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Fusiones: Fusiones para obtener criaturas, cartas de equipo, y rituales Alligators Sword Dragon (1700/1500) = BadyDragon + Alligators Sword

Amphibious Bagroth (1850/1300) = Groundack Bugroth + Guardian Of The Sea Aqua Dragon (2250/1900) = Fairy Dragon + Amazon Of The Sea + Zone Eater Autumn Queen (1800/1500) = Female + Plant B. Dragon Jungle King (2100/1800) = Dragon (<1600 ATK) + Plant Barox (1380/1530) = Frenzied Panda + Ryu-Kishin Beastry Mirror Ritual = Dark Energy + Elegant Egotist Bickuribox (2300/2000) = Classclown +DreamClown Black Dragon Jungle King (2100/1700) = Plant + Dragon Black Dragon Jungle King (2100/1800) = Ancient Tree of Enlightment (1300/900) +Kairyu-Shin (1800/1500) Black Dragon Jungle King (2100/1800) = Bean Soldier (1400/1300) + One-Eyed Shield Dragon (700/1300) or Petit Dragon (600/700) Black Dragon Jungle King (2100/1800) = Crawling Dragon #2 (1600/1200) + Yashinoki (800/600) Black Dragon Jungle King (2100/1800) = Yamatano Dragon Scroll + Dark Plant Black Luster Ritual = Dark Energy + Dark-Piercing Light Black Meteor Dragon = Red Eyes Black Dragon + Baby Meteor Dragon Black Skull Dragon (3200 attack/2800 defense) = Summoned Skull + Red eyes Black Dragon Blackland Fire (1500/800) = Phantom Dewan + Yamatano Dragon Scroll Blackland Fire (1500/800) = Yamatano Dragon Scroll + Phantom Blue Eyes = Mystic Horesman + Battle Ox Blue-Eyes Ultimate Dragon (4500/3800) = Blue-Eyes White Dragon(x3) Bolt Escargot (1400/1500) = Weak Water + Weak Lightning Bolt Escargot = Ameba + Lala Li-Oon Bolt Escargot = The Melting Red Shining + Mega Thunderball Bracchio-Raidus (2200/2000) = Two-headed King Rex + Crawling Dragon Charubin The Fire Knight (1100/800) = Monster Egg + Hinotama Crimson Bird (2300/1800) = Darkfire Dragon + Faith Bird Crimson Sunbird (2300/1800) = Blast Juggler (800/900) + Blue Winged Crown (1600/1200) or Faith Bird (1500/1100) Crimson Sunbird (2300/1800) = Boo Koo (6500/500) + Kagemusha of the Blue Flame (800/400) Crimson Sunbird (2300/1800) = Charubin Fire Knight (1100/800) + Mavelus (1300/900) Crimson Sunbird (2300/1800) = Faithbird + Skull Redbird Crimson Sunbird (2300/1800) = Skull Red Bird (1150/1200) + Flame Manipulator (900/1000) Crimson Sunbird (2300/1800) = Vermilion Sparrow + Winged Beast Crimson Sunbird = Mavalus + Mavalus Curse of Dragon (2000/1500) = Armored Zombie (1500/0) + Sword Arm of Dragon (1750/2030) Curse of Dragon (2000/1500) = Bone Mouse (400/300) + Metal Dragon (1850/1700) Curse of Dragon (2000/1500) = Metal Dragon + Bone Mouse Curse of Dragon (2000/1500) = Yamatano Dragon Scroll + Bat + Bone Mouse

