You are on page 1of 31

Advance Diploma in Animation and

weeks No. of sessions modules


Module - 1 (Fundamental of Art, Design &
1 History of Animation
2 Principles of Design
Week - 1
1 Typography
2 Photography

Week - 2

Week - 3
12 Fundamentals of Drawing

Week - 4

Week - 5 9 Perspective

Week - 6

6 Still life

Week - 7

4 Color theory

Week - 8

8 Anatomy study
Week - 9
8 Anatomy study
Week - 9

Module - 2 (2D Digital) (2 M


2 Storyboarding
Week - 10

Week - 11

18 Introduction to Comp graphics


Week - 12

Week - 13

Week - 14

Week - 15
16 Digital Animation by Flash

Week - 16

Week - 17
6 Video Editing by Premiere

Week - 18
3 Audio Editing by Sound Forge

Module - 3 (3D Animation) (

Week - 19
Week - 19

Week - 20

Week - 21
27 MODELING

Week - 22

Week - 23

Week - 24

Week - 25

Week - 26
24 TEXTURING

Week - 27

Week - 28
Week - 28

Week - 29

Week - 30

Week - 31 23 LIGHTING

Week - 32

Week - 33

Week - 34

Week - 35
18 RIGGING

Week - 36

Week - 37
Week - 37

Week - 38

Week - 39

Week - 40
33 3D CHARACTER ANIMATION

Week - 41

Week - 42

Week - 43

Module - 4 (Visual effects and Post pro

Week - 44

12 DYNAMICS
Week - 45

Week - 46
12 DYNAMICS

Week - 46

10 MAYA TECH ANIMATION


Week - 47

Week - 48

Week - 49

22 AFTER EFFECTS

Week - 50

Week - 51

Week - 52
Week - 52

Week - 53

Week - 54

Week - 55
40 FUSION

Week - 56

Week - 57

Week - 58

20 NUKE
Week - 59

20 NUKE

Week - 60

Week - 61

Module - 5 (Advance Visual Effec

Week - 62

Week - 63

22 REAL FLOW / Maya Bifrost


Week - 64

Week - 65

Week - 66

Week - 67

Week - 68
24 Boujou / Syntheyes / Pftrack
Week - 68
24 Boujou / Syntheyes / Pftrack

Week - 69

Week - 70

Week - 71

Week - 72

19 MOTION BUILDER/ BLENDER

Week - 73

Week - 74

Module - 6 (Show-reel Developm

Week - 75

Week - 76

SHOW-REEL DEVE

Week - 77
SHOW-REEL DEVE

Week - 77

Week - 78
Advance Diploma in Animation and VFX (18 Months)
Session Details
dule - 1 (Fundamental of Art, Design & Visualization) (2 Months)
The process of Animation film making
Visual communication through Basic s
Introduction to frame composition
Printing devices and Fonts
Filters and Lenses and camera accessories
Photography compositions

Cartoon drawing

Proportions
Weight and Balance
Line of Action.

Gesture drawing

Human skeleton
Introduction to perspective design
1 pt Perspective

2 pt Perspective

3. pt Perspective

Composition
Light and shade with diff. materials
Pencil rendering

Monochrome still life


Primary, secondary, tertiary colors
color wheel
Color scale

Drawing figures in forms

Human muscles
Human muscles

Module - 2 (2D Digital) (2 Months)


Art of Story board
Camera angle for framings
Introduction to Photoshop
User Interface
Basics (setting, color, resizing, canvas, brush)
s (diff selection techniques, quick mask, color range, background eraser)
Working with layers
Photo enhancement
Retouching photos and images
Text effects
Filters and effects

Matte Painting

Coloring in Photoshop

Flash Introduction

Designing in Flash

Animation in Flash

Understanding interface and editing


Transition and Audio integration
Advanced video editing
Effects
Interface and tools
Audio editing
Restoring audio
Module - 3 (3D Animation) (6 Months)
User Interface
Curves
Surface
Assignment
Nurbs Modeling

Polygon modeling
Assignment

Character Modeling

Subdiv Surface

Assignment

Hypershade

Assignment

2D & 3D Texture
Assignment

UV Mapping

Assignment
UV unwrap

Paint
Visor
Assignment
Introduction

Lighting/Shading
Three point Lighting
Assignment

Indoor Lighting

Outdoor lighting

Camera setup
Render

Assignment

Introduction
Deformers (nonlinear)
Assignment

Joint Setup
Character Setup

Assignment
Interface

Principles

Bouncing Ball

Pendulum
Box With Antenna
Posing

Walk

Body Mechanics
Run
JUMP

Constrain
Hide & Show
Lip-Sync

Expressions

Acting Scene with dialogue

Module - 4 (Visual effects and Post production) (4 Months)


