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Rendax 1st Stance Any attack against vehicle/monster, hit rolls of 6 automatically wound
Rendax 2nd Stance Any MELEE attack against vehicle/monster, charge/heroicint gets +1 strength to
attacks
Kaptaris 1st Stance All enemy MELEE attacks against me cannot reroll hits.
Kaptaris 2nd Stance Each time an enemy unit tries to fall back, roll off. If you higher, he stays. Excludes
vehicles/monsters. Fly units get +1
Salvus 2nd Stance Shoot auric weapons twice if you didn't advance
Army-wide rules:
All my infantry has universal 4++invul save . and 6+++ FNP against MW
All my units can re-roll one hit roll or one wound-roll. {Emperor's Chosen}
Dread Host (Re-roll charge rolls or kill smth with high save no invul?)
You get AP+1 if you are within 9 inches of model you are attacking.
Solar Watch (Great for fall back and charge something else)
Emissaries Imperatus
Advice
Terminator Shield Captain = Reroll all hit rolls of unmodified 1 Aura - 6''
Terminator Shield Captain = +1 Toughness, can heroically intervene anywhere on the map (Praetorian
Relic)
Blade Champion = +1 Wounds, he can activate 3+ invul until the end of the phase before making a saving
throw.
Stratagems
Any Phase:
1 CP = Add 6'' aura to Sister unit that makes all enemy units subtract 1 from their hit
rolls.
Command Phase:
1 CP = Select one other stance for your unit other than the one active rn
1 CP = Add 6'' aura to Dreadnought, making core units either reroll all hit rolls 1 , or
reroll all wound rolls of 1.
1 CP = Select a unit and make them change Shield Host for this turn.
Movement Phase
1 CP = Termies can teleport from anywhere on the board to within 3'' of a Vexillus
Praetor.
Shooting Phase
1 CP = After one of the enemy units fights, a Custodes unit within objective marker gets
to fight next.
1 CP = Get +1 attacks if youve taken casualties, and +2 attacks if youre below half-
strength
1 CP = Add +1 to wound if you are fighting against something with higher toughness.
Dead Warlord?
Being targeted?
1 CP =