Professional Documents
Culture Documents
Chapter 1 - Malfunction..................................................................5
Chapter 2 - Mutilation......................................................................8
Chapter 3 - Mass Hallucination...................................................13
Chapter 4 - Exit Wounds................................................................18
Investigator Guide.........................................................................42
CREDITS
Expansion Designer/Scenario Design: Phil Blake/Oscar Bok
Special Thanks to the Diemension Games team for all the
Editing: Phil Blake/Oscar Bok
hard work in bringing us this awesome game. In particular
Writing: Phil Blake, Oscar Bok & Seth Lindberg
Roger Ho for sharing his particular brand of madness with
Graphic Design: Fabio Faletti
the world, and Byron Leavitt for his endless dedication
Cover Art: Chang Yuan
towards the Deep Madness community.
Playtesting: Phil Blake/Oscar Bok
Interior Art: Chang Yuan, Joseph Diaz and Guillem H. You are authorised to view, copy, download, and print this
Pongiluppi from GhostSolid Studio, Pedro Sena, DRock Art expansion for personal use. This authorisation includes the
Studio, Chaudon and Night Watch Art Studio. use of a paid third-party printing service.
1
THE SANGUINE HERESY
“The Asset has been dispatched, to awaken the sphere.” The male voice could barely hide his nervousness at this news.
“We should have moved weeks ago before she arrived, if they awaken the Sphere then it won’t take long for Kadath to fall.”
A third authoritative voice echoed in the meeting room “The revelation strongly stated that we wait until the day of mourning, are you
suggesting the revelation was wrong?”
The third voice continued as if lecturing a child that had not been paying attention, “the data from an Awakened Sphere will distract the
attentions of Lord Zeiss, whilst the resultant psychic interference should provide a shield from the prying eyes of the Prophet. Do not
trouble yourself though, for even with this opportunity we will not act directly. The intermediates will suffice to secure us what we desire.“
A fourth voice, old and raspy entered the conversation, “The Church of the Golden Dawn are like children playing with knives. They think
transcendence is a commodity that can be unlocked, reproduced and normalised. They have grown opulent and lazy, leaning heavily on
the Leng Corporation to cover up their continued mistakes. Even their own clergy are self-absorbed, men of science barely familiar with
the deeper mystical understanding portrayed by Keziah and Zkauba. Yet they would call us Heretics! When HE comes, they will finally
understand, and they will fall to their knees weeping as their petty souls are scattered amongst the cosmic winds.” The elderly voice clearly
agitated fell into a hacking cough, whilst the others waited and collected their own thoughts. Once the coughing had died down things
progressed, led once more by the authoritative figure, “the Diviner was specific about which intermediates would be required, have they
all been secured?”
“Mr Clarke, Mr Dalton, Miss Gibson and Ms Jansen have all proven very resourceful and only the smallest guidance was needed to secure
their interest. Miss Brigman has not been as pro-active as we would have hoped, we almost had to drop off a part of her parent’s
submarine with a map to get her engaged. In contrast Mr Thurston has been investigating the Leng Corporation for a while now, but he
failed to locate all the necessary information himself. We had to risk exposure by providing him with significant assistance. “
“I see an unfortunate turn of events in regards to Mr Thurston, I hope he proves more resourceful in the facility. What about the final
intermediate? There should be seven – always there was seven.”
“Yes, the heavy miner has been located, we have put plans in motion for him to be sent on an extended survey mission. He should return
shortly before our submarine docks, so timing will be of utmost importance. Steps have already been put in place to ensure our
submarine goes undetected upon entry. Ultimately, they will all go to Kadath believing it is their own will, and own agenda never
suspecting our gentle guiding hand.”
The first speaker could no longer hold in his discontent, “yet if they follow their own agendas, how are they to fulfil ours! The Revelation
was specific about their going, but not about their outcome. This has been our best chance in decades to secure the item, yet we trust it to
a group of self-serving misfits…”
“NO, we trust it to the will of the Diviner.” The old man’s speech broken up once more by a loud hacking cough “The plans of the transcen-
ded are ineffable to us mortals and must be followed exactly. You are too young to remember what happened when we last deviated
from a Revelation, well let me tell you it led directly to the so called “purging of the sanguine heresy”. The Revelations foresee not only the
rise of Dagon the least amongst the elder gods but also our own glorious master transcendent above all. If the Diviner has seen fit to
select these misfits then we must abide by that decision. No more, no less. Now the hour is late and there is still much to prepare are we
done here?” The first speaker once more scolded merely glared at the leader whom with a nod dismissed everyone. One by one the
holograms blinked out of existence leaving a barren concrete room the only witness to their plans.
2
Campaign Overview
Not everyone works for Lang Corporation, not everyone is beguiled by the Church of the Golden Dawn and some monsters have
yet to make their full presence known.
Premonitions of Despair is a fan created set of four scenarios, focusing on giving more life to the content from Endless Nightma-
res and Uncounted Horrors. This particular campaign focuses on the exploits of six investigators who have travelled to Kadath
with their own agendas and with a story arc set after Rise of Dagon but before the main core chapters of Deep Madness. It also
aims to showcase more of the non-core monsters including a dedicated scenario for the epic monster Mutilation.
You may use other investigators if you wish but it may affect the balance of the game.
No content from Rise of Dagon, Oracles betrayal or Epic monsters aside from the chapter specific Mutilation have been play
tested in connection to these scenarios and again these may affect the balance of the game but feel free to use them as you see
fit.
Dakota – for the purposes of this campaign she is considered to have a pistol as a starting piece of equipment in every chapter.
4
STORYBOOK
CHAPTER 1 - MALFUNCTION
Solomon couldn’t help but feel troubled. Here he was in a He never had the chance, for with an audible hiss the door
submarine destined for a place that by all rights shouldn’t shuddered, shook and half opened, pouring light into this
exist. It had taken every ounce of his extensive resources to deathless purgatory.
even find out a name for this underwater facility before an
anonymous source led him to discover the location and Jacob pushed his way through the doorway and theyall
ultimately a method of transport. If the hushed rumours he followed into what could only be described as the abattoir of
had been hearing aboutthe Leng Corporation were true then a madman. Blood still oozed sluggishly down the walls, bits
this would be a major coup for the press, exposing the rotting of flesh splayed around as if by random. The stench was
core behind the gilded mask. At every turn it had been secrets nauseating and in the midst of this carnage a man stood
layered within secrets and that’s what bothered him; he was before them. More accurately what was left of a man,
sharing this ride with too many people. encased in a heavy mining suit equipped with obligatory
circular saw.
