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Hour 1.

Becoming a Programmer

Computer programming is insanely difficult. It requires a four-year degree in computer science, thousands
of dollars in computer hardware and software, a keen analytical intellect, the patience of Job, and a strong
liking for caffeinated drinks. If you're a programming novice, this is probably what you've heard about
computer programming. Aside from the part about caffeine, all of the rumors are greatly exaggerated.

Programming is a lot easier than most people think, although there are several reasons why you might
believe otherwise:

 Computer programmers have been telling people for years that programming is hard. This belief
makes it easier for us to find high-paying jobs (or so I've heard), and gives us more leeway to goof off
during business hours.

 Computer programming manuals are often written in a language that only a Scrabble player could
appreciate. Strange acronyms like OOP, RAD, COM, and MUMPS are used frequently along with
newly invented jargon like instantiation, bytecode, and makefile.

 Many computer programming languages have been available only with software packages costing
$200 or more, which is a lot of cabbage.

Because of the growth of the Internet and other factors, this is a great time to learn programming. Useful
programming tools are being made available at low cost (or no cost), often as downloads from World Wide
Web sites. Thousands of programmers are distributing their work under "open source" licenses so people
can examine how the programs were written, correct errors, and add their own improvements.

The goal of this book is to teach programming to the person who has never tried to program before, or the
person who tried programming but hated it with an intense passion. The English language will be used as
much as possible instead of jargon and obscure acronyms, and all new programming terms will be
thoroughly explained as they are introduced.

If I've succeeded, you will finish Sams Teach Yourself Java 2 in 24 Hours with enough programming skill to
be a danger to yourself and others. You'll be able to write programs, dive into other programming books
with more confidence, and learn programming languages more easily. You also will have developed skills
with Java, the most exciting programming language to be introduced in a decade.

The first hour of this book provides some introductory material about programming and gives you
instructions on how to set up your computer so you can write Java programs. The following topics will be
covered:

 Choosing which programming language to learn first


 What Java is

 Using programs to boss your computer around

 How programs work

 How program errors (called bugs) are fixed

 Acquiring a Java development tool

 Getting ready to write programs

 Choosing a Language
 As you might have surmised at this point, computer programming is not as hard as it's cracked up
to be. If you're comfortable enough with a computer to create a nice-looking resume, balance a
checkbook with software such as Intuit Quicken, or create your own home page on the Web, you
can write programs.
 The key to learning how to program is to start with the right language. The programming language
you choose often depends on the tasks you want the computer to accomplish. Each language has
things it is well-suited for, as well as things that are difficult—perhaps impossible—to do with the
language. For example, many people use some form of the BASIC language when they are
learning how to program because BASIC was created with beginners in mind.

