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Warming up properly is one of the key things you can do to prevent injuries. Taking
some simple precautions can help reduce the risk of injury and keep you training
towards your goals. Most martial arts disciplines recommend sustained stretching for at
least 15 minutes before any kicks or punches are thrown.
A) Static stretches are an option to start your warm-up. They will assist you to set
your mind and thoughts in what you are about to start, in this case: TRAINING and
they will increase blood flow to your muscles.
1. Remember to always move slowly and smoothly. Using quick, jerky movements
increases your chances of injury and doesn’t stretch you as effectively.
2. Always try to relax. Tensing up while stretching eliminates the effectiveness of
the stretch.
3. Hold the stretched position for at least 30 seconds at a time
4. Increase the number of repetitions as you progress
5. Think about what muscle or muscle group you are trying to stretch and make
your stretch muscle-specific
B) Active stretching should be your second step. You can use your capoeira
moves or the ginga as a way to perform your active stretches.
Once again:
1. Remember to always move slowly and smoothly. Using quick, jerky movements
increases your chances of injury and doesn’t stretch you as effectively.
2. Always try to relax. Tensing up while stretching eliminates the effectiveness of
the stretch.
3. Start with low kicks (knee height) and low movements and increase your Range
of Movement as you increase your repetitions.
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"Liso" - Meia Lua de Frente (right), Meia Lua de Frente (left), Armada, Aú
"Riscado" -Cocorinha, Cocorinha, Negativa
Explanations:
1.) Two players play in Ginga, accompanying each other. "Liso" is the left one, "Riscado" is
the guy on the right.
2.) "Liso" takes one step towards "Riscado" (left foot), and places himself in a position to be
a "serious" attacker to "Riscado".
Note: In the beginning "Liso" tells "Riscado" when he attacks...
3.) "Liso" attacks with a Meia Lua de Frente (right foot) while "Riscado" defends himself
going ino a Cocorinha (he hops alittle to the front, towards "Liso's" left leg).
4.) "Liso's" leg now passed "Riscado", so that he can stand up.
5.) "Liso" attacks again with a Meia Lua de Frente, this time with his left leg, while "Riscado"
again hops in Cocorinha, this time towards "Liso's" right leg.
6.) "Liso" finishes his Meia Lua de Frente, but instead of putting his left foot back into Ginga
stance (like it's usual), he drops his foot to the front, heading for an Armada that would hit
"Riscado" for sure, if he'd try to stand up.
7.-9.) "Liso" quickly twists his body and starts the Armada, but "Riscado" doesn't stand up.
Instead, he gets into Negativa with his left leg stretched, so he could make "Liso" fall.
"Liso performs his Armada with the left leg.
"Riscado" is already preparing to leave the Negativa so he can hit "Liso", in case he'd try to
escape with an Aú.
10.) "Liso" attempts an Aú to the left.
"Riscado" comes closer to "Liso" while leaving the Negativa and attempts a
Cabeçada (Headbutt) at his Solar-Plexus.
Explanations:
1.) "Liso"& "Riscado" play in Ginga.
"Riscado" realizes "Liso's" attempt to attack with a Martelo.
2.) "Liso" takes a long step to the front, searching for a good position to perform his Martelo.
"Riscado", faster than "Liso" hit him with a Banda a.k.a. Rasteira em pé.
"Liso" starts his Martelo, but doesn't hit; "Riscado" already executed his Banda and could
throw "Liso" on the ground.
3.) "Liso" ends his right-foot-Martelo and quickly throws a left-footed-Martelo.
"Riscado" was faster. He replaced his left foot, then moves the right one behind "Liso's" leg,
so that he could throw him again.
4.) "Riscado" prepares an Armada, while "Liso" returned to his basic-stance.
5.) "Riscado" throws an Armada, "Liso" goes into Cocorinha.
6.) "Liso" stands up and prepares a Bênção.
7.) "Liso" executes the Bênção, but "Riscado" dives into Negativa, and tries to place his foot
behind "Liso's" leg
8.) "Liso" finishes his Bênção, preparing to get away with Aú, while "Riscado" prepares for a
Rolê, to attack with a Cabeçada.
9.) "Liso" got away with Aú.
"Riscado" steps forward into a Cabeçada.
"Liso's" only chance to escape would be an Aú com Rolê, which is not shown here.
Explanations:
1.) Both players are in Ginga. In the normal Sequence, "Liso's" foot would now go to the
right.
2.) Instead, he steps forward with his right foot.
3.) "Liso" attacks with a Queixada, "Riscado" crouches in Cocorinha.
4.) "Riscado" gets up again.
5.) "Liso" attacks again with another Queixada, this time to the left, but "Riscado" hops a little
forward into Cocorinha, which brings him a bit closer to "Liso's" leg...
6.) "Liso" finishes his second Queixada in the stance shown in the drawing. "Riscado" stands
up, a prepares an Armada.
7.-9.) "Riscado" quickly turns his torso and throws an Armada to the left...
"Liso" meanwhile got down into Cocorinha under the Armada.
"Liso" gets up, ready for a Bênção. "Riscado" finishes the Armada and quickly drops into
Negativa.
"Liso" would fall, if "Riscado" pulled his leg...
