Unit-5 Notes (Updated)
Unit-5 Notes (Updated)
Mobile data services refer to the wireless transmission of internet content and digital data to
mobile devices such as smartphones and tablets over cellular networks. These services allow
mobile devices to connect to the internet and other networks, enabling activities like web
browsing, email, video calls, streaming, and app usage without the need for wired connections.
Messaging
Mobile messaging has revolutionized how people communicate with each other and businesses.
But more than one mobile message type is available to users and companies.
1. Short message service (SMS)
SMS is one of the most common forms of mobile messaging. SMS, a short message service, is a
standard text message sent using a cellular signal.
SMS is limited to 160 characters per message and is strictly text-based. It costs pennies per
message for users in the U.S. without an unlimited messaging plan.
It is a great two-way communication tool for businesses, friends, family, and more.
People in Americans text twice as much as they call..
2. Multimedia messaging service (MMS)
MMS, short for multimedia messaging service, is sent over a cellular signal like SMS, but it has
key differences. In particular, MMS is a text message accompanied by a media file, like a photo,
video, or link.
MMS allows users to send messages with more than 160 characters and can be more engaging
than a text-only message. But, MMS requires more data to send and receive than other types of
text messages. It also costs a bit more to send than an SMS.
People around the world, converse with friends, family, colleagues and businesses. Many
companies use MMS messages to customers to showcase their products or services visually.
3. Instant messaging (via the internet)
Unlike SMS and MMS, instant messaging uses the internet to send and receive messages.
Examples of instant messaging applications are WhatsApp, Facebook Messenger, KakaoTalk,
Kik, and Line.
Instant messaging is not limited by character count, but it does require both users to have the same
application. For example, if you’re using Facebook Messenger, you can’t send a message to
someone on WhatsApp.
But, instant messaging allows users to send and receive more than just text messages — they also
enable the sending and receiving of videos, photos, links, GIFs, and files. Some instant messaging
applications also support phone calls, which operate via the internet.
Instant messaging applications are popular for users who want to communicate globally without
paying hefty cellular bills.
4. Push notifications
Push notifications are clickable pop-up messages from an application. Often, a user must enable
them before apps can send them. Once enabled, companies can send essential announcements to
users. It’s important to note that push notifications don’t appear in the app but are sent to the home
or lock screen of a mobile phone.
There are several types of push notifications, including banner notifications (Short messages
popping up) and badge notifications (a small red circle that pops up to let users know how many
notifications or messages they have in the application.)
5. In-app messages
In-app messages, as the name suggests, are messages users only receive when actively using a
mobile application. These messages help keep users engaged, feel rewarded, or push them to
convert.
For example, when users enter the app, companies can share a welcome message to alert them
about new deals or things happening with the brand.
Wireless web
Wireless web refers to accessing the internet and web-based services via wireless communication
technologies without the need for physical cables. It enables devices like smartphones, tablets, and
laptops to connect to the internet and communicate over networks using radio waves or other
wireless signals.
Wireless Router/Access Point: Devices that transmit and receive wireless signals, creating
a network that users can join.
These signals are transmitted through antennas to a wireless access point or router.
The router connects to the internet via wired or fiber-optic connections and routes data
packets between the wireless device and web servers.
The entire process includes modulation of data for transmission, demodulation on receipt,
and error checking to ensure reliable communication.
Cellular Networks: 3G, 4G LTE, and 5G provide wide-area wireless broadband internet for
mobile devices.
Bluetooth, Zigbee: Used for short-range wireless connections among devices, often within
IoT systems.
In essence, the wireless web is the infrastructure and method by which devices gain internet and
network connectivity through wireless signals, enabling flexible and ubiquitous access to online
information and services.
Comparison of the key wireless web technologies: Wi-Fi, cellular, and Bluetooth, focusing on
their characteristics, usage, and typical applications.
