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Alex Edmonds Maya Checklist Maya Toolkit Label Intro to Autodesk Maya

Geometry Types Character Part 1: Modelling Texturing Part 1: Common Shaders Character Part 2: Textures Texturing Part 2: UV Maps Lighting & Rendering Part 1: Light & Shadow Character Part 3: Lighting & Rendering Animation Parts 1, 2 and 3

Lighting & Rendering 1: Intro to Lighting

Part 1-4 Exterior Lighting Part 5: Interior Lighting - Sunset

Modelling 1: Digital Sets

Part 1: Modelling Part 2: Uv Layout Part 3: Lighting Part 4: Colour Maps Part 5: Bump & Specular Maps Part 5: Dirt Maps & Final Render

Pre-Viz 1: Intro to Pre-Visualisation

Pre-Viz Tutorials

Animation 1: Intro to Character Animation

The Bouncing Ball Part 1: On The Spot The Bouncing Ball Part 2: With Travel & Rotation Settle & Rest: Pendulum Secondary Action & Overlap: Hanging Chain Squash & Stretch: Jumping

Rigging 1: Intro to Rigging & Constraints

Biped Rigging Part 1: Feet & Legs Biped Rigging Part 2: Spine Rigging Techniques 2: Eyes Rigging Techniques 3: Object Exchange Rigging Techniques 4: Tails

Texturing 1: Intro to Texturing


Sampler Info Node: Double Sided Shader Sampler Info Node: X Ray Shader

Sampler Info Node: Faked Rim Lights Surface Texturing Part 1: Maya Fur Presets & Attributes Surface Texturing Part 2: Fur Hat

Visual Effects 1: Deformers

Visual Effects 1: Non-Linear Deformers Visual Effects 1: Blend Shapes with Inbetweens Visual Effects 1: Creating Mirrored Blend Shapes Visual Effects 1: Wire Deformers Visual Effects 1: Sculpt Deformers

Visual Effects 2: Render Layers & Compositing

Visual Effects 2: Render Layers Part 1 - Software Rendering Visual Effects 2: Render Layers Part 2 - Depth of Field

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