You are on page 1of 11

7/20/12

Elfwood is the worlds largest SciFi & Fantasy community. - 498929 SciFi & Fantasy Pictures, 37458 Stories. - 3963721 comments written.

Figure drawing: Basic Pose and Construction


"Portrait of shelly and sim" by Amanda l norden

User:

Passw ord:

>

Not a member yet? Click here to join! (Help)

Start New! Join Us Popular SciFi & Fantasy Art Stories Tutorials Community Rules About Find Forum
Tutorials / Art Tutorials / Figure draw ing: Basic Pose and Construction

Search...

Ads by Google

Human Body Organs

3D Human Body

Female Human Body

The Human Body

Figure drawing: Basic Pose and Construction


By William Li

1. Introduction
This method is a tool to help you draw the human form. It is by no means the best way or even a fast way. Instead, this method is aimed at thinking and setting up the human form in a threedimensional space. C lassical animation (most notably Disney) uses a similar way of working out their characters. In these kind of animations a good understanding of the character in a threedimensional space is important to achieve a convincing motion in time. Using this method will help you form your thoughts on the human body posing on paper rather than in your mind. It will also help you avoid that frustrating 'running out of paper phenomenon'.

2. Pose

Basic anatomy
stickfigures Wait, don't go away yet! Stickfigures may seem simple...but when was the last time you made a good one, eh? ;) Don't underestimate the power of stickfigures and what they can do for you. So how can stickfigures be useful, you ask? First of all, they represent a very important basic element of any subject you draw: length proportions. Anyone knows proportions define almost everything in a drawing. A leg too short or a nose too big can ruin any grand piece of art. So, have some respect for the stickfigures! ;) Let's take a look at stickfigures. They vary in detail, usually depending on how accurate you want to compose the body. We'll get to posing later. First we look at proportions of a standing figure.

Stickfigure 1 This is the basic stickfigure. You can see the head, torso, arms and legs. You can't do much with this one, except practising the proportions of these body parts.

www.elfwood.com/farp/figure/williamlibodyconstruction.html

1/11

7/20/12
Stickfigure 2

Figure drawing: Basic Pose and Construction

With this version you can do something more. You get to decide the proportions of the arm- and leg-parts.

Stickfigure 3 Now this must be the most advanced stickfigure there is: I bet you never saw any kid draw it this way! Added are the width of shoulders and pelvis. In the next paragraph the importance of mastering this stickfigure will show.

Lesson Try to draw these standing stickfigures and see if you master their proportions. This is a fast and easy way to see how your knowledge of the basic human proportion is. You can judge the results yourself quite well without being distracted by 'cool' armour, hair, etc. Using stickfigures is also a very fast way to determine how big you may draw your humans on your paper. So you need not to be afraid to run out of paper anymore, because now you can see beforehand where that foot or hand will end up.

Body language
Stickfigures, again Now that you know how important it is to master proportions through simple stick figures, we go to the next use of stickfigures: 'the pose'. Or simpler said: what is your character doing? With stickfigures you can easily try out many, many positions before you commit to one for the real drawing. Using this as a preparation to your drawing also helps you see beforehand if you can pull off the pose, if you need reference material for it, if you will run out of paper while drawing, etc. Yes, the lowly stickfigure does help you plan your next masterpiece. Stickfigures in action Here are a few examples how you can use a stickfigure to determine a pose. You will also see quickly enough if it is a natural or comfortable pose. Otherwise you could try to mimick the pose yourself and find out ;)

Throwing a spear.

I think this one is dancing or something...

The running man Here you see the use of some foreshortening in the pelvis and the shoulders because we are looking from his side.

The gladiator Again some foreshortening in the lower arm with the 'sword'. Also note the twist in the torso: a very natural stance, especially when turning to see something.

www.elfwood.com/farp/figure/williamlibodyconstruction.html

2/11

7/20/12

Figure drawing: Basic Pose and Construction


Sadness or looking for his contact lense...

The lounger Here is another example of a twisted torso. Shoulders and hips are turned at an angle.

Weirdo Either impossible or very uncomfortable. At any rate it looks silly ;)

Lesson Try drawing stickfigures in action. Pay keen attention to the proportions. You will gain some insight to dynamics and motion of the human body.

Balance
When you set up a pose, you will need to take into account its center of gravity. This center is typically located in the underbelly of a human, just above the crotch. The weight of your legs make up for almost half of your total body weight. The position of it in regard to the "resting points" of the body say something about the balance of the body. The following examples demonstrate this. red circle = centre of gravity red arrow = direction of gravity green arrow = resting point

Standard walk As you can see, the centre of gravity lies between the two resting points. This results in a balanced stance.

