You are on page 1of 3
28 FISHY STORIES ee oS ee eo pir \- Sie | oS 4 ge tee te ee ea Ro eNO eset Se ————p——} + pom bt Beet eee | Se ae Sa im es ee eee aT ue Rae Sade 7e) a a oe ee Gai 1 I ' JIS 1 2:8) si mei ee Oe a a eas ar, eee aus WS coc esi So See Ss Se | me bec! baer car! 1 1 i saree! 1 LL 28 Fishy stories ‘Type of activity small group card game Function practised asking for and giving explanations Exponent past continuous because, inorder to, so that Lexical areas everyday (and not so everyday) activities Problem vocabulary parachuting, hitching, hang-gliding, tightrope How to use the game Divide the class into groups of three or four, Copy set of time cards and a set of picture cards foreach group. The picture cards should be dealt out equally to all members of the group; the time cards should be shuffled and placed face down ina pile in the middle. ‘The first player should pick up the top time card. from the pile, and ask any one of the other players what they were doing at that time yesterday. The player addressed must produce one of the picture cards together with an appropriate answer, for example, I1oas eating an icecream. Ifthe answer is convincing, for example, What were ‘you doing at 7 a.m? —Itoas eating my breakfast, then the player may discard his/her picture card. If the answer's suspicious, for example, What were you doing at 11 p.m? ~ 1 was parachuting over Londott, then the other players may challenge that player to providea convincing explanation as to why he/she ‘was engaged in that activity. Ifhe/she can provide a reasonable explanation, then he/she may discard the picture card; ffnot he/she must retain the card. The turn then passes to the next player. The object of the game is to get rid of all your picture cards. Arrules sheet for this game is to be found at the back of the book.

You might also like