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AG Benguiat Cyr
DANGER
TOOLISHNESS
If#you#dont#read#much,# you#really#dont#know#much.# YOU #ARE
AHEAD DANGEROUS! !
--Jim Trelease
COLLABORATION
CREATIVITY
SHOWDOWN
MANIFESTO:
A Guide for Developing a Creative Career
1. Don't be afraid to fall in love with something and pursue it with intensity. 2. Know, understand, take pride in, practice, develop, exploit and enjoy your greatest strengths. 3. Learn to free yourself from the expectations of others and to walk away from the games they impose on you.
Free yourself to play your own game. 4. Find a great teacher or mentor who will help you. 5. Don't waste energy trying to be well rounded. 6. Do what you love and can do well.
WRITING: Production and Distribution of Writing 6. Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.
Shared Writing and Editing Student Group Projects Brain Dump SCAMPER Thinking Maps Assessing Student Work Surveys / Data Gathering Choose Your Own Adventure
DROP it TO me
Benets for Gifted Students - No longer just gifted on Tuesdays - Access to peers and teachers - Honors wait time - Allows for multiple questions - Encourages social connections - Promotes organization and time management - Models appropriate online behavior
We are educa)ng people Crea)vity is as important in out of their crea)vity. educa)on as literacy.
WALKING ENCYCLOPEDIAS
we need to TEACH them how to
THINK CREATIVELY.
(Sternberg,
2006)
Pianos
NOT Stereos
(Resnick, 1996)
will.i.am
WRITING: Text Types and Purposes 3. Write narratives to develop real or imagined experiences or events using effective technique, well-chosen details, and well-structured event sequences.
?
Differentiated curriculum. Adaptation of content, process, and concepts to meet a higher level of expectation appropriate for advanced learners. Curriculum can be differentiated through acceleration, complexity, depth, challenge, and CREATIVITY (VanTassel-Baska & Wood, 2008).
DID
nomophobia
Fear of
NO MObile access
ve frames
http://www.ickr.com/groups/visualstory/
ickr ve frames
1st photo:
establish
characters and location
ickr ve frames
2nd photo: create a situation with possibilities of what might happen
ickr ve frames
3rd photo: involve the characters in the situation
ickr ve frames
4th photo: build to probable outcomes
ickr ve frames
5th photo: have a logical but surprising end
dmd panorama
Wordfoto
20 19 18 17 16 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01
10,000
COMPUTER USE
INTERNET USE
CREATIVITY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
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gamestarmechanic.com/
SWCaSE
SWDOWn
FLIPPING
THE CLASSROOM
PRODUCERS
CONSUMERS
KNOW UNDERSTAND
DO
tyvm
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