Professional Documents
Culture Documents
3.1 Objectives 72
3.2 Introduction 72
3.3 Culture and sub-cultures 72
3.4 Social groups 75
3.5 Family and opinion leadership 76
3.6 Personality and self-concept 81
3.7 Motivation and involvement 85
3.8 Information processing 88
3.9 Learning and memory 92
3.10 Memory 95
3.11 Attitudes 97
3.12 Problem recognition, search, and evaluation 102
3.13 Purchasing and post-purchase behaviour 108
3.14 Organizational buyer behaviour 113
3.15 Summary 116
Discussion questions 117
Further reading 117
3.1 Objectives
By the end of this chapter you should understand:
(d) The buying decision process: the mental activities pre and post purchase.
3.2 Introduction
Consumer and organizational buying behaviour may be defined as:
The environment and decision process affecting individuals and groups when
evaluating, acquiring, using or disposing of goods, services or ideas.
• market opportunities;
• target market selection;
• product—size, shape, features, and packaging;
• price—initial price, discounts, awareness and sensitivity to price;
• appropriate promotion messages.
• 3.3 Culture and sub-cultures
Culture is defined as the beliefs, attitudes, goals, and values held by most
people in a society. However, the content of a culture also includes the
physical and social environment (Quelch and Hoff, 1986). Sub-cultures
contain distinctive groups of people within the culture that share common
cultural meanings (Herbig, Koehler, and Day, 1993; Schaninger, Bourgeois,
and Buss, 1985).
• ‘Upscale’ is out and ‘downscale’ is in. Flaunting money is frowned upon: if you
have it—keep it to yourself or give it away! In place of materialism people are
spending more time with family and friends, rest, recreation and ‘good deeds’.
People have been awakened to many personal issues such as the plight of a
homeless neighbour or the loss of a job.
• Middle-aged ‘baby boomers’ now have older families and more financial
responsibilities.
• People are not pessimistic, just ‘realistic’ about job opportunities and income
growth.
• There is a general trend towards recycling, environmentalism, and spirituality.
• 3.3.4 Specific applications
(a) Values
There is a wide body of research and analytical approaches attempting to link
values and consumer behaviour. Various studies have linked values of
ownership and household appliances, recreational activities, giving to
charities, media usage, etc. Examples include the Rokeach Value Survey
(RVS) which uses 18 ‘instrumental’ and 18 ‘terminal’ values and the
University of Michigan's list of Values (LOV). SRI International has combined
value and lifestyle (VALS and, more recently, VALS 2) identifying eight
categories of consumers based on their value orientation and available
resources (Novak and MacEvoy, 1990):
The argument is that consumer behaviour will be modified to a lesser or
greater extent depending on the category into which an individual falls.
(c) Sub-cultures
Sub-cultures are large groups or segments of people who share common
values, goals, beliefs, attitudes, norms, and behaviour patterns. Individuals
may belong to several sub-cultures at the same time. Typically they are
defined by:
• race:
• nationality;
• religion;
• location.
• Society's concerns over health and personal responsibility have hit the alcohol
industry over the past ten years. Hard alcohol consumption has declined steadily
in face of a shift to lighter beverages, bottled water, and soda.
• Increasingly pro-active views of health have led to a boom in sales of sportswear
and equipment.
• Cocooning and home values are rising trends that have affected all mass outdoor
entertainment industries and benefited take-home drinks and food and home
entertainment.
• Greater emphasis on stress reduction has led to an increased focus on relaxing
and travel.
• Marlboro re-positioned itself from a feminine cigarette in the 1950s to a rugged
masculine one in the 1960s through the use of cultural symbolism.
• People generally dress according to cultural norms and expectations, such as for
work or going out for an informal party.
• Price haggling may be an important cultural ritual.
• North American commercials tend to have a hard-sell focus compared to British
ones.
• Coca-Cola sells mainly as a mixer in Spain.
• 3.4 Social groups
Social groups may be classified as either primary or secondary. A primary
group would be your family and friends. A secondary group would be your
doctor, work colleague, or teacher.
Other members within groups are known to affect the behaviour of members.
This is known as reference-group influence. Reference group buying influence
is strong because people find other members of their group credible and
because purchases enhance group acceptance.
