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Great Escape FMV
Part One: Initial Levels “For you the war is over”
FMV 1A- Introductory Cut Scene
Sets the scene for level A in the bomber. EXT. NIGHT SKY High up in the night sky a bomber is shown, fire rages across the wing of a Wellington bomber. Flack bursts rake the sky. TEXT ON SCREEN 25th August 1940. Bombing raid over Germany. MACDONALD Listen up group: Jumping Jive you are now the rally point. JUMPING JIVE Message received, Sir; we won't let you down. SWING BABY Flak is picking up, sir. MACDONALD I know. Stay tight everyone. JUMPING JIVE Rhapsody Ghost's been hit, sir; repeat we've lost Rhapsody Ghost. INT. BOMBER COCKPIT MACDONALD Rhapsody Ghost come in? Bail out! RADIO Static. MACDONALD Stay steady group; keep the formation.
FMV 1B- Parachute Cut Scene
Comes in after the player completes the bomber level A. INT. BOMBER COCKPIT Crew (3 remaining members!) bail out. SWING BABY This is Swing Baby to Haymarket Blues; bail out now and best of luck! EXT. NIGHT SKY A parachuted figure drifts down, illuminated by spotlights, to be greeted by several Feldgrau. As the figure lands we see it is MacDonald. One of the Feldgrau greets him. FELDGRAU Halt! Hands up!
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc For you the war is over!
FMV 2- End Chapter Cut-Scene
This is a voice over taken from the film that explains the fate of the escapees and how they arrived a Stalag Luft III. EXT. ROADS The view is of the trucks that carry the POWs moving through roads, winding their way through forests. TEXT ON SCREEN 9th April 1942. Stalag Luft III Prisoner of War Camp. KOMMANDANT In the past three years, the Reich has been forced to spend an enormous amount of manpower and equipment hunting down escaping prisoner of war. SBO At least it's rather nice to know you're wanted, isn't it? KOMMANDANT For us it is not a matter for levity. There will be no escapes from this camp. SBO It is the sworn duty of all officers to try to escape; if they can't it is their sworn duty to cause the enemy to use an inordinate number of troops to guard them. KOMMANDANT The men under your authority have been most successfully at this…. EXT. GERMAN VILLAGE ZWISHENHOLTZ Scene shows MacDonald with his hands in the air being escorted by two German Feldgrau. This man, MacDonald, caught in Zenoah, escaped recaptured, escaped, recaptured. INT. KOMMANDANTS HUT The Kommandant is speaking with the SBO as per the film scene. Or Flight Lieutenant Sedgwick 4 escapes… EXT.FIELD AT END OF LEVEL 5 Shows Sedgwick being escorted from the field where the crashed bomber is. INT. KOMMANDANTS HUT The Kommandant is speaking with the SBO as per the film scene. Squadron Leader Roger Bartlett; 11 escape attempts, Hendley the American five… EXT.ROADSIDE Shows Hendley being marched back to a waiting truck. He even tried to jump out of the truck coming here. INT. KOMMANDANTS HUT The Kommandant is speaking with the SBO as per the film scene. The list is almost endless. EXT.A COUNTRY ROAD AT NIGHT
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc Shows Hilts being arrested, the truck having hit a tree and the road swarming with tanks. Try and keep this reasonably simple. One man here, Captain Virgil Hilts, has made 17 attempted escapes. And so on. INT. KOMMANDANTS HUT The Kommandant is speaking with the SBO as per the film scene. Copy film scene from now on. This is close to insanity and it must stop. SBO Quite. Do you expect officers to forget their duty? KOMMANDANT No, it is precisely because we expect the opposite that we have brought you here. This is a new camp. The camera pans up a view of the camp. This could be a still. No problem with it being an actual scene. KOMMANDANT We have in effect put all of our rotten eggs in one basket and we intend to watch this basket carefully. Give up your foolish escape attempts and with a little intelligent co-operation we can all sit out the war as comfortably as possible.
Part Two: Stalag Luft III “The Great Escape”
FMV 3 - Stalag Luft III Introductory Cut Scene
This scene is an amalgamation of the planning scenes from the film. The text has been truncated to give a quicker flow, but the essential point remains the same, that the player is part of the ‘Great Escape’ and so is not acting alone. These scenes are shown after mission 4 has been completed successfully. EXT. NIGHT-TIME AT STALAG LUFT III Camera shows searchlights and guards outside the camp. INT. LIBRARY HUT This scene is taken from the film. All the officers (except Hilts) are gathered for a meeting of the X organisation. The large chunks of speech can be inter-cut with views of outside the camp, stooges in the huts looking outside etc… BARTLETT No doubt you’ve heard the immortal words of our new Kommandant, devote your energies to things other than escape and sit out the war as comfortably as possible. Well that’s exactly what were going to do. Were going to devote our energy to sports and gardening, all the cultural pursuits. In fact we’re going to put the goons to sleep. Meanwhile we dig. Camera shot of plans on the blackboard of where the tunnel will go. There’ll be three tunnels. We’ll call them Tom, Dick and Harry. Tom goes East from 105. Dick goes North from the kitchen and Harry goes out parallel to Tom from 104. The camera now shows each character as they nod acknowledgement of their roles. The camera ends up on Bartlett.
