Professional Documents
Culture Documents
Position Names
Tackles Nose Studs Mike Corners Free Safety Bandits
Defensive Fronts
T S
N M F
T S
Alignment
POS
LE NG RE Rob Mac Lou
ALIGN
4 TECH 0 stuff 4 TECH Stack Stack Stack
KEY
OT Ball OT OG-near RB FB OG-near RB
NOSEGUARD PLAY
Stuff Technique
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react Key- Movement of the Centers hand. Responsibility-Attack Center and STUFF him into backfield and find the football Coaching Points Hold ground on double team If reached, play cutback Rush passer in proper lane On pass rush, bull rush and look for draw or QB to step up Stay flat on pursuit
NOSEGUARD PLAY
Rip Technique
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react Key- Guard you are ripping to. Be aware of feeling pressure from Center Responsibility-A gap you are ripping to. Coaching Points Back off ball slightly. Step with foot to side you are ripping. Turn shoulders on first step, then square back up on second step. The guard will then tell you how to react.
Defensive Technique
Alignment-4 technique(head up on OT). Align tight to LOS Key-Movement of OTs helmet. Responsibility-C gap. Contain pass rush and trail on play away Coaching Points Step flat with outside foot. Keep shoulders square. Attack outside number of OT. Punch with Hands and react to OTs first step.
Response
Eyes Up (to near back) Scrape Tight Shuffle, shuffle, fit Same B gap (outside shulder free) Stack
Bandits Stimulus/Response
Stimulus
Inside run to Inside run aw ay Outside run to Outside run aw ay Pass
Response
C stack C stack-Fold/Cutback Force Fold,Cutback Numbers Drop (flat)
B C
T S
N M F
T B S
Hammer
Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech Bandits 3*5 emol
B C
T S
N M F
T S
Heavy
Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech Bandits 3*5 emol Callside Bandit 9 tech
Defensive Alignment G
S T C B M
N S F
T B C
G
Tackles 4 tech Nose 0 tech Callside Stud 7 tech Mike Callside A gap Bandits 3*5 emol Weakside Stud 2 tech Flex
B S C
T N M F
T S
B C
Bear
Tackles 3 tech Nose 0 tech Callside Stud 7 tech Mike Callside 30 tech Callside Bandit 9 Weakside Bandit 5 tech Weakside Stud 30 tech
S T C B M
N S F
T B C
Smoke
Tackles 4 tech Nose 0 tech Weakside Stud 20 tech Mike Callside 20 tech Bandits 3*5 emol Callside Stud 6 tech
T C B
N S
T M F
S B C
Gator
Callside Tackle 7 tech Nose Callside 3 tech Weakside Tackle 1 tech Weakside Stud 5 tech Callside Stud A gap Mike weakside 30 tech Bandits 3*5 emol
Line Stunts Flex-call all lineman get in 2 point stance and flow to ball
T N Slant Strong
T N Slant Weak
T NUT
T TON
T CRASH
T PSYCHO
BASE DEFENSE
COVER 3
T B
#s DROP
N M
HOLE DROP
T S
HASH DROP
S
HASH DROP
B
#s DROP
C
DEEP 1/3 DEEP 1/3
C F
DEEP 1/3
Inside Pressures
Mike Strong/Weak (Red or White) Shoot Strong/Weak/Double (Red or White) Gut Strong/Weak/X (Red or 3) Blood Strong/Weak/X (Black)
Mike Strong/Weak
T B C S
N M
T S B C
Shoot Strong/Weak/Double
T B C S
N M
T S B C
Gut Strong/Weak/X
T B C S
N M
T S B C
Blood Strong/Weak/X
T B C S
N M
T S B C
Outside Pressure
Bandit Strong/Weak/Double (Orange)
Bandit Strong/Weak/Double
T B C S
N M
T S B C
Combination Pressures
Spear Strong/Weak/Double/X (Gold) Bullett Strong/Weak/Double (Gold) Hurricane (Gold)
Spear Strong/Weak/Double/X
