Professional Documents
Culture Documents
This play book was organized for bringing you a clear and practical approach to our system at Pawhuska High School.
Defensive Philosophy
Our Defense is Built on Speed and Pursuit. Play TEAM Defense Know Your Assignment Do Your Assignment Pursue Relentlessly Be Great Tacklers Cause Turnovers Finish The Play Make No Excuses
Defensive Philosophy
We believe that a great defensive football team is based upon sound defensive philosophy. The coaches and players must believe in it and stick with it. We will not be a great defensive team by changing our philosophy from week to week or at mid-season. You came out for football at Pawhuska High School to play as a winner and be a championship team. No team will reach this goal unless it commits itself to playing tough defense! We believe that our defensive philosophy, if carried out by our coaches and players, will make us the kind of defensive team necessary to reach that goal. Only PLAYERS committed to our philosophy will play. If you have the pride and selfdiscipline to do that, then you will be part of a great defensive team and will be a proud member of the huskie defense. To be a part of the huskie defense you must take pride in knowing and doing your assignment and playing within the system. To play the aggressive style of attacking defense that we do, each individual defensive player must take pride and commit themselves to always playing full-speed, running and pursuing to the football relentlessly, and must commit themselves to being great tacklers causing turnovers and finishing plays. When each individual on defense commits themselves to this we will then have the caliber of defense that we expect.
Defensive Goals
Hold the other team to 12 or less points. Cause 4 turnovers per game. Block one kick per game. Hold the other team under 200 yards total. Hold the other team under 125 yards rushing. Allow less than 3 yards per carry. Hold the other team under 100 yards passing. Allow below 50% completion rate. Have 90% stops on third and long and medium. Have 50% stops on third and short. Give the offense the ball on the +50 or better 5 times per game. Score points on defense or give the offense the ball on the +20 in each game.
Defensive Alignment
O O O O O O O
7 6 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 7 6
Defensive Gaps
O O O O O O O
D C B A A B C D
Hitting
Keys to hitting:
Coming to balance decelerate, know how, shorten stride, chatter feet, sink hips to lower your center of gravity, flat back, head and eyes up. Using same shoulder and same foot on contact. This allows you to have something to drive through your tackle. Accelerate through the contact. Great hitters drive there feet through the contact.
Put your eyes on the ball carrier. Leverage is also important. Try to get lower than who you are taking on. Strike up through the man. Dont get your base too wide. No wider than shoulder width apart. Wrap up always. When wrapping up the legs roll after you wrap.
Defensive Positions
P- (Penetrator) Interior Defensive Linemen whose job is to penetrate and disrupt the play. A Penetrator must NEVER GET BLOWN BACK. B- (Bandit Linebacker) Plays on the outside of the offensive formation. Their job is to read and attack the offense keeping contain. M- (Middle Linebacker) Plays in the middle of the defense on and off the line. Reads and attacks the offense. Must be able to stand up and run on defense as well as step down to a nose guard position to penetrate and disrupt. S- (Sam Linebacker) Plays on the strong side of the offense he is expected to be the best reader. $- (Dawg Safety) Plays in the secondary and in the linebacker core. Must be able to cover the pass as a DB and step up to play linebacker. F- (Free Safety) Primary job is pass first. Plays centerfield. Must be a great reader and a sure tackler. Expected to run the alleys on run plays. C- (Cornerbacks) Primary job is to cover the pass first. Must be able to cover man or zone and be able to help with secondary contain on the run.