 The BASIC language was invented in the 1960s to be easy for students and beginners to learn
(the B in BASIC stands for Beginner's). The downside to using some form of BASIC is that it's
easy to fall into some sloppy programming habits with the language. Those habits can make it
much more difficult to write complex programs and improve them later.
 Microsoft Visual Basic combines the ease of BASIC with some powerful features to aid in the
design of Windows software. (VBScript, which is short for Visual Basic Script, offers the simplicity
of BASIC for small programs that run in conjunction with World Wide Web pages.) Visual Basic
has been used to write thousands of sophisticated programs for commercial, business, and
personal use. However, Visual Basic programs can be slower than Windows programs written in
other languages, such as Borland C++. This difference is especially noticeable in programs that
use a lot of graphics—games, screen savers, and the like.
 This book covers the Java programming language, which was developed by Sun Microsystems.
Though Java is more difficult to learn than a language such as Visual Basic, it is a good starting
place for several reasons. One of the biggest advantages of learning Java is that you can use it on
the World Wide Web. If you're an experienced Web surfer, you have seen numerous Java
programs in action. They can be used to create animated graphics, present text in new ways, play
games, and help in other interactive efforts.
 Another important advantage is that Java requires an organized approach for getting programs to
work. The language is very particular about the way programs must be written, and it balks if
programmers do not follow all of its rules. When you start writing Java programs, you might not
see the language's choosy behavior as an advantage. You'll write a program and have several
errors to fix before the program is finished. Some of your fixes might not be correct, and they will
have to be redone. If you don't structure a program correctly as you are writing it, errors will result.
In the coming hours, you'll learn about these rules and the pitfalls to avoid. The positive side of this
extra effort is that your programs will be more reliable, useful, and error-free.
 Java was invented by Sun Microsystems developer James Gosling as a better way to create
computer programs. Gosling was unhappy with the way that the C++ programming language was
working on a project he was doing, so he created a new language that did the job better. It's a
matter of contentious debate whether Java is superior to other programming languages, of course,
but the amount of attention paid to the language today shows that it has a large number of
adherents. Book publishers obviously dig it—more than 1,000 books have been published about
the language since its introduction. (This is my tenth, and I will keep writing more of them until
prohibited by municipal, state, or federal law.)
 Regardless of whether Java is the best language, it definitely is a great language to learn today.
There are numerous resources for Java programmers on the Web, Java job openings are offered
in many cities, and the language has become a major part of the Internet's past, present, and
future. You'll get a chance to try out Java during Hour 2, "Writing Your First Program."

Learning Java or any other programming language makes it much easier to learn subsequent languages.

Many languages are similar to each other, so you won't be starting from scratch when you dive into a new

one. For instance, many C++ programmers find it fairly easy to learn Java, because Java borrows a lot of

its structure and ideas from C++.

Telling the Computer What to Do

A computer program, also called software, is a way to tell a computer what to do. Everything that the
computer does, from booting up to shutting down, is done by a program. Windows XP is a program. Ms.
Pac-Man is a program. The dir command used in MS-DOS to display file names is also a program. Even

the Klez email worm is a program.

Computer programs are made up of a list of commands the computer handles in a specific order when the
program is run. Each of these commands is called a statement.
If you're a science fiction fan, you're probably familiar with the concept of household robots. If not, you
might be familiar with the concept of henpecked spouses. In either case, someone gives very specific
instructions telling the robot or spouse what to do, something like the following:

 Dear Theobald,

 Please take care of these errands for me while I'm out lobbying members of Congress:

 Item 1: Vacuum the living room.

 Item 2: Go to the store.

 Item 3: Pick up butter, lozenges, and as many bottles of Heinz E-Z Squirt green ketchup as you
can carry.

 Item 4: Return home.

 Love,

 Snookie Lumps

If you tell a loved one or artificially intelligent robot what to do, there's a certain amount of leeway in how
your requests are fulfilled. If lozenges aren't available, cough medicine might be brought to you instead.
Also, the trip to the store can be accomplished through a variety of routes. Computers don't do leeway.
They follow instructions literally. The programs that you write will be followed precisely, one statement at a
time.

The following is one of the simplest examples of a computer program, written in BASIC. Take a look at it,
but don't worry yet about what each line is supposed to mean.

1 PRINT "Shall we play a game?"


2 INPUT A$

Translated into English, this program is equivalent to giving a computer the following to-do list:

 Dear personal computer,

 Item 1: Display the question, "Shall we play a game?"

 Item 2: Give the user a chance to answer the question.

 Love,

 Snookie Lumps
Each of the lines in the computer program is a statement. A computer handles each statement in a
program in a specific order, in the same way that a cook follows a recipe, or Theobald the robot followed
the orders of Snookie Lumps when he vacuumed and shopped at the market. In BASIC, the line numbers
are used to put the statements in the correct order. Other languages, such as Java, do not use line
numbers, favoring different ways to tell the computer how to run a program.

