You are on page 1of 385

TM

TM
3URMHFW RRUGLQDWRU Tim Beach
(GLWRU R J 6WH D W
(GLWRULDO VVLVWDQW Gaye O’Keefe
RYHU ,OOXVWUDWLRQ Jeff Easley
,QWHULRU ,OOXVWUDWLRQV Tony DiTerlizzi (pencils, inks, and colors on insects,
VWD HD V DH H R D G P V H D HR V HHS WK JV -H WH
(pencils and inks on humans, demihumans, humanoids, giants, genies,
G DJR HWV D G P V H D HR V SD W K PD HDW HV D H 6 PR V
(pencils, inks, and colors on normal animals, almost normal animals,
and squishy things), Tom Baxa (pencils, inks, and colors on gith-kind
and miscellaneous), Mark Nelson (pencils and inks on dragons, dino
saurs, and miscellaneous), Les Dorscheid (colors on most of the book),
Tim Beach and Doug Stewart (invisible stalker)
UW RRUGLQDWLRQ Peggy Cooper with Tim Beach
7 SHVHWWLQJ Gaye O’Keefe
.H OLQLQJ 3D +D KHWWH
3URRIUHDGLQJ Karen Boomgarden, Anne Brown, Andria Hayday,
Thomas Reid, David Wise
XLGDQFH Steve Winter, Tim Brown, James M. Ward
0RQVWHU 6HOHFWLRQ RPPLWWHH -H * D G : VH -RK 5DWH
Tim Beach
HYHORSPHQW Tim Beach, Doug Stewart, Slade Henson, Thomas Reid,
-H * :R JD J D -R 3 H V -RK 5DWH
HVLJQ RQFHSW IRU 02167 2 6 203(1 , 0 SSHQGLFHV
David “Zeb” Cook, Steve Winter, Jon Pickens

:H R G H WR R H VSH D WKD V WR WKH D W VWV D G WKH SHRS H KR KH SHG WK GH H RSPH W DV H DV 5 K D H DR KDP H V


R R V 3HJJ RRSH ODGH +H VR D .HJ H D D . WVR *HR J D 6 6WH D W D G 6 H :H H 0D SHRS H KD H R W WHG WR
either the original rst edition monster books or to the MONSTROUS COMPENDIUM™ appendices. The list that follows may not be complete,
W H R G H WR WKD WKH R R J SHRS H R WKH R W W R V WR WKH PR VWH V GHV HG WK V RR WKH GHV J H V D G HG WR V 5 K
Baker, Jay Battista, Wolfgang Baur, Tim Beach, Scott Bennie, Donald J. Bingle, Linda Bingle, Karen Boomgarden, Grant Boucher, Al Boyce, Mike
Breault, Anne Brown, Tim Brown, Bill Connors, David “Zeb” Cook, Troy Denning, Dale Donovan, Newton Ewell, Nigel Findley, Steve Gilbert, Ed
Greenwood, Jeff Grubb, Gary Gygax, Luke Gygax, Allen Hammack, Kris & Steve Hardinger, Andria Hayday, Bruce A. Heard, Slade Henson, Tracy
Hickman, Harold Johnson, Rob King, Vera Jane Kof er, Heike Kubasch, Steve Kurtz, J. Paul LaFountain, Lenard Lakofka, Jim Lowder, Francois
Marcela-Froideval, David Martin, Colin McComb, Anne McCready, Blake Mobley, Kim Mohan, Roger E. Moore, Chris Mortika, Bruce Nesmith, C.
Terry Phillips, Jon Pickens, Brian Pitzer, Mike Price, Louis J. Prosperi, Tom Prusa, Jean Rabe, Paul Reiche, Jim Sandt, Lawrence Schick, Rick Swan,
Greg Swedburg, Teeuwynn, John Terra, Gary Thomas, Allen Varney, James M. Ward, Dori Watry, Skip Williams, and Steve Winter; the artists
who helped de ne the monsters, Tom Baxa, Brom, Jeff Butler, Clyde Caldwell, Doug Chaffee, Tony DiTerlizzi, Les Dorscheid, Jeff Easley, Larry
Elmore, Fred Fields, Jim HoIIoway, Daniel Horne, Mark Nelson, Keith Parkinson, Harry Quinn, Robh Ruppel, Dave Simons, Dave Sutherland,
D.A. Trampier, Valerie Valusek; and the people who put the books together and make them look good, Linda Bakk, Dee Barnett, Steve Beck, Peggy
Cooper, Sarah Feggestad, Paul Hanchette, Angelika Lokotz, Gaye O’Keefe, Stephanie Tabat, and Tracey Zamagne; and anyone who has ever asked
a question, offered constructive criticism, written an article, or offered an opinion about the monsters of the AD&D JDPH

© 1989, 1995, 2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delemont, CH.
Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ UK. Please retain for future reference. ADVANCED DUNGEONS &
DRAGONS, AD&D, Wizards of the Coast, their respective logos, Player’s Handbook, Dungeon Master Guide, Monstrous Manual, and all other Wizards titles are trademarks
of Wizards of the Coast LLC in the USA and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the
Coast LLC.

ISBN: 978-0-7869-6446-8 © 1989, 1995, 2013 Wizards of the Coast LLC. All rights reserved. PRINTED IN THE USA
620A3575000001 EN First Printing May 2013. Original Printing April 1995.
How to Use This Book
This hardcover 0R VWUR V 0D DO DV HDWHG HVSR VH WR WKH PD 7,9,7 /( V WKH W PH R GD KH WKH PR VWH V PRVW D W H
H HVWV WR JDWKH PR VWH V WR D V J H G D H R PH K K R G Those active at night can be active at any time in subterranean settings.
H R H H W WR D : WK WKH 81 (21 0 7(5 LGH 0 D G These are general guidelines and exceptions are fairly common.
WKH 3OD HU V +D GERRN 3+ WKH 0R VWUR V 0D DO R PV WKH R H R WKH
AD&D™ 2nd Edition game. ,(7 VKR V KDW WKH HDW H V D HDWV D R HV HDW PHDW KH
Every monster from the MONSTROUS COMPENDIUM™ 9R PHV R HV HDW S D WV D G RP R HV HDW H WKH 6 D H JH V S PD HDW D
One and Two are contained within, as well as a few creatures from later rion. If a monster does not t any of these categories, the substances it does
volumes. The monsters in the 0R VWUR V 0D DO KD H HH H VHG HG HDW D H GHV HG WKH H W R WKH WH W
WHG D G SGDWHG 6WDW VW V R PD R WKH HDW HV KD H HH R H WHG
H R PDW R KDV HH DGGHG WR PD R WKH H W HV D G PD PR ,17(//, (1 ( is the equivalent of human IQ. Certain monsters are in
sters have been reclassi ed. There are some new beasts, as well. In cases of stinctively cunning; these are noted in the monster descriptions. Ratings
con icting information, the 0R VWUR V 0D DO V SH VHGHV D S H R V correspond roughly to the following Intelligence ability scores:
S VKHG GDWD
Certain entries have been greatly condensed from MONSTROUS COM Nonintelligent or not ratable
Animal intelligence
PENDIUM entries, to make this book as complete as possible without in
6HP WH JH W
creasing its size or price. For instance, there is a full-page description of Low intelligence
ravens in the MONSTROUS COMPENDIUM appendix for the GREY Average (human) intelligence
HAWK™ campaign setting; in this book, ravens are given only a few lines in 9H WH JH W
the “Bird” entry. This provides enough information to use the creatures for + JK WH JH H
D VKR W H R WH D G W D R V D SDJH WR H GH RWHG WR D RWKH DG H VD Exceptional intelligence
To nd a monster in this book, ip through the pages or look in the *H V
6 S D JH V
index, which contains listings for the common name(s) of every monster *RG H WH JH H
WKH RR H H H HG WR WKH R H W SDJH
All of the monsters described here are typical for their type. DMs 7 ( 6 ( H H V WR WKH W HDV H WD HV WKH 81 (21 0 7(5
VKR G RWH WKDW V D D DW R V D H H R DJHG W WKH D H PRVW LGH If individual treasure is indicated, each individual may carry it (or
effective when they depart from the expected. Likewise, entries describe not, at the DM’s discretion). Major treasures are usually found WKH PR
W S D D V R HDW HV RP WKH G JHR RPS H HV WKH KD W WR ster’s lair; these are most often designed and placed by the DM. Intelligent
the tree houses they build; changing the look of these can make a monster PR VWH V VH WKH PDJ D WHPV S HVH W D G W WR D R WKH PRVW
H R WH H valuable treasures if hard pressed. If treasure is DVV J HG D GRP R
for each type possible; if all rolls fail, no treasure R D W SH V R G
RQWHQWV Treasure should be adjusted downward if a H PR VWH V D H H R
This introduction describes how to interpret the monsters in this book. In tered. Large treasures are noted by a multiplier ( 10, for example); this
addition, there are three small appendices in the back of the book. The rst VKR G RW H R VHG WK W HDV H W SH . Treasures listed after a semi
deals with making monsters. The second covers monster summoning and colon (;) are treasures found in the creatures’ lair. Do not use the tables
includes tables for random determination of summoned creatures; to make WR S D H G JHR W HDV H V H WKH P H V H R WH HG GH J R G
D GRP H R WH KD WV R D DPSD J WKH 0 VKR G H H WR KDSWH H P K VPD H
R WKH 0 The third appendix is concerned with creating NPC parties.
/, 10(17 VKR V WKH JH H D HKD R R WKH D H DJH PR VWH R WKDW
2WKHU :RUOGV type. Exceptions, though uncommon, may be encountered.
Several of the monsters in this book have been imported from specialized
game worlds, such as the SPELLJAMMER™ campaign setting, the FOR 12 33( ,1 indicates an average encounter size for a wilderness en
GOTTEN REALMS setting, or the DARK SUN world. The monsters in counter. The DM should alter this to t the circumstances as the need arises.
this book may be used in any setting; if a campaign setting is noted, it This should not be used for dungeon encounters.
simply describes where the monster was rst encountered, or where it is
the most common. A particular monster still PD RW H H R WH HG D Note that some solitary creatures are found in small groups; this means
speci c campaign world; this is up to the DM. For monsters from one of WKH D H R G H VPD DP WV R WKDW VH H D PD KDSSH WR
the speci c worlds, the DM should consult the appropriate MONSTROUS H R G WRJHWKH W GR RW RRSH DWH WK R H D RWKH
COMPENDIUM appendices.
02 / 66 V WKH JH H D S RWH W R R K PD V D G K PD
7KH 0RQVWHUV oids, protection due to physical structure or magical nature, or dif culty
Each monster is described fully, with entries that describe behavior, combat in hitting due to speed, re exes, etc. Humans and humanoids of roughly
modes, and so on. These are explained in the following text. man-size that wear armor will have an unarmored rating in parentheses.
Listed AC does not include any special bonuses noted in the description.
/,0 7( 7( ,1 de nes where the creature is most often found. Cli
mates include arctic, sub-arctic, temperate, and tropical. Typical terrain 029(0(17 VKR V WKH H DW H VSHHG DW J R WKH HDW H + JKH
includes plain/scrub, forest, rough/hill, mountain, swamp, and desert. In VSHHGV PD H SRVV H R VKR W SH RGV + PD GHP K PD D G K
some cases, a range is given; for instance, “cold” implies arctic, sub-arctic, manoid movement rate is often determined by armor type (unarmored
D G R GH WHPSH DWH HJ R V DWHV D H J H SD H WKHVHV 0R HPH WV G H H W PHG PV D H D
H DWHG DV R R V
) (4 (1 V WKH H KRRG R H R WH J D HDW H D D HD Fl = ying
Chances can be adjusted for special areas. Sw = swimming
Br = burrowing
9H DH = 4% chance Cl = climbing
5D H = 11% chance
Uncommon = 20% chance Wb = moving across webs
RPPR = 65% chance
Flying creatures also have a Maneuverability Class from A to E. Class
2 1,= 7,21 V WKH JH H D VR D VW W H WKH PR VWH DGRSWV A creatures have virtually total command over their movements in the
“Solitary” includes small family groups. air; they can hover, face any direction in a given round, and attack each
How to Use This Book
round. Class B creatures are very maneuverable; they can hover, turn 180 02 /( V D JH H D DW J R KR H WKH PR VWH V WR SH VH H H
GHJ HHV D R G D G DWWD HD K R G DVV HDW HV D H VRPH the face of adversity or armed opposition. This guideline can be adjusted
what agile in the air; they cannot move less than half their movement rate R G G D PVWD HV 0R D H DW JV R HVSR G WR WKH R R J
WKR W D J WKH D W S WR GHJ HHV D R G D G DWWD DH D JH
ally once every two rounds. Class D creatures are somewhat slow; they
Unreliable
D RW PR H HVV WKD KD WKH PR HPH W DWH WKR W D J D W
Unsteady
R GHJ HHV D R G D G D PD H D SDVV R H H H WK HH R GV
Average
Class E includes large, clumsy iers; these cannot move less than half their
6WHDG
PR HPH W DWH WKR W D J D W R GHJ HHV D R G D G
Elite
WKH D PD H R H SDVV H H V R GV 6HH KDSWH R WKH 0 R
KDPS R
PR H R PDW R
Fanatic
,7 , ( R W R V WKH P H R K W SR WV GDPDJH D HDW H D WK Fearless
stand before being killed. Unless otherwise stated, Hit Dice are 8-sided (1-8 3 9 / ( V WKH P H R H SH H H SR WV D D GHG R GH HDW J W
hit points). The Hit Dice are rolled and the numbers shown are added to de not necessarily killing, the monster. This value is a guideline that can be
termine the monster’s hit points. Some monsters have a hit point spread in modi ed by the DM for the degree of challenge, encounter situation, and
VWHDG R + W H D G VRPH KD H DGG W R D SR WV DGGHG WR WKH + W H R R H D DPSD J D D H
Thus, a creature with 4 + 4 Hit Dice has 4d8 + 4 hit points (8-36 total). Note
WKDW HDW HV WK R PR H K W SR WV D H R V GH HG WKH H W K JKH + W RPEDW V WKH SD W R WKH GHV SW R WKDW G V VVHV VSH D RP DW D
H R S SRVHV R DWWD R V D G VD J WK R V W HV D PV D G D PR D G WD W V

7 is the attack roll the monster needs to hit Armor Class 0. This DELWDW 6RFLHW outlines the monster’s general behavior, nature, social struc
VD D VD WR R +W H H HSW WKH DVH R H D JH R ture, and goals. In some cases, it further describes their lairs (the places they
aggressive herbivores (such as some dinosaurs), or creatures which have H HHG J KD WV D G HS RG W R DWHV
certain innate combat abilities. A human or demihuman always uses a
player character THAC0, regardless of whether they are player characters (FRORJ describes how the monster ts into the campaign world, gives any
or “monsters.” The THAC0 does not include any special bonuses noted in VH S RG WV R S RG WV D G D RWKH P V H D HR V R PDW R
WKH GHV SW R V
9DULDWLRQV R D PR VWH D H J H D VSH D VH W R D WH WKH PD PR
1 0 ( 2) 77 .6 VKR V WKH DV DWWD V WKH PR VWH D PD H ster entry. These can be found by consulting the index. For instance, the
a melee round, excluding special attacks. This number can be modi ed by R H W D VR GHV HV WKH D H D H V P D HDW H
K WV WKDW VH H PHP H V VSH V V K DV DVWH D G VOR D G VR R WK 0 W S H
DWWD V G DWH VH H D PHP H V D J SD V P W S H KHDGV HW 3VLRQLFV D H PH WD SR H V SRVVHVVHG PD HDW HV WKH 0R VWUR V
0D DO The psionic listings are explained below:
0 ( 77 . VKR V WKH DPR W R GDPDJH D J H DWWD D VHV /HYHO +R WR JK WKH PR VWH V WH PV R SV R H SH H H H H
expressed as a spread of hit points (based on a die roll or combination LV 6FL HY +R PD GLVFLSOL HV WKH HDW H D D HVV R R HG WKH
of die rolls). If the monster uses weapons, the damage done by the typi WRWD P H R V H HV D G GH RW R V WKH HDW H R V 0R VWH V D
cal weapon will be allowed by the parenthetical note “weapon.” Damage R VFLH FHV D G GH RWLR V R RP WKH G V S HV WKH D D HVV
R VHV G H WR 6W H JWK D H VWHG DV D R V R R J WKH GDPDJH D JH WWDFN HIHQVH The telepathic attack and defense modes that the creature
can use. Note that defense modes are not included in the total number of
63( , / 77 .6 GHWD DWWD PRGHV V K DV G DJR HDWK PDJ powers the creature knows. Abbreviations used are as follows:
use, etc. These are explained in the monster description.
3 3V R DVW 0 0 G D
63( , / ()(16(6 D H S H VH WKDW D G D H GHWD HG WKH PR VWH MT Mind Thrust TS Thought Shield
EW Ego Whip 0 0H WD D H
GHV SW R
II Id Insinuation IF Intellect Fortress
0 , (6,67 1 ( V WKH SH H WDJH KD H WKDW D PDJ DVW SR 3V 3V K VK TW Tower of Iron Will
WKH HDW H D WR D H W W H H RWKH HDW HV HD D H D H WHG 3RZHU 6FRUH The creature’s usual score when using a power that is not
If the magic penetrates the resistance, the creature is still entitled to any D WRPDW D V HVV
R PD VD J WK R D R HG HDW HV PD KD H HV VWD HV WR H WD 363V The creature’s total pool of psionic strength points (the maximum
spells; this is not considered “magic resistance,” which is effective against D D D H WR W
D VSH V The rest of the listing indicates, by discipline, which powers the crea
W H KDV VRPHW PHV VW J WKH PRVW RPPR SR H V VRPHW PHV VW J
6,=( V D H DWHG DV
only the powers that all members of the species have. Unless otherwise
T = tiny (2’ tall or less); RWHG WKH HDW H D D V R V SR H V PD HG D DVWH V
S = smaller than a typical human (2+’ to 4’); For information regarding psionic powers, see PHBR5, 7 H &RPSOHWH
M = man-sized (4+’ to 7’); 3VLR LFV +D GERRN If the DM chooses not to use psionics in the DPSD J
L = larger than man-sized (7+’ to 12’); WKH SR H V D H KD JHG WR PDJ D H D H WV R V PS J R HG
H = huge (12+’ to 25’); and WKR JK WKH DWWH VH H H PSHGHV H WD PR VWH V
G = gargantuan (25+’).

Most creatures are measured in height or length; some are measured in


diameter. Those measured in diameter may be given a different size cat
egory than indicated above. For instance, while a 6-foot tall humanoid is
considered size M, a spherical creature 6 feet in diameter has much more
mass, so is considered size L. Similarly, a creature 12 feet long with a very
slender body (like a snake) might be considered only man-sized. Adjust
ments like these should not move a creature more than one size category
H WKH G H W R
Aarakocra
/,0 7( 7( ,1 Tropical and temperate
PR WD V
) (4 (1 9H DH
2 1,= 7,21 Tribal
7,9,7 /( D
,(7 D RH
,17(//, (1 ( Average (8-10)
7 ( 6 (
/, 10(17 Neutral good

12 33( ,1
02 / 66
029(0(17 6, Fl 36 (C)
,7 , (
7
12 2) 77 .6 R
0 ( 77 . 1-3/1-3 or 2-8 (weapon)
63( , / 77 .6 H
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( M (20’ wing span)
02 /( Steady (11)
39 / (

The aarakocra are a race of intelligent bird-men that live on the peaks of
WKH K JKHVW PR WD V VSH G J WKH GD V VRD J R WKH WKH PD GV
SHD H D G VR W GH
Aarakocra are about 5 feet tall and have a wing span of 20 feet. About
halfway along the edge of each wing is a hand with three human-sized An aarakocra is reluctant to engage in grappling or ground combat,
ngers and an opposable thumb. An elongated fourth nger extends the since its fragile bones are easily broken. Though rarely used except
length of the wing and locks in place for ying. Though the wing-hands when cornered, an aarakocra’s sharp beak can bite for 1-3 points of
cannot grasp during ight, they are nearly as useful as human hands GDPDJH
when an aarakocra is on the ground and its wings are folded back. The
J P V HV D KR D R KHVW S DWH WKDW S R GHV WKH DD D R D DELWDW 6RFLHW Aarakocra live in small tribes of about 11-30 (1d20 + 10)
with extra protection. The powerful legs end in four sharp talons that can members. Each tribe has a hunting territory of about 10,000 square miles
R D G R G D WR H HD D RWKH SD R W R D KD GV D VR WK WK R R D H V D G SH D WV PD J WKH R GD HV
three human-sized ngers and an opposable thumb. The hand bones, like Each tribe lives in a communal nest made of woven vines with a soft
the rest of an aarakocra’s skeleton, are hollow and fragile. lining of dried grass. The eldest male serves as the tribe’s leader. In tribes
Aarakocra faces resemble crosses between parrots and eagles. They R PR H WKD PHP H V WKH VH R G R GHVW PD H VH HV DV WKH VKDPD
KD H J D D HD V D G D H HV VHW R WD WKH KHDGV WKDW HDG J V PS H H J R V H HPR HV R J WKH K VW J R PH RG
S R GH HH R D V R 3 PDJH R R D HV RP W H WR W H hymns at sunset on the rst day of a new month. Males spend most of
W JH H D PD HV D H HG R D JH D G H R K H HPD HV D H R WKH D J KR V K W J R RRG D G R DV R D R W HDV H V K
D GJ D as gems and other shiny objects. Females spend eight months of the year
Aarakocra speak their own language, the language of giant eagles, and, incubating their eggs, passing the time by fabricating javelins and other
on occasion, the common tongue (10% chance). WRR V RP RRG D G VWR H :K H HVW J R WKH D V DD D R D H
PD HV D VH D R KD GV DW WKH VDPH W PH WR HD H R GD SH
RPEDW In aerial combat, an aarakocra ghts with either talons or the nants, javelins sheaths, and other useful objects from vines and feathers.
heavy etched javelins that he clutches in his lower hands. An aarakocra Five aarakocra, including a shaman, can summon an air elemental
typically carries a half dozen javelins strapped to his chest in individual KD W J D G SH R P J D W DWH DH D GD H R WK HH PH HH
sheaths. The javelins, which can be used for throwing or stabbing, in rounds. The summoned air elemental will comply with the aarakocras’
ict 2d4 points of damage. Owing to the aarakocra’s remarkable skill at H HVW R D D R WKR JK W RW H GD JH WV H R WKH HKD
throwing javelins in the air, it incurs none of the attack penalties for aerial Aarakocra are extremely claustrophobic and will not willingly enter a
missile re. An aarakocra will always save its last javelin for stabbing D H G J R RWKH H RVHG D HD
purposes rather than throwing it. Its favorite attack is to dive at a victim
while clutching a javelin in each hand, then pull out of the dive just as (FRORJ Aarakocra have little to do with other species, including neigh
it reaches its target, and strike with a blood-curdling shriek. This attack R J DD D R D W HV D G HD H WKH KRPH WH WR R H W HPH
JD V D R V WR WKH DWWD R D G D VHV GR H GDPDJH WD cumstances. They rarely encounter humans except for an occasional foray
DD D R D P VW G H DW HDVW HHW WR H H WH W S RSH into a rural community to snatch a stray farm animal; this is not an in
WH W R D PD R V D W DV DD D R D D H D H WR G VW J VK HW HH
domestic and wild animals. A human venturing into aarakocra territory
PD H D H WR R H R H WR VH H DV D J GH R D V R W H KD JH R
a shiny jewel or coin.

5
Aboleth
/,0 7( 7( ,1 Tropical and
WHPSH DWH 6 WH D HD
) (4 (1 9H DH
2 1,= 7,21 RRG
7,9,7 /( Night
,(7 Omnivore
,17(//, (1 ( High (13-14)
7 ( 6 ( F
/, 10(17 Lawful evil

12 33( ,1 G
02 / 66
029(0(17 6
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-6 (×4)
63( , / 77 .6 6HH H R
63( , / ()(16(6 6 PH
0 , (6,67 1 ( Nil
6,=( H (20’ long)
02 /( Elite (13)
39 / (
/HYHO LV 6FL HY WWDFN 3RZHU 363V
HIHQVH 6FRUH
EW, II PsC, +1/
TS, IF, TW = Int

7HOHSDWK False Sensory Input, Mindlink, Mass Domination.

The aboleth is a loathsome amphibious creature that lives in subterra


nean caves and lakes. It despises most land-dwelling creatures and seeks DELWDW 6RFLHW An aboleth brood consists of a parent and one to three
to enslave intelligent surface beings. It is as cruel as it is intelligent. offspring. Though the offspring are as large and as strong as the par
An aboleth resembles a plump sh, 20 feet in length from its bulbous H W WKH GH H WR WKH SD H W D PDWWH V D G R H W PS W
head to its uke-like tail. Its body is blue-green with gray splotches, and Aboleth have both male and female sexual organs. A mature aboleth
its pink-tan underbelly conceals a toothless, rubbery mouth. Three slit-like reproduces once every ve years by concealing itself in a cavern or other
H HV S S H HG R R D G S RWH WHG R GJHV D H VHW R H DWRS remote area, then laying a single egg and covering it in slime. The parent
the other in the front of its head. Four pulsating blue-black ori ces line the D R HWK J D GV WKH HJJ K H WKH HP R J R V D G GH H RSV D S R HVV
RWWRP R WV RG D G VH HWH J D V PH WKDW VPH V H D G J HDVH that takes about ve years. A newborn aboleth takes about 10 years to
Four leathery tentacles, each 10 feet in length, grow from its head. An PDW H
D R HWK VHV WV WD WR S RSH WVH WK R JK WKH DWH D G WV WH WD HV WR The aboleth spends most of its time searching for slaves, preferably hu
G DJ WVH D R J G D G man ones. It is rumored that the aboleth use their slaves to construct huge
underwater cities, though none have ever been found. The aboleth are ru
RPEDW The aboleth attacks with its tentacles for 1d6 points of damage PR HG WR R D H W KR H VH HWV WKDW S HGDWH WKH H VWH H R PD
each. If a victim struck by a tentacle fails a saving throw vs. spell, the but these rumors are also unsubstantiated. There is no doubt that aboleth
victim’s skin transforms into a clear, slimy membrane in 1d4+1 rounds. If retain a staggering amount of knowledge. An offspring acquires all of its
WK V R V WKH W P P VW HHS WKH PHP D H GDPS WK RR DWH R parent’s knowledge at birth, and a mature aboleth acquires the knowledge
V H G SR WV R GDPDJH HD K W & UH GLVHDVH DVW SR WKH WP R D WH JH W H J W R V PHV
before the membrane completely forms stops the transformation. Other An aboleth’s treasure consists of items taken from its slaves. The items
VH F UH VHULR V R GV D VH WKH PHP D H WR H H W WR R PD V DH HG D H V GH D D H R V PH HVHP J J D P G H RJ
Because its sluggish movement makes attacks dif cult, the aboleth nizable by the distinctive rancid grease odor.
DWWHPSWV WR H W PV RVH HDW J HD VW V R V DW RP
plete with audible, olfactory, and other sensory components. The abo (FRORJ The omnivorous aboleth will eat any organic matter, usually al
leth can attempt to enslave creatures within 30 feet; it can make three JDH D G P R R JD VPV W WKH D H D VR R G R WH JH W S H VR WKH
attempts per day, one creature per attempt. If the victim fails a saving can absorb nutrients and information at the same time. Aboleth have no
throw vs. spell, he follows all of the aboleth’s telepathic commands, DW D H HP HV DV H H WKH P JKW HVW PD H HDW HV J H WKHP D GH
although the victim will not ght on the aboleth’s behalf. The enslave berth. Aboleth slime is sometimes used as a component for SRWLR V RI DWHU
PH W D H HJDWHG UHPR H F UVH GLVSHO PD LF WKH GHDWK R WKH H EUHDW L
VD J D R HWK R WKH W P V VHSD DWHG RP WKH D R HWK PR H
than a mile, a new saving throw (one attempt per day.)
:KH GH DWH D D R HWK V R GV WVH WK D P R V R G
foot thick. A victim in contact with the cloud and inhaling the mucus must
R D V HVV VD J WK R V SR VR R RVH WKH D W WR HDWKH D
The victim is then able to breathe water, as if having consumed a SRWLR RI
DWHU EUHDW L for 1-3 hours. This ability may be renewed by additional
contact with the mucous cloud. An affected victim attempting to breathe
D V R DWH G R GV : H R VRDS G VVR HV WKH P V

6
Ankheg
/,0 7( 7( ,1 Temperate and tropical/
3 D V D G R HVWV
) (4 (1 5D H
2 1,= 7,21 RRG
7,9,7 /( Any
,(7 Omnivore
,17(//, (1 ( Non- (0)
7 ( 6 (
/, 10(17 Neutral

12 33( ,1
02 / 66 Overall 2, underside 4
029(0(17
,7 , (
7 +
+
+
12 2) 77 .6
0 ( 77 . 3-18 (crush) + 1-4 (acid)
63( , / 77 .6 6 WD G
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( L-H (10’ to 20’ long)
02 /( Average (9)
39 / (

The ankheg is a burrowing monster usually found in forests or choice


DJ W D D G H D VH R WV R G HVV R HVK PHDW WKH D KHJ V D
WK HDW WR D HDW H R W DWH H R JK WR H R WH W
The ankheg resembles an enormous many-legged worm. Its six legs
H G VKD S KRR V V WD H R R J D G J DVS J D G WV SR H HJ J WV VH R G HD R H WKH D KHJ VKHGV WV K W R V VKH
PD G HV D H DSD H R V DSS J D VPD W HH KD WK D V J H just before the onset of winter. It takes the ankheg two days to shed its old
bite. A tough chitinous shell, usually brown or yellow, covers its entire VKH D G W R HH V WR J R D H R H J WK V W PH WKH V JJ VK
body except for its soft pink belly. The ankheg has glistening black eyes, ankheg is exceptionally vulnerable. Its overall AC is reduced to 5 and its
D VPD PR WK HG WK W R V R K W R V WHHWK D G W R VH V W H underside AC is reduced to 7. Additionally, it moves at only half its nor
antennae that can detect movement of man-sized creatures up to 300 mal speed, its mandible attack in icts only 1d10 points of damage, and it
HHW D D is unable to squirt acidic enzymes. While growing a new shell, it protects
itself by hiding in a deep tunnel and secreting a repulsive uid that smells
RPEDW The ankheg’s preferred attack method is to lie 5 to 10 feet below like rotten fruit. Though the aroma discourages most creatures, it can also
WKH V D H R WKH J R G W WV D WH DH GHWH W WKH DSS RD K R D pinpoint the ankheg’s location for human hunters and desperately hungry
tim. It then burrows up beneath the victim and attempts to grab him in S HGDWR V
WV PD G HV VK J D G J G J R G SR WV R GDPDJH SH R G Ankhegs living in cold climates hibernate during the winter. Within
while secreting acidic digestive enzymes to cause an additional 1d4 points a month after the rst snowfall, the ankheg fashions a lair deep within
of damage per round until the victim is dissolved. The ankheg can squirt the warm earth where it remains dormant until spring. The hibernat
a stream of acidic enzymes once every six hours to a distance of 30 feet. J D KHJ H HV R RRG V V VW J VWHDG R W H WV VWR HG
+R H H V H W V D H WR G JHVW RRG R V KR V D WH W V WV H its shell. The ankheg does not secrete aromatic uid during this time
zymes, it uses this attack technique only when desperate. A victim struck and is thus relatively safe from detection. Though the ankheg’s me
by the stream of acidic enzymes suffers 8d4 points of damage (half dam WD R VP V HG HG WV D WH DH HPD W R D D H WR D H W W WR
DJH WKH W P R V D V HVV VD J WK R V SR VR the approach of an intruder. A disturbed ankheg fully awakens in 1d4
R GV D WH K K W PH W D DWWD D G PR H R PD
DELWDW 6RFLHW The ankheg uses its mandibles to continuously dig wind The ankheg does not hoard treasure. Items that were not dissolved by
ing tunnels 30-40 feet deep in the rich soil of forests or farmlands. The the acidic enzymes fall where they drop from the ankheg’s mandibles and
KR R HG H G R D W H VH HV DV D WHPSR D D R V HHS J HDW J D H R G V DWWH HG WK R JKR W WV W H V VWHP
R K H DW J :KH D D KHJ H KD VWV WKH RRG V SS D SD W D
forest or eld, it moves on to another. (FRORJ Though a hungry ankheg can be fatal to a farmer, it can be quite
Autumn is mating season for ankhegs. After the male fertilizes the fe bene cial to the farmland. Its tunnel system laces the soil with passages
male, the female kills him and deposits 2d6 fertilized eggs in his body. for air and water, while the ankheg’s waste products add rich nutrients.
Within a few weeks, about 75% of the eggs hatch and begin feeding. In a The ankheg will eat decayed organic matter in the earth, but it prefers
HD WKH R J D KHJV HVHP H DG WV D G D WR GHSH GH W fresh meat. All but the ercest predators avoid ankhegs. Dried and cured
Young ankhegs have 2 Hit Dice and an AC 2 overall and an AC 4 for their ankheg shells can be made into armor with an AC of 2, and its digestive
undersides; they bite for 1d4 points of damage (with an additional 1d4 enzymes can be used as regular acid.
points of damage from enzyme secretions), and spit for 4d4 points of dam
age to a distance of 30 feet. In every year thereafter, the ankheg functions
WK DG W DSD W HV D G JD V D DGG W R D + W H W W HD KHV
+W H

7
Arcane
/,0 7( 7( ,1 Any
) (4 (1 9H DH
2 1,= 7,21 Entourage
7,9,7 /( Any
,(7 Omnivore
,17(//, (1 ( Genius (17-18)
7 ( 6 ( 5
/, 10(17 Lawful neutral

12 33( ,1 1 (1-6)
02 / 66 5 (3)
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-8 (weapon)
63( , / 77 .6 Nil
63( , / ()(16(6 Invisibility, dimension door
0 , (6,67 1 ( 40%
6,=( L (12’ tall)
02 /( Champion (15)
39 / (

The arcane are a race of merchants, found wherever there is potential


trade in magical items. They appear as tall, lanky, blue giants with elon
gated faces and thin ngers; each nger having one more joint than is
common in most humanoid life. The arcane dress in robes, although there
D H G G D V KR D H R G KHD H D PR D RP DW R R KD
links with patches of plate (AC 3).

RPEDW For creatures of their size, the arcane are noticeably weak and
non-combative. They can defend themselves when called upon, but pre
fer to talk and/or buy themselves out of dangerous situations. If entering
an area that is potentially dangerous (like most human cities), the arcane
K HV D J R S R DG H W H V DV K V H WR DJH The arcane’s stock in trade is to provide magical items, particularly VSHOO
The arcane can become L LVLEOH D G D GLPH VLR GRRU S WR WK HH MDPPL HOPV which allow rapid movement through space. The arcanes’
times a day, usually with the intention of avoiding combat. An arcane high quality and uniform (if high) prices make them the trusted retailers.
HH V R R H D R W D D GR J K V H WR DJH KD V W DW R V They accept payment in gold, or barter for other magical items (as a rule
They can also use any magical items, regardless of the limitations of those of thumb, costs should be ve times the XP reward of the item, or a more
items. This includes swords, wands, magical tomes, and similar items re D D H WHP
stricted to one type of character class. They will use such items if pressed The arcane take no responsibility for the use of the items they sell. The
RP DW D G WKH D RW HV DSH W PR H R WH VH WKHP DV D WH J arcane will deal with almost anyone. They often make deals with both
WRR V WK RWKH V sides in a con ict, fully aware that they might annihilate all of their po
Arcane have a form of racial telepathy, such that an injury to one ar tential customers in a region. The arcane have no dealings with neogi, nor
cane is immediately known by all other arcane. The arcane do not seek with creatures from other planes, such as genies, tanar’ri, and ends. It is
vengeance against the one who hurt or killed their fellow. They react R KHWKH WKH D D H HDWH D GH D HW R PDJ D GH HV R
HJDW H WR V K G G D V D G GHD J WK WKH D D H H H W WR VH H WKHP RP D R VR H
PSRVV H W WKDW G G D PD HV HVW W W R Those dealing with the arcane nd them cool, ef cient, and most im
portantly, uncaring. Trying to haggle with an arcane is a chancy business,
DELWDW 6RFLHW Nothing is known about the arcane’s origins; they come DW HVW 6RPHW PHV WKH H JDJH KDJJ J WK D HP VHG VP
D G JR DV WKH S HDVH D G D H R G WK R JKR W WKH R R GV :KH but just as often leave the buyer hanging and walk out on the negotiations.
they travel, they do so on the ships and vehicles of other races. Finding They do not like being threatened, insulted, or blackmailed. Those who do
V K VK SV WK D D H D RD G V D H D G W V V VSH WHG WKDW WKH D D H so will nd it very dif cult to purchase reliable equipment. An arcane will
KD H D RWKH D R W D H J R H R J G VWD HV RW D VH K V KD G H JHD H R D JH WKH H D H PR H V W H D V WR
Contacting the arcane is no trouble in most civilized areas: a few words HD H H JH
VS HDG WK R JK WKH R D J DSH H WK R JK WD H V J GV D G D D V
are enough to bring one of these creatures to the surface. In game terms, (FRORJ It is not known what arcane do with the gold, gems, and magic
there is a base 10% chance per day of nding an arcane, if PCs actively they collect. One theory says they need the items for reproduction (the
look for one; the chance increases or decreases depending on their loca basis for a large number of bawdy arcane jokes), while another links it
tion. Arcane never set up permanent “magic shops.” to production and acquisition of more magical items. The arcane seem
sexless. No young arcane have been reported, and the arcane keep their
R R VH

8
Argos
/,0 7( 7( ,1 Space/Any Earth-based body
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Feed till consume 2×HD, then rest
KR V +
,(7 Omnivore
,17(//, (1 ( Low to High (5-14)
7 ( 6 ( U
/, 10(17 Neutral evil

12 33( ,1
02 / 66
029(0(17 9, Fl 3 (B)
,7 , (
7 +
+
+
12 2) 77 .6 SH WP
0 ( 77 .
63( , / 77 .6 6HH H R
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 25%
6,=( L-G (2’ per HD)
02 /( Champion (16)
39 / ( +
(+1,000 for additional HD)

Argos are found in the same regions of wildspace as the baleful beholder
nations. An argos resembles a giant amoeba. It has one large, central eye
WK D W SD W WH S S D G D K G HG DVK HVV K PD H HV D G PD
sharp-toothed mouths. An argos can extrude several pseudopods, each
W SSHG WK D D JHG PD WKDW W R V DV D KD G WR PD S DWH D R V OL G HVV Gaze Re ection
WRR V U L ( HV +D GV +HDW 0HWDO
Argos move by slithering; they can cling to walls and ceilings. They can & DUP 0R VWHU +ROG 0R VWHU
levitate and y at the very slow rate of 3. &ODLU R D FH ,PS 3 D WDVPDO )RUFH
Argos colors tend toward shades of transparent blues and violets; &R I VLR ,UULWDWLR
they smell like a bouquet of owers. They are huge beasts ranging in DUN HVV UDG /L W
size from 10 to 20 feet in diameter, weighing about 200 pounds per Hit LVSHO 0D LF OR
Die. Though they exhibit signs of being intelligent tool users, they do not (PRWLR HVWLR
HD RWKHV KRRV J DWKH WR D JHD VWR HG WHPSR D D W HV ( 3 7R HV
within their bodies. However, their digestive juices often ruin devices ) PEOH 7 U )OHV WR WR H
within two to three weeks (saving throw vs. acid).
The central eye can use one of three different powers once per round.
RPEDW An argos can attack with one to three weapons or items, or it It can create a personal illusion (an DOWHU VHOI VSH R W D DVW D FRORU
D H RGD WP D SVH GRSRG D G DWWD WK G PR WKV R G VSUD R D UD RI H IHHEOHPH W VSH
points of damage each. It may attack as many foes in this way as it can
SK V D HD K DELWDW 6RFLHW Argos are solitary creatures, though it is not unheard
If an argos rolls a natural 20 on an attack, it envelops its victim, swal of to discover an argos guardian aboard an eye tyrant ship. Argos ap
lowing him whole. A swallowed victim suffers 2d8 points of damage each SHD DSD H R HS H VK J WKH R D H H RSH D G WK V PD H
round from the creature’s digestive juices. The victim may attempt to cut H R WH HG D GH J DVWH R G JV D G G VW R GV D R H
KV D HH RP WK V JR VKR W WW J HDSR V +H P VW HVS WH WV H DW H WH JH H WKH D JRV V D D H R V HDW H G H
ict 8 points of damage to break free. by its hunger. It tries to lure prey into its grasp, feeding until it has con
The eyes of an argos, like those of a beholder, have a variety of special sumed a number of creatures equal to two times its own Hit Dice. It then
powers. An argos can bring 1d10 of its smaller eyes to bear on any target. slips away to digest its meal for a period equal to two hours per Die. If an
The large, central eye can focus only on targets that are in front of the crea argos is unable to nd food within a week of its last meal, it loses 1 Hit
ture (within 90 degrees of the “straight-ahead point” of the central eye). Die per week until it becomes a 5-Hit Die creature. After that point, it can
Though the creature has nearly 100 eyes, only 20 special powers have been hibernate for up to a year by crystallizing its outer shell and forming a
noted; therefore a number of eyes must possess the same power. K VD V
Each point of damage in icted on an argos eliminates one eye; the DM
decides which powers are reduced in the process. It is possible to target one (FRORJ Argos consume anything that moves and is digestible. Their
SD W D H H DWWD J WK D SH D W WR WKH DWWD R S H H H H V WR VH WKH D W HV WR H WKH S H WR W DSV D G WKH WR
Each ability of an argos’s eye is treated as a spell effect. Use the argos’s pick off individuals one at a time. It sorts through the tools and weapons
+W H DV WKH DVWH H H 5R G D G KH WKH R R J WD H R D R WV W PV D G HHSV WKH VH WHPV
particular eye’s power.

9
Aurumvorax
/,0 7( 7( ,1 Temperate hills
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( D
,(7 Carnivore (see below)
,17(//, (1 ( Animal (1)
7 ( 6 ( 6SH D
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 D V R HD K
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( Nil
6,=( S (3’ long)
02 /( Fearless (19-20)
39 / (

Despite being only the size of a large badger, the aurumvorax, or “golden
gorger,” is an incredibly dangerous creature. The animal is covered with
coarse golden hair and has small silver eyes with golden pupils. It has
eight powerful legs that end in 3-inch long copper claws. The aurumvo
rax’s shoulders are massively muscled while its heavy jaw is full of cop
SH WHHWK
The creature weighs over 500 pounds. This incredible density provides
the animal with much of its natural protection. This, combined with its The pair will stay together for a week or two before the male returns
VSHHG SR H D G VKHH R V HVV PD HV W R H R WKH PRVW GD JH R V to his territory and the female prepares for the birth of her kits. A litter of
VSH HV HW R G WV V R R PR WKV D WH PDW J
For the rst two weeks of life, the kits are blind and hairless. They must
RPEDW The aurumvorax charges any creature that enters its territory, H HG RWK PHDW D G S H R V R HV G J JR G R GH WR V H
causing a –3 to opponents’ surprise rolls if attacking from its den. A fe It is unusual for more than 1-2 of the strongest kits to survive. If a kit is
PD H R WKH VSH HV H H HV D R V WR DWWD R V KH J D G J KH found and “adopted” before its eyes are open, it can be tamed and trained.
R J D HV WH G WR G V H D P R DH WKR JK VRPH RPP W HV KD H
The creature bites at its prey until it hits, clamping its massive jaws been known to raise one or more of the beasts for use in snif ng out veins
onto the victim and doing 2-8 hit points of damage. After it hits, the R RH
aurumvorax locks its jaws and hangs on, doing an additional 8 points
R GDPDJH SH R G W H WKH WKH D P R D R WV H HP V GHDG (FRORJ In order to survive, the aurumvorax supplements its carnivorous
Only death will cause the aurumvorax to relax its grip. diet with quantities of gold. The ability to digest and utilize gold and other
Once its jaws lock, the golden gorger also rakes its victim with 2-8 of R HV PD HV W SRVV H R WKH HDW H WR GH H RS WKH GH VH K GH D G
its legs, causing 2-8 hit points of damage per additional hit. An opponent R HV WKDW S RWH W W VR H
who is held by an aurumvorax receives no dexterity adjustment to Armor If an aurumvorax is killed with a minimum of cutting damage to its
DVV K GH WKH K GH PD H W HG WR D JD PH W R HG H VW H JWK D G
H WR WV HG GH VH K GH D G R HV WKH D P R D WD HV beauty worth 15,000-20,000 gold pieces. The garment will also protect its
only half damage from blunt weapons. It is immune to the effects of wearer as armor, the speci c Armor Class depending on the size of the au
small, normal res and takes only half damage from magical res. Nei rumvorax. A garment with AC 2 weighs 50 pounds, one with AC 3 weighs
WKH SR VR R JDVVHV KD H D H H W R WKH VW G HDW H 40 pounds, and one with AC 4 weighs 30 pounds.
The wearer also receives a +4 bonus on saving throws vs. normal res
DELWDW 6RFLHW The aurumvorax makes its solitary home in light forests, and a +2 bonus on saving throws vs. magical re.
hills, and at the timberline on mountainsides. An aurumvorax chooses a If an aurumvorax is burned in a forge, approximately 150-200 pounds
H VSRW D G WKH VHV WV SR H D HG HJV WR HDWH D R of gold are left behind. This burning process is very dif cult and usually
VRPHW PHV WR VR G R takes between one and two weeks to perform. Of course, the hide may
H WR WKH V D G HWD HHGV D P R DH PD H WKH D V be removed before the creature is burned; if burned at the same time, the
VSRWV WKDW H WKH R WD K H V R JR G R H R D H H HD WR D D HD hide will provide an additional 21-40 (1d20 + 20) pounds of gold.
KH H JR G V HDG D D D H The aurumvorax’s teeth and claws are also prized for decoration, and
The aurumvorax is a solitary creature which jealously guards its terri D J S WR JS HD K R WKH RSH PD HW
tory, even from others of its kind. The only time adult aurumvorae will
J PHHW V G J PDW J VHDVR K KR V DSS R PDWH H H
H JKW HD V

10
Baatezu
3LW )LHQG ODFN ELVKDL UHHQ ELVKDL HG ELVKDL
/,0 7( 7( ,1 The Nine Hells The Nine Hells The Nine Hells The Nine Hells
) (4 (1 9H DH RPPR RPPR RPPR
2 1,= 7,21 6R WD 6R WD 6R WD 6R WD
7,9,7 /( Any Any Any Any
,(7 D RH D RH D RH D RH
,17(//, (1 ( Genius (17-18) Average (8-10) Average (8-10) Average (8-10)
7 ( 6 ( * : Nil Nil Nil
/, 10(17 Lawful evil Lawful evil Lawful evil Lawful evil

12 33( ,1
02 / 66
029(0(17 15, Fl 24 (C) 9, Fl 12 (C) 9, Fl 12 (C) 9, Fl 12 (C)
,7 , (
7
12 2) 77 .6 R
0 ( 77 .
R HDSR
63( , / 77 .6 Fear, poison, 3R VR G H 3R VR G H 3R VR G H
WD R VW W R
63( , / ()(16(6 5HJH H DW R 5HJH H DW R 5HJH H DW R 5HJH H DW R
R HWWH HDSR WR K W R HWWH HDSR WR K W R HWWH HDSR WR K W R HWWH HDSR WR K W
0 , (6,67 1 ( 50% 30% 30% 30%
6,=( L (12’ tall) L (8’ tall) L (7’ tall) M (6’ tall)
02 /( Fearless (19-20) Average (8-10) Average (8-10) Steady (11-12)
39 / (

3LW )LHQG
HQHUDO The baatezu are the primary inhabitants of the Nine Hells. They The most terrible baatezu of the Nine Hells, pit ends appear to be gi
D H D VW R J H WHPSH HG D H KH G WRJHWKH D H D VW R J R JD D W JHG K PD R GV H P K H JD JR HV DSSHD D H WK
zation. The baatezu live in a rigid caste system where authority is derived huge wings that wrap around their bodies for defense. Pit ends’ fangs
RP SR H D G VWDW R are large and drip with a vile, green liquid. Their bodies are red and scaly,
The baatezu wish to ful ll their ancient quest to destroy the tanar’ri, often emitting ames when they are angered or excited. In the rare situa
their blood enemies. The baatezu also know that by in ltrating humans W R V WKH KRRVH WR RPP DWH WKH VH WH HSDWK
and entering their world they will gain power over the tanar’ri. Toward
WK V H G WKH R VWD W VW H WR GRP DWH WKH 3 PH 0DWH D S D H D G RPEDW In physical combat, the pit end is capable of dealing out tre
WV DW HV mendous punishment, using its incredible 18/00 Strength (+6 damage
The baatezu are divided into three groups: greater, lesser, and least. adjustment). They can attack six times in a single round, dividing attacks
H R D H VWHG D H against six different opponents. They can attack with two hard, scaly
wing buffets for 1-4 points of damage per hit. Their powerful claws do 1-6
UHDWHU EDDWH X /HVVHU EDDWH X /HDVW EDDWH X points of damage per successful attack. The bite of a pit end is dreadful
amnizu D VKD SSH R GHHG D V J D HDW H WWH WR WD H SR WV R GDPDJH D G H
R JR barbazu VS DJR ceive a lethal dose of poison. A saving throw vs. poison is required or the
JH JR H HV victim dies in 1-4 rounds. The bite also infects the victim with a disease.
pit end KDPDW D Pit ends can also attack with their tail every round, in icting 2-8 points
RV WK of damage per hit. The tail can then hold and constrict the victim for 2-8
SR WV R GDPDJH SH R G W WKH W P PD HV D V HVV 6W H JWK
In addition, there are the lemures, the common “foot soldiers” of the check to break free. Pit ends can also carry jagged-toothed clubs which
baatezu at the very bottom in station. in ict 7-12 points of damage per hit (this replaces one claw attack).
Once per round a pit end can use one of the following spell-like pow
RPEDW All baatezu except for lemures, nupperibo, and spinagon are ers, plus those available to all baatezu: GHWHFW PD LF GHWHFW invisibility, re
D H WR SH R P WKH R R J PDJ D D W HV R H SH R G DW EDOO ROG SHUVR LPSUR HG L LVLELOLW polymorph self, produce ame, pyrotech
DG D FHG LOO VLR D LPDWH GHDG F DUP SHUVR L IUD LVLR N R DOL PH W (al LFV D G wall of re.
D VD W H V HVWLR D G WHOHSRUW LW R W HUURU They can, once per year, cast a LV spell. They may always DWH W R
Baatezu are affected by the following attack forms: lesser or one greater baatezu with a 100% chance of success, performing
this action once per round. Once per day, a pit end can use a V PERO R
WWDFN DPDJH WWDFN DPDJH SD WKH W P P VW VD H V RG VWD R D G R V H D SH D W R
D G RG KD DWWD G H D G D SH D W WR H WH W R R GV
electricity (lightning) re (dragon, magical) R H Pit ends regenerate 2 hit points per round and radiate a IHDU D D D
gas (poisonous, etc.) KD R HDSR R H 20-foot radius (save vs. rod, staff, or wand at a –3 penalty or ee in panic
PD LF PLVVLOH SR VR R H R R GV
V H HDSR

*the gelugon suffers half damage from re and none from cold.
HVV D H WHG R PD HDSR V
***greater baatezu suffer half damage from silver weapons.

11
Baatezu
DELWDW 6RFLHW Pit ends are the lords of the Nine Hells. They are the
baatezu of the greatest power and the highest station. Pit ends are found
throughout the various layers of the Nine Hells, but are very rare on the
SSH D H V
:KH H H WKH D H R G WKHVH P JKW R GV KR G D SRV W R R J HDW
authority and power. They sometimes command vast legions consisting
of dozens of complete armies, leading them into battle against the tanar’ri.
These huge forces are terrifying to behold, and any non-native of the low
er planes, of less than 10 Hit Dice, who sees them, ees in panic for 1-3
days. Those of 10 Hit Dice or more must make a saving throw vs. rod,
staff, or wand or ee in panic for 1-12 turns.

(FRORJ Pit ends are spawned from the powerful gelugons of the Nine
Hells’ eighth layer. When those icy ends are found worthy they are cast
into the Pit of Flame for 1,001 days after which they emerge as pit ends.

ELVKDL
Abishai are common on the rst and second layers of the Nine Hells, ap
pearing much like gothic gargoyles. They are thin and reptilian with long,
prehensile tails and great wings. There are three varieties of abishai. They
are, in ascending order of station, black, green, and red. Abishai commu
DWH WK WH HSDWK

RPEDW In battle, the abishai strikes with formidable claws, in icting 1-4
points of damage per successful hit. It can also lash out with its exible tail
for 2-5 points of damage. Hidden in the end of an abishai’s tail is a small
stinger that injects poison on a successful hit, requiring a saving throw vs.
poison (failure results in death).
Abishai can y into the air and dive at enemies, striking with both
claws. Their attack roll is made with a +2 bonus. A successful hit in icts
GR H GDPDJH

In addition to the powers possessed by all baatezu, an abishai can per


R P WKH R R J PDJ D SR H V R H DW D W PH R H SH R G F D H
self, command, produce ame, pyrotechnics, D G VFDUH They can also attempt
WR DWH 2-12 lemures (60% chance of success, once per day) or 1-3 abishai
(30% chance of success, once per day).
All abishai are susceptible to damage from holy water. If a vial is
splashed on it, an abishai suffers 2-8 points of damage. All abishai regen
H DWH K W SR W SH PH HH R G HVV WKH GDPDJH DV GR H KR
DWH R D KR PDJ D HDSR

DELWDW 6RFLHW Abishai are voracious and evil. They delight in torment
ing those few natives of the Nine Hells that are lower in power. Abis
KD D H R G R V J F D H VHOI D G F DUP SHUVR WR WHPSW PR WD V R G
enough to travel to the Nine Hells.

(FRORJ The abishai comprise the main body of many large, evil armies
battling against the tanar’ri and intruders against the Nine Hells. In some
DVHV D HG D VKD PD KD H S R H K PVH R WK H R JK WR RPPD G
a force of lemures. If it is successful in this endeavor, the red abishai may
be promoted to a higher form of baatezu.

12
Banshee
/,0 7( 7( ,1 Any
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Night
,(7 Nil
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( D
/, 10(17 KDRW H

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 HDWK D
63( , / ()(16(6 R HWWH HDSR WR K W
0 , (6,67 1 ( 50%
6,=( M (5’-6’ tall)
02 /( Elite (13)
39 / (

The banshee or groaning spirit, is the spirit of an evil female elf—a very
rare thing indeed. Banshee hate the living, nding their presence painful,
D G VHH WR KD P KRPH H WKH PHHW
Banshees appear as oating, luminous phantasms of their former
selves. Their image glows brightly at night, but is transparent in sun
light (60% invisible). Most banshees are old and withered, but a few
(10%) who died young retain their former beauty. The hair of a groan
J VS W V GD G HPSW +H G HVV V V D WDWWH HG DJV +H
D H V D PDV R SD D G D J VK W KDW HG D G H V JKW
KH H HV D VKHHV H H W R W SD KH H WKH DPH
DELWDW 6RFLHW D VKHHV RDWKH D J WK JV D G WK V PD H WKH
RPEDW Banshees are formidable opponents. The mere sight of one homes in desolate countryside or ancient ruins. There they hide by day,
D VHV IHDU unless a successful saving throw vs. spell is rolled. Those who KH WKH D RW HH D G D GH WKH V R G J R W V GH
fail must ee in terror for 10 rounds and are 50% likely to drop any items night. The land encircling a groaning spirit’s lair is strewn with the bones
WKH H H D J WKH KD GV of beasts who heard the groaning spirit’s cry. Once a groaning spirit estab
A banshee’s most dreaded weapon is its wail or keen. Any creature VKHV KH D VKH HPD WKH H
WK HHW R D J RD J VS W KH VKH HH V P VW R D VD J WK R The treasure of groaning spirits varies considerably and often re ects
vs. death magic. Those who fail die immediately, their face contorted in what they loved in life. Many hoard gold and ne gems. Other groaning
horror. Fortunately, groaning spirits can keen just once per day, and then spirits, particularly those that haunt their former homes, show ner tastes,
only at night. The touch of a groaning spirit causes 1d8 points of damage. S HVH J J HDW R V R D W D G V SW HV R SR H PDJ D WHPV
D VKHHV D H R R SR HD D G H D H WR HDSR V R HVV WKD It is nearly impossible to distinguish the cry of a groaning spirit from
enchantment. In addition, groaning spirits are highly resistant to magic WKDW R D K PD R H RPD SD 0D D JKW JD D W KDV P VWD H
(50%). They are fully immune to F DUP VOHHS D G ROG VSH V D G WR R G WKH W R VR GV D G WKH SD G R WKH P VWD H WK K V H D VKHHV D H
D G H H W W DVHG DWWD V +R DWH D VHV G SR WV R GDPDJH H HSW R D WH JH W D G VSHD PH R V D J DJHV G J RP
broken upon them. A GLVSHO H LO spell will kill a groaning spirit. A banshee PR H VK D G RWKH GHP K PD D J DJHV
is turned as a “special” undead. D VKHHV R DV R D VH WKH GHVW W H SR H V WR VHH H H JH
Banshees can sense the presence of living creatures up to ve miles DJD VW WKH R PH DG H VD HV H
away. Any creature that remains within ve miles of a groaning spirit
lair is sure to be attacked when night falls. The nature of this attack var (FRORJ Banshees are a blight upon wherever they settle. They kill
HV WK WKH W P HDVWV D G HVV WK HDWH J KD D WH V D H HG D D WKR W G V HW R D G WKH R S HDV H V WKH P V R W H D G P V
touch. Adventurers or demihumans are attacked by keening. Creatures ery of others. In addition to slaying both man and beast, a groaning
powerful enough to withstand the groaning spirit’s keen are left alone. spirit’s keen has a powerful effect upon vegetation. Flowers and deli
:KH DWWD J DG H W H V WKH J RD J VS W DWWD V DW JKW WK DWH S D WV WKH D G G H D G W HHV J R W VWHG D G V K H
her wail. If any characters save successfully, she then retreats to her lair. hardier plants, thistles and the like, ourish. After a few years all that
Thereafter, each night, the groaning spirit returns to wail again. This rou remains within ve miles of a groaning spirit’s lair is a desolate wilder
W H V HSHDWHG W D R WKH W PV D H GHDG R KD H H W WKH J RD J HVV R D SHG W HHV D G WKR V P HG WK WKH R HV R WKRVH HD
spirit’s domain, or until the groaning spirit is slain. tures that dared to cross into the groaning spirit’s domain.

13
Basilisk
/HVVHU UHDWHU UDFROLVN
/,0 7( 7( ,1 Any land Any land Any land
) (4 (1 Uncommon 9H DH 9H DH
2 1,= 7,21 6R WD 6R WD 6R WD
7,9,7 /( D D D
,(7 D RH D R H D RH
,17(//, (1 ( Animal (1) Low (5-7) Low to Average (5-10)
7 ( 6 ( F + C, I
/, 10(17 Nil Neutral KDRW H

12 33( ,1
02 / 66
029(0(17 9, Fl 15 (E)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Gaze turns to stone 6HH H R 6HH H R
63( , / ()(16(6 Nil 6 S VHG R R D Nil
0 , (6,67 1 ( Nil Nil Nil
6,=( M (7’ long) L (12’ long) H (15-20’ long)
02 /( Steady (12) Champion (16) Champion (15)
39 / (

These reptilian monsters all posses a D H WKDW H D HV WKHP WR W D RPEDW This horror can attack with its taloned forelegs and deliver vi
eshy creature to stone; their gaze extends into the Astral and Ethereal cious bites. In addition, it can spit a stream of acid 5 feet wide and up to
S D HV 30 feet away. The acid causes 4d6 points of damage, half-damage if a suc
cessful saving throw vs. breath weapon is rolled. The dracolisk can spit up
DVLOLVN WR WK HH W PHV SH GD
Although it has eight legs, its sluggish metabolism allows only a slow The eyes of a dracolisk can petrify any opponent within 20 feet if the
movement rate. A basilisk is usually dull brown in color, with a yellowish monster’s gaze is met. Because its hooded eyes have nictating membranes,
underbelly. Its eyes glow pale green. the monster is only 10% likely to be affected by its own gaze. Opponents
in melee with a dracolisk and seeking to avoid its gaze ght with a –4
RPEDW While it has strong, toothy jaws, the basilisk’s major weapon is SH D W WR WKH WR DWWD R V
WV D H However, if its gaze is re ected, and it sees its own eyes, it will
become petri ed itself, but this requires light at least equal to bright torch
light and a good, smooth re ector. In the Astral plane its gaze kills; in the
Ethereal plane it turns victims into ethereal stone. These will only be seen
by those in the Ethereal plane or who can see ethereal objects.

UHDWHU DVLOLVN
The greater basilisk is a larger cousin of the more common reptilian horror,
the ordinary basilisk. These monsters are typically used to guard treasure.

RPEDW The monster attacks by raising its upper body, striking with
sharp claws, and biting with its toothy maw. The claws carry Type K
poison (saving throws vs. poison are made with a +4 bonus). Its foul
HDWK V D VR SR VR R V D G D HDW HV RP J WK HHW R WV
mouth, even if just for a moment, must roll successful saving throws
vs. poison (with a +2 bonus) or die (check each round of exposure).
Even if a polished re ector is used under good lighting conditions, the
chance for a greater basilisk to see its own gaze and become petri ed is
only 10%, unless the re ector is within 10 feet of the creature. (While its
gaze weapon is effective to 50 feet, the creature’s oddly-shaped eyes are
nearsighted and it cannot see its own gaze unless it is within 10 feet.)

UDFROLVN
The sages say that the dracolisk is the offspring of a rogue black dragon
and a basilisk of the largest size.
The result is a deep brown, dragon-like monster that moves with rela
tive quickness on six legs. It can y, but only for short periods—a turn or
W R DW PRVW

14
Bat
RPPRQ /DUJH XJH P WK 1LJKW XQWHU 6LQLVWHU
/,0 7( 7( ,1 Any land Any land :D P D HV Any land Any land Any land
) (4 (1 RPPR Uncommon 5D H 5D H Uncommon 5D H
2 1,= 7,21 6 D P Flock Flock 6R WD 3D D G
7,9,7 /( Night Night Night Any Night/any Any
,(7 Omnivore Omnivore Omnivore Omnivore D R H Omnivore
,17(//, (1 ( Animal (1) Animal (1) Low (5-7) High (13-14) Average to High Average to Except.
(8-14) (8-16)
7 ( 6 ( Nil Nil Nil M, O, Z in lair Nil
/, 10(17 Neutral Neutral Neutral evil KDRW H WD Neutral evil Lawful evil

12 33( ,1 1-12 (1-30 in lair) G


02 / 66 8 (see below) 7 (see below)
029(0(17 1, Fl 24 (B) 3, Fl 18 (C) 3, Fl 15 (C) 3, Fl 24 (A) 2, Fl 18 (A) 2, Fl 21 (A)
,7 , ( KS G KS R
7 R +
+
12 2) 77 .6 R
0 ( 77 . G R G G
R
63( , / 77 .6 6HH H R Nil 6HH H R 0DJ VH Nil 0DJ VH
63( , / ()(16(6 Nil 6HH H R 6HH H R 0DJ VH Nil Energy eld
0 , (6,67 1 ( Nil Nil Nil 40% Nil 70%
6,=( T (1’) M (5’-6’) H (12’-16’) S (3’) M (7’) L (9’)
02 /( Unreliable (2-4) Unsteady (5-7) Steady (11-12) Elite (14) Steady (11) Champion (15-16)
39 / ( 420 (4 HD)
650 (5 HD)
975 (6 HD)

DWV D H RPPR D PD V PD SD WV R WKH R G :K H R G D DWV expeditions into such caves dangerous indeed. If the noxious odor from
D H D R J W KD P HVV D JH D HW HV D H WH GHDG : WK D the guano is not enough to subdue the hardiest of adventurers (a single
most 2,000 different species of bats known, one can nd wingspans from Constitution check to stay conscious), these crawling denizens are.
less than two inches across to 15 feet or more. The small body of the ordi
D DW HVHP HV D PR VH K H WKH JV D H R PHG RP H W D V /DUJH DW
stretched across its fore limbs. The larger bats are scaled up but otherwise These creatures are large versions of the carnivorous variety of the ordi
VP D DSSHD D H nary bat with 3-foot-long bodies and 5- to 6-foot-long wingspans. They
HVS WH WKH RPPR H H WKDW DWV D H G HD D R VSH HV G H GD D H V V D GH J R G D G GHSH G R WKH VR D
have rather good eyesight. In the dark, however, they do not rely on their in ight to compensate for their poor eyesight. Only 10% of giant bats are
V D D W W D JDWH VWHDG H KR R DW R HP WW J D K JK R WKH PR H SR H + W H D HW
pitched squeal and listening for it to bounce back to them, they can “see” Extremely maneuverable in ight, large bats gain an Armor Class bo
WKH V R G JV WK V DW D R P R VR D nus of + 3 when an opponent with a Dexterity of 13 or less res a missile
weapon at it. The creature must land (usually on its victim) to attack with
RPEDW Ordinary bats attack only if cornered and left with no other op its bite. The typical example of this species in icts 1d2 points of damage
tion. If startled, bats tend to become frightened and confused. This causes with its teeth while the larger does 1d4 points of damage. Anyone bitten
them to swarm around and often y into things. The typical bat swarm by a large bat has a 1% chance per point of damage done to contract rabies.
ends up putting out torches ( 1% chance per bat encountered per round), :KH D HV V R W D WHG WKH H V D G GD DW R SH RG
confusing spell casting (Wisdom roll required to cast spells), inhibiting Once this period has ended, the victim has 10 days to live. The victim
combatants’ ability to wield weapons (by a –2 THAC0 penalty), and other cannot drink or eat anything and is overly irritable. Anything from loud
wise getting in the way. Under ideal ying conditions, a bat’s Armor Class noises to being awakened at night can set the victim off (the DM deter
DW J VHV RP WR mines the temper triggers). If temper ares, the victim must roll a Wis
dom check. If the check fails, the rabid person attacks until he is killed or
DELWDW 6RFLHW :K H DWV D H R G D PRVW D KH H WKH S H H D P R HG R V R V :KH D KD D WH R W D WV D HV KH R VKH G HV
D G K P G PHV 6RPH VSH HV K H DWH G J WKH R G VHDVR D G D H from the in iction, unless cured by a LV DOWHU UHDOLW OLPLWHG LV F UH
D H R WR P J DWH DWV H D HV GD G JV R GDPS H HV GLVHDVH R V P D VSH
KD J J WKH WRHV G J WKH GD D G HD J DW G V WR HHG G J WKH
night. In large, isolated caverns there may be thousands of bats. XJH DW 0REDW
0R DWV S H H D P RRGHG S H WKDW WKH WH WR GHDWK WK WKH D JV
(FRORJ 0RVW DWV HDW WR VH WV WKR JK VRPH GH VPD D They have a dim and evil intelligence that gives them a desire for shiny
mals or sh in their diets. The rare vampire bat travels at night to drink objects. Because the typical mobat has a wingspan of 12 to 16 feet, they
WKH D P RRG R J PDPPD V W WV W PV D H D H K PD V R must have large areas to serve as ight runways.
GHP K PD V D H P VW H WD H RW WR R VH WKH DPS H DW WK WKH
W H DPS H WK V HJD G
5RW J VD G D R D H V D H DPR J WKH H HDW HV R WR
live in the guano on the oor of large bat-infested caverns, making any

15
Bat
Because Mobats’ ight is so rapid and silent, their victims suffer a –3
penalty to their surprise rolls. They can also give a piercing screech that
D VHV V K J HDW SD WKDW W PV VHH WR R H WKH HD V DWKH WKD
ght, unless a saving throw versus paralyzation is successful. This screech
V D D V VHG WKH S H HV VWV D G W V H H W H D RRW DG V
about the mobat. Note that mobile mobats have an Armor Class of 2. Un
der crowded ying conditions, their Armor Class suffers and raises to 7.
When not in ight, mobats have an Armor Class of 10.

P WK
Azmyths live on owers, small plants, and insects. They are solitary wan
derers, though they do have “favorite haunts” to which they return. They
often form partnerships with humanoids for mutual bene t, sometimes
forming loyal friendships in the process. Azmyths have been known to
D RPSD HDW HV R WKH H W H HV D G WKH D RPSD WKH HD
tures’ offspring. The life span of azmyths are presently unknown but is be
lieved to be over 100 years. They are not familiars as wizards understand
the term; no direct control can be exercised over one, except by spells.
Azmyths have crested heads and bearded chins, white, pupilless eyes,
and leathery gray, mauve, or emerald green skin. They emit shrill squeaks
R D D P R DJH D G H GHD J G K HV R GH JKW R DP VHPH W
They communicate by WHOHSDW WKDW KDV D D JH R HHW D G KD H
fravision to 90 feet. They can N R DOL PH W WK HH W PHV SH GD H RPH
L LVLEOH (self only for six rounds or less, ending when the azmyth makes
D V HVV DWWD R H SH GD D G HDWH VLOH FH UDGL V H WH HG R
WKHPVH HV R H SH GD
In combat, the azmyth bites for 1 point of damage and stabs with its
powerful needle-sharp tails for 1d2 points. Twice per day, an azmyth can
HDVK D V RFNL UDVS DWWD W D VP WW J G SR WV R H H W D
damage through any direct physical contact with another creature. This food is available, and regularly devour owers and seed pods of all sorts.
DWWD D H RP HG WK D SK V D DWWD R P DW H GDPDJH Sinisters are both resistant to magic and adept in its use. In addition
WR WKH S SR W S H V R OH LWDWLR WKH D H V R GHG DW D W PHV
1LJKW XQWHU a naturally-generated 5-foot-deep energy eld akin to a DOO RI IRUFH This
This species, know as dragazhar, is named after the adventurer who rst eld affords no protection against spells or melee attacks, but missile at
domesticated one, long ago. Nocturnal on the surface, it is active anytime tacks are stopped utterly; normal missiles are turned away, and such ef
in the gloom of the underworld. It eats carrion if it must, but usually hunts H WV DV PD LF PLVVLOH D G 0HOI V DFLG DUUR are absorbed harmlessly. In
small beasts. Desperate dragazhar are known to attack livestock, drow, or DGG W R D V VWH V D DVW R H ROG PR VWHU (as the spell) once per day.
K PD V They usually save this for escaping from creatures more powerful than
Night hunters swoop down to bite prey (1d4), rake with their wing WKHPVH HV W PD VH W KH K W J D H R V
claws (1d2 each), and slash (1d6) or stab (3d4) with their dexterous, tri Curiously, though they are always silent (communicating only with
angular-shaped, razor sharp tails. They stalk their prey, ying low and RWKH V R WKH G D RRW D JH P WHG WHOHSDW V VWH V R H P
GRGJ J HK G K R V GJHV W HHV R VWD D W WHV WR DWWD RP DP V RWK R D D G VW PH WD 0D D D G PD J P V DW D GH
bush. They have infravision to a distance of 120 feet, but rarely surprise ness camp re has found him or herself surrounded by a silent circle of
RSSR H WV V H WKH HP W H KR J RR H V HDPV KH H WHG oating sinisters. Unless they are directly attacked, the sinisters will not
Night hunter lairs usually contain over 30 creatures. They typically live PR HVW WKH D G D D W PD R R WKH VR H R WKH P V JDWK
in double-ended caves, or above ground in tall, dense woods. Night hunt H J JKW D WH JKW WR R P D DWKH GD W J D G H H
H V GR RW WD WR HDW KH H WKH HH H GD JH HG VR WKH D V R WH 6 VWH V D H V D H R WH HG VPD J R SV D G D H WKR JKW WR
contain treasure fallen from prey carried there. Night hunters roost head- have a long life span. Their social habits and mating rituals are unknown.
down when sleeping. They are velvet in hue, even to their claws, and have
R HW R D JH R HG H HV

6LQLVWHU
These mysterious jet-black creatures most closely resemble manta rays.
They have no distinct heads and necks, and their powerfully-muscled
wings do not show the prominent nger bones common to most bats. A
DW D D W R OH LWDWLR allows them to hang motionless in midair. This
H J DSSHD D H D G HKD R KDV HD HG WKHP WKH GD DPH
but sinisters are not evil. Above ground, they prefer to hunt at night, when
their 160’-range infravision is most effective. They eat carrion if no other

16
Bear
ODFN URZQ DYH 3RODU
/,0 7( 7( ,1 Temperate land Temperate land Any land Any cold
) (4 (1 RPPR Uncommon Uncommon 5D H
2 1,= 7,21 Family Family Family Family
7,9,7 /( D D D D
,(7 Omnivore Omnivore Omnivore Omnivore
,17(//, (1 ( Semi- (2-4) Semi- (2-4) Semi- (2-4) Semi- (2-4)
7 ( 6 ( Nil Nil Nil Nil
/, 10(17 Neutral Neutral Neutral Neutral

12 33( ,1
02 / 66
029(0(17 6
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 + J + J + J + J
63( , / ()(16(6 Nil Nil Nil Nil
0 , (6,67 1 ( Nil Nil Nil Nil
6,=( M (6’+ tall) L (9’+ tall) H (12’+ tall) H (14’+ tall)
02 /( Average (8-10) Average (8-10) Average (8-10) Average (8-10)
39 / (

Brown bears are aggressive hunters. If a brown bear scores a paw hit
A rather common omnivorous mammal, bears tend to avoid humans with a roll of 18 or better it will also hug for 2-12 (2d6) points of addi
unless provoked. Exceptions to this rule can be a most unfortunate tional damage. Brown bears will continue to ght for 1-4 melee rounds
R H H after reaching 0 to -8 hit points. At -9 or fewer hit points, they are killed
HD V D H JH H D D JH D G SR H D PD V K K D H R G PPHG DWH
throughout the world’s temperate and cooler climates. With dense fur
S RWH W J WKHP RP WKH H HPH WV D G SR H D V S RWH W J WKHP DYH HDU
RP RWKH D PD V HD V D H WKH W H H V R WKH D PD JGRP WKH D H HD V D H WH DJJ HVV H J WR DWWD H D PHG SD W HV WK
D HDV KH H WKH H out provocation. If a cave bear scores a paw hit with an 18 or better it also
The so-called black bear actually ranges in color from black to light hugs for 2-16 (2d8) points of additional damage. Cave bears will continue
brown. It is smaller than the brown bear and the most widespread species to ght for 1-4 melee rounds after reaching 0 to -8 hit points. At -9 or fewer
D K W SR WV WKH D H HG PPHG DWH

RPEDW Although black bears are usually not aggressive, they are able 3RODU HDU
ghters when pressed. If a black bear scores a paw hit with an 18 or better These powerful swimmers feed mostly on marine animals. A paw hit
it also hugs for 2-8 (2d4) points of additional damage. of 18 or better indicates a “hug”, which in icts 3-18 (3d6) points of ad
ditional damage. These aggressive animals will ght for 2-5 rounds af
DELWDW 6RFLHW All bears have excellent senses of hearing and smell but WH H J R JKW WR WR K W SR WV W H R G WKDW WKH GH
rather poor eyesight. The size shown is an average for the variety and larger VWD W
G G DV R R VH H R HVSR G J PR H SR H
One common misconception people hold about bears is that they hi
bernate during the winter. In fact, they sleep most of the time, but their
PHWD R VP GRHV RW V R GR D G WKH R WH D H S D G HD H WKH
D VG J D P VSH V
Bears live in small family groups. Female bears are very protective of
their young, and more than one individual has been badly injured when
WD W J R S D J WK VHHP J KD P HVV HD V

(FRORJ All of these ursoids are omnivorous, although the gigantic cave
HD WH GV WR D GV D G HW R PHDW
HD V D H D WH JH W D PD V WKDW D H W D HG WR SH R P D
D HW R D V SD W D DSW HG DV V HD V D WK V H R G
dancing in circuses or accompanying “mountain men” in the wilderness.

URZQ HDU
The brown bear, of which the infamous grizzly is the most well known
D HW V D HD R H DJJ HVV H G VSRV W R R HD V D H PR H
carnivorous than their smaller cousins, the black bears. The grizzly in par
W D R WH J GR D JH JDPH V K DV GHH D G H

17
Beetle, Giant
RPEDUGLHU RULQJ )LUH KLQRFHURV 6WDJ :DWHU
/,0 7( 7( ,1 Any forest Any land Any land Any jungle Any forest Fresh water
) (4 (1 RPPR RPPR RPPR Uncommon RPPR RPPR
2 1,= 7,21 6R WD 6R WD 6R WD 6R WD 6R WD 6R WD
7,9,7 /( D Night Night Any Any Any
,(7 D RH Omnivore Omnivore +H R H +H R H Omnivore
,17(//, (1 ( Non- (0) Animal (1) Non- (0) Non- (0) Non- (0) Non- (0)
7 ( 6 ( Nil C, R, S, T Nil Nil Nil Nil
/, 10(17 Neutral Neutral Neutral Neutral Neutral Neutral

12 33( ,1
02 / 66
029(0(17 6
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Acid cloud Nil Nil Nil Nil Nil
63( , / ()(16(6 Fire cloud Nil Nil Nil Nil Nil
0 , (6,67 1 ( Nil Nil Nil Nil Nil Nil
6,=( S (4’ long) L (9’ long) S (2½’ long) L (12’ long) L (10’ long) M (6’ long)
02 /( Elite (13) Elite (14) Steady (12) Elite (14) Elite (13) Elite (14)
39 / (

(FRORJ The bombardier action of this beetle is caused by the explosive


* D W HHW HV D H V P D WR WKH PR H R G D R WH SD WV W WKR P W H R W R V VWD HV WKDW D H S RG HG WH D D G RP HG
VD GV R W PHV D JH WK KH J PD G HV D G KD G JV WKDW S R in a third organ. If a bombardier is killed before it has the opportunity
GH V VWD W D D PR S RWH W R to re off both blasts, it is possible to cut the creature open and retrieve
Beetles have two pairs of wings and three pairs of legs. Fortunately, the chemicals. These chemicals can then be combined to produce a small
the wings of a giant beetle cannot be used to y, and in most cases, its six explosive, or re a projectile, with the proper equipment.
bristly legs do not enable it to move as fast as a eeing man. The hard, chi The chemicals are also of value to alchemists, who can use them in vari
W R V VKH R VH H D D HW HV R WKHVH HHW HV D H JKW R R HG D G ous preparations. They are worth 50 gp per dose.
VRPHW PHV KD H D H WR D W R H WR V :K H WKH VKH V S RWH W HHW HV
as well as plate mail armor, it is dif cult to craft armor from them, and a RULQJ HHWOH
skilled alchemist would need to be brought in on the job. R J HHW HV HHG R RWW J RRG D G V P D R JD PDWH D VR WKH
All beetles are basically unintelligent and always hungry. They will DH V D R G G G D V GH K JH W HHV R PDVVHG GH
HHG R W D D R P R R JD PDWH D G J RWKH VR WV R J R GW H RPS H HV
beetles. They taste matter with their antennae, or feelers; if a substance
WDVWHG V R JD WKH HHW H J DVSV W WK WV PD G HV VKHV W D G RPEDW The large mandibles of the boring beetle have a powerful bite
HDWV W H D VH R WKH WKR R JK J G J R WKH PD G HV RWK J HDWH and will in ict up to 20 points on damage to the victim.
J D W HHW HV D H H HG D WK J VKR W R D LV HHW HV GR RW
KHD R VHH H D G H S PD R WDVWH D G HH DELWDW 6RFLHW Individually, these creatures are not much more in
Except as noted below, giant beetles are not really social animals; those WH JH W WKD RWKH J D W HHW HV W W V PR HG WKDW HVWV R WKHP
WKDW D H R G HD HD K RWKH D H RPSHW WR V R WKH VDPH R RJ D D GH H RS D RPP D WH JH H WK D H H R R V R V HVV D G
KH RW SD W R D DP W reasoning that approximates the human brain. This does not mean that
HD K HHW H KDV WKH WH JH H R D K PD W DWKH WKDW R H W H
RPEDUGLHU HHWOH the entire nest has attained that level. In these cases, the beetles are
The bombardier beetle is usually found above ground in wooded areas. It H WR R H W W HDV H D G PDJ D WHPV RP WKH W PV
S PD HHGV R R D D G D R JDWKH J K JH KHDSV R WKH VW
K K WR D WV HJJV (FRORJ In tunnel complexes, boring beetles grow molds, slimes, and
J R RRG HJ J WKH W HV R D R V R PV R GH D J HJ
RPEDW If it is attacked or disturbed, there is a 50% chance each round HWD H D G D PD PDWWH D G DVWHV
that it will turn its rear toward its attacker and re off an 8-foot, spheri One frequent fungi grown is the shrieker, which serves a dual role. Not
cal cloud of reeking, reddish, acidic vapor from its abdomen. This cloud R V WKH VK H H D WDVW W HDW R WKH R J HHW H W W D VR WR V
causes 3d4 points of damage per round to any creature within range. Fur DV D D D P KH V WR V KD H H WH HG WKH J D P R J HHW HV D H
thermore, the sound caused by the release of the vapor has a 20% chance WR HD W WR WKHVH D D PV G VSDW K J WKH DGH V VRPHW PHV HDW
R VW JD HDW H WK D VH VH R KHD J WK D RRW DG V J WKHP W D DVH JD J HVK R JD PDWWH R K K WR D VH
D G D H KD H R GHD H J D HDW H WKDW DV RW VW HG 6W VK H H D G RWKH VDS RSK W S D WV
J DVWV R G R GV S V D DGG W R D G R GV R GHD HVV D
terwards. Deafening lasts 2d6 rounds. The giant bombardier can re its
DSR R G H H WK G R G W R PR H WKD W H H JKW KR V

18
Beetle, Giant
)LUH HHWOH
The smallest of the giant beetles, re beetles are nevertheless capable of
delivering serious damage with their powerful mandibles. They are found
RWK D R H D G H R J R G D G D H S PD R W D

RPEDW Despite its name, the re beetle has no re attacks, relying in


stead on its huge mandibles to in ict up to three times the damage of a
GDJJH D V J H DWWD

(FRORJ Fire beetles have two special glands above their eyes and one
near the back of their abdomens. These glands produce a luminous red
glow, and for this reason they are highly prized by miners and adventur
ers. This luminosity persists for 1d6 days after the glands are removed
RP WKH HHW H D G WKH JKW VKHG P DWH D DG V R HHW
The light from these glands is “cold”—it produces no heat. Many mag
HV D G D KHP VWV D H HDJH WR G V R H WKH VH HW R WK V R G JKW K K
R G H RW R VD H W H R RP D WK R SD WV WR KHDW S D G
out. In theory, they say, such a light source could last forever.

KLQRFHURV HHWOH
This uncommon monster inhabits tropical and subtropical jungles. They
RDP WKH D R HVWV VHD K J R WV D G HJHWDW R D G VK J
anything in their path. The horn of a giant rhinoceros beetle extends about
HHW

RPEDW The mandibles of this giant beetle in ict 3d6 points of damage on
anyone unfortunate enough to be caught by them; the tremendous horn is
DSD H R D V J G SR WV R GDPDJH WVH

(FRORJ The shell of this jungle dweller is often brightly colored or iri
descent. If retrieved in one piece, these shells are valuable to clerics of the
Egyptian pantheon, who use them as giant scarabs to decorate temples
and other areas of worship. It is a representation of this, the largest of all
beetles, that serves as the holy symbol for clerics of Apshai, the Egyptian
god whose sphere of in uence is said to include all insects. :DWHU HHWOH
The giant water beetle is found only in fresh water no less than 30 feet
6WDJ HHWOH GHHS
These woodland beetles are very fond of grains and similar growing
RSV D G WKH VRPHW PHV H RPH J HDW VD HV KH WKH D G RPEDW 9R D R V HDWH V WKHVH HHW HV S H SR W D D R PR
W DWHG D GV D PD W HDW D PRVW D WK J 6 R D G SR GH R V R D G WKH
PR H H DWH * D W DWH HHW HV K W RRG V H WD G
RPEDW Like other beetles, they have poor sight and hearing, but they HH J DW R V
will ght if attacked or attack if they encounter organic material they con
sider food. The giant stag beetle’s two horns are usually not less than 8 feet DELWDW 6RFLHW :DWH HHW HV VRPHW PHV KD W D JD H HV D G
long; they in ict up to 10 points of damage each. D HV K K DVH WKH D D VH R V GH D H GDPDJH WR VK SS J R
WH DWWD JD GV J D W WR JHW DW WKH WDVW PR VH V V GH
(FRORJ The worst damage from a stag beetle raid is that done to crops;
they will strip an entire farm in short order. Livestock suffers too, stam (FRORJ Although they are air breathers, water beetles manage to stay
peding in fear and wreaking more havoc. The beetles may even devour GH DWH R H WH GHG SH RGV R W PH DW K J D G KR G J D
HVWR WKH D H K J H R JK ble of air beneath their giant wings. They will carry the bubble under
DWH KH H W D H S D HG D D H R VRPH RWKH D W DSD H R
KR G J D D V SS

19
Behir
/,0 7( 7( ,1 Any land
) (4 (1 5D H
2 1,= 7,21 6R WD
7,9( 7,0( D
,(7 D RH
,17(//, (1 ( Low (5-7)
7 ( 6 ( 6HH H R
/, 10(17 Neutral evil

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6 R
0 ( 77 . 2-8 (2d4)/2-5 (1d4 + 1) or 2-8
(2d4)/1-6 (×
63( , / 77 .6 Lightning bolt
63( , / ()(16(6 Immune to electricity, poison
0 , (6,67 1 ( Nil
6,=( G (40’ long)
02 /( Champion (15)
39 / (

The behir is a snake-like reptilian monster whose dozen legs allow it to


PR H WK R V GH D H VSHHG D G P DW KD WV R PD PR H
ment rate. It can fold its limbs close to its long, narrow body and slither
in snake-fashion if it desires. The head looks more crocodilian than snake-
like, but has no dif culty in opening its mouth wide enough to swallow
S H KR H WKH D D V D H GRHV
Behir have band-like scales of great hardness. Their color ranges from
ultramarine to deep blue with bands of gray-brown. The belly is pale blue.
The two large horns curving back over the head look dangerous enough
but are actually used for preening the creature’s scales and not for ghting. Newly hatched behir are about 2 feet long. Behir grow at a rate of 8 feet
per year until fully mature. Interestingly enough, newly hatched behir do
RPEDW A behir will attack its prey by rst biting and then looping its not have all of their legs, having instead only six or eight. Additional pairs
body around the victim and squeezing. If the latter attack succeeds, the R HJV J R V R R H W PH W WKH HDW H KDV WV RPS HPH W
victim is subject to six talon attacks next round. KH W HD KHV DG WKRRG
A behir can discharge a 20-foot-long stroke of electrical energy once HK D JH R H D WH WR R D R W V D H P HV R WH J K JK
every 10 rounds. This OL W L EROW D VH SR WV R GDPDJH HVV SD D H D D H
a saving throw vs. breath weapon is made. In the latter case, the target HK D H H H H G WK G DJR G D G H H H R G
WD HV R KD GDPDJH coexisting in the same geographical area with any type of dragon. If a
On a natural attack roll of 20 the behir swallows man-sized prey whole. dragon should enter a behir’s territory, the behir will do everything it can
Any creature swallowed will lose one-sixth R WV VWD W J + W 3R WV HD K to drive the dragon out. If the behir fails in this task, it will move off to nd
round until it dies at the end of the sixth round. The behir will digest its a new home. A behir will never knowingly enter the territory of a dragon.
PHD W V D G DW WKDW W PH WKH W P V WRWD JR H D G D RW
be raised from the dead. Note, however, that a creature swallowed can (FRORJ HK D H VH WR PDJHV S HVWV D G D KHP VWV R D P H
try to cut its way out of the behir’s stomach. The inner armor class of the of concoctions. The horns of a behir can be used to brew the ink necessary
HK V W HD K R G WKH HDW H V WKH HK W V W D WV RP WKH WR V H D OL W L EROW V R D G WKH VKD S WD R V D H VH H VHG
damage each of its attacks does. This subtraction is cumulative, so on the D H WR PD H WKH R D H WUDOL H SRLVR scroll. The heart of the
VH R G PH HH R G WKH H V D R WKH WK G D D G VR R HK V R H R WKH PR H RPPR J HG H WV R R D SURWHFWLR IURP
SRLVR V R
DELWDW 6RFLHW HK D H VR WD HDW HV PHHW J RWKH V R WKH G As behir sometimes swallow prey whole, there is a 10% chance that
only to mate and hatch a clutch of 1-4 eggs. The female guards these eggs WKH H H VRPH VPD WHPV R D H V GH WKH PR VWH 0R H R WH
R H JKW PR WKV K H WKH PD H K WV R WKH SD :KH WKH R J KDW K than not (60%) these will be gems (10 × Q). Otherwise, there is a 30%
WKH D H PPHG DWH W HG R W R WKH HVW WR H G R WKHPVH HV D G chance that there will be from 1-8 pieces of jewelry and a 10% chance that
WKH DG WV VHSD DWH a single small magical object of an indigestible nature may be found. Such
objects are never found in a behir’s lair, because the creature expels this
DVWH D G HV W H VH KH H
The scales are valued for their hardness and color, and are worth up to
JS WR D D PR H KR D VH WKHP WR DVK R D K JK R DWH VHW R
V D H PD D PR

20
Beholder and Beholder-kin
HKROGHU HDWK .LVV ( H R WKH HHS DXWK 6SHFWDWRU QGHDG
/,0 7( 7( ,1 Any remote Any remote HHS R HD Any remote Any remote Any remote
) (4 (1 5D H 9H DH 9H DH 5D H 9H DH 9H DH
2 1,= 7,21 6R WD 6R WD 6R WD 6R WD 6R WD 6R WD
7,9,7 /( Any Any D D D Any
,(7 Omnivore D R H Omnivore 0DJ Omnivore Nil
,17(//, (1 ( Exceptional (15-16) Average to high Very (11-12) Exceptional 9H WR K JK 6SH D
(8-14) (15-16) (11-14)
7 ( 6 ( I, S, T I, S, T 5 6HH H R E
/, 10(17 Lawful evil Neutral evil Lawful evil Neutral evil Lawful neutral Lawful evil

12 33( ,1
02 / 66
029(0(17 FL 3 (B) Fl 9 (B) 6 Fl 9 (B) Fl 9 (B) Fl 2 (C)
,7 , ( KS G KS R KS
7 KS + + KS
KS + + KS
KS KS
KS KS
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 0DJ RRG G D 0DJ 0DJ 0DJ 0DJ
63( , / ()(16(6 Anti-magic ray 5HJH H DW R Nil 5HJH H DW R 0DJ Anti-magic ray
0 , (6,67 1 ( Nil Nil Nil Nil Nil
6,=( M (4’-6’ in H (6’-12’ in S-M (3’-5’ in L (4’-6’ in M (4’ in L (4’-6’ in
G DPHWH G DPHWH G DPHWH G DPHWH G DPHWH G DPHWH
02 /( Fanatic (18) Fanatic (17) Champion (15) KDPS R WR Elite (14) Fanatic (18)
fanatic (15-18)
39 / ( +
+

The beholder is the stuff of nightmares. This creature, also called the VS HUH The central eye produces an D WL PD LF UD WK D D G D JH K K
RI PD H HV R WKH H H W UD W DSSHD V DV D D JH R GRP DWHG D H W D covers a 90 degree arc before the creature. No magic (including the effects
H H D G D D JH WRRWK PD D G KDV VPD H H HV R VWD V VS R W J R WKH RWKH H HV WR WK WKDW D HD 6SH V DVW R SDVV J
RP WKH WRS R WKH R through that zone cease to function.
Equally deadly are a number of variant creatures known collectively A beholder may activate the magical powers of its eyes at will. Gen
DV HKR GH G J DG D D G H DWHG HDW HV D G D GHDG HD D HKR GH D VH G VPD H H HV DWWD H V D H WK D
variety. These creatures are related in manners familial and arcane to the GHJ HH D J H R W G DWWD HG RP WK D GHJ HH D J H G
“traditional” beholders, and share a number of features, including the DWWD HG RP D GHJ HH D D G D H HV DWWD HG RP D V GHV
GHDG PDJ D DW H R WKH H HV The central eye can be used only against attacks from the front. If attacked
The globular body of the beholder and its kin is supported by levitation, RP D R H WKH HKR GH D VH D R WKH VPD H H HV
allowing it to oat slowly about as it wills. The beholder can withstand the loss of its eyestalks, each eyestalk/small
HKR GH V D G HKR GH D H V D VR WD HDW HV W WKH H D H er eye having 5-12 hit points. This loss of hit points is over and above any
HSR WV R D JH RPP W HV R WKHP V J GHHS H HDWK WKH HD WK D G damage done to the central body. The body can withstand two thirds of
WKH R G HW HH WKH VWD V GH WKH GRP R R K H PRWKH V the listed hit points in damage before the creature perishes. The remaining
All beholders speak their own language, which is also understood by WK G R WKH VWHG K W SR WV D H R DWHG WKH H W D H H D G GHVW R J
all beholder-kin. In addition, they often speak the tongues of other lawful it will eliminate the anti-magic ray. A beholder with 45 hit points will have
H HDW HV D RG WKDW WD H SR WV R GDPDJH D H W D H H WKDW WD H
SR WV K H R H WK K W SR WV KD H D RG WKDW WKVWD G
RPEDW The beholder has different Armor Classes for different parts of
SR WV R GDPDJH D G D H W D H H WKDW WD HV K W SR WV WR GHVW R RWK
WKH RG :KH DWWD J D HKR GH GHWH P H WKH R DW R R WKH DW
beholders would have smaller eyestalks/eyes that take 5-12 (1d8 + 4) points
tack before striking (as the various Armor Classes may make a strike in
R GDPDJH WR GHVW R W V K GDPDJH R G RW D H W WKH RG R H W D
R H D HD D G D P VV D RWKH
H H 6 D J WKH RG WKH HKR GH D G H GH WKH H HV SR H HVV
ROO /RFDWLRQ Destroyed eyestalks (but not the central eye) can regenerate at a rate of one
RG RVW PHP H SH HH
Central Eye
Eyestalk DELWDW 6RFLHW The beholders are a hateful, aggressive and avaricious
One smaller eye
D H DWWD J R GRP DW J RWKH D HV G J RWKH HKR GH V D G
Each of the beholder’s eyes, including the central one, has a different func many of the beholder-kin. This is because of a xenophobic intolerance
tion. The standard smaller eyes of a beholder are as follows: DPR J HKR GH V WKDW D VHV WKHP WR KDWH D HDW HV RW H WKHPVH HV
The basic, beholder body-type (a sphere with a mouth and a central eye,
& DUP SHUVR (as spell)
H H W SSHG WH WD HV D R V R D J HDW D HW R HKR GH V VSH HV
& DUP PR VWHU (as spell)
6RPH KD H R R V G H H HV WKH H D H WKRVH R H HG WK R H DSS J
OHHS (as spell, but only one target)
K W S DWHV D G WKRVH WK VPRRWK K GHV R V D H H H H WH WD HV
7HOHNL HVLV (250 pound weight)
and some with crustacean-like joints. But something as small as a change
)OHV WR VWR H (as spell, 30-yard range)
in hide color or size of the central eye can make two groups of beholders
LVL WH UDWH (20-yard range)
sworn enemies. Every beholder declares its own unique bodyform to
)HDU (as wand)
be the “true ideal” of beholderhood, the others being nothing but ugly
OR (as spell, but only a single target)
copies, t only to be eliminated.
&D VH VHULR V R GV (50-yard range)
HDW UD (as a GHDW VSH WK D V J H WD JHW D G D JH

21
Beholder and Beholder-kin
Beholders will normally attack immediately. If confronted with a par A hit on a tentacle-mouth in icts no damage, but stuns the tentacle,
ticular party there is a 50% chance they will listen to negotiations (bribery) causing it to writhe helplessly for 1-4 rounds. If its central eye is destroyed,
HR H D J GHDWK SR WKH RHV D HHGH R DWHV H JV WK HHW VPH D G VH V J DW R V W
W V RWKH VH D H WHG
(FRORJ The exact reproductive process of the beholder is unknown. The Tentacles must be struck with edged weapons to injure them. They
R H D D KDW HG R WKH HKR GH V PD GH H RP WKH DW H R WKH D H WR HH RP WKH WP D V HVV H G D V W JDWHV R
reproduction, which seems to produce identical (or nearly so) individuals 6 KD R H HPR D GRHV WKH WP GDPDJH SH WH WD H V H WKH
WK R V JKW PD J R D DW R HKR GH V PD VH SD WKH RJH D HG WHHWK D H R H W WR HH RP WKH WH WD H
reproduction to duplicate themselves, and give birth live (no beholder If an attached tentacle is damaged but not destroyed, it instantly and
eggs have been found). Beholders may also (rarely) mate with types of
automatically drains suf cient hit points, in blood, from the victim’s body
HKR GH
to restore it to a full 6 hit points. This re ex effect occurs after every non-
The smaller eyes of the beholder may be used to produce a SRWLR RI
J K W R D WH WD H H H W V R GHG PR H WKD R H D R G
OH LWDWLR D G DV V K D H VR G R JS HD K This cannot occur more than twice in one round. The parasitic healing
HDWK .LVV EHKROGHU NLQ H H W GRHV RW HVSR G WR GDPDJH V H HG WKH H W D RG R RWKH
The Death Kiss, or “bleeder,” is a fearsome predator found in caverns WH WD HV
or ruins. Its spherical body resembles that of the dreaded beholder, but A tentacle continues to drain blood, if it was draining when the central
the “eyestalks” of this creature are bloodsucking tentacles, its “eyes” are body of the death kiss reaches 0 hit points. Tentacles not attached to a vic
hook-toothed ori ces. They favor a diet of humans and horses, but will tim at that time are incapable of further activity. A death kiss can retract a
attack anything that has blood. An older name for these creatures is H H G D J WH WD H W R WD GRHV VR R KH WV H W D RG V DW
RI WHUURU 5 hit points or less; it willfully detaches once the victim has been drained
The central body of a death kiss has no mouth. Its central eye gives it WR K W SR WV
120-foot infravision, but the death kiss has no magical powers. A death Ingested blood is used to generate electrical energy –1 hit point of blood
kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles becomes 1 charge. A death kiss uses this energy for motor activity and
D JH HW D W WR WKH RG KH RW HHGHG HVHP J H HVWD V W healing. An eye of terror expends one charge every two turns in moving,
can lash out to a full 20-foot stretch with blinding speed. The tentacles D G WK V V D PRVW R VWD W K W J S H 6SH G J R H KD JH H D HV
PD D W VHSD DWH R R H W DWWD J D V J H HDW H R D H W H D HHGH WR KHD K W SR W R GDPDJH WR HD K R WV WH WD HV WV H W D
DG H W J RPSD body, and its eye (12 hit points in all). It can heal itself with one charge
A tentacle’s initial strike does 1-8 points of damage as the barb R VWR HG H H J H H RWKH R G DGG W R WR WV R PD DWWD V D G
mouthed tip attaches to the victim. Each attached tentacle drains 2 hit D W W
SR WV R WK R RRG SH R G HJ J WKH R G D WH W K WV Each tentacle can store up to 24 charges of drained energy, the body
Like the beholder, the death kiss has variable Armor Classes. In capable of storing 50 charges of drained energy. A severed tentacle is 70%
RG D RP DW VH WKH R R J WD H WKR JK V W DW R V PD G WDWH H WR G V KD JH WV P DW H KD JHV KH VH H HG WR D WK J
other methods (should the creature be attacking with a tentacle from 20 touching it; each charge delivers 1 hit point of electrical damage.
HHW D D WKH R DWWD R WKH RG R H W D H H PD H PDGH K H Finally, bleeders can ram opponents with their mass. This attack does
DWWD V R WKH VWD D G PR WK D H VW SRVV H GDPDJH
A death kiss may “shut itself down,” remaining motionless and insen
ROO /RFDWLRQ LW 3RLQWV
V W H R WKH J R G D G D HPD D H WKDW VWDWH R R J SH RGV
RG
of time. To awaken from its hibernation, the creature requires an in ux
Central Eye
R HH W D H H J R V GH D H KHDW R WKH WH D VKR D VHG D
Tentacle stalk
blow, fall, wound, or magical attack; any of the above stimulants must
Tentacle mouth 6HH R R J WH W
deal at least 5 points of damage to the death kiss to awaken it. Adven
turers nding a hibernating death kiss usually provide such stimulation,
WK J WKH V HHSH KH S HVV S H

22
Beholder and Beholder-kin
Eyes of terror are solitary hunters, fully inheriting the paranoia and ego Perhaps the most feared of the gauth’s powers, its dweomer drain, per
of their cousins, the beholders. If they encounter one of their kin, the result mits the gauth to drain charges from magical items. It has a 40-foot range
is often a mid-air struggle to the death. The loser’s body becomes an incu and can be targeted on one individual per round. In addition to prevent
bator and breeding ground for the death kiss’ offspring. Within one day, ing one object from functioning for the duration of that round, this power
1-4 young will “hatch”. Each new bleeder has half its parent’s hit points, drains one charge from one charged object. Permanent objects, such as
D G PDW HV PR WK PDJ D V R GV D H H GH HG SR H HVV R R H R G WK V D W
The death kiss has an organ in the central, upper body that is a valued Artifacts are not affected by the G HRPHU GUDL The eye has no effect on
J HG H W PDJ D SRW R V D G VSH V R H HG WK H WDW R spells that have been memorized (but not yet cast) and it will not break
(and may be sold like beholder eyes). In addition, a brain or nerve node, the concentration of a wizard. It does neutralize any spell cast by its target
deep in a bleeder’s body, hardens into a soft-sided, faceted red gem upon WKDW R G KR H H
the creature’s death. Called “bloodeyes,” these typically fetch a market A GLVSHO PD LF spell cast on any of the gauth’s eye stalks prevents its use
price of 70 gp each. They are valued for adornments since they glow more for 1d4 rounds. The central eye, any fully retracted eye stalks, the body’s
brightly as the wearer’s emotions intensify. ability to glow, and the gauth’s natural levitation are not subject to injury
( H RI WKH HHS EHKROGHU NLQ V K D VSH
This is a water breathing version of the beholder, and dwells only at great If a gauth is slain, its magical energy dissipates. Usually, this is a harm
depths, oating slowly about, stalking prey. They have two crab-like pin less event, but there is a 2% chance that it is catastrophic, in icting 4d4
cers which in ict 2-8 (2d4) points of damage each, and a wide mouth full points of damage to all creatures within 10 feet (no saving throw). Gauth
R VKD S WHHWK WKDW GRHV SR WV R GDPDJH are immune to their own powers and to those of other gauth. They have
The primary weapons of the eyes of the deep, however, are their eyes. D V D SK V R RJ WKDW H D HV WKHP WR HJH H DWH K W SR W H H
The creature’s large central eye emits a cone of blinding OL W HHW GH DW W RW V
its start, 30 feet long, and 20 feet wide at its base. Those in the cone must Although gauth are not known to ght over territories or prey, they do
VD H V SR VR R H VW HG for 2-8 (2d4) rounds. go to great lengths to avoid each other. Even when they encounter another
The eye of the deep also has two smaller eyes on long stalks, and uses R WKH G WKH GH HVV WKH R WH J R H WKHP WWH
RWK WR FUHDWH LOO VLR Acting independently, the small eyes are able to cast A gauth can survive by eating meat but it greatly prefers to devour magi
ROG SHUVR D G ROG PR VWHU VSH V HVSH W H cal objects. In some unknown manner, the creature is able to absorb magical
The eye of the deep has an Armor Class of 5 everywhere, including energy and feed on it. Each turn that an object spends in the gauth’s stom
its eyes and eye stalks. If its eyestalks are severed they will grow back in ach causes it to lose one charge. A permanent object is rendered inoperative
D R W D HH after one day (artifacts are not affected, nor do they provide sustenance).
Magical objects that cannot be entirely digested by a gauth are spat out after
DXWK EHKROGHU NLQ WKH KD H HH G D HG R D WKH SR H
The Gauth is a relative of the beholder that feeds on magic. Its spheri Gauth are thought to live a century or so. Within a week of their “natu
D RG V HHW G DPHWH D G R R R PRWW HG WK S S H ral” death, two young gauth emerge from the corpse. Although smaller than
and gray. Located in the center of the gauth’s forward hemisphere is a
their parent (each has 2 + 2 or 3 + 3 HD and a bite that causes only 2d4 points
D JH H W D H H V R GHG D J R VPD H H HV WKDW D H S RWH WHG
R GDPDJH WKH KD H D WKH SR H V R D JR DG W
by ridges of tough esh. These secondary body eyes provide the creature
with normal vision in lighted areas and infravision to 90 feet. On the un 6SHFWDWRU EHKROGHU NLQ
derside is the beast’s fearsome mouth with its accompanying cluster of Another relative of the beholder, the spectator is a guardian of places and
R HHG J WH G V K H WKH WRS V DGR HG WK D R R V H H treasures, and capable of limited planar travel. Once it is given a task, the
stalks. Attacks on the creature hit as follows: spectator will watch for up to 101 years. It will allow no one to use, borrow,
or examine an item or treasure, except the one who gave it its orders. The
ROO /RFDWLRQ LW 3RLQWV VSH WDWR KDV D D JH H W D H H D G R VPD H H H VWD V S RW G J
RG As listed RP WKH WRS R WV KR H J VSKH D RG
Central Eye 3D W R RG The spectator is dif cult to surprise, and has a + 2 surprise modi er and
Eyestalk/Tendril K W SR WV a + 1 initiative modi er. It is basically a passive creature, and will attempt
:K H WKH JD WK V V P D WR WKH HKR GH WV D W WR HHG R WKH H H J WR RPP DWH D G PS D W V HVWLR as its rst act, unless it is immedi
of magical objects makes it even more dangerous in some ways. DWH DWWD HG 6W J D VSH WDWR KDV WKH R R J H H WV
:KH D JD WK PR HV WR RP DW W HJ V WR J R P K DV W H H
the object of a faerie re spell, to attract the attention of its foes. A creature ROO /RFDWLRQ LW 3RLQWV
WKDW PHHWV WKH D H R WKH H W D H H P VW R D V HVV VD J WK R RG +
V VSH WK D SH D W R H D H WHG DV WKH W P R D IHHEOHPL G Eyestalk/Eye K W SR W
VSH Central Eye K W SR W
If a gauth chooses to bite with its great maw, the sharp fangs in ict 3d4 A spectator, if blinded in all of its eyes, cannot defend its treasure and
points of damage. The four tendrils around the mouth can grab and hold will teleport to the outer plane of Nirvana. This is the only condition un
victims as if they had a Strength of 18, but they can in ict no damage. der which it will leave its post. Its eyes regenerate in one day and then
A gauth in combat can also employ its six eye stalks. These eyes have it returns. If the treasure is gone, the creature again leaves for Nirvana,
WKH R R J SR H V H H WR HW
&D VH VHULR V R GV (as spell, 30-foot range). Spectator has a general magic resistance of 5%. As long as the central
5HS OVLR (as spell, 10-foot wide path, 40-foot range) H H V GDPDJHG W D D VR re ect R H VSH DVW DW W SH R G VH G
ing it back against the caster. This does not apply to spells whose range
&R H RI FROG (as spell, in icts 3d4 points of damage and has an area of
is touch. Re ection occurs only if the spectator rolls a successful saving
effect 5 feet wide at the start, 50 feet long, and 20 feet wide at the base; this
H H D H VHG R WK HH W PHV SH GD throw vs. spell. If the saving throw fails, magic resistance (and a further
/L W L EROW (as spell, in icts 4d4 damage with 80’ range; this power saving throw) must be rolled. Re ection is possible only if the caster is
D H VHG S WR R W PHV SH GD standing within the 60 degree arc of the central eye. Only the spellcaster is
3DUDO DWLR (as wand, 40-foot range, single target; only a GLVSHO PD LF R affected by a re ected spell.
the beholder’s death can free the victim) All of the smaller eyes may be used at the same time against the same
target. Their powers are:
HRPHU GUDL (see below)

23
Beholder and Beholder-kin
&UHDWH IRRG D G DWHU (creates the amount of food and water for a large & DUP powers are lost in undeath. The two eyes that charmed either
meal for up to six people; this takes one full round) become useless (60%), or function as weak ROG PR VWHU effects (40%). A be
&D VH VHULR V R GV (in icts 2d8 + 3 points of damage to a single being at a J D J WR VD H DJD VW V K D ROG remains held as long as the eye’s gaze
range of 60 yards; a saving throw vs. spell is allowed for half damage) remains steadily focused on them. If the eye is turned on another being, or
3DUDO DWLR UD (range 90 feet, one target only, for 8d4 rounds). WKH W P KRRGHG R R HPR HG WKH ROG DVWV D RWKH R GV
7HOHSDW (range 120 feet, only one target; communication is possible in HDWK W D WV D H PP H WR VOHHS F DUP D G ROG VSH V
WK V D D G WKH HDVW D D VR S D W D V HVWLR WKH WD JHW D V D VD J If not controlled by another creature through magic, a death tyrant
throw vs. spell; the V HVWLR V D D V WR HD H SHD H hangs motionless until its creator’s instructions are ful lled (for example,
If properly met, the spectator can be quite friendly. It will tell a party “Attack all humans who enter this chamber until they are destroyed or ee.
exactly what it is guarding early in any conversation. If its charge is not Do not leave the chamber.”). If no instructions are given to a “new” death
WK HDWH HG W D H H DP D H D G WD DW H V J WV WH HSDWK tyrant, it attacks all living things it perceives. In most cases, death tyrants
Spectators move by a very rapid levitation, in any direction. They will D H HDWHG WK R JK WKH PDJ R H H JV 6RPH R W DVW PDJ V J
drift aimlessly when asleep (20% likely when encountered), never touch HKR GH V KD H H H HH R WR HDWH GHDWK W D WV RP WKH R
J WKH J R G R W DWH HWK H
The treasure being guarded is 90% likely to be a magical item. If the Death tyrants have no self-awareness or social interaction; they are mind
VSH WDWR JD V GH WD W HDV H K H SH R P J WV G W WK V V RW less servants of more powerful masters. “Mindless” is a relative term; the
part of its charge and it will freely allow it to be taken. Incidental treasure R H K JK WH JH W D V R GHDWK W D WV VW VH H HV V WR SH
can be generated as follows: 40% for 3-300 coins of mixed types, 30% for H H D G DWWD HD RHV :KH D GHDWK W D W V R W R HG D RWKH
1d6 gems of 50 gp base value, 20% for 1d4 potions, 15% for a +1 piece of H J R V GH W WR KD H WKH WH JH H R WV R W R H
armor, 15% for a +1 weapon, and 5% for a miscellaneous magical item Death tyrants are created from dying beholders. A spell, thought to
valued at 1,000 XP or less. KD H HH GH H RSHG K PD PDJHV WKH HPRWH SDVW R HV D H
Spectators are summoned from Nirvana by casting PR VWHU V PPR L KR GH RP D J WR D GHDG VWDWH D G PS WV WV D WK
9 WK PDWH D RPSR H WV R WK HH R PR H VPD H HV RP D HKR GH structions. “Rogue” death tyrants also exist: those whose instructions spe
(The chance of success is 10% per eye.) The spectator can be RPPD GHG ci cally enable them to ignore all controlling attempts. These are immune
only to guard some treasure. It performs no other duty, and RPPD G WR WKH R W R DWWHPSWV R D RWKH H JV HKR GH V R WH HD H WKHP DV
ed to undertake some other task, it returns to Nirvana immediately. If its W DSV DJD VW DV
J D GHG W HDV H V H H GHVW R HG R VWR H WKH VSH WDWR V H HDVHG RP A beholder’s mind uctuates wildly in the frequency and level of its
service and returns to Nirvana. The summoner may take the item with no PH WD D W W V DP J R PD F DUP PR VWHU D G FR WURO GHDG VSH V
WH H H H RP WKH VSH WDWR W WK V H HDVHV WKH HDW H A special spell must be devised to command a death tyrant.

QGHDG HKROGHU HDWK 7 UDQW 6DYLQJ 7KURZV


Death tyrants are rotting, mold-encrusted beholders. They may be shriv Most beholders make saving throws according to their Hit Dice. The death
H HG R GV H SRV J WKH WH D VSKH D HW R V R D V kiss makes saving throws as a l0th-level warrior. The typical beholder and
among the remnants of their exoskeletal plates. All sport wounds, some GHDG HKR GH V PD H VD J WK R V DV R R V
have eyestalks missing, or a milky lm covering their eyes. They move UHDWXUH KLW SRLQWV 6DYHV DV
D GW PR H V R WKD J HKR GH V VW JD G J J WKH WK H H D R
H HV WR HD DVW D RP DW R G WK H H D R
An undead beholder can use all the powers of its surviving eyes, just as WK H H D R
it did in life. The powers of 2-5 eyes (select randomly, including the central WK H H D R
eye) are lost due to injuries or death, and the change to undeath. Although
a death tyrant “heals” its motive energies through time, it cannot regener
DWH RVW H HVWD V R WKH SR H V

24
Beholder and Beholder-kin
LYH 0RWKHU LUHFWRU ( DPLQHU /HQVPDQ 2YHUVHHU :DWFKHU
/,0 7( 7( ,1 Any remote Any remote Any remote Any remote Any remote Any remote
) (4 (1 9H DH 9H D H 9H D H 9H D H 9H DH 9H DH
2 1,= 7,21 6R WD 6 DG 6 DG 6 DG 6R WD 6R WD
7,9,7 /( Any D Night D Any Any
,(7 Omnivore Omnivore Omnivore Insectivore Omnivore 6 D H JH
,17(//, (1 ( Genius (17-18) Average (8-10) Genius (17-18) Low (5-7) 6 S D JH V Semi- (2-4)
(19-20)
7 ( 6 ( I, S, T * V (×4) 5 U Nil
/, 10(17 Lawful evil Lawful evil Lawful neutral Neutral evil Lawful evil Neutral
12 33( ,1
02 / 66 2 (4)
029(0(17 Fl 6 (A) 15, Fl 3 (A) Fl 6 (C) Fl 6 (A)
,7 , ( 12 (8)
7
12 2) 77 .6
0 ( 77 . R HDSR R HDSR
63( , / 77 .6 0DJ 0DJ 0DJ Nil 0DJ 0DJ
63( , / ()(16(6 Anti-magic ray Nil 0DJ 0DJ 0DJ 0DJ
0 , (6,67 1 ( 5% 20% 25% Nil 35% Nil
6,=( H (8’ in H (8-10’ in M (4’ in diameter) M (5’ tall) H (15’ tall) L (6’ in
G DPHWH G DPHWH G DPHWH
02 /( Fanatic (18) Fanatic (18) Steady (11) Elite (14) Champion (16) Average (10)
39 / (

LYH 0RWKHU EHKROGHU NLQ A director’s central eye has the power of de ection D R WD DWWD V
The legendary hive mothers are also called the “Ultimate tyrants”, or just R G H WR V H D penalty to the attack roll and damage is halved. The
“Ultimates”. They are twice the size of typical beholders, and differ in G H WR D VR JD V D R V WR D VD J WK R V DJD VW VSH V DVW
DSSHD D H DV H those in the eld of vision of the central eye.
Their mouths are larger, so large that they can gulp down a man-sized H WR PR WV VHHP WR KD H GH HG RP D VH W VWR DV WKH D H
target on a natural die roll of 20. Once swallowed, the prey takes 5-20 R H HG K W D G KD H V PS H H H VSRWV D G P W S H P V
points of damage (5d4) each round until it is dead or escapes. The be H WR V R PD SRVVHVV + W H W KH PR WHG WKH G H WR
holder’s mouth is not very deep, so a victim can escape by making a suc D G PR W D H W HDWHG DV D V J H HDW H KRVH + W H H D V WKH V P
HVV DWWD R of those of the director and the mount. After a director/mount suffers half
The ultimate has no eyestalks, but its magical eyes are protected by damage, the mount’s speed is reduced to half and the director gets only
hooded covers in the esh of the creature’s body, so that they cannot be one physical attack per round. A director may ee and leave his mount to
severed. The central eye has 15 hit points. fend for itself (the mount suffers a –4 penalty to its attack rolls). Directors
have an AC of 4, but are AC 2 when mounted. Directors may use all of
ROO /RFDWLRQ LW 3RLQWV
WKH R PD SR H V K H PR WHG WK WKH HVW W R V R HKR GH
RG +
WD JHW J D J HV
Central Eye KS
UDZOHU (a typical mount): A crawler resembles a cross between a cen
The ultimate’s true ability is in controlling the actions of large numbers tipede and a spider. It has 4 Hit Dice. It has 10 legs, two pairs of frontal
of beholders and beholder-kin. A hive mother may have 5-10 ordinary antennae, and two ghting spider fangs that can be used for separate stab
beholders under its command, or 5-20 abomination beholder-kin (see be J DWWD V D V J G SR WV R GDPDJH HD K 9 W PV KR D WR R
low), which it communicates with telepathically. A nesting hive mother successful saving throws vs. poison are paralyzed for 1d4 rounds. Crawl
VSH V G VDVWH R WKH V R G J HJ R DV W D DSSD H W HDWH D ers are omnivores that prefer to eat smaller creatures. Unmounted, they
community of beholders, beholder-kin, and abominations. If destroyed, may roll into a ball to gain an AC of 0. They have cutting mandibles be
WKH HKR GH V D G HKR GH W R HD K RWKH R VHH WKH R HDWK WKH R W D JV
D V
+ H PRWKH V PD H WKH D HVW D VWR R WKH HWWH R HKR GH ( DPLQHU DERPLQDWLRQ
WKH H W VWHS R WV H R W R D PDJ D P WDW R R D VHSD DWH VSH HV An examiner is a 4-foot diameter sphere with no central eye and only four
The reality remains unknown. small eyes, each at the end of an antenna, mounted atop the sphere. They
have one small, lamprey-like mouth on their ventral surface. The mouth
LUHFWRU DERPLQDWLRQ is surrounded by four multi-jointed limbs ending in gripper pads. These
Directors are a social warrior-beholder, and breed specialized mounts. P V D S S D G PD S DWH WRR V WKH K H VW H JWK R WKH H DP H
They mindlink with their mounts to better control them. Examiners are scholars and clerks involved in spell and magical item
Directors resemble beholders, but their central eye is smaller. They pos enhancement, research, and creation. They can use any artifact or tool as
VHVV R V VPD H HV R HW D WD H H H VWD V H WR V KD H D D JHG well as humans, and they can wield up to four items at a time. Examiners
PR WK H R WKH H W D H H D G SRVVHVV WK HH D HG VH VR WH G V regenerate 1 point of damage each round. The powers of their four eyes are
on their ventral surface. These tendrils are used to cling to the mount and given below (all spell-like effects are cast at the 8th level).
WK WV P WHG P G
Directors’ eyes have their own powers: ( ODU H R 5HG FH
,GH WLI R /H H G /RUH
0D LF 0LVVLOH (as spell, 2/round) 7UD VP WH )RUP (similar to a WR H DSH VSH W R V R D W SHV R
U L +D GV (as spell at 8th level) R PDJ D R J PDWH D
DOO RI ,FH (as spell) Spell Re ection DV D UL RI VSHOO W U L
OR (as spell)
( HU DWLR (as spell)
,PSUR HG 3 D WDVPDO )RUFH (as spell)

25
Beholder and Beholder-kin
/HQVPDQ DERPLQDWLRQ 7U H HHL D G ( 3
A lensman has one eye set in the chest of its ve-limbed, star sh-shaped, G D FHG ,OO VLR D G HPL DGR 0D LF
simian body. Beneath the eye is a leering, toothy maw. Four of the ve 7HOHNL HVLV D G 7HOHSRUW
limbs end in three- ngered, two-thumbed, clawed hands. The fth limb, Compound Eye: 0HVVD H 7R HV D G HVWLR
atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there Watchers are not aggressive warriors; they prefer misdirection and
are many short, y-like hairs. Lensmen are the only kin to wear any sort of ight to actual confrontation.
garb—a webbing that is used to hold tools and weapons. Their preferred
HDSR V D H GR H KHDGHG SR HD PV 2WKHU HKROGHUV DQG HKROGHU NLQ
Lensmen are semi-mindless drones that don’t question their lot in life. The beholder races are not limited to the ones presented here. The plastic
The eye of each lensman possesses only one of the following six special DW H R WKH HKR GH D H D R V PD P WDW R V D G D RP DW R V
powers (all at the 6th level of ability). WKH HHG G J W RW P WHG WR WKH R R J

(PRWLR HKROGHU 0DJH


+HDO 6K HG RWKH HKR GH V WK V V D HKR GH K K KDV S SRVH G
LVSHO 0D LF ed its central eye, so that it might cast spells. It does so by channeling spell
7R HV H H J WK R JK D H HVWD HS D J WKH R PD H H W WK WKDW R D VSH
3 D WDVPDO )RUFH R WV KR H
3URWHFWLR V (as scrolls, any type, but only one at a time) (OGHU 2UE
These are extremely ancient beholders of godlike intelligence and power.
2YHUVHHU DERPLQDWLRQ Though they have lost the function of some of their eyestalks, they have
Overseers resemble eshy trees. They have 13 limbs, each of which ends in more hit points and are able to cast spells. They can supposedly create and
a bud that conceals an eye; one of these limbs forms the top spine, and three R W R GHDWK W D WV
yammering mouths surround the spine. There are eight thorny, vine-like
limbs that are used to grasp tools and for physical defense, in icting 1d10 2UEXV
+ 2 points of damage each. Overseers sit on root-like bases and can inch This is a stunted, pale-white beholder retaining only its anti-magic eye
along when movement is required. They cannot levitate. D G HS WHG WR KD H J HDW PDJ D D W
Overseers are covered with a fungus which changes color as the over RRPVSKHUH
VHH V GHV H RPPR PRWW HG J HH J D D G R This ghost-like undead beholder is created by magical explosions.
Overseers may use any physical weapons or artifacts. The powers of
.DVKDULQ
their 13 eyes are as follows (all magical effects are cast at 14th level).
An undead beholder, it passes on the rotting disease which killed it.
&R H RI &ROG
VWHUHDWHU
LVSHO 0D LF
This abomination is a great boulder-like beholder-kin without eyes.
3DUDO VLV
& DL /L W L RUEHO
7HOHNL HVLV H JKW The gorbel is a wild, clawed beholder-kin lacking magic but with the nasty
(PRWLR KD W R H S RG J DWWD HG
0DVV & DUP In addition, there are beholders which are in all appearances “normal” but
RPL DWLR KD H H HV WK D WH DWH PDJ D D W HV V K DV D GHWHFW OLH VWHDG R D
0DVV HVWLR GHDW D 6 K HDW HV D H V D W HDWHG DV R W DVWV D WKH HKR GH
0DMRU &UHDWLR D G HKR GH D HV
SHOO 7 U L
HUWH V SHOO ,PP LW
7HPSRUDO WDVLV
An overseer’s AC is 2, but each eye stalk is AC 7 and is severed if it suf
H V SR WV R GDPDJH
Like hive mothers (that operate with them), overseers can convince
similar beholders and beholder-kin to work together. Overseers are very
S RWH W H R WKH KHD WK D G D D V KD H R H R W R HKR GH J D GV
and at least a half dozen directors protecting their welfare.

:DWFKHU DERPLQDWLRQ
:DW KH V D H RRW G DPHWH VSKH HV WK WK HH H W D H HV D D JHG
around the circumference of the sphere. These eyes are huge and unlid
ded. On the crown of the sphere is a compound eye and a ring of six eye
spots that make it dif cult to surprise a watcher. A large tentacle with
D D HG S HKH V H SDG H WH GV RP WKH H W D V D H JKW HK G
WKH VPD PR WK WK WV DVS H WR J H :DW KH V HHG R D R D G
stunned prey. They are information gatherers and are the least brave of all
WKH H H W D W D HV
:DW KH V D DWWD WK WKH V J H WH WD H R G SR WV R GDP
age. The tentacle also in icts an electrical shock; victims who fail a system
VKR R D R V R V
Each of a watcher’s main eyes has two powers, and the compound eye
on top may draw on three different abilities. The six eye spots have no
VSH D SR H V

26
Bird
LUG 3 09 7 7 PJ WW 0RUDOH 3 9DOXH
RRG +D 1, Fl 24 (B) Steady (11)
RR H 15, Fl 15 (D) 1-6 (×2)/2-16 Steady (11-12)
R GR 3, Fl 24 (D) Average (8-10)
Crow (See Raven)
Eagle, Giant 3, Fl 48 (D) Elite (13)
Eagle, Wild 1, Fl 30 (C) Average (9)
Eblis 12, Fl 12 (C) 1-4 (×4) Champion (15-16) 650 (normal)
1,400 (spell
VH
Emre 18, Fl 24 (C) R Unsteady (7)
Falcon 1, Fl 36 (B) Unsteady (6)
Flightless + + Average (8-10) +
+ + +
+ +
Hawk, Large 1, Fl 33 (B) Average (9)
King sher 1, Fl 36 (C) Unsteady (7)
Owl 1 (2) 1, Fl 27 (D) Unsteady (5-7)
Owl, Giant 3, Fl 18 (E) Steady (11-12)
Owl, Talking 1, Fl 36 (C) Champion (15)
5D H 1, Fl 36 (B) KS Average (8-10)
5D H + JH 1, FL 27 (C) Steady (11-12)
5D H * D W 3, Fl 18 (D) Elite (13-14)
Sky sher 3, Fl 24 (C) R R Average (9)
6 D 3, Fl 18 (D) Unsteady (6)
9 W H 3, Fl 27 (E) Unsteady (5-7)
9 W H *D W 3, Fl 24 (D) Average (8-10)
:D R R Unsteady (7)

Avians, whether magical or mundane in nature, are among the most inter (DJOH LDQW
esting creatures ever to evolve. Their unique physiology sets them apart Giant eagles stand 10 feet tall and have wing spans of up to 20 feet. They
RP D RWKH H D G WKH J D H D G HD W KD H HD HG WKHP D S D H R share the coloration and ghting methods of their smaller cousins. How
HVSH W D G DGR DW R WKH WD HV R PD D HV H H D J D W HDJ H G HV PR H WKD HHW W DGGV WR WV DWWD R D G
ORRG DZN GR HV WV D GDPDJH
* D W HDJ HV KD H H HSW R D H HV JKW D G KHD J D G D RW H V
Blood hawk hunt in ocks and are fond of humanoids. They continue to
prised except at night or in their lair, and then only 10% of the time. Far
DWWD K PD V H H WKH PH HH KDV JR H DJD VW WKHP 0D H RRG KD V
PR H VR D WKD R PD HDJ HV S WR HVWV D H R G WKH VDPH
K PD V RW R R RRG W D VR R JHPV K K WKH VH WR H
WKH HVWV DV D D HPH W WR HPD HV D HD R H HVW R HD K PDWHG SD * D W HDJ HV D H W D HG D G WKH
HJJV VH R WR JS
RREULH
(EOLV
The boobrie, giant relative of the stork, stands 12 feet tall. A boobrie’s
diet consists of giant cat sh and other wetland denizens. When times are Their bodies look like those of storks, with grey, tan, or off-white plum
lean, the boobrie feeds on snakes, lizards, and giant spiders. Its occasional age on their bodies and sleek black necks. Their heads are narrow and
GHSH GH H R D G HW R HDW HV WKDW GH H D WR WH KDV PDGH WKH end in long, glossy-black, needle-like beaks. Eblis speak a language of
boobrie immune to all poisons. When a boobrie hunts, it nds a grove of chirps, whistles, and deep-throated hoots. In addition, spellcasting eblis
KD H PD DJHG WR HD D G PH WD H V R R RPPR D R J WKHP
tall marsh grass or similar vegetation and slips into it. Once in its hunting
to converse with those they encounter. Each community is led by one in
G W HPD V VW R KR V DW D W PH W S H RPHV WK V JKW
dividual with spellcasting ability. These eblis cast 2d4 spells per day as
:KH HPS R J WK V PHD V R DP VK WV RSSR H WV V H D SH D W
3rd-level casters. To determine the available spells, roll 1d8 and consult
WR WKH V S VH R V
WKH R R J WD H S DWH R V G DWH WKH VSH PD H HPS R HG
RQGRU PR H WKD R H SH GD
R GR V PHDV H WK HH WR V HHW D G KD H D JVSD R WR HHW ROO 6SHOO ROO 6SHOO
They rarely land except to feed—they even sleep in ight. Condor eggs GLEOH ODPHU + S RWLF SDWWHU
and hatchlings are worth 30-60 gp. They can be trained to act as spot O U SRRN
ters or retrievers. Humanoids of small or tiny size can train them as aerial & D H VHOI DOO RI IR
mounts. Used in this way, they can carry 80 pounds, either held in their + S RWLVP LVSHUL L G
D V R G J DWRS WKH D V
Eblis love shiny objects (like gems); even the most wise and powerful of the
(DJOH eblis can be bribed with an impressive jewel. An eblis community consists of
An eagle typically attacks from great heights, letting gravity hurtle it to G K WV W RP VW D D G J DVVHV RPPR WR WKH PD VK D R G WKH RP
ward its prey. If an eagle dives more than 100 feet, its diving speed is munity. Care is taken by the eblis to make these huts dif cult to detect. In
double its normal ying speed and the eagle is restricted to attacking with DW R D GHWH P HG VHD K R WKH D HD D D JH R VRPHR H WK WKH
its claws. These high-speed attacks gain a +2 attack bonus and double animal lore pro ciency is likely to uncover the community.
damage. Eagles are never surprised because of their exceptional eyesight All eblis secrete an oil that coats their feathers and provides them with
and hearing. Eagles mate for life and, since they nest in one spot, it is easy a +1 bonus to all saving throws against re- and ame-based attacks. Any
to identify places where eagles are normally present. On occasion, in an damage caused by a re- or ame-based attack is lessened by –1 for each
D HD R K HHG J G HDJ HV D H H R WH HG VWHDG R WKH R PD G H R GDPDJH
individual or pair. Eagles generally hunt rodents, sh, and other small The evil nature of the eblis is best seen in the delight it takes in hunting
animals. Eagles also feed on the carrion of recently killed creatures as and killing. When an eblis spots travelers who have objects it desires for
well. Eagles never attack humanoids, though small creatures like brown WV HVW W DWWD V 6 H WKH H V V J WKHVH DWWD V R WH WD H WKH
HV KD H WR H D R D K W J HDJ H R PV R DP VKHV

27
Bird
)DOFRQ
Falcons are smaller, swifter, and more maneuverable than hawks. These
GV R S H D H HDV W D HG D G D H S H H HG K WH V R H KD V
Trained falcons sell for around 1,000 gp each.