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc INT.HUT Cut to Willie and Danny. BARTLETT Willie, you and Danny will be tunnel kings. INT.HUT Cut to Sedgewick. Sedgwick, manufacture. INT.HUT Cut to Macdonald. Mac of course will take care of intelligence. INT.HUT Cut to Hendley. Hendley? We haven’t met; Scrounger? INT.HUT Back to Bartlett. I'll meet all of you in turn and we'll pound out the details...
FMV 3b - Stalag Luft III Halfway Cut Scene
INT. HUT This scene has MacDonald, Hilts and Bartlett and mirrors the scene in the film. MACDONALD Morning Hilts. HILTS Uh-oh. HILTS If you're here to ask if I'm going out again - I am. (cut next few lines!) BARTLETT Hilts, it's er.. possible, Of course, for one man to get to get out through the wire, even get away. But there are in fact a considerable number of people besides your self in this camp who are trying to escape. HILTS I appreciate that. Something’s coming. I can feel it squadron leader and it's coming right around the corner at me. Squadron Leader. BARTLETT We have maps of Germany, general maps that is. In fact we have all the information we need for the escape routes out of Germany. But what we do not have... HILTS ...is a clear idea of what's 500 yards beyond those trees.
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc BARTLETT Right. (cut next few lines…) We must know the exact position of the local town. We want to know where we hit the main roads… (cut) Where they've got their military roadblocks and most important of all we've got to know how to get from here to the railway station. (cut next few lines…) HILTS How many you planning on taking out? BARTLETT Two-hundred and fifty. HILTS Two-hundred and fifty? BARTLETT Yes. HILTS You're crazy. You ought to be locked up. You too. Two hundred and fifty guys just walking down the road, just like that.
FMV 4 - End Chapter Cut Scene
(All from the film) EXT. STALAG LUFT III OUTSIDE AREA Car with hilts in pulls up. Hilts gets out the car and is briefly searched before being allowed into the camp. GOON OFFICER Cooler! Hilts is shown being escorted to cooler. GOFF Hilts! Welcome home! Goff throws a baseball glove and ball to him, which he catches. ASHLEY-PITT Well I didn’t think they'd catch him so soon. BARTLET He wasn't caught. INT. COOLER The goons escort him into the cooler. He sits down and starts playing with the ball. Lots of time passes. Guards arrive and open the cooler door. GUARD #1 Raus. Hilts gets up and leaves the cooler. EXT. STALAG LUFT III IN CAMP As he enters the camp, Mac sees him leave.
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc MACDONALD Hi Hilts. Welcome back. It’s going to be tonight. Are you ready? HILTS Yeah.
Part Three: Evasion “Home-Run”
FMV 5 - Evasion Introductory Cut Scene
This scene is an amalgamation of the events of the actual breakout. It is shown once the player has completed mission 8 and has assigned the remaining player to which escape route they intend to take: EXT. STALAG LUFT III AT NIGHT Close up of a machine gun in the tower. TEXT ON SCREEN 24th March 1944, Stalag Luft III Close up of a watch being checked and showing the second hand hit 6.30 exactly. Close up of the machine gun in normal guard’s hands. Close up of a digging tool at work. Keep this scene very brief. Not sure how well the in game models will hold up. EXT. STALAG LUFT III AT NIGHT INSIDE CAMP The searchlight sweeps between two huts. Then figures dart from one hut into another. Again the searchlight sweeps and a single figure darts from one door to another. INT. HUT The hut’s sleeping quarters is full of civilian-dressed POWs waiting to go down the hole. INT. END OF THE TUNNEL (speech taken from the film) In the final area of the tunnel that connects to the outside, Bartlett, Hilts and MacDonald: BARTLETT Alright? HILTS Hold on to yourself Bartlett, you’re 20 feet short BARTLETT What do you mean 20 feet short? HILTS You’re 20 feet short of the woods. The hole is right here in the open. The guard is between us and the lights. Hilts disappears back up the hole. MACDONALD We could postpone until we dig to the trees? BARTLETT All the documents are dated today. It's now or never. (cut next couple of line…) Hilts re-appears
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc HILTS One chance. When the guard goes to the far end of the compound you might be able to move your men out. Make it to the woods, set up a signal when you're clear. BARTLETT What about the goon towers? HILTS That's a chance you're going to have to take, but they’re going to be watching the compound, not the woods. BARTLETT Mac, Pass the word; send down 30 feet of rope. MACDONALD Send down 30 feet of rope. INT. JUNCTION OF THE TUNNEL In the mid-section of the tunnel Blythe, Hendley and a couple of other POWs are gathered: Sounds crowded for the purposes of framing the shot. Worse case just have Blyth & Hendley. HENDLEY Send down 30 feet of rope. INT. START OF THE TUNNEL In the start/tunnel and pump area of the tunnel NPC POWs are gathered: POW Send down 30 feet of rope.