3.4.2 Issues
The nature of the product category and the brand concerned are important
factors in reference-group influence. People do not phone their parents to
ascertain whether or not to buy a bar of chocolate. On the whole, group
product symbols or high-risk products (e.g. cars) are subject to the greatest
reference-group influence. There will also be variability in influence
depending on the nature of the group and the individual concerned (e.g. their
strength of character).
• Cars are the quintessential product representing social class. Mercedes, BMW,
Jaguar, Volvo, Honda, Audi, Toyota, Renault, Vauxhall, and Ford all have different
symbols.
• People throughout social classes use furniture, but brands have developed narrow
social class targets with different styles and price levels. These range from
museum level antiques, to designer furniture, regular antiques, popular brands,
self, assembly, and used furniture shops.
• Levi-Strauss experienced significant drops in profitability from the mid-1980s
onwards owing to the decline in the teenage market.
• By contrast, personal savings have risen owing to the growth in proportion of older
people.
• Generation X has rejected many of the values of the baby boomers and has
defined a new value system of work and almost 60s culture. The economy and the
threat of AIDS have fostered a different outlook.
• 3.5 Family and opinion leadership
A household is a housing unit and may include families (where at least two
people are related) or non-families. Direct marketers are concerned with
families because they have such strong bonds between each other. These
bonds affect purchasing and families often function as the ultimate
consumers. Families are the relevant decision-making unit for many products
(e.g. cars, home furnishings, vacations, and appliances as well as a great
number of cheaper everyday items. Rather than study a single consumer, it
makes more sense to try and understand the complex interaction of family
decision-making.
Instrumental— leaders who fulfil the task in hand. Men tend to fill this role
and concern themselves with functional attributes and participate most
actively in making the actual purchase.
Expressive— fulfil the need for morale and cohesion. Women tend to fill this
role and are more concerned with aesthetic attributes and with suggesting
the purchase.
Purchasing—
- Initiator
- Influencer
- Information gatherer
- Decision maker
- Purchaser
- User
Joint —in which both partners share decision-making (e.g. holidays, major
appliances, and furniture).
Autonomic— where the relative influence of both partners varies (e.g. males
dominate stereos and cameras, whereas women dominate jewellery and
toys).
Early views of opinion leaders (OLs) assumed that they had influence over all
product categories. It was also argued that opinion leadership was a static
process, much like a lecture. It was also argued that opinion leaders soaked-
up the majority of product information and then disseminated it to other
consumers.
Contrary to the static view of OLs, most product related discussion is not in a
lecture format where one person talks and the other listens. Most discussions
are prompted by particular circumstances or situations and are casual rather
than formal. People being given advice by OLs are also likely to seek product
information as well, such as from trade journals and advertising and not
simply rely on their friends' advice.
• The id is the source of drives and urges, is unconscious and seeks immediate
pleasure.
• The superego is the moral component based on society's values.
• The ego is more reality based and only releases tension when the environment is
appropriate. It develops through learning and experience.
Freud argued that slips of the tongue, when people say things that they later
regret, represent the id. He also argued that people have personality
problems in relating the various tensions between the id, ego, and superego
and that this manifests itself in dreams. Freudian-based marketers emphasize
social symbolism in their marketing activities, as compared to function.
Sexual symbolism is the most prevalent kind, with phallic symbols said to
abound in direct marketing. Bear in mind that the whole field originates in
Freud's analysis of dreams, which he interpreted as communicating
repressed desires.
Compliant— people who like other people and need love, approval, and
affection.
Aggressive— people who dislike other people and need power, strength,
and to manipulate others.
Detached— people who wish to distance themselves from others and need
freedom, independence, and self-reliance.
• Inventory scales are not reliable and have mixed results over time.
• Most tests are borrowed from social scientists and not tailored to the needs of
direct marketers.
• Untrained staff often administer tests.
• One of the main problems is that the personality tests tackle big issues such as
introversion or emotional stability. These are then applied to the more mundane
issues of choosing brands of toothpaste or cooking oil.
• A final problem is that much of personality research is random. Researchers often
have no idea what they are looking for, but hope to find something interesting.
• 3.6.5 Self-concept
It has been argued that products shape the self—you are what you consume.
Furthermore, products can be used to fill holes in the self, such as cigarettes
for macho teenage boys and ostentatious consumption for the nouveau fiche.
