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This system is designed to simplify the tracking of the various damage and fatigue conditions which can affect True20 characters. A
sheet suitable for tracking a character's conditions during play is given on page 2.
Damage conditions
The severity of non-lethal and lethal damage are determined by the result of a Toughness save.
Hurt (recoverable): No direct effect. If you are already Hurt 3 times you take a Dazed (if you just suffered non-lethal damage) or
Wounded (for lethal damage) condition and are Stunned 1 round.
Wounded (persistent): Stunned for 1 round. Move down a condition level. If you take 4 or more Wounds you are Dying. You can
make a recovery check for one Wounded condition after a day of rest.
Dazed (recoverable): Stunned for 1 round. Move down a condition level.
Dying: Difficulty 10 Recovery check per round, as in the core rules. If you succeed by 10 or more you recover from the Dying
condition.
Fatigue conditions
Levels of fatigue can be caused be various things (use of supernatural powers, heat, cold, starvation, using Extra Effort, etc). Each
level of fatigue causes a Fatigued condition.
Fatigued (persistent): Move down a condition level. Recovery check after an hour's rest, or spend a Conviction point to recover one
Fatigue condition. All fatigue recovers automatically after an extended rest.
Character
Condition penalty applies to all d20 rolls, except Toughness saves Fail by 5+ 1 x Wounded 1 x Dazed
and Recovery checks Stunned 1 round Stunned 1 round
If you are already Hurt 3 times, Down 1 condition each Down 1 condition each
take a Wound (lethal damage) or
Dazed (non-lethal damage).
Persistent conditions
Make a Recovery check (Con vs Difficulty 10) after specified time
Down 1 condition each Recovery check once per round Down 1 condition each Down 1 condition each Down 1 condition each
If you take 4 or more Wounds, you to survive. If you fail you die. If you Recovery check after an hour’s Recovery check after: Recovery check after:
are Dying. succeed by 10 or more you rest, or spend 1 Conviction
Recovery check after 1 day’s rest recover from the Dying condition.
Character
Condition penalty applies to all d20 rolls, except Toughness saves Fail by 5+ 1 x Wounded 1 x Dazed
and Recovery checks Stunned 1 round Stunned 1 round
If you are already Hurt 3 times, Down 1 condition each Down 1 condition each
take a Wound (lethal damage) or
Dazed (non-lethal damage).
Persistent conditions
Make a Recovery check (Con vs Difficulty 10) after specified time
Down 1 condition each Recovery check once per round Down 1 condition each Down 1 condition each Down 1 condition each
If you take 4 or more Wounds, you to survive. If you fail you die. If you Recovery check after an hour’s Recovery check after: Recovery check after:
are Dying. succeed by 10 or more you rest, or spend 1 Conviction
Recovery check after 1 day’s rest recover from the Dying condition.