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D&D Birthright

D&D Birthright

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Published by Andy Hayden

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Published by: Andy Hayden on Jun 26, 2012
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 2
Birthright d20Campaign Setting Rulebook FIRST RELEASE PLAYTEST RULES(DRAFT VERSION; UNSANCTIONED)
Version 0.0; Jan 30, 2003
 
Birthright.net d20 team:
 Travis Doom, Arjan Duijs, Duane "irdeggman" Eggert,Ian "raesnae andu" Hoskins, Jan "mark aurel" Juvstad,Terry "morgramen" Keith, Jason "lawgiver" Klotz, Elton Robb,Mike Spehar, and William Ross "ellendael nightstalker" Watson
Birthright.net d20 chapter developer/editors:
Travis Doom (ch. 1, 3-7, overall),Duane Eggert (ch. 2, 8),Jan Erik Juvstad (ch. 5, 9)
Cover art and layout:
Arjan Duijs
Interior art:
All interior art is copyrighted TSR and used by permission of Wizards of the Coast.
Special Thanks:
 goes to Wizards of the Coast,all members of www.birthright.net,and the birthright-l listservsponsored by the Wizards of the Coast.Based on the original
DUNGEONS & DRAGONS
rules created by E. Gary Gygax and Dave Arneson and the new
DUNGEONS & DRAGONS
 game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.Based on and including
BIRTHRIGHT
material created by Rich Baker, Colin McComb, Jean Rabe, Ed Stark, Dale Donovan, DuaneMaxwell, and Carrie Bebris.This rulebook contains copyrighted material used with permission of Wizards of the Coast. This rulebook is to be made available as afreely available download on the official WotC–sponsored fan website, www.birthright.net. It is not for sale or resale and no profit can be made from the use of this material.
 
DUNGEONS & DRAGONS, DUNGEON MASTER, BIRTHRIGHT,
and the
BIRTHRIGHT
logo, and the Wizards of the Coast logo are registered trade-marks owned by Wizards of the Coast, Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All characters,character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. This material is protectedunder the copyright laws of the United States of America. Any product is a work of fiction. Any similarity to actual people, organiza-tions, places, or events is purely coincidental.
Visit our website at http://www.birthright.net/
 
 3
Contents
Forward........................................................5
 
Introduction................................................6
 
What is this document?..........................6
 
The land of Cerilia...................................6
 
A brief history of Cerilia...................6
 
Bloodlines............................................9
 
Domains and regency.......................10
 
Magic in Cerilia.................................10
 
The Shadow World...........................10
 
Chapter one: Characters.......................11
 
Ability scores..........................................11
 
Character race.........................................11
 
Humans, Cerilian..............................11
 
Dwarves, Cerilian.............................14
 
Elves, Cerilian (Sidhelien)..............15
 
Half-Elves..........................................16
 
Halflings, Cerilian.............................16
 
Character classes....................................17
 
Barbarian............................................17
 
Bard.....................................................17
 
Cleric...................................................18
 
Druid...................................................18
 
Fighter.................................................18
 
Monk...................................................18
 
Paladin................................................18
 
Ranger.................................................19
 
Rogue..................................................19
 
Sorcerer, Wizard...............................19
 
 New character classes...........................20
 
Magician.............................................20
 
 Noble...................................................21
 
Skills........................................................23
 
Feats.........................................................25
 
 New feat descriptions.......................26
 
Equipment...............................................30
 
Chapter two: Blood and regency.........33
 
Passing the bloodline........................33
 
Bloodline derivation..............................33
 
Variant: Random bloodline traits...34
 
Bloodline strength.................................34
 
Blooded scion template....................35
 
Increasing bloodline strength..........35
 
Level Adjustment..............................35
 
Bloodline score......................................36
 
Bloodline score and regency...........36
 
Behind the curtain: Bloodline abilityscore....................................................37
 
Familial heritage...............................37
 
Increasing/decreasing bloodlinescore....................................................37
 
