Installing the 2-Dimensional Collision Accessory
The two dimensional Collision Accessory consists of a plastic bar with a thumb screw and square nut. It isused with the Projectile Launcher to hold a secondball in front of the muzzle so the launched ball willcollide with the second ball, creating a 2-dimensionalcollision.
To assemble the collision accessory, insert the screwthrough the hole and secure with the nut as shown be-low.To mount the collision ccessory to the Launcher thesquare nut slides into the T-shaped channel on thebottom of the barrel. (See Figure 6.2)
Expectations for the Projectile Launcher
essary to shoot to a table that is at the same heightas the muzzle.
The scatter pattern is minimized when the Projec-tile Launcher base is securely clamped to a sturdytable. Any wobble in the table will show up in thedata.The angle of inclination can be determined towithin one- half of a degree.The following are helpful hints and approximate val-ues you may find useful:
The muzzle speed will vary slightly with angle.The difference between muzzle speed when shothorizontally versus vertically can be anywherefrom zero to8%, depending on the range setting and the par-ticular launcher.
Although the muzzle end of the ProjectileLauncher doesn’t change height with angle, it isabout 30 cm (12 inches) above table level, so if itis desired to use the simple range formula, it is nec-