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//-- E_Lab

criterion "IsELabFollowMossmanConcept" "concept" "FollowMossNag" "required"


criterion "IsGoWithAlyxConcept" "concept" "GoAlyxNag" "required"
criterion "IsLabFollowAlyxNagConcept" "concept" "FollowAlyxNag" "required"
criterion "IsTakeGravGunNagConcept" "concept" "GravGunNag" "required"
criterion "IsGoBackAirlockConcept" "concept" "GoBackAirNag" "required"
criterion "IsMossmanRoomConcept" "concept" "MossmanRoomNag" "required"
criterion "IsAlyxStackConcept" "concept" "AlyxStackNag" "required"
//***===========================================================================
=================================
//***
//*** Eli's Lab Nags
//***
//***===========================================================================
=================================
//==============================================================================
==============================
// Mossman Follow (Mossman)
//==============================================================================
==============================
response "ELabFollowMossmanNag"
{
scene "scenes/eli_lab/mo_hurryup01.vcd"
scene "scenes/eli_lab/mo_thiswaydoc.vcd"
}
rule NagELabFollowMossman
{
criteria
response
}

IsELabFollowMossmanConcept
ELabFollowMossmanNag

//==============================================================================
==============================
// Follow Alyx to Airlock2 (Mossman, Eli)
//==============================================================================
==============================
response "GoWithAlyxNag"
{
scene "scenes/eli_lab/mo_gowithalyx01.vcd"
scene "scenes/eli_lab/mo_gowithalyx02.vcd"
scene "scenes/eli_lab/eli_gowithalyx01.vcd"
scene "scenes/eli_lab/eli_gowithalyx02.vcd"
scene "scenes/eli_lab/eli_gowithalyx03.vcd"
scene "scenes/eli_lab/eli_littlewhile.vcd" displayfirst
}
rule NagGoWithAlyx
{
criteria
response
}

IsGoWithAlyxConcept
GoWithAlyxNag

//==============================================================================
==============================
// Follow Alyx General
//==============================================================================
==============================

response "ELabFollowAlyxNag"
{
scene "scenes/eli_lab/al_cmon.vcd"
scene "scenes/eli_lab/al_youcoming.vcd"
scene "scenes/eli_lab/al_cmongordon.vcd"
scene "scenes/eli_lab/al_thisway.vcd" displayfirst
}
rule NagELabFollowAlyx
{
criteria
response
}

IsLabFollowAlyxNagConcept
ELabFollowAlyxNag

//==============================================================================
==============================
// Take Grav Gun from Alyx
//==============================================================================
==============================
response "TakeGravGunNag"
{
scene "scenes/eli_lab/al_takeit.vcd" displayfirst
scene "scenes/eli_lab/al_takethis.vcd"
}
rule NagTakeGravGun
{
criteria
response
}

IsTakeGravGunNagConcept
TakeGravGunNag

//==============================================================================
==============================
// Into the Airlock (Alyx) !!!!!
//==============================================================================
==============================
response "GoBackAirlockNag"
{
scene "scenes/eli_lab/al_intoairlock01.vcd" displayfirst
scene "scenes/eli_lab/al_intoairlock02.vcd"
scene "scenes/eli_lab/al_intoairlock03.vcd"
scene "scenes/eli_lab/al_intoairlock04.vcd"
scene "scenes/eli_lab/al_intoairlock05.vcd"
scene "scenes/eli_lab/al_intoairlock06.vcd"
scene "scenes/eli_lab/al_intoairlock07.vcd"
}
rule NagGoBackAirlock
{
criteria
response
}

IsGoBackAirlockConcept
GoBackAirlockNag

//==============================================================================
==============================
// Follow Mossman into her side room
//==============================================================================
==============================
response "FollowMossRoomNag"
{

scene
scene
scene
scene

"scenes/eli_lab/mo_gotoeli01.vcd"
"scenes/eli_lab/mo_gotoeli02.vcd"
"scenes/eli_lab/mo_gotoeli03.vcd"
"scenes/eli_lab/mo_gotoeli04.vcd"

displayfirst defaultdelay
defaultdelay
defaultdelay
defaultdelay

}
rule NagFollowMossRoom
{
criteria
response
}

IsMossmanRoomConcept
FollowMossRoomNag

//==============================================================================
==============================
// Alyx nags you to stack things
//==============================================================================
==============================
response "AlyxStackThingsNag"
{
scene "scenes/eli_lab/al_trystacking.vcd" displayfirst defaultdelay
scene "scenes/eli_lab/al_placeobjs.vcd" defaultdelay
scene "scenes/eli_lab/al_buildastack.vcd" defaultdelay
}
rule NagAlyxStack
{
criteria
response
}

IsAlyxStackConcept
AlyxStackThingsNag

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