Particles
Emitter

Assignment
Fluid Effect

Field
Soft Body

Rigid Body
Fur

Assignment
Hair

Assignment
N-Cloth
Assignment
nDyanamics
Assignment
Introduction to Broadcasting

Introduction to User Interface and a


basic compositing

Basic Animation

Interpolation

Introduction to Filters

Precompositing & Time Remapping

Expressions- I
Expressions- II

Masking
Basic Rotoscope
Adv. Rotoscope
Color Correction - I

Color Correction - II

Keying - I

Keying - II
3D Layers - Camera + Lighting
Text Animation
Tracking and Stabilizing
Tracking and Stabilizing
Clean up
Simulation
Particles
Interface overview & Bins

Working with tools & menus

Creator, Transform and warp tools


Introduction to Animation
Working with Timeline & spline
Masking
Rotoscope-I
Rotoscope-II
Color Correction
Channel Boolean
Compose 3D render passes
Text Animation
Keying - I
Keying - II
Tracking
Stabilize
Rotoscope using tracking
Technique
Introduction to 3D tools
Basics of camera, lighting & render
Camera projection
Used camera/object/animation of
Maya/max into fusion
Introduction to Particles
and Intro to Forces
Stereo tool
Advanced Particle
Paint tools
Clean up/Wire-Rig Remove

Roto
Tracking & Stabilizing

Module - 5 (Advance Visual Effects) (3 Months)

Assignment

Assignment

Assignment

Assignment
Introduction to Motion Builder

Introduction to Key frame Animation

Introduction to Motion Capture

Introduction to Physics in Motion Bui

Introduction to character setup

Module - 6 (Show-reel Development) (1 Month)

