Professional Documents
Culture Documents
ocs.com
http://www.replacementd
9766-1303
Installation . . . . . . . . . . . . . 3
Welcome . . . . . . . . . . . . . 4
About the Comanche . . . . . . . . . . . . . 5
Quick Start . . . . . . . . . . . . . 6
Main Menu . . . . . . . . . . . . . 7
Options Menu / Controls . . . . . . . . . . . . . 8-13
Targeting . . . . . . . . . . . . . 14-15
On Screen Displays . . . . . . . . . . . . . 16-20
Flying the Comanche . . . . . . . . . . . . . 21-24
Weapons . . . . . . . . . . . . . 25-28
Enemies . . . . . . . . . . . . . 29-32
Multiplayer Games . . . . . . . . . . . . . 33-35
Credits . . . . . . . . . . . . . 36-37
Tech Support / Legals . . . . . . . . . . . . . 38-39
2
To install the game, insert the Comanche 4 CD into the CD-ROM drive. When the game
menu appears, click the INSTALL COMANCHE 4 button. The automatic installation will
walk you through the rest of the set-up.
If you load the disk and nothing happens, double-click on the My Computer icon on your
Windows desktop. Then double-click the COMANCHE 4 button. When the auto-run menu
appears, click the INSTALL COMANCHE 4 button.
After the game installs it will automatically return to the auto-run menu. Press the
START COMANCHE 4 button to begin the game. You may also start Comanche 4 from
your computer’s Start Menu. The start up icon can be found in a NovaLogic folder of your
Program Files. The default directory will be C:\Program Files\Novalogic\Comanche4
You will need to refer to the CD Key printed inside the Comanche 4 jewel case in order to
install the game or access NovaWorld. When prompted, type the CD Key into the space
provided. It is recommended that you keep this number safe for future use. You will not be
able to reinstall Comanche 4 without it.
If you plan on using a joystick you should configure it before playing. Refer to your
joystick’s installation instructions.
3
Welcome to Comanche 4, the latest game from the team at NovaLogic! We hope you will
enjoy the thrill of flying the RAH-66 Comanche helicopter into virtual combat. The
Comanche is easily the most technologically advanced rotorcraft in the world and is one
of the newest weapons in the U.S. Army's arsenal. It's so new, in fact, that it won't
become a regular part of the Army's inventory until 2006!
Once you think you've honed your skills on the single player missions you should try your
hand against other Comanche 4 pilots through NovaWorld. Log in and see how you fare
against other virtual aces.
4
The RAH-66 Comanche is being designed and built by Boeing-Sikorsky to be a light-
attack reconnaissance helicopter capable of carrying out many types of missions. The
Comanche carries the latest in technology and weaponry. In addition to being armed with
a variable array of Stinger and Hellfire missiles, the Comanche boasts a 3-barrel 20mm
cannon and 500 rounds of ammunition powerful enough to destroy armored vehicles or
other helicopters.
The latest technology in visual, aural and radar reduction is being incorporated into every
aspect of the craft to help it avoid enemy detection. "If you can't see it, you can't kill it"
is a motto of the Armed Forces, and the Comanche team has taken it to heart.
It's shape and materials have been designed from the start to make the Comanche
practically invisible. Its missiles and 20mm cannon can all be stowed inside the body to
reduce its radar appearance and deployed when needed. The Comanche is also smaller
than other helos and has advanced noise reduction which means it is harder to spot by
human means as well as electronic. With its low profile, radar absorbing skin and hidden
weapon pods the Comanche is capable of infiltrating enemy territory with a greatly
reduced threat of detection.
Fly low. Stay hidden. Complete the objectives. The Comanche makes it easier than ever to
fulfill these tasks and return home safely.
5
After installing Comanche 4, you may want to get right into the pilot’s seat and fly. With
that in mind, we’ve provided a quick guide to get you flying and fighting within minutes.
We do recommend you read the manual and fly the single player training mission to learn
about all of the features the Comanche offers. Knowing your helicopter can make the
difference between being the hero and being a smoking pile of wreckage.
6
The Main Menu will automatically appear when Comanche 4 starts up.
SINGLE PLAYER - Accesses all of the Single Player campaigns and missions as well as
user created maps.
MULTIPLAYER - Press this button to play against human opponents via NovaWorld
or over a LAN.
OPTIONS - Accesses the menus for changing your controls, audio, video, key
commands, etc.
CHANGE PILOT - Comanche 4 allows you to create a number of different pilots, each
with his or her own career. From this screen you may add another pilot to your roster or
play a previously created pilot. Each pilot’s career is saved after each mission.
SAVED GAMES - Each time you complete a mission, your game is saved under your
current pilot’s name. Any missions you have completed can be replayed with that pilot.
UPDATE GAME - If you are currently connected to the Internet this button will launch an
update wizard to download the latest updates for Comanche 4.
