unit's Spotted unit. PRECISION OF THE PATIENT
This warrior prowls the battlefield likeHUNTER
a hulh techt
predator, ssessing their quarry before they strike:
IVhen they lawch their assault, cvery
ained todo thegreatest harn. shot is pertetiy

T'AUEMPIRE nIodel only. Each time the


aranged attack, addIto the bearer makes
baltle round onwards, add l toHittheroll. Fron the thrd
Wound roll as wcl.
SOLID-IMAGE
His
PROJECTION UNIT
holowave-citter drone
hwary liylhu, forming convicingprojects beans of s0 called
illusory muges whil
sinultaneously
with
masking the true locatios of ts all's
advanced refraction felds.
T'AU EMPIRE Model only. After both
players have
deployed their armies,select up to three
units from your army and redeploy thenn.T'AUEMPIRE
doing so, you can set those units up in When
Reserves if you wish, regardless of how Strategic
many units
are already in Strategic Reserves.
THROUGH UNITY, DEVASTATION
Under their calm ttelage of this leader,
the Fire caste wurriors of
maxiMise every shot they fire, ureating u
blizzard of deadly energy.
T'AU EMPIRE MOdel only
models). While the bearer(excluding
is
KR0Or SHAPER
time that unit is an Observer leading
a unit, cach
?9 unit, until the end of
the phase, ranged weapons cquipped by
their Guided unit have the (LETHAL modes n
HIIS) ability while
targeting their Spotted unit.

ULES OTACHMENTS
OUcdres execute a Kouyon battle plan,they employ many of thelr lighter, faster and
ohlerss0ts for reconnalssance In force. Whille semi-stationary firebase eements sueh
Broadside Bartlesuits present themsetves as visible and seemingly vulnerable
rie Tems or skimmers and skirmishing alien
res,tems of Fthinders, cloaked battlesults, swift attackwhen the Incautiousenemy takes
lamove positlons
Into hidden of encirclement end ambush. Only
bst do these elements revealthemselves in ablaeze of enfilading ire and punishing
eounter-atacks. Heavler assets such as Stormsurge ballistic suits or Sky Ray Gunship
ront emerge from behind high-tech concealment measures to hammer the ambushed
Then, a panic seizes the foe and they seek desperately to fell back and regroup, teams of
rtleults drop from on high with thelr jet thrusters howlng to cut of the enemy's escape. Rare
doed is the quary tht can fight its way out of such a trap.

ATEMPTING TRAP COMBAT EMBARKATION


KA F4LE TACTIC STRATAGEM KAYON SEA0 TRAAGEM

regdy fa mokpa
Those ho octgs the umust be
clossinto range
trop uno thefoe tnto 00stion hasts withdrowolonte the enemu
1CP
ust zter an
WHEN Your Shootng phase WHEN Your opponens Charge phasa
enemy unt has declareda charge
TARGET OneTAu EMPIRE unit from uour amsthat
TARGET. One TAU EMPIRE INFANTRY unit fram your
has not been selected to shoot this phase lhe frst
targets of that
tme uou Use this Stratagem, you must alsoselect armiy that was selected as one af he
one obective aherthat is not in uout opponent's charge and one triendis TRANSPORT
deploument zone, untul the end of the battle. this TRANSPORT
EFFECT: Your unit embarkS within that
becomes your Irap objective marker
RESTRICTIONS Evers model n your INFANTRY Unit
SFFECT: Until the end ofthe phase,cach time a must be within 3 of that TRANS PORT, and there must
model in uour unit makes a ranged attach that be sufficCient capacitsto emnbark the entire unit
targets an enemy unit within range of your Irap
obiectve marhe, add 1 to the Wound roll
PHOTON GRENADES
RESTRICTIONS: You cannot use this Stratagem during
the tirst o second battle rounds KAUYON - WARGEAR STRATAGEM

Hurling o volley of photon grenades, the Tau leave


POINT-BLANK AMBUSH their enemies dozzled and disonentoted
1CP
KAUIYON -BATTLE TACTIC STRATAGEM WHEN: Your opponent's Charge phase, just after an
enemy unit has declared a charge.
Üevestating firepower need not be applied from ofor,
TARGET: One T'AUEMPIRE GRENADES unit from uour
especicls when strihing cn unsuspecting foe.
armythat was selected as one of the targers ot
WHEN: Your Shooting phase. that charge.
TARGET: 0ne T'AU EMPIRE Unit from your army that EFFECT: That enemy unit must immediatels
has nor been selected to shoot this phase. take a Battle-shock test and, until the end ot the
EFFECT: Unti the end of the phase, each time a phase,subtract 2 from Charge rolls made for that
modelin your unit makes a ranged attack that enems unit.
targets an enemy unit within 9, improve the Armour RESTRICTIONS: You cannot target a unit that is within
Fenetraton characteristic of that attack bs 1
Engagement Range of one or more enemy units.
RESTRICTIONS. You cannot use this Stratagem during
the tirstor second battle rounds.
WALL OF MIRRORS
KAUYON - BATTLE TACTIC STRATAGEM
COORDINATE TO ENGAGE
Tau Steglth Codres utlse obruscaton tields and
KAUYON- BATTLE TACTIC STRATAGEM
1CP wide-bond refraction beams to mesk therodvance
Tau Hunter CadreS work in close coord1nationto
destros the nost dangeroUS enemy targetS WHEN: Ernd of your opponents Fight phase
1CP
JARGET: One STEALTH, GHOSTKEEL Or COMMANOER
WHEN Your Shooting phase
SHADOwsUN Unit from your army.
TARGET One T'AU EMPIRE unit from your army that
EFFECT: Remove your unit trom the battletieid and
has just tbeen selected as an Observer un1t (see for
the Gte ater Good) place it into Strategc Reserves
EFFECT Unilthe end of the phase, each tirne a
RESTRICTIONS. You cannot target a unt thatis withn
model n yöur unt makes an attach that targets Engagement Range ot ene or more enemy units
thtrSpoted unit, improve the Balastic Shi!!
charactenstic of that attach by 1 and, it your unit
has the MARKERLIGHTACyword that att ack has the
iGNORES COVER] abity
MONT'KA
ENHANCEMENTS
DETACHMENT RULE
EXEMPLAR OF THE MONTKA
KILLING BLOW
lfont ka 1s the most aggressvc style ot ns
formulatUtgs t nd detsrve vattle piarstrkn
Tatu warfarc. Its snguar focuS 1s the art thet cadres Irom the iront in
agrrSEVe
of tdentifvng atarget of opportunity and
attackingit swiftly with an overwhelmirg T'AUEMPIRE MOdel only excluding
K200r SMa22
application of forcc. models). Whle the beareris leadirg 2 unit he
Killing Blow Detachment rule applies ahat -a
Duringthe tirst,second and third battie during the fourth bartle ound as well.
rounds, ranged weapons equipped by
T'AUEMPIRE models trom vour army have STRIKE SWIFTLY
the [LETHAL HITS] ability. While a unit is a This commander knows VIctory S best
sSure
Guided unit (see For the Greater Good), a
taking the fight to the enemyas soom
ils ranged weapons have the [ASSAULT]
abilitv as well. T'AUEMPIRE modelonlv. Athe start ot he bartie
betore anv moves are made using he outS 0
TAU EMPRE Dits
vou can select up to wotnendv
within 6 of the bearer that do not have theous
ability. Untd the end of the barte. all models in the
selected units have the Scouts 6 birY.

STRATEGIC CONQUEROR
Awise commander appreCtates tihe strateg
cstuaeis
seizing avital battleneld sset sist/Tv to
foothold, emplovingit as i emnping ot pont r har
assaults or a rallving post for sit reteat.
hr
T'AUEMPIRE Model only A: the start of the
begins selet one
battle round, betore the hrst turn
the buttletield Whle nendk
objective marker on
obretve
T'AUEMPIRE Modelis within range ot that i to
bartleheld, adu
marker and the beurer is on the
that triendly models Obiertive Control charateristi

COORDINATED EXPLOITATION
giory iM fav0ur ot
Ihis leader eschews their o0wt: artikal
scek:ng out an ddvanced vantge port ther: exploitg
it to gude in the firpower of their fellow s
T'AUEMPIRE MOdel only (excluding KaO0T SHAPER
models). While the bearer is leading a unit, cach time
end of the
that unit is an Observer unit, untul the
their
phase, ranged weapons equipped by models in
Guided unit have the (SuSTAINED HITS 1) ability whle
targeting their Spotted unit.

| RULES DETACHMENIS
rr Commander launchingMont taseeksto bring every fast-moving, hard-hin aoset they
,Their hammerblow may come from onywhere: soaring batttesuits armoured
gunships,
horde of alien Builiaries; aformation of Breacher Teams opersting s armoured cavalry board a
f rav-skimming transports. Whatever the case,their goal is the same. They identify priority
bethey enemy materielto eliminate or strategic assets that must be secured, strike
those points withh overwhelming force and surprise, then fall back before enemy reprisals can
tto bear. Many Mont'ka forces include screening formations of Fire caste infantry and
er Fre support units, or even wings of Air caste fighters and bombers, whose task is to cover
tof those delvering the Initial blow. Even then such assets are typically
rerto exfiltrate swiftly if the blow lands awry or to capitalise on a chance forkept mobile,
a swift and
elmingadvance shoud the foe be shattered by the furyof Mont.

CINPOINTCOUNTER-OFFENSIVE COMBAT DEBARKATION


NONTKA- PATTE TACTIC STRATAGEM MNTA -BATg TATSTEATAGEM

W-tkcemphasISes roptd evolvingthreat-onciusis ThemoSt oaessve coste Cs somemes


ndthe cppication of overwheim1ng firepower to Sprinatromnoing transoor: l l wtth the npoct af
ente Emeroent high prioritu taroets 1CP igngina. cnd come up N h wecoons cirecdy biZing

wHEN. Any phase WHEN:Your Shoctingphase


TARGET. One T'AU EMPIRE unt (excluding KRODT TARGET: One TAU EMPiRE 0NFANTRY Urirom o
Unts)rom uour arm that was just destroued You 3rmu that disembarked rom a TRANSPCRT hshurn
can use this Stratagem on that unit even though it EFFECT: Untl the end oithe phase. cach ime 3
was just destroued model in yourunt makes an atac that targets the
EFFECT: Until the end of the battie, each time a T'AU closest enems urnit. uou canre-roll he Wound rol
ENPIRE unit excluding KROOT UNits) from your armu
makes an attack that targets the enemy unit that just PULSE ONSLAUGHT
cestroyed your unit, you can re-roil the Hit ro!! MONTKA - STRATESIC PLOY STRATASEM

Rather thcn charçe into hand-o-nand comoat Tc.


AGGRESSIVE MOBILITY soldiery instead intensify theirfire pamens. pinning
MONT KA - BATTLE TACTIC STRATAGEM 2CP their advancing foes ond staving oj tneir onsicught
WHEN: Your Shoctung pnase
By advan cing swiftly into commcnding positions,
Monthoforces maximise the benefits of their enemies TARGET: One T'Au EMPIRE INFANTRY Unit(exCIudng
shock and disorientotion. KROOT units) from your army that nas just shot
and one enems unit(excluding MONSTERS 3nd
WHEN: Your Movement phase. VEHICLES hit by One or more of those stachS.
TARGET: One T'AU EMPIRE unit from your army that
EFFECT: Untithe end cf your cpponents net tun,
nas not been selected to move this phase
that enemy unit is shaken While a unit s shanen,
EFFECT: Untii the end of the phase, if your unit subtract 2 from its Move characteristic anc subtract
Instead
dvances, do not make an Advance roll for it. 2 from Acvance and Charge rolls mace ror t
the Move
unti the end of the phase, add 6" to
characteristic of models in yourunit. COUNTERFIRE DEFENCE SYSTEMS
MONTKA - WARGEAR STRAASEM
FOCUSED FIRE
te
MONT VA - EATTLE TACTIC STRATAGEM
Pont defence systems trigger os incumng
trom the ar aod
is detected,biastinq projecttles
masSed 2CP the enemy fuslcde
Montkodoctrnne heovilu emphasises the tessening the power of
concentrot:on offire upon a single target at o time, Shootung phase. just Jtter an
K1CP WHEN: Your opponents
Obiteroting each component of the enemyforce in enems unit has selected its targets
SucCession with a series of unrelenting barrages your ai s that
JARGET One T'AU EMPIRE Ut tro
the
WHEN: Start cf your Shooting phase target of one or nere ot
was seiected as the
TARGET: Two T'AU EMPIRE Units from your army that attacking unit's attacks
phase, and one eacn tine an
have notbeen selected 1o shoot this EFFECT Untit the nd of the phase,
to qour uit, subract ! troni (e
enemu unit. attack is allocated
that attack
EFFECT: Untul the end of the phase, eath time a 0amage characterIstIc of
modelin either of your units makes an attach, t
tf it is an
car only target that ernermy unit (and oniyresolving
elig1bie target for that artack), and when
Penetration
that attack, imp:ove the Arrmour 81
characterStic by 1
during
RESTRICTIONS: You cannot use this Stratagem
the fourth or tiftth battle rOunds.

RULES OETACHMENTS
RETALIATION CADRE
ENHANCEMENTS
DETACHMENT RULE
PURETIDE ENGRAM NEUROCHIP
BONDED HEROES
Cadres of Tau Battlesuit pilots fight in a Commander Puretide was the most gifted Tau war
manner inspircd by the dynamism and leader of all time. Upon his death, his memores wer
determination of famous and beloved stored in a neurochip. Vhen implanted into the brain
the bearer can access much of this wisdom.
war leaders. Indecd, some of the specialist
piloting manoeuvres they employ are
named aftersuch icons, in a few rarc T'AU EMPIRE BATTLESUIT model only. Once per turn,
you can target the bearer'sunit with a Stratagem ever
and sometimes unofficial - cases even
after those who have since fallen far fromn if you have already targeted a different unit with that
favour with the Ethereal Council. Either Stratagem this phase.
way, these bonded veterans are experts in STARFLARE IGNITION SYSTEM
the deadly art of engaging the enemny in
close confines. They plunge into the heart The ignition thrusters on selected battlesuits are
of the enemy army where the fighting is augmented with optional feed-selectors, allowing the
fiercest, and prevail in the name of the pilot to release ajet ofenriched accelerant upon take-off
Greater Good. and sending the pilots streaking skywards.
Each time a T'AU EMPIRE BATTLESUIT model T'AU EMPIRE BATTLESUIT model only. At the end of
from your army makes a ranged attack your opponent's turn, if the bearers unit is not within
that targets a unit within 12", improve Engagement Range of one or more enemy units, you
the Strength characteristic of that attack can remove that unit from the battletield and place it
by 1. Ifthat attack targets a unit within into Strategic Reserves.
6, improve the Armour Penetration
characteristic of that attack by l as well. INTERNAL GRENADE RACKS
These thigh plates house deployment rails of
high-explosive bomblets. As the pilot jets over the foc.
the racks can be triggered to dispense a ran of deuth.
T'AU EMPIRE BATTLESuIT Model only. The bearer has the
GRENADES keyword, and each time the bearer endsa
Normal move, you can select one enemy unit that it
moved over during that move. If you do, rollsix D6:
for each 4+, that enemy unit sutters I nortal wound.