)OLJKWOHVV LUG
These avians are typi ed by the ostrich, emu, and rhea. Although they
VKD H PD R WKH SK V R RJ D DGDSWDW R V WKDW H D H RWKH GV WR
take wing and break the bonds of earth, they are unable to y.
The ostrich is the largest and strongest, standing 8 feet tall and weigh
ing 300 pounds. The animal’s small head and short, at beak are perched
atop a long, featherless neck. The ostrich is able to run at 40 miles per
hour. If forced to ght, an ostrich uses its legs to deliver a kick that in icts
G SR WV R GDPDJH
The emu reaches 6 feet high and 130 pounds. Unlike those of their
D JH R V V WKH JV R D HP D H G PH WD DSSH GDJHV K GGH
H HDWK WKH RD VH KD H HDWKH V
The rhea resembles a small ostrich, standing 3 feet tall and weighing
80 pounds. The differences between the two species lie in the structure
of the feet and the tail feathers. Ostriches have two toes, while rheas have
three, and ostriches have elegant, owing tail plumes, while the rhea’s
are far shorter. Long feathers on the bird’s sides swoop down to cover the
VW WHG WD HDWKH V

DZN
Hawks have wingspans up to 5 feet. They attack in plummeting dives,
usually from a height of 100 feet or more. This dive gives them a +2 at DYHQ URZ
tack bonus, enabling their talons to in ict double damage. Hawks cannot 5D H V D G R V D H R WH P VWD H DV DG RPH V V SH VW W R V D P
DWWD WK WKH HD V G J WKH R G K K WKH VH D G H DWWD ers and peasants. They attack with strong claws and their long, sharp
After the initial dive, hawks ght by biting and pecking with their beaks, beaks. Ravens employ a grab and peck approach to combat. These birds
WHD J DW WKH RSSR H WV WK WKH WD R V +D V WD JHW H HV D G WKH are 10% likely to attack an opponent’s eyes. If successful, the attack causes
have a 25% probability of striking an eye whenever their beak strikes. Op the opponent to lose an eye. All birds of this type travel in ocks. Any
ponents struck in the eye are blinded for 1d10 rounds and have a 10% encountered solo are actually scouts. As soon as they see any approach
KD H R RV J WKH VH R WKH H H H D VH R WKH V SH R H HV JKW J HDW H WKH V R WV J H D J HV D G PD WD D VD H G VWD H
hawks can never be surprised. Any intruder threatening the nest is at WR HHS W D R WKHP H D VH R WKH V R WV D H V D RW H V S VHG
tacked, regardless of size. If taken young and trained by an expert, hawks G J GD JKW R G W R V
can be taught to hunt. Fledglings bring 500 gp and trained hawks sell for
DV P K DV JS DYHQ LDQW
Giant ravens are both pugnacious and easily trained (if raised from edg
2ZO JV D G D H R WH VHG DV J D GV D G PHVVH JH V :K H WKH D H WRR
Owls hunt rodents, small lizards, and insects, attacking humans only when small to be used as mounts by all but small humanoids (i.e., faerie folk and
frightened (or magically commanded). They have 120’ infravision and qua 3 V GH WKH H H WV R D SRWLR RI GLPL WLR WKH VW H JWK R WKHVH GV
druple normal hearing. They y in total silence, giving their prey a –6 pen is enough to carry an adult hal ing.
alty to their surprise rolls. Owls cannot be surprised during hours of dusk
and darkness; during daylight hours, their eyesight is worse than that of DYHQ XJH
K PD V V H J D R WKH V S VH R G V R H HG WKH GD JKW + JH D H V KD H PD R V G VSRV W R V R DV R D VH J H PDV
roosting place. Owls attack with sharp talons and hooked beaks. If they ters. Not all raven familiars and consorts are evil—the alignment of the
swoop from a height of 50 feet or more, each attack is +2 and in icts double PDVWH V D GH V H D WR V K D D JHPH WV
GDPDJH W R HD DWWD V SRVV H
9XOWXUH
2ZO LDQW Vultures are scavengers that search the skies for injured or dead creatures
These nocturnal creatures inhabit very wild areas, preying on rodents, to feed upon. They measure 2 to 3 feet long with a wingspan of up to 7
large game birds, and rabbits. They are too large to gain swoop bonuses feet. Greasy blue-black feathers cover the torso and wings; its pink head
but can y in nearly perfect silence; opponents suffer a –6 on their surprise V D G 9 W HV D H R D GV D G DW W D WH GHG PHD VWRSV
R * D W R V PD H H G WR D G K PD V WKR JK WKH D H DW moving. If six or more vultures are present, they may attack a weakly
rally suspicious. Parents will ght anything that threatens their young. moving victim. If the victim defends itself, the vultures move out of reach
Eggs sell for 1,000 sp and hatchlings sell for 2,000 sp. W PD WD WKH GHDWK DW K HDW HV WKDW D H R V R V GHDG R
magically sleeping or held are potential meals. If the surviving combat
2ZO 7DONLQJ D WV D H WKH WKD HHW RP WKH D H HDW HV WKH W HV D JKW
Talking owls appear as ordinary owls, but speak common and six other and begin feeding. Because of their diet, vultures’ kin have developed a
languages (DM’s option). Their role is to serve and advise champions of DW D HV VWD H WR G VHDVH D G R JD WR V
JRRG D VHV R GD JH R V HVWV K K WKH GR R G HH V W HDWHG
kindly on the rst encounter; a talking owl feigns a broken wing to see 9XOWXUH LDQW
how a party will react. Talking owls can GHWHFW RRG They have a wisdom *D W W HV PHDV H WR HHW RPHVW DWHG J D W W HV D H
V R HR WK WKH DSS RS DWH VSH PP W HV trained to associate speci c species (i.e., as humanoids) with food, hence
WKH GV R H W DWH R R DW J WKRVH HDW HV * D W W H HJJV D G
KDW K JV D H R WK JS

28
Brain Mole
/,0 7( 7( ,1 Any/Below ground
) (4 (1 9H DH
2 1,= 7,21 Family
7,9,7 /( Night
,(7 3V R H H J
,17(//, (1 ( Animal (1)
7 ( 6 ( Nil
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , ( KS
7 Nil
12 2) 77 .6 Nil
0 ( 77 . Nil
63( , / 77 .6 3V R
63( , / ()(16(6 3V R
0 , (6,67 1 ( Nil
6,=( T (3” long)
02 /( Unsteady (5-7)
39 / (

These small, furry animals are nearly blind, and look like normal moles.
Brain moles are seldom seen, however. They live in underground tunnels,
burrowing through rock as easily as through dirt. Usually, the only dis
cernible evidence of a brain mole’s presence is a network of blistered stone
or mounded dirt above ground, which marks the tunnel complex. These
HDW HV GDPDJH PR H WKD D GV DSHV KR H H D PR HV HHG R
psionic activity. From the protection of their tunnels, they will psionically A brain mole can perform mindwipe up to a range of 30 feet. Strangely
burrow into a victim’s brain, and drain his psionic energy. H R JK D D PR H P VW HVWD VK R WD W H R H V J SV K G D
Furthermore, it can only perform psychic drain upon psionicists or psion
RPEDW A brain mole commonly attacks its victim in forests or under HDW HV +R H H W GRHV RW KD H WR S W WKHP WR D W D H R D GHHS
ground; in either case, the creature is usually out of its direct line of sight. sleep rst, it just starts siphoning away psionic energy.
The mole waits for a psionically endowed being to appear above it, or it
R VHD K R S H DELWDW 6RFLHW D PR HV H DP WV WKDW GH R H PD H
D PR HV KD H D DWH SV R VH VH D G D D WRPDW D GHWH W one female, and 1d6 young (one of which may be old enough to feed by it
D SV R D W W WK D GV +R H H WKH D R HHG R self). Large brain mole towns of up to 3d6 family units have been reported.
SV R H HJ KH WKH W P V HD WK D GV WKH WP Of course, these only occur in places frequently traveled by the psionically
is a psionicist or psionic creature, 30 feet if the victim is a wild talent. The HPSR H HG
mole can’t get a x on its prey until the victim actually uses a psionic
SR H (FRORJ Though brain moles can be dangerous to some, others keep them
Once a brain mole locates a victim it will attempt to establish contact. If as pets. The moles are rather friendly, and easily tamed. They are favored
contact is made, it will attempt to feed. If the victim is a wild talent, feed by royalty, who enjoy the special protection which only brain moles can
ing is accomplished by using mindwipe. If the victim is a psionicist (or S R GH 6RPH VDJHV D P WKDW H H D GHDG D PR H D R H S RWH
psionic creature), feeding is accomplished through ampli cation. tion from psionic attacks, provided the carcass is worn about one’s neck
A brain mole does not attack maliciously. It must feed at least once a DV D PHGD R 6RPHW PHV R HV KR KD H HH KD DVVHG D SD W D
HH R W GH SV R VW VH G KH RHV R W R HVWV R WKH WW H RGH WV
On the open market, adult brain moles sell for 50 gp. Youngsters sell
3VLRQLFV 6XPPDU R JS HD K
/HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
MT/M-

7HOHSDWK 6FLHQFHV mindlink, mindwipe; HYRWLRQV R WD W P G


WK VW
0HWDSVLRQLFV HYRWLRQV psychic drain (no cost), psionic sense

29
Broken One
RPPRQ UHDWHU
/,0 7( 7( ,1 Any land Any land
) (4 (1 5D H 9H 5D H
2 1,= 7,21 3D 3D
7,9,7 /( Any (night) Any (night)
,(7 9D HV 9D HV
,17(//, (1 ( Low (5-7) High (13-14)
7 ( 6 ( I, K, M I, K, M; Z in lair
/, 10(17 Neutral evil Neutral evil

12 33( ,1 3-12 (3d4) 1-4 (1d4)


02 / 66 7 (10) 5 (8)
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-6 (or by 1d8 (or by
HDSR HDSR
63( , / 77 .6 6HH H R 6HH H R
63( , / ()(16(6 5HJH H DW R 5HJH H DW R
0 , (6,67 1 ( Nil Nil
6,=( M (4-7’ tall) M (4-7’ tall)
02 /( Unsteady (5-7) Steady (11-12)
39 / (

Broken ones (or D LPDO PH are the tragic survivors of scienti c and magi
D H SH PH WV JR H D :K H WKH H H R H K PD WKH H JV
KD H H RPH P J HG WK WKRVH R D PD V D G WKH H DW H KDV
been forever altered by the shock of this event. It is rumored that some
R H R HV D H WKH HV W R D HG DWWHPSWV DW UHV UUHFWLR UHL FDU DWLR
R SRO PRUS VSH V
:K H R H R HV RR PR H R HVV K PD WKH D H SK V D D SHG
and twisted by the accidents that made them. The characteristics of their :KH D VR HW R WKHVH PR VWH V V R G W D D V HW D D
non-human part will be clearly visible to any who see them. For example, ture. There will be from 10-60 typical broken ones with one greater broken
D R H R H KR KDV HH VHG WK WKH HVVH H R D DW P JKW KD H one for every 10 individuals. The greater broken ones (described below)
horri c feral features, wiry whiskers, curling clawed ngers, and a long, will act as leaders and often have absolute power over their subjects.
K S H WD
R H R HV R KDWH H D J DJHV WKH H DV K PD H JV (FRORJ R H R HV D H DW D RP DW R V R PH D G D PD V
and 10% of them can communicate with their non-human kin as well. It Their individual diets and habits are largely dictated by their animal na
V RW RPPR R WKH VSHH K R D R H R H WR H KHD D H WHG R tures. Thus, a broken one who has leonine characteristics would be carniv
V HG WKH GH R P W HV R WV RG R R V K HR H VHG WK WKH HVVH H R D KR VH R G H HJHWD D
There are no known examples of a broken one who has been formed with
RPEDW R H R HV WH G WR H H V H HDW HV D G RP DW WK WKHP WKH HVVH H R D WH JH W R K PD HDW H
V D H 6W WKH D H VW R J RSSR H WV R H R HV D H D PRVW D D V Broken ones do manufacture the items they need to survive. These are
blessed with a greater than human stamina, re ected in the fact that they VH GRP R H HSW R D D W KR H H D G D H R WW H R R WH HVW WR
always have at least 5 hit points per Hit Die. Thus, the weakest of broken outsiders. Occasionally, broken ones may be captured by evil wizards or
ones has at least 15 hit points. In addition, broken ones heal at a greatly VDJHV KR VK WR VW G WKHP
D H H DWHG DWH HJH H DW J K W SR W HD K R G
A broken one will often wield weapons in combat, in icting damage ac UHDWHU URNHQ 2QHV
R G J WR WKH HDSR VHG 0D R H R HV KD H D VR GH H RSHG D V From time to time, some animal men emerge who are physically supe
R J HDW VW H JWK K K PD HV WKHP GHDG D PHG RP DW +H H R :K H WKH D H VW KR H WR RR SR D G D RW G H DPR J
all such creatures in ict 1d6 points of damage in melee. Unusually strong men, they are deadly gures with keen minds and powerful bodies. Their
VW D V P JKW H H H R VHV WR DWWD D G GDPDJH R V W VWHG D G R H VR V KR H H R WH HDG WKHP WR D WV R RH H
Many broken ones have other abilities (night vision, keen hearing, etc.) DJD VW R PD PH
that are derived from their animal half. As a general rule, each creature These creatures regenerate at twice the rate of their peers (2 hit points
KD H D V J H D W R WK V VR W per round) and in ict 1d8 points of damage in unarmed combat. When
V J HDSR V WKH JD D WR R V R D DWWD D G GDPDJH R V
DELWDW 6RFLHW R H R HV WH G WR JDWKH WRJHWKH D GV R HW HH Like their subjects, they often have special abilities based on their ani
10 and 60 persons. Since they seldom nd acceptance in human societies, mal natures. Such powers, however, are often more numerous (from 1-4
WKH VHH R W WKH R GD GG H VH GHG D HDV R GH VH RRGV D W HV D G PD H H H HWWH WKD WKRVH R WKH D PD WKH D H G D
or rocky wastes far from the homes of men. From time to time they will from. For example, a greater broken one who is created from scorpion
DWWD D K PD DJH R D D D H WKH R V SS HV VH GH H VH R stock might have a chitinous shell that gives it AC 2 D G W P JKW KD H D
simply out of vengeance for real or imagined wrongs. If possible, they will SR VR R V VW JH
W WR VHH R W WKH HDWR D G GHVW R K P R WKH W D V R PDW R V KH KDV
R JKW SR WKHP

30
Brownie
URZQLH .LOOPRXOLV
/,0 7( 7( ,1 Temperate rural + PD D HDV
) (4 (1 5D H Uncommon
2 1,= 7,21 Tribal 6R WD
7,9,7 /( Night Nocturnal
,(7 9HJHWD D Omnivore,
V D H JH
,17(//, (1 ( High (13-14) Average (8-10)
7 ( 6 ( O, P, Q .
/, 10(17 Lawful good Neutral
(chaotic good)

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6 Nil
0 ( 77 . 1-2 (weapon) Nil
63( , / 77 .6 6SH V 6HH H R
63( , / ()(16(6 6D H DV 6HH H R
WK H H H
0 , (6,67 1 ( Nil 20%
6,=( Tiny (2’ tall) Tiny (under
WD
02 /( Steady (11-12) Average (8-10)
39 / (

R HV D H VPD H J K PD R GV KR PD H H G VWD W H DWHG


to hal ings. Peaceful and friendly, brownies live in pastoral regions, for
DJ J D G J HD J WKH RRG
Standing no taller than 2 feet, brownies are exceedingly nimble. They WR D D H WKH HV GH WV :DW KGRJV D G GRPHVW D PD V R V GH
resemble small elves with brown hair and bright blue eyes. Their brightly R HV H G D G H H DWWD R H H D DW WKHP
R R HG JD PH WV D H PDGH RP RR R H WK JR G R DPH WD All brownies ask in exchange for their labor is a little milk, some
tion. They normally carry leather pouches and tools for repairing leather, bread, and an occasional bit of fruit. Etiquette demands that no notice
RRG D G PHWD be taken of them. If the residents boast about the presence of a brownie,
R HV VSHD WKH R D J DJH D G WKRVH R H HV S HV VS WHV WKH R H D VKHV
and hal ings, as well as common. R HV D H RW J HHG W WKH GR KD H VPD KRD GV R W HDV H
K K WKH KD H WD H RP H PR VWH V R H H HG DV J WV RP K
RPEDW R HV S H H RW WR H JDJH RP DW D G R GR VR mans. A brownie sometimes leaves his treasure in a location where a
threatened. Angry brownies rarely meet their foes in hand to hand com good person in need is bound to nd it.
DW H J VWHDG R PDJ 6W D JH V D G R WV GH V D H R VWD W DW KHG WKH R HV R WKH
6 H WKH VH VHV D H VR HH W V PSRVV H WR V S VH R HV community until their motives are established. If the brownies decide that
They are superb at blending into their surroundings and can become all a stranger is harmless, he is left in peace. If not, the brownies unite and
but invisible when they choose. This, combined with their great agility, G H WKH W GH R W
gives them an AC of 3. R HV R H H RR D G D R WKH D HDV KH H WKH H
Brownies use spells to harass and drive away enemies. They can use and thus make excellent guides. If asked politely, there is a 50% chance
WKH R R J VSH V R H SH GD SURWHFWLR IURP H LO H WULORT LVP GD F WKDW D R H DJ HH WR D W DV D J GH
L OL WV FR WL DO OL W PLUURU LPD H (3 images), FR I VLR D G GLPH VLR
GRRU If cornered and unable to employ any spells, brownies attack with (FRORJ R HV D H DV D HJHWD D V KR H H RP R WD R
VKR W V R GV the gleanings of agricultural life. They make ef cient use of leftovers that
are too small for humans to notice. When brownies glean from elds, they
DELWDW 6RFLHW R HV H D D HDV PD J WKH KRPHV VPD GR VR D WH KD HVW JDWKH J J D V D G WV K K P JKW RWKH VH H
burrows or abandoned buildings. They often live close to or on farms, as DVWHG
WKH D H DV DWHG D P H
R HV H KD HVW J G WV D G J HD J J D RP D D .LOOPRXOLV
ner’s eld. Being honest to the core, a brownie always performs some ser The killmoulis is a distant relative of the brownie, standing under 1-foot
vice in exchange for what is taken. One might milk a farmer’s cows and KH JKW W WK D G VS RSR W R DWH D JH KHDG D G D S RG J R V RVH
WD H R D VPD DPR W Killmoulis are able to blend into surroundings and are therefore 10% de
Some brownies go so far as to become house brownies. They observe tectable. They live in symbiotic relationships with humans, usually where
WKH DP HV D J H D HD D G R H PHHWV WKH K JK PR D VWD foodstuffs are handled, making their homes under the oors, and in the
dards, these brownies secretly enter the household. At night, while the D V D G D VSD HV
residents are asleep, they perform a variety of helpful tasks; spinning,
D J HDG HSD J D P PS HPH WV HHS J R HV R W R WKH
KH KR VH PH G J RWKHV D G SH R P J RWKH KR VHKR G WDV V
If a thief creeps silently into the house, they will make enough noise

31
Bugbear
/,0 7( 7( ,1 Any subterranean
) (4 (1 Uncommon
2 1,= 7,21 Tribal
7,9,7 /( Any
,(7 D RR V
,17(//, (1 ( Low to average (5-10)
7 ( 6 ( J, K, L, M; B in lair
/, 10(17 KDRW H

12 33( ,1 2-8 (2d4)


02 / 66 5 (10)
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 2-8 (2d4) or by weapon
63( , / 77 .6 6 S VH WR GDPDJH
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( L (7’ tall)
02 /( Steady to Elite (11-13)
39 / (
J HD HDGH
J HD K H
J HD VKDPD

J HD V D H J D W KD R V V R JR V KR H H W WKH VDPH D HDV


DV WKH VPD H H DW HV
Bugbears are large and very muscular, standing 7’ tall. Their hides
D JH RP JKW H R WR H R R D G WKH WK RD VH KD D HV
in color from brown to brick red. Though vaguely humanoid in appear
ance, bugbears seem to contain the blood of some large carnivore. Their DGG W R WR WKH HDGH V K H V KD H HW HH D G K W SR WV D
H HV H D WKRVH R VRPH VD DJH HVW D D PD H J J HH VK K WH WK Armor Class of 3, and attack as 4 Hit Die monsters. Chiefs are so strong
HG S S V K H WKH HD V D H HGJH VKDSHG V J RP WKH WRS R WKH that they gain a +4 bonus to all damage caused in melee. Each chief will
heads. A bugbear’s mouth is full of long sharp fangs. D VR KD H D V K H KR V GH W D WR WKH HDGH V GHV HG D R H
Bugbears have a nose much like that of a bear with the same ne sense In a lair, half of the bugbears will be females and young who will not
of smell. It is this feature which earned them their name, despite the fact ght except in a life or death situation. If they are forced into combat, the
that they are not actually related to bears in any way. Their tough leathery HPD HV DWWD DV KR JR V D G WKH R J DV R R GV
K GH D G R J VKD S D V D VR RR VRPHWK J H WKRVH R D HD WD H The species survives primarily by hunting. They have no compunctions
D PR H GH WH R V D R W HDW J D WK J WKH D G J K PD V JR V D GD
The typical bugbear’s sight and hearing are exceptional, and they can monsters smaller than themselves. They are also fond of wine and strong
move with amazing agility when the need arises. Bugbear eyesight extends D H R WH G J WR H HVV
VRPH KDW WR WKH D HG J J WKHP D V R R W WR HHW Bugbears are territorial, and the size of the domains vary with the size
The bugbear language is a foul sounding mixture of gestures, grunts, of the group and its location. It may be several square miles in the wilder
D G V D V K K HDGV PD WR GH HVW PDWH WKH WH JH H R WKHVH HVV R D D R PR H HVW WHG D HD D GH J R G HJ R
creatures. In addition, most bugbears can speak the language of goblins Intruders are considered a valuable source of food and treasure, and
D G KR JR V bugbears rarely negotiate. On occasion, they will parley if they think they
D JD VRPHWK J H HSW R D W J HD V VRPHW PHV WD H S VR H V
RPEDW Whenever possible, bugbears prefer to ambush their foes. They WR VH DV V D HV
impose a –3 on others’ surprise rolls. Extremely greedy, bugbears love glittery, shiny objects and weapons.
If a party looks dangerous, bugbear scouts will not hesitate to fetch re They are always on the lookout to increase their hoards of coins, gems,
inforcements. A bugbear attack will be tactically sound, if not brilliant. D G HDSR V WK R JK S GH D G DP VK
They will hurl small weapons, such as maces, hammers, and spears be
fore closing with their foes. If they think they are outnumbered or over (FRORJ Bugbears have two main goals in life: survival and treasure. They
matched, bugbears will retreat, preferring to live to ght another day. D H V SH D R HV R J R W WKH HD D G D H HVV DG H W H
PR VWH D G D PD *R V D H D D V R WKH WRHV KH J HD V D H
DELWDW 6RFLHW J HD V S H H WR H D HV D G GH J R G R S HVH W R WKH HD R VW S G H G S WKH VWH SRW
cations. A lair may consist of one large cavern or a group of caverns. They
D H H DGDSWHG WR WK V H V H WKH RSH DWH H D H GD JKW
D G GD HVV
If a lair is uncovered and 12 or more bugbears are encountered they
will have a leader. These individuals have between 22 and 25 hit points,
an Armor Class of 4, and attack as 4 Hit Die monsters. Their great strength
gives them a +3 to all damage in icted in melee combat.
If 24 or more bugbears are encountered, they will have a chief in

32
Bulette
/,0 7( 7( ,1 Temperate/Any terrain
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 D RR V
,17(//, (1 ( Animal (1)
7 ( 6 ( Nil
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17 14 (3)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 8’ jump
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( L (9½’ tall, 12’ long)
02 /( Steady (11)
39 / (

Aptly called a landshark, the bulette (pronounced Boo-lay) is a terrifying


predator that lives only to eat. The bulette is universally shunned, even by
RWKH PR VWH V
It is rumored that the bulette is a cross between an armadillo and a
snapping turtle, but this is only conjecture. The bulette’s head and hind
SR W R V D H H R D G WKH D H R H HG WK S DWHV D G V D HV
ranging from gray-blue to blue-green. Nails and teeth are dull ivory. The
D HD D R G WKH H HV V R D WKH H HV D H H R VK D G WKH S S V
DH H J HH landsharks of 6 Hit Dice have been killed. It may be that the bulette is
KDW KHG RP H VPD HJJV WK H R JV J WR PDW W 6W
RPEDW A bulette will attack anything it regards as edible. The only other sages theorize that the bulette bears live young. There is also evi
things that it refuses to eat are elves, and it dislikes dwarves. The bulette GH H WKDW WKH HWWH H D S D G VKD V J R D JH DV WKH JHW R GH
V D D V K J D G V R VWD W RDP J WV WH WR VHD K R RRG R V D D JH D GVKD V R HHW WD D G WD H KD H HH VHH
:KH R J GH J R G WKH D GVKD H HV R DW R V WR GH H WD R R H KDV H H RPH SR WKH D DVV R D HWWH WKDW G HG R
tect prey. When it senses something edible (i.e., senses movement), the R G DJH
bulette breaks to the surface crest rst and begin its attack. The landshark
has a temperament akin to the wolverine–stupid, mean, and fearless. The (FRORJ The bulette has a devastating effect on the ecosystem of any
size, strength, and numbers of its opponents mean nothing. The bulette area it inhabits. Literally nothing that moves is safe from it—man, animal,
D D V DWWD V KRRV J DV WV WD JHW WKH HDV HVW R RVHVW S H :KH DW or monster. In the process of hunting and roaming, the landshark will
tacking, the bulette employs its large jaw and front feet. uproot trees of considerable size. In hilly and rocky regions, the under
The landshark can jump up to 8 feet with blinding speed, and does this ground movements of the bulette can start small landslides. Ogres, trolls,
to escape if cornered or injured. While in the air, the bulette strikes with D G H H VRPH J D WV D PR H R VHD K R J HH H D G VD H SDVW HV
D R HHW D V J G SR WV R GDPDJH R HD K R WKH HD HHW DV H when a bulette appears. A bulette can turn a peaceful farming community
The landshark has two vulnerable areas: the shell under its crest is only WR D DVWH D G D H VKR W HH V R R VD H K PD R GHP K PD
AC 6 (but it is only raised during intense combat), and the region of the HPD D HJ R KH H D HWWH KDV HH V JKWHG
bulette’s eyes is AC 4, but this is a small oval area about 8 inches across. There is only one known bene t to the existence of the bulette: The
D JH S DWHV HK G WV KHDG PD H V SH VK H GV D G G D H VP WKV D
DELWDW 6RFLHW Fortunately for the rest of the world, the bulette is a DVK R WKHP WR VK H GV R WR D H 6RPH D VR D P WKDW WKH VR
solitary animal, although mated pairs (very rare) will share the same WK R JK K K D HWWH KDV SDVVHG H RPHV P HG WK PDJ D R
territory. In addition, other predators rarely share a territory with a dissolving properties. Many would argue, however, that these bene ts are
landshark for fear of being eaten. The bulette has no lair, preferring to V D H R WK WKH S H
D GH R H WV WH WR D R HD G HR J R G R J GR
H HDWK WKH VR WR HVW 6 H WKH DSSHW WHV D H VR R D R V HD K
D GVKD KDV D D JH WH WR WKDW D D JH S WR V D H P HV
HWWHV R V PH WKH W PV RWK J HDSR V D G D D G WKH
SR H D GV WKH VWRPD K G JHVW WKH D PR HDSR V D G
magical items of their victims. They are not above nibbling on chests
or sacks of coins either, the bulette motto being eat rst and think later.
:KH H H WK J WKH WH WR V HDWH WKH HWWH PR H R
search of a new territory. The sole criteria for a suitable territory is the
D D D W R RRG VR D HWWH R DV R D VWD H R W D H WH WR
near human and hal ing territories and terrorize the residents.
Very little is known of the life cycle of the bulette. They presumably
KDW K RP HJJV W R R J KD H H H HH R G WKR JK VPD

33
Bullywug
/,0 7( 7( ,1 Tropical, subtropical, and
WHPSH DWH 6 DPS
) (4 (1 5D H
2 1,= 7,21 Tribal
7,9,7 /( Any
,(7 D RH
,17(//, (1 ( Low to average (5-10)
7 ( 6 ( J, K, M, Q (×5); C in lair
/, 10(17 KDRW H

12 33( ,1
02 / 66 6 (better with armor)
029(0(17 3, Sw 15 (9 in armor)
,7 , (
7
12 2) 77 .6 R
0 ( 77 . R HDSR
63( , / 77 .6 +RS
63( , / ()(16(6 Camou age
0 , (6,67 1 ( Nil
6,=( S to M (4’-7’)
02 /( Average (10)
39 / (

The bullywugs are a race of bipedal, frog-like amphibians. They inhabit


V DPSV PD VKHV PH HV R RWKH GD S D HV
JV D H R H HG WK VPRRWK PRWW HG R H J HH K GH WKDW V
reasonably tough, giving them a natural AC of 6. They can vary in size
from smaller than the average human to about seven feet in height. Their
D HV HVHP H WKRVH R H R PR V RJV WK GH PR WKV D G D JH
bous eyes; their feet and hands are webbed. Though they wear no cloth
J D JV VH HDSR V D PR D G VK H GV WKH D H D D D H
JV KD H WKH R D J DJH D G WKH PR H WH JH W R HV D D G R DV R D D PDJ D WHP D H R G DPR JVW WKH KRD G
VSHD D P WHG R P R WKH RPPR WR J H On an individual level, bullywugs lack the greed and powerlust seen in
the individuals of other chaotic races, such as orcs. Fighting among mem
RPEDW JV D D V DWWD J R SV W J WR VH WKH P HV H V R WKH VDPH J R S R H DPS H V D PRVW R H VWH W 6RPH R G
WR V R G WKH H HP HV :KH H H WKH D JV DWWD WK say that this is because they lack the intelligence to pick a ght, and not
WKH KRS K K D H S WR HHW R D G D G HHW S D G :KH from a lack of spite. The tribes are led by the dominant male, who kills and
attacking with a hop, bullywugs add a +1 bonus to their attack (not dam eats the previous leader when it is too old to rule. This is one of the few
age) rolls, and double the damage if using an impaling weapon. This skill, instances when they ght among themselves.
combined with their outstanding camou age abilities, frequently puts the
bullywugs in an ideal position for an ambush (-2 penalty to opponent’s (FRORJ Bullywugs tend to disrupt ecosystems, rather than ll a niche
V S VH R V in them. They do not have the intelligence to harvest their food supplies
sensibly and will sh and hunt in an area until its natural resources are
DELWDW 6RFLHW 0R H WH JH W WKD RJV D JV H R JD depleted, and then move on to a new territory. They hate men, and will
nized or semi-organized socially fascist groups, cooperating for the pur DWWD WKHP R V JKW W R W DWH S H H WR G H VR DWHG HJ R V D
pose of hunting and survival. They live primarily on sh and any other RP K PD H JV
game, preferring a diet of meat. They are adept hunters and sherman,
D G V HG WKH VH D G R VW W R R V D HV D G HWV XOO ZXJ GYDQFHG
J VR HW V D VD DJH R H 0D HV D H WKH GRP D W VH D G H A small number of bullywugs are larger and more intelligent than the rest
males exist only to lay eggs. Though females and young make up about of their kind. These bullywugs make their homes in abandoned buildings
one-half of any tribe, they count for little in the social order. The only signs and caves, and send out regular patrols and hunting parties. These groups
R HVSH W WKDW JV H H HVWR D H WR D G WKH HDGH D G WKH tend to be well equipped and organized, and stake out a regular terri
bizarre frog god. The race is chaotic evil, and totally lacking in any higher tory, which varies with the size of the group. They are more aggressive
HPRW R V R HH JV than their smaller cousins, and will ght not only other bullywugs but
The leader of a bullywug community is a large individual with 8 hit other monsters as well. The intelligent bullywugs also organize regular
points. Communities of 30 or more bullywugs have ve subleaders (8 hp raids outside their territory for food and booty, and especially prize hu
each) and a powerful leader (2 HD, 12 + hp, +1 to damage). Communities man esh. Since they are chaotic evil, all trespassers, including other bul
of 60 or more bullywugs have a chieftain (3 HD, 20 + hp, +2 to damage) JV D H R V GH HG WK HDWV R VR HV R RRG
and ve subchieftains (2 HD, 12 + hp, +1 to damage). For every 10 advanced bullywugs in a community, there is a 10%
All bullywugs favor dank, dark places to live, since they must keep KD H R D G H H VKDPD H J S HVH W
WKH V PR VW 0RVW JV H WKH RSH D G PD WD R RRVH
territorial boundaries. Ordinary bullywugs do not deal with incursions
into their territory very ef ciently, but they kill and eat interlopers if they
can. They hate their large relatives (advanced bullywugs, see below) with
D SDVV R D G PD H D SR WKHP DW H H RSSR W W JV
prize treasure, though it bene ts them little. They value coins and jewels,

34
Carrion Crawler
/,0 7( 7( ,1 6 WH D HD
) (4 (1 Uncommon
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 D RR V
,17(//, (1 ( Non- (0)
7 ( 6 (
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6 R
0 ( 77 . 6SH D R
63( , / 77 .6 3D D V V
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( L (9’ long)
02 /( 6SH D
39 / (

The carrion crawler is a scavenger of subterranean areas, feeding primar


SR D R :KH V K RRG H RPHV V D H KR H H W DWWD
D G J HDW HV
The crawler looks like a cross between a giant green cutworm and a
cephalopod. Like so many other hybrid monsters, the carrion crawler may
well be the result of genetic experimentation by a mad, evil wizard.
The monster’s head, which is covered with a tough hide that gives it
Armor Class 3, sprouts eight slender, writhing tentacles. The body of the
carrion crawler is not well protected and has an armor class of only 7. The
PR VWH V D RPSD HG D D HW G RGR K K R WH J HV D J 0DWH D D H HDVHV R H WKH HJJV KD H HH D G D G W V RW RP
R WV DSS RD K mon for eggs to later be eaten by the female who laid them. Females die
D H HH V D WH D J WKH HJJV H KD VWHG WKH H R W 0D HV H
RPEDW The carrion crawler can move along walls, ceilings and passages R D VKR W W PH R JH KD J PDWHG WK DV PD HPD HV DV SRVV H
H V J WV PD D HG HHW R W D W R Grubs have been known to consume one another in feeding frenzies, and
When attacking, the monster lashes out with its 2’ long tentacles, each are a favorite food of adult carrion crawlers. Few of the grubs reach matu
of which produces a sticky secretion that can paralyze its victims for W W WKRVH KR GR KD H HDWH R D R V D G D K H H WKH
2-12 turns. A save versus paralyzation is allowed to escape these effects. size in a single year. When they reach maturity, the mating cycle begins
They kill paralyzed creatures with their bite which in icts 1-2 points of DJD
damage. The monster will always attack with all of its tentacles. These monsters exist on the most basic instinctual level, having no more
D R D H VD H R WH JH W D G R W H WR DWWD DV intelligence than earthworms or most insects. The carrion crawler is driv
long as any of their opponents are unparalyzed. Groups of crawlers en by two urges: food and reproduction. It has absolutely no interest in
attacking together will not ght in unison, but will each concentrate on WKH R H W R R W HDV H
paralyzing as many victims as they can. When seeking out prey, they
H S PD R WKH HH VH VHV R V JKW D G VPH H H W D HH V (FRORJ The carrion crawler provides the same useful, if disagreeable,
KD H HH R WR RR D DSS RD K J D R D H WK D V JKW function that jackals, vultures, and crows perform. Like so many other
D G VPH V R WK V JD J W PH WR PD H JRRG WKH HV DSH S HGDWR V D R D H V VW W H S H R WKH HD V D G RR
ish. In the long run, this has a bene cial effect on the prey, strengthening
DELWDW 6RFLHW Carrion crawlers are much-feared denizens of the un its gene pool. The carrion crawler also works wonders in overcrowded
derground world. They live in lairs, venturing out in search of carrion or D H V H P DW J SRS DW R S R HPV DPR J WKH HD H
RRG H H H GD V 6RPH GH J R G KD WD WV V K DV JR VD G monsters. Thus, the life cycle of the crawler is inextricably linked to those
W R V PD H VH R D R D H V HD J WKH RG HV R GHDG RHV of its prey–when the prey ourishes so does the crawler.
out in designated areas. This keeps the creatures at a good distance from
their own homes and encourages them to “patrol” certain areas. Some
R V KD H HH R WR KD H S VR H V HD WKH D V R WKHVH HD
VRPH PR VWH V
D R D H V VRPHW PHV H WK D PDWH R D VPD J R S
numbering no more than 6. This does not mean that they cooperate in
hunting, but merely share the same space and compete ercely for the
same food. If 2 crawlers have made a kill or discovered carrion, they will
often ght over the food, sometimes killing one another in the process.
The carrion crawler mates once a year. Several days after mating, the
HPD H JR R VHD K R D D JH :KH VKH KDV R G R HG
an adequate food supply, she lays about 100 eggs among the carrion. The
J V KDW K R H HH DWH D G HJ HHG J

35
Cat, Great
KHHWDK -DJXDU /HRSDUG
RPPRQ 0RXQWDLQ 6SRWWHG LDQW :LOG 7LJHU 6PLORGRQ
/LRQ /LRQ /LRQ / Q
/,0 7( 7( ,1 :D P Tropical Tropical :D P Any :D P 6 D W 6 D W WR 6 D W WR
S D V D G jungle jungle or SD VD G D PR S D V D G R HVW W RS D R HVW W RS D
J DVV D GV R HVW J DVV D GV WHPSH DWH GHVH W R HVW
) (4 (1 Uncommon Uncommon Uncommon Uncommon Uncommon 5D H 5D H Uncommon 5D H
2 1,= 7,21 Family 6R WD 6R WD 3 GH 6R WD 3 GH 6R WD 6R WD 6R WD
JR S
7,9,7 /( D Any Any D D R D Night Night Night
G V
,(7 D R D R D R D R D R D R D R D R R V D RR V
R V R V R V R V R V R V R V
,17(//, (1 ( Animal (1) Semi-(2-4) Semi- (2-4) Semi (2-4) Semi (2-4) Semi (2-4) 9H Semi (2-4) Animal (1)
(11-12)
7 ( 6 ( Nil Nil Nil Nil Nil Nil Nil Nil Nil
/, 10(17 Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral Neutral

12 33( ,1 2-12 (2d6) 2-8 (2d4)


02 / 66
029(0(17 VS W

,7 , (
7 11 (13)
12 2) 77 .6
0 ( 77 . 2-5 (1d4 + 1)/ 2-5 (1d4 + 1)/
2-5 (1d4 + 1)/ 2-5 (1d4 + 1)/
2-12 (2d6)
63( , / 77 .6 5HD D V 5HD D V 5HD D V 5HD D V 5HD D V 5HD D V 5HD 5HD D V 5HD D V
HD K 2-5 (1d4 + 1) HD K 2-7 (1d6 + 1) HD K 2-8 (2d4) D V 2-8 (2d4) (2d4)
HD K HD K HD K HD K
63( , / 6 S VHG
()(16(6 6 S VHG 6 S VHG 6 S VHG 6 S VHG 6 S VHG 6HH 6 S VHG 6 S VHG
R R D R R D R R D R R D R R D R R D HR R R D R R D
0 , (6,67 1 ( Nil Nil Nil Nil Nil Nil Nil Nil Nil
6,=( M (4’-4½’ L (5’-6’ M (4’-4½’ M (4½’-6½’ M (4’-5’ L (4½’-6½’ M (4½’ L (6’-9’ L (8’-12’ long)
R J R J R J R J R J R J R J R J
02 /( Average Average Average Average Average Average Average Average Average
(8-10) (8-10) (8-10) (8-10) (8-10) (8-10) (8-10) (8-10) (8-10)
39 / (

The great cats are among the most ef cient of all predators. -DJXDU
The jaguar is a powerful cat with a deep chest and muscular limbs. Its
KHHWDK R R D JHV RP JKW H R WR R VK HG D G W V R H HG WK
The cheetah is a medium-sized, lightly built cat. Its fur is sand colored and GD VSRWV
it is covered with dark spots. The cheetah is unique among cats because of
WV R HW D WD H D V
A skilled hunter endowed with natural camou age, victims of a cheetah
attack suffer a –3 on their surprise roll. They are famed for their tremen
dous bursts of speed, and can run at triple speed (45 feet per round) for
three rounds. The cat must rest 3 turns before sprinting again. Cheetahs
can spring 10 feet upward or 20 feet forward. If both forepaws hit during
D DWWD WKH KHHWDK V D H WR D H R SR WV R GDPDJH WK HD K R WV
rear claws. If defending their young, cheetahs receive a +2 on their attack
and damage rolls and will ght to the death.
KHHWDKV KD W D P S D V D G J DVV D GV R WH VKD J WKH D JH
with lions. Their favorite prey are the antelope that inhabit the plains,
D G WKH D H DWWD PH KHHWDKV D H WH WR D W PD HDR H
in pairs and in groups. The female raises a litter of 2-4 young alone. The
R J KR VWD WK WKH PRWKH R DV R J DV HD V D H RP
S HWH W D HG D G GRPHVW DWHG
The fortunes of the cheetah rise and fall with those of its prey; when
WKH SRS DW R R D WH RSH D G RWKH JDPH GH HV VR GRHV WKDW R WKH
KHHWDK

36
Cat, Great
The jaguar will attack anything that it perceives as a threat. It relies on 6SRWWHG /LRQ
stealth to close with its prey, often pouncing from above. The jaguar can Spotted lions are large, erce, dappled versions of the lion. They are
leap 30’ to attack. If both of its forepaws strike it will rake with its two rear JH H D R G WKH S D V R WKH 3 H VWR H H HSR K D G D H R
claws for 2-5 (1d4 + 1) points of damage each. H VH KH H
The jaguar inhabits jungles, spending a great deal of time in tree tops.
It climbs, swims, and stalks superbly. Jaguars are solitary and territorial, LDQW / Q
meeting only to mate. If found in a lair, there is a 75% chance there will be The giant lynx is distinguished by its tufted ears and cheeks, short bobbed
1-3 cubs. Cubs do not ght effectively. tail, and dappled coloring. It has a compact muscular body, with heavy
Their strength and ferocity make jaguars one of the most feared preda HJV D G V D D JH SD V
tors of the jungle. The giant lynx is the most intelligent of the great cats and uses its wits
in combat. When hiding, a giant lynx will avoid detection 90% of the
/HRSDUG time. The lynx can leap up to 15 feet and imposes a –6 on the surprise rolls
The leopard is a graceful cat with a long body and relatively short legs. Its of its prey. It has a 75% chance of detecting traps. If a giant lynx strikes
R R D HV RP WR WD D G WV VSRWV D H RVHWWH VKDSHG WK RWK R HSD V W DWWHPSWV D HD D D H D V J SR WV R
Leopards prefer to leap on their prey, imposing a –3 on the surprise damage per claw. The giant lynx almost never attacks men.
rolls of their victims. Leopards can spring upward 20 feet or ahead 25 feet. The giant lynx prefers cold coniferous and scrub forests. It can com
If they strike successfully with both forepaws, they rake with their rear P DWH WV R D J DJH WK RWKH V R WV G K K J HDW
D V R SR WV HD K creases its chances of survival. The nocturnal lynx stalks or ambushes
Leopards are solitary, inhabiting warm deserts, forest, plains, and moun WV S H DW K J RGH WV R J GHH J R VH D G RWKH VPD JDPH
tains. They hunt both day and night preying on animals up to the size of The cubs remain with their mother for 6 months.
large antelopes. They swim and climb well, and will often sit in treetops The giant lynx has all the advantages of the great cats plus the added
sunning themselves. Leopards will also drag their prey to safety in the tree R V R D K JK WH JH H K K PD HV W H H PR H DGDSWD H
tops to devour in peace. The female bears 1-3 young, and cares for them for
up to two years. If found in the lair, there is a 25% chance that there will be 7LJHU
cubs there. The young have no effective attack. The tiger is the largest and most feared of the great cats. Tigers have red
A skilled predator, the leopard is often threatened by human incur G VK R D JH D G GD H W D VW SHV
sions. In areas where it is hunted, it is nocturnal. A tiger is a redoubtable foe in battle and is surprised only on a 1. They
are experts in stalking and often hunt in pairs or groups. They can leap 10
/LRQ feet upward, and spring forward 30 feet to 50 feet to attack. If they strike
Among the largest and most powerful of the great cats, lions have yellow successfully with both forepaws, their rear claws rake for 2-8 (2d4) points
or golden brown fur. The males are distinguished by their owing manes. R GDPDJH SH D
Both male and female lions are erce ghters. Lions hunt in prides, with This species ranges from the subarctic to the tropics, generally inhab
HPD HV GR J PRVW R WKH D W D K W J 6 H WKH VH VHV D H VR HH iting wooded or covered terrain. Tigers are nocturnal, solitary, graceful
lions can only be surprised on a 1. All lions can leap as far as 30 feet. Males climbers and swimmers who are capable of sustained high speed. These
have an Armor Class of 5 in their forequarters and 6 in their hindquarters animals rarely ght among themselves, but will protect their territo
while females are Armor Class 6 in all areas. If a lion hits with both fore ries ferociously. They are also the most unpredictable and dangerous of
SD V W D D H WK WV HD D V GR J SR WV GDPDJH HD K the great cats, not hesitating to attack men. Their favorite prey includes
Lions prefer warmer climates, thriving in deserts, jungles, grasslands, cattle, wild pigs and deer. Females raise their 1-3 cubs alone. The cubs
and swamps. They live and hunt in prides, and are extremely territorial. remain with their mother for several years. If encountered in the lair,
A pride usually consists of 1-3 males and 1-10 females. Lions frequently there is a 25% chance that the cubs will be present.
kill animals the size of zebras or giraffes. Lionesses will cooperate when Feared by men, tigers are hunted aggressively, and are threatened by
hunting, driving their prey into an ambush. They have been known to the destruction of forests. In the untamed wilderness, however, the tiger
attack domestic livestock, but will almost never attack men. A lair will R S HV WKH WRS S HGDWR KH
contain from 1-10 cubs which are 30%-60% grown. Cubs are unable to
ght. Lions are poor climbers and dislike swimming. 6PLORGRQ
Lions ourish only when the supply of game is adequate. Their size and Although not truly a member of the cat family, the so-called sabre-toothed
VW H JWK KD H PDGH WKHP D D R WH WD JHW R K PD K WH V W JH V V P D WR WKHP PD D V 6P RGR V D H R R WKH
6-inch-long fangs which are capable of in icting terrible wounds. Their
0RXQWDLQ /LRQ powerful jaws and large teeth give them a +2 on their attack rolls. They are
Not a true lion, this brownish cat is lankier than its large cousins. Except V P D WR R PD W JH V W D H R G R G J WKH 3 H VWR H H HSR K
for their size, males and females are dif cult to tell apart.
The mountain lion is more cautious and less aggressive than its larger
relatives. They can spring upward 15 feet or ahead 20 feet to attack or
retreat. If they score hits with both of their forepaws, they will rake with
their back ones for 1-4 points of damage each. It will not attack men unless
WK HDWH HG
0R WD R V D JH D P D G WHPSH DWH PR WD V R HVWV
swamps, and plains. They are solitary, with males and females each main
taining separate territories. Their favorite prey are deer. The female rears
V D R H K K HPD WK KH R HD V
The mountain lion is exible and elusive. It is adept at surviving on the
fringes of human civilization.

37
Cat, Small
RPHVWLF :LOG (OYHQ
/,0 7( 7( ,1 Any inhabited Any non-arctic Temperate forest
) (4 (1 RPPR Uncommon 5D H
2 1,= 7,21 6R WD 6R WD 6R WD
7,9,7 /( Any Any Any
,(7 D RH D R H D RH
,17(//, (1 ( Animal (1) Animal (1) Semi- to low (2-7)
7 ( 6 ( Nil Nil Nil
/, 10(17 Neutral Neutral Neutral

12 33( ,1 1 (1-12) 1 (2-5)


02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-2/1 (claws/bite)
63( , / 77 .6 5HD D D H 5HD D D H 6HH H R
63( , / ()(16(6 6HH H R 6HH H R 6HH H R
0 , (6,67 1 ( Nil Nil 20%
6,=( T (1’ tall) T (1’-2’ tall) T (1’ tall)
02 /( Average (8-10) Average (8-10) Elite (13-14)
39 / (

(OYHQ DW
Cats of different sizes and colorations are common throughout the world. DWV HSW H HV KD H H R HG WR PDJ D HDW HV SRVV D GHG
6RPH D H SHWV K H PD D H G by arcane means. They are very intelligent and have their own language,
D G PD D VSHD D GH R P R WKH H H WR J H 6RPH H WK
RPEDW Cats are ef cient hunters, moving with grace and stealth; op J RPHV R HV R RRG D G HDW HV D G D VR VSHD D DV R P
ponents suffer a –3 penalty on surprise rolls. A cat’s excellent senses and of their keepers’ language. Most have gray-brown fur with dark stripes.
agility allows it to be surprised only on a 1 or 2. Its senses also allow it to Elven cats are very stealthy, imposing a –5 penalty to opponents’ sur
hunt ef ciently at night. prise rolls. They are surprised only on a 1. Elven cats have a 99.9% chance
Cats attack with their claws and teeth; if they hit with front claws, they to move silently, and a 90% chance to hide in wilderness areas. They are
rake with rear claws. A domestic cat’s claws and rake each count as only excellent climbers, can leap 20 feet with ease, and enjoy swimming and
R H DWWD DWKH WKD R H SH D SD J DWH
DWV KD H HW D WD H D V K K D H H WH GHG R P J R Elven cats have magical abilities that they use to avoid enemies. They
drawn in for speed. They are agile climbers and can scale or move in trees KD H P WHG ( 3 which is used to determine intent. They can use H ODU H
at half normal movement rate. They can leap great distances to avoid ob D G WULS R H SH GD D G UHG FH D G WUHH twice per day; for magical abili
VWD HV R VS J R WR S H W HV H H DWV D H W HDWHG DV WK H H VSH DVWH V ( ODU H GR HV D H
ven cat’s Hit Dice and damage; WUHH allows it to assume the form of a tree’s
DELWDW 6RFLHW DWV D H RPPR VHWW HG HJ R V 0D W HV HHS P
WKHP DV SHWV D G WKH D H R G WKH KRPHV R R HV D G SHDVD WV
D H 6RPH VR HW HV R VK S DWV DV G H H JV K H RWKH DW R V
HD D G KDWH WKHP DV WKH P R V R H

(FRORJ DWV D H RPPR VHG WR R W R RGH W SRS DW R V WKR JK


VRPH K WH V VH WKHP WR H R H GR HG GV D G RWKH VPD S H

RPHVWLF DW
There are many breeds of domestic cat, all of which share basic character
istics, differing only in outward appearance. An average adult cat weighs
H JKW WR WH SR GV WKR JK VRPH SDPSH HG VSH PH V D H JK DV
P K DV SR GV
DWV VH GRP DWWD HDW HV D JH WKD WKHPVH HV WKR JK WKH
defend themselves. They often chase and kill mice, birds, rats, and other
small creatures. A domestic cat is capable of a burst of speed, boosting
WV PR HPH W DWH WR R D R G D G PD WD J V K VSHHG R G
R GV
A well-treated cat will live for 15 years or more. The cat’s gestation
SH RG V D R W W R PR WKV WK G WWH V HD K WWH . WWH V D H
weaned when about eight weeks old. Mother cats will ght to the death
WR GH H G WWH V

:LOG DW
: G DWV D H H V P D WR GRPHVW DWV D G VRPH H H SHWV WKDW H W
H D *H H D G DWV D H WR JKH VW R JH D G PR H DSD H K WH V
WKD GRPHVW DWV

38
Catoblepas
/,0 7( 7( ,1 Any swamp
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( D
,(7 Omnivore
,17(//, (1 ( Semi (2-4)
7 ( 6 ( D
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . VW
63( , / 77 .6 Gaze causes death
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( L (6’ tall at shoulder)
02 /( Steady (11-12)
39 / (

The catoblepas is a bizarre, loathsome creature that inhabits dismal


swamps and marshes. Its most terrifying features are its large bloodshot
H HV RP K K HPD DWH D GHDG D
The body of the catoblepas is like that of a large, bloated buffalo, and
its legs are stumpy, like those of a pygmy elephant or a hippopotamus. Its
R J V D WD V V W D G VW R J D G D PR H WK G J VSHHG
The head of the catoblepas is perched upon a long, weak neck, and would
H P K H WKDW R D D WKRJ H HSW WKDW WKH DWR HSDV V J H

RPEDW In combat, the catoblepas relies on two forms of attack.


First, it will use its strong, snaky tail to strike and stun its foes.
Anyone struck by the tail suffers 1-6 points of damage and has a base
75% chance of being stunned for 1-10 melee rounds. The base chance The catoblepas mates for life and when more than one catoblepas is
of being stunned is lowered by 5% for every level above first, or for encountered they will be a mated pair. There is a 10% chance that the
HD K DGG W R D + W H WKH DVH R PR VWH V D G D PD V couple will have a single offspring with them. An immature catoblepas
Despite the danger of a tail strike, the catoblepas’ second mode of attack will have half the Hit Dice of an adult. It takes almost nine years for the
is by far the more fearsome of the two. The gaze of the catoblepas ema R VS J WR HD K R WK PDW W D G D DG W HPD H HD WR H
DWHV D GHDW UD with a 60 yard range. Any creature meeting its gaze dies K GH H R HD V RWK WKH PD H D G WKH HPD H RRSH DWH
without a saving throw. If a party is surprised by a catoblepas, there is a 1 D V J WKH R VS J
in 6 chance that someone in the group has met the creature’s gaze. Those When the catoblepas ventures forth to hunt it eats sh, marsh birds,
KR RVH WKH H HV R D W WK WKH H HV D H WHG D VW H D H WHG eels, water rats, large amphibians, snakes, and other swamp animals. The
WKH GHDW UD W D VD J WK R V GHDWK PDJ V D R HG catoblepas usually stuns its prey with its tail and then kills it with its gaze.
Since the neck of the creature is very weak, it has only a 25% chance The catoblepas is an opportunistic predator when it hunts and it is not
R D V J WV KHDG D G V J WKH GHDW UD on subsequent rounds. If the D R H HDW J D R 6 H W V VHP WH JH W W W HDW SD W HV R K
catoblepas and its target are both relatively still, this increases by 15% per mans with respect, preferring to size them up rst. As a rule, it will not at
melee round. If the catoblepas is forced to follow quick motions it has only WD HVV W V K W J R HH V WKDW WV PDWH R R VS J V WK HDWH HG H
a 10% chance of raising its head. ing long-lived (150 to 200 years or so) and semi-intelligent, the catoblepas
If more than one catoblepas is attacking, the monsters will cooperate V DSD H R HD J RP WKH P VWD HV R HD H H R WH V D G K WV
with one another, attempting to herd their targets into a cross re. The catoblepas has no special interest in wealth, and the listed treasure
type is the result of victorious encounters with intruders. It attaches no
DELWDW 6RFLHW For the most part, the catoblepas is a meandering D H WR WKH R V JHPV D G R DV R D PDJ D WHPV VW H D R W WKH
HDW H WKDW D GH V D R W WV V DPS J R PD VK J DVVHV D G D
the like. Once a month, usually under the light of the full moon, the
catoblepas seeks out meat to round out its diet. It is at this time that the (FRORJ The catoblepas has no natural enemies, since its gaze provides it
DWR HSDV V PRVW H WR H H R WH HG DG H W H V with more than adequate protection from even the ercest of predators.
The lair of the catoblepas is usually some sort of sheltered place where
the ground is rm. More often than not it is surrounded by a tall stand of
reeds or other marsh plants. The creature has little fear of being disturbed
WV D V H W V H H W WKH PRVW HD HG D R H WKH V DPS

39
Cave Fisher
/,0 7( 7( ,1 6 WH D HD
) (4 (1 5D H
2 1,= 7,21 *R S
7,9,7 /( Night
,(7 D RR V
,17(//, (1 ( Semi- (2-4)
7 ( 6 ( Any
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7 17 or 15 (see below)
12 2) 77 .6
0 ( 77 . 2-8 (2d4)/2-8 (2d4)
63( , / 77 .6 Adhesive trapline
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( Nil
6,=( M (7’ long)
02 /( Steady (11-12)
39 / (

The cave sher is a large insectoid that has adapted to life below ground.
It combines many of the characteristics of a spider and a lobster.
The cave sher has a hard, chitinous shell of overlapping plates and
eight legs. The 6 rear legs are used for movement and traction on stony
walls and corridors. Because of these limbs, the sher has no dif culty in
moving up and down vertical walls. The front pair of legs are equipped
WK SR H S H V K K D H VHG R J D G G VPHP H J
prey. The most unusual feature of the cave sher is its long snout, which
can re a strong, adhesive lament. The monster can also use its adhe Their territories are very small, and never larger than about 300 feet to
V H WR D KR WVH SD HR D V D G HGJHV either side of the lair. Anything man-sized or smaller is considered fair
game by the cave sher and hal ings are thought to be tasty treats. A
RPEDW The cave sher has two ways of hunting. Its preferred method single cave sher would never attack a large, well armed party for the
is to string its long lament in the vicinity of its lair. The laments are VD H R D V J H PHD 6W WKH D H J D G D J R S R WKH PR VWH V
thin and strong, making them exceedingly dif cult to detect or cut. There might reel in their laments and attempt an ambush if they thought they
is only a 20% chance of noticing the strand at 10’, and no chance at all of could get away with it. If hunting in one area becomes scarce, the cave
seeing them at a greater distance. A GHWHFW V DUHV D G SLWV VSH H HD sher will simply nd a new area to hunt, where the small game is more
a strand. The lament is coated with an adhesive which can only be dis SH W D G D H HVV
solved by liquids with a high alcohol content (such as the cave sher’s Like all predators, the cave sher is interested in survival. This means
blood). The laments can only be cut by +1 or better edged weapons. a steady supply of food and a mate. Females lay eggs in the vicinity of the
The sher’s favorite food are small, ying creatures like bats. Ever op lair, which they protect from predators. The young scatter when the eggs
SR W VW WKH D H R VWD W W J WR D WKH G HW W DSS J D D H KDW K VHH J D V R WKH R
less adventurer, foolish goblin, or orc (provided that they think that they Although the cave sher does not collect treasure, its lair is often strewn
can get away with it). If more than one sher inhabits a lair, they will WK WKH SRVVHVV R V R WV R PH W PV
frequently pool their resources to catch larger prey. Once the victim is
trapped in the lament, the cave sher draws its prey in, reeling its la (FRORJ The cave sher preys primarily on small ying game, and in the
ment in like a shing line. subterranean world this frequently means a diet of bats. It is not the top
Should a tempting target escape the monster’s neatly laid traps, the S HGDWR WV H R RJ D KH D G KDV HD HG D W R GHD J WK
cave sher will try another mode of attack. It will spend one round other monsters. The cave sher is suf ciently intelligent to know the dan
drawing its lament in and then shoot it at the prey, striking as a 6 Hit gers of preying on large, well-organized groups, who might grow tired of
Die monster. It will try to snare its prey in this manner so long as it its depredations and hunt it to extinction. The monster instinctively picks
remains within the sher’s established territory. If the prey is hit by the WKH HDV HVW R WH R V D D G H HV R VWHD WK D G J WR W DS WV
lament, the monster can pull a weight of up to 400 pounds at a move S H D G D R G H J HDWH WVH
ment rate of 15’ per round. In the event that a “tug of war” breaks out, The laments of the cave sher are highly prized by many thieves’
the sher has a strength of 18/00 with its strand. J GV R WKH D H PDGH WR WK D G H VW R J RSH K K V
nearly invisible. The laments are wound onto reels and then specially
DELWDW 6RFLHW Cave shers prefer living on ledges and caves located treated to dilute the adhesive. The resulting strands are made into ropes,
above well-traveled paths, sharing their lairs with others of their kind. No K H WKH G WHG DGKHV H V W HG WR D VSH D VR W R K K KH
more than four cave shers will be found in one lair. Their laments are DSS HG WR J R HV D G RRWV J HDW HDVHV W D W R R P J
D D V VW J H R H WKH D D G WKH DWWHPSW WR D WK J WKH W DS
R WH VWR J RRG R W H VH

40
Centaur
/,0 7( 7( ,1 Temperate forest
) (4 (1 5D H
2 1,= 7,21 Tribal
7,9,7 /( D
,(7 Omnivorous
,17(//, (1 ( Low to average (5-10)
7 ( 6 ( M, Q; D, I, T in lair
/, 10(17 Neutral or chaotic good

12 33( ,1
02 / 66 5 (4)
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . D G HDSR
63( , / 77 .6 Nil
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( L (8’-9’ tall)
02 /( Elite (13-14)
39 / (
H WD HDGH
H WD S HVW

Centaurs are woodland beings who shun the company of men. They
G H HPRWH VH GHG J DGHV D G SDVW HV
The appearance of a centaur is unmistakable: they have the upper torso,
D PV D G KHDG R D K PD H J D G WKH R H RG R D D JH SR H
KR VH
Centaurs speak their own language and some among them (about 10%)
D R H VH WKH WR J H R H HV
Centaurs survive through a mixture of hunting, foraging, shing, ag
RPEDW A band of centaurs is always armed, and the leaders carry riculture and trade. Though they shun dealings with humans, centaurs
shields. Half of the centaurs will be wielding oaken clubs (the equivalent have been known to trade with elves, especially for food and wine. The
R PR JVWD V R H D WH D RPSRV WH R V D G KD H H HV D H SD G RP WKH J R S W HDV K K RPHV RP WKH RRW R
arrows (either ight or sheaf, depending on the current state of affairs in V D PR VWH V
the area). The remainder of the band will be leaders (AC4; HD5) using The territory of a centaur tribe varies with its size and the nature of
PHG P VK H GV D G PHG P KR VH D HV H WD V PD H DWWD V HD K WKH D HD W KD WV H WD V D H D VR RW D R H VKD J D WH WR WK
R G PH HH R H WK WKH HDSR V D G W H WK WKH KRR HV elves. The attitude of a centaur toward a stranger in its territory will vary
WK WKH V WR + PD V D G G D HV V D H DV HG WR HD H D
DELWDW 6RFLHW H WD V D H VR D H HDW HV WD J J HDW S HDV H polite manner, while hal ings or gnomes will be tolerated, and elves will
in the society of others of their kind. Their overall organization is trib H H RPHG 0R VWH V H GHD W WK D PD H D R G J WR WKH
D WK D W H G GHG WR DP J R SV J WRJHWKH KD PR WK HDW WKH HS HVH W WR WKH H D H D G V D R WKH W H :H H D J D W
The size of the tribe varies, it ranges from 3-4 families to upwards of 20 R G DJR WR H WH WKH WH WR WKH H WD V R G S S VWD HV D G
DP HV 6 H PD HV KD H WKH GD JH R V R HV R K WH D G S RWH WR H R DWH K H W R V D G R V D G WKH H H HG
females outnumber males by two to one. The centaur mates for life, and H WD V WD H WKH W HDV H R WKH D H RHV D G D H D D H
WKH H W H W H SD W SDWHV WKH HG DW R R WKH R J R WV D H 0RVW PD H H WD V KD H D VPD R V SS K H WKH W H
The lair is located deep within a forest, and consists of a large, hid has a treasury which may well include some magical items. Leaders will
GH J DGH D G SDVW H WK D JRRG V SS R J DWH HSH G have twice the normal individual treasure. This treasure is used to buy
J SR WKH PDWH WKH D PD R WD K WV R HD WRV WR VKH WH food for the group, or to ransom (90% likely) captured or threatened mem
WKH G G D DP HV H WD V D H V HG KR W W H D G KD H H V R WKH W H
been known to cultivate useful plants in the vicinity of their lair. In dan :K H DV D H W D R KDRW JRRG H WD V KD H HH R WR
JH R V PR VWH HVWHG D HDV H WD V VRPHW PHV S D W D WK become rowdy, boorish, and aggressive when under the in uence of alco
D H R WR JK WKR VKHV D R G WKH D D G H H VHW W DSV D G hol. They are also extremely protective of their females and young. Cen
snares. In the open area, away from the trees, are hearths for cooking WD V D H DV D SDVWR D W HD W WK R H H WKH HVW H
and warmth. If encountered in their lair, there will be 1-6 additional D GV D V WK HDWH HG
males, females equal to twice the number of males, and 5-30 young. The
females (3 Hit Dice) and the young (1-3 Hit Dice) will ght only with (FRORJ The centaur lives in close harmony with nature and spends its
WKH KRR HV D G R D H R GHDWK V W DW R lifetime carefully conserving the natural resources around its lair. The race
Each tribe will have a priest who is treated as a leader but has the spell VHHPV WR KD H D DWH R HGJH R KR WR D K H H WK V S H R V D
D W HV R D G H H G G ance. If forced to chop down a tree, a centaur will plant another to replace
it. Centaurs never over hunt or over sh an area as a human group might
GR W KRRVH WKH JDPH WK D H P W J WKH DPR W WKH HDW

41
Centipede
LDQW XJH 0HJDOR 7XQQHO
/,0 7( 7( ,1 Any Any Any 6 WH D HD
) (4 (1 RPPR RPPR 9H 5D H 5D H
2 1,= 7,21 Nil Nil Nil 6 D P
7,9,7 /( Any Any Any Any
,(7 D RH D RH D RH D R H
,17(//, (1 ( Non- (0) Non- (0) Animal (1) Non- (0)
7 ( 6 ( Nil Nil Nil M, N, Q in lair
/, 10(17 Neutral Neutral Neutral Neutral

12 33( ,1
02 / 66
029(0(17
,7 , ( KS KS
7
12 2) 77 .6
0 ( 77 . Nil Nil
63( , / 77 .6 3R VR 3R VR 3R VR Lunging
63( , / ()(16(6 Nil Nil Nil Nil
0 , (6,67 1 ( Nil Nil Nil Nil
6,=( Tiny (1’) Tiny (6”) M (5’) G (25’+)
02 /( Unsteady (5-7) Unsteady (5-7) Average (8-10) Steady (12)
39 / (

H W SHGHV PD H WKH R VD J WK R V DW 0 H D G RWKH D JH


* D W H W SHGHV D H RDWKVRPH D J D WK RSRGV WKDW D R VH D PRVW sects are the favorite prey of huge centipedes. They in turn are hunted by
universal disgust from all intelligent creatures (even other monsters). J D W H W SHGHV
They are endemic to most regions.
One of the things that makes the centipede so repulsive is its resem 0HJDOR FHQWLSHGH
blance to the worm. Its long body is divided into many segments from The megalo-centipede, because of its great size, is no longer classed as
which protrude many tiny feet. Hence the name “centipede” (or hundred- an irritant but is a threat to human and animal alike. Its acidic poison is
footed). The giant centipede is so named because it is over 1-foot long. The far more potent than that of its weaker cousins. The victims of a megalo-
RG V S DWHG WK D K W R V VKH D G W PR HV WK D V JKW G DW J H W SHGH WH H H H R R VHV R WKH VD J WK R V D G D H G
motion. The creature has the added bene t of protective coloration, and cates death. If the target successfully resists the poison, the acid burns the
varies in color depending on the terrain it inhabits. Those that favor rocky victim’s skin, in icting 2d4 points of damage.
D HDV D H J D WKRVH WKDW H GH J R G D H D K H H W SHGHV R The megalo-centipede is more intelligent than its smaller cousins and
WKH R HVW D H R R HG W V D D PR H J K WH D WKR JK WKH VW GR RW RRSH DWH WK
each other. In the wilderness the megalo-centipede prey on animals the
RPEDW :KH K W J H W SHGHV VH WKH DW D R R DW R WR HPD size of deer. In the subterranean environment, it attacks man-sized or
VHH W WKH D G RS R WKH S H RP D R H R D R W R K G J smaller creatures, including orcs, goblins, or humans. The megalo-centi
in pursuit of food. They attack by biting their foes and injecting a paralytic SHGH H H HV R SH D W HV WR WV R VD J WK R V
poison. The poison can paralyze a victim for 2d6 hours, but is so weak that
W PV D H SH P WWHG D R V WR WKH VD J WK R H WR WV VPD 7XQQHO :RUP
size, the giant centipede is less likely to resist attacks and receives a –1 This cousin of the giant centipede feeds upon and lays its eggs in carrion. A
penalty to all its saving throws. Although a single giant centipede rarely W H R P DWWD V J J R W R WV K GGH R WR VW H WK D
R VW W WHV D VH R V WK HDW WR D PD WKHVH HDW HV H H W W D H bonus to the attack roll. Success indicates the tunnel worm has seized its prey
J R SV :KH PR H WKD R H H W SHGH V H R WH HG WKH PR VWH V in its mandibles, but no damage is in icted until the worm chews through
ght independently, even to the point of ghting among themselves over the victim’s armor. It takes one round for the worm to chew through leather
D H W PV R R VH W R R GV R D PR WR JKH WKD HDWKH W R WR JKH WKD
chain mail, and three rounds for armor tougher than chain mail. Once the
DELWDW 6RFLHW The centipede behaves like most other insects, roving armor is breached, the worm automatically in icts 2d8 points of damage
from place to place in search of food; it has no set territory or dwelling. each round. If the worm suffers 15 or more points of re damage or loses
The centipede simply goes where its hunger leads it. It is an aggressive 60% of its hit points, it drops its victim and retreats to its lair. Tunnel worm
D GK J D R H WKDW P VW HDW DW HDVW R H D GD WR V H + J D V R WH KD H W HDV H RP HD H W PV
H W SHGHV R WH HVR W WR D D VP

(FRORJ * D W H W SHGHV KD H VH H D DW D DG D WDJHV G J SR


VR D G S RWH W H R R DW R D R J WKHP WR RPSHWH WK RWKH VPD
predators for game. Their poison bestows a certain immunity from being
K WHG W K J D G V HG D PD V V K DV R RWHV D G D JH S HGD
WR GV K W WKHP H H W H HD W PHV
Their preferred targets are small mammals that are easily overcome
by their weak poison. If they are very hungry, however, they have been
R WR DWWD D WK J WKDW PR HV G J K PD V

XJH HQWLSHGHV
These are identical to giant centipedes save that they are only 6 inches
long. Their poison is weaker than that of their larger cousins and a
failed saving throw will immobilize the victim for only 1d6 hours. Huge

42
Chimera
KLPHUD RUJLPHUD
/,0 7( 7( ,1 Any temperate Any temperate
WR W RS D WR W RS D
) (4 (1 5D H 9H DH
2 1,= 7,21 6R WD R S GH 6R WD
7,9,7 /( Any Any
,(7 Omnivore Omnivore
,17(//, (1 ( Semi- (2-4) Semi- (2-4)
7 ( 6 ( F F
/, 10(17 KDRW H Neutral

12 33( ,1
02 / 66
029(0(17 9, Fl 18 (E) 12, Fl 15 (E)
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-3/1-3/2-8 (2d4)/
2-8 (2d4)/ 2-12 (2d6)/
3-12 (3d4) 3-12 (3d4)
63( , / 77 .6 HDWK HDSR HDWK HDSR V
63( , / ()(16(6 Nil Nil
0 , (6,67 1 ( Nil Nil
6,=( L (5’ tall at the L (5’ tall at the
VKR GH VKR GH
02 /( Elite (13-14) Elite (13-14)
39 / (

How chimerae were created is a dark mystery better left unexplored. The
K PH D KDV WKH K G D WH V R D D JH D JRDW D G WKH R H D WH V
of a huge, tawny lion. Its body has brownish-black wings like those of a
G DJR
The monster has three heads, those of a goat, a lion, and a erce dragon. elves, dwarves, and hal ings. It will even gladly attack other monsters in
The goat head is pitch black, with glowing amber eyes and long ochre horns. its search for food. Anyone entering its territory becomes prey, and will
The lion head is framed by a brown mane and has green eyes. The dragon H W HDWHG D R G J
KHDG V R H HG WK R D JH V D HV D G KDV D H HV The chimera cannot resist attacking groups of travelers or monsters for
The chimera speaks a limited form of the foul language of red dragons. D RWKH HDVR WV G DJR DW H D HV WKH W HDV H WKDW WV S H P JKW
As a rule, however, it will only pause to communicate with those crea be carrying. Although it has no earthly use for it, the chimera will gather
W HV KR D H PR H SR H WKD WVH the coins of its fallen foe into a heap and roost on it like a dragon. Its hoard
V RWK J H WKDW R D W H G DJR KR H H D G R V VWV PD R RS
RPEDW Its many heads and powerful physique make the chimera a per and silver coins, with perhaps some jewelry and a few magical items.
deadly foe in combat. The monster prefers to surprise its victims, often
swooping down upon them from the sky. It can attack 6 times each round, (FRORJ The chimera lls the role of both omnivore and a top predator in
D J WK WV R H HJV JR J WK WV W R KR V D G W J WK WV R its ecosystem. It is very adaptable. During times when its prey is scarce or
and dragon heads. If it desires to do so, the dragon head can loose a stream R H VWH W WKH K PH D D PD H GR WK D HJHWD D G HW
of ame some 5 yards long in lieu of biting. The dragon’s re causes 3-24
(3d8) points damage, although a saving throw vs. breath weapon will cut 7KH RUJLPHUD
the damage in half. The chimera will always attempt to breathe if its op The gorgimera has the hindquarters of a gorgon, forequarters of a lion,
ponents are in range. If more than 1 chimera is encountered, they will and body and wings of a red dragon. Like the chimera, it has the heads of
DWWD R HW WV WK HH R VW W H W HDW HV
The armor classes are split as follows: Dragon, AC 2 ( ank); Lion, AC 5 The monster can attack with its claws, bite with its lion and dragon
(front); Goat, AC 6 (rear). heads, and butt with its gorgon head. In place of making its normal attack,
WKH JR JR D G G DJR KHDGV D HPS R WKH HDWK HDSR V :K H WKH
DELWDW 6RFLHW The chimera, being a hybrid, combines the preferences dragon’s attack is similar to that of the chimera, the gorgon’s breath causes
R WKH R WKH JRDW D G WKH G DJR WV KD WDW VR HW D G H R RJ petri cation to any caught in its area of effect. The gorgon head can use
The dragonish part of its nature gives the chimera a distinct preference for WV HDWK HDSR W H SH GD WR VW H D R H HHW R J K K V
caves as lairs. The dragon and lion parts seem to war with one another, foot wide at its base and 3 feet wide at its mouth. The gorgimera will al
R VRPH K PH DH D H G DJR H WKH S H H H H R VR W GH K H ways use one of its breath weapons if its foes are within 10 feet. A save vs.
others live in small prides. Even if they mate, offspring are rare. petri cation will allow a victim to avoid the effects of the gorgon’s breath.
The monster is an omnivore. The goat head will browse on the toughest The gorgon’s head can see into both the Astral and Ethereal planes, and
S D WV D G VK VD G GH H W W R RP WKH PRVW D H HJHWD WV HDWK HDSR H WH GV WKH H
tion while the lion and dragon heads can only be satis ed with esh. The Like its relative the chimera, the gorgimera can also speak a limited
K PH D K WV R H H H R GD V V J WV VW H JWK D G P WHG WH R P R WKH D J DJH R HG G DJR V
JH H WR JD D DG D WDJH R H WKRVH W S H V R +D J D R D R V
DSSHW WH W VRPHW PHV RDPV R H WH WR HV DV D JH DV V D H P HV
Being chaotic evil in nature, the chimera enjoys preying upon men,

43
Cloaker
/,0 7( 7( ,1 Any subterranean
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Night
,(7 D R H
,17(//, (1 ( High (13-14)
7 ( 6 (
/, 10(17 KDRW H WD

12 33( ,1
02 / 66 3 (1)
029(0(17 1, Fl 15 (D)
,7 , (
7
12 2) 77 .6 VSH D
0 ( 77 . VSH D
63( , / 77 .6 6HH H R
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( Nil
6,=( L (8’ long)
02 /( Elite (13-14)
39 / (

Cloakers are endish horrors, related to trappers, that dwell in dark places
far beneath the surface of the earth. They generally seek to kill those who
H WH WKH D V HVV WKH D WK S VRPH RWKH PR H DP V J D
WR S VK WH RSH V
When a cloaker is rst seen, it is almost impossible to distinguish this
monster from a common black cloak. The monster’s back has two rows
R D H H VSRWV J GR W WKDW RR P K H WWR V D G WKH
W R R R R HG D V R WV SSH HGJH D HDV H P VWD H R R H
DVSV
:KH W V WVH D G PR HV WR DWWD KR H H WV W H DW H H
comes all too obvious. At this point, its white underside is clear and the
monster’s face is fully visible. This face, with the glow of its two piercing, The second intensity of moaning acts as a IHDU spell. All creatures within
HG H HV D G WKH HHG H H D JV WKDW H WV PR WK V D W KR H 30 feet of the cloaker must roll a successful saving throw vs. spell or ee
sight. At this point, the monster also uncurls the whip-like tail at its trail WH R R W R R GV
J HGJH D G HJ V WR V VK W D D G R WK D W SDW R The third intensity of moaning causes nausea and weakness and affects
all those in a cone 30 feet long and 20 feet wide at its open end. Anyone
RPEDW :KH D RD H VW HV DW WV W P W PR HV WK G J VSHHG D JKW WK V D HD P VW R D V HVV VD J WK R V SR VR R H
Without warning, the cloaker ies at its target and, if the attack roll is suc R H RPH D VHD D G HD HVV R G R GV J WK V W PH
cessful, engulfs its prey within its folds. Any creature that falls victim to WKRVH KR D WKH VD J WK R V D H D H WR D W D PD H
this attack is all but helpless and can be bitten easily (no roll required) for The fourth and nal intensity of moaning acts as a ROG SHUVR spell. This
1d4 points of damage plus the victim’s unadjusted Armor Class. Thus, an SR H D H VHG R R R H SH VR DW D W PH KDV D D JH R HHW D G
adventurer in chain mail (AC 5) suffers 1d4 + 5 points of damage each lasts for ve rounds.
R G 6K H GV R H R S RWH W R RP V K DWWD V Each of the various effects of the cloaker’s moan can be defeated by the
:K H W V GH R J WV KRVH W P WKH RD H VHV WV W R K S VH R D H WUDOL H SRLVR VSH R D WP
like tail attacks to in ict 1d6 points of damage on those who move in to RD H V D VR KD H WKH SR H WR PD S DWH VKDGR V . R DV VKDGR
help rescue the captive. The tail is AC 1 and can be cut off if a total of 16 VK W J WK V SR H D H VHG D P H R D V W R R H SD
points of damage are in icted upon it. ticular manner at any given time. The cloaker can employ its shadow shift
Any attacks made on the cloaker in ict half their damage to the cloaker ing ability to obscure its opponents’ vision, thus bettering its Armor Class
and the other half to the trapped victim. Area effect spells, such as reball, to 1. Or the creature can produce precise images from the shadows that can
D VH GDPDJH WR RWK WKH PR VWH D G WV WP be used to trick its adversaries. One common means of employing these
The cloaker can also emit a special subsonic moan of increasing intensi PDJHV V WR HDWH D G S DWH R WKH RD H WR G D D D H HP DWWD V
ties. Although this power is blocked by stone or other dense materials, it If this method of shadow shifting is employed, it can be treated as a PLUURU
D H H H H W H D RSH KDP H RD H V PD RW PRD D G LPD H VSH WKDW HDWHV G PDJHV
bite during the same round. A cloaker may emit one of four types of moan A OL W spell cast directly at a speci c cloaker blinds it and prevents it
HD K R G RP V J WV VKDGR VK W J SR H V
The rst intensity of moaning causes unease and numbs the minds of
those within 80 feet of the cloaker. The immediate effect of this moan is DELWDW 6RFLHW The thought processes of cloakers are utterly alien to
WR D VH D penalty to the victims’ attack and damage rolls against the most other life forms. As such, they can only be communicated with by
cloaker. Further, any creature that is forced to listen to the moan for six PDJHV KR KD H GH RWHG R J KR V WR W D J WKH P GV WKH D D H
R VH W H R GV V WHPSR D R HG WR D W D H WKDW H GH V W G V S H H HVVD WR GH VWD G WKHVH HDW HV
D H WR DWWD R GH H G WVH DV R J DV WKH PRD J R W HV
(FRORJ It is believed that cloakers are asexual, although no de nitive
S RR R WK V KDV H H HH R G

44
Cockatrice
RFNDWULFH 3 UROLVN
/,0 7( 7( ,1 Temperate to trop- Temperate to trop-
D D WH D D D WH D
) (4 (1 Uncommon 5D H
2 1,= 7,21 Flock Flock
7,9,7 /( Any Any
,(7 Omnivorous Omnivorous
,17(//, (1 ( Animal (1) Low (5)
7 ( 6 (
/, 10(17 Neutral Neutral evil

12 33( ,1
02 / 66
029(0(17 6, Fl 18 (C) 6, Fl 18 (C)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Petri cation Gaze
63( , / ()(16(6 Nil Immune to re
0 , (6,67 1 ( Nil Nil
6,=( S (3’ tall) S (3’ tall)
02 /( Steady (11-12) Steady (11-12)
39 / (

The cockatrice is an eerie, repulsive hybrid of lizard, cock, and bat. It is


infamous for its ability to turn esh to stone.
The cockatrice is about the size of a large goose or turkey, and has the
KHDG D G RG R D R WK W R DW H JV D G WKH R J WD R D
lizard tipped with a few feathers. Its feathers are golden brown, its beak
yellow, its tail green, and its wings gray. The cockatrice’s wattles, comb, Females lay 1 or 2 brownish red, rust speckled eggs per month. There
D G H HV D H JKW HG is only a 25% chance that any given egg will hatch. Those that are fertile
Females, which are much rarer than males, differ only in that they have will hatch in 11-19 days. The young reach maturity and full power within
R DWW HV R RP 6 months. Once they achieve adulthood, the hatchlings are driven away
from the nesting site by their parents. Larger groups of cockatrices en
RPEDW The cockatrice will ercely attack anything, human or otherwise, R WH HG H H W H R JG H RP WKH HVW KR KD H WHP
K K W GHHPV D WK HDW WR WVH R WV D :KH DWWD J WKH R DW H SR D WHG R V D
will attempt to grapple with its foe, touching exposed esh and turning
it to stone. Flocks of cockatrices will do their utmost to overwhelm and (FRORJ The cockatrice thrives in the wilderness. Its petri cation power
confuse their opponents, and they will sometimes y directly into their PD HV W PP H WR PRVW S HGDWR V D G H D HV W WR RPSHWH WK RWKH
victims’ faces. birds for food. The feathers of the cockatrice are prized by certain wiz
While the fatal touch of a cockatrice’s beak will affect victims clothed D GV DV PD PDJ D V R V P VW H V HG WK SH V PDGH RP V K
in leather or fabric, it will not work through metal armor. The touch V 0D SHRS H D VR VHH KDW KHG HJJV R H H D H R DW H DV
will, however, extend into the ethereal plane. The cockatrice is some V D SHWV R J D G D V
KDW D D H R WKH P WV R WV SR H V D G DW D VH H W R KDV WD JKW
it to strike only at exposed esh. If large areas of the opponent’s esh 3 UROLVN
D H H SRVHG W VKR G H DVV PHG WKDW WKH R DW H D WRPDW D Frequently mistaken for its less malignant relative, the pyrolisk is virtu
touches esh. If the target is reasonably well armored, the base chance D GH W D WR WKH R DW H H HSW R WKH V J H HG HDWKH WV WD
of a cockatrice striking an area which it can affect is equal to 10% times D G WKH HGG VK DVW R WV JV :KH HDV WKH R DW H V PRW DWHG
the adjusted Armor Class of the victim. instinct alone, the pyrolisk revels in spreading mayhem. Any victims who
fail to save vs. death magic when meeting its gaze will instantly burst into
DELWDW 6RFLHW The cockatrice is immune to the petri cation powers of ames, dying in agony. If the save is made, they are still burnt for 2-13
RWKH V R WV G (1d12 + 1) points of damage. Any creature innately or magically immune
The diet of the cockatrice consists of insects, small lizards and the like. to re will not be affected by its gaze, and anyone who makes their saving
:KH W K WV WKHVH D PD V WKH HDW H GRHV RW HPS R WV SR H WR throw is thereafter immune to the gaze of that particular pyrolisk.
SHW J WK JV The creature can cause any re source within 30 yards to explode in
It is distinguished from other avians by its unusual habits and nasty reworks (as a S URWHF LFV VSH R H SH R G
WHPSH DPH W 6 H HPD HV D H D H WKH D H WKH GRP D W VH D G The pyrolisk is itself immune to all re-based spells and attacks.
often have more than one mate. In fact, males will often ght or strut for The pyrolisk’s mortal enemy is the phoenix, although any creature
the privilege of joining a female’s harem. These mated groups usually K K WKH PR VWH H R WH V V H WR H DWWD HG
build their nests in caves. Nest sites are permanent, and the cockatrice
R VWD W VHH V WR GH R DWH WV HVW J V WH J W WK VK JR
jects like coins and gems.

45
Couatl
/,0 7( 7( ,1 Tropical and subtropical jungles
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 D RR V
,17(//, (1 ( Genius (17-18)
7 ( 6 ( B, I
/, 10(17 Lawful good

12 33( ,1
02 / 66
029(0(17 6, Fl 18 (A)
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-3/2-8 (2d4)
63( , / 77 .6 3R VR PDJ VH
63( , / ()(16(6 Etherealness
0 , (6,67 1 ( Nil
6,=( L (12’ long)
02 /( Elite (13-14)
39 / (

/HYHO LV 6FL HY WWDFN HIHQVH 3RZHU 6FRUH 363V


Any/All = Int G

ODLUVHQWLHQFH aura sight, all-round vision, see sound; 3V FKRPHWDER


OLVP PHWDPR SKRV V KHP D V P DW R H WRS DVP form; 3V FKR
SRUWDWLRQ teleport, time shift; 7HOHSDWK mindlink, ESP, invisibility.
DELWDW 6RFLHW This winged serpent is native to warm, junglelike
The couatl are feathered serpents of myth and lore. It is believed that they regions but can also be found ying through the ether. Their intelligence
D H G VWD W H DW HV R G DJR V D WKR JK WK V HPD V S R H and goodness have made them objects of reverence by the natives of the
6R D H DV WR H R V GH HG D PRVW HJH GD WKH R DW V R H R WKH HJ R V K K WKH KD W R V GH HG WR H G H WKH H D H PD HJ
most beautiful creatures in existence. It has the body of a long serpent and H GV K K WKH R DW V WKH H H D WR R PD G D G WKH HVWR H R
HDWKH HG JV WKH R R R WKH D R 6 H W KDV WKH D W WR SR such precious gifts as agriculture and medicine. There are even shrines in
PR SK WKH R DW VRPHW PHV DSSHD WKH R P R RWKH HDW HV H WD D HDV GHG DWHG WR WKH R DW D G D KR DWWD R KD P D R DW
(always of good alignment). D H D WRPDW D H HG DV WKH D HVW R D V
R DW D H D H WR RPP DWH D WH HSDWK WK D PRVW D WH Although solitary in nature, couatl think of themselves as a single, ex
gent creature which they encounter. In addition, they can speak common tended clan. This clan is led by the oldest and wisest of their numbers but
D G PRVW VH SH W D G D D D J DJHV DVVHP HV R G H HPH JH HV
0RVW R DW G H D R H PD J WKH D V D HV D G D D GR HG
RPEDW A couatl will seldom attack without provocation, though it will buildings in remote, uninhabited regions. They hunt jungle animals for
D D V DWWD H GRH V D JKW HG KD GHG :KH H H SRVV H D R DW food once every fortnight or so. Many enjoy traveling, often undertaking
DWWD RP WKH D long journeys of exploration.
6 H W V K JK WH JH W WKH R DW H H W VH WV VSH V RP D On rare occasions, a pair will mate for life and establish a joint lair.
distance before closing with its foes. If more than one couatl is involved, they Unlike many other reptiles, the couatl bear live young. Births are rare, av
will discuss their strategy before a battle. The couatl will also not hesitate to H DJ J R R H SH R S H HD K H W RWK SD H WV SD W SDWH WKH
SR PR SK WR D RWKH PR H H H W H R P RP DW rearing and education of the single offspring, and will ght to the death
The couatl have a variety of abilities which make them more than a if their child is threatened. Young couatl reach maturity in thirty or forty
match for most other creatures. In addition to being able to polymorph HD V D G WKR JK VRPH H H W WR HPD WK WKH SD H WV R DV R J
themselves at will, a couatl can use magic. Fully 45% will be 5th level wiz as a century, will eventually set off in search of the couatl’s never-ending
ards, while 35% can act as 7th level priests. The remaining 20% are able to HVW R VGRP
VH RWK W SHV R D W HV Intellectually curious, all couatl have vast stores of information and en
In addition to their other magical abilities, couatl can render themselves joy learning more. When one of them learns some new and fascinating fact
and up to 450 pounds of additional matter ethereal at will. Further, they KH H WD VHW R W VHD K R K V HWK H WR VKD H D G G V VV W
D GHWHFW RRG H LO GHWHFW PD LF W L LVLEOH D G HPS R ( 3 KH H H R DW D VRPHW PHV H SH V DGHG WR KH S JRRG DG H W H V R J H
they desire to do so. The oldest and most powerful of couatl can also use a sound counsel. If they feel that they are being sought for frivolous reasons,
SOD H V LIW on themselves and up to 8 others. This ability has a 90% chance they will simply y away. They are not greedy and do not seek treasure
R HD K J WKH GHV HG S D H for its own sake. Aid from a couatl may well take the form of a magical
The couatl uses its poisonous bite and constriction when forced into WHP RP WV KRD G
melee combat. When it bites it does 1-3 points of damage and injects a
deadly toxin. If the victim fails a save vs. poison it is killed instantly. If (FRORJ The couatl usually reigns supreme in its jungle, having little to
WKH R VW W R DWWD V HHGV WKH W P WD HV SR WV GDPDJH HD K HD RP PRVW RWKH PR VWH V
R G W W R WKH R DW V HG

46
Crabman
/,0 7( 7( ,1 Temperate to tropical sea coasts
) (4 (1 5D H
2 1,= 7,21 Tribal
7,9,7 /( Any
,(7 Omnivore
,17(//, (1 ( Low to average (5-10)
7 ( 6 ( Nil; C, K (×5), L (×5) in lair
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17 6
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Nil
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( M-L (7’-10’ tall)
02 /( Steady (11-12)
39 / (

Crabmen are man-sized intelligent crabs. They walk upright on two pairs
of legs. The small pincers tipping the short arms above their legs are used
for ne manipulation. The two longer arms end in large claws. Two slen
GH H HVWD V R D R H WKH HD H R H W R R PD G HV K K PD HV
up the crabman’s mouth. Male crabmen are often brightly colored and
HPD HV PD H HGG VK R J HH R D

RPEDW Though generally peaceful, crabmen will ght back with their
D JH D V DWWD HG D V J G SR WV R GDPDJH SH K W 0D HV R
H WD V VSH HV KD H D H D JHG D R R H V GH K K GRHV G
GDPDJH D PH KD H H H HH R WR H G HDSR V
If severed, a crabman’s limbs and eyestalks will grow back in 1-4 weeks. D PH R W H WR J R D G PR W WK R JKR W WKH HV D G VSH
At certain times, population pressure and food shortages will cause mens as tall as 10 feet have been reported. A crabman can live for up to
D PH WR R D R V K W RWKH HDW HV 0RVW V K DWWD V D H HD V
G H WHG WR D GV RWKH W HV R D PH R RWKH RDVWD KD WD WV A crabman tribe seldom has commerce with other tribes, and almost
+R H H WKH R DV R D D G RDVWD WR V R RRG DWWD J never with other intelligent races. They produce few artifacts, primar
anything that moves. Such savage frenzies last only a few days, during VHD HHG HD JV G W RRG D JV D G VHDVKH R VW W R V
K K WKH D PD SRS DW R V JH H D HG HG D WR D WR H D H Though these are often impermanent, some are quite beautiful. Though
H H GHWD V R D PD H J R D H R PRVW D W D WV D H H H HG WR H
religious in nature, and are jealously guarded.
DELWDW 6RFLHW D PH H DV V PS H K WH JDWKH H V V V VW J Each tribe appears to be led by a dominant elder male or female. These
primarily on carrion and algae. Much of each crabman’s day is spent HDGH V KD H PD P P K W SR WV W D H RWKH VH HPD D H
hunting, ltering algae, or scavenging along the shore. Crabman often D PH VSHD WKH R D J DJH K K R V VWV PRVW R K VVHV
JDWKH D JH DPR WV R VD G WR WKH PR WKV V R W D WKH R JD and clicks. The crabmen’s xenophobia and the extreme dif culty of their
material, and spit out st-sized pellets of sand and dirt. These hardened D J DJH PD H W W D PSRVV H R K PD V D G V P D D HV WR
SH HWV HW D WKH S HVH H R D HD D PD D learn to speak the crabman tongue. Those few sages who know anything
D PH JH H D H RDVWD D HV 6RPH W HV G J H WH V H D R W WKH D J DJH R R D H DV R GV
R V VHDV GH V : WK D R RPS H HD K D PD KDV D D PH D H DWW D WHG WR VK PHWD SD W D V H R R HG
G G D D V W DWHG HD D D JH H W D PHHW J D HD PHWD WKR JK WKH VHHP D H WR G H H W DWH HW HH V H S DW P
0D HV D G HPD HV D H R G DSS R PDWH H D P H V D D G VWHH D PD D V R WH R WD S HV R WKHVH PHWD V WK PD
tribe. They mate at irregular times throughout the year. The female pro pieces worked into sculptures. If the metal has rusted or tarnished, it is
duces about 100 eggs within two weeks. They are laid in the ocean, VRPHW PHV V DSHG WR H HD WKH VK H DJD W R WH V PS WK R
where they hatch into clear, soft-shelled, crablike larvae. In six months WR D H VH S H
they molt, develop a stronger shell, and begin to dwell on land. The
HJJV D G D DH D H GH R V D G S HGDWR V J HDW HG H WKH P (FRORJ D PD D W D WV D VRPHW PHV J JRRG S HV RP R
bers before they reach adulthood. Larvae are almost defenseless, with H WR V WKR JK WKH D H R WH DJ H D G HDG GH RPSRVH PDGH R
AC 8, 1 HD, and weak claws which do only 1-2 points of damage per hit. S D WV
D PH D H PR HG WR H H WDVW HVSH D WKH HJV D G D V
3 P W H RDVWD KD WD WV SD W D VDK DJ R V GH WKHP D GH
cacy and often raid crabman villages. Their shells dry out and become
WW H VRR D WH WKH D H HPR HG R PR WHG VR WKH D RW H VHG DV
armor. The claws can be used as passable clubs.

47
Crawling Claw
/,0 7( 7( ,1 Any
) (4 (1 5D H
2 1,= 7,21 6 D P
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Non- (0)
7 ( 6 ( Any
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , ( K W SR WV
7
12 2) 77 .6
0 ( 77 . 1-4 (armored foes)
1-6 (unarmored foes)
63( , / 77 .6 Nil
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 6HH H R
6,=( T (human hand)
02 /( Fearless (19-20)
39 / (

The much feared crawling claw is frequently employed as a guardian


WKRVH PDJHV D G S HVWV KR KD H HD HG WKH VH HW R WV HDW R
No single description of a crawling claw is possible as they are not uni In addition, claws that have been instructed to do so can act in concert
R P DSSHD D H 6 H D V D H WKH D PDWHG HPD V R KD GV R with each other to move large objects. The DM should use ve pounds per
SD V R J HDW HV WKH D H DSW WR H R G D GH D HW R D DV D HDVR D H P W WR WKH H JKW WKDW D H PR HG
shapes and sizes.
(FRORJ D J D V D H HDWHG D PDJH R S HVW KR KDV
RPEDW :KH D D GHWH WV D SRWH W D W P W HDSV WR WKH DWWD knowledge of the techniques required to do so. To begin with, the cre
Although it may not appear to be capable of such a feat, its great strength ator must assemble the severed limbs that are to be animated. The maxi
enables it to do so. The maximum distance a claw can leap is 15 feet. P P P H R D V WKDW D H HDWHG DW D R H W PH V H D WR WKH
Once a claw lands on its victim, it attacks in one of two ways. If the level of the person enchanting them. The hands (or paws) can be either
W P V HD J PHWD D PR WKH D GH H V D SR H R WKDW HVK V H HWD R DW D VWDJH R GH RPSRV W R HW HH
in icts 1d4 points of damage. Against those who are not armored (or D V D H R W R HG R HR W R D V G H W R D S RJ DP
R HD J HDWKH WKH D D HPS R WV J HDW VW H JWK D VK ming. The manner of a claw’s control must be speci ed when it is created
ing grip. This manner of attack causes 1d6 points of damage. and cannot be changed thereafter. All of the claws in a particular batch
In some cases, a claw may be instructed to attempt to strangle or gouge P VW H R W R HG WKH VDPH PD H
out the eyes of a victim. In any such case, the DM should consider all 3 RJ DPPHG D V D H J H D V J H H VW W R WKDW WKH DW
DVSH WV R WKH V W DW R D G GHWH P H KR P K D GDPDJH V GR H tempt to carry out to the best of their ability. The maximum length of
D V D H PP H WR D R P R GHDWK PDJ R UDLVH GHDG VSH V D the programming, in words, is 15 plus the level of the creator. This pro
WKR JK D UHV UUHFWLR VSH H GH V WKHP PPR H R D P H R W V gramming sets the conditions under which the claw attack. A sample
H D WR WKH H H R WKH DVWH D V KD H WKH VDPH HV VWD H WR F DUP RPPD G P JKW H . D R H H HSW PH KR RSH V WK V KHVW
VOHHS D G ROG VSH V WKDW GHDG GR but claws are not subject to turning, H W R W R HG D V D H PD S DWHG WKH WKR JKWV R WKH H
FR WURO GHDG VSH V R GDPDJH KR DWH R G DVHG VSH V PD H ator. The mental effort of controlling claws is quite tiring and cannot be
D V WW H VR WKDW D R V WR GDPDJH WKHP D H HDVHG SR W SH PD WD HG R PR H WKD WK HH R VH W H R GV WKR W D R H R G
GH rest. Further, the range of such control is limited to 10 feet plus 5 feet per
Edged weapons in ict only half damage on a claw; all magical weapons level of the creator. A person controlling claws cannot undertake spell
cause damage as if they were not enchanted in any way (although to hit casting or any other activity. Injury to a controller does not break his con
R VHV VW DSS trol unless unconsciousness results. If direct control is broken for some
HDVR WKH D V R W H WR R R WKH DVW R GH V WKH H HJ H
6RFLHW DELWDW D J D V D H RWK J PR H WKD WKH D PDWHG
hands and paws of once-living creatures. As such, they have no culture or
VR HW WR VSHD R HVS WH WK V D J D V GR KD H D P WHG D W
to communicate with each other. This takes the form of a basic telepathic
link between all the claws of a single “batch.” Whenever one claw nds a
W P D R WKH RWKH V WKH D HD KR H H PDGH DW WKH VDPH W PH PR H
WR KH S W

48
Crocodile
URFRGLOH LDQW URFRGLOH
/,0 7( 7( ,1 BBBB 6 W RS D D G W RS D BBBB
6D W DWH V DPSV D G H V
) (4 (1 RPPR 9H D H WR
RPPR
2 1,= 7,21 Nil Nil
7,9,7 /( D D
,(7 D RH D RH
,17(//, (1 ( Animal (1) Animal (1)
7 ( 6 ( Nil Nil
/, 10(17 Neutral Neutral

12 33( ,1 WR
02 / 66
029(0(17 6 6
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 6 S VH 6 S VH
63( , / ()(16(6 Nil Nil
0 , (6,67 1 ( Nil Nil
6,=( L (8’-15’ long) H (21’-30’ long)
02 /( Average (9) Steady (11)
39 / (

The crocodile is a large, dangerous predatory reptile native to tropical and


subtropical climes. It spends most of its time submerged in swamps, riv
H V R RWKH D JH RG HV R DWH
The crocodile is one of the most feared and ugliest predators of the trop
ics. It has a long, squat body, ranging in size from a scant foot to well over
WH HHW R J 0RVW PDW H VSH PH V D JH RP H JKW WR HHW R J D G R RG HV PDWH R H D HD D G WKH HPD H D V D W KR D R W
VRPH H H D JH 0D VDJHV D J H WKDW R RG HV H H VWRS J R J eggs, carefully burying them in the sand. Unlike many other reptiles, the
The crocodile has a long jaw lled with sharp, conical teeth. The power HPD H D H J D GV KH HJJV S RWH W J WKHP RP RWKH S HGDWR V
PD V V SH DGDSWHG R G DJJ J S H H HDWK WKH DWH D G :KH WKH W PH RPHV R WKH HJJV WR KDW K WKH PRWKH DVV VWV G JJ J
dismembering it. Its four short legs are very powerful, and can propel the the eggs out of the sand. The newly hatched young are thrown entirely on
crocodile rapidly through the water and over the land. Its long tail is also WKH R HVR HV WR V H 9H H R WKH R J V H WR PDW W
H VW R J D G V VRPHW PHV VHG R D G WR D D H WV RHV Swamps and rivers are not the only abode of the crocodile. In recent
The crocodile is covered with a tough horny hide, which blends in HD V WKH H KD H HH G HDG PR V WKDW VRPH R WKHVH HSW HV KD H
very well with the surrounding water. Its eyes and nose are placed so PDGH WKH KRPHV WKH VH H V R W HV W RS D HJ R V J R
that when the crocodile oats, only they remain above water, enabling the DVWH D G D R
beast to spot and ambush prey. The crocodile is adept at oating through
WKH DWH D G HPD J WH VW S HVH W J WKH V R WKDW W V RWK (FRORJ The crocodile is a formidable predator and has little competition
ing more than a oating log. for food from other water creatures. One of the few monsters that can
compete with it is the dragonturtle. Even on the riverbanks it has little to
RPEDW Ever voracious, hungry crocodiles will attack anything that looks fear from rival predators; most would prefer not to tangle with a croco
edible, including men. They prefer to lie in wait for their prey (-2 penalty dile. The only predator that the crocodile need fear is man, who hunts it
to opponent’s surprise roll), and are exceedingly sensitive to movements R WV WR JK K GH K K D H W D V R PHG WR D HD W J HDP J
in the water. They have been known to swiftly and silently swim up to the HDWKH R RG HV D H D VR K WHG WR H P DWH WKH GD JH WKDW WKH HS
shore and seize a man, dragging him below the surface of the water. They HVH W WR H V GH RPP W HV
prefer to attack with their powerful jaws, causing 2d4 points of damage,
and lash with their tails for 1d12 points of damage. Crocodiles will ght LDQW URFRGLOH
among themselves for any prey they seize in their jaws, sometimes tearing These creatures are far rarer than their smaller cousins. They attain sizes
their victim to pieces. The only thing that can slow a crocodile is cold. They RP WR HHW R J D G WKH D VR R W H WR J R W GHDWK * D W
become slow and sluggish (reduced to 50% of their normal movement) R RG HV W S D KD W VD W DWH R S HK VWR VHWW JV KH H WKH
when the temperature falls below 40° F. KD H HH R WR S H SR VKD V VPD KD HV D G VPD VHDJR J
crafts, such as shing boats. When attacking a small boat, their favorite
DELWDW 6RFLHW R RG HV VRPHW PHV R J HJDWH D JH P H V technique is to ram it, attempting to capsize and smash it open with their
W WKH D H RW DW H VR D H R GR WKH RRSH DWH K W J huge jaws. They have been known to gorge upon the catch within the
They have well-concealed lairs and will often drag their prey to their shing boats, and then to swim away, leaving the shermen unharmed.
D V H R H HDW J W :KH D WDVW PR VH RPHV WV D D J R S R
crocodiles will go into a feeding frenzy, each attempting to get a part of
the feast. They hunt almost daily, primarily in the water, rarely on land.
Their tastes are broad: sh, men, small mammals, aquatic birds, and
H H D D H HVV R KDV R DV R D HH R WR D WR WKH J DVS
+ J R RG HV VRPHW PHV SH G RDWV WR VHH KDW D V R W

49
Crustacean, Giant
LDQW UDE Giant Cray sh
/,0 7( 7( ,1 Any seashore Temperate/
Freshwater rivers
) (4 (1 5D H Uncommon
2 1,= 7,21 Nil Nil
7,9,7 /( Any Any
,(7 Omnivore Omnivore
,17(//, (1 ( Non- (0) Non- (0)
7 ( 6 ( Nil Nil
/, 10(17 Neutral Neutral

12 33( ,1
02 / 66
029(0(17 6
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Nil Nil
63( , / ()(16(6 6 S VH 6 S VH
0 , (6,67 1 ( Nil Nil
6,=( L (8’-15’) L (8’+ long)
02 /( Elite (13) Elite (13)
39 / (

Giant crustaceans are peculiar mutations of crabs and freshwater cray sh.
The rst inhabits saltwater regions, while the latter is found only in fresh
DWH

LDQW UDEV Giant Cray sh


Giant crabs look just like regular crabs except for their enormous size. The cray sh is essentially a freshwater lobster. It has a similar multi-plat
They come in a variety of colors, such as reds, browns, and grays. They ed shell, numerous legs, eyes set on stalks, and two wicked pincers. The
KD H H HV VHW R VWD V K K H D H WKHP WR VHH D R G R H V D G giant cray sh is muddy brown or sand colored, depending upon the color
onto ledges. Their bodies are covered by a large, chitinous shell. Crabs of the river bottom it inhabits. Some say that the giant cray sh, like the
D H G VW J VKHG WKH V WW J V GH D V PRGH R R RPRW R lobster, keeps growing as it gets older; certain sages even argue that the
giant cray sh is really the same species as the ordinary cray sh, merely
RPEDW Always hungry, crabs prefer to sneak up upon their prey D H W HPH R G VSH PH
(-3 penalty to opponent’s surprise roll) and catch it in their pincers,
dismembering and eating it. A successful attack by the pincers causes RPEDW Like the crab, the cray sh prefers to ambush its prey (-2 penalty
2d4 points of damage. Once they have caught something edible, to opponent’s surprise roll). It sits quietly on the river bottom, waiting,
they stop to eat it, unless they are attacked. If a crab nds its meal in and then rushes forth to seize its food in its pincers. The giant cray sh
question, it attempts to scuttle off with the prize, perhaps to its den. GRHV RW R PD HS HVH W D GD JH WR DG H W H V V H W KD WV R
deep rivers and spends all of its time on the river bottom. It would there
DELWDW 6RFLHW The giant crab lives on the shoreline, searching beaches R HR DWWD DG H W H V KR H H V PP J D R J WKH H RWWRP
for food and venturing into the water in search of sh and other aquatic and then only if they came within its range. An attack by a giant cray sh’s
life. It is well adapted to this sort of life, since it is able to breathe both pincers in icts 2d6 points of damage. The cray sh prefers to drag its catch
air and water. Giant crabs frequently feed on large dead sh and other back to its watery lair and eat in peace. Its shell is very tough, giving the
carrion washed up on the shore. They operate equally well on land and creature AC 4.
WKH DWH * D W D V VRPHW PHV R WR WKH VD G G J WKH
day, emerging only at dusk and dawn to feed. At these times the beach DELWDW 6RFLHW The giant cray sh inhabits only wide and deep rivers,
V D H RW R WK WKH J D W D V W WK WKH W R V V DV H and feeds almost exclusively upon bottom-dwelling sh. Due to its great
The giants may also hunt during the day and night. size, it can easily prey on such sh as sturgeon, carp, and large eels. It is
The crab exists only on the most basic instinctive level, and is interested voracious and spends most of its time hunting. On the whole it rarely
VR H V D D V PDWH WKH D W P D G PD HV DWWHPSW WR PDWH crosses paths with adventurers, but it does compete with river shermen.
with as many females as they can. Females bury their eggs in the sand. The
eggs hatch the following spring; few hatchlings survive to reach maturity. (FRORJ The giant cray sh is considered a delicacy by other creatures,
Nature has forced the giant crabs to become exible eaters, always willing which perhaps accounts for its rarity. Nixies especially prize the meat of
WR W H RRG VR HV the giant cray sh. Dragon turtles, giant snapping turtles, merrows, giant
otters, gar, giant pike, and storm giants are just some of the monsters that
(FRORJ The giant crab performs a useful ecological function in keeping hunt the giant cray sh. It is very far from being the top predator in its food
the seashores free of large carrion that would otherwise rot. On the shore, chain, and must ght for its survival.
W V K WHG WKH W PDWH S HGDWR V K PD V D G GHP K PD V R WV
superb meat and hard chitinous shell, which is prized by some for making
D PR D G VK H GV

50
Crypt Thing
/,0 7( 7( ,1 Any/Tomb or grave area
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 Nil
,17(//, (1 ( Very (11-12)
7 ( 6 ( Z
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Teleport
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( Nil
6,=( M (6’ tall)
02 /( Fanatic (17-18)
39 / (

SW WK JV D H VW D JH GHDG HDW HV WKDW VRPHW PHV J D G WRP V


graves, and corpses. There are two types of crypt things—ancestral and
summoned. The former type are “natural” creatures, while the others are
called into existence by a wizard or priest of at least 14th level.
A crypt thing looks like nothing more than an animated skeleton, save
that it is always clothed in a owing robe of brown or black. Each eye DELWDW 6RFLHW Crypt things are not a natural part of our world; they
socket is lit by a erce, red pinpoint of light that is almost hypnotic in its have no organized society or culture. They are found wherever tombs and
WH V W SWV D H R DWHG
The most common crypt thing is the summoned variety. By use of a
RPEDW A crypt thing exists only to protect the bodies of those who have 7th-level spell (see below), any caster capable of employing necromantic
been laid to rest in its lair. It acts only to defend its crypt. Should grave VSH V D HDWH D SW WK J
R H V R D GD V VHH WR H WH D G S R D H WKH VD W W R WV WRP WKH Ancestral crypt things are the raised spirits of the dead that have re
SW WK J H RPHV VWD W D PDWHG turned to guard the tombs of their descendants. This happens only in rare
A crypt thing’s rst line of defense is a powerful variety of teleporta cases (determined by the DM).
tion, which it can cast once on any given group of adventurers. Each of
WKRVH DWWD HG WK WK V VSH P VW R D V HVV VD J WK R V VSH (FRORJ The crypt thing is not a being of this world and, thus, has no
R H VWD W W D VSR WHG D D RP WKH SW 0V VKR G VH WKH R proper ecological niche. It is rumored that the powdered marrow from a
R J WD H DV D J GH H R J G R HD K SH VR KR D V WKH crypt thing’s bones can be used to create a SRWLR RI GHDG FR WURO In addi
saving throw, but they are free to use their own judgment as well: W R D R H KR HPS R V WKH R HV R D SW WK J WR PD D W H D VHW
R SLSHV RI D WL is 80% likely to create a magical item that imposes a –2
1d10 × 100’ north penalty to its victims’ saving throws and has double normal effectiveness
1d10 × 100’ east WKH VD J WK R V D
1d10 × 100’ west
1d10 × 100’ south UHDWH U SW 7KLQJ
G JHR H H S
G JHR H H GR 7th-level Wizard or Priest spell (necromantic)
(Reversible)
Those teleported by the crypt thing cannot materialize inside solid matter, Range: Touch Casting Time: 1 round
but they do not necessarily arrive at oor level. Particularly clever crypt RPSR H WV 9 6 Area of Effect: 1 corpse
WK JV KD H HH R WR W D VSR W W PV VH H D K G HG HHW WR WKH DW R 3H PD H W Saving Throw: None
D R DWRS D DVW KDVP HD J WKHP WR D WR WKH GHDWKV This spell enables the caster to cause a single dead body to animate
Once it has employed this power, a crypt thing attacks by clawing with and assume the status of a crypt thing. This spell can be cast only in
WV V H HWD KD GV R G SR WV R GDPDJH the tomb or grave area the crypt thing is to protect; the spell requires
A crypt thing can be hit only by magical weapons. that the caster touch the skull of the subject body. Once animated,
Like all undead, crypt things are immune to certain spells. It is impos the crypt thing remains until destroyed. Only one crypt thing may
V H WR HPS R D F DUP ROG R VOHHS VSH DJD VW D SW WK J WK D J D G D J H WRP
KD H R V HVV SW WK JV D H KD PHG KR DWH R KR V P R V A successful GLVSHO PD LF VSH HW V WKH SW WK J WR WV R J D
as are many undead creatures. The magic that roots them to their lairs is so unanimated state. Attempts to restore the crypt thing before this is
SR H D W WKDW W D VR H P DWHV D KD H R S HVWV R SD DG V GR H D R D PDJ VKR W R D LV
WR W WKHP The reverse of this spell, GHVWUR FU SW W L WWH D K DWHV D
one such being as soon as it is touched by the caster. The target is al
R HG D VD J WK R V GHDWK PDJ WR D R G GHVW W R

51
Death Knight
/,0 7( 7( ,1 Any
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 Nil
,17(//, (1 ( Genius (17-18)
7 ( 6 ( Nil
/, 10(17 KDRW H

12 33( ,1
02 / 66
029(0(17
,7 , ( 9 (10-sided dice)
7
12 2) 77 .6 WK R V
0 ( 77 . HDSR
63( , / 77 .6 6HH H R
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 75% (see below)
6,=( M (6’-7’ tall)
02 /( Fanatic (17)
39 / (

A death knight is the horrifying corruption of a Knight of Solamnia,


VHG WKH JRGV WR WV WH H R P DV S VKPH W R HW D J WKH
RGH R KR R W KH G WV R PH H
A death knight resembles a hulking knight, typically taller than 6 feet
and weighing more than 300 pounds. Its face is a blackened skull covered
with shards of shriveled, rotting esh. It has two tiny, glowing orange-red
pinpoints for eyes. Its armor is scorched black as if it had been in a re. The
GHPHD R R D GHDWK JKW V VR WH J WKDW H H H GH KD H HH
R WR H RPH JKWH HG A death knight’s magical abilities make it especially dangerous. It con
A death knight’s deep, chilling voice seems to echo from the depths VWD W JH H DWHV IHDU D RRW DG V D G W D DVW GHWHFW PD LF GHWHFW
of a bottomless cavern. A death knight converses in the language it L LVLELOLW D G DOO RI LFH at will. Twice per day, it can cast GLVSHO PD LF
VSR H WV R PH H DV H DV S WR V DGG W R D D J DJHV Once per day, it can use either SR HU RUG EOL G SR HU RUG NLOO R SR HU
RUG VW It can also cast V PERO RI IHDU R V PERO RI SDL R H SH GD DV
RPEDW A death knight retains the ghting skills it had in its former life. H DV D G H reball once per day. All of its magical spells function at
6 H W KDV WW H HJD G R WV R VD HW D G D WH VH KDW HG R PRVW WKH WK H H R D W
J HDW HV W V D H W HPH GD JH R V RSSR H W 6W D GHDWK A death knight cannot be turned, but it can be dispelled by RO RUG
JKW HWD V D VHP D H R WKH S GH W KH G DV D . JKW R 6R DP D D G spell. It has the power over undead of a 6th-level evil priest. Its magic
ghts honorably: It never ambushes opponents from behind, nor does it resistance is 75%, and if an 11 or lower is rolled on the percentile roll, the
DWWD H R H D RSSR H W KDV D RSSR W W WR HDG K V HDSR 6 spell is re ected back at the caster (the magic resistance is rerolled each
H GH V R WR D GHDWK JKW D G W SD H R W VH VHV W PH D VSH V DVW DW D GHDWK JKW
its opponent has crucial information (such as the fate of a former family
PHP H DELWDW 6RFLHW The death knights of Krynn are former Knights of Sol
A death knight has a strength of 18(00). It usually attacks with D sword; amnia who were judged by the gods to be guilty of unforgivable crimes,
80% of the time, this is a magical sword. When a magical sword is indi such as murder or treason. (For instance, Lord Soth, the most famous of
DWHG R G D G R V W WKH R R J WD H D GHDWK JKWV P GH HG K V H VR WKDW KH R G R W H D D D
WK D H PD G HDWK JKWV D H VHG WR HPD WKH R PH GR
ROO HDWK .QLJKW V 6ZRUG mains, usually castles or other strongholds. They are further condemned
/R V RUG to remember their crime in song on any night when one of Krynn’s three
7 R D GHG V RUG moons is full; few sounds are as terrifying as a death knight’s chilling
7 R D GHG V RUG PH RG H KR J WK R JK WKH PRR W R W V GH HDWK JKWV D H H
RUW V RUG RI T LFN HVV WR DWWD D HDW H WKDW WH SWV WKH VR JV R W HVSDVVHV WKH
RUW V RUG RI GD FL GRPD V
RUW V RUG RI OLIH VWHDOL
(FRORJ Death knights have no physiological functions. They are some
W PHV D RPSD HG V H HWR D RV KHV D G RWKH GHDG KR
GHDWK JKW HD V WKH VDPH D PR W R H WV S H R V H W VH H DV WKH D GHV
regardless of the quality of the armor, it always has an AC of 0. Hit
SR WV R D GHDWK JKW D H GHWH P HG R J V GHG G H

52
Deepspawn
/,0 7( 7( ,1 Any/any
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 Omnivorous
,17(//, (1 ( Genius (17-18)
7 ( 6 ( K, L, M, Q (×2), V (×2), X
/, 10(17 KDRW H

12 33( ,1
02 / 66
029(0(17 6
,7 , (
7
12 2) 77 .6 R
0 ( 77 . 3-12 (×3)/2-5 (×3)
or by weapon type × 3
63( , / 77 .6 6HH H R
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 77%
6,=( H (14’ diam., tentacles to 20’ long)
02 /( Elite (15-16)
39 / (

HHSVSD D H DPR V KR R V KR J H WK WR PD RWKH D HW HV


of monsters; a single Deepspawn can make a vast area dangerous, even
R D H W H D PHG DG H W H V
HHSVSD RR H D JH H VSKH HV R PRWW HG J H D G R
Six arms project from their bodies; three are tentacle-arms, and three are
jaw-arms, ending in mouths of many teeth. A Deepspawn also has over 40
long, retractable, exible eye stalks it extends only three or four at a time,
H D D RP KD P HHSVSD D D VR DVW ( 3 D G DWHU EUHDW L DW D G PD HP
S R D HDO spell (self only), once a day. If a Deepspawn’s life is threatened,
RPEDW :KH R G HHSVSD D H V D KD HG D S H R V S it hurls caches of seized weapons as missiles, unleashes any magical items
pery, shifting coins and other treasure. This may conceal their arms, so W KDV D G W HV WR HV DSH D S D HG R WH HHSVSD VHHP PP H
that tentacles and mouths erupting from the treasure may at rst seem to WR D R H RPV D G HJH H DWH RVW D PV D G VWD V WKR JK V R
be the attacks of separate monsters. The treasure may hamper opponents KHD J KS SH GD
and even shield the Deepspawn from some damage (as determined by
WKH 0 DELWDW 6RFLHW Deepspawn prefer to let their offspring ght for them.
A Deepspawn attacks by casting ROG VSH V DW W GH V DVW J VSH V Their lairs are in caverns, dungeons, or ruins and are amply protected by
R H H H WK HH R GV 9 W PV GH D ROG VSH D H J SSHG WH traps and guardian monsters (their “spawn”). If these defenses are pen
tacle-arms and constricted, as other tentacles ght off other intruders HW DWHG WKH HHSVSD V D H R G D HDG GH H GHG RRP
by wielding weapons—including any magical items usable by ghters. R GH D G W D D V KD H DW HDVW R H R PR H HV DSH R WHV
HHSVSD R H WR H JDJH S H WK HDSR V D G WKH WH WKHP RP HHSVSD D H DW H WR WKH HHSV D G KD H V HVV HV VWHG DW
behind with a jaw-arm. WHPSWV G D HV G R G H JD RD H V WK GV D G D R HWK WR H
A tentacle-arm can slap for 1d4+1 points of damage, grasp items or WH P DWH WKHP HHSVSD VH GRP PD H WKH D V WK P HV R
beings and move them about (with 17 Strength), wield delicate keys or HD K RWKH W G G D V PD H P K RVH WRJHWKH GH J R G
HDSR V R R VW W W PV R G HH W H HV
Constriction requires a successful attack roll (automatic if the vic
WP V GH D ROG VSH D G GRHV G SR WV R GDPDJH S V G (FRORJ HHSVSD HDW D WK J R JD W S H H HVK PHDW
points per round thereafter. In any round in which a being gets free, it some unexplained, natural means, Deepspawn can “grow” and give birth
WD HV R SR W R R VW W R GDPDJH R VW WHG W PV D H WR D HDW H DW H WR WKH 3 PH 0DWH D S D H W KDV H H GH R HG
V J D R W DV GJHR V GR J G GDPDJH WR D RWKH V VW (but not undead or other dual dimensional creatures). The “spawn” have
ruining spellcasting, and forcing saving throws on fragile items. This WKH DW D DWWD V PDJ D D W HV D J PH W D G WH JH H R WKH
D W R D VHV WKH R VW WHG W P R H W D GDPDJH HVV G H R WR HDWR V DVV D W HV D G RWKH HD HG V V D H RW SDVVHG R WR WKHP
points or blades (determine damage on a case-by-case basis). A spawn “grows” in 1d4 days (varying with size and complexity) in a
9 W PV PD R HV DSH R VW W R VH H J WKH WH WD H D P R HHSVSD K K P VW JHVW PHDW HJHWD H PDWWH D G DWH R
tearing free. Tentacle-arms release their victims if severed. Each arm has blood to fuel the “birth”. The Deepspawn then opens and ejects a fully ac
2 HD; severing occurs if damage equal to half a tentacle-arm’s hit points W H VSD 6SD D H H H KRVW H WR D GV WKH SD H W D G D RW H
is dealt in a concentrated area by edged or pointed weapons. To tear PDGH WR DWWD WKHP H H PDJ D PHD V 6SD D DWWD R GH H G
HH R D G R RWK WKH W P D G WKH HHSVSD R HD K R G R themselves within one round of emerging. At the DM’s option, they may
constriction, adding their respective strengths (17 for the Deepspawn). VH H WD SR H V R D W HV PV R D H R GV
If the victim has the higher total, it wins its freedom.

53
Dinosaur
QN OR HLQRQ LSORGRFXV (ODVPR /DPEHR 3WHUDQRGRQ 6WHJRVDXUXV 7ULFHUDWRSV 7 UDQQR
VDXUXV FKXV VDXUXV VDXUXV VDXUXV
/,0 7( 7( ,1 Any land Any land Any swamp Any ocean Any land Any Any land Any land Any land
) (4 (1 Uncommon 5D H RPPR Uncommon RPPR RPPR RPPR RPPR Uncommon
2 1,= 7,21 6R WD 3D Family 6R WD +H G Flock +H G +H G 6R WD
,(7 +H R H D R H +H R H D R H +H R H D R H +H R H +H R H D R H

12 33( ,1
02 / 66
029(0(17 6 3, Fl 15
,7 , (
7
12 2) 77 .6
0 ( 77 .

63( , / 77 .6 Nil - PS D H 6HH H R Nil Nil Nil Nil Trampling 6HH H R


6,=( H (15’ L (12’ G (80’ G (50’ H (20’ L (30’ H (25’ H (24’+ G (50’
R J R J R J R J R J JVSD R J R J R J
02 /( Elite (13) Steady (11) Steady (12) Steady (12) Steady (11) Avg. (9) Elite (13) Elite (13) Steady (12)
39 / (

RVD V D H R G R D WH DWH S D HV R H VWH H R H H R RVW R W DELWDW 6RFLHW RVD V D H R G D PRVW D W SH R H R


nents. The frequency gures given are for areas where dinosaurs are nor ment, except desert, high mountains, and frozen wastes. They have no
mally found; in all other places, they are very rare at best. All dinosaurs in VR HW D G WW H DP H WK PRVW VSH HV D D GR J HJJV H R H
WK V H W VKD H WKH R R J KD D WH VW V WKH KDW K

7,9,7 /( D (FRORJ 6DJHV GR RW GH VWD G KDW KDV PDGH G RVD V H W W R


,17(//, (1 ( Animal (1) certain worlds, but they do exist in the “lost lands” on several worlds.
7 ( 6 ( Nil There may be places where dinosaurs have continued to evolve into dif
/, 10(17 Neutral ferent forms; they may be ancestors of modern lizard men.
0 , (6,67 1 ( Nil
63( , / ()(16(6 Nil QN ORVDXUXV
This armadillo-like ornithischian weighs four or ve tons, most of this
Dinosaurs, or “terrible lizards,” are reptiles descended from ancestral rep weight being its armor plating, side spines, and great, knobbed tail. If at
tiles called thecodonts. The two types of dinosaurs are saurischians WD HG R WK HDWH HG WK V HDW H DVKHV R W WK WV WD GH H J R V
(“lizard-hipped”) and ornithischians (“bird-hipped”), named for terms R R V GH D H R H
GHV J WKH SH VW W HV : WK WKH VD V K D D H WKH D R A related species is the paleocinthus, which has better plating (AC –3)
R V WKH DSRGV HS HVH WHG KH H W D RVD V D G WKH KH RR V D G D VS HG DWKH WKD H WD
VD RSRGV HS HVH WHG KH H G S RGR V 6D V K D V D VR GH
R WKRP PRVD V D G WKH H DWHG G RPDHRVD V HS HVH WHG KH H HLQRQ FKXV
GH R K V This fast carnivore uses its speed, its long, grasping forearms, large
Many ornithischians have armor, horns, or both. They include ceratop WHHWK D G K G HJV WK WKH SS J WD R V WH H RP DW R
sians, represented by triceratops; ornithopods, such as the hadrosaurs, It hunts by running at prey, leaping, and raking with its rear claws as
represented by the lambeosaurus; ankylosaurus; and stegosaurus. it claws and bites. The jump is a charge, so the creature gains a +2 on
Dinosaurs come in many sizes and shapes. Those presented here are attack rolls. The rear talons count as only one attack, and cause a total
JH H D D JH JJH VSH HV KD H G D R R V K H VPD H G RVD V R G GDPDJH :KH DWWD J D D JH HDW H WKH GH R K V R WH
KD H D GH D HW R PD JV 0RVW G RVD V KD H D V K K V SH jumps on top of it, and holds on with its front claws while continuing to
bly in texture; some closely related species of reptile have fur, and some rake with the rear claws. The deinonychus has a relatively large brain
PD KD H HDWKH V R D G RVD D G WV SD K WV WK J WD W V
Despite being 12 feet long, this dinosaur is only about 6 feet tall. Its tail
RPEDW Dinosaurs seem to be a mixture of endothermic (“warm-blood H WH GV VW D JKW R W HK G W KH G D R W D W DWH VW W H R R
ed”) and exothermic (“cold-blooded”). They regulate body temperature V SSR WV WK V D R J WV SR GV R H JKW WR H D HG H W H
internally, but also depend on external heat somewhat. Though they may WKH D HJV
H V R R D R G PR J WKH PD RW H DV V R DV D W S D HSW H The deinonychus is a dromaeosaur, dinosaurs which are related to orni
0RVW R WKHVH K JH HSW HV KD H RPSD DW H VPD D V W PD thomimosaurs; its distant relatives include the chicken-sized night hunter,
of the predators are quite cunning. All must eat large amounts of food to compsognathus, and the ostrich-like struthiomimus. Neither is as formi
maintain their huge bodies. As a result, sauropods eat almost constantly, GD H DV WKH GH R K V
D G D R HV K W D PRVW R VWD W D G D VR HDW D R
Though the carnivores are both voracious and ferocious, certain plant LSORGRFXV
HDWH V D H H DJJ HVV H WKH GH H VH V D WK D PR R KR V This sauropod lives primarily on water plants, so is often found in or
- VW H D VH WKH GR RW HDW PHDW GRHV RW PHD WKH RW RWKH near lakes and marshes. It and related species can also be found on fern
D PD V prairies and in open forests. It weighs about 10 tons. Though it usually ig
R HV VPD WK JV W D VWHS R D WK J WV D R H H HD S D G
come down on threatening creatures; this trampling causes 3d10 damage.
The diplodocus can also whip with its tail for 2d8 damage.

54
Dinosaur
5H DWHG VSH HV GH WKH K JH D K RVD V K K H JKV D R W
90 tons and averages 75 feet in length. It causes 8d10 damage when
W DPS J

(ODVPRVDXUXV
The elasmosaurus looks like a snake with ns and a thick body. It is ag
gressive, attacking anything it notices. Its neck makes up one-half its total
length. The creature is strong, fast, and highly maneuverable, able to turn
D G JH DW S H :KH K W J WKH H DVPRVD V W D H V WK
its head out of the water, snapping down quickly to seize prey.
This creature’s relatives include many other types of plesiosaurs and
pliosaurs. Females travel onto sandy beaches to lay their eggs in shallow
GHS HVV R V

/DPEHRVDXUXV
This is a very common “duck-billed” dinosaur, bipedal, with a at snout,
and crests on its head. A peaceful herbivore, this hadrosaur prefers to run
from attack; its only defense is its lashing tail. It has excellent senses, used
WR GHWH W S HGDWR V
Its enemies include most carnivores. Related species include many oth
er species of duck-billed dinosaurs, as well as the iguanodon. The latter
KDV VKD S WK P VS HV K K D D VH GDPDJH HD K DGG W R WR
WV WD DWWD

3WHUDQRGRQ
Although this ying reptile typically dives for marine prey, it attacks
any creature that appears to be vulnerable. The pteranodon has no
WHHWK W VSHD V W PV WK WV HD WKH D H WRR D JH WR V D R
at a gulp. The beak of a typical pteranodon is about 4 feet long.
Despite the creature’s huge wingspan, its wings are very light, and its
furred body is only a little larger than a human being; the whole weighs
only about 50 pounds. A pteranodon can carry off prey up to four times Any creature that infringes on the territory of these reptiles is likely to
WV R H JKW H KD JHG D G V H H HG 6PD H HDW HV D H W DPS HG V H J G
There are all sizes of related species; close relatives have crests on their points of damage. The triceratops also uses its horns in ghts for domi
heads to balance their long beak for ight. nance within the herd, so it is not unusual to nd specimens with past
injuries on their heads.
6WHJRVDXUXV 5H DWHG VSH HV KD H WKH VDPH R S DWH K K S RWH WV WKH H V
Another of the ornithischians, the stegosaurus, or “plated lizard,” is a as well as different numbers of horns. The monoclonius has a single
large, stupid, herbivorous dinosaur with aggressive defenses. It thrives nose-horn; the pentaceratops has three true horns, like the triceratops,
nearly anywhere and is often found on plains or in jungles. plus horn-like protrusions jutting from its cheeks; and the styracosaurus
A stegosaurus is about 8 feet tall at the middle of its back; its humped KDV D R KR V R DWHG D R G WKH HGJH R WV H S DWH
VS H V HG WK D GR H R R HD VKDSHG S DWHV K K KH S WKH HD
ture absorb and dissipate heat. The creature has a spiked tail, with four 7 UDQQRVDXUXV
or more bony spikes of up to 3 feet in length. An enlarged spinal node This ravenous creature is one of the most fearsome and terrible of all car
helps relay commands to the tail and rear legs. The stegosaurus continu nivorous dinosaurs. Despite its huge size and eight-ton weight, the mon
ally turns its posterior towards an enemy, while tucking its head low. It ster is a swift runner. Its huge head is nearly 6 feet long, and its teeth are
HD WV WKH VDPH PD H D WK J HD VHHPV WK HDWH J RP WR KHV H JWK
6 P D VSH HV GH WKH GD H W V K K KDV VS HV D R J WV D Tyrannosaurus rex, the “tyrant lizard king,” is a plains dweller, and so
R H VWHDG R S DWHV D G WKH H W RVD V K K KDV R S DWHV D R J relentlessly and stupidly erce that it will attack a small triceratops, kill it,
the front half of its spine, and spikes along the rear half. All have spiked D G V D R WV KHDG R H J S WK V J WVH D PDWWH R KR V DV
WD V WKH KR V R WKH W P S H H WKH VWRPD K R WKH WR
This dinosaur’s favorite food is any hadrosaur, such as the trachodon.
7ULFHUDWRSV The monster pursues and eats nearly anything; creatures of man-size or
The largest of the ceratopsians, or horn-faced dinosaurs, and by far the smaller are swallowed whole on a natural attack roll of 18 or higher. The
most aggressive, this beaked herbivore is a plains-dweller. It has a huge W D RVD V D VR HDWV D R KDV J D D D VPD H HDW HV WR
front plate of bone protecting its 6-foot-long head, from which project two VWHD D PHD R G WK WV HH VH VH R VPH
great horns (each over 3 feet long), while a shorter horn juts from its nose. There are many other species of carnosaur, some smaller and faster
The head and neck are AC 2; its body is not armored, so is AC 6. The tric WKD W D RVD V 6RPH KD H VW R JH D PV D G PR H GD JH R V S
eratops weighs just over 10 tons. SH D V

55
Displacer Beast
/,0 7( 7( ,1 Temperate mountains
) (4 (1 9H DH
2 1,= 7,21 3D
7,9,7 /( Any
,(7 D RR V
,17(//, (1 ( Semi- (2-4)
7 ( 6 ( D
/, 10(17 Lawful evil

12 33( ,1 2-5 (1d4 + 1)


02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 2-8 (2d4)/2-8 (2d4)
63( , / 77 .6 Nil
63( , / ()(16(6 –2 on opponent’s attack roll
0 , (6,67 1 ( Nil
6,=( L (8’-12’ long)
02 /( Elite (13-14)
39 / (

The displacer beast is a magical creature that resembles a puma with two
SR H D WH WD HV J R J RP WV VKR GH V 9H D H WKH VWD
D RP K PD KD WDW R V
The displacer beast has the blue-black coloring of a dark panther, and
a long cat-like body and head. Females range in length from 8 to 9 feet,
and weigh 450 pounds; males are 10 to 12 feet long, and weigh up to 500
pounds. They have six legs. Tentacles are tipped with rough horny edges
that can in ict terrible wounds. Their eyes glow bright green, even after
GHDWK tentacles and reach maturity, though not full size, within 4 months. They
HPD WKH D H W WKH G VS D HPH W D W HV D H GH H RSHG
RPEDW The displacer beast is a erce, savage creature that hates all This is followed by a two month period during which the cubs are taught
R PV R H + JK DJJ HVV H WKH G VS D H HDVW DWWD R V JKW KR WR K W :KH WK V V RPS HWHG WKH DP J R S G V D GV D G WKH
using its tentacles to in ict 2-8 (2d4) points of damage to its victims. monsters wander off to join separate packs. While raising young, the mon
Their main advantage in combat is their magical power of GLVSODFHPH W sters are ercely protective of their lairs. One adult always remains with
K K D R V WKHP WR DSSHD WR H VRPH HHW RP WKH D W D R DW R WKH V V D WKH HPD H K H WKH RWKH JRHV R WR K W HDG S H
Anyone attacking a displacer beast does so at –2 on his attack roll. In ad is dragged back to the lair to be eaten by the family. Lairs are littered with
dition, the beasts save as 12th-level ghters; adding +2 to their die rolls. WKH R HV H SPH W D G WKH W HDV HV R WV W PV
To determine the true position of the displacer beast and its illusion, roll Naturally vicious and almost evil at times, displacer beasts harbor an
1d10. On 1-5, the illusion is in front of the creature, 6-7 to the creature’s G J KDW HG R GRJV 0D WKHR HV DWWHPSW WR D R W R WK V
left, 8-9, to the right. On 10, the illusion is behind the beast’s actual posi H P W 6RPH VDJHV H H H W VS JV RP D W SDWK WHPSH DPH WV
tion. Although this ability is magical, the beast’s location can not be de WKH D JRRG GRJ R G DW D H WKH H HP R D HDW H
WH P HG GLVSHO R GHWHFW PD LF Only WU H VHHL H HD WV SRV W R as savage and destructive as the displacer beast. Others argue that it is
VS D H HDVWV RW VH WKH D V R WHHWK HVV HD GHDWK WKH G VS D HPH W D G D W HV K K D VH WK V D W SDWK WKH W R
or when in combat with a very large opponent. If they do employ them, D W HV KH RVH S R P W VRPHKR VW P DWH WKH H R V V V
HD K D GRHV SR WV R GDPDJH D G HD K WH GRHV SR WV R tem and produce hostile reactions. Encounters between the two breeds
GDPDJH D H D H KR H H V H WKH GR RW VKD H WKH VDPH WH WR

DELWDW 6RFLHW Displacer beasts are carnivores. Unless they are raising (FRORJ VS D H HDVWV KD H WW H WR HD RP RWKH D JH S HGDWR V
R J WKH V D SD V D J D VD DJH V DWK R GHVW W R save perhaps trolls or giants. Some wizards and alchemists value their
as they go. They hate all life, and will sometimes kill purely for pleasure. K GHV R VH H WD PDJ D S HSD DW R V D G R H JH H R V H
Fierce and vicious as they are, however, displacer beasts never ght wards for them. The eyes of a displacer beast are a highly prized, if un
among themselves. The pack is a well-run and highly ef cient killing ma RPPR JRRG KD PV DPR J WK H HV KR H H H WKDW WKH S R
K H :KH H R WH HG SD V G VS D H HDVWV D H PR H WKD D PDW K WH W WKH HD H RP GHWH W R
R PD D JH HDW HV D G KD H HH R WR PD H D PHD R R V
goblins, and bands of men. Any creature entering their territory is viewed
DV SRWH W D S H
VS D H HDVWV PDWH WKH D W P D G WKH R J D H R VS J
A mated pair of displacer beasts makes its home in a cave, producing litters
of 1-4 young. The cubs, about the size of domestic cats, are born without

56
Dog
:LOG RJ :DU RJ OLQN RJ HDWK RJ
/,0 7( 7( ,1 Any Any Temperate plains :D P GHVH WV D G
V WH D HD
) (4 (1 RPPR Uncommon 5D H 9H DH
2 1,= 7,21 3D 6R WD 3D 3D
7,9,7 /( Any Any Any Night
,(7 Omnivorous Omnivorous Omnivorous D R R V
,17(//, (1 ( Semi- (2-4) Semi- (2-4) Average (8-10) Semi- (2-4)
7 ( 6 ( Nil Nil D Nil
/, 10(17 Neutral Neutral Lawful good Neutral evil

12 33( ,1 4-16 (4d4) 9D D H 4-16 (4d4) 5-50 (5d10)


02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 2-8 (2d4)
63( , / 77 .6 Nil Nil From the rear 75% of the time VHDVH
63( , / ()(16(6 Nil Nil Teleportation Nil
0 , (6,67 1 ( Nil Nil Nil Nil
6,=( S (3’ long) M (4’-6’ long) M (4’ long) M (6’ long)
02 /( Unsteady (5-7) Average (8-10) Steady (11-12) Steady (11-12)
39 / (

6PD H WKD R HV WKH DSSHD D H R WKH G GRJ D HV RP S D H WR GRJV D H WH JH W D G RPP DWH D RPS H D J DJH R
S D H 0RVW DSSHD H R H K H RWKH V VHHP WR RP H WKH RR V barks, yaps, whines, and growls. They inhabit open plains and avoid hu
of a wolf and a jackal. man haunts. A lair will contain 3-12 (3d4) pups 50% of the time (1-2 hit
dice, 1-2/1-3 hit points damage/attack). These puppies can be trained and
RPEDW Wild dogs ght as an organized pack. They favor small game, D H R WK HW HH WR JR G S H HV
and attack men and human habitations only in times of great hunger. The
bite of a wild dog in icts 1-4 points of damage. HDWK RJV
HDWK GRJV D H D JH W R KHDGHG KR GV K K D H G VW J VKHG WKH
DELWDW 6RFLHW Wild dogs are found almost anywhere. They run in SH HW DW J GR H D HDWK GRJV K W D JH SD V
packs, and are led by the dominant male. The pack usually hunts a variety Each head is independent, and a bite does 1-10 points of damage. Vic
R JDPH H H DWWD J GHH R D WH RSH 3 SV D H R WKH VS J W PV P VW VD H V SR VR R R W D W D RWW J G VHDVH K K WKHP
: G GRJV D H WDPHG VHSD DWHG RP WKH SD in 4-24 (4d6) days. Only a F UH GLVHDVH spell can save them. A natural roll of
19 or 20 on their attack die means that a man-sized opponent is knocked
(FRORJ : G GRJV D H RP R HV K K V D WK H R D RP DW R prone and attacks at a –4 until able to rise to its feet again. There is an 85%
R K W J D G R DJ J KD H WKDW GHDWK GRJV DWWD K PD V R V JKW

:DU RJV
*H H D D JH PDVW V R R KR GV WKH KD H HH VH VHV R VPH
D G KHD J PD J WKHP DGHSW DW GHWH W J W GH V 0RVW D GRJV
D H RW V D R V D G D H DWWD WKR W D VH
The status of war dogs varies greatly; some are loyal and beloved pets,
VRPH D H DW K GRJV RWKH V D H K W J GRJV D G VRPH D H W D HG R DWW H

OLQN RJV
GRJV D H H R VK R D HV K K D H VWR H D G PR H P V
cular than other wild dogs. They are intelligent and employ a limited form
R WH HSR WDW R KH WKH K W
A blink dog attack is well organized. They will blink to and fro without
D R R V SDWWH V J WKH SR H V WR SRV W R WKHPVH HV R D DW
tack. Fully 75% of the time they are able to attack their targets from the rear.
A dog will teleport on a roll of 7 or better on a 12-sided die. To determine
where the dog appears, roll a 12-sided die: 1 = in front of opponent, 2 =
shielded (or left) front ank, 3 = unshielded (or right) front ank, 4-12 = be
K G :KH J WKH GRJ DSSHD RP WR HHW RP WV RSSR H W
D G PPHG DWH H D H WR DWWD
J VD DWH SR H D G WKH D PD H H DSSHD V GH D
space occupied by a solid object. If seriously threatened, the entire pack
R W D G RW HW

57
Dog, Moon
/,0 7( 7( ,1 Elysium and Prime
) (4 (1 5D H
2 1,= 7,21 Solitary or small pack (see below)
7,9,7 /( Any
,(7 D RH
,17(//, (1 ( High to exceptional (13-16)
7 ( 6 ( Nil
/, 10(17 Neutral good

12 33( ,1 1 or 2-8 (see below)


02 / 66
029(0(17 SHGD
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 D KR
63( , / ()(16(6 6KDGR K S RW SDWWH R
HWWH HDSR WR K W
0 , (6,67 1 ( 25%
6,=( M (3’ at shoulders)
02 /( Fanatic (17-18)
39 / (

Often mistaken for baneful monsters, moon dogs are native creatures
of Elysium and champions of the causes of good. They often appear in
the Prime Material plane to ght evil wherever it shows itself.
Moon dogs look very similar to large wolf hounds. Their strange heads
D H V JKW K PD DSSHD D H J J WKH D PD V D H WH JH W
look. The creatures’ forepaws are adaptable, giving the moon dogs the
ability to travel bipedally or on all fours. They are dark colored animals, 0RR GRJV D H RPH HWKH HD D G KD H WKH D W WR W D H WKH
D J J RP GD J D WR GHHS D 0RR GRJV KD H DP H H HV ethereal and Astral plane at will. They have superior vision equal to dou
0RR GRJV VSHD WKH R D J DJH D G WKH D RPP DWH WK ble normal vision, including 60’ infravision. Combined with an unusually
all canines and lupines as well. They can speak common using a limited HH VH VH R VPH D G KHD J WK V J D WV PRR GRJV WKH GHWH W R D
R P R WH HSDWK ties listed above, plus the ability to detect all illusions. Association with a
PRR GRJ R R H KR R PR H HPR HV F DUPV D G D WV DV D UHPR H F UVH
RPEDW Woe to those who enter combat with a moon dog. These crea :KH VKDGR JKW D PRR GRJ V D H WR PR H V K D D DV WR
tures of good are potent ghters and merciless against evil. Their power H H W H HDWH PDJ H D WR D S RWLF SDWWHU of shadows. Only evil
ful bite in icts 3-12 points of damage. creatures will be affected. At the same time, each creature of good within
Moon dogs prefer to attack with their keening howl. This baying is WKH D HD H H W H JD D SURWHFWLR IURP H LO D G UHPR H IHDU VSH H
harmful to evil creatures only. Any evil creature within an 80 foot ra e t. Moon dogs may not attack or perform any other action when weaving
G V R D ED L PRR GRJ V D H WHG DV D IHDU VSH DVW DW WK H H this pattern of shadows. It requires one full round to weave and extends to
of magic use. Additional moon dogs baying have a cumulative effect. a range of 50 feet. The moon dog can GLVSHO PD LF W GR J VR R H W
The R OL D VR D VH SR WV R GDPDJH SH R G WR H HD D WR WV R S D H PPHG DWH
tures within 40 feet. In addition, the R OL D VH WH VH SK V D 0RR GRJV PD H GDPDJHG R R HWWH PDJ D HDSR V
SD WR H W D S D D HDW HV R H D J PH W VR P K WKDW WKH D H They are never surprised (due to their keen senses) and cause opponents
5% likely per moon dog howling to return to their plane. Moon dogs can WR V W D W RP WKH V S VH R V 0RR GRJV D H PP H WR IHDU
L H WR G VSH V R V R EDUN WR G VSH H R H SH R G spells. They make all saving throws at a R V D G WD H KD R D WH
The following spell-like powers (at 12th-level of use) are available to a GDPDJH
PRR GRJ R H DW D W PH R H SH R G DW
DELWDW 6RFLHW Moon dogs are native to the plane of Elysium. They are
F D H VHOI W PHV SH GD KDPS R V R JRRG D G R WH W D H D R W WKH SSH S D HV D G WKH
F UH GLVHDVH W PH SH G G D SH GD 3 PH 0DWH D S D H WR KD H JH H
F UH OL W R GV W PH SH G G D SH GD 0RR GRJV D H H G WR D JRRG D G H W D D HV D G WKRVH H G
GD FL OL WV to those races. They will not long associate with anyone because they are
GDUN HVV 15’ radius R VWD W R WKH PR H K W J H
GHWHFW H LO D D V D W H
GHWHFW L LVLELOLW D D V D W H (FRORJ 0RR GRJV R WH RPP DWH WK RPP W HV R PH
GHWHFW PD LF D D V D W H V J WH HSDWK R GH WR R DWH W R H VSRWV DPR J WKHP
GHWHFW V DUHV SLWV D D V D W H
LPSUR HG L LVLELOLW
OL W
PLUURU LPD H W PHV SH GD
R GHWHFWLR
V DGHV W PH SH GD
VOR SRLVR W PH SH G G D SH GD
DOO RI IR

58
Dolphin
/,0 7( 7( ,1 Any saltwater
) (4 (1 Uncommon
2 1,= 7,21 6 KRR
7,9,7 /( Any
,(7 D RH
,17(//, (1 ( Very (11-12)
7 ( 6 ( Nil
/, 10(17 Lawful good

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Nil
63( , / ()(16(6 Save as 4th-lvl ghter
0 , (6,67 1 ( Nil
6,=( M (5’-6’ long)
02 /( Steady (11)
39 / (

R SK V D H WH JH W VHDJR J PDPPD V
:K H D GR SK V VKD H D D HW R RPPR W D WV WKH VSH HV RPHV
in a variety of shapes and sizes. Their long, compact bodies are superbly
DGDSWHG WR WKH D DW H R PH W D G GR SK V D H DPR J WKH PRVW
powerful swimmers in the oceans. All breeds of dolphins have a large n
on their backs, two ippers, a powerful tail, jaws lled with many sharp
WHHWK D R KR H D G D H WR HHW R J 0RVW RPPR D G H R
D H WKH J D R RWW H RVHG GR SK V VR DPHG R WKH J D V D G
bottle-shaped snouts. Other varieties have two-toned blue and gray color GR SK RPP W HV V D VR VKD D G H KD H HH
ing. The species communicates through an intricate speech consisting of R SK V D H K JK WH JH W D G WD H D H J G VWD W WH HVW
K JK S W KHG VR GV VRPH R W R WKH D JH R K PD KHD J in human doings. They will always help humans in distress, guiding
WKHP WR WKH VKR H D G HHS J WKH VKD V DW D H WD VR WD GR
RPEDW Inherently peaceful, dolphins will generally attack only if SK V R DV RJ HV KD H HH R WR R P RVH DWWD KPH WV
threatened. Unless outnumbered 2 to 1, dolphins always attack sharks. WR K PD V D RPSD J WKHP D H G DVK R R V PP J
Whether attacking a foe or defending their school, dolphins ght as an and shing expeditions. These rogues often play dolphin games with
organized unit, responding to commands from their leader. They ght WKH K PD RPSD R V R SK V D H D PR H D D H WR PH
WK VSH D HKHPH H WR S RWH W WKH R J D G D VH H W P H R other respects. Friendly dolphins have warned sailors of the approach
dolphins may sometimes engage in a holding action, sacri cing them R S DWH VK SV D G WKH WH W R V R H VHD HDW HV 0R H WKD R H
VH HV VR WKDW WKH HPD GH R WKH V KRR D V P WR VD HW VK S R HV WV VD H D D SR W WR WKH W PH WH HVV R D G D
ing of dolphins. They have come to men’s aid when their ships were
DELWDW 6RFLHW R SK V D H RPS HWH D RR V J R D G HW R DWWD HG PH PH D G VDK DJ R SK V KD H HH R WR D G
sh. Though they can remain submerged for several minutes at a time, VDK DJ RPP W HV D G GHVW R WKH HJJV R GR SK V SH H H
they must surface regularly to breathe. Unlike most mammals, breathing WKHVH PR VWH V DV D WK HDW WR WKH VD HW
is a conscious, rather than unconscious action on the part of dolphins; in
other words, they literally must remember to breathe. Newborn dolphins (FRORJ The dolphin is both a hunter and hunted in its marine world.
D H DVV VWHG WR WKH V D H WR HDWKH WKH PRWKH V D G D HPD H GR 6KD V D G RWKH D JH H VHD HDW HV K W WKH GR SK WK H WK V
SK P G H R SK V D H DW H S D JRRG WHPSH HG D G D DVP HVS WH WV PD H HP HV WKH GR SK KDV PD G VW W DG D WDJHV
JRRG GHVS V J H HDW HV 0RVW RDP WKH R HD V V KRR V P H that enable it to survive and even ourish. Not only is it a strong, swift
ing as large as 20 dolphins, swimming where their fancy suits them. They swimmer, but its intelligence and organized lifestyle are highly effective
never ght among themselves or with other breeds of dolphins. Dolphins GH H VHV DJD VW WV H HP HV
are famous for the great pleasure they take in life; when swimming they
often perform dazzling aquatic stunts, leaping in and out of the water in a
spectacular fashion. They will also play with objects that they nd and en
joy games. Dolphins sometimes follow ships, entertaining the crews and
SDVVH JH V WK WKH D W V
About 10% of all dolphins live in organized communities. These
groups have 1d4+1 sword sh (AC 6, move 24, 1 + 1 Hit Dice, 2d6 points
of damage/attack) or 1-3 narwhals (AC 6, move 21, 4 + 4 Hit Dice, 2d12
SR WV R GDPDJH DWWD DV J D GV GHSH G J R WKH PDW HJ R
If a community is found, there is a 75% possibility that there are 1d4
additional communities of dolphins within a ve-mile radius. These or
ganized communities of dolphins do not tolerate the presence of evil
VHD HDW HV WKH GRPD D G H HVVD H VW WKH D G R RPDG
schools of dolphins to drive out evil creatures. Any region inhabited by

59
Doppleganger
/,0 7( 7( ,1 Any
) (4 (1 9H DH
2 1,= 7,21 Tribal
7,9,7 /( Any
,(7 Omnivore
,17(//, (1 ( Very (11-12)
7 ( 6 ( E
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 6 S VH
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 6HH H R
6,=( 0
02 /( Elite (13)
39 / (

The doppleganger is a master of mimicry that survives by taking the


VKDSHV R PH GHP K PD V D G K PD R GV
RSS HJD JH V D H SHGD D G JH H D K PD R G DSSHD D H
Their bodies are covered with a thick, hairless gray hide, which gives
them a natural AC of 5. They are, however, rarely seen in their true forms.