FMV 6 - Evasion Halfway Cut Scene
This scene is taken from the film. It sets the scene for the player’s introduction into the resistance. EXT. A CAFÉ IN FRANCE DURING THE DAY. A café where three German Officers are sitting at a table and behind them a man is reading the newspaper. The Waiter goes over to the counter. TEXT ON SCREEN 17th May 1944. A café in occupied France. WAITER Trois Pernod pa-pa. The man lowers the paper; it is Sedgwick. The phone at the counter rings and the waiter answers the phone. WAITER (Into phone) Ce soir? Oui. The waiter takes the drinks over to the three German Officers. WAITER Et voila messieurs, les trois pernods. GERMAN OFFICERS Merci. WAITER Un, deux et trois et voila l'eau. Bon appetit.
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc GERMAN OFFICERS Merci. The waiter goes over to Sedgwick WAITER (To Sedgwick) Monsieur? SEDGWICK Oui? WAITER Telephone. SEDGWICK Pour moi? WAITER Oui monsieur. Par ici. SEDGWICK Merci SEDGWICK (In to phone) Allo? Allo? (Cut) Sedgwick looks on as the two waiters duck under the counter. A car rushes up and from within it two men machine gun the German Officers dead and then screech off. Sedgwick watches as the two waiters drink a toast SEDGWICK Resistance? (Cut) I'm a British Officer; I've just escaped from a Prisoner of War camp in Germany. I'm trying to make my way into Spain. Can you help me now? WAITER I know someone who can. Sirens begin. SEDGWICK Bloody good.
FMV 7+ End Game Cut-Scene
EXT. CLOSE SHOT OF THE COCKPIT OF A PLANE Inside the plane are Hendley and Blythe. Hendley looks behind and points down. (Taken from film) HENDLEY The Alps! BLYTHE Splendid. HENDLEY Over this range, then we've got it made! The player roars onwards
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc EXT. CARGO SHIP The set is inside a cargo ship. On the top deck, the crew’s quarters the viewer can see two German troops guarding the entrance to the inside. Also stood here are the ships captain and a German officer. INT. CARGO SHIP Below in the cargo hold, hidden by boxes are Bartlett and McDonald. Around the area German Feldgrau are searching the area. Seeing nothing they turn and leave the cargo deck. EXT. CARGO SHIP On the deck the Germans leave and head down the gangplank, an officer facing the Captain speaks: GERMAN OFFICER (IN GERMAN) Everything is in order. You may set sail. CAPTAIN (IN GERMAN WITH SWEDISH ACCENT) Thank you. He walks through the door into the ships interior. INT. CARGO SHIP The captain walks into the downstairs cargo hold as MacDonald and Bartlett stand up. CAPTAIN My friends, the Germans have left and we are free to depart. In an hour or so we will rendezvous with a fishing trawler who will then take you home to Great Britain. EXT. COUNTRYSIDE This scene is taken from the film. The player (from mission 16) accompanied by two resistance fighters emerges from the woods. Once in the clearing they talk. SEDGWICK Ici? RESISTANCE FIGHTER Oui, c'est ici The fighters shake hands with the player. RESISTANCE FIGHTER Au revior SEDGWICK Merci beaucoup RESISTANCE FIGHTER Bon chance The fighter leave and the player left is standing around when a noise alerts him; from the trees a figure emerges. GUIDE “I am your guide monsieur.” SEDGWICK “Spain?” GUIDE “Espagne.”
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc The player smiles and pats the guide on the back as they both walk off toward the mountains in the distance. EXT. BORDER The player, having jumped the wire in mission 18 turns the bike around and slowly rides up to the border wire. The camera shows the face-off between the player and the rows of German troops on the other side. This face off continues from some time when the player breaks it by revving the bike and roaring off over the hills while the theme tune begins. Text Cut Scene This is shown once the player has completed mission 22: TEXT ON SCREEN You have been part of the mass breakout of Stalag Luft III, which is estimated to have tied up the resources of X German soldiers, Gestapo agents, police, workers and citizens. This interruption to the Nazi war-infrastructure at a critical time when the Russians where closing in on the Reich, when Allied forces were advancing through Italy and while preparations for D-Day are well underway, was a disruption that Hitler could ill afford. It has justifiably been written down in history as ‘The Great Escape’. New screen, showing the cooler. This mirrors that of the credits scene at the end of the film. Final phrase; TEXT ON SCREEN “In recognition of the original 50, who paid the highest price possible for their belief in freedom. Dedicated to all those who risk their comfort, safety or life in the struggle against oppression and tyranny. THE END. DEVELOPED BY PIVOTAL GAMES AND RELEASED THRU SCi WITH MGM”
Then it shows each character from the game that’s been used in Cut Scenes and has their name and the voice talent who played their voice. Use fade-in for text.
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Copyright Pivotal Games © 2002 S:\tom_phd\ge\Great_Escape_FMV.doc
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