Curse Of Dragon = Skelgon + Babydragon Curse of Millennium Shield Ritual = Metalmorph + Metalmorph Cyber Saurus (1800/1400) = Blast Juggler + Two Headed King Rex Cyber Saurus (1800/1400) = Dinosaur + Machine Cyber Saurus (1800/1400) = Dragon + Machine Cyber Saurus (1800/1400) = Tomozaurus + Steel Scorpion Cyber Soldier (1500/1700) = Green Kappa + Bat Cyber Solider (1500/1700) = Warrior + Machine Cybersaurus (1800/1600) = Crawling Dragon #2 + Dharma Cannon Dark Elf ( 2000/800) = Wing Egg Elf + Phantom Dewan Dark Elf ( 2000/800) = Wing Egg Elf + Sectarian of Secrets Dark Elf (2000/800) = Ancient Sorcerer (1000/1300) +Wing Egg Elf (500/1300) Dark Elf = Ancient Elf + Eldeen Dark Witch (1800/1500) = Female + Spellcaster Dark Witch (1800/1700) = Dancing Elf + Dancing Elf Dark Witch (1800/1700) = Fairy + Spellcaster Dark Witch (1800/1700) = Female + Female Dark Witch = Skelengal + Dancing Elf Darkfire Dragon (1500/1250) = Firegrass + Petit Dragon Darkfire Dragon (1500/1250) = Firegrass + PetitDragon Darkworld Thorns = Mystery Hand + Fungi Mask Deepsea Shark (1900/1600) = BottomDweller + Tongyo Deepsea Shark = Bottom Dweller + Tongyo Disc Magician = Mystical Lamp + Mechanical Spider Dragon Zombie (1600/0) = Dragon + Zombie Dragoness The Wicked Knight (1200/900) = Armaill + One Eyed Shield Dragon Empress Judge (2100/1700) = Queens Double + Hibikime Flame Cerebrus (2100/1800) = Armaill (700/1300) + Little Chimera (600/550) or Milus Radiant (300/250) Flame Cerebrus (2100/1800) = Beast + Pyro Flame Cerebrus (2100/1800) = Burglar (850/800) + Firegrass (700/600) or Flame Ghost (1000/800) Flame Cerebrus (2100/1800) = Candle of Fate (600/600) + Armored Rat (950/1100) or Fusionist (900/700) or Milus Radiant (300/250) or Silver Fang (1200/800) or Wolf (1200/800) Flame Cerebrus (2100/1800) = Flame Manipulator (900/1000) + Mystical Sheep #2 (800/1000) or Frenzied Panda (1200/1000) Flame Cerebrus = Fire Reaper + Little Chimera Flame Cerebus (2100/1800) = Milus Radiant + Viper Snake Flame Cerebus = Air Marmot + Fire Reaper Flame Swordsman = Mavelus + Supporters In Shadow Flower Wolf (1800/1400) = Beast + Plant Flower Wolf (1800/1400) = Green Kappa + Air Mamot of Nefariousaess Flower Wolf (1800/1400) = Milus Radiant + Dark Plant Flower Wolf (1800/1400) = Mushroom Man + Milus Radiant Flower Wolf (1800/1400) = Plant + Beast Flower Wolf (1800/1400) = Silver Fang + Darkworld Thorns Flower Wolf (1800/1400) = Yashinoki + Air Marmot of Nefariousness Gaia the Dragon Champion (2600/2100) = Curse of Dragon (2000/1500) + Gaia the Fierce Knight (2300/2100)

