Each unit has basic and advanced statistics which we will be goingover later, but to understand how to attack and defend, It isn’tnecessary to get into details at this time. When a unit come withinrange of an enemy combatant, It has the option to attack that unitwhen It is active. To attack an enemy, you declare which model isattacking and which one is the defender. Units must attack theclosest enemy unit in range before targeting any others, unless theyhave the “pin point accuracy” special ability. After declaring your target, roll a six sided dice. Next add any attack bonuses that youmay have (weapon, training, terrain, ect.) up to a maximum of 3. If you are using a template weapon or special ability, follow the rulesfor that type of attack. Next the defending player rolls a six sideddice to defend himself. Then he will add his defensive bonuses(armor, terrain, special ability, ect.) When the two numbers areadded up. The highest score is the winner of the engagement. If theattacker wins, the defending unit suffers a wound. If the defender wins, the his unit has successfully deflected the attack. If thedefender loses and the unit suffers a wound, then he is given awound marker. If the wounded unit has not been activated yet, hemay still take his turn as normal until the end of the round. At theend of the round, and all unit in each army have activated, thosethat have been wounded and have no wound points left areremoved from the battlefield. Who goes first at the beginning of the next combat round is determined by another initiative roll atthe beginning of the next round.
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