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3-3-5 Stack Defense

Coach Jared Carson

Position Names
Tackles Nose Studs Mike Corners Free Safety Bandits

Defensive Fronts

Defensive Alignment Base Cover 3

T S

N M F

T S

Alignment

POS
LE NG RE Rob Mac Lou

ALIGN
4 TECH 0 stuff 4 TECH Stack Stack Stack

KEY
OT Ball OT OG-near RB FB OG-near RB

RUN TO-AWAY PASS RESP.


C gap- trail/reverse Outside rush lane A gap-backside A Fit Fit Fit Inside rush lane Hash Drop Hole Drop Hash Drop C gap- trail/reverse Outside rush lane

NOSEGUARD PLAY
Stuff Technique
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react Key- Movement of the Centers hand. Responsibility-Attack Center and STUFF him into backfield and find the football Coaching Points Hold ground on double team If reached, play cutback Rush passer in proper lane On pass rush, bull rush and look for draw or QB to step up Stay flat on pursuit

NOSEGUARD PLAY
Rip Technique
Alignment-0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react Key- Guard you are ripping to. Be aware of feeling pressure from Center Responsibility-A gap you are ripping to. Coaching Points Back off ball slightly. Step with foot to side you are ripping. Turn shoulders on first step, then square back up on second step. The guard will then tell you how to react.

Defensive Technique
Alignment-4 technique(head up on OT). Align tight to LOS Key-Movement of OTs helmet. Responsibility-C gap. Contain pass rush and trail on play away Coaching Points Step flat with outside foot. Keep shoulders square. Attack outside number of OT. Punch with Hands and react to OTs first step.

Studs Linebacker Stimulus/Response


Stimulus
Dow n Block Out Block (pull to) Pull (pull aw ay) Scoop Reach High Hat

Response
Eyes Up (to near back) Scrape Tight Shuffle, shuffle, fit Same B gap (outside shulder free) Stack

Mike Linebacker Technique


Depth-5 yards Alignment-Stack Key-Track of Fullback to OG Coaching Points-stay FLAT, tempo the ball (over the top player)

Bandits Stimulus/Response

Stimulus
Inside run to Inside run aw ay Outside run to Outside run aw ay Pass

Response
C stack C stack-Fold/Cutback Force Fold,Cutback Numbers Drop (flat)

Defensive Alignment HAMMER

B C

T S

N M F

T B S

Hammer
Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech Bandits 3*5 emol

Defensive Alignment HEAVY

B C

T S

N M F

T S

Heavy
Tackles 4 tech Nose 0 tech Studs 40 tech Mike 10 tech Bandits 3*5 emol Callside Bandit 9 tech

Defensive Alignment G

S T C B M

N S F

T B C

G
Tackles 4 tech Nose 0 tech Callside Stud 7 tech Mike Callside A gap Bandits 3*5 emol Weakside Stud 2 tech Flex

Defensive Alignment BEAR

B S C

T N M F

T S

B C

Bear
Tackles 3 tech Nose 0 tech Callside Stud 7 tech Mike Callside 30 tech Callside Bandit 9 Weakside Bandit 5 tech Weakside Stud 30 tech

Defensive Alignment SMOKE

S T C B M

N S F

T B C

Smoke
Tackles 4 tech Nose 0 tech Weakside Stud 20 tech Mike Callside 20 tech Bandits 3*5 emol Callside Stud 6 tech

Defensive Alignment GATOR

T C B

N S

T M F

S B C

Gator
Callside Tackle 7 tech Nose Callside 3 tech Weakside Tackle 1 tech Weakside Stud 5 tech Callside Stud A gap Mike weakside 30 tech Bandits 3*5 emol