Range Typically up to 100 Wide area coverage, from Short range, typically 10
meters indoors; can be hundreds of meters (4G, meters; up to 100 meters in
extended outdoors with 5G) to several kilometers class 1 devices
access points via cell towers
Frequency 2.4 GHz, 5 GHz, and 6 Various licensed bands, 2.4 GHz ISM band
Bands GHz (Wi-Fi 6E) e.g., 700 MHz to 3.7 (unlicensed)
GHz depending on
generation and region
Data Speed High speed; Wi-Fi 6 Variable; 4G LTE up to 1 Lower speeds; classic
supports up to 9.6 Gbps, 5G up to 20 Gbps Bluetooth up to 3 Mbps,
Gbps in ideal conditions BLE (Bluetooth Low
Energy) designed for low
bandwidth
Latency Low latency, suitable Variable latency; 5G Very low latency, optimized
for gaming and video optimized for ultra-low for real-time peripheral
streaming latency device communication
Summary
Wi-Fi is ideal for high-speed data access in relatively localized areas such as homes,
campuses, and offices with infrastructure-based networks.
Cellular networks provide broad, nationwide or global coverage with good mobility and
support for voice and data services, making them essential for mobile communication on
the go.
WAP
WAP stands for Wireless Application Protocol. It is a set of communication protocols designed to
standardize internet access and enable wireless devices, such as mobile phones and PDAs, to
access web content and services. WAP was developed to overcome limitations of early mobile
devices and networks by providing a lightweight browser environment called a micro-browser and
a layered protocol architecture optimized for wireless communication.
WAP Model
The user opens the mini-browser in a mobile device. He selects a website that he wants to view.
The mobile device sends the URL encoded request via network to a WAP gateway using WAP
protocol.
The WAP gateway translates this WAP request into a conventional HTTP URL request and sends
it over the internet. The request reaches to a specified web server and it processes the request just
as it would have processed any other request and sends the response back to the mobile device
through WAP gateway in WML file which can be seen in the micro-browser.
Provides a lightweight session layer optimized for low bandwidth and high-latency
networks.
Enables session suspension and resumption to save network resources and power.
Derived from the Transport Layer Security (TLS) protocol but optimized for
wireless environments.
Provides confidentiality and secure communication between the WAP client and
WAP gateway.
5. Wireless Datagram Protocol (WDP) - Transport Layer
Summary of Functions:
WAE handles applications and user interaction.
WSP manages sessions efficiently for wireless conditions.
This layered approach enables WAP to provide seamless, secure, and efficient wireless
communication and web access to mobile devices despite their limitations
Mobile Web Browsing: WAP enabled mobile devices to access simplified web content
such as news, weather updates, sports scores, and general information through WML pages
designed for small screens and low bandwidth.
Messaging Services: WAP supported email access, SMS services, voicemail notifications,
and unified messaging integration, allowing users to manage messages on mobile devices.
Banking and E-commerce: Early mobile banking applications allowed users to check
account balances, transfer funds, and perform other banking tasks securely using WAP.
Similarly, e-commerce portals enabled product browsing and ordering.
Entertainment and Games: Simple multiplayer games and music download services
existed on WAP platforms, allowing interactive entertainment on mobile phones.
Corporate and Business Applications: Mobile access to corporate intranets, order and
inventory management for sales personnel, real-time stock quotes, and expense claim
submissions through WAP apps supported business productivity.
Information Services: Weather forecasts, stock market updates, horoscopes, and news alert
services were common for consumer information delivery.
These services leveraged the WAP protocol's ability to deliver compact, wireless-optimized
content and applications to early mobile devices with limited processing power, display size, and
network capacity.
Introduction to Short-Range Wireless Network
Short-range wireless networks are communication systems that allow devices to exchange data
over relatively small distances, typically ranging from a few centimeters to several hundred
meters, using radio frequency or optical signals.
ZigBee: Low-power, low-data rate mesh networking for home automation and IoT
applications; suitable for smart lighting, sensors, and similar devices.
Wi-Fi: Local area networking standard enabling high data rate wireless connectivity,
usually within 30–100 meters of access points; common for home, office, and public
hotspots.
Near Field Communication (NFC): Enables communication at very close distances (within
centimeters), mostly for contactless payments, access cards, and quick device pairing.