Usurpation...............................................37
 
Blood abilities........................................39
 
Hereditary blood abilities................39
 
Using blood abilities.........................40
 
Behind the curtain: Blood abilities41
 
Blood ability descriptions................41
 
Chapter three: Magic.............................51
 
Fundamentals of Cerilian magic.........51
 
The Shadow World...........................51
 
Arcane magic..........................................53
 
Magic and society.............................53
 
Spell research.....................................55
 
Divine magic..........................................56
 
Clerics.................................................56
 
Druids..................................................56
 
Paladins...............................................56
 
Rangers...............................................57
 
Resurrection.......................................57
 
Creating magic items............................57
 
Spells of Cerilia.....................................57
 
Cleric domains...................................57
 
Magician spells..................................59
 
Spell descriptions...................................62
 
Chapter four: Gods and religion.........68
 
Worship...................................................68
 
Divine spellcasting...........................68
 
State religions....................................68
 
Patron deities.....................................69
 
Time, seasons, and holidays................69
 
Cerilian deities.......................................70
 
Human deities.........................................72
 
Avani...................................................72
 
Belinik.................................................73
 
Cuiraécen............................................74
 
Eloéle..................................................74
 
Erik......................................................75
 
Haelyn.................................................76
 
Kriesha................................................77
 
Laerme................................................78
 
 Nesirie.................................................79
 
Ruornil................................................80
 
Sera......................................................80
 
Other powers..........................................81
 
The Cold Rider..................................81
 
Kartathok............................................82
 
Moradin..............................................83
 
Torazan...............................................83
 
Halfling spirituality..........................83
 
Sidhelien spirituality........................83
 
Celestials, demons, and other powers..............................................................83
 
Faiths of worship...................................84
 
Faiths of Haelyn................................84
 
Cosmology of Aebrynis........................85
 
The Shadow World...........................85
 
Afterlife..............................................86
 
Chapter five: Ruling a domain.............88
 
Components of a domain......................88
 
Provinces............................................88
 
Holdings.............................................89
 
Domain assets....................................90
 
Domain attitudes...............................92
 
Regents...............................................93
 
The domain turn.....................................94
 
Domain sequence of play................94
 
Adjusting domain attitude....................94
 
Domain collections................................95
 
Domain regency collection..............95
 
Domain income collection...............96
 
Domain expenses....................................97
 
Regency expenses..............................97
 
Domain asset maintenance costs.....97
 
Military payroll..................................97
 
Court costs..........................................97
 
Domain action rounds...........................97
 
Playing a domain round....................98
 
Events and news................................98
 
Domain actions................................101
 
Resolving actions.............................103
 
Domain actions with source holdings............................................................103
 
Domain action descriptions................104
 
Character actions.............................104
 
Court actions....................................105
 
Standard actions...............................106
 
Chapter six: Armies and warfare.....111
 
Military units.........................................111
 
Unit statistics....................................111
 
Combat basics..................................112
 
Army units........................................113
 
 Naval units........................................117
 
Managing military assets....................118
 
Mustering military units.................118
 
Maintaining military units..............119
 
Special musters................................119
 
Military domain assets....................121
 
Strategic warfare...................................122
 
Military intelligence........................122
 
Strategic movement.........................123
 
Strategic adjustment........................124
 
Battle resolution...............................125
 
The aftermath...................................125
 
Tactical warfare....................................125
 
Battlefield setup...............................126
 
The battle..........................................128
 
Characters on the battlefield..........129
 
Chapter seven: Realm magic..............132
 
Arcane realm magic.............................132
 
Magic potential................................132
 
Sources..............................................133
 
Ley lines............................................134
 
Casting arcane realm spells............134
 
Divine realm magic..............................134
 
Casting divine realm spells............134
 
Realm spells..........................................135
 
Learning realm spells......................135
 
Casting a realm spell.......................135
 
Realm spell descriptions.....................136
 
Chapter eight: Outside the lines........147
 
Playing the game..................................147
 
Scope.................................................147
 
Playing a scion.................................147
 
Regents and bloodline strength.....149
 
Encounters and experience............150
 

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