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There’s a trend developing in the world of comic books, a trend that is slowly
changing the already complicated relationship between the artist and the reader in modern
comics. The relationship between the reader and the creators of any given comic book is
already a complex and multi-faceted one – comics storytelling often involves a great deal
of participation on the part of the audience receiving the text. However, more and more,
in mainstream adventure comic books, the relationship between the reader, the artist and
the text grows more complex. Creators are taking advantage of the unique narrative
structures in comics (also known as sequential art) in order to further entangle the reader
in the narrative – not as just an observer but as a participant. As a result, the texts
challenge the assumed passivity of the reader and empower the audience in new and
interesting ways.
First of all, most of the texts I’m going to point to as examples fall solidly into
The core of my theory involves the manipulation of the negative space referred to
in the comic book industry as “gutters”. The gutters of a comic book are the “empty”
spaces, often white, that separate the panels where the “action” occurs and plays a large
Comics, like film, are made up of frames of information and images. In the case
of comics, those images include both pictorial representations and text. In the case of
film, the illusion of movement and the creation of continuity from frame to frame is
achieved by stringing together hundreds of frames and running them past the human eye
at twenty four frames per-second. The film is given “life” by the phenomenon of
“Persistence of Vision” which fills in the gaps between the frames, thus creating a
through the interplay between the artist and the reader. Instead of frames, the reader is
often presented with a number of panels of varying shapes and sizes which are often
arranged in some sort of grid-like structure. While the panels can contain any sort of
information, there is no persistence of vision effect that fills in the gaps between panels.
The burden of telling the story sequentially in comics falls almost equally to both the
First of all, it’s necessary to understand that in comics, time often equals space.
Page after page of panels can represent anything from the passing of years, to a flash of
minutes. The amount of time that passes, which obviously is important to the structure of
the narrative, is left up to the artist to represent through a variety of cues. Certainly, there
could be a caption with the time displayed, but such a timestamp, if placed in every panel
would get distracting very quickly. Time or the pace of time (which of course can be
variable within a narrative) is but one of the factors that is delineated and formulated by
the interplay of the artists’ skill and the readers’ involvement in the text.
The creator, for their part, can leave any number of hints, both visual and literary,
that indicate what happens in the gutters, but these symbols are up to the reader to decode
and apply so that the narrative makes sense and so that there is a sense of continuity
between the panels. Without the reader making decisions and judgments based on the
The gutters of a comic are a negative space that in their emptiness are filled with
almost limitless content. It’s in these spaces that the reader decodes the myriad varieties
of clues and symbols in the text in order to create an effect similar to the persistence of
vision that turns a string of images into a moving picture on the screen.
Gutters however, are not inviolate. Sometimes an artist will have a figure or an
action breaking out of the panel structure for artistic effect. This is particularly common
in superhero and adventure comics where a character may loom taller than the panel that
contains them to give a sense of size or importance or perhaps they may break out the
panel to give an impression of speed or impact. A figure exploding out of a panel can
give an impression of the larger than life nature of a super-heroic figure as well as serve
as a convenient metaphor for their surpassing the limitations of the physical laws we
However, while we are all aware of the negative space that boarders the panel on
its four sides, creating and shaping the flow and structures of the narrative, there’s
another symbolic gutter that is not as easy to detect or pin down: the gutter that exists
between the art and story as we see it on the page, and the reader. It is my contention that
there are current comics creators who are aware of this space and are encouraging if not
demanding, that the audience “read” and decode this negative space just as they would a
conventional gutter.
In other forms of art and performance-based narrative, there exists the concept of
the “fourth wall” which is the imaginary wall between the performers, or the text, and the
audience. This hypothetical “gutter” between the comic book text and the reader is
another form of the fourth wall. It could be argued, however, that this manifestation of
the fourth wall is more permeable a barrier than some others (such as the one between a
movie and its audience); after all, we’ve already established that the reader has a critical
role in decoding the text and establishing a continuity of storytelling from panel to panel.
So, we’ve established that there’s not only a negative space that provides a
framework for the narrative on all the sides of the panel, but I’m now looking to establish
that there’s another space between the reader and the text that can just as easily be read as
another gutter. What does that mean, if anything, to narratives told in the comic book
format?
