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cockpit
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and a
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played
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d
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ca l w
lw ig i t a
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it plays something like this...
there is an urban scale physical game revolving
around the alignment of laser cannons
i o n
tat
to know more about where the gameplay ideas n
s e
come from, and how it is supposed to play out e
pr
ew
vi
At this point the hardware and software
functionality of the mesh network
based laser units have been fully
prototyped and the housings designed.
n at o r y v i d eo
watch e x p la
the digital game systems are coming together, with a functional spatial
generator, core qbert mechanic, and a developing editing pipeline
H er e
i d e o
m e V
In G a
before the 2010/2011 school year began, I
worked on an independent game with industry
professionals, faculty and students from DePaul
I worked in many roles, including gameplay design and concept art, ...
... but focused the majority of my effort programming core
Watch systems such as camera control and ship flight mechanics
In Gam
e Vide
o
s n o t
! ! I w a n o f
I M E R re a t i o
S C L A t h e c f t h e
!!DI i b l e f o r
o r a n y o
p o n s i c s ,
res d g r a p h
e m o ! !
r t , h u t h i s d
a i c s o f
s t h e t
a e
before DePaul, my work investigated interactivity,
play and games in projects completed with my
partners in a design collaborative known as sand_box
a precursor, cross reality game, was conceived between a race to contain swarms
of “intelligent” balloons inside an operable house and a climbing video game set
inside an hour glass filled with household objects
sand_box coalesced
around an early
installation project at
an abandonded home in
rural New Hampshire
the other
controlled
the playback
of video
projection
if the walls aligned, effectively cutting the space in half, the system “flatlined” and
minutes later automatically “defibrillated”, surging to life after swapping functionality
while in limbo; this kept the space and it’s occupants in a constant state of play
for a collection of video based oral
histories, sand_box designed and built
an interactive environment intended to
express the stratifcation of time and history.
100 sheets of cnc milled plywood, custom
electronics + software, provide museum
goers access to the curated media
viewers explore a
topography of sliding
picture frames,
selecting the histories
they are interested in
viewing, much like a
collective juke box
on each end, a navigable display panel
provides access to the collective queue
in a collaboration with filmakers in Denmark, we
explored the metaphor of infinite space in the
design of an airport for purgatory via green screen
it kept going, and going
and to keep the lights on, we practiced more conventional architecture
for residential and commercial clients across the country
vis
it
ou
sand_box is alive but not active; we are currently
rw
eb
in hibernation. To see more about us and our work sit
e
prior to forming sand_box, I was an
associate at MESH architectures in New York
at MESH, I managed high-end residential...
+ up-scale commercial architecture projects, and ...
built signficant data driven web sites and new media
this professional work enabled and supported the
past 8 years of teaching design and digital media
in the highly rated College of Architecture at the
Illinois Institute of Technology
1/2 semeseter collaborative design implemented using Second Life, Collab Studio
advanced self directed
studio projects
component prototyping, interactive mockups, and diagrams for mobile technology based urban adventure game. Shavanna Pinder
physical computing
service beyond coursework