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Projectile Motion > Projectile

Projectile Motion > Projectile

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Published by: api-3723453 on Oct 15, 2008
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8. Demo: Do 30
and 60
Objects of the experiment
1. To predict and verify the range of a ball launched at an angle.3. Projectile Range versus Angle4. Projectile Path5. Conservation of Energy6. Conservation of Momentum in Two Dimensions7. Varying Angle to Maximize Height on a WallGive Same Range?
YellowBandinWindowIndicates Range.
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Use 25 mmballs ONLY!
Accessory GrooveRamrodThumb ScrewsBaseLauncherTriggerScale IndicatorProjectile BallsCollision AccessorySafety Goggles
2. To predict and verify the range of a ball launched at an angle (using photo gates).
Installing the Optional Photogate Bracket (ME-6821) 
ProjectileLauncherBarrelSquareNutThumbScrewPhotogate MountingBracketPhotogatePhotogate3/4" ThumbScrew
The Photogate Bracket is an optional accessory formounting one or two photogates on the ProjectileLauncher to measure the muzzle velocity of the ball.Installation is as follows:
Prepare the bracket by inserting the thumb screwthrough the hole in the bracket near the end thathas the post (see diagram for orientation) and startthe square nut onto the end of the thumb screw.Attach the photogates to the bracket using the re-maining holes in the bracket and the screws pro-vided with the photogates.
To mount the bracket to the Launcher, align thesquare nut in the slot on the bottom of the barreland slide the nut and the post into the slot. Slidethe bracket back until the photogate nearest to thebarrel is as close to the barrel as possible withoutblocking the beam. Tighten the thumb screw tosecure the bracket in place.
When storing the Projectile Launcher, thephotogate bracket need not be removed. It can beslid back along the barrel with or without thephotogates in place, making as compact a packageas possible.
Installing the 2-Dimensional Collision Accessory 
The two dimensional Collision Accessory consists of a plastic bar with a thumb screw and square nut. It isused with the Projectile Launcher to hold a secondball in front of the muzzle so the launched ball willcollide with the second ball, creating a 2-dimensionalcollision.
To assemble the collision accessory, insert the screwthrough the hole and secure with the nut as shown be-low.To mount the collision ccessory to the Launcher thesquare nut slides into the T-shaped channel on thebottom of the barrel. (See Figure 6.2)
Expectations for the Projectile Launcher 
essary to shoot to a table that is at the same heightas the muzzle.
The scatter pattern is minimized when the Projec-tile Launcher base is securely clamped to a sturdytable. Any wobble in the table will show up in thedata.The angle of inclination can be determined towithin one- half of a degree.The following are helpful hints and approximate val-ues you may find useful:
The muzzle speed will vary slightly with angle.The difference between muzzle speed when shothorizontally versus vertically can be anywherefrom zero to8%, depending on the range setting and the par-ticular launcher.
Although the muzzle end of the ProjectileLauncher doesn’t change height with angle, it isabout 30 cm (12 inches) above table level, so if itis desired to use the simple range formula, it is nec-

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