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-Enemies have tons of HP and come in waves so the game feels longer. -Frame narrative to avoid being too descriptive about what happens between large periods of time. -Half as much dialogue, more passive interaction. -Millions of stupid side quests that have nothing to do with anything. -Dull environment bereft of life and matter. -Inability to customize companions allows you to skip designing different armor models. -Collecting hundreds of-- literally, junk items-- to create the illusion of imme rsion and depth. -Poor character development, so you hardly care about your companions by the end of the game. -Lack of any substantial choices that have lasting effects. -Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC