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Genestealer Cult BoLS

Genestealer Cult BoLS

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Published by Douglas Thompson
Fan made genestealer codex
Fan made genestealer codex

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Published by: Douglas Thompson on May 27, 2010
Copyright:Attribution Non-commercial


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Bell of Lost Souls Presents:
Children of the Great Father v1.0
Bigred; Adeptus Administratum Curator Mkerr; Autosavant 
Darin Buin, Mark Evenson, Per Holmström, Geo Snider; Tesng ServitorsDedicated to Paul Murphy, Tim Huckleberry and Phil Kelly Special thanks to all the regulars at Bell of Lost Souls and Bale Forge Games(www.baleforgegames.com) for their enthusiasm and feedback. We couldn’t have done it without your help!
Welcome, friend, to an index of forbidden lore. Find herein details of thenefarious Genestealer Cults, who lie in wait, patiently gnawing at theunderbelly of the Imperium. Their number is unknowable; their determinationis absolute. When the Children of the Great Father rise, calamity, destructionand despair walk in their wake.FROM THE AUTHOR 
We hope this will be an exciting and fun-lled 
Warhammer 40,000 supplement. The Genestealer Cult has been with us from as far back as Rogue Trader in thelate 1980s. Back then, we had no idea of the connectionsbetween the utterly alien Genestealers and the Tyranid 
Hiveeets; one of the great “unveilings” GW has ever 
 pulled off in the history of Warhammer 40,000. The list however has stuck with us and stayed in a nice warm part of our hearts.The Cult list saw several iterations over the years,starting with a couple of simple lists back in Rogue Trader (including a Chaos-infused Genestealer Cult variant, noless) and an update in the Citadel Journal many yearslater during 3rd Edition. The list saw its golden eraduring the days of Space Hulk and its expansion packsand it seemed back then that everyone and their brother had a bagful of genestealers and hybrids.This list is an effort to refresh the Genestealer Cult for 
the rst time since its link to the Tyranid Hiveeets was
established, and in general to bring it forward into the
“present” of Warhammer 40,000. The army has beenupdated and brought into the “new-style” codex layout 
we have seen out of GW of late.
The list will get your creative juices owing and allow a
set of enthusiast gamers and modelers a chance to diveinto fun games with a host of exotic but very familiar (and probably dusty) units.It is a labor of love and I sincerely hope you have a great time taking the Genestealer Cult out for a spin.-bigred 
At the end of the day, the Genestealer Cult is an army fortrue believers. If you are looking for whiz-bang weapons,ceramite encased warriors or unstoppable tanks, you’vefound the wrong list. If however you have a bent towardsthe subversive, if you root for the underdog, or if you just want to show the Imperium what a band of ragingfanatics backed up by their scheming masters can do,then look no further.The Genestealer Cult is a list that combines some of thecheapest, lowest quality units in the game with someaggressive elites and heavy support choices. It is anarmy that can be built out in a great variety of ways andis a blast to play. As the Orks say; “If you win, you winand if you lose it don’t count”...as you can always try, tryagain.
This mini-dex is split into three main sections that dealwith different aspects of the army.
Children of the Great Father
: This section goes overthe background of Genestealer Cults, how they are
formed, and how they ght. It describes the lifecycle
of the cult from initial infection all the way through toplanetary uprisings and assimilation by the Tyranid
Hobby Section
: This section shows the cult in action onthe tabletop with an emphasis on painting and modelingthe army.
Genestealer Cult Army List
: This section covers thespecial rules and wargear available to the army andpresents each unit arranged so you can easily choosean army for your games. A Force Organization chart islisted along with the point values of each unit so armyconstruction can be done easily.
Legal Disclaimer
The authors of this document make no claims on the ownership of Warhammer 40,000 and the other ctional 
residents of that universe. They are property of Games Workshop, Black Library, and undoubtedly other individuals
of whom I am only peripherally aware. The authors of this work receive no monetary benet from their work and intend neither copyright infringement nor slight to the actual owners. We love the game and the ction; otherwise we
wouldn’t be doing this.
The genestealers were once thought to be a race of xenoswho sought to conquer the Imperium from within. They
inltrate planets then infect citizens with their genetic