Fall Here the center of gravity lies next to the resting point. This is inbalance, causing the body to move sideways to the left.

www.elfwood.com/farp/figure/williamlibodyconstruction.html

3/11

7/20/12

Figure drawing: Basic Pose and Construction

Balancing act Well, what it says. This is possible because the body is 'spread' fairly symmetrically. Compare with the next one...

Here the body leans to the right, causing inbalance. You will notice that the center of gravity shifts a bit to the right as well.

Run stickfigure, run! When running the centre of gravity lies in front of the resting point. As you can see (or feel), this is an unbalanced pose resulting in a falling motion of the figure. He won't fall of course, because he is running at speed and will put a foot in front of the other preventing him from hitting the ground. (Physically you want to propel the mass - referenced by the centre of gravity - forward, thus having the propelling force - from the feet - at the rear.)

www.elfwood.com/farp/figure/williamlibodyconstruction.html

4/11

7/20/12

Figure drawing: Basic Pose and Construction

Leaning The figure is at rest because the centre of gravity lies between the two resting points: one foot and a shoulder. The foot of the crossed does not contribute to standing (it's at rest, hanging).

Crouching tiger, hidden dragon Eh.. i mean a high kick. Because the centre of gravity is to the right of the resting point the body will 'fall' towards the right, giving it a kicking momentum towards the right. Btw, this is a wrong way to kick, people say.

Of course you do NOT have to make the pose a balanced one. An unbalanced pose conveys dynamics, action and motion, while a balanced pose results in a calm and tranquil image. The above is just an aspect you should consider when you set up a pose. It can enhance your drawing greatly in a natural looking way.

Motion and action


The body is a supple and agile system, influenced by gravity. It has no natural rigid position.

First image shows a exaggerated walking gait. Notice how the hipjoints move because of gravity. The motion of the shoulders usually move in reverse to the hipjoints. The second image shows a sideways lying person, resting on 1 arm. This causes the rest of the body (ribcage) to hang on the resting shoulder. Also, the spine column is somewhat flexible, it can be bent a little.

www.elfwood.com/farp/figure/williamlibodyconstruction.html

5/11

7/20/12

Figure drawing: Basic Pose and Construction

3. Construction
To construct something you must understand it. So when you want to draw a human body you should at least know a little bit how it is made up.

The skeleton
At the basis of the body is the skeleton of course. In the stickfigure system we already saw something of it. Now we go more into detail. The human body consists of the following characteristic parts:

Front view 1. 2. 3. 4. 5. 6. 7. 8. 9. head (black) ribcage (blue) spine (blue) pelvis (blue) joints (red) arms (green) hands (green) legs (green) feet (green)

Side view Note the curve of the spine (the arms are left out, since the focus here is on the spine).

We can use a simplified form of the skeleton when we want to setup a human figure:

This body setup gives a bit more insight now.

www.elfwood.com/farp/figure/williamlibodyconstruction.html

6/11

7/20/12

Figure drawing: Basic Pose and Construction

Body building
With the above about the skeletal parts of the body in mind we now proceed to the 'outer stuff': the muscle or fat, if you like. For a analytical approach we can use solid masses to represent these parts, such as ellipsoids, cylinders and other forms. Basically you choose the form that most closely resembles the part you want to draw. Can't we just proceed with drawing the actual body now? Of course you can do that. But the argument before was to use stickfigures - and now simplified forms - to setup a body without the distraction by details, so you can focus on correct proportions, balance and pose. With this extra step you have overview of the volumetric proportions.

A volumetric representation of the body parts. The red lines are connection lines. Now you see the body parts in an analytical way, basically to avoid 'weirdness' in the setup.

Solid masses setup in practice


You can now use this method to fully describe the pose and volume of the body in any pose. Look at the examples. Left is the first draft with stickfigures. To the right are the volumetric expansions on the stickfigures. You will note that you do not need to draw the cylinders like actual cylinders. Instead, you can just 'connect the joints'. As you can see these sketches resemble the wellknown mannikins - wooden puppets made from cylinders and ellipsoids. If you can find one, use it. But knowing to draw these setups from your mind without a puppet in front of you, will give you an added advantage.

Details This method is also quite useful for analytical setups of details of the body, for example everybody's all

www.elfwood.com/farp/figure/williamlibodyconstruction.html

7/11

7/20/12

Figure drawing: Basic Pose and Construction

of details of the body, for example everybody's all time favourites: hands and feet ;)

4. Variations
Of course you do not have to abide by the standard human body proportions. You can exaggerate volumes to suit your own needs.