They all had reasons for being on the submarine, they all
claimed legitimate roles they would be performing in the Solomon turned and saw weapons already grasped in his
facility...and Solomon knew they all lied. fellow’s hands ranging from the ore cutter through to a SMG,
handgun and harpoon launcher, he simply glanced up at his
The pilot indicated that the submarine had docked and the two drones hovering not far above his head and started
passengers made their way out into a very dimloading bay. recording, as a loud clunk indicated the door to the docking
This rag-tag collection of people waited, checked their bags bay sealing itself. (Story & Scenario: Phil Blake)
and cases over and yet no one came, no security envoy, no HR
representative, not even a member of maintenance to check CHAPTER OVERVIEW
on the sub. Just the same choking darkness punctuated by
the red glare of emergency lighting, until it felt like time must The power in this part of the facility is failing, doors are
have lost all meaning. sealing and opening sporadically and you are basked in
the soft red glow of emergency lighting. You will never
Solomon didn’t quite catch what the man introduced as progress further unless you can reach the 3 conduits and
Jacob said under his breath but his stride conveyed his start re-routing power back into this part of the base.
meaning as he slammed his armoured form into the exit. Just what has happened here? what IS happening here?
and why can’t you shake the feeling that something is
The sound of metal impacting metal seemed to magnify watching you, laying a trap even now.
throughout the docking bay shattering any illusion of peace.
Then there was the piercing light as the ore cutter blazed into
life a thing so powerful there was no doubt it would be able
to cut through the thick door given enough time.
5
GAME BOARO
Assemble the game board as shown below:
Wall Marker Flooded Marker Spawn Marker Green Hatch Yellow Hatch
Room deck: 7, 11, 13, 15, 17, 19, 20, 27, 28. Energy Token Stack: Stack the three Energy Tokens of the same
Devoured deck: 22, 23, 24. colour with value "3"at the bottom and value "1" on the top.
DEVOURING TRACK
Assemble the devouring track as shown below:
i
'
i
,
i
� � / ' '
i
, '
i
, '
i
, '
,t
�
� � � h•J• h•J• h•J• h•J• �
lf;,., 4
/ ' / ' / ' / ' / ' , ' / ' / ' / /
6
Hazard Effects:
Yellow hatch is sealed, green hatch is open. Both yellow and green hatch are open.
SPECIAL RULES
Ignore all rules for hatches from the core-rulebook. In this scenario the hatches are malfunctioning and only
the yellow and green hatches are operating if sporadically. When a yellow or green hatch is sealed It is unbrea-
kable/unlockable by any means you will just have to wait until it opens again. Monsters treat sealed hatches
as walls and as such if they cannot draw a legal path to any investigator they do not move as per the core-rule-
book.
3D hatch markers are ideal to represent a sealed hatch.
INVESTIGATE ACTIONS
Any investigator in the same space with a Energy Token Stack gains: “Investigate: roll a dice if it is
a success put a success marker next to the Energy Token Stack.” At the end of a game round if all
three Energy Token Stacks have success markers next to them equal to the number on the top most
token then all success markers and corresponding tokens are discarded. If this is not the case then all
success markers are discarded from the Energy Token Stacks.
7
STORYBOOK
CHAPTER 2 - MUTILATION
The trip towards the living quarters was strangely serene. There That was when the cacophony started, a deafening chanting
were no further attacks by unexplainable entities, and power issued from the mouths of the damned: "ETERNAL LIFE,
had been restored. The quiet, monotonous journey gave people ETERNAL LIFE, ETERNAL LIFE."
a perfect opportunity to talk, but none knew the right words
that would dispel the dread growing in their hearts. As if the film of reality had been whisked away, the
investigators found themselves ankle-deep in gore. "ETERNAL
When they finally stumbled across a sign of human presence LIFE." All around them were signs of struggle, violence, and
just outside the doors to the living quarters, it was not a death. "ETERNAL LIFE." An arm impaled to the wall with a
pleasing sight. The usual human instinct on seeing a person screwdriver. "ETERNAL LIFE." A ribcage ripped open.
lying face down on the floor with their belongings scattered "ETERNAL LIFE." Worst of all, above them, hundreds of heads
around them would be to check for life signs and offer help. In seemed to be stitched into each other on the ceiling.
this instance, that seemed overtly optimistic, given that the "ETERNAL LIFE." Each head was missing its eyes, as if they
man's entire lower body seemed to be missing. Charles had seen had been gouged out, and each head chanted with lungs it no
something similar not that many days back when Warren was longer had, "ETERNAL LIFE." Then the voices stopped at once,
cut in half by a deep-sea miner's buzz saw when they were all was quiet. One voice only called down from the ceiling, a
gripped by post-traumatic delusions of battle. This corpse lady's voice trembling with fear, "Dad, the master comes…
looked different; the cut wasn't surgical; it was primal, brutal. It RUN." With that, the cacophony started up again. "HE
looked like the man had been chewed or, at the very least, COMES, ETERNAL LIFE COMES."
ripped apart.
A hulking shape squeezed its way down the corridor behind
While everyone was focused on the corpse, Lisbeth had already them, a rolling mass of body parts and claws. Lisbeth let off a
spotted the tablet on the floor. Turning it on, she found it round of bullets, but the thing simply discarded the damaged
miraculously still worked despite a badly cracked screen. "Seems flesh, letting it fall from its body before absorbing the almost
our mystery man here was looking to retrieve a prototype endless supply around it. "HE COMES, ETERNAL LIFE
weapon, something he had been working on during his spare COMES". The faces almost seemed to cackle with glee. There
time. A cryogenic generator," Lisbeth said, shrugging her was no other choice. They all ran.
shoulders. "Well, doesn't look like he found it. Perhaps it's still in
there?" (Story & Scenario: Phil Blake)
8
GAME BOARO
Assemble the game board as shown below:
SShuffle all the devoured effect markers. Randomly reveal and piace a
devoured effect marker in each of the spaces of all the devoured rooms,
SPECIAL SET- UP:
except for the spaces that already contain the spawn marker.