RPEDW This monster is able to assume the shape of any humanoid


creature between four and eight feet high. The doppleganger chooses
D W P G S DWHV K V R P D G WKH DWWHPSWV WR WKH R J D D G RSS HJD JH V D H R G PRVW R WH WKH W H R PV D G JHR
assume his place. The doppleganger is able to use ( 3 D G D P WDWH R WKH GH HVV * R SV R WH VHW S D D D D HD H V WHG WR
its victim with 90% accuracy, even duplicating the victim’s clothing and ambush and surprise, patrolling a regular territory. These bands make
equipment. If unsuccessful in taking its victim’s place, the dopplegang D JRRG J DWWD J HD K PD R G PR VWH V R W D H H V D G
H DWWD V H J R WKH H V J R V R WR PD H W G VW J VKD H stealing their food and treasure. If food and treasure are scarce, they
from its victim. A doppleganger is immune to VOHHS D G F DUP VSH V D G hire out to a powerful wizard or thieves’ guild.
rolls all saving throws as if it was a 10th-level ghter. A doppleganger who has been hired to replace a speci c person will
RSS HJD JH V R J R SV D G D W WRJHWKH WR H V H WKDW WKH DW S D WV DWWD WK VSH D D H HD J DV P K D R W WKH WPD GKV
tacks and in ltrations are successful. They are very intelligent and usually H R PH W DV W D
take the time to plan their attacks with care. If a group of the monsters The dopplegangers’ weaknesses are greed and cowardice. They
VSRWV VRPH SRWH W D W PV WKH GRSS HJD JH V R WH W D WKH WD JHWV spend their lives in avid pursuit of gold and other wealth. If attacking a
D W J R D JRRG KD H WR VW H KRRV J WKH W PH D G RSSR W W J R S R DG H W H V R H DPS H WKH R WH KRRVH WKH KHVW RR
with care. They may wait until nightfall, or until their victims are alone, or ing one to attack rst. If they target a party of adventurers, the dopple
H H R R WKHP WR D JD JH V D W W WKH SD W V R WKH D R W R WKH G JHR D G
KHDG J D WR WR 6 H WKH D H R D G KR H H WKH S H H
DELWDW 6RFLHW Dopplegangers are rumored to be arti cial beings that to take the easiest route toward riches. A doppleganger who chooses
were created long ago by a powerful wizard or godling. They were origi D K DG H W H D R GV V V R H WKH W HDV H V VD H KD G D G
D WH GHG WR H VHG DV VS HV D G DVVDVV V D D H W K JK HW HDWV DW WKH HD HVW RSSR W W PD J VRPH S D V H H VH R
magical war. Their creator died long ago, but they live on, still working separating from the human members of the group. They sometimes
as spies for evil powers, thieves, and government. They have even been K H R W DV VS HV D G DVVDVV V R PR H DV H
R WR R DV DVVDVV V
All dopplegangers belong to a single tribe. Although this is rare, groups (FRORJ RSS HJD JH V D H VRSK VW DWHG D G GD JH R V SD DV WHV J
R GRSS HJD JH V D H R G D KH H DW D W PH D G H SH WHG off the labors of others. They must also be reckoned with as clever and ef
R DW R V :R J DV D W WKH VH H W D J R S R W PV V K DV D DP H W H VS HV D G DVVDVV V KR D HD SR W D PD KHP SRV W R V
ily or a group of travelers. Basically lazy, dopplegangers nd it easier to of power. Evil wizards have on rare occasions controlled entire kingdoms
V H D G H RP R WD WD J K PD R G D G HVSH D K PD R VKR W SH RGV R W PH HS D J D J S H R R R WK D
shape. They prefer to take the form of someone comfortably provided for, GRSS HJD JH
D G VK DVV P J WKH R P R KD G R J SHDVD WV 6 H WKH D H R
90% accurate in their mimicry, most dopplegangers are eventually discov
H HG D G G H R W D G WKH R HG R H PR H WR DVV PH D H VKDSH

60
Dracolich
/,0 7( 7( ,1 6HH H R
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Night
,(7 6SH D
,17(//, (1 ( As per individual dragon
7 ( 6 ( B, H, S, T
/, 10(17 Evil (any)

12 33( ,1
02 / 66 6HH H R
029(0(17 As per former dragon type

)32
,7 , ( As per former dragon type
7 As per former dragon type
12 2) 77 .6 As per former dragon type
0 ( 77 . 6HH H R
63( , / 77 .6 HDWK HDSR D G VSH VH
63( , / ()(16(6 6SH PP W HV D G VSH VH
0 , (6,67 1 ( 6HH H R
6,=( As per individual dragon
02 /( 6HH H R
39 / ( As per individual dragon, plus
1,000 (both dracolich and host
P VW H GHVW R HG

The dracolich is an undead creature resulting from the unnatural transfor


mation of an evil dragon. The mysterious Cult of the Dragon practices the
SR H PDJ H HVVD R WKH HDW R R WKH G D R K WKR JK RWKH
S D W W R H V D H D VR PR HG WR H VW
A dracolich can be created from any of the evil dragon subspecies. A dra
R K HWD V WKH SK V D DSSHD D H R WV R J D RG H HSW WKDW WV H HV The dracolich has a slightly stronger ability to cause fear in opponents
appear as glowing points of light oating in shadowy eye sockets. Skeletal or than it did in its original form; opponents must roll their saving throws
VHP V H HWD G D R KHV KD H HH R VH HG R R DV R vs. spell with a –1 penalty (in addition to any other relevant modi ers) to
The senses of a dracolich are similar to those of its original form; it can resist the dracolich’s fear aura. The gaze of the dracolich’s glowing eyes
detect invisible objects and creatures (including those hidden in dark can also paralyze creatures within 40 yards if they fail their saving throws
HVV R RJ WK D RRW DG V SH DJH DWHJR D G D VR SRVVHVVHV D (creatures of 6th level [or 6 Hit Dice] or higher gain a +3 bonus to their sav
DW D FODLUD GLH FH D W K H WV D H D WR D D JH R HHW SH ing throws). If a creature successfully saves against the gaze of a dracolich,
age category. A dracolich can speak, cast spells, and employ the breath it is permanently immune to the gaze of that particular dracolich.
weapon of its original form; it can cast each of its spells once per day and The attack routine of a dracolich is similar to that of its original form; for
can use its breath weapon once every three combat rounds. Additionally, H DPS H D G D R K WKDW DV R J D D J HH G DJR J GR
D G D R K HWD V WKH WH JH H D G PHPR R WV R J D R P D HD RSSR H W WK D VH HV R SK V D DWWD V W W VWD PR H
R P GD H RSSR H WV DWWD J DW D RSSR W H PRPH W WK WV HDWK
RPEDW D R KHV D H PP H WR F DUP VOHHS H IHHEOHPH W SRO HDSR D G VSH V
PRUS FROG (magical or natural), HOHFWULFLW ROG L VD LW D G GHDW All physical attacks, such as clawing and biting, in ict the same dam
VSH V R V PEROV They cannot be poisoned, paralyzed, or turned by age as the dracolich’s original form, plus 2d8 points of chilling damage. A
priests. They have the same magic resistance as their original forms; victim struck by a dracolich who fails a saving throw vs. paralyzation is
only magical attacks from wizards of 6th level or higher, or from mon paralyzed for 2d6 rounds. Immunity to cold damage, temporary or per
VWH V R R PR H + W H KD H D KD H R D H W J G D R KHV manent, negates the chilling damage but not the paralyzation. Dracoliches
The Armor Class of a dracolich is equal to the Armor Class of its origi D RW G D H H HV
nal form, bettered by –2 (for example, if the AC of the original form was All dracoliches can attempt GHDG FR WURO (as per a SRWLR RI GHDG FR
–1, the AC of the dracolich is –3). Attacks on a dracolich, due to its magical WURO once every three days on any variety of undead with 60 yards. The
DW H GR RW JD D DWWD R GDPDJH R R VHV undead’s saving throws against this power suffer a –3 penalty; if the GHDG
Initially, a dracolich has the same morale rating as its original form. FR WURO V V HVV W DVWV R R H W R :K H GHDG FR WURO V VH
However, after a dracolich is successful in its rst battle, its morale rating the dracolich cannot use other spells. If the dracolich interrupts its undead
permanently becomes Fearless (19 base); this assumes that the opponent R W R H R H W KDV HH VHG R D W WKH G D R K P VW VW DW
or opponents involved in the battle had a Hit Dice total of at least 100% of WK HH GD V H R H WKH SR H D H VHG DJD
the Hit Dice of the dracolich (for instance, a 16-HD dracolich must defeat If a dracolich or proto-dracolich is slain, its spirit immediately returns to
D RSSR H W R RSSR H WV R DW HDVW WRWD + WR H H H WKH PR D H its host. If there is no corpse in range for it to possess, the spirit is trapped
crease). Once a dracolich receives the morale increase, it becomes immune WKH KRVW W V K D W PH H H WKDW D R SVH H RPHV D D D H
WR PDJ D HD DV H A dracolich is dif cult to destroy. It can be destroyed outright by SR HU
RUG NLOO or a similar spell. If its spirit is currently contained in its host,
GHVW R J WKH KRVW KH D V WD H R SVH V RW WK D JH H H W H
destroys the dracolich. Likewise, an active dracolich is unable to attempt
further possessions if its host is destroyed. The fate of a disembodied dra
R K VS W WKDW V D VS W WK R RG R KRVW V R W W V
S HV PHG WKDW W V G D WR WKH R H S D HV

61
Dracolich
DELWDW 6RFLHW The creation of a dracolich is a complex process involv weapon for another seven days (note that it will not be able to cast spells
J WKH W D V R PDW R R D H G DJR D D H PDJ D R HV WKH PRVW with verbal components during this time). At the end of seven days, the
RWR R V S D W W R H V R K K D H PHP H V R WKH W R WKH DJR G D R K HJD V WKH VH R WV R H D G HDWK HDSR
The process is usually a cooperative effort between the evil dragon and If the animated corpse is not the spirit’s former body, it immediately
the wizards, but especially powerful wizards have been known to coerce becomes a proto-dracolich. A proto-dracolich has the mind and memories
D H G DJR WR GH JR WKH W D V R PDW R DJD VW WV R WV R J D R P W KDV WKH K W SR WV D G PP W HV WR VSH V D G
Any evil dragon is a possible candidate for transformation, although priestly turning of a dracolich. A proto-dracolich can neither speak nor
old dragons or older with spell-casting abilities are preferred. Once a cast spells; further, it cannot cause chilling damage, use a breath weapon,
candidate is secured, the wizards rst prepare the dragon’s host, an or cause fear as a dracolich. Its strength, movement, and Armor Class are
inanimate object that will hold the dragon’s life force. The host must WKRVH R WKH SRVVHVVHG RG
be a solid item of not less than 2,000 gp value resistant to decay (wood, To become a full dracolich, a proto-dracolich must devour at least 10%
for instance, is unsuitable). A gemstone is commonly used for a host, of its original body. Unless the body has been dispatched to another plane
particularly ruby, pearl, carbuncle, and jet, and is often set in the hilt R H VWH H D S RWR G D R K D D D V VH VH WKH S HVH H R WV R J
of a sword or other weapon. The host is prepared by casting H F D W D nal body, regardless of the distance. A proto-dracolich will tirelessly seek
LWHP upon it and speaking the name of the evil dragon; the item may re out its original body to the exclusion of all other activities. If its original
sist the spell by successfully saving vs. spell as an 11th-level wizard. If RG KDV HH HG G VPHP H HG R RWKH VH GHVW R HG WKH S RWR
the spell is resisted, another item must be used for the host. If the spell dracolich need only devour the ashes or pieces equal to or exceeding 10%
is not resisted, the item can then function as a host. If desired, ODVVWHHO of its original body mass (total destruction of the original body is possible
D H DVW SR WKH KRVW WR S RWH W W R WK R JK VH R D GLVL WH UDWH or similar spell; the body could be re
Next, a special potion is prepared for the evil dragon to consume. The R VW WHG WK D LV R V P D VSH VR R J DV WKH VSH V DVW WKH
H D W RPSRV W R R WKH SRW R D HV D R G J WR WKH DJH D G W SH R VDPH S D H DV WKH GLVL WH UDWLR If a proto-dracolich is unable to devour
WKH G DJR W W P VW R WD S H VH VH H J HG H WV DPR J WKHP WV R J D RG W V W DSSHG WV H W R P W VD
D SRWLR RI H LO GUD R FR WURO D SRWLR RI L O HUDELOLW D G WKH RRG R D A proto-dracolich transforms into a full dracolich within seven days
DPS H :KH WKH H G DJR R V PHV WKH SRW R WKH HV WV D H GHWH D WH W GH R V WV R J D RG :KH WKH W D V R PDW R V RPS HWH
mined as follows (roll percentile dice): the dracolich resembles its original body; it can now speak, cast spells, and
HPS R WKH HDWK HDSR R WV R J D RG DGG W R WR KD J D R
ROO HVXOW
WKH D W HV R D G D R K
No effect.
The procedure for possessing a new corpse is the same as explained
Potion does not work. The dragon suffers 2d12 points of
above, except that the assistance of a wizard is no longer necessary (cast
GDPDJH D G V KH S HVV WK R VR V R R GV
J PD LF MDU is required only for the rst possession). If the spirit success
Potion does not work. The dragon dies. A full LV R
H SRVVHVVHV WV R J D RG W R H DJD H RPHV D GD R K
similar spell is needed to restore the dragon to life; a
If the spirit possesses a different body, it becomes a proto-dracolich and
LV WR W D V R P WKH G DJR WR D G D R K HV WV
P VW GH R WV R PH RG WR H RPH D G D R K
D RWKH R R WK V WD H
A symbiotic relationship exists between a dracolich and the wizards
3RW R R V
who create it. The wizards honor and aid their dracolich, as well as pro
viding it with regular offerings of treasure items. In return, the dracolich
If the potion works, the dragon’s spirit transfers to the host, regardless defends its wizards against enemies and other threats, as well as assisting
of the distance between the dragon’s body and the host. A dim light them in their various schemes. Like dragons, dracoliches are loners, but
WK WKH KRVW G DWHV WKH S HVH H R WKH VS W :K H R WD HG WKH WD H RP R W WKH R HGJH WKDW WKH KD H D HV
the host, the spirit cannot take any actions; it cannot be contacted nor D R KHV D H JH H D R G WKH VDPH KD WDWV DV WKH G DJR V
attacked by magic. The spirit can remain in the host inde nitely. from which they were created; dracoliches created from green dragons,
Once the spirit is contained in the host, the host must be brought within R VWD H D H H WR H R G V W RS D D G WHPSH DWH R HVWV
90 feet of a reptilian corpse; under no circumstances can the spirit possess Though they do not live with their wizards, their lairs are never more than
a living body. The spirit’s original body is ideal, but the corpse of any D H P HV D D D R KHV S H H GD HVV D G D H V D H R
HSW D HDW H WKDW G HG R DV HG WK WKH S H R V GD V V WH HG DW JKW VKDGR R HVWV R GH J R G D WKV
V WD H
The wizard who originally prepared the host must touch the host, cast (FRORJ D R KHV D H H H K J W WKH P VW HDW R GH WR H
D PD LF MDU VSH K H VSHD J WKH DPH R WKH G DJR WKH WR K WKH fuel their breath weapons. Like dragons, dracoliches can consume nearly
corpse. The corpse must fail a saving throw vs. spell for the spirit to suc anything, but prefer the food eaten by their original forms (for instance, if
cessfully possess it; if it saves, it will never accept the spirit. The following a dracolich was originally a red dragon, it prefers fresh meat). The body of
modi ers apply to the roll: D GHVW R HG G D R K P HV WR D R VPH J SR GH WK D H
hours; this powder can be used by knowledgeable wizards as a compo
–10 if the corpse is the spirit’s own former body (which can be dead for H W R HDW J SRWLR V RI GHDG FR WURO D G V P D PDJ D V VWD HV
D H JWK R W PH
WKH R SVH V R WKH VDPH D J PH W DV WKH G DJR
–4 if the corpse is that of a true dragon (any type).
–3 if the corpse is that of a redrake, ice lizard, wyvern, or re lizard.
WKH R SVH V WKDW R D G D R V G DJR H G RVD V D H R RWKH
HSW H

If the corpse accepts the spirit, it becomes animated by the spirit. If the
animated corpse is the spirit’s former body, it immediately becomes
a dracolich; however, it will not regain the use of its voice and breath

62
Dragon, General
Dragons are an ancient, winged reptilian race. They are known and feared UDJRQ HIHQVHV A dragon’s Armor Class improves as it gets older and
for their size, physical prowess, and magical abilities. The oldest dragons the creature becomes tougher. Old dragons or older dragons are immune
D H DPR J WKH PRVW SR H HDW HV WKH R G 0RVW G DJR V D H to normal missiles; their gem-encrusted hides de ect arrows and other
identi ed by the color of their scales. small projectiles. Large missiles (from catapults, giants, etc.) and magical
There are many known subspecies of dragons, several of which fall missiles affect them normally. Young adult and older dragons radiate a
WR WK HH RDG DWHJR HV K RPDW JHP D G PHWD G DJR V K R personal aura that makes them partially resistant to harmful magic. A
matic dragons include black, blue, green, red, and white dragons; all are dragon’s resistance to magic increases as it ages.
extremely evil and are feared by most. The metallic dragons are the brass,
bronze, copper, gold, and silver dragons; these are noble and good, highly UDJRQ LGH Dragon skin is prized by armorers with the skill to turn it
HVSH WHG VH SHRS H WR VK H GV D G D PR D D H H D VH R WV DSSHD D H D G WKH S RWH
The gem dragons are the amethyst, crystal, emerald, sapphire, and tion it affords. Dragon armor grants its wearer an Armor Class of 4 less
topaz dragons; they are neutral with respect to good and evil, and are than the Armor Class of the dragon it was taken from, for a minimum
H KD VPDW D G V D H PDVWH V R SH V DV R KR GH JKW GG HV Armor Class of 8. For example, armor from a juvenile brass dragon (AC 0)
Though generally smaller and slower than other dragons, gem dragons grants its wearer AC 4. Dragon armor is supple and non-bulky, weighing
D H R WH VH D G PR H WH JH W D G KD H RWKH SR H V WR RPSH R SR GV
VDWH H SV R V The scales of gem dragons take on properties of actual gems; they are
In addition to the dragons in these three classi cations, there are other faceted and re ect light. They are slightly more brittle than those of other
dragons that may at rst seem to be members of those categories. For in G DJR V VR D PR PDGH RP WKHP H HV HSD PR H R WH
VWD H WKH VWHH G DJR VHHPV WR H D PHWD G DJR W KDV R R H Dragon armor affords no extra protection, such as resistance to re or
breath weapon; while each “true” metallic dragon has two. Likewise, the cold, although the armor can be enchanted to provide such protection. A
brown dragon seems to be a typical, evil chromatic dragon; but has no dragon’s resistance to certain elements is based on its total makeup, not
wings, so is not a “true” chromatic dragon. just its skin. Plain dragon armor is expensive to make, costing 1,000-10,000
Although all subspecies of dragons are believed to have come from the JS DVHG R WKH R PD VK S D G S RWH W R WKH D PR D R GV DJR
VDPH RRWV WH V R WKR VD GV R HD V DJR WKH S HVH W V VSH HV HHS WR skin armor can be enchanted, just as other forms of armor can, to a maxi
WKHPVH HV R J WRJHWKH R GH H W HPH PVWD HV V K DV P PR
D SR H P W D WK HDW *RRG G DJR V H H R WK H G DJR V Dragon shields also offer no additional protection. They are made of
KR H H WKR JK D H H W D G DJR VSH PH V KD H HH R WR VW HW KHG K GH R H D wooden frame. Such shields weigh 3 pounds (if
DVVR DWH WK H R JRRG G DJR V *R G G DJR V R DV R D DVVR small) or 8 pounds (if large) and cost 20-120 or 30-180 gold pieces.
DWH HH WK V H G DJR V D G HPH D G G DJR V D H VRPHW PHV R G
WK VDSSK H G DJR V UDJRQ 6HQVHV All dragons have excellent senses of sight, smell, and hear
:KH H G DJR V R G H H W VSH HV H R WH HD K RWKH WKH V ing. Their enhanced senses enable them to detect all invisible objects and
ally ght to protect their territories. While good dragons of different sub creatures (including creatures or items hidden in darkness or fog) within a
species are more tolerant of each other, they are also very territorial. They radius equal to 10 feet times their age category. All dragons possess a natu
V D W WR R R W G H H HV D SHD H PD H *HP G DJR V ral clairaudience ability with respect to their lairs; the range is 20 feet per age
R WH VHWW H WH VSH HV G VS WHV WK GG J R WHVWV category. The dragon must concentrate on a speci c section within its lair or
All subspecies of dragons have 12 age categories, and gain more abili V R G J D HD WR KHD KDW V JR J R
ties and greater power as they age. Dragons range in size from several feet 6RPH G DJR V D H D H WR RPP DWH WH HSDWK D WK D WH
SR KDW K J WR PR H WKD HHW D WH WKH KD H DWWD HG WKH VWDW V ligent creature. The percentage chance for a dragon to speak is based
of great wyrm. The exact size varies according to age and subspecies. A on its Intelligence and age category. Refer to individual descriptions for
dragon’s wingspan is about equal to its body length; 15-20% of a dragon’s SH H WDJHV
RG H JWK V H
*H H D KH P W S H G DJR V D H H R WH HG WKH D H D PDWHG SD UDJRQ /DLUV All dragon lairs are far from mortal civilization, and they
and young. Mated dragons are always young adults, adults, or mature adults; are dif cult to nd because the dragons take careful measures to cloak
R J G DJR V R G WK WKH SD H WV D H R WKH R J DG W VWDJH R R J their coming and going. There is usually little, if any, wildlife around the
er. To determine the age of young dragons roll 1d6: 1 = egg; 2 = hatchling; 3 = D V H D VH H JK R J HDW HV HD WKH G DJR V D G PRVW G DJR V
very young; 4 = young; 5 = juvenile; 6 = young adult. HDW WKH H HDW HV WKDW D H RR VK H R JK WR HPD
During the early part of a dragon’s young adult stage it leaves its par :KH D R J DG W G DJR HD HV WV SD H WV VHD K R WV R D
H WV J HHG G J W R WR VWD W D D R WV R 6RPHW PHV D WKR JK it spends a few years moving from place to place to nd a cave or cavern
rarely, juvenile dragons leave their parents to start their own lives. As a which best suits its personality. In most cases, the dragons search for in
SD R PDWHG G DJR V DJH H R G WKH PDW H DG W VWDJH WKH VS W S HDV J D JH D HV K K D HDV D RPPRGDWH WKHP DV WKH J R
independence and the lust for treasure driving them apart. Older dragons Usually by the time a dragon has reached the mature adult stage, it has
R H WKH VH VRPHW PHV D VH R J WR R WKH R WKH RWKH SD selected a large lair it plans to keep for the remainder of its life. A dragon
H W HD HV KH WKH HJJV D H D G DW WK V VWDJH KDV JDWKH HG D R V GH D H DPR W R W HDV H D G V RDWK
DJR V HVSH D R GH R HV D H JH H D VR WD G H WR H HVV W WR PR H W WR D G H H W R DW R
and preference. They distance themselves from civilization, which they The location and character of dragon lairs vary based on each subspe
R V GH WR H D SHWW D G RR VK PR WD H WR cies; consult individual dragons for speci c information. However, one thing
DJR V D H HD VRPH S HGDWR V W V D H JH KH H HVVD D G D HPD V R VWD W D G DJR R V GH V WV D D G H JK R J D HDV WV GR
eat almost anything if they are hungry enough. A dragon’s metabolism mains. A creature which violates or threatens the lair is threatening the dragon
operates like a highly ef cient furnace, making use of 95% of all the food D G H GHD W WK KD VK 6RPH JRRG G DJR V PD H PR H H H W WKD
the dragon eats. A dragon can also metabolize inorganic material, and other subspecies in this matter. All dragons keep their treasure hidden deep
VRPH G DJR V KD H GH H RSHG D WDVWH R V K D H within their lairs, and some dragons create hazardous conditions within their
Although dragons’ goals and ideals vary among subspecies, all dragons D WR HHS D HDW HV RP HD K J WKH W HDV H
are covetous. They like to hoard wealth, collecting mounds of coins and
UDJRQ )OLJKW Despite their large size, dragons are graceful and compe
gathering as many gems, jewels, and magical items as possible. They nd
tent iers; most are maneuverability class C. This is due partially to their
W HDV H S HDV J WR RR DW D G WKH DV WKH DG D H R WKH PDJ
powerful wings, and partially to the dragon’s innate magic. Dragons can
cal items. For a dragon, there is never enough treasure. Those with large
P DW KD VSHHG D G G H DW GR H VSHHG
KRD GV D H RDWK WR HD H WKHP R R J H W J R W R WKH D V R
A dragon can change direction quickly by executing a wingover ma
WR SDW R WKH PPHG DWH D HDV R WR JHW RRG DJR V H WR PD H HGV R
H H A dragon cannot gain altitude during the round it executes a
their treasure, shaping nooks and mounds to t their bodies. By the time
wingover, but it may dive. The maneuver enables the dragon to make a
WKH PDW H WR WKH J HDW P VWDJH K G HGV R JHPV D G R V D H
turn of 120 to 240 degrees regardless of its speed or size.
P HGGHG WKH K GHV

63
Dragon, General
J G DJR V D VW H WK WKH D V WK D R V WR DWWD LWH Because of a dragon’s long neck, it can bite creatures to its back
R V DJR V G J R D G R G RSSR H WV D D VR VW H WK RWK D G V GHV
JV W WKH P VW D G PPHG DWH D WH DWWD J 6QDWFK Only young adult and older dragons can snatch. This occurs
When engaging other ying opponents, dragons can either claw or bite, when a ying dragon dives and attempts to grab a creature in one of its
but not both. An airborne dragon must glide to cast spells (but innate abil claws. A creature struck by this method is taken into the air. There is a 50%
ities can be used at any time). A gliding dragon loses 1,000 feet of altitude KD H WKDW D V DW KHG HDW H KDV WV D PV S HG D G WKH H R H D RW
per round, and its forward speed is equal to one half its ight speed on the SK V D DWWD WKH G DJR 6 DW KHG HDW HV D H VRPHW PHV WD H WR
R G H R H W HJD J G J great heights and dropped. The snatched creature can be squeezed in the
UDJRQ 7DEOH D R D WRPDW D GDPDJH HD K R G R W D V H HG WR WKH G DJ
JH JH LQ LW LH RPEDW )HDU )HDU 6DYH on’s mouth (the transfer requires a successful attack roll). If the transfer
DWHJRU HDUV Modi er Modi er DGLXV Modi er succeeds, the victim automatically suffers bite damage each round; if it
+DW K J Nil Nil
9H R J Nil Nil D V WKH W P V G RSSHG DJR V R DJH R G D G R GH D D D
Young Nil Nil W P HD K D D G WKH D W WR V DW K W R W PV DW R H : PV
- H H Nil Nil Nil
Young adult D GV +3 (+7) and great wyrms can carry three victims, but one of the rst two snatched
Adult D GV +2 (+6) P VW H W D V H HG RP D WR PR WK H R H WKH WK G D H V DW KHG
0DW H DG W D GV +1 (+5)
Old D GV 0 (+4) A dragon can snatch creatures two or more size categories smaller than
9H R G D GV –1 (+3) itself. For example, a dragon that is 45’ long is a Gargantuan creature, so
9H H D H D GV –2 (+2)
: P D GV –3 (+l) the biggest creature it can snatch is a Large one (12’ long).
* HDW : P D GV –4 (0) 3OXPPHW If the DM chooses to allow plummets, an airborne dragon, or a
UDJRQ )HDU Dragons can inspire panic or fear. The mere sight of a young dragon jumping and descending from at least 30 feet above a target, can land
adult or older dragon causes creatures with fewer than 1 Hit Die (as well on a victim. The dragon crushes and pins opponents using its claws and tail,
DV D R D R R V R DJJ HVV H HDW HV WK H H + W H WKD in icting damage equal to its bite. The dragon can crush as many creatures
the dragon) to automatically ee in panic for 4d6 rounds. as its combat modi er. The dragon rolls a separate attack against each crea
Trained war mounts, organized military units, and single creatures W H D H WHG HDW HV WKDW D H P VVHG D H DVV PHG WR KD H HV DSHG HD
WK + W H R PR H W WK H H + W H WKD WKH G DJR D H RW tures that are crushed must roll successful saving throws vs. petri cation or
SD HG W WKH PD H VW H WK HD WKH D H WK WKH G DJ H S HG GH WKH G DJR D WRPDW D V H J VK J GDPDJH G
on’s fear aura. The aura surrounds attacking or charging dragons in the ing the next round unless the dragon moves off them. If the dragon chooses
speci ed radius and in a path along the ground directly beneath a y WR PD WD WKH S WKH W PV P VW R V HVV VD J WK R V V SHW
J G DJR KRVH D W W GH V HHW R HVV HDW HV RW D WRPDW D cation to get free. The dragon’s combat modi er applies as a penalty to all
panicked are entitled to saving throws vs. petri cation. Creatures failing saving throws vs. the crush. A dragon cannot take any other actions when
their saving throws are stricken with fear and ght with a –2 penalty to S PPHW J R S J
their attack and damage rolls. The aura increases in size and power based .LFN Any dragon can kick creatures attacking it from behind. A kick
on the age category of the dragon; creatures subjected to the aura receive GH H V D GDPDJH D G HDW HV VW P VW R WKH H WH W R HVV
a saving throw bonus or a penalty as speci ed on the Dragon Table. All R G R H HG D G HHW RRW SH DJH DWHJR R WKH G DJR
HDW HV WK + W H H D WR R J HDWH WKD WKRVH R WKH G DJR D H Those knocked back must make successful saving throws vs. petri cation
PP H WR WKH HD H H W (adjusted by the dragon’s combat modi er) or fall. If the dragon attacks
*HP G DJR V D H RW DV KH H W HD VRPH DV RWKH G DJR V VR VD with one claw, it can kick with only one hind leg (the other must be used
ing throws against their fear auras receive bonuses; the bonuses appear in for balance). It cannot slap its tail while kicking.
parenthesis in the Dragon Table. :LQJ XIIHW Young adult and older dragons can employ their wings
in combat; targets must be at the dragon’s sides. The damage in icted is
Dragon Hit Die Modi er DJR + W H D HW HH V VSH HV D G
WKH VDPH DV D D DWWD D G HDW HV VW P VW R WKH H WH W R
are modi ed based on age category. Refer to individual dragon entries
HVV R G R H R HG S R H
for the base Hit Dice for each species, and to the Dragon Table for the
7DLO 6ODS Adult and older dragons can use their tails to attack creatures
modi er based on age. The older a dragon gets, the more Hit Dice it has.
to their rear and sides. A tail attack in icts the same damage as two claw at
For example, a black dragon has a base of 10 Hit Dice. A hatchling black
tacks and affects as many targets as the dragon’s age category. The dragon
dragon subtracts 6 dice, giving it a total of 4. A great wyrm black dragon
R V D VHSD DWH DWWD DJD VW HD K HDW H HDW HV VW P VW R V
DGGV G H R D WRWD R
cessful saving throws vs. petri cation (adjusted by the dragon’s combat
Dragons’ saving throws are tied to their Hit Dice. Each dragon saves as
modi er) or be stunned for 1d4 + 1 minutes. A tail slap can smash a light
a ghter equal in level to the dragon’s Hit Dice. For example, a hatchling
wooden structure and even damage a cube of force (one charge per two
black dragon saves as a 4th-level ghter, while a great wyrm black dragon
points of combat modi er, round down).
saves as an 18th-level ghter.
6WDOO Any dragon ying near the ground can halt its forward mo
Dragon Combat Modi er A dragon’s combat modi er varies with age tion and hover for one round; it must land immediately thereafter. Once
category. The bonus or penalty applies to damage rolls for each physical stopped, the dragon can attack with its bite and all four legs. It can use its
attack. It does not apply to a dragon’s breath weapon. The combat modi HDWK HDSR VWHDG W WK V D H KDSSH V V H G DJR V D HDWKH
er is also applied to the dragon’s base spellcasting level (age category), on the wing. If a dragon stalls in an area with lots of trees or loose earth,
to determine the actual level at which the dragon casts spells (thus, a great WKH G D W RP WV JV HDWHV D G VW R G WK WKH VDPH DG V DV WV
P DVWV VSH V DW WK H H R D W
HD D D HDW HV WK WKH R G D H GHG D G R VSH DVW J V
UDJRQ WWDFNV All dragons have a claw/claw/bite attack form and a possible. The dust lasts for one round.
breath weapon. The latter can be used once every three rounds. Dragons 6SHOOV Dragons learn spells haphazardly over the years. The DM
D VR HPS R VH H D RWKH DWWD R PV K K D H GHWD HG WKH R R J VKR G D GRP GHWH P H K K VSH V D SD W D G DJR R V
WH W DJR V H H W G GH WKH DWWD V HW HH RSSR H WV V J The dragon can cast each spell once per day, unless random determina
WKH PR H GD JH R V DWWD V V K DV WKH WH DJD VW WKH RHV WKH SH H H WR G DWHV WKH VDPH VSH PR H WKD R H K K DVH WKH G DJR D
WR H WKH WR JKHVW DVW W PR H WKD R H D GD DJR V GR RW VH VSH RR V R S D WR
A dragon that breathes during a round of combat cannot also attack deities; they simply sleep, concentrate when they awaken, and remember
physically. Magical abilities (but not spells) can be used in addition to any their spells. Dragon spells have only a verbal component; the spells have
DWWD V H HSW WKH HDWK HDSR D DVW J W PH R HJD G HVV R H H DJR V D RW SK V D DWWD
ODZV A dragon can use its claws to attack creatures to its front and use their breath weapon, use their magical abilities, or y (except to glide)
sides. If the dragon kicks with one rear leg, it can attack with only one K H DVW J D VSH
claw (the other must be used to maintain balance).

64
Dragon, Chromatic Black Dragon
/,0 7( 7( ,1 Any swamp, jungle, and subterranean
) (4 (1 5D H
2 1,= 7,21 6R WD R D
7,9( 7,0( Any
,(7 6SH D
,17(//, (1 ( Average (8-10)
7 ( 6 ( 6SH D
/, 10(17 KDRW H

12 33( ,1 1 (2-5)
02 / 66 1 (base)
029(0(17 12, Fl 30 (C), Sw 12
,7 , ( 12 (base)
7 9 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (30’ base)
02 /( Fanatic (16 base)
39 / ( 9D D H

D G DJR V D H D V H WR D JH D G HVH W W V R V R D
kind. They like dismal surroundings, heavy vegetation, and prefer dark
ness to daylight. Although not as intelligent as other dragons, black drag
R V D H VW W H J D G PD H R H W G DJR DWWD V W D VWDJ DWH HHW R DWH PD J W H RPH
At birth, a black dragon’s scales are thin, small, and glossy. But as the VW R HW D G D H WR V SSR W D PD H :KH WK V D W V
G DJR DJHV WV V D HV H RPH D JH WK H D G G H K K KH SV W VHG DJD VW SRW R V D G H V WKH H RPH VH HVV WKH R D R
camou age itself in swamps and marshes. Black dragons speak their own HWWH R G 2OG SOD W UR W R H D GD 9HQHUDEOH V PPR L VHFWV
tongue, a tongue common to all evil dragons, and 10% of hatchling black R H D GD UHDW Z UP F DUP UHSWLOHV three times a day. This operates as
dragons have an ability to communicate with any intelligent creature. The D F DUP PDPPDOV VSH W V DSS D H R WR HSW HV
chance to possess this ability increases 5% per age category of the dragon.
DELWDW 6RFLHW D G DJR V D H R G V DPSV PD VKHV D R
RPEDW D G DJR V S H H WR DP VK WKH WD JHWV V J WKH V ests, and jungles. They revel in a steamy environment where canopies of
roundings as cover. Their favorite targets are men, who they will some trees lter out most of the sunlight, swarms of insects ll the air, and stag
W PHV VWD R VH H D P WHV D DWWHPSW WR JD JH WKH VW H JWK D G D W PRVV R H HG SR GV H D GD H D G DJR V D H H H H W
wealth before attacking. Against a band of men or a formidable creature, swimmers and enjoy lurking in the gloomy depths of swamps and bogs.
older black dragons will use their special abilities rst, so the very forces They also are graceful in ight; however, they prefer to y at night when
of the marsh can weaken the targets before the dragon joins the ght. WKH J HDW R PV D H K GGH WKH GD HVV R WKH V D G DJR V
D G DJR V D VR VH WKH HDWK HDSR H R H RV J PH HH are extremely sel sh, and the majority of those encountered will be alone.
When ghting in heavily vegetated swamps and marshes, black dragons :KH D DP R D G DJR V V H R WH HG WKH DG WV S RWH W
attempt to stay in the water or along the ground; the numerous trees and their young. However, if it appears the adults’ lives are in jeopardy they
leafy canopies limit their ying maneuverability. When faced with an op D D GR WKH R J WR VD H WKHPVH HV
SR H W K K SRVHV WRR P K R D WK HDW D D G DJR DWWHPSW WR They lair in large, damp caves and multi-chambered subterranean cav
y out of sight, so it will not leave tracks, and hide in a deep pond or bog. erns. Older dragons are able to hide the entrance to their lairs with their SOD W
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A black dragon’s breath weapon is a 5’ UR W ability. Black dragons are especially fond of coins. Older black drag
wide stream of acid that extends 60’ in a straight line from the dragon’s ons sometimes capture and question humans, before killing them, to nd out
head. All creatures caught in this stream must save vs. breath weapon for KH H VWR S HV R JR G V H D G S DW P R V D H HSW
half damage. A black dragon casts spells and uses its magical abilities at
(FRORJ D G DJR V D HDW D PRVW D WK J D WKR JK WKH S H H WR
5th level, plus its combat modi er.
dine primarily on sh, mollusks, and other aquatic creatures. They are
D G DJR V D H R WK D DWH DWHU EUHDW L D W D G D PP
fond of eels, especially the giant varieties. They also hunt for red meat, but
nity to acid. As they age, they gain the following additional powers:
they like to “pickle” it by letting it lie in ponds within their lair for days
-XYHQLOH GDUN HVV three times a day in a 10’ radius per age category of H R H HDW J W
WKH G DJR GXOW FRUU SW DWHU once a day. For every age category a

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil +
G 10% +
G 15% +
G 20% +
G 25% H (×2)
G 30% H (×2)
G 35% H (×2)
G 40% H (×3)
G 45% H (×3)

65
Blue Dragon Dragon, Chromatic
/,0 7( 7( ,1 Arid deserts
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9( 7,0( Any
,(7 6SH D
,17(//, (1 ( Very (11-12)
7 ( 6 ( 6SH D
/, 10(17 Lawful evil

12 33( ,1 1 (2-5)
02 / 66 0 (base)
029(0(17 9, Fl 30 (C), Br 4
,7 , ( 14 (base)
7 8 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (42’ base)
02 /( Fanatic (16 base)
39 / ( 9D D H
Blue dragons are extremely territorial and voracious. They love to spend
R J KR V S HSD J DP VKHV R KH G D PD V D G D W D HHV
D G WKH VSH G H D R J KR V G H J R WKH V HVV D G DGP
J WKH W RSK HV
The size of a blue dragon’s scales increases little as the dragon ages,
although they do become thicker and harder. The scales vary in color from
an iridescent azure to a deep indigo, retaining a glossy nish through all Blue dragons are born with an immunity to electricity. As they age,
of the dragon’s stages because the blowing desert sands polish them. This WKH JD WKH R R J DGG W R D SR H V RXQJ FUHDWH R GHVWUR DWHU
PD HV H G DJR V HDV WR VSRW D H GHVH W V R G JV +R H H WK HH W PHV SH GD -XYHQLOH VR G LPLWDWLR DW GXOW G VW GH LO R H
WKH G DJR V R WH R HD WKHPVH HV R J WR WKH VD G VR R D GD 2OG H WULORT LVP R H D GD 9HQHUDEOH FR WURO L GV R H D GD
SD W R WKH KHDGV D H H SRVHG UHDW Z UP DOO FL DWRU WHUUDL R H D GD
Blue dragons love to soar in the hot desert air; usually ying in the DELWDW 6RFLHW Blue dragons are found in deserts; arid, windswept
GD W PH KH WHPSH DW HV D H WKH K JKHVW 6RPH H G DJR V HD plains; and hot, humid badlands. They enjoy the bleak terrain because
PDW K WKH R R R WKH GHVH W V D G VH WK V R R DW R WR WKH DG D WDJH WKH H D H H R VWD HV R D R DV R D R R W RSS J R G H
RP DW to interrupt the view of their territories. They spend hours looking out
H G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H R H WKH GRPD V DW K J R W HVSDVVH V D G DGP J WKH S RSH W
dragons, and 12% of hatchling blue dragons have an ability to commu 0RVW R WKH H G DJR V H R WH HG H D R H H D VH WKH GR RW
nicate with any intelligent creature. The chance to possess this ability in D W WR VKD H WKH WH WR HV WK RWKH V +R H H KH D DP VH
creases 5% per age category of the dragon. R WH HG WKH PD H G DJR DWWD H R R V S RWH W J K V S RS
RPEDW Blue dragons prefer to ght from a distance so their opponents erty—his mate and young. The female dragon also will join in the attack if
D HD W HVV WKH R H R WKH HDWK HDSR D G VR WW H R R the threat proves signi cant.
threat is posed to themselves. Often blue dragons will attack from directly Blue dragons’ enemies are men, who kill the dragons for their skin and
D R HR R H HDWK WKH VD GV W RSSR H WV RPH WK treasure, and brass dragons, which share the same environment. If a blue
feet. Older blue dragons will use their special abilities, such as DOO FL D G DJR G V R H V D DVV G DJR WKH VDPH HJ R W RW HVW W
WRU WHUUDL R H W WK WKHVH WD W V WR PDV WKH D G D G D G WKH WKH W HVSDVV J G DJR V HG R G H D D
chances to surprise. Blue dragons will only run from a ght if they are H G DJR V D DVW GH J R G D H V K K WKH VWR H WKH
VH H H GDPDJHG V H WKH H HW HDW DV R D G treasure. Although blue dragons will collect anything which looks valu
D H WKH D H R G R JHPV HVSH D VDSSK HV
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A blue dragon’s breath weapon is a 5’
wide bolt of lightning that streaks 100’ in a straight line from the dragon’s (FRORJ H G DJR V D H D H WR R V PH HD D WK J D G VRPH
mouth. All creatures caught in this stream must save vs. breath weapon times are forced to eat snakes, lizards, and desert plants to help sate their
R KD GDPDJH H G DJR V DVW VSH V D G VH WKH PDJ D D W HV DW J HDW K JH +R H H WKH D H SD W D R G R KH G D PD V V K
7th level, adjusted by their combat modi er. DV DPH V D G WKH JR JH WKHPVH HV R D D D V R WKH HDW HV
K K WKH RR WK D OL W L EROW

JH DVH /JW 7DLO /JW AC UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH XP Value
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil ½+ 6
G 20% + 6
G 25% + 6
G 30% + 6
G 35% H, S (×2)
G 40% H, S (×2)
G 45% H, S (×2)
G 50% H, S (×3)
G 55% H, S (×3)

66
Dragon, Chromatic Green Dragon
/,0 7( 7( ,1 6 W RS D D G WHPSH DWH R HVW
D G V WH D HD
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Very (11-12)
7 ( 6 ( 6SH D
/, 10(17 Lawful evil

12 33( ,1 1 (2-5)
02 / 66 0 (base)
029(0(17 9, Fl 30 (C), Sw 9
,7 , ( 13 (base)
7 7 (at 13 HD)
12 2) 77 .6 VSH D
0 ( 77 . 1-8/1-8/2-20 (2d10)
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (36’ base)
02 /( Elite (15-16)
39 / ( 9D D H
Green dragons are bad tempered, mean, cruel, and rude. They hate good
ness and good-aligned creatures. They love intrigue and seek to enslave
RWKH RRG D G HDW HV J WKRVH KR D RW H R W R HG R
W P GDWHG
A hatchling green dragon’s scales are thin, very small, and a deep
shade of green that appears nearly black. As the dragon ages, the scales damage. A green dragon casts its spells at 6th level, adjusted by its combat
J R D JH D G H RPH JKWH W J VKDGHV R R HVW HPH D G D G modi er.
olive green, which helps it blend in with its wooded surroundings. A From birth, green dragons are immune to gasses. As they age, they gain
green dragon’s scales never become as thick as other dragons’, remaining WKH R R J DGG W R D SR H V -XYHQLOH DWHU EUHDW L GXOW V HV
smooth and exible. WLR R H D GD 0DWXUH DGXOW DUS RRG WK HH W PHV D GD 2OG SOD W
* HH G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H UR W R H D GD 9HU ROG H WD OH R H D GD : UP SDVV LW R W WUDFH
dragons, and 12% of hatchling green dragons have an ability to commu WK HH W PHV D GD
nicate with any intelligent creature. The chance to possess this ability in DELWDW 6RFLHW * HH G DJR V D H R G V W RS D D G WHPSH DWH
creases 5% per age category of the dragon. forests, the older the forest and bigger the trees, the better. The sights and
RPEDW Green dragons initiate ghts with little or no provocation, pick VPH V R WKH RRGV D H S HDV J WR WKH G DJR D G W R V GH V WKH H W H
ing on creatures of any size. If the target creature intrigues the dragon R HVW R RRGV WV WH WR 6RPHW PHV WKH G DJR H WH WR D H D
or appears to be dif cult to deal with, the dragon will stalk the creature, W R VK S WK RWKH H R HVW G H J HDW HV K K HHS WKH G DJR
V J WV H R PH W R R H W W GHWH P HV WKH HVW W PH WR VW H R PHG D R W KDW V JR J R WKH R HVW D G V R G J D HD
and the most appropriate tactics to use. If the target appears formidable, exchange for their lives. If a green dragon lives in a forest on a hillside,
the dragon will rst attack with its breath weapon, magical abilities, and W VHH WR H V D H K J D WV K K WKH G DJR R V GH V WV J HDW
VSH V +R H H WKH WD JHW DSSHD V HD WKH G DJR PD H WV est enemy. A green dragon makes its lair in underground chambers far
presence known quickly for it enjoys evoking terror in its targets. When H HDWK WV R HVW
WKH G DJR KDV W HG R WK V JDPH W J GR WKH HDW H V J The majority of green dragons encountered will be alone. However,
its physical attacks so the ght lasts longer and the creature’s agony is KH D PDWHG SD R G DJR V D G WKH R J D H H R WH HG WKH H
S R R JHG male will leap to the attack. The male will take the young to a place of
6RPHW PHV WKH G DJR H H WV WR R W R D HDW H V K DV D K PD safety before joining the ght. The parents are extremely protective of
R GHP K PD WK R JK W P GDW R D G V HVWLR * HH G DJR V H their young, despite their evil nature, and will sacri ce their own lives to
WR HVW R PH HVSH D DG H W H V WR HD PR H D R W WKH VR VD H WKH R VS J
HW D W HV KDW V JR J R WKH R W V GH D G WKH H V W HDV H (FRORJ Although green dragons have been known to eat practically any
HD WK J G J VK V D G VPD W HHV KH WKH D H K J H R JK
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A green dragon’s breath weapon is they especially prize elves. If the forest is on a hillside, hill giants will hunt
a cloud of poisonous chlorine gas that is 50’ long, 40’ wide, and 30 feet WKH R JH G DJR V K K WKH R V GH D GH D
K JK HDW HV WK WKH R G PD VD H H V V HDWK HDSR R KD

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil 1LO
G Nil Nil Nil
G Nil Nil Nil
G Nil +
G 15% +
G 20% +
G 25% +
G 30% H (×2)
G 40% H (×2)
G 45% H (×2)
G 50% H (×3)
G 55% H (×3)

67
Red Dragon Dragon, Chromatic
/,0 7( 7( ,1 Tropical, subtropical, and
WHPSH DWH K V D G PR WD V
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( 6SH D
/, 10(17 KDRW H

12 33( ,1 1 (2-5)
02 / 66 -3 (base)
029(0(17 9, Fl 30 (C), Jp 3
,7 , ( 15 (base)
7 7 (at 9 HD)
12 2) 77 .6 VSH D
0 ( 77 . 1-10/1-10/3-30 (3d10)
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (48’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H
5HG G DJR V D H WKH PRVW R HWR V D G J HHG R D G DJR V R H H
seeking to increase their treasure hoards. They are obsessed with their
wealth and memorize an inventory accurate to the last copper. They are damage. Red dragons cast spells at 9th level, adjusted by their combat
exceptionally vain and self con dent, considering themselves superior not modi ers.
R WR RWKH G DJR V W WR D RWKH H JH H D Red dragons are born immune to re. As they age, they gain the follow
:KH HG G DJR V KDW K WKH VPD V D HV D H D JKW J RVV V D HW J DGG W R D SR H V RXQJ: affect normal res three times per day. -X
H D VH R WK V WKH D H VSRWWHG S HGDWR V D G PH K W J YHQLOH pyrotechnics three times per day. Adult: heat metal once per day.
R V V VR WKH D H K GGH GHHS GH J R G D V D G RW SH P WWHG 2OG V JJHVW R R H SH GD 9HU ROG K S RW VP R H SH GD 9HQHU
WR H W H R WV GH W WR D G WKH H G R WKH R J VWDJH KH WKH DEOH detect gems, kind and number in a 100’ radius three times a day.
V D HV KD H W HG D GHHSH HG WKH J RVV WH W H KDV HH HS D HG D
smooth, dull nish, and they are more able to take care of themselves. As DELWDW 6RFLHW 5HG G DJR V D H R G R J HDW K V R R VRD J
WKH G DJR R W HV WR DJH WKH V D HV H RPH D JH WK D G DV VW R J mountains. From a high perch they haughtily survey their territory, which
DV PHWD they consider to be everything that can be seen from their position. They
5HG G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H G DJ
S H H WR D D JH D HV WKDW H WH G GHHS WR WKH HD WK
ons, and 16% of hatchling red dragons have an ability to communicate
A red dragon enjoys its own company, not associating with other crea
with any intelligent creature. The chance to possess this ability increases
5% per age category of the dragon. tures, or even other red dragons, unless the dragon’s aims can be fur
thered. For example, some red dragons who have F DUP VSH V R GH
RPEDW Because red dragons are so con dent, they never pause to ap
men to act as the dragon’s eyes and ears, gathering information about
S D VH D DG H VD :KH WKH RW H D WD JHW WKH PD H D V DS GH
nearby settlements and sources of treasure. When a red dragon’s offspring
sion whether to attack, using one of many “perfect” strategies worked out
ahead of time in the solitude of their lairs. If the creature appears small HD K WKH R DG OW VWDJH WKH D H R GH HG RP WKH D D G WKH V
and insigni cant, such as an unarmored man, the dragon will land to at R G J WH WR DV WKH D H H HG DV RPSHW W R
WD WK WV D V D G WH RW D W J WR R WH DWH WKH HDW H WK WV Red dragons are quick to ght all creatures which encroach on their
breath weapon, as any treasure might be consumed by the ames. How WH WR HVSH D RSSH D G V H G DJR V K K VRPHW PHV VKD H WKH
H H D HG G DJR H R WH V D J R S R D PR HG PH W VH WV same environment. They hate gold dragons above all else because they
breath weapon, special abilities, and spells (if it is old enough to have believe gold dragons are “nearly” as powerful as themselves.
WKHP H R H D G J
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A red dragon’s breath weapon is a sear (FRORJ 5HG G DJR V D H PHDW HDWH V D WKR JK WKH D H DSD H R G
ing cone of re 90’ long, 5’ wide at the dragon’s mouth and 30’ at the base. gesting almost anything. Their favorite food is a maiden of any human or
Creatures struck by the ames must save versus breath weapon for half GHP K PD D H 6RPHW PHV WKH G DJR V D H D H WR F DUP H DJH V
into regularly sacri cing maidens to them.

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil E, S, T
G 30% H, S, T
G 35% H, S, T
G 40% H, S, T
G 45% H, S, T (×2)
G 50% H, S, T (×2)
G 55% H, S, T (×2)
G 60% H, S, T (×3)
G 65% H, S, T (×3)

68
Dragon, Chromatic White Dragon
/,0 7( 7( ,1 Arctic plains, hills, mountains, and
V WH D HD
) (4 (1 5D H
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Low (5-7)
7 ( 6 ( 6SH D
/, 10(17 KDRW H

12 33( ,1 1 (2-5)
02 / 66 1 (base)

)32
029(0(17 12, Fl 40 (C), Br 6, Sw 12
,7 , ( 11 (base)
7 9 (at 11 HD)
12 2) 77 .6 VSH D
0 ( 77 . 1-6/1-6/2-16 (2d8)
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( H (24’ base)
02 /( Elite (15-16)
39 / ( 9D D H
:K WH G DJR V WKH VPD HVW D G HD HVW R WKH H G DJR V D H V R
witted but ef cient hunters. They are impulsive, vicious, and animalis
W WH G J WR R V GH R WKH HHGV D G HPRW R V R WKH PRPH W D G
KD J R R HV JKW R HJ HW HVS WH WKH R WH JH H WKH D H DV
J HHG D G H DV WKH RWKH H G DJR V
The scales of a hatchling white dragon are a mirror-like glistening
K WH K K PD HV WKHP W D V H DJD VW D V R D JR G
As the dragon ages, the sheen disappears, and by the time it reaches the D VHV RVW WR R P HDW J D WK D H R J D H H R WKH J R GD GR
HU ROG VWDJH V D HV R SD H H D G JKW J D D H P HG WK WKH D V D HV WK WKH DG V
K WH DELWDW 6RFLHW :K WH G DJR V H K R R G HJ R V S H H J D GV
:K WH G DJR V VSHD WKH R WR J H D WR J H RPPR WR D H where the temperature rarely rises above freezing and ice and snow always
dragons, and 7% of hatchling white dragons have an ability to commu R H WKH J R G :KH WHPSH DW HV H RPH WRR D P WKH G DJR V H
nicate with any intelligent creature. The chance to possess this ability in RPH HWKD J :K WH G DJR V DV WKH J G GV WKDW K S R H WKH
creases 5% per age category of the dragon. D GV DSH D G WKH D R D GS D GHHS V R D V
RPEDW Regardless of a target’s size, a white dragon’s favorite method White dragons are lackadaisical parents. Although the young remain with
R DWWD V WR VH WV HDWK HDSR D G VSH D D W HV H R H RV J the parents from hatchling to juvenile or young adult stage, they are not pro
to melee. This tactic sometimes works to the dragon’s detriment, as it can tected. Once a dragon passes from its hatchling stage, it must fend for itself,
H KD VW WV HDWK HDSR R VPD H S H D G WKH H D HG WK D D JH HD J KR WR K W D G GH H G WVH DW K J WKH SD H WV
creature it must attack physically. If a white dragon is pursuing creatures White dragons’ lairs are usually icy caves and deep subterranean cham
WKH DWH V K DV SR D HD V R VHD V W PH HH WKHP WKH H H bers; they select caves that open away from the warming rays of the sun.
ment, ghting with its claws and bite. :K WH G DJR V VWR H D R WKH W HDV H WK WKH D D G S H H HHS
ing it in caverns coated in ice, which re ect the gems and coins and make
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A white dragon’s breath weapon is a the treasure appear even larger. They are fond of gems, especially dia
cone of frost 70’ long, 5’ wide at the dragon’s mouth, and 25’ wide at the PR GV H D VH WKH D H S HWW WR RR DW
DVH HDW HV D JKW WKH DVW PD 6D H H V V HDWK :HDSR R
half damage. A white dragon casts its spells and uses its magical abilities (FRORJ Although white dragons, as all other dragons, are able to eat
at 5th level, plus its combat modi er. HD D WK J WKH D H H SD W D D G R V PH R RRG
From their birth, white dragons are immune to cold. As they grow old which has been frozen. Usually after a dragon has killed a creature with
H WKH JD WKH R R J DGG W R D D W HV -XYHQLOH LFH DONL K K WV HDWK HDSR W D WR GH R J W K H WKH D DVV V VW VW
allows the dragon to walk across ice as easily as creatures walk across at, and frigid. It will bury other kills in snow banks until they are suitably
G J R G 0DWXUH DGXOW VW RI L G WK HH W PHV D GD 9HU ROG DOO RI frozen.
IR WK HH W PHV D GD WK V S RG HV V R R KD DWKH WKD D : UP White dragons’ natural enemies are frost giants who kill the dragons for
IUHH L IR three times a day. This obscures vision in a 100’ radius and RRG D G D PR D G V G H WKHP WR VH R J D GV D G PR WV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil E
G Nil 5% E, O, S
G 10% E, O, S
G 15% E, O, S
G 20% E, O, S (×2)
G 25% E, O, S (×2)
G 30% E, O, S (×2)
G 35% E, O, S (×3)
G 40% E, O, S (×3)

69
Amethyst Dragon Dragon, Gem
/,0 7( 7( ,1 Temperate and cold mountain
D HV
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Genius (17-18)
7 ( 6 ( 6SH D
/, 10(17 Neutral

12 33( ,1 1 (2-5)
02 / 66 -4 (base)
029(0(17 12, Fl 40 (C), Sw 12
,7 , ( 14 (base)
7 7 (base)
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 9D D H
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (30’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H

Amethyst dragons are wise and regal, with a detached air, ignoring what
WKH R V GH WR H SHWW V D HV HW HH JRRG D G H D D G KDRV
:KH KDW KHG DPHWK VW G DJR V KD H D H GH V WK VPD V D HV
of a light, translucent purple. As they grow older, the scales gradually
darken. Adults are a sparkling lavender in color. WK HH W PHV D GD WK HD K R P VD H R R H SH GD 2OG 2WLO NH V
Amethyst dragons speak their own tongue and the tongue common to UHVLOLH W VS HUH WK HH W PHV D GD 9HU ROG re ecting pool R H D GD 9HQ
all gem dragons, and 18% of hatchling amethyst dragons have an ability HUDEOH FR WURO HDW HU R H D GD
to communicate with any intelligent creature. The chance to possess this
3VLRQLFV 6XPPDU
ability increases 5% per age category of the dragon.
/HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
RPEDW Amethyst dragons prefer talking over combat. If parleying goes =+ PB, EW, = Int
badly, the dragon attacks rst with its breath weapon, then with psionics PsC/M–, TS, TW
and spells. They never hide or attempt ambush. Amethyst dragons con RPPRQ SRZHUV (most amethyst dragons prefer psychokinetic powers
V GH HW HDW G VKR R D H W GR VR D HG WK GHDWK D G PD KRRVH SV KRPHWD R VP DV D DGG W R D G V S H
UHDWK ZHDSRQ VSHFLDO DELOLWLHV An amethyst dragon’s breath weapon 3V FKRNLQHVLV 6FLHQFHV detonate, project force, telekinesis. HYR
is a faceted, violet lozenge, which it can spit into the midst of enemies, WLRQV R W R RG H W D D H PR H D DJ WDW R
up to 75 feet away. The lozenge explodes with concussive force, causing 3V FKRPHWDEROLVP 6FLHQFHV RPS HWH KHD J H H J R WD PH W
the indicated damage to all creatures within 60 feet of the impact (save PHWDPR SKRV V HYRWLRQV cell adjustment, expansion, reduction.
vs. breath weapon for half damage). In addition, all creatures size huge 7HOHSDWK 6FLHQFHV GRP DW R P G P G SH HYRWLRQV
and smaller must save vs. paralyzation or be knocked down. Any crea contact, ESP, identity penetration, truthear.
ture taking damage from the blast has a 50% chance of being knocked 0HWDSVLRQLFV 6FLHQFHV HPSR H SV K V JH W D DVW HYR
R V R V R R H R G SH DJH H H R WKH G DJR S V G R GV WLRQV PDJ SV R VH VH SV K G D
An amethyst dragon casts spells and uses its magical abilities at 9th level,
plus its combat modi er. DELWDW 6RFLHW Amethyst dragons live on the shores of isolated moun
Amethyst dragons are born with an innate DWHU EUHDW L D W D G D tain lakes and pools, some in caves beneath the water. They are good par
immunity to poisons. They are also immune to force attacks and effects, H WV W H H H WKH R J VKR G H G R WKHPVH HV DV VRR DV WKH
V K DV WKRVH RP EHDGV RI IRUFH L E V D G VSH V DOO RI IRUFH D G 2WL become young adults. Amethyst dragons dislike red and white dragons,
O NH V UHVLOLH W VS HUH As they age, they gain the following additional pow D G R V GH V H D G RSSH G DJR V WR H RR VK
H V RXQJ DWHU DONL V W PHV D GD -XYHQLOH H WUDOL H SRLVR V
(FRORJ Amethyst dragons prefer to eat sh and a large number of gems.
W PHV D GD GXOW V DSHF D H DV D G G WR D HSW H G R PDPPD
They are not inherently enemies with any life form.

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil/1 Nil H, T, U
G 25% H, T, U (×2)
G 30% H, T (×2), U (×3)
G 35% H, T (×2), U (×4)
G 40% H, T (×3), U (×6)
G 45% H, T (×3), U (×8)
G 50% H, T (×4), U (×10)
G 55% H, T (×4), U (×13)
G 60% H, T (×5), U (×16)

70
Dragon, Gem Crystal Dragon
/,0 7( 7( ,1 Temperate and cold mountains
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Exceptional
7 ( 6 ( 6SH D
/, 10(17 KDRW H WD

12 33( ,1 1 (2-5)
02 / 66 0 (base)
029(0(17 9, Fl 24 (C), Jp 3
,7 , ( 10 (base)
7 11 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 9D D H
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( L (12’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H

VWD G DJR V D H WKH H G HVW R WKH JHP G DJR V D D V R V


about the world. Though they seldom seek out company, they willingly
R H VH WK V WR V KR GR RW W WR VWHD RP WKHP
At birth, crystal dragons have glossy white scales. As the dragons age,
WKH V D HV H RPH W D V H W 0RR JKW D G VWD JKW D VH WKH V D HV
to luminesce, while bright sunlight lends them a dazzling brilliance which
PD HV VWD G DJR V D PRVW HD D H WR RR DW
DGG W R D SR H V -XYHQLOH FRORU VSUD WK HH W PHV D GD 0DWXUH DGXOW
VWD G DJR V VSHD WKH R WR J H D G WKH WR J H RPPR WR D
V HVWLR WK HH W PHV D GD 9HU ROG O FNVFDOH once a day. This allows the
gem dragons, and 10% of hatchling crystal dragons have an ability to com
G DJR WR H KD W R H R WV V D HV DV D VWR H RI RRG O FN The enchantment
municate with any intelligent creature. The chance to possess this ability
DVWV R H KR SH DJH DWHJR R WKH G DJR 6 K V D HV D H J H WR
increases 5% per DJH DWHJR R WKH G DJR
H G V WR V : UP FR WURO L GV WK HH W PHV D GD
RPEDW VWD G DJR V J HDW S H H R H VDW R WR RP DW D G R WH
VH F DUP SHUVR early in any conversation. They do not initially hide, but 3VLRQLFV 6XPPDU
V WR V H RPH KRVW H D VWD G DJR HW HDW PPHG DWH WR R /HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
serve its enemies with its special abilities, and plan an attack. Often, it uses = HD EW/M– Int
its breath weapon rst, to weaken and disorient enemies. Spells and other RPPRQ SRZHUV
D W HV D H VHG DV HHGHG WK D V D G WH D DVW HVR W ODLUVHQWLHQFH 6FLHQFHV D D GH H D R D H S H RJ W R
HYRWLRQV D
UHDWK ZHDSRQ VSHFLDO DELOLWLHV This dragon’s breath weapon is a cone
of glowing shards; the cone is 60 feet long, 5 feet wide at the dragon’s DELWDW 6RFLHW VWD G DJR V S H H R G RSH D HDV WK HD V HV
PR WK D G HHW GH DW WKH DVH HDW HV D JKW WKH DVW D VD H and they enjoy stargazing. They have been known to build snow forts, cre
V HDWK HDSR R KD GDPDJH D G P VW PD H D VH R G VD J WK R DWH HD W V R V SW HV D G WK R D V R V R DW D R V WD JHWV
vs. breath weapon or be blinded by the dazzling shards for one turn per They are fun-loving and mischievous. Crystal dragons are reasonably
age level of the dragon. The shards shine as bright as daylight, and can be JRRG SD H WV VRPH KDW HVSR V H
VHH R P HV HDW HV WK HHW P VW VD H V HDWK HDSR R H VWD G DJR V D H K WHG VRPH K WH G DJR V +R H H D D H
dazzled, incurring a penalty of –2 to attack rolls for one turn per age level VWD G DJR DGRSW D R J K WH G DJR WR WHD K W WR H H G
of the dragon. A crystal dragon casts spells and uses magical abilities at Though generally friendly, they bear great enmity towards all giants, who
5th level, plus its combat modi er. VRPHW PHV W WR H V D H WKHP
VWD G DJR V D H R PP H WR JKW DVHG DWWD V D G R PD
R G D G D H WR DVW F DUP SHUVR at will. As they age, they gain these (FRORJ VWD G DJR V S H H JHPV D G PHWD R HV WR D RWKH RRGV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil/1 Nil E, Q
G 5% E, Q (×2), T
G 10% H, Q (×3), T
G 15% H, Q (×4), T
G 20% H, Q (×5), T
G 25% H, Q (×6), T (×2)
G 30% H, Q (×7), T (×2)
G 35% H, Q (×8), T (×2)
G 40% H, Q (×9), T (×2)

71
Emerald Dragon Dragon, Gem
/,0 7( 7( ,1 Tropical and subtropical extinct
R D RHV
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( 6SH D
/, 10(17 Lawful neutral

12 33( ,1 1 (2-5)
02 / 66 –2 (base)
029(0(17 9, Fl 30 (C), Br 3
,7 , ( 12 (base)
7 9 (base)
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 9D D H
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( H (20’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H

Emerald dragons are very curious, particularly about local history and
customs, but prefer to only observe. They are the most paranoid of the
JHP G DJR V D G GR RW H SHRS H WR JHW WRR RVH WR WKH W HDV H
Emerald dragons have translucent green scales at birth. As they age,
the scales harden and take on many shades of green. They scintillate in the Emerald dragons are born with an innate ame walk D W D G D P
light, and the dragon’s hide seems to be in constant motion. munity to sound-based attacks. As they age, they gain the following ad
Emerald dragons speak their own tongue and the tongue common to G W R D SR H V RXQJ D GLEOH ODPHU WK HH W PHV D GD -XYHQLOH S
all gem dragons, and 14% of hatchling emerald dragons have an ability RWLVP WK HH W PHV D GD GXOW 0HOI V PL WH PHWHRUV WK HH W PHV D GD
to communicate with any intelligent creature. The chance to possess this 0DWXUH DGXOW ROG SHUVR WK HH W PHV D GD 9HQHUDEOH D LPDWH URFN R H D
ability increases 5% per age category of the dragon. GD UHDW Z UP HDV R H D GD + S RWLVP D G HDV D H H H WHG WKH
dragon’s skilled rippling movement of its scales.
RPEDW Emerald dragons usually set up traps and alarms around their
lairs to warn them of visitors. They often hide from intruders, using spe 3VLRQLFV 6XPPDU
cial abilities to observe, and seldom come out to speak. If intruders attack /HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
or approach the dragon’s treasure, the dragon burrows underneath to sur = HD PB, II/M–, TW = Int
S VH WV W PV WKH VHV HDWK HDSR D G D V VHH J WR
RPPRQ SRZHUV (most emerald dragons prefer telepathic powers):
disable as many as it can. If faced with superior forces, the dragon retreats,
ODLUVHQWLHQFH 6FLHQFHV aura sight, object reading, precognition. H
D G D W HD V R H H JH H HVVD
YRWLRQV D D R G V R RP DW P G GD JH VH VH
UHDWK ZHDSRQ VSHFLDO DELOLWLHV An emerald dragon’s breath weapon is 7HOHSDWK 6FLHQFHV ejection, mindlink, probe. HYRWLRQV contact, ESP,
D R G HH J D K K VHWV S D VR DW R D H W J D HD H GHWH W R V JKW VR G
tures within 120 feet of the dragon’s mouth. Those in the area can save
DELWDW 6RFLHW Emerald dragons are reclusive, making lairs in the cones
V HDWK HDSR V R KD GDPDJH RP WKH SD DW R V 9 W PV
of extinct or seldom active volcanoes. These dragons are protective parents
P VW PD H D VH R G VD J WK R V HDWK HDSR R H VW HG
D G S H H WKH R J WR VWD WKH D DV R J DV SRVV H R P W D S R
D H WR GH H G R DWWD R WK HH R GV SH DJH H H R WKH G DJR S V
tection. Emerald dragons sometimes live near sapphire dragons, and they
1d4 rounds. Those who successfully save are deafened and disoriented in
HD WKH R D R V J HHG R HG G DJR V
VWHDG R D H DPR W R W PH D G DW WR DWWD R V HD HVV GRHV RW
S RWH W R H RP DWR GDPDJH W S H H WV VW J R DGG W R D (FRORJ Emerald dragons will eat anything, but prefer lizards and giants.
deafness. An emerald dragon casts spells and uses its magical abilities at They are actively hostile towards re giants.
6th level, plus its combat modi er.

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil ½H, Q (×2)
G 15% H, Q (×4), T
G 20% H, Q (×6), T
G 25% H, Q (×8), T (×2)
G 30% H, Q (×10), T (×2)
G 35% H (×2), Q (×12), T (×2)
G 40% H (×2), Q (×14), T (×3)
G 45% H (×2), Q (×16), T (×3)
G 50% H (×2), Q (×18), T (×3)

72
Dragon, Gem Sapphire Dragon
/,0 7( 7( ,1 Any subterranean
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Genius (17-18)
7 ( 6 ( 6SH D
/, 10(17 Lawful neutral

12 33( ,1 1 (2-5)
02 / 66 –3 (base)
029(0(17 9, Fl 30 (C), Br 6
,7 , ( 13 (base)
7 7 (base)
12 2) 77 .6
0 ( 77 . 1-8/1-8/5-20 (3d6 + 2)
63( , / 77 .6 9D D H
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( H (24’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H

:K H RW D W H KRVW H VDSSK H G DJR V D H P WD W WH WR D D G


W D G VW VW R D R H KR DSS RD KHV
These beautiful dragons range from light to dark blue, and sparkle in the
JKW H H DW WK 6DSSK H G DJR V D H R WH P VWD H R H G DJR V
unless someone recalls the latter’s preferred arid environment.
6DSSK H G DJR V VSHD WKH R WR J H D G WKH WR J H RPPR WR
all gem dragons, and 16% of hatchling sapphire dragons have an ability
to communicate with any intelligent creature. The chance to possess this
ability increases 5% per age category of the dragon. -XYHQLOH VWR H V DSH WK HH W PHV D GD GXOW D WL PD LF V HOO R H D GD
0DWXUH DGXOW SDVV DOO V W PHV D GD 9HQHUDEOH DOO RI VWR H WK HH W PHV
RPEDW 6DSSK H G DJR V JH H D R VH H W GH V H R H GH G J D GD UHDW Z UP V UD WK HH W PHV D GD
KDW WR GR WK WKHP HVV R H HP HV V K DV G R R G D HV
are present. If others are not actively hostile the dragon attempts conver 3VLRQLFV 6XPPDU
VDW R D G VSH VH WR GHWH P H WKH WH W R V D G R H WKHP WR /HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
leave. If the dragon or its treasure is threatened, it attacks immediately = HD PB, EW/M–, IF = Int
with breath weapon, spells, and physical attacks. It uses psionics or oth
er special abilities to escape if its life is in jeopardy. RPPRQ SRZHUV (most sapphire dragons use psychoportive powers):
ODLUVHQWLHQFH 6FLHQFHV D D G H H D R D H HYRWLRQV R
UHDWK ZHDSRQ VSHFLDO DELOLWLHV This dragon’s breath weapon is a cone G H W R DG D D JDW R
R K JK S W KHG D PRVW D G H VR G HHW R J HHW GH DW WKH 3V FKRNLQHVLV 6FLHQFHV G V WHJ DWH PR H D HD D JHPH W WH H
dragon’s mouth, and 25 feet wide at the base. Creatures caught by the HV V HYRWLRQV D PDWH VKDGR R W R JKW PR H D PD S DW R
blast can save vs. breath weapon for half damage from the sound’s dis VR WH
SW R D G P VW PD H D VH R G VD J WK R V HDWK HDSR R H 3V FKRSRUWDWLRQ 6FLHQFHV D HYRWLRQV D
affected by fear, eeing the dragon in panic for two rounds per age level
of the dragon, plus 1d6 rounds. This is a metabolic effect, and creatures DELWDW 6RFLHW 6DSSK H G DJR V H GHHS GH J R G D G R WH S D H
D H WHG PDJ D IHDU VW V H RP WKH H H WV WKH D WKH VD H their treasure in caverns accessible only through magic or psionics. They
Deafness does not protect one from the breath weapon’s damage, though VRPHW PHV VKD H WH WR WK HPH D G G DJR V 6DSSK H G DJR V W HDW
it prevents fear effects. A sapphire dragon casts spells and uses magical their young well, but force them to leave and nd their own territory as
abilities at 7th level, plus combat modi er. VRR DV WKH D H R J DG WV
6DSSK H G DJR V D H R WK PP W WR D R PV R HD DV H DV (FRORJ 6DSSK H G DJR V R V GH J D W VS GH V D J HDW GH D D G R
PP W WR HE ROG VOR D G SDUDO VLV As they age, they gain the follow ten hunt them. Deep dragons, drow, dwarves, mind ayers, and aboleth
J DGG W R D SR H V RXQJ FR WL DO OL W WK HH W PHV D GD D H J HDW H HP HV R VDSSK H G DJR V

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil/1 Nil H, Q (×2)
G 20% H, Q (×4), T
G 25% H, Q (×6), T
G 30% H, Q (×8), T (×2)
G 35% H (×2), Q (×10), T (×2)
G 40% H (×2), Q (×13), T (×3)
G 45% H (×2), Q (×16), T (×3)
G 50% H (×2), Q (×20), T (×4)
G 55% H (×2), Q (×24), T (×4)

73
Topaz Dragon Dragon, Gem
/,0 7( 7( ,1 Temperate or cold seacoast
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( 6SH D
/, 10(17 KDRW H WD

12 33( ,1 1 (2-5)
02 / 66 –1 (base)
029(0(17 9, Fl 24 (C), Sw 9
,7 , ( 11 (base)
7 9 (base)
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 9D D H
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( H (15’ base)
02 /( Elite (15-16)
39 / ( 9D D H

Topaz dragons are unfriendly and sel sh. Though not malevolent, but they
are seldom pleasant to deal with because of their erratic behavior.Topaz
G DJR V H WKH VHH RPSD R H RPH W
At hatching, topaz dragons are a dull yellow-orange in color. As they
DJH D G WKH V D HV KD GH WKH V D HV H RPH W D V H W D G D HWHG
Adult topaz dragons sparkle in full sunlight.
Topaz dragons speak their own tongue and the tongue common to all
gem dragons, and 12% of hatchling topaz dragons have an ability to com RRG WK HH W PHV D GD - H H EOL N three times a day. Adult: DOO RI IR
municate with any intelligent creature. The chance to possess this ability WK HH W PHV D GD 0DW H DG W DLU DWHU WK HH W PHV D GD RRW D
increases 5% per age category of the dragon. dius per age category of the dragon. Old: SDUW DWHU R H D GD
RPEDW Topaz dragons dislike intruders, but avoid combat, often con
3VLRQLFV 6XPPDU
versing to hide psionics or magic use. If intruders are hostile, or the dragon
/HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
tires of them, it attacks, psionically rst, if possible, using spells as needed.
= HD MT, II/M–, MB Int
They enjoy using teeth and claws, and usually save their breath weapon
until wounded. The dragon may pretend to surrender to buy time, and RPPRQ SRZHUV (most topaz dragons prefer psychometabolic powers):
retreats if greatly threatened. It usually makes one or more false retreats, 3V FKRNLQHVLV 6FLHQFHV WH H HV V HYRWLRQV animate object, control
DWWHPSW J WR RPH D D G DWWD WK V S VH G PR H D PD S DW R VR WH
UHDWK ZHDSRQ VSHFLDO DELOLWLHV This dragon’s breath weapon is a cone of 3V FKRPHWDEROLVP 6FLHQFHV H H J R WD PH W H G D J PHWD
dehydration, 70 feet long, 5 feet wide at the dragon’s mouth and 25 feet PR SKRV V HYRWLRQV R HHG D RG H P D VH GH D KHP
GH DW WKH DVH :KH G H WHG DJD VW GV R H RRW R DWH D V P DW R
G HV S SH K W SR W R GDPDJH HDW HV D JKW WKH R H D PD H
DELWDW 6RFLHW Topaz dragons live by the sea, often building or claim
a saving throw vs. breath weapon for half damage from water loss. Those
ing caves below the waterline; they keep their caves completely dry. These
who fail to save lose 1d6 + 6 Strength points; those who succeed lose only
dragons enjoy sunning on rocky outcroppings, enjoying the wind and
G 6W H JWK SR WV DW H VSH V HVV SR H WKD HDO R UH H HUDWLR
spray. They like water little and swim only to hunt or attack. They are in
D H H H W H DJD VW 6W H JWK RVV D WKR JK W PV KR D H D H
different parents at best, and abandon young to protect themselves. They
nursed back to health recover 1 Strength point per day. Any creature re
dislike bronze dragons and attack them on sight.
duced to a Strength of 0 or less dies instantly. A topaz dragon casts spells
and uses magical abilities at 5th level, plus combat modi er. (FRORJ Topaz dragons prefer to eat sh and other aquatic creatures, es
At birth, topaz dragons can breathe water and are immune to cold. As SH D J D W V G
they age, they gain the following powers: Young: SURWHFWLR IURP H LO RU

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil/1 Nil E, Q
G 10% H, Q (×3), T
G 15% H, Q (×5), T
G 20% H, Q (×7), T
G 25% H, Q (×9), T (×2)
G 30% H, Q (×11), T (×2)
G 35% H, Q (×13), T (×2)
G 40% H (×2), Q (×15), T (×3)
G 45% H (×2), Q (×17), T (×3)

74
Dragon, Metallic Brass Dragon
/,0 7( 7( ,1 Arid desert and plain
) (4 (1 5D H
2 1,= 7,21 6R WD R D
7,9( 7,0( Any
,(7 6SH D
,17(//, (1 ( High (13-14)
7 ( 6 ( 6SH D
/, 10(17 Chaotic good (neutral)

12 33( ,1 1 (2-5)
02 / 66 0 (base)
029(0(17 12, Fl 30 (C), Br 6
,7 , ( 12 (base)
7
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (30’ base)
02 /( Fanatic (17 base)
39 / ( 9D D H

DVV G DJR V D H J HDW WD H V W RW SD W D JRRG R H VDW R D


ists. They are egotistical and often boorish. They often have useful informa
tion, but will divulge it only after drifting off the subject many times and
D WH K WV WKDW D J W R G H DSS H DWHG RXQJ FUHDWH R GHVWUR DWHU WK HH W PHV D GD -XYHQLOH G VW GH LO R H D
At birth, a brass dragon’s scales are dull. Their color is a brassy, mottled GD GXOW V HVWLR R H D GD 0DWXUH DGXOW FR WURO WHPSHUDW UH W PHV
brown. As the dragon gets older, the scales become more brassy, until a day in a 10’ radius per age level. 2OG FR WURO L GV R H D GD
WKH HD K D D P VKHG DSSHD D H UHDW Z UP PPR GML L R H D week. The dragon usually asks the djin
ni to perform some service. Although the djinni serves willingly, the drag
RPEDW Brass dragons would rather talk than ght. If an intelligent crea
R R GH W WR RP DW R H W HPH PVWD HV DV WKH G DJR
W H W HV WR WD H WV HD H R D DVV G DJR WKR W WD J WR W DW H JWK
would be dismayed and embarrassed if the djinni were killed.
the dragon might have a t of pique and try to force a conversation with
V HVWLR R J J WKH W P D GRVH R VOHHS gas. If the victim falls DELWDW 6RFLHW Brass dragons are found in arid, warm climates; ranging
asleep it will awaken to nd itself pinned under the dragon or buried to from sandy deserts to dry steppes. They love intense, dry heat and spend
the neck in the sand until the dragon’s thirst for small talk is slaked. Before most of their time basking in the sun. They lair in high caves, preferably
PH HH DVV G DJR V HDWH D R G R G VW WK G VW GH LO R FR WURO L GV D J HDVW KH H WKH V D D P WKH R V D G WKH WH WR HV D D V
WKH KD JH R V DW K DVV G DJR V R WH VH FR WURO WHPSHUDW UH WR HDWH R WD VH H D VSRWV KH H WKH D DV D G W DS D W D H H V WR
KHDW WR G V RP R W WKH RSSR H WV :KH D HG WK HD GD JH R JH R H VDW R
brass dragons will y out of sight, then hide by burrowing. Older dragons Brass dragons are very social. They usually are on good terms with
VS WK V S R H JK R J DVV G DJR V D G VSK HV DVV G DJR V D H GHG DWHG SD
ents. If their young are attacked they will try to slay the enemy, using their
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A brass dragon has two breath weapons: KHDW HDWK HDSR V D G WD J DG D WDJH R WKH R PP W
D R H R VOHHS gas 70’ long, 5’ wide at the dragon’s mouth, and 20’ wide at Because they share the same habitat, blue dragons are brass dragons’
its end; or a cloud of blistering desert heat 50’ long, 40’ wide, and 20’ high. R VW H HP HV DVV G DJR V V D JHW WKH R VW R D R H R R H R
HDW HV D JKW WKH JDV HJD G HVV R + W H R H H P VW VD H V frontation, mostly because of the longer reach of the blue dragon’s breath
HDWK HDSR R D DV HHS R P WHV SH DJH H H R WKH G DJR HDSR H D VH R WK V DVV G DJR V V D W WR H DGH H G DJR V
HDW HV D JKW WKH KHDW WD H GDPDJH VD H V HDWK HDSR R KD W WKH D D WKH H JK R V R D PDVV DWWD
A brass dragon casts its spells and uses its magical abilities at 6th level, plus
(FRORJ Like other dragons, brass dragons can, and will, eat almost any
its combat modi er.
thing if the need arises. In practice, however, they eat very little. They are
At birth, brass dragons can VSHDN LW D LPDOV HH D G D H PP H WR
D H WR JHW R VKPH W RP PR J GH D D H RPPRG W WKH
re and heat. As they age, they gain the following additional powers:
KD WDW D G KD H HH VHH D H W J W R S D WV WK WKH R J
WR J HV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH 3 9DOXH
G Nil/Nil Nil Nil
G Nil/Nil Nil Nil
G Nil/Nil Nil Nil
G Nil ½+
G 15% +
G 20% +
G 25% +
G 30% H (×2)
G 35% H (×2)
G 40% H (×2)
G 45% H (×3)
G 50% H (×3)

75
Bronze Dragon Dragon, Metallic
/,0 7( 7( ,1 Tropical, subtropical, and temper
DWH V WH D HD D H VKR H D G
VHD VKR H
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9( 7,0( Any
,(7 6SH D
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( 6SH D
/, 10(17 Lawful good

)32
12 33( ,1 1 (2-5)
02 / 66 –2 (base)
029(0(17 9, Fl 30 (C), Sw 12
,7 , ( 14 (base)
7 8 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (42’ base)
02 /( Fanatic (17 base)
39 / ( 9D D H

Bronze dragons are inquisitive and fond of humans and demihumans.


They enjoy SRO PRUS L WR VPD H G D PD V VR WKH D R W
sively observe humans and demihumans, especially adventurers. Bronze
G DJR V WK H R V PS H KD H JHV V K DV GG HV D G KD P HVV R WHVWV
HDSR R PR H D D RP WKH G DJR R W R P WHV SH DJH H H R WKH
They are fascinated by warfare and will eagerly join an army if the cause is
G DJR S V P WHV HDW HV D JKW WKH JKW J WD H GDPDJH
just and the pay is good.
save vs. breath weapon for half. A bronze dragon casts its spells and uses its
At birth, a bronze dragon’s scales are yellow tinged with green, show
magical abilities at 8th level, plus its combat modi er.
ing only a hint of bronze. As the dragon approaches adulthood, its color
At birth, bronze dragons have a DWHU EUHDW L D W D VSHDN LW D L
deepens slowly changing to a rich bronze tone that gets darker as the drag
PDOV at will, and are immune to electricity. As they age, they gain the follow
R DJHV DJR V RP WKH H R G VWDJH D G R GH H RS D H D W W WR
J DGG W R D SR H V RXQJ FUHDWH IRRG D G DWHU D G SRO PRUS VHOI WK HH
the edges of their scales, similar to a patina on ancient bronze armor or
times a day. (Each change in form lasts until the dragon chooses a different
VWDW HV
form. Reverting to the dragon’s normal form does not count as a change.)
Bronze dragons speak their own tongue, a tongue common to all good
-XYHQLOH DOO RI IR R H D GD GXOW ( 3 WK HH W PHV D GD 0DWXUH DGXOW
dragons, and 16% of hatchling bronze dragons have an ability to com
DLU DWHU three times a day in a 10’ radius per age category of the dragon.
municate with any intelligent creature. The chance to possess this ability
2OG HDW HU V PPR L R H D GD
increases 5% per age category of the dragon.
DELWDW 6RFLHW Bronze dragons like to be near deep fresh or salt water.
RPEDW Bronze dragons dislike killing creatures with animal intelligence They are good swimmers and often visit the depths to cool off or to hunt
and would rather bribe them (perhaps with food), or force them away with for pearls or treasure from sunken ships. They prefer caves that are acces
UHS OVLR When confronted with intelligent opponents bronze dragons use V HR RP WKH DWH W WKH D V D H D D V G WKH GR RW D
WKH ( 3 ability to learn their opponents’ intentions. When attacking they HJJV V HHS R VWR H W HDV H GH DWH
G WKH RSSR H WV WK DOO RI IR then charge. Or, if they are ying, Bronze dragons are fond of sea mammals, especially dolphins and
they will snatch opponents. When ghting under water, they use DLU DWHU whales. These animals provide the dragons with a wealth of information
WR PD WD WKH H H W H HVV R WKH HDWK HDSR V D G WR HHS D D R VK S H V K K WKH G DJR V R H WR S GH D G GHWD WKH KD WV
purely aquatic opponents. Against boats or ships they V PPR D VWR P R of large sharks. Bronze dragons detest pirates, disabling or destroying
use their tail slap to smash the vessels’ hulls. If the dragon is inclined to be WKH VK SV
lenient, seafaring opponents might merely nd themselves becalmed, fog
(FRORJ Bronze dragons eat aquatic plants and some varieties of seafood.
R G R WK R H PDVWV
They especially prize shark meat. They also dine on an occasional pearl,
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A bronze dragon has two breath weap and, like other dragons, can eat almost anything in a pinch. Evil, amphibi
R V D VW R H R OL W L 100’ long and 5’ wide or a cloud of UHS OVLR gas 20’ ous sea creatures (particularly sahuagin), who can invade their air lled
long, 30’ wide, and 30’ high. Creatures caught in the gas must save vs. breath D V D H WKH J HDWHVW H HP HV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH 3 9DOXH
G Nil/Nil Nil Nil
G Nil/Nil Nil Nil
G Nil/Nil Nil Nil
G Nil E, S, T
G 20% H, S, T
G 25% H, S, T
G 30% H, S, T
G 35% H, S, T (x2)
G 40% H, S, T (x2)
G 45% H, S, T (x2)
G 50% H, S, T (x3)
G 55% H, S, T (x3)

76
Dragon, Metallic Copper Dragon
/,0 7( 7( ,1 Arid and temperate hills and
PR WD V
) (4 (1 5D H
2 1,= 7,21 6R WD R D
7,9( 7,0( Any
,(7 6SH D
,17(//, (1 ( High (13-14)
7 ( 6 ( 6SH D
/, 10(17 KDRW JRRG

12 33( ,1 1 (2-5)
02 / 66 1 (base)
029(0(17 9, Fl 30 (C), Jp 3
,7 , ( 13 (base)
7
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (36’ base)
02 /( Elite (16 base)
39 / ( 9D D H

Copper dragons are incorrigible pranksters, joke tellers, and riddlers. They
D H S GH D G D H RW JRRG RVH V D WKR JK WKH D H HDVR D JRRG
winners. They are particularly sel sh and greedy for their alignment, and DVWV WV VSH V D G VHV WV PDJ D D W HV DW WK H H S V WV RP DW
KD H D D PRVW H W D R W RR KH H HD WK V R H HG modi er.
At birth, a copper dragon’s scales have a ruddy brown color with a At birth, copper dragons can VSLGHU FOLPE (stone surfaces only) and are
copper tint. As the dragon gets older, the scales become ner and more immune to acid. As they age, they gain the following additional powers:
RSSH DVV P J D VR W D P J RVV WKH W PH WKH G DJR H RPHV D RXQJ H WUDOL H SRLVR WK HH W PHV D GD -XYHQLOH VWR H V DSH W HD
young adult. Beginning at the venerable stage, the dragons’ scales pick up GD GXOW IRU HW R H D GD 0DWXUH DGXOW URFN WR P G R H D GD 2OG
D J HH W W PR H HDUW R H D GD UHDW Z UP DOO RI VWR H once a day. A copper
RSSH G DJR V VSHD WKH R WR J H D WR J H RPPR WR D JRRG dragon can jump 30 yards forward or sideways, reaching heights up to 20’
dragons, and 14% of hatchling copper dragons have an ability to com at mid jump. They can jump 30’ straight up.
municate with any intelligent creature. The chance to possess this ability DELWDW 6RFLHW RSSH G DJR V H G R S D GV D G PR WD V
increases 5% per age category of the dragon. They lair in narrow caves and often conceal the entrances using PR H HDUW
RPEDW RSSH G DJR V H WR WD W D G D R WKH RSSR H WV KRS J D G VWR H V DSH Within the lair, they construct twisting mazes with open
they will give up or become angry and act foolishly. Early in an encounter, a tops. These allow the dragons to y or jump over intruders struggling
copper dragon will jump from one side of an opponent to another, landing through the maze.
on inaccessible or vertical stone surfaces. If there are no such places around RSSH G DJR V DSS H DWH W D G V D HD H JRRG R H W D
a dragon’s lair, the dragon will create them ahead of time using VWR H V DSH creatures alone if they can relate a joke, humorous story, or riddle the
PR H HDUW D G DOO RI VWR H An angry copper dragon will mire its opponents dragon has not heard before. They quickly get annoyed with creatures
V J URFN WR P G D G R H W PV KR HV DSH WKH P G WR W WK who don’t laugh at their jokes or do not accept the dragon’s tricks and
kicks. Once opponents are trapped in the mud, the dragon will crush them D W V WK JRRG K PR
WK D DOO RI VWR H or snatch them and carry them aloft. When ghting air Because they often inhabit hills in sight of red dragons’ lairs, con icts
R H RSSR H WV D G DJR G D WV H HP HV WR D R VWR JR JHV HW HH WKH W R V VSH HV R WH R RSSH G DJR V V D R
KH H W D VH WV VSLGHU FOLPE D W D DWWHPSW WR PD H H WKH H HP R H W WKH D H D WKH RGGV
WR R G J WK WKH D V
(FRORJ Copper dragons are determined hunters; the good sport a hunt
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A copper dragon’s breath weapon is ei provides is at least as important as they food they get. They are known
WKH D R G R VOR gas 30’ long, 20’ wide, and 20’ high or a spurt of DFLG 70’ to eat almost anything, including metal ores. However, they prize giant
long and 5’ wide. Creatures caught in the gas must save vs. breath weapon scorpions and other large poisonous creatures (they say the venom sharp
R H VOR HG R WK HH P WHV SH DJH H H R WKH G DJR HDW HV D JKW ens their wit). The dragon’s digestive system can handle the venom safely,
in the acid take damage, save vs. breath weapon for half. A copper dragon although injected venoms affect them normally.

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil ½+ 6
G 10% + 6
G 15% + 6
G 20% + 6
G 25% H, S (×2)
G 30% H, S (×2)
G 35% H, S (×2)
G 40% H, S (×3)
G 50% H, S (×3)

77
Gold Dragon Dragon, Metallic
/,0 7( 7( ,1 Any
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Genius (17-18)
7 ( 6 ( 6SH D
/, 10(17 Lawful good

12 33( ,1 1 (2-5)
02 / 66 -4 (base)
029(0(17 12, Fl 40 (C), Jp 3, Sw 12 (15)
,7 , ( 16 (base)
7 5 (at 16 HD)
12 2) 77 .6 VSH D
0 ( 77 . 1-10/1-10/6-36 (6d6)
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (54’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H

Gold dragons are wise, judicious, and benevolent. They often embark on self-
DSSR WHG HVWV WR S RPRWH JRRG HVV D G D H RW HDV G VW D WHG RP
them. They hate injustice and foul play. A gold dragon frequently assumes hu
D J HVV R P WR D WDWH V PP J JD J WKH K JKH V PP J DWH
PD R D PD J VH D G V D H H R WH HG G VJ VHG
listed above. A gold dragon in any wingless form can y at a speed of 6
At birth, a gold dragon’s scales are dark yellow with golden metallic
(MC E).
ecks. The ecks get larger as the dragon matures until, at the adult stage,
As they age, they gain the following additional powers: RXQJ EOHVV
WKH V D HV J R RPS HWH JR GH
WK HH W PHV D GD -XYHQLOH GHWHFW OLH WK HH W PHV D GD GXOW D LPDO V P
*R G G DJR V VSHD WKH R WR J H D WR J H RPPR WR D JRRG
PR L R H D GD 0DWXUH DGXOW O FN ER V R H D GD 2OG T HVW R H
dragons, and 18% of hatchling gold dragons have an ability to commu
D GD D G GHWHFW HPV three times a day. (This allows the dragon to know
nicate with any intelligent creature. The chance to possess this ability in
the number and kind of precious stones within a 30’ radius, duration is
creases 5% per age category of the dragon.
R H P WH
RPEDW *R G G DJR V V D SD H H R H RP DW :KH R H V J The O FN ER V SR H R PDW H DG WV V VHG WR D G JRRG DG H W H V
WK WH JH W HDW HV WKH VH GHWHFW OLH D G GHWHFW HPV VSH V WR JD By touch, the dragon can enchant one gem to bring good luck. The gem
the upper hand. In combat, they quickly use EOHVV D G O FN ER V Older is usually one which has been embedded in the dragon’s hide. When the
G DJR V VH O FN ER V DW WKH VWD W R HD K GD WKH G DW R V D GD R dragon carries the gem, it and every good creature in a 10’ radius per age
more. They make heavy use of spells in combat. Among their favorites are category of the dragon receives a +1 bonus to all Saving Throws and similar
sleep, stinking cloud, slow, re shield, cloudkill, globe of invulnerability, delayed G H R V VWR H RI RRG O FN If the dragon gives a gem to another creature
blast reball, D G PD H only the bearer gets the bonus. The enchantment lasts three hours per age
UHDWK ZHDSRQ VSHFLDO DELOLWLHV A gold dragon has two breath weapons: a category of the dragon, plus 1-3 hours. The enchantment ends if the gem is
R H R re 90’ long, 5’ wide at the dragon’s mouth, and 30’ wide at the end GHVW R HG H R H WV G DW R H S HV
or a cloud of potent chlorine gas 50’ long, 40’ wide, and 30’ high. Creatures DELWDW 6RFLHW Gold dragons can live anywhere. Their lairs are secluded
D JKW H WKH H H W D H H W W HG WR D VD H H V V HDWK HDSR R KD and always made of solid stone, either caves or castles. These usually have
GDPDJH R D J D GV H WKH D PD V DSS RS DWH WR WKH WH D R VWR P R JRRG
A gold dragon casts its spells and uses its magical abilities at 11th level, cloud giants. The giants usually serve as guards through a mutual defen
plus its combat modi er. Unlike other dragons, most gold dragons seek V H DJ HHPH W
formal magical training. These dragons own spell books and always have
VH VSH V (FRORJ *R G G DJR V D HDW D PRVW D WK J KR H H WKH V D
At birth, gold dragons have DWHU EUHDW L D W D VSHDN LW D LPDOV V VWD WKHPVH HV R SHD V R VPD JHPV *R G G DJR V KR H H H
freely, and are immune to re and gas. They can also SRO PRUS VHOI WK HH SHD V D G JHPV RP JRRG R H W D HDW HV V D H D RD
times a day. Each change in form lasts until the dragon chooses a different HG WR D G WKH J W JH V DV R J DV WKH J W V RW S HVH WHG DV D
form; reverting to the dragon’s normal form does not count as a change. A crass bribe. In the latter case, the dragon will accept the gift, but react cyni
gold dragon’s natural form has wings. However, they sometimes choose D WR D H HVWV WKH J H PD HV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil E, R, T
G 35% H, R, T
G 40% H, R, T
G 45% H, R, T
G 50% + 5 T (×2)
G 55% + 5 T (×2)
G 60% + 5 T (×2)
G 65% + 5 T (×3)
G 70% + 5 T (×3)

78
Dragon, Metallic Silver Dragon
/,0 7( 7( ,1 Tropical, subtropical, and
WHPSH DWH PR WD V D G R GV
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( 6SH D
/, 10(17 Lawful good

12 33( ,1 1 (2-5)
02 / 66 -3 (base)
029(0(17 9, Fl 30 (C), Jp 3
,7 , ( 15 (base)
7 5 (at 15 HD)
12 2) 77 .6 VSH D
0 ( 77 . 1-8/1-8/5-30 (5d6)
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (48’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H

Silver dragons are kind and helpful. They will cheerfully assist good crea
tures if their need is genuine. They often take the forms of kindly old men
R D GDPVH V KH DVVR DW J WK SHRS H
At birth, a silver dragon’s scales are blue-gray with silver highlights.
As the dragon approaches adulthood, its color slowly lightens to brightly
gleaming silver. An adult or older silver dragon has scales so ne that the
individual scales are scarcely visible. From a distance, these dragons look
DV WKH KD H HH V SWHG RP S H PHWD At birth, silver dragons are immune to cold, and can SRO PRUS VHOI WK HH
6 H G DJR V VSHD WKH R WR J H D WR J H RPPR WR D JRRG times a day. Each change in form lasts until the dragon chooses a differ
dragons, and 16% of hatchling silver dragons have an ability to commu H W R P D G H H W J WR WKH R PD R P GRHV RW R W DV D KD JH
nicate with any intelligent creature. The chance to possess this ability in They also can FOR G DON This allows the dragon to tread on clouds or fog
creases 5% per age category of the dragon. as though they were solid ground. The ability functions continuously, but
can be negated or resumed at will. As they age, they gain the following
RPEDW 6 H G DJR V D H RW R H W D G D R G RP DW H HSW KH DGG W R D SR H V RXQJ IHDW HU IDOO W H D GD -XYHQLOH DOO RI IR R H
faced with highly evil or aggressive foes. If necessary, they use IHDW HU IDOO D GD GXOW FR WURO L GV WK HH W PHV D GD 0DWXUH DGXOW FR WURO HDW HU
to stop any missiles red at them. They use DOO RI IR R FR WURO HDW HU WR R H D GD 2OG UH HUVH UD LW R H D GD
blind or confuse opponents before making melee attacks. If angry, they
VH UH HUVH UD LW to ing enemies helplessly into the air, where they DELWDW 6RFLHW 6 H G DJR V S H H DH D D V R VH GHG PR WD
can be snatched. When faced with ying opponents, a silver dragon will SHD V R DP G WKH R GV WKHPVH HV :KH WKH D R GV WKH H D
hide in clouds (often creating some with FR WURO HDW HU R HD GD V H ways will be an enchanted area with a solid oor for laying eggs and stor
PD WKH H V J FOR G DONL then jump to the attack when they have the J W HDV H
DG D WDJH 6 H G DJR V VHHP WR S H H K PD R P WR WKH R D G R WH KD H
mortal companions. Frequently they share deep friendships with mortals.
UHDWK :HDSRQ 6SHFLDO ELOLWLHV A silver dragon has two breath weap Inevitably, however, the dragon reveals its true form and takes its leave to
R V D R H R FROG 80’ long, 5’ wide at the dragon’s mouth, and 30’ wide live a dragon’s life for a time.
DW WKH H G R D R G R SDUDO DWLR gas 50’ long, 40’ wide, and 20’ high.
HDW HV D JKW WKH JDV P VW VD H H V V HDWK HDSR R H RPH (FRORJ 6 H G DJR V S H H K PD RRG D G D H R V K DH
SDUDO HG R R H P WH SH DJH H H R WKH G DJR S V P WHV inde nitely.
HDW HV D JKW WKH R G D H D R HG D VD H H V V HDWK HDSR R Because they lair in similar territories, silver dragons come into con ict
half damage. A silver dragon casts its spells and uses its magical abilities at WK HG G DJR V H V HW HH WKH W R VSH HV D H R V D G GHDG
6th level, plus its combat modi er. W V H G DJR V JH H D JHW WKH SSH KD G V H WKH D H PR H D
SD H R R J WRJHWKH DJD VW WKH RHV D G R WH KD H K PD D HV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil E, R
G 25% + 5
G 30% + 5
G 35% + 5
G 40% H, R (×2)
G 45% H, R (×2)
G 50% H, R (×2)
G 55% H, R (×3)
G 60% H, R (×3)

79
Brown Dragon
/,0 7( 7( ,1 Any arid/Desert
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( High (13-14)
7 ( 6 ( 6SH D
/, 10(17 Neutral (evil)

12 33( ,1 1 (2-5)
02 / 66 2 (base)
029(0(17
,7 , ( 14 (base)
7
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6HH H R
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 6HH H R
6,=( G (54’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H

R G DJR V D VR R DV J HDW GHVH W G DJR V P J DWHG RP WKH


desert Raurin and now frequent much of the wastes in Eastern Mulho
rand. Brown dragons are ferocious beasts; while they are intelligent, they
view human beings as food, and believe it peculiar to talk with one’s meal.
They do not have wings and cannot y.
R G DJR V KD H D R R DW R V P D WR WKDW R GHVH W VD GV D J
J RP G P R DW KDW K J VWDJH WR D PRVW K WH DW J HDW P They are born immune to acid and the effects of the desert heat. They
stage. They have small, webbed claws that are well developed for digging, may survive in airless environments nearly inde nitely.
and very large, long mouths. Their scales are leathery and not as hard as As they age, brown dragons gain the following abilities:
RWKH G DJR D PR V
JH ELOLWLHV
R G DJR V VSHD WKH R WR J H D G WKH D J DJH R H G DJ Young DVW FUHDWH VD G WR R H S WKH R V
ons. They have a 5% chance per age category of being able to communi - H H DVW FUHDWH DWHU R H SH GD
DWH WK D WH JH W HDW H Adult DVW VD GVWRUP (Mulhorandi spell) once per day
9H H D H D V PPR D + HD WK H HPH WD
RPEDW R G DJR V S H H WR G J GHHS W H KHV WKH VD G D G D W
* HDW P DVW GLVL WH UDWH R H SH GD
for prey to appear so they may ambush them. They have a 90% chance of
hearing a man-sized creature’s footsteps on the desert sands from as far DELWDW 6RFLHW R G DJR V D H R G GHVH WV R WH RVH WR VHWW HG
GR DV HHW areas. They typically dwell in deep burrows nearly 1,000 feet beneath the
R G DJR V HD K WKH GHVH W VD G WK HG H V H H PSRV VD G KH H WKH D H R W DVW KDP H V
ing a –5 penalty to opponents’ surprise rolls. Older brown dragons use The brown dragon mates and raises a family for only a short period of
V R V R H H L LVLELOLW VSH V WR R HD WKHPVH HV time; all parents encountered are in the mature adult stage of develop
When brown dragons grab their prey, they hold it in their jaws, taking PH W 0D R G DJR V GR RW PDWH
W WR WKH D V WR H HDWH KH W V PRVW R H H W 0D V WKH PD H HP R R G DJR V + PD V K W WKHP R WKH
The brown dragon’s breath weapon is a powerful acid, which it spews K GHV D G W HDV H H G DJR V D VR DWWD R G DJR V
in a 5-foot-wide spray that extends in a straight line from the dragon’s DWW HV HW HH R D G H G DJR V D H HJH GD R WKH H R W
head up to 60 feet. All creatures caught in the spray can roll a saving throw The people of the desert have a curious respect for the brown dragon, so
V HDWK HDSR R KD GDPDJH WD HV R WH PD H WKH H G DJR V PR H H WKD WKH R
R G DJR V VH WKH VS D DJD VW D JH P H V W RW DJD VW
(FRORJ R G DJR V D H D H WR G JHVW VD G D G RWKH P H D PDWH
mounted foes, since they know that horses are good eating and don’t put
D V WR V VWD WKHPVH HV R H R J SH RGV R W PH +R H H PHDW V WKH
S DV P K VW JJ H DV K PD V R G DJR V DVW VSH V DV WK H H
preferred diet, with horse esh being a particular favorite.
wizards.

JH DWHJRU RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 0 7UHDVXUH 7 SH 3 9DOXH
+DW K J G Nil Nil Nil
2 Very Young G Nil Nil Nil
3 Young G Nil Nil Nil
- H H G Nil Nil
5 Young Adult G 20% +
6 Adult G 25% +
7 Mature Adult G 30% +
8 Old G 35% +
9 Very Old G 40% H (×2)
9H H D H G 45% H (×2)
: P G 50% H (×2)
* HDW : P G 55% H (×3)

80
Cloud Dragon
/,0 7( 7( ,1 Tropical, subtropical, and
WHPSH DWH R GV D G PR WD V
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Genius (17-18)
7 ( 6 ( 6SH D
/, 10(17 Neutral

12 33( ,1 1 (2-5)
02 / 66 0 (base)
029(0(17 6, Fl 39 (C), Jp 3
,7 , ( 14 (base)
7
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( G (66’ base)
02 /( Fanatic (17)
39 / ( 9D D H

Cloud dragons are reclusive creatures that dislike intrusions. They rarely
converse, but if persuaded to do so they tend to be taciturn and aloof. They
have no respect whatsoever for creatures that cannot y without assistance
RP VSH V R GH HV
At birth, cloud dragons have silver-white scales tinged with red at the
edges. As they grow, the red spreads and lightens to sunset orange. At the They can assume (or leave) a cohesive, cloud-like form at will, once
PDW H DG W VWDJH D G D R H WKH HG R D JH R R GHHSH V WR HG JR G per round. In this form, they are 75% unlikely to be distinguished from
D G D PRVW H W H HS D HV WKH V H normal clouds; when in cloud form, their Armor Class improves by –3
R G G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D and their magic resistance increases by 15%. Cloud dragons can use their
neutral dragons. Also, 17% of hatchling cloud dragons can speak with any VSH V D G DWH D W HV K H R G R P W WKH D RW DWWD
intelligent creature. The chance to possess this ability increases 5% per physically or use their breath weapon. In cloud form, cloud dragons y
DJH DWHJR at a speed of 12 (MC: A).
As they age, cloud dragons gain the following additional powers: 9HU
RPEDW Cloud dragons are as likely to avoid combat (by assuming cloud RXQJ VROLG IR W H D GD RXQJ VWL NL FOR G W H D GD -XYHQLOH
R P DV WKH D H WR DWWD :KH DWWD J WKH VH WKH HDWK HDSR WR FUHDWH DWHU twice a day (affects a maximum of three cubic yards [81 cu
V DWWH RHV WKH DVW VROLG IR D G VH WKH HDWKH PD S DW R D W HV bic feet]). GXOW REVF UHPH W WK HH W PHV D GD 0DWXUH DGXOW FDOO OL W L
to blind and disorient their foes. When very angry, they conjure storms with W H D GD 2OG HDW HU V PPR L W H D GD 9HU ROG FR WURO HDW HU
FR WURO HDW HU spells, then they call lightning. They like to use VWL NL FOR G W H D GD QFLHQW FR WURO L GV W H D GD
D G FR WURO L GV spells against ying opponents.
DELWDW 6RFLHW R G G DJR V D PDJ D R G V D GV KH H WKH H
UHDWK :HDSRQ 6SHFLDO ELOLWLHV A cloud dragon’s breath weapon is an is at least a small, solid oor for laying eggs and storing treasure. Very
DVW R D WKDW V HHW R J HHW K JK D G HHW GH HDW HV D H WKH R S R G VK R GHG PR WD SHD V
caught in the blast suffer damage from cold and ying ice crystals. Fur Cloud dragons are solitary 95% of the time. If more than one is encoun
thermore, all creatures three size classes or more smaller than the dragon WH HG W V D V J H SD H W WK R VS J
DH R KHDG R H KHH V R G HHW S V HHW SH DJH DWHJR R WKH
(FRORJ Like all dragons, cloud dragons can eat just about anything. They
dragon. Characters who can grab solid objects won’t be carried away unless
VHHP WR V V VW S PD R D DWH KD VWR HV D G WKH R DV R D W
they fail Strength checks; creatures with claws, suction cups, etc., can avoid
R V H
WKH H H W WKH KD H D V WD H V D H WR J WR
H D VH WKH KD W V P D WH WR HV R G G DJR V RPH WR R
A cloud dragon casts its spells and uses its magical abilities at 6th level
ict with silver dragons. Despite their higher intelligence, cloud dragons
plus its combat modi er.
usually lose such confrontations because of the silver dragons’ secondary
R G G DJR V D H PP H WR R G
HDWK HDSR V D G D W WR P VWH D HV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil ½R, T
G 25% R, T
G 30% R, T
G 35% R, T
G 40% R, T, X, Z
G 45% R, T, X, Z
G 50% R, T, X, Z
G 55% R, T, X, Z (×2)
G 60% R, T, X, Z (×2)

81
Deep Dragon
/,0 7( 7( ,1 + D G PR WD D H V
V WH D HD
) (4 (1 5D H
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 D RR V
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( 6SH D
/, 10(17 KDRW H

12 33( ,1 1 (2-5)
02 / 66 0 (base)
029(0(17 12, Fl 30 (C), Br 6, Sw 9
,7 , ( 14 (base)
7 7 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6HH H R
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( H (24’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H
Deep dragons are little known on the surface world. They are the hunters
of the Underdark. Cunning and patient, they place their survival, followed
by their joy of hunting, above all else. Deep dragons carefully amass and
hide treasure in various caches, guarded with traps and magic. They are
D H WR VH PRVW PDJ D WHPV
HHS G DJR V D H D GHV H W PD RR KH WKH KDW K VR W V D HG
and unable to change form. They keep to their birth-lair until they have
PDVWH HG RWK R WKH RWKH R PV D J D W JHG R P R V D H D G D D P P P R KS SH G H
human (or drow) form. As deep dragons age, they gain the following additional powers:

RPEDW Deep dragons burrow and ght with powerful, stone-rending JH ELOLW
claws. They love to ght and hunt prey through the lightless caverns of 9H R J DVV PH V D H R P W PHV GD
the Underdark, employing their various forms. In snake form, they are AC Young assume “human” form 3 times/day
- H H one more form change/day (each), regen. ld4 hp/turn
6, MV 9, Fl 4(D), Sw 11, losing claw attacks, but gaining a constriction at
Adult regenerate ld4 hp/6 rounds; IUHH DFWLR DW
tack (attack roll required, in icts 3d8 points of damage per round, hampers 0DW H DG W regenerate ld4 hp/4 rounds; OH LWDWH W PHV GD
movement, spellcasting, and causes –1 on attack rolls and a 1-point AC Old WUD VP WH URFN WR P G D G WHOHNL HVLV W PHV GD
SH D W 9H R G PR H HDUW W PHV GD
In human form, a deep dragon is AC 10, MV 12, Sw 12, and causes 9H H D H SDVV DOO D G GLVL WH UDWH W PHV GD
damage by spell or weapon type. Armor can be worn, but it is always : P one additional use/day of powers gained since Old
destroyed (in icting 2d4 points of damage to the dragon) in any trans age; VWR H V DSH W PHV GD WR HV R H GD
formation of shape. A deep dragon can alter its features to resemble any * HDW P UHS OVLR 3 times/day, affecting all except dragons. One
humanoid of roughly human size. It is 66% likely to copy a speci c being DGG W R D VH GD R VWR H V DSH D G WR HV
H H R JK WR H P VWD H R WKH D W D HDW H DELWDW 6RFLHW Deep dragons roam the Underdark and are great explor
A deep dragon’s breath weapon is a cone of esh-corrosive gas 50 feet ers. Most often deep dragons are found in well-defended lairs in the Un
R J HHW GH D G HHW K JK HDW HV WKH R G D VD H V derdark. They often use their powers to reach caverns inaccessible to most
breath weapon for half damage (if they have dry, exposed skin, they save HDW HV HHS G DJR V R WH R WK G R
against the esh-eating gas at –2). Cloth, metal, and wood are not affected.
Leather is treated as dry, exposed skin. (FRORJ HHS G DJR V KD H HH R WR HDW D PRVW D WK J W WKH
Deep dragons cast spells at 9th level, adjusted by their combat modi particularly prize the esh of clams, sh, kuo-toa, and aboleth. They view
ers. They are born with infravision, WU H VHHL D G H J GHWHFW PD LF cloakers and mind ayers as dangerous rivals in the Underdark. Deep
D W HV D G PP W HV WR F DUP VOHHS D G ROG PDJ HHS G DJR V D H dragons avoid confrontations with other dragons and never ght or steal
immune to extremes of heat and cold (–3 on each die of damage taken, to RP RWKH V R WKH R G

JH DWHJRU RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
+DW K J G Nil Nil Nil
2 Very Young G Nil Nil Nil
3 Young G Nil Nil Nil
- H H G Nil H, Q
5 Young Adult G 25% E, H, Q (×2)
6 Adult G 30% E, H, Q (×3), S
7 Mature Adult G 35% E, H (×2), Q (×4), S
8 Old G 40% E, H (×2), Q (×4), S, T
9 Very Old G 45% E, H (×3), Q (×5), S, T
9H H D H G 50% E, H (×3), Q, S, T, U
: P G 55% E, H (×3), Q, S, T, U, V
* HDW : P G 60% E, H, Q, S, T, U, V, X, Z

82
Mercury Dragon
/,0 7( 7( ,1 Temperate and subtropical/
0R WD V
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 Omnivore
,17(//, (1 ( High (13-14)
7 ( 6 ( 6HH H R
/, 10(17 KDRW JRRG

12 33( ,1 1 (2-5)
02 / 66 −1 (base)
029(0(17 15, Fl 36 (C), Jp 3
,7 , ( 11 (base)
7 9 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6HH H R
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 6HH H R
6,=( H (25’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H
0H G DJR V D H DVW K JK PD H H D H HDW HV WK H DW H
small bodies and long tails. Although good in alignment, they are very
K PV D PD J D G KD J J GH V R V H H W
At birth, a mercury dragon’s scales are dull silver. As it ages, the scales
H RPH JKWH D G JKWH W DW DG W DJH WKH JD D D WP
ror nish. Sunlight or other sources of light re ecting off the scales and
JV R D PH G DJR D H G J
0H HV VSHD WKH D J DJH R JRRG G DJR V W DW K JK VSHHG VR
there’s only a 75% chance of understanding a mercury dragon.

RPEDW 0H G DJR V D H DV S HG WD H KH W RPHV WR RP DW They also receive a +3 bonus to saving throws against light-based at
as they are in any other situation. They may parley, they might attack in tacks. As they age, they gain the following additional powers:
stantly, or, perhaps, they may avoid combat entirely. They never attack
JRRG D J HG HDW HV HVV VR H S R R HG JH ELOLWLHV
Mercury dragons always use spells in combat, if possible. They are very Young gaze re ection DW
creative, and can always gure out some innovative way of using virtu - H H PLUURU LPD H WK HH W PHV SH GD
Adult SRO PRUS VHOI W H SH GD
D D VSH WR DG D WDJH RP DW
Old WHOHNL HVLV W H SH GD
In addition to the breath weapon and the attack modes shared by all : P SURMHFW LPD H R H SH GD
G DJR V PH G DJR V D H WKH P R JKW PHP D HV R WKH
wings to re ect and concentrate available light (as dim as full moonlight) DELWDW 6RFLHW Mercury dragons are loners by nature. Their mating be
into a beam of dazzling brightness. They can aim the beam at one enemy havior is free-wheeling, fun loving, and generally irresponsible. If a female
SH R G DW WKH H SH VH R RW H J D H WR VH WKH J HW D G becomes impregnated, however, the male’s protective instincts take over.
WKH H HP P VW R D V HVV VD J WK R V VSH R H GHG R 0H HV D H H S RWH W H R WKH R VS J D G J H WKH HV WR
1d4 + 1 rounds. If not using this technique as a weapon, they can use the save them. Offspring usually stay with their parents until they reach the
HDP P K H D VHD K JKW juvenile age category.
A mercury dragon’s breath weapon is a beam of brilliant, yellow light. H D VH R WKH S HG WD H VRPHW PHV D PRVW DW R D DW H
The beam is 5 feet wide and extends 60 feet from the creature’s mouth. PH HV H D H KD H RVH H DW R VK SV WK RWKH HDW HV WKH
Any creature caught in the beam receives damage from heat (saving area. For this reason, mercuries have to depend on magical and mechani
throw for half damage). The heat of the beam is intense enough to ignite D W DSV D G J D GV WR S RWH W WKH D V KH WKH D H D D
ammable objects that fail saving throws vs. magical re.
A mercury dragon casts spells and uses magical abilities at the 10th (FRORJ 0H G DJR V HDW D WK J W WKH S H H WR HHG R PHWD
level, plus its combat modi er. At birth, mercury dragons are immune to ores. Although they have no venom attacks, the esh of mercury dragons
re and all magical forms of blindness. V K JK SR VR R V

JH DWHJRU RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
+DW K J G Nil Nil Nil
2 Very Young G Nil Nil Nil
3 Young G Nil Nil Nil
- H H G 10% +
5 Young Adult G 15% +
6 Adult G 20% +
7 Mature Adult G 25% +
8 Old G 30% H, I
9 Very Old G 35% H, I
9H H D H G 40% H (×2), I
: P G 50% H (×2), I, X
* HDW P G 70% H (×3), I, T, X

83
Mist Dragon
/,0 7( 7( ,1 Tropical and subtropical/Forests,
D H VKR HV VHD VKR HV D G H
D V
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Exceptional (15-16)
7 ( 6 ( 6SH D
/, 10(17 Neutral

12 33( ,1 1 (2-5)
02 / 66 1 (base) or –2 (base)
029(0(17 12, Fl 39 (C), Sw 12
,7 , ( 11 (base)
7 9 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( Nil or 15%
6,=( G (54’ base)
02 /( Champion (16 base)
39 / ( 9D D H

Mist dragons are solitary and philosophical. Their favorite activity is sitting
quietly and thinking. They hate being disturbed and dislike conversation.
At birth, a mist dragon’s scales are shiny blue-white. As the dragon
ages, the scales darken, becoming blue-gray with metallic silver ecks that P VW R P W WKH D RW DWWD SK V D R VH WKH HDWK HDSR
VSD H V JKW Mist dragons in mist form can y at a speed of 9 (MC: A).
0 VW G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D H As they age, they gain the following additional powers: 9HU RXQJ
tral dragons. Also, 15% of hatchling mist dragons can speak with any in DWHU EUHDW L W H D GD RXQJ DOO RI IR W H D GD -XYHQLOH FUHDWH
telligent creature. The chance to possess this ability increases 5% per age DWHU twice a day (affects a maximum of three cubic yards [81 cubic feet]).
DWHJR GXOW FR WURO L GV WK HH W PHV D GD 0DWXUH DGXOW L G DOO W H D GD
2OG VROLG IR W H D GD 9HU ROG SUHGLFW HDW HU W H D GD QFLHQW
RPEDW Mist dragons try to avoid encounters by assuming mist form. In DLU DWHU W H D GD
RP DW WKH VH WKH HDWK HDSR V WKH DVV PH P VW R P D G
K GH WKH DSR KH H WKH D K D VSH DVVD W DELWDW 6RFLHW 0 VW G DJR V H HD DWH D V DS GV RDVW HV R
where rainfall is frequent and heavy. Their lairs are usually large natural cav
UHDWK :HDSRQ 6SHFLDO ELOLWLHV A mist dragon’s breath weapon is a cloud erns or grottoes that are mist- lled and damp. Forest-dwelling mist dragons
R V D G J DSR WKDW V HHW R J HHW GH D G HHW K JK HD occasionally come into con ict with green dragons. Mist dragons greatly re
W HV D JKW WKH R G D PD H D VD J WK R V HDWK HDSR R sent the green dragons’ attempts to intimidate or dominate them; they usu
half damage. In still air, the vapor persists for 1d4 + 4 rounds; on the second ally spend several months vainly trying to avoid a green dragon’s advances
R G W R GH VHV WR D DPP VPRWKH J RJ WKDW GV D HDWK J H R H RV J D SDW H H D G D K J D D R W DPSD J WR GHVW R R
creatures for 1d4 rounds and in icts 3d4 points of drowning damage per drive away the aggressor. Likewise, coastal mist dragons might have bronze
round for as long as the creature remains in the cloud (a successful saving dragons for neighbors. This, however, seldom leads to con ict as both drag
WK R V HDWK HDSR HJDWHV RWK H H WV R V D H R WH W WR HD H WKH RWKH V D R H
A mist dragon casts its spells and uses its magical abilities at 6th level Mist dragons are loners, and 90% of all encounters are with individuals.
plus its combat modi er. * R S H R WH V D H WK SD H WV D G R VS J
Mist dragons are immune to re and heat.
Mist dragons can assume (or leave) a cohesive, mist-like form at will, (FRORJ 0 VW G DJR V D HDW D PRVW D WK J G J RRG S D WV
once per round. In this form, they are 75% unlikely to be distinguished from D G H H P G +R H H WKH G D PRVW R WKH V VWH D H G H W RP
normal mist; in mist form, their Armor Class improves by –3 and their magic natural mist or spray. They often lie in misty or foggy places, thinking and
resistance increases by 15%. They can use their spells and innate abilities while DV J WKH PR VW H

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH 3 9DOXH
G Nil Nil Nil
G Nil Nil Nil
G Nil Nil Nil
G Nil Y, Z
G 25% X, Y, Z
G 30% X, Y, Z
G 35% X, Y, Z
G 40% X, Y, Z (×2)
G 45% X, Y, Z (×2)
G 50% X, Y, Z (×2)
G 55% X, Y, Z (×3)
G 60% X, Y, Z (×3)

84
Shadow Dragon
/,0 7( 7( ,1 Non-arctic/Ruins, subterranean,
D G S D H R 6KDGR
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Nocturnal (any on the plane of
6KDGR
,(7 6SH D
,17(//, (1 ( Genius (17-18)
7 ( 6 ( 6SH D
/, 10(17 KDRW H

12 33( ,1 1 (2-5)
02 / 66 –4 (base)
029(0(17 18, Fl 30 (D), Jp 3
,7 , ( 12 (base)
7 9 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( H (21’ base)
02 /( Champion (16)
39 / ( 9D D H

Shadow dragons are sly and devious. They are instinctively cunning and
D H RW S R H WR WD J V V
At all ages, a shadow dragon’s scales and body are translucent, so that
KH H HG RP D G VWD H W DSSHD V WR H D PDVV R VKDGR V
6KDGR G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D shadows with a radius of 100 yards, duration one hour. All magical [and nor
evil dragons. Also, 17% of hatchling shadow dragons can speak with any mal] light and darkness sources are negated for as long as they remain in the
intelligent creature. The chance to possess this ability increases 5% SH DG V HDW HV D H WR K GH VKDGR V D GR VR WKHVH PDJ D VKDGR V
DJH DWHJR H H GH G H W R VH DW R 6KDGR G DJR V D G RWKH HDW HV RP
WKH S D H R 6KDGR D PR H D G DWWD R PD K HKG J WKHVH
RPEDW 6KDGR G DJR V S H H WR DWWD RP K G J V D HPS R
shadows, effectively giving them improved invisibility. A successful GLVSHO
ing invisibility or hiding in shadows. They use illusion/phantasm spells
PD LF VSH D VKHV WKH VKDGR V
to confuse and misdirect foes. Older dragons are especially fond of their
R GHWH W R D W DELWDW 6RFLHW 6KDGR G DJR V KDWH RWK JKW JKW D G WRWD GD
UHDWK :HDSRQ 6SHFLDO ELOLWLHV A shadow dragon’s breath weapon is HVV S H H J D HJDWHG JKW J WK SDW KHV R G VH JKW D G GHHS
D R GR D HVV WKDW V HHW R J HHW GH D G HHW K JK inky shadows. On the Prime Material plane, their lairs are always places
HDW HV D JKW WKH R G D H GHG R R H PH HH R G D G RVH that provide shadowy light for most of the day. They prefer ancient ruins,
¾ (round up) of their life energy (levels or Hit Dice); a successful saving where they can hide underground when the sun is bright and still nd
throw vs. breath weapon reduces the loss to ½ (round up). The life en shadows above ground during dawn and twilight. In the plane of Shadow,
H J RVV SH V VWV R D D D H P H R W V VKR R WKH WD H D R H they live in dense thickets of trees and brambles, forti ed castles, or laby
Negative plane protection spells prevent this life energy loss. rinthine caves. In either plane, they prefer to locate their lairs near colo
A character who is reduced to 0 or fewer levels lapses into a coma for nies of other creatures that can alert them to potential foes or victims. The
the duration of the cloud’s effect. G DJR V VH GRP D W D RRSH DWH WK WKHVH D HV KR H H WKR JK WKH
A shadow dragon casts spells and uses its magical abilities at 6th level G DJR V RPPR S H R WKHP
plus its combat modi er. Shadow dragons love dark-colored, opaque gems, and especially prize
6KDGR G DJR V D H R PP H WR H H J G D JD G WK WKH black stones. They also collect magical items that produce shadows or
ability to hide in shadows with 40% chance of success; this ability increas darkness. They use these items to turn areas lled with total darkness or
es 5% per age category to a maximum of 95%. JKW WR PDVVHV R VKDGR V
As they age, they gain the following additional powers: -XYHQLOH PLUURU
LPD H three times a day (1d4 + 1 images). GXOW GLPH VLR GRRU W H D GD (FRORJ Shadow dragons eat almost anything. Their favorite food is rot
2OG R GHWHFWLR WK HH W PHV D GD 9HQHUDEOH V DGR DON R H D GD UHDW W J D R WKR JK WKH R WH R VSR W 6 D W PV D H H W WR GH D
Z UP FUHDWH V DGR V three times a day. (This ability creates a mass of leaping until they become suitably foul. These dragons are equally fond of frost-
HG DWH RJJHG R VD W SR VR HG S D WV

JH RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDV 7 SH 3 9DOXH
G Nil 5% Nil
G Nil 10% Nil
G Nil 15% Nil
G 20% + 6
G 25% + 6
G 30% + 6
G 35% + 6
G 40% H, S (×2)
G 45% H, S (×2)
G 50% H, S (×2)
G 55% H, S (×3)
G 60% H, S (×3)

85
Steel Dragon
/,0 7( 7( ,1 Temperate cities (rarely temperate
K V S D V D G R HVWV
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 6SH D
,17(//, (1 ( Supra-genius (19-20)
7 ( 6 ( 6SH D
/, 10(17 Lawful neutral (good)

12 33( ,1
02 / 66 0 (base)
029(0(17 9, Fl 30 (D), Sw 6
,7 , ( 11 (base)
7 9 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6SH D
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 9D D H
6,=( H (25’ base)
02 /( Fanatic (17-18)
39 / ( 9D D H
6WHH G DJR V R H WR KD H K PD D G GHP K PD RPSD R V D G WKH
prefer to live amid the hustle and bustle of great cities. They often pose as
VDJHV V KR D V PDJHV R RWKH WH H W D V
At birth, a steel dragon’s scales are deep blue-gray with steely high
lights. As the dragon approaches adulthood, its color slowly lightens to
WKDW R VW R V VKHG VWHH :KH WKHVH G DJR V WD H R K PD R P
WKH D D V KD H R H VWHH J D HDW H KD H HV D V R VRPHW PHV D
J R RWKH R DPH W
6WHH G DJR V VSHD WKH R WR J H D G D WR J H RPPR WR D H
tral dragons. Also, 19% of hatchling steel dragons can speak with any in
telligent creature. This chance increases by 5% per age category.
JH ELOLWLHV
RPEDW Steel dragons favor repartee over combat. If pressed, they usu Young FD WULS W H D GD
ally begin with a spell assault and avoid melee. If seriously harmed or - H H IULH GV R H D GD
threatened, they resume dragon form and use their breath weapons. They Adult F DUP SHUVR WK HH W PHV D GD
0DW H DG W V HVWLR R H D GD
HDWKH R D RH WKH S D WR H JDJH PH HH D G WKH VHH WR HHS WKH
Old H W UDOO R H D GD
RHV WK WKH R G W WKH JDV RVHV WV SRWH
A steel dragon’s breath weapon is a cube of toxic gas. The dragon can DELWDW 6RFLHW 6WHH G DJR V S H H K PD RGJ JV WKDW D H H
PR WR WKH DPR W R JDV H HDVHG VR RVH WKDW W D PD H WKH H H SSHG WK VW R J RRPV R D WV WR S RWH W WKH W HDV HV
as small as it wishes or as large as shown in the table below (the a side of 6WHH G DJR V S H H K PD R P WR WKH R D G WKH D D V KD H
WKH H HDW HV D JKW WKH JDV P VW R V HVV VD J WK R V mortal companions. They are endlessly curious about human and demi
V SR VR WK D penalty or die instantly. The gas is quickly absorbed human art, culture, history, and politics. They always keep their true na
through the skin and is just as lethal if inhaled. Coating all exposed skin ture secret, but they are able to recognize each other.
with lard or grease offers some protection (saving throw penalty negated). (FRORJ Steel dragons prefer human food. Unlike other form shift
9 W PV KR V HHG WK WKH VD H V H WKH G DWHG DPR W R GDP ing dragons, they cannot live on such fare inde nitely, as they must eat
age. In still air, the gas stays active for two melee rounds. Steel dragons enough to maintain their true bulk. Once or twice a month, they leave their
D H PP H WR D SR VR V adopted cities and go into the wilderness to hunt for food. They explain
A steel dragon can SRO PRUS VHOI ve times a day. Each change in form WKH D VH HV D D R V VWH W WK WKH K PD GH W W HV
lasts until the dragon chooses a different form. Reverting to the dragon’s 6WHH G DJR V KDWH KDRW HDW HV KR VHH WR G V SW H W HV R
R PD R P GRHV RW R W DV D KD JH despoil their hunting grounds. In the city the dragons never hesitate to re
Steel dragons are immune to wizard spells of 1st to 4th levels and cast SR W W R HPD H V R WR VH WKH VSH D D W HV WR K W GR P DV
VSH V D G VH WKH VSH D D W HV DW WK H H S V WKH RP DW PRG In the wilderness, they prefer swifter forms of justice.
er. As they age, they gain the following additional powers:

JH DWHJRU RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
+DW K J 15’/1d4 + l Nil 25% Nil
2 Very Young 20’/2d4 Nil 30% Nil
3 Young 25’/2d4 + l Nil 35% Nil
- H H 30’/3d4 40% E, R
5 Young Adult 35’/3d4 + l 45% + 5
6 Adult 40’/4d4 50% + 5
7 Mature Adult 45’/4d4 + l 55% + 5
8 Old 50’/5d4 60% H, R (×2)
9 Very Old 55’/5d4 + l 65% H, R (×2)
9H H D H 60’/6d4 70% H, R (×2)
: P 65’/6d4 + l 75% H, R (×3)
* HDW P 70’/7d4 80% H, R (×3)

86
Yellow Dragon
/,0 7( 7( ,1 HVH W
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 Omnivore
,17(//, (1 ( Very (11-12)
7 ( 6 ( 6HH H R
/, 10(17 KDRW H

12 33( ,1 1 (1-4)
02 / 66 0 (base)
029(0(17 12, Fl 30 (C)
,7 , ( 13 (base)
7 7 (base)
12 2) 77 .6 VSH D
0 ( 77 .
63( , / 77 .6 6HH H R
63( , / ()(16(6 9D D H
0 , (6,67 1 ( 6HH H R
6,=( G (36’ base)
02 /( Champion (15-16)
39 / ( 9D D H
Although the existence of yellow dragons has long been predicted by sages
(based on theories of primary colors), the rst specimen was spotted only
ve or so years ago. The creatures are solitary and secretive, preferring
WR D D W R S H WR VW P H WR D H S HSD HG W DSV VWHDG R
K W JD W H
At birth, yellows have soft, tan scales. As they grow older, the scales
KD GH D G H RPH JKWH RR H H W D HD K J WKH J D VK H
G J WKHP R G R GV
low of desert sands. Their scales always have a dusty texture to them,
Yellow dragons are immune to re and heat and can cast VLOH FH UD
giving them a nish that does not re ect light well. Even their teeth and
GL V at will. As they age, they gain the following additional powers:
claws have a similar nish. No part of the yellow dragon will glint in the
V JKW WKH H J J D D WV SRV W R JH ELOLWLHV
Yellow dragons speak their own tongue, which is quite different than Young FUHDWH RU GHVWUR DWHU WK HH W PHV SH GD
that spoken by other evil dragons. Yellows have no interest in speaking - H H G VW GH LO WK HH W PHV SH GD
Adult LPSUR HG L LVLELOLW W H SH GD
WK RWKH D HV D G VR WKH HD R RWKH D J DJHV Old L G DOO WK HH W PHV SH GD
RPEDW Although preferring guile to combat and ambush to attack, yel : P H HU DWLR WK HH W PHV SH GD
lows are erce and cunning ghters. Even if forced into a situation where DELWDW 6RFLHW Yellow dragons love deserts, preferring areas of sandy,
direct combat is inevitable, they’ll still use their spells and innate abilities windswept desolation. They are most comfortable in daytime tempera
VR DV WR P V HDG P VG H W D G G VW D W WKH RSSR H WV tures of 105 degrees and up, although they can easily survive subfreezing
A favorite hunting tactic for a yellow is to dig a steep-walled, cone- temperatures at night. They share much the same territory as brasses: thus
VKDSHG GHS HVV R WKH VD G D G WKH WVH DW WKH RWWRP R WK V the species occasionally come into con ict.
crater with just its eyes and nostrils showing. When a creature stumbles Yellows are solitary, sel sh creatures that form no close bonds with any
WR WKH GHS HVV R WKH G DJR PR HV WV JV WKH VD G D V J WKH other creature, including other yellows. They are highly territorial; the
VWHHS D V R WKH R H WR R DSVH D G G D J WKH S H VW D JKW WR WKH only time they’ll let another yellow into their territory is to mate, which
dragon’s mouth. A yellow dragon casts spells and uses magical abilities at is actually quite rare. Immediately afterward, the dragons separate. The
8th level, plus its combat modi er. mother raises the offspring, but won’t go out of her way to protect them
A yellow dragon’s breath weapon is a high-velocity blast of scorching from attackers. The young dragons usually leave home before they reach
air mixed with sand. This affects an area 50 feet long, 40 feet wide, and 20 the juvenile age category. The main enemies of yellow dragons are brass
HHW K JK HDW HV D JKW WK WK V DVW P VW R V HVV VD J HV K K D W H K W WKH VPD H HDW HV
WK R V V HDWK HDSR R KD GDPDJH 5HJD G HVV R WKH R W RPH R
(FRORJ Although able to eat anything, yellows favor fresh meat. (Demi)
this roll, they must make another saving throw vs. breath weapon. Failure
K PD V D H R V GH HG D GH D DV D H WKH KDW KHG HJJV R DVV G DJ
PHD V WKDW WKH D DV H VD G WKH HDWK DVW KDV GDPDJHG WKH H HV
ons. (Yellows rarely get to enjoy this latter feast.)