Galtia the D. Knight = Guardian of the Labyrinth + Protector of the Throne Garvas (2000/1500) = Dancing Elf + Air Mamot of Nefariousness Garvas (2000/1500) = Happy Lover + Wicked Worm Beast Garvas (2000/1700) = Ancient Brain (1000/700) + Dig Beak (500/800) or Gate Deeg (700/800) Garvas = Fusionist + Master And Expert Garvus = Griffore + Happy Lover Great Mammoth of Goldfine (2200/1800) = Corroding Shark (1100/700) + Mammoth Graveyard (1200/800) Great Mammoth of Goldfine (2200/1800) = Mammoth Graveyard + Zombie Great Mammoth Of Goldfine = Mammoth Graveyard + Dragon Zombie Great Mammoth Of Goldfine = Mammoth Graveyard + The Wandering Doomed Great Mammoth of Goldfine(2200/1800) = The 13th Grave (1200/900) + Mammoth Graveyard(1200/800) Great Moth (2500/2000) = Cocoon of Evolution (0/2000) + Larvae Moth (500/400) Hiptanio (-100) = Sparks (Magic Card) + Sparks (Magic Card) Hyosube (1500/900) = The Furious Sea King + Psychic Kappa Ice Water = White Dolphin + Muse A Judge Man (2200/1500) = Axe Raider (1700/1150) + The Judgement Hand (1400/700) Judge Man (2200/1500) = Celtic Guardian (1400/1200) + The Judgment Hand (1400/700) Judge Man (2200/1500) = Judgment Hand + Queens Double Judge Man = The Judgment Hand + Warrior Karbonala Warrior (1500/1200) = M-Warrior #1 + M-Warrior #2 Koumori Dragon (1500/1200) = Mystery Hand + Yamatano Dragon Scroll Koumori Dragon = Petit Dragon + Wicked Dragon Kunai with Chain (Equip) = Legendary Sword (Equip) + Sword of Dark Destruction (Equip) Labyrinth Tank = Giga-Tech Wolf + Cannon Solider Launch Spider (2200/2500) = Jirai Gumo + Metalmorph Mavelus = Kurama + Fire Eye Metal Dragon (1850/1700) = Yamatano Dragon Scroll + Bat Metal Dragon (1850/1750) = Dragon (<1600 ATK) + Machine Metal Fish (1600/1900) = Green Kappa + Bat + White Dolphin MetalZoa (3000/2800) = Zoa + Metalmorph Meteor B. Dragon (3500/2000) = R. Eyes B. Dragon + Meteor Dragon Meteor B. Dragon = Meteor Dragon + Red Eyes B. Dragon Mystical Sand (2100/1700) = Ancient Elf (1450/1200) + Ancient Jar (400/200) or Pot the Trick (400/400) Mystical Sand (2100/1700) = Beautiful Head Huntress (1600/800) + Ancient Jar (400/200) Mystical Sand (2100/1700) = Dancing Elf + Dissolverock Mystical Sand (2100/1700) = Dancing Elf + Milus Radiant Mystical Sand (2100/1700) = Dancing Elf + Morphing Jar Mystical Sand (2100/1700) = Fairy + Lunar Queen Elzaim (750/1100) Mystical Sand (2100/1700) = Female Monster + Rock Mystical Sand (2100/1700) = Haniwa (500/500) + Lunar Queen Elzaim (750/1100) Mystical Sand (2100/1700) = Key Mace + Morphing Jar

Mystical Sand (2100/1700) = Muki Muki + Dancing Elf Mystical Sand (2100/1700) = Pot of Trick + Witch of Black Forrest Mystical Sand (2100/1700) = Witch of Black Forest + Morphing Jar Mystical Sand = Any girl (<2100) + Any rock (<2100) Mystical Sand = Key Mace + Rock Mystical Sand = Water Element + Morphing Jar Mystical Sheep #1 (1150/900) = Mystical Sheep #2 (800/1000) + Bolt Penguin (1100/800) Nekogal # 2 = Water Element + Griffore Nekogal #2 (1900/2000) = Female + Beast Nekogal #2 = Key Mace + Little Chimera Nekogal (1900/2000) = Female + Beast Pumpkin King Of Ghosts = The Wandering Doomed + Bean Soldier Pumpking the King of Ghosts (1800/2000) = Plant + Zombie Queen of Autumn Leaves (1800/1500) = Female + Plant Rabid Horseman (2000/1700) = Battle Ox (1700/1000) + Mystic Horseman (1300/1550) Rabid Horseman = Battle Ox + Mystic Horseman Rabid Horseman = Mystichorseman + Battle Ox Red Eyes Black Dragon (2400/2000) = Blackland Fire Dragon (1500/800) + Tyhone #2 (1700/1900) Red Eyes Black Metal Dragon = Red Eyes Black Dragon + Metal Morph Rose of the Dunn (2000/1800) = Female + Fiend Rose Spector of Dunn (2000/1800) = Arlownay (800/1000) + Dark Prisoner (600/1000) or Embryonic Beast (500/750) Ryu-Kishin Powered (1600/1200) = Ryu-Kishin + Sectarian of Secrets Sea King Dragon (2000/1700) = Catapult Turtle (1000/2000) + Metal Dragon (1850/1700) Shadow Flame Dragon (8700/8200) = Three-Headed Firetooth Dragon + Fiend Skelgon = Dragon Zombie + The Wandering Doomed Soul Hunters (2200/1800) = Clown Zombie (1350/0) + Mechaleon (800/600) or Sinister Serpent (300/250) Spike Sedra (1600/1400) = Dragon + Aqua Stone Dragon (2000/2300) = Dragon (<1600 ATK) + Rock Thousands Dragon = Any dragon (<2400) + Time Wizard Stone Dragon (2000/2300) = Ancient Jar (400/200) + Crawling Dragon (1600/1400) or Black Land Fire Dragon (1500/800) Stone Dragon (2000/2300) = Muki Muki + Crawling Dragon Stone Dragon (2000/2300) = Yamatano Dragon Scroll + Morphing Jar Stone Dragon (2000/2300) = Dissolverock + Baby Dragon Stone Dragon (2000/2300) = Dissolverock + Yamatano Dragon Scroll Summon Skull = Embryonic Beast + Time Wizard Summoned Skull (2500/1200) = Castle of Dark Illusions (1200/2500) + Job Change Mirror (800/1300) Summoned Skull (2500/1200) = Crass Crown (1350/1400) + Job Change Mirror (800/1300) Summoned Skull = Crass Clown + Job Change Mirror Summoned Skull = Sangan + Job-Change Mirror Summoned Skull = Time Wizard + Embroynic Beast Summoned Skull = Time Wizard + Embryonic Beast

