Professional Documents
Culture Documents
to Gamification
April, 2011
Poor execution
– It’s boring, it’s incompatible with your goal, etc. As a result,
at best it distracts your user; at worst it damages your
brand
Mismanaging engagement
– In the “social” era, everyone believes that he or she is a
part owner of brands and content and they believe they
have a vested interest in the direction of the brand or
content
– And every user engaged through gamification has a free
non-legal remedy if the engagement was mismanaged.
Legal risks
Ownership
Privacy
Endorsement Guidelines
Virtual Currency/Gift Card Rules
False Advertising
Brand Risks
Alternative Reality Games; Viral Marketing Issues
The key here is not to get “cute”; the problem is that a lot of
gamification is “cute.” It’s viral, its non-obvious, etc.
FTC is concerned about transparent endorsements
Any blogger or endorser has to reveal any benefits he or she
received in exchange for promotional posting, reviews, etc.
Endorsements have to be honest and cannot be deceptive
Both blogger and advertiser can have liability
Advertiser needs a policy and some minimum enforcement