material, causing their children to be born genestealer-human hybrids. A genestealer and its victims form asecret cult on these planets. The creature’s monstrousprogeny mature in safety and secrecy until they are ina position to challenge the planet’s rulers. These cultsseek to gain control over the host planet subtly, throughhidden manipulation of the populace and subversion of the planetary government. They can put a potent forceinto battle if threatened.
The actual truth is even more horric. The genestealer is
not the source of the problem facing an infected Imperialworld, but only a harbinger. They are Tyranid seeding
and inltration organisms who range far aeld fromthe Hiveeets seeking out new feeding grounds. Once
genestealers have established a strong cult of infectedfollowers on a world, it is only a matter of time beforethey attract the notice of their masters and a full Tyranidinvasion is on the way.
The genestealers method of reproduction is as alienas their appearance. As with other Tyranid organisms,there are no male or female genestealers. They do notmate with each other and do not bear their own young.Instead, genestealers infect members of other races withtheir genetic material.Genestealers are equipped with oviposters, or egg-layers,in their tongues. They have the ability to mesmerise theirvictims with their gaze, in much the way some predatorscan paralyse their prey with terror. Once the victim issubdued, the genestealer pierces the victim’s skin with itstongue and deposits an “egg” in the soft tissue beneath.This egg never hatches - in fact, “egg” is something of a misnomer; it is more correctly considered a Tyranidcancer. When implanted, the Tyranid DNA begins toalter the host’s genetic structure, cell by cell, organby organ, wreaking particular damage to the victim’sreproductive system. The victim shows no outwardsign of the infection. To the contrary, they gain someof the genestealer’s remarkable strength, resilienceand longevity, becoming healthier than ever before.The damage however is horribly evident in the victim’schildren.When a victim infected by a genestealer mates,his offspring are hybrids - part host organism, partgenestealer - with the genestealer traits predominate.Once mature, these hybrids infect other victims. Theirchildren are also hybrids, though they look more like thenormal host organism; humans for the Imperium, butorkoid and other xenos examples have been seen.The most horrifying aspect of the genestealerreproductive cycle is that the hosts appear not to noticeor care that their children are monsters. The parentslove and cherish their twisted hybrid children, above andbeyond even normal parental affection. Whether thisis because of some power of the child or because theparents are dominated by the latent power of the TyranidHivemind is unknown.
Once the genestealers begin to inltrate and infect a
new world, its days are numbered. A single genestealercan infect hundreds and their hybrid children caninfect millions. Unless the infection is spotted early andruthlessly countered by Imperial authorities, in a shortspan of decades the original culture is all but extinct. Thismakes the genestealer cults terrible, implacable enemiesto the Imperium of Man, as even a single creature leftunchecked can threaten an entire world.
Though equipped with exible, sensitive hands,
purestrain genestealers are mentally incapable of usingeven the simplest of tools and weapons. The concept of manipulating their environment through tools is aliento their Tyranid psychology and they are not able tocomprehend the workings of the lance or the bolter. Thisis extremely fortunate for their enemies, for in everyother way they are deadly warriors.
Their hybrid children however are not so limited. The rst
generation tends to have the same mental shortcomingsas purestrains, but further generations - where the
host creature’s genes apparently have more inuence -
gain some ability with tools and weapons. Though nottechnological innovators, these later hybrids can useequipment designed and built by others.The cycle of infection continues until about the fourthgeneration, when the hybrids are all but indistinguishablefrom the original host creatures. The fourth generationhybrids have no oviposters and mate in the normal hostorganism’s fashion, but they may spawn host creatures,hybrids, or purestrain genestealers seemingly at will.
Space hulks are massive, derelict vessels, locked ina strange, eternal voyage through the Warp. Thesemysterious vessels appear rarely in Imperial space andthey can bring either great wealth or havoc to those whohappen upon them.It is known that there are currents and eddies in theWarp, which can trap a vessel in warpspace forever orturn it from its course and deposit it back in realspacelight years - or centuries - from its intended destination.Space hulks suffer an even worse fate. They have beenwrenched from their course and drift helplessly throughthe Warp, travelling wherever the currents take them.They may remain locked in Warpspace for centuries, or
3Genestealer Cults

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