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Table Of Contents

3. Game Boy command overview
3.2.1. Generally
3.2.2. Flag Register
3.2.3. Program Counter
3.2.4. Stack Pointer
3.3.1. 8-Bit Loads
3.3.2. 16-Bit Loads
3.3.3. 8-Bit ALU
3.3.4. 16-Bit Arithmetic
3.3.5. Miscellaneous
3.3.6. Rotates & Shifts
3.3.7. Bit Opcodes
3.3.8. Jumps
3.3.9. Calls
3.3.10. Restarts
3.3.11. Returns
4. Super Game Boy commands
5. Appendix A
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GBCPUman

GBCPUman

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Published by Martin Riggenbach

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Published by: Martin Riggenbach on Jun 03, 2012
Copyright:Attribution Non-commercial

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06/03/2012

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