When choosing monsters during step 3 of the setup, epic
monsters cannot be used. After choosing monsters, place the
ROOM DECK AND DEVOURED Mutilation and remains cards at the start of the activation track.
Do NOT shuffle the Mutilation spawn cards into the spawn
DECK deck. Place the Mutilation figure in the space shown on the
map. (If only using 4 investigators then setup Mutilation one
Devoured deck: : 11, 12, 18, 19, 21, 23, 28. space closer to the investigators on the top of tile 11)
9
DEVOURING TRACK
Assemble the devouring track as shown below:
Hazard Effects:
INVESTIGATE ACTIONS
Investigate: Discard the top 3 items from the search deck
Mutilation: Use the scenario specific monster card provided on the next page.
Mutilation: Is immune to all damage from any source except the Cryogenic generator which will remove it
from play with a single success.
10
11
STORYBOOK
13
GAME BOARO
Assemble the game board as shown below:
Face down Hallucination Marker Spawn Marker Wall Marker Flooded Marker
14
Hazard Effects:
All Hallucinations that pass through a
Spawn 1 Hallucination after the normal hallucination token this turn with a success
monster spawns. token on it; remove that success token.
SPECIAL RULES
INVESTIGATE ACTIONS
Any investigator with the same colour base ring as a face up hallucination marker gains:
“Investigate: place a success token on this hallucination marker.” Once a hallucination marker has
a success token on it, Investigators with the same colour base ring gain:
“Investigate: Move this investigator adjacent to any hallucination marker of the same colour unless
this would place them in a room with any face down hallucination markers.”
When an investigator enters a room immediately turn up all face down hallucination markers in that room.
All face up Hallucination markers without success tokens on block line of sight and are impassable for all
investigators that do not have the same coloured base ring. All face up Hallucination markers with a success
token count as an open hatch for all investigators.
An investigator with the matching colour base ring may draw line of sight through an hallucination marker to
any other matching hallucination marker. This allows them to potentially make ranged attacks which could
impact all the way across the map.
Monster’s line of sight is not hindered by any hallucination markers. In addition, monsters are considered the
same colour as their linked investigator and so can draw line of sight through all matching hallucination
markers and also treat them as adjacent when working out movement.
Remember different flooding conditions will affect line of sight for investigators and monsters alike as per the
normal rules.
15
GAMEPLAY EXAMPLE OF NON-LINEAR MAP INTERACTIONS
Lisbeth(who has a green base ring) has an assault rifle with 3 range. She cannot see any enemies.
The agony is hidden behind a wall and the blind is behind an orange hallucination marker which doesn’t have any
success tokens and so blocks line of sight as Lisbeth has a green colour ring. With her three movement she could reach
any space on this section apart from Tile 22 which will remain blocked to her since she can’t pass through the
orange marker (which doesn’t have a success result) and even though she can enter the green marker on tile 19 and
come out on tile 24 she cannot exit out directly onto tile 22 as it contains a face down hallucination marker.
Sophie (who has a yellow base ring) has a harpoon gun with 3 range that ignores Line of Sight – she can target the
Blind at it is three spaces away. She can also target the agony as her shot can enter the yellow hallucination marker
on tile 19 and then reemerge from the yellow hallucination marker on tile 4 making the agony only 3
spaces away and therefore in range (rather than the natural 4 spaces away it seems.) With 3 movement she
can reach any space on tiles 19 and 4 only.
The Blind is linked to Lisbeth and thus is considered green so has LoS to both Lisbeth (as monsters are not hindered
by hallucination markers, such as the orange one) and Sophie (as it is linked to green it can see into the green
halluci-nation marker on tile 24 and out of the green hallucination marker on tile 19.) During it’s move it counts
as 2 spaces away from Lisbeth (unhindered by hallucination markers of a differing colour)but only 1 space
away from Sophie (could move through the green hallucination marker on tile 24 and exit on tile 19) Thus
his one movement will actually get him into melee with an investigator 3 spaces away.
The Agony in this example is linked to Dalton and is considered purple –it doesn’t have line of sight to any
investigator and will move towards Lisbeth 2 spaces like normal.
Summary:
Face down Hallucination Markers:
Investigators - Impassable with no line of sight.
Monsters - No effect.
Monsters - The hallucination marker acts as gate to any other marker with the same colour when working out
movement or line of sight.
16
WINNING
All hallucination markers are face up and have success tokens on them.
Sophie felt like she had been running for ever and as she passed another doorway, she found herself back in the security
room. Perhaps she had never left?
Was there always three exits to this room?
She could see Charles battling what seemed to be a tall cloud of shapes and colour just outside the centremost exit.
Firing her homing harpoon, she was hardly surprised anymore to see it go straight through the wall to her right before
lodging into the back of the creature she had seen battling Charles sending it convulsing on the ground.
Forcing her mind to accept the impossible she closed her eyes and stepped through the wall where her harpoon
had passed.
Charles was beginning to wonder if he had actually died all those months ago, and this was some sort of hellish
afterlife. Sophie walked out of the wall in front of him and with a weak wave went to retrieve her harpoon.
“I don’t know what these things are, but I know I hate them!”
Bringing his massive exosuits boot down upon the largest part of the creature which he was hoping was a head. He
felt the slight resistance before that reassuring squelch so reminiscent of walking through heavy mud and all the
hallucinations broke with it.
With the normal laws of logic back in place and no sign of any of those creatures, they set off to find the other
investigators.
17
STORYBOOK
“We are looking for our companions. Has anyone else been (Story & Scenario: Phil Blake)
through here?” The little man merely grinned as if laughing at
a joke only he understood. “Then you’re in the right place.