Infrared (IrDA): Used for remote controls and simple point-to-point communications
within a room, but mostly limited to line-of-sight.
Ultra Wideband (UWB): High precision location tracking and short-distance data transfer
(up to 30–100 meters), used in locating devices, secure access, and contextual
communications.
Z-Wave: Mesh network intended for home automation, with a range of around 30 meters
indoors, supporting low-moderate data rates.
Unique Range and Data Rate: Technologies vary in coverage and throughput, targeting
applications from sensor data to audio/video streaming.
Typical Applications:
Short-range wireless networks are foundational for modern personal electronics, smart homes,
industrial IoT, and contactless services, enabling seamless, energy-efficient, and flexible
connectivity across many environments.
Spectrum
The electromagnetic spectrum is the entire range of electromagnetic radiation, organized by
frequency or wavelength, and is the foundational medium for all wireless communication. It
includes various bands, each with unique properties and specific communication applications.
Spectrum Description
Electromagnetic waves carry energy in oscillating electric and magnetic fields that travel at the
speed of light. The spectrum extends from very low-frequency radio waves (with wavelengths as
long as thousands of kilometers) to extremely high-frequency gamma rays (with wavelengths
smaller than atomic nuclei). Communication systems utilize only particular parts of this spectrum,
leveraging the physical properties of each band for optimal transmission, range, and information
rate.
Unlicensed spectrum
Unlicensed spectrum refers to segments of the radio frequency spectrum that are open for public
use without the need for an individual license from a national or regional regulatory
authority. This means that anyone can use devices operating in these bands, given they
comply with technical and regulatory restrictions such as power limits and interference
avoidance protocols.
Unlicensed spectrum in the ISM (Industrial, Scientific, and Medical) bands are specific radio
frequency ranges designated for free use by devices like Wi-Fi, Bluetooth, and cordless
phones, without the need for a government license. These bands, such as the 902-928 MHz
and 2.4 GHz ranges, were initially set aside for non-communication uses like medical
diathermy and microwave ovens
Popular Technologies: Major wireless technologies like Wi-Fi, Bluetooth, and Zigbee use
unlicensed bands, notably the 2.4 GHz, 5 GHz, and 6 GHz frequencies.
Shared Use: All users must coexist, which can lead to congestion and interference,
especially in crowded environments.
Lower Barrier to Entry: No license costs encourage competition, enable rapid technology
deployment, and support a wide array of consumer and industrial devices.
Challenges: High risk of interference and spectrum congestion can affect performance.
Power levels and allowed applications are regulated to help minimize disruption from
device density.
WLANs
Wireless Local Area Network (WLAN) is a type of local area network that uses wireless
communication, commonly radio waves, to connect devices within a limited geographical area
like a home, office, or campus. WLANs provide users mobility and eliminate the need for cables,
while maintaining connectivity to a wired network through access points (APs).
Devices communicate wirelessly with APs that manage the network, forwarding data
traffic to wired networks or other wireless clients.
WLANs commonly use modulation and coding techniques like Frequency Hopping
Spread Spectrum (FHSS) or Direct Sequence Spread Spectrum (DSSS) to enhance
transmission reliability and reduce interference.
Features of WLAN
Mobility: Users can move within the network coverage area while staying connected.
Ease of Installation: No physical cabling required, making deployment faster and more
cost-effective.
High-Speed Data Transfer: Based on latest Wi-Fi standards, WLANs offer significant
bandwidth to support multimedia and internet applications.
Scalability: Multiple access points can extend coverage in larger environments like
campuses or enterprises.
Security: Advanced protocols like WPA3 ensure data protection within WLANs.
Applications of WLAN
Home Networks: Providing wireless internet access to devices like smartphones, laptops,
smart home gadgets.
Public Hotspots: Offering internet access in cafes, airports, hotels to users on the move.
WLAN technology enables flexible, high-speed local network connectivity without the need for
extensive cabling, catering to diverse environments from residential to industrial settings.
