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Culture Documents
IsELabFollowMossmanConcept
ELabFollowMossmanNag
//==============================================================================
==============================
// Follow Alyx to Airlock2 (Mossman, Eli)
//==============================================================================
==============================
response "GoWithAlyxNag"
{
scene "scenes/eli_lab/mo_gowithalyx01.vcd"
scene "scenes/eli_lab/mo_gowithalyx02.vcd"
scene "scenes/eli_lab/eli_gowithalyx01.vcd"
scene "scenes/eli_lab/eli_gowithalyx02.vcd"
scene "scenes/eli_lab/eli_gowithalyx03.vcd"
scene "scenes/eli_lab/eli_littlewhile.vcd" displayfirst
}
rule NagGoWithAlyx
{
criteria
response
}
IsGoWithAlyxConcept
GoWithAlyxNag
//==============================================================================
==============================
// Follow Alyx General
//==============================================================================
==============================
response "ELabFollowAlyxNag"
{
scene "scenes/eli_lab/al_cmon.vcd"
scene "scenes/eli_lab/al_youcoming.vcd"
scene "scenes/eli_lab/al_cmongordon.vcd"
scene "scenes/eli_lab/al_thisway.vcd" displayfirst
}
rule NagELabFollowAlyx
{
criteria
response
}
IsLabFollowAlyxNagConcept
ELabFollowAlyxNag
//==============================================================================
==============================
// Take Grav Gun from Alyx
//==============================================================================
==============================
response "TakeGravGunNag"
{
scene "scenes/eli_lab/al_takeit.vcd" displayfirst
scene "scenes/eli_lab/al_takethis.vcd"
}
rule NagTakeGravGun
{
criteria
response
}
IsTakeGravGunNagConcept
TakeGravGunNag
//==============================================================================
==============================
// Into the Airlock (Alyx) !!!!!
//==============================================================================
==============================
response "GoBackAirlockNag"
{
scene "scenes/eli_lab/al_intoairlock01.vcd" displayfirst
scene "scenes/eli_lab/al_intoairlock02.vcd"
scene "scenes/eli_lab/al_intoairlock03.vcd"
scene "scenes/eli_lab/al_intoairlock04.vcd"
scene "scenes/eli_lab/al_intoairlock05.vcd"
scene "scenes/eli_lab/al_intoairlock06.vcd"
scene "scenes/eli_lab/al_intoairlock07.vcd"
}
rule NagGoBackAirlock
{
criteria
response
}
IsGoBackAirlockConcept
GoBackAirlockNag
//==============================================================================
==============================
// Follow Mossman into her side room
//==============================================================================
==============================
response "FollowMossRoomNag"
{
scene
scene
scene
scene
"scenes/eli_lab/mo_gotoeli01.vcd"
"scenes/eli_lab/mo_gotoeli02.vcd"
"scenes/eli_lab/mo_gotoeli03.vcd"
"scenes/eli_lab/mo_gotoeli04.vcd"
displayfirst defaultdelay
defaultdelay
defaultdelay
defaultdelay
}
rule NagFollowMossRoom
{
criteria
response
}
IsMossmanRoomConcept
FollowMossRoomNag
//==============================================================================
==============================
// Alyx nags you to stack things
//==============================================================================
==============================
response "AlyxStackThingsNag"
{
scene "scenes/eli_lab/al_trystacking.vcd" displayfirst defaultdelay
scene "scenes/eli_lab/al_placeobjs.vcd" defaultdelay
scene "scenes/eli_lab/al_buildastack.vcd" defaultdelay
}
rule NagAlyxStack
{
criteria
response
}
IsAlyxStackConcept
AlyxStackThingsNag