EXIT GAME - Closes Comanche 4 and takes you back to your computer’s desktop.
7
Within the Options Menu you can select the various tabs on top of the page to access
different option selection screens. After you choose your options, press the ACCEPT button
to save your changes and return to the Main Menu.
VIDEO
SCREEN RESOLUTION - Selects your display resolution. Higher settings give better image
quality, but may degrade performance.
GAMMA - Adjusts the color and brightness to best suit your monitor.
“DETAIL” SWITCHES - The detail switches set the number of polygons that give objects
and terrain their shape or the number of pixels and colors that make up a texture. Using
greater numbers of polygons and pixels enhances the look of the game but can affect your
performance.
“QUALITY” SWITCHES - The remaining switches toggle various graphic effects between
low, medium and high.
CHANGE VIDEO CARD - If you have more than one video card installed on your computer,
you can use this option to determine which one is used to play Comanche 4.
AUDIO
VOLUME CONTROLS - Move the sliders to set the volume for individual types of sounds.
8
CONTROLS
When you begin a new campaign you can select which flight options, peripherals, views
and targeting modes you wish to use in the game. These options will be the default
settings when you enter a mission and will remain constant for your current pilot. If you
change settings in the middle of a game those will become your new defaults.
Below are descriptions of the various control options you can choose:
DEFAULT VIEW - Comanche 4 allows the player to choose between three different
perspectives while playing the game.
First Person View (F1)– This view eliminates the cockpit controls and shows just the
HMD (Helmet Mounted Display) symbols and MFD (Multi-Function Display). The
details of both displays are described on page 16.
Cockpit View (F2) – Alternates between two cockpit views: Low and High. Low
view includes your cockpit control panels and MFD’s. High view looks over the
control panels.
9
Third Person View (F3) – This view is outside the Comanche allowing you to see
the entire helicopter as well as the HMD displays. You can move your view by
pressing the Camera keys (described on your keyboard layout chart) on your keypad.
Freelook (F4) – In any of the three views you can move your view and targeting
crosshair independently of the aircraft’s direction of travel. Press F4 to engage
Freelook then use the mouse to adjust your view. Be mindful of your direction and
speed. It is easy to hit something when you are looking out the side windows! Press
F4 again to exit Freelook and return to your previous view.
10
HAT SWITCH CONTROLS COLLECTIVE/FANTAIL - When enabled, this function allows
the Hat Switch on your joystick to control the Comanche’s collective (vertical) and fantail
(rotational) functions.
ENABLE THROTTLE - Click this function to allow input from a separate throttle input
device. The throttle controls your collective and can be used interchangeably with the
keyboard. The computer will override one device if it senses input from the other.
INVERT AND REVERSE SWITCHES - These switches reverse the input of your mouse,
joystick or other input devices. For example, pushing the throttle forward will normally
cause the Comanche to increase altitude. Reversing this will cause the Comanche to
reduce altitude when you push the throttle forward.
11
TARGETING MODE
These modes determine how the Comanche targets enemies. For a more detailed
description of how targeting works, please read the “Targeting” section on page 14.
Nearest Target (Mouselook) - Computer will target and Active Lock the one, and
only one, target that is closest to the crosshairs. Any weapons fired will go towards
that locked target. To lock a different target you must move your cursor over it and
press the Cycle Target key again.
Cycle Target (Shootlist) - The computer will Active Lock the nearest target and
then place additional targets in a shootlist. Pressing Cycle Target will move the
Active Lock to the next enemy on your shootlist. When you reach the end of the
shootlist, the first enemy will be targeted again.
ADVANCED CONTROLS
These controls are for advanced flyers and make the Comanche significantly more difficult
to fly. The trade off is that a skilled pilot can get more responsive movements from his or
her craft, thus substituting ease of control for performance.
SLIP CONTROL – Slip control auto-corrects for sideways motion. When it is turned off
you will have to over-steer in the opposite direction of travel to bring yourself to a halt.
Otherwise momentum and low air friction will allow the Comanche to continue sliding in
its current direction. This also assists in recovering from banked turns.
LIMIT CYCLIC RANGE – Limits the amount of tilt possible by the Comanche rotor blades.
Extreme tilting of the cyclic can produce greater speeds, but also results in reduction of
altitude and other unrecoverable conditions.
12
PIO CONTROL – PIO stands for Pilot Induced Oscillations and is a major cause of
many air crashes. PIO occurs when a pilot over-corrects for his craft’s pitch or yaw. This
over-correction brings the craft too far in the opposite direction and the pilot over-corrects
again to try to get back on track. This back and forth cycle continues and escalates until
recovery or a crash occurs.
The PIO control determines how much pilot correction is necessary to bring the
Comanche to a stop when travelling at speed. High PIO control means the pilot can
simply let go of the joystick and the Comanche will automatically come to a stop.