It means that just as the other gutter spaces can be pierced for effect, so too can
the fourth wall between the reader and the text. This should come to no surprise to
anyone who has read mainstream comics for any length of time. For decades, Superman
has been prone to throwing the reader a knowing wink and sixties-era Marvel Comics had
extensive references to the Marvel offices and the writers and artists of the comics of the
time. In fact, recently Marvel’s Fantastic Four traveled to Heaven in search of God and
found that God was in fact the late comics legend and co-creator of the Fantastic Four:
Jack Kirby.
However, it also means that it would be possible to design a comic book text in
such a way that the reader is challenged to read the space between themselves and the
text just like they would any other gutter. The first example of this I’d like to explore is
Alan Moore and J.H. Williams III’s “Promethea”. Promethea tells the story of Sophie
Bangs, a young New York college student who becomes, through research and art, the
Promethea is the interaction of artists and the imagination. In the case of Sophie, she
learns to channel the spirit and power of Promethea who is, in essence, a living story that
eventually sets off on a quest to rescue a dead friend in the afterlife. The story then
moves away from Earth and into the realms of magic and the imagination. The first
major brush with the fourth wall in Promethea comes when Sophie and her friend,
Barbara travel to the realm of Hod. There, they meet the idea of the god Hermes who
takes them on a stroll and begins discussing the nature of language and form. As the
conversation progresses, Hermes begins addressing the Point of View of the camera and
not the women walking with him – a fact Sophie and Barbara actually notice shortly after
However, Moore and Williams don’t really start to play with the narrative
conventions until towards the end of the series. In the story arc that culminates with
“The Radiant Heavenly City”, the Apocalypse has come, ushered in by Promethea
herself. As the end of the world as we know it comes closer, the borders between the
text, the creators and the reader begin to grow thin. Within the text itself, the author,
Moore and the penciler, Williams both are shown being swept up into the story of the end
of the world. There is even a scene from reader’s Point of View where the reader begins
to feel the effects being described in the book while reading the very scene where the
reader begins to feel the effects being described in the book. Perhaps even more topical
is a scene earlier in the book where Federal Agent Breughel, after a confrontation with
begins to do so, she is peeled off the page and falls upwards through the gutters which
liquefy with her passing. She is then in a three-dimensional world (rendered with
computer aided 3D art) standing on top of the panels she has just been removed from.
She is surrounded by 3D beings and perceives her life and the narrative as an endless
stream of comic book pages stretching towards the horizon in both directions. She has,
in essence, been transported to what we conceive of as the space between the reader and
the text. She then falls back into the text in a different location and when attempting to
describe her experience describes the face of the panel that we see as the “rooftop” of her
reality. While Breughel doesn’t actually interact with any representation of the reader,
she does transgress wholly through the fourth wall and out of the confines of “reality” as
When Promethea ends, it ends with Sophie having abandoned the mantle of
Promethea and no clear replacement for her in sight. The final scene of the “traditional”
Promethea. The final frames are illustrated from the Point of View. of someone sitting in
the circle of past Prometheas. The final issue, #32, is not part of the traditional narrative
except in that is serves as an answer of sorts to that call. Within the story, people become
Promethea by involving themselves through art with the idea of Promethea. The final
issue asks for a level of involvement and interaction between the reader and the text.
While reading a comic book is always a collaboration of sorts between the creators and
the audience, the final issue of Promethea adds several levels of complexity to that
process. In this issue, there are no gutters. In fact, while there is a story being told by
Promethea directly to the reader in the issue, there is no set way in which that story is
constructed. Each page is both an image of Promethea talking to the reader and
discussing the ideas of Promethea (as well as a series of insights into some concepts dealt
with previously in the text) and part of a grater whole that if assembled in a certain way
form a poster… or if assembled another way, form a different poster. And while the
story itself reads equally well both front-to-back and back-to-front, it also reads well in
several other fashions, including Alan Moore’s “advised” way of reading it (according to
”First read the Promethea dialog only in all the pages in the order that they are printed.
When the pages are upside-down, just rotate the page and read the dialog (monologue,
really), left page first and then right and left side of the page to the right and top to
bottom.
After you are done, go back to the start and read the additional captions on each page in
the same order you read the dialog...
Then, take off the staples, and be careful with the bits of glue that hold the pages
together. Tape all the pages in the correct order, two new giant pictures will appear and
read each one of the sides again, this time in a slightly different order from the first that
according to Alan will make even more sense... there are also paths of stars and ankhs
connecting the captions that define yet another sequencing.”