SHOW-REEL DEVELOPMENT
SHOW-REEL DEVELOPMENT
nimation and VFX (18 Months)
Description
rt, Design & Visualization) (2 Months)
1. Watching classic Animation short films like 'Gerti the dinosaur' And New animation short films of Pixar.
1. Understanding the meaning of Visual design. Learning to draw frames.
2. Introduction to frame composition. Understanding the meaning of diff compositions.
1. Printers, print media, fonts and their uses.
1. Uses of diff types of lenses, Filters and Accessories
2. Compositions for photography (light, size, angles)
1. Drawing cartoons with basic forms.
2. Cartoon drawing.
3. Cartoon drawing.
4. Learning human body proportions.
5. Weight and balance of the figure.
6. Drawing Stick figures.
7. Drawing Stick figures in poses.
8. Gesture drawings.
9. Gesture drawings.
10. Gesture drawings.
11. Human Skeleton.
12. Human skeleton in orthographic views.
1. Understanding the concept of Perspective Drawing.
2. 1pt perspective concept, Definition. Drawing objects in 1pt persp.
3. Drawing structure 1pt persp.
4. 2pt perspective concept, Definition. Drawing objects in 2pt persp.
5. Drawing structure 2pt persp.
6. Drawing structure 2pt persp.
7. 3pt perspective concept, Definition. Drawing objects in 3pt persp.
8. Drawing structure 3pt persp.
9. Drawing structure 3pt persp.
1.Composing the objects for Drawing.
2. Understand the light behaviors with diff materials.
3. Pencil rendering, hatching and cross hatching.
4. Creating light and shade.
5. Monochromatic still life.
6. Monochromatic still life.
1. Understanding Primary, Secondary and Tertiary colors.
2. Creating color wheel of Primary, Secondary and Tertiary colors.
3. Understanding the color tones and tints.
4. Creating Color scale.
1. Drawing human figure in Box form.
2. Drawing human figure in Box form.
3. Drawing human figure in Cylindrical form.
4. Drawing human figure in Cylindrical form.
5. Drawing human figure in Cylindrical form.
6. Human muscle of Head and neck.
7. Human muscle of upper body.
8. Human muscle of lower body.
D Digital) (2 Months)
1. Story and storyboard design
2. camera angles for framing
1. Introduction to Digital art and platform.
2. User Interface of Adobe Photoshop.
3. Basics (setting, color, resizing, canvas, brush)
4. Selection tools (diff selection techniques, quick mask, color range, background eraser)
5. Layer management.
6. Photo enhancement and corrections.
7. Retouching photos and images
8. Text effect in Photoshop.
9. Filters and effects.
10. Filters and effects.
11. Understanding the concept of Matte paint
12. Matte painting
13. Matte painting
14. Matte painting
15. Coloring the character.
16. Coloring BG in Photoshop.
17. Coloring BG in Photoshop.
18. Coloring BG in Photoshop. (without any BG drawing)
1. User Interface
2. Drawing Shapes
3. Layers and the Timeline
4. External Images and the Library Panel
5. Working with Text and Fonts
6. Graphic Symbols
7. Graphic Symbols
8. Frame by Frame Animations
9. Frame by Frame Animations
10. Frame by Frame Animations
11. Shape Tweens
12. Shape Tweens
13. Inverse kinematic Bone Tool
14. Button Symbols
15. Movie Clips
16. Filters and Blend Modes
1. Concept of Non Linear Editing
2. Basic Editing
3. Transitions & Integrating Audio
4. Advanced Editing
5. Titling & Superimposing
6. Motion & Filters
1. Importing and recording in Soundforge
2. Editing audio
3. Cleaning and restoring audio
Animation) (6 Months)
1. Introduction to Maya interface
2. Difference between EP & CV
3. Curve Editing Tools
4. Types of surface (loft, Revolve etc)
5. Chessboard using Surface
6. Modeling a Slipper
7. Landscape / Mobile phone
8. Introduction to Basic Primitives
9. Stair case
10. Polygon Spaceship
11. Polygon Spaceship
12. Room Interior
13. Room Interior
14. Hand Blocking
15. Hand Modeling
16. Face Blocking
17. Face Modeling
18. Torso Blocking
19. Torso Modeling
20. Leg Blocking
21. Leg Modeling
22. Sofa model
23. Landscape model
24. Complete Human Character
25. Complete Human Character
26. Alien Character
27. Alien Character
1. Basic overview of hypershade
2. Working with Maya Surface Nodes-Blinn, Phong & Lambert
3. Bump & Displacement Maps
4. Working with Transparency, Reflection & Refraction
5. Creating or making a wine bottle with glass
6. Labeling to a bottle with layered shader
7. Overview of 2D & 3D Texture
8. Texture a Jacket using layered texturing
9. Texture a Jacket using layered texturing
10. Introduction to UV Mapping
11. UV texture editor
12. Overview to Planner Mapping & its use
13. Match or Cigarette box texturing
14. Character Face UV Unwrap
15. 3D Character UV Unwrap
16. Character Texture in Photoshop
17. Character Texture in Photoshop
