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Copyright Pivotal Games © 2002 All_ge_ingame_dialogue.

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List of All Ingame Dialogue

Level A
None (all models should have face masks on!

Level 1
No. Units Involved Description Subtitle Nos.
1 SBO_ROSE and PLAYER Player is introduced to the 1,29,37,20,21,25
camp and the escape plans.
2 SBO_ROSE and PLAYER SBO generic speech. 2
3 BIG_X_GEORGE_ALEXANDER Player is given first 30, 11,28,24,23,26
PLAYER objective by Big X
4 BIG_X_GEORGE_ALEXANDER Once player has original 12
PLAYER pass.
5 BIG_X_GEORGE_ALEXANDER Speech used once player has 13
PLAYER returned the ID to guard hut.
6 BIG_X_GEORGE_ALEXANDER Used when player has 14
PLAYER returned with shovel.
7 BIG_X_GEORGE_ALEXANDER Used once the shovel is 15
PLAYER delivered.
8 BIG_X_GEORGE_ALEXANDER Big X generic speech. 17
PLAYER
9 FORGER_JIMMY_JAMES Forger asks player for a pass 7,27
PLAYER
10 FORGER_JIMMY_JAMES Forger generic speech. 8
PLAYER
11 FORGER_JIMMY_JAMES Once player returns with 9
PLAYER original pass
12 FORGER_JIMMY_JAMES Once player comes to get 10
PLAYER the pass.
13 KROTOPKIN (Tunneler) Tunneler introduces himself 22,3
PLAYER to the player, asks player to
come back later
14 KROTOPKIN (Tunneler) Tunneler introduces himself 22,4
PLAYER to the player and gives and
objective
15 KROTOPKIN (Tunneler) Tunneler asks player for 5
PLAYER wood
16 KROTOPKIN (Tunneler) Tunneler generic speech. 16
PLAYER
17 PHONE_GUARD (Unit in Guard Hut) Has a conversation with the 33, 31,34
Kommandant in German

Level 2
No. Units Involved Description Subtitle Nos.
1 Gerry Hastings (POW) Gerry introduces himself 31,29,2,11,3,12,5
PLAYER and gives the player a
hacksaw blade
2 Gerry Hastings (POW) Gerry reminds about 22
PLAYER distraction if grate is not cut
3 Gerry Hastings (POW) Gerry asks about distraction 23
PLAYER triggering
4 Gerry Hastings (POW) Distraction (Nb. player can 24,9,10
PLAYER only see mouth in 24.)

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5 Gerry Hastings (POW) Gerry’s advice top get 4


PLAYER uniform
6 Gerry Hastings (POW) Gerry’s advice to get hook 6
PLAYER
7 Gerry Hastings (POW) Gerry’s advice to cut power. 7,8
PLAYER
8 Goon in Laundry (GERMAN TROOPER Conversation with disguised 17,13,18
L2A) player.

Level 3
No. Units Involved Description Subtitle Nos.
1 CS_TELEPHONE_CASTLE_OFFICER Officer informing all units of 2, 4
TELEPHONE_OFFICER MacDonald’s escape with
Officer in the mountain side
hut (not intercepted call)
2 PLAYER Officer informing all units of 2, 5
MacDonald’s escape with
MacDonald in the mountain
side hut (intercepted call)
3 TELEPHONE_OFFICER After the player intercepts the 5, 6, 7, 8, 9
PLAYER telephone call from the castle
and is asked what is it
4 TELEPHONE_OFFICER Troops pulling out and Panzer 3
CS_SS_ARRIVE_SS_OFFICER Grenadier taking over

Level 4
No. Units Involved Description Subtitle Nos.
1 Fellow Pilot (RAF_PILOT) Pilot asks if the player wants 3
PLAYER to trigger the distraction.
2 Fellow Pilot (RAF_PILOT) Distraction (Nb. I doubt the 8
German Guard player will be able to see the
(GOON_ROADONE_PATROL) face.)

