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Command Penalties

(-1 for each of the following) Per full 20cm distance Each successive order to unit Successive order to a slow unit Enemy unit within 20cm of unit Flank/rear exposed to enemy within 20cm Unit within dense terrain Per casualty

Attack Modifiers
+1 Charging against enemy in open +1 Elephant, Heavy/Scythed chariot charging against enemy in the open +1 Pursuit attack +1 Pursuit attack per full 3cm +1 Warband in pursuit -1 Fight Elephants or other terrifying enemy -1 Enemy facing side or rear -1 Warband in retreat -1 Confused

Movement Values
10cm: Artillery 20cm: Infantry, Elephants 30cm: Cavalry, Chariots

Command Range
100cm: General 60cm: Leader 20cm: Subordinate

Units Moving Off Table


(-1 for each casualty) Score Result 0 or Unit leaves battlefield and does less not return. Considered destroyed 1-2 The unit leaves the battlefield and may or may not reappear. At the start of its sides next Command phase, before the Initiative subphase, roll again on this chart 3-4 The unit reappears at the table edge at the same point it left. The unit cannot move further that Command phase 5-6 The unit reappears at the same point on the table edge it left from. If it is reappearing at the beginning of a Command phase, it may be given orders in that

Blunders
(+1 for Subordinates) d6 Blunder 1 The unit does not move this Command phase, -1 to command for the rest of the game If there are any enemy units within their own full pace move of the unit/brigade, then the unit(s) must move to a position that is at least their own full pace move away from the enemy, or as far as possible. Cannot move again this Command phase. The unit(s) move up to half pace but cannot charge. Skirmishers move up to full pace but cannot charge. Cannot move again this Command phase. The unit moves as fast as its formation allows towards its nearest visible enemy and must charge if able. If no visible enemy, move normally. Cannot move again this Command phase.

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