18. Overview to 3d Paint
19. Introduction to Visor tool
20. Creating 3D environment with Visor
21. Creating 3D environment with Visor
22. Texture an old looking wooden house with broken window
23. Texture an old looking wooden house with broken window
24. Texture an old looking wooden house with broken window
1. Introduction to nature Lights & its properties
2. Maya Basic Lights
3. Working with Maya Lights 1-Point, Direct, Spot
4. Working with Maya Lights 2-Ambient, Area, Volume
5. Understanding Making & Breaking Lights link
6. Introduction to Key, Fill & Rim Light
7. Three point Lighting to a Character
8. Lighting 3d object with real footage
9. Lighting to an Interior
10. Lighting to an Interior
11. Environment lighting
12. Environment lighting
13. Camera attributes & its angles
14. Render types & its parameters
15. Render Passes
16. Introduction to Mental Ray
17. Working with Final Gather and GI
18. Creating and Illuminating a Stage Show
19. Creating and Illuminating a Stage Show
20. Illuminating a Tunnel
21. Illuminating a Tunnel
22. Interior light in day time
23. Interior light in day time
1. Introduction to Rigging
2. Working with Connections-1:Connection Editor & SDK (Tripod)
3. Working with Connections-2:Constraints and Utility Nodes
4. Deformers-Lattice, Wrap, Cluster
5. Deformers-Sculpt, Jiggle, Wire, Blend Shapes
6. Introduction to Joints and IK Handles
7. Creating an Arm Set-up
8. Arm Set-up: FK/IK Blend and Stretchy
9. Creating a Leg Set-up
10. Creating a Biped Rig 1: Setting up the Skeleton
11. Creating a Biped Rig 2: Finishing the Rig with Controls
12. Skin Binding and Painting Weights
13. Skin Binding and Painting Weights
14. Facial Rigging
15. Introduction to Muscle System
16. Working with Muscle Rig
17. Rigged Character for Pose
18. Rigged Character for Pose
1. Introduction to Animation (Timeline, Slider, Key Frames)
2. Explain the concept of Graph Editor & Dope Sheet
3. IK \ FK-ANIMATION
4. Introduction to Animation Principles
5. Follow Through \ Secondary Movement
6. Acquainted with keys of Basic concept of bouncing ball
7. Bouncing ball with spacing, Timing & distance
8. Different materials bouncing balls together with Concept
9. Understanding the usage of Graph Editor
10. Progressive Bouncing Ball with timing, spacing & distance
11. Previous session with Stretch and Squash
12. Pendulum with Settlement
13. Box with antenna
14. Posing for understanding the body balance & arc
15. Posing with self reference
16. Biped Walk cycle progressive with distance
17. Quadrupeds Walk cycle progressive with distance
18. Quadrupeds Walk cycle progressive with distance
19. Final correction with graph editor & Dope Sheet
20. Pulling/Lifting/Pushing Heavy weight objects
21. Run Cycle
22. Jump with distance
23. Various Jump with distance & prop
24. Moving object from one place to another place
25. Throwing ball on usage of hide & show
26. Basic mouth expression with - A E I O U
27. Lip-sync with dialogue
28. Lip-sync with dialogue
29. Expressions with Joy, anger, shock, etc.
30. Expressions with Joy, anger, shock, etc.
31. Self expressions with Head, Lips, Eyebrow, Eyes etc
32. Work on personal showreel under the guidance of mentor
33. Use of camera angles & lights
and Post production) (4 Months)
1. Introduction to particle Menus & its attributes
2. Emitters & its Attributes
3. Particle - Travel on Surface
4. Particle Instancer
5. Making Static Cloud With Particles
6. Introduction to Fluid Effect
7. Boat on an Ocean
8.Particles into Glass
9. Introduction to Soft Bodies & Soft body Surface Simulation
10. Soft Body - Rope Simulation
11. Introduction to Rigid Body and Constraints
12. Rope bridge simulation
1. Introduction to Fur & its attributes
2. Fur on Character: Baldness/Length/Color Map Baking
3. Grass in an Environment
4. Introduction to Hair attributes
5. Hair Dynamics and Rendering
6. Creating hair on a character
7. Introduction to nCloth
8. Flag simulation with ncloth
9. Introduction to nparticle
10. Cereal Bowl
1. What is Broadcasting? Broadcasting Formats. General Discussion about vfx movies
2. What is Compositing? Make a compositing in Photoshop. Brief description of work area and
panels. Preferences settings, Project settings. Create a basic compositing with compare to
Photoshop.
3. Animation principals. How to create Parallax effects in 2D animation through transform
properties.
4. What is Interpolation? (Describe both Spatial and Temporal Interpolation). Create an example
with Spatial Interpolation. Example of Raw across time. Define Orient along Path. Example of
Temporal Interpolation. (Pendulum, etc). Define Child-Parent Relationship.