JH DWHJRU RG /JW 7DLO /JW UHDWK :HDSRQ 6SHOOV :L DUG 3ULHVW 0 7UHDVXUH 7 SH 3 9DOXH
+DW K J G Nil Nil Nil
2 Very Young G Nil Nil Nil
3 Young G Nil Nil Nil
- H H G Nil Nil E
5 Young Adult G Nil E, O, S
6 Adult G 5% E, O, S
7 Mature Adult G 10% E, O, S
8 Old G 15% E, O, S (×2)
9 Very Old G 20% E, O, S (×2)
9H H D H G 25% E, O, S (×2)
: P G 30% E, O, S (×3)
* HDW P G 35% E, O, S (×4)

87
Dragon Turtle
/,0 7( 7( ,1 6 W RS D D G WHPSH DWH HVK
D G VD W DWH
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 D RH
,17(//, (1 ( Very (11-12)
7 ( 6 ( B, R, S, T, V
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17 6
,7 , (
7 +W H
+W H
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Breath weapon, capsize ships
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( G (30’ diameter shell)
02 /( Fanatic (17)
39 / ( +W H
+W H
+W H

DJR W W HV D H R H R WKH PRVW HD W D HVRPH D G HD HG HD


tures of the water. With their deadly jaws and breath weapon, and their
penchant for capsizing ships, dragon turtles are dreaded by mariners on
D JH RG HV R DWH RWK HVK D G VD W
When a dragon turtle surfaces, it is sometimes mistaken for the re ec
tion of the sun or moon on the water. The turtle’s rough, deep green shell
V P K WKH VDPH R R DV WKH GHHS DWH WKH PR VWH D R V D G WKH V
H K JK JKWV WKDW H WKH VKH D H SDWWH HG H JKW GD J R RSH nd, but adventurers locating a dragon turtle’s cave will nd it lled with
water. The turtle’s legs and tail are of a lighter green, and they are ecked treasures of all types. The turtle gathers this treasure, which it will protect
with golden highlights. The coloration of the creature’s head is similar to WR WKH GHDWK RP WKH VK SV V WV WH WR
WKH HJV D G WD W WV HVW VS HV D H JR GH WK GD J HH H J A dragon turtle’s territory is well-de ned and may cover as much as
connecting them. A dragon turtle’s shell can reach to 30 feet in diameter, fty square miles of open water. Other dragon turtles are allowed into
D G D DG W W W H D PHDV H R H HHW RP WV V R W WR WKH W S R WV WK V D HD R G J PDW J VHDVR WKR JK W W HV R WKH VDPH VH
WD DJR W W HV VSHD WKH R K JK GH H RSHG D J DJH always ght to the death upon meeting. It is this hostility toward their
R G WKDW HHSV WKH P H R G DJR W W HV H DW H R
RPEDW Though dragon turtles may be mistaken for the pleasant sight Mariners of any experience recognize the territorial claims of dragon
R JKW J W J R R DWH WKDW V R V H H PD WD HG R R J W W HV D G R WH PD H H W D DJD W W WHV WR WKH W W H R W R J
Dragon turtles are erce ghters and will generally attack any creature that D HDV H HVVD R VD H D G VSHHG W DGH
threatens its territory or presents itself as a potential meal. In combat, drag
on turtles will usually (90%) attack with their formidable claws and teeth (FRORJ DJR W W HV D H D R R VD G HDW D PRVW D HDW H
rst. Its shell provides the turtle with excellent protection, though once the G J K PD V R RWKH G DJR W W HV WR VDW V WKH R D R V DS
G DJR W W H VW HV D WP W D H HHGV WR H SR WK V VD HJ D G petite. Large sh seem to be the preferred food for dragon turtles, and the
The dragon turtle’s shell also provides the creature with a weapon to W W HV D R WH H R G J WKH HHGV D G P DW WKH RWWRP
DWWD VK SV WKDW RR VK SDVV WK R JK WV WH WR WHG 6 J DV of a lake or sea waiting for sh to pass. In particularly poor years for sh,
GHHS DV H HVVD WKH G DJR W W H D W R WKH VK S WR SDVV R H W G DJR W W HV KD H HH R WR VH WKH HDWK HDSR WR D JH
D G WKH VH S GH HDWK WKH HVVH V J D R WV R V GH D H WR J R SV R VHD GV WKDW VW D WRR RVH WR WKH DWH R RRG
capsize the unlucky target. Ships under 20 feet in length will be capsized by Con ict often arises between dragon turtles and the many intelligent
this attack 95% of the time, vessels from 20 to 60 feet long will be capsized D DW D HV H WKH R DWKDK R PH PH H D VH R RPSHW W R R
50% of the time, and ships over 60 feet will be capsized 20% of the time. ideal lairs. Like many of their land-based relatives, dragon turtles are con
Ships not capsized will sustain some damage. sidered treacherous and sel sh by all creatures that share their domain.
In combat, when neither its bite nor its capsizing attack is enough to DJR W W H VKH V PD H R WVWD G J VK H GV D G D PR H D VH
defeat an enemy, a dragon turtle will use its breath weapon. The turtle can of the shell’s strength and natural resistance to the dragon turtle’s own
H K R WK D R G R V D G J VWHDP WKDW R H D D HD HHW R J HDWK HDSR D PR R D VK H G PDGH R W R WK V PDWH D JD V WR
40 feet wide, and 40 feet high. This attack causes 20-120 points of dam its defensive rating. The shield or armor will also save as an item against
age (20d6), and characters or creatures making a saving throw vs. breath destruction by re or steam-based attacks at +4.
weapon take half damage. Like true dragons, dragon turtles can use this
GHDG HDWK HDSR WK HH W PHV D GD

DELWDW 6RFLHW Dragon turtles are extremely solitary creatures. Large,


GHVR DWH VHD D HV D G VH HW GH J R G D H V WKDW D H D HVVHG
only through the water are their favorite lairs. These lairs are dif cult to

88
Dragonet, Faerie Dragon
/,0 7( 7( ,1 Temperate, tropical, and
V W RS D R HVWV
) (4 (1 9H DH
2 1,= 7,21 6R WD R D
7,9,7 /( Any
,(7 +H RH
,17(//, (1 ( Genius (17-18)
7 ( 6 ( S, T, U
/, 10(17 KDRW JRRG

12 33( ,1
02 / 66 5 (1 when invisible)
029(0(17 6, Fl 24 (A)
,7 , ( 6HH H R
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 HDWK HDSR VSH V
63( , / ()(16(6 Invisibility
0 , (6,67 1 ( 6HH H R
6,=( T (1’-1½’ long)
02 /( Steady (11)
39 / (

A chaotic offshoot of the pseudodragon, the faerie dragon lives in peace


ful, tangled forests and thrives on pranks, mischief, and practical jokes.
Faerie dragons resemble miniature dragons with thin bodies, long,
prehensile tails, gossamer butter y wings, and huge smiles. Their colors
D JH WK R JK WKH VSH W P KD J J DV WKH DJH RP WKH HG R D KDW K
ling to the black of a great wyrm (see chart). The hides of females have a
golden tinge that sparkles in the sunlight; males have a silver tinge.
All faerie dragons can communicate telepathically with one another at
Faerie dragons take advantage of every opportunity to wreak mis
a distance of up to 2 miles. They speak their own language, along with the
K H R SDVVH V H H W V J R HVW HDW HV WR KH S WKHP
D J DJH R VS WHV S HV H HV D G WKH GV D G D PD V WKH D HD
their pranks. Though many of these pranks are spontaneous, months
RPEDW Faerie dragons can become invisible at will, and can attack, use of preparation can go into a single, spectacular practical joke. A tell-tale
spells, and employ breath weapons while invisible. They attack as 4-HD J JJ H K K VR GV H WKH W JR W V H H V R WH D H WV
monsters, biting for 1-2 points of damage. Most (65%) faerie dragons em SRWH W D W PV WR WKH S HVH H R V H DH H G DJR V
ploy wizard spells as a wizard of the level indicated on the accompanying
(FRORJ Faerie dragons eat fruit, vegetables, nuts, roots, honey, and
chart; 35% employ priest spells of the following spheres: Animal, Plant,
grains. They are especially fond of fruit pastries and have been known to
Elemental, and Weather. Almost all spells are chosen for mischief poten
JR WR J HDW H JWKV WR JHW D HVK DSS H S H
tial. The two most common spells of faerie dragons are DWHU EUHDW L D G
OH H G ORUH RWKH D R WHV GH H WULORT LVP VHH VHU D W IRU HW V
JH LW 0DJLF :L DUG 3ULHVW
HVWLR GLVWD FH GLVWRUWLR OLPLWHG LV REVF UHPH W D LPDO UR W D G D L DWHJRU 3RLQWV RORU HVLVW /HYHO /HYHO
PDWH URFN +DW K J 5HG 10%
A faerie dragon usually begins its attacks by turning invisible and us 2 Very Young 5HG R D JH 16%
ing its breath weapon, a 2-foot-diameter cloud of euphoria gas. A victim 3 Young Orange 24%
D J D VD J WK R V HDWK HDSR D GH D R G D P HVV - H H Orange-yellow 32%
D VWDWH R VV R WKH H W G P WHV G J K K W PH KH V D H WR 5 Young Adult Yellow 40%
attack and his Armor Class is decreased by 2. Even though he is unable to 6 Adult Yellow-green 48%
DWWD WKH W P D HHS K V P G R WKH V W DW R KH V HHGV R D 7 Mature Adult * HH 56%
Intelligence check (by rolling his Intelligence score or less on 1d20) each 8 Old H J HH 64%
round; if he fails an Intelligence check, he completely loses interest in the 9 Very Old H 72%
matters at hand for the duration of the breath weapon’s effect. 9H H D H H R HW 80%
Faerie dragons avoid combat and never intentionally in ict damage un : P 9 R HW 88%
less cornered or defending their lairs. If attacked, however, they engage * HDW : P D 96%
VS WHG GH H VH D V SSR WHG VS WH D G S H H GV W WKH
RSSR H WV D H G H D D

DELWDW 6RFLHW Faerie dragons make their lairs in the hollows of high
W HHV S H H D HD D SR G R VW HDP H D VH WKH D H WH R G R
swimming and diving. They often live in the company of a group of pixies
R VS WHV

89
Dragonet, Firedrake
/,0 7( 7( ,1 Temperate/Hills and mountains
) (4 (1 5D H
2 1,= 7,21 Familial lair
7,9,7 /( D
,(7 D RH
,17(//, (1 ( Semi- (2-4)
7 ( 6 ( Nil
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17 6, Fl 18 (C)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 HDWK HDSR
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( S (4’ long)
02 /( Average (9)
39 / (

Although frequently mistaken on rst sighting for a young red dragon, the
redrake is neither as intelligent nor as powerful as its dragon cousin. It
responds with ame to any stimulus.
This small dragonet—4’ long, and a bit over 2’ in height—has the fea
W HV D G S RSR W R V R D P DW H HG G DJR W WV V D K GH V WK
H D G PR H W D V H W WKD WKDW R H H WKH R JHVW R W H G DJR V
The hide of the dragonet twitches and quivers almost imperceptibly, and
V VRPH KDW PRWW HG RR WK PD H D G J G VS RW KHV R H
the red undercolor. The wings beat slowly, even when the dragonet is on The parents are very protective of their lair because of the young. Al
the ground. In this manner the redrake provides air ow to itself, and though redrakes normally only range 1-2 miles from their lair, they may
wards off pesky insects. A shimmer of heat rises off of the dragonet at all SDW R S WR W H WKDW G VWD H G J WKH W PHV DW K K WKH R J D H
W PHV PRVW H D H WR DWWD
Firedrakes leave the family lair early in the spring following their
RPEDW If a redrake is disturbed, there is a 50% chance it will attack. Its hatching, ying sometimes scores of miles before encountering a redrake
primary attack is its breath weapon ( re), which it can use up to ve times of the opposite sex willing to mate for life and establish a new lair. The
daily. The re forms a cone from the snout of the dragonet to a 10’ diameter rare mating ghts that do occur are spectacularly ery, although one male
circle at the extreme end of its 60’ range, and causes 2-16 points on all af V D R HGHV D G HW HDWV H R H WKH DWW H H RPHV HWKD
fected (save vs. breath weapon for half damage). The redrake’s claws are Firedrakes gather no treasure, although they take no special care to re
RW VHG RP DW W WV WH D VH SR WV R GDPDJH PR H WKH R HV R H H WV R D WKDW WKH GH HDW
The dragonet’s blood burns ercely in air, as there is a high phospho
rus content to the blood. In fact, the re-breathing of these creatures is ac (FRORJ Firedrakes have a short lifespan compared with their larger cous
tually the voluntary expelling of a jet of its pyrophoric blood. Because of V WKH G DJR V V D JR WR HD V
the ammability of the dragon’s blood, blunt weapons such as staves or Firedrake blood can be kept, in its liquid state, in a sealed and airtight
clubs are less dangerous than those which cause blood loss. Any creature container, or under water or some other inert liquid. It can then be used as
making a successful slashing or piercing attack on a redrake must save a rebomb, equivalent to a torched ask of oil, or used to create aming
vs. breath weapon, or take 1-2 points of re damage. weapons. For instance, swords dipped in the blood immediately become
In aerial combat, the redrake is particularly fond of attacking air aming swords for 3-6 melee rounds, although the sudden, intense heat
borne creatures from below and behind. The heat from the redrake and upon the blade creates a 2% cumulative chance per round of the sword
WV HDWK DWWD DW D DG DWHV S D GV VRPHW PHV G V SW J WKH HD J SR PSD W WK HD K R VW G J WKH SH RG K K
PD H H V R HDW HV WKDW GHSH G R H DW H VPRRWK D H WV R ame engulfs it. After the ame ends, the sword is otherwise unaffected.
ying or gliding. The redrake will sometimes simply ram smaller op The blood of the redrake actually burns within its veins, creating the
SR H WV WKH VR W GH H WKH KRSH R VW J WKHP D G D V J shimmer of heat that always rises from these creatures. The burning of
WKHP WR S PPHW WR WKH GHDWKV WKH RRG D VR H HV D K JK H H R R JH KH H WKH R VWD W V R
beating of the dragonet’s wings, even at rest. If deprived of air, it will die
DELWDW 6RFLHW Firedrakes are familial creatures, with a mated male and of suffocation in about half the time of a similarly sized creature.
HPD H WD J S HV GH H D D K K V JH H D D VPD D H HW R
rocky shelf under a ledge or outcropping. Usually six to eight eggs are laid
D G WH GHG WKH SD H J HSW D P WKH DPS H KHDW R WKH RG HV
of the parents. The eggs, laid in early summer, take about 60 days to hatch.
The young redrakes learn to breathe re even before they learn to y,
and are even more nervous than the adults, spouting ames several times
a day in the lair or nearby during this period. Flight rst occurs about 60
GD V D WH KDW K J

90
Dragonet, Pseudodragon
/,0 7( 7( ,1 Temperate or subtropical
R HVWV D G D HV
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( D
,(7 Omnivore
,17(//, (1 ( Average (8-10)
7 ( 6 ( Q (×10)
/, 10(17 Neutral (good)

12 33( ,1 1 (50% chance of 1-8 in nests)


02 / 66
029(0(17 6, Fl 24 (B)
,7 , (
7
12 2) 77 .6
0 ( 77 . VSH D
63( , / 77 .6 3R VR VW J
63( , / ()(16(6 KDPH HR SR H
0 , (6,67 1 ( 35%
6,=( T (1½’ long)
02 /( Champion (15)
39 / (

Pseudodragons are a species of small ying lizard that inhabits heavily for
ested wilderness areas. These playful, benign creatures have magical pow
H V WKDW WKH D VKD H WK RWKH V VR WKH D H R WH VR JKW DV RPSD R V
Pseudodragons resemble miniature red dragons. They have ne
scales and sharp horns and teeth. A pseudodragon’s coloration is red-
brown as opposed to the deep red of red dragons. Its tail is about 2 feet of it, the pseudodragon will accept. If not, it will y away.
long (longer than the pseudodragon itself), barbed, and very exible. The personality of a pseudodragon has been described by some as
Pseudodragons communicate via a limited form of telepathy. If one catlike. A pseudodragon is willing to serve, provided that it is well-fed,
H H WV WR WD H D K PD RPSD R W D W D VP W KDW W VHHV D G KHD V groomed, and receives lots of attention. At times a pseudodragon seems
at a distance of up to 240 yards. Pseudodragons can vocalize animal noises arrogant, demanding, and less than willing to help. In order to gain its
such as a rasping purr (pleasure), a hiss (unpleasant surprise), a chirp (de RRSH DW R WKH RPSD R P VW SDPSH WKH SVH GRG DJR D G
sire), or a growl (anger). make it feel as though it were the most important thing in his life. If
WKH SVH GRG DJR V P VW HDWHG R V WHG W HD H R R VH S D
RPEDW The pseudodragon can deliver a vicious bite with its small, drag S D V KH HDVW H SH WHG 3VH GRG DJR V SD W D GV H HW
onlike jaws, but its major weapon is its sting-equipped tail. The creature D G RW VH H H PDVWH V
can move it with ashing speed and strikes at + 4 on attack rolls. Any crea
W H VW P VW VD H V SR VR R JR WR D VWDWH R DWD HSV WKDW DVWV (FRORJ Pseudodragons are omnivorous but prefer to eat meat. Their
1-6 days. The victim appears quite dead, but at the end of that time the diet consists chie y of rodents and small birds with occasional leaves,
character will either wake up unharmed (75% chance) or die (25% chance). fruits, and berries. In the wild, pseudodragons live solitary lives, pro
3VH GRG DJR V KD H D KDPH HR H SR H WKDW D R V WKHP WR D WH tecting small personal hoards in their nests. They gather to mate once
their coloration to blend with their surroundings. They can blend into per year, in early spring, when gatherings of dozens of pseudodragons
any typical forest background with an 80% chance of being undetected are not uncommon. After mating, males and females separate; females
by creatures which cannot see invisible objects. Pseudodragons have D VSH HG R HJJV W KHV R R WR V K K KDW K PG
infravision with a 60 foot range and can see invisible objects. summer; females raise the young by themselves. Pseudodragons hiber
A pseudodragon is highly magic resistant and can transmit this magic nate in winter; the young leave the nest in spring to mate.
resistance to its human companion via physical contact (a pseudodragon Pseudodragons have a lifespan of 10-15 years. Like dragons, they are
likes to be perched on the top of one’s head or curled around the shoulders attracted to bright shiny objects. Pseudodragon eggs can be resold for up
D G SSH D WR JR G S H HV K H D KDW K J V R WK DV P K DV JR G
S H HV
DELWDW 6RFLHW These forest-dwelling creatures place their lairs in the
KR R V R J HDW W HHV R D JH D HV
A pseudodragon will very rarely take a human or demihuman as its
companion. Some view these pseudodragons as the human’s pet; the
pseudodragon will be sure to correct this misunderstanding. There are
two ways to become a pseudodragon’s companion; one is to use magic to
summon it (a nd familiar spell). Another way is to nd the pseudodragon
on an adventure and persuade it to become a companion. The pseudo
G DJR WKDW VHD KHV R RPSD R VK S VWD D D G GDWH V H W R
days, reading his thoughts via telepathy, judging his deeds to be good or
evil. If the candidate is found to be good, the pseudodragon will present
itself to the human as a traveling companion and observe the human’s re
action. If the human seems overjoyed and promises to take HU JRRG D H

91
Dragonne
/,0 7( 7( ,1 :D P WHPSH DWH WR W RS D
+ V D G GHVH W
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( V WR GD
,(7 D RH
,17(//, (1 ( Low (5-7)
7 ( 6 ( B, S, T
/, 10(17 Neutral

12 33( ,1
02 / 66 6 (Flying)/2 (Ground)
029(0(17 15, Fl 9 (E)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 5RD
63( , / ()(16(6 Nil
0 , (6,67 1 ( Nil
6,=( M (5’ at shoulder)
02 /( Champion (15)
39 / (

3RVVHVV J VRPH R WKH PRVW GD JH R V D W HV R D R D G D DVV G DJ


R WKH G DJR H V D R V D G GHDG K WH D G D WK HDW WR PD KR
W D H D PH PDWHV
From a distance, a dragonne looks much like a giant lion, with the
R H H RWD H H HSW R R WKH SD R VPD DVV R R HG JV WKDW
stretch from the creature’s shoulders. Upon closer inspection, other dif DELWDW 6RFLHW DJR HV S H H WR G H R RRWK V D G GHVH WV
H H HV HW HH WKH G DJR H D G WV H H D HVWR H RPH DSSD H W They take large, natural caves for their lairs and store their small amounts
too. The dragonne is covered with thick, brass-colored scales, much like R W HDV H V D WD H RP V D DG H W H V RRVH S HV D R G
D DVV G DJR D G WV PD H V P K WK H D G PDGH R D RD VH KD their rocky homes. Their territories are usually very large, as they gener
than a lion’s. The beast also possesses huge claws and fangs, and large D KD W GHVR DWH D HDV
H HV V D DVV R R HG H WV V D HV DJR HV GR RW KD H WKH They cannot bear the company of other dragonnes, and the creatures
own language. Instead, they speak the languages of brass dragons and DH R G SD V R G J WKH H PDW J VHDVR DWH WKH D
VSK HV W P DJR HV D HJJV H WKH HSW D D HVWR V D G R R H
egg is produced a year by any dragonne. The female raises this young
RPEDW Dragonnes usually attack rst with their front claws, in icting G DJR H R R H HD D WH K K W PH H H D PRWKH D G KH R J
1d8 points of damage with each set, and their terrible jaws, in icting 3d6 H H G WKH PHHW 0D H G DJR HV D H D D V D WDJR VW
points of damage. This is usually enough to slay most of the creatures the WR D G HD K RWKH
dragonne encounters. If a dragonne is in combat with an especially deadly In fact, dragonnes get along with very few creatures, and are consid
RSSR H W R V R GHG D DWW H WK D HVVH RSSR H W KR H H W H HG D PH D H PRVW VH W H W D HV 0R H WKD D WK J KR H H G DJ
VH WV GHDG RD R HV VK WR H H W D R H WR K W
A dragonne’s roar causes HDN HVV (due to fear) in all creatures within
HHW R WKH PR VWH HVV WKH R V HVV VD J WK R V V SD D (FRORJ The dragonne prefers herd animals like goats for food, especially
lyzation. Those creatures that save are not affected, but those that fail to since they don’t ght back as ercely as humans. It only attacks a human
save lose 50% of their Strength for 2d6 rounds. Worse still, any creature R GHP K PD R RRG R RWKH JDPH V D D D H
WK HHW R WKH G DJR H KH W RD V V GHD H HG R G R GV DJR HV D H RW H HVVD DJJ HVV H WR D G VW D JH V D G WKH
No save is possible against the deafening aspect of the dragonne’s roar, creature’s reputation as a mindless devourer of helpless travelers is more
and all affected creatures cannot hear any sound and ght with a –1 pen the product of ignorance than well-researched fact. A dragonne will al
alty to attack rolls (due to disorientation). PRVW D D V DWWD D HDW H WKDW DGHV WV D R WK HDWH V WV WH
The dragonne’s roar is like a dragon’s breath weapon in that it can only tory. This means that adventurers who stumble across a dragonne’s cave
be used three times a day. Creatures within the range of the dragonne’s or settlers who decide to build in a dragonne’s territory are often subject
roar must roll saving throws vs. fear each time they hear it. Once a crea to erce and immediate attack. Creatures not threatening the dragonne’s
ture is deafened, however, it cannot hear the dragonne’s roar, and need lair or simply passing through its territory are usually left alone. Though
RW VD H DJD VW W W WKH G R GV R WHPSR D GHD HVV D H R H the dragonne’s intelligence is low, it can tell the difference between a
Although a dragonne’s wings are useful only for short periods of time, KD P HVV W D H H D G D SRWH W D W R HVRPH VHWW H
D J WKH HDW H R R W V DW D W PH WKH G DJR H VHV WV
wings very effectively in battle. If any creatures attempt to charge the
dragonne or encircle it, the dragonne simply takes to the air and nds a
more defensible position. The dragonne prefers not to ght in the air, as
it is very slow and maneuvers poorly compared to most ying creatures.
It can ght with its claws and bite, and even its roar, when airborne, so it
HPD V D PRVW DV GHDG WKH D DV R WKH J R G

92
Dryad
/,0 7( 7( ,1 6H GHG RD J R HV
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9,7 /( Any
,(7 +H RH
,17(//, (1 ( High (13-14)
7 ( 6 ( M (×100), Q (×10)
/, 10(17 Neutral

12 33( ,1 R
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-4 (knife)
63( , / 77 .6 KD P
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 50%
6,=( M (5’ tall)
02 /( Steady (12)
39 / (

Dryads are beautiful, intelligent tree sprites. They are as elusive as they are
D J KR H H D G G DGV D H D H VHH HVV WD H V S VH R
WKH VK WR H VSRWWHG
The dryad’s exquisite features, delicate and nely chiseled, are much
like an elf maiden’s. Dryads have high cheek bones and amber, violet,
or dark green eyes. A dryad’s complexion and hair color changes with
the seasons, presenting the sprite with natural camou age. During the
fall, a dryad’s hair turns golden or red, and her skin subtly darkens
from its usual light tan to more closely match her hair color. This en
ables her to blend with the falling leaves of autumn. In winter, both
the dryad’s hair and skin are white, like the snows that cover the oak DELWDW 6RFLHW 6RPH HJH GV D P WKDW G DGV D H WKH D PDWHG VR V R
J R HV :KH H R WH HG D R HVW G J D R WH D G DG V H R G RD W HHV :KHWKH WK V V HD WKH DVH W V W H WKDW G DGV D H
often mistaken for an attractive maid, probably of elvish descent. No DWWD KHG WR D V J H H D JH RD W HH WKH HW PHV D G D RW R
R H R G P VWD H D G DG R D H PD G G J WKH VS J D G V P any reason, go more than 360 yards from that tree. If a dryad does wander
mer, however. At these times of year, a dryad’s skin is lightly tanned D WKH D D VKH H RPHV HD D G G HV WK G KR V HVV HW HG
D G KH KD V J HH H WKH RD HD HV D R G KH to her home. The oak trees of dryads do not radiate magic, but someone
Dryads often appear clothed in a loose, simple garment. The clothing nding a dryad’s home has great power over her. A dryad suffers damage
they wear is the color of the oak grove in the season they appear. They for any damage in icted upon her home tree. Any attack on a dryad’s tree
VSHD WKH R WR J H DV H DV WKH D J DJHV R H HV S HV D G will, of course, bring on a frenzied defense by the dryad.
VS WHV DGV D D VR VSHD WK S D WV Although dryads are generally very solitary, up to six have been en
countered in one place. This is rare, however. All this really means is
RPEDW Dryads are shy, nonviolent creatures. They rarely carry weapons, WKDW D P H R G DG RD V D H WK D GV R R H D RWKH D G
but they sometimes carry knives as tools. Though a dryad can use this as the dryads’ paths cross. These dryads may come to each other’s aid, but
a weapon in a ght, she will not resort to using a knife unless seriously never really gather socially. Any treasure owned by a tree sprite is hid
WK HDWH HG den close to her home tree. The gold and gems that make up a dryad’s
DGV KD H WKH D W WR WK R D SR H F DUP SHUVR VSH WK HH W HDV H D H D PRVW D D V WKH J WV R KD PHG DG H W H V
times a day (but only once per round). This spell is so powerful that tar These tree sprites realize that most humans and demihumans fear
gets of the spell suffer a –3 penalty to their saving throws. A Dryad always WKHP R WKH D W WR KD P VR G DGV R GHD WK VW D JH V R
VHV WK V VSH VH R V WK HDWH HG DWWHPSW J WR JD R W R R WKH D H R DV R V :KH DSS RD KHG D H KR H H G DGV KD H HH
DWWD H KR R G KH S KH PRVW DJD VW K V RP DGHV DGV R known to aid adventurers. They are a useful source of information, too,
DWWHPSW WR KD P H HV DV D DVW HVR W H D VH R WKH DW D HV VWD H DV WKH R D J HDW GHD D R W WKH D HD K K WKH H
WR WK V W SH R VSH
The dryad’s use of her ability to charm is not limited to combat situ (FRORJ DGV D H VWD K S RWH WR V R WKH R HVW D G J R HV K K
DW R V KR H H :KH H H D G DG H R WH V D PD H WK D KD VPD they reside. Any actions that harm the area, and especially its plant life, are
R R PR H VKH V D W HV WR KD P K P KD VPDW W PV R D PHW WK WW H WR H D H
dryad’s attentions are taken to the tree sprite’s home, where the men serve
as amorous slaves to their beautiful captors. There is a 50% chance that a
person charmed and taken away by a dryad will never return. If he does
escape from the dryad’s charms, it will be after 1d4 years of captivity.
This tree sprite also has two other powers that are very useful in de
fense. Unless surprised, a dryad has the ability to literally step through
D W HH D G WKH GLPH VLR GRRU WR WKH RD W HH VKH V SD W R 6KH D D VR
speak with plants (as the 4th-level priest spell). This enables the dryad to
JDWKH R PDW R D R W SD W HV W D H J HD KH W HH D G H H WR VH
HJHWDW R WR K GH SRWH W D DWWD H V

93
Dwarf
LOO 0RXQWDLQ
/,0 7( 7( ,1 6 D W WR V W RS D 6 D W WR
R K V V W RS D
PR WD V
) (4 (1 RPPR RPPR
2 1,= 7,21 D V D V
7,9,7 /( Any Any
,(7 Omnivorous Omnivorous
,17(//, (1 ( Very (11-12) Very (11-12)
7 ( 6 ( M (×5); M (×5);
G, Q (×20), R in lair G, Q (×20), R in lair
/, 10(17 Lawful good Lawful good

)32
12 33( ,1
02 / 66 4 (10) 4 (10)
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 1-8 (weapon) 1-8 (weapon)
63( , / 77 .6 6HH H R 6HH H R
63( , / ()(16(6 6HH H R 6HH H R
0 , (6,67 1 ( 6HH H R 6HH H R
6,=( 6 WR 0 M (4 ’ and taller)
(4’ and taller)
02 /( Elite (13-14) Elite (13-14)
39 / (

D HV D H D R H D H R GHP K PD V KR G H GH WKH HD WK R J
J J HDW W HV D G DJ J PDVV H D V DJD VW WKH R HV R KDRV D G H
D HV D VR KD H P K RPPR WK WKH R V D G JHPV WKH R H WR
work, for they are both hard and unyielding. It’s often been said that it’s easi example, if a dwarven ghter uses a ED RI ROGL K K D H VHG
er to make a stone weep than it is to change a dwarf’s mind. any class, not just ghters—there is a 20% chance each time the dwarf uses
6WD G J RP R WR HHW KH JKW D G H JK J WR SR GV it that the bag does not work properly. This chance of malfunction applies
dwarves tend to be stocky and muscular. They have ruddy cheeks and to rods, staves, wands, rings, amulets, potions, horns, jewels, and miscel
bright eyes. Their skin is typically deep tan or light brown. Their hair is D HR V PDJ +R H H G D HV KD H HD HG WR PDVWH H WD W SHV R
V D D JD R R D G R R J WKR JK RW R J H R JK magical items—because of an item’s military nature. These objects—spe
to impair vision in any way. They favor long beards and mustaches, too. ci cally weapons, shields, armor, gauntlets, and girdles—are not subject
D HV D H WKH HD GV K JK D G WH G WR J RRP WKHP H DH WR PDJ D PD WR KH VHG DG D R D DVV
D HV GR RW D R R DWH VW JV R DSS JV R WKH KD R WKH As with magical attacks, dwarves are unusually resistant to toxic sub
HD GV VWD HV H D VH R WKH H HSW R D VW R J R VW W W R D G D HV
Dwarven clothing tends to be simple and functional. They often wear roll saving throws against poisons with the same bonus (+1 for every 3½
HD WK WR HV D G WKH RWK V R V GH HG R JK PD RWKH D HV HVSH SR WV R R VW W W R V R H WKDW DSS HV WR VD HV V PDJ D DWWD V
cially men and elves. Dwarves usually wear one or more pieces of jewelry, In the thousands of years that dwarves have lived in the earth, they
WKR JK WKHVH WHPV D H V D RW R D J HDW D H R H RVWH WDW R V KD H GH H RSHG D P H R V V D G VSH D D W HV WKDW KH S WKHP WR
Though dwarves value gems and precious metals, they consider it in bad survive. All dwarves have infravision that enables them to see up to 60
taste to aunt wealth. HHW WKH GD :KH GH J R G G D HV D WH WH D W D R W
H D VH G D HV D H D VW G D H WKH DGG WR WKH W D R VW W WKH R DW R RR J D H DW WKH V R G JV :KH WK
W R D W V R HV +R H H H D VH WKH D H D VR WD SHRS H WH G J HHW R KDW WKH D H RR J R G D HV D GHWH W WKH J DGH D G V RSH
WR D G G VW VW R R WV GH V D G RWKH D HV WKH V W D W RP WKH of a passage (1-5 on 1d6), new tunnel construction (1-5 on 1d6), slid
W D KD VPD D W V R HV D HV V D H RP WR HD V ing/shifting walls or rooms (1-4 on 1d6), and stonework traps, pits, and
D HV KD H R G W VH WR HD WKH D J DJHV R PD R WKH D deadfalls (1-3 on 1d6). Dwarves can also determine their approximate
lies and enemies. In addition to their own languages, dwarves often speak depth underground (1-3 on 1d6) at any time.
WKH D J DJHV R J RPHV JR V R R GV R V D G WKH RPPR WR J H J WKH W PH GH WKH HD WK G D HV KD H D VR GH H RSHG D
K K V H H W VHG W DGH HJRW DW R V WK RWKH D HV WH VH KDW HG R PD R WKH H HDW HV WKH RPPR H R WH
Thus, in melee, dwarves always add 1 to their attack rolls to hit orcs, half-
RPEDW Dwarves are courageous, tenacious ghters who are ill-disposed orcs, goblins, and hobgoblins. The small size of dwarves is an advantage
toward magic. They never use magical spells or train as wizards, though against ogres, trolls, ogre magi, giants, and titans; these monsters always
WKH D H RPH S HVWV D G VH WKH VSH V R WK V J R S H D VH R WKH subtract 4 from their attack rolls against dwarves because of that size dif
R PDJ D DW H D W WKH JHW D VSH D R V WR D VD J WK R V ference and the dwarves’ training in ghting such large foes.
DJD VW PDJ D D GV VWD HV RGV D G VSH V D HV H H H D R Dwarven armies are well-organized and extremely well-disciplined.
V WR VD J WK R V DJD VW WKHVH PDJ D DWWD V R H H SR WV R Dwarven troops usually wear chain mail and carry shields in battle. They
Constitution score they have. See Table 9 on page 21 of the 3OD HU V +D G wield a variety of weapons. The composition of a typical dwarven army
ERRN for speci c bonuses. by weaponry is axe and hammer (25%), sword and spear (20%), sword
A dwarf’s nonmagical nature can also cause problems when he tries to and light crossbow (15%), sword and polearm (10%), axe and heavy cross
use a magical item. In fact, if a dwarf uses a magical item that is not speci bow (10%), axe and mace (10%), or hammer and pick (10%).
cally created for his class, there is a 20% chance the item malfunctions. For

94
Dwarf
For every 40 dwarves encountered, there is a 2nd- to 6th-level ghter 0RVW RWKH D HV VHH G D HV DV D J HHG GR J PS R KR
who leads the group. (Roll 1d6 to determine level, with a roll of 1 equalling prefer the dampness of a cave to the brightness of an open glade. This is
2.) If there are 160 or more dwarves encountered, there are, in addition to SD W D W H D HV KD H WW H SDW H H R PH D G RWKH VKR W HG
the leaders of the smaller groups, one 6th-level ghter (a chief) and a 4th- races (since man’s concerns seem so petty when seen from dwarven eyes).
level ghter (lieutenant) commanding the troops. If 200 or more dwarves D HV D VR P VW VW H HV H D VH WKH D H RW DV VH R V P GHG DV
are encountered, there is a ghter/priest of 3rd- to 6th-level ghting abil G D HV D G DVWH WKH R J HV R SDVW PHV WKH G D HV VHH DV R
ity and 4th-to 7th-level priest ability. If a dwarven army has 320 or more R V +R H H G D HV KD H HH R WR D G WRJHWKH WK RWK
W RRSV W WKH R R J K JK H H HDGH V D H RPPD G R WKH J R S PH D G H HV W PHV R V V D G R J WH P W DGH DJ HHPH WV D G D
an 8th-level ghter, a 7th-level ghter, a 6th-level ghter/7th-level priest, D HV D H RPPR
and two 4th-level ghter/priests. D HV KD H R P HG HH JV D R W WKH H D HV WKDW G H H R
The commanders of the dwarven troops wear plate armor and carry ground and in the Underdark, however. They have an intense hatred of
shields. In addition, the ghters and ghter/priests leading the dwarven orcs, goblins, evil giants, and drow. The dire creatures of the Underdark
troops have a 10% chance per level of ghting ability of having magical R WH HD G D HV WRR R WKH VKR W VWR W R D H W H HVV H HP HV R
armor and/or weapons. The ghter/priests who lead the troops also have evil and chaos. It is a goal of the dwarves to wage constant and bitter war
a 10% chance per level of priest ability of having a magical item speci c to DJD VW WKH H HP HV GH WKH HD WK W H WKH WKH R WKH RHV D H
priests (and thus not subject to malfunction). GHVW R HG
If encountered in its home, a dwarven army has, in addition to the lead
ers noted above, 2d6 ghters of from 2nd- to 5th-level (1d4 + 1 for level), (FRORJ 6 H P K R WKH W H V R VHG R HDW J WK JV RP
2d4 ghter/priests of from 2nd- to 4th-level (in each class), females equal WKH HD WK G D HV S RG H D D JH DPR W R VH D D H W DGH PD
to 50% of the adult males, and children equal to 25% of the adult males. terial. Dwarves are skilled miners. Though they rarely sell the precious
Dwarven women are skilled in combat and ght as males if their homes PHWD V D G R JK JHPV WKH R H G D H P H V KD H HH R
D H DWWD HG WR VH V S VHV WR R D K PD RPP W HV D HV D H D VR V HG H
J HH V D G PDVWH GH V WKR JK WKH R D PRVW H V H WK
DELWDW 6RFLHW Usually constructed around pro table mines, dwarven VWR H D G VRPH G D H D K WH WV R R K PD V WH H H W
W HV D H DVW HD W RPS H HV D HG WR VR G VWR H D H Dwarves most often trade in nished goods. Many clans are dedicat
cities take hundreds of years to complete, but once nished they stand HG WR R DV D VP WKV V H VP WKV JR GVP WKV D PR H V HDSR V
R P H D WKR W HHG J D W SH R HSD 6 H G D HV GR RW PD H V D G JHP WWH V D H S RG WV D H K JK D HG R WKH
HD H WKH KRPHV R WH D G D D V HW WR WKHP WKH HDWH WKH W HV workmanship. In human communities, these goods often demand prices
with permanence in mind. Troops guard dwarven cities at all times, and up to 20% higher than locally forged items. Many people are still willing
sometimes (60% chance) dwarves also use animals as guards—either 2d4 WR SD D K JK S H R D V W R G D H PD R D G D H V R G +
brown bears (75% chance) or 5d4 wolves (25% chance). PD V R WKDW WKH G D KR R JHG WKH WHP PDGH W WR DVW D G D H
Dwarven society is organized into clans. A dwarven clan not already at lifetime, so they’ll never need to worry about it wearing out in theirs.
tached to a city or mine travels until it nds an outpost where it can begin
WR S D W DGH D V R WH VHWW H RVH WRJHWKH V H WKH V D HHG WKH 0RXQWDLQ ZDUYHV
VDPH D PDWH D V R WKH D WV D V D H RPSHW W H W V D GR 6P D PRVW D V WR WKH R V V WKH K G D HV WKHVH GHP K
RW D DJD VW R H D RWKH D H W HV D H R GHG KH H R JK mans prefer to live deep inside mountains. They tend to be slightly
D V PR H WR D SD W D R DW R taller than hill dwarves (averaging 4½ feet tall) and more hearty (hav
Each dwarven clan usually specializes in a particular craft or skill; ing 1 + 1 Hit Dice). They usually have slightly lighter skin and hair
R J G D HV D H DSS H W HG DW D HD DJH WR D PDVWH WKH D than their hill-dwelling relatives. In battle, mountain dwarf armies are
(or, occasionally, in another clan) to learn a trade. Since dwarves live so likely to have more spears (30% maximum) and fewer crossbows (20%
R J DSS H W HVK SV DVW R PD HD V D HV D VR R V GH SR W D PD P P WKD K G D D P HV 0R WD G D HV KD H WKH VDPH
D G P WD VH H D V HG W DGH VR VR G H V D G SR W D V D H V D WH HVWV D G DVHV DV K G D HV WKR JK WKH D H H H PR H VR D
subjected to a long period of apprenticeship before they are considered W R VW WKD WKH R V V D G VRPHW PHV R V GH H H K G D HV WR
S R HVV R D V H R WV GH V 0R WD G D HV H R DW HDVW HD V
To folk from other races, life within these cities might seem as rigid
D G KD J J DV WKH VWR H WKDW WKH G D H KR VHV D H R JKW RP
In fact, it is. Above all, dwarves value law and order. This love of stabil
ity probably comes from the dwarves’ long life spans, for dwarves can
DW K WK JV PDGH R RRG D G RWKH P WD H PDWH D V GH D WK
a single lifetime. It shouldn’t be surprising, then, that they value things
WKDW D H KD J J D G WR HDVH HVV WR PD H WKH D WV HD W D G
long-lived. For a dwarf, the earth is something to be loved because of its
VWD W D G WKH VHD D WK J WR H GHVS VHG D G HD HG H D VH W V D
V P R R KD JH
Dwarves also prize wealth, as it is something that can be developed
over a long period of time. All types of precious metal, but particularly
gold, are highly prized by dwarves, as are diamonds and other gems.
They do not value pearls, however, as they are reminders of the sea and all
W VWD GV R D HV H H H KR H H WKDW W V SRR WDVWH WR DG H W VH
HD WK 0HWD V D G JHPV D H HVW R WHG VH HW VR WKDW H JK R V D H
RW R H GHG R WHPSWHG

95
Dwarf, Derro/Duergar
HUUR XHUJDU
/,0 7( 7( ,1 Any/ 6 WH D HD
6 WH D HD
) (4 (1 9H DH 9H DH
2 1,= 7,21 Tribal Tribal
7,9,7 /( Night Any
,(7 Omnivore Omnivore
,17(//, (1 ( 9H WR JH V Average to genius
(13-18) (8-18)
7 ( 6 ( 6HH H R M, Q;
B (magic only),
F in lair
/, 10(17 KDRW H Lawful evil

)32
(Neutral)

12 33( ,1 R
02 / 66 5 or 4 (8)
029(0(17
,7 , ( 3 (see below)
7 17 (see below)
12 2) 77 .6 R
0 ( 77 . HDSR HDSR
63( , / 77 .6 6HH H R 6HH H R
63( , / ()(16(6 6HH H R 6D H WK
R V
0 , (6,67 1 ( 30% Nil
6,=( S (4’ tall) S (4’ tall)
02 /( Steady (12) Elite (13)
39 / ( D G S
+W H
+W H
+W H
Fifteen percent of derro use only a spiked buckler. This small shield
Derro are a degenerate race of dwarven stature. They have been skulk improves the derro’s AC by 1 against any one opponent. It is armed with
ing in the Underdark for ages, but they were discovered by the mind a central spike, which can be wielded as a second weapon (no penalty
ayers only ve centuries ago, and by the drow but shortly before that. because of the derro’s high Dexterity) for 1d4 points of impaling damage.
The derro have made a name for themselves by their marked cruelty. The derro will also have a hooked aklys, a short, heavy club that can be
It is said that a derro lives for just two things: to witness the slow, hu thrown for 1d6 points of crushing damage. It is attached to a thick leather
miliating death of surface demihumans, and especially humans; and the thong so that it can be retrieved. Thanks to the hook, the aklys also pulls
SH H V R R R HGJH WR WKH R GD H GV an opponent off-balance but it has only a 1-8 chance. These derro are con
Derro are short, with skin the color of an iced over lake (white, with sidered brave by their fellows; they are awarded the rarer, heavier armors
bluish undertones), sickly, pale yellow or tan hair (always straight), and (AC 4).
staring eyes that have no pupils. Their features remind dwarves of hu The remaining 10% of the derro are the sons and daughters of derro
PD V D G H H VD H R KD H R JK V VSRWWHG WK VKR W RD VH leaders. They are given heavier armor and trained in the use of the spear
W WV R KD 0RVW GH R HD D RRVH RVW PH R H RP WKH KD R and the military pick. They use bucklers (sans spikes) when not using the
derground creatures and dyed deep red or brown. Their armor is leather, VSHD WK RWK KD GV
studded in copper and brass. Leaders wear tougher armors made from the For every three derro encountered, there is one with 4 Hit Dice. For
K GHV R HDVWV D PR H JJHG WKD DWW H every six derro, there is one with 5 Hit Dice. If 10 or more, there is a 7
Hit Die leader with a 6 Hit Die lieutenant. If a party encounters 25 derro,
RPEDW Derro are one of the most dexterous of humanoid races (aver WKH R G H D RPSD HG H JKW + W H GH R R R + W H
aging 15-18), and their Armor Class must be adjusted for this. Normally, one with 6 Hit Dice, and one with 7. The leaders always wear the thicker
a derro party is well-equipped with weapons and spells. All derro carry armor and usually wield well-made (and occasionally magical) weapons.
VPD R DPH WD DGHV D HG VHFDUL K K D H W HDWHG DV GDJJH V W If 20 or more are encountered, they are accompanied by a savant
PRVW VH RWKH HDSR V DV H D G W R VW GH WV 6D D W GH R D H D H WR VH D VR W R PDJ D WHP
Half of all encountered derro carry a repeating light crossbow (12 R HDSR 6D D WV R G R WKH R R J VSH V HD HG DW
PD P P D JH W R VKRWV HD K R G V R W DSD W G SR WV D GRP affect normal res, anti-magic shell, EOL N FOR GNLOO ( 3 S RWLF
R GDPDJH H R RVV R PH V D RDW WKH R WV WK SR VR SDWWHU LFH VWRUP L LVLELOLW OH LWDWH OL W OL W L EROW PL RU FUHDWLR
If a derro wants to simply bring down his prey, he uses a poison that SDUDO DWLR UHS OVLR V DGR PD LF VSLGHU FOLPE H WULORT LVP DOO RI
causes an additional 2d6 points of damage (successful saving throw for IR DOO RI IRUFH 6D D WV KD H +W H D G D W R R WK HH VH
no additional damage). If he desires to prolong his target’s suffering, he magical items. Typical magical items are any potion, any scroll, UL V RI
VHV D SR VR WKDW KDV WKH VDPH H H WV DV D UD RI H IHHEOHPH W spell (a re resistance, invisibility, protection, D G VSHOO VWRUL D D G VW GGHG
V HVV VD J WK R G DWHV R SR VR GDPDJH OHDW HU DUPRU VK H GV HDSR V S WR EUDFHUV RI GHIH VH EURRF HV RI
Twenty- ve percent of derro carry a hook-fauchard, a long (6’+) pole V LHOGL FORDNV RI SURWHFWLR D G VR R 6D D WV D VW W H FRPSUH
arm that causes 1d4 points of impaling damage and can pull a man-sized H G OD D HV D G UHDG PD LF (as the spells).
or smaller creature off-balance 25% of the time. It takes one round to re 6D D WV D H DSD H R D W J DV VDJHV R H WR WK HH D HDV R VW G
JD DD H Derro raids are often inspired by a savant’s research.

96
Dwarf
6W GH W VD D WV R R VSH V KD H +W H WKH R Duergar have infravision to 120 feet. They speak the duergar dialect of the
only one eld of study, and one minor magical item. dwarven tongue, “undercommon” (the trading language of subterranean
In combat, derro ght cunningly, with good tactics. They keep spell W HV D G WKH V H W VSHH K HPS R HG VRPH V WH D HD HDW HV
casters from effectively using magic, and in ict minor wounds until Intelligent duergar may speak other languages as well.
WKH H H W D WKH RSSR H WV 6D D WV VH WKH SR H V WR R
VH D G VW DWH DWKH WKD WR V PS H R KD H SRR D VR RPEDW For every four single HD duergar encountered outside a lair,
(3-foot range) but keen hearing (treat as the blind- ghting, nonweapon there is one with 2 HD + 4 hp. If a band of nine are encountered outside a
pro ciency). D WKH H H D WH WK WK + KS R + KS D D V HDG J
H R HHS V D HV D G DWWHPSW WR DSW H WH JH W RSSR H WV KH WKH J R S
SRVV H H JD D H D PHG DV R R V

DELWDW 6RFLHW H R H D JH GH J R G RPS H HV HD H WKH VW OHYHO pick, hammer, spear, chain mail, and shield;
V D H WKD WKH R WRD V D G G R W GHHSH WKD JR VD GWR V QG OHYHO pick, light crossbow, chain mail, and shield;
They never expose themselves to direct sunlight; it nauseates them. Sun UG WK OHYHO hammer, short sword, plate mail, and shield;
JKW D GH R KH V H SRVHG WR W R VH H D GD V 6W GH R GR WK WK OHYHO hammer*, short sword*, plate mail*, and shield*;
visit the surface at night, raiding for humans or carrying out a savant’s UG WK UG WK OHYHO SULHVW WKLHI any usable*/any usable*;
SD V WK WK WK WK OHYHO SULHVW WKLHI D VD H D VD H
Derro are never encountered singly. From their combat tactics to their * 5% chance/level for magical item; for multi-class, add one-half of low
choice of spells, derro demonstrate a mob mentality. A lone derro is a er level (round up) to the higher level in order to nd the appropriate
GHVSH DWH GH R VHH J DW D RVWV WR HW WR K V KRPH P WS H
Derro lairs always have 3d4 + 30 normal derro, plus leaders. The mem
bers of the lair are led by the resident savants (1-3 in number) and their ap There are noncombatant duergar children equal to 10% of the total
prentices (2-5 students). Derro obey without question the puzzling, even number of duergar ghters encountered.
V GD G WDWHV RP WKH VD D W HDGH V The duergar’s stealth imposes a – penalty to opponents’ surprise rolls;
Also to be found in a derro lair are 5d6 + 10 human slaves. If any of the the duergar are surprised only on a 1 on 1d10. Their saving throws vs.
lair’s savants or students know the F DUP SHUVR spell, each slave has a 90% magical attacks gain a +4 bonus. They are immune to paralysis, illusion/
chance of being charmed. Derro hate humans more than any other race; SKD WDVP VSH V D G SR VR V
WKH VH K PD V R WKH PRVW GHPHD J PD D D R D G R HHG J All duergar possess innate magical abilities of H ODU HPH W D G L LVLELO
H R GR RW DSSHD WR R VK S D SR H V W WKH VD D WV W HDV H LW They can use these spells as wizards of a level equal to their hit points.
R HGJH D G WKH HVW VHHP WR R VK S WKH VD D WV H JD D VH H ODU HPH W WR H WKH J R R VK WKHPVH HV DV H
H R V D V R WKH WH WR R PDJ D WHPV VWHD J WKHP R DV D WK J WKH D H HD J R D J
H HVVD S KDV J WKHP RP PR H SR H HDW HV H R GR D JKW D H WV WKH G H JD DV R R V WKH H KD HG D W WR JD
RW VKD H WKH R H R JR G RPPR WR WKH G D H H DW HV D G WKH V S VH V HJDWHG H WH W V HG HG DWWD V D H PDGH WK D
KD H HH R WR SD H R WD W S HV R D H SRW R V R R D PDJ penalty to the attack roll, and opponents’ saving throws are made with
D WHP WK D P VV J RPPD G R G a +2 bonus. If the encounter occurs when the duergar are in darkness,
Every 20 years or so, the derro mount an all-out war against the other but their opponents are brightly illuminated, the duergar’s surprise ability
creatures of the Underdark. This is known as the Uniting War, and no D G H WH W D H R PD W WKH VW V H D SH D W WR WKH DWWD
savant really expects it to be won. The War is a means of winnowing out R V K H WKH RSSR H WV JD D R V WR VD J WK R V DJD VW DW
WKH HD HVW R WKH GH R D V D R D SR W R D D GH W W D G D KD H WD V H JD D H RW DG H VH D H WHG WKH JKW J H R WR KHV
to really create some terror in the Underdark. It also serves the purpose of D WH V PDJ D HDSR V R OL W D G faerie re VSH V
VWD W J PR V + PD V H WD KHD WKDW D D V H J R JKW There is a 10% chance that any duergar are accompanied by 2d4 giant
the Underdark, and they will send hundreds of scouting and adventuring steeders, used as mounts (see SLGHUV
parties to the underground to investigate. The derro welcome this new
VR H R V D HV DELWDW 6RFLHW H JD VR HW V V P D WR WKDW R RWKH G D H
W HV D WKR JK H V P K KD VKH H D VH R WKH KRVW H H R
(FRORJ H R D H R D G HW R GH J R G J W VH W R R ment deep underground. They do not venture to the surface except at
spice. They seek out other sustenance whenever possible. A derro hunting JKW R R J RRP GD V H JD H VSD V D HD K HD V
SD W V D S V HV D JH GD JH R V S H WKDW HHG D H W H D
rather than smaller, simpler food. The derro tendency to torment prey also
holds when hunting food. They also raid other races for food.

XHUJDU
H JD R J D G D HV D H D PD H R H W HHG WKDW H VW DW H W HPH
depths underground. Duergar may be ghters, priests, thieves, or multi-
classed ghter/priests, ghter/thieves, or priest/thieves. Thieves are pro
cient in the use of poison.
Duergar appear to be emaciated, nasty-looking dwarves. Their com
plexions and hair range from medium to dark gray. They prefer drab
clothing designed to blend into their environment. In their lairs, they may
wear jewelry, although such pieces are kept dull.

97
Elemental, Generic Information
Elementals are sentient beings that can possess bodies made of one of the RQWUROOLQJ DQ (OHPHQWDO H D VH WKH H HPH WD H R V DW H
R DV H HPH WV WKDW PD H S WKH 3 PH 0DWH D S D H D HD WK ing summoned to this plane, concentration in conjuring the creature is
re, or water. They normally reside on an elemental Inner Plane and will vital. In calling an elemental, a person must remain perfectly still and
R H H R WH HG R WKH 3 PH 0DWH D S D H WKH D H V PPR HG focus all of his attention on controlling the being. Any distraction to the
by magical means. (See 0D DO RI W H 3OD HV R PR H R PDW R R WKH V PPR H H WKH PH WD R SK V D HV W D D H WR R W R
nature of the various elemental planes.) Each elemental must adopt a shell the elemental when it arrives on the Prime Material plane. Elementals
in the Prime Material composed of the basic element it represents. And WKDW D H R W R HG D G D W J SR WKH R GHV HV D H D HG IUHH
R H WK V VKH V GHVW R HG WKH H HPH WD HW WR WV DW H S D H LOOHG If the party is lucky, a free-willed elemental will immediately re
:K H WKH H D H PD PR H SR H D G PR H WH JH W HV GH WV R turn to its plane. However, this occurs only 25% of the time.
WKH H HPH WD S D HV WKH RPPR H HPH WD V WKH HDV HVW WR R WD W D G In most cases (75% of the time), an uncontrolled elemental will immedi
WKH H R H WKH PRVW H H W V PPR HG ately attack the person or party who conjured it, also destroying anything
Their magical nature gives elementals great protection from attacks on that stands between it and its enemies. There is no way to gain control of
the Prime Material plane. Elementals are not harmed by any nonmagical the elemental once it is lost, and there is nothing the objects of the elemen
HDSR V R PDJ D HDSR V R HVV WKD R V HDW HV WK GH tal’s wrath can do but defend themselves. The elemental’s intense dislike
R +W H D G WKR W D PDJ D D W HV D RW KD P D H HPH WD of being away from its home plane is the only safeguard those conjuring
either. (Magical abilities include such characteristics as breath weapons, D H HPH WD D H SR WKH H HPH WD V G H D VH HPD
SR VR V SD D V V R H H H J PP H WR R PD HDSR DWWD V J R WKH 3 PH 0DWH D S D H V SD WR D RPPR H HPH WD WKH
Orcs, for example, are powerless against a conjured elemental unless one R W R HG H HPH WD D D V HW WR WV S D H R R J WK HH W V
KDSSH V WR SRVVHVV D HDSR WK R HWWH R V WR K W D WH R W R V RVW KHWKH W KDV GHVW R HG WKH HDW HV HVSR V H R
Though elementals do enjoy protection from many non-magical attacks D J WD D RP WV H HPH WD D RGH R RW
in the Prime Material plane, like all extraplanar and conjured creatures, There is always a 5% chance per round that an elemental is in the
H HPH WD V D H D H WHG SURWHFWLR IURP H LO spells. An elemental cannot Prime Material (beginning with the second round) that the creature will
strike a creature protected by this spell and must recoil from the spell’s break control and attack the person who summoned it. Also, if a person
R GD HV +R H H WKH H HPH WD D DWWD HDW HV S RWH WHG WKH V R GHG HG R RVHV R H W DW R K H R W R J D H HPH
spell as long as it doesn’t touch them. For example, a re elemental could tal, the creature will become free-willed. The elemental will rst attack
set the ground on re around the creature and wait for the blaze to spread. WKH SH VR KR V PPR HG W D G WKH GHVW R D J WK J W D
Each of the four types of common elemental has its own particular nd during the three turns after control is lost. The creature will then
VW H JWKV D G HD HVVHV DWWD PRGHV D G PHWKRG R PR HPH W GH return to its home in the Inner Planes. A free-willed elemental can be
pending on its plane of origin. These will be covered individually, by el VH W WR WV KRPH S D H D GLVPLVVDO VSH V DVW SR W W WKH H V R
emental type, in the next few pages. All common elementals share one a 50% chance of success for the spell in this situation.
major characteristic, however. They are basically stupid. This low intel A successfully controlled elemental will stay on the Prime Material only
ligence makes it dif cult for the elemental to resist a magical summons. R WKH G DW R R WKH VSH WKDW V PPR HG W D G W D H R W R HG
W H H WKH RPPR H HPH WD V JKW H R JK WR R W GRHV RW H RP D G VWD H S WR D GV SH H H R WKH SH VR KR V PPR HG W
H J WD H R R WV KRPH S D H D G KH G WKH 3 PH 0DWH D S D H If under control, an elemental can be dismissed by the summoner when
WV WDV V RPS HWH
6XPPRQLQJ DQ (OHPHQWDO There are three basic ways to call an elemental
to this plane, and the strength of the conjured elemental depends on the 6WHDOLQJ RQWURO RI DQ (OHPHQWDO Control of a conjured elemental can be
PHWKRG VHG WR V PPR W VWR H RP WKH SH VR KR V PPR HG W DVW J GLVSHO PD LF speci cal
ly at the magical control over the creature (not the elemental itself or the
Conjured by spell R +W H SH VR R W R J W 0RVW R WKH R PD HV R G VSH J PDJ DSS
Conjured by staff +W H 3OD HU V +D GERRN S +R H H KH GHD J WK R W R R H D
Conjured by summoning device +W H H HPH WD D R R WKH SH VR DWWHPSW J WKH VSH PHD V WKDW D
R W R KDV HH G VSH HG D G WKH HDW H V R HH HG
Obviously, the type of wizard or priest spell used to contact an el If control of the elemental is stolen, the creature will follow the wishes
emental will greatly affect the size of the creature on this plane. (See of the new person controlling it as if he or she summoned it in the rst
3OD HU V +D GERRN for speci cs.) Also, a conjured elemental’s height (in place. If the GLVSHO PD LF D V WKH H HPH WD PPHG DWH H VW H JWK
HHW V H D WR WV + W H VR WKH PHWKRG R V PPR J D H HPH WD ened to its maximum 8 hit points per die and the conjurer’s ability to con
to the Prime Material plane will also determine its size. W R WKH H HPH WD H J HDW H KD HG PD J D H DWWHPSWV WR
Each individual’s use of any spell, staff, or device in contacting the steal control of the creature impossible. Also, the elemental will recognize
elemental planes produces a unique call. This unique summons will only the person who sought to take control of its will as a threat. If the person
be answered by the inhabitants of a particular plane once per day. There H W J G J WKH HDW H RVHV R W R WKH H HPH WD PPHG
R H HD K R WKH PHWKRGV R V PPR J H HPH WD V VSH GH H D G DWH DWWD WKH SH VR KR DWWHPSWHG WR VWHD R W R R WV H H
staff—can be used by one person to call only one of any speci c type of before attacking the person who rst summoned it.
common elemental per day. If a staff is used four times in one day, for
H DPS H D R W SHV R H HPH WD V P VW H D HG R H
The only exception to this is a character using more than one method
to call elementals. Then, the conjurer can call a number of elementals
of the same type equal to the number of methods he or she uses. This
PHD V D SH VR WK D GH H D G D VWD D V PPR W R HD WK H
HPH WD V +R H H D SH VR WK W R VWD V D VW V PPR R R H
elemental of any speci c type in one day.

98
Elemental, Air/Earth
LU (DUWK
/,0 7( 7( ,1 Any air Any land
) (4 (1 9H DH 9H DH
2 1,= 7,21 6R WD 6R WD
7,9,7 /( Any Any
,(7 Air Earth, metal, or gem
,17(//, (1 ( Low (5-7) Low (5-7)
7 ( 6 ( Nil Nil
/, 10(17 Neutral Neutral

12 33( ,1
02 / 66
029(0(17 Fl 36 (A)
,7 , ( R R
7 + +
+ +
+ +
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 6HH H R 6HH H R
63( , / ()(16(6 HDSR R HWWH HDSR R HWWH
WR K W WR K W
0 , (6,67 1 ( Nil Nil
6,=( L to H (8’ to 16’ tall) L to H (8’ to 16’ tall)
02 /( + +
Champion (15-16) Champion (15-16)
16 HD: Fanatic (17) 16 HD: Fanatic (17)
39 / ( + +
+ + Earth elementals can be conjured in any area of earth or stone. This type
+ + R RPPR H HPH WD DSSHD V R WKH 3 PH 0DWH D S D H DV D H D JH
K PD R G PDGH R KDWH H W SHV R G W VWR HV S H R V PHWD V D G
Air elementals can be conjured in any area of open air where gusts of wind gems it was conjured from. It has a cold, expressionless face, and its two
are present. The common air elemental appears as an amorphous, shift eyes sparkle like brilliant, multifaceted gems. Though it has a mouth-like
ing cloud when it answers its summons to the Prime Material plane. They opening in its face, an earth elemental will rarely speak. Their voices can
D H VSHD W WKH D J DJH D H KHD G WKH K JK S W KHG VK H R H KHD G WKH V H H R GHHS W H V WKH P JV R HD WK D HV D G
D WR DGR R WKH R PRD R D P G JKW VWR P WKH J G J R VWR H R VWR H
Though earth elementals travel very slowly, they are relentless in the
RPEDW :K H D H HPH WD V D H RW HDG WD J H WR WKH KD WD WV R ful llment of their appointed tasks. An earth elemental can travel through
S D HV RWKH WKD WKH R WKH D VW H D RSSR H W WK D VW R J R VR G J R G R VWR H WK R SH D W WR PR HPH W R GH WH W +R
cused blast of air that, like a giant, invisible st, does 2-20 points of damage. H H WKHVH H HPH WD V D RW W D H WK R JK DWH WKH P VW H WKH JR
The extremely rapid rate at which these creatures can move make them D R G WKH RG R DWH WKH SDWK R JR GH W W D H J WKH
very useful on vast battle elds or in extended aerial combat. In fact, the air ground. Earth elementals prefer the latter as it keeps them moving, more
elemental’s mastery of its natural element gives it a strong advantage in R HVV D VW D JKW H WR D G WKH JRD
combat above the ground. In aerial battles, they gain a +1 to hit and a +4 to
the damage they in ict. RPEDW Earth elementals will always try to ght on the ground and will
The most feared power of an air elemental is its ability to form a whirl R DH HW HG WR J J S WKDW DG D WDJH H D VH R WKH RVH
wind upon command. Using this form, the air elemental appears as a D D H WR WKH R D G HD WK WKHVH H HPH WD V GR SR WV R GDPDJH
W DWHG H H VHG R H WK D RRW RWWRP G DPHWH D G RRW WRS (4d8) whenever they strike a creature that rests on the ground.
diameter. The height of the whirlwind depends on the Hit Dice of the el Against constructions with foundations in earth or stone, earth elemen
emental. An air elemental of 8 Hit Dice will produce a whirlwind standing WD V GR J HDW GDPDJH PD J WKHP H W HPH VH R D P HV V HJ J D
40 feet tall; a 12 Hit Dice elemental produces a whirlwind standing 60 feet forti cation. For example, a reinforced door, which might require a few
tall; and a 16 Hit Dice elemental produces a whirlwind standing 80 feet R GV WR VKDWWH V J R H W R D PHWKRGV D H VPDVKHG WK HDVH
tall. It takes one full turn to form and dissipate this cone. by an earth elemental. They can even level a small cottage in a few rounds.
This whirlwind lasts for one melee round, sweeps away and kills all An earth elemental’s effectiveness against creatures in the air or water
HDW HV GH +W H WKH D HD R WV R H D G GRHV SR WV is limited; the damage done by the elemental’s sts on airborne or water
of damage to all creatures it fails to kill outright. If, because of overhead borne targets is lessened by 2 points per die (to a minimum of 1 point of
R VW W R V WKH K G D V WR HD K WV KH JKW W D R V HHS GDPDJH SH G H
S HDW HV GH +W H D G GR SR WV R GDPDJH WR D RWKH V
WV R H

99
Elemental, Fire/Water
)LUH :DWHU
/,0 7( 7( ,1 Any dry land Large areas of water
) (4 (1 9H DH 9H DH
2 1,= 7,21 6R WD 6R WD
7,9,7 /( Any Any
,(7 Any combustible Any liquid
,17(//, (1 ( Low (5-7) Low (5-7)
7 ( 6 ( Nil Nil
/, 10(17 Neutral Neutral

12 33( ,1
02 / 66
029(0(17 6
,7 , ( R R
7 + +
+ +
+ +
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 6HH H R 6HH H R
63( , / ()(16(6 HDSR R HWWH HDSR R HWWH
WR K W WR K W
0 , (6,67 1 ( Nil Nil
6,=( L to H (8’ to 16’ tall) L to H (8’ to 16’ tall)
02 /( + +
Champion (15-16) Champion (15-16)
16 HD: Fanatic (17) 16 HD: Fanatic (17)
39 / ( + +
+ +
+ + H Water elementals can be conjured in any area containing a large amount
of water or watery liquid. At least one thousand cubic feet of liquid is re
Fire elementals can be conjured in any area containing a large open quired to create a shell for the water elemental to inhabit. Usually a large
ame. To provide a re elemental with an adequate shell of Prime Ma pool serves this purpose, but several large kegs of wine or ale will do just
terial ame, a re built to house an elemental should have a diameter of DV H
DW HDVW V HHW D G HD K D P P P R R HHW WR WKH D The water elemental appears on the Prime Material plane as a high-
On the Prime Material plane, a re elemental appears as a tall sheet of crested wave. The elemental’s arms appear as smaller waves, one thrust
ame. The re elemental will always appear to have two armlike append out on each side of its main body. The arms ebb and ow, growing longer
ages, one on each side of its body. These arms seem to icker back into the or shorter as the elemental moves. Two orbs of deep green peer out of the
creature’s aming body, only to spring out from its sides seconds later. front of the wave and serve the elemental as eyes. Like all other common
The only facial features of a re elemental are two large glowing patches H HPH WD V DWH H HPH WD V D H VSHD R WKH 3 PH 0DWH D S D H
of brilliant blue re, which seem to function as eyes for the elemental. W WKH R HV D H KHD G WKH DVK J R D HV R R VKR HV D G
Like all common elementals, re elementals rarely speak on the Prime WKH KR R D R HD JD H
0DWH D S D H WKR JK WKH R HV D H KHD G WKH D H D G K VV
of a large re. RPEDW In combat, the water elemental is a dangerous adversary. It pre
fers to ght in a large body of water where it can constantly disappear
RPEDW Because they resent being conjured to this plane, re elementals H HDWK WKH D HV D G V GGH V H S HK G WV RSSR H W :KH
are erce opponents who will attack their enemies directly and savagely, WKH H HPH WD VW HV W DVKHV R W WK D K JH D H H D P GR J
taking what joy they can in burning the weak creatures and objects of the SR WV R GDPDJH
Prime Material to ashes. In combat, a re elemental lashes out with one of :DWH H HPH WD V D H D VR D VH R V WK HDW WR VK SV WKDW RVV WKH
its ever-moving limbs, doing 3-24 points of damage. Any ammable object paths. A water elemental can easily overturn small craft (one ton of
struck by the re elemental must save versus magical re at a R PPH VK S SH K W G H R WKH H HPH WD D G VWRS R V R D PRVW D HVVH
G DWH HJ WR (one ton of ship per hit point of the elemental). Ships not completely
Fire elementals do have some limitations on their actions in the VWRSSHG D H HPH WD H V R HG D SH H WDJH H D WR WKH
Prime Material plane. They are unable to cross water or non ammable ratio of ship’s tons over the hit points of the attacking elemental.
liquids. Often, a quick dive into a nearby lake or stream is the only Though the water elemental is most effective in large areas of open
thing that can save a powerful party from certain death from a re DWH W D H D HG SR WR VH H D DWW H R G D G RVH WR WKH
elemental. Also, because their natural abilities give them some built-in RG R DWH RP K K W D RVH +R H H WKH PR HPH W R WKH DWH
resistance to ame-based attacks, creatures with innate re-using abili H HPH WD R D G V WKH PRVW HVW WHG R D H HPH WD W SH D DWH H
ties, like red dragons, take less damage from a re elemental’s attack. HPH WD D RW PR H PR H WKD D GV D D RP WKH DWH W DV R
The elemental subtracts 1 point from each die of damage it does to jured from, and 1 point of damage is subtracted from each die of damage
these creature (to a minimum of 1 point of damage per die). they in ict out of the water (to a minimum of 1 point of damage per die).

100
Elemental, Air Kin
6 OSK HULDO 6HUYDQW
/,0 7( 7( ,1 + JK D W W GHV Any (see below)
R W HHWRSV
) (4 (1 9H DH 9H DH
2 1,= 7,21 6R WD 6R WD
7,9,7 /( Any Any
,(7 Omnivore : G
,17(//, (1 ( Exceptional Semi- (2-4)
(15-16)
7 ( 6 ( Q (×10), X Nil
/, 10(17 Neutral (good) Neutral

12 33( ,1
02 / 66
029(0(17 12, Fl 36 (A) Fl 24 (A)
,7 , (
7
12 2) 77 .6
0 ( 77 . 8-32 (8d4)
63( , / 77 .6 6HH H R 6HH H R
63( , / ()(16(6 6HH H R R HWWH HDSR
WR K W
0 , (6,67 1 ( 50% Nil
6,=( M (4’-5’ tall) L (8’ tall)
02 /( Elite (14) Elite (14)
39 / (

6 SKV D H HD W K PD R G RPH WK JV H G DJR HV


Their wings are 4-5 feet long and translucent, clear, or spotted with iri
descent color. Their long, bright, hair may be any “normal” color, or blue,
purple, or green. They wear owing, diaphanous robes which accent their (FRORJ 6 SKV V D PD WD WKH G VWD H RP WKH PR H P GD H
JV R KD humanoid races, but associate freely with nymphs and dryads. Aerial
6 SKV D H H DWHG WR D H HPH WD V D G WR PSKV SH KDSV R J DW J PR VWH V R DV R D HHG R WKHP W WKH D H J HDWH GD JH RP
as a cross-breed between nymphs and aerial servants. They speak Com H K PD R G PD HV KR DWWHPSW WR DSW H WKHP R GD S SRVHV
mon and their own musical language. Sylphs are friendly and may (20%)
H H G DG H W H V D G J H WKHP D G H KD JH R D D R HULDO 6HUYDQW
This creature is a form of air elemental native to the plane of elemental
RPEDW Sylphs defend themselves only with magical abilities. A sylph Air, as well as the Ethereal and Astral planes, and can be summoned to the
can cast spells as a 7th-level wizard, and most prefer spells of elemental 3 PH 0DWH D S D H H V
air. In addition, the sylph can become L LVLEOH DW LOO D G V PPR D D Normally invisible, if seen on their home plane, they resemble legless
H HPH WD R H HD K HH K PD R GV R VSD J H VPR H WK HPSW H HV D V DVK R D PR WK
and long, four- ngered hands.
DELWDW 6RFLHW Sylphs rarely touch ground in the lowlands. They are Aerial servants try to avoid combat on their native planes. An aerial
fond of travel, and it is rare to nd one near its home. VH D W KDV D 6W H JWK R D G DWWD V J D J D G VW D J J
6 SK HVWV D H K JK G G D VW VRPH R PHG RP KDWH H PD RSSR H WV D V J GDPDJH WK WKH K W D G HD K R G W
WH D V D H D D D H RWKH V D H H D R DWH HW HDWV SH KHG WD W HHV R the victim breaks free. A character with exceptional Strength receives
D HG WR PR WD V 6 SKV S H H V PS H D G JKW SRVVHVV R V HHS D SH H WDJH KD H H D WR WKH SH H WDJH R H HSW R D 6W H JWK
ing only gems and magical items as treasure. They often trade wealth for HDW HV WK 6W H JWK D G D R H HD HH HDV HDW HV
VK JV V K DV JKW G DSH HV V V D G S R V WK PR H K W SR WV WKD WKH DH D VH D W D H VH HD WV J DVS
There is a 1% chance that a sylph’s home holds an egg or a child. All Aerial servants penalize opponents surprise rolls by –5 when invisible.
V SKV D H HPD H D G PDWH WK K PD R G PD HV S H H J H HV W A cleric who summons an aerial servant will be attacked unless behind
sometimes accepting a human or hal ing mate. Three months after con D SURWHFWLR IURP H LO because the servants resent being summoned. Other
HSW R WKH V SK D V D SHD HJJ D VSH D HVW D G V PPR V D D wise, the servant will complete any duty for the cleric, except ghting, as
H HPH WD WR J D G W 6 PR WKV DWH WKH HJJ KDW KHV D D J WK fast as possible. If the servant is prevented from completing its mission, it
wing buds. The child grows at the same rate as a human child, gaining JRHV VD H D G HW V WR WKH V PPR J H
magical abilities at age ve, and full ight by age 10. Aerial servants are wanderers drawn to areas of extreme weather. If
The sylph has the innate ability to levitate; wings are needed only to caught in a storm, there is a 5% chance it will be blown in two; this is the
provide thrust. If a sylph’s wings are injured, it can only glide or hover. R D W D HS RG H
Anti-magical attacks may ground a sylph by negating its power of OH L Aerial servants must feed on winds of their home planes at least once
WDWLR 6 SKV H R S WR HD V HWD J WKH R WK RR V SH PR WK R V H G GDPDJH SH GD R H WKDW WKH JR WKR W
WK R JKR W WKH HV HHG J
Every 28 years, all sylphs gather in a grand meeting to trade, share
H V H H H GVK SV D G H RPH R J V SKV

101
Elemental, Earth Kin
3HFK 6DQGOLQJ
/,0 7( 7( ,1 Any subterranean Temperate or
W RS D VD G R
V WH D HD
) (4 (1 5D H 5D H
2 1,= 7,21 D 6R WD
7,9,7 /( D HVV Any
,(7 Omnivore 0 H DV
,17(//, (1 ( Average to excep Non- (0)
tional (8-16)
7 ( 6 ( 6HH H R Nil
/, 10(17 Neutral good Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . HDSR
63( , / 77 .6 6HH H R Nil
63( , / ()(16(6 6HH H R 6HH H R
0 , (6,67 1 ( 25% Nil
6,=( S (4’ tall) L (10’ diameter)
02 /( Average (10) Unsteady (7)
/(9(/ 3 9 / (

The pech are creatures of the plane of elemental Earth, though some have
extensive mines in the deepest regions of the Prime Material plane. They
G H GD S D HV D G R VWR H
Pech are thin and have long arms and legs. Their broad hands and feet
are excellent for bracing and employing tools to work stone. They have
pale, yellowish skin and red or reddish brown hair. Their esh is nearly 6DQGOLQJ
as hard as granite. Their eyes are large and have no pupils. Pech have These creatures are composed of silicates and originated on the elemental
D V R WR HHW plane of Earth. They look like piles of sand and can vary color to blend with
D J R GV 6D G JV KD H WKH VDPH WHPSH DW H DV WKH V R G JV
RPEDW The pech use picks and peat hammers (treat as war hammers) D G D H PP H WR VOHHS F DUP ROG D G RWKH P G D H W J VSH V R
R R D G D PDPH W D G D H V D H SSHG WK H D P H VR attacks. They claim territories with boundaries recognizable only by them.
HD K 3H K KD H 6W H JWK 6D G JV D H RW DJJ HVV H HVV S R R HG W J D G WKH WH WR
Each pech can cast four VWR H V DSH D G R VWR H WHOO VSH V SH GD ries from intruders. If stepped on, a sandling re exively lunges upward,
Four pech can band together to cast a DOO RI VWR H VSH DV D WK H H trapping 1-2 man-sized opponents; opponents receive a –2 penalty to sur
mage. Eight together can cast a stone to esh VSH * R S VSH V D H DVW prise rolls when attacked in this manner. If the sandling hits its targets,
but once per day by any group. Pech are immune to petri cation. WKH D H D H WR DWWD R GH H G R G R GV 6D G JV D VR DWWD
When ghting lithic monsters such as stone golems, gargoyles, or galeb by slashing with an abrasive pseudopod. If at least 10 gallons of water
G K SH K D H WH DSD H R R J WKHP WR H DV WKH R D H SR HG R D VD G J W V D H WHG DV D VOR VSH D G WV DWWD V
HGJH R VWR H D R V WKHP DWWD DSD W DJD VW V K HDW HV D VH R KD R PD GDPDJH
even with nonmagical weapons. Each successful strike does maximum Sandlings have no society, and their erce defense of their territories
GDPDJH V D S H GHV RRSH DW R H H WK RWKH PHP H V R WKH R
race. They live on minerals, but despise organic matter, always moving
DELWDW 6RFLHW 3H K D H DV D JRRG D G SHD H HDW HV WKDW VH H D K G HG D GV RP D S D H WKH KD H HG D W GH
want to be left to themselves. They hate bright light and open skies, A sandling grows until it reaches its full size, 10 feet in diameter, then
and they are quick to ask others to douse lights. Their lairs are con HS RG HV GG J 6D G J GV VS W RP WKH SD H W KH WKH
VW WHG WK PH R V KR H SR WV VR WKDW DOOV RI VWR H D are about 2 inches long, and an adult’s territory may swarm with thou
stop intruders. Their lair holds 10-40 individuals, with equal numbers VD GV R WKHVH HDW HV :KH D D W J R V WR DW HDVW KHV
of females and males, and young equal to 20-50% of the females. diameter, it either moves off to nd its own territory, or is hunted and
killed by the parent. A group of immature sandlings forms a surface
(FRORJ The pech home plane is hostile, so many travel to the Prime WK P DG W PSV K K PD W S WKH D
Material plane to search for a better life. They have few enemies there. 6D G JV KD H WW H H H W R D H RV VWHP WD J R D D WR
Pech do not save large amounts of treasure; they mine for things to trade R WKH P H D V D SD H R D G D HV VRPHW PHV VHH WKHP
with others for food or services. They do sometimes create simple, un hopes of nding a rich mineral deposit. They are said to be excellent in
obtrusive ornamental objects for everyday use. A pech lair may contain gredients for mortar, but they and many druids object to this treatment.
W DGH JHPV S V G VKHV D G WH V V R HG RP VWR H D G
raw metal. These items are not very valuable, averaging 150 gp each.

102
Elemental, Fire Kin
6DODPDQGHU )LUH 6QDNH
/,0 7( 7( ,1 6SH D Fires
) (4 (1 5D H Uncommon
2 1,= 7,21 3D 3D
7,9,7 /( Any Any
,(7 Omnivore Fire
,17(//, (1 ( High (13-14) Semi- (2-4)
7 ( 6 ( F Q
/, 10(17 KDRW H Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . 2-12/1-6 (weapon)
63( , / 77 .6 +HDW Paralyzation
63( , / ()(16(6 R HWWH WR K W Immune to re
0 , (6,67 1 ( Nil Nil
6,=( M (7’ long) S (2’-3’ long)
02 /( Elite (13) Steady (11)
39 / (

Salamanders are natives of the elemental plane of Fire, and thus they thrive
in hot places. These cruel, evil creatures come to the Prime Material plane
R HDVR V R R WR WKHP
The head and torso of a salamander is copper-colored and has a hu
man-like appearance. Most of the time (80%), this aspect is a male, with
aming beard and moustache. The female version has owing, ery red
hair. Both aspects have glowing yellow eyes that sometimes switch to u +D J D DVW G VSRV W R D G D H H W VD DPD GH V HVSH W R
orescent green. All aspects carry a shiny metal spear, resembling highly power, either the ability to resist their re or the capability to do great
SR VKHG VWHH damage. Anyone else is dealt a painful, slow, burning death. It is rumored
The lower torso is that of a large snake, with orange coloring shading to WKDW WKH KD H VRPH VR W R GHD JV WK WKH H HHW
dull red at the tail end. The entire body is covered with wispy appendages :KH H R WH HG R WKH 3 PH S D H VD DPD GH V D H R G S D
WKDW DSSHD WR W D H H H R V PHG ing in forest res, lava ows, re pits, and other areas of extreme heat.
They usually appear on the Prime plane for a purpose, and if in the middle
RPEDW A salamander typically attacks with its metal spear, which in R D WDV WKH GR RW WD H G WR H J WH SWHG
icts 1d6 points of damage plus a like amount for the spear’s heat. At the
VDPH W PH W D DVK R W D G R D R G D RSSR H W WK WV V D H H (FRORJ These ery creatures’ ichor is useful in the creation of SRWLR V RI
WD R VW W J R G SR WV R GDPDJH S V D DGG W R D G SR WV re resistance, D G WKH PHWD R WKH VSHD V D H VHG WR HDWH rings of re
of damage from the heat of its body. While re-resistant creatures do not UHVLVWD FH
suffer from the salamander’s heat damage, they are still subject to the spear
D G R VW W R GDPDJH )LUH 6QDNH
6D DPD GH V D H D H WHG R PDJ D HDSR R HDW HV Some sages say that re snakes are larval salamanders. Fire snakes, col
of a magical nature or those of 4 + 1 or more Hit Dice. They are impervious ored in shades from blood-red to orange, are always found in res. Some
to all re-based attacks. OHHS F DUP D G ROG VSH V D H H H W H DJD VW large permanent res contain 1d6 of these creatures, though in smaller,
WKHP R G DVHG DWWD V D VH D DGG W R D SR W R GDPDJH SH G H temporary res like re pits and oil bowls, there may be but one snake.
of damage. The head and upper body of the salamander has an AC of 5, The only treasure the snakes have is the gems they often accumulate.
while the lower body is AC 3. 6 H WKH R R PDW KHV WKH V R G JV WKH D V S VH RSSR
A favorite salamander tactic, if the creature is encountered in a lava pit nents easily (-4 penalty to opponents’ surprise rolls). Their bite in icts 1d4
or roaring re, is to grab its opponents and hurl them into the ames. The points of damage and injects a mild venom that causes paralyzation of the
W P R G DW D WD H GDPDJH RP R WD W WK WKH VD DPD GH WP R G W V HVV D VD J WK R V SR VR V V HVV
then take even more from being thrown inside a roaring con agration.

DELWDW 6RFLHW Salamanders are native to the elemental plane of Fire.


They come to the Prime Material plane for reasons known only to them,
though it is rumored that powerful wizards and priests of certain religions
D V PPR WKHP R D VKR W W PH 6D DPD GH V KDWH R G S H H J WHP
peratures of 300 degrees or more; they can abide lower temperatures for
only a few hours. Their lairs are typically at least 500 degrees. Any treasure
R G WKH H V WKH VR W WKDW D V H WK V KHDW V K DV V R GV D PR
rods, other ferrous items, and jewels. Things of a combustible nature, such
DV SD KPH W D G RRG VR W PHWD V V K DV JR G D G V H D G GV
K K R D D D H H H R G VD DPD GH D V

103
Elemental, Water Kin
1HUHLG :DWHU :HLUG
/,0 7( 7( ,1 Tropical or Any water
WHPSH DWH DWH
) (4 (1 9H DH 9H DH
2 1,= 7,21 6R WD 6R WD
7,9,7 /( Any Any
,(7 HD DWH 6HH H R
,17(//, (1 ( Very (12) Very (11-12)
7 ( 6 ( X I, O, P, Y
/, 10(17 Chaotic (any) KDRW H

12 33( ,1
02 / 66
029(0(17 6
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 6HH H R R J
63( , / ()(16(6 6HH H R 6HH H R
0 , (6,67 1 ( 50% Nil
6,=( M (4’-5’ tall) L (10’+ long)
02 /( Steady (11) Elite (13)
39 / (

These creatures from the elemental plane of Water, sometimes called “hon
eyed ones,” are unpredictable and playful; half are chaotic neutral, and
others tend toward good or evil. Using disguise, nereids lead sailors to
WKH GRRPV
Nereids are transparent in water, 95% undetectable except as froth
and golden seaweed. Upon contact with air, they assume human form,
V D DV R SW R V R J HPD HV WK R J JR GH KD SHD
white skin, and sparkling green eyes. Their voices and songs are lovely. DELWDW 6RFLHW A nereid found on the Prime Material plane has either
A nereid always carries a white shawl, either in its hands or over head escaped or been exiled from its home plane. Though usually solitary, a
and shoulders, and is lightly clad in white and gold. If confronted by VPD J R S R H H GV WK WKH VDPH D J PH W VRPHW PHV H WRJHWKH
R HPD HV WKH H H G DSSHD V D PD H J VH W D RPD KDV D HG WKH H GHVW
65% chance to see through the disguise. All males who see a nereid are Polluted waters drain nereids’ vigor, and even good nereids may attack
incapable of harming it (no saving throw). those who pollute their lairs. Nereids do not value metals, but save any
magical treasure they gain. The nereid has no goals or ambitions other
RPEDW Nereids can spit venom 20 feet, blinding a target for 2d6 rounds WKD D R W J DWH
if it hits; the venom can be washed away with water. A blinded victim’s
attack rolls, saving throws, and AC are all worsened by 4 until the effects (FRORJ Nereid shawls command handsome sums, but are seldom sold
HD R and are very rare. One who holds a shawl can use the enslaved nereid as a
Nereids can FR WURO DWHU within 30 feet; it can use waves to slow move J GH R WKH S D H R :DWH
PH W WR normal, increase chances of drowning by 10%, or crash with a
RD WKDW GHD H V KD D WH V WK HHW R G R GV S H D W R V :DWHU :HLUG
are not taken. Nereids can also form the water to look like a water weird, These strange creatures from the plane of Water are hostile when encoun
and cause it to strike as a 4 HD monster and in ict 1d4 points of damage. WH HG R WKH 3 PH 0DWH D S D H DV WKH D H V D PDJ D HSW RP
A nereid is 85% likely to have a pet for protection, with equal chances going home. If communication is achieved, a bargain can sometimes be
R D J D W HH J D W RWWH J D W SR VR R V V D H J D W R WRS V J D W VW WK WKH HDW H
V G GR SK J D W HH K R VW J D Water weirds appear to be common water; a GHWHFW L LVLELOLW H HD V
If the nereid makes a successful saving throw vs. poison, she can ow VRPHWK J DP VV W RW WKH DW H R WKH WK HDW :KH D DWH H G GH
like water, avoiding weapon damage or escaping a captor. The nereid’s tects a living being, it assumes serpentine form (this takes two rounds). It
VV D VHV D PD WR G R HVV KH PD HV D V HVV VD J WK R V attacks as a 6 HD creature; those hit must make a successful saving throw
breath weapon, with a –2 penalty. If he lives, he nds ecstasy. vs. paralyzation, or be pulled into the water. Each round spent in the wa
The nereid protects its shawl at all costs, for it contains the nereid’s ter requires another saving throw; failure indicates death by drowning,
essence; if it is destroyed, the nereid dissolves into formless water. Posses which releases energy that the water weird consumes. A water weird that
sion of a nereid’s shawl gives a character control over the creature, which comes in contact with a normal water elemental has a 50% chance to usurp
D HSW RPPD GV WR D R G GDPDJH WR WKH VKD 6WR HV WH R R R WR R W
R H H GV KR R R WKH VK SV R SR H RHV KR KD H VWR H WKH :DWH H GV WD H R KS GDPDJH RP S H J D G V DVK J HDS
shawls. A nereid will lie and attempt anything short of violent action to ons. They take half damage from re, none if they make a successful sav
HJD WV VR VKD ing throw. Intense cold acts as a VOR spell on water weirds. If reduced to
0 hp or less, a water weird is disrupted, and it re-forms in two rounds. A
S ULI DWHU VSH VWD W D V J H DWH H G

104
Elemental, Composite
7HPSHVW 6NULD LW
/,0 7( 7( ,1 Any outside 6 W RS D GHVH W
) (4 (1 9H DH 9H DH
2 1,= 7,21 6R WD 3D
7,9,7 /( Any Any
,(7 6HH H R 6HH H R
I17(//, (1 ( Low to average Exceptional (15-16)
(5-10)
7 ( 6 ( . Nil
/, 10(17 KDRW H WD Neutral evil

12 33( ,1
02 / 66
029(0(17 Fl 24 R
,7 , ( R
7 +
+
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 :K G 6D GVWR P G VSH
JKW J PDJ
63( , / ()(16(6 R HWWH HDSR R HWWH HDSR
to hit; see below to hit; see below
0 , (6,67 1 ( Nil 50%
6,=( G (50’ diameter) L (10’ tall)
02 /( Champion (15-16) Fanatic (17-18)
39 / ( + +
+
+ +
+

The tempest is a living storm which appears as a dark storm cloud of com
paratively small size. Human or bestial features can often be seen in the setting re to combustibles, melting metals, and shattering barriers. An
R J DSR V R WKH WHPSHVW 6 H H V H WH G D RVV WKH HDW H D G H HSW R D K J R SH W HG WHPSHVW PD VH JKW J WR GHVW R
carry the electrical impulses that maintain the storm’s energy. D H W H G J WR HD K WKH HDW HV V GH
Tempests have no language that humans may learn. They can commu Tempests can also use a chilling wind to affect opponents, causing
DWH WK D D G DWH H HPH WD V D G WKH D G JH HV WK R JK GDPDJH DV D F LOO WR F VSH G SR WV R GDPDJH D G WKH RVV R SR W
subtle wind buffets and spatterings of precipitation. A few, perhaps 10%, R 6W H JWK HVV WKH W P PD HV D V HVV VD J WK R V VSH V
have learned to speak a few words of Common. Their voices are very soft This attack takes the place of either an electrical attack or another wind
D GV D W WK D K W R PD H HK G WKH R GV DWWD
A tempest can produce up to 20 gallons of rain per round if it concen
RPEDW Tempests are territorial and consider any violation of their air W DWHV D G R JRHV RWKH DWWD V K H D J :K H S H S WDW R V V
space to be a direct challenge. They feed on moisture from animals and D H H G VW WHG WK R JKR W WV D HD WKH WHPSHVW D R H W DWH
often hunt in and around their territories. They have a number of innate the fall to ll a hole, wash out a bridge, or otherwise harm its victims.
D W HV K K WKH D VH WR PD H H P VH D H R RWKH HDW HV Tempests are immune to wind, gas, and water attacks, and take only
Unless otherwise speci ed, all special abilities are used as if the tempest half damage from electrical or cold-based attacks. They are immune to all
were a 9th-level wizard. A tempest can make two attacks each round, one HDSR V R HVV WKD H KD WPH W
V J WV G SR H V D G R H V J WV JKW J SR H
Once per round, a tempest can use L G DOO R VW RI L G R PD DELWDW 6RFLHW There is much speculation about the origin of these be
attack with a strong wind buffet for 2-16 points of damage. Alternately, ings, who are apparently related to elementals and to genie-kind. Tempests
W PD HDWH D VPD K G K K V R D VKDSH HHW G DP are composed of all four basic elements, re, earth, air, and water; re in
eter at the bottom, and 30 feet in diameter at the top. The whirlwind can be the form of lightning, earth in their silver “circulatory system,” air in their
up to 50 feet high, and must connect to the tempest’s main body. winds, and water in the form of rain. They may be summoned acciden
The tempest takes one full round to create the whirlwind, which can WD KH D VSH DVWH W HV WR V PPR D H HPH WD HVSH D R H R
R H D D HD R V D H HHW SH R G : WK WKDW D HD W D WRPDW air or water. At the DM’s option, when a summoning is interfered with,
D V HHSV D D D G VD HDW HV WK HVV WKD +W H D G the caster may be given a 10%-50% chance to summon a tempest. These
D VHV G SR WV R GDPDJH WR D HDW HV K K W D V WR R W JKW H JV PD D VR H DWW D WHG D HDW HU V PPR L spell, with a 1% (non-
Tempests may also use their powers over the air to penalize missile P DW H KD H R DSSHD J HD K W PH D VSH V DVW
attacks by –6, or to batter down ying creatures, causing falling dam
age to ying creatures that fail to make a successful saving throw vs.
paralyzation.
A tempest can also cast a OL W L EROW R H SH R G DW R H WP
The OL W L EROW D VHV R H G H R GDPDJH SH + W H R WKH WHPSHVW
A victim of a lightning attack can make a saving throw vs. spells; if suc
cessful, the victim takes only half damage. The tempest’s OL W L EROW V
like the 3rd-level wizard spell in other respects, having a length of 80 feet,

105
Elemental, Composite
Some sages believe these creatures are jann that have been injured in Each skriaxit can form its winds into razor sharp lashes, in icting 2d10
VRPH D D G D RW HWD K PD R P :KDWH H WKH R J WKH SR WV R GDPDJH R D V HVV VW H
do breed and reproduce as storms. Though “male” and “female” do Though they were originally summoned from the elemental plane of
RW W GHV H WKH G H H W W SHV R WHPSHVWV WKH H D H W R JH Air, they have merged with earth, and the Prime Material plane is now
GH V :KH J VWR PV R G H H W JH GH V PHHW WKH KD H D H their home. Thus, they cannot be sent to an elemental plane by a holy
tempestuous affair, causing a great con agration that may last more word or similar magic. No known magic can control them, though they
WKD D HH + D HV R WR DGRHV D H S RG HG HJ D RP D H V V HSW H WR D GV DJD VW D H HPH WD V
WKH PDVV WR HD KD R SR WKH V R G J D HD Each skriaxit pack is led by a Great Skriax, the most evil member of the
When the storm nally breaks, the two tempests leave the area, and the pack. This creature has 24 + 24 Hit Dice and gains a +4 bonus to attack and
residue they leave behind forms 1d4 infant tempests. These infant storms, GDPDJH R V
VRPHW PHV H H HG WR DV WD W PV R WH W D H WRJHWKH W WKH HD K
maturity, one year after birth. The young storms have 6 Hit Dice each, and DELWDW 6RFLHW 6 D WV D H K JK WH JH W W H W HPH H H
D VH R WKH VW RI L G SR H HV GHV S RG J D ementals, combinations of the elements of air and earth. They hate and
0RVW WHPSHVWV WH DW D VHHP WR KD H H VWR P G VSRV W R V fear nothing, but simply delight in destruction. They feed on terror and
Their hunger for animal life goes beyond their need for the moisture con destruction; once they have caused enough catastrophe, they sleep for 1d3
WD HG D PD RG HV 6RPH VDJHV VSH DWH WKDW WKH SK V D R P H W HV :K H DV HHS WKH D RW H D H WHG D D D H J
R SRVV VRPH H H W WKH K VWR D VHV WKHP WR KDWH D PD H They reawaken when hungry. They view humans, demihumans, and hu
It is quite possible that the electrical impulses produced by animal brains PD R GV DV S D WK JV WK WKH VDPH VDG VW DWW W GH DV D K PD K G
D VH SD WR WKH WHPSHVW playing with a y. They may amuse themselves by listening to humans
Tempests may be related to skriaxits, the living sandstorms of some D JD WK WKHP W K PD V KD H RWK J R WH HVW WR R H WKHP
worlds’ deserts. No tempest has ever been known to encounter a skriaxit,
D G WKH H DW R VK S D G SRVV H WH D W R V D H RPS HWH R (FRORJ 6 D WV HHG SR WKH HPRW R V R WH R D G HD WKH JH H DWH
WKRVH WKH GHVW R D G
(FRORJ Tempests feed on the moisture found in animal bodies. Though
D H WR D VH KD P WR J HDW HV GD J WKH PR VW H WKH UFWLF 7HPSHVW
KR H RVH WR WKH J R G D WH D DWW H WR V WKH DWH RP GHDG RSSR This is a variety of tempest found only in arctic regions and some of the
H WV DV H DV D DWH WKH PD KD H S H S WDWHG G J WKH DWW H R GH WHPSH DWH D GV :K H WKH D H V P D WR WHPSHVWV PRVW HVSH WV
They are sometimes found scavenging after great battles between humans. their special powers differ. They cannot use the whirlwind or OL W L EROW
HPR J DWH RP D R SVH WKH H GH W D H WR HW WR H powers of the standard tempest. Instead, they can either cause snow to fall
D D UDLVH GHDG VSH WKR JK UHV UUHFWLR D G RWKH VSH V R R PD R DVW LFH VWRUP spells. The arctic tempest usually uses a hail form of LFH
When a tempest is killed, a silver residue rains down from its form. If VWRUP but may use sleet instead. It can cause very cold snow to fall, in ict
D H JDWKH HG WK V HV G H S R GHV D PDVV R V H H D H W WR G J G SR WV R R G GDPDJH WR WKRVH H HDWK W 9 W PV KR PD H D
silver pieces. Though valuable as a precious metal, the silver can also be V HVV VD J WK R V VSH V V H R KD GDPDJH RP WKH DWWD
VHG DV D RPSR H W PD J D D G RI OL W L R DVW J D HDWKH Like the standard tempest, the arctic variety can make only two attacks
H DWHG VSH WV R WKH V H D H D VR VH R PD J RWKH HDWKH R SH R G R H V J D G SR H V K DV VW RI L G R L G DOO D G
H HPH WD H DWHG PDJ D WHPV R H V J D R G DVHG SR H V K DV LFH VWRUP R FD VH V R It may also
Genies and elementals are enemies of tempests; they often attack them, V VW W WH D H H W D DWWD R H WKH R WV R PD DWWD V D V J GDP
D G WHPSHVWV HVSR G H PD H +R H H VRPH JH HV HVSH D DJH DV D V RFNL UDVS VSH R G SR WV R GDPDJH
djinn and marids, keep tempests as pets, training them as guards and to
DWWD ODFN ORXG RI 9HQJHDQFH
Tempests can be quite devastating to a local ecology if annoyed, and This living storm, usually found in deserts, combines the elements of re
can cause great damage with wind, rain, and other attack forms. Living and air. It unleashes a ery rain which causes 7d10 damage to all beneath
VWR PV D H H H R G V GH G JV R GH J R G W WKR JK D V HVV VD J WK R V HDWK HDSR KD HV WKH GDPDJH
It then fans the ames, and they will continue to burn as long as there is
6NULD LW H
6 D WV D VR D HG D VWR PV R J VD GVWR PV D H WKH PRVW
HD HG HDW HV PD GHVH WV 6S WV R HW W R V PPR HG P
H D DJR D H W JRGV D VWR PV RP H WKH H HPH WV R HD WK
and air to dangerous effect. They are, fortunately, only rarely active.
They speak the tongue of air elementals and their own language, a
KR J VK H J WR J H WKDW JKWH V PRVW K PD V KR KHD W
0 K H H D JH H V R V R WKH G VW GH LOV created by the wizard’s
VSH D VWR PV WD H WKH VD G D G WKH G VW R WKH GHVH W D G K W
to create their 10-foot-tall conical forms. At rest, a skriaxit appears to be
a wind-scattered pile of black dust. As a pack, they create their greatest
terror, generating high winds and a erce sandstorm that can render a
human eshless in minutes.

RPEDW 6 D WV PR H JH H DW J D D JH R WH R G WKDW S RSH V


them at high speeds. If there are 1-6 skriaxits together, their speed is 12;
7-12 skriaxits have a speed of 18; if there are 13 or more skriaxits, their
speed is 24. The skriaxit vortex creates a sandstorm in a 200-yard radius
around them; those caught in this storm suffer 1 point of damage per
round per skriaxit (so if there are 12 skriaxits in a pack, victims take 12
SR WV R GDPDJH SH R G
: WK WK V VD GVWR P WKH V D W SD R VWD W G VSH V PDJ DV D
16th-level wizard.

106
Elephant
(OHSKDQW IULFDQ 0DPPRWK 0DVWRGRQ 2OLSKDQW
/,0 7( 7( ,1 6 W RS D WR W RS D 6 D W SD V 6 D W SD V Temperate to subarctic
jungle and plains SD VD GW G D
) (4 (1 RPPR Very rare (Common) Very rare (Common) 5D H
2 1,= 7,21 +H G +H G +H G +H G
7,9,7 /( D G V HD PR J D Any D
D G HD H H J
,(7 +H RH +H RH +H RH +H RH
,17(//, (1 ( Semi- (2-4) Semi- (2-4) Semi- (2-4) Low (5-7)
7 ( 6 ( Nil Nil Nil Nil
/, 10(17 Neutral Neutral Neutral Neutral

12 33( ,1
02 / 66
029(0(17
,7 , ( 8 + 4 (10 + 5)
7 +
+
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Nil Nil Nil Nil
63( , / ()(16(6 Nil Nil Nil Nil
0 , (6,67 1 ( Nil Nil Nil Nil
6,=( L (11’ tall) L to H (10’ to 14’ tall) L (10’ tall) L (8’ to 10’ tall)
02 /( Unsteady (7) Unsteady (7) Unsteady (7) 8 + 4: Unsteady (7)
10 + 5: Average (10)
39 / ( +
+

Elephants have thick, baggy hides, covered with sparse and very coarse 0DVWRGRQV Like the mammoth, the mastodon is an ancestor of the elephant
tufts of gray hair. The elephant’s most renowned feature is its trunk, which WKDW DV RPPR WKH 3 H VWR H H H D KH WKH RDPHG RP V D W
W VHV DV D J DVS J P to tropical plains. They are larger than the modern elephant, hairier, and
somewhat greater in length. Encountered outside of a Pleistocene campaign,
RPEDW An elephant can make up to ve attacks at one time in a battle. PDVWRGR V D H D H D G R G R V D W SD V
It can do stabbing damage of 2-16 points (2d8) with each of its two tusks;
constricting damage of 2-12 points with its trunk; and 2-12 points of tram 2OLSKDQWV The oliphant is a modern-day mastodon, with shaggy hair and
pling damage with each of its front feet. No single opponent can be subject tusks that curve down. The oliphant’s trunk is too short to be used in com
WR PR H WKD W R R WKHVH DWWD V DW D R H W PH +R H H WKH H HSKD W bat. This limits the number of man-sized opponents an oliphant can attack
can battle up to six man-sized opponents at one time. at one time to four. Oliphants are more intelligent than elephants and do
Creatures larger than ogre-sized are not subject to the elephant’s trunk not share their cousins’ unreasoning fear of re. They are also very aggres
attack. Also, an elephant will never attempt to grasp anything that might V H D G KH S RSH W D HG D G HG R SKD WV J R WR J HDWH
harm its trunk—like an object covered with sharp spikes. Elephants great (10 + 5 Hit Dice) than their wild counterparts. These trained oliphants are
ly fear re. excellent for combat duty and have a morale of 10. An oliphant’s tusks are
R WK WR JR G S H HV HD K R D R W JS SH SR G W D H VPD H
DELWDW 6RFLHW Elephants are peaceful herbivores that travel in a herd. than an elephant’s.
The herd is made up of both male and female elephants, as well as their
young. If a herd of 10 or more elephants is encountered, there will be 1-4
young, from 20% to 70% mature, with the group. In the herd, a clear hierar
K H VWV WK WKH R GH PD HV D HD SRV W R R GRP D H
Occasionally, an older male elephant will be beaten by a rival in the herd.
The defeated elephant must then leave the group, at which point it becomes
a violent “rogue.” Rogue elephants encountered alone are 90% likely to at
WD D G KD H R H H WKD K W SR WV SH K W G H

(FRORJ Elephants are commonly captured when young and trained.


They make good beasts of burden, but are often used in warfare as mounts
D G J DWWH J DPV DV H
Elephant tusks are worth 100 to 600 hundred gold pieces each, or about
4 gp per pound. In areas heavily populated by elephants, a substantial
W DGH WK V R H RPPR

0DPPRWKV This ancestor of the elephant was common during the Pleis
WR H H H D 0DPPRWKV D H R H HG WK WK H RR H KD WKD WKH
PRGH H HSKD W D G WKH D H R V GH D D JH 0DPPRWKV D H P K
PR H DJJ HVV H WKD H HSKD WV D G DWWD WK HVV S R R DW R H
cause they are heavier, a mammoth’s tusks are worth 50% more than an
elephant’s. Mammoths are rare when encountered outside of a Pleistocene
DPSD J D G R H R G V D W SD V

107
Elf
/,0 7( 7( ,1 Temperate to subtropical forest
) (4 (1 Uncommon
2 1,= 7,21 D GV
7,9,7 /( Any
,17(//, (1 ( High to Supra- (14-20)
,(7 Omnivore
7 ( 6 ( N; G, S, T in lair
/, 10(17 KDRW JRRG

12 33( ,1
02 / 66 5 (10)
,7 , (
7 19 (18)
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 WR K W WK R R V R G
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 90% resistance to sleep and all
KD P H DWHG VSH V
6,=( M (5’+ tall)
02 /( Elite (13)
39 / (

Though their lives span several human generations, elves appear at rst
J D H WR H D KH RPSD HG WR PD +R H H H HV KD H D P
H R VSH D WD H WV WKDW PR H WKD PD H S R WKH V JKW HD H
R VW W W R V
+ JK H HV WKH PRVW RPPR W SH R H D H VRPH KDW VKR WH WKD
PH H H J R JP KR H HHW WD 0D H H HV V D H JK
HW HH D G SR GV D G HPD HV H JK HW HH D G
SR GV 0RVW K JK H HV D H GD KD HG D G WKH H HV D H D HD W
deep shade of green. They posses infravision up to 60 feet. The features
of an elf are delicate and nely chiseled.
Elves have very pale complexions, which is odd because they spend
a great deal of time outdoors. They tend to be slim, almost fragile. Their
SD H RPS H R D G V JKW GV D H WKH HV W R D R VW W W R WKDW V Elves live in the wild, so weapons are used for everything from dealing
weaker than man’s. Elves, therefore, always subtract 1 point from their WK WKH KRVW H HDW HV D R G WKH DPSV WR V K P GD H WDV V DV
initial Constitution score. Though they are not as sturdy as humans, elves hunting for dinner. The elves’ rigorous training with bows and swords,
D H P K PR H DJ H D G D D V DGG SR W WR WKH W D H WH W DGG W R WR WKH J HDW GH WH W J HV WKHP D DW D R V R WR
scores. Elven clothing tends to be colorful, but not garish. They often wear hit when ghting with a short or long sword, or when using a bow of any
SDVWH R R V HVSH D HV D G J HH V H D VH WKH G H R HVWV kind, other than a crossbow. Elves are especially pro cient in the use of
KR H H K JK H HV R WH HD J HH VK J H RD V WR D R G WKHP the bow. Because of their agility, elves can move, re a bow, and move
camou age. again, all in the same round. Their archers are extremely mobile, and
Elves have learned that it is very important to understand the crea WKH H R H GD JH R V
W HV RWK JRRG D G H WKDW VKD H WKH R HVW KRPH H D VH R WK V H D VH R P WDW R V R KR VHV R HVW RP DW H HV GR RW V D
H HV PD VSHD WKH WR J HV R JR V R V KR JR V J R V J RPHV ride. Elves prefer to ght as foot soldiers and are generally armed as such.
and hal ings, in addition to common and their own highly developed 0RVW H HV HD V D H J R KD PD D G D PRVW D K JK H HV D
language. They will always show an interest in anything that will allow shields. Although elves have natural bonuses when they use bows and
WKHP WR RPP DWH WK D G HD RP WKH H JK R V swords, their bands carry a variety of weapons. The weapons composition
of a band of elves is: spear 30%; sword 20%; sword and spear 20%; sword
RPEDW Elves are cautious ghters and always use their strengths to ad and bow 10%; bow 15%; two-handed sword 5%.
vantage if possible. One of their greatest strengths is the ability to pass Elven ghters and multi-class ghters have a 10% chance per level to
WK R JK DW D V R G JV RRGV R R HVWV V H W D G D PRVW V possess a magical item of use to his or her class. This percentage is cumu
PR J HW D G H G J WR HJHWDW R R R H H HV lative and can be applied to each major type of magical item that charac
often surprise a person or party (opponents have a surprise modi er of -4). ter would use—for each class in the case of multi-class characters. (For
As long as they are not attacking, the elves hiding in the forest can only be example, a ghter/priest of level 4 or 5 would have a 40% chance to have
spotted by someone or something with the ability to see invisible objects. a magical item useful to ghters and a 50% chance of having an item use
The military value of this skill is immense, and elven armies will always ful to priests.) In addition, if above 4th level, elven mages gain the same
VH G V R WV WR VS R WKH H HP V H V K VS HV D H D H D JKW R H H SH H WDJH KD H WR JD WHPV W JD PDJ D WHPV VH WR WKHP
VHH D V HVV R V PDGH
Although their constitutions are weak, elves posses an extremely strong For every 20 elves in a group, there will be one 2nd- or 3rd-level
will, such strong wills, in fact, that they have a 90% immunity to all F DUP ghter (50% chance of either). For every party of 40 elves, and in ad
D G VOHHS spells. And even if their natural resistance to these spells fails, dition to the higher level ghter, there will be a 1st- or 2nd-level mage
WKH JHW D R PD VD J WK R PD J W H D H D W P WR (again, 50% chance of either). If 100 or more H HV D H H R WH HG WKH
WKHVH VSH V H R WH following additional characters will be present: two 4th-level ghters;
one 8th-level mage; and a 4th-level ghter/4th-level mage/4th-lev
el thief. Finally, if over 160 elves are encountered, there will be two

108
Elf
powerful leaders (6th-level ghter/6th-level mage/6th-level thief) with UH (OYHV )DHULH
two retainers each: a 4th-level ghter/5th-level mage, and a 3rd-level * H H HV KD H H WKH V H KD D G DP H H HV R SD H JR GH KD
ghter/3rd-level mage/3rd-level thief. All of these are in addition to and violet eyes (the violet-eyed ones are known as faerie elves). They
WKH WRWD P H R H HV WKH D G D R JKW JD PH WV R K WH JR G V H R H R D G HD RD V
Elven women are the equal of their male counterparts in all aspects R GHHS H R S S H * H H HV D H WKH D HVW R H HV D G WKH KD H
of warfare. In fact, some bands of elves will contain units of female little to do with the world outside their forests. They value intelligence
ghters, who will be mounted on unicorns. This occurs rarely (5% H K JK D G H RWKH H HV GH RWH P K W PH WR VW G D G
KD H D G R H PD GH V H H R WH HG V K D W contemplation. Their treatises on nature are astounding.
+R H H WKH HJH GV R WKH GHVW WR R JKW WKHVH H H RP * H H HV D H WKH GHSH GH H RP KDW WKH VHH DV WKH R
H D H DPSD W DPR J WKH H HP HV R WKH H HV rupting in uence of the outside world, and will ght ercely to maintain
their isolation. All grey elves carry swords, and most wear chain mail and
DELWDW 6RFLHW Elves value their individual freedom highly and their so carry shields. For mounts, grey elves will ride hippogriffs (70%) or grif
cial structure is based on independent bands. These small groups, usually fons (30%). Those that ride griffons will have 3-12 griffons for guards in
consisting of no more than 200, recognize the authority of a royal overlord, WKH DPSV VWHDG R J D W HDJ HV
KR W R HV D HJ D H WR D JR HH +R H H WKH D V D G
HVW D WV VHW SR H H VR HW D H H H RPSD HG WR K PD VR HW :RRG (OYHV
D GS D W D HJ J H KH RPSD HG WR G D H VR HW Also called V O D HO HV RRG H HV D H WKH G D K R WKH H DP
Elven camps are always well-hidden and protected. In addition to the They are slightly darker in complexion than high elves, their hair ranges
D JH P H R R VH DW R SRVWV D G SH VR H W DSV VHW D R G D DPS R R RP H R WR RSSH HG D G WKH H HV D H JKW R JKW
K JK H HV W S D VHW J D W HDJ HV DV J D G D V R WKH H DPS green, or hazel. They wear clothes of dark browns and greens, tans and
ments (65% of the time). For every 40 elves encountered in a camp, there VVHWV WR H G WK WKH V R G JV :RRG H HV D H H GH
H WKH R R J K JK H H H HV DV H DV WKH HDGH V RWHG D R H pendent and value strength over intelligence. They will avoid contact with
a 4th-level ghter, a 4th-level cleric, and a 2nd-level ghter/2nd-level strangers 75% of the time.
mage/2nd-level thief. A 4th-level ghter/7th-level mage, a 5th-level ght In battle, wood elves wear studded leather or ring mail, and 50% of
er, a 6th-level ghter, and a 7th-level cleric will also be present. Females their band will be equipped with bows. Only 20% of wood elves carry
found in a camp will equal 100%, children 50%, of the males encountered. swords, and only 40% use spears. Wood elves prefer to ambush their en
H D VH H HV H R VH H D K G HG HD V WKH H R WKH R G HP HV V J WKH D W WR K GH WKH R HVW W WKH RHV D H RVH
is radically different from most other sentient beings. Elves do not place at hand. In most cases (70%), wood elf camps are guarded by 2-8 giant
much importance on short-term gains nor do they hurry to nish proj owls (80%) or by 1-6 giant lynx (20%). These elves speak only elf and the
ects. Humans see this attitude as frivolous; the elves simply nd it hard D J DJHV R VRPH R HVW D PD V D G WKH W HD W :RRG H HV D H PR H
WR GH VWD G K H H R H H VH V D D V V K D VK HG WR D G H W D W WKD JRRG D G D H RW D R H J SHRS H
Elves prefer to surround themselves with things that will bring them KR VW P H D RVV WKH DPSV R GH WR HHS WKH R DW R V VH HW
joy over long periods of time—things like music and nature. The company
of their own kind is also very important to elves, since they nd it hard DOI (OYHV
WR VKD H WKH H SH H HV R WKH SH VSH W HV R WKH R G WK RWKH +D H HV D H R K PD VWR D G KD H HDW HV R RWK WKH H D G K PD
races. This is one of the main reasons elven families are so close. However, parents. They are slightly taller than common elves, growing as tall as 5 ½
DV H GVK S WRR V VRPHWK J WR H D HG H H H GV R RWKH D HV feet and weighing up to 150 pounds. Though they do not gain the natural
HPD H GV R H H V R GR R R VHV RP WKH H H H DW HV WKH GR KD H R PD H
Though they are immune to a few speci c spells, elves are captivated H D VR
by magic. Not speci c spells, of course, but the very concept of magic. A half-elf can travel freely between most elven and human settle
RRSH DW R V D PR H H WR H KDG RP D H R H JD R ments, though occasionally prejudice will be a problem. The half-elf’s
scure, even worthless, (but interesting) magical item, than it is with two H VSD V WKH JJHVW VR H R J H KR H H 6 H D KD H HV
sacks of gold. Ultimately, their radically different perspective separates PR H WKD HD V KH R VKH R W HD K PD H GV R H D
the elves from the rest of their world. Elves nd dwarves too dour and W HV W J R R G WRR WR H D HD SD W R H H VR HW 0D
WKH DGKH H H WR VW W RGHV R D S HDVD W +R H H H HV GR H KD H HV GHD WK WK V W D H J H H W HW HH WKH W R VR HW
ognize dwarven craftsmanship as something to be praised. Elves think a ies, enjoying life as it comes; the best of both worlds. Half-elves may
bit more highly of humans, though they see man’s race after wealth and speak common, elf, gnome, hal ing, goblin, hobgoblin, orc, and gnoll.
eeting power as sad. In the end, after a few hundred years, all elves leave
the world they share with dwarves and men, and journey to a mysterious
D G KH H WKH H HH R WKH HVW R WKH H W HPH R J HV

(FRORJ Elves produce ne clothes, beautiful music, and brilliant poetry.


It is for these things that other cultures know the folk of the forest best. In
WKH R G WK WKH R HVW KR H H H HV KR G KH WKH GD R HV
R H D G WKH HDW HV WKDW R G S GH WKH R HVW D G WKH PR H R
to plunder another. For this reason alone, elves are irreplaceable.

109
Elf, Aquatic
/,0 7( 7( ,1 Temperate/Shallow salt water
) (4 (1 9H DH
2 1,= 7,21 D GV
7,9,7 /( Any
,(7 Omnivore
,17(//, (1 ( High to genius (14-18)
7 ( 6 ( K, Q; I, O, X, Y in lair
/, 10(17 KDRW JRRG

12 33( ,1
02 / 66 6 (9)
029(0(17 6
,7 , (
7
12 2) 77 .6 R
0 ( 77 . 1-8 (weapon)
63( , / 77 .6 WK VSHD V D G W GH WV
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 90% to VOHHS D G F DUP VSH V
6,=( M (6’+ tall)
02 /( Elite (13)
39 / (

H HDWK WKH DVK J D HV R G RDVW HV HV WKH VHD H D DW


R V R WKH RRG D G H HV R G W D G R W RR
Aquatic elves live for many centuries, and their eyes often show the
effects of such great age. Otherwise, sea elves show little evidence of ag
ing. They have gill slits on either side of their throats, and greenish-silver
skin. Their hair is usually stringy, and emerald green to deep blue in color.
0D HV V D HD WKH KD VKR W W HPD HV D R WKH KD WR HD K
as much as 4 feet in length. Unlike mermen, aquatic elves have legs and
usually wear clothes woven from underwater plants and reeds. Their Like their surface counterparts, aquatic elves demonstrate strong resis
G HVV V WH W DWH PRVW R WH R J HH V D V D G R V R H WD H WR VOHHS D G F DUP spells. Aquatic elves also have a 90% immunity
V WH V J GHV J V 6HD H HV VSHD H VK VDK DJ D G D RGG DJD VW F DUP SHUVR spells. And even if their natural resistance to VOHHS D G
D H WHG RPPR F DUP VSH V D V D DW H HV VW JHW D R PD VD J WK R
In combat, leadership is divided according to the size of the war party.
RPEDW Sea elves are a peaceful culture. It is a rare sight to see an aquatic For every 20 elves in a band, there is an additional 3rd-level ghter. For
H D K D DWWD D G D H VW R D H W H D G WR S HSD H R D every 40 elves, there is an additional 4th-level ghter. In a force number
6HD H HV HD H WKH KRPHV WR JR WR DWW H R KH WKH H W H RP ing over 100, there will be an 8th-level ghter and two 5th-level lieuten
P W V GD JH R DJD VW J HDW H HP HV :KH R HG WR D WKH ants (in addition to the 3rd- and 4th-level ghters above). A combat unit
impress all opponents with their erce bravery and skill. of more than 160 elves are accompanied by a 9th-level ghter and a 6th-
If given their choice of battle eld, aquatic elves would prefer to ght H H WK H DGG W R WR WKH R J D P HV
D HG R VHD HHG R R WKH HH V KH H WKH DW D R R DW R D G 6HD H HV H H G GR SK V D G HPS R WKHP DV RPSD R V D G
stealth skills can give them the chance to hide from their enemies. They comrades-in-arms. In any party of at least 20 sea elves, there’s a 50%
D H RPH DV V H VHD HHG DV WKH RRG D G R V V D WKH chance for them to be accompanied by 1d3 dolphins. The dolphins are
forests, imposing a –5 penalty to their opponent’s surprise roll. Sea elves RPSD R V KR H H WKH D H H WKH SHWV R D R RGGH :KH
enjoy the ability to move unhindered through seaweed, giving them tre danger threatens, dolphins join the combat as willing allies.
PH GR V DG D WDJHV PD H H D W :K H WKH D WKH D VR DWW H WD W V R WKH VHD H HV G H RP R H D G WR D RWKH W RP
of their land-based cousins, they can see clearly at amazing distances. An PR VW DWHJ HV GH WKH R R J
D DW H D R W WKH W RRSV R D H HP DW G VWD HV R S WR P H A charge from directly beneath an opponent. This is particularly effec
Their preferred weapons are the trident and the spear. These are used W H DJD VW D WHG V WR V RP WKH V D H KR D H D VWRPHG
for hunting as well as for combat. The trident and spear are wielded so to being attacked from below. If the elf launched this attack from a bed of
H VHD H HV WKDW WKH H H H D R V WR WKH DWWD R KH VHD HHG KH P JKW H HV DSH D WR R H H R H K V RSSR H WV R G
using them. They will also use combat nets against their enemies. These HD W
R KD G HDSR V G D RSSR H W WKH H GH R V D V HVV A beaching, usually by more than one elf. Sea elves can survive on land
attack against AC 6. (Because of their great Dexterity, aquatic elves do R D H P WHV DW D W PH WKR JK D VWDWH R J R J G V RP R W 0D
RW V H D SH D W WR WKH DWWD R R WKH HWV +D WKH W PH R D R WKH RSSR H WV H VKD V D RW 6H H D H HV PD DWWHPSW WR HV
victim’s weapon (including natural weapons, like a shark’s teeth) will W H D RSSR H W WR WKH HD K WD J W H D D RP WKH R HD
be entangled in the net. The rest of the time, the victim is trapped. A Traps: Beds of seaweed and coral reefs are excellent staging areas for all
netted victim must either break the net (a bend bars roll) or disentangle PD H R VS J RDGHG RR W DSV HWV D G SH KDSV PDJ D H W DS
himself (a Dexterity check at a –3 penalty) to get free. Magical gestures PH WV GHV J HG D G W V D H H HV HW R D R V 3 HGDWR V
D H PSRVV H D HW KD H R WH GH GHG WR W WR D G HDV H S H D WH H R WH J D VHD H
On some worlds, sea elves are unable to cast spells. The reasons for band’s defenses.
WK V D H R W WKH H V D HJH G DPR J WKHVH R PDJ D VHD
H HV WKDW WKH G R VWR H WK V D W RP WKHP R J DJHV DJR

110
Elf, Aquatic
DELWDW 6RFLHW 6PD RPP W HV R G R PD KD WD WV The sea elves have legends that speak of far-away undersea elves who
are the rule of aquatic elven lifestyle. These communities are often found have learned to shapechange into sea otters or dolphins. There have been
KHD HHG HGV VKH WH HG DWH V WKR JK WKH D DW H HV PD VHD K SD W HV PRW DWHG WKHVH WD HV W R V K H HV KD H H H HH
DVK R KRPHV D H V DJRR RWWRPV D G R D HH V 6HD H RP R G
munities keep in touch with each other through an elaborate and inef
H W VWRP R D GH J KH D G PHVVH JH V KR W D H RP R H D G (FRORJ Each band of sea elves is self-suf cient, raising their kelp and
to another, much like postal carriers transmitting oral messages. In each hunting sh when necessary.
RPP W WKH H D H VH H D HDGH W SHV DV R W HG HD H HG R H Sea elves scavenge. They are enchanted by the idea of magic, but they
by a ghter of 10th-12th level, with a personal guard of eight 7th-level elf realize that land elves are more equipped to deal with it. They often trade
ghters. Magical weapons would be carried by the leader or one of his D H R GH R DW H WHPV WKH KD H R G WR WKH K JK H HV H KD JH R
J D GV PHWD HDSR V D G WRR V K K WKH D RW R JH GH DWH
Aquatic elves are an anti-social race. They avoid air-breathers as well as Aquatic elves are valuable sources of information regarding the lands
other races that dwell beneath the waves. Their cities are usually carved beneath the sea. Their scavenging parties have uncovered artifacts and
RP WKH R H HDWK HGV R VHD HHGV S D W D V H WR R H HV W G WV R R HGJH RP D DVW R H W R R GH DWH VD GV
A character has the same opportunity to nd a sea elf community as he H VK SV 6HD H W DGH V HPHP H WKH K VWR HV R RWKH D HV D H R G
KDV WR GHWH W D VH HW GRR the imaginings of the current generation. The trick is to get them to reveal
As independent as the freedom-loving elves are of each others’ com WK V R PDW R
P W HV WKH H H H J HDWH VR DW R RP WKH HVW R WKH GH
sea races, whom they would rather not deal with. Although the aquatic 0DOHQWL
H HV VHH RWK J R J WK WKH PH PH WKH W WR V D G RWKH JRRG There is a bond between aquatic elves and their hated enemies, the sahua
D J HG GH VHD D HV WKH H HV VHH R HDVR WR R H WKHPVH HV gin, that neither race openly acknowledges. If sea elves are present within
the problems of such transitory peoples. It is part of the elven philoso D P H R VR R D VDK DJ H DPSPH W WKH DSS R PDWH R H R W R
SK WR HW RWKH V JR D R W WKH V HVV WK D P P P R WH S H H K G HG VDK DJ WKV HVHP HV D D DW H DWKH WKD D VHD
tion; aquatic elves would prefer it if others returned the favor. GH 0RVW R WKH W PH WKHVH R VS J R DV PD H W D H HDWH
Those aquatic elves who are willing to deal with non-elves are highly their parents. Once in a great while, a malenti is allowed to live to adult
insulted if the non-elves express any lack of con dence in the sea elf’s KRRG H D VH WV SK V D HVHP D H WR D D DW H RP DW R
word. An aquatic elf who makes a promise will carry out his obligation WK WV VDK DJ S J J D G DWW W GH PD H W D GHD VS H H
WR GHDWK 6KR G KH H HG H R H KH D V HHG K V H W H D G communities. Indeed, malenti often develop the ability to sense the pres
will work to see that the promise is ful lled. On the other hand, aquatic H H D G SRV W R R D D DW H HV WK HHW D D D HV
elves do not accept promises from non-elven characters. The sea elves R H WKH D VS R D V R W R D DG J VDK DJ R H
R WKDW WKH D H WKH R D H WK WKH KR R WR D R W WKH G W HV R Few aquatic elves believe in the existence of malenti, as they suggest
its dead members. And, besides, only elves live long enough to guaran VRPH G VW J SRVV W HV D R W VDK DJ R J V
tee that they will have the time to ful ll a vow. 0D H W GR H VW KR H H D G D H GH W D WR D DW H HV PRVW
R SK V D H R H R WKH H HDW HV WKH VHD H HV JH H H ways. They age much faster, though, with a life span of only 170 years
There are 3d6 + 2 dolphins swimming about most aquatic elf bands, or so. Although the sea elves themselves have a dif cult time discerning
S R G J R H R WKH H HV DV WR KH H WKH H H W HV D H R DWHG malenti spies, dolphins might (20%) sense one of the changelings. Malenti,
Aquatic elves are also fairly fond of land elves. It is uncertain how understandably, aren’t fond of dolphins.
RVH H DWHG WKH W R D HV D H D WKR JK PDW JV HW HH D G H HV It is possible for sahuagin and malenti to breed, the issue invariably
D G D DW H HV S RG H H HV WK WKH R R J R K JK H HV W being malenti. In this way, whole sahuagin communities have vanished,
with greenish hair. As they have hidden gill slits that open up when replaced by malenti. These extraordinarily rare bands resemble aquatic
WKH G H GH WKH V D H WKHVH H HV D HDWKH H WKH D R D elves in nearly every way (except life span, known languages, and other
ter inde nitely. The attitudes and abilities of these half-breeds depend obvious aspects), but they are just as evil as their sahuagin parents. They
SR KHWKH WKH H H HD HG WKH R HVWV R WKH K H S HGV often ght in that style, and they worship the same evil powers as the
with individuals inclined (65%) to follow the lifestyles of their mothers. VDK DJ
6HD H HV KD H D R W RR R WKH R G WKDW RPHV RP R J HV
among quiet natural beauty. Even with magical assistance to enable them
WR HDWKH D D DW H HV D H RP R WD H D R H WKH D HV D G VR
H H KD H VHH WKH R HVWV WKDW WKH K JK H HV VSHD R WK V K H
WK V DVP W WKH H D H H D DW H HV KR R G RW H WR WD H WKH
impossible trip overland to see the wonders of a forest rst-hand.
Sea elves hate sahuagin. This isn’t much of a surprise, as almost ev
H GH VHD D H WK WKH H HSW R R WKH SH H VH W D K W KDWHV WKH
sea-devils. But sea elves generate a passion for con ict with the sahuagin
that surprises even themselves. Aquatic elves leave their sheltered bands
D SD W HV WKH KD H HDVR WR V VSH W WKDW VDK DJ D H G H J
HD 6KR G D SD W R VHD H HV H R WH VDK DJ WKH R PH HD
always attack if they outnumber their hated foes. Aquatic elves also make
W D SR W WR D J HDW VKD V WKH WH WR
Sea elves have no other major enemies, but they dislike surface-dwell
ing shermen, due to the numbers of sea elves snared in nets, or mistak
H HG DV VDK DJ WKHVH J R D W K PD V

111
Elf, Drow
URZ ULGHU
/,0 7( 7( ,1 6 WH D HD 6 WH D HD
caves & cities caves & cities
) (4 (1 9H DH 9H DH
2 1,= 7,21 D V D GV D GV
7,9,7 /( —Any underground, JKW D R HJ R G
,(7 Omnivorous 6HH H R
,17(//, (1 ( High (13-14) High (13-14)
7 ( 6 ( N (×5), Q (×2) N (×2), Q
/, 10(17 KDRW H KDRW H

12 33( ,1 R
02 / 66 4 (10)
029(0(17
,7 , (
7
12 2) 77 .6 R
0 ( 77 . HDSR R HDSR
63( , / 77 .6 6HH H R 6HH H R
63( , / ()(16(6 6HH H R Nil
0 , (6,67 1 ( 6HH H R 15%
6,=( M (5’ tall) L (9’ tall)
02 /( Elite (14) Elite (14)
39 / ( 3 HVWV Transformed
Others: 650 PDJHV
Transformed
S HVWV

These dreaded, evil creatures were once part of the community of elves
that still roam the world’s forests. Now these dark elves inhabit black
D HV D G G JW H V GH WKH HD WK KH H WKH PD H G H S D V
DJD VW WKH D HV WKDW VW D H HDWK WKH V R WKH V D H R WKH J HH RPEDW The drow’s world is one in which violent con ict is part of ev
HD WK eryday life. It should not be surprising then that most drow encountered,
Drow have black skin and pale, usually white hair. They are shorter and whether alone or in a group, are ready to ght. Drow encountered outside
PR H V H GH WKD K PD V VH GRP HD K J PR H WKD HHW KH JKW of a drow city are at least 2nd-level ghters. (See Society note below.)
0D H G R H JK HW HH D G SR GV D G HPD HV HW HH Drow wear nely crafted, non-encumbering, black mesh armor. This
and 120 pounds. Drow have nely chiseled features, and their ngers and H W HPH VW R J PD V PDGH WK D VSH D D R R VWHH R WD J DGD
toes are long and delicate. Like all elves, they have higher Dexterity and mantite. The special alloy, when worked by a drow armorer, yields mail
R H R VW W W R WKD PH WKDW KDV WKH VDPH S RSH W HV R F DL PDLO WR D WKR JK W GRHV RW D
R RWK J V V D D W R D D G R WH SRVVHVVHV VSH D diate magic. Even the lowliest drow ghters have, in effect, F DL PDLO
properties, although it does not radiate magic. For example, drow cloaks while higher level drow have more nely crafted, more powerful, mail.
D G RRWV D W DV WKH D H FORDNV RI D G ERRWV RI HO H NL G H HSW WKDW WKH (The armor usually has a +1 for every four levels of experience of the drow
wearer is only 75% likely to remain undetected in shadows or to surprise HD J W
enemies. The material used to make drow cloaks does not cut easily and Dark elves also carry small shields (bucklers) fashioned of adamantite.
is re resistant, giving the cloaks a +6 bonus to saving throws vs. re. Like drow armor, these special shields may be +1, +2, or even +3, though
These cloaks and boots t and function only for those of elven size and only the most important drow ghters have +3 bucklers.
build. Any attempt to alter a drow cloak has a 75% chance of unraveling 0RVW G R D D R J GDJJH D G D VKR W V R G R DGDPD W WH D R
WKH PDWH D PD J W VH HVV These daggers and swords can have a +1 to +3 bonus, and drow nobles
In the centuries they’ve spent underground, drow have learned the lan may have daggers and swords of +4 bonus. Some drow (50%) also carry
J DJHV R PD R WKH WH JH W HDW HV R WKH GH R G HV GHV VPD RVV R V WKDW D H KH G R H KD G D G VKRRW GD WV S WR
WKH R WR J H D H RW D D W R H VK G R VSHD RWK RPPR 60 yards. The darts only in ict 1-3 points of damage, but dark elves com
D G WKH V WH D HD W DGH D J DJH VHG PD D HV GH WKH HD WK PR RDW WKHP WK SR VR WKDW H GH V D WP R V R V HVV KH
They speak the languages of gnomes and other elves uently. rolls a successful saving throw vs. poison, with a –4 penalty. The effects
R D VR KD H WKH R V H W D J DJH RPSRVHG R RWK V J HG DVW G KR V
hand movements and body language. These signs can convey informa A few drow carry adamantite maces (+1 to +5 bonus) instead of blades.
tion, but not subtle meaning or emotional content. If within 30 feet Others carry small javelins coated with the same poison as the darts. They
R D RWKH G R WKH D D VR VH RPS H D D H S HVV R V RG KD H D D JH R D GV WK D VKR W D JH R V R D DW PHG P
PR HPH WV D G SRVW HV WR R H PHD J R S HG WK WKH KD G D GD DW R J
signs, these expressions and gestures give the drow’s silent language a Drow move silently and have superior infravision (120 feet). They also
SRWH W D R H S HVV R H D WR PRVW VSR H D J DJHV KD H WKH VDPH W W H VH VH D R W WKH GH J R G R G DV G D HV
GR D G D GHWH W VH HW GRR V WK WKH VDPH KD H R V HVV DV RWKH
elves. A dark elf can only be surprised by an opponent on a roll of 1 on
G

112
Elf, Drow
All dark elves receive training in magic, and are able to use the follow They worship a dark goddess, called Lolth by some, and her priest
J VSH V R H SH GD dancing lights, faerie re, D G GDUN HVV R D R H HVVHV KR G H K JK S D HV VR HW 6 H PRVW G R S HVWV D H HPD H
WK H H D VH OH LWDWH N R DOL PH W D G GHWHFW PD LF R H SH GD women tend to ll nearly all positions of great importance.
R S HVWV D D VR VH GHWHFW OLH FODLU R D FH V HVWLR D G GLVSHO PD LF Drow ghters go through rigorous training while they are young.
R H SH GD Those who fail the required tests are killed at the program’s conclusion.
3H KDSV W V WKH RPPR VH R PDJ G R VR HW WKDW KDV J H That is why dark elf ghters of less than 2nd level are rarely seen outside
WKH GD H HV WKH HG H HV VWD H R KD H D DVH HV VWD H WR DG R W
magic of 50%, which increases by 2% for each level of experience. (Multi- Drow often use giant lizards as pack animals, and frequently take bug
DVVHG G R JD WKH R V RP R WKH DVV K K WKH KD H WKH HD V R W RJ RG WHV DV VH D WV R W HV D H KD H V R H H JV
highest level.) All dark elves save vs. all forms of magical attack (including cluding mind ayers, and drow are allied with many of the underworld’s
devices) with a +2 bonus. Thus, a 5th-level drow has a 60% base magic evil inhabitants. On the other hand, they are constantly at war with many
HV VWD H D G D R V WR KH VD J WK R V V VSH V WKDW JHW SDVW KH R WKH H JK R V H HDWK WKH HD WK G J G D HV R GD J RPHV
PDJ HV VWD H (svirfneblin) who settle too close to a drow city. Dark elves frequently
R H R WH HG D J R S D D V KD H D HDGH R D K JKH H H HHS V D HV R D W SHV G J SDVW D HV KR KD H D HG WR H S WR
than the rest of the party. If 10 or more drow are encountered, a ght G R H SH WDW R V
er/mage of at least 3rd level in each class is leading them. If 20 drow
are encountered, then, in addition to the higher level ghter/mage, (FRORJ The drow produce unusual weapons and clothing with quasi-
there is a ghter/priest of at least the 6th level in both classes. If there PDJ D S RSH W HV 6RPH V HV D G HVHD KH V V JJHVW WKDW W V WKH
are more than 30, up to 50% are priests and the leader is at least a 7th- strange radiation around drow cities that make drow crafts special. Others
level ghter/8th-level priest, with a 5th-level ghter/4th-level mage theorize that ne workmanship gives their wonderfully strong metals and
R D DVV VWD W DGG W R WR WKH RWKH K JK H H HDGH V superior cloth its unique attributes. Whatever the reason, it’s clear that
D H HV GR KD H R H J HDW HD HVV JKW JKW H D VH WKH G R WKH G R KD H G V R H HG VRPH D WR PD H WKH RWK J D G HDSR V
KD H HG VR R J WKH HD WK D H H W J WR WKH V D H WKH D H WKR W WKH VH R PDJ
R R JH D H WR WR H DWH JKW JKW R D G R WK WKH D H WV JKW WWH GHVW R V G R RWK RRWV HDSR V D G D
G V R D OL W R FR WL DO OL W spell are 90% likely to be seen. In addi PR :KH D WHP S RG HG WKHP V H SRVHG WR WKH JKW R WKH V
W R WKH RVH SR WV RP WKH H WH W D G DWWD WK D SH D W H H V H GH D HJ V : WK G GD V WKH WHPV RVH WKH PDJ D
inside the area of these spells. Characters subject to spells cast by drow S RSH W HV D G RW H RP J WRWD R WK HVV R D W D WV S RWH WHG
D H WHG D OL W R FR WL DO OL W VSH DGG D R V WR WKH VD J RP V JKW HWD WKH VSH D S RSH W HV R G GD V H R H
throws. If drow are attacking a target that is in the area of effect of a OL W becoming normal items. If a drow item is protected from direct sunlight
R FR WL DO OL W VSH WKH V H D DGG W R D SH D W WR WKH DWWD D G H SRVHG WR WKH DG DW R V R WKH G R GH R G R R H HH R W
rolls, and targets of drow magical attacks save at an additional +1. These of every four, it will retain its properties inde nitely.
penalties are cumulative (i.e., if both the drow and their targets are in the Drow sleep poison, used on their darts and javelins, is highly prized
D HD R H H W R D OL W VSH WKH G R V H D SH D W WR WKH DWWD W DGH V R WKH V D H +R H H WK V SR VR RVHV WV SRWH VWD W
R V D G WKH WD JHWV JD D KH H SRVHG WR V JKW D G HPD V H H W H R R GD V D WH
H D VH R WKH VH R V HJDW H H H WV R VW R J JKW R WKH G R WKH W V H SRVHG WR D R SR VR HPD V SRWH W R D HD HSW D
are 75% likely to leave an area of bright light, unless they are in battle. RSH HG SD HW
Light sources like torches, lanterns, magical weapons, or faerie re VSH V
GR RW D H W G R ULGHUV
These strange creatures have the head and torso of a drow and the legs and
DELWDW 6RFLHW Long ago, dark elves were part of the elven race that lower body of a giant spider. Driders are created by the drow’s dark god
roamed the world’s forests. Not long after they were created, though, the GHVV :KH D GD H R D R H D H DJH D W HD KHV WK H H WKH JRG
H HV R G WKHPVH HV WR WR D D WR V R H R R J WKH WH HWV dess may put him or her through a special test. Failures become driders.
of evil, the other owning the ideals of good (or at least neutrality). A great GH V D H D H WR DVW D VSH V D R PD G R D VH R H SH GD
civil war between the elves followed, and the sel sh elves who followed They also retain any magical or clerical skills they had before transforma
WKH SDWKV R H D G KDRV H H G H WR WKH GHSWKV R WKH HD WK WR tion. A majority of driders (60%) were priests of 6th or 7th level before
the bleak, lightless caverns and deep tunnels of the underworld. These WKH H H KD JHG D RWKH G GH V H H PDJHV R WK WK R WK H H
GD H HV H DPH WKH G R Driders always ght as 7 Hit Die monsters. They often use swords or
The drow no longer wish to live upon the surface of the earth. In fact, D HV WKR JK PD D R V GH V D WH R G SR WV R GDPDJH
H KR H R WKH V D H H H VHH D G R W WKH GD H HV HVH W WKH and those bitten must save vs. poison with a –2 penalty or be paralyzed
H HV D G DH HV KR G R H WKHP D D D G V KHPH DJD VW WKRVH WKDW R W V
G H WKH V JKW Because they have failed their goddess’s test, driders are outcasts from
Drow live in magni cently dark, gloomy cities in the underworld that WKH R RPP W HV GH V D H V D R GDR HR WK G K JH
few humans or demihumans ever see. They construct their buildings en spiders (10% chance), rather than with drow or other driders. They are
tirely out of stone and minerals, carved into weird, fantastic shapes. Those violent, aggressive creatures that favor blood over all types of food. They
few surface creatures that have seen a dark elf city (and returned to tell the VWD WKH W PV W H HVV D W J R WKH JKW KD H WR VW H
WD H HSR W WKDW W V WKH VW R K K JKWPD HV D H PDGH
R VR HW V DJPH WHG WR PD RSSRV J R H KR VHV D G PH
chant families, all scrambling for power. In fact, all drow carry brooches
V HG WK WKH V P R R WKH PH KD W R R H J R S WKH D H D HG
with, though they hide these and do not show them often. The drow be
lieve that the strongest should rule; their rigid class system, with a long
D G RPS DWHG VW R W W HV D G S H RJDW HV V DVHG R WKH GHD

113
Ettercap
/,0 7( 7( ,1 +HD RRGHG R HVW
) (4 (1 5D H
2 1,= 7,21 6R WD R SD V
7,9,7 /( Any
,(7 D RH
,17(//, (1 ( Low (5-7)
7 ( 6 ( Nil
/, 10(17 Neutral evil

12 33( ,1
02 / 66
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 3R VR
63( , / ()(16(6 Traps (see below)
0 , (6,67 1 ( Nil
6,=( M (6’ tall)
02 /( Elite (13)
39 / (

Ettercaps are ugly bipedal creatures that get along very well with all types
of giant spiders. These creatures of low intelligence are exceedingly cruel,
H J D G D H V HG VHWW J W DSV H GHDG W DSV P K
H WKH VS GH V WKDW R WH H D R G WKHP
Ettercaps stand around six feet tall, even with their stooping gait and
hunched shoulders. The creatures have short, spindly legs, long arms
that reach nearly to their ankles, and large potbellies. The hands of
ettercaps have a thumb and three long ngers that end in razor sharp
claws. Their bodies are covered by tufts of thick, wiry, black hair, and
their skin is dark and thick. Ettercaps’ heads are almost equine in shape,
W WKH KD H D JH HSW D H HV V D RRG HG R R D G D JH DELWDW 6RFLHW Ettercaps prefer to dwell in the deepest part of a forest,
fangs, one protruding downward from each side of the mouth. The near paths that are frequented by game or travelers. The creatures’ nests
PR WK WVH V D JH D G HG WK H VKD S WHHWK are made of a frame of strands lled with rotting leaves and moss. The
Ettercaps do not have a formal language. They express themselves D V D H R WH R DWHG R WKH J R G W D D VR H R G S D JH
WK R JK D RP DW R R K JK S W KHG K WWH J R VHV VK H V D G R sturdy trees. No treasure is to be found in ettercap lairs, but occasion
H WD WR V D WHPV G RSSHG DG H W H V KR KD H D H WR HWWH DS W DSV D H
R G HD
RPEDW If caught in a battle, an ettercap rst strikes with its claws, caus Though usually only one ettercap is encountered at any time, on rare
ing 1-3 points of damage with each set. The creature then tries to bite its occasions a pair of ettercaps can be found together. The pairs encountered
opponent, in icting 1d8 points of damage with its teeth and powerful D H D D V PDWHG R S HV WKR JK WKH HPD H D G PD H DSSHD WR H GH
jaws. A successful bite attack by an ettercap enables the monster to inject tical. Ettercap young are abandoned as soon as they are born, so adults are
its victim with a powerful poison from the glands above the ettercap’s H H H R WH HG WK R J
D JV
The poison secreted by an ettercap is highly toxic and very similar (FRORJ An ettercap eats any meat, regardless of the type of creature
to the poison of giant spiders. A creature injected with it must immedi from which it comes. Upon capturing a victim, the ettercap poisons it
ately roll a saving throw vs. poison. A failed roll means that the creature so it cannot escape; once the creature is dead, the ettercap immediately
dies within 1d4 turns when the toxigen paralyzes the victim’s heart. devours as much of the corpse as possible. Typically, an ettercap can con
0D DG H W H V H H JHW WKH KD H WR D VH D V R G DJD VW HWWH sume an entire deer or a large humanoid in a single sitting. Anything
caps because of the devious traps they use for protection. Ettercaps prefer HPD J D WH WKH HWWH DS KDV JR JHG WVH V H W R V D H JH V
to ambush unwary travelers and lead them into traps rather than ght Often (40%), 2d4 spiders of some monstrous type are found cooperat
WKHP D H WR D H ing with an ettercap. The ettercap uses any giant spider webs available
Like spiders, ettercaps have silk glands located in their abdomen. The KH W GHV J V WV W DSV HDW HV HG D HWWH DS WKH H R D
WK VW R J VW D GV R V H V H PDWH D WKHVH J D GV VH HWH D H VHG J D W VS GH D H VKD HG WK WKH VS GH VWHDG R H J GH R HG H W H
HWWH DSV WR R VW W H D R DWH W DSV PDGH S R HWV W S HV JD WKH HWWH DS
rotes, and anything else the monsters can make out of the strands. The traps Ettercap poison is highly valued, partly because of its extreme toxic
are designed so that they often immobilize the adventurer who stumbles ity and partly because it is rather dif cult to obtain. An ettercap’s poison
into it. If this is the case, ettercaps never hesitate to attack that character J D GV KR G R R HR H R SR VR DW D W PH W WK V R H V R WK
rst, trying to poison the victim before he escapes. Different ettercaps prefer S WR JS R WKH RSH PD HW
G H H W W DS GHV J V VR H R WH V WK G H H W HWWH DSV VKR G H SRVH
WKH DG H W H WR H W DSV HD K W PH

114
Eyewing
/,0 7( 7( ,1 The Abyss (preferred)
) (4 (1 5D H
2 1,= 7,21 D G
7,9,7 /( Any
,(7 None known
,17(//, (1 ( Low (5-7)
7 ( 6 ( Nil
/, 10(17 Lawful evil

12 33( ,1
02 / 66
029(0(17 Fl 24 (B)
,7 , (
7
12 2) 77 .6 R
0 ( 77 . R H H J WHD V
63( , / 77 .6 Tears
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( Nil
6,=( L (15’ wingspan)
02 /( Steady (12)
39 / (

Eyewings are loathsome inhabitants of the Abyss. They are obedient, loy
D D GG P SH H W VH WR V R WKH GD JRGV D G WKH PR H SR H
P R V
An eyewing’s body is a fat, egg-shaped ball covered with matted black
fur. The 5-foot-wide body is supported by a pair of ve-foot-long leathery
bat wings. Each wing is tipped with a set of three razor-sharp talons. An
8-foot-long rat’s tail dangles from the back of the body. The tail ends in a
small, sharp spur. It has no feet and has never been known to land.
The body is dominated by the single, bulging, 4-foot-wide eyeball. The
eyeball is black with a blood-red pupil. A vile blue uid continuously
leaks from the eye, soiling its fur. Great leathery eyelids squeeze this uid
out and away from the creature. The stench is unbelievable. It gives off
an acidic smell that scorches the sensitive tissues in other creatures’ noses DELWDW 6RFLHW Eyewings are supernatural creatures that exist only to
D G PR WKV VH H WKH GD PDVWH V :KH H W WKR W R GH V WKH H RPH V JJ VK
and listless. This should not be taken to mean that they are any less dan
RPEDW An eyewing has two main forms of attack. The most common gerous. This listlessness is their expression of boredom, but nothing re
form is to use its claws and tail to strike its opponents. It can either H HV H H J R HGRP WH H WHD J DSD W R H W HDW HV
swoop down on them, or hover and slash. Its second form of attack is Eyewings have no society as such. They do not have a culture. Their
to bomb its enemies with a large eyewing tear that is squeezed out of simple language consists of shrill squeaks. They understand other spo
the large eyeball by the leathery eyelid. It has amazing control over the ken languages, but cannot speak them. When in the Abyss they are found
H HDVH R WKH WHD W KDV WKH VDPH KD H WR K W WK D WHD DV WK WV only on layers that allow for ying. Their immunity to cold makes them at
melee attacks. It releases a tear when it is within 100 feet of its target. It KRPH R D R WKH D H V DV H
D GH H WK V DWWD K H KR H J R G J
An eyewing tear is a one-foot-diameter ball of poisonous blue uid. (FRORJ Eyewings are sexless creatures that are not a part of nature.
The attack roll determines if the target dodged the tear. If the tear hits, the They kill even when they’re not ordered to, just for the pleasure of it.
W P P VW R D V HVV VD J WK R V SR VR R V H G SR WV Eyewings have been encountered on the moon, where there is no air to
of damage (success means only 1d6 points of damage). The tears may also breathe and no water to drink. It is assumed that they do not need air
splash onto anyone within ten feet of the target. The attack roll for the or water. They have never been seen to eat; it is assumed by most who
splash attack is made with a –2 penalty. If someone is splashed, a saving have studied them that they are sustained by magic. The more powerful
throw vs. poison must be rolled; those who fail suffer 2d4 points of dam creatures of the Abyss have no qualms about an eyewing snack should
DJH K H WKRVH KR V HHG V H G SR WV R GDPDJH R H H HD W WKH D H RW WKH DW D S H R D HDW H
A tear hardens into a rubbery lump within 2d6 hours after being shed.
The exact time depends upon the humidity, temperature, etc. Anybody
KD G J D KD GH HG WHD P VW R D V HVV VD J WK R V SR VR
R V H SR W R GDPDJH
Eyewings have extremely acute vision that enables them to see with
perfect accuracy for up to 25 miles. They also have infravision out to 120
feet. They are immune to all cold-based attack forms, as are their tears.

115
Feyr
)H U UHDW )H U
/,0 7( 7( ,1 Urban Any
) (4 (1 9H DH 9H DH
2 1,= 7,21 Loose band 6R WD
7,9,7 /( Night Any
,(7 Emotions Emotions
,17(//, (1 ( Low (5) High (14)
7 ( 6 ( Nil Nil
/, 10(17 KDRW H KDRW H

12 33( ,1
02 / 66
029(0(17 12, Fl 18 (B)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Fear Emotion control
63( , / ()(16(6 Nil Invisibility
0 , (6,67 1 ( 10% 40%
6,=( S (2’ tall) M (7’ tall)
02 /( Fanatic (18) Fanatic (18)
39 / (

Feyrs (pronounced “fears”) are created from the remnants of ordinary


JKWPD HV P HG WK HV G D PDJ D H H J HV D G R J
brought to life by the strong emotions of a large group of people. They
D H PRVW RPPR R G D JH W HV WKDW KD H D JRRG P H R
mages, priests, and other spellcasters. Normal feyrs stalk the streets at
JKW VHH J RWK J PR H WKD WR HDWH KD R * HDW H V R WKH
RWKH KD G D H WKH RP DW R R HVVH H V D G PD H R G D
KH H WKR JK WKH D H P K D H WKD WKH RPPR H V
RPPR H V DSSHD DV K PSHG K K D HG HDW HV J P D G DELWDW 6RFLHW Individual common feyrs are slain by the morning light.
inhuman in appearance. Their hide is mottled and warped like the sur There are occasions when several common feyrs combine to form a great
face of the human brain. The creature is supported by two main tentacles H K K DGG W R WR H J PP H WR WKH H H WV R WKH V VP K
K K D W DV HJV D G D KD G R RWKH WH WD HG P V 0DVV H more intelligent. The greater feyr seeks to inspire even stronger emotions,
horizontal jaws line its underside, and the forepart of the beast has 1-5 K K W PD WKH VH WR VWD D H :K H RPPR H V GR RW W D H D
eyes, usually the color of melted gold. The feyr’s hide is a sickly rainbow RP WKH SR W R R J J HDW H V PD GH WD H R J W SV HG
of shades, like light re ected off an oil slick. There are dull blues and VW R J HPRW R D VWDWHV
D V D R J WKH RG SD H HGV D G PDJH WDV WR D G WKH KHDG D G :K H D RPPR H PH H V R KHV WK R JK WKH H H J VKDGR V
GHDWK J HH V D G H R V D R J WKH H and fogs, looking for a collection of victims to terrorize and thereby enrich
WVH R WKH HPRW R V D J HDW H KRRVHV WR DWWD K H L LVLEOH S D
RPEDW The horizontal jaws of the feyr slung beneath its belly are the J WKH HPRW R V R RWKH V KH JKWH J HPRW R D VWDWHV D HDG S HVH W
creature’s prime form of attack, in icting 1d4 points of damage for com D GG J PR WD H JV PDG WK WH R D G HD :K H WKH J HDW H
mon feyrs, 2d6 points for great feyrs. The feyr does not use its jaws to eat, V RW D VKHG GD JKW W S H H V WR R DW JKW D G VHH V WR HW HDW
W DWKH WR VW H WH R WR WKH KHD WV R WKRVH KR W HVV WV VD DJH WR D K GGH D G J GD JKW KR V S H H D VRPH D D GR HG D HD
and bloody attacks. Those who witness the attack of either type of feyr V K DV D R G KR VH D H R GH J R G VW W H
P VW PD H D V HVV VD J WK R V VSHOOV R H R V PHG IHDU
(as the spell of the same name). This IHDU D WV R G R GV R RPPR (FRORJ RPPR H V D H HDWHG WKH HPRW R V R D JH PDVVHV
feyrs, and 2d6 rounds for great feyrs. This form of IHDU R DSS HV KH of people, and great feyrs by compilations of lesser feyrs. The raw ma
WKH HDW H DWWD V 0H H V JKW J D RPPR H GRHV RW VS H IHDU WH D V R V K HDW HV PD H R G D D VHWW HPH W D G
The great feyr has an additional power that can affect the emotions KH WKH H V DGG W R D WH V R WKH D WKH H V VWD DW JKW W
similar to the 4th-level wizard spell HPRWLR The range of this attack is HV GH V HJH WR V G GHG D HV R D V RSS HVVHG
D GV PD D H W D RRW RRW D HD D G WKH WH GHG WP SHRS HV D G VHWW HPH WV D J GH D PH HVV V PPH KHDW D H D
P VW PD H D V HVV VD J WK R V VSHOOV at –2 or be affected. Only SRVV H HHG J J R GV R H V * D G D G DW K WV D H V D
WKH HJDW H HPRW R V R IHDU DWH RSHOHVV HVV D G VDG HVV PD H DVW more than suf cient to handle the common feyrs, as those feyrs attack
the great feyr. The great feyr may cast this spell and retain its L LVLELOLW D WK J WKDW PR HV W WKH PR H GD JH R V J HDW H V P VW H GHD W
RPPR H V D H V D G H WV JKW WKR JK WKH KD H R HD R with by a wizard or similar high-level individual, who can both with
W WKHPVH HV D G GR RW VHH VKH WH WK WKH RP J V R KHV WDWH VWD G WKH DWWD R WKH H D G G VSDW K W
WR H W H R W WKH D H VW D H D WH V S RPPR H V D VH D
VD J WK R V VSH V DJD VW V JKW HDWHG PDJ VSH V V K DV
FR WL DO OL W DGG W R WR WKH VWD GD G PDJ HV VWD H * HDWH H V
D H D H WHG V JKW

116
Fish
)LVK 3 09 7 RI WW PJ WW 0RUDOH 3 9DOXH
D D GD 6 WR + Steady (11) +
+ +
+
D S *D W 6 WR + Average (9) +
+ +
+ +
+
+
Cat sh, Giant 6 WR + Average (9) +
+ +
+ +
+
Dragon sh 6 Unsteady (5)
Eel, Electric 6 Unsteady (7)
Eel, Giant 6 Average (8)
Eel, Marine 6 WR + + Average (9)
+ +
+
Eel, Weed 6 Unsteady (6)
*D * D W 6 Average (10)
Ixitxachitl 6 Elite (13) R PD
+ H
+ H
+ H
+ H
+ DPS
Lamprey 6 Unsteady (7)
Lamprey, Giant 6 Average (9)
Lamprey, Land KS R G Unsteady (7)
0D WD 5D 6 WR + R Elite (13)
+
+

3 H *D W 6 Average (8)
3 D KD 6 ½ Unsteady (6)
3 D KD * D W 6 Average (10)
3 J 5D 6 R Unsteady (5)
Quipper 6 ½ Unsteady (6)
6HD +R VH * D W 6 WR + R Average (10) +
+ +
+
6KD 6 WR + + Average (10) +
+ + +
+ + +
+
+
+
6KD *D W 6 WR + + Steady (11) +
+ + +
+ + +
+ +
+
+
6W J 5D 6 Unsteady (5)

Giant sh are a diverse group of creatures with varying attack and defense DUS LDQW
DSD W HV 0D R WKHVH HDW HV D H D H WR V D R W PV KR H Giant carp attack by biting, in icting 2-20 points of damage with their
6 D R HG W PV WD H R PD WH GDPDJH 9 W PV WD H SR W R GDP sharp, curved teeth. Additionally, if an attack causes 12 or more points of
age per round from the sh’s digestive juices and have a 5% cumulative GDPDJH WKH D S V D R V WV WP
chance per round of suffocating. To escape the sh’s stomach, a victim
can cut free with a sharp-edged weapon. The victim may be rescued by Cat sh, Giant
cutting or tearing from the outside. When the sh has lost 50% of its hit A giant cat sh bites for 3d4 points of damage. It swallows it prey if its
SR WV WKH W P HD V HH attack roll is 4 points more than it needed. The sh can employ its feelers
as weapons by whipping its head back and forth. These feelers secrete a
DUUDFXGD toxin that causes 2d4 points of damage. A save vs. poison limits the dam
The rst clue that barracuda are in the area might be a sudden pain in the age to 1d4 points. Two additional opponents can be attacked if they are
RRW DV WKH PD D GH V PV D G WHV R D H WH GH WRHV WK D JH R WKH HH H V

117
Fish
Dragon sh
Dragon sh bite for 1-6 points of damage. However, most adventurers
stumble across these creatures. These encounters cause 1d6 of the sh’s
VS HV WR SH HW DWH RRWV D V J SR W R GDPDJH DS H H H R H V DS
ping off in the wound. The spines’ poison is slow-acting, and creatures
injected with the toxin must make a saving throw vs. poison at a –4 or dies.
If successful, the character suffers a –2 SH D W R D DWWD R V R WKH
H W G KR V

(HO (OHFWULF
An attacking eel discharges a jolt of electricity with a 15-foot, radial range.
HDW HV HVV WKD HHW RP WKH HH V H G SR WV R GDPDJH HD
W HV WR HHW D D H H H G SR WV D G D RWKH V D JH V H G
points. An eel must recharge itself for an hour between attacks.