Level 5
No. Units Involved Description Subtitle Nos.
1 SEARCH_BOMBER_OFFICER When the Goons enter the 5
field where bomber is at the
same time as the Player
2 SPAWN_ARREST_OFFICER At the end of the Level when 1, 2
the Player is arrested in the
Bomber, just after he has
destroyed the code book

Level 7
No. Units Involved Description Subtitle Nos.
0 SBO_II Tells player objectives. 37,38,10,39,40
PLAYER
1 SBO_II Tells player to get lockpick 33
PLAYER then speak to Sween.
2 SBO_II Tells player to get pen and 34
PLAYER ink.
3 SBO_II Tells player to speak to 35
PLAYER Forger, Strawler.
4 SBO_II SBO II’s generic speech. 36
PLAYER
5 STRAWLER (forger) Introduces himself to the 1,10
PLAYER player
6 STRAWLER (forger) Tells player he has not 28

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PLAYER recovered all the items


needed yet.
7 STRAWLER (forger) Acknowledges player has 2
PLAYER recovered ink and paper and
stamp.
8 STRAWLER (forger) Gives player instruction to 24
PLAYER get map
9 STRAWLER (forger) Forger’s Generic Speech 25
10 STRAWLER (forger) Asks if player has got map 31
PLAYER
11 STRAWLER (forger) Gives player forged pass. 3
PLAYER
12 DISTRACTION Asks player if he wants 6
PLAYER distraction to begin.
13 DISTRACTION Distraction (Nb. I doubt the 7
Guard (GUARD_HUT_GUARD) player will be able to see the
face.)
14 DISTRACTION Tells player distraction is no 8
PLAYER longer needed.
15 SWEEN (in cooler) Gives player stamp. 4
16 Capt. Goldman (HICKS) Givers player trowel to free 32,10,21
PLAYER trapped POW
17 Capt. Goldman (HICKS) Generic speech. 20
18 POW at Tunnel Entrance Tells player that not yet 30
(POW_TUNNEL) ready to open the tunnel.
19 POW at Tunnel Entrance Tells player that ready to 19
(POW_TUNNEL) open the tunnel
20 POW at Tunnel Entrance End scene where they part 15,10,16
(POW_TUNNEL) company.

Level 8
No. Units Involved Description Subtitle Nos.
1 Officer in Depot (DEPOT_OFFICER_B) Questions the player, when 1
player is in disguise.
2 Officer in Depot (DEPOT_OFFICER_B) On the phone. 2
3 Depot Officer (DEPOT_OFFICER_C) Warns player after ID check 5
of escaped POWs.
4 Officer at Checkpoint Shouts at player (Nb. I doubt 6
(CHECKPOINT_GUARD_B_0) you’d see his head.)

Level 10
No. Units Involved Description Subtitle Nos.
1 BIG_X (Bartlett) Tells player to get 48
uniform.
2 BIG_X (Bartlett) Tells player to exit camp. 49
3 BIG_X (Bartlett) Tells player to meet 50
POWs to escort out.
4 KOMMONDANT Dismisses the roll call 27
5 Camp Tailor (TAILOR) Tells player to get 2
uniform.
6 Camp Tailor (TAILOR) Tells player to hurry up 3
and make the roll call.
7 Camp Tailor (TAILOR) Generic speech. 4
8 Guard in Admin Hut Conversation in German 60,61
(GUARD_HUT_OFFICER)
PLAYER
9 Checkpoint Officer Officer rings to confirm 26,31
(EXIT_AREA_OFFICER) orders.

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10 Checkpoint Officer Officer effuses player to 21


(EXIT_AREA_OFFICER) leave area.
11 Checkpoint Officer Officer, via phone, 20
(EXIT_AREA_OFFICER) discovered player is POW
is disguise.
12 MCLEIGH POWs tell player they are 19,34
PLAYER going to make a run for it.
13 KOMMONDANT Conversation about 22,39,23,40,25,41,38,42
Checkpoint Officer escaped POWs (Nb. I
(EXIT_AREA_OFFICER) doubt you’ll see this)
14 Unit in Store Hut (EXIT_HUT_UNIT) Tells player to leave the 9
timetable alone.
15 Guard at Gate German conversation 15,14,16
(GATE_OFFICER_REGION_1) where Mac cons him into
PLAYER allowing him out of the
camp.
16 VALENNA (POW) Tells player to put 6
uniform on.
17 VALENNA (POW) Talk about the escape 5,62
PLAYER plan.