Low PIO will require a great amount of controlled pilot correction to counteract any
forward or sideways movement.
REMAP
This page is where you can reassign the actions linked to your keyboard, mouse and
joystick inputs to suit your personal playing style. To change an action command, single-
click on the action you wish to assign to a new key.
Once the selection is highlighted press the key or button you want to assign to that
command. If you press the default button all of your changes will revert back to the
game’s presets.
CREDITS
This menu allows you to watch the opening cinematic, view the credits, select whether
the cinematic plays each time you start the game and (if you complete the game) view
the closing cinematic.
13
The Comanche uses the crosshairs, or targeting pip, in the center of your screen to
determine which enemy you are going to shoot. While a target may be visible to
you, it may not be within the firing cone of your current weapon. When this occurs, your
targeting pip or Active Lock icon will turn gray. Turn your Comanche’s nose towards the
enemy to bring the target within range and fire your weapon.
During combat there are two types of targeting you can employ. They are Passive Lock,
which is always enabled, and Active Lock which you must engage manually.
Before you start a campaign you must select which mode of Active Lock you wish to use.
These two modes are Nearest Target and Cycle Targets and can only be changed between
missions. (Note: Hellfires have their own special targeting system that is explained in the
Hellfire weapon section on page 24.)
PASSIVE LOCK
If you do not have a target in an Active Lock, your pip will turn yellow when it is
pointing to a valid target. If your pip is yellow, the computer will automatically compute
lead to ensure a hit. As long as your pip stays on the target your weapons will work just
as if you had an Active Lock. If you are not pointing to a valid target, your munitions will
simply fly straight.
14
ACTIVE LOCK MODES
NEAREST TARGET - When you press the Cycle Target key (default is the right mouse
button) the computer will automatically identify the nearest valid target and put a lock on
it. A Lock symbol will be projected onto it via your HMD.
To change targets, move your cursor over another enemy and press Cycle Target. The
previous Lock symbol will disappear and a new one will overlay the new enemy. To
remove all Active Locks press the Caps Lock key.
This mode makes it easier to target enemies since it automatically moves from target to
target, but it may take longer to cycle to the target you wish to attack. To remove all
Active Locks press the Caps Lock key.
15
One of the assets of the Comanche is its ability to process many types of
information and present it to the pilot in an easily understandable way. Targets,
waypoints, speed, damage, etc. are all collated and presented to the pilot via the Helmet
Mounted Display (HMD) or the cockpit control panel’s Multi-Function Displays (MFD).
In your Cockpit View these screens will be imbedded in the dashboard. In first person and
third person views the displays will appear in the upper right corner of your screen.
LEFT SIDE MFD – This screen will display either a graphic of damaged Comanche
systems or, when you have a weapons lock, an image and description of your current
target and range.
RIGHT SIDE MFD – This display coordinates with J-STAR reconnaissance satellites as
well as on-board GPS, targeting and navigational systems to provide real-time maps and
enemy locations. It also displays the relative altitude of terrain around you. As your
altitude increases, any terrain below your altitude will be green, terrain above your
altitude will be red. This allows you to plan your flight path accordingly.
Even this can become cluttered at times, so there are multiple layers of information that
you can select depending on what you wish to see. Pressing the HMD Detail (key F6) will
add layers of detail to your screen. Here is a description of each HMD symbol.
16
1 2 3 4 5 6 7
8
26 9
10
25 11
24
12
23
13
22
14
21
20 19 18 17 16 15
3. HITG INDICATOR – Shows which way the nose of the Comanche is pointed. The
HITG stands for “Hole in the Ground” because this is what you will be if you
don’t pay attention to where this symbol is pointed.
7. MISSION TIME CODE – Displays how much time has elapsed since the start of
the mission.
8. FARP CARET – Shows direction to nearest Forward Arming and Refueling Point.
17
9. THREAT DISPLAY - 360° view of known threats, friendlies and targets.
Targets are displayed as colored symbols. When you have a Lock on a target the
map symbol will appear inside a circle. Incoming radar locks are shown as red
lines. Sections of the circular ring will light up to show you the direction of
incoming threats.
10. ACTIVE LOCK TARGET SYMBOL – This symbol will appear over a target when
you have acquired an Active Lock.
11. WAYPOINT STAKES – Virtual markers showing your next planned destination.
Also referred to as a “lollipop”.
12. GUNSIGHT PIPPER – Aiming crosshairs of your weapons. Each has a different
symbol that will appear when that weapon is selected. When your pip is over an
enemy target it will turn yellow. Targeting friendly forces will turn it red.
13. TORQUE INDICATOR – Shows how much strain your engines are under. The
more lift you induce, the more torque is created.
14. STATUS MODEL - This image of the Comanche shows whether your landing
gear is down or your weapon bay doors are open. At the bottom of the
Comanche outline is a bar displaying your current health.