Cordless Telephony
Cordless telephony refers to a wireless telephone system where a handset communicates with a
local base station via radio waves, allowing the user to be mobile within the base's coverage area.
Unlike mobile cellular phones, cordless phones rely on a fixed base connected to the telephone
network, limiting mobility to about 30 meters indoors and up to 100 meters outdoors.
The system is divided into two main units: the base unit and the handset. The base unit connects to
the public switched telephone network (PSTN) and handles signal transmission to and from the
handset via radio frequency (RF) signals. It includes components like the modulator, demodulator,
RF transmitter/receiver, and control circuitry. The handset contains a microphone, speaker,
keypad, and display, along with its own RF transceiver, modulator/demodulator, and control unit,
enabling two-way communication. The system operates in a full-duplex mode, allowing
simultaneous transmission and reception. Key functions include audio processing, dialing,
ringing, and signal modulation, with antennas on both ends for wireless RF communication. The
base typically provides power and charging, while the handset is battery-operated, allowing user
mobility within a limited range.
Multiple handsets can share a single base, functioning like an internal intercom
independent of the external phone network.
Users enjoy mobility within the coverage area without physical cables tethering the
handset.
Wi-Fi Cordless Phones: Available but less prevalent due to range limitations, shared
bandwidth, and potential call drops from network congestion compared to DECT systems.
IrDA
IrDA (Infrared Data Association) is a wireless communication standard that enables data
transmission using infrared (IR) light waves over short distances, typically within 1 to 3 meters
and requiring line-of-sight between devices.
Key Characteristics
Communication Medium: Uses infrared light in the wavelength range of about 850 to 900
nm for data transmission.
Range and Angle: Usually operates at distances up to 1 meter with a ±15° angle of data
transmission, focusing on point-to-point communication.
Data Speeds: Supports data rates from 2.4 kbps up to 1 Gbps depending on the specific
version, with protocols ensuring reliable transmission with low bit error rates.
IrDA technology enables secure, reliable, and low-cost short-range wireless communication using
infrared light, suited for device-to-device data exchange in a line-of-sight scenario. Its well-
defined protocol stack ensures interoperability across diverse devices, although it's largely
superseded by more flexible wireless technologies like Bluetooth for many applications today.
Architecture of irda
The architecture of IrDA (Infrared Data Association) is organized as a layered protocol stack
designed to enable reliable, short-range infrared wireless communication between devices. It
corresponds roughly to the OSI model and includes the following key layers:
Defines the optical link specifications, modulation, coding methods, framing, and
error detection (CRC).
Supports data rates ranging from 2.4 kbps up to 1 Gbps with various modulation
schemes.
An optional layer that handles segmentation and reassembly of large data packets,
flow control on a per-channel basis, and connection-oriented transport services
atop IrLMP.
4. Session Layer:
Includes protocols such as IrLAN (infrared LAN access), IrBus (serial bus
emulation), IrMC (mobile communication), IrTran (image/file transfer), IrComm
(serial/parallel port emulation), and IrOBEX (object exchange protocol) to enable
diverse communication applications.
5. Application Layer:
Summary:
Application Layer - File Transfer, Object Push, Sync
This modular architecture allows IrDA to support reliable, secure, and efficient infrared
communication with standardized interoperability among devices from different manufacturers.
The design ensures devices can discover each other, set up communication sessions, and exchange
diverse data types reliably within short-range, line-of-sight constraints. The architecture of IrDA
(Infrared Data Association) is a layered protocol stack designed for short-range infrared wireless
communication. It roughly aligns with the OSI model and includes the following key layers:
Physical Layer (IrPHY): Defines optical link specifications, modulation, coding, framing,
and error detection. It supports data rates from 2.4 kbps to 1 Gbps using infrared light
(~850-900 nm) and manages half-duplex communication.
Transport Layer (TinyTP): Optional layer managing segmentation, reassembly, and flow
control on a per-channel basis.
Session Layer: Contains protocols enabling LAN access (IrLAN), bus emulation (IrBus),
mobile communication (IrMC), image/file transfer (IrTran), serial/parallel port emulation
(IrComm), and object exchange (IrOBEX).
