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Premise
A middle aged butler battles in a comical feud with a mouse around an artefact room and has to capture it before the owner returns
Logline
Jeeves Phipling, the head butler of a palace is on duty at the mansion of Sir. Ernest Gaffney Mercer, a noted archeologist, and notices a mouse chewing on parts of his trophies. As the butler runs around chasing the mouse, the latter starts throwing the butler off his trail until the final showdown when the owner catches the butler and all hell breaks loose.
Step Outline
Scene 1 Entrance
Jeeves opens the main door and goes into his office, sits down and starts to do some paperwork before carrying out the usual checks on the artefacts.