Defensive Fronts
BASE (4-2-5) Bunch, Squeeze, Stack, Under, Over COBRA (4-2-5 Monster) BEAR (46) Tilt BULL (5-1-5) Tilt BUFFALO (5-1-5) OKIE (3-3-5) Bunch, Tilt PANTHER (3-1-7) Tilt GATOR (4-3-4) Bunch EAGLE (5-2-4) Bunch, Double TIGER (3-2-6) Bunch, Tilt RHINO (6-2-3)
Z C $ B P S
X P M $ F B
Z C $ B S P
X P M $ F B
Z C S $ B P
X P M $ F B
Z C B $ P S
X P M B $
Z C B S P
X P M B $
Z C $ S B P
X P B M
Z C B P S
X P M F B
46 Defense: BEAR RB FB QB
TE
Z C $ B P S F
X M P B
Z C $ B P S F
X M P $ B
Z C $ B P
X M S P B $
Z C $ B P S F
X M P B
Z C $ B P
X M S $ F P B
Z C B $ F P
X M S P $ B
Z C $ B P
X M S $ F P B
Z C B P $ F
X M S P $ B
Z C $ B S F P
X P M $ B
Z C $ B P S F
X P M $ B
Z C $ S F B
X P M $ P B
Z C $ B S P
X M P B F
Z C $ S B
X P P B $ M
Z C $ B S
X P P B M $
Z C $ B S
X P P B M $
TE
Z C
TE
Z C
Z C B S P
X P M B F
Z C S B P
X P M F B
Z C S B M
X P P F B
Z C B P S
X P M B F
Z C B P S
X P M F B
Z C B P S
X M P F B
Z C B P S
X M F P B
Z C B P S
X P M B $
Z C B S P
X M F P B
TE
Z C
Z C B S P
X M F P B
Z C B S $ F
X P P $ M B
Defense: GAPS RB FB QB
TE
Z C $ B S P
X P M B
Defensive
Stunts
Line Stunts
Jump: Penetrator away from the called side jumps to the called side B Gap. If there is a nose guard the call goes to the Nose. Cut: the Defensive Linemen are to cut the offensive linemen. Slant: The Defensive Linemen Line up head up and slant strong or weak. PSYCHO: The Penetrator and the Bandit Rush hard through their Gap without worrying about the blocker trying to find the ball. Tilt: Move the Penetrator to 4i tilts. Jet: the Defensive Linemen Move Head up and All rush the outside gap. Or half go on a strong or weak call. Pinch: The Defensive Linemen move head up and all rush the inside gap. Or half go on a strong or weak call.
Linebacker Calls
Sam, Mike, Will A-B-C-D: Called player blitzes the called hole. If no hole is called player blitzes a gap insuring not to put two players into the same gap. Slam: all players in the linebacker positions that have someone outside of them blitz. Lightning: all players in the linebacker positions that dont have anyone outside of them blitz. Ambush: all players in the linebacker position blitz. Dawg: Players read key and blitz at his movement. Jump: When the Mike is at Nose Guard he jumps either to the strong or weak B Gap. Ghost: Called LB or DB lines up in Gap outside of blitz on the line and DL lines up in the gap to be blitzed. On cadence the LB floats back out of the the line (Blitz Fake Back Out) and DL moves towards the vacated gap and hits it. The LB then on the snap hits the called blitz gap. Wave: Called Strong or Weak. All Linebackers on the called side Blitz.
Base : Will B RB FB QB
TE
Z C B P S $
X P M $ B
Base : Sam A RB FB QB
TE
Z C $ B P S
X P M B $
Base : Mike B RB FB QB
TE
Z C $ B P S
X P M B $
Base 0 : Ambush RB FB QB
TE
Z C $ B P
X P S M B $
Z C $ B P S
X P M B $
Z C $ B P
X P S M B $
Base : Shoot A RB FB QB
TE
Z C $ B P S
X P M $ B
Base: Lightning RB FB QB
TE
Z C $ B P S
X P M B $
Base : Gotcha RB FB QB
TE
Z C $ B P S
X P M B $
Z C $ B P S
X P M B $
Z C $ B P S
X P M B $
Base : Pinch RB FB QB
TE
Z C $ B P S
X P M B $
Z B $ P S
X P B
C M $
Defensive Coverages
Coverage's
Cover 0 Man Cover 1 Man Cover 5 Man Cover 7 Man Cover 9 Man Cover 2 Zone Cover 2 Buccaneer Cover 2 Invert Cover 3 Cover 4 Cover 6 Trips Adjustment Man to Man (Tight) Man to Man With FS Free (Tight or Loose) Man Roll You Call It Man Man to Man with two deep zone behind it. (Tight or Loose) Zone Coverage 2 Deep (Tight or Loose) Mike or Free Robbing Post Zone Coverage with safeties and corners trading responsibilities. Zone Coverage 3 Deep Zone Coverage 4 Deep Zone Roll Rain and Snow
Coverage's Continued
Cover 10 Zone / Man Cover 11 Zone / Man Cover 12 Zone / Man Cover 13 Zone / Man Cover 14 Zone Cover 15 Zone / Man Cover 16 Man Loaded Zone Coverage Strong Side Rotation Coverage Weakside Rotation Weakside Rotation Robber Zone Spy Man Rotation
Man Coverage
Man Coverage allows us to load the Box. Have pride in your ability to cover man. It gives us a distinct advantage as a defense. Play the technique that you are taught. It will put you in the best possible position. Never give up on a play even if you are beat or they make a catch. You can still make something happen. Attack your receiver, be Physical. Use your hands. Play position, know where you need to be and get there. Accept the Challenge, step up to the plate and dont allow your man to make a catch. Have confidence in your abilities. Be an athlete if a ball is thrown your way go get it.
