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Make 2 Plays STORYTELLING

First, make 2 of the following plays; Half the fun of Cthulhu Gloom is the
it's fine to make the same play twice stories that unfold as the game pro-
(except Untimely Deaths). gresses. On your turn, it’s up to you to
Play a Modifier: As either play, place explain the effects of your plays and
a Modifier from your hand on any liv- how these chilling events have come
ing Character, even if it's not your own. to pass.
Modifiers contribute the Pathos points For example, you control Herbert West
along their left edge to the Character's and play Was Searching a Sepulcher
Self-Worth score, add a story icon, or on him. What is he searching for? And
The Game of Unspeakable Incidents give an effect. if your opponent follows this play by
& Squamous Consequences Play an Event: As either play, follow saying Herbert Triumphed in Tenure or
the instructions on an Event card in your Married a Marsh, what did these have to
hand, then discard it. Events have an do with what he found in the graveyard?
From Dunwich to Innsmouth, from effect that's triggered when played. What effect did they have on Professor
Select Stories Armitage, who’d been vying for that
the halls of Miskatonic University to Play an Untimely Death: As your first
the Charles Dexter Ward at Arkham Select two Story cards and place them play, place an Untimely Death card from tenure position, or on Herbert’s new in-
Sanitarium, trouble is in the air. The face up in the center of the table. your hand on any living Character with a law, Barnabas Marsh?
stars are almost right, and terrors from negative Self-Worth score, even if it's not There are no right answers to these
beyond space and time are struggling Choose Characters yours. This secures those Pathos points questions, and it’s up to you how deeply
to break through. When Cthulhu rises until they’re counted at the end. You you delve into these tales of terror. But
Each player chooses a family, and takes when you play a card, try to explain
we’re all doomed … but whose down- the 5 Character cards with that family's can't play an Untimely Death as your
fall will be the most entertaining? second play, but a Modifier or Event how it fits that character’s story …
symbol below the illustrations. you'll have more fun if you do!
may let you use it as a "free play."
OBJECTIVE Claim a Story: As either play, if you
meet its requirements, you can take a THE CARDS
In Cthulhu Gloom, you control a "fam-
Family Symbols
Story card on the table or from another
ily" of Lovecraftian protagonists, guid- player and gain its benefits; place it next The basic Cthulhu Gloom game uses 5
ing them down a path of horror and to your Characters. types of cards: Characters, Modifiers,
madness to an untimely death. The goal Events, Untimely Deaths, and Stories.
of the game is frighteningly simple: you Discard Your Hand: As either play, Cards are resolved in the order in which
want your characters to suffer the most you may discard your entire hand. You they’re played.
horrifying stories possible before suc-
Miskatonic The Village of Arkham don’t get new cards until the end of your
University Whateleys Innsmouth Sanitarium turn, though; if you discard as your first The cardinal rule of the game is that you
cumbing to the oblivion of death, while only pay attention to card elements you
keeping your opponents' characters play, you may not be able to make a
second play! can actually see. Ignore those you can't.
happy, healthy, and annoyingly alive. Place your Character cards face up in So a Character’s Self-Worth score is the
front of you on the table. Families that Pass: You don't have to make one or sum of its visible Pathos points. A con-
By playing Modifiers and Events on top aren’t chosen by a player are set to the
of Character cards, you devise a terrify- both plays if you don't want to. tinuous effect continues until its effect