15. AMMO STORES – Number of ammunition rounds remaining for your currently
selected weapon.
17. VELOCITY VECTOR – Line indicating current relative direction and speed. The
faster you fly, the longer the line.
18. FARP BOX - When you are over a FARP (Forward Arming and Refueling Point)
and your gear is down, this box and circle will illuminate. The closer to the
center of the FARP, the smaller the circle will appear. This will help you land so
you may rearm and refuel. Any damage will also be repaired when you land.
18
20. TARGETING MODE - Indicates your current method of targeting. The two modes
are Nearest Target and Cycle Targets.
21. DIGITAL AGL ALTIMETER – Numeric display of your altitude “Above Ground
Level” to a maximum of 500 feet.
22. ANALOG AGL ALTIMETER – This vertical bar gives a graphical indication of
your current altitude. The higher you fly, the higher your digital AGL box will rise.
23. DIGITAL ASL ALTIMETER – Numeric display of your altitude “Above Sea Level”.
Ground Level and Sea Level are often two different measurements.
24. RISE / FALL METER – Provides digital and graphical information on how fast
you are rising or falling. The faster you are moving, the further this box will
move from the digital AGL boxes.
26. CURRENT TARGET / DAMAGE MONITOR – When you have a Passive or Active
Lock on a target, a view of that target, its name and distance from you will
appear in this area. This will help you identify targets and select the most
appropriate weapon before firing.
When you take damage, you will see a wireframe of the Comanche change
colors to show what systems have been damaged. Affected areas turn from
green to yellow to red depending on their level of damage.
THREAT DISPLAY
19
FARP (FORWARD ARMING AND REFUELING POINT) MENU
A FARP is a remote landing area set up by friendly ground personnel where the
Comanche can land, reload, repair and refuel. These areas can be set up quickly and
covertly and provide a great advantage to the Comanche flight crew when engaging in
prolonged battles.
To find the nearest FARP just follow the waypoint caret marked with an F attached to
your Magnetic Compass Tape. You will also see an H on your tactical display.
When you lower your gear and you are over a FARP you will see a circle appear at the
bottom of the screen (or in your MFD if you are playing in cockpit mode). This circle tells
you how close you are to the center of the FARP. The smaller the circle, the closer to the
target. Land too far off center and you will not be able to reload. Once you land, press the
FARP menu key listed on the keyboard layout chart.
Once you see the FARP menu, you may quickly reload your current weapons loadout or
alter it weapon by weapon. Are there more tanks than you were expecting? Add more
Hellfires. More choppers than intel had reported? Pick up more Stingers. In addition to
reloading your armaments, any damage you have incurred will be repaired.
Tactical use of FARPs can mean the difference between winning and losing a battle. You
will need to decide between when to break off the attack in order to reload and when to
stay and fight to your last round of 20mm ammunition.
20
Flying the Comanche is easy. Flying a Comanche into a hostile zone, evading anti-aircraft
missiles, completing your objective and returning to base without being shot down is
another thing altogether.
Each of the Comanche’s controls is explained in detail in this section as well as in the
tutorial mission.
THE COLLECTIVE
The collective keys are used to
increase or decrease the
Comanche’s altitude. In Comanche
4 there are three automatic
altitude settings as well as
incremental altitude controls. The
collective keys are listed on the
keyboard layout chart.
In the options menu you can select a throttle peripheral to control the collective.
21
THE FANTAIL
When the main rotors are moving, the body of a helicopter will naturally begin to spin in
the opposite direction. To offset this, helicopters have a tail rotor that pushes air in the
opposite direction.
By increasing or decreasing the output of the tail rotor the pilot can swivel the nose of the
Comanche around and acquire targets quickly. Remember that adjusting the fantail will
not immediately change your current course, only the orientation of the body.
While IGE is usually an advantage, it can make landing difficult as your descent turns into
a hover the lower you get. Make sure to come into a hover and slowly reduce the
collective until you begin to lower altitude again.
FLYING TACTICS
Helicopters have a number of distinct advantages over their fixed wing cousins. The most
apparent is the ability to hover. To become a skilled pilot you will have to master a
number of techniques, most of them unique to helicopter combat.
HOVERING
While hovering can be extremely useful, you want to be aware of where you hover. Hover
out in the open and you are asking for a Stinger missile to come and ruin your day.
STRAFING
Strafing is the ability to move sideways. Flying perpendicular to a target makes it harder
for you to be shot, but your weapons all point forward. Using this technique allows you to
keep your weapons on a target, maintain proper distance from your target and makes you
less vulnerable to a counter-attack.
The advantage of staying low is that it keeps many obstacles between you and your
enemy. Hiding behind trees, hills and buildings make for excellent armor while in the
field! The best radar and missiles in the world still can’t find you through a mountain. If
you rise up too high, however, you could be spotted and shot down.