1. Humans

Humans come in many variations. Here you see some examples: a a a a muscle man standard woman fat man child

Note that i used an 'all-in-one' (ribcage + muscles) upper torso for the muscle man. Sometimes it is easier to draw the whole volume without first drawing a ribcage. For all the others i first drew the ribcage. It's up to you what you need.

www.elfwood.com/farp/figure/williamlibodyconstruction.html

8/11

7/20/12

Figure drawing: Basic Pose and Construction

2. Other creatures

. This method is useful for many other creatures that have a skeletal build similar to ours. To be precise: for all creatures that descend from the dinosaurs (this includes all mammals and birds). Examples: a gorilla (well, more like an ape-man) a dog a lizard Again, for the muscular ape-man i drew the ribcage+muscles as one. Usually for muscular bodies it is not necessary to setup the ribcage. The same logic goes for the arms and legs: you don't need to draw the lines first. You can draw the joints and draw the lines for the arms and legs in between.

3. Cartoons

. Yes, cartoons - especially the animated ones from the forties and fifties - make use of solid masses, which makes them easily definable. As you can see, you can freely interpret the volumes of the body. You don't need to define a ribcage or pelvic area if you don't need it. And joints are hardly necessary for cartoons, they flex like rubber all the time anyway ;) If it fits your purpose, it is good.

www.elfwood.com/farp/figure/williamlibodyconstruction.html

9/11

7/20/12

Figure drawing: Basic Pose and Construction

That's all folks!


This is the end of this tutorial. The underlying message is that you need a correct basis for your drawings. To achieve this it is best to see your subjects in a simplified view. Stickfigures and solid masses can help you do this. The biggest benefit of this technique is that you'll be able to quickly try out numerous poses easily, before you commit to that one pose. This method can also avoid that 'running out of drawing space syndrome'. It can save you time and certainly a lot of frustration later. In the end you will have a better composed and thought out image. I'll end with this last demonstration :)

Ads by Google

Human Body Organs

3D Human Body

Female Human Body

The Human Body

FARP Article Guestbook


Date 16 Jun 2012 18 Jun 2012 27 Jun 2012 28 Jun 2012 7 Jul 2012 13 Jul 2012 14 Jul 2012 14 Jul 2012 15 Jul 2012 Name Anon. Anon Comment this is harder than I thought Thank you for your help on my art h/w the black background. not very visible Thanks so much, this really helped! This is just fantastic! this is epic. Anonymous Anon. Anon. thnx a lot....it really helped Very helpful D thank you so much! I think oin the comments box you should make the writing white... cause of

Katilla Anon.

Morthias Nieze, ale zrobibym lepiej. /Amazing! Anon. As they say in French ,absolument magnifique!!! Which means absolutely magnificent!!!

www.elfwood.com/farp/figure/williamlibodyconstruction.html

10/11

7/20/12
15 Jul 2012 Ace

Figure drawing: Basic Pose and Construction


Great tuts Brother

Page: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 ...

Not signed in, Add an anonymous comment to this guestbook... Your Name: Your Mail: B I U URL ?

Click here to write something!

Post Message!

Private message? (Info)

Ads by Google

Human Body Organs

3D Human Body

Female Human Body

The Human Body

Back to the FARP main page. The collection of art and writing tutorials in the Elfwood Fantasy Art Resource (F.A.R.P.) is a part of Elfw ood. The FARP logo was created by Miguel Krippahl (The muscular guy in the FARP-logo) and Thomas F Abrahamsson (The text and general graphic design). Those sections written by volunteers are copyrighted to Thomas Abrahamsson and the respective writer. Elfwood is a project created by Thomas Abrahamsson. All rights reserved. Unauthorized Reproduction of the graphics, writings, and materials on these pages is absolutely prohibited! You may consider all material on these pages protected and copyrighted, unless otherwise noted. You may NOT use the images found at the FARP or Elfwood pages on your home pages! All of these images are copyright protected! Everything you see here represent the collaborative effort of the Elfwood community and Thomas Abrahamsson. Please read the Legal Disclaimer for more info on warranties/etc for these pages!

Hom e | About | Advertising | Term s of Service | Copyright Info | Contact Us | Elfw ood is a site for Fantasy and Science Fiction art and stories created by Thomas Abrahamsson and helpful assistants and moderators, ow ned by the Elfw ood corporation. [More...]

www.elfwood.com/farp/figure/williamlibodyconstruction.html

11/11

You might also like