In a reverse way, it is possible to lose the self by removing possessions. Thus,
prisons confiscate all possessions on entering the establishment.
It cannot be assumed that consumers will buy products just because the
brand personality matches their own. Few brands, especially in commodity
products, e.g. toasters, have distinctive human-like personalities.
Psychologically, a further problem is that people often assume that the
personality of the things that they buy are similar to their own simply
because they have bought them.
Motivational research has been attacked on two fronts. There are those who
believe it does not work, given that so much of the material is open to
subjective interpretation. Also, there are those who believe it works too well,
and manipulates consumers. Overall, the motivational researchers' over-
emphasis on Freudian, and therefore, sexual symbolism, makes much of its
explanation of behaviour too simple.
Physiological
Staple items, generics
Safety
Insurance, security systems, investments
Belongingness
Clothing, clubs, drinks, grooming
Esteem
Cars, furniture, credit cards, wines,
country clubs
Self-actualization
Hobbies, travel, education
Fig. 3.3 Maslow's Hierarchy
On the positive side, motivational research is cheap and often seems to focus
intuitively on the deep-seated needs of consumers, such as coffee being
associated with companionship. Whether women baking cakes associate the
activity with giving birth is doubtful! Nevertheless, the phrase ‘bun in the
oven’ seems to relate to this. Overall, motivational research should only be
used in conjunction with other standard techniques if the budget allows.
3.7.5 Involvement
Involvement may take many forms depending on the nature of the product
and the individual concerned:
Importance and risk— importance of the product and risk of a bad buy.
Direct marketers can use this profile to develop appropriate strategies. For
example, a product may be low on signage, but strong on pleasure.
Stimuli— the stimuli involved are colour, smell, sound, touch, and taste.
Processing— information may be processed directly a stimulus is received
or it may be stored in memory for later use.
The choice of colours has not always been such an important issue. For
example, the familiar Campbell's Soup can came about because a company
executive liked the red and white uniforms of Cornell University. In rare
instances companies have been granted copyright over colour combinations
used in their packaging in order to avoid confusion with rival products. For
example, Eastman Kodak has successfully protected its use of yellow, black,
and red.
Colour research has yet to establish whether the impact of colour is a cultural
issue or one of nature. The evidence suggests that both ‘nurture and nature’
have a role to play. It is clear that both personality and class differences in
colour exist. Researchers have found that the top three per cent of wealthy
North Americans prefer ‘forest green’ and ‘burgundy’ to all other colours. By
contrast, lower income people prefer ‘sky blue’ and ‘grass green.’ In any year
certain colours are ‘hot’ and dominate fashion choices for each season.
People say, ‘red is in this year’ or ‘purples are the thing this spring’. In reality,
a cluster of fashion trade groups and consultants selects hot colours. Hot
seasonal colours are often decided up to ten years ahead by analysts. As part
of the trend, colour analysts have emerged to guide consumers on colour co-
ordination and decor in their homes.
(b) Smell
Smells can stir emotions like anger, or calm people down, or evoke
memories. Smells play an important role in interpersonal attractions and
feelings. The perfume industry is a direct beneficiary, and is valued at around
$3 billion. Home flagrance products have also benefited from the rise in
cocooning. Home fragrance products include potpourri, room sprays,
atomisers, drawer liners, sachets and candles. Computerized systems for
‘fragrancing’ buildings have been shown to increase productivity and mitigate
the effects of sick building syndrome. Lavender and lemon have proved to be
the smells of preference.
(c) Sound
Music and the spoken word are integral parts of most people's lives. One
survey published in Psychology Today reported that 96 per cent of
respondents said that they found music gave them thrills.
One way that marketers use music is with muzak in shops, shopping malls,
and offices to relax or stimulate people. Muzak has been found to stimulate
people at work in the mornings and has been linked to reductions in
absenteeism.
(c) Touch
Very little research has been done on the impact of tactile stimulation on
consumer behaviour. However, common sense tells us that touch is an
important stimulus, as with a cold or warm wind or the feel of the sun. Touch
can be relaxing or invigorating. Consumers certainly use touch to judge how
a car ‘feels’ when they take it for a test drive and detergent companies
continue to advertise ‘baby soft’ soap powders. Fabrics are either literally or
symbolically linked with different stimuli, as with ‘smooth as silk.’