The air cushion created by In Ground Effect will help push you away from small rises in
the terrain, but not if you are travelling too fast. Travelling slowly is not a disadvantage in
the Comanche. It is much safer than speeding along and having to make radical altitude
adjustments just to avoid a jeep!
One trick of NOE is to fly with your landing gear down. This way if you travel too fast at
a small hill your gear will take the impact instead of your 20mm!
RADAR AVOIDANCE
The Comanche was designed to reduce its visibility to enemy radar and therefore
decrease the odds of being spotted and shot down.
Even with these enhancements you are not impossible to spot. There are a few things
you need to do to keep your cross-section low and your craft safe.
The first is to fly NOE and stay behind cover. Next is to immediately lower your altitude
and get behind cover when you detect a radar lock on you.
Other techniques include reducing any protrusions that increase your visibility. This means
retracting your landing gear and weapon bay doors when not in use.
Having EFAMS wings (External Fuel and Armament Management System, described on
page 23) installed will also make you a bigger target. While EFAMS give you
more firepower, you will need to decide when the need for weapons outweighs the need
for stealth.
POP UP ATTACKS
An excellent tactic is to hide behind a ridge or grove of trees until your enemy is within
range. Quickly hit the Space Bar to “pop up” and fire your weapons. Release the Space
Bar to automatically drop back behind cover before the enemy knows what hit it.
23
BOUNDING OVERWATCH
Bounding Overwatch is a process where two or more helicopters slowly advance over
hostile terrain. During this advance at least one helicopter is always providing cover fire
for his teammate from a secure location.
Let’s say Griffon 2-6 and Griffon 2-7 are trying to cross over a large field that has only a
few clumps of trees for cover.
First 2-6 takes up a secure position and watches for any enemy movement. Once he is in
place Griffon 2-7 bounds forward to a group of trees and hovers. Griffon 2-7’s guns are
now ready to lay down fire on any hostile movement. When 2-7 gives the signal, 2-6
bounds across the field to a secure location in front of 2-7.
This process continues until both helicopters are across the field. It is slow and
methodical, but effective. It can also be used to lay down a trap, but one of you has to be
willing to be the bait.
Bounding Overwatch is a tactic that can be used to great advantage in multiplayer games.
Practice with a friend until you can safely execute the maneuver.
24
Before each mission you will be given the chance to select which armaments to load.
Once the weapons are chosen they are attached to the Comanche's permanent internal
hard points or to removable EFAMS (External Fuel and Armament Management System)
wings. The EFAMS are removable wings that attach to the sides of the Comanche.
These wings greatly add to the number of missiles you can carry on a mission but they
also increase your radar vulnerability. You will have to decide when to choose firepower
over stealth.
The cannon is useful for taking out air threats or ground targets, but its effective range
maxes out around 2000 meters. The
closer you are to the target, the more
damage you can cause.
STINGER MISSILES
The Stinger missile is the
Comanche's defense against
airborne targets. It doesn't have
the destructive force to destroy a
land target sturdier than a jungle hut,
but it is more than sufficient for taking down a helicopter or other aerial threats.
The Stinger is a “fire-and-forget” missile. Once you lock a target and fire the missile it
will use passive infrared sensors to lock onto the heat signature of your target’s engines.
Once the missile is off the rail, the Comanche is free to engage other threats.
25
HELLFIRE MISSILES
The Hellfire Missile homes in on its target by seeking out a coded laser light projected
onto the target if it is within visual range or by hitting preprogrammed GPS coordinates.
While the missile is very accurate it will only find a target that is properly locked. If you
lose contact with your laser while trying to maintain a Passive Lock, the Hellfire will not
hit the target. If you are able to reacquire before the missile hits the ground, it will
attempt to get back on course.
RIPPLE FIRE - You can use the Hellfire's single-minded ability to reacquire a target
to your advantage in what is called "ripple fire". Ripple fire is a method where
multiple Hellfires are launched at
short intervals. They will each
follow one course to a single
lased target.
The Hellfire is designed to take out heavy ground targets such as tanks. If you try to use
one against an air target you will probably lose a missile.
26
SPECIAL TARGETING - The Hellfire utilizes an advanced targeting system that can take a
picture of the battlefield and memorize the GPS locations of its targets. This allows
the pilot to get behind cover and launch the Hellfires which will fly to the predetermined
GPS location.
Since the missiles are heading for a specific GPS location, you need to ensure your
targets are not moving or you will miss the target.
HYDRA ROCKETS
These rockets are unguided, but can pack a punch. Their small size allows the Comanche
to load up to 24 Hydras when using the EFAMS.
The Hydra sighting pip appears as ][ and is called the “I-beam”. Since Hydras can only fly
in a straight line, the I-beam will not turn yellow unless the targeted object is within the
firing cone of the weapon, which is fairly small.
You must make sure you are lined up on target before release or they will definitely miss.