PROTOTYPE WEAPONSYSTEM
Famed battlesuit pilots are often more than willing to
assist Earth caste scientists in feld-testing the lutest in
experimental weapons technology.
T'AU EMPIRE BATTLESUIT Model only. Each time
the bearer is selected to shoot, select either the
[LETHAL HITS] or (suSTAINED HIrS 1) ability. Until those
attacks are resolved, ranged weapons equipped by the
bearer have the selected ability.

RULES DETACHMENTS
etion Cadres traditionally employ numerous battlesuits to launch mobile and devastating
er-ofenstves once the foe have committed their strength. This may be as the closing
ofKyner es the speartip of Montka strikes. Yet in truth there is no mission such a
cnt complete with yhamic eficiency. While teams of Broadside Battlesuits lay down
covering ire, Crisis Sunforge and Fireknife teams jet forward to blast the foe apart
ntlank range.With steath-capable battBesufts stalking and ambushing outlying enemy
ons nd Riptide pilots striking like thunderbolts against priority targets, the Retaliation
tears the heart from the enemy'sstaunchest defence or most ferocious offensive. There is
ps no morefamed- nor infamous- example of a Retaliation Cadre than the Eight led by the
de Comimander Farsight. Yet many others have earned plaudits over the centuries, from the
lessly eficient Blades of Bork'an to Commander Stormwing's celebrated Liberators.

FAL-SAFEDETONATOR THE ARRO'KON PROTOCOL


TALIAON CADRE - EPIC DEEDSTRATAGEM
PETALATN CADRE - BaTTLE TACTIC STRATAGEM
Devces ore incorporoted into some battlesuits either
Commonder Amp kons tecchings are consdered
prevE-high-ranking pilots being token oive for pre-emnent in the ct ofeng0ging and eiminatina
nterocstion orto prevent ust suCh fotal explosions. 1CP numen:gh Ersheming enemy fomatans
WHEN An phase. just after aT'AU EMPIRE WHEN: Your Shocting phase
BATTLESUIT MOdei from uour arms is destroyed.
TARGET: One T'Au EMPIRE BATTLESUIT unit from your
TARGET: That destroued mocels unit. You can use army that has not been selected to shoct this phase
this Stratagem on that unit even if that unit was EFFECT: Untilthe end of the phase. each time a
USt destroyec.
model in your unit makes an atack that targets
EFFECT: Betore removing your modelfrom play, an enemy unit that centains 6 or more mode's.
fn has the Deadiy Demise ability,do not roll for that attackhas the (SUSTAINED HITS 1] 3bility. l
that abilits;instead, youcan choose whether the that attack targets an enemy unit that contains
resuit of that roll is a 1 ora 6.If your modeldoes 11 or more models, it has the (SUSTAINED HITS 2
not nave the Deadly Demise ability, roll one D6 for ability instead.
cach unit within 6 of it. on a 4-, that unit sufers D3
mortal wounds THE TORCHSTAR GAMBIT
RETALIATION CADRE - STRATEGICPLOY STRATASEM
STIMM INJECTORS
Though now disgroced by association witn 0Shovcn,
FETALIATIGN CADRE - WARGEAR STRATAGEM
1CP
Sub-Commonder Torchstar's strike-and-fade toctics
Gn-board hypodermics shunt pain-blockers ond are still taught - albeit oicially under ather names
- in many Fire caste academies
chemicol stimuiants into the pilot's system.
WHEN: Your Shooting phase.
WAEN: Your opponent's Shooting phase or the
rgt phaSe, just after an enemy unit has selected JARGET: One T'AU EMPIRE BATTLESUIT unit from 4ou
armuthatcan FLY whose attacks have been resoived
1s targets
this phase
TARGET: One T'AUEMPIRE BATTLESUIT Unit from your
atru that was selected as the target of one or more EFFECT: If your unt is not with.n Engagement Range
of the attacking unit's attacks ofone or more enemy units, it can make aNorma!
move lfit does. our unit cannot declare acharge
EFFECT: Urntil the end of the phase, models in your this turn
unit have the Feel No Pain 6- ability

GRAV-INHIBITOR FIELO
THE SHORTENED BLADE
RETALIAION CADRE - SIRATE GIC PL0Y STRATAGEM
RETAUATIGN CADRE -STRATEGIC PLOYSTRATAGEM
First used by 0Jir dunny the battie ter Laquna Shar.,
Mode famous by CommGnder Forsight and his these batlesuit mounted enitters batteradv encing
protege bnghtsword, this philosophyencourages 1CP foes bachwards with qravitic pulse wuves
2CP
pilots to drop into the very teeth of the enemy army
ond apply their firepower at point-blunh range. WHEN: Youropponents Charge phase, just atter an
enemy unit has declared a charge
WHEN: Your Movernent phase
TARGET. One I'AU EMPIRE BATTLESUIT unit tom youi
TARGET: One T'AU EMPIRE BATTLESUIT unit from your armsthat was selected as a target of that charge
army that is arriving using the Deep Strike ab1lity EFFECT: That enenmyunit must immediately take a
this phase Battle-shock test and you must rollone D6 for each
EFFECT: Your unit can be set up answhere on the model in that enemy unit for esch 6, that enemu unit
battlefield that is more than 3 horizontaliy avway suffers 1 mortal wound.
from ali enems models
RESTRICTIONS. Aunit tarpeted with this Stratagem is
turn.
not elg1ble to deciare a charge in the same
KROOT HUNTING PACK
DETACHMENT RULES ENHANCEMENTS

HUNTER'S INSTINCTS KROOTHAWK FLOCK


The kroot naturally prcdate upon Thisleader has pamstak1ngly establshet a
weakene£ foes, drawn by the sCnt of deep-seated bond with asmall flock of Kroothawk
sprlled hlood and viscera. The avian creatures circle on hngn, spying out and
reveal1ng the htdng places of the prey or warnngo
Iach time aKROoT model Irom your umbushing enemies with wing-dips. diving stoops ani
armv mnakes an attack, add l to the Hit harsh shricks.
roll if the target of that attack is below
ItsStarting Strength, and add 1to the KROOT Modelonly. Ranged weapons equipped by
Wound rol! as well if the target of that models in the bearer's unit have the [iGNORES COVER)
alack is Below Half strength. ability, and enemy units that are set up on the
battlefield as Reinforcements cannot be set up withun
SKIRMISH FIGHTERS 12" horizontally of the bearer.
Though ill suited to protracted warfare,
the Kroot are cxperts ut light, swift NOMADIC HUNTER
skarmish1ng. Here their fielderaft and wiry This Shapers followers have become adept at te lopng
hatural agility help them to evade the pursuit, snapping off harassing fire as they tirelessly an:
hostile attentions of their foes. mercilessly run their victims to ground.
KROOT nodels from your army have KROOT TRAIL SHAPER model only. While the bearer iN
a 6- invulnerable save against melec leading a unit,add3" to the Move characteristic of
attacks and a 5+ invulnerable save against models in that unit and ranged weapons cquipped
Tanged attacks. models in that unit have the [ASSAULT. ability.

ROOT-CARVED WEAPONS
KEYWORDS ! Just as the Kroot venerate the so-called Roots fron
which their culture derives, so thev prize the trad:tsynal
If youselect this Detachment, KROOT forms of Root-carved weapons and must perterm
CARNIVORE Units from your army have the
BATTLELINE keyword. eaeptional deeds to be permited towicld them in w
KROOT WAR SHAPER lodel only. All weapons cquipp
by the bearer have the (PRECISION) and /o[VASTATING
wOUNOS) abilities.

BORTHR0DGLAND
The Kroot lound the flesh of the Borthrod so irresstible
they hunted themto extinction. This preserved glnd
still exudes plheromones that drive nearby Kroo into a
raven0Us (renZy.

KROOT FLESH SHAPER Only. While the bearer is leading


d unit, each time a !nodel in that unit nakes a
melee attack, an unmoditied Hit roll of 5+ scores a
94
Critical Hit.
nben Kroot Hunting Pcks form the
ther allens such es Vespid or meinstay of T'au auiliary cadres,
eompanled by caste supportedor in the feld
Gue'vesnAt and overseen by aCadre Fireblsde
unt elther toFire bodyguards.
defend their other times, Kroot Hunting Ethereal
areplenetary paymasters, territorlesthefrom Invasion or while servingPacks go to war on their own
Whatever case, such forces rely on speed, mercenary
fieldcraftcontracts
tethe for
the Kroot toadvantages
carry the
of more
day. heavily armoured foes before and cunning
etered by the presence of Wth variedskirmishing battle lines of Krootemploying the natural ferocity
Carnivores and Farstalkers
rla skdrmishes. Meanwhile their
Shapers, Hunting Packs are well able to draw the foe into fluid
date on the foe. Many en enemy Krootox pour on firepower and their
0Denand its innarods spilled forarmy has been
dismembered by such Rampagers outfank and
the voracious feasting of the Kroot. tactics, ts defences

JOIN THE HUNT


KRO07 HUNTING PACK
BATTLE TACTIC STRATAGE M THE GRISLY FEAST
Wheng Kroot Hunt1ng Pack close5 in KROOT HUNTING
PAC-5TRATEGI POY STRATAGEM
therc cre often other on its preu
hunters
tray cnd toke ther share of waiting to yon in the The psychologicol impact of
ony spoils 1CP comrades being dsrnemoeredwtnessing
and
ores
devoured
by
WHEN Anu phasc qore-splottered Kroot canngt be gverstated
TARGET. One KRO0T WHEN: Fight phase
from uour army that INFANTRY
Or KROOT
was just HoUNDS Unit
use this Stratagem on that destroyed You can TARGET: Gne KROOT unt frorn uour army
justdestroued
unit even though it was destroyed one or more enem unts this that
phase
EFFECT: In your opponents ner
EEFECT. Add a new unit to your arms Command pnase
each enems unit within 6 fyour unt
your identical to
destroyed unit, in Strategic Reserves, must taKe 3
Starting Strength. at its Battle-shock test. Ifthe unit taking that test is Be Gw
Half-strength,subtract 1 from that test.Enemy unts
RESTRICTIONS: This Stratagem cannot be used to
return
affected by this Stratagem do not
other Battle-shocK tests in the reec to take 3y
destroued CHARACTER units to Attached units. same phase
ATRAP WELL LAID GUERRILLA WARRIORS
KROOT HUNTING PACK - KROOT HUNTING PACK -
BAITLE TACTIC STRATAGEM STRATEGIC PLOY STRATASEM
The Kroot hove long Kroot see no value in
honour or glory. They stand-up
perfected the art of fights, Coing lTe for
hunting, their pocks working in deadls ambush 1CP hit and fade.
concert. foes and bleeding them by frustrating their
WHEN: Your Shooting phase or the Fight degrees unt1! - weckened
ond out of position - they ore
phase rendered vuineroble
TARGET: One KRO0T unit from your
been selected to shoot or fight this
army that has not WHEN: Your Movement phase. just
1CP from your army Fals afera KRO0T Lnit
phase. Back.
EFFECT: Afteryour unit has resolved its TARGET: That KRO0T Unit.
phase,select one enemsunit that was hit attacks this
ormore of those by one EFFECT: Until the end of the turn,
attacks. Until the end of the phase, to shoot and your unitis eligicie
each time a KROOT Model from declare a charge
your army makes
an attack that targets that
enerny unit, unless the
attacking unit is Battle-shocked, improve the HIDDEN HUNTERS
Penetration characteristic of that attack by 1. Armour KROOT HUNTING PACK -
STRATEGIC PLOY STRATAGEM
EMP GRENADES The Kroot ore experts in
KROOT HUNTING PACK - 1CP
camoufloge and conceciment.
able to utilise cover in woys
WARGEAR STRATAGEM most foes would never
consider ond - to their qreot misfortune - do
Furnished bs T'ouallies or returning not anticipate.
these electromagnetic grenades Forstalkers,
the animuses wreak hovoc with WHEN: Your opponent's Shooting
enemy unit has selected its targets.phase, just after an
of armoured fighting
vehicles.
WHEN Youropponent's Shooting JARGET. One KRO0T unit from your
phase, just after an phase or the Fight
1CP
to shoot or enems VEHICLE Unit is selected selected as the larget of one or morearmy that was
of the attacking
fight. unit's attacks
TARGET: One KROOT GRENADES unit from EFFECT: Untilthe end of the
your army
within 8 ofthat enernu
VEHICLE unit. only be selected as the targetphase. your unit can
of a ranged attack if
EFFECT: Until the end of the phase, the attacking model is
within 12
Weapon Skill and Balistuc Shill worsen the
Enemy VEHICLE unit's characteristics of that
weaponsby

85

RULES DE:MENS
COMNANDER SHADOWSUN Accomponied by a°vonced shietd and commt
drones, Commander
into bottle She istheShocowsun srges
master of knpn, dpamicoh
lyn Cu
ambushes for her enemies then striking with
10 34 6 6+ 1 fury OShoseo spearheocssthese ottocks oeib
and every shot from her fusion from the jroe
blosters hersids
INVULNERABLE SAVE follen foe aneth

O RANGED WEAPONS RANGE A BS $ AP ABILITIES


18 2 CORE In filtrators, Lone 0perative, Stwaith
gheengy fusion blaster NE 21 18 10 06
FACTIGN For the Greater Gond
24 2 2
Pulse pistal THSTOL 12 1 3+ Agile Combatant hrs moges etgibie 'c shact n alhen
wh.chitFel Back

MELEE WEAPONS RANGE A WS S AP Hero of the Empire (Aura) Nhin inend, T'AuEu25
Farsuit tists unit is within b 0 thismode' 3ch .me ime a
Melce 0
makes a ranged attack, re roll a dt iol t
SUPRENE COMMANDER
WARGEARABILITIES
j thsmodet is in yout army. it nust be your WARLORD
Advanced Guardian Drone Each time aranged attack "
the bearer, subtract 1 from the Wound roll

Command-link Drone (Aura) While fiendl, TAu EMPag


unit iS within 6 of the bearer, each ime you seiec
the tarpet of aStratagem. roll one D5 an aou n e