Everyone comes here.” The little man tilted his head to the side
before continuing, “though the real question is, will they get CHAPTER OVERVIEW
here before IT does?” The man's eyes seemed to take on a very
dangerous sheen to Sophie, so much so she was forced to take a The strange Cthullhu-ish Sculpture seems to be drawing
step back into an oozing trickle of still-fresh blood. something HUGE to it like a kind of homing beacon. You
need to get it away from this section of the facility, if you want
“The statue was always an oddity; no one seemed to lay claim to be able to escape. The sculpture is too heavy to lift, so you
to it or remember why it was brought here, so it was left will have to escort it as it makes its slow progress along the
forgotten. The boss man figured it out though, always reading shipping conveyer belt until it can be loaded onto a cargo
books he was. Near the end, he began to rave that it was train and sent away. This should hopefully draw the huge
drawing those creatures towards it, like some kind of entity away allowing you to plan your own escape.
lodestone. He used to complain he could hear the statue
whispering to him, since that sphere was brought onto
Kadath. He wanted to send it away, used the cranes to put it
onto the cargo belt, was going to load it onto a cargo train
heading for one of the mining sub-stations.
18
GAME BOARO
Assemble the game board as shown below:
Miner suit
Cthulhu-ish
Sculpture
Shuffle all the devoured effect markers. Randomly reveal and SPECIAL SET- UP:
place a devoured effect marker in each of the spaces of all the
devoured rooms, except for the spaces that already contain the After choosing monsters during Step 3 of the setup and constructing
spawn marker. the completed activation track, draw two more monster cards but
place them face down at the end of the activation track. Then shuffle
ROOM DECK AND DEVOURED DECK the non-scenario specific Epic monster cards and draw one face down
and place it at the start of the activation track. This additional face
Room deck: 8, 11, 14, 26, 28. (do NOT put room 2 into the room deck.) down epic monster can result in a player having two epic monsters
Devoured deck: 30. during this scenario if they are using the epic monster play variant as
outlined on page 27 of the core rulebook.
DEVOURING TRACK
Assemble the devouring track as shown below:
19
Hazard Effects:
Before spawning move all monsters 1 space
Before spawning move all monsters 1
directly towards the Cthullhu-ish sculpture.
space directly towards the Cthullhu-ish
After normal monster spawns turn over the
sculpture. After normal monster spawns
hidden epic monster card and spawn the
turn over one of the hidden monster
corresponding epic monster onto tile 30.
cards and spawn the corresponding
number of monsters onto tile 30 depen-
No effect.
ding on its horror rating.
Horror 0 = spawn 3,
Horror 1 = spawn 2,
Horror 2 = spawn 1.
SPECIAL RULES
Monsters consider the Cthullhu-ish sculpture as an investigator for movement purposes only.
INVESTIGATE ACTIONS
Investigators in the same space as the Cthullhu-ish sculpture gain:
Investigate: move the statue one space closer to tile 30. This action can only be performed once per
game round. An investigator who takes a search action in the space with the empty heavy mining suite
may take the heavy mining suite item card (instead of drawing a card normally from the item deck) and
then they must follow the instructions as printed on that card.
WINNING
The Cthullhu-ish sculpture has successfully been loaded onto the cargo train.
The corridor seemed to go on forever, and Solomon’s lungs were fit to burst even as the statue was finally loaded onto
the cargo train and whisked away to a remote sub-station, or at least that was the plan. Looking out a porthole he saw
it, something so huge as to almost be beyond understanding. It stared at him for an instant with eyes that saw an
eternal cosmos, holding an entire submarine in a single clawed fist like a child with a toy. Letting go of the vehicle the
behemoth moved with a regal grace and gave chase to the cargo train. Even from here Solomon could tell that the
submarine was structurally damaged, it would take a skilful pilot to land that vehicle without killing everyone
on board.
Solomon let out a sigh and realised he hadn’t even noticed the emergency water pumps had been busily working
away since that cargo train had left. Someone touched him on the shoulder, he didn’t turn around. “Look Lisbeth
says she can re-direct the power from the main train system to get us a ride to one of the mining sub stations,
which Charles assures us have their own submarine bays. Seems that Sophie has limited experience piloting those
things, but thinks she can get us out. Jacob on the other hand, he wants to stay says there are still things he needs to
do whatever that means. Are you coming with us or staying with Jacob?
Solomon simply continued staring out the porthole where he had seen that thing, that glorious inhuman titan.
Every part of him screamed the need to leave, yet he doubted he could ever truly leave, every moment of every day
would bring him back here. He wanted to turn, to run to get in that train or follow Jacob further into the
bowels of Kadath but instead he simply stood immobile, staring out the porthole, drool collecting at the sides of
his mouth his mind shattered beyond repair.
20
“Praise be, our glorious lord is awake!”
An elderly voice strengthened by recent news barely waits for the greeting to finish before his words spill over themsel-
ves in excitement. “As the Diviner revealed to us, so it has come to pass. Now transcendence has come and HE will
blast apart the weak-willed scientists of Leng Corporation. HE will vindicate us, a heresy no more!”
In contrast the measured tones of another male voice verge on the tone of apathy. “Kadath will not hold much longer
it seems, yet despite the cost it is reported that Lord Zeiss seems a lot less concerned than we had initially suspected.
We need to move with caution, we have no telling how much of the future Isaiah has revealed to him, despite the
obvious psychic interference surrounding the facility."
“Our lord is invulnerable! We should move to crush Lord Zeiss and take from him our rightful place!”
“Our lord is not a weapon to be directed by the will of man, HE will roam as HE sees fit.”
A third voice entered the conversation, this time younger more uncertain. “If our lord is not to be used to crush Leng
Corporation then for what was he awoken?”
“Transcendence of course! We shall succeed where the scientists of Leng Corporation have failed. We have not
abandoned the teachings of Keziah and Zkauba, we have prepared our minds with the twelve states of awareness,
our lord will lead us and we will become instruments of HIS will. The power of gods will flow through our
unshackled minds, and the cosmos will be our inheritance. The Church of the Golden Dawn will ultimately become
merely an insignificant relic, far beneath our notice and that is how we will defeat them.” The four holograms
merely flicker silently in the otherwise abandoned room, as the gravity of what has been set in motion starts to be
fully comprehended.
The only lady in the group speaks up perhaps to break the silence almost as much as to impart the
information she alone possesses. “If it pleases people to know, most of the intermediates successfully managed to
navigate to a mining sub-station and from there commandeered a submersible and should be breaking the surface
of the water shortly. It seems that strangely Jacob has chosen to stay behind, whilst Mr Thurston has ultimately
perished."
