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PASS RUSH PROGRESSION IN THE 3-5-3

THOMAS COUSINS

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PASS RUSH
SINCE WE ARE A SLANTING DEFENSE, WE EXPECT OUR DEFENSIVE LINEMEN TO ALWAYS BE IN PASS RUSH MODE. OUR RUN READS AND PASS READS ARE NO DIFFERENT. WE SLANT- FIND THE BALL THEN RUN, RUN, RUN. BUT BECAUSE OUR DL WILL ENGAGE THE OL AFTER THEY HAVE LOST GROUND TO CUT US OFF WE MUST USE MORE TRADITIONAL PASS RUSH MOVES.
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THE INTERSECTION
WE TALK ABOUT BEATING THE OFFENSIVE LINEMAN TO THE INTERSECTION. THE INTERSECTION IS THE POINT AT WHICH HE TRIES TO CUT OFF YOUR SLANT. IF WE BEAT THE OL TO THE INTERSECTION WE CONTINUE WITH OUR RIP AND WORK UP FIELD, IF HE KICKS OUT OR BACK AND BEATS US, WE MUST FLIP OUR HIPS AND WORK A MOVE.

THE INTERSECTION

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WHAT A GOOD PASS RUSHER MUST ACCOMPLISH


You must constrict the QBs area. You must not give the QB time to look around or throw to a secondary receiver. You must force him out of his area and throw on the run. You must cause the QB to lose confidence in his blockers. You must keep your feet moving up field, if your feet stop you are dead. You must not get out of your lane.
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Principles of pass rush


1. 2. 3. 4. 5. 6. A pass defense is only as good as its rush. You must get off the ball. Your transition to pass read must be seamless. You must flip your hips and grab cloth. Never attack a full man. Always have a counter move ready.
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A pass defense is only as good as its rush.


You only have 3 seconds to get to the QB so you cant have any wasted movement. Force the QB to make bad decisions.

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Everyday musts
Get off

a. Tennis ball drills- ball must not bounce twice. (teaches get off and staying low.) b. Get off with football, accelerate 10 yards up field.

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Hip flip
The most essential element of pass rush. You must create separation with the offensive lineman. If you dont create separation he will hold you. By flipping your hips you not only create separation, but you assure yourself that he will only get of your body.
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Everyday musts
Hip flip

a. Pair off (two players face each other.) b. Reach for shoulder pad and flip hips. Get perpendicular.

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Hip flip

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Everyday musts
Hoops- (Teaches body lean and footwork.) a. figure eight (two hoops together for lean and change of direction) b. speed (one hoop- full speed all the way around.)
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Hoops

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Hoops Rabbit

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Everyday musts
Grab

a. Grab cloth b. Propel hips up field c. Work seamless transition from hands in chest to hands on shoulder.
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Grab

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Everyday musts
Bull rush Everything starts from a bull rush. If the offensive lineman is leaning back, accelerate your feet and bull rush. This is the only time you will not flip your hips. Push the offensive lineman into the quarterback. Be ready with a counter in case the offensive lineman anchors.
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Bull rush

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Everyday musts
Swim

a. Pull down and in b. Punch arm over and get hips up field. c. Slap the offensive lineman on the butt to clear his body.
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Everyday musts
a. b. c. Rip See the target (put your eyes on the target. Aim for the bicep.) Grab outside cloth and shoot arm through. Lift and push up. Lean into the rip and accelerate up field.

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Everyday musts
Club

a. Stab off numbers, use head fake to that side. b. Club with opposite hand. c. Rip/ swim over.
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Everyday musts
Speed rush

a. Get off the ball. b. Beat the blocker to the intersection ( 1.5 yards wide and 1.5 yards deep) c. Accelerate by the blocker.
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Speed rush

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Everyday musts
a. b. c. d. e. f. Spin Used only when parallel with the quarterback. Reach with inside hand and pull. Sit down. Hook with outside hand. Swing your head around. Stab the offensive lineman in the back to clear his body.
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Everyday musts
Counters

a. If using swim, counter with rip. b. If using rip, counter with swim.

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Schedule
When we are in individual defense (20 minutes,) the defensive linemen will mostly work run reads. When we go to skelly (20 minutes) they will shift to pass reads. Our defensive line coach will work the same set of drills everyday. We feel that it is better for us to be great at a few things that average at a bunch of different skills.

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D- line practice schedule example


Hoops Grab Bull rush Hip flip Rip Swim Spin Counters Speed
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10- minutes

10- minutes

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