Researchers have demonstrated certain male/female characteristics of
fabrics such as wool and denim (male) and silk and cotton (female).
(d) Taste
Taste is the pre-occupation of food and drink companies. Millions of pounds
are spent every year to maintain the consistency of tastes and to find new
ones. However, taste cannot be viewed in isolation. Many people bring back
wines from abroad, for example, only to find that in their homes, the taste is
somehow not as good. A similar mistake was made with the new Coke
formulation. The new formulation was preferred to Pepsi in blind taste tests,
but produced howls of protest when Coke decided to change the product.
People do not buy Coca-Cola for its taste alone.
There are many difficulties in applying the law, yet it has gained widespread
support amongst marketers. It is used widely amongst food manufacturers,
particularly for private labels and brand names and in pricing. It has been
shown that price reductions of at least 10 per cent are needed to gain
attention and about 30 per cent to be motivating.
3.8.4 Perception
The brain's ability to process information is limited and consumers are
extremely selective about what they pay attention to. Consumers practice a
form of ‘psychic economy’ picking and choosing among stimuli that they will
pay attention to, particularly in relation to advertising clutter. People can
attend to five to seven pieces of information at one time. The amount varies
according to whether the stimuli have to be processed or not (familiar
information does not need much processing). In one case reported in Time,
the North-Western National Bank distributed a leaflet to 120,000 customers,
at considerable cost, to provide legally required information relating to ATMs
(Automated Teller Machines). Out of 120,000 leaflets no one found a
sentence amongst all the legal jargon that offered a $10 reward just for
finding that sentence!
The two key elements in perception are exposure and attention:
3.8.5 Encoding
The final stage of IP is encoding the stimuli. As people differ in the stimuli
that they perceive, they also differ in the meaning that they attribute to
stimuli. In one advertising test students at Princeton and Dartmouth in the US
viewed a film of a violent football game between the two universities.
Everyone saw the same film, but the degree of blame attributed to each
university depended on the student's affiliations. Consumers assign meaning
to stimuli based on their beliefs. Hi-fi manufacturers have found that
Japanese sounding brand names perform well in the marketplace, regardless
of country of origin. If a stimulus is ambiguous in meaning, then consumers
have more freedom to use their own beliefs to interpret it.
3.8.6 Gestalt
People do not perceive a stimulus in isolation. On the whole, they tend to
view it in relation to other stimuli and their own experiences. Gestalt theory
holds that people gain meaning from the totality of a set of stimuli rather
than any individual one. A German word, ‘gestalt’ basically means a pattern
or configuration. There are three elements to gestalt perception:
Closure— people tend to fill-in gaps in stimuli, e.g. people have no trouble
reading words even if several letters are missing. Advertisers often capitalize
on this tendency such as ‘ingle ells, ingle ells—The holidays aren't the same
without J&B’.
Extinction— this is where stimuli are arranged in such a way that there is no
reinforcement. For example, if you buy a gift for somebody who does not give
any reaction to you, positive or negative, then you are less likely to buy that
person a gift again. It is argued that without any reaction, the behaviour will
eventually become ‘extinct’.
(b) Shaping
Shaping involves arranging reinforcement behaviours so that the probability
of other behaviour will occur. For example, a shop may offer extremely low
prices on a particular group of brands. The aim may be to sell other brands
once people are in the shop rather than to sell the brands concerned. Or a car
dealer may set-up a ‘carnival’ in a parking lot close to a shopping centre in
order to shape behaviour (catch people who would not normally go to the
dealership). Similarly, a casino might offer a free trip to gamblers.
Shaping may occur throughout the shopping process. To cite car dealers
again, they might offer free coffee and biscuits to anyone who comes in, L20
for a test drive and L500 cash-back on a sale.
(d) Observation
Rather than reward individuals, marketers can use observational learning to
modify behaviour. For example, a deodorant commercial may show a wearer
being given flowers. In a cognitive way, this message may be processed and
acted upon.