(HO LDQW
Giant eels have no electrical discharge attack. Instead, they attack with
their teeth. Since they strike with amazing speed, giant eels receive a +1
R V WR W DW H R V

(HO 0DULQH
Marine eels have an electrical discharge with a range of 15 feet; creatures less
WKD HHW RP WKH HH V H G SR WV R GDPDJH WKRVH WR HHW D D 3LNH LDQW
H H H G SR WV D G D RWKH V D JH V H G SR WV 9 W PV P VW Because of their speed and natural camou age, a pike’s opponents suffer
roll a saving throw vs. paralyzation or be stunned for a number of rounds D SH D W WR WKH V S VH R
H D WR WKH GDPDJH WKH V VWD HG RP WKH H H W D VKR
3LUDQKD
(HO :HHG Piranhas travel in schools of 5-50. There is a 75% chance that at least one
The bite of the weed eel is poisonous: victims failing a saving throw vs. will attack any creature that swims or wades near the school. If they at
SR VR G H G R GV WD D G RRG V G D WKH H W H V KRR JRHV H VH D G HD K S D KD
attacks twice per melee round. Up to 20 piranhas can attack a single, man-
DU LDQW sized individual simultaneously.
The gar attacks with its teeth, in icting 8d4 points of damage. On a score
of 20, the gar swallows its victim whole. On average, a giant gar can swal 3LUDQKD LDQW
low an object up to 5 feet long. * D W S D KDV HKD H H WKH VPD H R WH SD WV WR D DW
tack a single, man-sized individual simultaneously.
, LW DFKLWO
The ixitxachitl (icks-it-ZACH-it-ul) are an intelligent race of evil manta 3XQJL D
rays. For every 10 encountered, there is a 2nd-level priest. For every 20, Any creature stepping on a pungi must save vs. poison or die. A footstep
there is a 3rd-level priest. For every 50, there is a 2 + 2 Hit Dice 5th-level on a pungi ray equals one attack; if a creature fell on a pungi ray it would
priest. If there are more than 50, there is a 4 + 4 Hit Dice 8th-level priest suffer 2-8 spinal attacks. If attacked, it swims away.
HDGH D G W R +W H WK H H S HVW J D GV 6SH VSKH HV
clude Charm, Divination, Elemental (water), Healing, Necromantic, Pro 4XLSSHU
tection, and Sun (darkness only). For every 20 encountered there is a 50% Quippers are fresh water piranhas that live in colder waters.
KD H WKDW R H V D DPS W D KW WK GR H + W H WKDW G D V
R H H H SH K W D G HJH H DWHV SR WV SH R G 6HDKRUVH LDQW
A sea horse attacks with a head butt, but a sea horse trained as a steed can
/DPSUH use its long tail to constrict and restrain enemies. A captured opponent
The lamprey feeds by biting its victims, and fastening itself by its sphinc can free itself with a open doors roll made with a –1 penalty. The tail of a
ter-like mouth. Once attached, the lamprey drains 2 hit points per Hit Die J D W VHD KR VH V VR R J W D DWWD WKH VDPH RSSR H W WV KHDG WWV R
R RRG R WKH H W D G V HVV H R GV 6HD DPS H V D H HVSH D the one its rider is attacking. The constriction causes no damage, but the
susceptible to re, making their saving throws against re-based attacks VHD KR VH D VW WW WKH KH S HVV WP
WK D SH D W
6KDUN
/DPSUH /DQG 6KD V DWWD PH HVV DW WKH V H W R RRG K K WKH D GHWH W D
Land lampreys feed as do aquatic ones. Once attached (a hit for 1 point of mile away. The scent of blood and the thrill of the kill sends sharks into a
GDPDJH W G D V RRG R WK HH R GV HVV HG R HPR HG R feeding frenzy. Since sharks move up, take a bite of esh, and retreat, 10
1 point of damage per round. In addition, while attached to a character, normal-sized sharks can attack a man-sized opponent.
each lamprey encumbers an individual; this is equivalent to a loss of 1
SR W R H WH W SH DPS H DWWD KHG 6KDUN LDQW
The huge megalodons (giant sharks) never reach a frenzy, since they can
0DQWD D V D R PRVW HDW HV KR H R D DWWD R J HDWH WKD P P P
If the manta’s attack roll is 2 or more greater than the number needed to P H HHGHG WR K W
hit, it swallows its prey. A manta ray can swallow one man-sized creature
or three small-sized creatures. If opponents attack its rear, it uses its sting 6WLQJ D
er for 2-20 points of damage and a save vs. paralyzation or be stunned for If a creature steps on a sting ray, it lashes out with its tail spine. The crea
R GV ture must save vs. poison or be paralyzed for 5-20 turns.

118
Frog
LDQW .LOOHU 3RLVRQRXV
/,0 7( 7( ,1 Any fresh water Any fresh water Any fresh water
) (4 (1 Uncommon 9H DH 5D H
2 1,= 7,21 3D 3D 3D
7,9,7 /( Any Any Any
,(7 D RH D R H Insectivore
,17(//, (1 ( Non- (0) Non- (0) Non- (0)
7 ( 6 ( Nil Nil Nil
/, 10(17 Nil Nil Nil

12 33( ,1
02 / 66
029(0(17 6 6 6
,7 , (
7 +
+
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Tongue and swallow whole Nil Nil
63( , / ()(16(6 Nil Nil 3R VR
0 , (6,67 1 ( Nil Nil Nil
6,=( T-M (2’-6’ long) S (3’ long) T (6”-1’ long)
02 /( Average (8) Unsteady (6) Unsteady (6)
39 / ( +
+
+

LDQW )URJV upon a frog that has swallowed a creature whole has a 33% chance of also
Giant frogs resemble their more common relatives in everything but size. being in icted on the swallowed victim.
Their enormous size means that they consider larger creatures as a source Giant frogs fear re and always retreat from it.
of food, making small creatures and even demihumans possible prey. A
J D W RJ D D JH RP WR HHW H JWK D G H JK HW HH D G DELWDW 6RFLHW Giant frogs live in groups but don’t have any real so
250 pounds (a 2-foot frog weighs 50 pounds, adding 50 pounds for each cial structure. They are aggressive hunters and eat insects, sh, and small
additional foot of length). Frogs with 1 Hit Die are 2 feet long, while those mammals. Large aquatic predators such as giant sh and giant turtles of
WR HHW R J KD H + W H D G WKRVH R H HHW R J KD H + W H WH S H SR WKHP
The distance that a giant frog can jump is based upon its weight, with
the maximum jumping distance for a 50-pound frog being 180 feet. Sub .LOOHU )URJV
tract 20 feet for every additional 50 pounds the frog weighs. A giant frog This smaller version of the giant frog attacks with sharp teeth and front
cannot jump backward or directly to either side, but can leap 30 feet WD R V :K H W GRHV RW V D R W PV KR H WKH H RJ V D R V
VW D JKW S hunter and is especially fond of the taste of human esh.

RPEDW Because of its camou aging color, a giant frog surprises oppo 3RLVRQRXV )URJV
nents easily (-3 penalty to opponents’ surprise rolls) when in its natural A rare type of normal frog, this breed secretes a contact poison from its
habitat. A giant frog uses its long, sticky tongue to entrap its victim. The skin, as well as with its bite. The weakness of the poison gives all victims a
tongue is equal in length to three times the frog’s length and strikes with +4 bonus to their saving throws. Due to its weakness and the dif culty of
a +4 bonus to the attack roll. The tongue in icts no damage when it hits. R H W J W WKH H V R PD HW R WK V SR VR
Once a victim is caught by the frog’s tongue, it has one chance to hit the
tongue before the frog attempts to reel it in. If the tongue is hit, the frog
releases the victim and does not attack that creature again. Otherwise, the
W P V HH HG
If the victim weighs less than the frog, it is dragged into the frog’s
mouth in the same round it attacked and missed striking the tongue. If
WKH HDW H H JKV PR H WKD WKH RJ D H W D R G V H HG R WKH
frog to draw the creature in. This grants the victim another opportunity to
hit the tongue. Any creature weighing more than twice the frog’s weight
D RW H S HG WKH RJ D G V H HDVHG R WKH WK G R G D WH W DV
D JKW H H WKH WR J H V H H VW
Once the victim has been drawn to the frog’s mouth, the frog attempts
to eat it. If the giant frog successfully bites its victim in the rst round the
creature is in range, it automatically scores maximum damage. Frogs with
+ W H WH R SR WV R GDPDJH WKRVH WK + W H SR WV
and those with 3 Hit Dice in ict 2-8 points of biting damage.
On an attack roll result of 20, the frog can swallow whole any creature
shorter than 3 feet long. Any creature swallowed whole has a chance to
W WV D R W R WKH RJ WK D VKD S HGJHG HDSR W P VW R D DW
tack roll result of 18 or better. A victim has only three rounds to escape be
fore asphyxiating. A successful escape kills the frog. Any damage in icted

119
Fungus
9LROHW 6KULHNHU 3K FRPLG VFRPRLG DV 6SRUH
/,0 7( 7( ,1 6 WH D HD 6 WH D HD 6 WH D HD 6 WH D HD 6 WH D HD
) (4 (1 5D H RPPR 5D H 9H DH 5D H
2 1,= 7,21 0 W H D 0 W H D 0 W H D 0 W H D 0 W H D
7,9,7 /( Any Any Any Any Any
,(7 6 D H JH 6 D H JH 6 D H JH 6 D H JH 6 D H JH
,17(//, (1 ( Non- (0) Non- (0) Unratable Unratable Non- (0)
7 ( 6 ( Nil Nil Nil Nil Nil
/, 10(17 Neutral Neutral Neutral (evil) Neutral (evil) Neutral

12 33( ,1 2-8 (2d4)


02 / 66
029(0(17 12 (see below)
,7 , ( KS
7
12 2) 77 .6
0 ( 77 . 6HH H R Nil 6HH H R 6HH H R
63( , / 77 .6 6HH H R Nil Infection Spore jet 6HH H R
63( , / ()(16(6 Nil Noise 6HH H R 6HH H R 6HH H R
0 , (6,67 1 ( Nil Nil Nil Nil Nil
6,=( M (4’-7’) M (4’-7’) T (2’ dia.) M to L (5’-10’ dia.) M (4’-6’dia.)
02 /( Steady (12) Steady (12) Elite (14) Champion (15) Average (8)
39 / (

0D J D H HG H D G R R VVH V R V GH VRPH WR H GH R V
Fungi are simple plants that lack chlorophyll, true stems, roots, and Pigs are used to hunt for truf es, an underground fungus that grows near
leaves. Fungi are incapable of photosynthesis and live as parasites or tree roots and gives food a piquant avor. No one has as yet managed to
VDS RSK WHV cultivate truf es—an enterprising botanist could make a mint by learning
WR J R WKHVH
2UGLQDU )XQJL 0 VK RRPV WKH W J RG R D RWKH GH J R G J V D
Ordinary fungi are well known to man: molds, yeast, mildew, mushrooms, VRPHW PHV H HDWH W D H VR SR VR R V WKDW WKH R H P VK RRP
and puffballs. These plants include both useful and harmful varieties. hunter is allowed but one mistake in picking. The mycelium producing
D V J H P VK RRP P JKW H WH G H HDWK WKH J R G R VH H D HHW
RPEDW Ordinary fungi do not attack or defend themselves, but they are D G H WR
proli c and can spread where unwanted. Medicinally, green molds (such as penicillium) can be used as folk rem
Adventurers who have lost rations to mold or clothing to mildew have HG HV R D R V D WH D H WR V
KDG S HDVD W H R WH V WK J

DELWDW 6RFLHW The bodies of most true fungi consist of slender cottony
laments. Anyone who wishes to see this for himself need only leave a
damp piece of bread in a cupboard for a day or two. Examining the black
mold on the bread with a magnifying glass will show off not only the la
ments, but also the spore bodies at the top of these. The spores are what
J HV PR G WV R R
0RVW J HS RG H DVH D H G VR GG J DJPH
tation, or spores. Those that reproduce sexually alternate a sexual gen
eration (gametophyte) with a spore-producing (sporophyte) one.
Fungi grow best in dark, damp environments, which they can nd all
too easily in a kitchen cupboard, backpack, or boot. A warm environment
V S H H HG VRPH V K DV HDVWV D G H WD PR GV W H HVV H KHDW
V J
3 RSH VWR DJH D G HD HVV D H VHG WR D R G PRVW R G D
J

(FRORJ Fungi break down organic matter, thus playing an important


SD W WKH W RJH H GH RPSRV J GHDG R JD VPV WR DPPR D
: WKR W WKH D W R R P VK RRPV D G D HW J VR H H D R G
RW WD H S D H DV HDG DV W GRHV
Fungi are also useful to man for many purposes. Yeasts are valuable as
H PH W J DJH WV D V J HDG D G H J HV HH V D G D HV H
tain molds are important for cheese production. The color in blue cheese is
D PR G WKDW KDV HH H R DJHG WR J R WK V VHP VR W KHHVH

120
Fungus
An alchemist expert in the ways of fungi can produce a variety of useful VFRPRLG
V VWD HV RP WKH D W R R D R V PDWH D V Ascomoids are huge, puffball-like fungi with very thick, leathery skin.
They move by rolling.
9LROHW )XQJXV
Violet fungus growths resemble shriekers, and are usually (75%) en RPEDW At rst, an ascomoid’s movement is slow—3 for the rst round, 6
countered with them. The latter are immune to the touch of violet fun the next, then 9, then nally 12—but they can keep it up for hours without
gi, and the two types of creatures complement each other’s existence. W J
Ascomoids attack by rolling into or over opponents. Small- and me
RPEDW Violet fungi favor rotted animal matter to grow upon. Each fun dium-sized opponents are knocked down and must rise during the next
gus has one to four branches with which it ails out if any animal comes R G R HPD S R H
within range (see following). The excretion from these branches rots esh The creature’s surface is covered with numerous pocks which serve
R H R G HVV D V HVV VD J WK R V SR VR V R HG R D F UH as sensory organs. Each pock can also emit a jet of spores to attack dan
GLVHDVH spell is used. The branch length of this fungi depends upon the gerous enemies. Large opponents or those who have in icted damage
fungi’s size. Violet fungi range from four to seven feet tall, the smallest upon the ascomoids are always attacked by spore jets. The stream of
having one-foot-long branches, the ve-foot-tall fungi having two-foot- spores is about one foot in diameter and 30 feet long. Upon striking,
long branches, and so on. Any sized growth can have up to four branches. the stream puffs into a cloud of variable diameter ( ve to 20 feet). The
HDW HV GH DWWD P VW R D V HVV VD J WK R V SR VR R
6KULHNHU die from infection in their internal systems in 1d4 rounds. Even those
Shriekers are normally quiet, mindless fungi that are ambulatory. They KR VD H D H GHG D G KR HG WR V K D H WH W WKDW WKH H H
D H GD JH R V WR G JHR H S R H V H D VH R WKH KH VK D HW WKH 1d4 rounds to recover and rejoin melee. Meanwhile, they are nearly
PD H KH S HVV D G D DWWD V SR WKHP JD D R V WR DWWD R V WK
R VK H G R H WH W R VHV D R HG
RPEDW Light within 30 feet or movement within 10 feet causes a H H W W SHV R HDSR V D H W WKH DV RPR G G H H W 3H
shrieker to emit a piercing shriek that lasts for 1-3 rounds. This noise has J HDSR V V K DV VSHD V V R H GR H GDPDJH 6KR WH VWD
a 50% chance of attracting wandering monsters each round thereafter. bing weapons do damage as if against a small-sized opponent.
Blunt weapons do not harm ascomoids; slashes and cuts from edged
DELWDW 6RFLHW They live in dark places beneath the ground, often in weapons cause only 1 point of damage. An ascomoid saves against
WKH RPSD R R HW J :KH WKH VK H H V DWW D W R V G JHR magical attacks, such as magic missiles, reballs, and lightning,
G H HV WKH VK H J WKH R HW J D H D H WR WKHP WK WKH with a +4 bonus to the saving throw; damage is only 50% of nor
D KHV HD J S H W R R JD PDWWH R WKHVH VDS RSK W H R PV mal. (Cold-based attacks are at normal probabilities and damage.)
WR HHG R As these fungi have no minds by ordinary standards, all spells af
fecting the brain (F DUP ( 3 etc.), unless speci c to plants, are
(FRORJ Purple worms and shambling mounds greatly prize shriekers as VH HVV
food, and don’t seem to mind the noise while eating.
6K H H VSR HV D H D PSR WD W J HG H W SRW R V R S D W R W R DV 6SRUH
At any distance greater than 10 feet, a gas spore is 90% likely to be mis
3K FRPLG taken for a beholder. Even at close ranges there is a 25% possibility that
The algae-like phycomids resemble brous blobs of decomposing, WKH HDW H V VHH DV D HKR GH R D JDV VSR H KDV D D VH H W D H H
milk-colored matter with capped fungi growing out of them. They ex and rhizome growths atop it that strongly resemble the eye stalks of a
ude a highly alkaline substance (like lye) when attacking. HKR GH

RPEDW These fungoid monsters have sensory organs for heat, sound, RPEDW If the spore is struck for even 1 point of damage it explodes. Ev
D G DW R V R DWHG VH H D VWH V :KH SK RP GV DWWD WKH ery creature within a 20-foot radius suffers 6d6 points of damage (3d6 if a
extrude a tube and discharge the alkaline uid in small globules that have VD J WK R V D GV V V HVV
D D JH R G HHW If a gas spore makes contact with exposed esh, the spore shoots tiny
In addition to alkaline damage, the globs that these creatures discharge rhizomes into the living matter and grows through the victim’s system
might also cause victims to serve as hosts for new phycomid growth. If within one round. The gas spore dies immediately. The victim must have
D W P D V D VD J WK R V SR VR WKH G G D HJ V WR VS R W D F UH GLVHDVH VSH DVW R K P WK KR V R G H VS R W J G JDV
mushroom-like growths in the infected area. This occurs in 1d4 + 4 rounds VSR HV
and in icts 1d4 + 4 points of damage. The growths then spread through
R W WKH KRVW RG J W G W V D GW J W WR D H
phycomid. A F UH GLVHDVH VSH VWRS WKH VS HDG WK R JK WKH KRVW

121
Galeb Duhr
/,0 7( 7( ,1 Any mountain
) (4 (1 9H DH
2 1,= 7,21 Family
7,9,7 /( D
,(7 6SH D
,17(//, (1 ( Very (11-12)
7 ( 6 ( Q (×3), X
/, 10(17 Neutral

12 33( ,1
02 / 66
029(0(17
,7 , (
7 +
+
12 2) 77 .6
0 ( 77 . R
63( , / 77 .6 6HH H R
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( 20%
6,=( L (8’-12’ tall)
02 /( Fanatic (17)
39 / ( +
+
+

The galeb duhr is a curious boulder-like creature with appendages that


act as hands and feet. These intelligent beings are very large and slow-
moving. They live in rocky or mountainous areas where they can feel the
HD WK SR H D G R W R WKH R V D R G WKHP
A typical galeb duhr is from 8 to 12 feet tall. When not moving it looks
H SD W R WKH WH D W HV
The “music” of the galeb duhr often provides the rst evidence that
RPEDW *D H G K D H D VR WD HDW HV S H H J WR H WK WKHVH HDW HV D H HD D G V D WKH R H GH H DV WKH VR D H
D H R WKH R G D G R H R D RWKH G G J HD WK H JD H G K D H WR SDVV WR WKH J R G KH WKH HH WKH DW R V
HPH WD V :KH DSS RD KHG D JD H G K V D H WR D R G WKH H R R DSS RD K J V WR V
ter by disappearing into the ground. If chased or otherwise irritated, Sitting together in groups, the galeb duhr harmonize their gravelly
however, a galeb duhr does not hesitate to ght the intruder. voices into eldritch tunes; some sages speculate that these melodies can
*D H G K D DVW WKH R R J VSH V DV WK H H PDJHV R H SH cause or prevent earthquakes. Others argue that the low rumbling pro
GD PR H HDUW VWR H V DSH SDVV DOO WUD VP WH URFN WR P G D G DOO RI VWR H G HG WKHVH HDW HV V D R P R D J WR RWKH V WKH J R S W
They can cast VWR H V DSH DW WKH H V R R V H H GH H H WKH D
They can animate 1-2 boulders within 60 yards of them (AC 0; MV 3; HD
9; Dam 4d6) as a treant controls trees. Galeb duhr suffer double damage (FRORJ *D H G K KD H R DW D H HP HV RWKH WKD WKRVH KR D H
RP R G DVHG DWWD V D G VD H WK D SH D W DJD VW WKHVH DWWD V WKH JHPV WKH R H W *D H G K HDW R SHH J J D WH WR RWKH
They are not harmed by lightning or normal re, but suffer full damage types, and disdaining any sedimentary type. The rocks they eat become
from magical re (though they save with a +4 bonus against re attacks). part of the huge creatures; such a meal need take place only once every
W R R WK HH PR WKV
DELWDW 6RFLHW *D H G K WKR JKW WR H DW H WR WKH H HPH WD S D H HV GHV WKH JHPV WKDW WKH D WK WKHP JD H G K D H H WR
of Earth, are sometimes encountered in small family groups in mountain R KH H PD RWKH JHPV D H DV H DV H V R S H R V PHWD V
R V HJ R V R WKH 3 PH 0DWH D S D H V K DV JR G V H D G S DW P WKR JK JD H G K VHHP WR KD H R
It is not known how (or whether) galeb duhr reproduce, but “young” terest in these minerals for themselves. A few powerful mages have been
JD H G K KD H R DV R D HH HSR WHG WKRVH VSH PH V H R able to bargain with the galeb duhr for this information. This is a dif cult
tered being a smaller size than normal. agreement to consummate, for the galeb duhr are valiant ghters, and
:K H JD H G K VHHP WR KD H R V H W H D R H J R G WKH usually have no dif culty in escaping from any harm if they are inclined
are known to collect gems, which they nd through their passwall ability. to do so. Further, the galeb duhr are territorial, and would be irritated at
They sometimes have small magical items in their possession, evidently D DWWHPSW WR PD H VH R WK V R HGJH WKH W
WD H RP WKRVH KR DWWD HG WKHP WR WD H WKH JHPV In some strange way, galeb duhr feel responsible for the smaller rocks
D G R GH V D R G WKHP P K WKH VDPH D WKDW D W HD W HH V H
sponsible for trees in its neighborhood. A traveler who disturbs the area
HD D JD H G K GRHV VR DW K V R SH

122
Gargantua
HSWLOLDQ DUJDQWXD XPDQRLG DUJDQWXD ,QVHFWRLG DUJDQWXD
/,0 7( 7( ,1 Tropical and Tropical and subtropical islands, Tropical, subtropical, and temperate
V W RS D V D GV jungles, and mountains PR WD V
) (4 (1 5D H 9H DH 5D H
2 1,= 7,21 6R WD R PDWHG SD 6R WD R PDWHG SD 6R WD R PDWHG SD
7,9( 7,0( Night Any Any
,(7 6SH D Omnivore Omnivore
,17(//, (1 ( Low (5-7) Low (5-7) Low (5-7)
7 ( 6 ( Nil Nil Nil
/, 10(17 KDRW H WD KDRW H WD KDRW H WD

12 33( ,1
02 / 66
029(0(17 6 6, Fl 36 (E)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 6HH H R Trample 6HH H R
63( , / ()(16(6 5HJH H DW R 5HJH H DW R 5HJH H DW R
0 , (6,67 1 ( Nil Nil Nil
6,=( G (100’-200’ tall) G (80’-100’ tall) G (60’ long)
02 /( Elite (14) Elite (14) Elite (13)
39 / ( +
+

Gargantua are truly monstrous species, both in size and ferocity. Whether by swirling waters or crashing waves. Additionally, its immense size
WKH D H WK R D V WR D RWKH DJH D H DW R V R DW D S R HVVHV R makes it easy to spot from a distance. Furthermore, the squealing roars
results of crazed magical experiments is unknown. WKDW D RPSD WV H H D W R PD H W W D PSRVV H WR J R H
*D JD W D DSSHD PD G H H W R PV W PRVW HVHP H J JD W The reptilian gargantua’s tough hide gives it an Armor Class of 2, form
humanoids, insects, and reptiles. Of these three types, the most common is J D VW R J GH H VH DJD VW PRVW SK V D DWWD V :KH W GRHV V H
D VR WKH D JHVW D G PRVW GD JH R V WKH HSW D JD JD W D GDPDJH WKH HDW H D HJH H DWH K W SR WV SH R G
The reptilian gargantua is so immense that it dwarfs virtually all of Fortunately, reptilian gargantua seldom bother humans. But their
the world’s creatures. Some reptilian gargantua move on all fours. Most, PHPR HV D H R J D G WKH DSSHW WH R H H JH V HD P W HVV +
KR H H D H SHGD V SSR WHG W R PDVV H HJV D J WKH GWK PD V KR DWWD HSW D JD JD W D G VW WKH D V R RWKH VH S R
of the largest tree trunks. The creature’s body is thick and bulky. Rocky voke the creatures will nd themselves relentlessly pursued—even it means
V D HV V D GD J HH WK D D H WV R H W RP KHDG WR WRH the gargantua must cross thousands of miles of ocean. This creature’s
Its smooth belly is a lighter shade of green. Certain rare types have mot hunger for revenge is seldom satis ed until it has thoroughly ravaged its
W HG V D HV VKDGHV R R JD D G H R attackers’ villages. Sometimes, entire provinces will be laid to ruin.
Its hands are almost human, though each of its four, long ngers ends The surest way to provoke the wrath of a reptilian gargantua is to
in a hooked claw. Its feet are at and broad, with webbed toes. The toes threaten its offspring. Adult gargantua have remarkable mental bonds
also end in hooked claws, but they’re shorter and thicker than those on its WK WKH R J H D J WKHP WR R DWH WKH R J WK S SR W D
ngers. A bony ridge stretches from the base of its neck, down along its D DW D P WHG D JH
VS H D G H WH G J WKH H JWK R WV PPH VH WD In spite of their reputation as mindless destroyers, reptilian gargan
The head of the reptilian gargantua is somewhat small in proportion to W D D W D SRVVHVV D V PS H HPSDWK WKDW H D HV WKHP WR VH VH WKH
its body. It has two glaring eyes, usually gold or bright red. Its nostrils are emotions and desires of others, albeit on a primitive level. They seem to
ush with its head, and its ears are twin triangular projections resembling VW W H R K K HDW HV HD WKHP D G G H W WKH DW
tiny wings. Its mouth is a wide slash that nearly bisects its entire head and WD V D R G J
V HG WK R V R R J D JV
The reptilian gargantua cannot speak, but it emits deafening roars that DELWDW 6RFLHW A few reptilian guargantua make their home on the
sound like the trumpeting of a bull elephant ampli ed a thousandfold. It oors of subtropical oceans. Most, however, live on remote tropical is
D HDWKH RWK D D G DWH lands, far from civilized lands. Such islands are scattered throughout the
oceans of Kara-Tur, with most of them uncharted. The most notable ex
RPEDW Although it has some degree of intelligence, the actions of the ception is the Isle of Gargantua, one of the Outer Isles off the southwestern
HSW D JD JD W D D R J WK WKH D W R V R PRVW JD JD W D D H WKRVH tip of Wa. This island is inhabited entirely by gargantua of various types.
of mindless brutes bent on destruction for destruction’s sake. It attacks Explorers in the arctic regions of Kara-Tur once found a maturing rep
WK V HHS J D HV R WV R W D V D G J J WHV RP WV SR H tilian gargantua frozen in a block of ice. The explorers built a massive
ful jaws. If moving upright, it can trample victims for 10-100 (10d10) hit sled to haul their discovery back to civilization. The ice began to thaw
points of damage. It continually sweeps the ground with its massive tail, en route, reviving the creature. The gargantua shattered the melting ice
swinging 90 feet behind it and to each side. Any creature within range R VKHG K V DSWR V D G P H HG WR WKH PR WD V
R WKH WD P VW PD H D V HVV VD J WK R V GHDWK R V H Any grotto or cave that provides shelter, privacy, and suf cient room
(8d10) hit points of damage. to house a reptilian gargantua can serve as its lair. Fiercely territorial, a
A rampaging reptilian gargantua is all but oblivious to its surroundings, HSW D JD JD W D D G WV DP V D D P D D HD R VH H D V D H
crushing everything—and everyone—in its path. The ground trembles P HV DV WKH SH VR D S RSH W GH H G J W DJD VW D D G D W G
GH WV H JKW KH W D V 6 H D J HD WK D D V R HVKDGR V H V 6 H WKH H HV D H VH V W H WR JKW JKW WKH HDW HV VSH G
WV DSSHD D H W H H D V S VH WV S H :KH V PP J D HSW D PRVW R WKH GD V HHS J WKH D V H RP J D W H DW JKW WR VHD K
JD JD W D V V P D KD G DSSHG DV WV DSSHD D H V D D V S H HGHG for food and patrol their territory. Their thunderous roars make their

123
Gargantua
S HVH H R WR D 5HSW D JD JD W D GR RW R H W W HDV H R D
RWKH WHPV
Reptilian gargantua live several hundred years. They choose mates
WK D H HD V R HD K J PDW W D G HPD WK WKHP R WKH HVW
of their lives. A female reptilian gargantua gives birth to a single offspring
once per century. The birth of a reptilian gargantua is marked by shatter
J WK GH VWR PV WKDW R WKH V HV R H WKH WH WR R WV SD H WV R
GD V
An immature reptilian gargantua stands about 20-40 feet tall. It also has
10 HD (THAC0 11) and a movement rate of 12 (Sw 9). A youngling’s claws
in ict 1-10 hit points of damage each, and its bite in icts 2-24 (2d12) hit
points of damage. Its tail—not nearly as formidable as an adult’s—sweeps
the ground in an arch reaching 20 feet behind and to both sides, in icting
3-18 (3d6) points of damage to all victims who fail their save vs. death.

(FRORJ The reptilian gargantua is an omnivore. It primarily eats plants,


swallowing whole trees in a single gulp. But it also enjoys living prey of
all varieties. It can even dine on minerals, gems, and other inorganic sub
VWD HV W PHV R V D H HJHWDW R D G JDPH
Reptilian gargantua shun the company of other creatures. They espe
D G V H RWKH W SHV R JD JD W D K K VRPHW PHV RPSHWH WK
WKH HSW D R V V R WKH VDPH WH WR
5HSW D JD JD W D KD H W R S RSH W HV VH WR K PD V
• The petal of any ower that grows in the footprint of a reptilian gar These monsters peacefully coexist with other creatures in their envi
JD W D D VH H DV D RPSR H W R D SRWLR RI UR W Such a ower must ronment, but humanoid gargantua compete ercely with rival gargantua,
grow naturally in the footprint; it cannot have been planted there by a and violent con icts often result. Many such con icts continue until one
K PD R RWKH WH JH W H J R WKH JD JD W D V GHDG
• As noted above, thunderstorms occur when a reptilian gargantuan is + PD R G JD JD W D HDW D W SHV R JDPH D G HJHWDW R S H H J
born. If a dead creature of any kind is struck by a lightning bolt from such GHH HD V KR VHV D G V P D JDPH
D VWR P WKH R W D WV DV D UHV UUHFWLR VSH
,QVHFWRLG DUJDQWXD
XPDQRLG DUJDQWXD Adult insectoid gargantua resemble immense moths. Their bodies are
Humanoid gargantua are the least intelligent type. They resemble gigan covered with ne fur, usually gray or black, and their wings bear colorful
W K PD V VRPH KDW D WK RSR G D D WK VWRRSHG VKR GH V R J patterns in brilliant blue, red, yellow, and green. Their movements and
arms, and jutting jaws. Long, greasy hair dangles about their shoulders, RWKH D W R V D H D RPSD HG D SH J V HH K WKDW VR GV HD
though a few humanoid gargantua are completely bald. They stand 80 to D JV H
HHW WD D G D H VRPHW PHV R H HG WK D R R JR GH The insectoid gargantua begins life as a gigantic egg, which hatches
Their skin color ranges from pale pink to dull yellow to deep black. They to reveal a gigantic larva. This larval form has 20 HD. As a larva, the in
KD H W RVHV K JH HD V D G JKW H HV K K D H V D R R VH WR G JD JD W D D VKRRW D VW D G R R RR V WR D D JH R HHW
HG 6 J H H HG K PD R G JD JD W D D VR D H PR HG WR H VW This silk is exceptionally strong and sticky, adhering to whatever it hits.
+ PD R G JD JD W D KD H R D J DJH R WKH R W H D VH R With this silken strand, the larva can entangle and immobilize victims. A
WKH VW R J HPSDWK WK K PD V WKH D H D H WR RPS HKH G VKR W VW D G D H VH H HG WK HH D V WK SR WV R GDPDJH RP D
phrases of human languages 25% of the time. The movements and other edged weapon, a successful “bend bars/lift gates” roll, or by monsters of
D W R V R K PD R G JD JD W D D H W S D D RPSD HG WK GH R V + R PR H
H R JD GJ W J The larval insectoid gargantua grows at a phenomenal rate, increasing 1
The creature attacks with its two sts for 4-40 (3d10) hit points of dam HD per week. Upon attaining 25 HD, the larva spins a cocoon and enters the
age each. It seldom uses weapons or tools, since its blunt ngers manipu pupal stage. It remains a pupa for 2-8 (2d4) weeks, nally emerging as an
late these objects with dif culty. However, reports exist of humanoid gar immense moth with 30 HD. In this form, the creature can no longer spin silk.
gantua wielding trees like clubs. The creatures also can make trampling However, by apping its wings, it can create a huge windstorm, 60 feet wide
attacks on anyone (or anything) who comes underfoot, causing 10-100 and extending 240 feet ahead. To remain safe, everyone and everything
(10d10) points of damage. Humanoid gargantua regenerate hit points at within the path of the storm must be solidly anchored (e.g., tied to a boulder).
WKH DWH R SH R G Unanchored victims must make a saving throw vs. death with a –4 penalty.
Like reptilian gargantua, humanoid gargantua possess a simple empathy Those who fail their saving throw are blown back 10 to 40 feet, suffering
that enables them to sense the basic emotions and desires of others. Unless G K W SR WV R GDPDJH R H H HHW R
K J WKH WH G WR D R G HDW HV KR WH G WKHP R KD P K H D Insectoid gargantua establish lairs in the valleys and caverns of warm,
W H VHH J R W D G S V J WKRVH WK KRVW H WH W R V mountainous regions. They live for several hundred years. Females lay
Humanoid gargantua live in valleys, in suitably sized caves in remote, jag a single egg every decade, but there is only a 20% chance that any given
ged mountains, or on their own islands, far from civilized regions. They col HJJ V H W H
H W R W HDV H VSH G J PRVW R WKH W PH HDW J D G V HHS J These mothlike creatures eat all types of game and vegetation. They
They live for several centuries, and mate for life. Once every hundred prefer mulberry trees, and in just a few hours, a hungry insectoid gargan
HD V R VR D HPD H K PD R G JD JD W D J HV WK WR R VS J W D D R V PH D H W H J R H R WKHP
An immature humanoid gargantua is about 20-30 feet tall. It has 8 HD The silk of insectoid gargantua larvae can be woven into cloth from
(THAC0 13) and a movement rate of 15. Its sts in ict 1-10 points of dam K K PDJ D R HV D H HDWHG
age each. It cannot make trampling attacks.

124
Gargoyle
DUJR OH 0DUJR OH
/,0 7( 7( ,1 —Any land, subterranean, ocean –
) (4 (1 Uncommon 5D H
2 1,= 7,21 Tribe Tribe
7,9,7 /( Any Any
,(7 D RH D RH
,17(//, (1 ( Low (5-7) Low (5-7)
7 ( 6 ( M (×10), C in lair Q; C in lair
/, 10(17 KDRW H KDRW H

12 33( ,1
02 / 66

)32
029(0(17 9, Fl 15 (C) 6, Fl 12 (C)
,7 , (
7
12 2) 77 .6
0 ( 77 .
63( , / 77 .6 Nil 6HH H R
63( , / ()(16(6 R HWWH R HWWH
HDSR WR K W HDSR WR K W
0 , (6,67 1 ( Nil Nil
6,=( M (6’ tall) M (6’ tall)
02 /( Steady (11) Elite (13)
39 / (

These monsters are ferocious predators of a magical nature, typically


found amid ruins or dwelling in underground caverns. They have their
R J WW D D J DJH

RPEDW *D JR HV DWWD D WK J WKH GHWH W HJD G HVV R KHWKH W


is good or evil, 90% of the time. They love best to torture prey to death *D JR HV GR RW HHG WR HDW R G VR WKH D VWD G PRW R HVV R
KH W V KH S HVV as long as they wish almost anywhere. The damage they do to other crea
These winged creatures are excellent ghters with four attacks per W HV V RW R V VWH D H WR R WKH G VWR WHG VH VH R S HDV H
round. Their claw/claw/bite/horn combination can in ict up to 16 points H D VH WKH D H D WH JH W D G H WKH VRPHW PHV VH H D
of damage, while their naturally tough hide protects them from victim’s evil master of some sort. In this case, the gargoyles usually act as guards or
DWWD V messengers; besides some gold or a few gems, their unsavory payment is
*D JR HV D R W R W SHV R DWWD V S VH D G V RRS J R W J the enjoyment they get from attacking unwanted visitors.
R WKH DSSHD D H DV V SW HV R VRPH VR W JD JR HV V W PRW R HVV The horn of the gargoyle is the more common active ingredient for a
around the rooftop of a building, waiting for prey to approach. Alterna SRWLR RI L O HUDELOLW D G D D VR H VHG D potion of ying.
W H D JD JR H PD SRVH D R WD R D SD R WKH KR G HDVWV
V W R H WKH V GH R D GRR D :KH WKH W P V RVH H R JK WKH JD .DSRDFLQWK
goyles suddenly strike out, attempting only to injure the victim rather This creature is a marine variety of gargoyle that uses its wings to swim as
than to kill it all at once. (To a gargoyle, in icting a slow, painful death fast as the land-dwelling gargoyle ies. Kapoacinth conform in all respects
V HVW to a normal gargoyle. They dwell in relatively shallow waters, lairing in
When on the move, gargoyles sometimes use a “swoop” attack, drop GH VHD D HV
S J GR V GGH RP WKH V WR PD H WKH DWWD V D DH D DP Like gargoyles, kapoacinth are eager to cause pain to others, and mer
bush. In this case, they can make either two claw attacks or one horn at men, sea elves, and human visitors are all equally quali ed candidates
tack. To make all four of their attacks, they must land. R WK V

DELWDW 6RFLHW *D JR HV H VPD J R SV WK RWKH V R WKH G 0DUJR OH


interested in little more than nding other creatures to hurt. Smaller ani Margoyles are a more horrid form of gargoyle. They are found mainly in
PD V D H V D H R WK WKH W R H WR WKHVH K GHR V PR VWH V KR S H H caves and caverns. Their skin is so like stone that they are only 20% likely
WR DWWD K PD V R RWKH WH JH W HDW HV to be seen when against it. They attack with two claws, a pair of horns, and
Gargoyles often collect treasure from human victims. Individuals usu a bite. They speak their own language and that of gargoyles. They are 20%
D KD H D KD G R JR G S H HV DPR J WKHP WK WKH R WKH W HD H WR H R G WK WKH DWWH H WKH DV HDGH V R PDVWH V
V H K GGH D H DW WKH D V D HG R GH D D JH VWR H

(FRORJ Originally, gargoyles were carved roof spouts, representing


grotesque human and animal gures. They were designed in such a way
that water owing down gutters would be thrown away from the wall,
so as to prevent stains and erosion. Later, some unknown mage used a
powerful enchantment to bring these horrid sculptures to life. The race
of gargoyles has ourished, spreading throughout the world.

125
Genie
MLQQL DR (IUHHWL 0DULG -DQQ
/,0 7( 7( ,1 Air Earth Fire :DWH Any land
) (4 (1 9H DH 5D H 9H DH 9H DH 9H DH
2 1,= 7,21 D SKDWH .KD DWH 6 WD DWH 3DG VKDWH Amirate
7,9,7 /( D D D D D
,(7 Omnivore Omnivore Omnivore Omnivore Omnivore
,17(//, (1 ( Average to Low to very Very (11-12) + JK WR JH V 9H WR
high (8-14) (5-12) (13-18) exceptional (11-16)
7 ( 6 ( Nil Nil Nil Nil Nil
/, 10(17 KDRW JRRG Neutral evil Neutral (lawful KDRW H WD Neutral (good)
H

12 33( ,1
02 / 66 2 (5)
029(0(17 9, Fl 24 (A) 9, Fl 15 (B), Br 6 9, Fl 24 (B) 9, Fl 15 (B), Sw 24 12, Fl 30 (A)
,7 , (
7
12 2) 77 .6
0 ( 77 . 2-16 (2d8) 3-18 (3d6) 3-24 (3d8) 4-32 (4d8) 6W H JWK R V
R HDSR
6W H JWK R V
63( , / 77 .6 6HH H R 6HH H R 6HH H R 6HH H R 6HH H R
63( , / ()(16(6 6HH H R 6HH H R 6HH H R 6HH H R 6HH H R
0 , (6,67 1 ( Nil Nil Nil 25% 20%
6,=( L (10½’ tall) L (8’-11’ tall) L (12’ tall) H (18’ tall) M (6’-7’ tall)
02 /( Elite (13-14) Champion (15-16) Champion (15-16) Champion (16) Champion (15)
39 / ( 3,000 (+1,000
Noble: 11,000 SH DGGHG + W H

Genies come from the elemental planes. There, among their own kind, (like the djinni) suffer no damage from the buffeting winds. The whirl
WKH D H KD H WKH R VR HW HV *H HV D H VRPHW PHV H R WH HG R wind can carry the genie and up to six man-sized or three genie-sized
the Prime Material plane and are often summoned speci cally to perform RPSD R V
some service for a powerful wizard or priest. All genies can travel to any Airborne creatures or attacks receive a –1 penalty to attack and dam
of the elemental planes, as well as the Prime Material and Astral planes. age rolls against a djinni, who also receives a +4 bonus to saving throws
*H HV VSHD WKH R WR J H D G WKDW R D WH JH W H JV WKH DJD VW JDV DWWD V D G D DVHG VSH V
PHHW WK R JK D P WHG R P R WH HSDWK Djinn are nearly impossible to capture by physical means; a djinni who
is overmatched in combat usually takes to ight and uses its whirlwind
MLQQL WR HW WKRVH KR R R *H HV D H RSH R WHPSW R V R WKRVH H
The djinn are genies from the elemental plane of Air. It should be noted forms that need wings or arti cial means to y and use LOO VLR D G L LV
that “djinn” is the plural form of their name, while “djinni” is the singular. LELOLW against such enemies. Thus, the capture and enslavement of djinn
is better resolved by the DM on a case-by-case basis. It is worth noting,
RPEDW The djinn’s magical nature enables them to do any of the follow however, that a good master will typically encourage a djinni to addi
J R H SH GD FUHDWH WULWLR V IRRG R G SH VR V D G FUHDWH DWHU R W R D H R W D G K JKH SH R PD H K H D GHPD G J D G H PDVWH
FUHDWH L H for 2d6 persons; FUHDWH VRIW RRGV (up to 16 cubic feet) or FUHDWH H R DJHV WKH RSSRV WH
RRGH LWHPV (up to 9 cubic feet) of a permanent nature; FUHDWH PHWDO S WR Djinn are able to carry up to 600 pounds, on foot or ying, without tir
100 pounds weight with a short life span (the harder the metal the less ing. They can carry double that for a short time: three turns if on foot, or
time it lasts; gold has about a 24 hour existence while djinni steel lasts one turn if ying. For each 100 pounds below the maximum, add one turn
only one hour); FUHDWH LOO VLR as a 20th-level wizard with both visible and to the time a djinni may walk or y before tiring. A fatigued djinni must
D G H RPSR H WV K K DVW WKR W R H W DW R W WR KHG R HVW R D KR H R H SH R P J D DGG W R D VW H R V D W W
magically dispelled; use L LVLELOLW DVHR V IRUP R L G DON
Once per day, the genie can create a whirlwind, which it can ride or DELWDW 6RFLHW The djinn’s native land is the elemental plane of Air, where
even direct at will from a distance. The whirlwind is a cone-shaped spiral, they live on oating islands of earth and rock, anywhere from 1,000 yards
PHDV J S WR HHW D RVV DW WV DVH HHW D RVV DW WKH WRS D G to several miles across. They are crammed with buildings, courtyards, gar
up to 70 feet in height (the djinni chooses the dimensions). Its maximum dens, fountains, and sculptures made of elemental ames. In a typical djinn
speed is 18, with maneuverability class A. The whirlwind’s base must landhold there are 3d10 djinn of various ages and powers, as well as 1d10
touch water or a solid surface, or it will dissolve. It takes a full turn for the jann and 1d10 elemental creatures of low intelligence. All are ruled by the
whirlwind to form or dissolve. During that time, the whirlwind in icts no local sheik, a djinn of maximum hit points.
damage and has no other effect. The whirlwind lasts as long as the djinni The social structure of Djinn society is based on rule by a caliph, served
concentrates on it, moving at the creature’s whim. by various nobles and of cials (viziers, beys, emirs, sheiks, sheriffs, and
If the whirlwind strikes a non-aerial creature with fewer than 2 Hit maliks). A caliph rules all the djinn estates within two days’ travel, and is
H WKH HDW H P VW PD H D VD J WK R V HDWK HDSR R HD K advised by six viziers who help maintain the balance of the landholdings.
R G R R WD W WK WKH K G R H V HSW R WV HHW DWWH HG D G If a landhold is attacked by a large force, a messenger (usually the
HG +D G H H JV DV H DV DH D R D R H HDW HV WD H G youngest djinni) is sent to the next landhold, which sends aid and dis
SR WV R GDPDJH SH R G R R WD W WK WKH K G patches two more messengers to warn the next landholds; in this fashion
A djinni can ride its whirlwind and even take along passengers, who WKH H W H DW R V D HG

126
Genie
1REOH MLQQ
Some djinn (1%) are “noble” and are able to grant three LV HV WR WKH
masters. Noble djinn perform no other services and, upon granting the
WK G LV are freed of their servitude. Noble djinn are as strong as efreet,
with 10 Hit Dice. They strike for 3d8 points of damage, and the whirl
GV WKH HDWH D VH G K W SR WV R GDPDJH

DR
A dao is a genie from the elemental plane of Earth. While they are gener
ally found on that plane (though even there they are uncommon), the dao
R H WR RPH WR WKH 3 PH 0DWH D S D H WR R H DR VSHD D R
WKH D J DJHV R WKH JH HV DV H DV RPPR D G WKH WR J H R HD WK
H HPH WD V

RPEDW The dao’s magical abilities enable them to use any of the follow
J PDJ D SR H V R H DW D W PH R H HD K SH GD F D H VHOI GHWHFW
RRG GHWHFW PD LF DVHR V IRUP L LVLELOLW PLVGLUHFWLR SDVV DOO VSHFWUDO
IRUFH D G DOO RI VWR H They can also ful ll another’s OLPLWHG LV (in a per
H VH D R H HD K GD DR D VH URFN WR P G WK HH W PHV SH GD
D G GL V W PHV SH GD DR SH R P D PDJ DV WK H H VSH DVWH V
A dao can carry up to 500 pounds without tiring. Double weight will
D VH W J WK HH W V W R H H SR GV R H JKW GH
the dao may add one turn to the duration of its carrying ability. After
tiring, a dao must rest for one hour. Dao can move through earth (not
worked stone) at a burrowing speed of 6. They cannot take living beings
with them, but can safely carry inanimate objects.
DR D H RW KD PHG HD WK H DWHG VSH V W KR DWH KDV W H WV
R PD H H W SR WKHVH PR VWH V

DELWDW 6RFLHW The dao dwell in the Great Dismal Delve on their own
SD HD G GHHS D HV D H V R VWV R WKH 3 PH 0DWH D S D H
DR VHWW H SR HWV R H HPH WD PDWWH R WKH R S D H H G J WKRVH
pockets to their will and desire. A dao mazework contains 4d10 dao, as
well as 8d10 elemental and non-elemental slaves. Each mazework is ruled
by an ataman or hetman who is advised by a seneschal. The loyalty of a
mazework’s ataman to the Great Dismal Delve is always questionable,
W WKH VH HV KD V D H KRVH WKH KD R WKH GDR D G WKH R D W V
WR K P D R H
The khan of the dao lives at the center of the great mazework called the
Great Dismal Delve. The land within the delve is said to be larger than
most Prime Material continents. The Great Dismal Delve is linked to all
PD H R H HPH WD SR HWV VR WKH KD D D R WK KDWH H SR H V
he needs. The population of dao in the delve is unknown, as is the number
R V D HV WKDW R VWD W R WKH W H V D G HD D D GDPDJH D VHG
WKH D HV K K H H W VKD H W
DR G V H VH W GH DV P K DV H HHW D G D H H H PR H S R H WR
malice and revenge than their ery counterparts.

(FRORJ The dao manage a thriving business of trade, driven by a desire


R PR H SR H D G D HVV WR S H R V JHPV + JK R WKH VW R KDW HGV
are most other genies (except efreet, with whom they trade worked metals
for minerals). They also have little use for other elemental creatures; the
GDR D H WKHVH R WKH D H S R W WKHP VRPH DVK R

(IUHHW
The efreet (singular: efreeti) are genies from the elemental plane of Fire.
They are enemies of the djinn and attack them whenever they are encoun
tered. A properly summoned or captured efreeti can H R HG WR VH H R
a maximum of 1,001 days, or it can be made to ful ll three LV HV Efreet
D H RW J VH D WV D G VHH WR SH H W WKH WH W R WKH PDVWH V
DGKH J WR WKH HWWH R WKH RPPD GV
The efreet are said to be made of basalt, bronze, and solid ames. They
D H PDVV H VR G HDW HV

127
Genie
RPEDW An efreeti is able to do the following once per day: grant up to
WK HH LV HV VH L LVLELOLW DVHR V IRUP GHWHFW PD LF H ODU H SRO PRUS
VHOI D G wall of re; HDWH D LOO VLR WK RWK V D D G D G R RPSR
H WV K K DVW WKR W R H W DW R W PDJ D G VSH HG R
touched. An efreeti can also produce ame or use S URWHF LFV DW
Efreet are immune to normal re-based attacks, and even an attack with
magical re suffers a –1 penalty on all attack and damage rolls.
Efreet can carry up to 750 pounds on foot or ying, without tiring. They
D D VR D GR H H JKW R D P WHG W PH WK HH W V R RRW R R H
turn aloft. For each 150 pounds of weight under 1,500, add one turn to
either walking or ying time permitted. After tiring, the efreeti must rest
R R H KR

DELWDW 6RFLHW Efreet are infamous for their hatred of servitude, de


sire for revenge, cruel nature, and ability to beguile and mislead. The
efreet’s primary home is their great citadel, the fabled City of Brass, but
there are many other efreet outposts throughout the plane of Fire.
An efreet outpost is a haven for 4d10 efreet and is run as a military
station to watch or harass others in the plane. These outposts are run by
a malik or vali of maximum normal hit points. There is a 10% chance that
the outpost is also providing a temporary home for 1d4 jann or 1d4 dao
(the only other genies efreet tolerate). Outpost forces are usually directed
against incursions from the elemental plane of Air, but they can be direct
HG DJD VW D W D H H V GHHPHG V WD H R WK HDWV R H D G D VH
Efreet are neutral, but tend toward organized evil. They are ruled by D
J D G V WD KR PD HV K V KRPH WKH W R DVV +H V DG VHG
D D HW R H V DP V D G PD V R H J D W R V WK WKH S D H
D G V J HDW SDVKDV KR GHD WK H HHW V HVV R WKH 3 PH 0DWH
D SD H
The City of Brass is a huge citadel that is home to the majority of
efreet. It hovers in the hot regions of the plane and is often bordered
by seas of magma and lakes of glowing lava. The city sits upon a hemi 0D GV V P HDWKH DWH D H DW KRPH DW D GHSWK D G KD H
sphere of golden, glowing brass some 40 miles across. From the upper fravision. They are not harmed by water-based spells. Cold-based spells
towers rise the minarets of the great bastion of the Sultan’s Palace. Vast grant them a +2 bonus to saving throws and –2 to each die of damage. Fire
riches are said to be in the palace of the sultan. The city has an efreet in icts +1 per die of damage, with saving throws at a –1 penalty. Steam
SRS DW R WKDW D R W P H V WKH J HDW W HV R WKH 3 PH 0DWH D GRHV RW KD P WKHP
plane. The sultan wields the might of a Greater Power, while many of
his advisors are akin to Lesser Powers and Demi-Powers. DELWDW 6RFLHW 0D GV H D RRVH HPS H HG D SDG VKD
Each marid lays some claim to royalty; they are all shahs, atabegs,
(FRORJ Fire elementals tend to avoid the efreet, whom they feel are op beglerbegs, or mufti at the very least. There have often been several
pressive and opportunistic. Djinn hate them, and there have been numer simultaneous “single true heirs” to the padisha’s throne through the
ous djinn-efreet clashes. Efreet view most other creatures either as ene HR V
P HV R VH D WV D H WKDW GRHV RW H GHD WKHP WR RWKH JH HV A marid household numbers 2d10 and is located around loosely
grouped elemental pockets containing the necessities for marid life. Larg
0DULG H J R SV R PD GV JDWKH R K WV D G WR DPH WV KH H G G D
The marids are said to be born of the ocean, having currents for muscles effort is heavily emphasized.
and pearls for teeth. These genies from the elemental plane of Water are 0D GV D H KDPS R WD H WH H V D WKR JK PRVW R WKH WD HV HPSKD
the most powerful of all genies. They are also the most individualistic and size their own prowess, and belittle others. When communicating with
KDRW R WKH H HPH WD D HV D G R D H GH J WR VH H RWKH V D PD G R H P VW DWWHPSW WR HHS WKH R H VDW R JR J WKR W R
On their own plane they are rare; marids travel so seldom to the Prime W D G J HVV R R R H WD H R D RWKH K H RW R H G J WKH PD G
0DWH D S D H WKDW PD R V GH PD GV WR H HDW HV R HJH G R 0D GV R V GH W D DS WD R H VH R D HVVH H J WR R H G D PD G
Marids are both ercely independent and extremely egoistical. They
RPEDW 0D GV SH R P DV WK H H VSH DVWH V D G D VH D R are not easily forced to perform actions; even if convinced through at
WKH R R J PDJ D SR H V R H DW D W PH W H HD K SH GD GHWHFW WH D G H WR R H WKH R WH VW D RP WKH WH GHG R VH WR
H LO GHWHFW RRG GHWHFW L LVLELOLW GHWHFW PD LF L LVLELOLW OLT LG IRUP VHH VRPH RWKH DG H W H WKDW S RP VHV J HDWH J R R WR VW W
(similar to DVHR V IRUP SRO PRUS VHOI D G S ULI DWHU 0D GV D HVVH HDW HV R WKH J R HV R WKH PD GV 0RVW PDJHV V HG
VH D R WKH R R J S WR VH H W PHV SH GD DVHR V IRUP OR HU summoning and conjuration consider marids to be more trouble than
DWHU SDUW DWHU DOO RI IR R DWHU EUHDW L (used on others, lasting WKH D H R WK K K D R WV R WKH J HDW D R WHPV R PD G
up to one full day). Once per year a marid can use DOWHU UHDOLW control (as opposed to those affecting efreet and djinn).
0D GV D D D V FUHDWH DWHU K K WKH PD G H W D SR H Marids can travel the Ethereal plane, in addition to those planes to
jet up to 60 yards long. Victims struck by the jet take 1d6 points of dam K K D JH HV D W D H
DJH D G P VW PD H D V HVV VD J WK R V HDWK HDSR R H
GHG R G R GV 0D GV D VR KD H WKH DWH D W WR DWHU DON
(as the ring).
A marid can carry 1,000 pounds. Double weight causes tiring in three
turns. For every 200 pounds under 2,000, add one turn to the time the
marid can carry before tiring. A tired marid must rest for one hour.

128
Genie
(FRORJ Marids tolerate their genie relatives, putting up with jann and
djinn like poor cousins, while they have an aversion to efreet and dao.
Their attitude toward the rest of the world is similar; most creatures from
other planes are considered lesser beings, not t to be bothered with un
HVV R H D GV WKH HDVW KD DW D RSSR W H W PH

-DQQL
The jann are the weakest of the elemental humanoids known collectively
DV JH HV -D D H R PHG R W R D R H HPH WV D G P VW WKH H R H
spend most of their time on the Prime Material plane. In addition to speak
ing Common and all the languages of genies, jann can speak with animals.

RPEDW Jann often wear chain mail armor (60% chance), giving them an
effective AC of 2. They typically use great scimitars which in ict 2d8 dam
DJH WR VPD D G PHG P HDW HV D G G SR WV R GDPDJH WR D JH
opponents. They also use composite long bows. Male jann have excep
tional Strength scores; roll percentile dice for their Strengths. For female
jann, roll percentile dice and subtract 50; anything above 0 indicates per
H WDJH 6W H JWK H D WR WKDW P H K H D WK J H R G DWHV
6W H JWK
-D D VH R H R WKH R R J PDJ D SR H V HD K R G H ODU H
R UHG FH twice each per day; L LVLELOLW three times per day; FUHDWH IRRG
D G DWHU once per day as a 7th-level priest; and HW HUHDO HVV (as the armor)
R H SH GD R D PD P P R R H KR -D SH R P DW WK H H D
W H HSW DV RWHG

DELWDW 6RFLHW -D D R R R GHVH WV D G K GGH RDVHV KH H WKH


KD H RWK S D D G VD HW -D VR HW V H RSH D G PD HV D G
females are regarded as equals. A tribe is made up of ld20 + 10 individu
als and is ruled by a sheik and one or two viziers. Exceptionally powerful
VKH V D H J H WKH W W H R DP D G W PHV R HHG WKH JDWKH D G
command large forces of jann (and sometimes allied humans). (FRORJ -D D H V VS R V R K PD V G V H GHP K PD V D G GHWHVW
Many jann tribes are nomadic, traveling with ocks of camels, goats, humanoids. Jann accept djinn, but shun dao, efreet, and marids. They
or sheep from oasis to oasis. These itinerant jann appear human in every VRPHW PHV H H G K PD V R R WK WKHP R D GHV HG H D G H
HVSH W D G D H R WH P VWD H R WKHP HVV WKH D H DWWD HG -D SRWH W PDJ D WHPV
are strong and courageous, and they do not take kindly to insult or injury. One ethic the jann share with other nomads is the cultural demand for
The territory of a jann tribe can extend hundreds of miles in any direction. treating guests with honor and respect. Innocent visitors (including hu
While traveling, male jann live in large, colorful tents with their wives PD V D H W HDWHG KRVS WD G J WKH VWD W VRPH GD P JKW H
D G PD HG PD H K G H D G WKH DP HV 0D HG GD JKWH V PR H H SH WHG WR HW WKH D R
D D WR H WK WKH H K V D GV :KH D DP H H W D J R V
D JH H R JK WKDW W D R R JH HV GH RP R WD WKH WH W D H -DQQ /HDGHUV Jann leaders have 17-18 Intelligence, and 10% have 19
WH W V W D G D VR WD HV K V H D G DP WK K P WR WK V H Strength. Sheiks have up to 8 Hit Dice, amirs up to 9. Viziers have 17-20 In
dwelling. At permanent oases, the jann live not only in tents, but also in WH JH H D G WKH R R J PDJ D SR H V HD K VD H WK HH W PHV SH
H HJD W VW HG VW W HV W RP PDWH D V R JKW RP D R WKH GD DW WK H H VSH DVW J D W D U GHWHFW PD LF D G GL L DWLR
H HPH WD S D HV
Jann are able to dwell in air, earth, re, or water environments for up
to 48 hours. This includes the elemental planes, to which any janni can
W D H H H WD J S WR V G G D V D R J WKRVH RWKH V KR G KD GV
in a circle with the janni. Failure to return to the Prime Material plane
within 48 hours in icts 1 point of damage per additional hour on the jann,
until the jann dies or returns to the Prime Material plane. Travel to another
H HPH WD S D H V SRVV H WKR W GDPDJH S R G J DW HDVW W R GD V
D H VSH W R WKH 3 PH 0DWH D S D H PPHG DWH S R WR WKH W D H

129
Ghost
/,0 7( 7( ,1 Any
) (4 (1 9H DH
2 1,= 7,21 6R WD
7,9( 7,0( Night
,(7 None
,17(//, (1 ( High (13-14)
7 ( 6 ( E, S
/, 10(17 Lawful evil

12 33( ,1
02 / 66 0 or 8 (see below)
029(0(17
,7 , (
7
12 2) 77 .6
0 ( 77 . Age 10-40 years
63( , / 77 .6 6HH H R
63( , / ()(16(6 6HH H R
0 , (6,67 1 ( Nil
6,=( M (5’-6’ tall)
02 /( 6SH D
39 / (

*KRVWV D H WKH VS WV R K PD V KR H H H WKH VR J HDW H HR


KRVH GHDWKV H H VR V D HPRW R D WKH KD H HH VHG WK
the gift of undead status. Thus, they roam about at night or in places of
darkness. These spirits hate goodness and life, hungering to draw the liv
J HVVH HV RP WKH J

RPEDW As ghosts are non-corporeal (ethereal), they are usually encoun


WH HG R HDW HV D H VWDWH D WKR JK WKH D H VHH R
ethereal creatures. The supernatural power of a ghost is such, however, In rare circumstances, more than one ghost will haunt the same loca
WKDW WKH PH H V JKW R R H D VHV D K PD R G H J WR DJH HD V tion. The classic example of this is the haunted ship, a vessel lost at sea,
and ee in panic for 2-12 (2d6) turns unless a saving throw versus spells now ethereal and crewed entirely by ghosts. These ships are most often
V PDGH 3 HVWV D R H WK H H D H PP H WR WK V H H W D G D RWKH encountered in the presence of St. Elmo’s re, an electrical discharge
K PD R GV D R H WK H H PD DGG WR WKH VD J WK R V WKDW D VHV P VWH R V JKWV WR DSSHD WKH JJ J R D VK S
Any creature within 60 yards of a ghost is subject to attack by a PD LF In many cases, a ghost can be overcome by those who might be no
MDU If the ghost fails to PD LF MDU WV KRVH WP W WKH VHP PDWH PDW K R W RP DW V PS VHWW J JKW KDWH H H H WV HG WR
rialize in order to attack by touch (in which case the ghost is Armor Class the attainment of the ghost’s undead status. For example, a young
0). Semi-materialized ghosts can be struck only by silver (half damage) RPD KR DV HW D HG D G P GH HG VRPHR H KR S HWH GHG
or magical weapons (full damage). If they strike an opponent it ages him WR R H KH P JKW H HHG RP KH VH WKH DG H H K P DWHG
10-40 (1d4×10) years. Note that ghosts can be attacked with spells only by and ruined. In many cases, however, a ghost’s revenge will be far more
creatures who are in an ethereal state. Any human or demihuman killed GHPD G J R WH H G J WKH GHDWK R WKH R H GH
D JKRVW V G D HG R WV H HVVH H D G V R H H GHDG
If the ghost fails to become semi-material it can only be combatted by (FRORJ The dreadful fear caused by the ghost, which ages a victim 10
another in the Ethereal plane (in which case the ghost has an Armor Class HD V V RW H GH VWRRG WKH RPPR PD KR R WH DV HV
R it to the fact that a ghost is “dead.” If this were the case, then certainly
*KRVWV D H W HG H V D WH HD K J WK H H D G D H GDP skeletons and zombies would have the same effect, which they do not.
DJHG KR DWH K H WKH VHP PDWH D R P RPPR R R H WKH R VHV WK V D W H DW J GHWD V R WKH
ghost’s physical form: the classic example of which is the headless horse
DELWDW 6RFLHW In most cases, a ghost is con ned to a small physical area, PD WKR JKW PD WR H SD W D JKWH J V PS H D VH KH
which the ghost haunts. Those who have heard stories of a haunted area had no head. Under this belief, one could face a ghost if only one had the
D WK V DWWHPSW WR D R G W R WKH R VD HW R DJH WR VWD G S WR K P 6 K D P VWD H PS HVV R KDV RVW PD
A ghost often has a speci c purpose in its haunting, sometimes trying lives over the years. Actually, the fear is caused by the supernatural power
to “get even” for something that happened during the ghost’s life. Thus R WKH JKRVW D G KDV RWK J KDWVRH H WR GR WK R DJH
a woman who was jilted by a lover, and then committed suicide, might
become a ghost and haunt the couple’s secret trysting place. Similarly, a
PD KR D HG DW V HVV P JKW DSSHD HD K JKW DW K V VWR H R W R
SH KDSV DW WKDW R D R PH RPSHW WR
Another common reason for an individual to become a ghost is the
denial of a proper burial. A ghost might inhabit the area near its body,
waiting for a passerby to promise to bury the remains. The ghost, in its
HVH WPH W WR D G D H H RPHV D H HDW H WH W R GHVW W R
D GV H J

130
Ghoul
KRXO /DFHGRQ KDVW
/,0 ( ( ,1 Q ODQG Q ZDWHU Q ODQG
) ( (1 8QFRPPRQ 9HU UDUH 5DUH
2 1, ,21 3DFN 3DFN 3DFN
, ( ,0( 1LJKW 1LJKW 1LJKW
,( Corpses Corpses Corpses
,1 (//, (1 ( /RZ /RZ 9HU
( ( % 7 % 7 % 4 5 6 7
/, 10(1 Chaotic evil Chaotic evil Chaotic evil

12 ( ,1 G G ZLWK JKRXO SDFNV


02 /
02 (0(1 6Z
, , (

12 2) .
0 ( .
( , / . 3DUDO DWLRQ 3DUDO DWLRQ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO 1LO
, ( 0 WDOO 0 WDOO 0 WDOO
02 /( 6WHDG 6WHDG (OLWH
/ (

Ghouls are undead creatures, once human, who now feed on the esh of FDXVHV UHWFKLQJ DQG QDXVHD XQOHVV D VDYLQJ WKURZ YHUVXV SRLVRQ LV PDGH
FRUSVHV OWKRXJK WKH FKDQJH IURP KXPDQ WR JKRXO KDV GHUDQJHG DQG 7KRVH IDLOLQJ WR PDNH WKLV VDYH ZLOO DWWDFN DW D SHQDOW RI
GHVWUR HG WKHLU PLQGV JKRXOV KDYH D WHUULEOH FXQQLQJ ZKLFK HQDEOHV WKHP :RUVH WKH JKDVW VKDUHV WKH JKRXOLVK DELOLW RI SDUDO DWLRQ DQG WKHLU
WR KXQW WKHLU SUH PRVW HIIHFWLYHO DWWDFN LV VR SRWHQW WKDW LW ZLOO HYHQ DIIHFW HOYHV 3DUDO VLV FDXVHG E D JKDVW
*KRXOV DUH YDJXHO UHFRJQL DEOH DV RQFH KDYLQJ EHHQ KXPDQ EXW KDYH ODVWV IRU G URXQGV RU XQWLO QHJDWHG E D SULHVW V UHPR H SDUDO L
become horribly dis gured by their change to ghouls. The tongue be VSHOO
FRPHV ORQJ DQG WRXJK IRU OLFNLQJ PDUURZ IURP FUDFNHG ERQHV WKH WHHWK *KDVWV OLNH JKRXOV DUH XQGHDG FODVV DQG WKXV OHHS DQG DUP VSHOOV GR
EHFRPH VKDUS DQG HORQJDWHG DQG WKH QDLOV JURZ VWURQJ DQG VKDUS OLNH QRW DIIHFW WKHP 7KRXJK WKH FDQ EH VWUXFN E DQ VRUW RI ZHDSRQ FROG
FODZV iron in icts double normal damage. Clerics can turn them beginning at
QG OHYHO 7KH FLUFOH RI SUR H LR URP H LO GRHV QRW NHHS WKHP DW ED XQOHVV
RPEDW Ghouls attack by clawing with their lthy nails and biting with LW LV XVHG LQ FRQMXQFWLRQ ZLWK FROG LURQ VXFK DV D FLUFOH RI SRZGHUHG LURQ
WKHLU IDQJV 7KHLU WRXFK FDXVHV KXPDQV LQFOXGLQJ GZDUYHV JQRPHV KDOI RU DQ LURQ ULQJ
elves, and hal ings, but excluding elves) to become rigid unless a saving
WKURZ YHUVXV SDUDO DWLRQ LV VXFFHVVIXO 7KLV SDUDO VLV ODVWV IRU
G URXQGV RU XQWLO QHJDWHG E D SULHVW
Any human or demihuman (except elves) killed by a ghoulish attack
ZLOO EHFRPH D JKRXO XQOHVV EOHVVHG RU EOHVVHG DQG WKHQ UHVXUUHFWHG 2E
YLRXVO WKLV LV DOVR DYRLGHG LI WKH YLFWLP LV GHYRXUHG E WKH JKRXOV *KRXO
SDFNV DOZD V DWWDFN ZLWKRXW IHDU
These creatures are subject to all attack forms except OHHS DQG DUP
VSHOOV 7KH FDQ EH WXUQHG E SULHVWV RI DQ OHYHO 7KH PDJLF FLUFOH RI SUR
H LR URP H LO DFWXDOO NHHSV JKRXOV FRPSOHWHO DW ED

DELWDW RFLHW *KRXOV DQG JKDVWV DUH PRVW IUHTXHQWO HQFRXQWHUHG


around graveyards, where they can nd plenty of corpses on which to
IHHG

(FRORJ *KRXOV DQG JKDVWV DV GHVFULEHG ODWHU GHOLJKW LQ UHYROWLQJ DQG


ORDWKVRPH WKLQJV IURP ZKLFK ZH GUDZ RXU DGMHFWLYHV JKRXOLVK DQG
JKDVWO

/DFHGRQ
7KH ODFHGRQ LV D PDULQH IRUP RI WKH JKRXO /DFHGRQV DUH VRPHWLPHV IRXQG
QHDU PDULQH JKRVWV SDUWLFXODUO JKRVW VKLSV /DFHGRQV DUH OHVV FRPPRQ
WKDQ JKRXOV EHFDXVH RI WKH IHZHU FRUSVHV DYDLODEOH IRU WKHP WR IHHG RQ
EXW WKH FDQ RIWHQ EH IRXQG VZDUPLQJ DURXQG UHFHQW VKLSZUHFNV LQ ULYHUV
ODNHV DQG RFHDQV

KDVW
7KHVH FUHDWXUHV DUH VR OLNH JKRXOV DV WR EH FRPSOHWHO LQGLVWLQJXLVKDEOH
IURP WKHP DQG WKH DUH XVXDOO IRXQG RQO ZLWK D SDFN RI JKRXOV :KHQ
D SDFN RI JKRXOV DQG JKDVWV DWWDFNV LW ZLOO TXLFNO EHFRPH HYLGHQW WKDW
ghasts are present, for they exude a carrion stench in a 10’ radius which

131
Giant, Cloud
/,0 ( ( ,1 Q PRXQWDLQV RU PDJLFDO FORXG LVODQGV
) ( (1 9HU UDUH
2 1, ,21 7ULEDO
, , /( Q
,( 6SHFLDO
,1 (//, (1 ( YHUDJH WR YHU
( ( ( 4
/, 10(1 1HXWUDO JRRG HYLO

12 ( ,1
02 /
02 (0(1
, , ( KLW SRLQWV

12 2) .
0 ( . RU E ZHDSRQ
( , / . +XUOLQJ URFNV IRU
( , / ()(1 ( 6XUSULVHG RQO RQ D
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( )DQDWLF
/ (
,QIDQW 1LO
-XYHQLOH
-XYHQLOH
-XYHQLOH
6SHOOFDVWHU VW
6SHOOFDVWHU QG
6SHOOFDVWHU UG
6SHOOFDVWHU WK

Cloud giants consider themselves above all other giants, save storm gi
ants, whom they consider equals. They are creative, appreciate ne things, JLDQWV ZLOO EH WKH HTXLYDOHQW RI D WK OHYHO SULHVW FORXG JLDQW FDQQRW
DQG DUH PDVWHU VWUDWHJLVWV LQ EDWWOH KDYH ERWK SULHVW DQG ZL DUG DELOLWLHV
Cloud giants have muscular human builds and handsome, well-de ned ,I HQFRXQWHUHG LQ D ODLU KDOI ZLOO EH LPPDWXUH JLDQWV 7R GHWHUPLQH D
IHDWXUHV 7KH W SLFDO FORXG JLDQW LV IHHW WDOO DQG ZHLJKV SRXQGV JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW
)HPDOH FORXG JLDQWV FDQ EH WR IHHW VKRUWHU DQG WR SRXQGV DELOLW DQG KLW SRLQWV RI RJUH 5ROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW
lighter. Cloud giants’ skin ranges in color from a milky-white tinged with dice, damage, and “to hit” rolls equal to that of a re giant.
EOXH WR D OLJKW VN EOXH 7KHLU KDLU LV VLOYHU ZKLWH RU EUDVV DQG WKHLU H HV 7KH PDMRULW RI FORXG JLDQWV OLYH RQ FORXG FRYHUHG PRXQWDLQ SHDNV LQ
are an iridescent blue. Cloud giants can live to be 400 years old. WHPSHUDWH DQG VXEWURSLFDO DUHDV 7KHVH JLDQWV PDNH WKHLU ODLUV LQ FUXGH
A cloud giant’s natural Armor Class is 0. Although they will wear no FDVWOHV 2QO RI JRRG FORXG JLDQWV OLYH LQ FDVWOHV RQ HQFKDQWHG FORXGV
DUPRU WKHVH JLDQWV SUL H PDJLFDO SURWHFWLRQ GHYLFHV DQG RQH LQ ZLOO OO JLDQWV GZHOOLQJ WKHUH DUH DEOH WR OH L D H WKHLU RZQ ZHLJKW SOXV
have such a device. Cloud giants dress in clothing made of the nest ma SRXQGV WKUHH WLPHV D GD FUHDWH D R OR G WKUHH WLPHV D GD DQG FUHDWH D
WHULDOV DYDLODEOH DQG ZHDU MHZHOU 0DQ RI WKH JLDQWV FRQVLGHU WKHLU DS ZDOO R R RQFH D GD 7KHVH DELOLWLHV DUH SHUIRUPHG DV D WK OHYHO ZL DUG
SHDUDQFH DQ LQGLFDWLRQ RI WKHLU VWDWLRQ WKH PRUH MHZHOU DQG WKH EHWWHU WKH 7KHUH LV D FKDQFH D FORXG JLDQW PRXQWDLQ ODLU ZLOO EH JXDUGHG E
clothes, the more important the giant. Cloud giants also appreciate music, VSRWWHG OLRQV G RZO EHDUV RU G JULIIRQV Z YHUQV
DQG WKH PDMRULW RI JLDQWV DUH DEOH WR SOD RQH RU PRUH LQVWUXPHQWV WKHLU IRU HYLO FORXG JLDQWV ,Q DGGLWLRQ WKHUH LV D FKDQFH WKH ODLUV RI HYLO
IDYRULWH LV WKH KDUS 8QOLNH PRVW RWKHU JLDQW UDFHV FORXG JLDQWV OHDYH WKHLU FORXG JLDQWV ZLOO FRQWDLQ KXPDQ DQG GHPLKXPDQ VODYHV 7KHUH LV DQ
WUHDVXUH LQ WKHLU ODLUV FDUU LQJ ZLWK WKHP RQO IRRG WKURZLQJ URFNV FKDQFH WKDW D FORXG LVODQG ODLU ZLOO EH JXDUGHG E G JULIIRQV
G FRLQV DQG D PXVLFDO LQVWUXPHQW G KLSSRJULIIV RU G JLDQW HDJOHV
Cloud giants speak their own tongue and the language of all other gi Cloud lairs are fantastic places with giant-sized gardens of fruit trees.
DQWV ,Q DGGLWLRQ RI DOO FORXG JLDQWV VSHDN FRPPRQ FFRUGLQJ WR OHJHQG VRPH JLDQWV PLQH WKHLU FORXG LVODQGV IRU VPDOO
FKXQNV RI WKH SXUHVW VLOYHU
RPEDW Cloud giants ght in well-organized units, using carefully de
veloped battle plans. They prefer to ght from a position above their op (FRORJ Cloud giants prefer food that is carefully prepared with spices
SRQHQWV IDYRULWH WDFWLF LV WR FLUFOH WKH HQHP EDUUDJLQJ WKHP ZLWK URFNV and sauces, and they relish ne, aged wines.
while the giants with magical abilities assault them with spells. Cloud gi *RRG FORXG JLDQWV WUDGH ZLWK KXPDQ DQG GHPLKXPDQ FRPPXQLWLHV IRU
ants can hurl rocks to a maximum of 240 yards, causing 2-24 (2d12) points IRRG ZLQH MHZHOU DQG FORWK 6RPH FORXG JLDQW FODQV ZLOO HVWDEOLVK JRRG
RI GDPDJH 7KHLU KXJH PRUQLQJVWDUV GR G SRLQWV RI GDPDJH UHODWLRQV ZLWK VXFK FRPPXQLWLHV DQG ZLOO FRPH WR WKH FRPPXQLWLHV DLG LI
WKUHH WLPHV QRUPDO PDQ VL HG GDPDJH SOXV WKHLU VWUHQJWK ERQXV 2QH LQ WKH DUH HQGDQJHUHG (YLO FORXG JLDQWV UDLG KXPDQ DQG GHPLKXPDQ FRP
FORXG JLDQWV ZLOO KDYH D PDJLFDO ZHDSRQ PXQLWLHV WR JHW ZKDW WKH ZDQW

DELWDW RFLHW Cloud giants live in small clans of no more than six gi
DQWV +RZHYHU WKHVH FODQV NQRZ WKH ORFDWLRQ RI RWKHU FODQV DQG ZLOO
EDQG WRJHWKHU ZLWK VRPH RI WKHVH FODQV IRU FHOHEUDWLRQV EDWWOHV RU WR WUDGH
7KHVH MRLQHG FODQV ZLOO UHFRJQL H RQH DPRQJ WKHP WR EH WKHLU OHDGHU WKLV
LV XVXDOO DQ ROGHU FORXG JLDQW ZKR KDV PDJLFDO DELOLWLHV 2QH LQ FORXG
JLDQWV ZLOO KDYH VSHOOV HTXLYDOHQW WR D WK OHYHO ZL DUG DQG RQH LQ FORXG

132
Giant, Cyclops
FORSVNLQ FORSV
/,0 ( ( ,1 7HPSHUDWH +LOOV DQG PRXQWDLQV
) ( (1 5DUH 9HU UDUH
2 1, ,21 Clan Clan
, , /( Q Q
,( 2PQLYRUH 2PQLYRUH
,1 (//, (1 ( /RZ WR DYHUDJH /RZ

( ( C C
/, 10(1 Chaotic (evil) Chaotic evil

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . E ZHDSRQ
6WU ERQXV
( , / . 1LO +XUO ERXOGHUV
( , / ()(1 ( 1LO 1LO
0 , ( , 1 ( 1LO 1LO
, ( / WDOO + WDOO
02 /( (OLWH Champion (16)
/ (

GLPLQXWLYH UHODWLYH RI WUXH JLDQWV F FORSVNLQ DUH VLQJOH H HG JLDQWV WKDW


OLYH DORQH RU LQ VPDOO EDQGV
7KH W SLFDO F FORSVNLQ ZHLJKV DURXQG SRXQGV DQG VWDQGV IHHW
WDOO VLQJOH ODUJH UHG H H GRPLQDWHV WKH FHQWHU RI LWV IRUHKHDG 6KDJJ
EODFN RU GXOO GHHS EOXH KDLU IDOOV LQ D WDQJOHG PDVV DERXW LWV KHDG DQG
VKRXOGHUV LWV VNLQ WRQH YDULHV IURP UXGG EURZQ WR PXGG HOORZ DQG
its voice is rough and sharp. Cyclopskin commonly dress in ragged ani F FORSVNLQ FDYH LV VHDOHG ZLWK ERXOGHUV DQG WKHUH LV EXW RQH HQWUDQFH
PDO KLGHV DQG VDQGDOV 7KH VPHOO RI HTXDO SDUWV GLUW DQG GXQJ ,QVLGH LI VL H SHUPLWV WKHUH ZLOO EH ZRRGHQ SHQV WR KRXVH ERWK DQLPDOV
DQG VODYHV 7KH SHQV DOZD V KDYH URRIV RI HLWKHU ZRRGHQ EDUV RU WKH QDWX
RPEDW Cyclopskin are armed with either a club or a bardiche. Each will UDO FDYH FHLOLQJ
DOVR FDUU D KHDY KXUOLQJ VSHDU G GDPDJH DQG D VOLQJ RI JUHDW VL H W QLJKW D ODUJH ERXOGHU RU VWRXW ZRRGHQ JDWH LV SODFHG DW WKH HQWUDQFH
G GDPDJH 7KH QHYHU ZHDU DUPRU RU XVH VKLHOGV IRU WKHLU WRXJK KLGH RI WKH FDYH WR SURWHFW WKH F FORSVNLQ IURP SUHGDWRUV 7KHUH DUH QR LQWHULRU
JLYHV WKHP DPSOH SURWHFWLRQ IURP PRVW DWWDFNV re pits, since cyclopskin use re infrequently, and then only outside their
Cyclopskin do not bother with strategy or tactics in combat. If their op ODLUV Q F FORSVNLQ WUHDVXUH ZLOO EH NHSW LQ D VDFN LQ WKH FDYH
SRQHQWV DUH RXW RI UHDFK WKH XVH VOLQJV RU KXUO KHDY VSHDUV 7KH FDQ
QRW WKURZ ERXOGHUV OLNH WKHLU ODUJHU FRXVLQV 6LQFH WKH VLQJOH H H RI WKH (FRORJ Cyclopskin can survive on almost any animal or plant diet. They
F FORSVNLQ JLYHV WKHP SRRU GHSWK SHUFHSWLRQ WKH VXIIHU D SHQDOW WR HQMR PHDW RI DOO VRUWV DQG SUL H LW DERYH YHJHWDEOH IRRGV :KLOH WKH OLYH
DOO PLVVLOH DWWDFN UROOV EXW QRW WR GDPDJH ,I WKH RSSRQHQWV DUH FORVH WKH RII WKH ODQG WKH GR QRW OLYH ZLWK LW 7KH KDYH DEVROXWHO QR VDQLWDU
cyclopskin rush in to ght with their clubs or bardiches. SUDFWLFHV DQG UDUHO HYHQ FRRN WKHLU PHDOV 7KH WDNH QR FDUH WR SUHVHUYH
WKHLU HQYLURQPHQW ZKLOH KXQWLQJ DQG DUH FRQVLGHUHG WR EH RQH RI WKH HDVL
DELWDW RFLHW 7KH VLQJOH H HG KXPDQRLGV VK DZD IURP RUJDQL HG HVW FUHDWXUHV RI WKHLU VL H WR WUDFN
VHWWOHPHQWV ,I OHIW DORQH WKH WHQG WR OHDYH DUPHG JURXSV DORQH WKRXJK 7KH OLIH RI D F FORSVNLQ LV KD DUGRXV DQG KHQFH WKH KDYH D VKRUW OLIH
WKH DUH QRW DERYH DWWDFNLQJ D PXFK ZHDNHU IRUFH LI WKH VWXPEOH DFURVV expectancy. Besides human adventurers, there are many predators, such
one. Cyclopskin have no regard for any form of life other than them DV WLJHUV JLDQWV Z YHUQV DQG WUROOV WKDW DUH QRW DERYH DWWDFNLQJ D VPDOO
selves. Captives are either enslaved or eaten. This doesn’t happen very JURXS RI WKHVH JLDQWV +RZHYHU PRXQWDLQ GZDUYHV DFWXDOO JR RXW RI
RIWHQ VLQFH WKH F FORSVNLQ WHQG WR OLYH LQ UHPRWH URFN SODFHV 7KH UDUH WKHLU ZD WR KXQW F FORSVNLQ UHFHLYLQJ WKH GZDUYHQ ERQXV DJDLQVW JLDQWV
O ZDQGHU PRUH WKDQ PLOHV IURP WKHLU FDYHV
%HLQJ SRRU KXQWHUV PRVW F FORSVNLQ FODQV NHHS VPDOO KHUGV RI JRDWV FORSV
RU VKHHS 6RPH FODQV DUH QRPDGLF ZKLOH RWKHUV VWD SXW LQ WKHLU FDYHV 7KHVH ODUJHU YHUVLRQV RI WKHLU VOLJKWO PRUH FRPPRQ FRXVLQV DUH XVXDOO
Each spring, regional clans meet to exchange goods and slaves and found in the extreme wilds or on isolated islands, where they scratch out
WR VHOHFW PDWHV 2Q UDUH RFFDVLRQV D FKDULVPDWLF F FORSVNLQ ZLOO DULVH a meager existence by shepherding their ocks of giant sheep. Cyclopes
DQG EULQJ WRJHWKHU VHYHUDO FODQV WR IRUP D ZDQGHULQJ WULEH 7KH ODUJHVW can hurl boulders up to 150 yards away, in icting 410 points of damage.
known tribe numbered around 80 ghting cyclopskin. Such a band will
DJJUHVVLYHO UDLG RXWO LQJ DUHDV ZLWK D EROGQHVV XQFRPPRQ LQ D VLQJOH
FODQ OO JURXS GHFLVLRQV DUH PDGH E WKH VWURQJHVW DQG WRXJKHVW F
FORSVNLQ LQ WKH JURXS XVXDOO WKURXJK LQWLPLGDWLRQ 7KLV LQ WXUQ OHDGV
to brawls and st ghts. There are no rules in such ghts, and they can
OHDG WR SHUPDQHQW LQMXU RU GHDWK IRU WKH ORVHU

133
Giant, Desert
/,0 ( ( ,1 HVHUW
) ( (1 9HU UDUH
2 1, ,21 7ULEDO
, , /( D
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH
( ( %
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . RU E ZHDSRQ
( , / . +XUOLQJ VSHDUV
( , / ()(1 ( Camou age
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( (OLWH
/ (

HVHUW JLDQWV ZHUH RQFH QXPHURXV LQ WKH VFUXE SODLQV DQG GHVHUWV RI WKH
/DQG RI )DWH EXW WKH KDYH IDOOHQ YLFWLP WR D GLYLQH FXUVH ZKLFK WUDQV
forms them slowly but inexorably into stone. They always wander the
ODQG LQ WKH FRPSDQ RI WKHLU FDWWOH DQG WKHLU PRXQWV 7KHLU JUHDW FLYLOL D
WLRQ KDV ORQJ VLQFH YDQLVKHG XQGHU WKH VDQGV
7KH ZHDWKHUHG DQG FUDJJ IDFHV RI WKH GHVHUW JLDQWV DUH VFRUHG ZLWK
ZULQNOHV (YHQ WKH RXQJHVW RI GHVHUW JLDQWV DUH VRPHZKDW ZULQNOHG
WKRXJK WKLV LV QRW YLVLEOH LQ WKH ZRPHQ DV WKH ZHDU WKH YHLO 7KH GDUN
KDLU DQG VZDUWK VNLQ RI WKH GHVHUW JLDQWV PDNH WKHLU EOXH H HV DOO WKH HVHUW JLDQWV VNLQ LV VR VLPLODU WR VDQG DQG URFN WKDW WKH FDQ FDPRX
PRUH UHPDUNDEOH +RZHYHU LW LV FRQVLGHUHG D FOHDU VLJQ RI LPSHQGLQJ IRV age themselves very effectively, if given one turn to prepare. This ability
VLOL DWLRQ ZKHQ WKH H HV RI D GHVHUW JLDQW WXUQ IURP EOXH WR EURZQ 7KH DOORZV WKHP WR DPEXVK IRHV DQG SUH DOLNH HVHUW JLDQWV ZKR ORVH WKHLU
W SLFDO GHVHUW JLDQW LV WDOO DQG ZHLJKV SRXQGV WKRXJK IRVVLOL LQJ KHUGV RIWHQ XVH WKLV DELOLW WR EHFRPH HIIHFWLYH EDQGLWV DQG WKH QXPEHUV
JLDQWV PD ZHLJK WZLFH WKDW HVHUW JLDQWV PD OLYH WR EH HDUV ROG RI WKHVH JLJDQWLF EULJDQGV KDYH LQFUHDVHG DV WKH UDFH GZLQGOHV JLDQW
so camou aged increases chances of a surprise attack to 1-4 on a d10 and
RPEDW Desert giants ght mounted when they can, though steeds of GHFUHDVHV WKH FKDQFH RI EHLQJ VHHQ E VHDUFK SDUWLHV RU VROGLHUV WR LQ
D VL H WR VXLW WKHP DUH UDUH %DWWOH PRXQWV LQFOXGH JLJDQWLF OL DUGV HQRU
PRXV LQVHFWV KXJH XQGHDG KRUVHV RI VKLIWLQJ ERQH DQG HYHQ URFV ,Q WKH DELWDW RFLHW HVHUW JLDQWV DUH QRPDGLF KHUGVPHQ DQG DUH UDUHO
SDVW VRPH GHVHUW JLDQWV WRRN VHUYLFH DV ERG JXDUGV DQG PHUFHQDULHV ZLWK IRXQG IDU IURP WKHLU KHUGV 7KRXJK WKH DUH UHVSRQVLEOH IRU VWULSSLQJ
WKH PRVW SRZHUIXO RI VXOWDQV 7KH VLJKW RI D VTXDG RI GHVHUW JLDQWV ZKHHO HQWLUH ULYHU YDOOH V EDUH LQ IHUWLOH DUHDV WKH GR QRW UHLPEXUVH IDUP
LQJ DERXW LQ SUHSDUDWLRQ IRU D FKDUJH KDV FDXVHG PRUH WKDQ RQH GHVHUW HUV RU KHUGVPHQ RQ WKH HGJH RI WKRVH WHUULWRULHV IRU DQ GDPDJH WKH
OHJLRQ WR EUHDN DQG UXQ PLJKW GR 7KH VHH WKH ODQGV DV WKHLUV IRU WKH WDNLQJ DQG WKH PDNH QR
HVHUW JLDQWV GR QRW KXUO URFNV ,QGHHG WKH ZDQGHU PDQ DUHDV DSRORJ IRU RYHUJUD LQJ RU HYHQ IRU JUD LQJ WKHLU KHUGV RQ FURSV )HZ
ZKHUH WKHUH LV RIWHQ QR UHDG VXSSO RI ERXOGHUV DQG FDUU LQJ VXFK VXOWDQDWHV DWWHPSW WR IRUFH WKHP RII FURSODQG PRVW DWWHPSW WR OXUH WKH
KHDY REMHFWV ZRXOG WLUH HYHQ WKH VWURQJHVW QRPDGLF JLDQW +RZHYHU GHVHUW JLDQWV DZD ZLWK SURPLVHV RI HPSOR PHQW DV PHUFHQDULHV 6RPH
they do make large throwing spears from wood they nd when ZLOO SURPLVH ULFK JLIWV RI VDOW FORWK VSLFHV DQG PHWDO LI RQO WKH GHVHUW
WKH SDVV QHDU MXQJOH ODQGV 7KHVH VSHDUV DUH NHSW DQG FKHULVKHG DV JLDQWV ZLOO UHWXUQ WR WKH HPSW TXDUWHUV RI WKH GHVHUW
KHLUORRPV RYHU JHQHUDWLRQV 7KH VSHDUV KDYH D UDQJH RI DQG
FDXVH SRLQWV RI GDPDJH HVHUW JLDQW FKLHIWDLQV VRPHWLPHV (FRORJ HVHUW JLDQWV ZDQGHU KXQGUHGV RI PLOHV IROORZLQJ WKH UDLQV ZLWK
FDUU JUHDW VFLPLWDUV JLYHQ WR WKHLU DQFHVWRUV IRU RXWVWDQGLQJ PLOLWDU WKHLU KHUGV :KHQ WKH UDLQV IDLO WKH VFUXE ZLWKHUV DQG WKH KHUGV DQG WKHLU
VHUYLFH 7KHVH ZHDSRQV FDXVH G ZKHQ ZLHOGHG E DQ RQH JLDQWV VWDUYH W WKHVH WLPHV RXQJ PDOHV DPRQJ WKH GHVHUW JLDQWV PD
ZLWK D 6WUHQJWK RI RU EHWWHU 2Q RFFDVLRQ D GHVHUW JLDQW ZLOO DWWDFN WDNH XS PHUFHQDU ZRUN DQG XVH WKH PRQH WKH REWDLQ WR VXSSRUW WKH HQ
with one of its huge sts, causing 1-10 points damage on a successful WLUH WULEH ,I D GURXJKW JRHV RQ IRU HDUV PRUH DQG PRUH JLDQWV DUH GULYHQ
DWWDFN LQWR WKH FLWLHV WKRXJK WKHLU DEVROXWH QXPEHUV DUH VWLOO WLQ FRPSDUHG WR WKH
6RPH GHVHUW JLDQWV DUH JLIWHG ZLWK WKH DELOLW WR FDOO EDFN WKHLU DQFHVWRUV QXPEHUV RI KXPDQV DQG RWKHU VPDOOHU UDFHV
IURP WKH VWRQHV WKH DUH FDOOHG VDQG VKLIWHUV EHFDXVH RI WKH ZD WKH VXP
PRQHG JLDQWV WKURZ DVLGH WKH VDQGV ZKHQ WKH ULVH DJDLQ 6DQG VKLIWHUV
DUH QRW SULHVWV RU PDJHV WKH KDYH QR RWKHU VSHFLDO VSHOO DELOLWLHV 2QH LQ
HYHU GHVHUW JLDQWV FDQ EULQJ EDFN JLDQWV ZKR KDYH DVVXPHG WKH IRUP
of stone and can command them to ght once more. Once per week, a
GHVHUW JLDQW FDQ VXPPRQ JLDQWV IURP WKH URFNV IRU WXUQV WKH VXP
PRQLQJ WDNHV RQH WXUQ 7KHVH JLDQWV FUXPEOH EDFN WR URFN DQG SRZGHU
ZKHQ VODLQ HVHUW JLDQW FKLOGUHQ JLIWHG WKLV ZD FDQ VXPPRQ VWRQ
PRXQWV IRU WKHLU HOGHUV WR ULGH LQWR EDWWOH GXOW VDQG VKLIWHUV FDQ VXP
PRQ PRXQWV LQVWHDG RI JLDQWV LI WKH VR FKRRVH

134
Giant, Ettin
/,0 ( ( ,1 6XEDUFWLF WR WHPSHUDWH
+LOOV DQG PRXQWDLQV
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( 1LJKW
,( Carnivore
,1 (//, (1 ( /RZ
( ( O; C, Y in lair
/, 10(1 Chaotic evil

12 ( ,1 RU
02 /
02 (0(1
, , (

12 2) .
0 ( . ZHDSRQ
( , / . 1LO
( , / ()(1 ( 6XUSULVHG RQO RQ D
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( (OLWH
/ (

(WWLQV RU WZR KHDGHG JLDQWV DV WKH DUH RIWHQ FDOOHG DUH YLFLRXV DQG XQ
SUHGLFWDEOH KXQWHUV WKDW VWDON E QLJKW DQG HDW DQ PHDW WKH FDQ FDWFK
An ettin at rst appears to be a stone or hill giant with two heads.
2Q FORVHU LQVSHFWLRQ KRZHYHU WKH FUHDWXUH V YDVW GLIIHUHQFHV IURP WKH
UHODWLYHO FLYLOL HG JLDQW UDFHV EHFRPH UHDGLO DSSDUHQW Q HWWLQ KDV
SLQN WR EURZQLVK VNLQ WKRXJK LW DSSHDUV WR EH FRYHUHG LQ D GDUN EURZQ
KLGH 7KLV LV EHFDXVH DQ HWWLQ QHYHU EDWKHV LI LW FDQ KHOS LW DQG LV WKHUH
IRUH XVXDOO HQFUXVWHG ZLWK D WKLFN OD HU RI GLUW DQG JULPH ,WV VNLQ DELWDW RFLHW (WWLQV OLNH WR HVWDEOLVK WKHLU ODLUV LQ UHPRWH URFN DU
is thick, giving the ettin its low Armor Class. An ettin’s hair is long, HDV 7KH GZHOO LQ GDUN XQGHUJURXQG FDYHV WKDW VWLQN RI GHFD LQJ IRRG
VWULQJ DQG XQNHPSW LWV WHHWK DUH ODUJH HOORZLQJ DQG RIWHQ URWWHQ DQG RIIDO (WWLQV DUH JHQHUDOO VROLWDU DQG PDWHG SDLUV RQO VWD WR
7KH HWWLQ V IDFLDO IHDWXUHV VWURQJO UHVHPEOH WKRVH RI DQ RUF ODUJH ZD JHWKHU IRU D IHZ PRQWKV DIWHU D RXQJ HWWLQ LV ERUQ WR WKHP RXQJ HW
WHU H HV WXUQHG XS SLJJLVK VQRXW DQG ODUJH PRXWK WLQV PDWXUH YHU TXLFNO DQG ZLWKLQ HLJKW WR WHQ PRQWKV DIWHU WKH DUH
Q HWWLQ V ULJKW KHDG LV DOZD V WKH GRPLQDQW RQH DQG WKH ULJKW DUP DQG born, they are self-suf cient enough to go off on their own.
OHJ ZLOO OLNHO DSSHDU VOLJKWO PRUH PXVFXODU DQG ZHOO GHYHORSHG WKDQ 2Q UDUH RFFDVLRQV KRZHYHU D SDUWLFXODUO VWURQJ HWWLQ PD JDWKHU D
WKH OHIW Q HWWLQ ZHDUV RQO URXJK XQWUHDWHG VNLQV ZKLFK DUH GLUW DQG VPDOO JURXS RI G HWWLQV WRJHWKHU 7KLV VPDOO EDQG RI HWWLQV VWD V WRJHWKHU
XQZDVKHG 2EYLRXVO HWWLQV VPHOO YHU EDG GXH WR WKHLU FRPSOHWH ODFN RI RQO DV ORQJ DV WKH OHDGHU UHPDLQV DOLYH DQG XQGHIHDWHG LQ EDWWOH Q
JURRPLQJ KDELWV JRRG RU EDG PDMRU GHIHDW VKDWWHUV WKH OHDGHU V KROG RYHU WKH EDQG DQG WKH HDFK JR
(WWLQV GR QRW KDYH D WUXH ODQJXDJH RI WKHLU RZQ ,QVWHDG WKH VSHDN WKHLU VHSDUDWH ZD V
D PLVK PDVK RI RUF JREOLQ JLDQW GLDOHFWV DQG WKH DOLJQPHQW WRQJXH RI (WWLQV FROOHFW WUHDVXUH RQO EHFDXVH LW FDQ EX WKHP WKH VHUYLFHV RI
FKDRWLF HYLO FUHDWXUHV Q DGYHQWXUHU ZKR VSHDNV RUFLVK FDQ XQGHUVWDQG JREOLQV RU RUFV 7KHVH FUHDWXUHV VRPHWLPHV VHUYH HWWLQV E EXLOGLQJ WUDSV
RI ZKDW DQ HWWLQ VD V around their lairs, or helping to ght off a powerful opponent. Ettins have
DOVR EHHQ NQRZQ WR RFFDVLRQDOO NHHS FDYH EHDUV LQ WKH DUHD RI WKHLU
RPEDW Having two heads is de nitely an advantage for the ettins, as ODLUV
RQH LV DOZD V DOHUW ZDWFKLQJ IRU GDQJHU DQG SRWHQWLDO IRRG 7KLV PHDQV 7KH VORSS FDYHV RI HWWLQV DUH D KDYHQ IRU SDUDVLWHV DQG YHUPLQ DQG LW
WKDW DQ HWWLQ LV VXUSULVHG RQO RQ WKH UROO RI D RQ G Q HWWLQ DOVR KDV LVQ W XQXVXDO IRU WKH HWWLQV WKHPVHOYHV WR EH LQIHFWHG ZLWK YDULRXV SDUDVLWLF
infravision up to 90 feet, which enables it to hunt and ght effectively in GLVHDVHV GYHQWXUHUV UXPPDJLQJ WKURXJK HWWLQ ODLUV IRU YDOXDEOHV ZLOO
WKH GDUN nd the task disgusting, if not dangerous.
Though ettins have a low intelligence, they are cunning ghters. They
prefer to ambush their victims rather than charge into a straight ght, but (FRORJ %HFDXVH HWWLQ VRFLHW LV VR SULPLWLYH WKH SURGXFH OLWWOH RI DQ
once the battle has started, ettins usually ght furiously until all enemies YDOXH WR FLYLOL HG FUHDWXUHV (WWLQV WROHUDWH WKH SUHVHQFH RI RWKHU FUHDWXUHV
DUH GHDG RU WKH EDWWOH WXUQV DJDLQVW WKHP (WWLQV GR QRW UHWUHDW HDVLO RQO OLNH RUFV LQ WKH DUHD RI WKHLU ODLU LI WKH FDQ EH XVHIXO LQ VRPH ZD 2WKHU
GRLQJ VR LI YLFWRU LV LPSRVVLEOH ZLVH HWWLQV WHQG WR EH YLROHQWO LVRODWLRQLVW FUXVKLQJ WUHVSDVVHUV ZLWKRXW
,Q FRPEDW DQ HWWLQ KDV WZR DWWDFNV %HFDXVH HDFK RI LWV WZR KHDGV FRQ TXHVWLRQ
WUROV DQ DUP DQ HWWLQ GRHV QRW VXIIHU DQ DWWDFN UROO SHQDOW IRU DWWDFNLQJ
ZLWK ERWK DUPV Q HWWLQ DOZD V DWWDFNV ZLWK WZR ODUJH FOXEV RIWHQ FRY
HUHG ZLWK VSLNHV 8VLQJ WKHVH ZHDSRQV WKH HWWLQ FDXVHV G SRLQWV RI GDP
DJH ZLWK LWV OHIW DUP DQG G SRLQWV RI GDPDJH ZLWK LWV ULJKW ,I WKH HWWLQ
is disarmed or unable to use a weapon, it attacks empty-handed, in icting
1d10 points of damage with its left st and 2d6 points with its right.

135
Giant, Firbolg
/,0 ( ( ,1 7HPSHUDWH
+LOOV DQG IRUHVWV
) ( (1 9HU UDUH
2 1, ,21 Clan
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH WR JHQLXV
( ( ( 0 4 LQ ODLU
/, 10(1 1HXWUDO FKDRWLF JRRG

12 ( ,1 RU
02 /
02 (0(1
, , (

12 2) .
0 ( . ZHDSRQ 6WU ERQXV
( , / . 6SHOOV
( , / ()(1 ( 6ZDW DZD PLVVLOHV
0 , ( , 1 (
, ( / WDOO
02 /( Champion (16)
/ (
6KDPDQ

Of all the giant-kin, the rbolg is the most powerful, due to natural intel
OLJHQFH DQG FRQVLGHUDEOH PDJLFDO SRZHU
Firbolgs appear to be normal humans, except that they are over 10 feet
WDOO DQG ZHLJK RYHU SRXQGV 7KH ZHDU WKHLU KDLU ORQJ DQG NHHS JUHDW
thick beards. Their skin is a normal eshy pink, with any shade of hair
color, although blonde and red are most common. The esh and skin of
rbolgs are unusually dense and tough. Their voices are a smooth, deep DELWDW RFLHW )LUEROJV OLYH LQ UHPRWH IRUHVWV DQG KLOOV 7KHVH JLDQW NLQ
EDVV WKLFN ZLWK UROOLQJ FRQVRQDQWV GLVWUXVW PRVW RWKHU FLYLOL HG UDFHV DQG VWD ZHOO DZD IURP WKHP 7KH
NHHS RQ HYHQ WHUPV ZLWK GUXLGV DQG WKH IDHULH FUHDWXUHV LQFOXGLQJ HOYHV
RPEDW )LUEROJV FDQ XVH DQ ODUJH VL H ZHDSRQV WKH GLVGDLQ WKH XVH QHLWKHU DVNLQJ QRU JLYLQJ PXFK EXW DYRLGLQJ LQVXOW RU LQMXU 6WUDQJHUV
RI DUPRU RU VKLHOGV 2I PDQPDGH ZHDSRQV WKH SUHIHU WZR KDQGHG DUH PHW ZLWK FDXWLRQ IUHTXHQWO LQ LOOXVLRQDU GLVJXLVH DV RQH RI WKHLU
VZRUGV DQG KDOEHUGV ERWK RI ZKLFK WKH PD XVH LQ RQH KDQG ZLWK RZQ UDFH 7KH GR QRW DWWDFN RU NLOO ZLWKRXW UHDVRQ EXW GR HQMR SUDQNV
RXW SHQDOW :HDSRQV RI WKHLU RZQ PDNH DUH GRXEOH VL H HTXLYDOHQWV RI SDUWLFXODUO WKRVH WKDW UHOLHYH VWUDQJHUV RI WUHDVXUH
KXPDQ ZHDSRQV IRU ZKLFK WKH JHW D 6WUHQJWK ERQXV 6WUHQJWK )LUEROJ VRFLHW LV FORVH NQLW DQG FHQWHUHG DURXQG WKH IDPLO RU FODQ
GDPDJH +RZHYHU ZKHQ XVHG ZLWK ERWK KDQGV WKHVH KXJH ZHDSRQV (DFK FODQ KDV G PHPEHUV DQG IUHTXHQWO D VKDPDQ 7KH OHYHO RI WKH
in ict double their normal damage, plus the Strength bonus. VKDPDQ LV GHWHUPLQHG E UROOLQJ G LI WKH 0 GRHVQ W ZLVK WR FKRRVH
If a rbolg has one hand free, it can bat away up to two missiles per it himself. The clans live apart from each other, existing as gatherers
URXQG /DUJH PLVVLOHV VXFK DV ERXOGHUV RU WKRVH ZLWK ORQJ VKDIWV VXFK DV DQG VRPHWLPHV QRPDGV 7KHLU KRPHV DUH KXJH VLQJOH VWRUH ZRRGHQ
MDYHOLQV DQG VSHDUV FDQ EH FDXJKW LI GHVLUHG FDWFK RU EDW LV VXFFHVVIXO houses with stout walls and a central replace opening in several direc
RI WKH WLPH RU EHWWHU RQ G FDXJKW ZHDSRQ PD EH WKURZQ DW WLRQV LQ WKH FRPPRQ URRP :KHQ JUHDW GHFLVLRQV DUH QHHGHG WKH FODQV
any opponent on the next round with a –2 penalty to the attack roll, for LQYROYHG PHHW LQ DQ HQFODYH 7KLV KDSSHQV DW OHDVW RQFH D HDU DW WKH IDOO
XVLQJ LWV RII KDQG VROVWLFH MXVW WR FHOHEUDWH LI QRWKLQJ HOVH 7KH VKDPDQV SUHVLGH RYHU WKHVH
All rbolgs have the following magical powers, usable once per day, on HYHQWV DQG VHWWOH DQ GLVSXWHV EHWZHHQ FODQV
DQ URXQG WKH DUH QRW HQJDJHG LQ PHOHH FRPEDW GH H PD L GLPL LR
DV GRXEOH WKH SRWLRQ RRO ROG RU H DQG DO HU HO 7KHUH LV D FXPX (FRORJ )LUEROJV OLYH RII WKH ODQG DQG ZLWK LW 7KHLU KRPHV DUH EXLOW IURP
lative chance per member of a group that one of the rbolgs is a shaman trees cleared from around the house. The clan does keep a eld for har
RI VW WKURXJK WK OHYHO YHVW EXW RQO HQRXJK WR VXSSOHPHQW WKHLU GLHW 7KH WUDGH WDVNV LQYROYLQJ
)LUEROJV DUH FDXWLRXV DQG FUDIW 7KH KDYH OHDUQHG WR GLVWUXVW DQG IHDU JUHDW VWUHQJWK IRU IRRG XVXDOO ZLWK RWKHU SHDFHIXO IRON LQ WKH IRUHVWV RU
KXPDQV DQG GHPLKXPDQV ,I SRVVLEOH WKH DYRLG DQ HQFRXQWHU HLWKHU E KLOOV 7KH UHVW RI WKHLU IRRG LV REWDLQHG E JDWKHULQJ DQG KXQWLQJ DQ DUHD
hiding or with deception. If forced to ght, they do so with great strategy, XS WR PLOHV IURP WKHLU KRPHVWHDG 0HDW LV XVHG LQ VPDOO TXDQWLWLHV IRU
XWLOL LQJ WKH WHUUDLQ DQG VLWXDWLRQ WR EHVW HIIHFW 7KH RSHUDWH DV D JURXS PRVW PHDOV DOWKRXJK PDMRU FHOHEUDWLRQV DOZD V LQFOXGH D ODUJH URDVW RI
QRW D FROOHFWLRQ RI LQGLYLGXDOV 7HQ SHUFHQW RI DOO HQFRXQWHUV LV D ODUJH VRPH VRUW
JURXS RI G PHPEHUV HQ URXWH WR DQ HQFODYH RI VRPH VRUW Although many creatures are capable of killing a rbolg, none hunt
them exclusively. They are stronger than most forest beasts, and intelli
JHQW FUHDWXUHV NQRZ EHWWHU WKDQ WR PHVV ZLWK WKHP 7KH DYRLG WUXH JL
ants, except storm giants, and aggressively repel other giant- kin from
WKHLU ODQGV

136
Giant, Fire
/,0 ( ( ,1 Q WHPSHUDWH VXEWURSLFDO WURSLFDO
) ( (1 5DUH
2 1, ,21 7ULEDO
, , /( Q
,( 2PQLYRURXV
,1 (//, (1 ( /RZ WR DYHUDJH
( ( (
/, 10(1 /DZIXO HYLO

12 ( ,1
02 /
02 (0(1
, , ( KLW SRLQWV

12 2) .
0 ( . RU E ZHDSRQ
( , / . +XUOLQJ URFNV IRU G
( , / ()(1 ( Resistant to re
0 , ( , 1 ( 1LO
, ( +
02 /( Champion (15-16)
/ (
,QIDQW 1LO
-XYHQLOH
-XYHQLOH
-XYHQLOH
6KDPDQ :LWFK GRFWRU VW OHYHO VSHOOV
6KDPDQ :LWFK GRFWRU QG OHYHO VSHOOV
6KDPDQ :LWFK GRFWRU UG OHYHO VSHOOV
6KDPDQ :LWFK GRFWRU WK OHYHO VSHOOV

)LUH JLDQWV DUH EUXWDO UXWKOHVV DQG PLOLWDULVWLF


7KH DUH WDOO EXW VTXDW UHVHPEOLQJ KXJH GZDUYHV Q DGXOW PDOH LV 7KHLU ODLUV DUH DOZD V SURWHFWHG E YLJLODQW ZDWFKPHQ DQG VRPHWLPHV
IHHW WDOO KDV D IRRW FKHVW DQG ZHLJKV DERXW SRXQGV )LUH JLDQWV E WUDSV )LUH JLDQWV IDYRU GHDGIDOOV WKDW FDQ FUXVK LQWUXGHUV IRU G
have coal black skin, aming red or bright orange hair, and prognathous points of damage, and large crossbow devices that re one, two, or three
MDZV WKDW UHYHDO GLUW LYRU RU HOORZ WHHWK 7KH FDQ OLYH WR EH HDUV KXJH EROWV IRU G SRLQWV RI GDPDJH HDFK
ROG Particularly intelligent re giant leaders will command groups three or
A re giant’s natural Armor Class is 5. Warriors usually wear band IRXU WLPHV QRUPDO VL H 2QH ZKR FRPPDQGV RU PRUH JLDQWV XVXDOO ZLOO
ed mail and round metal helmets (AC -1). They carry their belongings FDOO KLPVHOI D NLQJ .LQJV DOZD V ZLOO KDYH EHWWHU WKDQ QRUPDO DUPRU DQG
in huge sacks. A typical re giant’s sack contains 2-5 (1d4 + 1) throwing D PDJLFDO ZHDSRQ RI WR
rocks, the giant’s wealth, a tinderbox, and 3-12 (3d4) common items. Ev There is a 20% chance that any band of re giants will have a shaman
erything they own is battered, lthy, and smelly, making it dif cult to RU ZLWFK GRFWRU ,I WKH JURXS LV OHDG E D NLQJ WKHUH LV DQ
LGHQWLI YDOXDEOH LWHPV FKDQFH RI D VSHOO FDVWHU )LUH JLDQW VKDPDQV DUH SULHVWV RI XS WR WK OHYHO
All re giants can speak the language of all giants and their own tongue. VKDPDQ FDQ FDVW QRUPDO RU UHYHUVHG VSHOOV IURP WKH (OHPHQWDO +HDOLQJ
Charm, Protection, Divination, or Combat spheres. Fire giant witch doc
RPEDW Fire giants are immune to nonmagical re and heat, as well as WRUV DUH SULHVW ZL DUGV RI XS WR WK UG OHYHO WKH SUHIHU VSHOOV WKDW FDQ
red dragon breath. They are resistant to all types of magical re; such at GHWHFW RU WKZDUW LQWUXGHUV
tacks in ict -1 hit point per die of damage. Adult re giants can hurl rocks )LUH JLDQWV RIWHQ FDSWXUH DQG WDPH RWKHU FUHDWXUHV DV JXDUGV 7KHUH LV
IRU G SRLQWV RI GDPDJH 7KHLU PLQLPXP UDQJH LV DUGV ZKLOH a 50% chance that a re giant lair will contain 1-4 hell hounds. Larger
their maximum is 200 yards. They can catch similar large missiles 50% of WKDQ QRUPDO JURXSV FKHFN RQFH IRU HYHU JLDQWV %DQGV ZLWK RU PRUH
the time. They usually ght in disciplined groups, throwing rocks until JLDQWV KDYH D DGGLWLRQDO FKDQFH WR KDYH G WUROOV ODUJHU
WKH UXQ RXW RI DPPXQLWLRQ RU WKH RSSRQHQW FORVHV )LUH JLDQWV RIWHQ ZDLW JURXSV FKHFN RQFH IRU HYHU JLDQWV NLQJ V JURXS KDV D FKDQFH
LQ DPEXVK DW ODYD SRROV RU KRW VSULQJV KXUOLQJ KHDWHG URFNV DW YLFWLPV IRU WR KDYH UHG GUDJRQV RI DJH FDWHJRU G LQ DGGLWLRQ WR RWKHU
an extra 1-6 points of damage. JXDUGV )LUH JLDQWV IUHTXHQWO WDNH FDSWLYHV WR KROG IRU UDQVRP RU XVH DV
Warriors favor huge two-handed swords. A re giant’s oversized VODYHV 7KHUH LV D FKDQFH WKDW D ODLU ZLOO FRQWDLQ FDSWLYHV ODUJHU
ZHDSRQV GR GRXEOH QRUPDO PDQ VL HG GDPDJH WR DOO RSSRQHQWV SOXV EDQGV FKHFN RQFH SHU JLDQWV
the giant’s strength bonus. Thus, a re giant two-handed sword does 2-20
G SRLQWV RI GDPDJH (FRORJ )LUH JLDQWV OLYH ZKHUHYHU WKHUH LV D ORW RI KHDW 7KH SUHIHU YRO
FDQLF UHJLRQV RU DUHDV ZLWK KRW VSULQJV )UHTXHQWO WKH VKDUH WKHLU ODLUV
DELWDW RFLHW )LUH JLDQWV OLYH LQ ZHOO RUJDQL HG PLOLWDU JURXSV RFFX with other re-dwelling creatures such as salamanders or re elementals.
S LQJ ODUJH FDVWOHV RU FDYHUQV :KHQ HQFRXQWHUHG LQ WKHLU ODLU WKHUH ZLOO )LUH JLDQWV SUHIHU WR HDW PHDW DQG EUHDG WKH FDQ KXQW DQG NLOO WKHLU
EH G JLDQWV KDOI RI ZKRP ZLOO EH LPPDWXUH JLDQWV 7R GH RZQ PHDW EXW UDLG KXPDQ DQG GHPLKXPDQ VHWWOHPHQWV IRU JUDLQ FDS
WHUPLQH D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK WLYHV DQG WUHDVXUH
QR FRPEDW DELOLW DQG WKH KLW SRLQWV RI DQ RJUH ZKLOH UROOV RI LQGLFDWH
ROGHU SURJHQ ZLWK +LW LFH GDPDJH DQG DWWDFN UROOV UHGXFHG E RU
UHVSHFWLYHO

137
Giant, Fog
/,0 ( ( ,1 7HPSHUDWH 6ZDPSV PDUVKHV
ERJJ IRUHVWV DQG FRDVWDO UHJLRQV
) ( (1 9HU UDUH
2 1, ,21 Clan, Hunting Group
, , /( D
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH WR KLJK
( ( ( 5
/, 10(1 1HXWUDO JRRG HYLO

12 ( ,1 UDUHO
02 /
02 (0(1
, , (

12 2) .
0 ( . RU E ZHDSRQ
( , / . 5RFN KXUOLQJ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( (OLWH
/ (

Cousins to the cloud giants, these large rock-hurlers are more intelligent
DQG VWHDOWK WKDQ SRUWUD HG LQ VWRU RU VRQJ
)RJ JLDQWV DUH KXJH DQG KXVN ZLWK WUHH WUXQN VL HG OHJV DQG RYHU
developed arms muscled by constant throwing games and exercises. They
KDYH PLON ZKLWH VNLQ ZKLFK DLGV WKHLU QDWXUDO DELOLW WR EOHQG LQWR IRJ
FKDQFH DQG JLYHV WKHLU IRHV D SHQDOW WR WKHLU VXUSULVH UROOV ZKHQ
attacking in fog or mist. Their hair is silvery white and owing, with am
SOH KDLU RQ WKH DUPV OHJV DQG FKHVW 7KH JURZ QR IDFLDO KDLU ZKDWVRHYHU 7KH PHQ XVXDOO KXQW LQ JURXSV UDQJLQJ XS WR D GR HQ PLOHV IURP WKHLU
They prefer to wear no armor, counting on their high natural Armor Class. KRPHV 7KH JURXSV JHQHUDOO DUH IRUPHG RI JLDQWV RI VLPLODU DOLJQPHQW
However, they occasionally wear leather armor (AC –2), and at least one % WUDGLWLRQ D RXQJ JLDQW PD QRW PDWH XQWLO KH KDV REWDLQHG DW OHDVW
EDQG ZHDUV DUPRU PDGH IURP ZKLWH GUDJRQ KLGHV VWXGGHG ZLWK VLOYHU RQH ODUJH RUQDPHQW RI VLOYHU 8VXDOO WKH RXQJ JLDQW MRLQV ZLWK VHYHUDO
7KH ORYH PDVVLYH RUQDWH FOXEV PDGH IURP EOHDFKHG DQG SROLVKHG ZRRG others in a quest to nd one (or acquire enough treasure to buy one).
or bone. Fog giants speak their own tongue and Cloud Giant, and 30% Fog giants do not often mix well with other creatures or races, although
speak Common. WKH FDQ RIWHQ EH SHUVXDGHG WR SHUIRUP VHUYLFHV IRU D IHH RU EDUWHU JRRGV
ZLWK JURXSV RI VLPLODU DOLJQPHQW )RJ JLDQWV ZLOO KDSSLO EDUWHU JRRGV
RPEDW )RJ JLDQWV JHQHUDOO KXQW LQ JURXSV RI PDOHV DOWKRXJK and services for re ned silver.
WKH VRPHWLPHV MRLQ ZLWK D FORXG JLDQW RU WZR WR IRUP D KXQWLQJ SDUW RI Territorial disputes sometimes are up between groups, especially in
7KH SUHIHU WR DWWDFN IURP FRYHU IRJ LV PRVW SUHIHUUHG IWHU VRPH WLPHV RI EDG KXQWLQJ )ULHQGO GLVSXWHV FDQ VRPHWLPHV EH UHVROYHG E D
UDQJHG URFN KXUOLQJ WR VFDWWHU WKHLU RSSRQHQWV WKH ZLOO FKDUJH LQWR PHOHH game of copsi or an arm-wrestling match. Fog giants ghting amongst
with sts and swords ying. Adult fog giants can hurl rocks from 3-240 themselves will generally throw rocks and st- ght, rather than use
yards, in icting 2-20 points of damage to anyone struck. They also have a VZRUGV
FKDQFH RI FDWFKLQJ KXUOHG ZHDSRQV RI VLPLODU VL H EXW FDQQRW FDWFK )RJ JLDQWV DUH IRQG RI DOO VRUWV RI FRRNHG PHDWV SDUWLFXODUO KRRIHG
red weapons such as arrows, bolts, and sling-stones. In melee they gen FUHDWXUHV VXFK DV KRUVHV FRZV GHHU HON DQG FHQWDXU 7KH RIWHQ FRRN
erally ght with clubs and sts, though tales of sword-armed fog giants meat by building a large re, then impaling chunks of meat on their
DUH FRPPRQ swords and holding them over the open ame. Fog giants prefer fruits
%HFDXVH RI WKHLU NHHQ KHDULQJ DQG KLJKO GHYHORSHG VHQVH RI VPHOO IRJ DQG VZHHWV IRU GHVVHUW DQG ZLOO DOVR GRZQ ODUJH TXDQWLWLHV RI VSLULWV LI
JLDQWV DUH VHOGRP VXUSULVHG RQ VXUSULVH UROOV FFHVV WR WKHLU FDYHV DYDLODEOH WR WKHP 7KH GR QRW GLVWLOO WKHLU RZQ VSLULWV RU OLTXRUV 7KH DOVR
DQG UHJXODU KXQWLQJ FDPSV DUH RIWHQ SURWHFWHG E GHDGIDOOV RI URFNV RU VRPHWLPHV VPRNH IUHVK PLONZHHG SRGV LQ ZRRGHQ SLSHV WKRXJK WKH WDVWH
logs, which can be released by a carefully thrown rock at the rst sign of LV WRR ELWWHU IRU KXPDQV DQG GHPLKXPDQV WR HQMR
DQ DWWDFN DJDLQVW WKHP
(FRORJ %HFDXVH RI WKHLU VL H IRJ JLDQWV FRQVXPH D ODUJH TXDQWLW RI
DELWDW RFLHW Fog giants are proud of their strength and ghting skills, IRRG DQG UHTXLUH D FRQVLGHUDEOH WHUULWRU SHU KXQWLQJ JURXS WR VXSSRUW
RIWHQ SOD LQJ JDPHV ZKHQ RQ KXQWLQJ IRUD V LQ DQ DWWHPSW WR EHVW RQH DQ WKHPVHOYHV 7KH JLDQWV ZLOO RIWHQ SODFH WHUULWRULDO PDUNHUV RI ERXOGHUV
RWKHU 7KHLU IDYRULWH VXFK JDPH LV FDOOHG FRSVL DQG FRQVLVWV RI WKH JLDQWV and logs to de ne the boundaries between their hunting territories. They
SDLULQJ RII WR WRVV ODUJHU DQG ODUJHU ERXOGHUV WR WKHLU SDUWQHUV XQWLO RQH RI GR QRW ORRN NLQGO RQ DQ RQH ZKR WHDUV GRZQ RU PRYHV WKHVH PDUNHUV
WKH SDLUV PLVVHV LWV WKURZ 7KHLU UHJXODU SDWKZD V DUH KDUG WR KLGH DQG DUH LQVWHDG WUDSSHG ZLWK
7KH IRJ JLDQW IDPLOLHV OLYH LQ FDYHV FDQ RQV RU WKLFNHWV LQ WKH PRVW GHDGIDOOV RI URFNV DQG ORJV WR GLVFRXUDJH WUHVSDVVHUV
LQDFFHVVLEOH DUHDV RI PDUVK VZDPS IRUHVW RU FRDVW

138
Giant, Fomorian
/,0 ( ( ,1 Q PRXQWDLQ DQG
VXEWHUUDQHDQ
) ( (1 8QFRPPRQ
2 1, ,21 6ROLWDU
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH
( ( 4
/, 10(1 1HXWUDO HYLO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . ZHDSRQ 6WU ERQXV
( , / . 6XUSULVH
( , / ()(1 ( 2QO VXUSULVHG RQ D
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( (OLWH
/ (

)RPRULDQV DUH WKH PRVW KLGHRXV GHIRUPHG DQG ZLFNHG RI DOO JLDQW NLQ
7KH IRPRULDQ JLDQWV DUH DOO JURVVO GHIRUPHG EHKHPRWKV (DFK KDV
D GLIIHUHQW VHW RI GHIRUPLWLHV ZKLFK PXVW EH GHWHUPLQHG E WKH 0
SDUWLDO OLVW RI GHIRUPDWLRQV LQFOXGHV PLVSODFHG OLPE PLVVKDSHQ OLPE
PLVSODFHG IDFLDO IHDWXUH KXQFKEDFNHG EXOJLQJ ERG SDUW GURRSLQJ
esh, body part too big or too small, apping ears, huge snout, large
IHHW RQ VKRUW OHJV 7KHLU WKLFN KDLU KLGHV FRPELQHG ZLWK WKH SHOWV DQG
odd metal bits they wear for protection, give an effective AC of 3. They 7KHLU VRFLHW LV UXOHG E GHSUDYLW DQG ZLFNHGQHVV 7KH VWURQJHVW DQG
KDYH VFDWWHUHG SDWFKHV RI KDLU DV WRXJK DV ZLUH RQ WKHLU SDOH ZKLWH VNLQ FUXGHVW JLDQW UXOHV RYHU DOO WKH RWKHUV ZLWKLQ UHDFK ZKLFK LV XVXDOO D
/DUJH ZDUWV DQG RWKHU JURZWKV DUH VFDWWHUHG DFURVV WKHLU ERGLHV 7KHUH VPDOO QXPEHU 7KH ZRPHQ DQG FKLOGUHQ DUH WUHDWHG DV VODYHV FWV RI YLR
LV QR VLQJOH RGRU DVVRFLDWHG ZLWK IRPRULDQV VRPH VPHOO VWURQJO GXH OHQFH DUH FRPPRQ DPRQJ IRPRULDQV VRPHWLPHV UHVXOWLQJ LQ SHUPDQHQW
WR RYHUDFWLYH VZHDW JODQGV RWKHUV KDYH QR VPHOO 7KHLU YRLFHV DUH DOVR LQMXU RU GHDWK
HDFK GLIIHUHQW GXH WR WKHLU XQLTXH GHIRUPLWLHV )RPRULDQ JLDQWV KDYH EHHQ NQRZQ WR ZRUN ZLWK RWKHU FUHDWXUHV IRU HYLO
FDXVHV 8VXDOO WKH RWKHU FUHDWXUHV PXVW FRPSOHWHO GRPLQDWH WKH IRPRUL
RPEDW )RPRULDQV XVH DOO PDQQHU RI FOXEV DQG RWKHU EOXQW LQVWUXPHQWV DQV RU EH FDSDEOH RI LW WR IRUP WKH DOOLDQFH 6XFK DQ DJUHHPHQW ODVWV RQO
Regardless of the weapon, it in icts double damage plus 8 points for DV ORQJ DV WKH IRPRULDQV IHDU WKHLU FRKRUWV 2QFH WKHLU LQWHUHVWV QR ORQJHU
Strength, while their sts alone in ict 2d4 + 8 points of damage. Their FRLQFLGH RU WKH IRPRULDQV QR ORQJHU IHHO WKUHDWHQHG WKH GRXEOH FURVV
GHIRUPLWLHV SUHYHQW WKHP IURP KXUOLQJ ERXOGHUV DV WUXH JLDQWV 7KH ZRUN WKHLU SDUWQHUV DV TXLFNO DV SRVVLEOH
any bits of metal they can nd and scavenge into their clothing, to aid
their Armor Class. The typical fomorian is AC 3, while a particularly well- (FRORJ 7KHVH WZLVWHG JLDQWV FDQ OLYH IRU ZHHNV RQ OLWWOH RU QR IRRG 7KLV LV
armored one, or one with a shield, might get an AC as good as 1, but no JRRG EHFDXVH WKHLU XQGHUJURXQG GZHOOLQJV GR QRW SURYLGH DQ DEXQGDQFH
EHWWHU RI LW 7KH FDQ HDW DOPRVW DQ RUJDQLF PDWHULDO LQFOXGLQJ IXQJL OLFKHQV
7 SLFDO IRPRULDQ VWUDWHJ LV WR VQHDN XS RQ DQ RSSRQHQW DQG KLW KLP plants of all sorts, bats, mice and sh. They particularly savor the taste of
DV KDUG DV WKH FDQ ,W ZRUNV ZHOO IRU WKHP VLQFH WKHLU RSSRQHQWV VXIIHU D ODUJH PDPPDOV HVSHFLDOO WKRVH WKDW EHJ QRW WR EH HDWHQ 3UHSDULQJ D PHDO
SHQDOW WR WKHLU VXUSULVH UROOV EHFDXVH WKH IRPRULDQV PRYH VORZO DQG XVXDOO LQYROYHV WRUWXUH UDWKHU WKDQ DQ HIIRUWV WR LPSURYH LWV WDVWH
FDUHIXOO 7KHVH JLDQW NLQ DUH RQO VXUSULVHG RQ D RQ WKH G VXUSULVH
UROO EHFDXVH WKH WHQG WR KDYH H HV DQG HDUV LQ RGG SODFHV RQ WKHLU KHDGV
,I WKH IRPRULDQ ERWKHUV WR NHHS DQ RSSRQHQW DOLYH KH LV FUXGHO WRUWXUHG
XQWLO GHDG DQG WKHQ HDWHQ

DELWDW RFLHW )RPRULDQV OLYH LQ PRXQWDLQ FDYHV DEDQGRQHG PLQHV


RU RWKHU VXEWHUUDQHDQ UHDOPV 7KH UDUHO PRGLI WKHLU KRPHV EXW
DGDSW WR ZKDW LV DOUHDG WKHUH 7KHVH GHIRUPHG JLDQWV ZDQGHU WKURXJK
out the underground complex, for almost any distance, stopped only
E KD DUGV WKH GR QRW ZDQW WR FKDOOHQJH IRPRULDQ FODQ SLFNV D
VPDOO WR WKHP GHIHQVLEOH DOFRYH IRU D ODLU 7KHLU WHUULWRULHV DUH VRPH
WLPHV PDUNHG E WKH ERGLHV RI WKHLU HQHPLHV 7KHLU WUHDVXUH FRQVLVWV
RQO RI VWROHQ LWHPV IURP HQHPLHV 3LHFHV RI DUPRU DUH DGGHG WR WKHLU
RZQ SDWFKZRUN SURWHFWLRQ 6LQFH WKH GR QRW FDUH IRU LW WKLV DUPRU
TXLFNO GHWHULRUDWHV DQG EHFRPHV ZRUWKOHVV

139
Giant, Frost
/,0 ( ( ,1 UFWLF ODQGV
) ( (1 9HU UDUH
2 1, ,21 7ULEDO
, , /( Q
,( 2PQLYRURXV
,1 (//, (1 ( /RZ WR DYHUDJH
( ( (
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1
, , ( KLW SRLQWV
RU
12 2) .
0 ( . RU E ZHDSRQ
( , / . +XUOLQJ URFNV IRU G
( , / ()(1 ( ,PSHUYLRXV WR FROG
0 , ( , 1 ( 1LO
, ( +
02 /( (OLWH
/ (
,QIDQW 1LO
-XYHQLOH
-XYHQLOH
-XYHQLOH
6KDPDQ :LWFK GRFWRU VW
6KDPDQ :LWFK GRFWRU QG
6KDPDQ :LWFK GRFWRU UG
6KDPDQ :LWFK GRFWRU WK

/LNH DOO HYLO JLDQWV IURVW JLDQWV KDYH D UHSXWDWLRQ IRU FUXGHQHVV DQG VWX
pidity. This reputation is deserved, but frost giants are crafty ghters. 3DUWLFXODUO VWURQJ RU LQWHOOLJHQW IURVW JLDQW FKLHIWDLQV ZLOO FRPPDQG
)URVW JLDQWV KDYH PXVFXODU URXJKO KXPDQ EXLOGV 7KH W SLFDO DGXOW EDQGV WKUHH RU IRXU WLPHV QRUPDO VL H FKLHIWDLQ ZKR FRPPDQGV RU
PDOH LV WDOO DQG ZHLJKV DERXW SRXQGV )HPDOHV DUH VOLJKWO VKRUW PRUH JLDQWV LV FDOOHG D MDUO -DUOV DOZD V ZLOO KDYH EHWWHU WKDQ QRUPDO DUPRU
HU DQG OLJKWHU EXW RWKHUZLVH LGHQWLFDO WR PDOHV )URVW JLDQWV KDYH VQRZ DQG D ZHDSRQ RI WR HQFKDQWPHQW
ZKLWH RU LYRU VNLQ 7KHLU KDLU LV OLJKW EOXH RU GLUW HOORZ ZLWK PDWFKLQJ 7KHUH LV D FKDQFH WKDW DQ EDQG RI IURVW JLDQWV ZLOO KDYH D VKD
H HV 7KH FDQ OLYH WR EH HDUV ROG PDQ RU ZLWFK GRFWRU ,I WKH JURXS LV OHG E D MDUO WKHUH LV
A frost giant’s natural Armor Class is 5. Warriors usually wear chain DQ FKDQFH IRU D VSHOO FDVWHU )URVW JLDQW VKDPDQV DUH SULHVWV RI XS WR
mail and metal helmets decorated with horns or feathers (AC 0). They also WK OHYHO VKDPDQ FDQ FDVW QRUPDO RU UHYHUVHG VSHOOV IURP WKH HDOL
ZHDU VNLQV DQG SHOWV DORQJ ZLWK DQ MHZHOU WKH RZQ DUP SUR H LR GL L D LR RU ZHD HU VSKHUHV )URVW JLDQW ZLWFK GRFWRUV
)URVW JLDQWV FDUU WKHLU EHORQJLQJV LQ KXJH VDFNV W SLFDO IURVW JLDQW V DUH SULHVW ZL DUGV RI XS WR WK UG OHYHO WKH SUHIHU VSHOOV WKDW FDQ EH
VDFN FRQWDLQV G WKURZLQJ URFNV WKH JLDQW V ZHDOWK DQG ZLOGHU DQG FRQIRXQG RWKHU JLDQWV )DYRULWH VSHOOV LQFOXGH HH HU D
G PXQGDQH LWHPV (YHU WKLQJ LQ D JLDQW V EDJ LV ROG ZRUQ GLUW DQG R NL UD S GH H PD L H ULORT L P GHHSSR NH ( 3 PLUURU LPD H
smelly, making the identi cation of any valuable items dif cult. DQG L L LELOL
)URVW JLDQWV VSHDN WKHLU RZQ ODQJXDJH DQG WKH ODQJXDJH FRPPRQ WR )URVW JLDQWV RIWHQ FDSWXUH DQG WDPH RWKHU FUHDWXUHV DV JXDUGV 7KHUH LV
DOO JLDQWV D FKDQFH WKDW D IURVW JLDQW ODLU ZLOO FRQWDLQ ZLQWHU ZROYHV /DUJHU
WKDQ QRUPDO JURXSV FKHFN RQFH IRU HYHU HLJKW JLDQWV %DQGV ZLWK RU
RPEDW )URVW JLDQWV DUH LPPXQH WR FROG GXOW IURVW JLDQWV FDQ KXUO URFNV PRUH JLDQWV KDYH DQ DGGLWLRQDO FKDQFH WR KDYH HWL ODUJHU JURXSV
IRU G SRLQWV RI GDPDJH 7KHLU PLQLPXP UDQJH LV DUGV ZKLOH FKHFN RQFH IRU HYHU JLDQWV MDUO V EDQG KDV D FKDQFH WR KDYH
their maximum is 200 yards. They can catch similar large missiles 40% of VXEGXHG ZKLWH GUDJRQV LQ DGGLWLRQ WR RWKHU JXDUGV 7KH GUDJRQV ZLOO
WKH WLPH 7KH XVXDOO ZLOO VWDUW FRPEDW DW D GLVWDQFH WKURZLQJ URFNV XQWLO EH DJH FDWHJRU G )URVW JLDQWV DOVR WDNH FDSWLYHV WR KROG IRU
WKH UXQ RXW RI DPPXQLWLRQ RU WKH RSSRQHQW FORVHV 2QH RI WKHLU IDYRULWH UDQVRP RU XVH DV VODYHV 7KHUH LV D FKDQFH WKDW D ODLU ZLOO FRQWDLQ
VWUDWHJLHV LV WR DPEXVK YLFWLPV E KLGLQJ EXULHG LQ WKH VQRZ DW WKH WRS captives; larger bands check once per eight giants. Captives can be of any
of an icy or snowy slope where opponents will have dif culty reaching UDFH
WKHP
Warriors favor huge battle axes. A frost giant’s oversized weapons (FRORJ )URVW JLDQWV OLYH LQ IULJLG DUFWLF ODQGV ZLWK JODFLHUV DQG KHDY
GR GRXEOH QRUPDO PDQ VL HG GDPDJH WR DOO RSSRQHQWV SOXV WKH JLDQW V VQRZIDOO )URVW JLDQWV HDW PRVWO PHDW ZKLFK WKH FDQ KXQW DQG NLOO WKHP
strength bonus. Thus, a frost giant battle axe does 2-16 (2d8) + 9 points of VHOYHV 7KH UDLG KXPDQ DQG GHPLKXPDQ VHWWOHPHQWV IRU IRRGVWXIIV DQG
GDPDJH RWKHU ERRW

DELWDW RFLHW )URVW JLDQWV OLYH LQ VPDOO EDQGV FRQVLVWLQJ RI D FKLHI


KLV KHQFKPHQ DQG WKHLU FDPS IROORZHUV EDQG XVXDOO ZLOO RFFXS D
FUXGH FDVWOH RU IULJLG FDYHUQ :KHQ HQFRXQWHUHG LQ WKHLU ODLU WKHUH ZLOO
EH G JLDQWV KDOI RI ZKRP ZLOO EH LPPDWXUH 7R GHWHUPLQH D
JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW
DELOLW DQG KLW SRLQWV RI RJUH UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW
GLFH GDPDJH DQG DWWDFN UROOV HTXDO WR WKDW RI D VWRQH JLDQW

140
Giant, Hill
/,0 ( ( ,1 Q KLOOV DQG PRXQWDLQV
) ( (1 5DUH
2 1, ,21 7ULEDO
, , /( Q
,( 2PQLYRURXV
,1 (//, (1 ( /RZ
( (
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1
, , ( KLW SRLQWV

12 2) .
0 ( . RU E ZHDSRQ
( , / . +XUOLQJ URFNV IRU G
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( (OLWH
/ (
,QIDQW 1LO
-XYHQLOH
-XYHQLOH
-XYHQLOH

Hill giants are sel sh, cunning brutes who survive through hunting and
E WHUURUL LQJ DQG UDLGLQJ QHDUE FRPPXQLWLHV HVSLWH WKHLU ORZ LQWHO
ligence, they are capable ghters.
+LOO JLDQWV DUH RGGO VLPLDQ DQG EDUEDULF LQ DSSHDUDQFH ZLWK RYHUO
ORQJ DUPV VWRRSHG VKRXOGHUV DQG ORZ IRUHKHDGV (YHQ WKRXJK WKH DUH DELWDW RFLHW KLOO JLDQW ODLU ZLOO KDYH G JLDQWV XVXDOO DQ
WKH VPDOOHVW RI WKH JLDQWV WKHLU OLPEV DUH PRUH PXVFXODU DQG PDVVLYH WKDQ extended family. Sometimes these families will accept lone hill giants into
WKRVH RI WKH RWKHU JLDQW UDFHV 7KH DYHUDJH KLOO JLDQW LV IHHW WDOO DQG their folds. If six or more giants are encountered in a lair, half of them will
ZHLJKV DERXW SRXQGV )HPDOHV KDYH WKH VDPH EXLOGV DV PDOHV 7KHLU EH PDOH RQH TXDUWHU ZLOO EH IHPDOH DQG WKH UHPDLQGHU ZLOO EH LPPDWXUH
VNLQ FRORU UDQJHV IURP D OLJKW WDQ WR D GHHS UXGG EURZQ 7KHLU KDLU LV JLDQWV 7R GHWHUPLQH D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ
EURZQ RU EODFN DQG WKHLU H HV DUH EODFN +LOO JLDQWV FDQ OLYH WR EH LQIDQW ZLWK QR FRPEDW DELOLW DQG KLW SRLQWV RI JQROO UROOV RI LQGLFDWH
HDUV ROG ROGHU SURJHQ ZLWK KLW GLFH GDPDJH DQG DWWDFN UROOV HTXDO WR WKDW RI DQ
Hill giants’ natural Armor Class is 5. This is reduced to an Armor Class RJUH
RI ZKHQ WKH ZHDU FUXGHO VHZQ DQLPDO KLGHV ZKLFK DUH WKH HTXLYD 2FFDVLRQDOO D KLOO JLDQW ZLWK DQ DYHUDJH LQWHOOLJHQFH FDQ EH IRXQG
OHQW RI OHDWKHU DUPRU 1HDUO DOO KLOO JLDQWV ZHDU WKHVH KLGHV ZKLFK DUH D 6XFK D JLDQW LV FDSDEOH RI UDOO LQJ EDQGV RI KLV SHHUV VR RU WLPHV
V PERO RI HVWHHP LQ VRPH KLOO JLDQW FRPPXQLWLHV WKH PRUH KLGHV D JLDQW WKH QXPEHU RI JLDQWV XVXDOO DSSHDULQJ FDQ EH HQFRXQWHUHG 7KHVH JLDQW
KDV WKH PRUH ODUJH NLOOV WR KLV FUHGLW 2QO D IHZ RI WKH JLDQWV IDVK NLQJV DV WKH FDOO WKHPVHOYHV VWDJH UDLGV RQ KXPDQ WRZQV RU DJDLQVW
LRQ PHWDO DUPRU IURP WKH DUPRU RI PHQ WKH KDYH GHIHDWHG 7KHVH JLDQWV RWKHU UDFHV RI JLDQWV
have an Armor Class of 0. Like other races of giants, hill giants carry their OWKRXJK KLOO JLDQWV SUHIHU WHPSHUDWH DUHDV WKH FDQ EH IRXQG LQ SUDF
EHORQJLQJV ZLWK WKHP LQ KXJH KLGH VDFNV W SLFDO KLOO JLDQW V EDJ ZLOO WLFDOO DQ FOLPDWH ZKHUH WKHUH LV DQ DEXQGDQFH RI KLOOV DQG PRXQWDLQV
FRQWDLQ G WKURZLQJ URFNV WKH JLDQW V ZHDOWK DQG DGGLWLRQDO They lair in caves, excavated dens, or crude huts. Those who live in colder
FRPPRQ LWHPV FOLPDWHV KDYH GHYHORSHG PRUH VNLOOV ZLWK SUHSDULQJ DQG XVLQJ VNLQV WR
+LOO JLDQWV VSHDN WKHLU RZQ ODQJXDJH DQG D WRQJXH FRPPRQ WR DOO JL NHHS WKHPVHOYHV ZDUP DQG WR NHHS WKH KDUVK ZLQGV RXW RI WKHLU ODLUV
DQWV ,Q DGGLWLRQ DOVR VSHDN RJUH 7KHUH LV D FKDQFH D EDQG RI KLOO JLDQWV ZLOO KDYH JXDUGV LQ WKHLU
ODLUV DQG WKH JXDUGLQJ FUHDWXUHV ZLOO EH G GLUH ZROYHV
RPEDW Hill giants prefer to ght their opponents from high rocky out JLDQW OL DUGV RU D JURXS RI G RJUHV
FURSSLQJV ZKHUH WKH FDQ SHOW WKHLU WDUJHWV ZLWK URFNV DQG ERXOGHUV ZKLOH 7KH PDMRULW RI KLOO JLDQWV DUH VXVSLFLRXV RI PDJLF DQG ZLOO VHHN WR GH
OLPLWLQJ WKH ULVNV SRVHG WR WKHPVHOYHV VWUR PDJLF LWHPV WKH DFTXLUH DV WUHDVXUH 7KH FHUHPRQLDOO NLOO PDJHV
+LOO JLDQWV IDYRULWH ZHDSRQV DUH RYHUVL HG FOXEV ZKLFK GR
SRLQWV RI GDPDJH GRXEOH WKH GDPDJH RI D PDQ VL HG FOXE SOXV WKHLU (FRORJ +LOO JLDQWV PDLQ GLHW FRQVLVWV RI PHDW ZKLFK WKH REWDLQ E
VWUHQJWK ERQXV 7KH KXUO URFNV IRU G SRLQWV RI GDPDJH 7KHLU hunting. The esh of young green dragons is considered a delicacy, and
WDUJHWV IRU VXFK DWWDFNV PXVW EH EHWZHHQ DQG DUGV DZD IURP WKH IUHTXHQWO JLDQWV ZKR OLYH RQ KLOOV DQG PRXQWDLQV FRYHUHG ZLWK IRUHVWV
JLDQW 7KH FDQ FDWFK URFNV RU RWKHU VLPLODU PLVVLOHV RI WKH WLPH ZLOO RUJDQL H KXQWLQJ SDUWLHV LQ VHDUFK RI JUHHQ GUDJRQ ODLUV ,Q WXUQ
JUHHQ GUDJRQV KDYH EHHQ NQRZQ WR KXQW KLOO JLDQWV
6RPHWLPHV EDQGV RI KLOO JLDQWV ZLOO WUDGH ZLWK HDFK RWKHU RU ZLWK EDQGV
RI RJUHV WR JHW IRRGVWXIIV DQG WULQNHWV

141
Giant, Jungle
/,0 ( ( ,1 7URSLFDO MXQJOH
) ( (1 8QFRPPRQ
2 1, ,21 7ULEDO FRRSHUDWLYH
, , /( D
,( Carnivore
,1 (//, (1 ( YHUDJH WR +LJK
( ( 4 LQ ODLU
/, 10(1 1HXWUDO

12 ( ,1 RU
02 /
02 (0(1 15, Cl 6
, , (

12 2) . RU
0 ( . RU
( , / . 6XUSULVH DUURZV
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( Champion (16)
/ (

3RZHUIXO ODQN DQG VWULFWO FDUQLYRURXV MXQJOH JLDQWV DUH D WHUURU WR


DOO WKH DQLPDOV RI WKH WURSLFDO IRUHVWV 7KH DUH JUHDW KXQWHUV DQG VWDON
HUV DEOH WR FOHDU D KXJH WUDFW RI IRUHVW RI DOO JDPH DQG WKHQ PRYH RQ
W SLFDO MXQJOH JLDQW VWDQGV WDOO HW ZHLJKV RQO SRXQGV
YHU WKLQ IRU D JLDQW )HPDOHV DUH JHQHUDOO WDOOHU WKDQ PDOHV 7KH FDQ OLYH
WR EH HDUV ROG
-XQJOH JLDQWV DOZD V FDUU HYHU WKLQJ WKH QHHG ZLWK WKHP WRROV IRU
making and maintaining their weapons, re-starters, tinder, and spare
ELWV RI OHDWKHU DQG VLQHZ XVHG WR UHSDLU FORWKLQJ 7KH DOVR FDUU WKHLU DELWDW RFLHW -XQJOH JLDQWV DUH IULHQGOLHU WKDQ PRVW RWKHU UDFHV RI JL
YDOXDEOHV DQG HYHU DGXOW MXQJOH JLDQW FDUULHV D TXLYHU RI DUURZV DQWV DQG WKH ZLOO RIWHQ FRRSHUDWH ZLWK KXPDQ MXQJOH WULEHV RQ KXQWV
-XQJOH JLDQWV VSHDN WKHLU RZQ ODQJXDJH DQG WKH ODQJXDJHV RI WULEHV RI 7KH JLDQWV SURYLGH VWUHQJWK DQG UDZ SRZHU DQG WKH KXPDQV SURYLGH WKH
QHDUE KXPDQV DQG KXPDQRLGV QXPEHUV DQG VNLOO WR GULYH DQLPDOV LQWR DPEXVKHV
7KLQ DQG YHU WDOO MXQJOH JLDQWV HDVLO EOHQG LQWR WKH YHUWLFDO ODQG -XQJOH JLDQWV KDYH DEVROXWHO QR FRPSXQFWLRQV DERXW HDWLQJ DQ
VFDSH RI WKH WURSLFDO IRUHVW 7KHLU ZDY KDLU LV SDOH JUHHQ DQG WKHLU VNLQ IRUP RI PHDW PDPPDO UHSWLOH DPSKLELDQ RU DYLDQ 7KH NQRZ KRZ
is a rich muddy yellow, like sunlight on the forest oor. They rarely wear WR VWDON NLOO DQG SUHSDUH HYHU WKLQJ IURP HJJV WR IXOO JURZQ DQLPDOV
PRUH FORWKLQJ WKDQ VWULFWO QHFHVVDU DV WKH SUHIHU FRPSOHWH IUHHGRP and from scavengers to predators. Their villages re ect this carnivo
RI PRYHPHQW ZKHQ KXQWLQJ 0DQ JURXSV RI MXQJOH JLDQWV XVH ULWXDO WDW URXV WHQGHQF WKH KXWV DUH PDGH IURP ZRRGHQ SRVWV ZLWK URRIV RI
tooing, colorful feather headdresses, and even led teeth to show their JUHDVHG DQLPDO KLGHV VWLWFKHG WRJHWKHU ZLWK LQWHVWLQHV 7KH VPHOO RI
erceness. They sometimes decorate themselves with mud, sticks, and VPRNLQJ PHDWV DQG EXWFKHU KDQJ LQ WKH DLU DQG KXJH TXDQWLWLHV RI
OHDYHV ZKHQ VWDONLQJ HVSHFLDOO ODUJH RU ZDU JDPH dragon ies and other insects swarm around the villages. A jungle giant
village is 50% likely to shelter 1-6 giant dragon ies.
RPEDW -XQJOH JLDQWV XVH ORQJ ERZV FUDIWHG WR WDNH DGYDQWDJH RI
WKHLU WUHPHQGRXV VL H DQG VWUHQJWK 7KHVH JLDQWV DUH YHU TXLFN ZLWK WKHLU (FRORJ -XQJOH JLDQWV WKLQN RI PRVW FUHDWXUHV DV SUH EXW WKRVH WKH
huge bows and can re two arrows each round. They will use poisoned DFFHSW DV IHOORZ KXQWHUV WKH UHVSHFW DV HTXDOV UHJDUGOHVV RI WKHLU VL H
DUURZV WR EULQJ GRZQ WKHLU SUH PRUH TXLFNO ,I WKHVH DUURZV DUH XVHG OWKRXJK WKH PXFK SUHIHU WKH MXQJOH WHUUDLQ WKH NQRZ VR ZHOO WKH
LQ FRPEDW RSSRQHQWV PXVW VDYH YV SDUDO DWLRQ DW RU EH UHQGHUHG LP DUH RIWHQ IRUFHG WR OHDYH WKH WUHHV IRU WKH VDYDQQD ZKHQ WKHLU QXPEHUV
PRELOH IRU WXUQV (YHQ KXPDQRLG FUHDWXUHV ZLWK WKH VWUHQJWK WR SXOO EHFRPH WRR JUHDW WR VXUYLYH LQ WKH MXQJOH 7KH WKLQN QRWKLQJ RI HDWLQJ HY
D MXQJOH JLDQW ERZ FDQQRW XVH LW EHFDXVH WKH DUURZV DUH RYHU ORQJ G HU VQDNH DQWHORSH FDW ZDUWKRJ RVWULFK DQG HOHSKDQW WKH FRPH DFURVV
GDPDJH -XQJOH JLDQWV ZLOO RFFDVLRQDOO XVH WKH WUXQN RI D GHDG WUHH -XQJOH JLDQWV RQ WKH VDYDQQD RIWHQ UHWXUQ WR WKH IRUHVW EHFDXVH WKHLU JUHDW
DV D FOXE GRLQJ G SRLQWV GDPDJH height makes stealthy hunting dif cult for them on open ground.
Jungle giants prefer to take their prey from ambushes, ring their bows
IURP WKH WUHHWRSV DQG WKHQ VZLQJLQJ GRZQ VWXUG EUDQFKHV RU WKLFN URSHV
to nish off their prey. Camou aged giants cause a –1 penalty on oppo
nents’ surprise rolls. When setting up a blind, they can camou age them
VHOYHV LQ MXQJOH WHUUDLQ ZLWK D FKDQFH RI VXFFHVV 6HWWLQJ XS D EOLQG RU
decorating themselves with jungle camou age takes three turns.