Line Stunts Flex-call all lineman get in 2 point stance and flow to ball

T N Slant Strong

T N Slant Weak

T NUT

T TON

T CRASH

T PSYCHO

BASE DEFENSE
COVER 3

T B
#s DROP

N M
HOLE DROP

T S
HASH DROP

S
HASH DROP

B
#s DROP

C
DEEP 1/3 DEEP 1/3

C F
DEEP 1/3

Inside Pressures
Mike Strong/Weak (Red or White) Shoot Strong/Weak/Double (Red or White) Gut Strong/Weak/X (Red or 3) Blood Strong/Weak/X (Black)

Mike Strong/Weak

T B C S

N M

T S B C

Shoot Strong/Weak/Double

T B C S

N M

T S B C

Gut Strong/Weak/X

T B C S

N M

T S B C

Blood Strong/Weak/X

T B C S

N M

T S B C

Outside Pressure
Bandit Strong/Weak/Double (Orange)

Bandit Strong/Weak/Double

T B C S

N M

T S B C

Combination Pressures
Spear Strong/Weak/Double/X (Gold) Bullett Strong/Weak/Double (Gold) Hurricane (Gold)

Spear Strong/Weak/Double/X

T B C S

N M

T S B C

Bullett Strong/Weak/Double

T B C S

N M

T S B C

Hurricane Strong/Weak

T B C S

N M

T S B C

Coverages
RED (Man Free) Used when sending 1 or 2 LBs Black Used when sending all 3 LBs Gold Used on combinations blitzes (inside and outside pressure) White (Cover 3)-used when sending 1 or 2 LBs Orange - Used when blitzing both bandits

Red Coverages
RED COVERAGE RULES

E S C L

N M

E R B C C S

E L

N M

E R B C

2 BACKS CORNERBACKS .MAN #1 LEFT SPUR .. MAN #2 RIGHT SPUR MAN #2 LOU LB ..BLITZ or COMBO #3 MAC LBBLITZ or COMBO #3 ROB LB .BLITZ or CO MBO #3 FREE SAFETY .FREE

1 BACK CORNERBACKS .MAN #1 LEFT SPUR .. MAN #2 RIGHT SPUR MAN #2 LOU LB ..BLITZ or COMBO #3 MAC LB BLITZ or COMBO #3 ROB LB .BLITZ or CO MBO #3 FREE SAFETY.FREE or CO VER #3 vs TRIPS

RED COVERAGE RULES CONT.


E S L M R F C
ROCK & ROLL

E B C C

E L

N M

E R F B C

S
ROCK & ROLL

RED COVERAGE Vs. TRIPS

RED COVERAGE Vs. TRIPS OPEN

Black COVERAGE RULES


E S C F L M N R E B C C F S E G N M E B T C

2 BACKS CORNERBACKS.MAN #1 LEFT SPUR..MAN #2 RIG HT SPURMAN #2 LO U LB.BLITZ MIKE LBBLITZ ROB LB.BLITZ FREE SAFETY..#3 Str ong

1 BACK CORNERBACKS.MAN #1 LEFT SPUR..MAN #2 RIG HT SPURMAN #2 LO U LB.BLITZ MIKE LBBLITZ ROB LB.BLITZ FREE SAFETY...#3

Black COVERAGE RULES CONT.


E S G M C
ROCK & ROLL

E B F T C C

E G

N M S

E B F T C

ROCK & ROLL

Black COVERAGE Vs. TRIPS

Black COVERAGE Vs. TRIPS OPEN

Gold COVERAGE RULES

E S C G

N M

E B T C C S

E G

N M

E B T C

F
2 BACKS CORNERBACKSMAN #1 LEFT SPUR....BLITZ or MAN #2 RIGHT SPUR..BLITZ or MAN #2 LOU LB.BLITZ or COMBO #3 MIKE LBBLITZ or COMBO #3 ROB LB.BLITZ or COMBO #3 FREE SAFETY..COVER for BLITZING SPUR

F
1 BACK CORNERBACKSMAN #1 LEFT SPUR....BLITZ or MAN #2 RIGHT SPUR..BLITZ or MAN #2 LOU LB.BLITZ or COMBO #3 MIKE LBBLITZ or COMBO #3 ROB LB.BLITZ or COMBO #3 FREE SAFETY..COVER for BLITZING SPUR