Cover 0 Man
RB Z Y C $ F $ replaces blitzer B P S QB C P
RB X B M C $
Cover 1 Man
RB Z Y C $ B P S P QB
RB X B M $ C
F $ Replaces Blitzed
RB Z Y C $ B P S QB C P
RB X B C M $
RB Z Y C B S P M P QB
RB X B $ C F
Robber
Cover 9 Man
RB Z Y C $ B P S QB C P
RB X B M $ C
Zone Coverage's
Get to your coverage responsibilities fast, then hunt up receivers, finally find the QBs eyes. Run to the football. Punish the receiver. If a ball is caught our goal is for four people to hit the receiver as close to the catch as possible. Intimidate receivers dont allow people to move freely through your zone. Hit them. Do not cover grass find a receiver and cover through your zone with out compromising your zone. Zone Defense is an ATTITUDE set the tone when playing it. All Zones are spot drop except Cover 2. Cover 2 is a pattern read.
RB Z Y C B P S $ QB C P
RB X B M $ C
Cover 2 Pattern Read Notes Purpose of Cover 2 1. Disrupt the timing and placing of receivers and QB. 2. Give the rush more time to reach the QB. 3. Take away the speed of the receiver. 4. Protect the cornerbacks ability.
Base Reads FS Read Crossers to #3 MLB / SLB Read #2 to #1 C Read #1 to #2 $ - Read #2 to #1 1. 2. 3. 4. 5. Keys Reroute your receiver. Know your reads. Run to the football. Be physical. Use your hands.
#2 Vertical Release
#1 Vertical Release
#1 #2
LB Deny Vertical Release of #2, Widen his Route, Run On his inside hip. CB Deny the Vertical Release of #1, Stay Outside of him, prepare to settle at 15 yards. $ - Split the two verticals until the ball is in the air.
#2 Vertical Release
#1 Inside Release
#1 #2
LB Deny Vertical Release of #2, Widen his Route, Run On his inside hip. After 12 yards sit down and hunt up #1 in the Curl Zone CB Reroute receiver, Give IN/IN/IN Cal. Drop back at a 45 degree angle . 15 yards deep looking to close any windows. Can Close on #1 in no other threat. $ - Stay on top of #2
#1 #2
LB Drop to hook curl, Hunt up #1. CB Reroute #1 deny vertical sink to flats. Watch for sucker route and run with it. $ - Stay deeper than the deepest receiver. Stay on top of a #2 Smash Route.
#1 #2
LB Drop to Hook Curl hunt up #1s Route. Find the Check down back. CB Reroute #1 Deny the Vertical sink to the flats at 12 15 yards. $ - Stay on top of routes in zone, jump a deep crosser or post, cover the post hole.
RB Z Y C B P S $ QB C P
RB X B M $ C
RB Z Y $ B P S QB C P
RB X B M $ C
Cover 3 Zone
(Spot Drop)
RB Z Y C $ S B P QB C P
RB X B M $ C
Cover 4 Zone
(Spot Drop)
RB Z Y C $ B P QB C P
RB X B M C $
RB Z Y C $ B P S QB C P
RB X B M $ C
RB RB QB Y C $ B P S C P M B $ X C
RB RB QB Y C $ B P S C P M B $ X C
RB RB QB Y C $ B P S C P M B $ X C
Vs. Bootleg
RB RB QB Y C $ B P S C P M B $ X C
RB Z Y C $ B P S QB C P
RB X B M $ C
RB RB QB Y C $ B P S C P M B $ X C
RB RB QB Y C $ B P S C P M B $ X C
RB RB QB Y C $ B P S C P M B $ X C
Vs. Bootleg
RB RB QB Y C $ B P S C P M B $ X C
Combination Coverages
Man & Zone Packages
RB QB Y B S C
Tango
RB
Z X
C P M P B
Run with first crosser
F $
Check #3 Vertical
Cover 2
RB QB Y B S C F P M C P B
Bump
RB
Z X $ C
RB Z Y B $ C S
Outside the #s Dropper Hash Dropper First Crosser
RB QB C X P M B $
Cut Technique
F
1/4
1/4
RB Z Y B $ C F
1/2
RB QB C X P B
Swipe Technique
P S
$ C
1/2
RB Z Y
Swipe Technique
RB QB C X P B M $ C F
P S
$ C
1/2
1/2
RB Z Y B
Swipe Technique
RB QB C X P S M B $ C F
$ C
1/2
1/2
Cover 14 Robber
RB Z Y B
#s Dropper
RB QB C X P B M $
Hash Dropper #s Dropper
P S
$
Hash Dropper Robber Technique Rob the Post Hole.