Hydras are low yield munitions and are meant for soft targets such as trucks, buildings
or stationary aerial targets, but not tanks or bunkers.
ARTILLERY
One of the Comanche's most destructive weapons is its ability to target an area for an
artillery strike. Once a barrage of high-explosive artillery shells rains down from the sky,
there is not much left. Remember that the artillery rounds will land in and around the spot
you indicate when you pull the trigger. It doesn't follow your target. This means that if
you target a moving vehicle, the artillery will strike behind it, not on it. It works the same
whether you have a Passive or Active Lock.
27
GRIFFON 2-7
Griffon 2-7 is not a new smart bomb, he is your Teammate (the U.S. Army doesn't use the
term "Wingman") flying an identical Comanche. As your teammate he will follow your
commands and assist in the completion of the mission. Need him to take on ground
targets while you engage incoming Hinds? Not a problem. Want him to fly cover for you?
Good as done.
You have two ways to issue commands to your teammate. One is referred to as a "Team
Handoff". A handoff is where you achieve a radar lock on a target and then pass it on to
your teammate to handle while you move on to other targets.
Team Handoff is treated just like a weapon. Press the Team Handoff key (6 by default) to
make the handoff your Weapon In Priority. Acquire a lock and pull the trigger. Your
teammate will now engage your target while you take care of other targets.
The other way Griffon 2-7 can help you is by following your orders. To issue commands to
your teammate press the command key (7). A menu of commands will appear on your
screen. Press the number that corresponds with the command you want 2-7 to follow.
28
29
30
31
32
NovaWorld allows you to easily enter a multiplayer game and compete head to head
against up to 16 opponents from around the world. You can enter NovaWorld from the
multiplayer game selection screen by pressing the NovaWorld button.
You will be taken to a lobby menu showing the map names, game types and number of
people playing each map. Simply select the map you wish to play and if it is not full the
game will automatically load the mission. You can enter and leave games whenever you
wish, even if the game is already well underway when you join.
LAN mode works by connecting multiple computers that are linked in a Local
Area Network.
In either NovaWorld or LAN mode, you have the option of either hosting a game or joining
a game someone else is hosting. The Host selects which maps are being used and which
game types will be played along with other options such as weapons restrictions.
Be sure to check NovaWorld for information on rules, updates, squads, maps and
multiplayer game types.
GAME TYPES
DEATHMATCH – In DM maps, it is every pilot versus every other pilot. Get shot down,
and you will respawn at a base in a new Comanche.
TEAM DEATHMATCH – Deathmatch team style! Work in unison with your teammates to
shoot down as many of the opposing team as you can.
CO-OP – Co-op games are just like playing the single player missions but with human
allies working to achieve the objectives against the computer-controlled enemies.
SCORING – Each game type will record your kills and deaths for that game. It will also
add points to your kills for certain actions, such as destroying objectives.
33
JOINING A GAME
To join a game, select Multiplayer from the main menu then click on Join Game. In the
next menu select either NovaWorld or LAN to tell the computer where to look for games
and press the Search button.
The computer will now search for a list of games available to you and display the map
names to the right. Press Stop Search when you see a game you wish to play. Simply
select it and press the Enter Mission button and you will begin to load that mission.
HOSTING A GAME
To host a game simply press the Host Game button in the multiplayer menu. From there
you can select a number of host options.
GAME NAME – This is the name that other players will see when searching for a game.
SESSION TYPE – Select which mode you will use to connect to other players. You can
choose either NovaWorld or LAN.
34
SERVER TYPE
SERVE AND PLAY – Select this option if you wish to run a game and play in it at the
same time.
SERVE – This option allows you to dedicate your computer to running games. You will
not be able to enter and play games on a dedicated machine. Dedicated server machines
have more resources to apply to the game and subsequently run better.
GAME TYPE – Click until you see the type of game you wish to run such as Deathmatch
or Co-op. Once you pick a type you will see a list of maps for that game type. Highlight
the map you wish to use.
MAX PLAYERS – Sets the maximum number of players allowed to join a game on your
server. Reducing the number of players can help increase performance.
DELAY START – This sets the amount of time that will pass before actual gameplay can
begin when a map starts. This gives players time to join in and select their loadouts
before the mission starts.
REPLAY – If you set this option to Selected Mission, the game will automatically run the
same map again after the round is over. Set it to Cycle to run through each map of your
current game type. A No selection will not repeat any games.
TEAM SELECTION – Chooses whether players can pick their team or are automatically
put onto a team.
SCORE LIMIT – When one team reaches the set score, the mission ends.
