The ranshuman FATE of iaspora
By Matt Gooding(Reaganstorme)Sep 2011
T4 Transhuman Society
Diaspora talks a little on how T4 societies are atthe cusp of their own destruction, or salvation,and that they often have strange ideas com-pared to the rest of the cluster. OK, so stickingyour consciousness into purpose vat grown bio-morphs, or synthetic cybershells for that matter,certainly counts as "a little out there".Inspired partly by Eclipse Phase, I wanted a wayto separate the character from the body theywere in at the time, leading to the
. Thatmeans their bodies would be separate, thus aset of ideas for
. For characters,
Attrib- utes, Knowledges (Skills) and Stunts
are all pur-chased with points, rather than selected from alist or placed in a pyramid. Pretty standardthough are the
Aspects and Stress Tracks
thatcomplete the character design, although eventhey get a tweak.Characters created with this method are techni-cally compatible with base Diaspora characters,although the higher technology does grant anadvantage to the T4 character in many circum-stances, such as backup and restoration of theEgo, attribute + skill rolls able to surpass baseskill rolls of non-transhuman characters, even animproved calculation of stress track length. Butthese differences are by design to showcasehow the T4 society is diverging from humanity atlarge.
To increase the benefit from these variant char-acter creation rules, it makes sense to recon-sider the way aspects are chosen from the verybeginning. During the initial Aspect phases of character creation (
growing up, starting out,moment of crisis, sidetracked, on your own
)choose one aspect at each phase instead of two.You should now have a basic idea of who thischaracter is and the some of the things theyhave done. Next, begin filling out the other sec-tions of the character sheet, filling in one Aspectfor each major section. That is one aspect isselected referring to the
another each for the
and its associated
with thelast concern
ing the something of the character’s
.Finally, assign the last aspect to one of thecharacter sections that you wish to expand on, afriendly or antagonistic relationship important tothe character, or to some other gear or detaildefining the character.
When a biological mind is up-loaded to a cortical stack, itbrings with it some of theelemental nature of the indi-vidual that gets encoded.There are five Attributes de-fining a character's Ego:
, the force of their nature and their ability to communicate ideas;
, a skill that impacts on the Compo-sure stress track;
, two attributes to de-scribe a character's thinking processes;Lastly,
, an attribute to de-scribe how comfortable the character isat acting through a morph.Characters gain 7 points to distribute amongstthese five attributes at character creation, withno attribute higher than 3.
Cortical stacks are limited inhow much storage space theypossess, and are relatively use-less without being plugged intoa morph or data network. Aswith the Ego, there are five Attributes for defining a morph: