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Give examples how you can teach pupils learning mathematics in Primary Schools using
Internet Games or any multimedia
Introducion
The software that I used in teaching primary Mathematics pupils was an Internet Game from a
particular CD. The name of the game was ‘Nick Jr. Little Bill Thinks Big’. The game that I used
was very suitable for the teaching of lower primary pupils, particularly primary one classes. This
is essential because as stated on the CD’s cover, this game considers ‘early Math & logic’ and is
very suitable for pupils from the age of four to six. Moreover, the game can be used as an
enrichment activity by a teacher to help strengthen the pupils’ understanding. (‘Playing’ is one
of Bishop’s fundamental activities in Mathematics)
In this game, pupils can explore the rich environment, developing early math and
thinking skills while launching a submarine, making cookies, traveling to outer space, and more.
Objectives:
• Reply orally all question from the teacher while playing the games
• Count, sequence, match, and sort together with teacher in the game
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Lesson procedures
“The photo album game” is one of the games from the internet. Some of the pictures are not in
order. Then teacher would ask the pupils to look carefully at the pictures. For instance, knowing
how many different pictures are there and the different scenario happening in each picture. Then
click a picture at the bottom of the screen and drag it to its correct place in the correct sequence.
At the same time, teacher would also talk about the arrangement of the pictures (which one
comes first and so on).
Teacher would also emphasize the order in sequence by stating the position of each
picture (by writing 1, 2, 3, 4, and 5 to each of the picture respectively). This is to ensure that
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pupils know the sequencing of the picture as in counting of numbers. Then pupils can try
themselves after the instruction.
-sequencing
-pattern recognition
Click
here
to
play
game:
The
cookie
match
game
Before starting the game, teacher would ask the pupils what they see on the screen. For example,
they can see different shapes, colours, numbers, and pattern/ design (house, flowers, etc.)
In this game, teacher would instruct the pupils to use their thinking skills to make the
cookie on the right look exactly like the cookie on the card. The teacher would first demonstrate
by clicking a candy piece at the bottom of the screen and dragging it to the correct place on the
cookie. After this, the teacher would ask the pupils to try and play.
-matching
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Your
Click here to play submarine Number of coins
game: Submarine to be collected
Coins to be
collected
From this game, the teacher would tell the pupils how to play this game by clicking on the
submarine to start playing. The clamshell will show how many gold coins the pupils need to
find. The pupils can collect each gold coin by moving the submarine over it.
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Question referring
to these toys
In this game, teacher would click on the “blue toy basket” in order to start the game. Then
teacher would explain how the two toys appear (the turtle and fish). Then pupils would be asked
question regarding the number of spots on each of the toys. The pupils then count how many
spots are there on each animal. The teacher can also help the slow learner to count slowly until
they can also enjoy playing this game.
Mathematical skills learnt: -Counting; Pupils can count orally to answer the question about:
Conclusion
Basically, all the four games are very interesting and can grab the pupils’ attention. These kind of
games would work very well for pupils who are visual learners. This is because they can see lots
of fascinating and exciting, colourful images. The game can also be a good stimulus to get the
pupils’ responses in learning basic Mathematics. To let pupils know how to play the games,
teacher would allow every pupil to experience each of the games by themselves.
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