UNIT COMPOSITIDN
"1 Commander Shadowsun - EPIC HERO
This model is equipped with: rlechette
launcher:; 2 high-energy fuston blasters, lign
miss1le pod; pulse pistol, battlesuit thsts,
advanced guard1an drone comn and-iink drone

KEYWORDS INFANTRY, FLY, CHARACTER, EPIC HERO, BATTLESUIT, FACTION KEYWORDS:


CoMMANDER SHADOWSUN T'AU EMPIRE
MANDER FARSIGHT Farshr is the
Aggpssive dntvebelnis, Canndnster is ermsem
Plotieg
toster of Myntk¡ the Riling liw inno the enern
btestt OShvshcoves a tlty pth ielting the
248 6+ liring fs seporatisr Fie caste ferrns ord
ane sailt that no
tnntie Cowes 8lter with sseh strength
INVULNERABLE SAVE fe can stnd ojingt him

GEDWEAPONS RANGE A AILUTES


74

EWEAPONS RANGE A WS S AP
Melet Wfhe Shor 5fata Jh
MElee

c attached 10 the tollowvinp units CRISIS SUNFtRGE BTT\FSUU1T Cersis FRExNSE


nTS. CRISIS STARSCYTHE BATTLESUIIS Strstagerm hprase

PENDENT POWER UNIT COMPOSImON


nclsdes COMMANDER FaRSIGHI, I cannot include any ETHERELL Unts i4ou arm 1 Commander Farsight - EPtC 4ERG
n ErHEREAL units,it cannot include CoMMANDER FARSIGHI a
This nodel it utDoad withh T e n st
Cawn Blade

etg to gets tor th weopon select onc cf its protiles 10 moe ottachs wth

FACTION KEYWOROS:
AEWORDS. VEHICLE, WALKER, FLY, CHARACTER, EPIC HERo, BATTLESuIT,
COMMANDER FARSIGHT TAU EMPIRE
COMMANDER INENFORCER BATLESUIT Those Commanders who exhibit the
temperorments often chooseetotoketomostthe oggressree
vVBS Enforcer Battlesut,
2+ 6 7+ 2 Especioly large ondfieldformid
these bottlesuits boast heovier
gigtig s
oroy of weoponry and worgear amour anddan
impes
suitedto the close ond deodlyy Ihey are porticulo
confines of urton worfore
RANGED WEAPONS RANGE A BS AP ABILITIES

24 D6 3 1 CORE Deep Strike, Leader

Burst cannon 19 4 3+ 1 FACTION For the Greater Goad

n blastet 16 3 3 1 1
Enforcer Commander: Whie this ode' s edng a
Cuico- tlaster- Cvercharge(AaED0us) 1 3 2 time a ranged attack targes that r. NOrser eite,
Fusior baster MeTA 21 12 1 9 D Penetrat.on characterist c of that aac by !
30 3 1 2

Fiasma rie 18 1 3 8 3 3 WARGEARABILITIES


12 D6 4 0 1 Battlesuit Support System: The bearers unt.sesti
shoot in a turn in which it Fell Back. but wher dong so
NELEE WEAPONS RANGE A WS S AP D models equipped with this wargear Car. makerarged,

Battiesuit fists Melee 3 4. 1 Shield Generator: The bearer has a 4- nlneat

WARGEAROPTIONS Weapon Support System: Each time the bearer makes


ranged atack, you can ignore any or all maditiers ta ha
"This model's burst cannon can be replaced with . This model can be equipped with up to three of Hit roll,
one of the foilowing the following, and can take duplicates:
l arbursting fragmentation projector" 1airbursting fragmentation projector" UNIT COMPOSITION
1batiesuit support system" 1battlesuit support system"
1ycic ion blaster* 1burst cannon
1Commander in Enforcer Battlesuit

1fusion blaster 1cyclic ion blaster This model is equipped with: burst cannon, batesu
1 missile pod 1fusion blaster
1plasma rfle 1 missile pod
1shreld generatcr 1 plasma rifle
17au famer 1shield generator"
:weapon support system 1Tau flamer
.Thus mogelcan be equipped with up to two of the 1weapon support system*
foliowing and can take duplicates: *Ihs madel cannot hovce duplcotes of these pieces of wargea1
lgun drone** * This drones rules con be found on poqe 72

1marker drone*
!shieid drone**

LEADER
CRISIS FIREKNIFE
This mooel can be attached to the following units: CRISIS SUNFORGE BATTLESUITS,
BATTLESUItS, CRISIs STARSCYTHE BATTLESUITS

cefort seectung tcIgets for this wecpon se ect Cne cf "s propies to mcke otccks with

KEYWORDS. VEHICLE, WALKER, FLY, CHARACTER, BATTLESUIT, FACTION KEYWORDS:


COMMANDER IN ENFORCER BATTLESUIT T'AU EMPIRE

90
NANDERINCOLDSTAR BATNLESU
534 6 74
is foed tiy thene Cynmanderg whe sal ter
be
everyene dt nce skigand intinrg wbeeer thiey ane

WEAPONS RANGE BS $ AP D ADILITIES

18 3
andard

12
18
30
1 1
WARGEARABILITIES
ND5ES COVEE. TORREN 12 DE Batiesut Support Systom
shocti"an

EWEAPONS RANGE A WS S AP
Melee 4
Shieid Generator oeare s -

Weagan Suppart System. ch


EAROPTIDNS
H.
hign-output burst cannon can be This model can be eguipped w.th up to three o
hone of the foliowing the following and can take duplicates
sting fragmentation projector" 1airbursting fragmentation projector" UNIT COMPOSITION
-eSutsuDport system" 1battlesuit Support system" . 1 Commander in Coidstar Batriesuit
1burst cannon
cannon This model is eguipped Nith ^g
cion claster" 1 cåclic ion blaster
ba7esuISTS
1 fusion blaster
1blaste
1missile pod
a5ma rifie
1plasma rifle
edgenerator
1shieldgenerator"
1Tau flamer
famer
I weapon suppot sSystem"
w220n Spport system"
thesepeces c azrcec
* Thus moge! canngt hove dupictes
of the
0E can be equipped with up to two ** his crane sruies on be tound on poge 7
2 andcan take dupicates

ecarene"

LEADER
BATTLESUITS, CAISIS FIREKNIFE
following units CRISIS SUNFORGE
E can bE attachedto the
ErLESUts.CRISIs STARSCYTHE BATTLESUITS
profises to mOhe ottoChS ith
gets for thrs weopor, Seiect or.e of ts FACTION KEYWORDS:
T'AU EMPIRE
2WOPDS VEHICLE, WALKER, FLY, CHARACTER, BATTLESUIT,
COMMANDER IN COLDSTAR BATTLESUIT
CADRE FREBLADE Specioists in infantry bosed bottliefietd toctics, Ca
Fireblodes eschew the honour of obottlesuitin onter
fight setfesshy amongst the Fire coste'
34 Their veteran wisdom is of greot benefits toranktheont bie
atongside whom they ght, optimising the ferocity eo%
oCturocy of their firepöwer. ons

ORNGED WEAPONS RANGE A AP ABILITIES


COAE Leader

NELEE WEAPONS RANGE WS AP ACTION For the Greatar Good


Melre Votley Fire whie thmadei ie adng a, n t h
AMacks charactertic of rar ged weasors D0e
models in that unit
WARGEAR CPTIONS
Crack Shot: Eachtime thiSmodel mn ar)rarged art
m0de can be equippeo with up fo fwo of the folicWIng. and cantake dupicates on a Critical Wound hat aItack has an Armour Ponmtrito
characternstic of

ishieid orone"
UNIT COMPOSITION
hdronues cor be tound en pege 22
.1Cadre Fireblade
LEADER This model is equipped with: Fireslade pu'se rfe
close combat weapon.
o2eican be attached to the following units: BREACHER TEAM, STRIKE TEAM

FACTION KEYWORDS:
KEYWORDs INFANTRY, CHARACTER, GRENADES, CADRE FIREBLADE T'AU EMPIRE

ETHEREAL The Ethereals are serene and wise, spiritual leoders of


Tau who embody the wisdom and unity of the Greate
SV
Good. In times of war they take to the field in persan
6353 6+ 1 fighting with ritual weopons, skimming above the b
aboard hover drones and invoking the fundamenta
5+ INVULNERABLE SAVE of the Tau castes.

MELEE WEAPONS RANGE A WS S AP D ABILITIES


gncur stavt: Melee 2 4+ 1 CORE: Leader

Failure Is Not an 0ption: While this mcdel is lead ng à


WARGEAROPTIDNS models in that unit have the feel No Pain 5 abty
. Tis msdel car e EGUIpped with 1 hover drone.
Coordinated Leadership: At the end ot your Cominadha
" Ihs modelcan De equipped wth up to two of the foilo wing, and can take duplicates: roll one D6 on a 4,you gan !CP

Turer Grone'
WARGEARABILITIES
Hover Drone: he bearer can FLY Jnd has ) Mave
charactenstic of l0"
LEADER

Trus iocelcan be attactec to Ine foliowing units BREACHER TEAM, STRIKE TEAM
UNIT COMPOSITION
1 Ethereal

This model is equipped with. honour stüve

FACTION KEYWORDS:
KEYWORDS 0NFANTAY, CHARACTER, ETHEREAL
T'AU EMPIRE

92
STRIDER is iet
gesis S cominder Mmo stetisre
is
bst stietth an sntetigeons
3 4+
e mist ite aneminsM l e AS petse
farcas aff tfiemane de
t guelles arders tis

DWEAPONS RANGE A BS S AP D ABRLITIES

EWEIPONSs RANGE
Meire

-dtc the foliowing unit PATHFINDER TEAM

UNIT COMPOSITION
": DarkStider - EpCHEag

This mgdel is eguiped with Sace

FACTION KEYWORDS:
DARKSTRIDER
INFANTRY, CHARACTER,EPIC HERO, MARKERLIGHT, TAU EMPIRE

Understand this, Commander Ido not contest that


has been
Lyarnoto achieves results, nor even that he
multiple
fStumerntal in the triunph of the Tau'va onWe
methodology must ali
Oigs My concern is with his
unconventional - dare I say
st Certain urges towards Greater Good The
puSve -action in the name of the laid doWn
academies have been
eliets of the Fire caste
hard earned. yet !
refcountless t au'CV, their wisdom
has ignored these
you Gnce again that Darkstrider again'
iessois in the past and ona whim he will do So
identities withheld
lnterept, sender and recipient

93
STRIKE TEAM Fire Warrior Strike Teams s
Cadres, unleashing stormscre the mainstag
dependable, numerous anddmith
sofpotent ofmey
firepower thot few joes con long endureonti gero
f
specialised weaponry and drane
Worriors will hold the line no mater Support, tiese Finy
O RANGED WEAPON5 RANGE BS ABILITIES
12

Suppress10n Vallay
30 2

Ln5r he bariefie r
NELEE WEAPONS RANGE WS S AP
Tinr combat weapon Melee
aack. Subt31ha
OS8 Supgort Turret: your
WARGEAR OPTIONS Remains Statioar4. un e cvamar gsa-
stau
The Firc Warrior Shas ucan be eguippedwith up totwo of
the following, and can take duplicates Designers Note Poce aSuparr,r
1guardian orone" {it cannot take duplicates of this
pun drone"
piece of wargear)
1 narkE drone UNIT COMPOSITION
1shield drone 1Fire Warrior Shas'ui
. Anu number cf Fire Warior models can
each have their pulse rifle replaced with 1 pulse carbine 9 Fire Warricrs
ones uic can be tounc on page 77
Evers model is equigped wth: Se s e
close combat weapon

KEYWORDS. INFANTRY, BATTLELINE, GRENADES, MARKERLIGHI, FIRE


STRIKE TEAM WARRIOR, FACTION KEYWORDS:
T'AUEMPIRE

94
HERTEAM B e errems ed posibons
syps berded Fie tlarmors of e
Brecche Teams Dhet gutise aestrss on shatongbut
4
tctcdisogine and speciaist suppat dones Breacher
Tecms bcame mg-umstupte at ciase quorers

RANCE ABILITTES

Brec ard ear

RANGE A S S AP

UNIT COMPOSITION
1Breacher Fre Wac Sas
.Erearer Fre Wares
Ereymodeiis eçuoed w

iFAMTEr, BATTLELINE,GRENAOES, ARKERLIGHT, FIRE WARRIOR, FACTION KEYWORDS:


BREACHER TEAM TAU EMPIRE

fre WatiOr Shas ulwith Fire Warrior with Fire Warrior with Support turret
pulse c•rbine pulse rifne pulse carbine

ileachey hue Waao Shas u with Breacher Fre Warr:ors witth pulse biasters
|ulst pitol and
putsc blaster

95
CRISIS SUNFORGE BATTLESUITS foghingptform avtot to e Fi cit
as to ftion torrs t shnis
soid be in the
devostating ssetfrSnocogaton
34 ant o
huntingaured vtees
DVULNERABLE SAVE PIhemc energyy

RANGE AOILTIES

MELEE WEAONS RANGE

WANGEAR OPTIONS
UNIT COMPOSITION
"1Criss Sunforze Sras
.2 Crisis Sunfarzs Shas
Every mode! ise3e7 w h o

YWORDS VEHICLE, WALKER, FLY, BATTLESUIT, CRISIS, SUNFORGE FACTION KEYWOROS:


T'AUEMPIRE

The Fireknife configurotion equips Cisis Bottiesuit mios


CRISIS FIREKNIFE BATTLESUITS with a suite of mid-ranged, hard-hitting firegower Whether
dropping from Manta Missile Destroyers tu spearheat a
10"5 3+ 4 7+ Mont ka strike or staging a mobile fightingetreut spurt
ofa Kauyon strotegy Crisis Fireknufe Baiesuts cam be
relied upon to eliminate key enemy targets and respand
swiftly to changing battlefield conditions

O RANGED WEAPONS RANGE A BS AP ABILITIES


Misle pod 30 4. 1
CORE Deep Strike
Plasma tife 18 1 4. 8 3 3
FACTION: For the Greater Good

MELEEWEAPONS RANGE A WS S AP D
Fireknife: Esch time amodel inths unitmakes irnge
atiesuit ists Melee 3 5 0 attack, re roll a Hit rollof 1 it tnat atac Targets )-ha
at its Starting Strength, you car erol tne etret rstesa
WARGEAR OPTIONS Weapon Support Systems: Each tume a modeiin tois !
makes a ranged attach, you can igncie any or ail ctes.
" kry ruriber of rnodels can eschhave then plasna nfle replaced with 1 missle pod the Hit ro!l
ktnytuiber ot models can each bave then missile pod ieplaced with 1 plasna rifle.
" inymiber ot models can be equpped with up to two ofthe following, but cannot take duplicates UNIT COMPOSITION
1 hark Cror . 1Crisis Fireknife Shas'vre
1shed drone 2Crisis Fire knife Shas'ui
Every model is equipped with plasma tle mssile ood.
battlesuit ists