T B C S
N M
T S B C
Bullett Strong/Weak/Double
T B C S
N M
T S B C
Hurricane Strong/Weak
T B C S
N M
T S B C
Coverages
RED (Man Free) Used when sending 1 or 2 LBs Black Used when sending all 3 LBs Gold Used on combinations blitzes (inside and outside pressure) White (Cover 3)-used when sending 1 or 2 LBs Orange - Used when blitzing both bandits
Red Coverages
RED COVERAGE RULES
E S C L
N M
E R B C C S
E L
N M
E R B C
2 BACKS CORNERBACKS .MAN #1 LEFT SPUR .. MAN #2 RIGHT SPUR MAN #2 LOU LB ..BLITZ or COMBO #3 MAC LBBLITZ or COMBO #3 ROB LB .BLITZ or CO MBO #3 FREE SAFETY .FREE
1 BACK CORNERBACKS .MAN #1 LEFT SPUR .. MAN #2 RIGHT SPUR MAN #2 LOU LB ..BLITZ or COMBO #3 MAC LB BLITZ or COMBO #3 ROB LB .BLITZ or CO MBO #3 FREE SAFETY.FREE or CO VER #3 vs TRIPS
E B C C
E L
N M
E R F B C
S
ROCK & ROLL
2 BACKS CORNERBACKS.MAN #1 LEFT SPUR..MAN #2 RIG HT SPURMAN #2 LO U LB.BLITZ MIKE LBBLITZ ROB LB.BLITZ FREE SAFETY..#3 Str ong
1 BACK CORNERBACKS.MAN #1 LEFT SPUR..MAN #2 RIG HT SPURMAN #2 LO U LB.BLITZ MIKE LBBLITZ ROB LB.BLITZ FREE SAFETY...#3
E B F T C C
E G
N M S
E B F T C
E S C G
N M
E B T C C S
E G
N M
E B T C
F
2 BACKS CORNERBACKSMAN #1 LEFT SPUR....BLITZ or MAN #2 RIGHT SPUR..BLITZ or MAN #2 LOU LB.BLITZ or COMBO #3 MIKE LBBLITZ or COMBO #3 ROB LB.BLITZ or COMBO #3 FREE SAFETY..COVER for BLITZING SPUR
F
1 BACK CORNERBACKSMAN #1 LEFT SPUR....BLITZ or MAN #2 RIGHT SPUR..BLITZ or MAN #2 LOU LB.BLITZ or COMBO #3 MIKE LBBLITZ or COMBO #3 ROB LB.BLITZ or COMBO #3 FREE SAFETY..COVER for BLITZING SPUR
COVER 0 RULES
S L E N M M C F S C C STRONG LEFT
2 BACKS CORNERBACKS.MATCH STRONG SPUR...CONTAIN BLITZ WEAK SPUR..TAILBACK STRONG LB.....SLANT MIKE LB.FULLBACK WEAK LB.....CONTAIN BLITZ FREE SAFETY.#2 STRONG
**Secondary ALWAYS runs with motion in Cover 0
E R S L E N E R
1 BACK CORNERBACKS.MATCH STRONG SPUR..CONTAIN BLITZ WEAK SPUR.ADJUSTER STRONG LB....SLANT MIKE LB.FULLBACK WEAK LB....CONTAIN BLITZ FREE SAFETY....#2 STRONG
**Secondary ALWAYS runs with motion in Cover 0
WING-T SCHEME
Base * Tight * Bash * X Bear Special
WING T COVERAGE
PURPLE
E
2x2 on #1
E
2x2 on #2
R C
Inside Loose Man Tech on SE
C
1x8 on #2
F
Man Free @ 8 yards
PURPLE COVERAGE
with a Halfback
S
0x2 FORCE
E S
If HB goes away, check TE/WB area for double handoff (fold) If HB is vertical (Iso) C Gap stack If Waggle, check FB then rob crosser
L F
1x6 on #2
C
Inside Loose Man Tech on SE
C
1x8 on #1
PURPLE COVERAGE
with motion
E S
2x2 Check opposite SB area for counter If Waggle, check FB then rob crosser
S
0x2 FORCE
R F C
Inside Loose Man Tech on SE
C
1x8 on #2
1x6 on #2
BASE PURPLE
vs. Buck Sweep
E S
L F C
R C
vs. TRAP
E S
L F C
R C
vs. WAGGLE
E S
L F C
R C
vs BELLY-G
E S
L F C
R C
BUG
with Purple Coverage
E T
G F C
B C
Mike
E T
G F C
B C
ZOO
E T
G F C
B C
GASH
S
Corner and FS will catch the spill
E T
G F C
B C
BAT
E T
G F C
B C
HAMMER
E T
G F C
B C
C
2x2 on #1
E
2x2 on #2
B C
Inside Loose Man Tech on SE
F
Man Free @ 8 yards
S
0x2 FORCE
E S
If HB goes away, check TE/WB area for double handoff (fold) If HB is vertical (Iso) C Gap stack If Waggle, check FB then rob crosser
L F
1x6 on #1
C
Inside Loose Man Tech on SE
C S
2x2 Check opposite SB area for counter If Waggle, check FB then rob crosser
S
0x2 FORCE (#3)
R F
1x6 on #2
C
Inside Loose Man Tech #1