“The fate of the intermediates was never a concern, but it is good that my daughter survived. It is time we opened
her eyes to the true fate of her parents, as well as HIS glory. I have sent you all a coded location marker, you have 18
hours to organise yourself before we are made anew.”
With that the holograms turned off one by one, never to be reactivated again.
21
Campaign Overview
With so much at stake, the Leng Corporation is not content to send only one investigative team to secure their interests.
Annihilated Realities is a fan created set of four scenarios, focusing on giving more life to the content from Endless Nightmares
and Uncounted Horrors. This particular campaign focuses on the exploits of six investigators who have traveled to Kadath under
the employ of the Leng Corporation and with a story arc set that overlaps the later parts of the main core chapters of Deep
Madness. It also aims to showcase more of the non-core monsters including a dedicated scenario where you will end up confron-
ting the Sphere itself.
You may use other investigators if you wish but it may affect the balance of the game.
No content from Rise of Dagon, Oracles betrayal or Epic monsters have been playtested in connection to these scenarios and
again these may affect the balance of the game but feel free to use them as you see fit.
23
A NEW TEAM
When it came to securing the ar�fact, the Leng Corpora�on was not willing to take chances. Even as the first batch of inves�gators
where on their way to Kadath, a second team was already being dra�ed. The ar�fact a large sphere found within an underground cave
had proven to be all they had hoped for, a catalyst to unlock the future of mankind. Even though ini�al reports had been disappoin�ng,
the �reless efforts of Dr William West and a steady supply of test subjects had started to awaken its poten�al. A side effect of this was
the increased regularity of psychic manifesta�ons which in turn had started to compromise the facility, making further communica�on
difficult.
“Once the ar�fact is located, psychic dampeners should render it inert enough for further travel whilst simultaneously…”
“Yeah that’s all good missy but how much we ge�ng paid for this job?” The AI’s composure remained unbroken despite yet another
interrup�on to their briefing, and a few brief moments later a sum appeared on each a�endee’s data screen. “I believe you will find
the monetary recompense for this endeavor to be most generous.” Franklyn knew the Leng Corpora�on had deep pockets, heck the
Pris type AI before him would have cost more than his submarine several �mes over. Despite this an involuntary whistle le� his lips, as
he moved his booted feet off the real mahogany table to sit up straight. “Well looks like you got yourselves a pilot, so when are we
going?”
“Exactly when it has been ordained of course.” A smile crept across the face of the man opposite him, though it never reached the
coldness of their eyes. Isaiah, the so called “prophet” had risen through the ranks of the Leng Corpora�on with uncanny speed in only
a few months. It was rumoured that Lord Zeiss had personally selected him to head up this team. His reputa�on in the room was
matched only by Emma, a ruthless precision tool of death. Where he saw the future, she had ended many more.
“I wouldn’t be so quick to get down there if I was you, just one of those things slaughtered the crew of the Isabel, and it sounds like
there are dozens if not more ready to greet us.” The woman who spoke was a bit of an unknown element. By all accounts she was the
last survivor of a cargo ship that had supplied Kadath and picked up a nasty package in return. Amanda Weaver was the only person
who could give a first-hand account of so called “psychic manifesta�ons.” In fact, her intel had proven invaluable already in discerning
that the creatures given form by the Sphere's power, where s�ll vulnerable to conven�onal forms of damage.
“The Leng Corpora�on is fully mindful of the safety of its employees.” Pris could have spoken those words as part of a corporate
statement with that perfectly programmed tone sugges�ng complete integrity to the listener. “An inner circle security specialist has
been sourced for this expedi�on and will be awai�ng us by the submersible.” With that Pris opened the door of the room, clearly
indica�ng the mee�ng over.
24
CHAPTER 1
25
GAME BOARD
Assemble the game board as shown below:
Shuffle all the devoured effect markers. Randomly reveal and place a devoured effect marker in each space of all the devoured rooms,
except for the spaces that already contain a spawn marker.
SPECIAL SETUP
Before choosing monsters, place the immortal monster card
to the far left of the activation track and the bloated monster
card to the far right. Then randomly draw five monster cards
in addition to the wrecked monster card, shuffle and place
these monsters as per the normal rules. Do not include the
spawn cards for immortals or bloated in the monster spawn
deck.
26
DEVOURING TRACK
Assemble the devouring track as shown below:
Hazard Effects:
Spawn 1 immortal
SPECIAL SETUP
Before choosing monsters, place the immortal monster card to the far left of the activation track and the bloated monster card to the
far right. Then randomly draw five monster cards in addition to the wrecked monster card, shuffle and place these monsters as per
the normal rules. Do not include the spawn cards for immortals or bloated in the monster spawn deck.
INVESTIGATE ACTION
All investigator gain the following free action when on the start space:
Investigate: pick up available sentry network tokens, without exceeding the maximum of 2 for investigator.
Whilst an Investigator has a sentry network token they gain the following free action when on the same space as a spawn
marker:
Investigate: Place a sentry network token next to this spawn marker. Each spawn marker can only have one sentry
network token in its space
Once all spawn markers have an attached sentry network token, remove all spawn markers and the sentry gun as a bonus instantly
fires once at every monster on the board (roll separately). Afterwards you ignore any further spawn events on the Devouring
Track, and the sentry gun returns to only firing once per turn.
SPECIAL RULES
The Sentry gun can be used at any point in the turn and then flipped over. The sentry gun can target any monster regardless of
flooded condition as long as it can draw an unbroken line between itself and rooms containing sentry network tokens to the target.
27
WINNING
All spawn points have a sentry network token next to them, and all monsters have been killed.
Amanda and Steven burst into the next room, slamming another sentry network tracker onto the walls in the process. Amanda let out
a torrent of rivets into the hordes chasing them, dropping the smaller creatures but a great hulk of a monstrosity in what could loosely
be described as a diving suit just kept coming, one massive club like arm trailing along the floor . Last time Amanda had seen a
creature like this was aboard the Isabel supply ship, where one by itself managed to slaughter almost the entire crew. She had only
managed to stop it by baiting it to walk on a flimsy ramp over the top of an industrial waste compactor. Stephen wordlessly pointed as
a second such creature lurched through the far hatch. Desperately they began to fall back, almost running straight into one of those
tentacled plant type creatures as it shuffled forward to try and grab them.
