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Great Escape In-Game Dialogue

Great Escape In-Game Dialogue

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Published by Tomas Rawlings
This is the main Game Design Document for The Great Escape game by Pivotal Games/SCi for PlayStation 2/xbox and PC. I get asked by people what a games design document looks like, so I thought I'd share this one with you. It is put here for educational purposes only. This document lists all of the dialogue that happens in the game. It is collected together for recording by actors.

See http://www.scribd.com/tag/geps2docs for the full list of documents I've uploaded. Thanks.
This is the main Game Design Document for The Great Escape game by Pivotal Games/SCi for PlayStation 2/xbox and PC. I get asked by people what a games design document looks like, so I thought I'd share this one with you. It is put here for educational purposes only. This document lists all of the dialogue that happens in the game. It is collected together for recording by actors.

See http://www.scribd.com/tag/geps2docs for the full list of documents I've uploaded. Thanks.

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Published by: Tomas Rawlings on Feb 11, 2010
Copyright:Traditional Copyright: All rights reserved

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11/24/2010

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Copyright Pivotal Games © 2002All_ge_ingame_dialogue.doc
List of All Ingame DialogueLevel A
 None (all models should have face masks on!
Level 1No.Units InvolvedDescriptionSubtitle Nos.
1SBO_ROSE and PLAYERPlayer is introduced to thecamp and the escape plans.1,29,37,20,21,252SBO_ROSE and PLAYERSBO generic speech.23BIG_X_GEORGE_ALEXANDEPLAYER Player is given firstobjective by Big X30, 11,28,24,23,264BIG_X_GEORGE_ALEXANDEPLAYER Once player has original pass.125BIG_X_GEORGE_ALEXANDEPLAYER Speech used once player hasreturned the ID to guard hut.136BIG_X_GEORGE_ALEXANDEPLAYER Used when player hasreturned with shovel.147BIG_X_GEORGE_ALEXANDEPLAYER Used once the shovel isdelivered.158BIG_X_GEORGE_ALEXANDEPLAYER Big X generic speech.179FORGER_JIMMY_JAMESPLAYER Forger asks player for a pass7,2710FORGER_JIMMY_JAMESPLAYER Forger generic speech.811FORGER_JIMMY_JAMESPLAYER Once player returns withoriginal pass912FORGER_JIMMY_JAMESPLAYER Once player comes to getthe pass.1013KROTOPKIN (Tunneler)PLAYER Tunneler introduces himself to the player, asks player tocome back later 22,314KROTOPKIN (Tunneler)PLAYER Tunneler introduces himself to the player and gives andobjective22,415KROTOPKIN (Tunneler)PLAYER Tunneler asks player for wood516KROTOPKIN (Tunneler)PLAYER Tunneler generic speech.1617PHONE_GUARD (Unit in Guard Hut)Has a conversation with theKommandant in German33, 31,34
Level 2No.Units InvolvedDescriptionSubtitle Nos.
1Gerry Hastings (POW)PLAYER Gerry introduces himself and gives the player ahacksaw blade31,29,2,11,3,12,52Gerry Hastings (POW)PLAYER Gerry reminds aboutdistraction if grate is not cut223Gerry Hastings (POW)PLAYER Gerry asks about distractiontriggering234Gerry Hastings (POW)PLAYER Distraction (
Nb
. player canonly see mouth in 24.)24,9,10TOMAS30/09/2009Page 1 of 8
 
