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8 - Class Diagram Using MVC

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0% found this document useful (0 votes)
240 views38 pages

8 - Class Diagram Using MVC

Uploaded by

Mr Super
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd

Design Pattern using Class

Diagram

©2011
Big questions
• What is a design pattern?

• What is the advantage of knowing/using


design patterns?

• Why design pattern?

• MVC design pattern and its example

©2011
Design Pattern

• A Design Pattern systematically names, explains, and


implements an important recurring design.
• These define well-engineered design solutions that
practitioners can apply when crafting their applications.

Design pattern is a solution to a common software problem


in a context

– describes a recurring software structure


– is abstract from programming language
– identifies classes and their roles in the solution to a
problem
– patterns are not code or designs; must be
instantiated/applied
©2011
Design Pattern advantages
• patterns are a common design vocabulary
– allows engineers to abstract a problem and talk about
that abstraction in isolation from its implementation
– represent a culture; domain-specific patterns increase
design speed

• patterns capture design expertise and allow that expertise


to be communicated
– promotes design reuse and avoid mistakes

• improve documentation (less is needed) and


understandability (patterns are described well once)

©2011
Why Design Pattern

• Good designers do not solve every problem from first


principles. They reuse solutions.

• Practitioners do not do a good job of recording experience


in software design for others to use. Patterns help solve
this problem.

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Parts of MVC
• A Model View Controller pattern is made up of the following
three parts:

• Model
• View
• Controller

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Parts of MVC

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Parts of MVC

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Entity, Boundary and Control
Objects
• Entity Objects: Representation of persistent information
hold by the system
• Boundary Objects: Representation of interactions
between
user and system
(external interfaces)
• Control Objects: Representation for the realization of use
cases (system's behavior, between boundary and entity
objects)

©2011
Entity, Boundary and Control
Objects

• All the following illustrations of the individual analysis


activities are based on the ReportEmergency UseCase
from requirement elicitation.

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Report Emergency Use Case
Detail

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Identify Entity Object

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Boundary and Entity Objects

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Boundary, Control and Entity
Objects

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Refined Boundary, Controls
and Entity Objects

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Identifying Associations

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Class Diagram with
Association

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Identifying in general

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Thank You

©2011

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