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Spread Offense Guide

Spread Offense Guide

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Published by Kevin
A conclusive guide to running the spread offense, tailored for the virtual world.
A conclusive guide to running the spread offense, tailored for the virtual world.

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Published by: Kevin on Jul 14, 2009
Copyright:Attribution Non-commercial

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08/16/2013

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Spread OptionOffense Manual
(Utopia ID: SweaterVest09 / PSN ID: blueponcho)
 
Spread Option Offense Manual
1
Contents
Introduction
-
Personnel (Page 3)
Formations-
Base Formations (Pages 5-9)
Defensive Fronts
- 4-3 Front (Page 11)- 3-4 Front (Page 12)- 3-3-5 Front (Page 13)- 4-2-5 Front (Page 14)- 5-2 Front (Page 15)- 4-4 Front (Page 16)- 46 Bear Front (Page 17)- Nickel Front (Page 18)- Dime Front (Page 19)- Quarters Front (Page 20)
Defensive Coverages
- Cover 0 (Pages 22-23)- Cover 1 (Pages 24-25)- Cover 2 (Pages 26-27)- Cover 3 (Pages 28-29)- Cover 4 (Pages 30-31)
Reads
(Not option run play reads)
 -
Pre-Snap (Pages 33-34)- Post-Snap (Pages 36)
Run Game
- Zone (Pages 39-43)- Choice (Pages 44-52)
Passing Game-
Blocking Schemes
 
(Page 56)
 
- Quick Series (Pages 58-61)- Play Action Series (Pages 63-65)- Stretch Concepts (Pages 67-76)- Screen Series (Pages 77-80)
Conclusion
- 1-Minute Drill (Pages 83-84)- Goal Line Situations (Page 85)- No Huddle Offense (Page 85)- Notes on the Spread Option Offense (Page 86)
 
Spread Option Offense Manual
2
The Spread Option Offense
 
In any version of the spread offense, you are looking to spread the field vertically andhorizontally, you want to make defenders play in space, create cut back lanes, and give your athletesroom to go make plays. It also fully incorporates the quarter back into your offense, there is no play inthe spread format where the quarter back hands it off and steps out of the way, he’s always making pre-snap reads, carrying out fakes, running the ball, or throwing the ball. He is also apart of the blockingscheme now as well, because his read will eliminate the backside defensive end from the play onchoice running plays, making the end account for the quarterback and running back on any given play.The spread offense allows you to put together route combinations that forces them into man coverage,and then take off on an option play or with a quarter back draw, leaving them dangerously exposed, because in man coverage the defenders backs will be turned, and they will only be rushing four to six players up field, creating only one layer of run defense.In this format of the spread we are a balanced offensive team, we want to have as many runs as passes. We look to use audiles to adjust the play to the defense’s alignment, and call plays accordingly.Out of our base run the play can either break to the right or left with a read on the end, totally flippingthe defensive pursuit. We want to go through the air exposing the defense, using route combinations toexpose coverage’s and mismatches, and use quick 3 step drop routes to bring the defense back up.After we have established our passing attack, to the point where they need 5-6 defensive backs on thefield, we want to run the ball, using option plays to create confusion on who has the ball, and to makesure we don’t run into a bad situation. This whole offense is built on choice, everything from the passing combinations where we target one defender to read, quick series throws where we can use hotroutes to adjust to the defense’s alignment and coverage, to the zone read, speed option, and jet sweep plays where we can read the defense and choose where the ball should go. When we execute correctly,we should be able to score on every play we call, no exceptions.This isn’t really a “playbook” per-say, I think it’s a waste of time to catalog plays and put themon a sheet, it’s just not practical for a video game, you can’t scout your opponent ahead of time, andyou don’t get a lot of time to scan a call sheet. This guide lays out the philosophy of the offense, itshould have all the concepts and everything that you won’t run into anything you can’t combat, and sothat you can read this over, analyze what they’re doing, and react accordingly, because people are predictable, and you can exploit that. If you understand how to apply these concepts, I see no reasonwhy you shouldn’t win every game you play.

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