Copyright Pivotal Games © 2002All_ge_ingame_dialogue.doc5Gerry Hastings (POW)PLAYER Gerry’s advice top getuniform46Gerry Hastings (POW)PLAYER Gerrys advice to get hook67Gerry Hastings (POW)PLAYER Gerry’s advice to cut power.7,88Goon in Laundry (GERMAN TROOPEL2A)Conversation with disguised player.17,13,18
Level 3No.Units InvolvedDescriptionSubtitle Nos.
1CS_TELEPHONE_CASTLE_OFFICETELEPHONE_OFFICER Officer informing all units of MacDonald’s escape withOfficer in the mountain sidehut (not intercepted call)2, 42PLAYEROfficer informing all units oMacDonald’s escape withMacDonald in the mountainside hut (intercepted call)2, 53TELEPHONE_OFFICEPLAYER After the player intercepts thetelephone call from the castleand is asked what is it5, 6, 7, 8, 94TELEPHONE_OFFICECS_SS_ARRIVE_SS_OFFICER Troops pulling out and Panzer Grenadier taking over 3
Level 4No.Units InvolvedDescriptionSubtitle Nos.
1Fellow Pilot (RAF_PILOT)PLAYER Pilot asks if the player wantsto trigger the distraction.32Fellow Pilot (RAF_PILOT)German Guard(GOON_ROADONE_PATROL)Distraction (
Nb
. I doubt the player will be able to see theface.)8
Level 5No.Units InvolvedDescriptionSubtitle Nos.
1SEARCH_BOMBER_OFFICERWhen the Goons enter thefield where bomber is at thesame time as the Player 52SPAWN_ARREST_OFFICERAt the end of the Level whenthe Player is arrested in theBomber, just after he hasdestroyed the code book 1, 2
Level 7No.Units InvolvedDescriptionSubtitle Nos.
0SBO_IIPLAYER Tells player objectives.37,38,10,39,401SBO_IIPLAYER Tells player to get lockpick then speak to Sween.332SBO_IIPLAYER Tells player to get pen andink.343SBO_IIPLAYER Tells player to speak toForger, Strawler.354SBO_IIPLAYER SBO IIs generic speech.365STRAWLER (forger)PLAYER Introduces himself to the player 1,106STRAWLER (forger)Tells player he has not 28TOMAS30/09/2009Page 2 of 8
 
Copyright Pivotal Games © 2002All_ge_ingame_dialogue.docPLAYERrecovered all the itemsneeded yet.7STRAWLER (forger)PLAYER Acknowledges player hasrecovered ink and paper andstamp.28STRAWLER (forger)PLAYER Gives player instruction toget map249STRAWLER (forger)Forgers Generic Speech2510STRAWLER (forger)PLAYER Asks if player has got map3111STRAWLER (forger)PLAYER Gives player forged pass.312DISTRACTIONPLAYER Asks player if he wantsdistraction to begin.613DISTRACTIONGuard (GUARD_HUT_GUARD)Distraction (
Nb
. I doubt the player will be able to see theface.)714DISTRACTIONPLAYER Tells player distraction is nolonger needed.815SWEEN (in cooler)Gives player stamp.416Capt. Goldman (HICKS)PLAYER Givers player trowel to freetrapped POW32,10,2117Capt. Goldman (HICKS)Generic speech.2018POW at Tunnel Entrance(POW_TUNNEL)Tells player that not yetready to open the tunnel.3019POW at Tunnel Entrance(POW_TUNNEL)Tells player that ready toopen the tunnel1920POW at Tunnel Entrance(POW_TUNNEL)End scene where they partcompany.15,10,16
Level 8No.Units InvolvedDescriptionSubtitle Nos.
1Officer in Depot (DEPOT_OFFICER_B)Questions the player, when player is in disguise.12Officer in Depot (DEPOT_OFFICER_B)On the phone.23Depot Officer (DEPOT_OFFICER_C)Warns player after ID checof escaped POWs.54Officer at Checkpoint(CHECKPOINT_GUARD_B_0)Shouts at player (Nb. I doubtyou’d see his head.)6
Level 10No.Units InvolvedDescriptionSubtitle Nos.
1BIG_X (Bartlett)Tells player to getuniform.482BIG_X (Bartlett)Tells player to exit camp.493BIG_X (Bartlett)Tells player to meetPOWs to escort out.504KOMMONDANTDismisses the roll call275Camp Tailor (TAILOR)Tells player to getuniform.26Camp Tailor (TAILOR)Tells player to hurry upand make the roll call.37Camp Tailor (TAILOR)Generic speech.48Guard in Admin Hut(GUARD_HUT_OFFICER)PLAYER Conversation in German60,619Checkpoint Office(EXIT_AREA_OFFICER)Officer rings to confirmorders.26,31TOMAS30/09/2009Page 3 of 8

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