10.) "Liso" gets away with a cartwheel, while "Riscado" leaves Negativa and heads for a
Cabeçada.
Explanations:
1.) "Liso" and "Riscado" play in Ginga.
2.) "Liso" steps forward and tries to hit "Riscado" with a Galopante from the right.
"Riscado" steps forward with his right foot, and push his right shoulder against "Liso's" hip,
while pulling his legs(Arrastão).
He throws him on the ground.
3.) "Liso" falls, "Riscado" puts his right foot back...
4.) "Liso" managed it to land in Negativa,
"Riscado" is up to get away with an Aú.
5.) "Liso" uses Rolê and attacks with Cabeçada
Explanations:
1.) Both Capoeiristas play in Ginga.
2.) "Liso" performs a Giro (Turn), to make it look like a kick, from which "Riscado" goes into a
crouch, expecting an Armada...
He attacks with Arpão de cabeça ("Harpoon with the Head"):
A dangerous headbutt with all of "Riscado'" body's power is now aiming at his opponents'
stomach...
"Riscado" keeps his arms crossed in front of his face to defend his face...
3.) "Liso" points with a Joelhada (kick with the knee) at "Riscado's" face, who flees into
Negativa without having finished the headbutt...
4.) "Liso" already prepared to get away with an Aú. "Riscado" would now have to do a Rolê
in order to be able to attack "Liso" with a Cabeçada.
Explanations:
1.) Both Capoeiristas play in Ginga. "Liso" prepares to enter the Meia Lua.
2.) "Liso" takes a step with the left foot and brings himself into a good position for a Meia Lua
de Compasso to the right...
3.) "Liso" does a Meia Lua, but "Riscado" is already in Cocorinha.
4.) "Liso" finishes his kick. "Riscado" takes a step with his right foot from the crouch, the
prepares a Meia Lua de Compasso to the left.
5.) "Riscado" executes his counsterstrike - "Liso" drops into Cocorinha.
Explanations:
1.) Picture 1 shows both player already in action: Out of his Ginga, "Liso" steps forward with
his left foot and starts twisting his body, ready to throw an Armada to the right. "Riscado"
drops into Cocorinha.
2.) While getting up, "Riscado" already takes a step with his left foot to get himself into a
good position to twist his body and to "shoot" an Armada to the right. "Liso" hasn't finished is
kick yet.
3.) "Riscado" executes his counterstrike, while "Liso" finishes his movement and drops into
Cocorinha.
4.) "Liso" gets up with a Bênção and "Riscado" drops down into Negativa.
5.) "Liso" attempts an Aú. "Riscado" leaves Negativa and comes closer for a Cabeçada.
"Liso" moves away with Aú.
"Liso" - Bênção, Aú
"Riscado" - Negativa, Rolê, Cabeçada
Explanations:
1.) Both players play in Ginga. "Liso" comes closer very fast and launches a Bênção.
"Riscado" dives into Negativa.
2.) "Liso" executes the Bênção, while "Riscado" has already reached Negativa.
3.) "Liso" flees with Aú, while "Riscado" does a Rolê and performs a Cabeçada
A sequence of connected blows and balances introducing the throws of Capoeira, where
the capoeirista projects his partner. The exercises have the objective of developing self-
confidence, sense of cooperation, responsibility, agility and skill. It requires the
capoeiristas to project the companhon and always land on the feet. Mestre Bimba
created a sequence of 4 baloes, later more variations like the first three are added.
Au
Tesoura de costas
Meia-lua de frente-backflip
Apanhada
Balao de Lado
Aluno A- turns to the backside of pupil B, passes to the front with his hand over the waist
of pupil B and with the bent body to the side, he applies balao with the impulse of the hip
and the legs.
Aluno B, leaves in the Au, aluno A applies cabecada to the pupil B and bending the
knees passes his hands under the body of pupil B and protect him with his shoulders.
Gravata Alto
Needs lots of repetition, the pupil B on his feet turns to the back and with his hands
under the neck of pupil A on the front cite of his body, it projects the pupil for front over
the body, because when falling on his feet they must turn and repeat this balao to the
other side.
The berimbau has long been recognized as a symbol of Capoeira. The instrument plays
an integral role in the Capoeira roda, directing the speed and style of the jogo (game)
through distinctive rhythms. As the lead instrument, the berimbau is always the first to
begin the music of the roda and is usually played by the mestre or senior Capoeirista.
The berimbau is made up of a long wooden bow (verga) bent by a steel wire (arame)
that runs from one end to the other. A hollow gourd (cabaça) is attached near the bottom
with strong twine. A thin stick (baqueta) is used to strike the wire to make sound, and a
coin (dobrão) is pressed against the wire at different levels to change pitch.
In the typical Capoeira roda, three types of berimbaus are played that differ in tone, size,
and musical role:
The rhythms of the berimbau determine the style of game being played within the
Capoeira roda. Each rhythm calls for a specific game that varies in speed, aggression,
movement, and style; these games can be fast and forceful, slow and mischievous, or
harmonious and expressive. Capoeira schools use different rhythms to train techniques
that characterize the style of the corresponding games. One game might be used to train
fast spinning kicks and dodges, while another might be used to train acrobatic
movements.