Level 11
No. Units Involved Description Subtitle Nos.
1 GOFF Introduces the player to 28,30,29
PLAYER parcel delivery
2 GOFF Instructs player to take 18
parcel to Danny.
3 Ferret at Door Ferret Greets player 33,32
(POST_GOON_OFFICER)
PLAYER
4 DANNY Tells player to get a parcel 47
5 DANNY When player delivers the 34,37,12,35
first parcel.
6 DANNY When player delivers 38,30
second Parcel, tells player
top bribe ferret.
7 Ferret at Door Player bribes the Ferret. 39,44,40,45,41,42,46,43
(POST_GOON_OFFICER) Nb. Currently the camera
PLAYER means you can’t see much
of this.
8 DANNY Once player has got the 13,11
photographic equipment
from Ferret at Door.
9 DANNY Tells player to get the key. 15
10 Ferret at Door Initial Search Nb. 36
(POST_GOON_OFFICER) Currently the camera
means you can’t see much
of this.
11 Ferret at Door Search of player. Nb. 6
(POST_GOON_OFFICER) Currently the camera
means you can’t see much
of this.
12 Ferret at Door Warns player about going 8
(POST_GOON_OFFICER) missing
13 Sedgwick (DISTRACTION_L11) Tells player to get papers 51
before distraction can be
set.
14 Sedgwick (DISTRACTION_L11) Distraction is about to 52,54
begin.

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15 Sedgwick (DISTRACTION_L11) Distraction. Nb. I doubt 55,57,56,58


DISTRACTION_L11_B (POW) the player will see this.
16 BARTLETT_L11 End Level Scene. 27,53
BLYTHE_L11
17 Guard at Post Hut (GUARD_GOON) Instructs player to pick up 2
parcel.
18 ASHLEY_PITT Tells the player well done. 25
19

Level 12
No. Units Involved Description Subtitle Nos.
1 BIG_X (Bartlett) Tells player to get wire 12
cutters
2 BIG_X (Bartlett) Tells player to cut fence. 13
3 BIG_X (Bartlett) Tells player to escape 14
camp
4 SEDGWICK (Manufacture) If goons have not yet left 16
the hut
5 SEDGWICK (Manufacture) Generic speech. 15
6 SEDGWICK (Manufacture) Sedgwick says hello to 1
Hilts.
7 SEDGWICK (Manufacture) Tells Hilts to hide the 2
tools
8 SEDGWICK (Manufacture) A reminder to tells Hilts 3
to hide the tools
9 SEDGWICK (Manufacture) Sedgwick gets the wire 4
cutters for Hilts.

Level 13
No. Units Involved Description Subtitle Nos.
1 POW in Tunnel Tells player to get rope. 39,38,40
(IN_TUNNEL_POW_A)
PLAYER
2 POW in Tunnel Tells player to get rope. 39
(IN_TUNNEL_POW_A)
3 POW in Tunnel Tells player to go down 41
(IN_TUNNEL_POW_A) the tunnel
4 POW_HENDLEY Gives key 18,17,44
PLAYER
5 POW_HENDLEY Not got rope 45
6 IN_TUNNEL_HENDLEY Good work 42,43
IN_TUNNEL_BLYTHE
7 Ashley –Pitt (DISTRACTION_L13) Distraction. Nb. I doubt 46,47,2,3
PLAYER the player will see this.
8 Ashley –Pitt (DISTRACTION_L13) Good Work, tunnel 48
9 Ashley –Pitt (DISTRACTION_L13) Generic 49
10 GATE_GOON_REGION_2_A 50,51
11 PLAYER_SEDGWICK Player is swapped to hilts 53,55,54,57,56
Hilts (IN_TUNNEL_HILTS) and next objective is
Bartlett (IN_TUNNEL_BARTLETT) revealed.
IN_TUNNEL_MACDONALD (In
tunnel)
12 Danny (POW_DANNY) 2 POWs chatting with 26,28,27,29
Willie (POW_A) each other.
13 POW_C 2 POWs chatting with 30,33,31,34,32
POW_D each other.
14 POW_BLYTHE (Blythe in Hut) Player chats to Blythe. 35, 37,36
PLAYER