Summoned Skull = Trials of Mightmare + Beastly Mirror Sword Arm Of Dragon (1750 ATK) = Warrior (<1700 ATK) + Dragon (<1700 ATK, but not Dark Fire Dragon) Tatsunootoshigo = Beast + Water Thousand Dragon (2400/2000) = Baby Dragon (1200/700) + Time Wizard (500/400) Thousand Dragon (2400/2000) = Crawling Dragon (1600/1400) + Time Wizard (500/400) Thousand Dragon (2400/2000) = Dragon (<1600 ATK) + Time Wizard Thousand Dragon = Time Wizard + One Eyed Shield Dragon Three-Headed Firetooth Dragon (5400/5150) = Blue Eyes White Dragon + Meteor B. Dragon + Sword Arm of Dragon Thunder Dragon (1600/1400) = Thunder + Dragon Thunder Dragon (1600/1500) = Dragon (<1600 ATK) + Thunder Thunder Dragon = Petit Dragon + The Immortal Of Thunder Twin Headed Thunder Dragon (2800/2000) = Dragon(1600 atk or above) + Thunder Twin Headed Thunder Dragon (2800/2000) = Thunder Dragon + Darkfire Dragon Twin Headed Thunder Dragon (2800/2100) = Black Dragon Jungle King (2100/1800) + Electric Lizard (850/800) or Electric Snake (800/900) or The Immortal of Thunder (1500/1300) or Kaminarikozou (700/600) or LaLa Li-oon (600/600) or Oscillo Hero #2 (1000/500) Twin Headed Thunder Dragon (2800/2100) = Bolt Escargot (1400/1500) + Crawling Dragon (1600/1400) or Crawling Dragon #2 (1600/1200) or Dragon Zombie (1600/0) or Thousand Dragon (2400/2000) or Thunder Dragon (1600/1500) Twin Headed Thunder Dragon (2800/2100) = Bolt Penguin (1100/800) + Crawling Dragon (1600/1400) or Crawling Dragon #2 (1600/1200) or Curse of Dragon (2000/1500) or Dragon Zombie (1600/0) or Metal Dragon (1850/1700) or Meteor Dragon (1800/2000) or Spike Seadra (1600/1300) or Stone Dragon (2000/2300) or Sword Arm of Dragon (1750/2030) or Thousand Dragon (2400/2000) or Thunder Dragon (1600/1500) Twin Headed Thunder Dragon (2800/2100) = Zombie Dragon (1600/0) + Mega Thunderball (750/600) Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Machine Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Plant Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Rock Twin-Headed Thunder Dragon (2800/2100) = Dragon (<1600 ATK) + Thunder Ultimate Blue-Eyes Dragon Ritual = Megamorph + Dragon Treasure Ushi Oni (2150/1950) = Akakieisu (1000/800) + Ancient Jar (400/200) or Dragon Piper (200/1800) Ushi Oni (2150/1950) = Ancient Jar + Mystic Lamp Ushi Oni (2150/1950) = Curtain of the Dark Ones (600/500) + Ancient Jar (400/200) or Morphing Jar (700/600) or Pot the Trick (400/400) Ushi Oni (2150/1950) = Phantom Dewan + Morphing Jar Ushi Oni (2150/1950) = Sagii The Dark Clown + Pot Of Tricks Vermilion Sparrow (1900/1500) = Flame Swordsman + Wolf War-Lion Ritual = Beast Fangs + Elegant Egotist Whiptail Crow (1650/1600) = Ryu-Kishin + Droll Bird Wow Warrior = White Dolphin + Hard Armor Yamadron Ritual = Dragon Treasure + Elegant Egotist Zera Ritual = Dark Energy + Malevolent Nuzzler Zombie Warrior = Skull Servant + Green Kappa

