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CHOOSE YOUR OWN ADVENTURE

PLANET OF THE APPS

bit.ly/winter-edufest

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WHAT THE FONT?!?!

AG Benguiat Cyr

DANGER
TOOLISHNESS
If#you#dont#read#much,# you#really#dont#know#much.# YOU #ARE

AHEAD DANGEROUS! !

--Jim Trelease

STEP TECHNOLOGY INTEGRATION PLAN

5. EVALUATE 4. WATCH IT GROW

3. GIVE IT TIME 2. PROVIDE A PURPOSE 1. IDENTIFY A TECH TOOL


(Besnoy, Housand, & Clark, 2008)

COLLABORATION

CREATIVITY

SHOWDOWN

MANIFESTO:
A Guide for Developing a Creative Career
1. Don't be afraid to fall in love with something and pursue it with intensity. 2. Know, understand, take pride in, practice, develop, exploit and enjoy your greatest strengths. 3. Learn to free yourself from the expectations of others and to walk away from the games they impose on you. Free yourself to play your own game. 4. Find a great teacher or mentor who will help you. 5. Don't waste energy trying to be well rounded. 6. Do what you love and can do well.

7. Learn the skills of INTERDEPENDENCE.


(Torrance, 2002)

Partnership for 21st Century Skills


Communication and Collaboration
Demonstrate ability to work effectively and respectfully with diverse teams Exercise exibility and willingness to be helpful in making necessary compromises to accomplish a common goal Assume shared responsibility for collaborative work, and value the individual contributions made by each team member

communication and collaboration


Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media Communicate information and ideas effectively to multiple audiences using a variety of media and formats Develop cultural understandings and global awareness by engaging with learners of other cultures Contribute to project teams to produce original works or solve problems

STANDARD 5: PROGRAMMING 5.3 Collaboration


Students with gifts and talents learning is enhanced by regular COLLABORATION among families, community, and the school.

WRITING: Production and Distribution of Writing 6. Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.

Shared Writing and Editing Student Group Projects Brain Dump SCAMPER Thinking Maps Assessing Student Work Surveys / Data Gathering Choose Your Own Adventure

DROP it TO me

Benets for Gifted Students - No longer just gifted on Tuesdays - Access to peers and teachers - Honors wait time - Allows for multiple questions - Encourages social connections - Promotes organization and time management - Models appropriate online behavior

Sir Ken Robinson

We are educa)ng people Crea)vity is as important in out of their crea)vity. educa)on as literacy.

Rather than running the risk of having our students become

WALKING ENCYCLOPEDIAS
we need to TEACH them how to

THINK CREATIVELY.
(Sternberg, 2006)

Pianos
NOT Stereos
(Resnick, 1996)

THE COMPUTER IS MY INSTRUMENT.

will.i.am

Plugging Into Creative Outlets


Brian C. Housand Angela M. Housand Gifted Education Communicator Spring 2011 Vol. 42, No. 1

creativity and innovation


Apply existing knowledge to generate new ideas, products, or processes Create original works as a means of personal or group expression Use models and simulations to explore complex systems and issues Identify trends and forecast possibilities

Partnership for 21st Century Skills

Creativity and Innovation


Think Creatively Work Creatively with Others Implement Innovations

WRITING: Text Types and Purposes 3. Write narratives to develop real or imagined experiences or events using effective technique, well-chosen details, and well-structured event sequences.

?
Differentiated curriculum. Adaptation of content, process, and concepts to meet a higher level of expectation appropriate for advanced learners. Curriculum can be differentiated through acceleration, complexity, depth, challenge, and CREATIVITY (VanTassel-Baska & Wood, 2008).

CREATIVITY ACCELERATION DEPTH COMPLEXITY

DID

nomophobia
Fear of

NO MObile access

flickr five frames

ve frames
http://www.ickr.com/groups/visualstory/

ickr ve frames
1st photo:

establish
characters and location

ickr ve frames
2nd photo: create a situation with possibilities of what might happen

ickr ve frames
3rd photo: involve the characters in the situation

ickr ve frames
4th photo: build to probable outcomes

ickr ve frames
5th photo: have a logical but surprising end

instagram

dmd panorama

Wordfoto

20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01

10,000

COMPUTER USE

INTERNET USE

CREATIVITY

CELL PHONE USE

VIDEO GAME PLAY

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.

VIDEO GAME PLAY

CREATIVITY

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.

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SWCaSE
SWDOWn

YOU KAHN TOO!

FLIPPING
THE CLASSROOM

PRODUCERS

CONSUMERS

KNOW UNDERSTAND

DO

tyvm
brianhousand.com

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