C
1/3
C
1/3
F
1/3
Cover 15 Spy
RB Z Y B $ C
Cut Technique
RB QB C X P B M $
Cut Technique
P S
F
Free
RB Z Y C $ B P S QB C P
RB X B C M $
RB Z Y C B $ F P QB C M S
RB X P C B $
Position Assignments
Penetrator
Cut the gap leg of the offensive linemen in front of you then crab through and find the football. NEVER, NEVER, NEVER get driven back. Cause a pile or penetrate.
Bandit Linebacker
Read the end man on the line of scrimmage. If he tries to reach you fight outside keeping outside arm free taking keeping contain or taking out blockers. If he steps down step down and take on blockers (Fullback or pulling lineman) turning play back inside. Do not get kicked out attack the blocker. If play is away check for Bootleg Counter Reverse (BCR). Then pursue down the line taking away cutback lanes. If you read pass check backs for screen then rush the passer.
Dawg Safety
Read the Guard and Tackle on your side to near back or I back. If your Bandit LB gets hooked come up for contain. If the Bandit get kicked out come inside for the run. Pass drop to your coverage responsibilities. Play away take an angle looking to take away cutback lanes.
Free Safety
Read and Cover Pass First. Read the Field side Guard and Tackle. Find the inside running Lane and fill any holes in the defense pursuing inside out. Pass drop to coverage responsibilities.
Cornerback
Read and Cover Pass First. Help keep contain on runs. Flow away take an angle taking away cutback lanes. Pass execute coverage responsibilities.
Linebacker Play
Linebacker Classification
Inside the offensive formation Linebackers and Dawg Safeties are either a Bubble Backer (Over an Uncovered Linemen) or a Covered Backer (Stacked behind a Lineman). Free Safeties Should Read Both Guards. When outside the formation the backers and safeties are called Float Backers and Readers.
Zone To
Gap Responsibility
T B
C P
LB
Zone Away
Gap Responsibility
T B
C P
LB
Lead Isolation
Gap Responsibility
T B
C P
LB
Trap
Gap Responsibility
T B
C P
LB
Deeper Pull
Gap Responsibility
T B
LB
Base
Gap Responsibility
T B
C P
LB
Pass
Gap Responsibility
T B
C P
LB
Zone To
T B G
C MLB
LB
Zone Away
T B G
C MLB
LB
Pull Away
T B G G
C MLB
LB
Pull To
T B G G
C MLB
LB
Pass
T B G
C MLB
LB
Full Flow
TB
FB
QB C
Fast Flow
TB
FB
QB C
Counter Flow
TB
FB
QB C
Divide Flow
TB
FB
QB C
FB QB
TE
X P S M P
$ C B
B C $
Outside Block Z
FB QB
TE
X P S M P
$ C B
B C $
FB QB
TE
X P S M P
$ C B
B C $
Inside Block Z
FB QB
TE
X P S M P
$ C B
B C $
FB QB
TE
X P S M P
$ C B
B C $
Safe Return Z
FB QB
TE
X P S M $ P
Punt
Spread Punt
C $ B S SN M F B $ C
PU
Tight Punt
C $ B S SN M F B $ C
PU
Trips Punt
C $ B SN B $ S M F C
PU
WB B $ C
Side Block K H WB X C $ B P S F P M
X
WB B $ C
WB $ C
Safe Block K H WB X C $ B P S F P M
X
WB B $ C
Kickoff
Kickoff
Regular Deep Angle Deep Worm Burner Bounce Hop Onside Kick Pass to Own Player Short Pooch Deep Pooch
Cluster Kickoff
1 = Gunner 2 = Contain 3 = Wedge Buster
K 1113 2 3 1 2 11
Hash Kickoff
1 = Gunner 2 = Contain 3 = Wedge Buster K = Kicker
1 2 1 K 3 3 1 1 1 2
Swinging Gate
FB
QB
RB
TE
X B P P B $ S M $ F
Award Stickers
10, 20, 30 Tackles Tackle for a Loss (TFL) Sack Interception (INT) Pass Break-Up (PBU) Big Hit (BH) Blocked Kick (BK) Caused Fumble (CF) Recovered Fumble (RF) Defensive Player of the Game (DPG) Defensive Score (DS) Defensive Shut-out (SO) Meeting all Defensive Goals (DG) Taking Out Two or More Blockers on a Play (BB) Quarterback Hurry (QH) Great Play (GP)
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Tackling Circuit Turn-over Circuit Pursuit Drills Individual Group ie. 7 on 7, Inside Run, or Dawg Alley Team Punt Punt Block Kick Off Field Goal and XP Block