Ganar con calificacin S-Tec Cuando ganas un combate aparecen dos tipos de victoria, la POW y la TEC, Fuerza y Tcnica. Y luego hay varios niveles, q van desde la D que es la peor hasta la S que es la mas rentable, y que significa que lo has hecho muy bien. Para conseguir POW basta con ganarles pronto y contundentemente. Para conseguir TEC tienes que usar magias y prolongar la partida. S-TEC normalmente se consigue cuando el oponente pierde porque no le quedan cartas en la mano para usar, es decir que se queda con 0 cartas. Esto significa que el oponente ha tenido que realizar mas fusiones que tu, dado que tu empiezas primero la partida. Si el oponente no realiza ninguna fusin, destruyele cuando te queden 0 cartas y asi puedes conseguir S-TEC.Si no lo destruyes en ese momento pierdes la partida. Hay muchas cartas que solo puedes conseguir vencindoles de esta manera, normalmente son las cartas magicas, trampas y rituales. Un consejo para que tu oponente haga fusiones tienes que dejarlo poner un carta, en tu siguiente turno NO le destruyas la carta, si en el siguiente turno no fusiona destruyeles las dos cartas e intentalo de nuevo, veras que asi hay mas posibilidades de que fusione y recuerda usar una carta por turno. Yo se que es un poco aburrido y dura mucho pero cuando tengas esas cartas vers que vale la pena. Aqui estn varias cartas que puedes conseguir de los distintos oponentes usando esta tcnica: Simon Dark Hole* Sogen* Hamburger Recipe Spellbinding Circle Teana Forest* Silver Bow n Arrow* House of Adhesive Tape* Jono Sword of Dark Destruction* Kunai with Chain* Hinotama* Novoxs Prayer* Salamandra*

Dark Hole* Sogen* Villager 1 Beast Fangs* Silver Bow n Arrow* Fortress Whales Oath* Cursebreaker* Book of Secret Arts* Red Medicine* Yamadron Ritual* Curse of Tri-Horned Dragon* Revival of Sennen Genjin* Villager 2 Red Medicine* Sogen* Mooyan Curry* Goblins Secret Remedy* Cursebreaker* Villager 3 Bear Trap* Cyber Shield* Dark Piercing Light* Fake Trap* Seto Vile Germs* Eternal Rest* Fake Trap* Final Flame* Hinotama* Sparks* Sword of Dark Destruction* Forest* Heishin Rex Wasteland* Weevil

Hamburger Recipe* Mooyan Curry* Laser Cannon Armor* Dark Piercing Light* Fake Trap* Bear Trap* Insect Armor with Laser Cannon* Mai Electro-whip* Harpys Feather Duster* Elfs Light* Red Medicine* Invisible Wire* Malevolent Nuzzler* Commencement Dance* Soul of Pure* Horn of Light* Spellbinding Circle Bandit Keith Metalmorph* Stop Defense Shadi Steel Shell* Bear Trap* Raigeki Yami Bakura Black Pendant Book of Secret Arts Bright Castle Yamadron Ritual Garma Sword Oath* Warrior Elimination* Dark Piercing Light* Pegasus Widespread Ruin Harpies Feather Duster Bright Castle Megamorph Dragon Capture Jar Acid Trap Hole

Magical Labyrinth Dragon Treasure Revival of Skeleton Rider Yamadron Ritual Isis Widespread Ruin Harpies Feather Duster Swords of Revealing Light Eternal Drought Black Pendant Dragon Treasure Eternal Rest Curse of Millenium Shield* Goblins Secret Remedy* Kaiba Widespread Ruin Crush Card Warrior Elimination Dark Energy Dragon Capture Jar Commencement Dance Bad Reaction to Simochi* Mage Soldier Jono 2 Kunai With Chain Sogen Salamandra Teana 2 Dian Keto the Cure Master Silver Bow n Arrow Elfs Light Winged Trumpeter Forest Low Meadow Mage Fake Trap (contributed by the_names_drew) Warrior Elimination High Meadow Mage

