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Carioca

La Loba is a card game for 2-5 players where the objective is to get rid of all the cards in hand over the course of 6 rounds. Each round requires a specific combination of cards such as trios or sequences to be exposed and finish the round. Players take turns drawing a card and discarding another while trying to complete the required combinations for each round and get rid of their cards. At the end of the 6 rounds, the player with the fewest points wins.
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0% found this document useful (0 votes)
54 views2 pages

Carioca

La Loba is a card game for 2-5 players where the objective is to get rid of all the cards in hand over the course of 6 rounds. Each round requires a specific combination of cards such as trios or sequences to be exposed and finish the round. Players take turns drawing a card and discarding another while trying to complete the required combinations for each round and get rid of their cards. At the end of the 6 rounds, the player with the fewest points wins.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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1.

Introduction
Origin: Central America
deck: English
Number of cards: two decks of 52 cards plus 4 jokers (108 cards)
Players: 2 to 5 players
Game duration: 35 minutes
Difficulty: medium
Type of game: tricks

This is the regulation of Loba as it is played in Central America. In Argentina, it is played in a


a very similar game called Carioca.

The Wolf is a series of six rounds. In each round, players strive to get rid of
all their cards, and when any player does this, the round ends. The others
players receive a penalty based on adding the values of the cards that remain in their hands
hands.

2. Objective
Obtain the least number of points at the end of the six rounds.

3. Players and deck


The Central American Loba requires two standard decks of 52 cards plus 4 jokers.
making a total of 108 cards. It is usually played by 2 to 4 players, but it can be
play in teams of 5.

4.Specific Vocabulary

• Combination: Group of at least three identical cards. One of them can be


to be replaced by a wildcard.
• Combine: Group cards of the same index.
• Straight: Four cards of the same suit in succession - as 4- 5- 6- 7, like
a Color Straight in Poker, but with four cards, not five. The ace can be
count as high or low, at the player's choice - like this J- Q- K- A and A- 2- 3-
Both ladders are valid. The ace cannot be high and low simultaneously, because
both the ladder K- A- 2- 3 is not valid.
• Expose: Show one or more valid combinations of cards on the table.
• Trio: Three of a kind - that is, three cards of the same rank, like three eights. The three
cards do not need to be of different suits, for example 9- 9- 9 is a valid Trio.

5. How to play a round


The first donor is chosen at random. The distribution is done counterclockwise.
therefore the next round will be dealt by the player who is to the right of the dealer of the round
actual

Each player is dealt eleven cards. The next card is placed face up on the table, to
start the discard pile or well, and the remaining stock of cards that were not dealt
put it face down on its side. This is the draw pile.

The game starts with the player to the right of the dealer, and players take turns in
counter-clockwise. A player's turn consists of three parts:

1. Draw a card: a player must take the top card from the discard pile or the card
superior of the robbery club;
2. Expose the cards: this is optional, and is described later;
3. Discard a card from your hand to the discard pile.

6. Expose the letters


The goal is to get rid of all the cards in hand, and this can only be achieved
exposing the cards (often called "combination"). To allow exposing
Any card should be accumulated in hand with the combination needed for the round that
It is played. This is called 'contract', and it becomes more difficult in each successive round. The contracts
son

Round 1 - two trios (6 cards)


Round 2 - a ladder, a trio (7 cards)
Round 3 - two staircases (8 cards)
Round 4 - three trios (9 cards)
Round 5 - two trios, a ladder (10 cards)
Round 6 - two staircases, a trio (11 cards)

When a player has the complete combination of cards needed for that round,
You can display them, face up on the table, in front of you. Note that it is not necessary
expose them as soon as you have them - you can wait until a later turn if you wish. Also
must have the complete set of cards before I can display them. For example, in the
first round, cannot expose a single trio, must expose both simultaneously. When
the required combination for that round is exposed, the player cannot expose cards
additional items in that round, the set must be exactly what the round determines. The
Extra cards can be added in later turns.

In all rounds except the final one, after a player has revealed their initial contract, the
the game continues as usual to the right (In the final round however, the first
player that exposes, gets rid of all the cards in their hand, thus finishing the game.
ronda).

Once a player has exposed the initial contract of the round, they may on turns
subsequently play cards from your hand to extend any trio or straight that is already in place
at the table - the own ones and those of the other players. A trio can be extended by playing more.
cards of the same rank, and a straight can be extended by adding cards in any
end of the sequence. An ace can be counted as high or low, but not as both at the
It is theoretically possible to have a sequence with aces on both ends: A-2-3-4-5-6-7-
8-9-10-J-Q-K-A, the first ace is low and the second is high.

For example, if a trio of 4- 4- 4 is on the table, a player can add one or more.
four to that group. Or, if someone has set up the ladder 3- 4- 5- 6, the same player
can you add a 2 or 1 7 to the ladder.

A player who has exposed their initial round contract can expose any new trio.
or stairs in subsequent turns. After the initial contract, more letters can only be
add them to existing sets of three and runs. You can add as many cards as you
They are desired in the corresponding turn, but players are not forced to play the cards just because they are
appropriate. Remember, in each turn you must start by drawing a new card from any
well and the shift must be completed by discarding one.

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