Application Layer: Supports file transfer, object push, synchronization, and security
functions.
This layered architecture enables devices to discover, connect, and communicate reliably over
short-range infrared links with standardized interoperability and robust error handling, within line-
of-sight constraints.
BLUETOOTH
Bluetooth is a short-range wireless communication technology designed for exchanging data and
voice over distances typically up to 10 meters. It operates in the 2.4 GHz ISM band using
frequency hopping spread spectrum (FHSS) to reduce interference. Devices form networks called
piconets, with one device acting as a master and others as slaves.
The IEEE standard for Bluetooth is IEEE 802.15.1, which is a specification for a wireless
personal area network (WPAN) that ensures interoperability between different Bluetooth-enabled
devices. This standard is part of the broader IEEE 802.15 family of standards for WPANs.
A piconet is a small Bluetooth network with one master and up to seven slave devices, while a
scatternet is a larger, interconnected network of multiple piconets. A piconet is limited to eight
devices, whereas a scatternet can accommodate more than eight by linking multiple piconets
together through a shared device known as a bridge node.
Bluetooth Protocol Stack
Radio (RF) Layer: Handles modulation, frequency use, and transmission power in the 2.4
GHz band.
Baseband Layer: Manages physical link control, device addressing, packet timing, and
power control.
Link Manager Protocol (LMP): Responsible for link setup, authentication, encryption, and
managing connections.
Logical Link Control and Adaptation Protocol (L2CAP): Interfaces upper layers and
segments/multiplexes data.
Additional Protocols: OBEX for object exchange, RFCOMM for serial port emulation, and
others for telephony and internet access.
Controller Includes the lower layers responsible for radio communication and link
management.
- Physical Layer (PHY) Handles the actual radio transmission and reception in the 2.4 GHz
ISM band.
- Link Layer (Baseband and Link Control) Manages physical links, channel access, device addressing, and low-
level link management.
- Host Controller Interface (HCI) Standardized interface between the Host and Controller enabling
commands and data exchange.
Host Runs higher layers for protocol management, device control, and
application interfacing.
- Logical Link Control and Adaptation Facilitates multiplexing, segmentation, and adaption of upper-layer
Protocol (L2CAP) data packets.
- Link Manager Protocol (LMP) Manages link setup, authentication, encryption, and security
procedures.
- Service Discovery Protocol (SDP) Enables device service discovery to find supported functionalities.
- RFCOMM (Serial Port Emulation) Supports emulation of serial ports over L2CAP for legacy
compatibility.
- Object Exchange Protocol (OBEX) Supports file and object transfer between devices.
- Other Protocols (WAP, TCS) Support internet access, telephony signaling, and other services.
Application Layer Interface where user applications interact with Bluetooth services and
profiles.
1. Inquiry: Devices perform inquiry scans to discover other Bluetooth devices by sending
inquiry requests. Devices that hear this respond with their address and identification info.
3. Connection: After successful paging, devices enter a connected state where they can
transmit or receive data. Devices may also enter power-saving modes like sniff, hold, or
park.
4. Data Transfer: Active communication occurs under the control of the master device in the
piconet.
Bluetooth 5 and later versions introduce options for multiple simultaneous connections, adjustable
physical layer data rates (1 Mbps, 2 Mbps, or coded PHY), and improved power management
features.
Future Phone
Future mobile applications will be shaped by rapidly evolving technologies such as artificial
intelligence (AI), augmented reality (AR), virtual reality (VR), holography, 5G/6G connectivity,
and edge/cloud computing, enabling smarter, more immersive, and personalized experiences. AI-
powered assistants will become more context-aware, offering proactive suggestions, emotional
recognition, and seamless voice or gesture interaction. AR will enhance real-world experiences by
overlaying digital content for applications like real-time navigation, virtual shopping, remote
assistance, education, and gaming. VR will enable fully immersive environments for virtual
meetings, classrooms, remote tourism, and realistic training simulations. Holography holds the
promise of 3D displays without headsets—enabling holographic video calls, 3D gaming, medical
imaging, and interactive product demos. Smartphones will increasingly act as central hubs for
smart home and IoT control, while health applications will use advanced sensors and machine
learning for real-time health monitoring and early diagnosis. Additionally, blockchain-powered
apps will support secure identity, transactions, and data ownership. Cloud gaming, privacy-
focused apps, and zero-trust security features will also rise in importance. Altogether, future
mobile applications will redefine user interaction by merging intelligence, immersion, and
security into everyday mobile experiences.