COVER 0 RULES
S L E N M M C F S C C STRONG LEFT
2 BACKS CORNERBACKS.MATCH STRONG SPUR...CONTAIN BLITZ WEAK SPUR..TAILBACK STRONG LB.....SLANT MIKE LB.FULLBACK WEAK LB.....CONTAIN BLITZ FREE SAFETY.#2 STRONG
**Secondary ALWAYS runs with motion in Cover 0

E R S L E N E R

1 BACK CORNERBACKS.MATCH STRONG SPUR..CONTAIN BLITZ WEAK SPUR.ADJUSTER STRONG LB....SLANT MIKE LB.FULLBACK WEAK LB....CONTAIN BLITZ FREE SAFETY....#2 STRONG
**Secondary ALWAYS runs with motion in Cover 0

WING-T SCHEME
Base * Tight * Bash * X Bear Special

** DE to TE side plays loop scheme in Base Eyes on TE while in stance


and attack him (TE) with eyes in C gap. This will keep TE from getting to LB and allows the DE to play a big factor in stopping off tackle plays (belly-g, buck sweep and trap (if it bounces).

WING T COVERAGE
PURPLE

E
2x2 on #1

E
2x2 on #2

R C
Inside Loose Man Tech on SE

C
1x8 on #2

F
Man Free @ 8 yards

MAN FREE COVERAGE (or Cover 3) WITHOUT A PREDETERMINED HALFBACK


COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield 2.) A slotback or wingback going into jet or tail motion All 2nd & 3rd level players should have eyes up to see motion for next key/read

PURPLE COVERAGE
with a Halfback

S
0x2 FORCE

E S
If HB goes away, check TE/WB area for double handoff (fold) If HB is vertical (Iso) C Gap stack If Waggle, check FB then rob crosser

L F
1x6 on #2

C
Inside Loose Man Tech on SE

C
1x8 on #1

PURPLE COVERAGE
with motion

E S
2x2 Check opposite SB area for counter If Waggle, check FB then rob crosser

S
0x2 FORCE

R F C
Inside Loose Man Tech on SE

C
1x8 on #2

1x6 on #2

BASE PURPLE
vs. Buck Sweep

E S

L F C

R C

vs. TRAP

E S

L F C

R C

vs. WAGGLE

E S

L F C

R C

vs BELLY-G

E S

L F C

R C

BUG
with Purple Coverage

E T

G F C

B C

Mike

E T

G F C

B C

ZOO

E T

G F C

B C

GASH

S
Corner and FS will catch the spill

E T

G F C

B C

BAT

E T

G F C

B C

HAMMER

E T

G F C

B C

PURPLE CHOKE COVERAGE

C
2x2 on #1

E
2x2 on #2

B C
Inside Loose Man Tech on SE

F
Man Free @ 8 yards

MAN FREE COVERAGE WITHOUT A PREDETERMINED HALFBACK


COVERAGE WILL ROLL ONCE A HALFBACK HAS BEEN DETERMINED A HALFBACK CAN BE DETERMINED BY: 1.) Normal HB alignment in backfield 2.) A slotback or wingback going into jet or tail motion All 2nd & 3rd level players should have eyes up to see motion for next key/read

PURPLE CHOKE COVERAGE


with a Halfback

S
0x2 FORCE

E S
If HB goes away, check TE/WB area for double handoff (fold) If HB is vertical (Iso) C Gap stack If Waggle, check FB then rob crosser

L F
1x6 on #1

C
Inside Loose Man Tech on SE

PURPLE CHOKE COVERAGE


with motion

C S
2x2 Check opposite SB area for counter If Waggle, check FB then rob crosser

S
0x2 FORCE (#3)

R F
1x6 on #2

C
Inside Loose Man Tech #1

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