HYWORDS VEHICLE, WALKER, FLY, BATILESUIL, CRISIS, FIREKNIFE FACTION KEYWORDS:


T'AU EMPIRE

96
sTARSCYTHE BATTLESUITS

OWEAPONS RANGE ABLRES

EAPONS RANGE A WS S
Srarsegthe

AR DPTIONS
Byrintt SuDor Suseams
(nteis cen each have the burst caon teplared wsth 1Ta Bam
moóeis can each have thet au flamer replaced weth 1 thurst carc
lmndeis can be equspped wth up to fwo of the foliowirg but cargt akt dcats
UNIT COMPOSITION
drone Crtsis Starscutha Shas vrm

2 Crtsis Starscythe Shas u


Evgry mocdai is equiDDed with utstavor

VEHICLE, WALKER, FLY, BATTLESUIT, CRISIS, STARSCYTHE FACTION KEYWORDS:


T'AU EMPRE
Acomparotivelty ligheight ond
STEALTH BATTLESUITS spetaist o
battiesuit., the XV25 concaais ts priot behindinot
sansor boflng steaith technalogy Benefitingfetrtafrom
o

4 etossisted speed and impressive firepower, thece


teamg make ecellent forwrd
operatives who CN denn
homing beocons to guide entire insertion focS etb h
from low orbit

ONOED WEAPONS RANGE ABILITES


ORS Infitrators, Staalh
12 4
FArON Far ha Greatr Gond
MELEE WEAPONS RANGE A WSS AP Forward Observers m
Raties Melee 2 until the and g he ghase aac
bl,)model n heryalded n
WARGEAR DPTIONS
he Stealth Shas vre can be eauipped with up to two cf the éollownp and can tae dupicates
WARGEARABILTIES
marke dronc" Bartiesut Suppart System. he searer nt sogble
chelg drong shact in aturn n wCh FBack ut a Soung o
eve3modeis in the unit. 1 models burst cannon can tbe replaced with 1 fusion blaster models eguipped with hs w3ge3r 3 ae sroed ack
" for everu 3 modeis in the unt. 1 model can be equipped with 1 battiesut support sustem.
Homing Beacon: Once zer 3atte. ,ou ar se e
hs droor s rues sor be roud cn page
ingress Stratagem for 3CP The argebe sa .o mt
of the bearers urit and rot within t an, 2nem
UNIT COMPOSITION Designer's Note ace a omung encon gen e
once thsabrutty uSet
1Stealth Shas'vre
2-5 Stea lth Shas'ui
The Stealth Shas vre is equipped with: burst canngn, bartlesuit fists. homing beacon
Every Stealth Shas'ui model is equipped with.: burst cannon; battlesuit fists

KEYWOROS INFANTRY, FLY, BATTLESUIT. STEALTH FACTION KEYWORDS:


TAU EMPIRE

93
G1STKEEL BATTLESUIT Nohing so hge shoud be cbie to slig
unnoced aoss
beteen zs steth feld d ts
he batlefeld yet Bortlesut does st
ectonie wafore sute he GhosTieel
2+ 12 ?+ 3 fercccuS Re
hot Gncen postion ts pict undeoshes scottering
fepowe, ombushing overshetming and
e terrfed foe inomoter of moments

EDWEAPONS RANGE BS S AP ABILITIES


tandard 35 4. 7 EGead'y Demi 33. nfn
-vechsrge wA}A20OU51 36
EA0N Fr the Gregter God
18 4 12
1 1
TwN-LNKED 12 1
tiasteri A2,
riCNEES COVER, TOVAENT TIN-NEC! 12 DE NA

WEAPONS RANGE A WS S AP
Melee 3 WARGEARABIUTIES
e smoat
Battlesu Support System Tre besre se
SuoKE
AROPTIONS nwch Fell Eackuses he
raker
als fusion collider can be replaced with 1 cyclic ion
als twin Tau flamer can be replaced with one of the following DAMAGED: 1-4 WOUNDSREMAINENG
fus:on blaster
ema.ning esch tmes
While thismodeinas -4 wuncs
burst cannon sUCtr3C:*ne -t
model makes an artack
system.
ol can bc equipped with one battlesuit support
UNIT COMPOSITION
1Ghostkeel Battiesuit
Thismodel is equipped with: ame
Ghostkeel fists.

one of its profilesto mche atacks


wrth
gtarnets (or this weopon, seiect
FACTION KEYWORDS:
BATTLESUIT, GHOSTKEEL T'AUEMPIRE
VKEYWOR0S VEHICLE, WA LKER, FLY, SMOKE,

colider
with fusion
Ghostkeel Battlesuit

99
PATHFINDER TEAM Pohfndie Tedmsek
firepoaer isfobie, specey aht signgs Tie
17+1 Pse fre or drve the enegy becA
Vet ther deodiest citys
pnngpntytt n
mossedmerkerigs for hesvernits

O RCEDWEAPONS RANGE $ AP ABILITIES


0RE Scouts

30
arze Linaded

Se-autticgrerade launcher- ENP


3
WARGEARABILITIES
Semi-atomatic grena0e launcher - fusor 19 4. 3
Grav-inhibitor Drgne i s ean ergm2n
MELEEWEAPONS RANGE A WS S AP bearesit astheege scs
Melee 3
-afiersto that Crarge

WARCEARDPTIONS Pulse Acceleratcr Drone e ange ha3


Duse carnes ecuoedcceseres
. The Pance Sras car n cre cithe folicwng
broarone Recon Drone: The beareseccecw i e

.he Pahhnder Sras u can be ecupped with up to two of tne following and can take duplicates: UNIT COMPOSITION
. 1 Pathfinder Shas'ui
.9 Pathfinders
shiec rone
Every model is equipped with: use anese
CEtoPatnfincers can tacn nave treroulse carbine replaced with cone cfthe following close combat we3pon.

:anfe
:noGe in th:s unt equpped with apuise cart:ne can be equipped with 1semirautomatic grenade
aurcte Tnat m0gels puise carb1ne cannot be repiaced

csroe srts n be faunc sn 2oge 77

beture e o g e t s for fhrs awecpar, seiect One G ts prolies to moke GtachS With

FACTION KEYWORDS:
KEYWORDS INFANTRY, GRENADES, MARKERLIGHT, PATHFINDER TEAM
T'AUEMPIRE

Pathtinder with (al tie


Recor, drone Patr.tinder with puise carbine Pathtinder Shas u! Pathinder with ion ifle
arnd sernautomatic g'enade launcher wth pulse carbine

100
SIGHTTEAM Hidden behind shimmering steath fietds, the Firesight
111 Marksmen ploy theirtargeting instruments over the foe
7+ 3 and transmit data to the MV1 sniper drones in their throll.
3
In this woy they ougment the fire-prioritisotion routines of
Uhe drones' artificial intelligences, renderning them smorter
more cuning ond even more eadly to distont foes

O WEAPONS RANGE BS AP
ECSION)
ABILITIES
ulse es (ELVY 36 4. 1 2
12 CORE Infitrators, Lone Operative, Stealth
(MSTOL) 1
1
FACTION For the Greater Good
WEAPONS RANGE A WS AP D
bat weapons Meiee
Precise Targeting: Whiie this mode's3Guided unt, each
5: 3 1 time it makes an atack that tarets s Spottedunit. you Can
re-roll the Hit roll

UNIT COMPOSITION
. 1Firesight Marksman
This model is equipped with: longshot pulse rifles
pulse pistol; close combat weapons.
Designer's Note: The Firesight Marksmgn model znd Sncer Crona modes 1
treated as a single mcdel for ali rules pUposes Ail sTarces are TCsut
to ond from the Firesigh Mgrk smgn modei The Snicer Crrenceis 5rot
count as models for any rules purposes

FACTION KEYWORDS:
KE SINFANTRY, CHARACTER, MARKERLIGHT, FIRESIGHT TEAM
T'AUEMPIRE

VESPID STINGWINGS These alien auxiliaries thrum into bottle on membranous


SV W LO wings, their airborne agility leaving the enemy nowhere
tohide. Resilient enough to shrug off all but the heavieSt
12" 4+ 17+ 1 incomingfire, they unleash punishing rodioactve saloes
from their neutron blasters that soon reduce their torgets
to little more than glowing craters.

RANGED WEAPONS RANGE A BS AP D ABILITIES


4+ -2
hEurOn tlaster |aSSAULT) 18 2 cORE: Deep Strike

AP Airborne Agility: At the end of your Movement phase, if this


MELEEWEAPONS RANGE A WS
-1 1
unit is not within Engagement Range of any enemy units,
Stigang claws Melee 1 4+ you can remove it from the battletield and place it into
Strategic Reserves.

UNIT COMPOSITION
. 1Vespid Strain Leader
" 4 Vespid Stingwings
Evers modelis equipped with: neutron blaster;
Stingwing claws.

FACTION KEYWORDS:

YEYWOROS IHFANIHY, ,FLY, VESPID STINGWINGS T'AUEMPIRE

101
Iroil Shopers are more than simply masters offiatdcunh
As their title implies, they work with instinctive skil t
KROOT TRAIL SHAPER shape the very bottlefield upon which the Kroot wit mot
their prey, the guiding routes along which the hat al
6+ 3 7+ 1 progress ond the noture of the engogements in ohCh
their kindreds f'ght. Asingle Troil Shoper can dter th
entire charocter of awar in the fovour of the Tau Emp

BS S AP D ABILITIES
ORANGED WEAPONS RANGE
0
(ORE tnfiitrators, Leader, Scous 7, Steaith
24

Irall Finding. Once parturn when sn enemy unit ands a


WS S AP D
MELEE WEAPONS RANGE Normal, Adyance or fatl Back n9ve mithin 3 sfan
Melee unit, ifthus model's unitis not mithin Engagernen* Parge si
Shaner'% blade one or more enemy units, it Can mak aNorma mouek
to D6
LEADER
Kroot Ambush: Atter bath players hwe deployet har ams
FARSTALKERS
This model can be attacthed to the folow1ng unts KROO1 CARIVORES, KRO0T and determined who has the firsttum, you can redegny
this models unit and one cther friendi. Kaporunt
doing so, Jny of those units can be placed nto Strate.
Reserves, regardless of ha many units 3re artadun
Strategic Reserves

UNIT COMPOSITION
. 1 Kroot Trail Shaper
This model is equipped with: Krcot nle: Shaper:bilace

FACTION KEYWORDS:
KEYWORDS INFANTRY, CHARACTER, KRO01, SHAPER, TRAIL SHAPER T'AU EMPIRE

To the War Shapers falls responsibility for both


KRODT WARSHAPER composition and disposition of allKroot forces in the at
LD Beyond this, they are typicolly exemplary warriorsn
oWn right, striding into battle armed with symbalico
6+ 3 7+ 1 traditional weapons thaot are no less deadly for the
antiquated natures. Under a Wor Shaper's merciless
enemies quoil and allies find new strength.

RANGE A BS AF ABILITIES
ORANGED WEAPONS
Dart bow and tri blade 24 D3+1 cORE Intiltrators, Leader, Scouts ?", Stealth

41 4 1 War Leader: Once per battle round, o0e un.t trom qouf a
12" 1
Kroot pisto! (PSTDLJ with this abilitycan be targeted with a Statagem tor U
if another unit from your army has aleads been targete
RANGE WS AP D
MELEE WEAPONS that Statagem this phase
Bladestave and prey hoo |LETHAL HIS) Melee 2+ Root of Honour: Unce per battle, at the startot ang phs
Sthapersblade Melee 24 1 can select one fiendly KR0oT Unithat Is Battie shocke
within 12 of this model hat unt IS 00 longper Battle sho

WARGEAR OPTIONS
Itus model's Gort bow adtu bade con be replaced with 1bladestave and prey hook. UNIT COMPOSITION
. 1Kroot War Shaper
LEADER This model is equipped with: dart bow and tn blade, KiJ
ilrs modelcan be attached to te following utits KRO0TCARNIVORES, KROOrFARSIALKERS pistol, Shapers blade

FACTION KEYWORDS:
KWORDS INFANTRY, CHARACTER, KROOI, SHAPER, WARSHAPER
TAU EMPIRE

102
onoT RLESHSHAPER A Sheps beor soe sponsiehlity for the grotu
gureeofthee fetlisws genetie makeup theough
gesion of seleeted pray he Fesn Shopers titke this
Grt te o more anmetiste ond yiscer extrerne through
De use of gresome est fetishes and nituelised
butcherywhdse pschosometicimpet upos the Kroat
Skoble

DWEPONS RANGE BS S AP
1: ABLITIES
EAPONS RANGE WS S AP

--hedto the fcllowingUnits KROO1 CARNIVORES,


KPOOT FacsTALKERS

UNIT COMPOSITION
.1 Kreot Fiesh Shaper

This modelis equipoed with: o0 scaterg


rtuarsic blaGes

iNFANTRY, CHARACTER, KROOT, SHAPER, FLESH SHAPER FACTION KEYWORDS:


TAUEMPIRE

KROUF LONE-SPEAR Whether loners or grizzled mercenaries unable to fit withun


Kroot society, Lone spears prefer the compoany af beOstS
and the surounds of the wild. Mouted upon chameieonic
Kalamandras, they make for talented long-range scous
12' 5 5+ 6 7+ 2
Moreover, amed with suitabiy potent fireanms the
Lone-speors excel in picking off valuable eneny turgetsS
ond even eliminoting amoured fighting vehides

RANGED WEAPONS RANGE A BS AP ABILITIES


18 DE 10 -2
CORE Lone Operative, Scouts , Steaith
oiong gur MEAY, PEECISIDN) 36 1 3 6 -2 3
Advanced Scouting. Each ume thus note: mas 2g
MELEE WEAPONS RANGE WS AP time 3nother KROOT Nodel iroT your r , N S 20 atac
Melee 3 3. that targets that enemy unit, youcan e ltne it co
Melee 3 3 -1 Fire and Fade: in your Shouti phas at ( s rde has

a2metdesite lEXTRA AfIACYS) Melee 4 1 shot, it it is irot within Ensagenent narge ot one er urg
engmyunts, it can maae a Norma. nove ot up to5 oes
untul trne end ot the turn, this ihodeiis rOteiie to decare
WIARGEAR OPTIONS a charge

SrrGot loip pun can be replaced with 1 blast javelin and 1 huntirnBjàvenn
UNIT COMPOSITION
. 1 Kroot Lone-spear

Ihis model is equipped with: AoUt long gun, ctese comD at


weapon, Kalamardras bite

FACTION KEYWORDS:
ORO5 MoUNTED, CHARACTER, KROOT, LONE-SPEAR T'AUEMPIRE

103
KROOT CARNIVORES Seift ond vicious, Kroot Carmivore squnds
ermglcy
Feldcraft nd predatorg instinct to ciose rapidly with they
foes Whot they lock n resdience they
more thn mo
for in ciose-rnged s¡vngerg
hommering
Volevs from fheir Kroot nfles before charging erees
tear their victims to gory ribbars
n tov ant

OCEDWEPOS RANIGE AILITIES

Feldrra

18 4

0des

RNELEEWEAPONS RANGE
UNIT COMPOSITION
ARGEAR OPTIDNS " 1Long quill
.9-19 Kroot Carnivares
v d e r s unt one kroo Carmvore s root rifle can be repiaced wth 1 The Long-quill is equipped with Krot to
Combat we200r

BODYCARD Every Krcot Carnrvare is equipGed with K00-o


Combat weaDon

Startng Streng of20 4ou can attach up to two Ltader units to it instead of one.
ehoe tacers art not dupiicates lep uou cannot attach two WAR SHAPERS tO this unit) ifyou
0 ang surtsesroud the Leader units atachedto t become separate units with their cng:na!