35
LEAD PROGRAMMING ART DIRECTOR AUDIO DIRECTOR
Kent Simon Keith Rust Tom Hays
Mark Davis
ART LEAD SOUND EFFECTS DESIGN
PROGRAMMING TEAM Chris Tamburrino & SOUND EDITING
Kyle Freeman Tom Hays
Pat Griffith ART Paul Fox
Dave King Troy Adam
Mark Maestas Michael Bambino MUSIC BY
Pete Sandrene John Brophy Brendan Canty
Gregg Daly Nick Lucero
NOVAWORLD TEAM Chris Demers Peter Perdechizzi
Eric Milota Olin Georgescu
Lucas McGregor Brian Heins ADDITIONAL MUSIC BY
Jim Ratcliff Brent Houston Eric Kuehnl
Frank Vanveghel Craig Marschke
Chris Tearpak Jason Monroe DIALOG EDITING
— Rod Parong Phil Kovats
J. R. Register Monte Vallier
EXECUTIVE PRODUCER Chris Tamburrino
John Garcia Jon Tando Dialog Recorded at
Jason Tull NovaLogic Sound
PRODUCER Laboratories
Wes Eckhart —
MISSION DESIGN VIDEO EDITING
ASSOCIATE PRODUCER MANAGER Michael McLaughlin
Mo de la Vega Aaron Casillas Keep Me Posted
PRODUCTION ASSISTANCE —
MISSION DESIGN LEAD
Wallace H. Wachi Jr. Steve McNally VOICES
Marche' Campbell
ADDITIONAL PRODUCTION MISSION DESIGN Paul Fox
ASSISTANCE Jason Alejandre Sgt. Oscar L. Galvan USMC
Nelson Ocampo Brian Bekian (Ret.)
Jason Bender Tom Hays
TECHNICAL MANAGEMENT Frank L. Godel Katya Kostin
John Butrovich Alan Maddox
ADDITIONAL DESIGN Beret K. Malmgren
ADDITIONAL John Brophy Tonya Marlane
MANAGEMENT Gregg Daly Scott A. Monticelli
David Seeholzer Brent Houston Todd Moorhead
Jon Tando Paul Olshan
Jason Tull Scoot Powell
Jeff Pugh
Jamie Tardif
Helen Wek
36
MOTION CAPTURE MARKETING Alan Maddox
PROVIDED BY Paul Olshan Sean Manzano
hOuse of mOves Lucinda Searle
(Los Angeles, CA) COMPUTER MAINTENANCE
PUBLIC RELATIONS Glenn Kronick
EXECUTIVE IN CHARGE Bryan Davies Matt Botsford
OF PRODUCTION, Chris Clarke
MOTION CAPTURE SPECIAL THANKS
Tom Tolles SALES John Brooks
Rosemary Buahin Kathy Hatton
EXECUTIVE PRODUCER, Jeff Pugh Martin Lawlor
MOTION CAPTURE Luci Louison
Jarrod Phillips PACKAGING LAYOUT Vince McDermott
AND DESIGN Tom Mee
CHIEF TECHNOLOGY Ulises Gerardo Lee Milligan
OFFICER, HOUSE OF MOVES Hamagami / Carroll & Paul Robinson
Taylor Wilson Associates Saras Seth
Gregg Southard
MOTION CAPTURE MANUAL LAYOUT Tina Thomas
ASSOCIATE PRODUCER AND DESIGN
Kathleen McMullen Deanna Dolph Boeing-Sikorsky
Orbic Helicopters, Inc.
MOTION CAPTURE MANUAL WRITTEN BY Arizona Army National
PRODUCTION MANAGER Jason Ryan Guard AASF #2
Chris Bellaci United States Coast Guard
WEB DESIGN Air Station Los Angeles
MOTION CAPTURE Alan Bollinger Ventura County Sheriff
DIRECTOR Aviation Unit
James Scanlon PRODUCTION Los Angeles Fire
MANAGEMENT Department Helicopter
SENIOR MOTION Lance Pifer Company
CAPTURE ARTIST Silvana Luciano Los Angeles County
Dennis “DJ” Hauk Sheriff's Department, Lost
— Hills Station
MOTION CAPTURE ARTIST QA MANAGER
Josh Ochoa Kalan Kier Uses Bink Video Technology.
Copyright © 1997-2001 by
— RAD Game Tools, Inc.
LEAD TESTER
SALES AND MARKETING Michael Kelly
MANAGEMENT
Georgina Petrie QUALITY ASSURANCE
David Pollack Henry Gukasian
Paul Rebhan Christopher Hansen
Sue Wosczyna Michael Harling
Anthony Jimenez
37
The entire staff at NovaLogic, Inc. thanks you for purchasing Comanche 4.
NovaLogic is committed to creating quality entertainment software that pushes the
technological envelope. However, this commitment doesn’t end when you purchase our
games - it’s only just begun. NovaLogic’s technical support staff is ready to assist you.
