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Break Contact
The unit attempts to disengage the enemy force, moving away from the enemy position or out of the field of fire. Often deploying smoke to cover their retreat.
Press
The unit attempts to close with the target position and aggressively attack the target.
Suppress
The unit attempts to lay down a barrage of fire meant to pin an enemy through fire superiority.
Flank
The unit attempts to flank the targets current position to gain attacks on the targets side or rear.
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Assault
If the unit is, close enough it may attempt to assault the enemys position.
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Maintain Contact
Both units are locked in a firefight, resolve combat as normal.
Break Contact
As units attempt break contact, they receive fire. Resolve break contact as normal.
Press
As units attempt to close, they receive fire. Resolve Press as normal. Units maintain distance from each other as one retreats the other advances. Resolve combat as normal. Move both units the direction of retreat.
Suppress
Flank
Assault
Maintain Contact
Break Contact
As unit attempts to disengage, they receive fire. Resolve break contact as normal
Both sides move freely away from each other avoiding contact.
Breaking contact is difficult due to the volume of fire. -2 from break contact roll. Resolve suppression roll as normal.
Flanking is difficult as target is actively moving away -2 from flank roll +1 to break contact roll.
Assault is difficult as target is actively moving away -2 from assault roll. Resolve break contact as normal. Move both units the direction of retreat.
Press
Units maintain distance from each other as one retreats the other advances. Resolve combat as normal. Move both units the direction of retreat. Breaking contact is difficult due to the volume of fire. -2 from break contact roll.
Advancing is difficult due to the volume of fire -2 from press roll. Resolve suppression roll as normal.
Flanking is difficult as opponent is actively pressing the attack -2 to flank roll. Resolve Press as normal.
Both units collide; the assaulter gains the advantage. +1 to Assault roll. Resolve Press as normal.
Suppress
Flank
Flanking is difficult as target is actively moving away -2 from flank roll +1 to break contact roll. Assault is difficult as target is actively moving away -2 from assault roll. Resolve break contact as normal. Move both units the direction of retreat.
Advancing is difficult due to the volume of fire -2 from press roll. Resolve Suppress roll as normal. Flanking is difficult as opponent is actively pressing the attack -2 to flank roll. Resolve Press as normal.
Both sides lay down heavy fire in an attempt to suppress the other. -2 to suppression roll for both sides. Flanking is difficult due to the volume of fire. -2 flank roll. Resolve suppression roll as normal.
Flanking is difficult due to the volume of fire. -2 flank roll. Resolve suppression roll as normal. Stalemate; as both sides maneuver for advantage. Resolve attack as normal
Your flanking maneuver has allowed the assaulter to drive a wedge in your units.+2 Assault roll. -2 to flank roll.
Assault
Both units collide; the assaulter gains the advantage. +1 to Assault roll. Resolve Press as normal.
Your flanking maneuver has allowed the assaulter to drive a wedge in your units.+2 Assault roll. -2 to flank roll.
Nothing but carnage as both sides clash +1 to both sides assault rolls. +1 to both sides attack rolls.
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Suppress Success:
The unit has successfully suppressed the enemy unit. The enemy unit may not move and must take an immediate morale check. Suppressing units may not move. Combat is resolved as normal, but all casualties caused by the suppression attack are halved and all attacks that cause morale results are increased by one severity.
Suppress Failure:
The unit may not move. Combat is resolved as normal but all casualties caused by attacks are halved.
Flank Success:
The unit may move part of its force at full movement and distance in an attempt to position its self at the enemies flank. Units moved to flank ignore cohesion rules and are still considered part of the main force unless engaged by a new opponent. It may take several turns for the unit to flank an enemy; a successful flank roll is required for each turn the unit moves.
Flank Failure:
The unit may not split or move. Combat is resolved as normal.
Press Success:
The unit may move towards the target at normal speed and distance in order to close the distance between the units. Combat is resolved as normal.
Assault Success:
The unit may close with the enemy at full movement and distance and will resolve its attack on the Assault table.
Assault failure:
The unit may not move and takes an immediate morale check. Combat is resolved as normal but all attacks that cause morale results are increased by one severity.
Press Failure:
The unit may not move but may resolve combat as normal.
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2-4
-1
We Are Leaving!
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