Professional Documents
Culture Documents
Workshop 3
Choose skills and abilities based on where you are Siblings / parents view toward the character and vice
going. The players still have not yet picked up the dice. versa is important because:
As the character’s creator, you need to know what he’s a. Shape the way the character thinks.
able to do. The background will point itself to his b. It provides things you can use against the
“minor” skills. They shouldn’t all be professional skills. character. The more complicated their lives, the
All professional skills will lead to a one-dimensional more they’ll enjoy it.
character. c. Education and training
● Who educated them? This is another hook.
Create the character’s background. When done, the ● How much of the teacher’s status reflects on
player should have someone who could be a real the student?
person. Emotions, likes, dislikes, etc. This also helps ● Apprenticeships. If the character is busy when
the Game Master find out what the players really care his apprentice shows up, what happens?
about through the presentation of his character’s d. Interests and hobbies
background. The Game Master should make notes at ● More hooks.
this time. Don’t show these notes to the players. This ● This helps decide the skills the player character
gives the Game Master his emotional hooks on his has. Education, hobbies, etc. should be reflected
player characters. by skills.
Height ________ Weight _________ Hair color / style ____________________ Eye color ____________
FAMILY
Name Relationship Sex Age Occupation Status Feelings
EDUCATION
EXPERIENCE
WEALTH / CLASS
PERSONALITY
Likes _________________________________________________________________________________
Dislikes _______________________________________________________________________________
Quirks ________________________________________________________________________________
ADDITIONAL INFORMATION
This paper is a written record of the “Game Master Workshop Series” presented by Guy McLimore and Greg K. Poehlein, creators
of Star Trek: The Roleplaying Game. This workshop was held at GenCon in 1993. There are eight pieces to this series.
This account was made by Laura Rajsic-Lanier (lauralanier@comcast.net). She makes no claims to the material presented herein.