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CALISTUS -> SALVUS -> KAPTARIS

Calistus 1st Stance Advance 2d6 discard lowest

Calistus 2nd Stance Advance and Shoot as normal

Dacatarai 1st Stance Enemy minus 2' pile in or consolidate

Dacatarai 2nd Stance Ability: Add 1 to attacks of unit, reduce damage by 1

Rendax 1st Stance Any attack against vehicle/monster, hit rolls of 6 automatically wound

Rendax 2nd Stance Any MELEE attack against vehicle/monster, charge/heroicint gets +1 strength to
attacks

Kaptaris 1st Stance All enemy MELEE attacks against me cannot reroll hits.

Kaptaris 2nd Stance Each time an enemy unit tries to fall back, roll off. If you higher, he stays. Excludes
vehicles/monsters. Fly units get +1

Conservai 1st Stance Can advance or fallback and perform action

Conservai 2nd Stance Can shoot and perform an action

Salvus 1st Stance Add 4' to all your ranged weaponsv

Salvus 2nd Stance Shoot auric weapons twice if you didn't advance

!!!!SWAP KA'TAH STANCE EVERY COMMAND PHASE!!!!

Army-wide rules:

All my infantry has universal 4++invul save . and 6+++ FNP against MW

and 4+++ FNP against MW {Emperor's Chosen}


All my models count as one additional model in objective markers.

All my infantry/biker models count as 2 models for Look Out, Sir.

All my units can re-roll one hit roll or one wound-roll. {Emperor's Chosen}

I can spend 1 CP in the command phase to change a single unit to a different


fighting stance.

Shadowkeepers (Kill character? Reduce damage of big melee swarm?)

Enemy units within engagement range get -1 attacks

You re-roll wound rolls against characters

Dread Host (Re-roll charge rolls or kill smth with high save no invul?)

You get AP+1 if you are within 9 inches of model you are attacking.

You can re-roll charge rolls.

Aquilan Shield (Kinda shit?)

Core Units get Heroic Intervention

AP-1 becomes AP0 if it targets the unit

Solar Watch (Great for fall back and charge something else)

Add 1 inch to charge and advance

You can fall back and charge!

Emissaries Imperatus

You can fight first if you are in engagement range.! (Good!)


Ignore modifiers to hit and wound roll

Advice

Calistus first always

Dacatarai vs Horde Army or -1 damage armies (death guard)

Rendax vs vehicles / monsters

Kaptaris vs Tau, eldar, rerolls or if I want to lock someone down

Salvus -> none of the above, shooting twice late game?

Army Specific Rules (Footslog)

Vexilla Magnifica = Dense Cover Aura (-1 to hit)

Vexilla Defensor = Light Cover Aura (+1 Armor Save)

Terminator Shield Captain = Reroll all hit rolls of unmodified 1 Aura - 6''

Terminator Shield Captain = +1 Toughness, can heroically intervene anywhere on the map (Praetorian
Relic)

Blade Champion = +1 Wounds, he can activate 3+ invul until the end of the phase before making a saving
throw.

Army Specific Rules (Sagg Heavy)

Stratagems
Any Phase:
1 CP = Add 6'' aura to Sister unit that makes all enemy units subtract 1 from their hit
rolls.

Command Phase:

1 CP = Select one other stance for your unit other than the one active rn

1 CP = Machine spirit model gets full bracket this turn

1 CP = Split all your Allarus termies into seperate models.

1 CP = Add 6'' aura to Dreadnought, making core units either reroll all hit rolls 1 , or
reroll all wound rolls of 1.

1 CP = Select a unit and make them change Shield Host for this turn.

Movement Phase

1 CP = Fly unit can shoot after falling back

1 CP = Termies can teleport from anywhere on the board to within 3'' of a Vexillus
Praetor.

Shooting Phase

1 CP = A psyker within 6'' of a Sisters unit takes perils of the warp on a 2+

YOUR AND ENEMY FIGHT PHASE

1 CP = After one of the enemy units fights, a Custodes unit within objective marker gets
to fight next.

2 CP = Character gets to fight before death

1 CP = Get +1 attacks if youve taken casualties, and +2 attacks if youre below half-
strength

1 CP = Add +1 to wound if you are fighting against something with higher toughness.

Dead Warlord?

1 CP = Generate new warlord after warlord dies.

Enemy Movement Phase


1 CP = Select enemy unit within 12'', lower their movement by d6.

Enemy Psychic Phase

Enemy Shooting Phase

Being targeted?

1 CP =

Enemy Charge Phase

Enemy taking casualties

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