side for the duration of the game. text is covered. And while a persistent
ing tale for each of your characters, which
will eventually end with his Untimely In a 4-player game, each player should Draw Back Up effect is harder to remove, as soon as
Death. Then he and all the chilling cir- choose 1 Character to discard; families its upper right icon and central reminder
cumstances that led to his demise are set of 4 keep the game from running long. After you've made your 2 plays, draw are obscured, the effect ends.
aside until the game's end. To play with 5 players, give the fifth until the number of cards in your hand is
player these extra Characters to make a equal to your current draw limit. Unless
The game ends when an entire family new misfit family. it’s altered by card effects, your draw Common Card Elements
is eliminated, finally falling prey to the limit is 5 cards. Cards include one or more of the fol-
interdimensional doom that awaits us lowing elements:
all. You then add up the visible Pathos You aren't forced to discard cards; if you
Draw Your Hand end up with 7 cards in your hand and Pathos Points: These are the numbers
points on your dead characters, along The rest of the cards in the deck are
with points from Story cards you con- your draw limit is 5, you simply don’t on the left side of the card, and there are
shuffled and placed face down at the draw until you have fewer than 5 cards. 3 spaces for them. Combine all of the
trol. The player whose characters have center of the table to form the draw pile.
been tormented the most — the one with Once you’ve drawn, the player to your visible Pathos points on a dead character
Each player then draws 5 cards from it left begins his turn. to determine its Self-Worth score, and
the lowest total Family Value — wins to make up his starting hand.
the game. add those together plus the points on
A discard pile will form face up next Story cards you control to get your total
to the draw pile during the game. If the Free Plays Family Value.
COMPONENTS draw pile ever runs out, reshuffle the Some Modifiers or Events allow you Story Icons: Story icons are located on
Cthulhu Gloom is a card game for 2 to discard pile to create a new one. to play additional cards as "free plays" the right side of a card. They have no
5 players, ages 13 years and up. Game Now you’re ready to torment your that don’t count towards your 2 standard effect on their own, but frequently trig-
play takes about 1 hour. In addition to characters! The player who's had the plays. You may play an Untimely Death ger or interact with other cards.
this rules sheet, Cthulhu Gloom includes most insane day goes first; if there's as part of a free play.
20 Character cards, 54 Modifier cards, debate, the owner of the game decides.
11 Event cards, 20 Untimely Death Play then continues clockwise around Basic
cards, and 5 Story cards. the table. Card
Types
SETUP GAME PLAY
Before play begins, separate the When it’s your turn, you make 2 plays
Character cards and Story cards from then draw back up to your hand limit,
the deck, then do the following: in that order. Character Modifier Event Untimely Death Story
Blank: This opaque block covers up a Flavor Text: Characters, Modifiers, and Sample
previous icon, nullifying its effect. Events generally have italicized text in Family
Goblet: This modifier deals with feasts, the main text plate. This has no effect on IN
poison, and other food-related events. the game, but is fun to read aloud. Mid-
GAME
Horror: This icon refers to dangerous Effects: Most cards have a game effect.
creatures, fungi from Yuggoth to terrify- These are divided into categories:
ing shoggoths. Immediate effects trigger as soon as
Investigation: Lovecraft’s heroes are the card is played from your hand (for Herbert’s Walter’s Asenath’s The Professor’s Edward’s