3.10 Memory
Modern approaches to the study of the memory employ an information
processing approach. This implies that the mind is, in some way, like a
computer:
Short-term— the information may be stored here only for a limited amount
of time because the capacity of the short-term memory (STM) is restricted. It
might best be described as a ‘working memory’. Verbal information may be
stored by how it sounds or in terms of its meaning. The duration in short-term
memory is about 20 seconds. Originally, it was thought that STM was capable
of processing about five to nine chunks of information at a time (hence phone
numbers were designed to have seven units). However, it is now known that
the optimum efficiency is three to four chunks (hence phone numbers are
‘hunked’ into two codes).
State— the internal state of the mind is an important factor. For example, it
has been shown that people remember commercials more readily during fast-
paced programmes rather than during stop-start ones like chat shows and
baseball.
Prior learning— can sometimes inhibit the ability to learn new information
in a node. Since pieces of information are stored in nodes in the memory that
are linked together with other nodes, these larger groupings are more likely
to be retrieved than the new.
Products— can be ‘memory makers’. For example, surveys show that the
three types of products most valued by consumers are furniture, visual art,
and photographs (which are also external memory banks for people). Direct
marketers can use nostalgia to enhance recall.
3.11 Attitudes
An attitude, in buyer behaviour terms, is a lasting, general, evaluation of
products and ideas. Attitudes are formed by personal usage or trust in the
attitudes of other influential users (beliefs may be formed without product
experience). When you have an attitude towards anything, be it a bar of
chocolate or democracy, it is called an ‘attitude object’ (Ao).
This might seem a little confusing, so an example may help. Direct marketers
may attempt to establish a unit relation for a product so that a consumer can
establish a sentiment relation when they were previously neutral. Take the
case of the US beef industry that has used famous celebrities to endorse the
product. The idea was to establish a unit relationship between the celebrity
and beef and hopefully establish a positive sentiment by consumers. The
strategy can cause problems if the unit relationship is challenged. For
example, in the US, Cybill Shepherd did promotions for the beef industry and
then subsequently admitted publicly that she never ate red meat of any kind!
If this produces sufficient tension amongst some consumers of beef, they
may question their attitudes to the product. Others may simply downgrade
Shepherd's credibility to restore the unity of the message and their
sentiments.
Madison Avenue first translated the theory into advertising strategies when it
was realized that the theory explained post-purchase dissonance. The
purchase of expensive and involving products (e.g. cars or cameras) often
leads consumers to experience dissonance immediately after purchase. As
consumers actively seek information to reduce dissonance, direct marketing
may be an important source. Direct marketers can reduce post-purchase
dissonance by advertising to consumers in a way that congratulates. The
main point is that companies want long-term customers. Car companies want
consumers to come back again in the years ahead, so post-purchase
dissonance reduction is an important issue.
3.11.5 Low-involvement
Low involvement theories may be more relevant to much of purchasing
behaviour than the models considered above. It might be argued that an
attitude is too strong a description in the first place, and that consumers only
hold opinions about some products, e.g. do people have attitudes about
chewing gum?
Ironically, the less important the decision and the lower the involvement and
intensity of attitude, the greater the role of marketing strategies may take in
the decision, e.g. packaging and advertising.
3.11.6 Attitude towards the advertisement
Linked to low involvement theories is the observation that consumers'
affective reactions to a brand are influenced by their evaluations of the
advertising itself, sometimes above their feelings about the brand. This is
known as attitude towards the advertisement (Aad).
• problem recognition;
• information search;
• evaluation of alternatives.
Some problems are more or less important than others, so the amount of
effort put into solving them will vary. Problem solving may take weeks, with
consumers mulling over product or brand choices at night whereas others
(the majority) are based on quick judgements.
Gestalt— there are problems to which the rational approach does not lend
itself. For example, how can the rational process explain a person's choice of
art, music, or theatre? The gestalt approach stresses the totality of the good
or service, emphasizing effective (emotional) responses.
Routine Problem Solving (RPS)— whereas both EPS and LPS involve
problem solving with varying degrees of information, RPS uses little
cognition. Purchases are made automatically with little or no thought. RPS is
used by consumers to minimize the time and effort devoted to familiar
purchasing decisions.
Research, however, indicates that people do not invest much time in search
at all, even for expensive items. Consumers often make decisions on
surprisingly small amounts of information. Forty to 60 per cent of shoppers
visit only one shop before making a purchase. Even decisions on expensive
durable goods indicate that consumers make decisions quickly with little
information, in a study of Australian car buyers, it was found that more than
one third made only one or two trips to inspect cars prior to buying one.