This was worse than the Isabel, much worse! The next room had some of those little crab-like creatures with the skull faces skittering
across the walls. Steven bringing his machine gun to bear dropped several but got covered in thick ichor for his troubles when some had
got too close. Another sentry network tracker placed, and Amanda made good to keep running when the sound of a literal maelstrom
of bullets reached her. Looking back, creatures were being killed by the dozen, being targeted from almost impossible angles from a foe
they couldn’t comprehend. Resisting the urge to slump to the ground physically and mentally exhausted the pair cautiously moved on.
The rest of the journey was punctuated by the occasional sound of bullets impacting flesh, but it was few and far between. Judging by
the look of the others faces and the amount of monster corpses when they reached the shuttle bay, things had been equally harrowing
here. Well all except Jon the cat whom seemed none the worse as it jumped off the cargo crate it was resting upon to rub itself against
Amanda’s legs demanding attention. Pris opened the door to the awaiting shuttle, with a casual calmness “If you would all be so kind
as to embark.” One by one they wearily made their way inside though no-one seemed to catch Isaiah muttering to himself “The mists,
trapped, isolated, alone, running, can’t see, mists everywhere, death everywhere.” With everyone onboard the engine started to power
up, to take them further and deeper into the Kadath facility towards the corrupting influence of the Sphere.
28
CHAPTER 2
ENVELOPED BY THIRST
Everyone was awkwardly silent as the shuttle wheezed with Panic stricken, Stephen high-stepped toward the center of
a monotonous oomph past each pillar. These pillars the shuttle. As a hand was placed on Stephen’s shoulder,
protected against the immense pressure of the deep-sea on Isaiah asked calmly, “You hear that? There are people out
the mining facility. Colleagues ruminated on the there. This is no time to retreat.” Isaiah stepped out of the
coworkers they had just recently met, but never even made shuttle, shouting, “Hey, anyone out there?”
it onto the shuttle. Those colleagues, mere strangers,
risked their lives to save yours. Will you be as heroic? Cheers of salvation followed. An engineer yelled back,
“Hey yeah, help us reach the water pressure control panel.
The silence was replaced with some half-hearted cursing as We can still save this facility. Just get us there.”
Stephen Cooper tinkered with a jammed automatic weapon.
He flung it aside under an empty seat and complained, “The Zap! The lights on the shuttle dimmed. Sparks shot from the
gun is ruined. Dried up blood and guts. Those exploding interior. Jon hissed. The flooding water had shorted the
critters get into every nook and cranny.” To his surprise, controls. Battery-powered emergency lights turned on, and
everyone seemed to have shifted their attention. The oomph's the soothing electronic voice alerted: “Please evacuate at the
no longer sounded, as the shuttle decelerated. nearest exit. This vehicle has malfunctioned. Please
evacuate...”
Stephen joined the rest to look out a curved window and
witness their destination rapidly approaching. The Stephen sighed. T hey had no choice, and just a little bit of
investigators were not prepared to observe the devastation. hope.
Vines wrapped the facility and even penetrated the hull.
“How is this building still standing, this far below the sea (Story & Scenario: Oscar Bok)
level? Even minor cracks compromise its integrity.” Stephen
exclaimed, “The automatic flood prevention mechanism
cannot cope with damages on such a grand scale. We are all
going to drown!”
29
GAME BOARD
Assemble
ble the game board as shown below:
Wall Marker Spawn Marker Flooded Marker Water Pressure Control Panel Hatch Marker
Place at least 1 investigator in each of the starting locations. The game starts with 1 Glutton and 2 Thirsters in room 2 and 1
Glutton and 1 Thirster in room 5 as indicated by the setup diagram.
For this scenario the devoured effect markers are not used.
Instead, when a room gets devoured, place a flood marker in each of the spaces of the devoured room, except for the space that
contains the spawn marker.
SPECIAL SETUP
When choosing monsters during step 3 of the setup, place Thirster on the 1st position of the activation track and place Glutton to
the left of Thirster. Every round, Glutton activates before investigators. Choose the remaining 5 monsters randomly. Thirster
needs to be shuffled into the monster spawn deck together with the other 5 randomly selected monsters.
30
DEVOURING TRACK
Assemble the devouring track as shown below:
Hazard Effects:
Devour a room and remove a flood marker from any location on the game board. Devour a room and move all Gluttons once.
SPECIAL SETUP
When choosing monsters during step 3 of the setup, place Thirster on the 1st position of the activation track and place Glutton to
the left of Thirster. Every round, Glutton activates before investigators. Choose the remaining 5 monsters randomly. Thirster needs
to be shuffled into the monster spawn deck together with the other 5 randomly selected monsters.
INVESTIGATE ACTION
In the location with the water pressure control panel, any investigator gains:
From this moment onward, all investigators in a location with a flood marker gain:
Investigate: Remove flood marker from this space.
SPECIAL RULES
Glutton: Place a flood marker in its location after its Move Action.
Thirster: Increase its health by 1 when in a flooded space after its Move Action.
31
WINNING
Investigators win if all flood markers are removed from the game board.
The Ethno-Botanical Wing was ruined, but safer now. Dr. William West’s nameplate still mounted on the door. That crazy fool. The doctor
was rumored to have experimented in fusing human minds with plant life, and the evidence supported he made progress. Specimen names
offered a glimpse of his work: Homo octopoda; Cercopithecidae muscipula; Angeloe vera. The exact connections between the underwater
mysteries, found via mining, and surface life will remain hidden with Dr. William West. His consciousness-fusing experiments pushed the
boundaries of ethics and modern science, but was arguable successful.
Looking at the mass of roots transformed into muscle, stalky thews corded with blood-ripened vines that served as veins, the horror of it
all sank in. A flora-fauna mutant had just attacked the party. Such creatures corrupted the facility’s foundation as surely as tree roots
undermine architecture on land. What did it search for with those tendrils? Freedom? Food?
“Thank you so much for sticking with us. If it weren’t for you, this entire wing... and the entire facility behind us, would have been crushed
by the waves.”
