Professional Documents
Culture Documents
(-1 for each of the following) Per full 20cm distance Each successive order to unit Successive order to a slow unit Enemy unit within 20cm of unit Flank/rear exposed to enemy within 20cm Unit within dense terrain Per casualty
Attack Modifiers
+1 Charging against enemy in open +1 Elephant, Heavy/Scythed chariot charging against enemy in the open +1 Pursuit attack +1 Pursuit attack per full 3cm +1 Warband in pursuit -1 Fight Elephants or other terrifying enemy -1 Enemy facing side or rear -1 Warband in retreat -1 Confused
Movement Values
10cm: Artillery 20cm: Infantry, Elephants 30cm: Cavalry, Chariots
Command Range
100cm: General 60cm: Leader 20cm: Subordinate
Blunders
(+1 for Subordinates) d6 Blunder 1 The unit does not move this Command phase, -1 to command for the rest of the game If there are any enemy units within their own full pace move of the unit/brigade, then the unit(s) must move to a position that is at least their own full pace move away from the enemy, or as far as possible. Cannot move again this Command phase. The unit(s) move up to half pace but cannot charge. Skirmishers move up to full pace but cannot charge. Cannot move again this Command phase. The unit moves as fast as its formation allows towards its nearest visible enemy and must charge if able. If no visible enemy, move normally. Cannot move again this Command phase.
2-3
4-5
6-7