FACTION KEYWORDS:
gFDS iNFANTRY, GRENADES, KROOT, CARNIVORES
T'AUEMPIRE

Krootox make excellent lving gun platforms, lumbeng


KROOTOX RIDERS into battle with cannons stropped to ther bocÁs the
Kroot gunners Swaying atop their steecs in prmitive
2 hamesses Though not in themselves aggressNe
Krootox view the Kroot Cornivores they fight aiongsue s
pockmates, and waill employ ther great strength tu detend
their kin.

RANGED WEAPONS RANGE A BS S AP ABILITIES


36 2 CORE SCouts 7"
langiecargEarY 36 D6+1 4. 1
Kroot Packmates: Once perturn
phase, when tiendly KROOTNFANTRY O h
MELEE WEAPONS RANGE WS S AP this untis selected as tne target ot 3n aa cre n
Melee 0 your ary with this Tbitu Can cSettit ogi 2 at
enemq unithas inshed a ts aacAS Ih
Melee 3
ablity can shoot as it it were qour Shchng ohase. but
resolving those attacas t can chiy trgettnat enemy nt
WARGEAR OPTIONS ond onty it itis an elgible target
"Aryererctrsdelt cari eatti hare thettepeater tarnun repfaCed with 1 tanglecannon
UNIT COMPOSITION
.1-3 Krootox Riders
close comca.
tvery model is equipped with: repe afer cannen,
Vespon hrout0x tists

EYWORGS MoUNT1ED, GRENADES, KRO01, KROOTOx RiOERS


FACTION KEYWORDS:
T'AU EMPIRE

104
TRANPAGERS Avenle Kota ibtgroter gessio
ton their eders Bonds of Artmoke GSe oftheefcts
by ring the RroN to bole n Rger pocs hey
tos ombushers teor trops onid s k hcvors
Strkng st ot their onsfrom unepectedguors
nd seeg o breo erbrle lines to eve he
uerble to the st of he HtgPock

RANCE 85 S AP ABILITIEs
Se

RANCE

UNIT COMPOSITION

FACTIDN KEYWDROS
TAU EMRE

KRDUT HOUNDS Set ioose in hurting pocks by sqos o f K e S


these predotory bests lope syoosS the beee
in search orey Dien intocmus fenyby
the scent ofbicod the Kroot Hioundis pouncepon ther
victims ith rgtening sness nppngnd eng
with beok-iemoS nd vcOuS toons

ABILITIES
MEEEWAPONS RANGE A WS S AP
5:.17, Stea

UNIT COMPOSITION

FACTION KEYWORDS
TAU EPRE
EEASTS KPODT. HoUNDs

105
KROOT FARSTALKERS Forgtslkar Kitints o

FARSTALKERS &
73 6+ 1 1 KILL-BROKER mosterd ombshes om esch t mee
WpOns they hovr amed o
12 rthiess bunty tuntors
36+ 17 0 KROOT HOUNDS

RANGED WEAPONS RANGE A BS S AP AILITIES


12
Farstalker ieam PI ) 24
12
iondiaxi titaies
3

NELEE WEAPONS WARCEARABILATIES


RANGE A WS S APD
ose combat weapor Pecha arge sa
Melee 3
Ripping fangs Meiee 3 3
Rtual biade Melee
UNIT COMPOSIION
WARGEAR OPTIDNS 1 Kroot K-DroKar
9 Kroot FarstaiKers
The Kroot Kill-broker's Farstalke furearm can be eplaced with 1 Tau-tech re
" 2 Kroct Mounds
1Kroot Farstalker's Farstalker fiearm carn be repiaced with one of the followinE
1Dvorgite skinner The Kroot Kl-roker s agupped wt

1 Londax tnbaiest
Kroot Farstaiker equipped with a Farstalker firearm can be equipped with 1 Pech ra Every Kroot Farstaiker s eçuoped t
Kroct psto lose
Every Kroot Hound is equipped with g

KEYWORDS INFANTRY, KR00T, GRENADES, FARSTALKERS


FACTION KEYWOROS
TAU EMPIRE
Steeoking aeod ofthe main Tu forces sunrns of
ANHAS LD
these ligt combet skimmers rRe torqets of oppunty
ith solvoes ofhevy firegewer TheryGnfuthier drtarth
4+ entint squndrons of drones to sow mfem bethint
7 eremy lines before they vdnek, ineoasng the hevoc th
Fironhas can couse or covring their swift eteat

ANGEDWEAPONS RANGE A AP ABILITIES


nha burst cannon 18 4 CORE Daty mnine 1, Scout
4) 12
anhafUsion blaster (META FAiO Eor tha Grearr ood
SHOT) 48 1 4 14 C6-1
Secker missile [ONE
perbartie Oran HarassT Taticsandt
Dne Shot: The bearer can onls shoot with this weapon once
Twin putse catbine (wIN LINKED ASSAULI 20

MELEE WEAPONS RANGE WS S AP D


5.
UNIT COMPOSITION
Armoured hull Melec
.13 Piranhas
WARGEAR OPTIONS Every odeiis equspod wth
2twin pulse c a e s
1 Piranha
Anu number of modeis caneach have their Piranha burst cannon replaced with
fusion blaster.
Anu number of models can cach be cquipped with up to 2 Seeker nmissles

FALTION KEYWOROS:
KEYWORDS: VEHICLE, FLY, PIRANHAS TAU ErRE
BROADSIDE BATTLESUITS Abeite Bttstit teams ensiate eNNing
tiut tts tenettt ther sight Sa
otesut
7 2 Hevy l ntles nd orher ngrg
shot work af even the toughest enermyNTonai
tazgos

OANGED WEAPONS RANGE ABRIT


UTIES

ARGEAR A8ILITIES
Wasgan Supoar SssTm

MELEE WEAPONS RANGE


hushp bule eire
UNIT COMPOsITION
WARGEAROPTIONS .1 Broadside Snas'vrs
áy humbeof models car each have theit heavs rat! rifle replaced with hghyieimisSie pods .0-2 Broadside Shas t
Any number of mogets can cach be cautpped with up to two cfte fcloe bcannot Everu modet is gu1Dped wtth ex
tac oupicates

seEker Inissile
1tw:n piasma rie
1twinsmart mssie suStem
weapon support system
Ariy humber cf modeis can each beequ:pped with up to two of the foilowing, and can take dupicates
lgundrane"*
1marker drone""
:missie drane*
ishield drone**

FACTION KEYWORDS.
KEYWORDS VEHICLE, WALKER, BATTLESuIT, BROADSIDE TAU EMPIRE

Heavyral ofe

tigh-yieid missie pod Seener m:ssie

Iplas Tla rifie Twsart yssile suste

108
RIPTIDE BATTLESuIT
The Riptide combines the
10" 2+ 14 armoured resilience and
4 overwhelming firepower of oheovy tbottle tank with
the agility of o swift and skilful warrior.
Powered by o
44 thrumming novo reoctor, the bottlesuit can overcharge
INVULNERABLE SAVE its systems ot need, while its massed
firepower con
eradicate entire formotions of enemy warriors or
omoured vehicles.
A RANGED WEAPONS
Hraiurst cohnor RANGE BS
ion acCeierator- standard 36 17 4. ABILITIES
inr acceleratgr verchage [HAZASOO] 72 CORE. Deadls Demise D6
72 6 3
A. FACTION For the Greater Good
12
Sn piesra ifie /taiKEO) Battlesuit Support System: Ths model is eligtle to shoct in a
18 D6
'nsmart risst suster: 4. turn in which it FelIBack
3 3
3 4.
Nova Charge: Once per batle, in your Shocting phase
1 Select one ranged weapon equipped by this model.
4MELEE WEAPONS Until the end of the phase,that
wea00n has the
Rpt:de tists
RANGE A
WS S AP D
[DEVASTATING WOUNDS] ability
Melee S- 6 Weapon Support System: Each time thIs model makes 3
2 ranged attack, you can ignore ans or aii mcdifiers to the
WARGEAR OPTIONS Hit roll.
Thr models heavy burst
Cannon can be repiaced with 1 i6n
. Th:s mndeis twin acceleratt DAMAGED: 1-4 WOUNDSREMAINING
pissma rtie can be replaced with cne cf the
1 twin tus.on biaster following While this model has 1-4 wounds remairning, each time th:s
1twin Smart mssile system model makes an attack, subtract 1 from the Hit roll
. ihsmodel can be equipped w:th up t0 2 missiie crones
UNIT COMPOSITION
1Riptide Battlesuit
This model is equipped with: heavy burst
cannon.
twin plasma rifle, Riptide tists.

FACTION KEYWORDS:
KEYWORDS VEMICLE,WALKER, FLY, BATTLESUIT, RIPT:DE T'AU EMPIRE

Twinsmarn mssile system

Iwin fuscn blaster

lon acceierator

Iwin plasma ntles


HAMMERHEAD GUNSHIP he Hammerheod Guship
epitomises the Tou yof
wot Not only is this hover tonk resent ond
of truky ferocious firepower, but it is also smiftpOssessed
and
10" 10 3+ 14 3 manocuvoble enough to outpote umbering enemy
engines while keeping up wth the Runter Codres
oovances, feints ond redeployments

RANGED WEAPONS RANGE BS S AP D ABILITIES


18 1 1
CORE Deadly Demise D3
ion cannnstndard iBLASTt
60 D6+3 4+ 1 2
Ion cannon cvercharge i6aSt KAZANOOUus FACTION For the Grester Good
60 D6-3 8 -2 3
1 20 D6-6 Armour Hunter Each tme this ode! makes an artace rhat
Seeermissle NE SM 1 14 3 D6+1 targets a MONSTER Or VEHICLE. add 1to the t
One Shet:he be arer can onlu shoot with this weapen once per battle Targeting Array Each time this model is seiected to shog
Twncu se car:neiwNEC 20
uou can re-roll cne Hit roiicr uou Can re.rotl one WLsm
when resolving those attacks
Smart mis_ile system NRET FIRE) 30 3 4.

MELEEWEAPONS RANGE A WS S AP DAMAGED: 15WOUNDS REMAINDNG


Amured hul! Melee 3 6 While this model has 1-5 wounds remaining each time this
model makes an attach. subtract 1 from the t ro
WARGEAR OPTIONS
Ths models railgun can be replaced wth 1 ion cannon. UNIT COMPOSITION
This mode!s 2 twIn DuÍse carbines can be replaced with one of the following: 1Hammerhead Gunship
2 3ccelerator burst cannons
This model is equipped with: 1 railgun, 2twin puise carbanes
2smar missile systems armoured hull
. Tnis model can be equipped with up to 2 seeker missiles

Eerore seietng targets for ths wecpon, select cne of ts prajies to make ctackS w:th

FACTION KEYWORDS:
KEYWORDS: VEHICLE, FLY, HAMMERHEAD GUNSHIP
T'AU EMPIRE

Hammerhead Gunsh1p with tailgun and 2accelerator burst camons

110
SKY RAY GUNSHIP
to use sherligts te highlight torgets for ts seeher
10 10
34147 msies Gnce thas is dane. the Sky fñs soloes are nigh
nescopobie An especiahy effective onti oicroft anget,
t emptogs otvanced veloecty trotkers te preict enemy
frght poths ond destroy them ith utling wortieot

O RANGED WEAPONS RANGE AP ABTLITIES

14
4

4
veiccitg fracker he d e ata
MELEE WEAPONS RANGE WS D Targetirg Array

WARGEAR OPTIONS
ndels win puise cartbines can be DAMAGED: 1-5 WOUNDS REMAINING
repiaced wirh one pithe foliowing
8cCeiErstor burstcannons
2smart SSIi sUstems
medet makes an atack. stuttrac: crmhe

UNIT COMPOSITION
"1Sky Ray Gunship
This model is aquipped with. ( see*er miser
2 winpulse cartines,arinCure:hult

KEWORDS VEHICLE, FLY, MARKERLIGH, SKY RAY GUNSHIP FACTION KEYWORDS:


TAU EMPIRE

DEVILFISH The ubiquitous armoured transport of the Fire coste, the


w Devilfish isan iconic symbol of T'au miltary expansion
Tough and surprisingly agile, it bears Fire Warriors safely
12" 9 3+ 13 7+ 2 Into battle with impressive speed Cnce there, its burst
connons and detachable drones ar missile systerms
provide its passengers with additional fre support

RANGED WEAPONS RANGE A BS AP D ABILITIES


ACLeieator burS! cannon 18 1
CORL Deadls Demise 03
48 1 4+ 14 -3 D6+1
FACIION For the Greater Good
Üns Shot Tte bearer can only shoot with this weapon once per battle.
lulse carbne SSAuL' TWN-LutiKEO} 20 4 1 Rapid Oeployment Uts can disemoaK ro ths TraNSOAI
Srnart rasssie sustem fisoECI FIRE) 30 41 afterithas Advanceg Units that do s COUN ashavtade
aNomal move that phae, anc canot are chage e
Same tufn, butCAD otDerwtse t n a i , n thee3ufe
MELEE WEAPONS RANGE WS AP D of the turn
ArTOred hhull Melee

UNIT COMPOSITION
WARGEAR OPTIONS
. I Oevilftiah
.udels? tih oulse cartunes can be tectaced with 2SInat issie systens
This mudel is equippad with acceleratu husstaanga w
ifirs r0Getcen to eguped with u to seekermssitss