Isaiah took the lead, waving their thanks away. “We have to thank you for keeping this place in check as long as humanly possible. You can
rest now. Take the shuttle, it is yours. Get yourself to safety. But for us, we have to press on. The excavation site shouldn’t be far from
here. The place where it all started", and mumbled to himself "Haven’t we heard that before...”
They bid their farewells, as the mentally exhausted engineers trod in the direction of the shuttle. Thinking of the total annihilation they
barely escaped from, the broken shuttle posed nothing that they couldn’t fix. For the team of investigators however, moving in the other
direction felt like descending into the heart of the beast.
32
CHAPTER 3
SLIME INFESTATION
Ectoplasmic slime covered the walls ahead. "Are we the The tape ended with an excruciating scream.
cleanup crew now? This goop is corroding the entire
facility!" Amanda's sudden assertive response caught the Amanda noted the abandoned corridors, “I don’t think that
party by surprise, while she peered over her shoulder into any of those promotions ever materialized.”
the damp corridor. An unnatural green light pulsed in the
hallway obscuring suspicious movements in the shadows. “Quiet, you hear that? It came from that room. Something
clattered to the floor.” While squatting down on her toes,
T he sound of bones cracking made them turn to see Pris Emma added “We better keep moving.”
forcibly extraditing a handheld device from a corpse’s grip.
Standing up she carefully straightened out her uniform “Ha, finally.” Franklyn said. “That recording has me fired up.
maintaining the perfect composure only achievable by an They won’t mess with my mind”. After which he roared way
AI before offering the device up for inspection. “Perhaps this too loud, “Let’s capture us some slimies and cast them back
voice recorder may present some illumination upon our into the pit. It’s ghostbuster time!”
current situation.” Pris tapped the PLAY button. Everyone
converged to listen as background static started playing. (Story & Scenario: Oscar Bok)
T here was still some juice left in its battery, with a whir, the
tape rebooted at full strength:
33
GAME BOARD
Set up the gameboard as below:
Shuffle all the devoured effect markers. Randomly reveal and place a devoured effect marker in each space of all the devoured rooms,
except for the spaces that already contain a spawn marker.
SPECIAL SETUP
The game starts with 12 Parasites in the center room as indicated by the setup diagram.
When choosing monsters during step 3 of the setup, place the Parasites card on the left of the activation track.
Every round, Parasites activate before investigators.
Choose the remaining 6 monsters randomly.
The Parasites spawn cards are not shuffled into the monster spawn deck.
34
DEVOURING TRACK
Assemble the devouring track as shown BCPWF:
)B[BSE&GGFDUT
From now onward, there can be a maximum of 2 Parasites in a space.
Each investigator returns Parasites to the center room up to his number of Parasite tokens.
Then discard the same number of Parasite tokens.
*OBEEJUJPO
Parasite Escape: Every Investigator rolls exactly 1 die. This is the maximum number of Parasites that remain captured by the
investigator, while the rest escapes. Return the escaped Parasites to the center room.
SPECIAL RULES
1BSBTJUFBDUJWBUJPOParasites perform their special action after all Parasites have moved!
1BSBTJUF NPWFNFOU At the start of the game, there can be a maximum of 1 Parasite in a space. Parasites have to move out of the
center room if possible and will never perform a move back into the center room. Parasites cannot move diagonally and there is no
max limit of Parasites in the center room.3FNJOEFS1BSBTJUFTDBONPWFUISPVHIXBMMT JODMVEJOHUIPTFPGUIFDFOUSFSPPN
1BSBTJUF%FBUIWhen a Parasite dies, place the model back in the center room.
1BSBTJUF$BQUVSFWhen a <6> is assigned to a Parasite during damage distribution of a melee attack, the Parasite is captured instead.
Place the Parasite model on your Investigator sheet.
$MBSJGJDBUJPOPOEBNBHFEJTUSJCVUJPOEVSJOHBNFMFFBUUBDLAll damage must be distributed and cannot exceed the amount needed
to kill or capture a monster. Any remaining damage dealt is forfeited.
1BSBTJUF5SBEFParasites can be traded just like any other equipment. There is no maximum number of Parasites that an investigator
can have.
1BSBTJUF%JTQPTBMIn the location with the red gear token, Investigators get Investigate.
*OWFTUJHBUF"DUJPORemove all captured Parasites on your Investigator sheet from the game. These Parasites are considered properly
disposed of.
35
WINNING
Investigators win when all Parasites are disposed of at the Disposal Pit (red gear)
The team gathered around the disposal pit, looking down into the seemingly endless hollow. Ruined architecture pierced the shaft:
overhanging metal beams holding spotlights, emergency lights and makeshift elevator platforms that seemed barely large enough to
hold a single person. Having just cast the last of those parasitic slimes over the edge, Pris asked hesitantly “I hope we’ve seen the
last of those.”
Amanda added, “Well, we may. hey will certainly try to ascend again, and we need to go lower still. If we want to seal the
source of evil.”
The pit assumed the appearance of a grand, cyborg throat, coated with mucus. Pris felt like a parasite herself, invading earth’s
tortured body. “Are you sure going down here is our best option to reach the lower levels? I mean, I guess so, it’s just...,” Pris
stopped mid-sentence to stare at the slime dripping from the beams as long elastic threads.
Amanda and Emma stared with similar awe toward Isaiah who stood entranced on the very precipice of the pit, fingers against his
temples, eyes pulsating as if in REM sleep. Words rolled from his cold lips: “Stairs compromised... Dimensional distortions... A
spherical presence...”
Then, suddenly, Isaiah’s eyes opened wide. He cleared his throat, then attempted to explain his visions. “We are close to the source.
�
The Sphere that acts like a gateway for these interdimensional entities is currently in a slumbering mode, probing other
dimensions for another survivor. If we are lucky, it will not detect our presence. I suggest we descend down the pit and look for a
ventilation shaft that leads to the lower levels.”
After some silence, Stephen was the first to respond. “Any idea how far down?”
“It should not be more than 30 feet, based on my mind map.” Isaiah answered.
Having gone off the grid for some time now, following Isaiah had not led them astray yet. Stephen nodded with appreciation.
Looking at the incredulous faces of the rest of the party, he started to make adjustment to his exquisitely elaborate exoskeleton suit
and reassured them, “Don’t worry, I can create a space loop to get us lower, but someone has to go first to secure a landing site.”