142
Giant, Mountain
/,0 ( ( ,1 Q 0RXQWDLQV
) ( (1 9HU UDUH
2 1, ,21 )DPLO
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH
( ( (
/, 10(1 Chaotic neutral

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . RU E ZHDSRQ G
( , / . +XUOLQJ URFNV IRU
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( Champion (15-16)
/ ( 1RUPDO
,QIDQW 1LO
-XYHQLOH
6KDPDQ
6KDPDQ UG

0RXQWDLQ JLDQWV DUH KXJH KXPDQRLGV WKDW OLYH LQ UHPRWH PRXQWDLQ


FDYHUQV
6WDQGLQJ IHHW WDOO DQG ZHLJKLQJ SRXQGV PRXQWDLQ JLDQWV DUH
LPSUHVVLYH IRHV 7KH JUHDWO UHVHPEOH KLOO JLDQWV 7KHLU VNLQ FRORU LV D
OLJKW WDQ WR UHGGLVK EURZQ ZLWK VWUDLJKW EODFN KDLU 7KH PDOHV KDYH KHDY
EHDUGV EXW QR PXVWDFKHV DQG WKH KDYH ODUJH SRW EHOOLHV 7KH DUH W SL FKDQFH RI D IHPDOH DQG D FKDQFH RI D FKLOG 5ROO G WR GHWHUPLQH WKH
FDOO FORWKHG LQ URXJK KLGHV RU VNLQV DQG FDUU KXJH FOXEV DV ZHDSRQV DJH RI WKH FKLOG ,I LW LV D LW LV D KHOSOHVV LQIDQW RU VPDOO FKLOG UROO RI
7KH VWDOH UHHN RI D PRXQWDLQ JLDQW FDQ EH GHWHFWHG VHYHUDO KXQGUHG IHHW LQGLFDWHV ROGHU FKLOGUHQ RU WHHQV WKDW KDYH WKH +LW LFH GDPDJH DQG
GRZQZLQG DWWDFN UROOV RI KLOO JLDQWV
7KHUH LV D FKDQFH WKDW RQH RI WKH JLDQWV LQ D IDPLO LV D VKDPDQ
RPEDW 0RXQWDLQ JLDQWV DOZD V DWWDFN LQ D VWUDLJKWIRUZDUG PDQQHU QRW 5ROO G WR GHWHUPLQH WKH OHYHO RI VSHOO XVH PHDQLQJ VW OHYHO LQ
E DPEXVK RU GHFHLW 7KH ORYH WR JHW LQWR D KLJK XQDVVDLODEOH VSRW ZLWK GLFDWLQJ QG OHYHO 7KLV VKDPDQ FDQ FDVW IURP WKH VSKHUHV RI OO QLPDO
ORWV RI ERXOGHUV :KHQ LQ VXFK D SRVLWLRQ PRXQWDLQ JLDQWV UDUHO WDNH Charm, Combat, Elemental, and Healing. He has an innate ability to nd
cover, but stand in the open to ing their missiles. They can hurl boulders FDYHV DQG FDYHUQ HQWUDQFHV ZLWKLQ KDOI D PLOH XQOHVV WKHVH DUH PDJLFDOO
GRZQ RQ WKHLU RSSRQHQWV IRU G SRLQWV RI GDPDJH HDFK 7KH FDQ FDWFK KLGGHQ
VLPLODU PLVVLOHV RI WKH WLPH :KLOH RQO RQH IDPLO LV IRXQG LQ D JLYHQ ODLU VHYHUDO IDPLOLHV PDNH XS
,Q PHOHH WKH XVH KXJH FOXEV WKDW FDXVH G SRLQWV RI GDPDJH LQ D ORRVH WULEH VFDWWHUHG RYHU D PRXQWDLQ RU UDQJH (DFK WULEH KDV D UG OHYHO
FOXGLQJ WKHLU 6WUHQJWK ERQXV 7KHVH FOXEV DUH XVXDOO MXVW ODUJH WUHH OLPEV shaman as its leader. He presides over the extremely rare gatherings of
RU ORJV 7KH XVXDOO NHHS VHYHUDO VXFK ZHDSRQV DURXQG 0RXQWDLQ JLDQWV WKH WULEH DQG FRXQVHOV WKRVH ZLOOLQJ WR WUDYHO WR WDON WR KLP 7KH VKDPDQ
are as strong as re giants (22). DOZD V OLYHV ZLWK D JURXS RI VXPPRQHG PRQVWHUV EXW QHYHU ZLWK RWKHU
PRXQWDLQ JLDQW FDQ VXPPRQ DQG FRQWURO RWKHU PRQVWHUV 7KLV PRXQWDLQ JLDQWV
VXPPRQLQJ WDNHV D IXOO WXUQ WR SHUIRUP DQG G KRXUV SDVV EHIRUH WKH
FUHDWXUHV DSSHDU VXPPRQLQJ UHVXOWV LQ HLWKHU G RJUHV (FRORJ 0RXQWDLQ JLDQWV DUH IRUDJHUV DQG KXQWHUV 7KHLU IDYRULWH IRRG
G WUROOV RU G KLOO JLDQWV DOWKRXJK WKH JLDQW KDV QR LV PRXQWDLQ VKHHS 7KH DOVR HDW QXWV WXEHUV DQG RWKHU HGLEOH PRXQ
LGHD LQ DGYDQFH RI ZKDW KH ZLOO JHW 7KH FRQWURO LV YHU ORRVH QRW DEVR WDLQ SODQWV 1RWKLQJ KXQWV PRXQWDLQ JLDQWV EXW VRPHWLPHV WKH SLFN WKH
lute domination. The mountain giant can give a broadly de ned com ZURQJ FDYH LQ ZKLFK WR VHW XS KRXVHNHHSLQJ 6LQFH WKH WHQG QRW WR IXOO
mand and the monsters obey as they see t. The summoned monsters explore all the back tunnels, nasty things from underground have been
stay with and ght for the mountain giant, but they value their own NQRZQ WR DWWDFN DQG GHYRXU VOHHSLQJ JLDQWV
OLYHV RYHU WKDW RI WKH JLDQW 7KH VXPPRQHG FUHDWXUHV VWD ZLWK WKH JLDQW 6LQFH WKHVH JLDQWV DUH QHLWKHU JRRG QRU HYLO LW LV SRVVLEOH WR VHW XS SHDFH
XQWLO NLOOHG VHQW DZD RU DQRWKHU VXPPRQLQJ LV PDGH IXO UHODWLRQV ZLWK WKHP +RZHYHU WKH DUH VXVSLFLRXV RI DQG UHOXFWDQW WR
GHDO ZLWK RXWVLGHUV
DELWDW RFLHW 7KH KRPH RI D IDPLO RI PRXQWDLQ JLDQWV LV RIWHQ LQ D
large rock cavern in a mountain. Frequently there are unexplored pas
VDJHV OHDGLQJ RXW RI WKH JLDQWV KRPH 7KH UDUHO KDYH DQ LQWHUHVW LQ
DQ WKLQJ EH RQG WKHLU FDYHUQ 7KHUH LV D FKDQFH RI VXPPRQHG FUHD
WXUHV DFWLQJ DV JXDUGV DQG XQGHUOLQJV LQ WKH FDYHUQ
7KH IHPDOHV DQG RXQJ DUH UDUHO VHHQ VLQFH WKH VWLFN FORVH WR WKH FDY
HUQ 0RXQWDLQ JLDQWV DUH SRO JDPRXV XVXDOO RQH IHPDOH OLYLQJ ZLWK VHY
HUDO PDOHV 7KUHH TXDUWHUV RI WKH RXQJ DUH PDOH ZKLFK DFFRXQWV IRU WKHLU
ORZ SRSXODWLRQ ,I WZR RU PRUH PRXQWDLQ JLDQWV DUH LQ D ODLU WKHUH LV D

143
Giant, Reef
/,0 ( ( ,1 7URSLFDO RU VXEWURSLFDO RFHDQ UHHI
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( D
,( 2PQLYRUH
,1 (//, (1 ( 9HU
( ( = LQ ODLU
/, 10(1 1HXWUDO JRRG

12 ( ,1 RU
02 / RU
02 (0(1 6Z
, , (

12 2) .
0 ( . RU E ZHDSRQ
W SLFDOO
( , / . %RXOGHUV ZKLUOSRRO
( , / ()(1 ( ,PPXQH WR ZDWHU EDVHG DWWDFNV
0 , ( , 1 ( 1LO
, ( + WDOO
02 /( )DQDWLF
/ (

5HHI JLDQWV DUH WKH ORQHUV RI JLDQW NLQG DOWKRXJK WKH RIWHQ OLYH LQ UH
PDUNDEO ZHOO DSSRLQWHG PDQVLRQV WKDW VHHP WR EH QR PRUH WKDQ KXWV
IURP WKH RXWVLGH 7KH VRPHWLPHV EHFRPH VDLORUV EXW WKHLU KXJH PDVV
OLPLWV WKHP WR WKH ODUJHVW RI YHVVHOV 5HHI JLDQWV DUH W SLFDOO WDOO DQG
ZHLJK SRXQGV 5HHI JLDQWV FDQ OLYH WR EH HDUV ROG
5HHI JLDQWV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV WKH JLDQWLVK WUDGH
WRQJXH DQG WKH ODQJXDJHV RI VWRUP DQG FORXG JLDQWV ,Q DGGLWLRQ RI
WKH JLDQWV DOVR VSHDN WKH FRPPRQ WRQJXH ZKRP VHHNV WR ERWK SURYH KLPVHOI WR WKH QHZ PLVWUHVV RI WKH PDQVLRQ
5HHI JLDQWV KDYH EXUQLVKHG FRSSHU VNLQ DQG SDOH ZKLWH KDLU 7KH DUH and undo his competitors by any means available. Diving, sur ng, and
barrel-chested and powerfully-muscled from the exertion of forcing their shing competitions are common in reef giant courtship.
KXJH ERGLHV WKURXJK ZDWHU 5HHI JLDQWV KDYH D 6WUHQJWK RI 5HHI JL
DQWV ZHDU VNLQV RU JDUPHQWV PDGH RI EUDLGHG KDLU ZKHQ DVKRUH EXW VZLP (FRORJ Reef giants are scavengers who sh and forage coral reefs for a
ZHDULQJ QR PRUH WKDQ D EHOW IRU NQLYHV DQG SRXFKHV hundred different sources of food. They can net entire schools of sh, and
DV DFFRPSOLVKHG GLYHUV WKH FDQ UHWULHYH KRDUGV RI SHDUOV VSRQJHV DQG
RPEDW Reef giants prefer to ght in or under water, and they are erce FRUDO 7KHLU HQRUPRXV VWUHQJWK DOORZV WKHP WR VZLP IRU KRXUV DW D WLPH
ghters when angered. They suffer no penalties when ghting in or under ZLWKRXW WLULQJ ,Q WKLV ZD UHHI JLDQWV FDQ DPDVV KXJH DPRXQWV RI JRRGV
ZDWHU 7KH FDQQRW EH KDUPHG E ZDWHU RU LFH EDVHG DWWDFN IRUPV 7KH WR WUDGH IRU RWKHU LWHPV
W SLFDOO DWWDFN ZLWK JLDQW WULGHQWV IRU SRLQWV RI GDPDJH EXW Some reef giants keep ocks of goats or sheep on their island homes,
have been known to lash out with a huge st (1d10 points damage) now EXW WKHVH JLDQWV DUH JHQHUDOO HOGHUO DQG QRW DV FDSDEOH RI IRUDJLQJ
DQG DJDLQ VXFFHVVIXOO
2QFH SHU GD D UHHI JLDQW FDQ IRUP D ZKLUOSRRO 8QOHVV D VXFFHVVIXO 5HHI JLDQWV IUHTXHQWO HQWHU LQWR FRQWUDFWV RU WUDGH DJUHHPHQWV ZLWK
6WUHQJWK DELOLW FKHFN LV PDGH FUHDWXUHV ZLWKLQ DUGV RI WKH JLDQW DUH humans and other mercantile races. In exchange for pearls and other valu
VXFNHG LQWR WKH ZKLUOSRRO DQG VXIIHU SRLQWV RI EDWWHULQJ GDPDJH SOXV DEOHV IURP WKH VHD WKH DUH JLYHQ FORWK VZHHWV DQG PHWDO JRRGV
SRLQWV GURZQLQJ DQG FKRNLQJ GDPDJH XQOHVV WKH FUHDWXUHV DUH DEOH 7KH UHHI JLDQWV ZLOOLQJQHVV WR SOXQGHU WKH VHD KDV PDGH WKHP WKH HQ
WR EUHDWKH ZDWHU LQ ZKLFK FDVH RQO WKH EDWWHULQJ GDPDJH DSSOLHV 7KH HPLHV RI PHUIRON WULWRQV DQG RWKHU RFHDQ GZHOOLQJ UDFHV
ZKLUOSRRO LV QRW SRZHUIXO HQRXJK WR GUDZ LQ VKLSV
5HHI JLDQWV FDQ WKURZ ERXOGHUV XS WR DUGV IRU G SRLQWV
RI GDPDJH 7KH SUHIHU WR XVH WKURZQ ERXOGHUV WR VLQN XQZHOFRPH VKLSV
%RXOGHUV DUH QRW XVHG DJDLQVW LQGLYLGXDO RSSRQHQWV

DELWDW RFLHW 5HHI JLDQWV DUH RIWHQ VROLWDU IRU ORQJ SHULRGV RI WLPH
DOWKRXJK WKH PDWH IRU OLIH :KHQ WKHLU FKLOGUHQ UHDFK SXEHUW WKH DUH
VHQW RXW RQ WKHLU RZQ WR VHHN DQ LVODQG RU UHHI KDELWDW WR PDNH WKHLU KRPH
7KH PDQVLRQV RI UHHI JLDQWV DUH VRPHWLPHV EXLOW LQWR WKH KLOOV DQG
JRUJHV RI WKH LVODQGV DQG WKH DUH DOZD V VWRFNHG ZLWK IXUQLWXUH DQG
GHFRUDWLRQV FROOHFWHG RYHU JHQHUDWLRQV 7KHVH PDQVLRQV DUH SDVVHG RQ
IURP RQH JLDQW WR DQRWKHU WKH HOGHVW GDXJKWHU LV JHQHUDOO UHDUHG WR
SURYLGH IRU KHU SDUHQWV DV WKH JURZ ROG DQG LV XVXDOO JLYHQ WKH PDQ
VLRQ DQG DOO LWV JRRGV XSRQ WKHLU GHDWK 7KHVH ZHOO GRZULHG GDXJKWHUV
DUH WKH REMHFWV RI PXFK FRPSHWLWLRQ EHWZHHQ UHHI JLDQW VXLWRUV HDFK RI

144
Giant, Stone

/,0 ( ( ,1 6XEWURSLFDO DQG WHPSHUDWH


PRXQWDLQV
) ( (1 5DUH
2 1, ,21 7ULEDO
, , /( Q
,( 2PQLYRURXV
,1 (//, (1 ( YHUDJH
( (
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , ( KLW SRLQWV

12 2) .
0 ( . RU E ZHDSRQ
( , / . +XUOLQJ URFNV IRU G
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( + WDOO
02 /(
/ (
,QIDQW 1LO
-XYHQLOH
-XYHQLOH
-XYHQLOH
(OGHU
6SHOOFDVWHU

Stone giants are lean, but muscular. Their hard, hairless esh is smooth
DQG JUD PDNLQJ LW HDV IRU WKHP WR EOHQG LQ ZLWK WKHLU PRXQWDLQRXV VXU 6WRQH JLDQWV DUH FUXGH DUWLVWV SDLQWLQJ VFHQHV RI WKHLU OLYHV RQ WKH ZDOOV
URXQGLQJV 7KHLU JDXQW IDFLDO IHDWXUHV DQG GHHS VXQNHQ EODFN H HV PDNH RI WKHLU ODLUV DQG RQ WDQQHG KLGH VFUROOV 6RPH JLDQWV DUH IRQG RI PXVLF
WKHP VHHP SHUSHWXDOO JULP and play stone utes and drums. Others make simple jewelry, fashioning
7KH W SLFDO VWRQH JLDQW LV WDOO DQG ZHLJKV SRXQGV EHFDXVH RI SDLQWHG VWRQH EHDGV LQWR QHFNODFHV
its dense esh. Females are a little shorter and lighter. The giants’ natural ,I HLJKW RU PRUH JLDQWV DUH HQFRXQWHUHG LQ D FODQ V ODLU RQH TXDUWHU ZLOO
Armor Class is 0. They do not wear armor to augment that, preferring to EH IHPDOH RQH TXDUWHU PDOH DQG WKH UHPDLQGHU RIIVSULQJ 7R GHWHUPLQH
ZHDU VWRQH FRORUHG JDUPHQWV 6WRQH JLDQWV FDQ OLYH WR EH HDUV ROG D JLDQW V PDWXULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW
6WRQH JLDQWV OLNH VHYHUDO RWKHU JLDQW UDFHV FDUU VRPH RI WKHLU EHORQJLQJV DELOLW DQG KLW SRLQWV RI DQ RJUH UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW
ZLWK WKHP 7KH OHDYH WKHLU PRUH YDOXDEOH LWHPV LQ WKHLU ODLUV KRZHYHU GLFH GDPDJH DQG DWWDFN UROOV HTXDO WR WKRVH RI D KLOO JLDQW
W SLFDO VWRQH JLDQW V EDJ ZLOO FRQWDLQ G WKURZLQJ URFNV D SRUWLRQ 2QH LQ VWRQH JLDQWV GHYHORS VSHFLDO DELOLWLHV UHODWHG WR WKHLU HQYLURQ
RI WKH JLDQW V ZHDOWK DQG DGGLWLRQDO FRPPRQ LWHPV PHQW 7KHVH JLDQW HOGHUV DUH DEOH WR R H DSH R H HOO DQG UD P H
6WRQH JLDQWV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV WKRVH RI KLOO JLDQWV UR N R P G RU PXG WR URFN RQFH SHU GD DV LI WKH ZHUH WK OHYHO PDJHV
FORXG JLDQWV DQG VWRUP JLDQWV ,Q DGGLWLRQ RI WKH JLDQWV DOVR VSHDN One in 10 of these exceptional giants can also cast spells as if he were a
WKH FRPPRQ ODQJXDJH RI PDQ 3rd level wizard. Their spells can be determined randomly or chosen to t
a speci c encounter as desired. Frequently these giants are able to rise to
RPEDW When possible, stone giants ght from a distance. They are able SRVLWLRQV RI SRZHU DQG DUH FRQVLGHUHG WKH OHDGHUV RI VHYHUDO FODQV
to hurl rocks a minimum distance of 3 yards to a maximum distance of 300 6WRQH JLDQWV DUH XVXDOO IRXQG LQ PRXQWDLQ UDQJHV LQ WHPSHUDWH DQG
DUGV GRLQJ G SRLQWV RI GDPDJH ZLWK HDFK URFN 7KHVH JLDQWV VXEWURSLFDO DUHDV 6WRQH JLDQWV DUH IRQG RI FDYH EHDUV DQG RI WKHLU ODLUV
DUH DEOH WR FDWFK VWRQHV DQG VLPLODU PLVVLOHV RI WKH WLPH IDYRULWH ZLOO KDYH RI WKHP DV JXDUGV 7KH IHZ VWRQH JLDQWV OLYLQJ LQ FROG DUHDV
WDFWLF RI VWRQH JLDQWV LV WR VWDQG QHDUO PRWLRQOHVV DJDLQVW URFNV EOHQGLQJ XVH SRODU EHDUV DV JXDUGV
LQ ZLWK WKH EDFNJURXQG WKHQ PRYLQJ IRUZDUG WR WKURZ URFNV VXUSULVLQJ 6WRQH JLDQWV DUH SOD IXO HVSHFLDOO DW QLJKW 7KH DUH IRQG RI URFN
WKHLU IRHV 0DQ JLDQWV VHW XS SLOHV RI URFNV QHDU WKHLU ODLU ZKLFK FDQ EH WKURZLQJ FRQWHVWV DQG RWKHU JDPHV WKDW WHVW WKHLU PLJKW 7ULEHV RI JLDQWV
WULJJHUHG OLNH DQ DYDODQFKH ZKHQ LQWUXGHUV JHW WRR FORVH ZLOO RIWHQ JDWKHU WR WRVV URFNV DW HDFK RWKHU WKH ORVLQJ VLGH EHLQJ WKH JLDQWV
:KHQ VWRQH JLDQWV DUH IRUFHG LQWR PHOHH FRPEDW WKH XVH ODUJH FOXEV ZKR DUH KLW PRUH RIWHQ
FKLVHOHG RXW RI VWRQH ZKLFK GR G SRLQWV RI GDPDJH GRXEOH QRU
PDO PDQ VL HG FOXE GDPDJH SOXV WKH JLDQW V VWUHQJWK ERQXV (FRORJ 6WRQH JLDQWV DUH RPQLYRURXV EXW WKH ZLOO HDW RQO IUHVK IRRG
7KH FRRN DQG HDW WKHLU PHDW TXLFNO DIWHU LW KDV EHHQ NLOOHG 7KH XVH WKH
DELWDW RFLHW 6WRQH JLDQWV SUHIHU WR GZHOO LQ GHHS FDYHV KLJK RQ URFN VNLQV RI WKH DQLPDOV IRU EODQNHWV DQG WUDGH ZKDW WKH GR QRW QHHG ZLWK
VWRUP VZHSW PRXQWDLQV 7KH QRUPDOO OLYH LQ WKH FRPSDQ RI WKHLU UHOD nearby human communities in exchange for bolts of cloth or herd animals
tives, though such clans usually include no more than 10 giants. Clans of ZKLFK WKH XVH IRU IRRG 0DQ VWRQH JLDQW EDQGV NHHS JLDQW JRDWV LQ DQG
JLDQWV GR ORFDWH WKHLU ODLUV QHDU HDFK RWKHU KRZHYHU IRU D VHQVH RI FRP QHDU WKHLU ODLUV VR WKH ZLOO KDYH D FRQWLQXRXV VXSSO RI PLON FKHHVH DQG
PXQLW DQG SURWHFWLRQ PRXQWDLQ UDQJH FRPPRQO KDV FODQV ODLULQJ EXWWHU
WKHUH

145
Giant, Storm
/,0 ( ( ,1 6SHFLDO VHH EHORZ
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU RU 7ULEDO
, , /( Q
,( 2PQLYRURXV
,1 (//, (1 ( Exceptional (15-16)
( ( ( 4 6
/, 10(1 Chaotic good

12 ( ,1
02 /
02 (0(1 6Z
, , ( KLW SRLQWV

12 2) .
0 ( . RU E ZHDSRQ
( , / . 6HH EHORZ
( , / ()(1 ( ,PSHUYLRXV WR HOHFWULFLW
0 , ( , 1 ( 1LO
, ( * WDOO
02 /( )DQDWLF
/ (
,QIDQW 1LO
-XYHQLOH
-XYHQLOH
-XYHQLOH
6SHOO FDVWHU VW
6SHOO FDVWHU QG
6SHOO FDVWHU UG
6SHOO FDVWHU WK

6WRUP JLDQWV DUH JHQWOH DQG UHFOXVLYH 7KH DUH XVXDOO WROHUDQW RI RWKHUV
EXW FDQ EH YHU GDQJHURXV ZKHQ DQJU
6WRUP JLDQWV UHVHPEOH ZHOO IRUPHG KXPDQV RI JDUJDQWXDQ SURSRU A storm giant’s natural Armor Class is 0. In battle, storm giants usually
WLRQV GXOW PDOHV DQG IHPDOHV DUH DERXW WDOO DQG ZHLJK DERXW wear elaborate bronze plate mail (AC –6).
SRXQGV 6WRUP JLDQWV KDYH SDOH OLJKW JUHHQ RU UDUHO YLROHW VNLQ *UHHQ
VNLQQHG VWRUP JLDQWV KDYH GDUN JUHHQ KDLU DQG JOLWWHULQJ HPHUDOG H HV DELWDW RFLHW 6WRUP JLDQWV DUH UHWLULQJ DQG VROLWDU EXW QRW VK 7KH
9LROHW VNLQQHG VWRUP JLDQWV KDYH GHHS YLROHW RU EOXH EODFN KDLU ZLWK VLO OLYH LQ FDVWOHV EXLOW RQ FORXG LVODQGV PRXQWDLQ SHDNV RU
YHU JUD RU SXUSOH H HV 6WRUP JLDQWV FDQ OLYH WR EH HDUV ROG underwater (10%). They live quiet, re ective lives and spend their time
VWRUP JLDQW V JDUE XVXDOO LV D VKRUW ORRVH WXQLF EHOWHG DW WKH ZDLVW PXVLQJ DERXW WKH ZRUOG FRPSRVLQJ DQG SOD LQJ PXVLF DQG WLOOLQJ WKHLU
VDQGDOV RU EDUH IHHW DQG D KHDGEDQG 7KH ZHDU D IHZ SLHFHV RI VLPSOH ODQG RU JDWKHULQJ IRRG /DQG DQG DLU GZHOOLQJ VWRUP JLDQWV XVXDOO DUH
but nely crafted jewelry: anklets (favored by bare-footed giants), rings, or RQ JRRG WHUPV ZLWK QHLJKERULQJ VLOYHU GUDJRQV DQG JRRG FORXG JLDQWV
FLUFOHWV EHLQJ PRVW FRPPRQ DQG FRRSHUDWH ZLWK WKHP IRU PXWXDO GHIHQVH TXDWLF VWRUP JLDQWV KDYH
6WRUP JLDQWV XVXDOO FDUU SRXFKHV DWWDFKHG WR WKHLU EHOWV 7KHVH KROG VLPLODU UHODWLRQVKLSV ZLWK PHUPHQ DQG EURQ H GUDJRQV
RQO D IHZ WRROV QHFHVVLWLHV DQG D VLPSOH PXVLFDO LQVWUXPHQW XVXDOO D :KHQ WZR RU PRUH VWRUP JLDQWV DUH HQFRXQWHUHG LQ ODLU WKH ZLOO EH D
SDQSLSH RU KDUS 2WKHU WKDQ WKH MHZHOU WKH ZHDU WKH SUHIHU WR OHDYH PDWHG FRXSOH DQG WKHLU FKLOGUHQ 7R GHWHUPLQH HDFK RXQJ JLDQW V PDWX
WKHLU ZHDOWK LQ WKHLU ODLUV ULW UROO G UROO RI LQGLFDWHV DQ LQIDQW ZLWK QR FRPEDW DELOLW DQG KLW
7KH VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV FORXG JLDQW WKH WRQJXH FRP SRLQWV RI RJUH UROOV RI LQGLFDWH ROGHU SURJHQ ZLWK KLW GLFH GDPDJH
PRQ WR DOO JLDQWV DQG WKH FRPPRQ WRQJXH RI KXPDQNLQG DQG DWWDFN UROOV HTXDO WR WKDW RI D FORXG JLDQW
7KHUH LV D FKDQFH WKDW DQ DGXOW VWRUP JLDQW LV DOVR D SULHVW
RPEDW OO VWRUP JLDQWV DUH LPPXQH WR HOHFWULFLW DQG OLJKWQLQJ 7KH RU SULHVW ZL DUG 6WRUP JLDQWV FDQ DWWDLQ WK OHYHO DV SULHVWV DQG
XVH ZHDSRQV DQG VSHFLDO DELOLWLHV LQVWHDG RI KXUOLQJ URFNV EXW FDQ FDWFK WK OHYHO DV ZL DUGV 6WRUP JLDQW SULHVWV FDQ FDVW UHJXODU VSHOOV IURP WKH
ODUJH PLVVLOHV RI WKH WLPH Animal, Charm, Combat, Creation, Guardian, Healing, Plant, Weather,
6WRUP JLDQWV DUH ERUQ ZLWK ZD HU EUHD L DELOLW DQG FDQ PRYH DW DQG 6XQ VSKHUHV 6WRUP JLDQW ZL DUGV DUH JHQHUDOLVWV DQG W SLFDOO NQRZ
WDFN DQG XVH PDJLF XQGHU ZDWHU DV LI WKH ZHUH RQ ODQG -XYHQLOH DQG spells from the Alteration, Invocation/Evocation, Conjuration/Summon
DGXOW VWRUP JLDQWV FDQ FDVW R URO ZHD HU DQG OH L D H VSHOOV OLIWLQJ WKHLU LQJ DQG EMXUDWLRQ VFKRROV
RZQ ZHLJKW DQG DV PXFK DV DGGLWLRQDO SRXQGV WZLFH D GD GXOW 6WRUP JLDQW ODLUV DUH DOZD V SURWHFWHG E JXDUGV /DQG RU DHULDO ODLUV
VWRUP JLDQWV DOVR FDQ DOO OL L EROWV RI VLGHG GLFH HDFK OL KDYH URFV ZKLFK DOVR VHUYH DV PRXQWV RU JULIIRQV
L ERO EROW RI VLGHG GLFH R URO ZL G DQG XVH ZHD HU PPR 8QGHUZDWHU ODLUV KDYH G VHD OLRQV
L RQFH D GD VWRUP JLDQW XVHV LWV PDJLFDO DELOLWLHV DW WK OHYHO Q
DQJU VWRUP JLDQW XVXDOO ZLOO PPR D VWRUP DQG DOO OL L (FRORJ 6WRUP JLDQWV OLYH RII WKH ODQG LQ WKH LPPHGLDWH YLFLQLW RI WKHLU
7KH HPSOR JLJDQWLF WZR KDQGHG VZRUGV LQ EDWWOH VWRUP JLDQW V ODLUV ,I WKH QDWXUDO KDUYHVW LV QRW HQRXJK WR VXVWDLQ WKHP WKH FUHDWH DQG
RYHUVL HG ZHDSRQV GR WULSOH QRUPDO PDQ VL HG GDPDJH WR DOO RSSRQHQWV carefully till large areas of gardens, elds, and vineyards. They do not
SOXV WKH JLDQW V VWUHQJWK ERQXV 7KXV D VWRUP JLDQW V WZR KDQGHG VZRUG NHHS DQLPDOV IRU IRRG SUHIHUULQJ WR KXQW
GRHV G SRLQWV RI GDPDJH 7KH DOVR XVH PDVVLYH FRPSRVLWH
ERZV ZKLFK KDYH D DUG UDQJH DQG GR G SRLQWV RI GDPDJH
7KHUH LV D FKDQFH WKDW DQ VWRUP JLDQW ZLOO KDYH HQFKDQWHG ZHDSRQV

146
Giant, Verbeeg

/,0 ( ( ,1 7HPSHUDWH DQG DUFWLF +LOOV


) ( (1 8QFRPPRQ
2 1, ,21 7ULEH
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH WR YHU
( ( % . / 0 LQ ODLU
/, 10(1 1HXWUDO HYLO

12 ( ,1 RU
02 / RU EHWWHU
02 (0(1
, , (

12 2) .
0 ( . ZHDSRQ WR 6WU ERQXV
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( / WR WDOO
02 /( (OLWH
/ (

.QRZQ DV KXPDQ EHKHPRWKV WKHVH KXPDQ JLDQWV LQKDELW DUHDV LQIHVWHG


ZLWK KLOO JLDQWV DQG RJUHV
9HUEHHJ YDU LQ KHLJKW IURP WR IHHW WDOO DQG ZHLJK EHWZHHQ
DQG SRXQGV 7KH DUH XQXVXDOO WKLQ IRU WKHLU KHLJKW DOWKRXJK WKLV
does not inhibit their ghting ability. Some have minor deformities, such
DV FOXE IRRW XQHYHQ H HV KDUHOLSV HWF ,Q DOO RWKHU UHVSHFWV WKH DSSHDU
KXPDQ LQFOXGLQJ VNLQ KDLU DQG H H FRORU 7KH ZHDU DV PXFK SURWHFWLYH ZROYHV RU SRODU EHDUV WKH UHVW RI WKH WLPH RI WKHP DUH HQFRXQ
FORWKLQJ DQG DUPRU DV WKH FDQ REWDLQ ZKLFK LVQ W PXFK 8VXDOO WKH WHUHG ZLWK D QRUPDO VL HG JURXS RI ZDQGHULQJ PRQVWHUV IRXQG LQ WKDW DUHD
ZHDU IXUV DQG KLGHV ZLWK SLHFHV RI PHWDO DUPRU VWLWFKHG LQWR VWUDWHJLF 0 PXVW XVH UHDVRQDEOH MXGJPHQW LQ WKLV FDVH
SODFHV 7KH DOPRVW DOZD V FDUU VKLHOGV DQG KDYH WKH EHVW ZHDSRQV WKH YHUEHHJ ODLU LV XVXDOO DQ XQGHUJURXQG SODFH VXFK DV D FDYH RU LQVLGH
FDQ VWHDO 7 SLFDOO WKLV PHDQV FOXEV DQG VSHDUV ROG UXLQV 7KHUH G RI WKHP FDQ EH IRXQG DQ HTXDO QXPEHU RI IHPDOHV
(equal to males in combat), and 2d6 young. Half the young ght as bug
RPEDW 9HUEHHJ DUH VPDUW HQRXJK WR OHW RWKHUV VRIWHQ XS WKH HQHP bears, the other half ght as goblins. A lair usually includes 2d4 wolves
rst. This does not mean that they are cowards, only sel sh and practi FKDQFH RU G ZRUJV FKDQFH ,Q DUFWLF FOLPHV VXEVWLWXWH
cal. Since they are commonly found with hill giants and ogres, in the rst SRODU EHDUV IRU ZROYHV DQG ZLQWHU ZROYHV IRU ZRUJV
IHZ URXQGV RI FRPEDW YHUEHHJ GULYH WKHLU OHVV LQWHOOLJHQW FRPSDQLRQV 7KHUH LV D FXPXODWLYH FKDQFH SHU JLDQW RI D VKDPDQ ZLWK WKH WULEH
EHIRUH WKHP LQWR EDWWOH 7KLV LV DFFRPSDQLHG E PDQ FXUVHV RDWKV DQG 7KH YHUEHHJ DUH MRLQWO UXOHG E WKH VKDPDQ LI WKHUH LV RQH DQG D ZDU
KLJKO GHVFULSWLYH DFFRXQWV RI WKH JLDQWV DQG RJUHV SDUHQWDJH ULRU FKLHIWDLQ 7KH VKDPDQ FDQ EH XS WR WK OHYHO 7KH ZDUULRU FKLHIWDLQ
2QFH WKH EDWWOH KDV EHJXQ WKH YHUEHHJ WDNH RQ WKH VWUDJJOHUV DQG XVH DOZD V KDV 6WUHQJWK DQG QR IHZHU WKDQ KLW SRLQWV 7KH FKLHIWDLQ
WKHLU PLVVLOH ZHDSRQV XVXDOO VSHDUV 7KH 6WUHQJWK RI WKH JLDQW GHWHU LV UHVSRQVLEOH IRU DOO DFWLYLWLHV LQYROYLQJ KXQWLQJ ZDU DQG QHJRWLDWLRQV
PLQHV KRZ PXFK IXUWKHU WKDQ QRUPDO WKH ZHDSRQV FDQ EH KXUOHG :KDW ZLWK VWUDQJHUV 7KH VKDPDQ LV UHVSRQVLEOH IRU DOO DFWLYLWLHV LQVLGH WKH
HYHU WKHLU ZHDSRQU WKH YHUEHHJ JHW D 6WUHQJWK ERQXV IRU GDPDJH (DFK WULEH GLVSHQVLQJ MXGJPHQWV FRQFHUQLQJ ODZ DQG DOO PDJLF Q PDJLFDO
JLDQW PXVW KDYH KLV 6WUHQJWK GHWHUPLQHG LQGLYLGXDOO RU RQFH IRU WKH LWHPV LQ WKH WULEH EHORQJ WR WKH VKDPDQ KH KDV D FKDQFH RI NQRZLQJ
ZKROH JURXS DW WKH 0 V RSWLRQ E UROOLQJ G DQG FRQVXOWLQJ WKH IRO KRZ WR XVH WKHVH 0RVW PDJLFDO LWHPV WKDW KH GRHV QRW XQGHUVWDQG DUH
lowing table. Armor is always at least the equivalent of AC 4, and some WKURZQ LQWR WKH WULEDO UHIXVH KHDS EHIRUH WRR ORQJ
times better, although never better than AC 1.
(FRORJ Verbeeg eat almost anything, but they love esh of all sorts.
SHFLDO RQXV :LWK SHDUV They maintain a mutually bene cial relationship with the giants and
DPDJH GG WR RJUHV WKDW VKDUH WKHLU ODLU 7KH YHUEHHJ SURYLGH WKH LQWHOOLJHQFH DQG
ROO WUHQJWK RQXV SHDU DQJH GLUHFWLRQ WKDW WKHVH JLDQW W SHV ODFN DQG WKH JLDQWV SURYLGH SURWHFWLRQ
DUGV by their greater ghting prowess. To watch a group in action can be
DUGV KLODULRXV VR ORQJ DV RX DUH QRW WKHLU LQWHQGHG YLFWLP +LOO JLDQWV DQG
DUGV RJUHV DUH WRR VWXSLG WR WKLQN PXFK RQ WKHLU RZQ 7KH WHQG WR IROORZ
DUGV GLUHFWLRQV WRR OLWHUDOO 7KLV XVXDOO LQIXULDWHV WKH YHUEHHJ 7KH KRS
EDFN DQG IRUWK IURP IRRW WR IRRW VFUHDPLQJ LQVXOWV DW WKH EHIXGGOHG
JLDQWV WKDW WRZHU RYHU WKHP LQ KHLJKW DQG VL H DV HYHQ WKH VLPSOHVW
DELWDW RFLHW 9HUEHHJ DUH IRXQG LQ WKH VDPH FOLPDWHV DV RJUHV DQG KLOO LQVWUXFWLRQV DUH PLVLQWHUSUHWHG E WKHVH GHQVHU KXPDQRLGV
JLDQWV 7KHVH KXPDQ EHKHPRWKV DUH QHYHU IRXQG ZDQGHULQJ DORQH 7KLUW
percent of wandering verbeeg encounters nd 1d6 of these giant-kin with
G KLOO JLDQWV RU RJUHV HTXDO FKDQFH ZKLFK DOVR VKDUH WKHLU ODLU RI
WKH WLPH G YHUEHHJ DUH ZLWK G ZROYHV RU ZRUJV LQ SRODU FOLPHV ZLQWHU

147
Giant, Wood (Voadkyn)
/,0 ( ( ,1 7HPSHUDWH DQG VXEWURSLFDO )RUHVWV
) ( (1 9HU UDUH
2 1, ,21 Clan
, , /( D
,( +HUELYRUH
,1 (//, (1 ( High to exceptional (13-16)
( ( (
/, 10(1 Chaotic good

12 ( ,1
02 / LQ DUPRU
02 (0(1
, , (

12 2) .
0 ( . ZHDSRQ WR 6WUHQJWK
ERQXV
( , / . SHQDOW WR RSSRQHQWV VXUSULVH UROOV
( , / ()(1 ( 5HVLVWDQW WR VRPH VSHOOV
0 , ( , 1 ( 1LO
, ( / WDOO
02 /( 6WHDG
/ (

:RRG JLDQWV DOVR NQRZQ DV YRDGN Q DUH RQH RI WKH VPDOOHVW RI WKH PLQRU
UDFHV RI JLDQWV ORRNLQJ VRPHZKDW OLNH JLDQW VL HG ZRRG HOYHV 7KH DUH
ighty, frivolous, and good friends with wood elves.
6WDQGLQJ IHHW WDOO ZRRG JLDQWV ZHLJK DURXQG SRXQGV 7KH KDYH
WKH SK VLFDO SURSRUWLRQV RI KXPDQV ZKLFK PDNHV WKHP WKLQ DQG OLJKW IRU
JLDQWV 7KH DUH FRPSOHWHO GHYRLG RI IDFLDO DQG ERG KDLU LQFOXGLQJ H H
EURZV 7KHLU KHDGV VHHP RYHUO ODUJH IRU WKHLU ERGLHV HVSHFLDOO WKH MDZV :RRG JLDQWV FDQ PRYH VLOHQWO LQ D IRUHVW GHVSLWH WKHLU JUHDW KHLJKW
FKLQ DQG PRXWK 7KHLU HDUV DUH SODFHG KLJKHU WKDQ RQ D KXPDQ DOPRVW WKXV LPSRVLQJ D SHQDOW WR RSSRQHQWV VXUSULVH UROOV 7KH FDQ EOHQG
FRPSOHWHO DERYH WKH OLQH RI WKH H HV LQWR IRUHVW YHJHWDWLRQ EHFRPLQJ HIIHFWLYHO LQYLVLEOH 2QO FUHDWXUHV
Wood giants can be almost any shade of brown, mixed with yellow DEOH WR GHWHFW LQYLVLEOH REMHFWV FDQ VHH WKHP OWKRXJK WKH DUH QRW
RU JUHHQ 7KH DUH IRQG RI OHDWKHU DUPRU DQG ULQJ PDLO ZRRG JLDQW invisible while attacking, they are extremely quick (Dexterity 16) and
FDUULHV WZR ZHDSRQV D WZR KDQGHG VZRUG DQG D JLDQW VL HG ORQJ ERZ FDQ PRYH RXW RI KLGLQJ ODXQFK DQ DUURZ DQG PRYH EDFN LQWR KLGLQJ LQ
ZLWK TXLYHU VSHFLDO VKHDWK IRU WKH VZRUG LV VWHHO WLSSHG HQDEOLQJ LW WR WKH VDPH URXQG 7KHVH DUURZV VHHP WR FRPH IURP QRZKHUH XQOHVV WKH
EH XVHG DV D ZDONLQJ VWLFN 7KLV GRHV QRW LQ DQ ZD GLVJXLVH WKH VZRUG WDUJHW LV ORRNLQJ DW WKH ZRRG JLDQWV KLGLQJ VSRW
7KH ZUDS WKHLU DQNOHV LQ OHDWKHU VWULSV DOPRVW XS WR WKH NQHH DOWKRXJK
WKH IRRW LWVHOI LV PRVWO EDUH 7KH RQO JDUPHQWV WKH ZHDU DUH ORRVH WURX DELWDW RFLHW :RRG JLDQWV LQKDELW WKH VDPH IRUHVWV DV ZRRG HOYHV
VHUV RU D VKRUW NLOW ZRRG JLDQW DOZD V ZHDUV D OHDWKHU IRUHDUP VKHDWK 7KH KDYH QR ODLUV FKRRVLQJ WR OLYH XQGHU WKH VWDUV RU ZLWK WKH ZRRG HOYHV
WR SURWHFW KLV DUP IURP WKH ERZVWULQJ OO RI WKHVH LWHPV DUH IUHTXHQWO IRU D WLPH :RRG JLDQWV HQFRXQWHUHG LQ WKH IRUHVW DUH PRVWO PDOH
VWDLQHG LQ IRUHVW FRORUV RI JUHHQ DQG EURZQ )HPDOH ZRRG JLDQWV XVXDOO UHPDLQ DW D PDNHVKLIW FDPS RU ZLWK WKH ZRRG
HOYHV DW WKHLU ODLU 2IIVSULQJ DUH UDUH DV HDFK IHPDOH JLYHV ELUWK WR RQO G
RPEDW Voadkyn do not ght unless forced to defend themselves or al FKLOGUHQ LQ KHU OLIHWLPH 7KH RXQJ DUH ERUQ DQG UDLVHG GHHS LQ WKH ZRRGV
OLHV 7KHLU IDYRULWH ZHDSRQ LV WKHLU KXJH QRQ PDJLFDO ORQJ ERZ 7KH JHW DPRQJ WKH ZRRG HOYHV DZD IURP SU LQJ H HV
D ERQXV WR DWWDFN UROOV DQG EHWWHU UDQJH EHFDXVH RI LWV XQXVXDO VL H 7KH VWURQJ ERQG EHWZHHQ ZRRG HOYHV DQG ZRRG JLDQWV JRHV EDFN IXU
7KH PDWFKLQJ DUURZV DUH RYHU IRXU IHHW ORQJ DQG FDXVH G SRLQWV RI GDP WKHU WKDQ HLWKHU UDFH FDQ UHPHPEHU 7KLV PD DFFRXQW IRU WKH HOYHQ DELOL
DJH :RRG JLDQWV GR QRW KXUO URFNV RU ERXOGHUV ,I SUHVVHG LQWR PHOHH WKH ties of the giants. They do not mix or treat with any other intelligent crea
ZLHOG WKHLU WZR KDQGHG VZRUGV ZLWK RQH KDQG WXUHV DOWKRXJK WKH WROHUDWH DQ JRRG HOI /LNH WKH HOYHV ZRRG JLDQWV DUH
:KHQ HQFRXQWHUHG WKH 6WUHQJWK RI WKH YRDGN Q PXVW EH GHWHUPLQHG fond of nely cut gems and well-crafted magical items.
E UROOLQJ SHUFHQWLOH GLFH 7KH UHVXOWLQJ QXPEHU LV WKH UROO YDOXH IRU +XPDQV ZKR KDYH KDG FRQWDFW ZLWK ZRRG JLDQWV GHVFULEH WKHP DV
WKHLU VWUHQJWK 7KLV JLYHV WKHP D WR GDPDJH ERQXV 7KH GR QRW UH friendly enough, but ighty and frivolous, and never in a great hurry to
FHLYH DQ DWWDFN UROO ERQXV IRU 6WUHQJWK 7KHVH JLDQW NLQ DUH XVXDOO LQ WKH GR DQ WKLQJ RWKHU WKDQ HDW DQG GULQN ODUJH DPRXQWV RI ZLQH 7UHDQWV ZLWK
FRPSDQ RI G ZRRG HOYHV G GLUH ZROYHV RU ERWK ZKRP WKH RFFDVLRQDOO FRQYHUVH FRQVLGHU WKHP LUUDWLRQDO IRROLVK DQG
:RRG JLDQWV DUH UHVLVWDQW WR OHHS DQG DUP VSHOOV WKH KDYH LQ occasionally obnoxious, but enjoyable company.
IUDYLVLRQ XS WR IHHW
7KH RQO PDJLFDO VNLOO YRDGN Q KDYH LV WKH DELOLW WR SRO PRUSK LQWR DQ (FRORJ 7KH MDZ RI WKH YRDGN Q LV ODUJH EHFDXVH RI WKH RYHUVL HG JULQG
humanoid gure, from 3 to 15 feet in height. They cannot become a speci c LQJ WHHWK LQ LW 7KHVH WHHWK DUH FRPSOHWHO XQVXLWHG IRU HDWLQJ PHDW EXW
LQGLYLGXDO RQO D W SLFDO VSHFLPHQ RI WKDW UDFH 7KH KDYH EHHQ NQRZQ WR WKH DUH SHUIHFW IRU YHJHWDEOHV DQG RWKHU SODQWV :RRG JLDQWV FDQ HDW WKH
XVH WKLV DELOLW WR MRLQ D SDUW DQG WULFN LW RXW RI WUHDVXUH OHDYHV DQG URRWV RI PDQ SODQWV WKDW DUH LQHGLEOH WR KXPDQV 7KH HVSH
FLDOO HQMR QXWV DQG VHHGV

148
Gibberling
/,0 ( ( ,1 7HPSHUDWH )RUHVW VXEWHUUDQHDQ
) ( (1 8QFRPPRQ
2 1, ,21 +HUG
, , /( 1LJKW EXW VHH EHORZ
,( Carnivore
,1 (//, (1 ( /RZ
( ( 1LO
/, 10(1 Chaotic neutral

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . ZHDSRQ
( , / . 0DVV DVVDXOW
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 60 WDOO
02 /( ,UUHJXODU
/ (

7KH FRPH VFUHDPLQJ MDEEHULQJ DQG KRZOLQJ RXW RI WKH QLJKW R HQV
PD EH KXQGUHGV RI KXQFKEDFNHG QDNHG KXPDQRLGV VZDUP XQFHDVLQJ
O IRUZDUG EUDQGLVKLQJ VKRUW VZRUGV 7KH KDYH QR WKRXJKW RI VDIHW
VXEWOHW RU VWUDWHJ OHDYLQJ RWKHUV ZLWK QR KRSH RI VWRSSLQJ WKHLU PDVV
DVVDXOW QG WKHQ KDYLQJ FRPH DQG NLOOHG WKH JLEEHUOLQJV PRYH RQ UDQ
GRPO EDFN LQWR WKH QLJKW
The rst impression of gibberlings is of a writhing mass of fur and esh
LQ WKH GLVWDQW PRRQOLW GDUNQHVV 7KH SDQGHPRQLXP LV DFWXDOO D PDVV RI *LEEHUOLQJV WUDYHOLQJ DERYH JURXQG LQYDULDEO EXUURZ LQWR WKH
SDOH KXQFKEDFNHG KXPDQRLGV ZLWK SRLQWHG FDQLQH HDUV EODFN PDQHV JURXQG WR KLGH GXULQJ WKH GD WLPH DQG LW LV DW VXFK WLPH WKDW WKH
VXUURXQGLQJ WKHLU KLGHRXV JULQQLQJ IDFHV 7KHLU H HV DUH EODFN DQG VKLQH DUH PRVW YXOQHUDEOH 7KH FDQ HDVLO EH WUDFNHG E WKH SDWK RI FKDRV
ZLWK D PDQLDFDO JOHDP 7KH FDUU VKRUW VZRUGV LQ WKHLU RYHUO ORQJ DUPV DQG GHVWUXFWLRQ WKH OHDYH DQG FDQ EH TXLFNO GLVSDWFKHG ZKLOH WKH
DV WKH ORSH HYHU IDVWHU IRUZDUG OLH GRUPDQW MXVW EHQHDWK WKH VXUIDFH RI WKH JURXQG ,I XQFRYHUHG WKH
DZDNH EXW JHQHUDOO FRZHU LQ IHDU DW WKH EULJKW OLJKW VXUURXQGLQJ
RPEDW *LEEHUOLQJV DWWDFN LQ JUHDW QXPEHUV XWWHULQJ JKDVWO KRZOV WKHP DQG VR DUH HDV SUH 6XEWHUUDQHDQ JLEEHUOLQJV PD EXUURZ LQWR
FOLFNV VKULHNV DQG LQVDQH FKDWWHULQJ QRLVHV ZKLFK FDXVH HYHQ WKH EROGHVW WKH JURXQG RU PD VLPSO OLH GRZQ LQ D FXUOHG IHWDO SRVWXUH DW WLPHV
hirelings to check morale each round. PCs need only make a morale check RI UHVW 7KH DZDNH VXGGHQO DV D JURXS DQG EXUVW LQ XQLVRQ RXW RI WKH
LI LW LV DSSURSULDWH WR WKHLU FKDUDFWHU 7KH VFUHDPLQJ PRE LV FRPSOHWHO JURXQG KRZOLQJ DQG JLEEHULQJ LQ D PRVW IULJKWIXO ZD
GLVRUJDQL HG LQ IRUP DQG UDQGRP LQ GLUHFWLRQ ,I FDSWXUHG WKHVH VWUDQJH FUHDWXUHV VSHDN RQO WKHLU RZQ LQFRPSUHKHQ
7KH JLEEHUOLQJV DWWDFN ZLWK FRPPRQ VZRUGV EXW VXFK LV WKHLU VNLOO DQG VLEOH JLEEHULVK DQG VKRZ QHLWKHU WKH SDWLHQFH QRU WKH LQFOLQDWLRQ WR OHDUQ
SUDFWLFH LQ XVLQJ WKHVH ZHDSRQV WKDW WKH DUH WR KLW 7KHLU IRUZDUG PR RWKHU ODQJXDJHV RU FRPPXQLFDWH ZKDWVRHYHU ZLWK WKHLU FDSWRUV ,QVWHDG
WLRQ VORZV RQO ORQJ HQRXJK WR NLOO DQ WKLQJ PRYLQJ WKHQ FRQWLQXHV IRU they beat against their cages and ing themselves at barred windows and
ward, their bloodlust apparently unabated. They always ght to the death. GRRUZD V LQ SLWLIXO DWWHPSWV WR HVFDSH WKHLU FDSWLYLW
OO IRRG LQ WKHLU SDWK LV GHYRXUHG LQFOXGLQJ WKH IDOOHQ DPRQJ WKHLU RZQ ,W LV XQFOHDU KRZ RU ZKHQ RU HYHQ LI JLEEHUOLQJV SURFUHDWH
number, and any unforti ed building or objects are generally wrecked.
7KH RQO WUXH KRSH RI VXUYLYDO VKRXOG D KHUG RI JLEEHUOLQJV EH HQ (FRORJ Attempts to nd the gibberlings’ lairs have inevitably led back
FRXQWHUHG LV WR WDNH VWUDWHJLF DGYDQWDJH RI WKHLU IHDU DQG GHWHVWDWLRQ WR VXEWHUUDQHDQ SDVVDJHV ZKHUH WKH WUDLO LV HYHQWXDOO ORVW LQ WKH GHHSHVW
RI EULJKW OLJKW 7KH JLEEHUOLQJV JHQHUDOO IUHTXHQW RQO GHQVH IRUHVWV rock- oored recesses of the caverns.
DQG VXEWHUUDQHDQ SDVVDJHV ORDWKLQJ EULJKW OLJKW RI DOO NLQGV DQG DUH *LEEHUOLQJV UHTXLUH D SURGLJLRXV DPRXQW RI IRRG WR VXSSRUW WKHLU
particularly afraid of re. Although their mass attacks would quickly manic nocturnal existence, stripping to the bone anyone or anything that
overwhelm someone wielding a torch, a bright bon re or magical light VKRXOG IDOO LQ WKHLU SDWK 7KHLU IXU LV FRPPRQO LQIHVWHG ZLWK OLFH DQG
of suf cient intensity will hold them at bay or de ect their path. RWKHU SHVWV SLFNHG XS GXULQJ WKHLU EXUURZHG VOXPEHU 7KHLU KLGHV DUH
YLOH DQG ZRUWKOHVV *LEEHUOLQJV FDUU QR WUHDVXUH RU RWKHU XVHIXO LWHPV
DELWDW RFLHW It is dif cult to imagine a gibberling social structure. It 7KHLU VZRUGV DUH RI WKH FRPPRQHVW YDULHW ZLWK QR PDUNLQJV RU GHFRUD
FDQ EH URXJKO FRPSDUHG WR WKH VRFLDO VWUXFWXUH RI OHPPLQJV WKURZLQJ WLRQ DQG DUH RIWHQ SLWWHG DQG GXOO ,Q VKRUW JLEEHUOLQJV VHUYH QR SXUSRVH
WKHPVHOYHV LQWR WKH VHD RU RI D VFKRRO RI SLUDQKD LQ D IHHGLQJ IUHQ 7KHUH DQG QR NQRZQ PDVWHU VDYH UDQGRP GHDWK LQ WKH QLJKW
LV QR VHQVH QR RUJDQL DWLRQ DQG QR LQGLYLGXDOLW 7KRXJK WKH FOHDUO
KDYH D SULPLWLYH PHDQV RI FRPPXQLFDWLQJ DPRQJ WKHPVHOYHV WKH KDYH
QR GLVFHUQDEOH ODQJXDJH

149
Gi
/,0 ( ( ,1 Q
) ( (1 5DUH
2 1, ,21 3ODWRRQ
, , /( D
,( 2PQLYRUH
,1 (//, (1 ( /RZ
( ( 1LO
/, 10(1 /DZIXO QHXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) . RU O
0 ( . RU E ZHDSRQ
( , / . +HDG EXWW
( , / ()(1 ( Can call on other giff
0 , ( , 1 (
, ( / WDOO
02 /( (OLWH
/ (

7KH JLII DUH D UDFH RI SRZHUIXOO PXVFOHG PHUFHQDULHV 7KH DUH FLYLOL HG
WKRXJK WKH ODFN PDJHV DPRQJ WKHLU RZQ UDFH *LII KLUH RQ ZLWK YDULRXV
JURXSV WKURXJKRXW WKH XQLYHUVH DV PHUFHQDULHV ERG JXDUGV HQIRUFHUV
DQG JHQHUDO OHJEUHDNHUV
The giff is humanoid, with stocky, at, cylindrical legs and a human
oid torso, arms, and ngers. Its chest is broad and supports a hippopota
mus head with a natural helmet of exible, chitinous plates. Giff come in
FRORUV UDQJLQJ IURP EODFN WR JUD WR D ULFK JROG DQG PDQ KDYH FRORUIXO DELWDW RFLHW Giff of both sexes serve in their platoons, and both ght
WDWWRRV WKDW OHDYH WKHLU ERGLHV D SDWFKZRUN UHFRUG RI SDVW YLFWRULHV *LII HTXDOO ZHOO *LII RXQJ DUH UDLVHG WHQGHUO XQWLO WKH DUH ROG HQRXJK WR
speak their own language and the Common tongue. survive an exploding arquebus, then are inducted fully into the platoon.
Every giff—male, female, and gif ing—has a rank within society, which
RPEDW 7KH JLII DUH PLOLWDU PLQGHG DQG RUJDQL H WKHPVHOYHV LQWR FDQ EH FKDQJHG RQO E VRPHRQH RI D KLJKHU UDQN :LWKLQ WKHVH UDQNV DUH
VTXDGV SODWRRQV FRPSDQLHV FRUSV DQG ODUJHU JURXSV 7KH QXPEHU RI VXE UDQNV DQG ZLWKLQ WKRVH VXE UDQNV DUH FRORU PDUNLQJV DQG EDGJHV 7KH
JLII LQ D SODWRRQ YDULHV DFFRUGLQJ WR WKH VHDVRQ VLWXDWLRQ DQG OHYHO RI GDQ KLJKHVW UDQNLQJ JLII JLYHV WKH RUGHUV WKH RWKHUV REH ,W GRHV QRW PDWWHU LI
JHU LQYROYHG JLII SODWRRQ KLUHG WR SURWHFW D JDPEOLQJ RSHUDWLRQ PD WKH RUGHUV DUH IRROLVK RU HYHQ VXLFLGDO IROORZLQJ WKHP LV WKH SXUSRVH RI
QXPEHU WZR ZKLOH D SODWRRQ KLUHG WR LQYDGH DQ LOOLWKLG VWURQJKROG PD WKH JLII LQ WKH XQLYHUVH TXDVL P VWLFDO IDLWK DPRQJ WKH JLII PHUFHQDULHV
QXPEHU ZHOO RYHU D KXQGUHG con rms that all things have their place, and the giff’s is to follow orders.
7KH JLII SULGH WKHPVHOYHV RQ WKHLU ZHDSRQ VNLOOV DQG DQ JLII FDUULHV D *LII PHUFHQDULHV DUH XVXDOO SDLG LQ VPRNH SRZGHU WKRXJK WKH RIWHQ
QXPEHU RI VZRUGV GDJJHUV PDFHV DQG VLPLODU WRROV RQ KDQG WR GHDO ZLWK ZLOO DFFHSW RWKHU ZHDSRQV DQG DUPRU ,W LV SXUHO D EDUWHU V VWHP EXW
WURXEOHPDNHUV WR KLUH RQH JLII IRU RQH VWDQGDUG ZHHN UHTXLUHV VHYHQ FKDUJHV RI VPRNH
JLII V WUXH ORYH LQ ZHDSRQU LV WKH JXQ Q JLII KDV D FKDQFH RI SRZGHU RQH SHU GD
having an arquebus and suf cient smoke powder for 2d4 shots. A mis r Giff are erce ghters, despite their somewhat comical appearance and
ing weapon matters little to the giff (occasional fatalities are expected), mania for weapons. They will not, however, willingly ght other giff. If
the ash, noise, and damage is what most impresses them. forced into such a situation on a battle eld, both groups retire for at least
(YHQ XQDUPHG WKH JLII DUH SRZHUIXO RSSRQHQWV 7KH DUH DV VWURQJ DV D GD RI GULQNLQJ DQG VRUWLQJ RXW UDQNV 7KHUH LV D FKDQFH WKDW RQH
D KLOO JLDQW GDPDJH DGMXVWPHQW IRU 6WUHQJWK 7KH ZLOO ZDGH LQWR D SODWRRQ ZLOO MRLQ DQRWKHU LQ WKLV FDVH EXW LW LV PRUH OLNHO WKDW ERWK ZLOO
EUDZO MXVW IRU WKH SXUH IXQ RI LW WRVVLQJ YDULRXV FRPEDWDQWV RQ ERWK VLGHV TXLW WKHLU FXUUHQW KLULQJ DQG ORRN IRU ZRUN HOVHZKHUH
DURXQG WR SURYH WKHPVHOYHV WKH YLFWRUV 2QFH D ZHDSRQ LV EDUHG WKH JLII
FRQVLGHU DOO UHVWULFWLRQV RII WKH FKDOOHQJH LV WR WKH GHDWK (FRORJ *LII OLYH DERXW HDUV EXW GR QRW DJH JUDFHIXOO V D JLII JURZV
7KH WRS RI WKH JLII V KHDG DQG VQRXW DUH SODWHG ZLWK WKLFN FKLWLQRXV ROGHU DQG EHJLQV WR VORZ GRZQ KH LV SRVVHVVHG ZLWK WKH LGHD RI SURYLQJ
plates, exible enough to permit motion, but giving the creature a natu KLPVHOI VWLOO RXQJ DQG YLWDO XVXDOO LQ EDWWOH V D UHVXOW WKHUH DUH YHU
ral helmet. The giff can charge using a head butt, in icting 2d6 points of YHU IHZ ROG JLII
GDPDJH
7KH JLII SUL H WKHPVHOYHV DV PHUFHQDULHV DQG WR WKDW HQG KDYH PDGH
elaborate suits of armor (AC 2). These include full helms with other mon
VWHUV RQ WKH FUHVWV LQODLG ZLWK LYRU DQG ERQH DORQJ WKH ODUJH SODWHV U
PRU UHSDLU LV D PDMRU KREE DPRQJ WKH JLII
)LQDOO JLII DUH VRPHZKDW PDJLF UHVLVWDQW 7KH DUH GHHSO VXVSLFLRXV
RI PDJLF PDJLFLDQV DQG PDJLFDO GHYLFHV

150
Gith
/,0 ( ( ,1 ULG WDEOHODQGV DQG PRXQWDLQV
) ( (1 8QFRPPRQ
2 1, ,21 7ULEDO
, , /( D RU QLJKW
,( Carnivore
,1 (//, (1 ( YHUDJH
( ( 0 , LQ ODLU
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1
, , (

12 2) . RU
0 ( . % ZHDSRQ RU G G
( , / . 6SULQJLQJ
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 0
02 /( 6WHDG
/ (

7KH JLWK DUH D UDFH RI JURWHVTXH KXPDQRLGV WKDW DSSHDU WR EH D SHFXOLDU


mixture of elf and reptile. They are extremely gaunt and lanky, with
long gangling arms and spindly legs. Their hands have three ngers
ZLWK QR RSSRVDEOH WKXPEV HW WKH DUH DEOH WR XVH WRROV DQG ZLHOG
weapons. Their ngers and toes end in sharp claws. If one could get
D JLWK WR VWDQG XS VWUDLJKW KH ZRXOG PHDVXUH FORVH WR IHHW WDOO +RZ
HYHU PRVW JLWK DSSHDU WR EH QR PRUH WKDQ IHHW WDOO IRU WKH DOZD V
VWDQG KXQFKHG RYHU DW WKH VKRXOGHUV LQ D SHUPDQHQW VORXFK
DELWDW RFLHW 7KH JLWK OLYH LQ WULEDO RUJDQL DWLRQV 7KH LQGLYLGXDO ZLWK
RPEDW ,I SRVVLEOH WKH JLWK DWWDFN LQ PDVV XVXDOO VWDUWLQJ ZLWK D SVLRQ WKH PRVW SRZHUIXO SVLRQLFV JHQHUDOO DFWV DV WKH OHDGHU OO RWKHU VRFLDO
LF DWWDFN E RQH RI WKHLU OHDGHUV 7KHQ WKH HQWLUH SDUW FKDUJHV TXLFNO SRVLWLRQV DUH GLVWULEXWHG DW KLV SOHDVXUH
LQWR PHOHH 7KHLU PDLQ FKDUJH LV RIWHQ DFFRPSOLVKHG E SUL L XS WR For every twenty- ve gith, there will be a 5 HD leader, for every fty, a
IHHW LQ RQH JLDQW OHDS WR FORVH ZLWK WKHLU HQHPLHV :KHQ WKH HPSOR + OHDGHU DQG IRU HYHU WULEH RI RU PRUH D + OHDGHU ,Q DGGLWLRQ
this spring, it gives them a +2 THAC0 bonus on the rst round of combat. to having hit points and THAC0 numbers appropriate to their HD, these
7KH JLWK DUH XVXDOO DUPHG ZLWK ODUJH ZLFNHG ORRNLQJ VSHDUV WKDW KDYH leaders will have psionic powers approximately equal to a psionicist of an
JLDQW UD RU VKDUS KHDGV RI SROLVKHG REVLGLDQ G GDPDJH OWKRXJK HTXLYDOHQW OHYHO
WKHVH VSHDUV ORRN OLNH WKUXVWLQJ ZHDSRQV WKH DUH XVHG SULPDULO WR VODVK 6RPH RI WKHVH OHDGHUV DUH SULHVWV :KLOH OLWWOH LV NQRZQ RI WKH JLWK UHOL
RU FKRS 7KH JLWK RIWHQ DUPRU WKHPVHOYHV DQG HVSHFLDOO WKHLU YXOQHUDEOH JLRQ VKDPDQV XS WR WKH WK OHYHO DUH NQRZQ WR DFFRPSDQ DQG VRPHWLPHV
backs, with inix-shell armor (AC 6) of their own manufacture. lead gith tribes. There have also been reports of gith wizards (de lers)
UDQNHG DW WKH WK OHYHO (YHQ LI WUXH WK OHYHO ZRXOG EH XQXVXDO IRU JLWK
VLRQLFV XPPDU EXW ZL DUGV RI XS WR WK OHYHO KDYH EHHQ UHSRUWHG E UHOLDEOH ZLWQHVVHV
/HYHO LV FL HY WWDFN HIHQVH FRUH V 1RW PXFK LV NQRZQ DERXW WKH UHSURGXFWLYH F FOH RI WKH JLWK ,W LV NQRZQ
,, 07 that they are egg layers; females lay approximately 1d6 eggs in a clutch.
0 7: 0% ,W LV UXPRUHG WKDW WKH JLWK RSHUDWH KDWFKHULHV FRQWDLQLQJ KXQGUHGV VRPH
VD WKRXVDQGV RI QHVWV
*LWK KDYH WKH IROORZLQJ SVLRQLF SRZHUV
HOHSDWK FLHQFHV WRZHU RI LURQ ZLOO SURMHFW IRUFH HYRWLRQV LG (FRORJ 0RXQWDLQ JLWK OLYH LQ XQGHUJURXQG ODLUV FODLPLQJ D SDUWLFXODU
LQVLQXDWLRQ PLQG WKUXVW FRQWDFW PLQG EODQN PHQWDO EDUULHU FDQ RQ RU YDOOH DV WKHLU WHUULWRU *LWK LQKDELWLQJ WDEOHODQGV WHQG WR RU
V FKRNLQHVLV FLHQFHV WHOHNLQHVLV HYRWLRQV DQLPDWH REMHFW DQL JDQL H WKHLU VRFLHW PRUH DORQJ WKH OLQHV RI D QRPDGLF KXQWLQJ FODQ JRLQJ
mate shadow, ballistic attack, control body, control ames. ZKHUHYHU WKH JDPH WDNHV WKHP 7KH GR QRW KHVLWDWH WR DWWDFN KXPDQ RU
GHPLKXPDQ JURXSV IRU WKH YLHZ KXPDQV DQG GHPLKXPDQV DV D FKRLFH
1RWH 2QO OHDGHUV FRPPDQGLQJ RU PRUH JLWK KDYH SVLRQLF SRZHUV 7KH food supply, preferring it over other esh. They will even attack thri-
SVLRQLFV OLVWHG DERYH DUH UHSUHVHQWDWLYH RI WKHVH OHDGHUV EXW WKHLU SRZHUV NUHHQ LI WKH DUH KXQJU HQRXJK EXW WKH LQVHFWRLGV WDVWH EDG DQG XVXDOO
GR YDU JUHDWO *LWK ZLWK PRUH +LW LFH KDYH FRUUHVSRQGLQJO JUHDWHU HVFDSH JLWK UDLGHUV
SRZHUV

151
Gith, Pirate
/,0 ( ( ,1 :LOGVSDFH
) ( (1 5DUH
2 1, ,21 6KLS 0LOLWDU
, , /( Q
,( Carnivore
,1 (//, (1 ( Exceptional (15-16)
( ( 1 LQ ODLU
/, 10(1 /DZIXO HYLO

12 ( ,1 V VKLS FUHZ
02 /
02 (0(1
, , (
6SHFLDO
12 2) . 9DULHV
0 ( . % ZHDSRQ
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( 0 WDOO
02 /( Champion (16)
/ ( 6SHFLDO

:KHQ WKH JLWK DQNL XQGHU WKHLU OLEHUDWRU *LWK IUHHG WKHPVHOYHV IURP WKH
yoke of mind ayer slavery, this branch of the race ed not to the Astral
SODQH EXW WR DUFDQH VSDFH
7DOO HPDFLDWHG EHLQJV WKH SLUDWHV RI *LWK DSSHDU DV DOPRVW VNHOHWDO KX
PDQRLGV ZLWK VNLQ YDU LQJ IURP GLUW JUD WR GXOO HOORZ /RQJ GLQJ
brown hair ows down their backs and over the ornate, bejeweled arms
DQG DUPRU WKH SUHIHU WR XVH

RPEDW The pirates of Gith can operate as ghters, mages, or ghter/ DELWDW RFLHW 7KH SLUDWH SKLORVRSK FDUULHV RYHU LQWR DOO DVSHFWV RI OLIH
mages, with limits of 11 in each class. Typically, the highest-level ghter 7KH VWURQJHVW WDNH ZKDW WKH ZDQW (DFK VKLS LV YHU LPSRUWDQW WR LWV FUHZ
FDSWDLQV WKH VKLS 7KLV IUHHV DOO WKH PDJHV VLQJOH DQG PXOWLFODVVHG IRU DV LW LV WKH SULPDU IDFWRU LQ GHWHUPLQLQJ WKH SHFNLQJ RUGHU LQ D VHWWOHPHQW
VSHOOMDPPLQJ RU FRPEDW GXW This explains the pirates’ constant quest for better ships. Each settlement
Clerics of Gith are occasionally encountered as well (limit of 11th level). LV UXOHG E IRUFH E LWV EHVW VKLS RU D FRDOLWLRQ RI WKH EHVW VKLSV
Rarely, a ghter/cleric is encountered, almost always as the captain of its Extreme isolationists, the pirates of Gith live with no other races—they
VKLS PD HYHQ WU WR FRPPLW JHQRFLGH RQ D UDFH WKDW VHWWOHV WRR FORVH WR WKHP
:KHQ FORVLQJ ZLWK D IRH WKH SLUDWHV XVH VSHOOV DQG DQ DUPDPHQW WKHLU 2YHU DOO GHVSLWH EHLQJ SLUDWHV WKHVH *LWK OLYH D VWUXFWXUHG PLOLWDULVWLF
VKLS SRVVHVVHV ,Q PHOHH WKH XVH D YDULHW RI ZHDSRQV ZLWK VZRUGV OLIHVW OH
SUHGRPLQDWLQJ (YHU DGXOW PHPEHU RI WKLV UDFH SRVVHVVHV WKH IROORZLQJ PDJLFDO DELOL
2SHUDWLQJ IURP VPDOO EDVHV KLGGHQ RQ DVWHURLGV WKH SLUDWHV VWULYH WR WLHV HDFK XVDEOH WKUHH WLPHV D GD D UDO SHOO SOD H L DQG ( 3 OO
FDSWXUH DQ VKLS WKDW LV ODUJHU IDVWHU RU EHWWHU DUPHG WKDQ WKHLUV 7KH IXQFWLRQ DV WKH VSHOO RI WKH VDPH QDPH DV FDVW E WKH ORZHVW OHYHO FDVWHU
IHYHULVKO DWWHPSW WR FDSWXUH DQ HOYHQ PDGH VKLSV WKDW FRPH WKHLU ZD SRVVLEOH 7KHVH LQKHUHQW DELOLWLHV DOVR HQDEOH WKH SLUDWHV WR SLORW VKLSV
VHH EHORZ V D UHVXOW PDQ HOYHQ DUPDGDV SRVW ODUJH ERXQWLHV RQ WKH ZLWK VHULHV KHOPV 7KHVH DELOLWLHV IXQFWLRQ RQO LQ ZLOGVSDFH QRW LQ WKH
KHDGV RI *LWK SLUDWHV SKORJLVWRQ
7KH SLUDWHV JUHDWHVW IXU LV UHVHUYHG IRU WKH LOOLWKLGV KRZHYHU 7KH SL 7KH PRVW GDQJHURXV DVSHFW RI WKLV UDFH LV WKH FRPELQDWLRQ RI WKH DERYH
rates of Gith spare no expense to kill all mind ayers they nd. No Gith DELOLWLHV WKH SURSHUWLHV RI PDMRU DQG PLQRU VSHOOMDPPLQJ KHOPV DQG WKH
SLUDWH HYHU XVHV D FDSWXUHG LOOLWKLG VKLS XQLTXH RUJDQLF VWUXFWXUH RI WKH HOYHQ PDGH VKLSV :KHQ D *LWK SLUDWH LV
VKLS V FRPSOHPHQW YDULHV EXW WKHVH QXPEHUV DUH D JHQHUDO JXLGHOLQH at the helm of an elven-made ship ( itter, etc.), he may use his SOD H L
DQG D UDO SHOO DELOLWLHV WR VKXQW WKH HQWLUH VKLS DQG DOO LWV FRQWHQWV WR WKH
1 Captain (highest-level ghter or ghter/cleric) VWUDO SODQH WKLV XVHV XS WKDW SLUDWH V D UDO SHOO DQG SOD H L DELOLWLHV
1 Mate (highest-level ghter/mage or cleric) IRU WKH GD 7KLV JLYHV WKH SLUDWHV DQ HVFDSH URXWH DQG LW HQDEOHV WKHP
1 Chief Spelljammer or Warlock (highest-level mage) WR ZDLW LQ NQRZQ VKLSSLQJ ODQHV DVWUDOO KLGGHQ EHIRUH UHWXUQLQJ WR WKH
3ULPH 0DWHULDO SODQH WR ODXQFK DQ DWWDFN 7KH *LWK SLUDWHV FDQ XVH RQO
7KH UHVW RI WKH FUHZ LV HYHQO GLYLGHG DPRQJ WKH WKUHH FRPPRQ FODVV HOYHQ PDGH VKLSV RI OHVV WKDQ WRQV LQ WKLV PDQQHU
SRVVLELOLWLHV 7KLV VSHFLDO PDQHXYHU RQO ZRUNV LQ ZLOGVSDFH QRW LQ WKH SKORJLVWRQ
7KDW LV FHUWDLQO WKH UHDVRQ WKH *LWK SLUDWHV QHYHU SXUVXH SUH LQWR WKDW
PHGLXP

(FRORJ 7KH *LWK SLUDWHV DUH FDUQLYRUHV SXUH DQG VLPSOH 7KH GR QRW
care what state, short of putre ed, the meat is in. Some of the pirate bands
DOVR HQJDJH LQ FDQQLEDOLVP

152
Githyanki
/,0 ( ( ,1 VWUDO RU SULPH
) ( (1 9HU UDUH
2 1, ,21 LFWDWRUVKLS PRQDUFK
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( Exceptional to genius (15-18)
( ( ,QGLYLGXDOV 5 + LQ ODLU
/, 10(1 Q HYLO

12 ( ,1 DZD IURP ODLU


02 / 3HU DUPRU
02 (0(1 RQ VWUDO SODQH
, , ( 3HU FODVV DQG OHYHO
3HU FODVV DQG OHYHO
12 2) . 3HU FODVV DQG OHYHO
0 ( . 3HU ZHDSRQ W SH
( , / . 3RVVLEOH VSHOO XVH SRVVLEOH PDJLFDO
ZHDSRQ
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 0 WDOO
02 /( YHUDJH WR HOLWH
/ ( 3HU FODVV DQG OHYHO
/HYHO LV FL WWDFN RZHU V
HY HIHQVH FRUH
+ SHU OHYHO OO OO ,QW G

*LWK DQNL DUH DQ DQFLHQW UDFH GHVFHQGHG IURP KXPDQV 7KH GZHOO
XSRQ WKH VWUDO SODQH EXW ZLOO RIWHQ OHDYH WKDW SODQH WR PDNH ZDU RQ
RWKHU UDFHV 7KH DUH HQJDJHG LQ D OHQJWK ZDU ZLWK WKH JLWK HUDL
Githyanki are strongly humanoid in appearance. They are approximate Githyanki mages, ghter/mages, and illusionists will receive all the
O RI KXPDQ KHLJKW EXW WHQG WR EH PXFK PRUH JDXQW DQG ORQJ RI OLPE 7KH spells available at their level of experience. Spells should be determined
KDYH URXJK HOORZ VNLQ DQG JOHDPLQJ EODFN H HV WKDW LQVWDQWO EHWUD WKHLU UDQGRPO NHHSLQJ LQ PLQG WKDW WKH DUH E QDWXUH FUHDWXUHV RI GHVWUXF
LQKXPDQQHVV /LNH PDQ GHPLKXPDQ UDFHV WKHLU HDUV KDYH VKDUS SRLQWV WLRQ RIIHQVLYH VSHOOV VKRXOG EH IDYRUHG
DQG DUH VHUUDWHG DW WKH EDFN UHVV IRU WKH JLWK DQNL LV DOZD V DQ HODERUDWH 7KH JLWK DQNL VROGLHUV XVH DUPV DQG DUPRU VLPLODU WR KXPDQV KRZ
DIIDLU 7KHLU EDURTXH DUPRU DQG ZHDSRQV RI ZDU DUH GHFRUDWHG ZLWK IHDWK HYHU WKHVH DUH QRUPDOO KLJKO GHFRUDWHG DQG KDYH EHFRPH DOPRVW UHOL
HUV EHDGV DQG SUHFLRXV PHWDOV DQG JHPV JLRXV DUWLIDFWV JLWK DQNL ZRXOG OLNHO VKRZ JUHDWHU FDUH IRU KLV ZHDSRQV
*LWK DQNL VSHDN WKHLU RZQ WRQJXH DQG QR RWKHUV and armor than he would toward his mate. Half of the githyanki ghters,
ghter/mages, or knights that progress to 5th level receive a magical ZR
RPEDW 7KH JLWK DQNL KDYH KDG ORQJ HDUV WR SHUIHFW WKH DUW RI ZDU 7KHLU D GHG ZRUG WKH UHPDLQGHU XVLQJ QRUPDO WZR KDQGHG VZRUGV *LWK
very existence attests to their battle prowess. Each individual githyanki anki ghters of 7th level and above are 60% likely to carry a OR ZRUG
KDV D FKDUDFWHU FODVV DQG OHYHO IURP ZKLFK DUH GHULYHG VXFK WKLQJV DV .QLJKWV RI WK OHYHO DQG DERYH ZLOO DOZD V FDUU D LO HU ZRUG D ZR
THAC0, armor class, spell use, etc. D GHG ZRUG WKDW LI XVHG DVWUDOO KDV D FKDQFH SHU KLW RI FXWWLQJ DQ
RSSRQHQW V VLOYHU FRUG VHH 7KH VWUDO 3ODQH 0 SDJH EXW PL G
ROO ODVV ROO /HYHO EDUUHG LQGLYLGXDOV DUH LPPXQH VXSUHPH OHDGHU RI D ODLU ZLOO FDUU D VSH
)LJKWHU UG FLDO LO HU ZRUG WKDW LV ZLWK DOO WKH DELOLWLHV RI D RUSDO ZHDSR WKDW DOVR
0DJH WK DIIHFWV PL G EDUUHG LQGLYLGXDOV
)LJKWHU 0DJH WK *LWK DQNL ZLOO QHYHU ZLOOLQJO DOORZ D LO HU ZRUG WR IDOO LQWR WKH KDQGV
,OOXVLRQLVW WK RI D QRQ JLWK DQNL ,I D VSHFLDO LO HU ZRUG VKRXOG IDOO LQWR VRPHRQH V
.QLJKW WK KDQGV YHU SRZHUIXO UDLGLQJ SDUWLHV ZLOO EH IRUPHG WR UHFRYHU WKH VZRUG
WK )DLOXUH WR UHFRYHU RQH RI WKHVH KLJKO SUL HG ZHDSRQV VXUHO PHDQV LQ
WK VWDQW GHDWK WR DOO WKH JLWK DQNL LQYROYHG DW WKH KDQGV RI WKHLU PHUFLOHVV
WK OLFK TXHHQ
WK OO JLWK DQNL KDYH WKH QDWXUDO DELOLW WR SOD H L DW ZLOO 7KH ZLOO
UDUHO WUDYHO DQ ZKHUH EHVLGHV EDFN DQG IRUWK IURP WKH VWUDO SODQH WR WKH
7KH DUPRU IRU HDFK JLWK DQNL YDULHV DFFRUGLQJ WR FODVV 0DJHV DQG LO 3ULPH 0DWHULDO SODQH
lusionists have AC 10. Fighters and ghter mages have differing armor—
AC 5 to AC 0 (6 − 1d6). Knights have AC 0. DELWDW RFLHW +LVWRU SURYLGHV VRPH LQIRUPDWLRQ RQ WKH JLWK DQNL
*LWK DQNL KDYH +LW LFH DFFRUGLQJ WR WKHLU FODVV DQG OHYHO DQG WKHLU WKHLU UDFH LV ERWK DQFLHQW DQG UHFOXVLYH 6DJHV EHOLHYH WKH RQFH ZHUH KX
hit points are rolled normally. Their THAC0 is determined per class and mans that were captured by mind ayers to serve as slaves and cattle.
level, as well. Fighters, ghter/mages, and knights may receive more than The mind ayers treated their human slaves cruelly and the people har
RQH DWWDFN SHU URXQG RWKHU JLWK DQNL KDYH RQH DWWDFN SHU URXQG ERUHG D GHHS UHVHQWPHQW WRZDUG WKH LOOLWKLGV )RU FHQWXULHV WKHVH KXPDQV
*LWK DQNL NQLJKWV DUH HYLO FKDPSLRQV ZKR WDNH XS WKH FDXVHV RI WKH LQFUHDVHG WKHLU KDWUHG EXW FRXOG QRW VXPPRQ WKH VWUHQJWK QHFHVVDU WR
JLWK DQNLV P VWHULRXV OLFK TXHHQ *LWK DQNL NQLJKWV DUH YHU SRZHUIXO DQG EUHDN IUHH 6R WKH ZDLWHG IRU PDQ HDUV GHYHORSLQJ WKHLU SRZHU LQ
KLJKO UHYHUHG LQ WKHLU VRFLHW *LWK DQNL NQLJKWV KDYH DOO RI WKH SRZHUV DQG VHFUHW ZDLWLQJ IRU DQ RSSRUWXQLW WR VWULNH RXW DJDLQVW WKHLU PDVWHUV )L
abilities of a human paladin except these are turned toward evil (e.g. GH H QDOO D ZRPDQ RI SRZHU FDPH IRUWK DPRQJ WKHP D GHOLYHUHU E WKH QDPH
RRG LQVWHDG RI GH H H LO RPPD G GHDG LQVWHDG RI WXUQLQJ XQGHDG HWF RI *LWK 6KH FRQYLQFHG WKH SHRSOH WR ULVH XS DJDLQVW WKHLU FUXHO PDVWHUV

153
Githyanki
7KH VWUXJJOH ZDV ORQJ DQG YLFLRXV EXW HYHQWXDOO WKH SHRSOH IUHHG WKHP Q LQWHUHVWLQJ DVSHFW RI JLWK DQNL VRFLHW LV WKH DSSDUHQW ERQG EHWZHHQ
VHOYHV 7KH KDG HDUQHG WKHLU IUHHGRP DQG EHFRPH WKH JLWK DQNL ZKLFK PLOLWDU OHDGHUV DQG WKHLU VXERUGLQDWHV 7KLV ERQG DOORZV D OHDGHU WR JLYH
LQ WKHLU WRQJXH PHDQV VRQV RI *LWK KLV PHQ VKRUW DOPRVW VHQVHOHVV FRPPDQGV WR KXPDQ VWDQGDUGV DQG DF
These astral beings progress through levels exactly as a human would. tually relay complex and exacting messages. Although this has no actual
+RZHYHU WKHUH KDV QHYHU EHHQ D JLWK DQNL WKDW KDV SURJUHVVHG EH RQG HIIHFW GXULQJ WKH PHOHH URXQG LW RIWHQ OHDGV WR PRUH HIIHFWLYH DPEXVKHV
the 11th level of experience and very few progress beyond 9th. When and attacks and allows complex military decisions to be relayed quickly.
D JLWK DQNL DGYDQFHV WR WK OHYHO KH LV WHVWHG E WKH OLFK TXHHQ 7KLV
JUXHOLQJ WHVW LQYROYHV VXUYLYDO LQ RQH RI WKH ORZHU SODQHV IRU D QXPEHU (FRORJ *LWK DQNLV KDYH VLPLODU HFRORJ WR WKDW RI KXPDQV +RZHYHU WKH
RI ZHHNV )DLOXUH TXLWH REYLRXVO UHVXOWV LQ GHDWK *LWK DQNL WKDW UHDFK VWUDO SODQH GRHV QRW RIIHU WKH VDPH W SH RI HQYLURQPHQWV DV WKH 3ULPH
12th level of experience are immediately drawn out of the Astral plane 0DWHULDO SODQH VR WKHLU FXOWXUDO JURXSV DUH PXFK GLIIHUHQW ,Q D VRFLHW
DQG LQWR WKH SUHVHQFH RI WKH OLFK TXHHQ ZKHUH WKHLU OLIH IRUFH LV GUDZQ WR ZKHUH IDUPHUV DQG WUDGHVPHQ DUH XQQHFHVVDU PRUH XQLTXH VSHFLDOL HG
IHHG WKH UDYHQRXV KXQJHU RI WKH FUXHO GHPL JRGGHVV JURXSV KDYH HYROYHG
*LWK DQNL GZHOO LQ KXJH FDVWOHV RQ WKH VWUDO SODQH 7KHVH RUQDWHO ODWKN 7KH J ODWKN DGPLWWHGO QHDUO XQSURQRXQFHDEOH LQ KXPDQ
GHFRUDWHG FDVWOHV DUH DYRLGHG E DOO RWKHU GZHOOHUV RQ WKH VWUDO SODQH IRU WRQJXHV DUH WKH HTXLYDOHQW RI IDUPHUV XH WR WKH EDUUHQQHVV RI WKH VWUDO
WKH JLWK DQNL DUH LQIDPRXV IRU EHLQJ LQKRVSLWDEOH WR VWUDQJHUV plane, the githyanki are forced to grow food in vast, arti cial chambers.
JLWK DQNL VWURQJKROG ZLOO EH UXOHG E D VXSUHPH OHDGHU 7KLV OHDGHU 7KH UHO XSRQ D YDULHW RI IXQJL DQG RWKHU SODQWV WKDW UHTXLUH QR VXQOLJKW
will be a ghter/mage of 10th/8th level or 11th/9th level. The supreme to grow. The g”lathk are also experts in aquatic plantlife, sometimes tend
OHDGHU LV WKH XQGLVSXWHG RYHUORUG RI WKH FDVWOH ZLWK WKH SRZHU RI OLIH DQG LQJ JLJDQWLF ZDWHU JDUGHQV
GHDWK RYHU DOO ZKR GZHOO WKHUH W SLFDO OHDGHU ZLOO EH HTXLSSHG ZLWK 0ODU 1RW DOO PDJLF XVLQJ JLWK DQNL HYHU DWWDLQ WKH SRZHU DQG VHOI
UDQGRP PDJLFDO LWHPV LQ DGGLWLRQ WR WKH ZHDSRQV GHVFULEHG DERYH GLVFLSOLQH QHFHVVDU WR EHFRPH ZL DUGV 6RPH XVH WKHLU PDJLFDO WDOHQWV
OO FDVWOHV KDYH D UHWLQXH RI NQLJKWV RI WK OHYHO WKDW VHUYH DV WKH in the eld of architecture and construction. The mlar are such individu
VXSUHPH OHDGHU V HOLWH VKRFN WURRSV 7KH DUH IDQDWLFDOO OR DO 7KHUH ZLOO DOV IRFXVLQJ WKHLU FUHDWLYH HQHUJLHV WRZDUG GHVLJQLQJ DQG FRQVWUXFWLQJ
DOVR EH XS WR JLWK DQNL RI OHVVHU VWDWXV WKH EXLOGLQJV DQG VWUXFWXUHV XVHG LQ GD WR GD OLIH LQ JLWK DQNL VRFLHW
*LWK DQNL KDYLQJ WKH DELOLW WR SOD H L DW ZLOO RIWHQ WUDYHO WR WKH 7KH PODU KDYH GHYHORSHG WKHLU MREV LQWR DQ DUW IRUP
3ULPH 0DWHULDO SODQH 7KHVH WUHNV DFURVV WKH SODQHV RIWHQ OHDG WR WKH IRU U D FNQLU 7KH VWUDO SODQH KDV PDQ VWUDQJH HQHUJLHV PRYLQJ
PDWLRQ RI XQGHUJURXQG ODLUV XVHG WR PRXQW VXUIDFH UDLGV WKRXJK WKHLU WKURXJK LW 6RPH RI WKHVH HQHUJLHV DUH REYLRXV WR WKH VHQVHV VXFK DV KHDW
hatred is more often directed against mind ayers. Outside the war with DQG OLJKW 2WKHUV DUH QRW VR HDVLO REVHUYHG 7KHUH DUH PDQ SV FKLF DQG
WKH JLWK HUDL WKHVH UDLGV DUH FRQGXFWHG ODUJHO IRU WKH SHUYHUVH SOHDVXUH VWUDQJH DVWUDO HQHUJLHV WKDW KXPDQV JHQHUDOO DUH QRW DZDUH RI %HLQJ D
RI WKH NLOO SV FKLFDOO DZDUH UDFH KRZHYHU WKH JLWK DQNL FDQQRW RQO VHQVH WKHVH
W SLFDO JLWK DQNL ODLU RQ WKH 3ULPH 0DWHULDO SODQH ZLOO FRQWDLQ WKH HQHUJLHV EXW KDUQHVV WKHP WRR 7KH KU D FNQLU DUH WKH FROOHFWRUV RI WKRVH
IROORZLQJ HQHUJLHV 7KH DUH VLPLODU WR WKH PODU LQ WKDW WKH XVH LQQDWH PDJLFDO SRZ
HUV WR SHUIRUP WKHLU FUDIWV
2QH VXSUHPH OHDGHU 11th-level ghter or 7th/8th-level
ghter/mage 0RUH WKDQ KXPDQV JLWK DQNL DUH KXQWHUV DQG SUHGDWRUV 7KH ZLOO W SL
7ZR FDSWDLQV 8th-level ghter and 7th/6th-level FDOO HQJDJH LQ UDLGLQJ DQG SOXQGHULQJ VHHPLQJO IRU WKH MR WKH GHULYH
ghter/mage IURP LW ,W LV OLNHO WKDW WKH ORQJ FHQWXULHV RI HQVODYHPHQW RI WKHLU UDFH KDV
2QH NQLJKW WK OHYHO FDXVHG WKH JLWK DQNL WR EXOO WKRVH ZHDNHU WKDQ WKHPVHOYHV
7ZR ZDUORFNV PDJHV RI WK WK OHYHO 8QOLNH KXPDQV WKRXJK WKH JLWK DQNL QHYHU ZDU DPRQJVW WKHPVHOYHV
7KUHH VHUJHDQWV ghters of 4th/7th level 7KH VSOLW RI WKH JLWK DQNL DQG WKH JLWK HUDL T LV WKH FORVHVW WKLQJ WKH
7ZR JLVK ghter/mages of 4th/4th level JLWK UDFHV KDYH NQRZQ WR FLYLO ZDU *LWK DQNL QHYHU EDWWOHV JLWK DQNL ,W LV
ORZHU OHYHOV GHWHUPLQHG UDQGRPO XVLQJ WKH WDEOH WKH XQZULWWHQ UXOH RI JLWK VRFLHW DQG LV QHYHU EURNHQ 7KLV WRR PD EH DQ
DERYH RI VW UG OHYHO HIIHFW RI WKH UDFH V HQVODYHPHQW

2Q WKH 3ULPH 0DWHULDO SODQH JLWK DQNL KDYH D SDFW ZLWK D JURXS RI UHG
GUDJRQV 7KHVH SURXG FUHDWXUHV ZLOO DFW DV PRXQWV DQG FRPSDQLRQV WR WKH
JLWK DQNL :KHQ HQFRXQWHUHG RQ WKH 3ULPH 0DWHULDO SODQH DQG RXWVLGH
WKHLU ODLU D JLWK DQNL JURXS ZLOO W SLFDOO FRQVLVW RI WKH IROORZLQJ

2QH FDSWDLQ 8th-level ghter


2QH ZDUORFN WK WR WK OHYHO PDJH
)LYH ORZHU JLWK DQNLV ghters of 1st-3rd level

6XFK D JURXS ZLOO KDYH WZR UHG GUDJRQV DV VWHHGV WUDQVSRUWLQJ EH


tween four and six githyanki per dragon. The dragons will ght for the
VDIHW DQG ZHOO EHLQJ RI WKH JLWK DQNL EXW ZLOO QRW GLUHFWO ULVN WKHLU OLYHV
eeing when the battle is turned against them. Just what the githyanki
RIIHU WKH UHG GUDJRQV LQ UHWXUQ IRU WKHVH VHUYLFHV LV XQNQRZQ

154
Githzerai
/,0 ( ( ,1 /LPER
) ( (1 9HU UDUH
2 1, ,21 0RQDUFK GLFWDWRUVKLS
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( Exceptional to genius (15-18)
( ( ,QGLYLGXDO 3 + LQ ODLU
/, 10(1 Chaotic neutral

12 ( ,1 DZD IURP ODLU


02 / 9DULDEOH
02 (0(1 LQ /LPER
, , ( 3HU FODVV DQG OHYHO
3HU FODVV DQG OHYHO
12 2) . 3HU FODVV DQG OHYHO
0 ( . 3HU ZHDSRQ W SH
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 (
, ( 0 WDOO
02 /( YHUDJH WR VWHDG
/ ( 3HU FODVV DQG OHYHO

/HYHO LV FL WWDFN RZHU V


HY HIHQVH FRUH
+ SHU OHYHO OO OO ,QW G

*LWK HUDL DUH WKH PRQDVWLF FKDRWLF QHXWUDO FRXQWHUSDUWV WR WKH JLWK
DQNL T 7KH WZR UDFHV VKDUH D VWUHWFK RI WLPH LQ KLVWRU WKH JLWK
HUDL DUH WKH OHVVHU DQG PRUH UHSUHVVHG RIIVKRRW RI WKH RULJLQDO SHRSOH 2Q UDUH RFFDVLRQV D JLWK HUDL ZLOO SURJUHVV DV D WKLHI 7KHVH WKLHYHV
that the warrior Gith helped to escape the slavery of the mind ayers seem to have some signi cance to the strange githzerai religion. Although
PLOOHQQLD DJR WKH DUH QHYHU NQRZQ WR EHFRPH OHDGHUV LQ DQ FDSDFLW WKHVH WKLHYHV DUH
*LWK HUDL DUH YHU VLPLODU LQ DSSHDUDQFH WR WKHLU JLWK DQNL FRXVLQV an exception to the maximum level of 9th, often progressing up to 12th
DOWKRXJK WKH WHQG WR ORRN PXFK PRUH KXPDQ 7KHLU IHDWXUHV DUH IRU level of experience. Just what role these thieves play is unknown.
WKH PRVW SDUW XQUHPDUNDEOH ZLWK YDJXHO QREOH FRXQWHQDQFH 7KHLU Githzerai ghters of at least 5th level have use of LO HU ZRUG 7KHVH
skin tone is that of human Caucasian esh. Githzerai dress simply, PDJLFDO ZHDSRQV DUH ZR D GHG ZRUG WKDW LI XVHG LQ WKH VWUDO SODQH
ZHDULQJ IXQFWLRQDO FORWKLQJ DQG IDYRULQJ FRQVHUYDWLYH WRQHV KDYH D FKDQFH RI FXWWLQJ DQ RSSRQHQW V VLOYHU FRUG XSRQ VFRULQJ D KLW
VHH 7KH VWUDO 3ODQH 0 SDJH WKRXJK PL G EDUUHG LQGLYLGXDOV DUH
RPEDW 7KH JLWK HUDL DUH XQDGRUQHG DQG UXWKOHVVO VWUDLJKWIRUZDUG LPPXQH 7KHVH ZHDSRQV DUH RI SRZHUIXO UHOLJLRXV YDOXH WR WKH JLWK HUDL
ZLWK WKHLU FRPEDW DQG PDJLF 7KHLU VWURQJ UHVLVWDQFH WR PDJLF VHHPV WR DQG WKH ZLOO QHYHU ZLOOLQJO DOORZ WKHP WR IDOO LQWR WKH KDQGV RI RXWVLGHUV
make up for their generally inferior ghting ability. ,I WKLV KDSSHQV WKH JLWK HUDL ZLOO JR WR JUHDW HQGV WR UHFRYHU WKH ZHDSRQ
OO JLWK HUDL KDYH WKH LQQDWH SRZHU WR SOD H L WR DQ SODQH 7KLV LV
ROO ODVV ROO /HYHO rarely done except to travel back and forth to the Prime Material plane
DGG L LH ZKHUH WKH JLWK HUDL KDYH VHYHUDO IRUWUHVVHV
)LJKWHU VW
)LJKWHU 0DJH QG DELWDW RFLHW 7KH JLWK HUDL ZHUH RULJLQDOO RIIVSULQJ RI D UDFH RI
0DJH UG KXPDQV WKDW ZHUH IUHHG IURP VODYHU XQGHU PLQG IOD HUV E D JUHDW
7KLHI WK IHPDOH ZDUULRU QDPHG *LWK 7KHVH PHQ DQG ZRPHQ GLG QRW KRZHYHU
WK FKRRVH WR IROORZ *LWK V ZD V DIWHU WKH UHYROWHG DJDLQVW WKHLU VODYHUV
WK ,QVWHDG WKH IHOO VZD WR WKH WHDFKLQJV RI D SRZHUIXO ZL DUG ZKR SUR
WK FODLPHG KLPVHOI NLQJ DQG ODWHU JRG RI WKH SHRSOH 7KH JLWK HUDL
WK WKHQ VHSDUDWHG WKHPVHOYHV IURP WKH JLWK DQNL EHJLQQLQJ D JUHDW UDFLDO
WK ZDU WKDW KDV HQGXUHG WKH ORQJ PLOOHQQLD ZLWKRXW GLPLQLVKLQJ
Githzerai can progress as ghters, mages, or ghter/mages, and
The armor for each githzerai varies according to class. Mages have AC WKLHYHV 7KH ZLOO UDUHO DWWDLQ OHYHOV DERYH WK DQG LQ DQ FDVH ZLOO
10. Fighters and ghter mages have differing armor—AC 5 to AC 0 (6 − QHYHU SURJUHVV EH RQG WK 7KH JLWK HUDL ZKR ZRUVKLS D SRZHUIXO DQG
1d6). Thieves have AC 7. DQFLHQW ZL DUG DV WKRXJK KH ZHUH D JRG KH LV QRW DUH GHVWUR HG EH
*LWK HUDL KDYH +LW LFH DFFRUGLQJ WR WKHLU FODVV DQG OHYHO DQG WKHLU KLW IRUH WKH KDYH HQRXJK SRZHU WR EHFRPH D WKUHDW WR WKHLU UXOHU
points are rolled normally. Their THAC0 is determined per class and lev
el, as well. Fighters and ghter/mages may receive more than one attack
SHU URXQG RWKHU JLWK HUDL KDYH RQH DWWDFN SHU URXQG

155
Githzerai
,I HQFRXQWHUHG RXWVLGH RI WKHLU ODLU JLWK HUDL ZLOO XVXDOO EH LQ WKH IRO UDNNPD EDQGV OWKRXJK WKH JLWK HUDL DUH QRW D ELWWHU RU RYHUO YLR
ORZLQJ QXPEHUV OHQW UDFH WKH VWLOO WHQG WR KROG D VWURQJ HQPLW DQG KDWUHG IRU WKH UDFH RI
LOOLWKLGV WKDW RULJLQDOO HQVODYHG WKH JLWK UDFH VR PDQ WKRXVDQGV RI HDUV
2QH VXSUHPH OHDGHU 9th-level ghter or 4th/7th-level DJR % KXPDQ WHUPV WKDW PD EH D YHU ORQJ WLPH WR KROG D JUXGJH EXW
ghter/mage the githzerai see the mind ayers as the cause of the split of the Gith race
2QH FDSWDLQ 6th-level ghter or 4th/4th-level DQG PXFK RI WKH KDUGVKLSV WKH JLWK HUDL DUH IRUFHG WR HQGXUH 7KXV ODUJH
ghter/mage UUDNNPD LQ WKH JLWK HUDL WRQJXH EDQGV DUH RIWHQ IRUPHG WR KXQW PLQG
7ZR ZDUORFNV PDJHV RI UG WK OHYHO ayers. These bands typically consist of 30-60 githzerai warriors led by the
7KUHH VHUJHDQWV ghters of 3rd-5th level JLWK HUDL HTXLYDOHQW RI D VHUJHDQW )RU URXJKO WKUHH PRQWKV WKHVH EDQGV
7KUHH HUWKV ghter/mages of 3rd/3rd level ZLOO URDP WKH RXWHU DQG LQQHU SODQHV VHDUFKLQJ IRU JURXSV RI LOOLWKLGV DQG
OHVVHU JLWK HUDL HYHQO GLVWULEXWHG EHWZHHQ WKH GHVWUR LQJ WKHP XWWHUO 7KH UUDNNPD EDQGV DUH YHU SRSXODU LQ JLWK HUDL
WKUHH SRVVLEOH FODVVHV DQG RI OVW VRFLHW DQG LW LV FRQVLGHUHG WR EH DQ KRQRU WR VHUYH LQ RQH
UG OHYHO 7KH JLWK HUDL IRUWUHVVHV RQ WKH 3ULPH 0DWHULDO SODQH WHQG WR EH YHU
ODUJH DIIDLUV ZLWK JUHDW LPSHQHWUDEOH ZDOOV :KHUHYHU WKHVH IRUWUHVVHV
WKLHI LI SUHVHQW FKDQFH ZLOO UHSODFH RQH RI WKH ORZHU OHYHO JLWK VWDQG WKH GHVWUR WKH ODQGVFDSH IRU PLOHV 1R SODQWV RU DQLPDOV OLYH
HUDL DQG ZLOO EH RI WK WK OHYHO ZLWKLQ PDQ PLOHV RI WKH IRUWUHVVHV DQG WKH ODQG LV UHGXFHG WR ZDVWHODQG
DURXQG WKHP ,W LV QRW NQRZQ LI WKH HIIHFW LV MXVW WKH ODQG V UHDFWLRQ WR WKH
7KH JLWK HUDL GZHOO SULPDULO RQ WKH SODQH RI /LPER 7KH KDYH RWKHU SODQDU VWXII RI ZKLFK WKH FDVWOHV DUH FRQVWUXFWHG RU LI JLWK HUDL
PLJKW IRUWUHVVHV LQ WKDW SODQH RI FKDRV DQG WKHLU SRVLWLRQ WKHUH LV YHU PDJHV PDJLFDOO SURGXFH WKH HIIHFW LQ RUGHU WR NHHS PDWHULDO EHLQJV DZD
strong. Typically, one of these fortresses contains approximately 3,000 IURP WKHVH IRUWUHVVHV
JLWK HUDL OHG E D VLQJOH VXSUHPH OHDGHU 7KLV OHDGHU KDV DEVROXWH FRQ 7KH PRVW OLNHO SXUSRVH RI WKHVH IRUWUHVVHV RQ WKH 3ULPH 0DWHULDO SODQH
WURO RYHU WKH JLWK HUDL LQFOXGLQJ WKH SRZHUV RI OLIH DQG GHDWK LV WR NHHS WDEV RQ WKH JLWK DQNL 7KH JLWK HUDL QRW EHLQJ D SDUWLFXODUO
7KH JLWK HUDL KROG RQO D IHZ IRUWUHVVHV RQ WKH 3ULPH 0DWHULDO SODQH ZDU PRQJHULQJ RU YLROHQW UDFH KDYH QR GHVLUH WR FRQTXHU WKH 3ULPH 0DWH
EXW WKHVH DUH SDUWLFXODUO VWURQJ KROGLQJV ZLWK ZDOOV RI DGDPDQWLWH ULVLQJ ULDO SODQH OLNH WKH JLWK DQNL GR +RZHYHU WKH JLWK HUDL UHDOL H WKDW LI WKHLU
as huge squat towers from dusty plains. Each houses approximately 500 HQHPLHV KDYH D VWURQJ KROG RQ WKH 3ULPH 0DWHULDO SODQH WKH ZLOO EHFRPH
JLWK HUDL LQFOXGLQJ D VXSUHPH OHDGHU PRUH SRZHUIXO DQG WKXV ZLOO KROG SRZHU RYHU WKHP 7KH JLWK HUDL FDUH
2Q /LPER KRZHYHU WKH JLWK HUDL SUHVHQFH LV YHU VWURQJ /LYLQJ LQ IXOO PRQLWRU WKH SURJUHVV RQ WKH JLWK DQNL DQG OHDG FRRUGLQDWHG IRFXVHG
FLWLHV W SLFDOO RI RU PRUH WKH JLWK HUDL HQMR WRWDO SRZHU RYHU VWULNHV DJDLQVW VWURQJSRLQWV RI WKH JLWK DQNL WKXV KDPSHULQJ WKHLU DELOLW
WKHPVHOYHV RQ DQ RWKHUZLVH FKDRWLF DQG XQSUHGLFWDEOH SODQH 2QH QR to expand and grow in the Prime Material plane.
table example of this is the city UD N ORU 7KLV ODUJH JLWK HUDL FDSLWDO LV XULQJ WKHVH DWWDFNV WKH JLWK HUDL ZLOO QRW LQWHQWLRQDOO DWWDFN WKH
FRPSRVHG RI VRPH JLWK HUDL OLYLQJ LQ JUHDW SRZHU 6KUD NW ORU QDWXUDO GHQL HQV RI WKH 3ULPH 0DWHULDO SODQH KXPDQV GHPLKXPDQV KX
VHUYHV DV ERWK D FDSLWDO DQG DV D KHDGTXDUWHUV IRU DOO JLWK HUDL PLOLWDU manoids, etc.), but they will never sacri ce a well-planned attack on the
PDWWHUV 7KH JUHDWHVW JHQHUDOV DQG QREOHV RI WKH UDFH PHHW KHUH WR SODQ JLWK DQNL MXVW WR SUHVHUYH OLIH :LWK WKH JLWK HUDL WKH HQGV ZLOO DOZD V
githzerai strategy for battling both the githyanki and the mind ayers. MXVWLI WKH PHDQV
7KHUH LV OLNHO QR IRUFH RQ /LPER WKDW FRXOG UHDGLO WKUHDWHQ WKH SRZHU /LNH WKH JLWK DQNL WKH JLWK HUDL UHDOO KDYH QR SDUW LQ WKH %ORRG :DU
RI 6KUD NW ORU RU LWV PDQ LQKDELWDQWV T of the ends. They seldom venture to the lower planes, and only then
2QH RI WKH SULPH PRWLYDWLRQV DPRQJ WKH JLWK HUDL LV WKHLU ZDU ZLWK for matters of absolute importance. The githzerai nd the bloodthirsty,
WKH JLWK DQNL 7KHVH RIIVKRRWV RI *LWK V RULJLQDO UDFH DUH REVHVVHG ZLWK destructive nature of the ends to be distasteful, so they will typically
this war of extermination. They often employ mercenaries on the Prime not deal with those creatures for any reason. They coexist with the slaadi,
0DWHULDO SODQH WR DLG WKHP LQ EDWWOLQJ WKH JLWK DQNL 7KH HYLO GHVWUXFWLYH DQG JLWK HUDL DUH UXPRUHG WR KDYH PHQWDO SRZHUV EH RQG WKRVH GHVFULEHG
nature of the githyanki makes the hiring of mercenaries to ght them a KHUH
UHODWLYHO VLPSOH WDVN
(FRORJ )RU DV ORQJ DV PHQ KDYH NQRZQ RI WKH DELOLW WR WUDYHO WKH SODQHV
/HJHQG RI WKH HUWKLPRQ In githzerai lore there is a central gure that WKH KDYH ZRQGHUHG DW WKH QDWXUDO SRZHU RI WKH JLWK HUDL WR ZDQGHU IURP
LV UHYHUHG DERYH DOO RWKHUV =HUWKLPRQ 7KH JLWK DQNL EHOLHYH KLP WR EH SODQH WR SODQH DW ZLOO OWKRXJK PDQ DQG JLWK HUDL DUH QRW QDWXUDO HQ
D JUHDW JRG WKDW ZDV RQFH D PDQ FFRUGLQJ WR JLWK HUDL ORUH ZKHQ WKH HPLHV EDWWOHV DUH IUHTXHQWO IRXJKW EHWZHHQ WKH WZR UDFHV GXH LQ SDUW WR
original race broke free of the mind ayers, it was Zerthimon that opposed VRPH KXPDQV GHVLUH WR FDSWXUH D OLYH JLWK HUDL IRU VWXG 7R GDWH QR VXFK
Gith, claiming that she was hateful and un t to lead the people. FUHDWXUH KDV EHHQ VHFXUHG
7KHUH HQVXHG D JUHDW EDWWOH DQG WKH SHRSOH ZHUH SRODUL HG E WKH WZR
SRZHUV 7KRVH WKDW FKRVH WR VXSSRUW *LWK EHFDPH WKH JLWK DQNL 7KRVH
WKDW VXSSRUWHG =HUWKLPRQ EHFDPH WKH JLWK HUDL
Zerthimon died in the battle, but in his sacri ce he freed the githzerai
IURP *LWK 7KH JLWK HUDL EHOLHYH WKDW VRPHGD =HUWKLPRQ LQ KLV QHZ JRG
O IRUP ZLOO UHWXUQ DQG WDNH WKHP WR D SODFH RQ DQRWKHU SODQH
HU DUH VSHFLDO DPRQJ WKH JLWK HUDL DFWLQJ DV IRFDO SRLQWV IRU WKH DW
WHQWLRQ RI =HUWKLPRQ 7KH JLWK HUDL EHOLHYH WKDW ZKHQ =HUWKLPRQ UHWXUQV
for them, he will rst gather all of the zerths and lead them to their new
SDUDGLVH ,W PLJKW EH VDLG WKDW WKH HUWKV DUH WKH FHQWHU RI JLWK HUDL UHOL
JLRQ 8QIRUWXQDWHO WKH DUH QRW IUHH IURP UHOLJLRXV SHUVHFXWLRQ
7KH ZL DUG NLQJ ZKRVH QDPH LV QRW NQRZQ WKDW UXOHV RYHU WKH KLJKO
VXSHUVWLWLRXV JLWK HUDL ZRXOG OLNH YHU PXFK WR VWDPS RXW WKH OHJHQG RI
=HUWKLPRQ 7KH ZL DUG NLQJ EHOLHYHV WKDW WKLV OHJHQG FKDOOHQJHV KLV DX
WKRULW DQG YHU OLNHO LW GRHV +RZHYHU KH KDV QHYHU EHHQ DEOH WR ULG WKH
JLWK HUDL RI WKLV OHJHQG DQG KH LV QRZ IRUFHG WR WROHUDWH LW

156
Gloomwing
0RWK HQHEURXV :RUP
/,0 ( ( ,1 Q HPL SODQH )RUHVWV
RI 6KDGRZ
) ( (1 5DUH 8QFRPPRQ
2 1, ,21 6ROLWDU 6ROLWDU
, , /( 1LJKW DUNQHVV Q
,( Carnivore Carnivore
,1 (//, (1 ( QLPDO QLPDO
( ( 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1 )O
, , (

12 2) .
0 ( .
( , / . 3KHURPRQH FLG
( , / ()(1 ( Confusion 3RLVRQ EULVWOHV
0 , ( , 1 ( 1LO 1LO
, ( 0 0
02 /( YHUDJH (OLWH
/ (

7KH FUHDWXUH FRPPRQO FDOOHG WKH JORRPZLQJ LV WKH DGXOW VWDJH RI WKH
WHQHEURXV ZRUP VHH EHORZ 7KHVH KXJH PRWKV DUH QDWLYH WR WKH GHPL DELWDW RFLHW *ORRPZLQJ PRWKV DUH VKRUW OLYHG VROLWDU KXQWHUV 7KH
SODQH RI 6KDGRZ 7KHLU ERGLHV DQG ZLQJV DUH FRYHUHG ZLWK VKLPPHULQJ use a variety of pheromones to ward off rivals and to nd mates. They
JHRPHWULF SDWWHUQV RI EODFN DQG VLOYHU 7KH KDYH ODUJH IHUQ OLNH EODFN IRUP JURXSV EXW RQO WR DWWDFN ODUJH SUH DQG WKHQ RQO ZKHQ GUDZQ WR
DQWHQQDH WLSSHG ZLWK ZKLWH DQG HLJKW OHJV HDFK HQGLQJ LQ D SHDUO FODZ WKH IUD E WKH FRPEDW SKHURPRQH :KHQ WZR JORRPZLQJV RI WKH VDPH
sex meet they ee unless there is combat pheromone in the air.
RPEDW A gloomwing’s shimmering markings make it a dif cult target.
Q FUHDWXUH YLHZLQJ WKH PRWK VTXDUHO IURP DERYH RU EHORZ PXVW VXF (FRORJ *ORRPZLQJ PRWKV OLYH RQO G ZHHNV XULQJ WKLV WLPH
FHVVIXOO VDYH YV VSHOOV RU EH R HG DV WKH WK OHYHO PDJH VSHOO IRU WKH VHDUFK IRU PDWHV DQG HDW YRUDFLRXVO (JJ ODGHQ IHPDOHV FKDQFH
(1d4 + 4) rounds. The markings also provide excellent camou age, and XVH FRUSVHV RI VPDOO VL HG RU ODUJHU FUHDWXUHV DV LQFXEDWRUV IRU WKHLU HJJV
WKH PRWK LV XQGHWHFWDEOH LQ GDUNQHVV WZLOLJKW RU PRRQOLJKW 6XF 7KH HJJV KDWFK LQ GD V VSURXWLQJ G VPDOO WHQHEURXV ZRUPV 7KH
cessfully camou aged gloomwings cannot cause R LR FRUSVH FDQQRW EH UHVXUUHFWHG XQOHVV WKH LQIHVWDWLRQ LV UHPRYHG ZLWK D UH
:KHQ DWWDFNLQJ LQ GDUNQHVV RU QHDU GDUNQHVV D JORRPZLQJ UHFHLYHV D GL HD H spell rst. Unless killed, the young worms completely devour the
ERQXV WR LWV VXUSULVH UROO *ORRPZLQJV QRUPDOO VZRRS WR WKH DWWDFN ERG ZKHQ WKH HPHUJH
7KLV JLYHV WKHP D DWWDFN ERQXV DQG DOORZV WKHP WR VHL H DQG FDUU
DZD YLFWLPV OHVV WKDQ IHHW WDOO DQG WKDW ZHLJK OHVV WKDQ SRXQGV 6XFK HQHEURXV :RUP
YLFWLPV DUH VHFXUHO KHOG LQ WKH PRWK V HLJKW FODZV ZKLOH WKH PRWK DWWDFNV 7KHVH QDWLYHV RI WKH GHPL SODQH RI 6KDGRZ UHVHPEOH JLDQW FDWHUSLOODUV
each round with a +4 attack bonus and a +2 bonus to damage. When ght ,Q FRPEDW WKH VWULNH ZLWK SRZHUIXO PDQGLEOHV DQG DQ RQH ELWWHQ E
ing creatures too large to carry away, the moth hovers, biting and ailing WKH ZRUP PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ ZLWK D
ZLWK LWV WZR IURQW FODZV penalty, or suffer double damage from the toxic bite. The head and
XULQJ WKH VHFRQG DQG HDFK VXFFHVVLYH URXQG RI FRPEDW WKH PRWK upper body are covered with poisonous bristles that in ict 1d4 points
HPLWV D SRWHQW SKHURPRQH WKDW FDQ DWWUDFW RWKHU JORRPZLQJV DQG FDQ RI GDPDJH WR DQ RQH ZKRVH EDUH VNLQ FRPHV LQWR FRQWDFW ZLWK WKHP
FDXVH ZHDNQHVV LQ DQ QRQ LQVHFW 7KH ZHDNQHVV HIIHFW KDV D IRRW UD VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ LV UHTXLUHG WR DYRLG SDUDO VLV IRU
dius and exposed creatures must successfully save vs. poison or lose 1 G URXQGV DIWHU FRQWDFW W WKH HQG RI WKDW WLPH WKH YLFWLP GLHV XQOHVV
point of Strength each round they remain in the area of effect. Creatures D H UDOL H SRL R RU ORZ SRL R VSHOO LV DGPLQLVWHUHG 7KH FKDQFH RI
who are successful with their initial save need not save again if expo DWWDFNHUV EHLQJ KLW E WKH VSLQHV LV HTXDO WR WLPHV WKHLU EDVH UPRU
VXUH FRQWLQXHV 0XOWLSOH JORRPZLQJV GR QRW UHTXLUH PXOWLSOH VDYHV /RVW Class (before shield and Dexterity modi ers). Attacking the worm’s
6WUHQJWK SRLQWV DUH UHFRYHUHG DW WKH UDWH RI SHU WXUQ EHJLQQLQJ G KHDG UHGXFHV WKH FKDQFH RI FRQWDFW E EXW RQO RQH FKDUDFWHU FDQ
hours after exposure stops. Creatures reduced to 0 Strength lose con DWWDFN WKH KHDG DW D WLPH 7KH PDQGLEOHV RI WKLV ZRUP DUH DWWUDFWLYH
VFLRXVQHVV XQWLO WKH UHJDLQ DW OHDVW SRLQW RI 6WUHQJWK DQG ZRUWK IURP WR JROG SLHFHV SHU VHW
7KHUH LV D FKDQFH HDFK URXQG WKDW DQ DGGLWLRQDO G JORRPZLQJV
ZLOO DUULYH DW WKH HQG RI DQ URXQG ZKHQ RQH RU PRUH JORRPZLQJV DUH
HPLWWLQJ WKLV VWURQJ VFHQW ,I WKH GR DUULYH WKH ZLOO MRLQ LQ FRPEDWLQJ
DQ RSSRQHQWV

157
Gnoll
QROO )OLQG
/,0 ( ( ,1 Q WURSLFDO WR Q WURSLFDO
WHPSHUDWH QRQ WR WHPSHUDWH
GHVHUW QRQ GHVHUW
) ( (1 8QFRPPRQ 5DUH
2 1, ,21 7ULEH 7ULEH
, , /( 1LJKW 1LJKW
,( Carnivore Carnivore
,1 (//, (1 ( /RZ YHUDJH
( ( 4 6
/ 0 LQ ODLU
/, 10(1 Chaotic evil /DZIXO HYLO

12 ( ,1 G
02 /
02 (0(1
, , (

12 2) . RU
0 ( . G RU
ZHDSRQ ZHDSRQV
( , / . 1LO LVDUP
( , / ()(1 ( 1LO 1LO
0 , ( , 1 ( 1LO 1LO
, ( / WDOO 0 WDOO
02 /( 6WHDG 6WHDG
/ (
/HDGHUV JXDUGV
/HDGHU
Chieftain

*QROOV DUH ODUJH HYLO K HQD OLNH KXPDQRLGV WKDW URDP DERXW LQ ORRVHO
RUJDQL HG EDQGV *QROOV ZLOO ZRUN WRJHWKHU ZLWK RUFV KREJREOLQV EXJEHDUV RJUHV
:KLOH WKH ERG RI D JQROO LV VKDSHG OLNH WKDW RI D ODUJH KXPDQ WKH GH DQG WUROOV ,I HQFRXQWHUHG DV D JURXS WKHUH PXVW EH D UHODWLYH HTXDOLW
WDLOV DUH WKRVH RI D K HQD 7KH VWDQG HUHFW RQ WZR OHJV DQG KDYH KDQGV RI VWUHQJWK 2WKHUZLVH WKH JQROOV ZLOO NLOO DQG HDW WKHLU SDUWQHUV KXQJHU
WKDW FDQ PDQLSXODWH DV ZHOO DV WKRVH RI DQ KXPDQ 7KH KDYH JUHHQLVK FRPHV EHIRUH IULHQGVKLS RU IHDU RU EH NLOOHG DQG HDWHQ E WKHP 7KH
JUD VNLQ GDUNHU QHDU WKH PX OH ZLWK D VKRUW UHGGLVK JUD WR GXOO HO GLVOLNH JREOLQV NREROGV JLDQWV KXPDQV GHPLKXPDQV DQG DQ W SH RI
ORZ PDQH PDQXDO ODERU
*QROOV KDYH WKHLU RZQ ODQJXDJH DQG PDQ DOVR VSHDN WKH WRQJXHV RI
inds, trolls, orcs, or hobgoblins. (FRORJ *QROOV HDW DQ WKLQJ ZDUP EORRGHG IDYRULQJ LQWHOOLJHQW FUHD
WXUHV RYHU DQLPDOV EHFDXVH WKH VFUHDP EHWWHU 7KH ZLOO FRPSOHWHO KXQW
RPEDW *QROOV VHHN WR RYHUZKHOP WKHLU RSSRQHQWV E VKHHU QXPEHUV RXW DQ DUHD EHIRUH PRYLQJ RQ ,W PD WDNH VHYHUDO HDUV IRU WKH JDPH WR
using horde tactics. When under the direction of inds or a strong leader, UHWXUQ :KHQ DOORZHG WR GLH RI ROG DJH WKH W SLFDO JQROO OLYHV WR EH DERXW
they can be made to hold rank and ght as a unit. While they do not often HDUV ROG
lay traps, they will ambush or attempt to attack from a ank or rear posi
tion. Gnolls favor swords (15%), polearm (35%) and battle axes (20%) in )OLQG
FRPEDW EXW DOVR XVH ERZV DQG PRUQLQJVWDUV The ind is similar to a gnoll in body style, though it is a little shorter, and
EURDGHU 7KH DUH PRUH PXVFXODU WKDQ WKHLU FRXVLQV 6KRUW GLUW EURZQ
DELWDW RFLHW *QROOV DUH PRVW RIWHQ HQFRXQWHUHG XQGHUJURXQG RU DQG UHG IXU FRYHUV WKHLU ERG 7KHLU IRUHKHDGV GR QRW VORSH EDFN DV IDU
LQVLGH DEDQGRQHG UXLQV :KHQ DERYH JURXQG WKH RSHUDWH SULPDULO DW DQG WKHLU HDUV DUH URXQGHG EXW VWLOO DQLPDO OLNH
QLJKW *QROO VRFLHW LV UXOHG E WKH VWURQJHVW XVLQJ IHDU DQG LQWLPLGD Flinds use clubs (75%) which in ict 1-6 points of damage and indbars
WLRQ :KHQ IRXQG XQGHUJURXQG WKH ZLOO KDYH FKDQFH WUROOV DV (25%) which do 1-4 points of damage. A indbar is a pair of chain-linked
JXDUGV DQG VHUYDQWV ERYH JURXQG WKH NHHS SHWV RI WKH WLPH VXFK iron bars which are spun at great speed. A ind with a indbar can strike
DV K HQDV RU K DHQRGRQV ZKLFK FDQ DFW DV JXDUGV WZLFH SHU URXQG (DFK VXFFHVVIXO KLW UHTXLUHV WKH YLFWLP WR VDYH YV ZDQGV
JQROO ODLU ZLOO FRQWDLQ EHWZHHQ DQG DGXOW PDOHV )RU HYHU RU KDYH KLV ZHDSRQ HQWDQJOHG LQ WKH FKDLQ DQG WRUQ IURP KLV JUDVS E WKH
JQROOV WKHUH ZLOO EH D +LW LH OHDGHU ,I RU PRUH DUH HQFRXQWHUHG indbar. Due to their great strength, inds get a +1 on their attack rolls.
there will also be a chieftain who has 4 Hit Dice, an Armor Class of 3, and )OLQGV DUH UHJDUGHG ZLWK UHYHUHQFH DQG DZH E JQROOV )OLQG OHDGHUV
ZKR UHFHLYHV D RQ KLV GDPDJH UROOV GXH WR KLV JUHDW VWUHQJWK )XUWKHU DUH +LW LFH DW OHDVW LQWHOOLJHQFH DQG FKDULVPD WR JQROOV WR
HDFK FKLHIWDLQ ZLOO EH SURWHFWHG E G HOLWH ZDUULRU JXDUGV RI +LW inds), and always use indbars.
Dice (AC 4, +2 damage).
,Q D ODLU WKHUH ZLOO EH IHPDOHV HTXDO WR KDOI WKH QXPEHU RI PDOHV )H
PDOHV DUH HTXDO WR PDOHV LQ FRPEDW WKRXJK QRW XVXDOO DV ZHOO DUPHG RU
DUPRUHG 7KHUH ZLOO DOVR EH WZLFH DV PDQ RXQJ DV WKHUH DUH DGXOWV LQ WKH
lair, but they do not ght. Gnolls always have at least 1 slave for every 10
DGXOWV LQ WKH ODLU DQG PD KDYH PDQ PRUH

158
Gnome
QRPH RFN YLUIQHEOLQ LQNHU )RUHVW
/,0 ( ( ,1 +LOOV 6XEWHUUDQHDQ 0RXQWDLQV )RUHVW
) ( (1 5DUH 9HU UDUH 5DUH 9HU UDUH
2 1, ,21 Clans Colony Colony/Guild Clans
, , /( Q Q Q D
,( 2PQLYRUH 2PQLYRUH 2PQLYRUH 2PQLYRUH
,1 (//, (1 ( 9DULHV 9DULHV 9DULHV 9DULHV
( ( 0 . 4 0 - . 4
C, Q (×20) in lair 4 LQ ODLU C, Q (×20) in lair C in lair
/, 10(1 1HXWUDO JRRG 1HXWUDO JRRG 1HXWUDO RU 1HXWUDO JRRG
/DZIXO JRRG

12 ( ,1 G G G G
02 / RU EHWWHU RU EHWWHU RU
02 (0(1
, , ( EDVH EDVH EDVH EDVH

12 2) .
0 ( . % ZHDSRQ % ZHDSRQ % ZHDSRQ % ZHDSRQ
( , / . 1LO 6WXQ GDUWV 1LO 7UDSV
( , / ()(1 ( 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 6SHFLDO DQG XS 6SHFLDO 6SHFLDO
, ( 6 6 WR 6 6 WR
02 /( 6WHDG (OLWH YHUDJH (OLWH
/ ( EDVH EDVH EDVH EDVH

6PDOO FRXVLQV RI WKH GZDUYHV JQRPHV DUH IULHQGO EXW UHWLFHQW TXLFN WR
KHOS WKHLU IULHQGV EXW UDUHO VHHQ E RWKHU UDFHV XQOHVV WKH ZDQW WR EH DQG VSHDUV DUH IDYRULWH PHOHH ZHDSRQV ZLWK VKRUW ERZV FURVVERZV
7KH WHQG WR GZHOO XQGHUJURXQG LQ KLOO ZRRGHG UHJLRQV ZKHUH WKH FDQ VOLQJV DQG GDUWV FRPLQJ LQWR SOD ZKHQ GLVWDQFH ZHDSRQV DUH FDOOHG IRU
pursue their interests in peace. Gnomes can be ghters or priests, but most YLUWXDOO HYHU JQRPH ZLOO DOVR FDUU D VKDUS NQLIH VRPHZKHUH RQ KLV RU
SUHIHU WR EHFRPH WKLHYHV RU LOOXVLRQLVWV LQVWHDG 0XOWL FODVV FKDUDFWHUV DUH KHU SHUVRQ DV D nal line of defense.
PRUH FRPPRQ DPRQJ WKH JQRPHV WKDQ DQ RWKHU GHPLKXPDQ UDFH W SLFDO URFN JQRPH ZLOO ZHDU VWXGGHG OHDWKHU DUPRU DQG XVH D VPDOO
Gnomes strongly resemble small, thin, nimble dwarves, with the ex shield (AC 6). Their leaders will have chain mail (AC 4), and any gnome
FHSWLRQ RI WZR QRWDEOH IDFLDO IHDWXUHV JQRPHV SUHIHU WR NHHS WKHLU EHDUGV above 5th level has plate mail (AC 2). There is a 10% chance for each level
VKRUW DQG VW OLVKO WULPPHG DQG WKH WDNH SULGH LQ WKHLU HQRUPRXV QRVHV DERYH WK WKDW WKH JQRPH V DUPRU DQG RU ZHDSRQ LV PDJLFDO UROO VHSD
RIWHQ IXOO WZLFH WKH VL H RI DQ GZDUI RU KXPDQ V 6NLQ KDLU DQG H H UDWHO IRU HDFK 6SHOO FDVWHUV KDYH D FKDQFH SHU OHYHO RI KDYLQJ
FRORU YDU VRPHZKDW E VXEUDFH WKH PRVW FRPPRQ W SH RI JQRPH WKH PDJLFDO LWHPV XVDEOH E WKHLU FKDUDFWHU FODVV
5RFN *QRPH KDV VNLQ UDQJLQJ IURP D GDUN WDQ WR D ZRRG EURZQ VRPH
WLPHV ZLWK D KLQW RI JUD SDOH KDLU DQG H HV DQ VKDGH RI EOXH *QRP DELWDW RFLHW *QRPHV OLYH LQ XQGHUJURXQG EXUURZV LQ UHPRWH KLOO
LVK FORWKLQJ WHQGV WRZDUG OHDWKHU DQG HDUWK WRQHV EULJKWHQHG E D ELW RI ZRRGHG UHJLRQV 7KH DUH FODQQLVK ZLWK IULHQGO ULYDOULHV RFFXUULQJ EH
LQWULFDWHO ZURXJKW MHZHOU RU VWLWFKLQJ 5RFN JQRPHV KDYH DQ DYHUDJH tween neighboring clans. They spend their lives mining, crafting ne jew
OLIH VSDQ RI DURXQG HDUV DOWKRXJK VRPH OLYH WR EH HDUV RU PRUH HOU DQG HQMR LQJ WKH IUXLWV RI WKHLU ODERUV *QRPHV ZRUN KDUG DQG WKH
*QRPHV VSHDN WKHLU RZQ ODQJXDJH DQG HDFK VXEUDFH KDV LWV RZQ GLV SOD KDUG 7KH REVHUYH PDQ IHVWLYDOV DQG KROLGD V ZKLFK XVXDOO LQ
WLQFWLYH GLDOHFW 0DQ JQRPHV OHDUQ WKH WRQJXHV RI KXPDQV NREROGV YROYH JDPHV QRVH PHDVXULQJ FRQWHVWV DQG VZDSSLQJ RI JUDQG WDOHV 7KHLU
goblins, hal ings, and dwarves in order to communicate with their VRFLHW LV ZHOO RUJDQL HG ZLWK PDQ OHYHOV RI UHVSRQVLELOLW FXOPLQDWLQJ
QHLJKERUV DQG VRPH 5RFN *QRPHV DUH DEOH WR FRPPXQLFDWH ZLWK EXU LQ D VLQJOH FKLHI ZKR LV DGYLVHG E FOHULFV LQ PDWWHUV GLUHFWO UHODWLQJ WR
URZLQJ PDPPDOV YLD D EDVLF ODQJXDJH RI JUXQWV VQRUWV DQG VLJQV WKHLU FDOOLQJ
*QRPHV SRVVHV LQIUDYLVLRQ WR IHHW DQG WKH DELOLW WR GHWHFW VORSLQJ JQRPLVK ODLU LV KRPH WR VRPH G JQRPHV RQH TXDU
passages (1-5 on 1d6), unsafe stonework (1-7 on 1d10), and approximate ter of them children. For every 40 adults there is a ghter of 2nd to 4th
GHSWK RQ G DQG GLUHFWLRQ RQ G XQGHUJURXQG 7KH DUH OHYHO ,I RU PRUH DUH HQFRXQWHUHG WKHUH LV DOVR D WK OHYHO FKLHI DQG D
KLJKO UHVLVWDQW WR PDJLF JDLQLQJ D ERQXV WR WKHLU VDYLQJ WKURZV IRU UG OHYHO OLHXWHQDQW ,I RU PRUH DUH PHW WKHUH LV D FOHULF RU LOOXVLRQ
each 3.5 points of Constitution (a typical gnome will have a bonus of +3 ist of 4th to 6th level. If 320 or more are present, add a 6th-level ghter,
WR 8QIRUWXQDWHO WKLV DOVR PHDQV WKDW WKHUH LV D FKDQFH WKDW DQ two 5th-level ghters, a 7th-level cleric, four 3rd-level clerics, a 5th-level
PDJLFDO LWHP D JQRPH DWWHPSWV WR XVH ZLOO PDOIXQFWLRQ DUPRU ZHDS LOOXVLRQLVW DQG WZR QG OHYHO LOOXVLRQLVWV *QRPHV RIWHQ EHIULHQG EXU
ons, and illusionary items exempted). URZLQJ PDPPDOV VR G EDGJHUV G JLDQW EDGJHUV RU G
ZROYHULQHV ZLOO EH SUHVHQW DV ZHOO 7KHVH DQLPDOV DUH QHLWKHU SHWV
RPEDW *QRPHV SUHIHU WKH XVH RI VWUDWHJ RYHU EUXWH IRUFH LQ FRPEDW QRU VHUYDQWV EXW DOOLHV ZKR ZLOO KHOS JXDUG WKH FODQ
DQG ZLOO RIWHQ XVH LOOXVLRQV LQ LPDJLQDWLYH ZD V WR HYHQ WKH RGGV 7KHLU
JUHDW KDWUHG RI NREROGV DQG JREOLQV WKHLU WUDGLWLRQDO HQHPLHV JLYHV WKHP (FRORJ Gnomes are very much a magical part of nature, existing in har
a +1 on their attack rolls when ghting these beings. They are adept at PRQ ZLWK WKH ODQG WKH LQKDELW 7KH FKRRVH WR OLYH XQGHUJURXQG EXW
GRGJLQJ WKH DWWDFNV RI ODUJH RSSRQHQWV IRUFLQJ DOO JLDQW FODVV FUHDWXUHV UHPDLQ QHDU WKH VXUIDFH LQ RUGHU WR HQMR LWV EHDXW
JQROOV EXJEHDUV RJUHV WUROOV JLDQWV HWF WR VXEWUDFW IURP WKHLU DWWDFN
rolls when ghting gnomes.
*QRPHV FDQ XVH DQ ZHDSRQ WKDW PDWFKHV WKHLU VL H DQG RIWHQ FDUU D
VHFRQG RU HYHQ D WKLUG ZHDSRQ DV D EDFN XS 6KRUW VZRUGV KDPPHUV

159
Gnome
YLUIQHEOLQ HHS QRPH
)DU EHQHDWK WKH VXUIDFH RI WKH HDUWK GZHOO WKH 6YLUIQHEOLQ RU HHS
*QRPHV 6PDOO SDUWLHV RI WKHVH GHPLKXPDQV URDP WKH 8QGHUGDUN V PD HV
RI VPDOO SDVVDJHZD V VHDUFKLQJ IRU JHPVWRQHV 7KH DUH VDLG WR GZHOO LQ
JUHDW FLWLHV FRQVLVWLQJ RI D FORVHO FRQQHFWHG VHULHV RI WXQQHOV EXLOGLQJV
DQG FDYHUQV LQ ZKLFK XS WR D WKRXVDQG RI WKHVH GLPLQXWLYH FUHDWXUHV OLYH
7KH NHHS WKH ORFDWLRQ RI WKHVH KLGGHQ FLWLHV VHFUHW LQ RUGHU WR SURWHFW
them from their deadly foes, the kuo-toa, Drow, and mind ayers.
6YLUIQHEOLQ DUH VOLJKWO VPDOOHU WKDQ URFN JQRPHV EXW WKHLU WKLQ ZLU
JQDUOHG IUDPHV DUH MXVW DV VWURQJ 7KHLU VNLQ LV URFN FRORUHG XVXDOO PHGL
XP EURZQ WR EURZQLVK JUD DQG WKHLU H HV DUH JUD 0DOH VYLUIQHEOLQ DUH
FRPSOHWHO EDOG IHPDOH GHHS JQRPHV KDYH VWULQJ JUD KDLU 7KH DYHUDJH
VYLUIQHEOLQ OLIH VSDQ LV HDUV
6YLUIQHEOLQ PLQLQJ WHDPV DQG SDWUROV ZRUN WRJHWKHU VR VPRRWKO WKDW
WR RXWVLGH REVHUYHUV WKH DSSHDU WR FRPPXQLFDWH ZLWK HDFK RWKHU E VRPH
IRUP RI UDFLDO HPSDWK 7KH VSHDN WKHLU RZQ GLDOHFW RI JQRPLVK WKDW RWK
HU JQRPLVK VXEUDFHV DUH OLNHO WR XQGHUVWDQG 0RVW GHHS JQRPHV DUH
also able to converse in Underworld Common and speak and understand
D IDLU DPRXQW RI NXR WRDQ DQG GURZ 7KHVH VPDOO IRON FDQ DOVR FRQYHUVH
ZLWK DQ FUHDWXUH IURP WKH HOHPHQWDO SODQH RI (DUWK YLD D FXULRXV ODQ
JXDJH FRQVLVWLQJ VROHO RI YLEUDWLRQV HDFK SLWFK FRQYH V D GLIIHUHQW PHV
VDJH DOWKRXJK RQO RQ D YHU EDVLF OHYHO
OO VYLUIQHEOLQ KDYH WKH LQQDWH DELOLW WR FDVW EOL G H EO U DQG D H
HO RQFH SHU GD HHS JQRPHV DOVR UDGLDWH R GH H LR LGHQWLFDO WR WKH
VSHOO RI WKH VDPH QDPH HHS JQRPHV KDYH IRRW LQIUDYLVLRQ DV ZHOO DV
DOO WKH GHWHFWLRQ DELOLWLHV RI URFN JQRPHV

RPEDW HVSLWH WKHLU PHWDO DUPRU DQG DUPV WKHVH TXLFN VPDOO IRON
DUH DEOH WR PRYH YHU TXLHWO HHS JQRPHV DUH DEOH WR IUHH H LQ
SODFH IRU ORQJ SHULRGV ZLWKRXW DQ KLQW RI PRYHPHQW PDNLQJ WKHP
XQOLNHO WR EH VHHQ E DQ REVHUYHU HYHQ WKRVH ZLWK LQIUDYLVLRQ ZLOO EH DQ RYHUVHHU ZLWK +LW LFH *URXSV RI PRUH WKDQ ZLOO EH
7KH DUH VXUSULVHG RQO RQ D UROO RI RQ G GXH WR WKHLU NHHQ KHDULQJ OHG E D EXUURZ ZDUGHQ +LW LFH ZLWK WZR WK OHYHO DVVLVWDQWV
DQG VPHOOLQJ DELOLWLHV DQG VXUSULVH RSSRQHQWV RI WKH WLPH +LW LFH
7KH GHHS JQRPHV ZHDU OHDWKHU MDFNV VHZQ ZLWK ULQJV RU VFDOHV RI ,W LV SUREDEOH WKDW D WK OHYHO GHHS JQRPH ZLOO KDYH LOOXVLRQLVW DELOL
mithral steel alloy over ne chainmail shirts, giving a typical svirfneb WLHV RI WK WK RU WK OHYHO HHS *QRPHV ZKR DUH QRW LOOXVLRQLVWV JDLQ WKH
lin warrior an Armor Class of 2. They do not usually carry shields, since DELOLW DW WK OHYHO WR VXPPRQ DQ HDUWK HOHPHQWDO FKDQFH RI VXFFHVV
WKHVH ZRXOG KLQGHU PRYHPHQW WKURXJK WKH QDUURZ FRUULGRUV WKH IDYRU RQFH SHU GD HHS JQRPH FOHULFV KDYH QR DELOLW WR WXUQ XQGHDG
For every level above 3rd, a Deep Gnome’s Armor Class improves by one
point—a 4th-level deep gnome has AC 1, a 5th-level deep gnome, AC 0; (FRORJ 6WHDOWK FOHYHUQHVV DQG WHQDFLW HQDEOH WKH VYLUIQHEOLQ WR VXUYLYH
to a maximum of AC 6. in the extremely hostile environment of the Underdark. They love gems,
All deep gnomes are 20% magic resistant, gaining an extra +5% magic HVSHFLDOO UXELHV DQG ZLOO WDNH JUHDW ULVNV LQ RUGHU WR JDLQ WKHP 7KHLU DI
UHVLVWDQFH IRU HDFK OHYHO WKH DWWDLQ DERYH UG 7KH DUH LPPXQH WR LO nity for stone is such that creatures from the elemental plane of Earth are
OXVLRQV SKDQWDVPV DQG KDOOXFLQDWLRQV %HFDXVH RI WKHLU KLJK ZLVGRP XQOLNHO WR KDUP D GHHS JQRPH WKRXJK WKH PLJKW GHPDQG D KHIW
speed, and agility, they make all saving throws at +3, except against poi WLWKH LQ JHPV RU SUHFLRXV PHWDOV IRU DOORZLQJ WKH JQRPH WR HVFDSH
VRQ ZKHQ WKHLU ERQXV LV
HHS *QRPHV DUH W SLFDOO DUPHG ZLWK D SLFN DQG D GDJJHU ZKLFK LQNHU QRPH 0LQRL
ZKLOH QRQPDJLFDO JDLQ D ERQXV WR DWWDFNV DQG GDPDJH GXH WR WKHLU Cheerful, industrious, and inept, tinker gnomes originated on Krynn, but
nely-honed edges. Svirfneblin also carry 1d4 + 6 special GDU WKH KDYH VSUHDG WR PDQ RWKHU ZRUOGV YLD VSHOOMDPPLQJ VKLSV 3K VLFDOO
WKURZLQJ WKHP WR D UDQJH RI IHHW ZLWK D ERQXV WR KLW (DFK GDUW similar to rock gnomes, even to the extent of sharing the same infravision
UHOHDVHV D VPDOO SXII RI JDV ZKHQ LW VWULNHV DQ FUHDWXUH LQKDOLQJ WKH UDQJH PDJLF UHVLVWDQFH FRPEDW ERQXVHV DQG GHWHFWLRQ DELOLWLHV WKHLU KLV
JDV PXVW VDYH YV SRLVRQ RU EH HG IRU URXQG DQG ORZHG IRU WKH WRU DQG FXOWXUH DUH VR UDGLFDOO GLIIHUHQW DV WR TXDOLI WKHP IRU FRQVLGHU
next four rounds. Elite warriors (3rd level and above) often carry hol DWLRQ DV D VHSDUDWH VXEUDFH
ORZ GDUWV ZLWK DFLG LQVLGH G WR GDPDJH DQG FU VWDO FDOWURSV ZKLFK *UDFHIXO DQG TXLFN LQ WKHLU PRYHPHQWV WLQNHU JQRPHV KDQGV DUH GHIW
ZKHQ VWHSSHG RQ UHOHDVH D SRZHUIXO OHHS JDV DQG VXUH 7LQNHUV KDYH ULFK EURZQ VNLQ ZKLWH KDLU DQG FKLQD EOXH RU YLR
let eyes. Males favor oddly-styled beards and moustaches, and both sexes
DELWDW RFLHW Svirfneblin society is strictly divided between the sex KDYH URXQGHG HDUV DQG W SLFDOO ODUJH JQRPLVK QRVHV 7LQNHUV ZKR DYRLG
HV IHPDOHV DUH LQ FKDUJH RI IRRG SURGXFWLRQ DQG UXQQLQJ WKH FLW ZKLOH getting blown up in an experiment live for 250-300 years.
PDOHV SDWURO LWV ERUGHUV DQG PLQH IRU SUHFLRXV VWRQHV VYLUIQHEOLQ FLW
ZLOO KDYH ERWK D NLQJ DQG D TXHHQ HDFK RI ZKRP LV LQGHSHQGHQW DQG KDV
KLV RU KHU RZQ VSKHUH RI UHVSRQVLELOLW 6LQFH RQO PDOHV HYHU OHDYH WKH
FLW WKH YDVW PDMRULW RI HQFRXQWHUV ZLOO EH ZLWK GHHS JQRPH PLQLQJ SDU
WLHV VHHNLQJ IRU QHZ ORGHV )RU HYHU IRXU VYLUIQHEOLQ HQFRXQWHUHG WKHUH

160
Gnome
7LQNHU JQRPHV VSHDN YHU UDSLGO UXQQLQJ WKHLU ZRUGV WRJHWKHU LQ VHQ
WHQFHV WKDW QHYHU VHHP WR HQG 7KH DUH FDSDEOH RI WDONLQJ DQG OLVWHQLQJ DW
WKH VDPH WLPH ZKHQ WZR WLQNHUV PHHW WKH EDEEOH DZD DQVZHULQJ TXHV
WLRQV DVNHG E WKH RWKHU DV SDUW RI WKH VDPH FRQWLQXRXV VHQWHQFH

RPEDW 7LQNHU JQRPHV UDUHO FDUU ZHDSRQV DOWKRXJK VRPH RI WKHLU


HYHU SUHVHQW WRROV FDQ EH SUHVVHG LQWR VHUYLFH DW QHHG +RZHYHU WKH
GHOLJKW LQ LQYHQWLRQ DQG DUH DOZD V GHYLVLQJ VWUDQJH ZHDSRQV RI GXEL
RXV XWLOLW IURP WKH WKUHH EDUUHO ZDWHU EODVWHU WR WKH PXOWLSOH VSHDU
inger. Tinkers can wear any type of armor but typically out t them
selves in a variety of mismatched pieces for an effective AC of 5.