TRANSPORT
its odet has atransport capacils of 12T'au EMrINE INFANTRYInedels It cannot tiansport Bariik SUiT,
KRO0) GrVESPID STINGwiNGS INudels

KEYWORDS VEHCLE. FLY. IRANSPoRI, DEOICAICD TRANSPORI, DE VILSIS# FACTION KEYWORDS:


TAU ENPIRE

111
RAZORSNARIS STRKERGNTER

RANGE

TCO
GEAR OPTIONS
This -tes2Ded

FACTION KEYWORDS:
VfiCLE,AELV1, Fur, RAZOESMARK STPIKE FIGHTER TAU EPIRE

0micro-manufocture its own energy


SUN SHARKBOMBER the heat ofbatle the Sun Sherk drops trum
Duse bombs onto the foe and obiterutes hemin
ferocious blosts ofunleoshed powe Bcosting scent
20 3+12 7+ 0
Support weopany ofght of enemy atempts ar caa
interdiction,formotiansof these arut ommothie
oirbarme fortreses in the heot af bcrte

RANGED WEAPONS RANGE BS S AP D ABILITIES


30 4.
CORE Deadly Demise D3
4 2
C6-1 FACTCN Forthe Greater Good
Puise Bamds En tme this moce enes a em
4 1
4 2

S MELEE WEAPONS RANGE A WS S AP D DAMAGED: 1-4WOUNDS REMAINING


Meict
whuethis modei hasuncs renasearmehs

WARGEAR OPTIONS
UNIT COMPOSITION
" 1 Sun Shark Bomber
Ihis model is equipped with Sstle ped seenet missles
2twn on les. aTOured hull

KËYWGRDS VMICLE, AIACRAFI, FLY, SUN SnARK BoBtH FACTION KEYWORDS:


T'AU EMPIRE

112
STORMSURGE These vost balistic suits are ponderous by Tou
LO standards, borne into battle beneath Marito Gunships
to the
11 2+ Yet even a single such wolking gun tower is equal
8 20 7+ mightiest fortress,onchoring the Tau tines while their
potential to
crews unleosh apocnlyptic firestorns with the
44 erodicate entire armies offoes
INVULNERABLE SAVE

RANGED WEAPONS RANGE A BS S AP D ABILITIES


Tste rockrtsustem (eLS], HIAYY)
406 4. 5 1 CORE Deady Demise 06+2
Destroyer missales HAVY| 22 1 44 .4 D6+2 FACTION For the Greater Good
Pulse blast cannon - fccused tHEAVYI 24 24 12 irma
Pulse blaost cannon- disperscd iviAvY) Heavs Walker: Each irmeth:s macemaresa
6 4 10 4 Advanre nr Fall Back move car GIe 1e0ces
Pse driver cannÙn (BLAST, MEAVY] (ercludng TiTAMIC modeis, 3dterrarr faus a2
72 D6+3 4+ 12 3 3
Iwin atbursting fragmentation projector less in heipht as if the, were not trara
IE. AST, NEAVY, INDIREC FIRE, TWIN UNKEO) 24 D6 3 1 Support System Each tme this mode!akes a rarzed
Tn burst cannon (HEAVT, TWIN-NXEO) ra!
18 4+ S 1 attack, youcan ignore anu 0r all mcdiiers to the
INin sart missile System Titan-killer: Each tine this mode! makes a argnd aaca a
iEAVY, INGIRECT FIRE, TWIN-INKEDI 30 1. 5 0 2ihec.
targets a TiTANIC Or TowERIMG unit, uou can
Tsin T'au flamer fsGNORES COVR, 1ORRENT,
TwiNNKED) 12 D6 N/A 1 1
DAMAGED: 1-5 WOUNDSREMAINING
MELEE WEAPONs RANGE A WS S AP D While this model has 1-5 wgur.ds remaiing. suctract ?ra
Thunderous foothalls
Melep 3 3 2 this model's Objective Contrcl charactenstic, and eac ime
this nodel makes an aftacK, subtract I from. he M
WARGEAR OPTIONS
. This model's pulse driver cannon can be replaced with 1 pulse blast cannon. UNIT COMPOSITION
. Th1s model's twin Tau flamer can be replaced with one of the
following: 1Stormsurge
1twin airbursting fragmentation projector
This model is equipped with: ciuster rocket system. desroye
1twinburst cannon
missiles, pulse driver canngn:2twin smart missile susems,
twin T'au flamer, thunderous footfalls

Betare seletingtargets for this weopon, seiect one of its profiles to make aftacks with.

FACTION KEYWOROS:
KEYWORDS. VEHICLE, WALKER, TiTANIC, TOWERING, STORMSURGE T'AUEMPIRE

Puise driver cannon Cluster rocket system Destroyer missiles

Twin airbursting Iwinsmart missile sustern


fragmentation projector
Pulse blast cannon

113
TIDEWALL SNIELDLINE keeping seith the Code of Fire, the Tidewall Shietding
Provites d mobite fortification that con redeptcy duning
battlie Its efroctive fiefd absarbs enemy fire, whle
48 3+ 107-0 ts design olows entrenched Fire Woriors to ride th
shietdtine to ß new position when itmoves
MVULNERABLE SAVE

ABILITIES
OR; Deedl, Demise D3 Firing Dech 20

Ranr moe EnTIEtATIDHs iror upur ar

iectedas the target of ranged

jtt 1from the H roll


e Modlt n that unt do not nard to take Desperate Scapt
tests d ur 1r ailng Bark whtie Battie shorked prceotfot
hnse That will moye pvEenemu models when doinp so

TidewalCover. Each timne a ranped attackis aliocated to a


3ethhat modeiiS nG1 iulu vistbie to everu model in the
attackinp unit because of this FoRTIFICATION. that IOdel has
*he Benetit ot Cover against that attack
Tidewali Defence Platform: f equipped with a Tidewall
GerencE piatfom this FoRTIFICATION hTs a Wounds
charactenstic of 15

UNT COMPOSITION
. 1 Tidewall Shieidline

WARGEARDPTIONS
Th:s mogel can be equipped with 1 Tidewall
detence platform

TRANSPDRT
Thas model nas a transport capacits of 11 T'AU EMPIRE
ÍNFANTRY models It cannot Iransport BATTLESUIT, KROOT Or
VESPID STINGWINGS modeis Ifthis model is equipped witha
Tidewal defence platform, it has a transport capacity of 22
TAU INFANTRY models Inste 3d.

FACTION KEYWORDS:
KEYWORDs FoRTIFICATION, VEHICLE, TRANSPORT, FLY, TIDEWALL SHIELDLINE TAU EMPIRE

To fignt if service of the Grealer G0od is


our duty. bul it is our privilege also Let the
unenlihtened species make war in the name
of personal teward and leeting glory if they
wiil such needs only reveal in then the
lack of a greater purpose It is we who shall
enighten therm
Extrat Sa cean Martal Meditations

114
TIDEWALL DRONEPORT
fe

for stttte

RANGEDWEAPONS
BANGEA LES
UNIT COMPOSITION
r

TRANSPORT

KEDEDS FoP T:FICAT:o,VEHIcLE, TEASPCET, FL,


TiDEWALL DADEPC#T FALTON KEYNORS
TAS EGGE

TIDEWALL GUNRIG
SV

4 8 3+ 14 7+ angines eos nthar tacks ey farm


0 eepoits
ayed te jul dejence metons-one atesses
thot con nepeston t need fei ant
the e sttr

RANGED WEAPONS RANGE A BS AP


ABILTIES
UNIT COMPOSITION
1 Tidewafli Gunrig
This model is equipped with
-premi
TRANSPORT
tests e t e e o * o t
anspon8ATTLESUST
Tiéewa Cover Eac
tmer2eaa caetea

eMR0, FoRTiFiCAT:ON, VEHICLE, TRANSPORT, FLY, TiDEWALL GUNRIG


FACTION KEYWORDS:
T'AU EMPIRE
INTRODUCTION inalrules for plaing Crusada battles that ar bespoke to

EXPANDING THE EMPIRE


The uie presented on the toong pages crabie vo ake
eet npes of planet ov dplomaticor
n7der te zssurmilate entute star svstems oto he
Staved of ait, the brightest
Aame ill die. Without water,
the most fertile soil must AGENDAS
become arid and barren. As
itiswith our castes, so too cations These epteen:
is it with our entire Empire. ular metbods ot
New worlds; new peoples;
new septs, and wonders, and
resources; the Tau'va requires REQUISITIONS
them all in order to flourish, TAU EMPIRE s hav: ss to 2 nunber of bespoke
iions in 2diion to those touni other Diaons
ahays. We alone can bring
true enlightenment to this BATTLE TRAITS
galary and drive back the
wess Ta EvPREiS
darkness that threatens to
Smother all. That we cannot
do while cowering from our
responsibilities behind the
ramparts of our own fear: CRUSADE RELICS
In 2ddition to the Crusade Relcs prsented othe
- Aun'Raeth, Inspiralional Truths publications T'AU EMPIRE CHARACTER odels an claim cne ot
the Crusd: Rel.cs found here

CRUSADE BADGES
Hete vou wilind three Crusode Bedges representing goais o
can set voursel! when campaigning with vour Crusade force
Once one is echieved. vou could setvourseltnew goa. or taks
the opportunity to start a new Crusade ter.:

02

118

RULES| CRUSADE
EXPANDING THE EMPIRE

PLANETS
GENERATING ANEW
STAR SYSTEM
Diplomat Power and Miitars Power

ur games w h s e sed
DETERMINE THE ard Miitarv pon:thouch
TEMPERAMENT OF THE piomat an iitar:
toir
SYSTEM"'S INHABITANTS CeneTate aew star svsien. hoth
ponts are reset ta 0

DETERMINE THE NUMBER MILITARY SUCCESS


Crusade torce gains !
OF PLANETS Each time vou w:n abattle. lour
Military point.

Npes
DETERMINE EACH Assimilation Abilities: lou willencounter mant ditterent
course of vour journet, so vast and diverse .
PLANET'S TYPE of planet over the
that riggei
the galaxY, and each will have Assimilat1on Abilittesheip or hnder
take over that planet. These can cither
when you
vour straleav caret
yourprogress in that star svstem. so plan
brought
Supply Line Effect: Once a star systenn has been fullv
in line with the teachings of the Ethereals, it i> poss:ble to
1d
incorporate it into vour forces supply lines il order toplunet
select one
vouin future conquests. To do so, voucan
from the assimilated star system and use the Set 'p supriv
Suppi
Lines Requisition (pg 124) to gain the benetity of it,
Line Etect.
ore Worl
In addition to the above, cach system has onc
This will be the first planet that you gencrate. and vou caDno
plane.
attempt to take it over bv anv mwan, unttl al! othcr
been brought into ihe tod hrs
withinthe system have

n hotacopy the blank


ucsh: etads ot the stur sstem
ieilafing
DETERMINE THE TEMPERAMENT DETERMINE THE
OF THE SYSTEM'S INHABITANTS NUMBER OF PLANETS
1he T ti hacn,.Dtered many ditferent Sclect th mner nplaheis fg to
<etes anduitercs 1n thet Ourne Atoss th
tars,ard incoeritmg cah o1 them nto the
1:nih.ngpwer ot the tireater ood aiwats
puses uoque hallenges to both the diiomats
oi the I1ater caste and the warrors ot the Fre
caste When gencrat:ng a new star s stemyou
nusi hrsi deternune the temperament of its
inhabtants hv rolling one h and onsulting DETERMINE EACH PLANET'S TYPE
the 1ahie below. For each of the planets in vour current star
system. vou must deternine wh1ch tvpe of
planet it is. To do so. first roli one D6: on a l 4
INHABITANTS TEMPERAMENT D8 you will use the Common Planets table; on a
56. youwill use the High value Plarets table.
WARLIKE Then rolla second D6 and consult the table you
The inhobitonts of this sustem are using: that second result determ ines the
possess an oggresSive temperament. planet's type.
Add 1to the MilitarsPower of each
planet in this star system COMMON PLANETS D6
PRIDEFUL
The denizens of this system willnot be G) MINING WORLD
eosily cowed.
You cannot use the Show of Force
Requisition while assimilating this CIVILIAN WORLD
star system.

IDEOLOGUES
MILITARY BASE
The inhabitants of this system must
be recon ciled with the T'ou'va to
secure their allegionce.
Add 1 to the Diplomat Power of each AGRI WORLD
planet in this star system.

TRADE CONTACTS TRADERS' HUB


The Empire already hos ofoothold in
this system thanks to reciprocol trade
controcts with local merchonts. SHRINE WORLD
Select one planet and halve its
Diplomat Power (rounding up).

CORRUPT ANDDECADENT HIGH-VALUE PLANETS D6


it will be hard to convince such
hedonistic beings of the benefits of
the Greoter Good. RESEARCH WORLD
Add 2 to the Diplomat Power ofthis
Star system's Core World.
FLEET INSTALLATION
DICTATORSHIP
This system lies firnly in the grip ofa
tyronnical regime
Add 2 to the Military Power of this star
POLITICAL CENTRE
system's Core World.
suNEWORLD
CIVILIAN wORLD

ASSIMILATION ABILITIES Diplomat Power: 3


Military Power:2
ASSIMILATION ABILITIES
Threat of Invasion: Add 1 to the Militarv Ptwet i
other Cvilian Worid pianets.
Recruitment Down: Subtrac: ! irom the Mitar
SUPPLY LINE EFFECT Power of Fleet Installation and Militar Base piansts
Colape ofÍ Fath: While assimiiatung vour Crussde Ito a minimm of !).
t stem, each tome vou pertorm a
at akeme o a planet.vour Crusade iorce SUPPLY LINE EFFECT
AMingling of Cultures:Select up to three un:ts
irom vour Order of Bale with the Battle-readv or
Blooded ranks. Each of those units guns 5\P.