Widespread Ruin* Labyrinth Mage Axe of Despair* Magical Labyrinth* Goblin Fan* Seto 2 Spellbinding Circle* Eatgaboon* Heishin 2 Raigeki* Seto 3 Megamorph Shadow Spell Crush Card Ultimate Dragon Ritual Horn of The Unicorn* Spell Binding Circle* Dragon Treasure* Darknite Megamorph* Acid Trap Hole* Dragon Treasure* Widespread Ruin* Nitemare Elfs Light* Eternal Drought* Acid Trap Hole* Goblins Secret Remedy* Vencer a Seto 3 casi sin dificultades: Bien es sabido que Seto 3 tiene 3 dragones definitivos de ojos azules (4500/3800) y 3 guardianes de la puerta (3750/3500). Si tienes el Dragn meteoro negro (3500/2000) en estrella guardiana SOL subir su ataque y defensa en 500 contra el guardin superndolo con 4000/2500. Tambin debes llevar 3 Raigekis y conviene algn carta aplastante o agujero oscuro (conviene mas la carta aplastante) y 3 equipos para el caballero de la calavera (teniendo al caballero) si equipas al caballero con 3 equipos (como mnimo) y en estrella MERCURIO lo vencers con 4650/4250.

Conseguir al Dragn definitivo de ojos azules (4500/3800) sin tener su carta ritual ni la gameshark: Consigue 1 Dragn Blanco de Ojos Azules y lo multiplicas con el truco de la multiplicacin. Gnale en S-Tec a Pegasus hasta que te de la Megamorph y consigue un tesoro de dragn. Pon los 3 dragones en el campo Fusiona la Megamorph y el tesoro de dragn Tener ms de 200 Blue-Eyes Ultimate Dragon: Para ganar al ojos azules de tres cabezas (4500-3800) debers ganarle de 100 a 200 veces a Heishin 2 sin perder ni una batalla , pero tu te preguntas como ganarle tantas veces sin perder una fcil empieza el juego, ve a Free Duel, reta a Heishin 2. Si ganas ve a grabar, si pierdes retrocede al men de New Game y as sucesivamente, al llegar ganar a la carta deseada consigue tres memory card con una, empieza una nueva grabacin a la otra copia la grabacin con el dragn y el dragn psalo a la nueva aventura y de la nueva aventura psalo a la primera as tendrs dos dragones. Haz esto muchas veces ejemplo: tienes 1 copia tienes 2 copias 4 - 8 - 16 32 ... y as esto funciona yo tengo 323 dragones 3 en mi mazo y 320 afuera Ganar la carta magica Dian Ketto the Kure Master: Por si no conoces esta carta te dir que incrementa tus puntos de vida en 5000 y si fusionas 2 conseguirs una carta mgica que al reforzarla con cualquier monstruo incrementa su atk y def 1000 puntos. Bueno pero volviendo a como ganarla es muy largo y aburrido pero cuando la consigas valdr la pena hacer todo esto: Gnale a Teana 2 pero no de cualquier modo, el duelo tienes que finalizar cuando a Teana se le acaben todas las cartas. Buenas Cartas: Jugar en free duel y pelear contra los aprendices de magos por que ellos te dan las mejores cartas. El aprendiz de mago de la selva me dio a Meteor B. Dragon (3500/2000) despus de pelear 16 veces contra l y ganarle casi todas en el rango "s". Si quieres tener a skull knight (2650/2150) tienes que pelear muchas veces contra Meadow Mage, l me lo dio tres veces despus de pelear 150 veces. Si quieres tener al mago oscuro (2500/2100) tienes que pelear tambin contra Meadow Mage (l me lo dio tres veces despus de ganarle 150 veces). Para crear a el twin headed thunder dragon (2800/2100) con solo dos cartas tienes que tener un dragn de 1600 de atk o ms y un tipo thunder de cualquier ATK q no pase de 2800 de ATK. Como conseguir a tremendous fire: Si no la conoces, esta carta es capaz de quitarle 1000 de vida al oponente, y para coseguirla tendras que jugar entre 10 y 15 duelos seguidos en s-tec ( todo en un dia sin apagar la play ) contra nitemare, o lo puedes hacer mas dificil, que seria jugando contra heishin 1 o heishin 2 entre 30 y 40 duelos en s-tec( sin apagar la play ).

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