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Here's all of the weekly scenarios for the campaign. Some are modified versions of
scenarios from the Battle Missions book, some are simply taken straight from the 40k
main rulebook. Since we're doing an escalation league this time and the games are
going to be relatively low-points, I wanted to make sure that there was some good
variety in the missions to keep things interesting, as well as provide plenty of
opportunities for storytelling for those of you out there who will be helping me with
the fluff!
As always, if you have any questions about anything in the scenarios, please PM me or
post it here and I will answer as quickly as possible. I have endeavored to make all of
them as clear as possible, but there's always a margin of error!
Week 2 - Establishment
Base camps have been built and made secure and supply lines are beginning to flow.
The first arrivals are still playing a waiting game however, trying to maintain their
hold on ground gained while reinforcements make their way to the fighting.
Battlefield: This game is played on a 4'x4' square playing area.
Objectives: This week uses the Seize Ground mission from the 40k rulebook.
Deployment: Divide the table into two halves. Players roll-off to determine who
chooses their a table half to deploy in and deploys his entire force. His opponent
deploys in the opposite half. No models may be deployed within 18" of an enemy
model.
Reserves: None.
First Turn: The player who deployed first takes the first turn. His opponent may
attempt to Seize the Initiative as normal.
Victory Conditions: The winner is determined by controlling objectives as detailed in
the mission above.
Bonus Points: +1 for destroying all the enemy’s scoring units; +1 for controlling all
objectives.
Objectives: Set-up d3+2 objective markers before either player chooses their
deployment zone. Objectives may not be placed within 12" of the table edge or each
other.
Deployment: Divide the table into four quarters, players roll-off to determine which
player picks the quarter they will deploy in. The opposing player deploys in the
opposite corner. If there is one Xenos player, he deploys first. No model may be
deployed within 9" of the center of the board.
Reserves: As normal.
First Turn: If there is one Xenos player, he takes the first turn on a roll of 2+ on 1d6.
His opponent may not attempt to Seize the Initiative. Otherwise, players roll-off for
first turn and may Seize the Initiative as normal.
Victory Conditions: The player who controls the most objectives at the end of the
game wins the battle.
Bonus Points: +1 for controlling all objectives, +1 for destroying all the enemy HQ
units.
Week 5 - Settling In
Forces have made established their operations, gained intel on their enemies, and
made the first strikes. Now comes the long game of inches, trying to maintain a hold
on as much ground as possible while striking the enemy when opportunity permits.
Battlefield: This battle takes place on a 6x4 table. Terrain should be set according to
the map location (if noted), or at the players’ discretion.
Special Rules: None.
Deployment: This mission uses the Pitched Battle deployment from the 40k Rulebook.
Reserves: As normal
First Turn: Players roll-off to determine the first turn and may attempt to Seize the
Initiative.
Victory Conditions: This mission uses the Capture and Control scenario objectives as
detailed in the 40k Rulebook.
Bonus Points: +1 for controlling your objective, +1 for each enemy unit type (HQ,
Troops, Fast Attack, Elites, Heavy Support) completely destroyed.