DELWDW RFLHW 7LQNHU JQRPHV HVWDEOLVK FRORQLHV FRQVLVWLQJ RI LP


mense tunnel complexes in secluded mountain ranges. The largest
JQRPH VHWWOHPHQW RQ .U QQ EHQHDWK 0RXQW 1HYHUPLQG LV KRPH
to some 59,000 tinkers. Other tinker gnome colonies exist, both on
Krynn and elsewhere, but their populations seldom exceed 200-400.
OO WLQNHUV KDYH D /LIH 4XHVW WR DWWDLQ SHUIHFW XQGHUVWDQGLQJ RI D VLQJOH
GHYLFH )HZ HYHU DFWXDOO DWWDLQ WKLV JRDO EXW WKHLU LQGLYLGXDO /LIH 4XHVWV
GR NHHS WKH HYHU KRSHIXO WLQNHUV EXV 0DOHV DQG IHPDOHV DUH HTXDO LQ
WLQNHU VRFLHW DQG HDFK SXUVXH /LIH 4XHVWV ZLWK VLPLODU GHYRWLRQ (DFK
WLQNHU JQRPH EHORQJV WR D JXLOG 7KH JXLOG RFFXSLHV WKH VDPH SODFH LQ D
WLQNHU V OLIH WKDW WKH FODQ RFFXSLHV IRU RWKHU JQRPHV 7RJHWKHU WKH JXLOG
PDVWHUV PDNH XS D JUDQG FRXQFLO WKDW JRYHUQV WKH FRPPXQLW
7KRXJK PRVW WLQNHU JQRPHV DUH FRQWHQW WR VWD KRPH DQG WLQNHU ZLWK
WKHLU SURMHFWV VRPH KDYH /LIH 4XHVWV ZKLFK UHTXLUH WKHP WR YHQWXUH RXW
LQWR WKH ZRUOG GYHQWXULQJ JQRPHV DUH JHQHUDOO XQDEOH WR OHDUQ IURP
past experience and repeat the same mistakes, yet they are often success
IXO ZLWK TXLUN VROXWLRQV WR VDYH WKH GD IRU WKHLU FRPSDQLRQV

(FRORJ HVSLWH WKHLU JUHDW IULHQGOLQHVV WLQNHU JQRPHV DUH QRW ZHOO
OLNHG E RWKHU UDFHV WKHLU WHFKQRORJLFDO EHQW PDNHV WKHP TXLWH DOLHQ WR RPEDW )RUHVW JQRPHV SUHIHU ERRE WUDSV DQG PLVVLOH ZHDSRQV WR PHOHH
WKRVH DFFXVWRPHG WR PDJLF DQG WKHLU SRRU XQGHUVWDQGLQJ RI VRFLDO UH ZHDSRQV ZKHQ GHDOLQJ ZLWK HQHPLHV XH WR VL H DQG TXLFNQHVV WKH UH
ODWLRQV SXWV RII PDQ SRWHQWLDO IULHQGV 6DJHV JHQHUDOO DJUHH WKDW WKH ceive a –4 bonus to Armor Class whenever they are ghting M- or L-sized
WLQNHUV LQGLVFULPLQDWH WUXPSHWLQJ RI WHFKQRORJ KDV GLVFRXUDJHG LWV GH RSSRQHQWV )RUHVW JQRPHV UHFHLYH D ERQXV WR DOO DWWDFN DQG GDPDJH
YHORSPHQW E RWKHU UDFHV ZKR KDYH HQFRXQWHUHG WLQNHU JQRPHV rolls when ghting orcs, lizardmen, troglodytes, or any creature which
WKH KDYH VHHQ GDPDJH WKHLU IRUHVW
)RUHVW QRPH
6K DQG HOXVLYH WKH IRUHVW JQRPHV OLYH GHHS LQ IRUHVWV DQG VKXQ FRQWDFW DELWDW RFLHW )RUHVW JQRPHV OLYH LQ VPDOO YLOODJHV RI OHVV WKDQ
with other races except in times of dire emergencies threatening their be JQRPHV HDFK IDPLO RFFXS LQJ D ODUJH KROORZHG RXW WUHH 0RVW RI WKHVH
ORYHG ZRRGV 7KH VPDOOHVW RI DOO WKH JQRPHV WKH DYHUDJH WR IHHW LQ YLOODJHV DUH GLVJXLVHG VR ZHOO WKDW HYHQ DQ HOI RU D UDQJHU FRXOG ZDON
KHLJKW ZLWK EDUN FRORUHG JUD JUHHQ VNLQ GDUN KDLU DQG EOXH EURZQ RU WKURXJK RQH ZLWKRXW UHDOL LQJ LW
green eyes. A very long-lived people, they have an average life expectancy
RI HDUV (FRORJ )RUHVW JQRPHV DUH JXDUGLDQV RI WKH ZRRGV DQG IULHQGV WR WKH
,Q DGGLWLRQ WR WKHLU RZQ JQRPLVK GLDOHFW PRVW IRUHVW JQRPHV FDQ VSHDN DQLPDOV WKDW OLYH WKHUH 7KH ZLOO RIWHQ KHOS ORVW WUDYHOHUV EXW ZLOO VWULYH WR
JQRPH FRPPRQ URFN JQRPH (OI 7UHDQW DQG D VLPSOH ODQJXDJH WKDW HQ UHPDLQ XQVHHQ ZKLOH GRLQJ VR
DEOHV WKHP WR FRPPXQLFDWH RQ D YHU EDVLF OHYHO ZLWK IRUHVW DQLPDOV OO
IRUHVW JQRPHV KDYH WKH LQQDWH DELOLW WR SD ZL R UD H LGH L ZRRGOD G
FKDQFH RI VXFFHVV DQG WKH VDPH VDYLQJ WKURZ ERQXV DV WKHLU URFN
JQRPH FRXVLQV

161
Gnome, Spriggan
/,0 ( ( ,1 Q :LOGHUQHVV
) ( (1 9HU UDUH
2 1, ,21 3DFN
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( Average to exceptional (8-16)
( (
/, 10(1 Chaotic evil

12 ( ,1
02 / RU
02 (0(1 RU
, , ( RU
RU
12 2) .
0 ( . ZHDSRQ 6WUHQJWK ERQXV
( , / . 6SHOOV WKLHI DELOLWLHV
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( 6 WDOO RU / WDOO
02 /( Champion (15-16)
/ ( 0DOH
)HPDOH

7KHVH XJO GRXU FRXVLQV RI JQRPHV DUH DEOH WR EHFRPH JLDQW VL HG DW ZLOO
,Q HLWKHU VL H VSULJJDQV ORRN EDVLFDOO WKH VDPH 7KH DUH XJO WKLFN
ERGLHG KXPDQRLGV ZLWK SDOH RU GXOO HOORZ VNLQ EURZQ RU EODFN KDLU
DQG UHG H HV 2Q UDUH RFFDVLRQV D VSULJJDQ PD KDYH UHG KDLU ZKLFK
WKH EHOLHYH LV D V PERO RI JRRG OXFN 7KHLU QRVHV DUH ODUJH DQG EXOERXV
EXW QRW EH RQG WKH KXPDQ QRUP 7KH DUH YHU IRQG RI PXVWDFKHV DQG DELWDW RFLHW 6SULJJDQV XVXDOO WUDYHO LQ SDFNV DOO RI WKHP PDOH 7KH
EXVK VLGHEXUQV EXW WKH QHYHU FOHDQ RU FRPE WKHP 7KLV VDPH SROLF RI IHPDOHV NHHS WR GLVPDO EXUURZV RU VHFUHW GHQV LQ IRUJRWWHQ UXLQV UDUHO
uncleanliness extends to their bodies and any other possessions. Sprig YHQWXULQJ RXW IDUWKHU WKDQ QHFHVVDU WR JDWKHU IRRG IHPDOH KDV WKH VDPH
JDQV VPHOO RI GDQN HDUWK VWDOH VZHDW DQG JULPH combat abilities as a male except that they have only 7 + 4 Hit Dice in giant
2XWVLGH RI WKHLU ODLU WKH DOZD V ZHDU DUPRU DQG FDUU ZHDSRQV XVX IRUP 7KH IHPDOHV PDWH ZLWK PDOHV IURP SDFNV WKDW ZDQGHU QHDUE 7KH
DOO SROHDUPV DOWKRXJK WKH KDYH EHHQ NQRZQ WR FDUU VZRUGV RU PDFHV FKLOGUHQ DUH FDVW RXW XSRQ UHDFKLQJ PDWXULW WKH PDOHV WR MRLQ XS ZLWK
6SULJJDQV QHYHU XVH VKLHOGV 7KH OLNH WR FDUU VHYHUDO QDVW OLWWOH GDJ packs and the females to nd a place to lair. Spriggan infant mortality is
JHUV FRQFHDOHG LQ YDULRXV SODFHV LQ WKHLU DUPRU 6SULJJDQV QHYHU ZHDU KLJK ZLWK WKH PDOHV VXUYLYLQJ PRUH RIWHQ WKDQ WKH IHPDOHV
MHZHOU RU RWKHU RUQDPHQWV 7KH SUHIHU WR NHHS WKHVH WKLQJV ZLWK WKHLU 6SULJJDQV KDWH JQRPHV PRUH WKDQ DQ OLYLQJ FUHDWXUHV EXW WKH WUXO
KRDUG ZKHUH WKH EURRG RYHU WKHP DW RGG PRPHQWV ORYH QRQH EXW WKRVH RI WKHLU RZQ LON 3HUKDSV LW LV WKH VLPLODULW RI WKH WUXH
JQRPHV WR WKHLU UDFH WKDW GULYHV WKHLU KDWUHG 7KH OLNH WR WHUURUL H URE
RPEDW 6SULJJDQV DUH WULFN DQG WRXJK LQ EDWWOH 7KH KDYH D ZLGH YDUL DQG RWKHUZLVH ZRUN YLOH GHHGV 7KH GR QRW KHVLWDWH WR DWWDFN RU VWHDO IURP
HW RI RSWLRQV IRU FRPEDW 7KHLU PDMRU DELOLW LV WR FKDQJH IURP VPDOO WR JL WUDYHOLQJ JURXSV RU VPDOO VHWWOHPHQWV LQ WKHLU DUHD OO RI WKHLU SRVVHV
DQW VL H DW ZLOO :HDSRQV DUPRU DQG RWKHU LQDQLPDWH REMHFWV RQ WKHLU SHU VLRQV LQFOXGLQJ WKHLU DUPRU DQG ZHDSRQV DUH VWROHQ IURP WKHLU YLFWLPV
VRQ VKULQN DQG JURZ ZLWK WKHP 7KLV DFWLRQ WDNHV WKH ZKROH URXQG GXULQJ 7KH JUHDWO IHDU ODUJH JURXSV RI RUJDQL HG KXPDQV DQG GHPLKXPDQV
which they can move up to 30 feet but not ght. When small, spriggans DQG WKH DYRLG VXFK SDUWLHV
FDQ XVH WKH IROORZLQJ VSHOO OLNH HIIHFWV affect normal res, shatter, DQG DUH
ZLWK D SHQDOW WR WKH VDYLQJ WKURZ GXH WR WKHLU XJOLQHVV 7KH FDQ (FRORJ 7KH URYLQJ SDFNV RI PDOHV WHQG WR EH PHDW HDWHUV SUHIHUULQJ WR
perform any one of these instead of ghting, once in any round, as often as KXQW RU VWHDO WKHLU IRRG V VXFK WKH PXVW NHHS PRYLQJ DQG HVWDEOLVK
WKH ZDQW :KHQ JLDQW VL HG VSULJJDQV FDQQRW SHUIRUP PDJLF RWKHU WKDQ ZLGH DUHDV RI FRQWURO 7KH IHPDOHV WHQG WR HDW IUXLWV DQG JUDLQV WKDW FDQ
WR VKULQN DJDLQ ,Q WKLV IRUP WKH DUH DV VWURQJ DV KLOO JLDQWV EH HDVLO JDWKHUHG QHDU WKHLU GHQV 7KH HDW PHDW RQO ZKHQ RIIHUHG E D
,Q HLWKHU VL H WKH KDYH WK OHYHO WKLHI DELOLWLHV OLNH WKRVH RI D JQRPH PDOH DV SDUW RI WKH PDWLQJ ULWXDO
with an 18 Dexterity. This high Dexterity enables them to use a weapon 6SULJJDQV DUH WRR PHDQ DQG QDVW WR KDYH DQ QDWXUDO SUHGDWRUV DO
twice each round. They can pick pockets (75%), open locks (78%), nd WKRXJK JQRPHV DWWDFN WKHP RQ VLJKW XQOHVV IDFHG ZLWK RYHUZKHOPLQJ
RU UHPRYH WUDSV PRYH VLOHQWO KLGH LQ VKDGRZV KHDU RGGV ,W XVXDOO WDNHV D ZHOO DUPHG SDUW WR URRW RXW D EDQG RI VSULJJDQV
QRLVH FOLPE ZDOOV DQG UHDG ODQJXDJHV .HHS LQ PLQG
that their size may affect these chances indirectly. For example, it is dif
cult for a 12-foot-tall giant to hide in a 6-foot-tall shadow. They can back
stab only while in small form, and they in ict triple damage if successful.
6SULJJDQV FDQ QHYHU TXLWH JHW RUJDQL HG DV JURXSV ,Q IDFW WKH DUH
VRPHWLPHV HQFRXQWHUHG ZLWK SDUW RI WKH JURXS JLDQW VL HG DQG SDUW RI
WKHP JQRPH VL HG 2Q DQ LQGLYLGXDO OHYHO WKH DUH YHU FOHYHU DQG XVH
WKHLU DELOLWLHV WR WKH IXOOHVW WR DFFRPSOLVK WKHLU JRDOV 7KHVH JRDOV DUH XVX
DOO WR FDXVH JUHDW KDYRF DQG PD KHP DPRQJVW RWKHU UDFHV 7KH VHHP WR
WDNH JUHDW SOHDVXUH LQ GHVWUR LQJ SURSHUW DQG KXUWLQJ LQQRFHQW FUHDWXUHV

162
Goblin
/,0 ( ( ,1 Q QRQ DUFWLF ODQG
) ( (1 8QFRPPRQ
2 1, ,21 7ULEH
, , /( 1LJKW
,( Carnivore
,1 (//, (1 ( /RZ WR DYHUDJH
( ( C; K in lair
/, 10(1 /DZIXO HYLO

12 ( ,1 G
02 /
02 (0(1
, , (

12 2) .
0 ( . E ZHDSRQ
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 6PDOO WDOO
02 /( YHUDJH
/ (
Chief & sub-chiefs

7KHVH VPDOO HYLO KXPDQRLGV ZRXOG EH PHUHO SHVWV LI QRW IRU WKHLU JUHDW
QXPEHUV
Goblins have at faces, broad noses, pointed ears, wide mouths and
VPDOO VKDUS IDQJV 7KHLU IRUHKHDGV VORSH EDFN DQG WKHLU H HV DUH XVXDOO
GXOO DQG JOD HG 7KH DOZD V ZDON XSULJKW EXW WKHLU DUPV KDQJ GRZQ
DOPRVW WR WKHLU NQHHV 7KHLU VNLQ FRORUV UDQJH IURP HOORZ WKURXJK DQ
VKDGH RI RUDQJH WR D GHHS UHG 8VXDOO D VLQJOH WULEH KDV PHPEHUV DOO RI
DERXW WKH VDPH FRORU VNLQ 7KHLU H HV YDU IURP EULJKW UHG WR D JOHDPLQJ
OHPRQ HOORZ 7KH ZHDU FORWKLQJ RI GDUN OHDWKHU WHQGLQJ WRZDUG GXOO Armor Class 5, and armed with a battle axe. The tribe has a single goblin
VRLOHG ORRNLQJ FRORUV chief and 2-8 (2d4) bodyguards each of 2 Hit Dice, Armor Class 4, and
*REOLQ VSHHFK LV KDUVK DQG SLWFKHG KLJKHU WKDQ WKDW RI KXPDQV ,Q DG DUPHG ZLWK WZR ZHDSRQV
GLWLRQ WR WKHLU RZQ ODQJXDJH VRPH JREOLQV FDQ VSHDN LQ WKH NREROG RUF 7KHUH LV D FKDQFH WKDW RI WKHLU IRUFH ZLOO EH PRXQWHG XSRQ
DQG KREJREOLQ WRQJXHV KXJH ZRUJV DQG KDYH DQRWKHU G XQPRXQWHG ZRUJV ZLWK
WKHP 7KHUH LV D FKDQFH WKDW WKH ODLU LV JXDUGHG E G VXFK
RPEDW Goblins hate bright sunlight, and ght with a –1 on their attack ZROYHV DQG D FKDQFH RI G EXJEHDUV *REOLQ VKDPDQV DUH
UROOV ZKHQ LQ LW 7KLV XQXVXDO VHQVLWLYLW WR OLJKW KRZHYHU VHUYHV WKH UDUH EXW KDYH EHHQ NQRZQ WR UHDFK WK OHYHO 7KHLU VSKHUHV LQFOXGH LY
JREOLQV ZHOO XQGHUJURXQG JLYLQJ WKHP LQIUDYLVLRQ RXW WR IHHW 7KH LQDWLRQ +HDOLQJ UHYHUVHG 3URWHFWLRQ DQG 6XQ UHYHUVHG
FDQ XVH DQ VRUW RI ZHDSRQ SUHIHUULQJ WKRVH WKDW WDNH OLWWOH WUDLQLQJ OLNH ,Q DGGLWLRQ WR WKH PDOHV WKHUH ZLOO EH DGXOW IHPDOHV HTXDO WR RI
VSHDUV DQG PDFHV 7KH DUH NQRZQ WR FDUU VKRUW VZRUGV DV D VHFRQG WKHLU QXPEHU DQG FKLOGUHQ HTXDO WR WKH WRWDO QXPEHU RI DGXOWV LQ WKH ODLU
ZHDSRQ 7KH DUH XVXDOO DUPRUHG LQ OHDWKHU DOWKRXJK WKH OHDGHUV PD Neither will ght in battles.
KDYH FKDLQ RU HYHQ SODWH PDLO A goblin tribe has an exact pecking order; each member knows who is
*REOLQ VWUDWHJLHV DQG WDFWLFV DUH VLPSOH DQG FUXGH 7KH DUH FRZDUGO above him and who is below him. They ght amongst themselves con
and will usually avoid a face-to-face ght. More often than not, they will VWDQWO WR PRYH XS WKLV VRFLDO ODGGHU
DWWHPSW WR DUUDQJH DQ DPEXVK RI WKHLU IRHV 7KH RIWHQ WDNH VODYHV IRU ERWK IRRG DQG ODERU 7KH WULEH ZLOO KDYH
VODYHV RI VHYHUDO UDFHV QXPEHULQJ RI WKH VL H RI WKH WULEH 6ODYHV DUH
DELWDW RFLHW +XPDQV ZRXOG FRQVLGHU WKH FDYHV DQG XQGHUJURXQG DOZD V NHSW VKDFNOHG DQG DUH VWDNHG WR D FRPPRQ FKDLQ ZKHQ VOHHSLQJ
GZHOOLQJV RI JREOLQV WR EH GDQN DQG GLVPDO 7KRVH IHZ WULEHV WKDW OLYH *REOLQV KDWH PRVW RWKHU KXPDQRLGV JQRPHV DQG GZDUYHV LQ SDUWLFX
DERYH JURXQG DUH IRXQG LQ UXLQV DQG DUH RQO DFWLYH DW QLJKW RU RQ YHU lar, and work to exterminate them whenever possible.
GDUN FORXG GD V 7KH XVH QR IRUP RI VDQLWDWLRQ DQG WKHLU ODLUV KDYH D
IRXO VWHQFK *REOLQV VHHP WR EH VRPHZKDW UHVLVWDQW WR WKH GLVHDVHV WKDW (FRORJ *REOLQV OLYH RQO HDUV RU VR 7KH GR QRW QHHG WR HDW PXFK
breed in such lth. EXW ZLOO NLOO MXVW IRU WKH SOHDVXUH RI LW 7KH HDW DQ FUHDWXUH IURP UDWV
7KH OLYH D FRPPXQDO OLIH VKDULQJ ODUJH FRPPRQ DUHDV IRU HDWLQJ DQG DQG VQDNHV WR KXPDQV ,Q OHDQ WLPHV WKH ZLOO HDW FDUULRQ *REOLQV XVX
VOHHSLQJ 2QO OHDGHUV KDYH VHSDUDWH OLYLQJ VSDFHV OO WKHLU SRVVHVVLRQV DOO VSRLO WKHLU KDELWDW GULYLQJ JDPH IURP LW DQG GHSOHWLQJ WKH DUHD RI
DUH FDUULHG ZLWK WKHP 3URSHUW RI WKH WULEH LV NHSW ZLWK WKH FKLHI DQG VXE DOO UHVRXUFHV 7KH DUH GHFHQW PLQHUV DEOH WR QRWH QHZ RU XQXVXDO FRQ
FKLHIV 0RVW RI WKHLU JRRGV DUH VWROHQ DOWKRXJK WKH GR PDQXIDFWXUH WKHLU VWUXFWLRQ LQ DQ XQGHUJURXQG DUHD RI WKH WLPH DQG DQ KDELWDW ZLOO
RZQ JDUPHQWV DQG OHDWKHU JRRGV 7KH FRQFHSW RI SULYDF LV ODUJHO IRUHLJQ soon be expanded by a maze-like network of tunnels.
WR JREOLQV
W SLFDO JREOLQ WULEH KDV G DGXOW PDOH ZDUULRUV )RU
HYHU JREOLQV WKHUH ZLOO EH D OHDGHU DQG KLV DVVLVWDQWV HDFK KDYLQJ
+LW LH KLW SRLQWV )RU HYHU JREOLQV WKHUH ZLOO EH D VXE FKLHI DQG
G ERG JXDUGV HDFK RI ZKLFK KDV +LW LFH KLW SRLQWV LV

163
Golem, General
/,0 ( ( ,1 Q RPEDW OO JROHPV VKDUH VHYHUDO WUDLWV LQ FRPPRQ 7KH DUH DOO LPPXQH
) ( (1 9HU UDUH WR DOO IRUPV RI SRLVRQ DQG FDQQRW EH DIIHFWHG E ROG DUP HDU RU RWKHU
2 1, ,21 6ROLWDU mindbased spells, as they have no minds of their own. Certain spells can
, , /( Q KDUP JROHPV WKHVH DUH PHQWLRQHG EHORZ
,( 1LO 0RVW JROHPV DUH IHDUOHVV DQG QHHG QHYHU FKHFN PRUDOH
,1 (//, (1 ( 1RQ
( ( 1LO )OHVK ROHPV
/, 10(1 1HXWUDO 7KH SLHFHV RI WKH JROHP PXVW EH VHZQ WRJHWKHU IURP WKH GHDG ERGLHV RI
*ROHPV DUH PDJLFDOO FUHDWHG DXWRPDWRQV RI JUHDW SRZHU 7KH FRQVWUXF normal humans that have not decayed signi cantly. A minimum of 6 dif
WLRQ RI RQH LQYROYHV PLJKW PDJLF DQG HOHPHQWDO IRUFHV IHUHQW ERGLHV PXVW EH XVHG RQH IRU HDFK OLPE RQH IRU WKH WRUVR ZLWK KHDG
DQG D GLIIHUHQW RQH IRU WKH EUDLQ ,Q VRPH FDVHV PRUH ERGLHV PD EH QHFHV
DFNJURXQG *ROHPV SUHGDWH DQ NQRZQ OLWHUDWXUH DERXW WKHLU FUHDWLRQ VDU WR IRUP D FRPSOHWH JROHP 7KH VSHOOV QHHGHG DUH ZL SRO PRUS D
7KH ZL DUG ZKR GLVFRYHUHG WKH SURFHVV LI LQGHHG WKHUH ZDV RQO RQH LV REMH HD SUR H LR URP RUPDO PL LOH DQG UH
XQNQRZQ 6RPH RI WKH UHGLVFRYHUHUV KDYH ZULWWHQ WKHLU VHFUHWV LQ YDULRXV DU OD ROHPV
FDQH PDQXDOV HQFKDQWHG WR DLG WKH UHDGHU LQ FRQVWUXFWLRQ ,W LV WKRXJKW WKDW 2QO D ODZIXO JRRG SULHVW FDQ FUHDWH D FOD JROHP 7KH ERG LV VFXOSWHG
the rst golem created was a esh golem, possibly an accident of some great IURP D VLQJOH EORFN RI FOD ZHLJKLQJ DW OHDVW SRXQGV ZKLFK WDNHV
wizard experimenting with reanimating human bodies. Flesh golems are DERXW D PRQWK 7KH YHVWPHQWV ZKLFK FRVW JS DUH WKH RQO PDWHUL
HDVLHU WR PDNH WKDQ DQ RWKHU VRUW EHFDXVH WKH DUH PDGH RI RUJDQLF PDWHULDO DOV WKDW DUH QRW FRQVXPHG DQG FDQ EH UHXVHG UHGXFLQJ WKH WRWDO FRVW DIWHU
WKDW RQFH OLYHG /DWHU WKH SURFHVV ZDV JHQHUDOL HG WR VXLW FHUWDLQ HDUWKHQ the rst golem. The spells used are UH UUH LR D LPD H REMH RPP H
PDWHULDOV ZKLFK SURGXFH PXFK VWURQJHU JROHPV SUD HU DQG EOH
KHRU *ROHPV DUH DOO PDGH IURP HOHPHQWDO PDWHULDO 6R IDU WKH JUHDW ZL WRQH ROHPV
DUGV KDYH RQO GLVFRYHUHG KRZ WR XVH YDULRXV HDUWKHQ PDWHULDOV VXFK DV VWRQH JROHP V ERG LV FKLVHOHG IURP D VLQJOH EORFN RI KDUG VWRQH VXFK DV
clay, stone, iron, and even glass, to make golems. The exceptions, such as JUDQLWH ZHLJKLQJ DW OHDVW SRXQGV ZKLFK WDNHV PRQWKV 7KH ULWXDOV
the esh golem, use organic materials as components. The animating force WR DQLPDWH UHTXLUH DQRWKHU PRQWK 7KH PDWHULDOV DQG VSHOO FRPSRQHQWV
RI WKH JROHP LV DQ HOHPHQWDO VSLULW IURP WKH HOHPHQWDO SODQH RI (DUWK 6LQFH DORQH FRVW JROG SLHFHV DQG WKH VSHOOV XVHG DUH ZL SRO PRUS D
WKH VSLULW LV QRW D QDWXUDO SDUW RI WKH ERG LW LV QRW DIIHFWHG E PRVW VSHOOV RU REMH HD DQG ORZ
HYHQ E PRVW ZHDSRQV VHH LQGLYLGXDO GHVFULSWLRQV 7KH SURFHVV RI FUHDWLQJ ,URQ ROHPV
the golem binds the unwilling spirit to the arti cial body, and enslaves it to ,W WDNHV SRXQGV RI LURQ WR EXLOG WKH ERG ZKLFK PXVW EH GRQH E D
WKH ZLOO RI WKH JROHP V FUHDWRU 7KH QDWXUH RI WKLV VSLULW LV XQNQRZQ DQG KDV VNLOOHG LURQ VPLWK 7KH VSHOOV XVHG LQ WKH ULWXDO DUH ZL SRO PRUS D RE
VR IDU HOXGHG WKH JUDVS RI DOO UHVHDUFKHUV :KDW LV NQRZQ LV WKDW LW LV KRVWLOH MH HD DQG OR GNLOO Construction of the body requires an ornate sword
WR DOO 3ULPH 0DWHULDO SODQH OLIH IRUPV HVSHFLDOO WRZDUG WKH VSHOO FDVWHU WKDW ZKLFK LV LQFRUSRUDWHG LQWR WKH PRQVWHU PDJLFDO VZRUG FDQ EH XVHG
ERXQG LW WR WKH JROHP LQ ZKLFK FDVH WKHUH LV D FKDQFH WKDW LW LV GUDLQHG RI PDJLF ZKHQ WKH
Carving or assembling the golem’s physical body is an exacting task. JROHP LV DQLPDWHG 7KH JROHP FDQ RQO XVH WKRVH DELOLWLHV RI WKH VZRUG
0RVW VSHOO FDVWHUV HQG XS KLULQJ VNLOOHG ODERU WR GR LW IRU WKHP VXFK DV D WKDW DUH DXWRPDWLF Q SURSHUW WKDW UHTXLUHV D FRPPDQG ZRUG DQG DQ
stone mason or dwarf for stone golems, etc. If the maker has no experience VHQWLHQW DELOLW RI WKH VZRUG LV ORVW ,I WKH VZRUG LV HYHU UHPRYHG IURP WKH
ZRUNLQJ LQ WKDW PDWHULDO WKH FRQVWUXFWLRQ WLPH LV GRXEOHG 7KH VWDQGDUG JROHP LW ORVHV DOO RI LWV PDJLF
VSHOOV IRU FUHDWLQJ JROHPV VSHFLI WKH VL H RI WKH FUHDWXUH Q WKLQJ ELJJHU
RU VPDOOHU ZLOO QRW ZRUN DOWKRXJK VRPH KDYH LQYHVWLJDWHG VSHOOV IRU RWKHU DULDQW ROHPV
VL HV RI JROHPV ZLWK OLPLWHG VXFFHVV The rst golems were, undoubtedly, all traditional golems. Over the years,
7KH FRVWV OLVWHG LQFOXGH WKH EDVH SK VLFDO ERG DQG WKH XQXVXDO PD however, various wizards and priests examined the techniques employed
WHULDOV DQG VSHOO FRPSRQHQWV WKDW DUH FRQVXPHG RU EHFRPH D SHUPDQHQW by earlier designers and modi ed them. As they introduced changes, they
SDUW RI WKH JROHP 7KH ULWXDOV XVHG WR DQLPDWH WKH JROHP UHTXLUH DV PXFK GRFXPHQWHG WKH SURFHVVHV WKH XVHG WR FUHDWH WKHLU QHZ FRQVWUXFWV 7KLV
DV D IXOO XQLQWHUUXSWHG PRQWK WR FRPSOHWH LQFOXGHG LQ WKH WLPH EHORZ process of study and modi cation is never-ending. Even today, the work
WKRXJK VRPH YDULDQWV VXFK DV WKH QHFURSKLGLXV DQG VFDUHFURZ UHGXFH WKDW RI WKHVH P VWHULRXV VFKRODUV LV EHLQJ VWXGLHG DQG UHYLVHG LQ PDJLFDO FRO
WLPH E HPSOR LQJ VKRUWFXWV ,Q DOO FDVHV WKH VSHOOV XVHG FDQ FRPH IURP OHJHV DURXQG WKH ZRUOG
GHYLFHV VXFK DV ZDQGV RU VFUROOV ,I D PDJLFDO WRPH LV XVHG WR PDNH WKH KHRU /LNH RWKHU JROHPV JROHP YDULDQWV GHSHQG RQ WKH SRZHUIXO IRUFHV
golem, no spells are needed, and the level of the spell caster can be signi RI HOHPHQWDO PDJLF WR DQLPDWH WKHP 7KH KDYH QR OLYHV RI WKHLU RZQ DQG
FDQWO ORZHU DUH DQLPDWHG E D VSLULW IURP WKH HOHPHQWDO SODQH RI (DUWK ,Q VRPH FDVHV
WKLV VSLULW LV WULFNHG OXUHG RU IRUFHG LQWR DQLPDWLQJ WKH ERG ZKLOH LQ RWK
ROHP UHDWLRQ DEOH
HU FDVHV LW FRPHV ZLOOLQJO ,Q WKH IRUPHU FDVHV WKH VWRQH FRQVWUXFW VRPH
1RWH : WK OHYHO ZL DUG 3 WK OHYHO SULHVW HWF
times breaks free of the in uence of its creator and becomes a free-willed
SH RI ROHP UHDWRU RQVWUXFWLRQ LPH RVW HQWLW %HFDXVH RI WKH QDWXUH RI LWV SK VLFDO VKHOO FRQVWUXFWV WKDW EUHDN IUHH
%RQH : PRQWKV RIWHQ EHFRPH EHUVHUN NLOOHUV GHVWUR LQJ HYHU WKLQJ LQ WKHLU SDWKV EHIRUH
Caryatid : PRQWKV EHLQJ DQQLKLODWHG WKHPVHOYHV
Clay 3 PRQWK
ROO 3 PRQWKV RQVWUXFWLRQ 7KH DFWXDO FRQVWUXFWLRQ RI DQ JROHP V SK VLFDO ERG LV D
)OHVK : PRQWKV WLULQJ DQG GHPDQGLQJ WDVN OWKRXJK WKH VWHSV UHTXLUHG WR FUHDWH D YDULDQW
*DUJR OH 3 PRQWKV JROHP GLIIHU GHSHQGLQJ RQ WKH W SH WKH GR KDYH VRPH HOHPHQWV LQ FRP
*ODVV 3 : PRQWKV PRQ 7KH PRVW LPSRUWDQW RI WKHVH LV WKH GHJUHH RI GHWDLO WKDW LV SXW LQWR WKH
*XDUGLDQ : PRQWK
carving of the body. In the case of the caryatid column, for example, the con
,URQ : PRQWKV
-XJJHUQDXW : PRQWKV VWUXFW PXVW EH ORYLQJO FUDIWHG ZLWK JUHDW VNLOO ,Q PRVW FDVHV WKH ZL DUG
1HFURSKLGLXV 3 : GD V RU SULHVW FUHDWLQJ D FDU DWLG FROXPQ KLUHV D SURIHVVLRQDO VFXOSWRU RU VWRQH
6FDUHFURZ 3 GD V PDVRQ WR XQGHUWDNH WKLV VWHS RI WKH DQLPDWLRQ SURFHVV
6WRQH : PRQWKV /HVV VRSKLVWLFDWHG JROHPV OLNH WKH VWRQH JXDUGLDQ DQG WKH SULPLWLYH
VFDUHFURZ GR QRW UHTXLUH WKH DUWLVWLF SHUIHFWLRQ RI WKH FDU DWLG FROXPQ
+RZHYHU WKH DUH RIWHQ FRYHUHG ZLWK GHOLFDWH P VWLFDO UXQHV RU JO SKV
WKDW PXVW EH SHUIHFW LI WKH FUHDWXUH LV WR EH VXFFHVVIXOO DQLPDWHG

164
Golem, General
RQH ROHP -XJJHUQDXW
7KH ERG RI D ERQH JROHP LV DVVHPEOHG ZKROO IURP WKH ERQHV RI DQLPDWHG Juggernauts that can alter their form require an extra step in their creation,
VNHOHWRQV ZKR KDYH EHHQ GHIHDWHG LQ FRPEDW Q W SH RI VNHOHWDO XQGHDG ZKLFK QRUPDOO UHVHPEOHV WKH SURFHVV WR PDNH D VWRQH JROHP 3ULRU WR DQL
ZLOO GR EXW DOO PXVW KDYH EHHQ FUHDWHG DQG VODLQ LQ WKH HPLSODQH RI UHDG PDWLQJ D MXJJHUQDXW WKH ZL DUG PXVW XVH WKH PLPLF EORRG DV D PDWHULDO
Only 10% of the bones from any given skeleton can be used, so the nal component in the nal spells woven over the body. This addition gives
SURGXFW LV WKH FRPSLODWLRQ RI ERQHV IURP PDQ FUHDWXUHV 2IWHQ WKHUH ZLOO WKLV JROHP YDULDQW LQWHOOLJHQFH DQG DQ DOLJQPHQW
EH DQLPDO PRQVWHU DQG KXPDQ ERQHV LQ WKH VDPH JROHP JLYLQJ WKH FUHD 1HFURSKLGLXV
WXUH D QLJKWPDULVK DSSHDUDQFH 7KH VSHOOV ZRYHQ RYHU WKH ERG PXVW LQ A necrophidius may be created in one of three ways. The rst is a special form
FOXGH D LPD H GHDG PERO R HDU EL GL DQG ZL RI PD DO R ROHP WKDW SURYLGHV VHFUHWV RI LWV FRQVWUXFWLRQ 7KH 1H URS LGL R
DU DWLG ROXPQ DV LW LV FDOOHG PXVW EH EXUQW WR DVKHV WKDW SURYLGH WKH PRQVWHU V DQLPDWLQJ
7KH FDU DWLG FROXPQ FDQ EH FUHDWHG E D SULHVW RU ZL DUG XVLQJ D VSHFLDO force. The other two arcane and priestly processes are long and complex. A
YHUVLRQ RI WKH PDQXDO RI JROHPV :KHQHYHU VXFK D WRPH LV GLVFRYHUHG WKHUH ZL DUG PXVW FDVW OLPL HG ZL HD DQG DUP SHU R VSHOOV SULHVW UHTXLUHV
LV D FKDQFH WKDW LW GHVFULEHV D FDU DWLG FROXPQ WKH VSHOOV T H H UDOL H SRL R SUD HU LOH H DQG DNH DUP :KLFKHYHU
ROO ROHP PHWKRG LV XVHG WKH PRQVWHU UHTXLUHV D FRPSOHWH JLDQW VQDNH VNHOHWRQ HLWKHU
SRLVRQRXV RU FRQVWULFWRU VODLQ ZLWKLQ KRXUV RI WKH HQFKDQWPHQW V FRP
7KHVH FUHDWXUHV UHVHPEOH D FKLOG V WR RIWHQ D EDE GROO RU VWXIIHG DQL
mencement. Each necrophidius is built for a single speci c purpose (which
PDO ROO JROHPV FDQ VHUYH DV HLWKHU WKH JXDUGLDQV RI FKLOGUHQ RU DV PXU
GHULQJ WKLQJV WRR IRXO WR FRQWHPSODWH PXVW EH LQ WKH VSHOOFDVWHU V PLQG ZKHQ KH FUHDWHV LW VXFK DV .LOO 5DJQDU WKH
7KH VSHOOV QHHGHG WR FRPSOHWH WKH DQLPDWLRQ DUH LPE H ZL SHOO DELOL %ROG 7KH QHFURSKLGLXV QHYHU VHHNV WR WZLVW WKH LQWHQW RI LWV PDNHU EXW LWV HQ
7D D R UROODEOH LGHR OD HU RO ZRUG EOH DQG SUD HU 7KH chantments fade when its task is done or cannot be completed; for example,
rst known examples of this type of golem turned up on the Demiplane of ZKHQ LW NLOOV 5DJQDU
UHDG LQ WKH ODQG RI 6DQJXLQLD 7KH PDNHU PXVW ZDQW WKH QHFURSKLGLXV WR VHUYH LWV SXUSRVH +H FRXOG
not, for example, build a death worm to “Sneak into the druid’s hut and
DUJR OH ROHP VWHDO KLV VWDII LI KH UHDOO LQWHQGHG IRU WKH QHFURSKLGLXV WR PHUHO SUR
7KLV FUHDWXUH LV IDVKLRQHG LQ WKH LPDJH RI D UHDO JDUJR OH DQG LV RIWHQ YLGH D GLVWUDFWLRQ +H FRXOG QRW EXLOG PRUH WKDQ RQH GHDWK ZRUP DQG DV
SODFHG DV D ZDUGHQ DWRS EXLOGLQJV FDWKHGUDOV RU WRPEV ,W LV PRVW VLPLODU VLJQ ERWK WR NLOO 5DJQDU VLQFH KH FRXOG QRW LPEXH WKH VHFRQG GHDWK ZRUP
WR WKH VWRQH JROHP WKH ERG PXVW EH FDUYHG IURP D VLQJOH VODE RI JUDQLWH with a task that he intended the rst one to complete. For this reason,
(weighing 3,000 pounds) and prepared with expensive components. Only QHFURSKLGLL DOPRVW QHYHU ZRUN DV D WHDP
WKH YHVWPHQWV FUHDWHG IRU WKH SURFHVV DUH UHXVDEOH VDYLQJ JS RQ WKH 5XPRUV FODLP WKDW WKHUH ZHUH RQFH PHWKRGV WR PDNH D QHFURSKLGLXV
FRVW RI DGGLWLRQDO JDUJR OH JROHPV 7KH VSHOOV UHTXLUHG WR FRPSOHWH WKH JDLQ +LW LH HYHU FHQWXU LW ZDV SXUVXLQJ LWV SXUSRVH
SURFHVV DUH EOH H D LR RO ZRUG R H DSH R M UH HDU HOHPH DO
DQG SUD HU FDUHFURZ
6FDUHFURZV FDQ RQO EH FUHDWHG HLWKHU E XVLQJ D VSHFLDO PDQXDO RU E D
ODVV ROHP JRG DQVZHULQJ WKH SOHD RI D SULHVW HPSOR LQJ WKH IROORZLQJ VSHOOV D LPD H
7KH JODVV JROHP LV FRPSRVHG HQWLUHO RI VWDLQHG JODVV 3HUKDSV WKH PRVW REMH SUD HU RPPD G DQG T H The nal step of the process, casting the
DUWLVWLF RI DOO JROHPV LWV FUHDWLRQ UHTXLUHV WKH IROORZLQJ VSHOOV OD HHO T H VSHOO LV GRQH GXULQJ D QHZ PRRQ
D LPD H REMH SUL PD L SUD UDL ERZ DQG ZL Because of the mixture of Scarecrows can be constructed to kill a speci c person. To do so, the
VSHOOV WKLV W SH RI JROHP LV XVXDOO EXLOW E PXOWL RU GXDO FODVVHG FKDUDF FORWKHV ZRUQ E WKH VFDUHFURZ PXVW FRPH IURP WKH LQWHQGHG YLFWLP 2QFH
WHUV RU ZLWK WKH DLG RI D SRZHUIXO DVVLVWDQW WKH VFDUHFURZ LV DQLPDWHG WKH SULHVW QHHG RQO XWWHU D VLQJOH ZRUG
The rst appearance of glass golems is not recorded with certainty. It is 4XHVW 7KH VFDUHFURZ WKHQ PRYHV LQ D GLUHFW OLQH WRZDUG WKH YLFWLP
EHOLHYHG WKDW WKH ZHUH FUHDWHG E D VSHOO FDVWHU ZKR IDQFLHG KLPVHOI DQ :KHQ LW UHDFKHV WKH YLFWLP WKH VFDUHFURZ GLVUHJDUGV DOO RWKHU EHLQJV DQG
DUWLVW KHQFH WKHLU HHULH EHDXW EXW QR RQH NQRZV FRQFHQWUDWHV LWV JD H DQG DWWDFNV HQWLUHO RQ WKH SHUVRQ LW KDV EHHQ FUHDWHG
WR NLOO IWHU VOD LQJ LWV YLFWLP D TXHVWHG VFDUHFURZ V PDJLF GLVVLSDWHV DQG
LW FROODSVHV LQWR GXVW
WRQH XDUGLDQ
VWRQH JXDUGLDQ LV YHU VLPLODU WR D WUDGLWLRQDO VWRQH JROHP EXW LW KDV
VRPH XQLTXH DELOLWLHV LWV DQFHVWRU GRHV QRW ,Q SK VLFDO DSSHDUDQFH WKH
WZR FRQVWUXFWV DUH TXLWH VLPLODU EXW WKH VWRQH JXDUGLDQ LV XVXDOO GHFR
UDWHG ZLWK UXQHV DQG PDJLFDO JO SKV
VWRQH JXDUGLDQ LV FUHDWHG ZLWK WKH IROORZLQJ VSHOOV H D D L HP
UD P H P G R UR N PD L PR DQG OLPL HG ZL RU ZL ,Q DGGLWLRQ
WKH ZL DUG FUHDWLQJ WKH JXDUGLDQ PD FDVW D GH H L L LEOH VSHOO WR JLYH WKH
FUHDWXUH WKDW SRZHU
7KH LQLWLDO PDWHULDO RI WKH ERG LV PXG DURXQG D KHDUW RI SROLVKHG VWRQH
V WKH YDULRXV VSHOOV DUH ZRYHQ LQWR WKH ERG D VSLULW IURP WKH HOHPHQWDO
SODQH RI (DUWK LV IRUFHG WR HQWHU WKH ERG DQG DQLPDWH LW %HFDXVH WKH VSLULW
LV WKHUH DJDLQVW LWV ZLOO WKHUH LV D FKDQFH WKDW WKH JROHP JRHV EHUVHUN
HDFK WLPH LW LV DFWLYDWHG
VSHFLDO UL R SUR H LR FDQ EH FUHDWHG ZKHQ WKH VWRQH JXDUGLDQ LV
DQLPDWHG WKLV SUHYHQWV WKH JXDUGLDQ IURP VWULNLQJ DW DQ RQH ZHDULQJ LW ,Q
DGGLWLRQ DOO WKRVH ZLWKLQ IHHW RI WKH ULQJ ZHDUHU DUH DOVR LPPXQH WR DW
WDFN 5LQJV RI WKLV W SH IXQFWLRQ RQO DJDLQVW WKH JXDUGLDQ WKH ZHUH PDGH
ZLWK DQG SURYLGH QR SURWHFWLRQ IURP DQ RWKHU JROHP

165
Golem, Greater
WRQH ,URQ
/,0 ( ( ,1 Q Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( 1LO 1LO
,1 (//, (1 ( 1RQ 1RQ
( ( 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , ( KS KS

12 2) .
0 ( . G G
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO
, ( / WDOO / WDOO
02 /( )HDUOHVV )HDUOHVV
/ (

A greater golem is an arti cial humanoid body which has been animat
HG E DQ HOHPHQWDO VSLULW EXW UHPDLQV XQGHU WKH FRPSOHWH FRQWURO RI LWV
FUHDWRU

WRQH ROHP
VWRQH JROHP LV IHHW WDOO DQG ZHLJKV DURXQG SRXQGV ,WV ERG
LV RI URXJKO FKLVHOHG VWRQH IUHTXHQWO VW OL HG WR VXLW LWV FUHDWRU )RU
example it might be carved to look like it is wearing armor with a par (FRORJ *ROHPV DUH QRW QDWXUDO FUHDWXUHV DQG SOD QR SDUW LQ WKH HFRO
WLFXODU V PERO RQ WKH FKHVW SODWH 6RPHWLPHV GHVLJQV DUH ZRUNHG LQWR RJ RI WKH ZRUOG 7KH QHLWKHU HDW QRU VOHHS DQG OLYH XQWLO WKH DUH
WKH VWRQH RI LWV OLPEV 7KH KHDG PD EH FKLVHOHG WR UHVHPEOH D KHOPHW RU destroyed, usually in combat. Certain spells (see above) can be used to
RWKHU KHDG SLHFH 5HJDUGOHVV RI WKHVH HOHPHQWV LW DOZD V KDV WKH EDVLF KHDO RU UHSDLU DQ GDPDJH GRQH WR WKHP LQ FRPEDW 7KLV LV XVXDOO GRQH
KXPDQRLG SDUWV DUPV OHJV KHDG ZLWK H HV QRVH PRXWK HWF ,W LV E WKHLU FUHDWRUV WR LQVXUH ORQJ DQG YDOXDEOH VHUYLFH
DOZD V ZHDSRQOHVV DQG QHYHU ZHDUV FORWKLQJ
,URQ ROHP
RPEDW *UHDWHU JROHPV DUH PLQGOHVV LQ FRPEDW RQO IROORZLQJ WKH VLP Q LURQ JROHP LV WZLFH WKH KHLJKW RI D QRUPDO PDQ DQG ZHLJKV DURXQG
SOH WDFWLFV RI WKHLU PDVWHUV 7KH DUH FRPSOHWHO HPRWLRQOHVV DQG FDQQRW EH SRXQGV ,W FDQ EH IDVKLRQHG LQ DQ VW OL HG PDQQHU MXVW OLNH WKH
VZD HG LQ DQ ZD IURP WKHLU LQVWUXFWLRQV 7KH ZLOO QRW SLFN XS DQG XVH VWRQH JROHPV DOWKRXJK LW DOPRVW DOZD V LV EXLOW GLVSOD LQJ DUPRU RI VRPH
weapons in combat, even if ordered to, always preferring their sts. Stone VRUW ,WV IHDWXUHV DUH PXFK VPRRWKHU LQ FRQWUDVW WR WKH VWRQH JROHP ,URQ
JROHPV KDYH D VWUHQJWK RI IRU SXUSRVHV RI EUHDNLQJ RU WKURZLQJ WKLQJV JROHPV DUH VRPHWLPHV IRXQG ZLWK D VKRUW VZRUG UHODWLYH WR WKHLU VL H LQ
The stone golem is immune to any weapon, except those of +2 or better one hand. On extremely rare occasions this sword will be magical.
HQFKDQWPHQW UD P H UR N R P G VSHOO VORZV D JROHP IRU G 7KH LURQ JROHP FDQQRW VSHDN RU PDNH DQ YRFDO QRLVH QRU GRHV LW KDYH
URXQGV ,WV UHYHUVH UD P H P G R UR N DFWV WR KHDO WKH JROHP UHVWRULQJ DQ GLVWLQJXLVKDEOH RGRU ,W PRYHV ZLWK D SRQGHURXVO VPRRWK JDLW DW KDOI
DOO ORVW KLW SRLQWV esh to stone VSHOO GRHV QRW DFWXDOO FKDQJH WKH JROHP V the speed of a normal man. Each step causes the oor to tremble, unless it
VWUXFWXUH EXW GRHV PDNH LW YXOQHUDEOH WR DQ QRUPDO DWWDFN IRU WKH IROORZ LV RQ D WKLFN VROLG IRXQGDWLRQ
ing round. This does not include spells, except those that will cause direct
GDPDJH OO RWKHU VSHOOV DUH LJQRUHG 2QFH HYHU RWKHU URXQG WKH VWRQH RPEDW 7KH LURQ JROHP FRQIRUPV WR WKH VWUDWHJLHV OLVWHG IRU WKH VWRQH
JROHP FDQ FDVW D ORZ VSHOO XSRQ DQ RSSRQHQW ZLWKLQ IHHW RI LW golem except as described here. It has a strength of 24 for the purposes
RI OLIWLQJ WKURZLQJ RU EUHDNLQJ REMHFWV 7KH LURQ JROHP LV LPPXQH WR DQ
DELWDW RFLHW Golems are automatons, arti cially created and under weapon, except those of +3 or better enchantment. Magical electrical at
WKH GLUHFW FRQWURO RI WKHLU FUHDWRU 7KH KDYH QR VRFLHW DQG DUH QRW DV WDFNV ZLOO ORZ it for 3 rounds, and magical re attacks actually repair 1
VRFLDWHG ZLWK DQ SDUWLFXODU KDELWDW 7KH DUH IUHTXHQWO XVHG WR JXDUG KLW SRLQW RI GDPDJH IRU HDFK KLW GLH RI GDPDJH LW ZRXOG KDYH FDXVHG OO
YDOXDEOH LWHPV RU SODFHV 8QOLNH WKH OHVVHU JROHPV WKH JUHDWHU JROHPV other spells are ignored. Iron golems are subject to the damage in icted by
DUH DOZD V XQGHU WKH FRPSOHWH FRQWURO RI WKHLU PDVWHU JUHDWHU JROHP a rust monster. Once every 7 rounds, beginning either the rst or second
FDQ REH VLPSOH LQVWUXFWLRQV LQYROYLQJ GLUHFW DFWLRQV ZLWK VLPSOH FRQ URXQG RI FRPEDW WKH LURQ JROHP EUHDWKHV RXW D FORXG RI SRLVRQRXV JDV ,W
GLWLRQDO SKUDVHV OWKRXJK WKLV LV EHWWHU WKDQ D OHVVHU JROHP LV FDSDEOH GRHV WKLV DXWRPDWLFDOO ZLWK QR UHJDUG WR WKH HIIHFWV LW PLJKW KDYH 7KH
RI IROORZLQJ WKH VWLOO PDNH SRRU VHUYDQWV Q JLYHQ WDVN FRXOG WDNH gas cloud lls a 10 foot cube directly in front of it, which dissipates by the
VHYHUDO VHSDUDWH FRPPDQGV WR GLUHFW WKH JROHP WR LWV FRPSOHWLRQ IROORZLQJ URXQG DVVXPLQJ WKHUH LV VRPHZKHUH IRU WKH JDV WR JR

166
Golem, Lesser
)OHVK OD
/,0 ( ( ,1 Q Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( 1LO 1LO
,1 (//, (1 ( 6HPL 1RQ
( ( 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , ( KS KS

12 2) .
0 ( . G G G
( , / . 1LO 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO
, ( / WDOO / WDOO
02 /( )HDUOHVV )HDUOHVV
/ (

A golem is an arti cial humanoid body which is animated by an elemental


VSLULW DQG XQGHU WKH FRQWURO RI LWV FUHDWRU

)OHVK ROHP
The esh golem stands a head and a half taller than most humans and
ZHLJKV DOPRVW SRXQGV ,W LV PDGH IURP D JKRXOLVK FROOHFWLRQ RI VWROHQ
KXPDQ ERG SDUWV VWLWFKHG WRJHWKHU WR IRUP D VLQJOH FRPSRVLWH KXPDQ
body. Its skin is the sickly green or yellow of partially decayed esh. A esh (FRORJ *ROHPV DUH QRW QDWXUDO FUHDWXUHV DQG SOD QR SDUW LQ WKH ZRUOG V
golem smells faintly of freshly dug earth and dead esh. No natural animal, HFRORJ 7KH QHLWKHU HDW QRU VOHHS DQG OLYH XQWLO WKHLU ERGLHV DUH GH
such as a dog, will willingly track a esh golem. It wears whatever clothing VWUR HG XVXDOO LQ FRPEDW
LWV FUHDWRU GHVLUHV XVXDOO MXVW D UDJJHG SDLU RI WURXVHUV ,W KDV QR SRVVHV
VLRQV DQG QR ZHDSRQV 7KH JROHP FDQ QRW VSHDN DOWKRXJK LW FDQ HPLW D OD ROHP
KRDUVH URDU RI VRUWV ,W ZDONV DQG PRYHV ZLWK D VWLII MRLQWHG JDLW DV LI LW LV QRW 7KH FOD JROHP LV D KXPDQRLG ERG PDGH IURP FOD DQG VWDQGV DERXW
LQ FRPSOHWH FRQWURO RYHU LWV ERG SDUWV LQFKHV WDOOHU WKDQ D QRUPDO PDQ ,W ZHLJKV DURXQG SRXQGV 7KH IHDWXUHV
DUH JURVVO GLVWRUWHG IURP WKH KXPDQ QRUP 7KH FKHVW LV RYHUO ODUJH ZLWK
RPEDW 7KH OHVVHU JROHPV DUH PLQGOHVV LQ FRPEDW 7KH IROORZ WKH RU DUPV DWWDFKHG E WKLFN NQRWV RI PXVFOH DW WKH VKRXOGHU ,WV DUPV KDQJ GRZQ
ders of their master explicitly, and are incapable of any strategy or tactics. to its knees, and end in short stubby ngers. It has no neck, and a large head
7KH DUH HPRWLRQOHVV LQ FRPEDW DQG FDQQRW EH HDVLO SURYRNHG XQOHVV with broad at features. Its legs are short and bowed, with wide at feet.
WKH KDYH EURNHQ FRQWURO DQG JRQH EHUVHUN 7KH ZLOO QRW XVH ZHDSRQV A clay golem wears no clothing except for a metal or stiff leather garment
for combat, even if ordered to, always preferring to strike with their sts. DURXQG LWV KLSV ,W VPHOOV IDLQWO RI FOD 7KH JROHP FDQ QRW VSHDN RU PDNH
)OHVK JROHPV KDYH D VWUHQJWK RI IRU SXUSRVHV RI OLIWLQJ WKURZLQJ RU DQ QRLVH ,W ZDONV DQG PRYHV ZLWK D VORZ DQG FOXPV JDLW DOPRVW DV LI LW
EUHDNLQJ GRZQ GRRUV ZHUH QRW LQ FRQWURO RYHU LWV DFWLRQV
)OHVK JROHPV FDQ RQO EH VWUXFN E D PDJLFDO ZHDSRQ )LUH DQG FROG
EDVHG VSHOOV PHUHO VORZ WKHP IRU G URXQGV Q HOHFWULFDO DWWDFN RPEDW Clay golems conform to the strategies listed above for the esh
UHVWRUHV KLW SRLQW IRU HDFK GLH RI GDPDJH LW ZRXOG QRUPDOO KDYH GRQH golem except as noted here. A clay golem has a strength of 20 for the pur
OO RWKHU VSHOOV DUH LJQRUHG E WKH FUHDWXUH SRVHV RI OLIWLQJ WKURZLQJ RU VPDVKLQJ REMHFWV 7KH FDQ RQO EH VWUXFN
7KH HOHPHQWDO VSLULW LQ D OHVVHU JROHP LV QRW ERXQG VWURQJO UHVXOWLQJ E PDJLFDO EOXQW ZHDSRQV VXFK DV KDPPHUV RU PDFHV PR H HDU VSHOO
LQ D FXPXODWLYH FKDQFH SHU URXQG RI FRPEDW FDOFXODWHG LQGHSHQGHQWO will drive the golem back 120 feet and in ict 3-36 (3d12) points of damage
for each ght, that it will break free of its master. The esh golem’s master XSRQ LW GL L H UD H VSHOO PHUHO VORZV WKH JROHP IRU URXQGV DQG
KDV D FKDQFH SHU URXQG RI UHJDLQLQJ FRQWURO 7R GR WKLV KH PXVW EH FDXVHV SRLQWV RI GDPDJH Q HDU T DNH VSHOO FDVW GLUHFWO DW D FOD
within 60 feet of the esh golem, and the creature must be able to see and golem will stop it from moving that turn and in ict 5-50 (5d10) points
KHDU LWV PDVWHU 1R VSHFLDO VSHOOV DUH UHTXLUHG WR UHJDLQ FRQWURO LWV FUHDWRU RI GDPDJH IWHU LW KDV HQJDJHG LQ DW OHDVW RQH URXQG RI FRPEDW WKH FOD
MXVW KDV WR WDON WR LW IRUFHIXOO DQG SHUVXDVLYHO WR FRQYLQFH LW WR REH JROHP FDQ D H LWVHOI IRU URXQGV ,W FDQ RQO GR WKLV RQFH SHU GD DP
DJH GRQH E WKH JROHP FDQ RQO EH FXUHG E D HDO VSHOO IURP D SULHVW RI
DELWDW RFLHW Golems are automatons, arti cially created and under WK OHYHO RU JUHDWHU
WKH GLUHFW FRQWURO RI WKHLU FUHDWRU 7KH KDYH QR VRFLHW DQG DUH QRW DVVRFL 7KH HOHPHQWDO VSLULW LQ D OHVVHU JROHP LV QRW ERXQG VWURQJO UHVXOWLQJ
DWHG ZLWK DQ SDUWLFXODU KDELWDW 7KH DUH IUHTXHQWO XVHG WR JXDUG YDOX LQ D FXPXODWLYH FKDQFH SHU URXQG RI FRPEDW FDOFXODWHG LQGHSHQGHQWO
DEOH LWHPV RU SODFHV OHVVHU JROHP FDQ REH VLPSOH LQVWUXFWLRQV LQYROY for each ght, that it will break free of its master. If a clay golem does man
LQJ D VLQJOH GLUHFW DFWLRQ 7KH PDNH SRRU VHUYDQWV EHFDXVH HDFK GHWDLO RI DJH WR EUHDN FRQWURO LW EHFRPHV D EHUVHUNHU DWWDFNLQJ HYHU WKLQJ LQ VLJKW
D WDVN PXVW EH JLYHQ DV D VHSDUDWH FRPPDQG until it is destroyed. Its rst action is to D H itself, if it can. Unlike the esh
JROHP WKHUH LV QR FKDQFH WR UHJDLQ FRQWURO RI D UDPSDJLQJ FOD JROHP

167
Golem, Bone/Doll
RQH ROO
/,0 ( ( ,1 Q Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( 1LO 1LO
,1 (//, (1 ( 1RQ 1RQ
( ( 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , ( KS KS

12 2) .
0 ( . G G
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO
, ( 0 WDOO 7 WDOO
02 /( )HDUOHVV )HDUOHVV
/ (

RQH ROHP
7KH ERQH JROHP LV EXLOW IURP WKH SUHYLRXVO DQLPDWHG ERQHV RI VNHO
HWDO XQGHDG 7KHVH KRUURUV VWDQG URXJKO IHHW WDOO DQG ZHLJK EH
WZHHQ DQG SRXQGV 7KH DUH VHOGRP DUPRUHG DQG FDQ HDVLO
EH PLVWDNHQ IRU XQGHDG PXFK WR WKH GLVPD RI WKRVH ZKR PDNH WKLV
HUURU

RPEDW %RQH JROHPV DUH QR PRUH LQWHOOLJHQW WKDQ RWKHU IRUPV RI


JROHP VR WKH ZLOO QRW HPSOR FOHYHU WDFWLFV RU VWUDWHJLHV LQ FRP
EDW 7KHLU JUHDW SRZHU KRZHYHU PDNHV WKHP IDU GHDGOLHU WKDQ WKH ROO ROHP
LQLWLDOO DSSHDU WR EH 7KHUH LV D FKDQFH WKDW WKRVH QRW IDPLOLDU 7KH GROO JROHP LV DQ DQLPDWHG YHUVLRQ RI D FKLOG V WR WKDW FDQ EH SXW WR
ZLWK WKH WUXH QDWXUH RI WKHLU RSSRQHQW ZLOO PLVWDNH WKHP IRU VLPSOH HLWKHU JRRG XVHV GHIHQGLQJ WKH RXQJ RU HYLO XVHV DWWDFNLQJ WKHP ,W
XQGHDG LV RIWHQ FUDIWHG VR DV WR PDNH LW DSSHDU EULJKW DQG FKHHUIXO ZKHQ DW UHVW
%RQH JROHPV DWWDFN ZLWK WKHLU VXUSULVLQJO VWURQJ EORZV DQG VKDUS Upon activation, however, its features become twisted and horri c.
claw-like ngers. Each successful hit in icts 3-24 (3d8) points of dam
DJH 7KH FDQ QHYHU EH PDGH WR XVH ZHDSRQV RI DQ VRUW LQ PHOHH RPEDW 7KH GROO JROHP LV OLNH DOO VLPLODU FUHDWXUHV LPPXQH WR DOPRVW
,Q DGGLWLRQ WR WKH FRPPRQ FKDUDFWHULVWLFV RI DOO 5DYHQORIW JROHPV all magical attacks. It can be harmed by re-based spells, although these
GHVFULEHG SUHYLRXVO ERQH JROHPV WDNH RQO KDOI GDPDJH IURP GR RQO KDOI GDPDJH ZKLOH D ZDUS ZRRG VSHOO ZLOO DIIHFW WKH FUHDWXUH DV LI
WKRVH HGJHG RU SLHUFLQJ ZHDSRQV WKDW FDQ KDUP WKHP LW ZHUH D ORZ VSHOO PH GL VSHOO UHVWRUHV WKH FUHDWXUH WR IXOO KLW SRLQWV
%RQH JROHPV DUH LPPXQH WR DOPRVW DOO VSHOOV EXW FDQ EH ODLG ORZ DW RQFH
ZLWK WKH DLG RI D D HU VSHOO WKDW LV IRFXVHG RQ WKHP DQG KDV WKH (DFK URXQG WKH GROO JROHP OHDSV RQWR D YLFWLP DQG DWWHPSWV WR ELWH LW
FDSDFLW WR DIIHFW REMHFWV RI WKHLU ZHLJKW ,I VXFK D VSHOO LV FDVW DW D Success in icts 3d6 points of damage and forces the victim to save versus
ERQH JROHP WKH JROHP LV HQWLWOHG WR D VDYLQJ WKURZ YV VSHOOV WR QH VSHOOV )DLOXUH WR VDYH FDXVHV WKH YLFWLP WR EHJLQ WR ODXJK XQFRQWUROODEO
JDWH LW )DLOXUH LQGLFDWHV WKDW ZHDSRQV DEOH WR KDUP WKH JROHP ZLOO (as if under the in uence of a 7D D R UROODEOH LGHR OD HU VSHOO
now in ict twice the damage they normally would. Thus, edged DQG EHFRPH XQDEOH WR SHUIRUP DQ RWKHU DFWLRQ 7KH HIIHFWV RI WKH FUHD
weapons would do full damage while blunt ones would in ict WXUH V ELWH DUH IDU ZRUVH KRZHYHU 7KH YLFWLP EHJLQV WR ODXJK RQ WKH URXQG
GRXEOH GDPDJH DIWHU WKH IDLOHG VDYH W WKLV WLPH WKH WDNH G SRLQWV RI GDPDJH IURP
2QFH HYHU WKUHH URXQGV WKH ERQH JROHP PD WKURZ EDFN LWV KHDG WKH PXVFOH VSDVPV LPSRVHG E WKH ODXJKWHU 2Q IROORZLQJ URXQGV WKLV
DQG LVVXH D KLGHRXV ODXJK WKDW FDXVHV DOO WKRVH ZKR KHDU LW WR PDNH LQFUHDVHV WR G WKHQ G DQG VR RQ 7KH ODXJKWHU VWRSV ZKHQ WKH FKDU
IHDU D G KRUURU FKHFNV 7KRVH ZKR IDLO HLWKHU FKHFN DUH SDUDO HG DQG DFWHU GLHV RU UHFHLYHV D GL SHO PD L )ROORZLQJ UHFRYHU WKH YLFWLP VXIIHUV
FDQQRW PRYH IRU URXQGV 7KRVH ZKR IDLO ER FKHFNV DUH LQVWDQWO D SHQDOW RQ DOO DWWDFN DQG VDYLQJ WKURZV RI SHU URXQG WKDW WKH ZHUH
VWULFNHQ GHDG ZLWK IHDU RYHUFRPH ZLWK ODXJKWHU H J IRXU URXQGV RI XQFRQWUROOHG ODXJKWHU ZRXOG
HTXDO D SHQDOW RQ DWWDFN VDYLQJ WKURZV 7KLV UHSUHVHQWV WKH ZHDNQHVV
FDXVHG E WKH FKDUDFWHU V LQDELOLW WR EUHDWKH DQG LV UHGXFHG E SRLQW SHU
VXEVHTXHQW WXUQ XQWLO WKH FKDUDFWHU LV IXOO UHFRYHUHG

168
Golem, Gargoyle/Glass
DUJR OH ODVV
/,0 ( ( ,1 Q Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( 1LO 1LO
,1 (//, (1 ( 1RQ 1RQ
( ( 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , ( KS KS

12 2) .
0 ( . G G G
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO
, ( 0 WDOO 0 WDOO
02 /( )HDUOHVV )HDUOHVV
/ (

DUJR OH ROHPV
7KH JDUJR OH JROHP LV D VWRQH FRQVWUXFW GHVLJQHG WR JXDUG D JLYHQ VWUXF
WXUH ,W LV URXJKO WKH VDPH VL H DQG ZHLJKW DV D UHDO JDUJR OH WDOO DQG
550 pounds). Although they have wings, they cannot y. However, a gar
JR OH JROHP FDQ OHDS JUHDW GLVWDQFHV XS WR IHHW DQG ZLOO RIWHQ XVH
WKLV DELOLW WR GURS GRZQ RQ HQHPLHV QHDULQJ DQ EXLOGLQJ WKH JROHP LV
SURWHFWLQJ
*DUJR OH JROHPV FDQQRW VSHDN RU FRPPXQLFDWH LQ DQ ZD :KHQ WKH
PRYH WKH VRXQG RI JULQGLQJ URFN FDQ EH KHDUG E DQ RQH QHDU WKHP ,Q ODVV ROHPV
fact, it is often this noise that serves as a party’s rst warning that some 7KH JODVV JROHP LV YHU QHDUO D ZRUN RI DUW %XLOW LQ WKH IRUP RI D VWDLQHG
WKLQJ LV DPLVV LQ DQ DUHD JODVV NQLJKW WKH FUHDWXUH LV RIWHQ EXLOW LQWR D ZLQGRZ IDVKLRQHG IURP VXFK
JODVV 7KXV LW XVXDOO DFWV DV WKH JXDUGLDQ RI D JLYHQ ORFDWLRQ RIWHQ D
RPEDW :KHQ D JDUJR OH JROHP DWWDFNV LQ PHOHH FRPEDW LW GRHV VR ZLWK FKXUFK RU VKULQH
its two clawed sts. Each st must attack the same target and will in ict *ODVV JROHPV OLNH PRVW RWKHUV QHYHU VSHDN RU FRPPXQLFDWH LQ DQ
G SRLQWV RI GDPDJH Q RQH KLW E ERWK DWWDFNV PXVW VDYH YHUVXV SHW ZD :KHQ WKH PRYH KRZHYHU WKH DUH VDLG WR SURGXFH D WLQNOLQJ VRXQG
ri cation or be turned to stone. On the round after a gargoyle golem has OLNH WKDW PDGH E GHOLFDWH FU VWDO ZLQG FKLPHV ,I PRYLQJ WKURXJK D OLJKW
petri ed a victim, it will attack that same target again. Any hit scored by ed area, they strobe and icker as the light striking them is broken into its
WKH JROHP DJDLQVW VXFK D IRH LQGLFDWHV WKDW WKH VWRQH ERG KDV VKDWWHUHG FRPSRQHQW KXHV
DQG FDQQRW EH UH UUH HG 5HL DU D LR RQ WKH RWKHU KDQG LV VWLOO D YLDEOH
RSWLRQ RPEDW :KHQ WKH VWDLQHG JODVV JROHP DWWDFNV LW RIWHQ KDV WKH DGYDQWDJH
*DUJR OH JROHPV DUH OLNH PRVW JROHPV LPPXQH WR DOPRVW HYHU IRUP RI VXUSULVH ,I LWV YLFWLPV KDYH QR UHDVRQ WR VXVSHFW WKDW LW OXUNV LQ D JLYHQ
RI PDJLFDO DWWDFN GLUHFWHG DW WKHP 7KH DUH KRZHYHU YXOQHUDEOH WR WKH ZLQGRZ WKH VXIIHU D RQ WKHLU VXUSULVH UROO ZKHQ WKH FUHDWXUH PDNHV
HIIHFWV RI DQ HDU T DNH VSHOO ,I VXFK D VSHOO LV WDUJHWHG GLUHFWO DW D JDUJR OH LWV SUHVHQFH NQRZQ
JROHP LW LQVWDQWO VKDWWHUV WKH FUHDWXUH ZLWKRXW DIIHFWLQJ WKH VXUURXQGLQJ Once combat is joined, the stained glass gure (which always has the
DUHD 7KH OHVVHU UD P H UR N R P G spell will in ict 2d10 points of dam VKDSH RI D NQLJKW VWULNHV ZLWK LWV VZRUG (DFK EORZ WKDW ODQGV GHOLYHUV
DJH WR WKH FUHDWXUH ZKLOH WKH UHYHUVH UD P H P G R UR N ZLOO KHDO D OLNH G SRLQWV RI GDPDJH
DPRXQW RI GDPDJH 2QFH HYHU WKUHH URXQGV WKH JROHP FDQ XQOHDVK D SUL PD L SUD VSHOO
On the rst round of any combat in which the gargoyle golem has not IURP LWV ERG WKDW IDQV RXW LQ DOO GLUHFWLRQV Q REMHFW RU EHLQJ IULHQG RU
been identi ed for what it is, it has a good chance of gaining surprise (-2 on IRH ZLWKLQ IHHW RI WKH JROHP PXVW UROO DV LI WKH KDG EHHQ VWUXFN E D
RSSRQHQW VXUSULVH FKHFNV :KHQHYHU D JDUJR OH JROHP DWWDFNV D FKDUDFWHU ZL DUG V SUL PD L SUD VSHOO VHH WKH 3OD HU +D GERRN
WDNHQ E VXUSULVH LW ZLOO OHDS RQWR WKDW LQGLYLGXDO 7KH FUXVKLQJ ZHLJKW *ODVV JROHPV DUH WKH PRVW IUDJLOH RI DQ W SH RI 5DYHQORIW JROHP Q
RI WKH FUHDWXUH GHOLYHUV G SRLQWV RI GDPDJH DQG UHTXLUHV HYHU REMHFW EOXQW ZHDSRQ FDSDEOH RI VWULNLQJ WKHP WKDW LV D PDJLFDO ZHDSRQ RI
FDUULHG E WKDW FKDUDFWHU LQ D YXOQHUDEOH SRVLWLRQ 0 V GHFLVLRQ WR VDYH or better) in icts double damage. Further, a D HU VSHOO GLUHFWHG DW WKHP
YV FUXVKLQJ EORZV RU EH GHVWUR HG ,Q WKH URXQG WKDW D JDUJR OH JROHP ZHDNHQV WKHP VR WKDW DOO VXEVHTXHQW PHOHH DWWDFNV KDYH D SHUFHQWDJH
pounces on a character, it cannot attack with its sts. chance equal to twice the number of points of damage in icted of instant
O VOD LQJ WKH FUHDWXUH
Q RQH FDVWLQJ D PH GL VSHOO RQ RQH RI WKHVH FUHDWXUHV LQVWDQWO UH
VWRUHV LW WR IXOO KLW SRLQWV ,Q DGGLWLRQ WKH UHJHQHUDWH KLW SRLQW SHU URXQG
ZKHQ LQ DQ DUHD RI GLUHFW VXQOLJKW RU LWV HTXLYDOHQW

169
Golem, Necrophidius/Scarecrow
1HFURSKLGLXV FDUHFURZ
/,0 ( ( ,1 Q Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( 1LO 1LO
,1 (//, (1 ( 1RQ 1RQ
( ( 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) . JD H
0 ( . FKDUP
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO
, ( / ORQJ 0 WDOO
02 /( )HDUOHVV )HDUOHVV
/ (

7KH QHFURSKLGLXV DQG VFDUHFURZ DUH FRQVWUXFWV OLNH DOO RWKHU JROHPV EXW
WKH DUH OHVV SRZHUIXO EHFDXVH RI WKH PDJLFDO VKRUWFXWV HPSOR HG LQ WKHLU
FRQVWUXFWLRQ

1HFURSKLGLXV
7KH QHFURSKLGLXV RU GHDWK ZRUP LV EXLOW DQG DQLPDWHG IRU D VLQJOH
WDVN VXFK DV SURWHFWLRQ RU DVVDVVLQDWLRQ ,W KDV WKH EOHDFKHG ZKLWH VNHOH
WRQ RI D JLDQW VQDNH D IDQJHG KXPDQ VNXOO DQG FRQVWDQWO ZKLUOLQJ PLON
ZKLWH H HV ,WV ERQHV DUH ZDUP WR WKH WRXFK 7KH QHFURSKLGLXV LV RGRUOHVV RPEDW 2QFH SHU URXQG D VFDUHFURZ FDQ JD H DW RQH FUHDWXUH ZLWKLQ
DQG DEVROXWHO VLOHQW WKH VNHOHWRQ PDNHV QR QRLVH HYHQ ZKHQ VOLWKHULQJ IHHW Q LQWHOOLJHQW SHUVRQ PHHWLQJ WKLV JD H PXVW PDNH D VXFFHVVIXO VDY
across a oor strewn with leaves. A necrophidius is constantly moving ing throw vs. spells or be fascinated, standing trans xed, arms hanging
ZLWK D PDFDEUH JUDFH OLPSO DOORZLQJ WKH VFDUHFURZ WR VWULNH DJDLQ DQG DJDLQ DXWRPDWLF KLW
HDFK URXQG 7KH FKDUP ODVWV XQWLO WKH VFDUHFURZ HLWKHU GLHV RU OHDYHV WKH
RPEDW 7KH QHFURSKLGLXV SUHIHUV WR VXUSULVH RSSRQHQWV DQG LWV VLOHQFH DUHD IRU D IXOO WXUQ 7KH VFDUHFURZ V WRXFK FDXVHV G GDPDJH DQG KDV DQ
LPSRVHV D SHQDOW WR WKHLU VXUSULVH UROOV ,I WKH QHFURSKLGLXV LV QRW HIIHFW LGHQWLFDO WR WKH JD H VDYLQJ WKURZV DSSO VFDUHFURZ DWWDFNV RQH
VXUSULVHG LW SHUIRUPV D PDFDEUH PDQHXYHU FDOOHG WKH DQFH RI HDWK D victim at a time, striking the rst person charmed until dead. While slay
K SQRWLF VZD LQJ EDFNHG E PLQRU PDJLF 7KH DQFH ULYHWV WKH DWWHQWLRQ LQJ LWV YLFWLP WKH VFDUHFURZ XVHV LWV JD H DWWDFN WR FKDUP RWKHU RSSRQHQWV
RI DQ RQH ZKR REVHUYHV LW XQOHVV D VXFFHVVIXO VDYLQJ WKURZ YV VSHOO LV DV SRVVLEOH 6FDUHFURZV DWWDFN XQWLO GHVWUR HG RU RUGHUHG WR VWRS
UROOHG ,QWHOOLJHQW YLFWLPV DUH LPPRELOL HG DV SHU WKH S R L P VSHOO 7KLV Scarecrows are vulnerable to re. Fire-based attacks gain a +1 bonus to
DOORZV WKH QHFURSKLGLXV WR DWWDFN ZLWKRXW RSSRVLWLRQ WKH DWWDFN UROO DQG D GDPDJH ERQXV SHU GLH
%HVLGHV WDNLQJ GDPDJH DV LQGLFDWHG D ELWWHQ YLFWLP PXVW PDNH D VDYLQJ 7KH PDJLF WKDW FUHDWHG WKHP NHHSV WKHLU WDWWHUHG SDUWV IURP GHFRPSRV
WKURZ YV VSHOO RU EH SDUDO HG DQG XQFRQVFLRXV IRU G WXUQV 7KLV HIIHFW LQJ DQG VKLHOGV WKHP IURP WKH HIIHFWV RI FROG
FDQ EH FDQFHOOHG RQO E GL SHO PD L H UDOL H SRL R LV XVHOHVV
7KLV FUHDWXUH DFWV DQG UHDFWV DV LI LW KDG ,QWHOOLJHQFH +RZHYHU LWV RQVFLRXV FDUHFURZV
mind is arti cial, so mind in uencing spells have no effect. The creature 0RVW VFDUHFURZV GLVLQWHJUDWH ZKHQ WKHLU FUHDWRUV GLH EXW D IHZ
LV LPPXQH WR SRLVRQ DQG UHTXLUHV QR VOHHS RU VXVWHQDQFH ,W LV QRW XQGHDG EHFRPH FRQVFLRXV JDLQLQJ DQ HYLO DOLJQPHQW DYHUDJH ,QWHOOLJHQFH
DQG FDQQRW EH WXUQHG DQG JUHDW FXQQLQJ 7KH JDLQ D GHVLUH IRU VHOI SUHVHUYDWLRQ VR WKHLU PR
UDOH GURSV WR HOLWH 7KH KLGH E GD DQG VWDON WKH QLJKW FRPPLW
FDUHFURZ ting acts of evil. Because scarecrows hate re and are immune to cold,
6FDUHFURZV DUH HQFKDQWHG FUHDWXUHV PDGH IURP WKH VDPH PDWHULDOV DV FRQVFLRXV VFDUHFURZV WU WR UHDFK FROGHU FOLPHV XULQJ WKH WUHN WKH NLOO
QRUPDO VFDUHFURZV 7KRXJK QRQ LQWHOOLJHQW WKH FDQ IROORZ VLPSOH RQH everything they encounter, including those who pose no threat. Conscious
RU WZR SKUDVH RUGHUV IURP WKH SULHVW ZKR FUHDWHG WKHP 7KH GR VR WR VFDUHFURZV KDWH DOO OLIH DQG NLOO KXPDQV DQG GHPLKXPDQV ZKHQHYHU
WKH EHVW RI WKHLU DELOLW ZLWKRXW UHJDUG WR WKHLU RZQ VDIHW SRVVLEOH
(DFK VFDUHFURZ LV XQLTXH EXW DOO VKDUH VHYHUDO FKDUDFWHULVWLFV 7KHLU
ERGLHV DUPV DQG OHJV DUH DOZD V PDGH RI FXW ZRRG ERXQG ZLWK URSH 7DW
WHUHG UDJV FRYHU WKH IUDPH DQG DUH VRPHWLPHV VWXIIHG ZLWK JUDVV RU VWUDZ
KROORZ JRXUG ZLWK D FDUYHG IDFH VHUYHV DV D KHDG 2QFH DQLPDWHG D
ery light burns in the scarecrow’s eye sockets. Scarecrows are light but
VORZ 7KHLU OHJ DQG HOERZ MRLQWV EHQG ERWK ZD V VR WKH PRYH ZLWK DQ
XQHYHQ MHUN JDLW DQG WKH KHDG VSLQV IUHHO
6FDUHFURZV GR QRW VSHDN EXW FDFNOH PDGO ZKHQ DWWDFNLQJ

170
Golem, Stone Variants
DU DWLG ROXPQ -XJJHUQDXW WRQH XDUGLDQ
/,0 ( ( ,1 Q Q Q
) ( (1 9HU UDUH 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU 6ROLWDU
, , /( Q Q Q
,( 1LO 1LO 1LO
,1 (//, (1 ( 1RQ 1RQ 1RQ
( ( 1LO 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , ( KLW SRLQWV
+
+
+
12 2) . 8S WR
0 ( .
( , / . 1LO Crushing 1LO
( , / ()(1 ( 6HH EHORZ Immune to re 6HH EHORZ
0 , ( , 1 ( 1LO 1LO 1LO
, ( 0 WDOO / WR + WR 0 WR / WR
02 /( )HDUOHVV (OLWH WR FKDPSLRQ )HDUOHVV
/ ( +
SHU DGGLWLRQDO +LW LH

7KHVH YDULDQW JROHPV DUH FORVH UHODWLYHV RI WKH GUHDGIXO VWRQH JROHPV -XJJHUQDXW
7KH DUH JHQHUDOO FUHDWHG E SRZHUIXO ZL DUGV DQG HPSOR HG DV JXDUGV 7KH MXJJHUQDXW JHQHUDOO DSSHDUV DV D KXJH SRZHUIXO VWRQH YHKLFOH RI
RU VHUYDQWV LQ D ZLGH YDULHW RI VHWWLQJV VRPH VRUW ZLWK ZKHHOV RU UROOHUV IRU ORFRPRWLRQ
MXJJHUQDXW LV FOXPV DQG VORZ PRYLQJ EXW LW PDNHV XS IRU WKHVH
DU DWLG ROXPQ KDQGLFDSV E UROOLQJ ULJKW RYHU RSSRQHQWV LQ D GHDGO FUXVKLQJ DWWDFN
7KH FDU DWLG FROXPQ LV D EHDXWLIXO DQG ZRQGURXV FRQVWUXFW %HIRUH DFWLYD A juggernaut has a movement rate of 3 in its rst round of animation.
WLRQ LW ORRNV OLNH WKH FODVVLFDO DUFKLWHFWXUDO ZRUN LW LV QDPHG IRU VWDQG This increases by 3 each round to a maximum of 12. A juggernaut is slow
ing about 7 feet tall, and resembling a nely carved pillar in the shape WR WXUQ DQG FDQ FKDQJH GLUHFWLRQ RQO GHJUHHV IRU HYHU IHHW RI
of a beautiful young girl. Close examination reveals that the maiden has PRYHPHQW
D VOHQGHU VZRUG LQ KHU OHIW KDQG EXW WKHUH LV QR LQGLFDWLRQ WKDW WKH FRO Q RQH FDXJKW LQ WKH SDWK RI D MXJJHUQDXW FKDUJH LV UXQ RYHU E WKH
XPQ LV DQ WKLQJ RWKHU WKDQ ZKDW LW DSSHDUV WR EH 2QFH FRQVWUXFWHG DQG WKXQGHULQJ EHKHPRWK WKRXJK WKH MXJJHUQDXW PXVW PDNH D QRUPDO DWWDFN
DQLPDWHG LW LV XVXDOO DVVLJQHG WR NHHS ZDWFK RYHU D YDOXDEOH REMHFW RU UROO LI WKH YLFWLP FDQ DYRLG WKH FKDUJH KLW LQGLFDWHV WKDW WKH YLFWLP LV
VSHFLDO SODFHV ,W GRHV VR UHPDLQLQJ PRWLRQOHVV XQWLO LWV SUHVHW DFWLYDWLRQ FUXVKHG VXIIHULQJ G SRLQWV RI GDPDJH ,Q DGGLWLRQ HYHU LWHP FDU
FRQGLWLRQV DUH WULJJHUHG WKHVH GHSHQG RQ WKH FUHDWRU V LQVWUXFWLRQV V ULHG E WKH YLFWLP PXVW UROO D VDYLQJ WKURZ YV FUXVKLQJ EORZ WR DYRLG
VRRQ DV WKLV KDSSHQV WKH FROXPQ PRYHV WR WDNH DFWLRQ DJDLQVW WKRVH ZKR GHVWUXFWLRQ VXFFHVVIXO VDYLQJ WKURZ YV GHDWK PDJLF HQWLWOHV WKH YLFWLP
KDYH WULJJHUHG LW WR RQO KDOI GDPDJH EXW LW GRHV QRW SURWHFW KLV HTXLSPHQW
:KHQ DFWLYDWHG WKH FDU DWLG FROXPQ XQGHUJRHV D VWXQQLQJ DQG VZLIW 6RPH MXJJHUQDXWV DUH D XQLTXH FURVVEUHHG RI VWRQH JROHP DQG PLPLF
WUDQVIRUPDWLRQ 7KH VPRRWK JUH VWRQH WKDW ZDV RQFH LWV VNLQ FKDQJHV 2QFH DQLPDWHG WKHVH MXJJHUQDXWV FDQ DOWHU WKHLU VKDSH DV WKH PLPLFV GR
hue to become light or dark esh tones (depending on the nature of the They can grow up to six limbs, each designed for current needs. For ex
FDUYLQJ WKH H HV FRPH DOLYH ZLWK D JOHDPLQJ ZKLWH OLJKW DQG WKH WKLQ DPSOH LI LW ZLVKHV WR VRXQG D ZDUQLQJ D OLPE PD JURZ LQWR D WUXPSHW
blade transforms into a ne weapon of gleaming steel. or horn. In combat, its limbs become maces or hammers that in ict 2d6
,Q FRPEDW WKH FROXPQ ODVKHV RXW ZLWK LWV JOHDPLQJ VZRUG FDXVLQJ SRLQWV RI GDPDJH HDFK GXH WR LWV JUHDW VWUHQJWK MXJJHUQDXW FDQ UDUHO
G SRLQWV RI GDPDJH ZLWK HDFK KLW 7KH FROXPQ V PDJLFDO QDWXUH JLYHV EULQJ PRUH WKDQ WZR OLPEV WR EHDU RQ D VLQJOH RSSRQHQW
it a +4 bonus to saving throws, and all nonmagical weapons in ict only
half damage. Magical weapons in ict full damage, but do not receive the WRQH XDUGLDQ
magical bonus normally due them. For example, a OR ZRUG GRHV QRW ,Q FRPEDW D JXDUGLDQ VODPV RSSRQHQWV ZLWK LWV PDVVLYH DUPV HDFK RI
gain its +2 bonus, but in icts normal long sword damage. which in icts 1d8 + 1 points of damage. The stone guardian suffers only ¼
7KHUH LV D FKDQFH WKDW D ZHDSRQ VKDWWHUV ZKHQ LW VXFFHVVIXOO damage from edged weapons and ½ damage from all cold, re, or electri
VWULNHV D FDU DWLG FROXPQ 7KLV FKDQFH LV UHGXFHG E IRU HDFK SOXV RI FDO DWWDFNV 1RUPDO PLVVLOHV FDXVH QR GDPDJH VWRQH JXDUGLDQ FDQ EH
WKH ZHDSRQ 7KXV D ZRUG KDV RQO D FKDQFH RI EUHDNLQJ PDJL LQVWDQWO GHVWUR HG E D stone to esh, transmute rock to mud, stone shape, RU
FDO ZHDSRQ ZLWK QR DWWDFN ERQXV LV FRQVLGHUHG D ZHDSRQ ZKHQ FKHFN GL VSHOO LW LV QRW HQWLWOHG WR D VDYLQJ WKURZ
LQJ IRU VKDWWHULQJ
stone to esh, transmute rock to mud, or stone shape VSHOO GHVWUR V WKH
FROXPQ LQVWDQWO LI LW IDLOV LWV VDYLQJ WKURZ
:KHQ D FDU DWLG FROXPQ KDV FRPSOHWHG LWV WDVN LW UHWXUQV WR LWV ZDLWLQJ
SRVLWLRQ DQG UHYHUWV WR VWRQH ,I LW LV NLOOHG LQ FRPEDW LW DQG LWV VZRUG
UHYHUWV WR VWRQH IRU G URXQGV DW WKH HQG RI ZKLFK WLPH LW FUXPEOHV LQWR
GXVW

171
Gorgon
/,0 ( ( ,1 7HPSHUDWH RU WURSLFDO
:LOGHUQHVV RU VXEWHUUDQHDQ
) ( (1 5DUH
2 1, ,21 *URXS
, , /( D
,( Carnivore
,1 (//, (1 ( QLPDO
( ( ( LQ ODLU
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( / WDOO
02 /( YHUDJH
/ (

Gorgons are erce, bull-like beasts who make their lairs in dreary caverns
RU WKH IDVWQHVV RI D ZLOGHUQHVV 7KH DUH DJJUHVVLYH E QDWXUH DQG XVXDOO
DWWDFN DQ FUHDWXUH RU SHUVRQ WKH HQFRXQWHU
0RQVWURXV EODFN EXOOV JRUJRQV KDYH KLGHV RI WKLFN PHWDO VFDOHV 7KHLU
breath is a noxious vapor that billows forth in great puffs from their wide,
EXOO QRVWULOV *RUJRQV ZDON RQ WZR KRRYHV ZKHQ QHFHVVDU EXW XVXDO
O DVVXPH D IRXU KRRIHG VWDQFH HVSLWH WKHLU JUHDW VL H WKH FDQ PRYH
WKURXJK HYHQ KHDY IRUHVWV ZLWK LQFUHGLEOH VSHHG IRU WKH VLPSO WUDPSOH *RUJRQV KDYH QR XVH IRU WUHDVXUH KHQFH JROG DQG JHPV DUH RIWHQ OHIW
EXVKHV DQG VSOLQWHU VPDOOHU WUHHV *RUJRQV VSHDN QR ODQJXDJHV EXW OHW RXW petri ed on the statue of the being that once wore them. Occasionally a
D URDU RI DQJHU ZKHQHYHU WKH HQFRXQWHU RWKHU EHLQJV JRUJRQ LQ KLV KDVWH ZLOO GHYRXU VRPHWKLQJ RI YDOXH WKH LWHPV ZLOO ODWHU
EH OHIW LQ WKH JRUJRQ V GURSSLQJV VRPHZKHUH QHDU WKH HQWUDQFH WR LWV ODLU
RPEDW )RXU WLPHV SHU GD JRUJRQV FDQ PDNH D EUHDWK ZHDSRQ DWWDFN *RUJRQV DUH XVXDOO HQFRXQWHUHG LQ JURXSV RI WKUHH RU IRXU RQH PDOH
WKHLU SUHIHUUHG PHDQV RI DWWDFN 7KHLU EUHDWK VKRRWV IRUWK LQ D WUXQ EXOO ZLWK WZR RU WKUHH IHPDOHV *RUJRQ FDOYHV DUH UDLVHG E WKH IHPDOHV WR
cated cone, ve feet wide at the base and 20 feet wide at its end, with WKH DJH RI WZR WKHQ WKH RXQJ EXOOV DUH WXUQHG RXW WR PDNH WKHLU RZQ ZD
a maximum range of 60 feet. Any creature caught in this cone must )HPDOHV UHPDLQ ZLWK WKH GRPLQDQW EXOO
roll a saving throw vs. petri cation. Those who fail are turned to stone ERXW RI WKH WLPH RQO D VLQJOH JRUJRQ LV HQFRXQWHUHG /RQH JRU
immediately! The awareness of gorgons extends into the Astral and JRQV DUH DOZD V URJXH PDOHV LQ VHDUFK RI IHPDOHV
(WKHUHDO SODQHV DV GR WKH HIIHFWV RI WKHLU EUHDWK ZHDSRQ 7KH IRUHVW DURXQG D JRUJRQ ODLU LV XVXDOO D FULVVFURVVLQJ QHWZRUN RI
,I QHFHVVDU L H WKHLU EUHDWK ZHDSRQ IDLOV JRUJRQV ZLOO HQJDJH LQ PH WUDLOV DQG SDWKV WKH YH PDGH 2FFDVLRQDOO WKHUH DUH FOHDULQJV ZKHUH WKH
OHH FKDUJLQJ IRUZDUG WR GHOLYHU D YLFLRXV KHDG EXWW RU KRUQ JRUH *RUJRQV JUDVVHV ZHUH WUDPSOHG GRZQ LQ D EDWWOH DQG SHUKDSV WKH VKDWWHUHG UHPDLQV
ght with unrestricted ferocity, slashing and trampling all who challenge RI D VWDWXH FDQ EH IRXQG
WKHP XQWLO WKH WKHPVHOYHV DUH VODLQ
(FRORJ *RUJRQV KDYH QR QDWXUDO HQHPLHV RWKHU WKDQ WKHPVHOYHV %XOO
DELWDW RFLHW ,W LV EHOLHYHG WKDW JRUJRQV FDQ DFWXDOO GHYRXU WKH OLYLQJ JRUJRQV DUH RIWHQ FDOOHG XSRQ WR GHIHQG WKHLU SRVLWLRQV DJDLQVW URJXH JRU
statues they create with their breath weapon. Whether their at iron teeth JRQV 7KHVH EDWWOHV DUH QRW XVXDOO IDWDO EXW HYHQ D JRUJRQ FDQ EH IHOOHG
break up and pulverize the stone or their saliva returns the victim to esh E D ZHOO DLPHG KRUQ JRUH 7KH RQO RWKHU FUHDWXUH NQRZQ WR KXQW WKHVH
ZKLOH WKH HDW LV D PDWWHU IRU FRQMHFWXUH erce predators is man.
7KHLU SULPDU SUH DUH GHHU DQG HON EXW JRUJRQV ZRQ W KHVLWDWH WR *RUJRQ EORRG SURSHUO SUHSDUHG FDQ VHDO DQ DUHD DJDLQVW HWKHUHDO RU
DGG RWKHU PHDWV WR WKHLU GLHW ZKHQ KXQJU 7KHLU VHQVH RI VPHOO LV DFXWH DVWUDO LQWUXVLRQ WKHLU SRZGHUHG VFDOHV DUH DQ LQJUHGLHQW LQ WKH LQN XVHG WR
DQG RQFH WKH JHW RQ WKH WUDLO JRUJRQV DUH OLNHO WR WUDFN WKHLU YLF FUHDWH D protection from petri cation VFUROO
WLP VXFFHVVIXOO 2QFH WKHLU YLFWLP LV LQ VLJKW JRUJRQV OHW RXW D VFUHDP ,Q DGGLWLRQ WKH KLGH RI D JRUJRQ FDQ EH IDVKLRQHG ZLWK FRQVLGHUDEOH
RI UDJH DQG WKHQ FKDUJH 8QOHVV VRPHKRZ HYDGHG D JRUJRQ ZLOO SXU work and some magical enhancement, into a ne set of scale mail. This
VXH WLUHOHVVO IRU GD V LI QHFHVVDU XQWLO WKH SUH HLWKHU GURSV IURP DUPRU ZLOO SURYLGH WKH ZHDUHU ZLWK D ERQXV WR DOO VDYLQJ WKURZV YV
exhaustion or is caught in the gorgon’s deadly breath. petri cation or esh-to-stone spells.

172
Grell
:RUNHU KLORVRSKHU DWULDUFK
/,0 ( ( ,1 Q Q Q
) ( (1 5DUH 9HU UDUH 9HU UDUH
2 1, ,21 +LYH +LYH +LYH
, , /( Q Q Q
,( Carnivore Carnivore Carnivore
,1 (//, (1 ( YHUDJH Exceptional 6XSUD JHQLXV

( ( 8 : +
/, 10(1 1HXWUDO HYLO 1HXWUDO HYLO 1HXWUDO HYLO

12 ( ,1
02 /
02 (0(1 )O )O
, , (

12 2) .
0 ( .
RU E ZHDSRQ RU E ZHDSRQ
( , / . 0DJLFDO LWHPV 0DJLFDO LWHPV 6HH EHORZ
( , / ()(1 ( 1LO 1LO 6HH EHORZ
0 , ( , 1 ( 1LO 1LO 1LO
, ( 0 0 *
GLDPHWHU GLDPHWHU GLDPHWHU
02 /( (OLWH Champion )DQDWLF

/ (

7KH JUHOO LV D IHDUVRPH FDUQLYRUH WKDW ORRNV OLNH D JLDQW EUDLQ ZLWK D YLFLRXV
EHDN DQG GDQJOLQJ WHQWDFOHV HDFK IHHW ORQJ 6RPH JUHOO DUH URJXHV
ZKLOH RWKHUV OLYH LQ IDPLO XQLWV 7KH FLYLOL HG JUHOO LV D KLYH RU FRORQ
FUHDWXUH PXFK OLNH DQ DQW RU D EHH EXW IDU PRUH LQWHOOLJHQW DUURJDQW DQG
GDQJHURXV
*UHOO KDYH D ZHLUG ODQJXDJH FRPSRVHG RI ELUG OLNH VTXDZNV DQG FKLUSV DELWDW RFLHW *UHOO KDYH D GLVWLQFW KLHUDUFK (DFK KLYH LV OHG E D SD
FRPELQHG ZLWK WHQWDFXODU PRWLRQ DQG D OLPLWHG WHOHSDWK ZLWK RWKHU JUHOO WULDUFK ZKR JLYHV RUGHUV WR WKH SKLORVRSKHUV ZKR GLUHFW WKH VROGLHUV DQG
2WKHU FUHDWXUHV FDQQRW OHDUQ WKH JUHOO ODQJXDJH DQG WKH ZRXOG QRW GHLJQ ZRUNHUV LQ WKHLU HYHU GD WDVNV KLYH RFFXSLHV DQ XQGHUJURXQG FRP
WR OHDUQ WKH ODQJXDJH RI OHVVHU EHLQJV D V QRQ P IRU IRRG LQ WKHLU plex, or travels by ship.
ODQJXDJH 6XSSRVHGO DOO JUHOO DQVZHU WR D P VWHULRXV ,PSHUDWRU D JUHOO RI JUHDW
SRZHU ZKR FDQ XQLWH DOO WKH JUHOO IRU D FRPPRQ FDXVH WR FRQTXHU D UHDOP
RPEDW 7KH JUHOO V PRVW FRPPRQ VWUDWHJ LV WR XVH LWV QDWXUDO OHYLWDWLRQ D WHUULWRU RU HYHQ D ZRUOG
DELOLW WR KLGH LQ WKH XSSHU UHDFKHV RI ODUJH FKDPEHUV ,W FDQ WKHQ GURS JUHOO PDWHV EXW RQFH LQ LWV HDU OLIH VSDQ 7KH IHPDOH ODWHU OD V
VLOHQWO RQ D YLFWLP ZKR VXIIHUV D SHQDOW WR VXUSULVH UROOV ZKHQ DW a clutch of 2d4 eggs. Young are born active and self-suf cient, but with
WDFNHG LQ WKLV ZD RQO +LW LH 7KH JDLQ +LW LH HYHU WZR PRQWKV XQWLO WKH UHDFK
ZRUNHU JUHOO DWWDFNV ZLWK DOO WHQWDFOHV HDFK RQH WKDW KLWV JULSV WKH DGXOWKRRG
RSSRQHQW WKH JULS FDQ EH EURNHQ ZLWK D VXFFHVVIXO EHQG EDUV OLIW JDWHV
UROO )RU HDFK KLW WKH YLFWLP PXVW UROO D VDYLQJ WKURZ YV SDUDO VLV ZLWK (FRORJ Arrogant and vicious, grell hunt their territories to exhaustion,
D ERQXV RU EH SDUDO HG IRU G URXQGV :LWK WZR WHQWDFOHV JULSSLQJ WKHQ PRYH RQ WR PRUH IHUWLOH SODFHV
WKH SUH WKH JUHOO FDQ OLIW LW XS WRZDUG WKH FHLOLQJ DQG GHYRXU WKH SUH A grell’s paralytic poison cannot be extracted from the creature’s body,
ZKHQ GHVLUHG JUHOO DXWRPDWLFDOO KLWV SDUDO HG SUH HDFK URXQG EXW SDUWV RI WKH PRQVWHU V ERG FDQ EH XVHG IRU VSHOOV RU LWHPV UHODWLQJ WR
6ROGLHU JUHOO RIWHQ XVH ZHDSRQV LQFOXGLQJ WKH WLS VSHDU DQG WKH OL OHYLWDWLRQ RU HOHFWULFLW
L OD H The tip-spear is an edged metal head which ts on the tip of
D WHQWDFOH DQG LV KHOG WKHUH E VXFWLRQ WKH ZHDSRQ FDXVHV G GDPDJH ROGLHU :RUNHU
LI XVHG WR VODVK G LI XVHG WR LPSDOH 9LFWLPV KLW E D WLS VSHDU PXVW 7KHVH DUH WKH FRPPRQ JUHOO WKDW IRUP WKH EXON RI D KLYH RU D UDLGLQJ SDUW
PDNH D VDYLQJ WKURZ YV SDUDO VLV DV LI KLW E D WHQWDFOH 7KH OL L 2FFDVLRQDOO D JUHOO ZLOO EHFRPH VHSDUDWHG IURP LWV IHOORZV WKHVH EHFRPH
OD H GHOLYHUV G SRLQWV RI HOHFWULFDO GDPDJH WR WKRVH KLW ZLWK LW WKRXJK URJXHV 5RJXHV FDUU QR ZHDSRQV FROOHFW QR WUHDVXUH DQG DYRLG VXQOLJKW
D VXFFHVVIXO VDYLQJ WKURZ YV VSHOOV KDOYHV WKH GDPDJH OLJKWQLQJ ODQFH
VWDUWV ZLWK FKDUJHV LW FDQ XVH RQH SHU URXQG KLORVRSKHU
Any hit against a tentacle (AC 4) renders it unusable, but subtracts no 7KHVH JUHOO VHUYH DV LQWHUPHGLDULHV EHWZHHQ SDWULDUFKV DQG ZRUNHUV VRO
KLW SRLQWV IURP WKH JUHOO V WRWDO *UHOO UHJHQHUDWH ORVW RU GDPDJHG WHQWDFOHV GLHUV 6RPH OHDG OHVVHU JUHOO LQ FRPEDW DQG WKHUH LV RQH SKLORVRSKHU IRU
LQ GD V DQG DUH LPPXQH WR HOHFWULFDO DWWDFNV HYHU OHVVHU JUHOO HQFRXQWHUHG 6RPH SKLORVRSKHUV ZHDU SRZHU
*UHOO XVH VWUDWHJ DQG WDFWLFV LQ WKHLU EDWWOHV DQG FDQ DWWDFN PRUH IXO UL R SUR H LR giving them AC 0. About 10% of philosophers can
WKDQ RQH RSSRQHQW HDFK URXQG 7KH DUH LQWHOOLJHQW HQRXJK WR DOORFDWH FDVW VSHOOV DV QG OHYHO ZL DUGV
WKHLU WHQWDFOH DWWDFNV LQ DQ DGYDQWDJHRXV ZD 7KH XVH WKHLU EHDNV RQO
DJDLQVW SDUDO HG SUH DWULDUFK
Each hive has a patriarch, a huge, sedentary mass of esh that directs the
OHVVHU JUHOO ,I WKH SDWULDUFK LV WDNHQ WR D VKLS LW FDQ GLJ LWV PDQ WHQWDFOHV
into the ship and animate it, even make it y to other worlds.

173
Gremlin
UHPOLQ )UHPOLQ DOOWULW 0LWH Q DG
/,0 ( ( ,1 Q ODQG Q ODQG Q ODQG 6XEWHUUDQHDQ 6XEWHUUDQHDQ
) ( (1 9HU UDUH 9HU UDUH 9HU UDUH 5DUH 8QFRPPRQ
2 1, ,21 3DFN 3DFN 3DFN 7ULEH )DPLO
, , /( 1LJKW D 1LJKW Q Q
,( 2PQLYRUH +HUELYRUH %ORRG 2PQLYRUH 2PQLYRUH
,1 (//, (1 ( 9HU YHUDJH YHUDJH /RZ /RZ
( ( 4 ; ; 4 K; C in lair - , LQ ODLU
/, 10(1 Chaotic evil Chaotic neutral Chaotic evil /DZIXO HYLO 1HXWUDO

12 ( ,1
02 /
02 (0(1 )O % )O % )O %
, , ( KS

12 2) . 1LO
0 ( . 1LO
( , / . 1LO 1LO %ORRG GUDLQ 1LO 1LO
( , / ()(1 ( ZHDSRQ ZHDSRQ 1LO 1LO 6HH EHORZ
QHHGHG WR KLW QHHGHG WR KLW
0 , ( , 1 ( 1LO 1LO 1LO 6HH EHORZ
, ( 7 7 7 7 7
02 /( 8QVWHDG 8QVWHDG YHUDJH YHUDJH YHUDJH
/ (

2IWHQ PLVWDNHQ IRU LPSV JUHPOLQV DUH VPDOO ZLQJHG JREOLQRLGV 7KHUH DUH (FRORJ *UHPOLQV DUH QRW D QDWXUDO SDUW RI WKH HFRORJ 7KHLU LPPXQLW
PDQ YDULHWLHV RI JUHPOLQV DQG PRVW DUH FKDRWLF DQG PLVFKLHYRXV 7KHLU WR QRUPDO ZHDSRQV SURWHFWV WKHP IURP QRUPDO SUHGDWRUV 8QPROHVWHG
VNLQ FRORU UDQJHV IURP EURZQ WR EODFN WR JUD IUHTXHQWO LQ D PRWWOHG WKH OLYH IRU FHQWXULHV
EOHQG 7KHLU HDUV DUH YHU ODUJH DQG SRLQWHG JLYLQJ WKHP D FKDQFH WR
HDU RL H pair of batlike wings enables them to y or glide. Gremlins )UHPOLQ
QHYHU ZHDU FORWKLQJ RU RUQDPHQWDWLRQ 7KHVH IULHQGO JUHPOLQV DUH TXLWH KDUPOHVV 7KH WHQG WR EH SOXPS ZKLQ
DQG OD EXW RWKHUZLVH ORRN OLNH VPDOO VODWH FRORUHG JUHPOLQV 2FFDVLRQ
RPEDW *UHPOLQV DUH ZRUWKOHVV LQ UHDO FRPEDW DW HYHU RSSRUWXQLW WKH DOO WKH EHFRPH WROHUDEOH FRPSDQLRQV LI WKH WDNH D OLNLQJ WR VRPHRQH
ee rather than ght face-to-face. What gremlins like to do best is cause DQG DUH ZHOO IHG DQG HQWHUWDLQHG (YHQ LQ WKLV FDVH WKH QHYHU DVVLVW LQ
WURXEOH 7KH DQJULHU WKHLU YLFWLPV DUH WKH KDSSLHU WKH JUHPOLQV 7KHLU ID FRPEDW DQG PD LQ IDFW KLQGHU LW E JLYLQJ DZD WKH ORFDWLRQ RI KLGLQJ
YRULWH WDFWLF LV WR VHW XS D WUDS WR KXPLOLDWH RSSRQHQWV DQG PD EH HYHQ FKDUDFWHUV RU PDNLQJ RWKHU VXFK EOXQGHUV
FDXVH WKHP WR GDPDJH D YDOXHG SRVVHVVLRQ RU KXUW D ORYHG RQH ,I WKH RS
ponent gets hurt as well, that’s just ne. For example, the gremlin may DOOWULW
VHW D WULS ZLUH DFURVV D GRRUZD WKDW SXOOV GRZQ D IUDJLOH YDVH RQWR WKH 7KHVH QDVW OLWWOH VWRQH JUD FUHDWXUHV OLYH LQ DUHDV RI GXQJ FDUULRQ RU
YLFWLP V KHDG EXLOGLQJ LQIHVWHG E D JUHPOLQ SDFN FDQ EH UHGXFHG WR RIIDO %HFDXVH RI WKHLU VPDOO VL H DQG FRORUDWLRQ WKH DUH GHWHFWHG RQO RQ
VKDPEOHV LQ D VLQJOH QLJKW D LQ FKDQFH LQ IRU HOYHV 7KH DWWDFN DQ WKLQJ WKDW GLVWXUEV WKHP
,Q PHOHH JUHPOLQV KDYH RQO WKHLU ZHDN ELWH IRU DWWDFNV G SRLQWV RI *DOOWULW DWWHPSW WR JDLQ VXUSULVH DQG ELWH ZLWK D ERQXV WR WKH DWWDFN UROO
damage). They can y quite well (MC B), but they usually stay close to the LI WKH KDYH VXUSULVH VRPHZKHUH XQREWUXVLYH Q DQHVWKHWLF LQ WKHLU VD
ground or well over their opponents’ heads, where they are dif cult to OLYD SUHYHQWV WKHLU YLFWLPV IURP IHHOLQJ WKH ELWH UDWKHU OLNH D YDPSLUH EDW
UHDFK 7KH FDQ EH KLW RQO E PDJLFDO ZHDSRQV DQG DUH UHVLVWDQW WR 2QFH ORFNHG RQ JDOOWULWV VXFN KLW SRLQW RI EORRG SHU URXQG IRU D IXOO
magic. Despite these defenses, they are cowards and ght only if cornered. turn, if undisturbed. If challenged in any way, the galltrits ee. This loss
of blood reduces the victim’s Constitution by 1 point for every 4 hit points
DELWDW RFLHW *UHPOLQV DUH PDJLFDO FUHDWXUHV WKDW RULJLQDWHG LQ DQ XQ of blood lost. If the victim loses 3 or more points of Constitution, usually
known plane of existence. They are highly susceptible to mutation and GXH WR PXOWLSOH JDOOWULWV KH IDLQWV IURP WKH VXGGHQ EORRG ORVV ,W WDNHV WZR
FDQ LQWHUEUHHG ZLWK DQ JREOLQRLG VSHFLHV 7KLV KDV UHVXOWHG LQ VHYHUDO full turns to awaken and two weeks to regain the lost Constitution points.
GLIIHUHQW JUHPOLQ UDFHV HDFK ZLWK VOLJKWO GLIIHUHQW DELOLWLHV DQG QDWXUHV
*UHPOLQV WUDYHO LQ VPDOO SDFNV DQG WKH KDYH D KLJKO RUJDQL HG VRFLDO 0LWH
RUGHU (DFK JUHPOLQ NQRZV ZKR LV DERYH KLP LQ VRFLDO UDQN DQG ZKR LV 0LWHV DUH WLQ PLVFKLHYRXV ZLQJOHVV JUHPOLQV WKDW ZD OD GXQJHRQ
EHORZ V D UXOH WKLV LV RUGHUHG E KLW SRLQWV EXW DQ DJJUHVVLYH JUHPOLQ adventurers for fun and pro t. Mites have hairless, warty skin vary
ZLWK ORZHU KLW SRLQWV PD EH DERYH ODUJHU JUHPOLQV LQ WKH VRFLDO VWDQGLQJ LQJ LQ FRORU IURP OLJKW JUD WR EULJKW YLROHW 7KHLU KHDGV DUH WULDQJXODU
0DOHV DQG IHPDOHV DUH LQGLVWLQJXLVKDEOH WR DOO EXW RWKHU JUHPOLQV %RWK ZLWK EDW OLNH HDUV DQG D ORQJ KRRNHG QRVH 0DOH PLWHV VSRUW D ERQH
sexes participate equally in all things. Offspring are left to fend for them ULGJH GRZQ WKH FHQWHU RI WKHLU VNXOOV DQG VKRUW JRDWHH EHDUGV 0DQ
VHOYHV IURP ELUWK ZKLFK WKH DUH IXOO FDSDEOH RI GRLQJ :LWKLQ D PRQWK wear lthy rags stolen from previous victims. Their voices are high-
WKH JUHPOLQ LV D IXOO PDWXUHG DGXOW )RUWXQDWHO WKH GR QRW PDWH RIWHQ SLWFKHG DQG WZLWWHU FRQYH LQJ RQO WKH VLPSOHVW LGHDV WR HDFK RWKHU
These obnoxious creatures usually look for a building or estate to infest. QRQJUHPOLQ UDFHV FDQQRW PDNH VHQVH RI WKHLU ODQJXDJH
Although they ee individual combat, they will not leave the building or 0LWHV WU WR FDWFK ORQH WUDYHOHUV DQG VWUDJJOHUV XVLQJ SLW WUDSV G SRLQWV
JURXQGV WKH LQIHVW XQWLO LW LV QR ORQJHU IXQ ZKHQ HYHU WKLQJ LV EURNHQ RI GDPDJH WR WKH YLFWLP QHWV VXFFHVVIXO VDYLQJ WKURZ YV SDUDO VLV RU WKH
and the inhabitants have ed), or until their lives are in danger. Since the victim is caught), and trip wires (successful Dexterity check or the victim
gremlins take great pains to not be seen, except as eeting shadows, the IDOOV SURQH 0LWHV VZDUP RYHU SURQH RU QHWWHG YLFWLPV DQG SXPPHO WKHP
LQKDELWDQWV DUH IUHTXHQWO FRQYLQFHG WKDW WKH SODFH LV KDXQWHG ZLWK ZHLJKWHG FOXEV FXPXODWLYH FKDQFH SHU FOXE RI VWXQQLQJ WKH YLF
WLP EXW RQO LI WKH YLFWLP LV LQ DUPRU ZRUVH WKDQ VSOLQW PDLO 7KH PLWHV

174
Gremlin
ELQG WKHLU XQFRQVFLRXV YLFWLPV KHDG DQG IRRW DQG GUDJ WKHP LQWR WKHLU
ODLU 2QFH LQVLGH WKH ODLU WKH YLFWLPV DUH WHDVHG DQG FKDWWHUHG DW IRU RQH WR
IRXU GD V XQWLO WKH PLWHV JHW ERUHG 7KH PLWHV WKHQ VWXQ WKHLU YLFWLP DJDLQ
VWHDO DOO WKHLU SRVVHVVLRQV DQG GHSRVLW WKHP DW D UDQGRP SODFH RIWHQ RQH
WKDW FDXVHV WKH YLFWLPV JUHDW GLVFRPIRUW RU HPEDUUDVVPHQW
0LWH ODLUV FRQVLVW RI GR HQV RI LQWHUFRQQHFWLQJ FRUULGRUV EXLOW DERYH
DQG EHORZ PDLQ GXQJHRQ FRUULGRUV 1XPHURXV HQWUDQFHV FRQQHFW WKH
PLWH WXQQHOV WR WKH GXQJHRQ EXW DOO DUH KLGGHQ E FDUHIXOO SODFHG VWRQHV
(check for secret doors to nd a mite tunnel entrance). Mite corridors are
WLQ E KXPDQ DQG GHPLKXPDQ VWDQGDUGV PDQ VL HG DQG ODUJHU FUHD
tures suffer a –4 attack roll penalty and a +4 Armor Class penalty when
ghting in a mite tunnel.
0LWHV DUH VPDOO DQG TXLFN 7KH VFXUU WR DQG IUR WKURXJK WKHLU WXQQHOV
stopping brie y to spy on the main tunnel, always chattering and twitter
LQJ WR WKHPVHOYHV
HHS LQVLGH WKH PLWH WXQQHO V VWHP LV D VLQJOH ODUJH FKDPEHU ZLWK D
ORZ FHLOLQJ 7KH PLWH NLQJ OLYHV KHUH VLWWLQJ RQ KLV WLQ WKURQH GUHVVHG LQ
baggy clothes stolen from previous victims. The mite king is a erce (by
PLWH VWDQGDUGV ZDUULRU ZLWK +LW LFH +LV ELWH FDXVHV G SRLQWV RI
GDPDJH OVR LQ WKH FKDPEHU DUH G PLWH IHPDOHV DQG G PLWH FKLOGUHQ
7KH ZRPHQ KDYH +LW LFH DQG ELWH IRU SRLQWV RI GDPDJH 7KH FKLO
GUHQ DUH QRQ FRPEDWDQWV
The chamber itself is lthy and strewn with captured weapons, armor,
and clothes. Coins and such are carelessly thrown about, but mites love
EULJKW VKLQ JHPV 7KHVH DUH NHSW E WKH NLQJ ZKR LV DOORZHG WR SOD
ZLWK WKHP DQ WLPH KH ZDQWV 0LWHV DUH PLVFKLHYRXV DQG FXULRXV 7KH
SRUH IRU KRXUV RYHU HYHU OLWWOH VWROHQ LWHP SRNLQJ DQG SURGGLQJ EHQGLQJ
DQG WDVWLQJ XQWLO HLWKHU WKH JURZ ERUHG RU PRUH OLNHO WKH LWHP EUHDNV
7KH GHOLJKW LQ ZHDULQJ FORWKHV VHYHUDO GR HQ VL HV WRR ODUJH 0LWHV DUH
IRQG RI ERQHV DQG WKH VRPHWLPHV GUDJ WKH VNXOOV RI JUHDW PRQVWHUV LQWR
WKHLU ODLU
0LWHV KXQW YHUPLQ DQG RWKHU SHVWV EXW WKH ORYH WR HDW LURQ UDWLRQV 6Q DGV VWHDO ZLWK JUHDW VNLOO VXUSULVLQJ WKHLU WDUJHWV RI WKH WLPH
ZKLFK WKH FRQVLGHU D GHOLFDF 0LWHV DUH YLHZHG DV ELWH VL HG VQDFNV E RIWHQ VQDWFKLQJ LWHPV GLUHFWO IURP D SHUVRQ V KDQG WKH YLFWLP JHWV D VXF
PRVW PRQVWHUV (YLO JLDQWV VRPHWLPHV IHDWXUH WKHP DV DSSHWL HUV FHVVIXO :LVGRP FKHFN WR KROG RQWR WKH LWHP WKHQ LSSLQJ EDFN LQWR WKHLU
KROHV DQG KLGLQJ XQWLO WKH SXUVXHUV OHDYH 6SRWWLQJ WKH HQWUDQFH WR D VQ DG
Q DG ODLU UHTXLUHV D VXFFHVVIXO VHDUFK UROO D O LQ FKDQFH IRU HOYHV DQG D O LQ
6Q DGV DUH GLVWDQW UHODWLYHV RI PLWHV 7KHLU ORYH RI WUHDVXUH RIWHQ FRPSHOV FKDQFH IRU DOO RWKHUV
WKHP WR VWHDO IURP KXPDQV DQG GHPLKXPDQV 6Q DGV UHVHPEOH PLWHV EXW Snyads never attack, relying on their amazingly quick re exes to es
WKH DUH VOLJKWO ODUJHU IHHW WDOO KDYH IXOO WKRXJK PHVV KHDGV RI FDSH FRPEDW 7KH DUH QRW SDUWLFXODUO VWURQJ DQG DQ KXPDQ RU GHPLKX
KDLU DQG DUH OLJKW EURZQ LQ FRORU PDQ FKDUDFWHU ZLWK D 6WUHQJWK JUHDWHU WKDQ FDQ FDSWXUH D VQ DG ZLWK
6Q DGV VSHDN QR NQRZQ ODQJXDJH EXW VHHP WR FRPPXQLFDWH ZLWK a successful attack roll. Captured snyads kick and scream, squirming and
PLWHV VXFFHVVIXOO 7KHVH WZR FUHDWXUHV VRPHWLPHV WHDP XS ZLWK WKH WZLVWLQJ WR JHW DZD EXW QHYHU ELWH IRU IHDU WKDW WKH FDSWRU PLJKW ELWH
PLWHV GLVWUDFWLQJ WKH YLFWLP ZKLOH WKH VQ DGV GDUW LQ DQG JUDE WKLQJV back). Because of their high Dexterity, snyads gain a +3 bonus to their sav
LQJ WKURZV YV QRQ DUHD HIIHFW VSHOOV 6Q DGV OLYH LQ LPPHGLDWH IDPLOLHV
PDUU LQJ IRU OLIH

175
Gremlin, Jermlaine
/,0 ( ( ,1 6XEWHUUDQHDQ
) ( (1 8QFRPPRQ
2 1, ,21 Clan
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH *HQLXV FXQQLQJ
( ( Per 10 individuals O, Q; in lair C,
4 6 7
/, 10(1 1HXWUDO HYLO VOLJKW ODZIXO
WHQGHQFLHV

12 ( ,1
02 /
02 (0(1
, , ( KS

12 2) .
0 ( . RU
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 6HH EHORZ
, ( 7
02 /( 6WHDG
/ ( 1RUPDO
(OGHU

-HUPODLQH DUH D GLPLQXWLYH KXPDQRLG UDFH WKDW GZHOOV LQ WXQQHOV DQG DP


EXVKHV KDSOHVV DGYHQWXUHUV 7KH DUH NQRZQ E D YDULHW RI QDPHV VXFK
as jinxkin or bane-midges.
-HUPODLQH DSSHDU WR EH WLQ KXPDQV GUHVVHG LQ EDJJ FORWKLQJ DQG
OHDWKHU KHOPHWV ,Q IDFW WKH FORWKLQJ LV WKHLU RZQ VDJJ VNLQ DQG SRLQWHG 6ODLQ YLFWLPV DQG RI VXEGXHG YLFWLPV DUH ODWHU GHYRXUHG E WKH
heads. The limbs are knottily muscled. The ngernails and toenails are MHUPODLQH DQG WKHLU UDWV 0RVW FDSWLYHV DUH UREEHG VWULSSHG VKDYHG WR
thick and lthy, although the ngers and toes are very nimble. Their gray- WDOO KDLUOHVV DQG OHIW WUXVVHG LQ D SDVVDJHZD ,I DQ XQVXVSHFWLQJ YLFWLP
EURZQ ZDUW KLGH EOHQGV LQ ZLWK QDWXUDO HDUWK DQG VWRQH :KHQ WKH SDXVHV QHDU D OXUNLQJ EDQG RI MHUPODLQH WKH GDUW RXW DQG FXW VWUDSV
wear rags or scraps as clothing, such items are also camou age colored. EHOWV SDFNV DQG SRXFKHV (DFK MHUPODLQH LQ WKH EDQG PDNHV RQH VXFK
7KH VSHDN LQ KLJK SLWFKHG VTXHDNV DQG WZLWWHUV 7KLV VSHHFK PD EH attack before eeing back into the shadows. Such attacks are usually not
PLVWDNHQ IRU WKH VRXQGV RI D EDW RU UDW 7KH FDQ DOVR FRQYHUVH ZLWK DOO QRWLFHG WLOO G WXUQV ODWHU ZKHQ WKH VODVKHG LWHPV EHJLQ WR IDOO DSDUW
VRUWV RI UDWV ERWK QRUPDO DQG PRQVWURXV (DFK MHUPODLQH KDV D FKDQFH 7KH DOVR WU WR VWHDO GDPDJH RU EHIRXO YLFWLPV SRVVHVVLRQV
WR XQGHUVWDQG FRPPRQ GZDUYLVK JQRPLVK JREOLQ RU RUF UROO VHSDUDWHO :KHQ HQFRXQWHUHG RI MHUPODLQH DUH DFFRPSDQLHG E G UDWV DQG
IRU HDFK ODQJXDJH DUH DFFRPSDQLHG E G JLDQW UDWV RQO RQH W SH RI UDW SHU JURXS RI
MHUPODLQH *URXSV RI RU PRUH MHUPODLQH DUH DFFRPSDQLHG E DQ HOGHU
RPEDW -HUPODLQH DUH FRZDUGV ZKR KDYH PDGH DQ DUW RI WKH DPEXVK D YHU ROG MHUPODLQH ZLWK WKH PDJLFDO DELOLW WR GUDLQ WKH PDJLF IURP PRVW
7KH RQO DWWDFN ZKHQ WKH IHHO WKHUH LV QR VHULRXV RSSRVLWLRQ 7KH SUH PDJLFDO LWHPV LI KH FDQ KDQGOH VXFK DQ REMHFW IRU G URXQGV UWLIDFWV DQG
IHU WR DWWDFN LQMXUHG LOO RU VOHHSLQJ YLFWLPV 7KH DYRLG GLUHFWO FRQIURQW UHOLFV DUH LPPXQH WR VXFK DWWDFNV
LQJ VWURQJ DOHUW SDUWLHV DOWKRXJK WKH PD WU WR LQMXUH WKHP RXW RI VKHHU -HUPODLQH DUH WUHDWHG DV +LW LH PRQVWHUV IRU SXUSRVHV RI VDYLQJ
maliciousness. Jermlaine possess weak eyes and infravision that only ex WKURZV DQG PDJLFDO DWWDFNV XH WR WKHLU GLPLQXWLYH VL H WKH HVFDSH DOO
WHQGV IRU DUGV EXW WKHLU NHHQ VPHOO DQG KHDULQJ HQDEOH WKHP WR GH GDPDJH IURP DWWDFNV WKDW QRUPDOO GR KDOI GDPDJH LI WKH VDYLQJ WKURZ LV
WHFW HYHQ LQYLVLEOH FUHDWXUHV RI WKH WLPH -HUPODLQH PRYH VLOHQWO DQG VXFFHVVIXO
TXLFNO ZLWK D VFXWWOLQJ JDLW WKLV VWHDOWK FDXVHV RSSRQHQWV WR VXIIHU D
SHQDOW WR WKHLU VXUSULVH UROOV 7KH DUH XQGHWHFWDEOH HYHQ LI OLVWHQHG DELWDW RFLHW Jermlaine are extremely distant relatives of the gnomes.
RU ZDWFKHG IRU XQOHVV WKH MHUPODLQH SXUSRVHIXOO UHYHDO WKHLU SUHVHQFH 7KHLU GHHSO URRWHG VHQVH RI LQIHULRULW DW WKHLU RZQ GLPLQXWLYH VL H KDV
-HUPODLQH W SLFDOO DUP WKHPVHOYHV ZLWK QHHGOH VKDUS GDUWV WKH FDQ EHFRPH D PDOLFLRXV QHHG WR KXPLOLDWH QRUPDO VL HG KXPDQRLGV 7KH
KXUO WKHVH DUGV IRU SRLQWV RI GDPDJH 7KH DOVR FDUU D PLQLDWXUH PDNH D JRRG OLYLQJ SUH LQJ RQ KDSOHVV DGYHQWXUHUV ZKR SURYLGH ULFKHV
pike; these l½-foot-long sticks with sharp tips in ict 1d4 points of dam VDGLVWLF DPXVHPHQW DQG DQ RFFDVLRQDO PHDO -HUPODLQH DFTXLUH D ZLGH YD
DJH ,I WKH MHUPODLQHV DUH RXW WR FDSWXUH D YLFWLP WKH DUH DOVR DUPHG ZLWK ULHW RI WUHDVXUH DOWKRXJK VXFK LWHPV WHQG WR EH VPDOO REMHFWV
EODFNMDFNV 7KH MHUPODLQH OLIH VSDQ LV RQH WKLUG WKDW RI KXPDQV 5HSURGXFWLRQ LV
7KH MHUPODLQHV IDYRULWH WDFWLF LV FDSWXULQJ YLFWLPV ZLWK QHWV RU SLWV ,Q LGHQWLFDO WR RWKHU KXPDQRLGV DOWKRXJK FURVV EUHHGLQJ LV LPSRVVLEOH -HUP
little-used passages the creatures prepare pits covered by camou aged ODLQH IHPDOHV JLYH ELUWK WR RQH RU WZR EDELHV DW D WLPH 0RVW RI WKH
GRRUV RU VWULQJ QHWV RYHUKHDG ,Q PRUH WUDYHOHG SDVVDJHV WKH MHUPODLQH RIIVSULQJ DUH PDOH DOWKRXJK WKH GDQJHUV RI WKHLU KRVWLOH OLIH UHGXFHV WKH
VWUHWFK WULS FRUGV :KHQ D YLFWLP IDOOV DIRXO RI D WUDS WKH MHUPODLQH VZDUP male numerical superiority to an even male-female mix among the adults.
RYHU KLP 6RPH SXPPHO KLP ZLWK EODFNMDFNV ZKLOH RWKHUV WLH KLP ZLWK -HUPODLQH VRFLHW LV GLYLGHG DPRQJ FODQV ZKRVH PHPEHUV DUH XQLWHG E
URSHV DQG FRUGV 6XFK EHDWLQJV KDYH D FXPXODWLYH FKDQFH SHU EORZ EORRG (DFK FODQ FRQVLVWV RI G IDPLOLHV 7KH FODQ FKLHI LV QRUPDOO WKH
RI FDXVLQJ WKH YLFWLP WR ODSVH LQWR XQFRQVFLRXVQHVV ,I D YLFWLP LV ZHDU VWURQJHVW RU PRVW FOHYHU RI WKH HOGHUV 7KH FKLHI ERWK LQVWUXFWV WKH RXQJ
LQJ VSOLQW EDQGHG RU SODWH PDLO WKHVH SXPPHOLQJ DWWDFNV DUH LQHIIHFWLYH MHUPODLQH LQ WKH DUW RI WKH DPEXVK DQG OHDGV LPSRUWDQW DWWDFNV DOEHLW IURP
.QRZLQJ WKLV WKH MHUPODLQH DWWDFN ZHOO DUPRUHG YLFWLPV ZLWK DFLG RU D VHFXUH ORFDWLRQ LQ WKH UHDU 7KH IDPLOLHV FHQWHU DURXQG WKH PRWKHUV DV
aming oil missiles.

