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Here come the ALPHA PUPS

A company develops a video game about an alien virus. How do they make kids want it? The answer is easy: they give it to the coolest kids they can find and let them do the marketing. Leading toy company Hasbro spent several years developing a new video game about an alien virus. The obvious way to market a game of this type would be to organize a huge advertisting campaign. But Hasbro thought of another possibility: to give free copies of the game to the coolest kids they could find, and let them do the marketing instead. So Hasbros market reasearchers went into playgrounds across Chicago looking for what they call alpha pups, the young boys who set the trends in fashion among others of their age. They went up to boys between the ages of eight and thirteen and asked them all the same questions: whos the coolest kid you know? they didnt bother to ask the girls, who seem to define collness in a different way from the boys. When the reasercher were given a name, they would look for that boy and put the same question to him. Their goal was to go up the ladder of coolness, asking the same question again and again until someone finally ansewered, Me. They then had an alpha pup the coolest kid in the school. In a very short time, the reasercher had questioned students in most of the schools in the city and indentified the alpha pups among them. They then made them an offer that sounded too good to be true the firm would pay them $30 to learn to play a new video game.

One of the alpha pups they chose was Angel Franco, an enthusiastic player of video games. He was invited to the Hasbro office building near the town centre, where he and several others were taken into a special conference room. Unknown to any of the boys, market reasearchers from Hasbro were sitting behind a one-way mirror in the next room, secretly watching their reactions. The leader of the session, a casually dressed young man called Nino, introduced the game , explaining, we chose you because yourre the coolest, funniest guys in your school. Raise your hands if youre cool. Every hand shot up. Then Nino revealed what was special about the game- radio transmitter which allowed a player to compete against any other player within 10 metres. Lets say youre at school waiting to go into a class, and your friend has one, Nino said. you could be in one room and he could ne in another room and you could be battlingand no one else would know you were playing one another. The boys were immediately enthusiastic. This game is great. This is the best game ever! The adults behind the mirror were excited too.get the name of the kid who said its the best game ever,one publicist said to another. After they had learned to play the game, Nino gabe each alpha pup a backpack containing the radio unit and ten copies of the game to pass on to his friends. Angel took four copies of the game into school the next day, and when he took them out in the cafeteria and handed

them out to his friends, they and the other less fortunate students were immediately impressed. They started playing straightaway without looking at the instructions the classic boys approachto video games and computers. The manufacturers said the game was not meant to be used at school, but unofficially, everyone knew better. Within a few weeks it was being played on the school bus, in the halls, and class in 900 of the 1400 schools in Chicago. In the meantime, the search for the next great game begins at Hasbro with a brainstorming session in which designers and marketers sit around a table and say repeatedly , Wouldnt it be cool if..

1. After developing a new video game, Hasbro needed to decide a. When the game should be put on the market b. What sort of people the game would attract c. Who should design the advertisting campaign d. How they could interest young people in the game 2. The Hasbro researchers were looking for boys who a. Were born or living in a certain area b. Were successful in school lessons c. Were admired by their fellow students d. Were known by a lot of people. 3. they in line 20 refers to a. The alpha pups b. The schools c. The reaserchers d. The students

4. When they went to the Hasbro building, the boys: a. Were invited to meet the researchers b. Were not told they were being observed c. Were asked to choose someone as their leader d. Were not all allowed to play the game 5. The boys were enthusiastic about the new game because they could a. Use it while waiting to go into class b. Play against an opponent who eas somewhere else c. Play and listen to the radio at the same time d. Attack an opponent unexpectedly 6. During the session the Hasbro researchers were pleased because the boys: a. Praised the game b. Finished the gae quickly c. Said that the game was unusual d. Found the instructions easy to follow 7. The boys were provided with copies of the game video a. To thank them for coming to the session b. So that they could show the game to their teachers c. So that they could give the game to other boys d. To chech that the instructions were clear

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