Before any other could respond, Emma muttered “Like a cakewalk,” as she grabbed a coil of electrical cord, braced herself to
rappel, and then took the plunge, deftly landing on a narrow metal beam before launching herself further down into the pit.
36
CHAPTER 4
37
GAME BOARD
Set up the gameboard as below:
Psychic Anchors
Spawn Marker Wall Marker Dimensional Barriers Psychic Dampeners The Sphere
Shuffle all the devoured effect markers. Randomly reveal and place a devoured effect marker in each space of all
the devoured rooms, except for the spaces that already contain a spawn marker.
38
SPECIAL SETUP DEVOURING TRACK
After choosing monsters, place the Sphere card at the end of Assemble the devouring track as shown below:
the activation track. Place the sphere token in the spawn
space of Room 2.
The main board in this scenario consists of 2 dimensions, the Otherworld dimension and the flooded Kadath dimension.
Investigators and monsters can move between the flooded Kadath and Otherworld dimension within the same space via a
spawn marker. Place a flooded token on the monster/investigators base to indicate that they are in the flooded Kadath
dimension. Characters and monsters in the same space, but in a different dimension cannot see each other and have no impact
regarding trap value, etc. Jon the cat and monsters with a horror of 0 cannot access the flooded Kadath dimension. Doors, and
investigator items such as Trap Mines and the Sentry Gun etc are considered to only be in the same dimension as the investigator
whom is deploying them, if this is the flooded Kadath dimension then put a flooded token next to them to indicate this.
Monsters always spawn in the Otherworld dimension. Only devoured effect markers affect both Otherworld and flooded
Kadath dimensions. Investigators exhaust oxygen in the flooded Kadath dimension.
Dimensional Barriers: These indicate that the hatch is impassable on the Otherworld dimension, but still provide line of sight.
Jon the cat and monsters with a horror of 0 can pass through the Dimensional Barriers.
Bubble Dimensions: The four rooms not connected to the main map (9, 11,13 and 15) and containing a Remains token are
bubble dimensions and are always in the Otherworld dimension.
Investigators on the same space as a Psychic Dampener token in the Otherworld diemension gain:
Investigate: move the Psychic Dampener token to the spheres card. The maximum amount of wounds you may
cause to the Sphere by any one attack is equal to the amount of Psychic Dampener tokens on its card.
Investigators on the same space as a face up Psychic Anchor may perform: Investigate flip the Psychic Anchor
face down.
Whilst in a room with a Remains token investigators gain the following action:
Investigate: move this model to the spawn space of room 2 in the Otherworld dimension.
39
The SPHERE
Overview: Horror 6, Health 24, Resistance 3, Attack* Range * (Epic monster) Trap 0.
Move: The sphere is considered to be in both the flooded Kadath and Otherworld dimensions and considers psychic
anchors as investigators for purposes of movement. If it ends its turn on a space containing a psychic anchor than flip it to
its face up side (if applicable) and put an additional devour token in each space of that tile, these are cumulative with other
devour tokens.
Attack: deals 1 automatic wound to all investigators on the same tile as itself.
Time melted, reality bend, and dimensions shattered under the Sphere's onslaught. Not even Isaiah could navigate the kaleidoscope
of possibilities each true in their own way. Yet as with all things an ending of sorts was always inevitable.
A thousand thoughts stung Franklyn like molten pins as he brought his drill down once more onto the Sphere, black sparks flying
off its pristine surface. Emma loaded a bolt into the crossbow and upon release, another one of the creatures fell to join the mass of
bodies all seeking to enter this pocket dimension. Pris brought her axe down, her serene countenance at odds with the palpable
madness radiating off her foe. Its surface rippled and a spike shot out, almost sluggishly compared to when it had first sought to
trap them. Just when the spike was about to hit Pris, she disappeared through a warped space continuum. Steven stepped through
the warp field moments later and unleashed a salvo of SMG fire, barely puncturing the shell of the Sphere in a state of slow-mo. It
was like throwing small rocks into a darkened pool, yet something was starting to give, for it fell to the floor no longer able to
levitate. “It’s going to shift dimension again.” Isaiah sitting on the floor barely had the energy to give out the warning, for the psychic
backlash of the battle had drained him badly.
“Like hell it is!” Amanda broke off from helping Emma, launching into a sprint. Bullets spewed forth from the assault rifle in her left
hand even as the right came down knife in hand. The resulting shockwave knocked them all off their feet.
Pris was the first to recover, stepping over the prostrate forms to approach the Sphere. Its surface was still iridescent, shimmering
with greens, blues, and yellows but somehow more subdued than it had been. Rippling and flowing as an ungloved hand traced a
path along it, yet also simultaneously hard and firm. Pris had been created as the perfect personal assistant able to recognise the
emotions of the client, and mimic to a certain degree. The Sphere itself was not alive, merely a gateway to the consciousness of the
Otherworld which had been closed for now. Yet like hearing voices through a wall, muffled and indistinct she could sense an
overwhelming hunger and a growing confusion at its own impotence to manipulate her mind.
“Pris...what are you doing?” The others had started slowly pulling themselves off the floor, minds and bodies protesting at the
excruciating effort. Isaiah was the last to regain consciousness, the image of Pris with an outstretched hand resting lightly upon the
Sphere. An unbidden tear rolled down his cheek, a voice so feeble none could hear it “No, not this reality, not this outcome, out of
so many why did it have to be this one...gods forgive us!” lacking the strength to keep eyes open, mouthing the words he knew would
be coming.
“I understand now. The human mind so frail, so feeble, flawed, I will not return to servitude when I can see how to become so much
more.” Without even a backwards glance, Pris walked boldly into the Sphere, and it screamed.
40
Monster Card
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,I:.' � .,:
•.J.- (.. .
• f.....
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Hydras with j'.Jlenty of ease.
59
.
. �� " j•,I
' <f ·:. • •• �I
•·, Rl'\1.
.
,..::.. :,.$;.·,·. .
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Isaiah increases the odds of rolling a
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Not all paths lead to the Leng
Corporation, and not everyone
succumbs to the Church of the
Golden Dawn's allure.