always poking their noses where they example, forcing a player to draw or Self-Worth Self-Worth Self-Worth Self-Worth Self-Worth
discard cards, or bringing a Character is 0 is -40 (final) is +10 is -30 is -15 (final)
don’t belong. Now you can too!
back from the dead). If the card is later Modifier Cards been played on it. Players can’t play
Madness: This icon suggests that your shifted from one Character to another,
Character has been overcome by the additional Modifier cards on a dead
this doesn’t trigger the effect again. A Modifier has a black text plate with Character, and only a few Event cards
horrors he's seen and has lost his grip Most Modifiers are immediate effects. white text. Modifiers always have Pathos
on reality. affect dead Characters.
points, and many have story icons.
Response effects are those used during Modifiers that have persistent effects
Magic: You may be learning dark another player's turn as a response to
secrets, or become the victim of super- include a central image, but most don't. Story Cards
a play, instead of being played on your
natural misfortunes. turn. They say something like “Cancel Playing Modifiers is how you inflict hor- A Story card has an image in the center,
Romance: This icon deals with relation- ____ as it's played.” rors on your own characters and cheer a grey text plate with green text, and
ships, both good and bad. up your enemies. Generally speaking, may have Pathos points or a persistent
Continuous effects trigger when the card you’ll want to play Modifiers with neg-
None: A clear space that lets a previous is played and remain in effect as long as effect icon. A Story is a dramatic ele-
icon show through means that icon is ative points on your family and those ment that can impact a family … if you
the effect text is visible (for example, with positive points on your opponents,
still in effect. by increasing or decreasing a player's control a Story, you gain any points and
but the effect of the card may give you effects listed on the card. But it can slip
draw limit). If an effect's Modifier card a reason to break this guideline.
Story Icons is moved to another Character, the effect away and be claimed by another family!
then applies to the new Character as You can only play Modifiers on liv- You can only have one Story at a time;
long as its text is visible. ing characters, unless a card effect when you claim it, place it on the table
specifically says otherwise. But you in front of you. If you claim a second
Persistent effects trigger when the card may play Modifiers either on your own Story, move your previous one back to
Blank Goblet Horror Investigation is played, but can remain in effect even Characters, or on Characters controlled the center of the table.
after the card and its effect text is buried; by other players.
an icon in the top right story icon space
signifies this, along with a text reminder Multiple Modifiers can be played on the WINNING
in the center of the card under the illus- same Character card; if a new Modifier
tration. The effect remains active as long card covers up the Pathos points, story The game ends the instant the last
Madness Magic Romance None
as the icon and text reminder are visible, icon, or effect of a prior Modifier, that Character in any family dies. Add up
Certain effects are paired with a story and it applies to the new Character if its element is overridden. the visible Pathos points of all your own
icon requirement for either the Character Modifier card is moved. dead characters to get their Self-Worth
or family it's played on: score, and total those plus add any points
Event Cards from Story cards you control to get your
Character requirements must be met by EFFECT Icons An Event has a transparent center, no final Family Value. The player with the
the Character the card is played on for story icons or Pathos points, and a grey lowest Family Value wins the game.
its effect to trigger. For example, a card text plate with red text. These single-use
that says "If Character has " means Only visible Pathos points count toward
cards are played from your hand and a Character’s Self-Worth score; those
its target Character must have that story then discarded, and give an effect.
icon showing when it's played or else Immediate Response Continuous Persistent that have been covered are ignored. You
the effect doesn't work. The card can receive Pathos points at the end of the
still be played on a Character without Effects always apply to and are resolved Untimely Death Cards game only for your own dead Characters;
the right icon(s) — its effect just doesn't by the player controlling the Character your living Characters, and the dead
An Untimely Death (and in Cthulhu Characters of your opponents, don’t con-
happen unless the required icons are vis- the card is played on, not the person Gloom, all deaths are untimely) has a
ible when it's first played. Some cards who played it, unless the card says oth- tribute to your total Family Value.
grey text plate with black text, and a
have a standard effect given before a erwise. So if you play a Modifier with skull image in the center that covers
Character requirement effect; the stan- the immediate effect "Draw 2 cards" the portrait of the Character it’s played CREDITS
dard effect triggers independently from on an opponent, he draws 2 cards, not on. These cards turn worthless living Concept & Game Design: Keith Baker
the requirement effect. you. If the effect includes skipping Characters into valuable dead ones. Editing & Layout: Michelle Nephew
Family requirements work the same part of "your" turn, it again means On your first play, you may place an Art: Todd Remick • Publisher: John Nephew
way, but must be met by a combination your opponent; so "Don't draw back up Untimely Death on your own Character Playtesting: Gray Davidson, Jessie Dettwiler,
of at least 2 living or dead Characters in this turn" would mean you don't lose or on one belonging to another player. Jennifer Ellis, Brad Garrison, Wes Hilton, Brad
your family for you to take an unclaimed your draw, he does. However, you may only play an Untimely Johnson, Chris Rubio, Felicity Shoulders, Kara
Story card from the center of the table. Death on a Character with a negative Self- Sowles, Henry White
For example, "Family must have Character Cards Worth score. Sane and happy Characters Designer's Thanks: To H.P. Lovecraft, Edward
" means you'd need 2 Characters rarely die in these stories! Gorey, Charles Addams, Robert W. Chambers, &
each with 1 of the required story icons Character cards have a black text plate the many others whose work inspired this game.
showing. To take a Story card from with white text, like modifiers; they can Some cards also have effects that can Publisher's Thanks: To Jerry Corrick & the
another player, you must control more be identified by the colorful character cause a death to occur on another play- gang at the Source.
Characters with the required icon(s) portrait in the center of the card and the er’s turn, or as a free play; such cards ©2011 Trident, Inc., d/b/a Atlas
than he does; again, this must be at least family symbol beneath it. Character cards can let you play an Untimely Death as Games. All rights reserved.

2 Characters. You don’t lose a Story or have no story icons, effects, or Pathos part of your second play, effectively. Gloom is a trademark of Trident,
Inc., d/b/a Atlas Games. This
its effect if you lose the required icons, points — Characters start with no Self- When an Untimely Death is played on work is protected by international

but it makes it easier for another player Worth, as they're the basic foundation on
copyright law and may not be
a Character, set aside that Character reproduced in whole or in part
to steal it from you. which you build your tale of terror. card along with all the cards that have without the written consent of the
publisher. Printed in USA.

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