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SYSTEMS
Dynamic
Reactive Sytems
“designers oftehn use the word ‘interactive’ to describe systems that simply react to input, for example,
describing a set of Web pages connected by hyperlinks as interactive media.” -Usman Haque
FUNCTION
Input Output
Interactive Sytems
Syn. Feedback Loop, closed information loop, serlf-regulating systems, recirculating system
Feedback
Static (input only)
FUNCTION
Input Output
Dynamic
SYSTEMS
First Order
Feedback
SET
Input FUNCTION Output
Second Order
Syn. Learning System, Self adjusting system
Reactive
Interactive
- Can modify its goals based on the effects of another system or inputs from the environment
- Second order systems can be nested within one other and they can either reinforce each either or have
competing goals.
Static (input only)
Assess DETERMINE
Outcome FUNCTION
SYSTEMS
CELLULAR AUTOMATA
Time = 0
Cells are given a defined state to begin with.
First Order
Second Order
Ti = 1 unit
Time
ge
generation 1
Each cell assesses its own state and the state of its neighbours and responds according to a set of rules.
according to some fixed rule eg. If 2 or more neighbours are ‘on’,
turn ‘off.’ Otherwise, remain ‘on’
Reactive
Interactive
Time = 2 unit
Ti
generation 2
g
Each cell re-asesses its own state and the state of its neighbours and responds according to a set of rules.
Static (input only)
Time
Ti = 4 unit
generation
g 4
SYSTEMS
Conway’s Game of Life - Neighbours = directly surrounding cells. States = live/dead. Rules: 1_cell with fewer than 2 live neighbours dies. 2_Cell with more than 3 live
neighbours dies. 3_Cell with 2 or 3 live neighbours lives to next generation. 4_dead cell with exactly 3 live neighbours becomes live.
<http://www.youtube.com/watch?v=RrV6FwLSEYM>
Brian’s Brain - Neighbours = directly surrounding cells.States =on/dying/off. Rules: 1_off cell turns on if exactly two neighbours are on. 2_On cells enter a dying state.3_dy-
ing cells go to off state.