MINING WORLD MILITARY BASE

Made rschtby its mineral deposits and the labour of The fall ofsuch apivotal military strongpoint iweld
ntiess urlucky souls, this world - and the military weaken local defences enormously. of course.
fore: oguard and oversee excavations - have overcoming this worlds conventiona! fertihcations
teone lazy und easily corrupted. Conquering this may prove extremely challenging. Other. subtler
pianrt will ctectively starve the enemy war machine nethods of conquest mav prove nore fhc04s
r the wider system.
Diplomat Power: 4
Dipiomat Power: 3 Military Power: 6
Military Power: 4 ASSIMILATION ABILITIES
ASSIMILATION ABILITIES Force to the Table: Subtract Ifrom the Dlomat
Ilarvest Resources: Your Crusade force gains D3 Power of eachother planet (o a mininum of D.
Btqusition pents. Military Supplies: You can use the Fresh
Starve the War Machines: Select up to two planets; Recruits Requisition once without spendig anv
ubtract 1from the Militarv Power of each of those Requisition points.
planets ito aminmnum of 1). SUPPLY LINE EFFECT
Repurposed Infrastructure: Increase yourCrusade
SUPPLY LINE EFFECT force's Supply Limit by 400 ponts.
Spoils of \War: Your Crusade force gains D3+1
uiston ponts.
FLEET INSTALLATION AGRIWORLD

4ponertu and valuallk vodborne strongizold ths It sa trig thatndsof stepplv winsear
locatt:n axts as mot onlh a centre tor mrltary nght tn Captug tins breadhaske wrld wtil threaten
the ststem but atso aexus for intelligence gatherng enenmy plarets throsghot the ystemt with potenta
ani cont:ngency planning Its conguest would iurt starvatio,whtle alto enoursrg the ,mvader, upie
the cnem both strategcall1 and tacttcally, and likely are replentshed and therr ivarrnr: fed
producc arh bousty of valuable information.
Diplomat Power: 2
Diplomat Power:4 Military Power. 2
Military Power: 6
ASSIMILATION ABILITIES
ASSIMILATION ABILITIES Empty Bellies: Select up to one Cmlhan ord and
Invasion Plans: Select one planet: halve the Military up toone Militarv Base or Fleet Installation subtract
Power of that planet (rounding up) Ifrom the Diplomat Power of cach of those planets
(to aminimum of 1)
Orbital Dominance: You can use the Rearm and
Resupply Requisition once without spending any Full Stomachs: You can use the Repair and
Recuperate Requisition once tor acost of up to RP
Requisition points,
less than usual (to a m1nimum of 0
SUPPLY LINE EFFECT
Fleet Intel: After you generate your Crusade force's SUPPLY LINE EFFECT
next star system, subtract Ifrom the Military Power Rest and Recuperation: Select up o tvo units zo
of all planets in that svstem (to a minimum of 1). your Order of Battle; remove one Batt.e Scarom
each of those units.

122

RULES/ERUSADE
TRADER$ HUG

LSSMATION A8TES
ASSIMLATION A3 LITIES

SUPPLY LINE EFFECT


SUPPLLNEEFFECT

RESEARCH WORLD
2

Dpicmat Porer 4

ASSIMILATION ABILITIES
ReResearctorCrac
SUPPLY LINE EFFECT
TAKING OVER A PLANET

DIPLOMATIC TAKEOVER

SET UP SUPPLY LINES 12P/29p

poscosl trn highrthan that pianet Daplonat


hade totec Dpomatjonts total arrd yot
Osthe totce tahcs ovrthat planct Remonber t
ap hat plases Assmulation Abulhes tien t a
i'ur hase thrs Requtsethen slterrtrhea
force takes over the oe o r l ! t s s
MILITARY TAKEOVER tar svstem select one ut tlie pityet, not

upply nes Ihe upply iie iHetosthat


planet takes ctlect

us attiesteit Icms drop (rom Hi evcis withuns Il you seleted a Core World tor thss
Requusition, this Requratos) cods IRI'
n battitront to the nu Rcgettatblh hovevc, suh othervise, i! costs 2RI
cOnlh ts iay cducthr worhl ntttrte tiite lo
Atr purhasing thr Requsito. enerat
:bour rusade fote has Dumbe ot Miitary
1nls cqual to or hgher than that planet's Miltary
Poser suhtraet that planct Miltay Power Irom

RULES|CRUSADE
AGENDAS
#uour Crusa de army nclvdes any T'AUEMPIRE Units,uou can select Agendas from those
presented here

SECRETMEETING HIT THEIR SUPPLY LINES

At the start of vour Shootir.g phase. y car icle'


one or more T'AU EMPIRE NFANTAY nIfs irom vour
Mer hothplayers have hnshed deploving. sclct Crusade arinv that arc not attle shocked and are
(: ETHEREAL odel Iron1 your Crusade army That cigiblc to shoot Lntl the end of the turn. tach
otelgans the tollowing ablty unit you selected is tasked wth damaging supplv
lnes and iv not cligibie to shoot or declare a charge
Secret Mecling: At the end ot vour Movement
phae. itthis model s not Batle shocked. is Athe end of the turn. if that un1t Is within rang
cltezble to shoot and is withn 3 ofhe centre of of an objective marker vou control that has not
the battleteld. it can use this abilhty. Ifit does, unt1l been damaged by your armv, that objective nnarker
the startof your next Command phase, this model is said to be damaged by your army and that un:it
Cannot shoot or declare a charge. Athe start of gains 1XP
vOuI next Conimand phase, this model gains 3XP
and vour Crusade lorce gains D3 Diplomat points. At theend of the battle, if at least half of the
Lach timc this abilty is used during the first three objective markers on the battlefield have been
battle rounds, your Crusade force gains 3 Diplomat damaged by your army, your Crusade force gains
ponts instead of D3
D3 Military points. Ifall of the objective markers
on the battletield have been damaged bv your army
your Crusade lorce gains 3Militarv points instead
PROTECT THE LEADERSHIP
Whether tley be defecting cnenny officers or Tau OUTFLANK AND ENCIRCLE
diplomats orscientists wlho have been caught
wocfully out of position, these individuals must be Tau strategic doctrine places little emphusts on
seurcd swiftly stolid territorial conquest, instead cmphasts1ng th.
outmanouevring and neutralisation of the foe
Atter both players have finished deploying. you
must place two Dignitary markers anywhere on At the end of the battle, if there are nore units
the battlefield but not within 9" of cach other, from your Crusade army wholly within vour
not within 9° of any models from your arimy, and opponent's deployment zone than there are units
1not within 9" of your deployment zone. These from their army wholly within it, select up to
represent high-ranking political figures, and can be three of those unils trom your armY; cach ot th¡se
controlled by either player as if they were objective units gains 2XP, or 3XP instead il that unit t d
Imarkers, but do not count as objective markers for KROOT unit.
any other rules purposes.

Tach Dignitary marker begins the battle with 3 TEACHINGS OF WAR


Late points. At the end of your turn, each of your
Dignitary markers that is not controlled by you It is icwmbent upon Tau Conntanders to emiod
loses 1Life pont. If a Dignitary markers Life ut ull times the teachings of the Code of Fre
ponts rcach 0, it is destroyed and removed from
the battleticld. At the start of the battle, select one ot the
toll0w ing
At the end of the battle, for each of your lo apply duringthe hattle
Dignitary
narkers stoll on the battlefeld, your Crusade
torce gains 2 Diplomat points. If both of your
Aggressive lactical Philosophy: lach time a
unit from your Crusade artny destryy d0 c'lY
Drgnitary markers remain on the battleficd, you unit n the irst battle round, that unt
c1 also select one ddditonaj unit to be Marked tro)your
f:r Greathess. Crusade arny gains XP
w Patient Tactical Philosophy: Iach
tine a ut
from your CHusade army dstrovs an eneny
unit in the tth battte round, that unt
tron sour
Cusade army glt, IXP
REQUISITIONS
you can spend AequsitiGh poirts (PP) ari 4
If your Crutade arny inciuden any T'AU ÉMPIRE units,
the following Requisitions

1AP THE HERO'S MANTLE 2PP


SHOW OF FORCE

sfihardindde gr (ertar.y1

ilt tahsttti postterinC tinl npled tirat to


"urcitse this equ.tiot, 4 ai.:
CAISIS or BROADSIDE Af n urC)-i
47d
I'urcha ths Requsshon after a battle you won. If Remote that un:t from vur Grderc:3eie
tour Guhide toce has 2 or more Milhtary points replace it with one CRISIS GHoSTKEEL nr RiIGE
unit. iou cannot purchase this Res .:ionz
vour Ctibade force loses 2 Mitarv poin!s and gains
so Would cause vou to ccced vaur Crceiores
2Dplomat pont. Supply Limit. Ihe new unit starts th the ume Xi
Battle Honours, Bartie Scars 2rd Cruade pints 2s
TOTEMIC INFUSIONS 1RP the unit it replaced.

Shajcrs understand the ways tn which their followers PROTOTYPE SYSTEM 1RP
iC thcr abilites and gludly emplay a lutle
sTchosonatic pantomime if it bolsters the might and It is considered no small priv:lege to he.i t2st ore
ourage of the Kroot. Ritual infustons made from of the Earth castes many powerful apeime.
thc choie sisectnncats, trophy-organS and harvested
slands of powerful foes serve as a wonderful tonic. weapon systems or other pieces of n::tar hiris ae
Some TauCoimanders wtll selilessiy request :ihe
Purchase this Requisition after a battle you won, if honour through a desire to furti:er the Grecter Goi
VOur Crusade army included one or more KROOT Others hunbly accept such a vtal resporsiuit;
when they are chosen for it as a reward tor the:r
TRAIL SHAPER, FLESH SHAPER Or WAR SHAPER Models.
military achievennents.
If one of those SHAPER Models destroyed your
opponent's WARL0RD with a melee attack during the Purchase this Requisition when vou add a BATTLESUIT
battle, that SHAPER INodel gains the Battle Honour unit to your Order of Battle. That unit gains oP
fromthe list below that corresponds with a keyword (and theretore gains the Bloodedrank). Select one
that cnemy WARLORD had (it no keyword applies, Battle Trait for that unit from the BATTLESUIT Lrts
that unit gains the Other' cflect). A model may only
haveone of these Battle Honours at a time; using table (see opposit).
one will
this Requisition on a model that already has
replace that Battle Honour.

E IMPERIUM: While that SHAPER IModel is leading


that unit.
aunit, re-roll Battle-shock tests taken for
AELDARI: While that SHAPER model is leading a
unit, add 2" lo that unit's Mlove characteristic.
0RKS: While that SHAPER Model is leading a unit,
add Ito the Strength characteristic of nmelee
weapons cquipped by that unit.
LEAGUES OF VoTANN: While that SHAPER Model
is lezd1ng a unit, add J to the Toughness
characteristic of models in that unit.
Other: While that SHAPER Inodel is leading aunit,
cah tine a odd in that unit makes amelce
attack, add I tothe Hit roI.

RULESCRUSADE
BATTLE TRAITS
When a T'AUEMPIRE Unit gains a Battle Trait, you can use one of
the tables presented here to dete rmine
nhich Battle Trait that unit has pained.

BATTLESuIT UNITS D6
SENTRY AI
Onboard Alsweep the tottlesuit'spenpheral threat
z0nes, olowingpilots rnore warn1ng cf hosti!e ottackers
whle securing tactical assets
Whilethis unit is Battte-shocked change the Objecive
Control charactenstic of models in this unt to 1.
instead of0

WARDEN DRONES
Astrong bond of loyalty has developed between the
Simple drone Als and their pilot masters, such that they
seek to protect the T'au at all costs.
Once per battle, when an attack is allocated to this
Water rarely flows in straight model, you can change the Damage characteristic of
lines, but instead finds every that attack to 0.
channel and crack through
which it may pass. So too does REACTIVE THRUST SYSTEM
air sweep around, over, even
Angled micro-thrusts integrated into battlesuits plating
through obstructions. Fire allows their pilots to trigger a sudden burst of speed for
spreads wild and swift with no interdiction assaults.
regard for boundaries,while
any who have witnessed the Once per battle, youcan target this unit with the HeroIC
onslaught of an avalanche Intervention Stratagem for 0CP.
know the power of the earth.
The elements, yousee, cannot INTEGRATED TARGETING AI
be halted, no matter how one Advanced Al subroutines assist in rapidly selecting
might strive. Think upon this. priority incoming targets and calculating responsive
Think upon it well..." fire-solutions to eliminate them.
Each time youtarget this unit with the Fire
-Porel Daly'th Bhu'vel, during Overwatch
Stratagem, hits are scored on unmodified Hit rolls of 5
negotiations with the wilul while resolving that Stratagem.
Omuliahn Creedlings
ELECTROCHAFF BACKUPS
These miniature spread-launchers dispense clouds
of electromagnetic interference and interdiction
micro-munitions that foul long range enemy targeting
and fire patterns.
Each time aranged attack targets this unit, unless
the attacking model is within 18",subtract 1 from the
Hit roll.

LEAPING FLAME
It is no easy task to master the most
advanced tenets
of the Code of Fire, but those
battlesuit pilots who do so
can assail theirenemies like a raging wildfire
Each time this unit Advances, until the start of your
next Movement phase, this unit has the Stealth abilits.
ETHEREAL MODELS DG
ESTEEMED LEADER

qieoter effort
Wrentplarsades (onrdin a'odoadershio
atttu. add 1 to the resui?