Figure 1.1 shows the sample BASIC program running on the Liberty BASIC interpreter, a shareware
program that can be used to develop Windows and OS/2 programs. Liberty BASIC, which was developed
by Carl Gundel, is among many BASIC interpreters that can be found on the Internet for Microsoft
Windows, Apple Macintosh, Unix, and Linux systems. You can find out more about it at
http://www.libertybasic.com.

Figure 1.1 An example of a BASIC program running in Liberty BASIC.

Note

The quote "Shall we play a game?" is from the 1983 movie WarGames, in which a young computer
programmer (portrayed by Matthew Broderick) saves mankind after nearly causing global thermonuclear
war and the near-extinction of humankind. You'll learn how to do that in the next book of this series, Sams
Teach Yourself to Create International Incidents with Java in 24 Hours.

Because of the way programs operate, it's hard to blame the computer when something goes wrong while
your program runs. After all, the computer was just doing exactly what you told it to do. Unless your
hardware is on the fritz, a pesky virus is attacking your system, or your operating system is having a bad
day, the blame for program errors lies with the programmer. That's the bad news. The good news is that
you can't do any permanent harm to your computer with the programming errors you make. No one was
harmed during the making of this book, and no computers will be injured as you learn how to program with
Java.

How Programs Work

Most computer programs are written in the same way that you write a letter—by typing each statement into
a word processor. Some programming tools come with their own word processor, and others can be used
with any text-editing software. If you don't already have a tool that can be used for Java programming, you
can use the free Java 2 Software Development Kit, which you will learn about later in this hour, with any of
your favorite editors.
When you have finished writing a computer program, you save the file just like saving any other document
to disk. Computer programs often have their own filename extension to indicate what type of file they are.
Java programs have the extension .java; an example of a Java program file name is
Calculator.java.

Note

If you use a fancy word processing program that has features such as bold-faced text, different font sizes,
and other stylistic touches, do not use those features while writing a computer program. Programs should
be prepared as text files with no special formatting. For example, when using Microsoft Word to write a
program, save the file in Text Only mode instead of saving it as a Word document. Notepad, a word
processor that comes with Windows, saves all files as unformatted text. The vi editor on Linux systems can
also be used to create text files without formatting.

To run a program you have saved as a file, you need some help. The kind of help that's needed depends
on the programming language you're using. Some languages require an interpreter to run their programs.
The interpreter is a program that interprets each line of a computer program and tells the computer what to
do. Most versions of BASIC are interpreted languages. The advantage of interpreted languages is that they
are faster to test. When you are writing a BASIC program, you can try it out immediately, spot any errors,
fix them, and try again. The primary disadvantage is that interpreted languages run more slowly than other
programs.

Other programming languages require a compiler. The compiler takes a computer program and translates it
into a form that the computer can understand. It also does what it can to make the program run as
efficiently as possible. The compiled program can be run directly without the need for an interpreter.
Compiled programs run more quickly than interpreted programs, but they take more time to test. You have
to write your program and compile it before trying it out. If you find an error and fix it, you must compile the
program again to verify that the error is gone.

Java is unusual because it requires a compiler and an interpreter. You'll learn more about this later as you
write Java programs.

How Programs Don't Work

Many new programmers become discouraged when they start to test their programs. Errors appear
everywhere. Some of these are syntax errors, which are identified by the computer as it looks at the
program and becomes confused by what you wrote. Other errors are logic errors, which are only noticed by
the programmer as the program is being tested, if they are noticed at all. Logic errors sneak by the
computer unnoticed, but they will cause it to do something unintended.
As you start to write your own programs, you will become well-acquainted with errors. They're a natural part
of the process. Programming errors are called bugs, a term that dates back a century or more to describe
errors in technical devices. The process of fixing errors has its own term also: debugging. Whether you
want to or not, you'll get a lot of debugging experience as you learn how to write computer programs.