38
NOVALOGIC’S LIMITED NINETY-DAY WARRANTY AND LICENSE PROVISIONS
IMPORTANT: By breaking the seal on the software, you agree to be irrevocably bound to the following terms and
conditions. If you do not wish to be bound, promptly return this product in its entirety with the software seal intact and
proof of purchase to NovaLogic, Inc., 26010 Mureau Road, Suite 200, Calabasas, California 91302, and a full refund will
be made.
LIMITED WARRANTY ON MEDIA
NovaLogic, Inc. (“NovaLogic”) warrants the compact disc on which this product is recorded to be free from reasonable
defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase as
evidenced by a copy of your proof of purchase. NovaLogic’s entire liability and your exclusive remedy in the event of
such defect will be replacement of the compact disc not meeting NovaLogic’s limited warranty and which is returned to
NovaLogic with a copy of your proof of purchase. NovaLogic will have no responsibility to replace any such compact
disc damaged by accident, abuse or misapplication. This policy applies to the initial purchase only.
ANY IMPLIED WARRANTIES ON THE COMPACT DISC, INCLUDING THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED IN DURATION TO NINETY (90) DAYS
FROM THE DATE OF DELIVERY. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE
OTHER RIGHTS WHICH VARY BY JURISDICTION.
If you and the NovaLogic Tech Support Staff believe you have found any such error or defect during the warranty period
please return the defective compact disc together with a dated proof of purchase to NovaLogic, Inc., 26010 Mureau
Road, Suite 200, Calabasas, California 91302, for a free replacement.
DISCLAIMER OF WARRANTY ON PRODUCT
YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT USE OF THIS PRODUCT IS AT YOUR SOLE RISK. THIS
PRODUCT AND RELATED DOCUMENTATION ARE PROVIDED “AS IS” AND WITHOUT WARRANTY OF ANY KIND AND
NOVALOGIC EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. UNAUTHORIZED
REPRESENTATIONS: NOVALOGIC WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCRIBED IN THE
USER DOCUMENTATION. NO ADVERTISING, DESCRIPTION OR REPRESENTATION, WHETHER MADE BY A
NOVALOGIC DEALER, DISTRIBUTOR, AGENT OR EMPLOYEE, SHALL BE BINDING UPON NOVALOGIC OR SHALL
CHANGE THE TERMS OF THIS DISCLAIMER OR THE LIMITED WARRANTY ON MEDIA SET FORTH ABOVE.
NOVALOGIC DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE NOVALOGIC PRODUCT WILL MEET
YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE NOVALOGIC PRODUCT WILL BE UNINTERRUPTED OR
ERROR-FREE, OR THAT DEFECTS IN THE PRODUCT WILL BE CORRECTED. FURTHERMORE NOVALOGIC DOES
NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE
PRODUCT OR RELATED DOCUMENTATION IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR
OTHERWISE. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY NOVALOGIC OR NOVALOGIC’S
AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS
WARRANTY. SHOULD THE PRODUCT PROVE DEFECTIVE, YOU (AND NOT NOVALOGIC) ASSUME THE ENTIRE COST
OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
NO CONSEQUENTIAL DAMAGES: NOVALOGIC SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL,CONSEQUENTIAL
OR OTHER DAMAGES, EVEN IF NOVALOGIC IS ADVISED OF OR AWARE OF THE POSSIBILITY OF SUCH DAMAGES.
THIS MEANS THAT NOVALOGIC SHALL NOT BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR
FOR DAMAGES OR COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR
FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT SHALL NOVALOGIC’S
LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME STATES DO NOT ALLOW THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT
APPLY TO YOU.
LICENSE
NovaLogic grants you a nonexclusive, nontransferable license as follows. You are entitled to use this product for your
own use, but may not make, sell or transfer reproductions of the software or manual to other parties in any way, nor rent,
lease, or preview the product to others without the prior written permission of NovaLogic. You may use one copy of the
product on a single terminal connected to one particular computer. You may not reverse engineer, disassemble, or
translate the product. Additionaly, you are expressly prohibited from redistributing the BinkPlay.exe. If you would like to
redistribute the BinkPlay.exe program, please contact RAD at +1 (425) 893-4300 about acquiring a redistribution license.
©2001 NovaLogic, Inc. NovaLogic, the NovaLogic logo, Comanche, RAH-66, NovaWorld, and Voxel Space are
registered trademarks. The NovaWorld logo and NovaLogic- The Art of War are trademarks of NovaLogic, Inc.
Windows is a registered trademark and Direct X is a trademark of Microsoft Corporation. Intel and Pentium are
registered trademarks of Intel Corp. InstallShield is a servicemark and a registered trademark of InstallShield
Corporation. Adobe Adobe Logo and Acrobat Logo are trademarks of Adobe Systems Inc.
SurroundSound decoding hardware required for Dolby SurroundSound. Dolby, ProLogic and the double-D symbol
are trade-marks of Dolby Laboratories Licensing Corporation. All other trademarks are the property of their
respective owners.
39
®
9766-1303