5. Create Curtain, Clouds, etc using different Filters.


6. What is Precompositing? Make Solar system with Precompositing. Various use of
Precompositing. Make Lava effect with the use of Precompositing. Time remapping - Freeze,
Reverse, Stretch and how to play with time v/s time graph.
7. Basic one line expressions. Gear System, Clock, Pendulum
8. Telephone vibration with sound. Earthquake. Disco light with Sound. Control Expression
through Expression Controller.
9. Describe Different masking tools. Animate a layer using mask path. Vegas and Stroke effects
on mask path with simple motion graphics. Mask an image using roto principal.
10. Make some Double Role with steady camera.
11. Roto on a moving character. Hair roto, motion blur roto.
12. Color Theory. Brightness-Contrast, Level, Curves, Color Balance, HSB, etc with Photoshop

13. Sin City Effects with use of leave color, level on red dressed lady and Day to Night
Conversion.
14. Basic chroma removal filter with some simple examples.
How to create hollow man effects.
15. How to remove semi transparent chroma, grain footage, part-by-part chroma remove.

16. 2.5D layer system with an example. Lighting parameters with an example.
17. 2D text effects. fire fx, dancing text, etc. 3D text effects and how to use animation presets.

18. Simple tracking and stabilizing. (one point and two point)
19. Four point tracking. Track extension
20. Paint tools and basic wire removal. Complicate wire/rig removal using Photoshop and after
fx.
21. Create water ripple using wave world, caustic. Use of shatter
22 Fire effects. Particle for motion graphics.
1. Basic Interface, Custom Preferences, use of Bins.
Show somework of movie/project in Fusion. Fusion Pipeline.
2. Introduce tools. Create a basic compositing with reference to after effects/Photoshop and with
their workflow.
3. Create Curtain, clouds, etc using different creator tools. How to apply Transform tools in your
workflow.
4. How to apply keys on a property with basic example. Displace a text on curtain.
5. Understanding Timeline. Interpolation, looping using Spline.
6. Define various tools for masking. Use of pre-mask and post-mask.
7. Simple character Roto & check errors
8. Hair, motion blur roto.
9. Introduction to color correction tools with sin city fx example. Day to Night (extract luma
matte)
10. How to control channels, control auxilary channels in openexr format
11. Compose 3D render passes and use of deep pixel tool.
12. How to use text tool.
13. Tools to remove chroma, Basic chroma remove, garbage masking for keying
14. Chroma remove in grainy footage, part by part chroma remove
15. One point, two point and four point tracking
16. Stabilize shot, extend the tracking information
17. Rotoscope using tracking Technique
18. introduction to 3D tools. Render 3d space. Interaction 3d tools with 2D tools.
19. create shadow for a chroma shot using camera and lighting.
20. camera projection using 3d tools in fusion.
21. Import max/Maya file into fusion and use them for camera projection.

22. introduction to particle tools. 2D v/s 3D particle. Basic types of Emitters.


Workflow of 3d and 2d particle system. Rain, snow effects using different forces tools.
23. Stereoscope render images form Maya. Stereoscope using camera projection.
24. Water drops on glass. Fireworks. Blood on wall. Crowd multiplication using particle system.
25. How paint tool work. Cloning, Stamping.
26. Design Clean plate using Photoshop and fusion. Remove Pimple from a moving face.

1. Nuke Workflow
2. Merge Tools with basic Compositing
3. Transformation & Animation
4. Rotoscope
5. Shuffle & Shuffle Copy
6. Color Management
7. Keying
8. Tracking
9. Stabilize
10. Introduction to 3D
11. Import Geometry
12. Camera & Lights
13. Shader
14. Camera Projection
15. 3D Tracking
16. Cleanup
17. Compose Render Passes
18. Relighting using Position Pass, Normal Pass
19. Stereoscope
20. Render Project
e Visual Effects) (3 Months)
1. Workflow of Realflow
2. Real Flow Emitter and Particles Types
3. Global & Exclusive link
4. Object Emission in Real Flow-
5. Filling glass with water
6. Importing & scaling 3D Geometry
7. Creating mesh and Interaction with 3D Geo
8. Importing Mesh into Maya and basic lighting, Shading
9. Ultra motion water splash with Rigid body
10. Grapes interaction with Fluids
11. Rigid Body and Soft Body Dynamics
12. Breaking Objects and optimizing Simulation
13. Real wave Surface
14. Morph Daemon
15. Magic Daemons
16. Hybrido
17. Realflow render kit in Maya with example tsunami in city - I
18. Realflow render kit in Maya with example tsunami in city - II
19. Use of wet map in Maya.
20. Use entire realflow tools. How to optimize the project. Princess came from water. - I
21. Princess came from water. - II
22. Render passes and compositing for project princess came from water.
1. Introduction to 3D Camera Tracking & Match Moving
2. Maya Live Interface
3. Maya Live - 2D V/s 3D Tracking
4. Maya Live - 3D Camera Tracking
5. Assignment
6. UI and basic workflow of Boujou
7. Basic example with auto tracking and solving
8. complicated example with auto tracking and solving
9. Manual tracking for the shot where auto tracking is not properly work.
10. Auto tracking & Solving
11. Assignment
12. Solved Camera Zoom
13. Solve Lens Distorted Footage
14. Tracking using Geometry
15. Object Tracking
16. GD on various kind of camera moves and problems and their solution
17. More Examples
18. Generate Z-depth
19. Track Stereo Footage
20. Integration of Solved data with Various Applications
21. Troubleshooting
22. Assignment
23. Assignment
24. Assignment
1. Introduction and Overview
2. Exploring Motion Builder's navigation controls
3. Working with the Transport Controls
4. Animation with rigid bodies
5. Animation with rigid bodies
6. Parenting and Aligning objects
7. The Control Rig,
8. Auxiliary Pivots
9. Motion capture data to a Character
10. Motion capture data to a Character
11. Motion capture data to a Character
12. Rigid body dynamics
13. Keyframes Recording
14. Understanding character setup
15. working with skeletons
16. Creating a custom camera
17. Rendering out movies for previews
18. Assignment
19. Assignment
eel Development) (1 Month)

SHOW-REEL DEVELOPMENT
SHOW-REEL DEVELOPMENT
short films of Pixar.

You might also like