Another interesting finding is that low-income shoppers, who have more to
lose with a bad choice, search less than affluent ones.
Brands that consumers are aware of, but would not consider buying, are
known as the inept set. For example, from the list above a consumer might
include Compaq and Gateway 2000 in their inept set. Brands not entering the
list of alternatives at all, say, in our example, Tiny and Fujitsu computers,
would consist of the inert set.
Evoked sets are often small in number and vary culturally. For example,
Canadian consumers typically have an evoked set of seven beers compared
to two for Americans. Whereas Norwegian car buyers tend to hold about two
brands in their evoked set compared to about five or six for North Americans.
Much as you cannot win the National Lottery if you do not play, direct
marketers have trouble ‘winning’ in the marketplace if they are not in a
consumer's evoked set. As you can imagine, it is even more difficult to place
an existing brand into the evoked set from a consumer's inept set than it is to
place a new brand that has yet to be placed in any set at all.
(a) Compensatory
Compensatory decision rules allow a brand to make up for its shortcomings.
For example, if someone only believes in buying brand baked beans, they
may not allow own-label beans into their evoked set. However, if they are
willing to let good and bad points to be taken into account, they might try
some own-label brands. With the simple additive rule consumers choose the
brand with the largest number of positive attributes. A slightly more complex
version is the weighted additive rule, based on multi-attribute modelling,
where consumers multiply brand ratings by importance weights (e.g.
Fishbein, above.)
(b) Non-compensatory
This is where consumers are not willing to upgrade a brand that has a low
standing on one particular attribute. For example, someone who does not like
soft drinks that contain caffeine would be unlikely ever to place a caffeine
brand into their evoked set. Consumers may eliminate brands in a variety of
processes:
Disjunctive rules— are where minimum standards are set. For example, a
consumer might have an evoked set of lawn mowers. If low price were the
minimum standard, then the cheapest brand in the acceptable evoked set
would be chosen.
(c) Heuristics
Heuristics are mental ‘rules of thumb’ that lead to speedy decisions. They
might be quite general, such as ‘higher priced products have better quality’
or specific: ‘buy Oral B toothbrushes, they are the best’. Heuristics may
develop in a variety of ways:
Purchase pals— consumers also use family and friends to act heuristically
and give help or advice in purchasing. In some markets, such as finance or
diet, consumers often turn to counsellors for advice.
3.12.10 Choosing
When moving from alternative evaluation to choice, consumers move
through evaluative criteria, beliefs, attitudes, and intention (see Figure 3.6):
Beliefs— are what people think a product will deliver. Someone who has an
evaluative criterion that they like strong tea may be tempted to buy a packet
of tea that is advertised as the ‘strongest in the marketplace’. However, if the
tea is weaker than they expected, and certainly not as strong as other teas
that they have drunk, they will now have an attitude that the tea is weak. It
will now be virtually impossible for the ‘strong tea advertising’ to work on this
consumer again, unless there is a change in the product formulation.
3.13.1 Shopping
The primary motive for most shopping trips is obviously to acquire goods and
services Lewis, 1993; Munk, 1994; Phillips, and Bradshaw, 1993; Putsis and
Srinivasan, 1994). However, there are some important social aspects to
shopping:
Sharing— speciality shops offer people the ability to discuss with sales staff,
or other consumers, common interests, such as computers and records.
Social— shopping malls and centres have replaced many of the old town
squares as community gathering places. Many people have few other places
to go to spend their time, especially in inclement weather. For many
teenagers ‘hanging-out’ in malls is an easy way of boy-girl watching, and for
seniors, the mall offers a controlled and safe environment.
Surveys show that people are finding shopping less and less pleasurable. This
may be part of the trend towards placing greater emphasis on time, the
home and ‘spiritual values’. In practice, approaches to shopping differ
according to person, product category, and the shop concerned. For example,
it is hard to equate the experience of grocery shopping with spending money
on a gift for yourself. Stone has identified five shopping types (Stone, 1954):
3.13.2 Shops
Shop location, image, and layout provide important elements in choosing
shops. At its most simple, the closer the shop, the better the image and
layout, the greater the likelihood of shopping there. Other obvious criteria in
shop choice are price, value, variety of products, cleanliness, and the attitude
of the sales staff. The relative importance of different attributes will vary
according to shop type. For example, department store shoppers want value,
choice, and hassle-free shopping and warranties. Whereas grocery shoppers
want a mix of own-labels and brand names, cleanliness, and ease. Several
factors are worthy of closer attention.