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Level 14
No. Units Involved Description Subtitle Nos.
1 BLYHE Explaining at the start that he 42
can not see much.
2 TICKET_COLLECTOR When the Ticket asks for the 1, 30, 31
Players ticket
3 GESTAPO_CARRIAGE_D When the Gestapo enters 5, 13, 15
TICKET_COLLECTOR carriage six and declares that
there has been an escape (with
Ticket Collector)
4 GESTAPO_CARRIAGE_D When the Gestapo enters 5, 15
carriage six and declares that
there has been an escape
(without Ticket Collector,
when triggered by Player)
5 SPAWN_ARREST_OFFICER After the player is seen by the 6,
Postal Worker in the Postal
Carriage stealing the keys
6 PLAYER End of level when Hendley 9, 11, 10, 12
BLYTHE and Blythe jump from the
Train.

Level 16
No. Units Involved Description Subtitle Nos.
1 JANITOR When you are seen emerging 10
from the cupboard
2 GESTAPO_ONE When the player comes out of 1, 27, 23, 24, 28,
ARRESTED_CIVILIAN the toilets the Gestapo arrest a 25, 29, 26
civilian
3 CLERK_ONE When the player buys his 4, 6, 16, 5
PLAYER tickets and collects change.
4 CLERK_ONE When the player buys his 4, 6, 16, 5, 7
PLAYER tickets and forgets to collect
his change.
5 GESTAPO_ONE If the player forgets to pick up 8, 9, 5
PLAYER this change the Gestapo
Agent calls out.

Level 17
No. Units Involved Description Subtitle Nos.
1 BARTLETT_CIVILIAN After the Bus Bartlett shouts 10
“Split up!”
2 COOK When the Player enters the 5, 1, 6
PLAYER kitchen at the back of the
Cafe
3 FELDGRAU_OFFICER_CAR_A When the player exits the 3, 2, 4
PLAYER Café and is stopped by an
Officer outside.

Level 18
No. Units Involved Description Subtitle Nos.
1 RESISTANCE_CONTACT When the player meets up 2, 3, 4
with the resistance contact for
the first time.
2 RESISTANCE_CONTACT When the player meets up 2, 5
with the resistance contact for
the first time and is already in
disguise.

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3 RESISTANCE_CONTACT When the player returns to the 5


contact with the uniform.
4 RESISTANCE_CONTACT When the player has got the 6, 7, 8
wire from the truck and
returns to the contact.
5 RESISTANCE_CONTACT If the player returns to the 9
contact without his objective
6 RESISTANCE_CONTACT When the player meets up 1
with the resistance contact
and the Germans are looking
for him.
7 RESISTANCE_DISRACTION_A When the player talks to him 10
to trigger the distraction
8 RESISTANCE_FLAG_WAVER When the player is ready to 28
leave on the train

Level 19
No. Units Involved Description Subtitle Nos.
1 RESISTANCE_GUARD0 Resistance being held captive 1, 8, 9
ALLIED_NICOLA by a German Guard
2 ALLIED_NICOLA When the Player rescues the 2, 4
PLAYER Resistance
3 ALLIED_NICOLA After the detonator has been 3
recovered
4 ALLIED_NICOLA On the Bridge just before the 7, 6, 12
Player sets up the explosives
5 ALLIED_NICOLA End of level when Sedgwick 10, 11
PLAYER meets back up with Nicole
with the Dossier

Level 20
No. Units Involved Description Subtitle Nos.
1 BLYTHE Asks Hendley to hide him 2
2 BLYTHE Asks if Hendley is in Civilian 3
Clothes
3 BLYTHE Ask Hendley if he has found a 4
Plane
4 BLYTHE Asks Hendley about fuel for 6
Plane
5 BLYTHE If Blythe is with Hendley 19
when he tries to start the
Plane with no fuel.
6 BLYTHE Asks Hendley if they’re ready 8, 21, 22, 23
to take off
7 OFFICER_BRIEF_ROOM Officer warning Hendley that 1
he is in an illegal area

Level 21
No. Units Involved Description Subtitle Nos.
1 GOON_SARGEANT_A In the courtyard when Hilts 1, 2, 3
rides up to a German Guard
and kicks him over
2 CHECKPOINT_B If the player tries to get past 9
the checkpoint on foot
(without motorbike)
3 CHECKPOINT_B When the player stops at the 10

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checkpoint on the motorbike

Level 22
None.

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