Next Stop: Java

Before you can start writing Java programs, you need to acquire and set up some kind of Java
programming software. Although several different products are available for the development of Java
programs, including many terrific ones that make programming much easier, the starting place for most
new Java programmers is the Software Development Kit, a set of tools for writing, debugging, and running
Java programs. All of the examples in this book were created and tested using the Kit, but they can be
created with any Java development tool that supports the current version of the language.

The Software Development Kit (also referred to as the SDK) is in version 1.4 as of this writing. Whenever
Sun releases a new version of Java, the first tool that supports it is the Kit.

To create all of the programs in this book, you must either use Software Development Kit 1.4 or another
Java programming tool that fully supports all of version 1.4's features.

There are many different software packages that offer the capability to create Java programs, but all of
these are not created equally when language support is concerned. Some of these programming tools only
support Java 1.0, the initial version of the language, which was released by Sun Microsystems in late 1995.
Other tools support Java 1.1, which was released in mid-1997, version 1.2 from 1998, or version 1.3 from
2000.

Some operating systems such as Mac OS X and Red Hat Linux 7.1 include a copy of the SDK, but it's
probably not the current version. The kit in OS X supports version 1.3 of Java and the one in Red Hat 7.1
supports version 1.1. Before using an SDK that was included with your operating system, make sure it
supports Java version 1.4.

Users of Microsoft Windows systems may be dismayed to learn that the Software Development Kit is not
graphical. You run programs from a command line (the C:\> or D:\> prompt that will be familiar to MS-

DOS users) instead of using a mouse and a point-and-click environment. Figure 1.2 shows the Kit in use in
an MS-DOS window on a Windows 2000 system. The Java program WarGames.java is compiled, and

then it is run.

Workshop: Installing a Java Development Tool


Every hour of this book ends with a workshop, a Java programming project you can undertake to enhance
your knowledge of the subject matter while it is percolating in your brain.

However, you won't be doing any Java programming at all until you install a Java development tool on your
computer.

If you have a program such as Borland JBuilder, IntelliJ IDEA, Sun ONE Studio, or MetroWerks
CodeWarrior, you can use that to develop the tutorial programs in the next 23 hours. However, you should
already have some familiarity with how to use the program—learning to use Java and a complex
development tool at the same time can be daunting.

If you don't have a Java development tool, or the last paragraph scared you away from using one that you
own, you can use the Java 2 Software Development Kit, which is available for free from Sun's Java Web
site at http://java.sun.com.

Though the process is relatively straightforward, there are some configuration issues that cause problems

for many people trying to get started with the kit, especially on a Windows system. To find out how to

download and install the kit and fix any configuration problems that arise, read Appendix B, "Using the Java

2 Software Development Kit."

Summary

During this hour, you were introduced to the concept of programming a computer—giving it a set of
instructions that tell it what to do. You also might have downloaded and installed a Java development tool
that will be used as you write sample programs throughout the book.

If you are still confused about programs, programming languages, or Java in general, that's understandable
at this point. Everything will make more sense to you in the next hour, "Writing Your First Program," which
takes a slow trip through the process of creating a Java program.

Quiz

Test your knowledge of the material covered in this chapter by answering the following questions.

Questions

1. Which of the following is not a reason that people think computer programming is painfully difficult?

a. Programmers spread that rumor to improve their employment prospects.


b. Jargon and acronyms are all over the place.

c. Mind-control waves are sent out by the CIA promoting this belief.

2. What kind of tool runs a computer program by figuring out one line at a time?

a. A slow tool

b. An interpreter

c. A compiler

3. Why did James Gosling hole up in his office and create Java?

a. He was unhappy with the language he was using on a project.

b. His rock band wasn't getting any gigs.

c. When you can't download any MP3 files at work, the Internet is pretty dull.

Answers

1. c. Of course, the CIA could have forced me to say this.

2. b. Compilers figure out the instructions beforehand so the program can run faster.

3. a. At the time Gosling created Java, people thought that "MP3" was some kind of British secret
service designation

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