THE HEALER'S HANDS


Notmerely tt:rough words do the Etherea! coste soothe
ond sustain thetpeople Some gre aisG iecrned in
olmost supernotural healing orts
At the end ofthe battle, f this nodel was part ofyour
Crusade arrny and was not destroyed dur:ng the battia
w 3tevemer art none you can ignore one farled ut of Action test taken for
a T'AUEMPIRE unit, that test is treated as having been
passed instead
a.'ti. Capalgns u Aet ho:
ach foiiowed, HERALDS OF THE T'AU'VA
In the woke of conquest,this Ethereal is practi sed in
tfiteates ihh.an Lragur. U1'T'05 providing the inspirational addresses needed to heat
.ngs;stied he,eit at the battles societal breaches.
eCrEanir 11ll4 and Phordos
At the end of the battle, if this model was part of your
lat Prr ail, wift than the usual
a)l0tteg I'au'ryL, r05e to pilot ari
Crusade army and was not destroyed duringthe
battle, rollone D6: on a 5+,your Crusade force gauns 1
V! bat:iesu)l. The campalgn that
U: ha(lt Vre''0s oame cane whlt Diplomat point
iphtirg aongst the Ihird Sphere
{pan iDn, when she saved the l1fe af
TonGut etd Aun'Vesh durin! frantic PATHFINDERS, STRIKE TEAM AND
nignttiad cn the l rperlal shrine
WO of Vult. Wi 1 nesseS escrl bed
BREACHER TEAM UNITS D6
: he nghf ca!e ali ve with fire as
tough the v01d had unleashed its fury MERCILESS MARKSMEN
i Vr ''os gunned down Aun'Vesh's These warriors have fought the enemies of the Empire
1latrs, 1 waS !hi vivid scene long enough for their idealism to be tainted with
!hat earne0 het á new name - Keshtar, genuine hatred.
and a prooti0nal Ranged we aponsequipped by models in this
1 u ttie ahk of Shas0. So it unit (excluding support turrets] have the
at thct, as tie expansi on fleets |LETHAL HITS) ability
egar he f2hol ba1tJes 10 st ab)ish
i':20, Sept, Snas') Ke'lshan ['o QUICK SHOTS
e S r led ah ent)re cade to war. Excellent reactions, icycalm and a steady oim ensure
that chargingdown the gunsights of this teom iS no
oeeæ for 1heir tenacity and easy proposition.
, 2, force 0on became knuwn
Unce perbattle round, you can target this unit with the
Fire Overwatch Stratagem for 0CP

PRACTISED AIM
It has become secondnature tor this team to
single out and exploitthe weak spots on eventhe
toughest targets
Add 1totheBallistic Skillcharacteistic ofranged
weapons equipped bymodels in this unit
23
KRDOTUNITS D6
TAKERS 0F HEADS

CKERECT i t ste te the


we
Rsaddens me greatly thatthe
PREY SLAYERS must take arms against
eKt specilise in singlng out paticuto peopies of the galavy By their
etoiing hem to the exciusin ofol eise deaths, they deny themselves
be
tafther Shopers or in servic to a the liberation that is only tothe
theu stve to ensure their ictims found in total surrender to
reseope the botietield alive Greater Good
Start nf the battle select one unit from uour - Aun'Va.
pDDOments army Until the end of the batie, each Master of the Undying Spirit
imethis KROOT Unit makes an attack that targets that
ou car re-rol the Hittol

TECHNOLOGICAL TROPHIES
Acnumolated through mercenary controcts and os
reNdS from gratefuTou. these Kroot bear suficen:
BNOmpies of high tech weoponru thot theu con
bng down even the largest battietield torcets wth
SUDSIng Swftness
Eacn time this unit deciaresacharge. If you select a
MONSTER or VEHICLE UnI! as a target of that charge
nti the end of the turn,meiee weapons equipoped b
mo0es thsnthave the [LANCE abiity

129

RULSICRUSDE
CRUSADE RELICS
\Whe a TAUEwPIRE CHARAEER d

ARTIFICER RELICS
SEISMIC DESTABILISER

A! the start ot sour hooting rhaw select oreenem uni


withun l2 of th heater that ix hot ili ble ihe eror bue
to intervening teTraiT or hecause
Roll one D.add.ng 2tothe revalttiw1thn
3 lettn teaturs
it the
ivorw.thir
RuINS tcrrain tcat ute on ai3that unt suttcrs
Dimorta
wounds on a f that urit suiters ealwund:
SERENITY
Tus statl of otfcc ts sutd to ihave been sirhcd
througit the croston
of 1lowing waterover u tihousiid years. Ti:e totcit of ur Etitereal
SeCms to ahakcn somethung wtthm the stäte send:ng
cnlighicned calm rollng outward to irrg pcace to all ripples
of
mearoy Ta.
ETHEREAL model only. The bearer gauns the toliowing abiity
Serenity (Aura): While a friendlv T'AU EMPIRE unit is within 6
of this model, add Ito that unit's Leadership
characteristic
KREP'CHAK
Loosely translatcd. thisancien! root carved weapon s knUwn ds
the Hungering Onc. Nonc on Pech has eer been able to tdentut
the strange malerial from which the weapon is formcd. nor
caplain how it seens able at times to sh1ft between the shape ef
one traditional Kroot weapon and another as the nceds of the
luwt dictate. IWhat is certain, is that once Krepchak has tasteud the
blood of fallen foes its wrath becomes greater than eer.
Once per battle, when the bearer s unit destrovs an cnemy wnit.
select one melee weapon cquipped by the beurer (cxluding
Extra Attacks weapons). Until the end ot the battle. Jdd i to the
Allacks, Strength, and Armour Penetration charcieristics of
that weapon.
ANTIOUKTY RELICS
ONAGER GAUNTLE7

BytiUI he essOpe! rhe


her wcap

NELEE WEAPON RANGE A WS AP


nies

THE BE'GEL HUNTER'S PLATE


Rumer has t this armour-ciadding tncorporates piates salvaged
oC ot Coander Puretides own battiesutts, prioted by the
li2 Gat aTing has wars aganst the r s durirng the Second
sper xpanstOn it empisassses protective forttude. rerout1ng
t CT0-buerang and tonised cOunter surges i response
OY mpa The result ts personal prtec tive plating that caste 51plomats to
eSD Gr. Teact- to the enemy s attacks with inpresstve speed. yet elegart ater gartens n:

BATTLESUT THodei cnly The bcarer has a Save character:stic of caste ergireers e :1tess
and the ieei 'No Paun S- ability nanc-carved *rom thg cegrocs ne.
sest A3rl3s
this tendenc, may see ta'issera
LEGENDARY RELICS bonaing krives ccast clases *asine2
from vocanic glass, or Fre a i r s
THE TIDECRYSTAL nearing pertants carved fron cr
iied tn an armoured pendant, ths cr) stal engram chrp contans
overráe odes for the Tau ta:tiual net Thesc are oupled with thougn, the most vai.abie Suc toKe
prarsty strategs protocols mapped from Commander Puretide's are th0se bestoweu ty tre Enerea.s
ow, mental engran and can change the fat of abattle
great raial cecd. Comnoni zraven
one p battie at the start of yuur Command phase, if the . e sig:l Tau Sept an
beaer ss cun the batteifeld you can do one of the followang fashined CT .he 5em-pe.s
Shurane stals rat tarn :tte
ssciet ot:e obyective marker you do not control. Untit the slart
f vour next Command phase, each time a T'AU EMPIRE unit
!ron your Crusade army makes a ranged attack that targets
aurat with range of that objective market, that T'au EMPIRE
unt s onstdered to be a (iusded unit and that tarzet unit is
onsdered tt. be that TAU EMPIRE unit's Spotted unit.
cet ne obiect:ve nharket you control Until the start of
yout ext (ommand phase, cach time an enemy unil makes
a attacs that targets a T'ayEMPIRE unit from your Crusade
2ry that is wthin tange of that objective nmarker, subtract I
ftom the Wound to!

31
CRUSADE BADGES
DEVOTEE OF THE T'AU'VA
lhrogh 1casTITed and
the
and dionat yeu have proven determned appication of reanc hof marTad
Greater Gend Fnt:re woridr that vt
once
deds atto to tis
advanemet tine
now bathe n the largts: ted * darkne5 vd gncrae
of the Ttu Fmpurecnlghtenment that o brng Bv
has been estabirshed one that (aryour rtia e tpost
he
ofi pornt f furthT
altriustk tcnquest* As forv, ur used as the up
star :s rtstmg The
Ethereals knon your rame how Ti ath e th snterest See
not drsappotnt them that ytey de

You have taken over four or more


planeti aned used the Set Lp Suppiv
Lines Requisition once.
You bhave won two or more
battles

CHAMPION OF THE T'AU'VA


Your reputation grows with every fresh conquest. Your
repeating inspirational broadcasts across swathes of thelikeness
Tau
is used in
Empire, while
famed diplomats,engineers, pilots and military
joinyour expeditionary forces. commanders petition to
such a dedicated servant of the Though personal glory is of little interest to
Greater Good. the knowiedge that you have
brought entire planetary systems into the light of the Empire insp1res you to
yet greater deeds.

You have taken over twelve or more planets.


lou have won six or more battles.
At least one CHARACTER unit from vour Order of Battle
has reached the
Heroic rank.

HEROOF THE T'AU'VA


Humble though you remain, it is stirring to hear somc whisper tha! vea iTe
an echo of Commander Puretides genius. Your battle strategies have beceme
required study in Fire caste acudemies across the Tau Empire, whle the
masterful methods of your Water caste diplomats serve as ar eNaple to al!
of their peers. An entire sept has been established trom the wworlds vou have
liberated, anew stronghold of the Tauva that will stand eteral as testann
o your achievements!

Youhave taken over twenty or nore planets.


You have won ten or more battles
At least one CHARACTER \nit fron your Order ot Battle has reached the
Legendary rank
SYSTEN NAME:
DIPLOMAT POINTS MILITARY POINTS

INHABITANTS TEMPERAMENT:

CORE WORLO
CONOUERED
CONOUEREO

CONQUERED
PLANET NAME
PLANETTYPE

RAZED
FLANET TYPE

OP RAZED

CONQUERED
FLANET NAME CONOUERED
PLANET NAME
CONQUERED
DLANET TYDE
PLANET NAME:
PLANET TYPE:

MP RAZED
PLANETTYPE:
DP RAIED

DF MP RAZED

PLANET NAME:

PLANET NAME.
PLANETTYPE:

PLANETTYPE:
DP MP RAZED

DP MP RAZED
POINTS VALUES
Yey ren uee thie tetion to detetnine the points
[ts)val feah tunit frorr yt arrh;
liete the unit's tie (which may
intide a lower aid spperfRtri a.d th.e a190ia?n4 prirsEararni
a e frr sha

Doutteut Ciss Stasce

4 pt Grlslb Sunlor Besceswt)


COdr reblade
Derkotrder
1 ode
Comnander Parol tht
mode
140pt Devilfish
1 modei
Commander in Coldstar Bectlesult 100 pts mode

mode1
17pt Etheresl
3modes
1model
Cammander In Enforcer Bettlesult
135pts Firsl ht oom RZOrshart Strike F tet
1model 1mode!
Commander ShadowSUn 70 prs
Imodei 135 pt, GhostkeelI Batlesut Riptide Battesut
1model 170pt:
Hammerhead Gunshlp Sky Ray Gunahip
1 mod
1model .155 pts
Kroot Carnivores Seath Batlesuits
3 mcdels
10 models. .85 pts
20 models. 6 models
.170 pts
Kroot Farstalkers Stormsurge
12 models. 1model.
105 pts
Kroot Hounds Strike Team
Smodcls. 10 models.
40 pts
10 rnodels
80 pts Sun Shark Bomber
1 model
Kroot Lone-spear
1model 110 pts Tidewall.Droneport
1model
Kroot Flesh Shaper
1model 65 pts Tidewall Gunng
1mode! 902ts
Kroot Trail Shaper
1 model S5pts Tidewal Sheldline
1 model 85 cts
Kroot War Shaper Tidewail Defence Plattormn
1inodel. -20 pIs
60 pts
Vespid Stingwing
5models

134

ULES POINIS VALUE S


pditition the geinhs vibes printd hereti gou tan siyn

DETACHMENT ENHANCEMENTS
Dcig of tihe ent urte
Splict-mage gieor nit

Krsothak Fiock
Nigmadic unter
Rogt-carved Weapons.. 10s

RULES PONIS VALUEs


T'AUEMPIRE
NAME GENERATOR
repreet
th firt
h e after the ofher
f6s ol t
detey
T m Toroll a
TnE

PLANET NAMES
T'AU NAMES
FIRST PART D66 SECOND PAat
NDIVIDUAL NAME D66
CASTE Mak
Tau names are multipart, with the Sulan
11
12 kai
were
prex hat names the caste they 12 Tash
to be the Ho ser nath
born into considered bu íar Phoi
0St imortant part 13
Atsum 14
14 Dash
Fire fsolciers and warriors) N'ea 15 las
15 Kam
scientists) Els'im
Fio - Earth teng1neers and 16
Alath
16
Ko- Ai piots and starfarers) Kyen 21 ram
Nor
21
For Water (dipiomats and merchants
Or os 22
22 Esh
Pashera 23
Lok yaras
Rais 23
RANK 24 Be 24 tash
T'au name
Tne secong componentun a Sel'tas
25
communicates the bearer's rank, 25 Dran
Be'tol
presented beiow in ascending order 26 cr
26 Hayol
E'yaal 31 ora
cfseniorits 31 Uhs
Murakan
Warrior 32 Loth 32 -jal
Vesh
J-Veteran Kthen 33 -rak
Kurami 33
VIE - Herc Vort 34 -ari
U'so 34
el - Nobie (possibly knight) Lorresa 39 Drel 35 -eng
t-Commander 36 Motar 36 -uras
Paluto
41 -sharv
Ren'as 41 Omlay
SEPT 42 Drol 42 - mas
Ine third component in a Tau name Lor'ma
Sa 43 Larr
sndicatesthe sept in which they were Tash'lor 43
born, raiSed and trained. Oresh 44 Aren
Watana 44
Drano 45 Noss
Ke'ishan Nomura 45
T'olku 46 Bor 46 Borlan
balyth Nishino
Hath 51 Jol
Taun Elsy'er D'tano 51
5 Tesh
Fal'sthua Fi'ios
Xo'yima Emyin
53 Kan
Dyanoi Mu'gulath Bay T'suka 53 Wural
Viorla Fe'saan Dras 54 Resk
Kais 54
Kortal Phol 55 Yai
Bork ar Shamasa 55

Au taal Yo vai Pujato 56 Gau 56 Seng


Tash var Sacea 61 no second part
Ju'yern 61 Jeng
no second part
Ndras Ksim yen Ga'mo 62 Kran 62
no second part
Vasn'ya Kasashi 63 Alat 63
Yorn 64
no second part
Lamano 64

64 Dar 65 no second part


Mi'daro
66
no second part
Uvash'a 66 Zo
Few powers inthe 41st Millennium are as dynamic or determined as INSIDE YOUWILL FIND:
the T'au Empire. Their technology is advanced and everimproving
from gravskimming gunships and artiflcial intelligence to potent The history of the T'au Empire, from its Spheres of Expansion and
energy weapons and formidable power shields. Thelr armies of Fire many septs to the might of its castes and the deeper nature of
caste soldiery, mighty battlesuits and diverse allen auxiliarles belefs that unify them under the mysterlous Ethereals.
possess the firepower and manoeuvrability to conquer any foe. Their
teritories expand with every victory, be it military or diplomatic. All the rules you will need to assemble your collection of T'au
Yet it is the driving philosophy of the T'au Empire that is its greatest Empire Citadel miniatures into a mighty tabletop army ready
strength. The T'au and their allies believe it is their duty to spread to engage in Combat Patrol, Crusade or matched play games of
the light of the T'au'va - the Greater Good-to every corner of this Warhammer 40,000,
dark galaxy. Those who join them willingly are embraced. Those who An impressive and immersive showcase of beautifullypainted
resist are compelled at gunpoint or eradicated. The T'au are utterly Citadel miniatures displaying the colour schemes and wide variety
convinced that their cause is just and will let none stop them from of sleek and dynamic units that make up the armies of the
spreading enlightenment and unity across the stars at any cost. T'au Empire.

ISBN 978-1-80457-352-5
Manutactured by
Games Workshop Limited.
DESIGNED Willow Road, Nottingham, NG7
IN THE UK WS, UK
PRINTED WAHAMEL
European address
IN CHINA Games Workshop Limited-lish Branch
9781804573525> 60 03 0113 014 WARHAMMERCOM Unit 3, Lower Ltley Stet,
Dublin 1, D01 K99, reland

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