(a) Entertainment
Shopping malls have tried to gain more traffic and spending by incorporating
entertainment into their mix. Many malls have become mini amusement
parks, where the shopping is almost an afterthought.
Many shops also incorporate entertainment into their mixes with such things
as offering shop-wide promotions based on the culture of a selected country.
A specific example would be the Cabbage Patch Dolls that do not have sales
staff, instead they have ‘doctors’, ‘nurses’, and ‘adoption officers’: dolls are
adopted rather than bought.
Task— the specific reason or the occasion for which it is intended may affect
purchasing. Gift giving is one aspect of task and a good example of task is
when people drink cheap alcohol on a regular basis but save premium to
entertain friends.
Antecedent states— these are momentary moods such as pleasure or
hostility that can effect purchasing (never shop at a supermarket if you are
hungry!).
There are three courses of action for a consumer who is dissatisfied with a
good or service:
Third party— taking legal action against the merchant, write to the press or
complain to the Better Business Bureau.
Supplier search— the organization will use its evoked set of suppliers or
seek information outside this set.
Normally, direct marketers have most contacts with top management, senior
directors, and professionals/buyers but rarely interact with others involved in
the wider relationship. It makes sense, from an effective use of resources
perspective, for suppliers to narrow the channels of communication to top
management and senior managers. However, the underlying reason for the
narrow focus is often political. Top managers, and senior directors generally
regard buying as solely within their spheres of influence.
Modified task— familiar buying decision, but there is a need to modify, (e.g.
new computers).
Buyers involved in new tasks are likely to enjoy a close relationship with their
supplier as the need to reduce perceived risk will be paramount—particularly
when the client is launching a new product and/or entering a new market.
Modifying purchases gives the supplier a moderate role, with the buyer
having a greater role over the decision-making process.
With the straight re-buy, perceived buyer risk is minimal because the task is
characterized by the repetitive replacement of products and so the buyer
tends to be more ‘powerful’.
Users - people who use the product on a regular basis. Users are the most
easily identified by a supplier.
Buyers - people who are authorized to negotiate with the supplier. Buyers,
i.e. senior managers, may be easily identified, but can be more conspicuous
than their ‘real’ importance to buying decisions.
Deciders - people who determine and approve the final selection of the
supplier. The decider may be the ‘buyer’ but in many organizations may
involve someone removed from the day-to-day business activities -
principally top management. Their criteria are likely to be less well informed
and far more subjective than those of the more junior management or
professionals and may involve issues of prestige or making judgements
based on a supplier's other customers (e.g. buying IBM computers for
prestige reasons).
3.15 Summary
This chapter has examined the key aspects of buying (culture, social groups,
family, opinion leadership, personality, motivation and involvement,
information processing, memory, and attitudes) as well as the process of
buying from problem recognition through to post-purchase. A comparison
between consumer and organizational buying was made. An understanding of
buying behaviour is fundamental to formulating direct marketing strategy
and tactics. If you fail to understand why and how people buy, the chances
are high that your direct marketing activities will have little success.
Discussion questions
1. Identify the major population changes taking place in the UK. Explain the
implications of these changes for the direct marketers of: (a) banking, (b) wine, (c)
clothing.
2. Analyse the extent to which the concepts of family and opinion leadership might
help direct marketing strategies for retailers of women's fashion clothing.
3. What role do you think personality plays in the purchasing decision by consumers
of up-market furniture? Illustrate your answer with examples of your choice. What
are the implications for direct marketing?
4. Evaluate the contributions (negative or positive) made by followers of Freud to our
understanding of consumer motives in direct marketing. Illustrate your answer
with examples of your choice.
5. Explain the relationship and differences between personality and self-concept.
Argue a case for using either or both concepts in the direct marketing of
computers.
6. How does an understanding of the buying process help direct marketers develop
(a) strategies and (b) tactics in marketing?
7. To what extent is B2B buying different to B2C?
8. How might an understanding of B2B buying roles help direct marketers?