Here we have a book where one of the key themes is interaction with art and with
fiction where the final chapter is in fact a piece of art that doesn’t just encourage the
involvement and the complicity of the reader in order to create a continuity of story and
narrative, but in fact requires it to a certain extent. The reader is encouraged to get
involved with the basic mechanics of the story and completely obliterate the space of the
gutters. What room is there for arbitrary negative space between panels or between the
reader and the text when the “text” is just as easily a piece of collage art, as it is a poster,
what happens next in the story is literally up to them – all this in a story where the last
question asked is who will be the next person to bear the mantle of Promethea. The final
chapter of Promethea is in fact a call for the involvement of the reader in the text,
removing the space between audience, text, author and narrative in a very literal sense.
Another example that uses similar techniques can be found in Grant Morrison and
Ryan Sook’s recent “Zatanna” miniseries. The series takes place against the backdrop of
major chaos and upheaval in the fictional world of superheroes where the magician,
Zatanna resides. Prior to the publication of the limited series, Zatanna had been revealed
to have tampered with the mind and memories of several villains. She had also been
revealed to have tampered with the mind of at least one of her super-heroic colleagues in
an effort to keep her actions a secret. Morrison’s “Zatanna” series has her, in the light of
these revelations, seeking out the lost books of her father as well as trying to recover
from the guilt over her actions. Her search eventually brings her into conflict with one
of her father’s old enemies. As the battle escalates and intensifies, the combatants begin
to first manipulate the raw forces of magic, followed quickly by fighting with linguistic
structures (attempting to entrap each others in living language) and finally their battle
ends up taking them outside the normal bounds of reality, or as Zatanna describes it:
“I saw time from a really weird angle that made it all look static and fractured,
and then… It was like he had the whole swamp in his hands. Tearing it to pieces.”
At this point, her enemy, the rival magician Zor, is larger than the panels can
contain. As Zatanna mentions ripping, he’s standing in the gutter-space ripping a panel
in half. Meanwhile another character involved in the fight becomes aware of “the many
thousand hands that hold it [the universe]”. Zatanna, attempting to get ahead of Zor leaps
from a panel in “A blind jump through spaces, vectors, geometry problems I couldn’t
solve” into another panel to grab Zor. At this point, neither character is bound by the
structures of the panels and are moving freely through the dimensions of the normal
gutters as we perceive them. However, Zatanna in her desperation gets an idea, “If I
could just reach out through all of this weird machinery, this scaffolding stuff that is
holding all of our lives together…” and proceeds to reach up. In a striking scene, the
desperate Zatanna reaches out to whoever is out there to help her. Her hand pressed
against the page like someone on the other side of a pane of glass. She’s aware of the
many eyes watching her and the hands holding her universe… in other words she reaches
out to the audience. In a series that focused on a quest for forgiveness and absolution of
guilt, she reached out to the final arbiters of such things: the reader.
And the next scene, showing Zatanna in a space that is described as “a place
where people like us can interact with people like you” gives the reader no illusions that
she has somehow entered into a liminal space between the text and the reader. It is
through that blind appeal for forgiveness to the reader (although the mechanisms of that
appeal are left vague, just as the action between the panels is left to the reader to
construct) that she transgresses into this space where other agents, perhaps representing
the creators, remove her nemesis from the story and allow her to make peace with her
father.
Through the direct appeal of the character to the audience for help and to some
extent, forgiveness, Morrison and Sook force the audience to acknowledge the space, the
“fifth gutter” between themselves and the text. Furthermore, by placing some of the
action in that supposedly negative space (just as Moore and Williams did with Agent
Bruehguel) they invite the reader to begin to read and decode that space just like any
other comic book gutter. Also, by structuring this in the form of a plea to the audience,
the creators create a situation where at least the illusion of the audience’s participation in
the text can be created. This, to an extent, makes the reader more aware of the comic
book reading skills that normally remain an invisible process to most readers and
encourages them to begin using some of those same skills that allow the audience to
navigate the traditional gutters, on the gutter separating them from the text.
Promethea (by inviting the reader to invoke her into their lives) and Zatanna (by
asking the reader to intercede in her life) both force the reader to critically re-evaluate
their relationship to the text and their role as seemingly passive participants in
constructing these narratives. What these two examples (and the others like them)
accomplish is to invite the reader to explore new forms of empowerment and agency in
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