Mobile OSS
Mobile OSS typically refers to Mobile Operations Support Systems used by telecom operators and
service providers to manage and operate their mobile network infrastructures. However, the term
"mobile OSS" could also refer to mobile operating systems depending on the context. Here's an
overview of both:
OSS enables automation of routine network operations, fault detection and resolution,
capacity planning, and security enforcement.
Examples include managing base stations, spectrum, routing, and network resources to
ensure efficient and uninterrupted mobile service delivery.
Mobile OSS integrates with Business Support Systems (BSS) to provide a comprehensive
telecom service management platform.
It is crucial for optimizing network performance and maintaining service quality in mobile
networks.
Social Media Apps: Platforms for social networking and content sharing like Facebook,
Instagram, TikTok, and Snapchat.
Utility Apps: Apps improving device functionality such as file managers, cloud storage
(Dropbox), weather apps, and system optimizers.
Entertainment Apps: Video and music streaming services like Netflix, YouTube, Spotify,
and gaming apps.
Productivity Apps: Tools for work and organization, including email clients, calendars,
note-taking apps, and office suites.
Navigation Apps: Maps and GPS services such as Google Maps and Waze.
Health & Fitness Apps: Tracking physical activities, diet, and health metrics.
Augmented Reality (AR) & Virtual Reality (VR) Apps: Apps that blend digital content
with the real world or provide immersive digital experience like Pokémon GO.
E-commerce Apps: Shopping platforms and payment gateways such as Amazon and
PayTM.
Smartphone apps are categorized as native (built for specific OS), web apps (run in browsers),
hybrid (mix of native and web), and progressive web apps (PWAs) offering offline capabilities
and app-like experience.
Site Design
Site design refers to the entire planning, preparation, and construction process of a mobile tower
site to ensure it effectively supports the cellular network. It covers everything from selecting the
right location to building the tower, installing equipment, and making sure it functions correctly
within the network.
RF Survey
LOS Survey (for microwave sites)
Site Acquisition & Civil Work
Site Installation & Integration
Single Site Drive Test (SSV)
Cluster Drive Test
Post-Processing & Optimization
Final Acceptance Test (FAT)
1. RF Survey
This is the initial step where engineers visit the proposed site to analyze the radio environment. They check
for obstacles like buildings or trees, measure existing signal levels, and record GPS coordinates to ensure
the site will provide good coverage and minimal interference for the mobile network.
This involves securing the land or rooftop for the tower, obtaining necessary permissions, and performing
groundwork such as building the tower foundation, fencing, access roads, and equipment shelters. The civil
work prepares the site for safe and efficient installation.
At this stage, the tower structure is erected, antennas and other equipment are installed, and power and
communication connections are made. The site is integrated into the network, meaning it’s configured to
work with other network elements and begins initial testing.
After installation, a drive test is conducted around the site to verify its coverage, signal strength, and
quality from a user’s perspective. This helps confirm that the site meets design expectations and allows
quick troubleshooting if issues are found.
This involves testing a group of nearby sites together to evaluate overall network performance in the area,
checking for seamless handovers, interference, and coverage overlaps to ensure good user experience
across the cluster.
Data collected from drive tests is analyzed with specialized software to identify weak spots, call drops, and
interference. Based on this analysis, network parameters like antenna tilt, power levels, and neighbor lists
are adjusted to improve performance.
This is the last verification step where the site undergoes comprehensive testing against all technical and
quality standards before being officially commissioned and handed over to the operations team for live
network use.