176
Gremlin, Jermlaine
WKH IDWKHUV PD EH XQNQRZQ RII KXQWLQJ RU GHDG ,I D IHPDOH MHUPODLQH Their diet is an omnivorous mixture of insects, fresh meat, carrion,
KDV GHSHQGHQW FKLOGUHQ VKH QRUPDOO FRQFHQWUDWHV RQ UDLVLQJ VXFK FKLO IXQJL DQG PROGV +XPDQRLGV DUH D GHOLFDF UHVHUYHG IRU VSHFLDO RFFD
GUHQ UDWKHU WKDQ SDUWLFLSDWLQJ LQ DWWDFNV V WKH FKLOGUHQ PDWXUH VKH DQG VLRQV /L DUGV IRUP WKH EXON RI WKH PHDW LQWDNH -HUPODLQH FKHULVK IRRGV
WKH FODQ FKLHI WDNH WKH RXQJ RQ SUDFWLFH DWWDFNV RQ SRWHQWLDO YLFWLPV DQG IURP WKH VXUIDFH HYHQ WKH KDUGWDFN DQG LURQ UDWLRQV FDUULHG E DG
SDUWLFLSDWH LQ WKH KXPLOLDWLRQ RI FDSWLYHV YHQWXUHUV ,I WKH MHUPODLQH FDQ LGHQWLI ZKLFK RI WKH DGYHQWXUHUV EDJV
-HUPODLQH ODLUV DUH FXQQLQJO KLGGHQ DQG SK VLFDOO LPSDVVDEOH E FDUU IRRG WKHVH DUH VWROHQ DV HQWKXVLDVWLFDOO DV WKH WUHDVXUH SRXFKHV
PRVW KXPDQRLGV DV WKH DUH XVXDOO D VHULHV RI VPDOO FKDPEHUV DQG WXQ -HUPODLQH KDYH D IRQGQHVV IRU UDULWLHV VXFK DV VXJDU FDQG DQG SUH
nels scaled to their tiny occupants. The typical jermlaine lair is a lthy cave VHUYHG IUXLWV 6XFK LWHPV FDQ EH XVHG WR HQWLFH WKH QRUPDOO PDOHYROHQW
or burrow a short distance from a larger cavern complex. The only areas MHUPODLQH WR OHDYH DQ DGYHQWXUHU DORQH DW OHDVW WHPSRUDULO
WKDW FDQ EH HDVLO UHDFKHG E D KXPDQ VL HG EHLQJ DUH WKH DUHDV LQ ZKLFK
OLYLQJ FDSWLYHV DUH KHOG DQG GHDG YLFWLPV EXWFKHUHG IRU IRRG FFHVV SDVW (FRORJ -HUPODLQH DUH RSSRUWXQLVWLF EULJDQGV ZKR SUH RQ XQZDU WUDY
WKLV DUHD LV FRQWUROOHG E VPDOO RQH IRRW KLJK FRUULGRUV RU WKLQ QRUPDOO HOHUV LQ WKH VXEWHUUDQHDQ UHJLRQV 7KH DUH ZHOO DZDUH RI DQ VXFK WUDYHO
LPSDVVDEOH FUDFNV LQ WKH URFN ZDOOV 7KH FRUULGRUV OHDG GLUHFWO WR OLYLQJ HUV LQFOXGLQJ D SDUW V VL H FRPSRVLWLRQ DQG JHQHUDO FRQGLWLRQ -HUP
DUHDV DQG FRPPXQDO FKDPEHUV 7KH OLYLQJ DUHDV DUH IXUQLVKHG ZLWK FUXGH ODLQH PD EH SHUVXDGHG IRU D VXLWDEOH IHH WR VKDUH VXFK NQRZOHGJH ZLWK
IXUQLWXUH DQG LWHPV VFDYHQJHG IURP SDVW YLFWLPV DGYHQWXUHUV
(DFK MHUPODLQH IDPLO KDV D SHUVRQDO VHFWLRQ WKDW KDOI UHVHPEOHV D -HUPODLQH PD GHDO ZLWK JLDQWV DQ UDFH ELJJHU WKDQ WKH DUH LI WKH
QHVW KDOI D MXQN DUG 7UHDVXUHV DUH FRQFHDOHG WKURXJKRXW WKH ODLU (DFK are bribed or given access to a plentiful ow of victims or riches. They
IDPLO PDLQWDLQV D VHULHV RI VPDOO SHUVRQDO FDFKHV ZKLOH WKH FRPPXQDO QHYHU DOO WKHPVHOYHV ZLWK WUXO JRRG DOLJQHG DGYHQWXUHUV DOWKRXJK WKH
KRDUG LV KLGGHQ LQ D VHULHV RI VPDOO FKDPEHUV DW WKH HQG RI FXQQLQJO FRQ PD LQ D PRPHQW RI FUDIWLQHVV SUHWHQG WR HQWHU VXFK DQ DOOLDQFH 5HJDUG
FHDOHG FUDZO ZD V 1R RQH ODUJHU WKDQ D MHUPODLQH FDQ UHDFK VXFK WUHDVXUH OHVV RI WKHLU VSRNHQ LQWHQWLRQV RI MHUPODLQH HYHQWXDOO HLWKHU OLH WR RU
FKDPEHUV WXUQ DJDLQVW WKHLU ODUJHU DOOLHV 7KH PD PDNH WKHLU ODLUV QHDU WKH HV
-HUPODLQH JHW DORQJ ZHOO ZLWK UDWV RI DOO W SHV 7KH FDQ VSHDN DOO UDW WDEOLVKHG WHUULWRULHV RI VXFK UDFHV DV GURZ WUROOV RU WURJORG WHV OWKRXJK
UHODWHG ODQJXDJHV 7KH DUH OLNHO WR EH DFFRPSDQLHG E UDWV DQG they are careful to avoid direct con ict with such evil beings, the jermlaine
likely to share their lair with rats. This cohabitation extends to all forms of KDSSLO SUH RQ WKH YLFWLPV RI WKHLU QHLJKERUV DV ZHOO DV VFDYHQJLQJ WKH
PXWXDO FRRSHUDWLRQ DQG GHIHQVH 7KHUH LV D FKDQFH WKDW WKH MHUPODLQH VFHQHV RI WKHLU QHLJKERUV EDWWOHV -HUPODLQH PD DFW DV ZDWFKPHQ IRU WKHLU
FRORQ KDV D PXWXDO FRRSHUDWLRQ SDFW ZLWK RVTXLSV UDWKHU WKDQ QRUPDO QHLJKERUV SURYLGHG VXLWDEOH WHUPV FDQ EH DJUHHG XSRQ
UDWV 7KH XQLQWHQWLRQDOO DFW DV JDUEDJHPHQ FOHDQLQJ WKH VXEWHUUDQHDQ UH
JLRQV HDG DQLPDOV PD EH XVHG DV IRRG RU VXSSOLHV ZKLOH GHDG KXPDQ
RLGV DUH WDNHQ DZD WR EH VHDUFKHG IRU YDOXDEOHV RU XVHG DV IRRG %HFDXVH
RI WKLV DGYHQWXUHUV VHHNLQJ WKH UHPDLQV RI D VODLQ FRPSDQLRQ PD VHHN
RXW WKH ORFDO MHUPODLQHV VLQFH WKH PD EH DZDUH RI ZKHUH WKH UHPDLQV
DUH ORFDWHG

177
Gri on
/,0 ( ( ,1 7HPSHUDWH RU VXEWURSLFDO
+LOOV RU PRXQWDLQV
) ( (1 8QFRPPRQ
2 1, ,21 3ULGH
, , /( D
,( Carnivore
,1 (//, (1 ( 6HPL
( ( C, S in lair
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1 12, Fl 30 (C, D if mounted)
, , (

12 2) .
0 ( .
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( / DERXW ORQJ
02 /( 6WHDG
/ (

+DOI OLRQ KDOI HDJOH JULIIRQV DUH IHURFLRXV DYLDQ FDUQLYRUHV WKDW SUH
XSRQ KRUVHV DQG WKHLU NLQ KLSSRJULIIV SHJDVL DQG XQLFRUQV 7KLV
hunger for horse esh often brings griffons into direct con ict with
KXPDQV DQG GHPLKXPDQV
Adult griffons stand ve feet at the shoulder and weigh over half
D WRQ 7KHLU KHDG XSSHU WRUVR DQG IRUHOHJV DUH OLNH WKRVH RI D JLDQW
HDJOH 7KLV HDJOH KDOI LV FRYHUHG LQ JROGHQ IHDWKHUV IURP LWV ZLQJ WLSV
WR LWV UD RU VKDUS EHDN 7KHLU SRZHUIXO IRUHOLPEV HQG LQ ORQJ KRRNHG *ULIIRQV OLNH OLRQV OLYH LQ SULGHV ZLWK HDFK SULGH FRPSULVLQJ VHYHUDO
WDORQV :LQJV ZLWK D VSDQ RI IHHW RU PRUH ULVH RXW RI WKHLU EDFNV PDWHG SDLUV WKHLU RXQJ DQG RQH GRPLQDQW PDOH 7KH GRPLQDQW PDOH LV
7KH ORZHU KDOI RI D JULIIRQ LV WKDW RI D OLRQ XVN HOORZ IXU FRYHUV UHVSRQVLEOH IRU VHWWOLQJ WHUULWRULDO GLVSXWHV ZLWK RWKHU SULGHV DQG FKRRVLQJ
WKH OLRQ KDOI V PXVFXODU UHDU OHJV DQG FODZHG IHHW OLRQ V WDLO KDQJV WKH GLUHFWLRQ WKH KXQW ZLOO WDNH
GRZQ IURP WKH JULIIRQ V SRZHUIXO UHDU KDXQFKHV *ULIIRQV VSHDN QR (DFK SDLU RI PDWHG JULIIRQV LQ WKH SULGH KDV LWV RZQ QHVW ORFDWHG QHDU
languages, but emit an eaglelike screech when angered or excited WKH SULGH V RWKHU ODLUV *ULIIRQ QHVWV DUH XVXDOO VLWXDWHG LQ VKDOORZ FDYHV
XVXDOO E WKH VPHOO RI KRUVH KLJK DORQJ D FOLII IDFH
7KH QHVWV DUH PDGH RI VWLFNV DQG OHDYHV DV ZHOO DV DQ RFFDVLRQDO ERQH
RPEDW *ULIIRQV KXQW LQ JURXSV RI RU OHVV VHDUFKLQJ WKH SODLQV *ULIIRQV FROOHFW QR WUHDVXUH EXW WKHLU FDYHV IUHTXHQWO FRQWDLQ WKH UHPDLQV
DQG IRUHVWV QHDU ZLWKLQ PLOHV WKHLU ODLU IRU KRUVHV DQG KHUG DQL RI XQIRUWXQDWH WUDYHOHUV ZKR WULHG WR SURWHFW WKHLU KRUVHV IURP WKH JULIIRQV
PDOV :LWK WKHLU VXSHULRU YLVLRQ DQG VHQVH RI VPHOO JULIIRQV FDQ VSRW XULQJ VSULQJ IHPDOH JULIIRQV OD RQH RU WZR HJJV WKDW KDWFK LQ WKH ODWH
SUH XS WR WZR PLOHV GLVWDQW ,I WKH SUH LV KRUVH RU KRUVH NLQ JULIIRQV summer. For the rst three months griffon young are known as hatch
DUH OLNHO WR DWWDFN HYHQ LI WKH KRUVHV KDYH ULGHUV *ULIIRQV KXQW lings; thereafter, until they mature, the young are called edglings. Grif
RQO IRU IRRG VR D ULGHU ZKR UHOHDVHV RQH RU WZR KRUVHV FDQ XVXDOO IRQ RXQJ JURZ UDSLGO IRU WKUHH HDUV XQWLO WKH DUH ODUJH HQRXJK WR KXQW
HVFDSH XQKDUPHG WKRXJK LQ DOO OLNHOLKRRG KLV KRUVH ZRQ W Q DW with the pride. Adult griffons are extremely protective of their young and
WHPSW WR SURWHFW D KRUVH EULQJV WKH IXOO IXU RI WKH DWWDFNLQJ JULIIRQV DWWDFN ZLWKRXW PHUF DQ FUHDWXUH WKDW DSSURDFKHV ZLWKLQ IHHW RI WKH
RQ WKH SURWHFWRU QHVW
:KHQ DWWDFNLQJ JURXQG WDUJHWV JULIIRQV XVH WKHLU JUHDW VL H DQG
ZHLJKW WR VZRRS GRZQ IURP DERYH DQG UDNH WKHLU RSSRQHQW ZLWK WKH (FRORJ ,I WUDLQHG IURP D YHU HDUO DJH WKUHH HDUV RU OHVV JULIIRQV
talons before landing nearby. Griffons always ght to the death if ZLOO VHUYH DV PRXQWV 7KH WUDLQLQJ KRZHYHU LV ERWK WLPH FRQVXPLQJ
there is horse esh at stake. and expensive, requiring the expertise of an animal trainer for two years.
In aerial combat, griffons are equally erce, lunging into battle and Once trained, though, griffons make erce and loyal steeds, bonding with
WHDULQJ DW WKHLU RSSRQHQW XQWLO WKH RU WKHLU SUH DUH GHDG 0DQ D RQH PDVWHU IRU OLIH DQG SURWHFWLQJ KLP HYHQ XQWR GHDWK JULIIRQ PRXQW
JULIIRQ KDV SOXPPHWHG WR LWV GHDWK ZLWK D VWUXJJOLQJ KLSSRJULII NQRZV QR IHDU LQ EDWWOH EXW DWWDFNV DQ KRUVH RU KRUVH NLQ LQ SUHIHUHQFH
caught rmly in its grasp. WR RWKHU RSSRQHQWV
Acquiring a griffon edgling is a very dangerous venture as the adults
DELWDW RFLHW *ULIIRQV SUHIHU URFN KDELWDWV QHDU RSHQ SODLQV never stray far from the nest and ght to the death to defend eggs or
2QFH JULIIRQV HVWDEOLVK WKHLU WHUULWRU WKH UHPDLQ XQWLO WKH IRRG VXS young. Any given griffon nest is 75% likely to contain one or two edg
ply has been exhausted. OLQJV RU HJJV )OHGJOLQJ JULIIRQV VHOO IRU JROG SLHFHV RQ WKH RSHQ PDU
NHW HJJV VHOO IRU JROG SLHFHV HDFK

178
Grimlock
/,0 ( ( ,1 Q 0RXQWDLQRXV
) ( (1 8QFRPPRQ
2 1, ,21 7ULEDO
, , /( 1LJKW
,( Carnivorous (human esh)
,1 (//, (1 ( YHUDJH
( ( . / 0 % LQ ODLU
/, 10(1 1HXWUDO (YLO

12 ( ,1
02 /
02 (0(1
, , ( DQG VHH EHORZ

12 2) .
0 ( . RU E ZHDSRQ W SH
( , / . 1LO
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 6SHFLDO
, ( 0
02 /( 6WHDG DQG VHH EHORZ
/ ( 1RUPDO
/HDGHU
Champion: 175

Powerfully-built humanoids clad only in dark, lthy rags, these warlike


VXEWHUUDQHDQ FUHDWXUHV HPHUJH IURP WKHLU GHHS FDYHUQV DW QLJKW WR VHDUFK
IRU XQOXFN KXPDQV WR DGG WR WKHLU ODUGHUV
Grimlocks have thick, scaly, grey skin and long, black, lthy hair. Their
teeth are white and extremely sharp. Their eyes are blank white orbs.
*ULPORFNV DUH WRWDOO EOLQG EXW KDYH KLJKO GHYHORSHG VHQVHV RI VPHOO
DQG KHDULQJ 7KHLU VHQVLWLYH HDUV DQG QRVHV FRPELQH WR DOORZ WKHP WR GLV
WLQJXLVK REMHFWV DQG FUHDWXUHV ZLWKLQ MXVW DV ZHOO DV LI WKH ZHUH DEOH *ULPORFNV ZKHWKHU QRUPDO OHDGHU RU FKDPSLRQ PDNH DOO VDYLQJ
WR VHH throws as 6th-level ghters. Grimlocks gain a +1 on surprise rolls, since
WKHLU DFXWH KHDULQJ DOORZV WKHP WR FRPPXQLFDWH LQ YRLFHV WRR IDLQW IRU
RPEDW *ULPORFNV DUH LPPXQH WR WKH HIIHFWV RI VSHOOV ZKLFK DIIHFW WKH RWKHU UDFHV WR KHDU ,Q DGGLWLRQ WKHLU PRUDOH LV UDLVHG E IRU HYHU OHDGHU
YLVLRQ 7KHVH LQFOXGH S D D PDO RU H GDUN H L L LELOL PLUURU LPD H RU FKDPSLRQ ZLWK WKH JURXS
DQG PDQ RWKHUV +RZHYHU VSHOOV VXFK DV D GLEOH ODPHU RU DQ ORXG
FRQWLQXRXV QRLVH ZLOO SDUWLDOO EOLQG WKHP 7KLV UHGXFHV WKHLU DELOLW WR DELWDW RFLHW Grimlocks lair in vast cavern complexes in mountain
SHUFHLYH RSSRQHQWV WR D UDQJH DQG PDNHV WKHP RQ WKHLU DWWDFN UROOV RXV DUHDV 7KH DUH ZHOO DGDSWHG WR WKHVH HQYLURQV ,Q DQ URFN WHUUDLQ
6XEVWDQFHV VXFK DV VQXII RU VWURQJ SHUIXPHV ZLOO KDYH PXFK WKH VDPH HI WKH EOHQG LQ VR ZHOO WKDW ZKLOH PRWLRQOHVV WKH DUH FRPSOHWHO XQ
IHFW LI LQKDOHG E D JULPORFN RU WKURZQ LQ LWV IDFH GHWHFWDEOH XQOHVV RQH DFWXDOO EXPSV LQWR WKHP ,Q DQ JULPORFN ODLU
Grimlocks attack ercely, but with little or no organization, often stop there will be nearly as many females (1 Hit Die and AC 6) as males, and
SLQJ LQ WKH PLGGOH RI EDWWOH WR FDUU RII IDOOHQ IRHV RU FRPUDGHV IRU IRRG at least as many young (1 hit point, AC 6 and non-combatant). Grimlock
)RU HYHU JULPORFNV HQFRXQWHUHG WKHUH ZLOO EH D OHDGHU RI +LW LFH OHDGHUV DQG FKDPSLRQV GR ZLHOG VRPH FRQWURO RYHU WKHVH FRPPXQLWLHV
and AC 4, for every 40 there will be a champion of 4 Hit Dice and AC +RZHYHU WKLV FRQWURO LV XVXDOO HIIHFWLYH RQO DV ORQJ DV WKH OHDGHU ZKR
3. These exceptional individuals will usually be the only ones to show JDYH WKH RUGHU LV DURXQG WR HQIRUFH KLV ZLOO ,W LV QHDUO LPSRVVLEOH IRU
HYHQ WKH PRVW HOHPHQWDO VWUDWHJ XVXDOO E DOORZLQJ WKHLU IROORZHUV WR WKRVH RI RWKHU UDFHV WR WHOO RQH JULPORFN IURP DQRWKHU DOWKRXJK OHDGHU
ZHDNHQ RSSRQHQWV EHIRUH HQWHULQJ EDWWOH WKHPVHOYHV W SHV PD DSSHDU VOLJKWO ODUJHU EXW WKH HDVLO WHOO HDFK RWKHU DSDUW E
*ULPORFNV ZLOO QHDUO DOZD V DWWDFN LQ GDUNQHVV LI SRVVLEOH :KLOH QRW VXEWOH GLIIHUHQFHV LQ VFHQW DQG PRYHPHQW
DGYHUVHO DIIHFWHG E OLJKW WKH DUH LQWHOOLJHQW HQRXJK WR UHDOL H WKDW Extremely xenophobic, grimlocks rarely consort with other races. How
LQ WRWDO GDUNQHVV WKHLU XQLTXH IRUP RI SHUFHSWLRQ JLYHV WKHP D GLVWLQFW HYHU WKHUH LV D VPDOO FKDQFH WKDW WKH ZLOO DOORZ PHGXVDH WR VKDUH
DGYDQWDJH WKHLU ODLUV DQG D FKDQFH WKDW DQ ZDQGHULQJ JURXS ZLOO EH DFFRPSD
7KRXJK DEOH WR DWWDFN ZLWK WKHLU KDQGV IRU KS GDPDJH JULPORFNV nied by 1-2 mind ayers.
SUHIHU HGJHG ZHDSRQV DQG ZLOO XVXDOO FKDQFH EH DUPHG DV IROORZV
hand-axe, 20%; battle-axe, 15%; two-handed sword, 15%; bastard sword, (FRORJ Grimlocks will only eat the raw esh of humanoid creatures,
EURDG VZRUG ORQJ VZRUG YDVWO SUHIHUULQJ WKDW RI KXPDQV WR DOO RWKHUV )RUDJLQJ SDUWLHV RIWHQ UDLG
Leaders or champions will always be armed with a battle-axe or two- WKH KRPHV RI RWKHU VXEWHUUDQHDQ UDFHV HVSHFLDOO WKRVH ZKR NHHS ODUJH
KDQGHG VZRUG VODYH SRSXODWLRQV VXFK DV GURZ 7KH DUH RIWHQ RQ JRRG WHUPV ZLWK PLQG
ayers since illithids have a large supply of humanoid bodies discarded
DIWHU WKH KDYH GHYRXUHG WKH EUDLQV *ULPORFNV DUH SDUWLFXODUO KDWHG E
githyanki for this reason. Since the slave esh the grimlocks often con
VXPH UDZ LV IUHTXHQWO XQZKROHVRPH ZKROH FRPPXQLWLHV DUH RIWHQ
GHFLPDWHG E GLVHDVH

179
Grippli
/,0 ( ( ,1 7URSLFDO 6ZDPSV DQG MXQJOHV
) ( (1 5DUH
2 1, ,21 7ULEDO
, , /( D
,( 2PQLYRUH
,1 (//, (1 ( 9HU WR KLJK
( ( 4 ,
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1 OHDS
, , (

12 2) .
0 ( . ZHDSRQ
( , / . SHQDOW WR RSSRQHQWV VXUSULVH
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 6 WDOO
02 /( YHUDJH
/ ( 1RUPDO
0DWHV
7ULEH PRWKHU

*ULSSOL UHVHPEOH VPDOO LQWHOOLJHQW KXPDQRLG WUHH IURJV 7KH KDYH D


SULPLWLYH FXOWXUH DQG DUH QRQDJJUHVVLYH
7KH VWDQG IHHW WDOO DQG ZHLJK WR SRXQGV 7KHLU ERGLHV DUH
shaped like those of frogs, except for the human-like hands and hand-like DELWDW RFLHW JULSSOL WULEDO YLOODJH LV PDGH RI VPDOO KXWV RI ZRRG
IHHW 7KHLU H HV DUH HOORZ ZLWK YHUWLFDO VOLW SXSLOV 7KHLU VNLQ LV JUD JUHHQ DQG PXG EXLOW RQ WKH JURXQG LQ WKH GHHS VKDGRZV RI ODUJH WUHHV 2Q UDUH
with camou age stripes and swirling patterns. Although their skin looks RFFDVLRQV D JULSSOL YLOODJH LV IRXQG LQ WKH VWURQJ OLPEV RI WKH WUHHV (DFK
ZHW DQG VKLQ LW LV DFWXDOO GU WR WKH WRXFK *ULSSOL VPHOO RI ROG ZHW village is led by a tribe mother (AC 7, HD 3, 1d6 + 1 points of damage with
YHJHWDWLRQ D ZHDSRQ 2QFH SHU GD WKH WULEH PRWKHU FDQ HPLW D PXVN FORXG ZKLFK LV
7KH ORYH EULJKW FRORUV DQG HDJHUO DFTXLUH DQ VXFK LWHPV 7KH ZHDU WUHDWHG DV D L NL OR G spell. She looks like any other grippli, except for
FORWKLQJ RQO IRU GHFRUDWLRQ RU IRU D SDUWLFXODU IXQFWLRQDO SXUSRVH VXFK DV EHLQJ DOPRVW IRXU IHHW WDOO 6KH KDV G PDWHV RI ODUJHU WKDQ QRUPDO VL H
for pockets. A normal encounter with grippli outside of the village nds (AC 8, HD 2, 1d4 + 1 points of damage with poisoned weapons), standing
WKHP ZHDULQJ RQO WKLQ EHOWV RU ORLQ FORWKV WR KROG ZHDSRQV RU DFTXLUHG WKUHH WR WKUHH DQG D KDOI IHHW WDOO 7KH WULEH PRWKHU LV VXSSRVHG WR KDYH D
LWHPV WRXFK RI WKH EORRG RI WKHLU JRG LQ KHU
7KH VSHDN D ODQJXDJH RI FURDNV JURDQV FOLFNV DQG VTXHDNV ,Q D WULEH W SLFDO YLOODJH KDV G PDOHV FDSDEOH RI GHIHQGLQJ LW 7KHUH DUH DQ
WKHUH LV XVXDOO DW OHDVW RQH PHPEHU WKDW FDQ VSHDN HLWKHU FRPPRQ HOYLVK HTXDO QXPEHU RI QRQFRPEDWDQW IHPDOHV DQG G RIIVSULQJ DOVR QRQFRP
RU VRPH RWKHU MXQJOH KXPDQRLGV ODQJXDJH :KHQ VSHDNLQJ DQ ODQJXDJH EDWDQWV 7KH KDYH EDVLF IDPLO XQLWV MXVW OLNH KXPDQV DQG HDFK IDPLO
EXW WKHLU RZQ WKH DUH EDUHO XQGHUVWDQGDEOH EHFDXVH RI WKH FURDNLQJ KDV LWV RZQ KXW 7KH WULEH PRWKHU V KXW GRXEOHV DV D WHPSOH WR WKHLU VPDOO
UHVRQDQFHV LQ WKHLU VSHHFK IURJ OLNH GHLW 2WKHU GHLWLHV LQ WKH SDQWKHRQ LQFOXGH HYLO VQDNH JRGV DQG
VSLGHU JRGGHVVHV
RPEDW %HFDXVH RI WKH JULSSOL V FRORULQJ RSSRQHQWV VXIIHU D SHQDOW WR 7KHLU QDWXUDO KLJK LQWHOOLJHQFH HQDEOHV WKHP WR OHDUQ QHZ GHYLFHV DQG
WKHLU VXUSULVH UROOV *ULSSOL GHIHQG WKHPVHOYHV ZLWK VQDUHV QHWV SRLVRQHG ZHDSRQV TXLFNO DQG HDVLO V D UDFH WKH KDYH QR GHVLUH WR PDQXIDF
GDUWV DQG WKH RFFDVLRQDO VZRUG RU GDJJHU Q PHWDO ZHDSRQV PXVW EH WXUH VXFK LWHPV WKHPVHOYHV +RZHYHU WKH ZLOO WUDGH IRU WKHP ZLWK RWKHU
PDQXIDFWXUHG HOVHZKHUH IRU WKH JULSSOL VR VZRUGV DUH UDUH 7KH FDQ UDFHV 7UDGH LWHPV XVXDOO LQFOXGH UDUH IUXLWV RU RWKHU KDUG WR JHW MXQJOH
DGDSW WR XVH DQ ZHDSRQV DQG WKH KDYH EHHQ NQRZQ WR XVH VSHDUV DQG specimens. They are extremely cautious and only develop trade relations
EORZJXQV RQ UDUH RFFDVLRQV 7KH QHYHU ZHDU DUPRU *HQHUDOO VSHDNLQJ ZLWK JURXSV WKDW WKH WUXVW FRPSOHWHO VXFK DV JRRG HOYHV RU WKH UDUH YLO
WKH JULSSOL SUHIHU VPDOO ZHDSRQV WKDW GRQ W JHW LQ WKH ZD RI FOLPELQJ ODJH RI JRRG KXPDQV LQ WKHLU DUHD
JULSSOL FDQ FOLPE WUHHV RU QRQ VKHHU URFN DW LWV QRUPDO PRYHPHQW
UDWH WKDQNV WR LWV XQXVXDO KDQGV DQG IHHW :KHQ NHHSLQJ VWLOO DPRQJ YHJH (FRORJ *ULSSOL HDW IUXLW DQG LQVHFWV 7KH WUDS VPDOO LQVHFWV LQ ODUJH
tation, a grippli’s natural camou age causes a –3 penalty to its opponents’ TXDQWLWLHV DQG KXQW WKH JLDQW YDULHWLHV OLNH KXPDQV KXQW VWDJV 7KH
VXUSULVH UROOV 7KH KDYH LQIUDYLVLRQ JRRG XS WR DUGV ZKLFK PHDQV DUH LQ WXUQ KXQWHG E PRVW ODUJH JURXQG DQG WUHH EDVHG SUHGDWRUV
WKH FDQ RSHUDWH DW QLJKW DOPRVW DV ZHOO DV GXULQJ WKH GD *LDQW VQDNHV DQG VSLGHUV LQ SDUWLFXODU DUH IRQG RI JULSSOL DV PHDOV
7KH DUH YHU FDSDEOH RI IRUPXODWLQJ VWUDWHJLHV DQG WDFWLFV WR RYHU *ULSSOL DUH UDUH LQ WKH ZRUOG PRVWO EHFDXVH RI WKHLU ORZ ELUWKUDWH
FRPH D ODUJHU PRUH SRZHUIXO IRUFH *ULSSOL SUHIHU DPEXVKHV DQG WUDSV They live to be 700 years old, but give birth to only six or so young in that
WR PRVW RWKHU VWUDWHJLHV % WUDSSLQJ WKHLU RSSRQHQWV LQ VQDUHV DQG QHWV WLPH %HFDXVH RI WKLV WKH JULSSOL GHIHQG WKHLU RXQJ IHURFLRXVO
WKH FDQ KXUO GDUWV DW WKHP VDIHO IURP KLJK LQ WKH WUHHV ,I XQSURYRNHG
WKH DWWDFN RQO WR VWHDO YDULRXV EULJKWO FRORUHG EDXEOHV

180
Hag
QQLV UHHQ HD
/,0 ( ( ,1 Q ODQG Q ODQG RU ULYHU Q ZDWHU
) ( (1 9HU UDUH 9HU UDUH 5DUH
2 1, ,21 Covey Covey Covey
, , /( 1LJKW 1LJKW 1LJKW
,( Carnivore Carnivore Carnivore
,1 (//, (1 ( 9HU 9HU YHUDJH
( ( LQ ODLU ) ; LQ ODLU C, Y in lair
/, 10(1 Chaotic evil 1HXWUDO HYLO Chaotic evil

12 ( ,1
02 /
02 (0(1 6Z 6Z
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ 6HH EHORZ
0 , ( , 1 (
, ( / WDOO 0 WDOO 0 WDOO
02 /( Champion (15) )DQDWLF 6WHDG
/ (

+DJV DUH ZLWFK OLNH EHLQJV WKDW VSUHDG KDYRF DQG GHVWUXFWLRQ ZRUNLQJ Coveys never cast these spells in combat; instead these spells are used
WKHLU PDJLFV DQG VOD LQJ DOO ZKRP WKH HQFRXQWHU WR KHOS ZHDYH ZLFNHG SORWV DJDLQVW QHLJKERULQJ KXPDQ RU GHPLKXPDQ
+DJV DSSHDU DV ZUHWFKHG ROG ZRPHQ ZLWK ORQJ IUD HG KDLU DQG VHWWOHPHQWV FRPPRQ SOR E FRYH V LV WR IRUFH RU WULFN D YLFWLP LQWR
ZLWKHUHG IDFHV +RUULG PROHV DQG ZDUWV GRW WKHLU EORWFK VNLQ WKHLU SHUIRUPLQJ VRPH KHLQRXV GHHG 7KLV GHHG XVXDOO LQYROYHV EULQJLQJ
mouths are lled with blackened teeth, and their breath is most foul. EDFN PRUH YLFWLPV VRPH RI ZKRP DUH GHYRXUHG E WKH KDJV WKH UHVW DUH
7KRXJK ZULQNOHG DQG VNLQQ KDJV SRVVHVV VXSHUQDWXUDO VWUHQJWK DQG XVHG RQ IXUWKHU HYLO DVVLJQPHQWV Q FUHDWXUH IRUWXQDWH RU XQIRUWXQDWH
FDQ HDVLO FUXVK VPDOOHU FUHDWXUHV VXFK DV JREOLQV ZLWK RQH KDQG 6LPL HQRXJK WR UHVLVW D FRYH LV LPPHGLDWHO GHYRXUHG
ODUO WKRXJK KDJV ORRN GHFUHSLW WKH UXQ VZLIWO HDVLO ERXQGLQJ RYHU A covey of hags is 80% likely to be guarded by a mixture of 1d8 ogres
rocks or logs in their path. From the long, skinny ngers of hags grow and 1d4 evil giants. Coveys often use one or two of their ogres as spies,
LURQ OLNH FODZV +DJV XVH WKHVH FODZV DQG WKHLU VXSHUQDWXUDO VWUHQJWK VHQGLQJ WKHP LQWR WKH ZRUOG EH RQG DIWHU SRO PRUSKLQJ WKHP LQWR OHVV
WR UHQG DQG WHDU DW RSSRQHQWV LQ FRPEDW 7KHLU JDUE LV VLPLODU WR WKDW RI WKUHDWHQLQJ FUHDWXUHV
peasant women, but usually much more tattered and lthy. 7KHVH PLQLRQV IUHTXHQWO ZHDU D VSHFLDO PDJLFDO JHP FDOOHG D
D H H D H H LV PDGH IURP WKH UHDO H H RI D FRYH V SUHYLRXV YLFWLP
RPEDW 7KH FRPEDW DELOLWLHV RI KDJV YDU ZLWK HDFK W SH VHH EHORZ IRU ,W DSSHDUV WR WKH FDVXDO REVHUYHU WR EH QR PRUH WKDQ D ORZ YDOXH JHP
GHWDLOV EXW DOO KDJV SRVVHVV WKH IROORZLQJ 6WUHQJWK RU JUHDWHU JS RU OHVV EXW LI YLHZHG WKURXJK D HP R U H HHL D GLVHPERGLHG H H
VRPH OHYHO RI PDJLF UHVLVWDQFH DQG WKH VSHOO OLNH DELOLW WR D H HO FDQ EH VHHQ WUDSSHG LQ WKH KDJ H H V LQWHULRU 7KLV KLGGHQ H H LV PDJL
DW ZLOO +DJV XVH WKLV ODVW DELOLW WR DWWUDFW YLFWLPV IUHTXHQWO SRVLQJ DV FDOO FRQQHFWHG WR WKH FRYH WKDW FUHDWHG WKH D H H OO WKUHH PHPEHUV RI
RXQJ KXPDQ RU GHPLKXPDQ IHPDOHV KHOSOHVV ROG ZRPHQ RU RFFDVLRQ WKH FRYH FDQ VHH ZKDWHYHU WKH D H H LV SRLQWHG DW +D H H DUH XVXDOO
DOO DV RUFV RU KREJREOLQV GLVJXLVHG KDJ UHYHDOV KHU WUXH IRUP DQG SODFHG RQ D PHGDOOLRQ RU EURRFK ZRUQ E RQH RI WKH KDJ V SRO PRUSKHG
OHDSV WR WKH DWWDFN ZKHQ ZHDN RSSRQHQWV FRPH QHDU JDLQVW ZHOO DUPHG VHUYDQWV 2FFDVLRQDOO D H H DUH JLYHQ DV JLIWV WR XQVXVSHFWLQJ YLFWLPV
DQG DUPRUHG SDUWLHV KDJV PDLQWDLQ WKHLU GLVJXLVH DQG HPSOR IXUWKHU ZKRP WKH KDJV ZDQW WR PRQLWRU HVWUR LQJ D D H H in icts 1d10 points
WULFNHU GHVLJQHG WR SODFH WKH LQWHQGHG YLFWLP LQ D PRUH YXOQHUDEOH SRVL RI GDPDJH WR HDFK PHPEHU RI WKH FRYH WKDW FUHDWHG LW DQG RQH RI WKH
WLRQ 7KLV WULFNHU FDQ WDNH DQ RI VHYHUDO IRUPV LQFOXGLQJ YHUEDO SHUVXD WKUHH KDJV LV VWUXFN EOLQG IRU KRXUV
VLRQ OHDGLQJ WKH YLFWLP LQWR D SUHDUUDQJHG WUDS DQG VR RQ +DJV FRPPRQO LQKDELW ERQH VWUHZQ JOHQV GHHS ZLWKLQ IRUHVWV 7KHUH
7KH RQH ZHDNQHVV RI KDJV LV WKHLU DUURJDQFH +DJV KDYH JUHDW GLVGDLQ LV DQ FKDQFH WKDW KDJV DUH NHHSLQJ RQH RU WZR FDSWLYHV LQ D QHDUE
IRU WKH PHQWDO DELOLWLHV RI DOO KXPDQV DQG GHPLKXPDQV DQG WKRXJK KDJV HDUWKHQ SLW RU RU H D H 7KHVH SULVRQHUV DUH KHOG IRU D SXUSRVH NQRZQ RQO
DUH PDVWHUIXO HPSOR HUV RI GLVJXLVH FOHYHU FKDUDFWHUV PD EH DEOH WR WR WKH KDJV WKHPVHOYHV WKRXJK LW ZLOO FHUWDLQO LQYROYH VSUHDGLQJ FKDRV
JOHDQ D KDJ V WUXH QDWXUH WKURXJK FRQYHUVDWLRQ LQWR WKH RXWVLGH ZRUOG 3ULVRQHUV NHSW LQ D SLW DUH JXDUGHG E DQ HYLO JLDQW
RU RQH WR WZR RJUHV WKRVH LQ D IRUFHFDJH DUH OHIW DORQH
DELWDW RFLHW +DJV OLYH DORQH RU LQ FRYH V RI WKUHH 7KH DOZD V FKRRVH
desolate, out-of-the-way places in which to dwell. They sometimes coexist (FRORJ +DJV KDYH D UDYHQRXV DSSHWLWH DQG DUH DEOH WR GHYRXU PDQ VL HG FUHD
ZLWK RJUHV RU HYLO JLDQWV 7KH IRUPHU DFW DV VHUYDQWV RU JXDUGV IRU KDJV EXW tures in just 10 rounds. They prefer human esh, but settle for orc or demihu
JLDQWV DUH WUHDWHG ZLWK UHVSHFW IRU REYLRXV UHDVRQV DQG RIWHQ FRRSHUDWH PDQ ZKHQ QHFHVVDU 7KLV ZDQWRQ GHVWUXFWLRQ KDV HDUQHG KDJV VRPH SRZHU
ZLWK KDJV WR DFFRPSOLVK DFWV RI JUHDW HYLO DJDLQVW WKH RXWVLGH ZRUOG IXO HQHPLHV %HVLGHV KXPDQLW LQ JHQHUDO ERWK JRRG JLDQWV DQG JRRG GUDJRQV
:KLOH LQGLYLGXDOO SRZHUIXO KDJV DUH PXFK PRUH GDQJHURXV ZKHQ KXQW KDJV VOD LQJ WKHP ZKHQHYHU SRVVLEOH 6WLOO KDJV PXOWLSO UDSLGO E XV
IRUPHG LQWR D FRYH FRYH LV FRPSRVHG RI WKUHH KDJV RI DQ FRPELQD LQJ WKHLU D H HO DELOLW WR DSSHDU DV EHDXWLIXO PDLGHQV WR PHQ WKH HQFRXQ
tion (e.g., two annis and a green hag, three annis, etc.). Coveys have spe WHU DORQH +DJ RIIVSULQJ DUH DOZD V IHPDOH /HJHQGV VD WKDW KDJV FDQ FKDQJH
FLDO SRZHUV WKDW LQGLYLGXDO KDJV GRQ W SRVVHVV 7KHVH SRZHUV LQFOXGH WKH WKHLU XQERUQ FKLOG IRU WKDW RI D KXPDQ IHPDOH ZKLOH VKH VOHHSV 7KH IXUWKHU
IROORZLQJ VSHOOV U H SRO PRUS R HU D LPD H GHDG GUHDP R URO ZHD HU VWDWH WKDW DQ PRWKHU ZKR EULQJV VXFK D FKLOG WR WHUP LV WKHQ VODLQ E WKH KDJ
HLO RU H D H L LR DQG PL G EOD N Covey spells can each be used once FKLOG VKH FDUULHV )RUWXQDWHO VXFK JKDVWO WDOHV KDYH QHYHU EHHQ SURYHQ
SHU GD DQG WDNH HIIHFW DV LI WKH ZHUH FDVW E D WK OHYHO VSHOOFDVWHU 7R Hags hoard ne treasure, using the jewelry and coins to decorate the
FDVW RQH RI WKHVH VSHOOV WKH PHPEHUV RI WKH FRYH PXVW DOO EH ZLWKLQ IHHW bones of their more powerful victims, and the ner gems (500 gp value or
RI HDFK RWKHU DQG WKH VSHOO EHLQJ FDVW PXVW EH LQ OLHX RI DOO RWKHU DWWDFNV KLJKHU WR PDQXIDFWXUH PDJLFDO D H H

181
Hag
QQLV
7KH ODUJHVW DQG PRVW SRZHUIXO RI DOO WKH KDJV DQQLV VWDQG VHYHQ WR HLJKW
feet tall. Their skin is deep blue in complexion, while their hair, teeth,
DQG QDLOV DUH JORVV EODFN 7KH H HV RI DQ DQQLV DUH GXOO JUHHQ RU HOORZ
QQLV KDYH QRUPDO LQIUDYLVLRQ IRRW UDQJH EXW VXSHULRU KHDULQJ DQG
VHQVH RI VPHOO QQLV DUH VXUSULVHG RQO RQ D RQ G
An annis attacks using its talons and teeth to in ict horrible wounds. In
PHOHH DQQLV WHQG WR FORVH DQG JUDSSOH Q DQQLV WKDW KLWV DQ RSSRQHQW ZLWK
DOO WKUHH RI LWV DWWDFNV LQ RQH URXQG KDV VXFFHVVIXOO JUDSSOHG LWV RSSRQHQW
Next round, all attacks by the annis are automatic hits, unless the opponent
LV VWURQJHU WKH DQQLV LV VODLQ RU WKH YLFWLP XVHV VRPH PDJLFDO PHDQV WR
HVFDSH WKH KDJ 2WKHUZLVH WKH DQQLV ZLOO FRQWLQXH WR KROG WKH YLFWLP LQ LWV
JUDVS DQG GHOLYHU GDPDJH ZLWK LWV UDNLQJ WDORQV DQG VKDUSHQHG WHHWK HDFK
URXQG XQWLO WKH YLFWLP LV VODLQ
,Q DGGLWLRQ WR QRUPDO DWWDFNV DQQLV KDYH WKH DELOLW WR FDVW R OR G
WKUHH WLPHV SHU GD 7KLV VSHOO LV XVHG WR FRQIXVH UHVLVWDQFH RU WR GHOD DW
WDFN E D VXSHULRU IRH QQLV FDQ DOVR D H HO OLNH DOO KDJV DSSHDULQJ DV
D WDOO KXPDQ RJUH RU HYHQ D VPDOO JLDQW 7KHVH VSHOOV DUH FDVW DW WK OHYHO
IRU SXUSRVHV RI GHWHUPLQLQJ VSHOO UDQJH GXUDWLRQ HWF
7KH VNLQ RI DQ DQQLV LV LURQ KDUG WKXV HGJHG ZHDSRQV FDXVH OHVV SRLQW
of damage when they hit these hags. Conversely, blunt weapons (includ
LQJ PRUQLQJVWDUV FDXVH DGGLWLRQDO SRLQW RI GDPDJH DJDLQVW DQ DQQLV
QQLV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV RJUH DOO HYLO JLDQW WRQJXHV
DQG VRPH FRPPRQ 6RPH RI WKH PRVW LQWHOOLJHQW DQQLV FDQ VSHDN FRPPRQ
uently and know a smattering of various demihuman languages. Annis
DUH EHOLHYHG WR OLYH IRU HDUV

UHHQKDJ
7KHVH ZUHWFKHG FUHDWXUHV OLYH LQ GHVRODWH FRXQWU VLGH DQG DPLG GHQVH
IRUHVWV DQG VZDPSV *UHHQKDJV DV WKHLU QDPH LPSOLHV KDYH D VLFNO
JUHHQ SDOORU +DLU FRORU UDQJHV IURP QHDU EODFN WR ROLYH JUHHQ DQG WKHLU HD DJ
H HV DUH DPEHU RU RUDQJH 7KHLU VNLQ DSSHDUV ZLWKHUHG EXW LV KDUG DQG 7KHVH WKH PRVW ZUHWFKHG RI DOO KDJV LQKDELW WKLFNO YHJHWDWHG VKDOORZV
URXJK OLNH WKH EDUN RI D WUHH XH WR WKHLU FRORUDWLRQ DQG WKHLU DELOLW WR LQ ZDUP VHDV DQG YHU UDUHO RYHUJURZQ ODNHV :DUWV ERQ SURWUXVLRQV
PRYH ZLWK DEVROXWH VLOHQFH JUHHQKDJV LPSRVH D SHQDOW WR DQ RS DQG SDWFKHV RI VOLP JUHHQ VFDOHV GRW WKHLU VLFNO HOORZ VNLQ 7KHLU H HV
SRQHQW V VXUSULVH UROO ZKHQ LQ D IRUHVW RU VZDPS 7KH KDYH VXSHULRU DUH DOZD V UHG ZLWK GHHS EODFN SXSLOV /RQJ VHDZHHG OLNH KDLU KDQJV
KHDULQJ VPHOO DQG VLJKW LQFOXGLQJ LQIUDYLVLRQ IRRW UDQJH 7KH DUH OLPSO IURP WKHLU KHDGV FRYHULQJ WKHLU ZLWKHUHG ERGLHV
RQO VXUSULVHG RQ D UROO RI RQ WKH G VXUSULVH UROO 6HD KDJV KDWH EHDXW DWWHPSWLQJ WR GHVWUR LW ZKHUHYHU LW LV HQFRXQ
Rock-hard talons grow from the long, slender ngers of greenhags. WHUHG 6HD KDJV FDQ D H HO DW ZLOO DQG RIWHQ XVH WKLV DELOLW WR GUDZ
7KH XVH WKHVH WDORQV WR VODVK DQG UHQG WKHLU RSSRQHQWV 6PDOOHU WKDQ WKHLU WKHLU YLFWLPV ZLWKLQ IHHW EHIRUH UHYHDOLQJ WKHPVHOYHV 7KH WUXH DS
DQQLV FRXVLQV JUHHQKDJV QRQHWKHOHVV SRVVHVV 6WUHQJWK HTXLYDOHQW WR WKDW SHDUDQFH RI D VHD KDJ LV VR JKDVWO WKDW DQ RQH YLHZLQJ RQH RI WKHVH
RI DQ RJUH %HFDXVH RI WKHLU JUHDW 6WUHQJWK DOO WKHLU DWWDFN UROOV KDJV JURZV ZHDN IURP IULJKW XQOHVV D VXFFHVVIXO VDYLQJ WKURZ YV VSHOO
JDLQ D ERQXV DQG DOO KLWV UHFHLYH D GDPDJH ERQXV LV UROOHG %HLQJV WKDW IDLO WKHLU VDYLQJ WKURZ ORVH RI WKHLU 6WUHQJWK IRU
*UHHQKDJV FDQ FDVW WKH IROORZLQJ VSHOOV DW ZLOO RQH VSHOO SHU URXQG G WXUQV :RUVH VWLOO VHD KDJV FDQ FDVW D GHDGO JODQFH XS WR WKUHH WLPHV
D GLEOH ODPHU GD L OL L L LELOL SD ZL R UD H D H HO SHDN D GD 7KLV ORRN DIIHFWV RQH FUHDWXUH RI WKH VHD KDJ V FKRRVLQJ ZLWKLQ
ZL PR HU ZD HU EUHD L DQG ZHDN H (DFK VSHOO LV HPSOR HG DW WK IHHW 7R QHJDWH WKH HIIHFWV RI WKLV JODQFH WKH YLFWLP PXVW VXFFHVVIXOO
OHYHO RI DELOLW VDYH YV SRLVRQ ,I WKH VDYLQJ WKURZ LV IDLOHG WKH YLFWLP HLWKHU GLHV LP
7R OXUH YLFWLPV JUHHQKDJV W SLFDOO XVH WKHLU PLPLF DELOLW 7KLV HQ PHGLDWHO IURP IULJKW FKDQFH RU IDOOV VWULFNHQ DQG LV SDUDO HG IRU
DEOHV WKHP WR LPLWDWH WKH YRLFH RI D PDWXUH RU LPPDWXUH PDOH RU IHPDOH WKUHH GD V FKDQFH )HZ ZKR VXUYLYH WKH JODQFH OLYH WR WHOO RI LW IRU
human or demihuman. Calls for help and crying are common deceptions VHD KDJV TXLFNO GHYRXU WKHLU KHOSOHVV YLFWLPV
HPSOR HG E JUHHQKDJV 7KH DUH DOVR DEOH WR PLPLF PRVW DQLPDOV 6HD KDJV DOZD V XVH WKHLU GHDGO JODQFH DV WKHLU SULPDU IRUP RI DWWDFN
*UHHQKDJV VSHDN WKHLU RZQ ODQJXDJH D GLDOHFW RI DQQLV DV ZHOO DV DOO WKH ZLOO PHOHH EXW RQO LI WKH KDYH WKH DGYDQWDJH RI QXPEHUV 8QOLNH
GHPLKXPDQ ODQJXDJHV DQG FRPPRQ 7KHVH DUH WKH ORQJHVW OLYHG RI DOO RWKHU KDJV VHD KDJV XVH GDJJHUV LQ FRPEDW UHFHLYLQJ D ERQXV WR WKHLU
KDJV WKH FDQ OLYH IRU XS WR HDUV DWWDFN UROO DQG D GDPDJH ERQXV GXH WR WKHLU RJUH OLNH 6WUHQJWK
6HD KDJV VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV FRPPRQ DQG WKH ODQ
JXDJHV RI DQQLV DQG VHD HOYHV DQG OLYH IRU HDUV

182
Halfling
DLUIRRW DOOIHOORZ WRXW
/,0 ( ( ,1 3DVWRUDO +LOOV IRUHVWV +LOOV PRXQWDLQV
) ( (1 8QFRPPRQ 5DUH 5DUH
2 1, ,21 Community Community Community
, , /( D D D
,( 2PQLYRUH 2PQLYRUH 2PQLYRUH
,1 (//, (1 ( 9HU 9HU 9HU
( ( . % LQ ODLU . % LQ ODLU . % LQ ODLU
/, 10(1 /DZIXO JRRG /DZIXO JRRG /DZIXO JRRG

12 ( ,1 G G G
02 /
02 (0(1
, , ( KLW SRLQWV KLW SRLQWV KLW SRLQWV

12 2) .
0 ( . ZHDSRQ ZHDSRQ ZHDSRQ
( , / . ZLWK ERZV DQG VOLQJV ZLWK ERZV DQG VOLQJV ZLWK ERZV DQG VOLQJV
( , / ()(1 ( 6HH EHORZ 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO 1LO
, ( 6 6 6
02 /( 6WHDG 6WHDG 6WHDG
/ (

Hal ings are a hard-working race of peaceful citizens. Their communities DOOIHOORZ
DUH VLPLODU WR WKRVH RI KXPDQV DOWKRXJK WKH XVXDOO FRQWDLQ PDQ EXU A taller (4’+) and slimmer hal ing with fair skin and hair, tallfellows are
URZ KRPHV LQ DGGLWLRQ WR VXUIDFH FRWWDJHV somewhat rare among the hal ing folk. Tallfellows generally speak the
Hal ings average 3 feet in height, have ruddy complexions, with sandy ODQJXDJH RI HOYHV LQ DGGLWLRQ WR WKRVH OLVWHG SUHYLRXVO DQG JUHDWO HQMR
WR GDUN EURZQ KDLU DQG EOXH RU KD HO H HV 7KHLU GUHVV LV RIWHQ FRORUIXO EXW WKHLU FRPSDQ ,Q FRPEDW WDOOIHOORZV RIWHQ ULGH SRQLHV DQG FDUU VSHDUV
VHUYLFHDEOH DQG WKH OLNH WR ZHDU FDSV RU WXQLFV ,Q DGGLWLRQ WR WKHLU RZQ RU VPDOO ODQFHV 7DOOIHOORZV RI VWUHQJWK RU PRUH FDQ ULVH WR WK OHYHO
language, many hal ings also speak the common tongue, gnome, goblin, ghting ability. They live 180 years on average. Like elves, a tallfellow can
DQG RUFLVK UHFRJQL H D VHFUHW GRRU RQ D UROO RI RQ D G OO WDOOIHOORZV UHFHLYH D
ERQXV WR VXUSULVH UROOV ZKHQ LQ IRUHVW RU ZRRGHG WHUUDLQ
RPEDW Hal ings will ght with great ferocity in defense of good or their
KRPHV 7KH DUH YHU VNLOOHG ZLWK ERWK WKH VOLQJ DQG WKH ERZ UHFHLYLQJ D WRXW
ERQXV RQ DOO DWWDFN UROOV DQG XVH WKHVH ZHDSRQV WR JUHDW DGYDQWDJH LQ These hal ings are shorter and stockier than the more common hairfoots.
EDWWOH 7KHLU WDFWLFV RIWHQ LQYROYH IHLQWV WR GUDZ WKHLU DWWDFNHUV LQWR WKH RSHQ Stouts take great pleasure in gems and ne masonry, often working as jewel
where they can be subjected to a volley of re from cover. ers or stone cutters. They rarely mix with humans and elves, but enjoy the
When equipped for battle, hal ings wear padded or leather armor. A Half company of dwarves and often speak their language uently. Like dwarves,
ling force is usually armed with short swords and hand axes. In addition, two- VWRXWV KDYH LQIUDYLVLRQ D FKDQFH WR GHWHFW VORSLQJ SDVVDJHZD V
thirds of the hal ings will be carrying either a sling or short bow. DQG D FKDQFH RI GHWHUPLQLQJ GLUHFWLRQ ZKHQ XQGHUJURXQG 6WRXWV ZLWK D
All hal ings above normal level will have Armor Class 6, while those strength score of 17 or better can work their way up to the 9th-level of ghting
of 3rd or 4th level wear chain mail over their leather (AC 4). Higher level DELOLW 7KHLU WLHV ZLWK WKH GZDUYHQ IRON KDYH VSLOOHG RYHU LQWR WKHLU FRPEDW
Hal ings have a 10 percent chance per level of having a magic weapon WDFWLFV ZLWK PDQ VWRXWV HPSOR LQJ KDPPHUV DQG PRUQLQJVWDUV LQ FRPEDW
RU DUPRU Stouts also have no fear of water and, in fact, many are excellent swimmers.
As all hal ings are naturally resistant to magic and poisons—they save 6WRXWV FDQ UHDFK DQ DJH RI RU PRUH HDUV
at 4 levels above their actual level. In addition, hal ings are exceedingly
FOHYHU DW TXLHW PRYHPHQW DQG KLGLQJ ,Q FRPEDW WKHLU RSSRQHQWV UHFHLYH D
–5 on their surprise roll. In natural terrain hal ings are considered L L LEOH
ZKHQ WKH DUH KLGLQJ LQ YHJHWDWLRQ
DELWDW RFLHW Hal ing villages will generally have between 30 and 300
(30d10) individuals living in them. For every 30 hal ings in a particular
community there will be two 2nd-level ghters and a 3rd-level priest. If
more than 90 hal ings are encountered there will be an additional leader of
3rd-level ghting ability. If more than 150 are encountered there will also be
the following additional hal ing warriors in the group: one 9th-level ght

) 2
er, two 4th-level ghters and three 3rd-level ghters. Further, a community
of 150 hal ings will have a 5th-level priest.
Cheerful and outgoing, hal ings take great pleasure in simple crafts
and nature. Their ngers, though short, are very dexterous allowing them
to create objects of great beauty. Hal ings shun water and extremes in
WHPSHUDWXUH SUHIHUULQJ WR VHWWOH LQ WHPSHUDWH SDVWRUDO FRXQWU VLGHV 7KH
JHW DORQJ ZHOO ZLWK KXPDQV DQG UHFHLYH D ERQXV WR DOO WKHLU 5HDFWLRQ
Rolls involving human NPCs.

(FRORJ Hal ings hunt occasionally, but prefer breads, vegetables and
IUXLWV ZLWK DQ RFFDVLRQDO SKHDVDQW RQ WKH VLGH 7KH KDYH D life expec
WDQF RI HDUV RQ WKH DYHUDJH

183
Harpy
/,0 ( ( ,1 7HPSHUDWH WURSLFDO ODQG RU FRDVW
) ( (1 5DUH
2 1, ,21 )ORFN
, , /( D
,( Carnivore
,1 (//, (1 ( /RZ
( ( R; C in lair
/, 10(1 Chaotic evil

12 ( ,1 G
02 /
02 (0(1 6, Fl 15 (C)
, , (

12 2) .
0 ( . RU ZHDSRQ
( , / . 6LQJLQJ DQG FKDUP
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 0
02 /( (OLWH
/ (

+DUSLHV DUH ZLFNHG DYLDQ EHDVWV WKDW SUH XSRQ QHDUO DOO FUHDWXUHV EXW
prefer the esh of humans and demihumans.
+DUSLHV KDYH WKH ERGLHV RI YXOWXUHV EXW WKH XSSHU WRUVRV DQG KHDGV
RI ZRPHQ 7KHLU KXPDQ IHDWXUHV DUH RXWKIXO EXW KLGHRXV ZLWK IUD HG
XQNHPSW KDLU DQG GHFD LQJ WHHWK IRXO RGRU VXUURXQGV DOO KDUSLHV DQG
WKDW ZKLFK WKH WRXFK +DUSLHV QHYHU EDWKH QRU FOHDQ WKHPVHOYHV LQ DQ
ZD 7KHLU GUHVV LI DQ WKLQJ LV OLPLWHG WR WDWWHUHG UDJV DQG VKLQ WULQNHWV DELWDW RFLHW +DUSLHV PDNH WKHLU KRPH XSRQ FRDVWOLQHV LQ UHJLRQV QHDU
WDNHQ IURP SUHYLRXV YLFWLPV VKLSSLQJ ODQHV DQG E ZHOO WUDYHOHG SDWKV 7KHUH WKH XVH WKHLU VRQJ WR
7KH ODQJXDJH RI KDUSLHV LQ FRQWUDVW WR WKHLU HQWLFLQJ VRQJ LV D KRUULEOH OXUH WUDYHOHUV WR WKHLU GRRP
FROOHFWLRQ RI FDFNOHV DQG VKULHNV OWKRXJK WKHUH DUH LQVWDQFHV RI KDUSLHV Their lair is usually a shallow cave, which they de le until no animal
ZKLFK FRXOG VSHDN WKH ODQJXDJHV RI RWKHU FUHDWXUHV WKHVH DUH IHZ DQG IDU GDUH DSSURDFK LW +HUH WKH UHPDLQ XQOHVV KXQWLQJ +DUSLHV RIWHQ FDUU
EHWZHHQ YLFWLPV EDFN WR WKHLU ODLU WR GHYRXU WKHP LQ PRUH IDPLOLDU VXUURXQGLQJV
+DUSLHV KDYH OLWWOH XVH IRU WUHDVXUH RWKHU WKDQ WKH VKLQ EDXEOHV ZKLFK
RPEDW 7KH VRQJ RI WKH KDUSLHV KDV WKH DELOLW WR FKDUP DOO KXPDQV WKH RIWHQ DWWDFK WR WKHLU FORWKHV 2WKHU LWHPV VXFK DV JROG DQG ZHDSRQV
DQG GHPLKXPDQV ZKR KHDU LW HOYHV DUH UHVLVWDQW WR WKH FKDUP 7KRVH are frequently interspersed amongst the lth and bones that litter the cave.
ZKR IDLO WKHLU VDYLQJ WKURZ YHUVXV VSHOO ZLOO SURFHHG WRZDUGV WKH KDUS 7KLV UHIXVH FDQ UHDFK D GHSWK RI VHYHUDO IHHW LQ WKH ROGHVW RI KDUS ODLUV
ZLWK DOO SRVVLEOH VSHHG RQO WR VWDQG HQWUDQFHG ZKLOH WKH KDUS VOD V W SLFDO KDUS ODLU KRXVHV DERXW D KDOI GR HQ RI WKHVH ZUHWFKHG
WKHP DW LWV OHLVXUH 7KLV FKDUP ZLOO ODVW DV ORQJ DV WKH KDUS FRQWLQXHV WR FUHDWXUHV 1R PDOH KDUSLHV KDYH HYHU EHHQ VHHQ DQG LW VHHPV WKDW KDU
VLQJ +DUSLHV FDQ VLQJ HYHQ ZKLOH HQJDJHG LQ PHOHH SLHV FDQ UHSURGXFH DW ZLOO E OD LQJ D VLQJOH HJJ HYHU RWKHU HDU +DU
,W LV LPSRVVLEOH WR IHQG RII D KDUS VRQJ VLPSO E FODVSLQJ KDQGV SLHV WDNH QR FDUH RI WKHLU RXQJ ZKLFK OLYH RII FDUFDVVHV DQG FDYH YHU
over ears because the charm takes effect the moment the rst note is PLQ XQWLO WKH WKHPVHOYHV DUH ROG HQRXJK WR VLQJ DQG KXQW
heard. Characters making prior preparations to block out the sound, +DUSLHV KDYH QR VRFLDO VWUXFWXUH IUHTXHQWO TXDUUHOLQJ RYHU ZKR JHWV
(wax in ears, etc.), are immune to the effects of the song. In addition, ZKDW SDUW RI D YLFWLP DQG ZKHQ WR VWRS WKH WRUWXULQJ DQG VWDUW WKH IHDVW
FKDUDFWHUV ZKR PDNH WKHLU VDYLQJ WKURZ DUH WKHUHDIWHU LPPXQH WR LWV LQJ 2FFDVLRQDOO WKHVH TXDUUHOV ZLOO WXUQ YLROHQW VR WKDW PRUH WKDQ RQH
HIIHFW XQWLO VXFK WLPH DV WKH HQFRXQWHU D GLIIHUHQW JURXS RI KDUSLHV KDUS IHDVW KDV EHJXQ ZLWK WKH ODVW PLQXWH DGGLWLRQ RI WKH ORVLQJ KDUS
If forced to ght, harpies can do so quite effectively by delivering a vi WR WKH PHQX
FLRXV ELWH DQG UDNLQJ VLPXOWDQHRXVO ZLWK WKHLU WDORQV ERXW RI DOO +DUSLHV ZLOO RFFDVLRQDOO DJUHH WR FRRSHUDWH LQ HYLO DFWV ZLWK RWKHU
KDUSLHV HQFRXQWHUHG ZLOO XVH ZHDSRQV XVXDOO D ERQH FOXE GDPDJH KXPDQRLGV
ZKLFK WKH ZLHOG VXUSULVLQJO ZHOO
7KH WRXFK RI D KDUS XSRQ D FKDUPHG LQGLYLGXDO KDV D VLPLODU WKRXJK (FRORJ +DUSLHV KXQW DOO PDQQHU RI EHDVWV UHPDLQLQJ LQ DQ DUHD IRU DV
VRPHZKDW OHVV SRWHQW HIIHFW 7KRVH ZKR DUH WRXFKHG DQG PLVV WKHLU VDYLQJ ORQJ DV WKH IRRG VXSSO ODVWV 7KH DUH GHVSLVHG DQG JUHDWO IHDUHG E DOO
WKURZ YHUVXV VSHOO ZLOO VWDQG PHVPHUL HG IRU G KRXUV FUHDWXUHV ZHDNHU WKDQ WKHPVHOYHV
7KH HIIHFW RI HLWKHU FKDUP LV EURNHQ LI WKH KDUS LV VODLQ +DUSLHV KDYH D YRUDFLRXV DSSHWLWH GHYRXULQJ DOO PDQQHU RI PDQ DQG
EHDVW 7KH WDNH JUHDW GHOLJKW LQ WRUWXUH DQG IUHTXHQWO NLOO IRU SOHDVXUH
6ODLQ YLFWLPV ZKLFK KDUSLHV GR QRW HDW DUH VLPSO OHIW WR URW
7KHLU OLIH VSDQ LV XQNQRZQ EXW VHHPV WR EH DERXW HDUV

184
Hatori
/HVVHU UHDWHU
/,0 ( ( ,1 HVHUWV HVHUWV
) ( (1 5DUH 9HU UDUH
2 1, ,21 6ROLWDU 6PDOO KHUGV 6ROLWDU
, , /( Q Q
,( Carnivore Carnivore
,1 (//, (1 ( /RZ /RZ
( ( 8 8
/, 10(1 Chaotic neutral Chaotic neutral

12 ( ,1 RU
02 /
02 (0(1
, , (
9DULHV 9DULHV
12 2) .
0 ( .
( , / . 6ZDOORZ ZKROH 6ZDOORZ ZKROH
( , / ()(1 ( 1LO 1LO
0 , ( , 1 ( 1LO 1LO
, ( / WR * WR ORQJ * WR ORQJ
02 /( YHUDJH 6WHDG
/ ( 9DULDEOH 9DULDEOH

+DWRUL VRPHWLPHV FDOOHG WKH FURFRGLOHV RI WKH VDQGV DUH JLDQW UHSWLOHV
GZHOOLQJ ZLWKLQ VDQG GHVHUW ZDVWHV 7KH KDWRUL V KDUG NQREE KLGH
UDQJHV LQ FRORU IURP JUD ZKLWH WR UHG EURZQ DQG LV YLUWXDOO LQGLVWLQ
JXLVKDEOH IURP VWRQH +DWRUL XVH WKLV VHPEODQFH WR JUHDW DGYDQWDJH DO
ORZLQJ WKH ZLQG WR SDUWLDOO EXU WKHP EHQHDWK WKH VDQGV VR WKDW D FDVXDO
REVHUYHU PD EHOLHYH KH LV ORRNLQJ DW URFN RXWFURSSLQJV LQVWHDG RI EHKH QHDU PLJUDWRU SDWKV RU DORQJ EXV FDUDYDQ URXWHV 7KH VWD LQ D SURGXF
PRWKV RI WKH VDQGV WLYH DUHD XQWLO IRRG EHFRPHV VFDUFH
+DWRUL DUH VKDSHG OLNH RYHUJURZQ OL DUGV VDYH WKDW WKHLU OHJV KDYH +DWRUL JURZ YHU VORZO DW WKH UDWH RI RQO IRRW SHU HDU EXW WKH
evolved into at, ipper-like appendages that they use in conjunction NHHS JURZLQJ WKURXJKRXW WKHLU OLYHV 7KH DFFXPXODWH +LW LFH DW WKH UDWH
ZLWK WKHLU PDVVLYH WDLOV WR VZLP WKURXJK WKH VDQGV ZLWK DVWRQLVKLQJ RI + HYHU HDUV 7KHUHIRUH RXQJ KDWRUL RI + DUH XVXDOO IHHW
VSHHG DQG PRELOLW :KHQ IRUFHG WR WUDYHO XSRQ VRPHWKLQJ PRUH VROLG RU OHVV LQ OHQJWK DQG HDUV ROG RU RXQJHU KDWRUL RI + DUH EHWZHHQ
such as a rocky plain, hatori move by awkwardly opping and dragging DQG IHHW DQG EHWZHHQ DQG HDUV RI DJH HWF
WKHPVHOYHV IRUZDUG +DWRUL H HV DUH QRUPDOO FRQFHDOHG GHHS ZLWKLQ GDUN )HPDOHV FDUH IRU WKHLU KDWFKOLQJV XQWLO WKH RXQJ UHDFK IHHW LQ OHQJWK
UHFHVVHV WKDW ORRN OLNH VPDOO KROORZV ,Q WKH FDVH RI JUHDWHU KDWRUL + + 7KLV LV WKH RQO WLPH ZKHQ WKH DUH FRPPRQO HQFRXQWHUHG LQ
DQG RYHU WKHVH UHFHVVHV VRPHWLPHV ORRN OLNH FDYHUQ HQWUDQFHV JURXSV IRU DGXOW KDWRUL DUH VROLWDU FUHDWXUHV )HPDOH KDWRUL DFFRPSDQLHG
*UHDWHU KDWRUL DUH LGHQWLFDO WR OHVVHU KDWRUL LQ DOO UHVSHFWV VDYH VL H DQG by hatchlings seldom exceed 10 HD, for they generally stop bearing young
WKHLU DELOLW WR VZDOORZ ODUJHU SUH ZKROH VHH EHORZ DIWHU WKHLU WK HDU
(YHU HDUV PDOH KDWRUL DQG RXQJ IHPDOHV ZLWKRXW DQ RIIVSULQJ
RPEDW 7KH RQO WKLQJ WKDW FDQ GULYH KDWRUL LQWR FRPEDW LV KXQJHU 8Q PLJUDWH WR WKH FHQWHU RI WKH GHVHUW +HUH WKH PDOHV HQJDJH LQ IHURFLRXV
IRUWXQDWHO KDWRUL KDYH YRUDFLRXV DSSHWLWHV DQG IRRG LV UDUH LQ WKHLU KRPH EDWWOHV WR ZLQ WKH ULJKW WR EUHHG ZLWK WKH IHPDOHV OWKRXJK QR FLYLOL HG
HQYLURQPHQW VR WKH QHYHU SDVV XS DQ RSSRUWXQLW WR PDNH D PHDO RXW RI PDQ KDV HYHU ZLWQHVVHG WKHVH PDWLQJ ULWXDOV FHUWDLQ GHVHUW WULEHV VSHDN
D SDVVLQJ WUDYHOHU RU HYHQ DQ HQWLUH FDUDYDQ 7KH KDWRUL V IDYRULWH KXQW RI D WLPH RI WKXQGHU ZKHQ PRXQWDLQV GLH 7KHVH OHJHQGV PD UHIHU WR
LQJ PHWKRG LV WR SRVLWLRQ WKHPVHOYHV DORQJ D ZHOO XVHG PLJUDWRU WUDLO RU EDWWOHV RFFXUULQJ GXULQJ WKH KDWRUL PDWLQJ VHDVRQ
FDUDYDQ URXWH :KHQ EHOLHYLQJ WKH KDWRUL WR EH QR PRUH WKDQ D URFN RXW
FURSSLQJ D SURVSHFWLYH PHDO SDVVHV QHDUE WKH KDWRUL VSULQJ LQWR DFWLRQ (FRORJ +DWRUL HDW DQ WKLQJ WKRXJK WKH FDQQRW GLJHVW JHPV RU PDJLFDO
2QFH WKH EDWWOH EHJLQV KDWRUL WU WR ELWH WKHLU YLFWLPV ZLWK WKHLU WRRWK DUPRU DQG ZHDSRQU 7KHVH LWHPV WHQG WR DFFXPXODWH LQ WKHLU VWRPDFKV
PDZV *UHDWHU KDWRUL VZDOORZ PDQ VL HG YLFWLPV ZKROH RQ D QDWXUDO DW RYHU WKHLU ORQJ OLIHWLPHV +DWRUL KDYH QR QDWXUDO SUHGDWRUV VDYH IRU HDFK
WDFN UROO RI 6XFK YLFWLPV VXIIHU G SRLQWV RI GDPDJH SHU URXQG IURP RWKHU DW PDWLQJ WLPH WKRXJK LW LV UXPRUHG WKDW FHUWDLQ NLQGV RI GUDJRQV
WKH FUXVKLQJ DQG DFLG HIIHFWV RI WKH GLJHVWLYH WUDFW 6ZDOORZHG YLFWLPV KDYH EHHQ NQRZQ WR DWWDFN VPDOOHU KDWRUL LQ WLPHV RI KXQJHU /HJHQGV
FDQQRW HVFDSH XQWLO WKH KDWRUL LV NLOOHG IRU WKH PXVFXODU DFWLRQ RI WKH VSHDN RI D KLGGHQ KDWRUL EXULDO JURXQG ZKHUH DQFLHQW KDWRUL JR WR GLH ,I
HVRSKDJXV SUHYHQWV WKHP IURP FOLPELQJ RXW WKH WKURDW such a burial ground exists, it certainly abounds with gems and magical
+DWRUL XVH WKHLU ERQ WDLOV WR ODVK RXW DW DQ RQH DWWDFNLQJ IURP WKH UHDU DUPRU
or to attack eeing victims while simultaneously trying to eat someone
HOVH
/HVVHU KDWRUL FDQ VZDOORZ ZKROH RQO RSSRQHQWV RI NHQGHU VL H RU OHVV
(on a natural attack roll of 20). Experience points earned for defeating a
KDWRUL GHSHQG XSRQ LWV QXPEHU RI + 6HH 7DEOHV DQG RQ SDJH
RI WKH QG (GLWLRQ 1 (21 0 7(5 LGH WR FRPSXWH WKH ;3 YDOXHV

DELWDW RFLHW +DWRUL OLYH LQ WKH VDQG UHJLRQV RI ODUJH GHVHUWV %HFDXVH
WKH DUH FRQVWDQWO VHDUFKLQJ IRU IRRG KRZHYHU WKH WHQG WR EH IRXQG

185
Haunt
/,0 ( ( ,1 Q
) ( (1 9HU UDUH
2 1, ,21 ,QGLYLGXDO
, , /( Q
,( 1LO
,1 (//, (1 ( 1RQ
( ( 1LO
/, 10(1 Q

12 ( ,1
02 / 0/victim’s AC
02 (0(1 DV YLFWLP
, , ( YLFWLP V KS

12 2) . DV + PRQVWHU
0 ( . 6HH EHORZ E ZHDSRQ
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( 9DULDEOH
02 /( Champion (16)
/ (

1RWH 6WDWLVWLFV VHSDUDWHG E D VODVK WKRVH WR WKH OHIW UHIHU WR WKH QDWXUDO
VWDWH WKRVH WR WKH ULJKW DUH IRU D SRVVHVVHG YLFWLP

KDXQW LV WKH UHVWOHVV VSLULW RI D SHUVRQ ZKR GLHG OHDYLQJ VRPH YLWDO WDVN
un nished. Its sole purpose is to take over a living body and use it to
complete the task, thus gaining a nal release from this world.
+DXQWV PD DVVXPH HLWKHU RI WZR IRUPV DW ZLOO D KRYHULQJ OXPLQHV
FHQW EDOO RI OLJKW LGHQWLFDO LQ DSSHDUDQFH WR D ZLOO R ZLVS RU D QHEXORXV
WUDQVOXFHQW LPDJH RI WKH KDXQW V IRUPHU ERG ,Q WKH ODWHU VWDWH KDXQWV
ORRN OLNH JURDQLQJ VSLULWV VSHFWUHV RU JKRVWV DQG DUH RIWHQ PLVWDNHQ IRU WWDFNV RQ D SRVVHVVHG FKDUDFWHU ZLOO FDXVH IXOO GDPDJH WR WKH FKDU
WKHP 7UDQVIRUPDWLRQ IURP RQH VWDWH WR WKH RWKHU WDNHV RQH URXQG DFWHU V ERG ,I DWWDFNHG WKH KDXQW ZLOO XVH ZKDWHYHU ZHDSRQV DQG DU
PRU WKH YLFWLP FDUULHV EXW LW FDQQRW XVH DQ LWHPV WKDW ZRXOG UHTXLUH
RPEDW KDXQW PXVW UHPDLQ ZLWKLQ DUGV RI ZKHUH LW GLHG XQOHVV LW VSHFLDO NQRZOHGJH VSHOOV VFUROOV ULQJV 7KH RQO VDIH ZD WR IUHH WKH
WDNHV FRQWURO RI D YLFWLP V ERG 7KLV DUG UDGLXV LV FDOOHG WKH KDXQW V YLFWLP LV E FDVWLQJ ROG SHU R RU GL SHO H LO RRG ,I ROG SHU R LV FDVW
GRPDLQ WKH KDXQW PXVW PDNH D VXFFHVVIXO VDYLQJ WKURZ YV SDUDO DWLRQ RU EH
A haunt attacks mindlessly, and always targets the rst human or HMHFWHG IURP WKH ERG GL SHO H LO RRG GHVWUR V WKH KDXQW IRUHYHU
GHPLKXPDQ WKDW HQWHUV LWV GRPDLQ ,W ZLOO FRQWLQXH WR DWWDFN XQWLO SRV +DXQWV DUH OLQNHG WR WKH VLWHV ZKHUH WKH GLHG DQG WKHUHIRUH FDQQRW EH
VHVVLRQ LV DFKLHYHG RU WKH LQWHQGHG YLFWLP OHDYHV WKH KDXQW V GRPDLQ WXUQHG E SULHVWV :KHQ LQ WKH QDWXUDO VWDWH L H QRW SRVVHVVLQJ D ERG
The touch of a haunt drains 2 points of Dexterity per hit. As the char haunts may be struck only by silver or magical weapons, or by re. Weap
acter’s Dexterity is drained, he suffers not only the penalties of lowered RQV FDXVH RQO SRLQW RI GDPDJH SOXV WKH PDJLFDO ERQXV LI DQ 1RUPDO
Dexterity, but increasing numbness creeps over his body. If Dexterity re causes 1 point of damage per round, but magical re in icts full dam
UHDFKHV WKH KDXQW VOLSV LQWR WKH ERG DQG SRVVHVVHV LW 2QFH WKH ERG LV DJH ,I D KDXQW LV UHGXFHG WR KLW SRLQWV LW ORVHV FRQWURO RI LWV IRUP DQG
possessed, Dexterity returns to normal. IDGHV DZD 7KH KDXQW UH IRUPV LQ RQH ZHHN WR KDXQW WKH VDPH ORFDWLRQ
The haunt uses the host’s body to complete its unful lled task. The task DJDLQ XQWLO LWV WDVN LV FRPSOHWHG
QHHG QRW EH GDQJHURXV DOWKRXJK LW RIWHQ LV 2QFH WKH WDVN LV FRPSOHWHG
the haunt passes on to its nal rest and the victim regains control of his DELWDW RFLHW The exact task to be accomplished varies, but the mo
body. When the haunt leaves a victim, the character has a Dexterity of 3. WLYHV DUH DOZD V SRZHUIXO UHYHQJH JUHHG ORYH KDWH 2IWHQ JUHDW GLV
Lost Dexterity points are regained at the rate of 1 point for each turn of WDQFHV QHHG WR EH WUDYHOHG EHIRUH D WDVN FDQ EH FRPSOHWHG DQG KDXQWV ZLOO
FRPSOHWH UHVW ,I D KDXQW V SRVVHVVHG ERG LV VODLQ LW ZLOO KDXQW WKH SODFH GULYH WKHLU KRVWV PHUFLOHVVO WRZDUG WKH JRDO LJQRULQJ WKH QHHG IRU IRRG
ZKHUH WKDW ERG ZDV NLOOHG RU VOHHS
,I WKH YLFWLP KDV DQ DOLJQPHQW RSSRVLWH WR WKDW RI WKH KDXQW JRRG YV IHZ KDXQWV UHWDLQ VRPH NQRZOHGJH RI WKHLU IRUPHU OLYHV DQG
HYLO WKH KDXQW ZLOO WU WR VWUDQJOH WKH YLFWLP XVLQJ WKH YLFWLP V RZQ FDQ EH FRPPXQLFDWHG ZLWK 2IWHQ WKHVH KDXQWV IHHO UHPRUVH DW KDYLQJ WR
KDQGV 8QOHVV WKH YLFWLP V DUPV DUH EHLQJ UHVWUDLQHG WKH VWUDQJXODWLRQ EH SUH XSRQ WKH OLYLQJ EXW WKH IRUFH RI WKH XQFRPSOHWHG WDVN LV WRR SRZHUIXO
gins the round after the haunt takes control of the body. On the rst round IRU WKH KDXQW WR UHVLVW
WKH YLFWLP VXIIHUV SRLQW RI GDPDJH RQ WKH VHFRQG RQ WKH WKLUG DQG VR
RQ GRXEOLQJ HDFK URXQG XQWLO WKH YLFWLP LV GHDG RU WKH KDXQW LV GULYHQ RII (FRORJ +DXQWV FOLQJ WR WKLV ZRUOG E IRUFH RI ZLOO DORQH 7KH KDYH QR
WUHDVXUH RI WKHLU RZQ XQOHVV LW LV FRQQHFWHG WR WKHLU TXHVW 7KH SUH RQO
RQ KXPDQV DQG GHPLKXPDQV

186
Hell Hound
/,0 ( ( ,1 Q ODQG
) ( (1 9HU UDUH
2 1, ,21 3DFN
, , /( Q
,( Carnivore
,1 (//, (1 ( /RZ
( ( C
/, 10(1 /DZIXO HYLO

12 ( ,1
02 /
02 (0(1
, , (
+
+
+
12 2) .
0 ( .
( , / . Breathe re
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 6WDQGDUG
, ( 0
02 /( (OLWH
/ ( +
+
+
+

Hell hounds are re-breathing canines from another plane of existence


EURXJKW KHUH LQ WKH VHUYLFH RI HYLO EHLQJV +HOO KRXQGV PD KDYH WR G +LW LFH 7KH PRUH +LW LFH D
KHOO KRXQG UHVHPEOHV D ODUJH KRXQG ZLWK UXVW UHG RU UHG EURZQ IXU KHOO KRXQG KDV WKH ODUJHU LW LV DQG WKH PRUH GDPDJH LW FDXVHV (DFK SDFN
DQG UHG JORZLQJ H HV 7KH PDUNLQJV WHHWK DQG WRQJXH DUH VRRW EODFN ,W LV OHG E D +LW LH KHOO KRXQG 7KH OHDGHU GULYHV RII RWKHU + ULYDOV
VWDQGV WZR WR WKUHH IHHW KLJK DW WKH VKRXOGHU DQG KDV D GLVWLQFW RGRU RI ZKR IRUP WKHLU RZQ SDFNV
VPRNH DQG VXOIXU 7KH ED LQJ VRXQGV LW PDNHV KDYH DQ HHULH KROORZ WRQH 7KH GLHW RI KHOO KRXQGV LV VLPLODU WR WKDW RI QRUPDO FDQLQHV 7KH URDP
WKDW VHQG D VKLYHU WKURXJK DQ ZKR KHDU WKHP D ZLGH DUHD RI G VTXDUH PLOHV FHQWHUHG RQ WKHLU GHQ 3DFN WHUULWRULHV
PD RYHUODS
RPEDW +HOO KRXQGV DUH FOHYHU KXQWHUV WKDW RSHUDWH LQ SDFNV 7KH GR 7KH GR QRW HDVLO UHSURGXFH RQ WKH 3ULPH 0DWHULDO SODQH 2QO
QRW ED OLNH QRUPDO GRJV ZKLOH KXQWLQJ 7KH PRYH ZLWK JUHDW VWHDOWK RI HQFRXQWHUV LQFOXGH SXSSLHV 6XFK SXSSLHV DUH ERUQ LQ OLWWHUV RI G
LPSRVLQJ D SHQDOW WR RSSRQHQWV VXUSULVH UROOV 2QH RU WZR RI WKH They burp ame uncontrollably at least once a day. The ames are harm
SDFN VQHDN XS RQ D TXDUU ZKLOH WKH RWKHUV IRUP D ULQJ DURXQG LW 7KH less aside from the tendency to set re to anything ammable in the area.
rst hell hound then springs from ambush, attacks the nearest victim, 1HZERUQ SXSSLHV DUH DW RI WKH DGXOW JURZWK WKH TXLFNO JURZ DQ
DQG DWWHPSWV WR GULYH WKH RWKHUV WRZDUG WKH UHVW RI WKH SDFN ,I WKH SUH DGGLWLRQDO HDFK PRQWK DQG UHDFK IXOO DGXOW JURZWK + LQ HDUV
GRHV QRW UXQ DZD WKH UHVW RI WKH SDFN FORVHV LQ ZLWKLQ G URXQGV :KLOH JURZLQJ WKH FDQ DWWDFN ZLWK WKHLU LQFHQGLDU ELWH +HOO KRXQG SXS
If hell hounds are pursuing eeing prey, they might bay. pies up to two months old in ict 1 point of damage. Older ones add an
Hell hounds attack rst by breathing re at an opponent up to 10 yards additional 1 point for each additional six months of growth.
away. The re causes 1 point of damage for each of the hell hound’s Hit 3UH LV XVXDOO HDWHQ ZKHUH LW LV VODLQ WKRXJK KHOO KRXQGV RFFDVLRQ
LFH VXFFHVVIXO VDYLQJ WKURZ YV EUHDWK ZHDSRQ FXWV WKH GDPDJH LQ DOO KDXO D FDUFDVV EDFN WR WKHLU GHQ IRU ODWHU PHDOV +HOO KRXQGV DUH DOVR
KDOI 7KH KHOO KRXQG WKHQ DWWDFNV ZLWK LWV WHHWK 7KH KHOO KRXQG FDQ FRQ VLPLODU WR QRUPDO FDQLQHV LQ WKDW WKH PD DFW DV UHWULHYHUV 6RPH REMHFWV
tinue to exhale ame while biting. If the hell hound rolls a natural 20 on are speci cally sought; this is especially the case in trained hell hounds.
its attack roll, it grabs a victim in its jaws and breathes re on the victim. 2WKHU KHOO KRXQGV DUH VLPSO SOD IXO DQG XVH WKH UHWULHYHG LWHPV DV WR V
Hell hounds have a variety of defenses. They are immune to re. Their They especially like noisy bags and pouches lled with their late victims’
NHHQ KHDULQJ PHDQV WKH DUH VXUSULVHG RQO RQ D RU RQ G 7KH FDQ WUHDVXUHV )ODPPDEOH FRQWDLQHUV HYHQWXDOO EXUQ DQG VSLOO WKHLU FRQWHQWV
DOVR VHH KLGGHQ RU LQYLVLEOH FUHDWXUHV RI WKH WLPH LQ RU DURXQG WKH GHQ 3DUFKPHQWV DUH UDUHO IRXQG KHUH XQOHVV SURWHFWHG
by non ammable containers.
DELWDW RFLHW Hell hounds are native to those extradimensional planes
notable for their hot, ery landscapes. There they roam in packs of 2d20 (FRORJ +HOO KRXQGV KDYH OLWWOH SODFH LQ WKH HFRORJ RI WKH QRUPDO ZRUOG
EHDVWV 7KH KHOO KRXQGV RQ WKH 3ULPH 0DWHULDO SODQH DUH VXPPRQHG WKHUH They are dangerous annoyances prone to cause res wherever they hunt.
WR VHUYH WKH QHHGV RI HYLO FUHDWXUHV 0RVW RI WKHP ODWHU HVFDSH WR WKH ZLOG Hell hounds cause more forest res than any other creature except for hu
PDQRLGV +HOO KRXQGV KDYH WKHLU XVHV WKRXJK %HFDXVH RI WKHLU DELOLW WR
easily detect hidden or invisible creatures, hell hounds make excellent watch
dogs, especially for intelligent monsters such as re giants.
+HOO KRXQGV FDQ EH GRPHVWLFDWHG LI UDLVHG IURP SXSSLHV EXW WKHUH LV D
FKDQFH HDFK HDU WKDW GRPHVWLFDWHG KHOO KRXQGV JR ZLOG

187
Heucuva
/,0 ( ( ,1 Q
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( Q
,( 1LO
,1 (//, (1 ( 6HPL
( ( C
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . LVHDVH
( , / ()(1 ( +LW RQO E VLOYHU RU
ZHDSRQV
0 , ( , 1 ( 6HH EHORZ
, ( 0 WDOO
02 /( 6WHDG
/ (

7KH KHXFXYD LV DQ XQGHDG VSLULW VLPLODU LQ DSSHDUDQFH WR D VNHOHWRQ EXW


more dangerous and more dif cult to dispel.
7KH KHXFXYD DSSHDUV WR EH D KXPDQRLG VNHOHWRQ RI QRUPDO VL H 7KH
ERQHV DUH FRYHUHG E D UREH WKDW LV OLWWOH PRUH WKDQ WDWWHUHG UDJV

RPEDW 7KH KHXFXYD DWWDFNV E VZLSLQJ ZLWK RQH RI LWV KDQGV WKH VKDUS
nger bones are capable of tearing into wood. A victim must roll a suc
cessful saving throw vs. poison or be af icted with a disease. The victim
suffers a daily loss of 1 point each of Strength and Constitution. A UH ,QVWHDG RI KHDOLQJ WKH FDQ NLOO ZLWK D GLVHDVHG WRXFK ,QVWHDG RI KHOSLQJ
GL HD H VSHOO PXVW EH FDVW RQ WKH YLFWLP WR SUHYHQW GHDWK DQG UHVWRUH WKH RWKHUV WKH VHHN WR NLOO DOO ZKR VWLOO OLYH (YHQ WKHLU ROG SRZHU WR WXUQ
ORVW SRLQWV XQGHDG LV QRZ XVHG WR KHOS WKHP UHVLVW WKH HIIRUWV RI RWKHUV WR WXUQ WKHP
+HXFXYD DUH WUHDWHG DV ZLJKWV RQ WKH 7XUQLQJ 8QGHDG WDEOH 7KH DUH +HXFXYD UHWDLQ GLP PHPRULHV RI WKHLU ROG OLYHV 7KHLU ODLUV DUH GHFRUDW
resistant to all mind-in uencing spells. Heucuva bones soon crumble once HG DV JURWHVTXH PRFNHULHV RI WKHLU ROG DEEH V DQG WHPSOHV 7KH FRUSVHV RI
WKH PRQVWHUV DUH GHVWUR HG SDVW YLFWLPV PD EH XVHG WR UHSUHVHQW SDULVKLRQHUV 7KHVH FRUSVHV PD UH
+HXFXYD KDYH D VSHFLDO KDWUHG RI SULHVWV 2QFH D SULHVW XVHV KLV VSHOOV WDLQ WKHLU RULJLQDO SRVVHVVLRQV ZKLFK PD UHSUHVHQW D ODUJH SRUWLRQ RI WKH
RU WULHV WR WXUQ WKH KHXFXYD WKH ZLOO FRQFHQWUDWH RQ DWWDFNLQJ WKDW SULHVW KHXFXYDQ WUHDVXUH WURYH 2WKHU DFFXPXODWHG WUHDVXUHV PD EH VFDWWHUHG
They may even ignore everyone else except for the priest and those de DURXQG WKH PRFN DOWDU DV GHFRUDWLRQV RU RIIHULQJV 6XFK D PRFN WHPSOH LV
IHQGLQJ KLP D FKLOOLQJ VLJKW WR PRVW DQG DQ DERPLQDWLRQ WKDW IHZ JRRG DOLJQHG FOHULF
+HXFXYD DUH DEOH WR SRO PRUSK WKHPVHOYHV XS WR WKUHH WLPHV D GD FDQ UHVLVW GHVWUR LQJ
7KH PD XVH WKLV SRZHU WR DVVXPH D QRQWKUHDWHQLQJ VKDSH LQ RUGHU WR 6RPH KHXFXYD DUH QRPDGLF DQG FRQVWDQWO ZDQGHU RQ D SLOJULPDJH WR
JHW FORVH WR DQ XQVXVSHFWLQJ YLFWLP RU DYRLG DQ XQGHVLUHG HQFRXQWHU ZKHQ QRZKHUH (YHQ WKHVH DUH PRFNHULHV RI UHDO SLOJULPDJHV
pursuing a speci c prey. Heucuva may assume the form of people they
KDYH PHW LQ WKH UHFHQW SDVW VXFK DV D SDVW YLFWLP RU D PHPEHU RI WKH SDUW (FRORJ +HXFXYD DUH PDOLJQDQW VSLULWV WKDW VHHN WR GHVWUR WKRVH ZKR
WKDW HQFRXQWHUV WKH PRQVWHUV ,I WKH KHXFXYD DUH LQ WKHLU ODLUV WKH PD still live. They are used as examples to remind priests the fate that befalls
DVVXPH WKHLU ROG OLYLQJ DSSHDUDQFHV *URXSV HQFRXQWHUHG RQ WKH VXUIDFH WKRVH ZKR VWUD IURP WKHLU GHYRWLRQ RU XVH WKHLU UHOLJLRQ DV D PDVN WR KLGH
PD DSSHDU WR EH SLOJULPV LQ SURFHVVLRQ 6XFK GLVJXLVHV IRRO RQO WKRVH LPSLRXV GHHGV 3RZGHUHG KHXFXYD ERQHV PD EH XVHG LQ WKH SUHSDUD
ZKR YLHZ WKH ZRUOG VROHO YLD YLVLEOH OLJKW KHXFXYD DSSHDU WKH VDPH DV WLRQ RI PDJLFDO LWHPV LQWHQGHG WR FRUUXSW WKH VSLULWV RI OLYLQJ EHLQJV RU WR
RWKHU VNHOHWDO XQGHDG LI ORRNHG DW ZLWK LQIUDYLVLRQ 7KH KHXFXYD DUH LQFD FRQWURO XQGHDG
SDEOH RI VSHHFK WKH FDQ RQO PRDQ RU ZDLO

DELWDW RFLHW +HXFXYD URDP WKH GDUN SODFHV RI WKH ZRUOG 7KH FDQ
EH IRXQG LQ VXEWHUUDQHDQ UHDOPV DV ZHOO DV PRVW WHPSHUDWH RU WURSLFDO
regions. Cold seems to prevent heucuvan activity, for they are not found
LQ KLJK GHVRODWH PRXQWDLQV RU LQ DQ FROG UHJLRQV
/HJHQGV WHOO WKDW KHXFXYD DUH WKH UHVWOHVV VSLULWV RI PRQDVWLF SULHVWV
ZKR ZHUH OHVV WKDQ IDLWKIXO WR WKHLU KRO YRZV ,Q SXQLVKPHQW IRU WKHLU
KHUHVLHV WKH DUH IRUFHG WR URDP WKH GDUN 7KHLU VSLULWV DSSHDUDQFH DQG
KRO SRZHUV KDYH EHFRPH SHUYHUWHG PRFNHULHV RI WKHLU ROG VHOYHV 7KH
WDWWHUV WKH ZHDU DUH WKH XQUHFRJQL DEOH UHPDLQV RI WKHLU PRQNV UREHV

188
Hippocampus
/,0 ( ( ,1 )UHVK RU VDOW ZDWHU GHSWKV
) ( (1 5DUH
2 1, ,21 +HUG
, , /( Q
,( +HUELYRUH
,1 (//, (1 ( YHUDJH
( ( 1LO
/, 10(1 Chaotic good

12 ( ,1
02 /
02 (0(1 6Z
, , (

12 2) .
0 ( .
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( + ORQJ
02 /( 6WHDG
/ (

7KH KLSSRFDPSXV LV WKH PRVW SUL HG RI WKH PDULQH VWHHGV D FUHDWXUH WKDW
combines features of a horse and a sh.
7KH KLSSRFDPSXV KDV WKH KHDG IRUHOHJV DQG WRUVR RI D KRUVH 7KH
equine section is covered with short hair. The mane is made of long, ex
ible ns. The front hooves are replaced by webbed ns that fold up as the
OHJ PRYHV IRUZDUG WKHQ IDQ RXW DV WKH OHJ VWURNHV EDFN 3DVW WKH ULE FDJH
the body becomes sh-like. The tail tapers 14 feet into a wide horizontal
n. A dorsal n is located on the rump. Coloration is that of seawater.
7 SLFDO FRORUV LQFOXGH LYRU SDOH JUHHQ SDOH EOXH DTXD GHHS EOXH DQG Hippocampus mares lay a single, large egg. After six months, the egg
GHHS JUHHQ hatches a single foal. Twins are extremely rare (1% chance). The foals
JURZ TXLFNO LQ WZR HDUV 7KH HDUOLQJV DUH SK VLFDOO WKH HTXDOV RI
RPEDW +LSSRFDPSL DUH XVXDOO SHDFHIXO FUHDWXUHV 7KH GR QRW DWWDFN WKH DGXOWV +LSSRFDPSLDQ WDOHV VSHDN RI D *UHDW +HUG RI KXQGUHGV
XQOHVV FRUQHUHG RU LI DQRWKHU KLSSRFDPSXV RU DQ DOO LV WKUHDWHQHG 7KH RU WKRXVDQGV RI KLSSRFDPSL WKDW URDPV WKH XQFKDUWHG UHDFKHV RI WKH IDU
DUH IDVW HQRXJK WR RXW VZLP PRVW DQ WKLQJ WKDW ZRXOG ZDQW WR DWWDFN VHDV 1R QRQ KLSSRFDPSL KDYH HYHU VHHQ WKLV VSHFWDFOH
WKHP +LSSRFDPSL PD EH GRPHVWLFDWHG E ZDWHU EUHDWKLQJ KXPDQRLGV
The hippocampus attacks with a strong bite. It suddenly extends its HVSHFLDOO WULWRQV ,Q WUXWK WKH LQWHOOLJHQW KLSSRFDPSL FRRSHUDWH ZLWK WKH
KHDG FKRPSV GRZQ ZLWK D FUXVKLQJ ELWH DQG WKHQ UHOHDVHV +LSSRFDPSL KXPDQRLGV 7KH KLSSRFDPSL SURYLGH WKHLU VHUYLFHV DV VWHHGV DQG DOOLHV
GR QRW KROG RQWR WKHLU RSSRQHQWV ZKLOH WKH KXPDQRLGV SURYLGH SURWHFWLRQ 7KH EHQHYROHQW KLSSRFDPSL
+LSSRFDPSL DOVR EXWW WKHLU KHDGV DJDLQVW WDUJHWV 6XFK DWWDFNV PD PD DVVLVW VXUIDFH GZHOOHUV ZKR DUH YLVLWLQJ WKH DTXDWLF ZRUOG ZKHWKHU
VWXQ DQ RSSRQHQW RU EUHDN KLV ERQHV YROXQWDULO RU E DFFLGHQW 0DQ D VKLSZUHFNHG VDLORU KDV EHHQ VDYHG
Their rm, powerfully muscled bodies provide a strong protection IURP GURZQLQJ E D SDVVLQJ KLSSRFDPSXV +LSSRFDPSL DUH JRRG MXGJHV
against attack. The blood coagulates quickly on exposure to water, thus RI FKDUDFWHU WKH ZLOO QRW DVVLVW DQ HYLO EHLQJ RU DQ RQH ZKR DFWV LQ D KRV
PLQLPL LQJ EORRG ORVV WKDW FRXOG ERWK GHELOLWDWH WKH KLSSRFDPSXV DQG DW WLOH PDQQHU WRZDUG WKHP 6RPHWLPHV D KLSSRFDPSXV V RIIHU RI D ULGH FDQ
WUDFW VKDUNV VKDUNV KDYH RQO D FKDQFH RI JRLQJ LQWR D IHHGLQJ IUHQ EH PRUH WURXEOH WKDQ LW LV ZRUWK RXQJ KLSSRFDPSL RIWHQ IRUJHW WKDW PRVW
LI WKH RQO EOHHGLQJ FUHDWXUH LV D KLSSRFDPSXV VXUIDFH GZHOOHUV EUHDWKH DLU QRW ZDWHU
+LSSRFDPSL GR QRW DFFXPXODWH WUHDVXUH 0RVW VSXUQ HYHQ RUQDPHQWDO
DELWDW RFLHW +LSSRFDPSL DUH WKH SUL HG VWHHGV RI WKH VHD 7KH FDQ EH JLIWV VXFK DV FROODUV RU OHJ EDQGV 7KH VLPSO KDYH QR XVH IRU WKHVH JHZ
IRXQG LQ GHHS ZDWHUV DQ ZKHUH LQ IUHVKZDWHU ODNHV DQG RFHDQV 7KH DUH JDZV 7KH GR DSSUHFLDWH GHOLFDFLHV KRZHYHU LQ WKH IRUPV RI WDVW IRRGV
DEOH WR EUHDWKH IUHVK DQG VDOW ZDWHU ZLWK HTXDO HDVH 7KH FDQ DOVR EUHDWKH QRW DYDLODEOH LQ WKH ZDWHU
DLU EXW UHTXLUH IUHTXHQW JXOSV RI ZDWHU WR NHHS IURP GU LQJ RXW 7KH DUH
XQDEOH WR PRYH RXW RI ZDWHU (FRORJ +LSSRFDPSL DUH RQH RI WKH PRVW VXFFHVVIXO RI WKH LQWHOOLJHQW
HVSLWH WKHLU UDGLFDOO GLIIHUHQW HQYLURQPHQWV KRUVHV DQG KLSSRFDP JRRG DOLJQHG PDULQH PRQVWHUV 7KH PDLQWDLQ WLHV ZLWK PHUPHQ DQG VHD
pi are very similar. They have approximately the same sizes, life spans, HOYHV DV ZHOO DV VXUIDFH GZHOOHUV ZKR PDNH WKHLU OLYLQJ LQ WKH ZDWHU 7KH
DQG SHUVRQDOLWLHV DOWKRXJK KLSSRFDPSL DUH EOHVVHG ZLWK PXFK KLJKHU SURYLGH YDOXDEOH VHUYLFHV DV VWHHGV JXLGHV DQG DOOLHV +LSSRFDPSXV HJJV
LQWHOOLJHQFH VHOO IRU JS RXQJ KLSSRFDPSL DUH ZRUWK JS +RZHYHU VXUIDFH
+LSSRFDPSL DUH KHUELYRUHV 7KH QRUPDOO JUD H RQ VHDZHHG DQG RWK GZHOOHUV ZKR KDYH EHHQ VDYHG E KLSSRFDPSL UHPDLQ VR JUDWHIXO WR WKHLU
HU VRIW YHJHWDWLRQ ,I WKHLU XVXDO IRGGHU LV XQDYDLODEOH WKHLU VWURQJ WHHWK IRUPHU UHVFXHUV WKDW WKH PD DWWDFN DQ PHUFKDQW VHOOLQJ HJJV RU IRDOV LQ
FDQ FKHZ XS PROOXVNV DQG FRUDO D SXEOLF PDUNHW DQG DWWHPSW WR UHWXUQ WKH KLSSRFDPSL WR WKH VHD
:LOG KLSSRFDPSL URDP LQ KHUGV RI G 7KHVH DUH XVXDOO D VWDOOLRQ G
mares, and the rest young hippocampi of either sex.

189
Hippogri
/,0 ( ( ,1 8QSRSXODWHG UHJLRQV
) ( (1 5DUH
2 1, ,21 +HUG
, , /( D
,( 2PQLYRUH
,1 (//, (1 ( 6HPL
( ( 4 ×
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1 18, Fl 36 (C, D)
, , (

12 2) .
0 ( .
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( / ORQJ
02 /( YHUDJH
/ (

Hippogriffs are ying monsters that have an equal likelihood to be preda


WRU SUH RU VWHHG
7KH KLSSRJULII LV D PRQVWURXV K EULG RI HDJOH DQG HTXLQH IHDWXUHV
,W KDV WKH HDUV QHFN PDQH WRUVR DQG KLQG OHJV RI D KRUVH 7KH ZLQJV
IRUHOHJV DQG IDFH DUH WKRVH RI DQ HDJOH ,W LV DERXW WKH VL H RI D OLJKW ULG
LQJ KRUVH KLSSRJULII PD EH FRORUHG UXVVHW JROGHQ WDQ RU D YDULHW RI
EURZQV 7KH IHDWKHUV DUH XVXDOO D GLIIHUHQW VKDGH WKDQ WKH KLGH 7KH EHDN
LV LYRU RU JROGHQ HOORZ WR IHHG WKH RWKHUV WKLV LV ZKHUH WKH YLFWLP V SRVVHVVLRQV XVXDOO VSLOO
RXW +LSSRJULIIV DUH FOHDQ PRQVWHUV WKH GLVSRVH RI FDUFDVVHV DQG RWKHU
RPEDW 7KH KLSSRJULII DWWDFNV ZLWK LWV HDJOH OLNH FODZV DQG EHDN (DFK GHEULV E FDUU LQJ WKHP GRZQKLOO 7KH OLNH FOHDU VSDUNO WKLQJV OLNH
claw can tear for 1d6 points of damage, while the scissor-like beak in icts JODVV FU VWDOV DQG SUHFLRXV JHPV 0DOHV PD DPDVV D VPDOO WURYH NHSW
G SRLQWV RI GDPDJH FRYHUHG E EUXVK V D PDWLQJ ULWXDO KH DUUDQJHV WKHVH LQ D GLVSOD WR
HQWLFH PDUHV
DELWDW RFLHW +LSSRJULIIV SUHIHU WKH GHVRODWH VHFWLRQV RI WKH WHPSHUDWH
DQG WURSLF UHJLRQV HVSHFLDOO UROOLQJ KLOOV WKDW HQDEOH WKHP WR JHW TXLFNO (FRORJ +LSSRJULIIV DUH FORVHO UHODWHG WR JULIIRQV -XVW DV JULIIRQV DUH
DLUERUQH WKH UHVXOW RI FURVVLQJ DQ HDJOH ZLWK D OLRQ KLSSRJULIIV UHVXOWHG IURP WKH
+LSSRJULIIV DUH WHUULWRULDO 7KH KDYH D SUHIHUUHG JUD LQJ DQG KXQW FURVVLQJ RI DQ HDJOH ZLWK D KRUVH +LSSRJULIIV PD KDYH EHHQ FUHDWHG DV
LQJ DUHD WKDW FRYHUV G VTXDUH PLOHV 6RPHZKHUH LQ WKLV WHUULWRU D QDWXUDO SUH IRU WKH JULIIRQV )RUWXQDWHO IRU WKH KLSSRJULII LWV RZQ IRU
LV D QDWXUDOO SURWHFWHG VLWH WKDW VHUYHV DV WKH KLSSRJULII QHVW +HUH LV midable weapons give it a ghting chance. To make up for the griffon’s
ZKHUH WKH RXQJ KLSSRJULIIV VWD 7KH QHVW LV DOZD V JXDUGHG VXSHULRULW KLSSRJULIIV JDWKHU LQ ODUJHU JURXSV
7KH W SLFDO KLSSRJULII KHUG LQFOXGHV DGXOW PDOHV DQ HTXDO QXPEHU +LSSRJULIIV DUH DOVR UHODWHG WR SHJDVL %HFDXVH WKH KLSSRJULIIV HDW PHDW
RI PDUHV DQG WKH UHVW DUH LPPDWXUH RXQJ 7KHUH LV D FKDQFH WKDW RQH SHJDVL DYRLG WKHLU FRPSDQ
RU PRUH RI WKH PDUHV LV SUHJQDQW *HVWDWLRQ WDNHV PRQWKV XULQJ WKH Hippogriffs make excellent ying mounts. The maneuverability de
rst ve months, this occurs within the mare. Then she lays an egg that creases to Class D, but their speed is unimpaired. They are less likely to
hatches in another ve months. Twin births are rare (1% chance). HDW WKH ULGHU WKDQ D JULIIRQ LV
7KH IRDO LV DEOH WR ZDON XSRQ KDWFKLQJ ,WV EHDN UHPDLQV VRIW IRU WKH ,I D KLSSRJULII LV FDSWXUHG ZKLOH VWLOO YHU RXQJ XQGHU IRXU PRQWKV
rst two weeks; this enables the foal to nurse. Then its beak hardens and LW FDQ EH GRPHVWLFDWHG DQG WUDLQHG WR VHUYH DV D VWHHG +LSSRJULII HJJV
WKH KLSSRJULII VZLWFKHV WR UHJXUJLWDWHG IRRG IURP LWV PRWKHU 7KH FROWV VHOO IRU JS RXQJ KLSSRJULIIV IRU JS ,W ZLOO SUREDEO
OHDUQ WR HDW VROLG PHDW DW IRXU PRQWKV DOWKRXJK WKH DUH FOXPV NLOOHUV have to be taught to y. Domestic hippogriffs are also taught to recog
penalty to attack rolls and damage). At six months they can y (18, class QL H D OLPLWHG QXPEHU RI VSHFLHV DV IRRG KXPDQRLGV RI FRXUVH DUH QRW
D) and ght with a –2 penalty to attack rolls and damage. Yearlings are on that list. Hippogriffs have dif culty breeding in captivity. Like ying,
LGHQWLFDO WR DGXOWV DOWKRXJK WKH DUH XQDEOH WR EUHHG XQWLO WKH DUH WKUHH WKH ZLOG KLSSRJULII KDV WR EH FDSWXUHG EHIRUH VXFK VNLOOV DUH OHDUQHG
HDUV ROG 0DWXUH KLSSRJULIIV PD EH SHUVXDGHG WR YROXQWDULO DVVLVW ULGHUV ZKR
:LOG KLSSRJULIIV DUH RPQLYRURXV 7KH IHHG RQ ZKDWHYHU LV DYDLODEOH FDQ SURYLGH WKHP ZLWK DPSOH IRRG RU SURWHFWLRQ
ZKHWKHU JUHHQHU IUXLWV RU ZLOGOLIH +LSSRJULIIV DUH DEOH WR DWWDFN IDLUO
large prey, such as bison, but they do not prey on carnivores. The ex
FHSWLRQ LV KXPDQRLGV +LSSRJULIIV PD LQ WKH DEVHQFH RI RWKHU PHDW
DWWDFN VPDOO JURXSV RI SHRSOH %RGLHV DUH WKHQ FDUULHG EDFN WR WKH QHVW

190
Hobgoblin
/,0 ( ( ,1 Q QRQ DUFWLF
) ( (1 8QFRPPRQ
2 1, ,21 7ULEDO
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH
( ( - 0 4 LQ ODLU
/, 10(1 /DZIXO HYLO

12 ( ,1 G
02 /
02 (0(1
, , (

12 2) .
0 ( . E ZHDSRQ
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 0 ½ WDOO
02 /( 6WHDG
/ ( +REJREOLQ
6XE FKLHI
Chief

Hobgoblins are a erce humanoid race that wage a perpetual war with the
RWKHU KXPDQRLG UDFHV 7KH DUH LQWHOOLJHQW RUJDQL HG DQG DJJUHVVLYH
7KH W SLFDO KREJREOLQ LV D EXUO KXPDQRLG VWDQGLQJ WDOO 7KHLU KDLU
KLGHV UDQJH IURP GDUN UHGGLVK EURZQ WR GDUN JUD 7KHLU IDFHV VKRZ GDUN
UHG RU UHG RUDQJH VNLQ /DUJH PDOHV KDYH EOXH RU UHG QRVHV +REJREOLQ
H HV DUH HLWKHU HOORZLVK RU GDUN EURZQ ZKLOH WKHLU WHHWK DUH HOORZ 7KHLU
JDUPHQWV WHQG WR EH EULJKWO FRORUHG RIWHQ EROG EORRG UHG Q OHDWKHU LV
DOZD V WLQWHG EODFN +REJREOLQ ZHDSRQU LV NHSW SROLVKHG DQG UHSDLUHG ,Q DGGLWLRQ WR WKH ZDUULRUV SUHVHQW LQ D KREJREOLQ WULEH WKHUH ZLOO EH
+REJREOLQV KDYH WKHLU RZQ ODQJXDJH DQG RIWHQ VSHDN ZLWK RUFV JRE KDOI DJDLQ WKDW PDQ IHPDOHV DQG WKUHH WLPHV DV PDQ FKLOGUHQ DV DGXOW
OLQV DQG FDUQLYRURXV DSHV 5RXJKO RI WKHP FDQ VSHDN WKH FRPPRQ PDOHV
WRQJXH RI PDQ Fully 80% of all known hobgoblin lairs are subterranean complexes.
The remaining 20% are surface villages which are forti ed with a ditch,
RPEDW +REJREOLQV LQ D W SLFDO IRUFH ZLOO EH HTXLSSHG ZLWK SROHDUPV IHQFH JDWHV DQG JXDUG WRZHUV 9LOODJHV DUH RIWHQ EXLOW XSRQ UXLQHG
PRUQLQJVWDUV VZRUGV DQG ERZV VSHDUV VZRUGV KXPDQRLG VHWWOHPHQWV DQG PD LQFRUSRUDWH GHIHQVLYH IHDWXUHV DOUHDG
DQG VSHDUV VZRUGV DQG PRUQLQJVWDUV RU VZRUGV DQG ZKLSV SUHVHQW LQ WKH UXLQV
+REJREOLQ YLOODJHV SRVVHVV DUWLOOHU LQ WKH IRUP RI KHDY FDWDSXOWV
Hobgoblins ght equally well in bright light or virtual darkness, having OLJKW FDWDSXOWV DQG D EDOOLVWD IRU HDFK ZDUULRUV 8QGHUJURXQG FRP
LQIUDYLVLRQ ZLWK D UDQJH RI IHHW plexes may be guarded by 2-12 carnivorous apes (60%).
Hobgoblins hate elves and always attack them rst. 7KH DUH KLJKO DGHSW DW PLQLQJ DQG FDQ GHWHFW QHZ FRQVWUXFWLRQ VORS
LQJ SDVVDJHV DQG VKLIWLQJ ZDOOV RI WKH WLPH
DELWDW RFLHW +REJREOLQV DUH QLJKWPDULVK PRFNHULHV RI WKH KXPDQRLG
UDFHV ZKR KDYH D PLOLWDU VRFLHW RUJDQL HG LQ WULEDO EDQGV (DFK WULEH LV (FRORJ +REJREOLQV IHHO VXSHULRU WR JREOLQV RU RUFV DQG PD DFW DV OHDG
intensely jealous of its status. Chance meetings with other tribes will result HUV IRU WKHP ,Q VXFK FDVHV WKH OHVVHU UDFHV DUH XVHG DV EDWWOH IRGGHU
in verbal abuse (85%) or open ghting (15%). Hobgoblin tribes are found +REJREOLQ PHUFHQDULHV PD ZRUN IRU SRZHUIXO RU ULFK HYLO KXPDQRLGV
LQ DOPRVW DQ FOLPDWH RU VXEWHUUDQHDQ UHDOP
W SLFDO WULEH RI KREJREOLQV ZLOO KDYH EHWZHHQ DQG G .RDOLQWK
DGXOW PDOH ZDUULRUV ,Q DGGLWLRQ IRU HYHU PDOH KREJREOLQV WKHUH ZLOO 7KLV PDULQH VSHFLHV RI KREJREOLQ LV VLPLODU WR WKH ODQG GZHOOLQJ YDULHW
EH D OHDGHU NQRZQ DV D VHUJHDQW DQG WZR DVVLVWDQWV 7KHVH KDYH KLW LQ PDQ UHVSHFWV .RDOLQWK GZHOO LQ VKDOORZ IUHVK RU VDOW ZDWHU DQG PDNH
points each but still ght as 1 + 1 Hit Die monsters. Groups numbering WKHLU KRPHV LQ FDYHV
over 100 are led by a sub-chief who has 16 hit points and an Armor Class 7KHLU ERGLHV KDYH DGDSWHG WR PDULQH HQYLURQPHQWV YLD WKH HYROXWLRQ
RI 7KH JUHDW VWUHQJWK RI D VXE FKLHI JLYHV LW D RQ LWV GDPDJH UROOV DQG of gills. Their webbed ngers and toes give them a movement rate of 12
allows it to ght as a 3 Hit Die monster. If the hobgoblins are encountered ZKHQ VZLPPLQJ 7KHLU ERGLHV DUH VOHHNHU WKDQ WKRVH RI KREJREOLQV DQG
in their lair, they will be led by a chief with AC 2, 22 hit points, and +3 WKH KDYH OLJKW JUHHQ VNLQ 7KH VSHDN DQ XQXVXDO GLDOHFW RI WKH KREJREOLQ
points of damage per attack, who ghts as a 4 Hit Die monster. The chief WRQJXH
KDV G VXE FKLHIV DFWLQJ DV ERG JXDUGV /HDGHUV DQG FKLHIV DOZD V 7KH WHQG WR HPSOR WKUXVWLQJ ZHDSRQV OLNH VSHDUV DQG SROHDUPV .R
FDUU WZR ZHDSRQV DOLQWK DUH HYHU ELW DV GLVDJUHHDEOH DV KREJREOLQV SUH LQJ RQ HYHU WKLQJ
(DFK WULEH KDV D GLVWLQFWLYH EDWWOH VWDQGDUG ZKLFK LV FDUULHG LQWR FRPEDW WKH FRPH DFURVV HVSHFLDOO DTXDWLF KXPDQRLG DQG GHPLKXPDQ UDFHV
WR LQVSLUH WKH WURRSV ,I WKH WULEDO FKLHI LV OHDGLQJ WKH EDWWOH KH ZLOO FDUU 7KH GHWHVW DTXDWLF HOYHV
WKH VWDQGDUG ZLWK KLP RWKHUZLVH LW ZLOO EH KHOG E RQH RI KLV VXE FKLHIV

191
Homonculous
/,0 ( ( ,1 Q
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( 6HH EHORZ
( ( 1LO
/, 10(1 6HH EHORZ

12 ( ,1
02 /
02 (0(1 )O %
, , (

12 2) .
0 ( .
( , / . %LWH FDXVHV VOHHS
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 6HH EHORZ
, ( 7 WDOO
02 /( (OLWH
/ (

+RPRQFXOL DUH VPDOO P VWLFDO EHLQJV FUHDWHG E PDJLFLDQV IRU VS LQJ DQG
RWKHU VSHFLDO WDVNV
7KH DYHUDJH KRPRQFXORXV LV YDJXHO KXPDQRLG LQ IRUP ,W LV LQFKHV
WDOO DQG LWV JUHHQLVK UHSWLOLDQ VNLQ PD KDYH VSRWV RU ZDUWV 7KH KDYH
leathery, bat-like wings with a span of 24 inches and a mouth lled with
ORQJ SRLQWHG WHHWK WKDW FDQ LQMHFW D SRWHQW VOHHSLQJ YHQRP

RPEDW The homonculous is a quick and agile yer which uses this abil
LW WR JUHDW DGYDQWDJH LQ FRPEDW ,W FDQ GDUW WR DQG IUR VR TXLFNO WKDW DQ
DWWHPSW WR FDSWXUH LW VKRUW RI D QHW RU ZHE VSHOO LV DOPRVW LPSRVVLEOH HLWKHU WKH FUHDWRU RU KRPRQFXORXV LV RQ DQRWKHU SODQH WKH KRPRQFXORXV
,Q FRPEDW WKH KRPRQFXORXV ZLOO ODQG RQ LWV FKRVHQ YLFWLP DQG ELWH ZLOO UHPDLQ QHDU WKH SRLQW ZKHUH LW ZDV ODVW LQ FRQWDFW ZLWK LWV PDVWHU
ZLWK LWV QHHGOH OLNH IDQJV ,Q DGGLWLRQ WR GRLQJ SRLQWV RI GDPDJH WKH Homonculi are a re ection of their creator. They have the creator’s
FUHDWXUH LQMHFWV D SRZHUIXO YHQRP Q RQH ELWWHQ E WKH KRPRQFXORXV DOLJQPHQW EDVLF LQWHOOLJHQFH DQG HYHQ SK VLFDO PDQQHULVPV 7KH DUH
PXVW VDYH YV SRLVRQ RU IDOO LQWR D FRPDWRVH VOHHS IRU G PLQXWHV PXWH EXW FDQ ZULWH LI WKH FUHDWRU LV OLWHUDWH 7KH PD DVVLVW WKHLU FUHDWRU
7KH FUHDWXUH V VDYLQJ WKURZV DUH WKH VDPH DV WKRVH RI LWV FUHDWRU :KLOH LQ D YDULHW RI WDVNV LQFOXGLQJ PDJLFDO HQGHDYRUV DOWKRXJK WKH FDQQRW
PRVW DWWDFNV DJDLQVW HLWKHU WKH KRPRQFXORXV RU FUHDWRU GR QRW DIIHFW WKH WKHPVHOYHV FDVW VSHOOV
other, there is one exception. Any attack which destroys the homonculous +RPRQFXOL ODLUV DUH LQ WKH KRPHV RI WKHLU FUHDWRUV ,QGXOJHQW ZL DUGV
causes its creator to suffer 2-20 (2d10) points of damage. Conversely, if the PD SURYLGH D VSHFLDOO EXLOW EHG QHVW RU OLYLQJ FKDPEHU 2WKHUZLVH WKH
FUHDWRU LV VODLQ WKH KRPRQFXORXV DOVR GLHV DQG LWV ERG VZLIWO PHOWV DZD KRPRQFXORXV VLPSO SHUFKHV ZKHUHYHU LW FDQ
LQWR D SRRO RI LFKRU
(FRORJ +RPRQFXOL DUH QRWKLQJ PRUH WKDQ WRROV 7KH KDYH QR SODFH LQ
DELWDW RFLHW Homonculi are arti cial creatures created by wizards as WKH QDWXUDO ZRUOG DQG DUH QRW SDUW RI DQ HFRORJLFDO V VWHP 7KH SURYLGH
OLYLQJ WRROV 7KH SURFHVV E ZKLFK RQH LV FUHDWHG LV ORQJ FRPSOLFDWHG DQG the wizard who created them with a variety of useful services. Commonly,
expensive. Any wizard who desires a homonculous servant must rst lo D KRPRQFXORXV LV FDOOHG XSRQ WR DFW DV D VS VFRXW PHVVHQJHU RU HPLV
FDWH DQG KLUH DQ DOFKHPLVW 7KH ZL DUG PXVW SURYLGH RQH SLQW RI KLV RZQ VDU %HFDXVH RI WKH SRWHQWLDO KDUP ZKLFK WKH GHDWK RI D KRPRQFXORXV
EORRG DQG G JROG SLHFHV 7KH EORRG EHFRPHV WKH EDVLV in icts on its master, they are seldom employed as body guards or living
IRU WKH FUHDWXUH V ERG ZKLOH WKH PRQH SD V IRU D YDULHW RI RWKHU VXS ZHDSRQV
SOLHV DQG WKH DOFKHPLVW V WLPH 7KH DOFKHPLVW UHTXLUHV ZHHNV WR WUDQV OWKRXJK WKH DUH PDJLFDO FUHDWLRQV KRPRQFXOL SRVVHVV WKH VDPH ELRORJL
IRUP WKH EORRG LQWR WKH QHFHVVDU PDJLFDO EDVH 7KH ZL DUG LV WKHQ VHQW FDO IXQFWLRQV DV QRQ PDJLFDO FUHDWXUHV 7KH PXVW UHVW DQG UHTXLUH IRRG DQG
IRU DQG UHTXLUHG WR FDVW PH GL PLUURU LPD H DQG ZL DUG H H VSHOOV XSRQ GULQN LQ RUGHU WR VXUYLYH :KHQ HDWLQJ WKH VKDUH WKH WDVWHV RI WKHLU PDVWHUV
the uids. As the last of these spells is worked, the uids spontaneously DQG JHQHUDOO FRQVXPH DERXW DV PXFK DV D W SLFDO FDW
FRDJXODWH DQG IRUP WKH ERG RI WKH KRPRQFXORXV 7KHUH DUH UXPRUV RI PDJLFDO PHDQV E ZKLFK QRQ ZL DUGV FDQ DFTXLUH
7KH KRPRQFXORXV LV WHOHSDWKLFDOO OLQNHG WR LWV FUHDWRU ,W NQRZV HYHU WKHLU RZQ IRUP RI KRPRQFXORXV OWKRXJK WKHVH DUH QRW ZLGHO EHOLHYHG
WKLQJ WKDW LWV PDVWHU NQRZV DQG WUDQVPLWV HYHU WKLQJ LW VHHV DQG KHDUV WR WR EH YDOLG WKHUH DUH WKRVH ZKR UHSRUW KDYLQJ VHHQ WKH SURFHVV RU LWV UH
KLP 7KH FUHDWRU FDQ WHOHSDWKLFDOO FRQWURO WKH DFWLRQV RI WKH KRPRQFXORXV sults rst hand. If such a procedure exists, it would be quite valuable to
DW D UDQJH RI XS WR DUGV 7KH KRPRQFXORXV ZLOO QHYHU ZLOOLQJO WUDYHO LWV GLVFRYHUHU
EH RQG WKH OLPLWV RI FRQWDFW ZLWK LWV PDVWHU WKRXJK LW FDQ EH UHPRYHG
IURP WKDW UHJLRQ E IRUFH V VRRQ DV LW ORVHV FRQWDFW ZLWK LWV PDVWHU WKH
creature panics and will do anything to regain contact. Contact between
WKH WZR FDQQRW EH PDLQWDLQHG DFURVV SODQDU RU GLPHQVLRQDO EDUULHUV ,I

192
Hook Horror
/,0 ( ( ,1 Q 6XEWHUUDQHDQ
) ( (1 5DUH
2 1, ,21 Clan
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( /RZ
( ( 3
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( / WDOO
02 /( 6WHDG
/ (

7KH KRRN KRUURU LV D ELSHGDO XQGHUJURXQG GZHOOLQJ PRQVWHU WKDW ORRNV


OLNH D FURVV EHWZHHQ D YXOWXUH DQG D PDQ ZLWK KRRNV LQVWHDG RI KDQGV
7KH KRRN KRUURU VWDQGV DERXW QLQH IHHW WDOO DQG ZHLJKV DOPRVW
pounds. It has a tough, mottled grey exoskeleton, like that of an insect. Its
IURQW OLPEV HQG LQ LQFK ORQJ KRRNV ,WV OHJV HQG LQ IHHW WKDW KDYH WKUHH
VPDOO KRRNV OLNH ORQJ VKDUS WRHV ,WV KHDG LV VKDSHG OLNH WKDW RI D YXOWXUH
LQFOXGLQJ WKH KRRNHG EHDN ,WV H HV DUH PXOWLIDFHWHG ,W LV WKRXJKW WKDW WKH
KRRN KRUURU LV GLVWDQWO UHODWHG WR WKH FRFNURDFK RU FDYH FULFNHW
+RRN KRUURUV GR QRW KDYH D VPHOO WR KXPDQV DQG GHPLKXPDQV EXW PDOH IUHTXHQWO WKH PDWH RI WKH FODQ UXOHU WDNHV FKDUJH RI DOO KXQWLQJ RU
DQ DQLPDO ZRXOG GHWHFW D GU PXVW RGRU 7KH FRPPXQLFDWH LQ D VH RWKHU FRPEDW VLWXDWLRQV DQG LV FRQVLGHUHG WKH ZDU FKLHIWDLQ
ries of clicks and clacks made by the exoskeleton at their throats. In a Members of a clan rarely ght each other. They may quarrel or not co
FDYH WKLV HHULH VRXQG FDQ HFKR D ORQJ ZD 7KH FDQ XVH WKLV WR HVWL operate, but they rarely come to blows. Clans sometimes ght each other,
PDWH FDYHUQ VL HV DQG GLVWDQFHV PXFK OLNH WKH VRQLF UDGDU RI D EDW EXW RQO ZKHQ WKHUH LV D ERQH RI FRQWHQWLRQ VXFK DV WHUULWRULDO GLVSXWHV ,W
LV UDUH IRU D FODQ RI KRRN KRUURUV WR ZDQW WR UXOH ODUJH DUHDV RU WR FRQTXHU
RPEDW +RRN KRUURUV KDYH DFXWH KHDULQJ DQG DUH VXUSULVHG RQO RQ D UROO RWKHU FODQV
RI 7KH DOZD V NQRZ WKHLU WHUULWRU DQG WKH WU WR DPEXVK XQVXVSHFW +RRN KRUURUV KDYH SRRU UHODWLRQVKLSV ZLWK RWKHU UDFHV OWKRXJK WKH
LQJ WUDYHOHUV RU GHQL HQV (DFK URXQG WKH VZLQJ ZLWK ERWK KRRNV ,I LQ GR QRW IRROLVKO DWWDFN VWURQJ SDUWLHV JHQHUDOO RWKHU FUHDWXUHV DUH FRQVLG
DQ URXQG ERWK KLW GXULQJ WKDW URXQG WKHLU EHDNV KLW DXWRPDWLFDOO 7KH HUHG WR EH PHDW 7KH UHWUHDW ZKHQ IDFHG ZLWK D VWURQJHU JURXS +RRN KRU
automatically in ict 2d6 points of damage each round with the beak until URUV GR QRW UHFRJQL H LQGHEWHGQHVV RU JUDWLWXGH 7KHLU VLPSOH ODQJXDJH
DW OHDVW RQH RI WKH KRRNV LV GLVORGJHG GRHV QRW HYHQ KDYH D WHUP IRU WKHVH FRQFHSWV -XVW EHFDXVH D SOD HU FKDU
7KH H HVLJKW RI WKH KRRN KRUURUV LV YHU SRRU 7KH DUH EOLQGHG LQ QRU DFWHU VDYHV WKH OLIH RI D KRRN KRUURU GRHV QRW PHDQ WKDW LW ZLOO IHHO JUDWHIXO
mal light. They use their extremely acute hearing to track and locate prey. DQG UHWXUQ WKH IDYRU
6LQFH WKHLU H HVLJKW LV VR SRRU DQ ZD WKH VXIIHU QR FRPEDW RU PRYH
PHQW SHQDOWLHV LI EOLQGHG RU LQ FRPSOHWH GDUNQHVV 7KH DWWDFN VLOHQFHG (FRORJ OWKRXJK KRRN KRUURUV DUH EDVLFDOO RPQLYRUHV WKH SUHIHU
RSSRQHQWV ZLWK WKH SHQDOWLHV RWKHUV VXIIHU ZKHQ DWWDFNLQJ EOLQG PHDW 7KH FDQ HDW MXVW DERXW DQ FDYH GZHOOLQJ IXQJXV SODQWV OLFKHQV
Hook horrors are natural climbers, as their hooks give them excellent RU DQLPDOV +RRN KRUURUV DUH ZHOO DFFOLPDWHG WR FDYH OLIH 7KH KDYH IHZ
SXUFKDVH RQ URFN VXUIDFHV 7KH FDQ PRYH DW QRUPDO VSHHG XS YHUWLFDO QDWXUDO SUHGDWRUV DOWKRXJK DQ WKLQJ WKDW PDQDJHG WR FDWFK RQH ZRXOG
VXUIDFHV WKDW DUH QRW VKHHU 7KHLU JUHDW ZHLJKW PHDQV WKDW WKH FDQQRW WU WR HDW LW
KDQJ IURP WKH FHLOLQJ OLNH RWKHU LQVHFWV The hook horror’s exoskeleton dries and becomes too brittle for use af
WHU D PRQWK RU VR
DELWDW RFLHW 7KH REYLRXV SHQDOW IRU KDYLQJ KRRNV LQVWHDG RI KDQGV
LV WKDW KRRN KRUURUV FDQQRW XVH ZHDSRQV RU WRROV 7KH FDQ RQO SLFN XS
LWHPV LQ WKHLU EHDNV 7KLV VHYHUHO UHVWULFWV WKHLU DELOLW WR DPDVV ODUJH
WUHDVXUHV
FODQ RI KRRN KRUURUV PRVW RIWHQ OLYHV LQ FDYHV DQG XQGHUJURXQG ZDU
UHQV 7KH HQWUDQFH LV XVXDOO XS D YHUWLFDO RU VWHHSO VORSHG URFN ZDOO
(DFK IDPLO XQLW LQ WKH FODQ KDV LWV RZQ VPDOO FDYHUQ RII D FHQWUDO FDYH
DUHD 7KH FODQ V HJJV DUH NHSW LQ WKH VDIHVW PRVW GHIHQVLEOH SODFH 7KH FODQ
LV UXOHG E WKH HOGHVW IHPDOH ZKR QHYHU SDUWLFLSDWHV LQ FRPEDW 7KH HOGHVW

193
Horses
UDIW HDY 0HGLXP /LJKW RQ :LOG LGLQJ 0XOH
/,0 ( ( ,1 Q QRQ Q QRQ Q QRQ Q QRQ Q QRQ Q QRQ Q QRQ Q QRQ
PRXQWDLQRXV PRXQWDLQRXV PRXQWDLQRXV PRXQWDLQRXV PRXQWDLQRXV PRXQWDLQRXV PRXQWDLQRXV PRXQWDLQRXV
) ( (1 Common 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ Common Common
2 1, ,21 +HUG +HUG +HUG +HUG +HUG +HUG +HUG +HUG
, , /( D D D D D D D D
,( +HUELYRUH +HUELYRUH +HUELYRUH +HUELYRUH +HUELYRUH +HUELYRUH +HUELYRUH +HUELYRUH
,1 (//, (1 ( QLPDO QLPDO QLPDO QLPDO QLPDO QLPDO QLPDO QLPDO
( ( 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 ( ,1 G G
02 /
02 (0(1
, , (

12 2) . RU
0 ( .
( , / . 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
( , / ()(1 ( 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
0 , ( , 1 ( 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
, ( / / / / 0 / / 0
02 /( 8QVWHDG 8QVWHDG 8QVWHDG 8QVWHDG 8QVWHDG 8QVWHDG 8QVWHDG 8QVWHDG

/ (

+RUVHV DUH ODUJH TXDGUXSHGV RIWHQ XVHG IRU WUDQVSRUWDWLRQ RU DV SDFN DQG tiring. The table below shows the maximum weight a horse can carry; as
GUDIW DQLPDOV E KXPDQ DQG GHPLKXPDQ UDFHV 7KH DUH IUHTXHQWO EUHG LOOXVWUDWHG JUHDWHU ZHLJKWV FDXVH WKH KRUVH WR PRYH DW VORZHU PRYHPHQW
IRU WKHLU VSHHG DQG IRU WKHLU EHDXW UDWHV
KRUVH FDQ EH VROLG ZKLWH JUD FKHVWQXW EURZQ EODFN RU YDULRXV UHG
GLVK WRQHV LWV KLGH FDQ LQVWHDG VKRZ D YDULDWLRQ RU FRPELQDWLRQ RI WKHVH RUVH DEOH 0D LPXP ZHLJKW LQ SRXQGV DW
FRORUV 6RPH RI WKH PRUH LQWHUHVWLQJ YDULDWLRQV LQFOXGH WKH SLHEDOG ZKLFK )XOO DOI 2QH WKLUG
KDV D FRDW RI ODUJH LUUHJXODU SDWFKHV RI EODFN DQG ZKLWH WKH SDORPLQR SH RI RUVH VSHHG VSHHG VSHHG
ZLWK LWV ULFK HOORZ JROG FRDW DQG ZKLWH PDQH DQG WDLO DQG WKH GDSSOH UDIW
gray, which is dark gray with ecks of lighter color on the chest, belly, +HDY ZDUKRUVH
DQG KLQGTXDUWHUV 0HGLXP ZDUKRUVH
,Q DGGLWLRQ WR WKH FRDW V FRORU WKH KRUVH PD KDYH PDUNLQJV RI YDUL /LJKW ZDUKRUVH
RXV VRUWV 7KH ORQJ KDLUV RI WKH PDQH DQG WDLO FDQ EH OLJKWHU GDUNHU RU RI 3RQ
WKH VDPH FRORU DV WKH ERG RI WKH KRUVH 3RVVLEOH PDUNLQJV LQFOXGH VRFNV :LOG
PHDQLQJ WKH OHJ IURP WKH KRRI KDOIZD WR WKH NQHH RU KRFN LV ZKLWH D 5LGLQJ
ZKLWH PX OH D EOD H D ZLGH EDQG RI ZKLWH IURP WKH WRS RI WKH KRUVH V 0XOH
KHDG WR WKH WLS RI LWV QRVH DQG D VWDU D ZKLWH GLDPRQG VKDSHG SDWFK VHW
RQ WKH KRUVH V IRUHKHDG ULJKW EHWZHHQ LWV H HV KRUVH FDQ DOVR PRYH DW VSHHGV KLJKHU WKDQ WKRVH JLYHQ DV WKHLU EDVH
+RUVHV DUH PHDVXUHG LQ KDQGV 2QH KDQG HTXDOV LQFKHV PRYHPHQW UDWHV DV VKRZQ RQ WKH WDEOH EHORZ 7KH KRUVH V QRUPDO PRYH
PHQW UDWH LV FRQVLGHUHG D WURW
RPEDW Warhorses will ght independently of the rider on the second
and succeeding rounds of a melee. Other breeds ght only if cornered. RUVH DEOH
0RVW DWWDFN WZLFH SHU URXQG E NLFNLQJ ZLWK WKHLU IURQW KRRYHV
SH RI RUVH :DON URW DQWHU DOORS
8QOHVV VSHFLDOO WUDLQHG KRUVHV FDQ EH SDQLFNHG E ORXG QRLVHV VWUDQJH
UDIW
smells, re, or sudden movements 90% of the time. Horses trained and
+HDY ZDUKRUVH
DFFXVWRPHG WR VXFK WKLQJV XVXDOO ZDUKRUVHV SDQLF RQO RI WKH WLPH
0HGLXP ZDUKRUVH
/LJKW ZDUKRUVH
DELWDW RFLHW 7KH KRUVH V JHVWDWLRQ SHULRG LV DERXW PRQWKV 0DUHV
3RQ
IHPDOH KRUVHV XVXDOO JLYH ELUWK WR D VLQJOH IRDO RXQJ KRUVH 7ZLQV GR :LOG
RFFXU EXW RQO DERXW RI WKH WLPH RU OHVV (YHQ WULSOHWV DUH SRVVLEOH 5LGLQJ
but are extremely rare. The foal is weaned after six months. It is mature 0XOH
after two to three years, and is considered adult at age ve. The usual life
span of a horse is 30-35 years, though rare exceptions have lived to age 50, As noted in Chapter 14 of the 3OD HU +D GERRN LQ D GD RI WUDYHO RYHU
DQG KDUG ZRUNHG KRUVHV UDUHO OLYH SDVW DJH JRRG WHUUDLQ D FUHDWXUH FDQ WUDYHO D QXPEHU RI PLOHV HTXDO WR WZLFH LWV QRU
2QO RI SRQLHV DQG ZLOG KRUVHV FDQ EH WUDLQHG WR VHUYH DV ZDUKRUV PDO PRYHPHQW UDWH KRUVH V RYHUODQG PRYHPHQW UDWH FDQ EH LPSURYHG
HV 2I DOO WKH EUHHGV DQG YDULHWLHV OLVWHG KHUH RQO PXOHV DUH DJLOH HQRXJK E SXVKLQJ LW WR D FDQWHU RU JDOORS FDQWHU FDQ EH VDIHO PDLQWDLQHG IRU
IRU XVH LQ PRXQWDLQRXV RU VXEWHUUDQHDQ HQYLURQPHQWV WZR KRXUV RU D JDOORS IRU RQH KRXU EXW WKH KRUVH PXVW EH ZDONHG IRU DQ
KRXU EHIRUH LWV VSHHG FDQ DJDLQ EH LQFUHDVHG )RU WKH HIIHFWV RI LQFUHDVLQJ
(FRORJ 0RGHUQ KRUVHV HYROYHG LQ WHPSHUDWH SODLQV DQG JUDVVODQGV R a horse’s speed enough to affect its overland movement rate, see Chapter
PHVWLF EUHHGV FDQ EH IRXQG DQ ZKHUH SHRSOH OLYH HYHQ LQ WKH KLJK PRXQ RI WKH 0
WDLQV LI WKH ORFDO URDGV DUH JRRG
+RUVHV FDQ FDUU JUHDW ZHLJKWV IRU ORQJ SHULRGV RI WLPH EXW QRW ZLWKRXW

194
Horses
KRUVH ZLOO QRW JDOORS ZKHQ ORDGHG ZLWK HQRXJK PDWHULDO WR UHGXFH
LWV QRUPDO PRYHPHQW UDWH E KDOI QRU ZLOO LW FDQWHU RU JDOORS LI FDUU LQJ
D ORDG ZKLFK ZLOO UHGXFH LWV QRUPDO PRYHPHQW UDWH WR RQH WKLUG QRUPDO
VHH +RUVH 7DEOH

UDIW RUVH
UDIW KRUVHV DUH ODUJH DQLPDOV EUHG WR KDXO YHU KHDY ORDGV DQG DUH XVX
DOO WUDLQHG WR EH SDUW RI D GUD WHDP 0XVFXODU EXW VORZ WKHVH SRQGHU
RXV DQLPDOV KDXO IUHLJKW RYHU ORQJ GLVWDQFHV ZLWKRXW FRPSODLQW DQG DUH
IUHTXHQWO XVHG E WUDGHUV

:DUKRUVH
:DUKRUVHV DUH EUHG DQG WUDLQHG WR WKH ODQFH WKH VSHDU DQG WKH VZRUG
7KH KDYH KLJKHU PRUDOH WKDQ RWKHU KRUVHV DQG DUH QRW DV VNLWWLVK DERXW
VXGGHQ PRYHPHQWV DQG ORXG QRLVHV 7KH FKRLFH RI NQLJKWV DQG FDYDOU
WKHVH DUH WKH SLQQDFOH RI PLOLWDU KRUVHV 7KHUH DUH WKUHH YDULHWLHV KHDY
PHGLXP DQG OLJKW
+HD ZDU RU H DUH VLPLODU WR GUDIW DQLPDOV /DUJH DQG PXVFXODU WKH
DUH UHODWLYHO VORZ 7KHLU VL H DQG SRZHUIXO OHJV DOORZ WKHP WR EH DUPRUHG
LQ SODWH DQG WR FDUU D ZDUULRU LQ SODWH DV HDVLO DV D SRQ FDUULHV VDGGOH
EDJV JRRG KHDY ZDUKRUVH IXOO WUDLQHG FRVWV RU PRUH JROG SLHFHV
0HGL P ZDU RU H DUH OLJKWHU DQG VPDOOHU WKDQ WKHLU KHDY FRXVLQV 7KH
FDQ EH HQFXPEHUHG ZLWK OHDWKHU RU OLJKW SODWH DUPRU DQG FDUU D ULGHU
ZHDULQJ OHDWKHU RU OLJKW SODWH 7KH DGYDQWDJH RI WKH PHGLXP ZDUKRUVH LV
LWV LQFUHDVHG VSHHG 7KH SULFH RI D PHGLXP ZDUKRUVH LV JS RU PRUH
L ZDU RU H DUH WKH IDVWHVW RI WKH EUHHG 7KH FDQ FDUU ZDUULRUV LQ
leather armor, but are rarely armored themselves. They make excellent
PRXQWV IRU UDLGLQJ SDUWLHV OLJKW FDYDOU DQG WKLHYHV /LJKW ZDUKRUVHV
FRVW JS RU PRUH

RQ
6PDOO KRUVHV XVHG SULPDULO IRU WUDQVSRUWDWLRQ DQG RFFDVLRQDOO IDUP WHSSH RQ
work, ponies are a lively breed. They are more excitable than the larger VWHSSH SRQ LV QRW DWWUDFWLYH JUDFHIXO RU ODUJH EXW LWV KRPHO XQ
KRUVHV EXW IUHTXHQWO PRUH JHQWOH DV ZHOO 7KH DUH VRPHWLPHV WUDLQHG JDLQO DSSHDUDQFH GLVJXLVHV DQ DQLPDO RI JUHDW HQGXUDQFH VSHHG DQG
DQG XVHG DV ZDUKRUVHV E VHYHUDO RI WKH VPDOOHU GHPLKXPDQ UDFHV 3ULFHV VWUHQJWK VWHSSH SRQ ORRNV OLNH D FURVV EHWZHHQ D KRUVH DQG D SRQ
YDU GHSHQGLQJ RQ WUDLQLQJ DQG VL H EXW PRVW FRVW DURXQG JS EXW LV D EUHHG XQWR LWVHOI 7KH DUH VPDOO DYHUDJLQJ KDQGV DW
WKH ZLWKHUV DQG WKH KDYH VKRUW QHFNV ODUJH KHDGV DQG KHDYLO ERQHG
:LOG RUVH ERGLHV 7KHLU ZLQWHU FRDW LV VKDJJ DQG JLYHV WKHP WKH DSSHDUDQFH RI
:LOG KRUVHV FDQ EH FDSWXUHG DQG WUDLQHG WR VHUYH DV PRXQWV RU ZRUN SR EHLQJ KDOI ZLOG 7KH DUH PRVW FRPPRQO FRORUHG FRSSHU RU EURQ H
QLHV 7UDLQLQJ XVXDOO WDNHV WZLFH DV ORQJ DV WUDLQLQJ D GRPHVWLF KRUVH ZLWK D OLJKW HOORZ VWULSH UXQQLQJ GRZQ WKHLU EDFNV
Wild horses are hardy but jittery, and dif cult to catch in the wild. They 7KHVH KRUVHV DUH WRXJK KDUG WR NLOO DQG DJJUHVVLYH LQ EDWWOH 7KH KDYH
DUH VRPHWLPHV KXQWHG IRU IRRG E KXPDQ DQG GHPLKXPDQ WULEHV most of the same characteristics as a light warhorse, with a few excep
WLRQV ,W DWWDFNV WKUHH WLPHV SHU URXQG LWV WKLUG DWWDFN EHLQJ D ELWH ZKLFK
LGLQJ RUVH FDXVHV SRLQWV RI GDPDJH 7KH VWHSSH SRQ V WKLFN VKDJJ FRDW DQG
5LGLQJ KRUVHV DUH EUHG WR WKH VDGGOH 3HUKDSV WKH PRVW FRPPRQ RI DOO tough hide gives it an AC of 6. Its short legs are powerful and can carry
KRUVHV WKH DUH ULGGHQ ZRUNHG DQG UDFHG E KXPDQV DQG GHPLKXPDQV KRUVH DQG ULGHU VZLIWO RYHU ORQJ GLVWDQFHV LWV VPDOO EDFN LV DOVR YHU
DOLNH 7KH SULFH RI D ULGLQJ KRUVH ZLOO YDU GHSHQGLQJ RQ LWV EORRGOLQHV VWURQJ DQG LW FDQ FDUU DV PXFK DV D PHGLXP ZDUKRUVH 7KH
WUDLQLQJ DQG DSSHDUDQFH )DVW DQG DJLOH WKLV EUHHG LV D JRRG FKRLFH IRU VWHSSH SRQ LV HYHQ WHPSHUHG DQG VWHDG LQ EDWWOH LWV PRUDOH LV DYHUDJH
SHUVRQDO WUDQVSRUWDWLRQ DQG JHQHUDO XVH (8-10), and it panics very rarely (5% chance) due to such things as re and
ORXG QRLVHV
0XOH 7KH VWHSSH SRQ KDV UHPDUNDEOH HQGXUDQFH ,W FDQ VXUYLYH E JUD LQJ
6WHULOH K EULGV RI KRUVHV DQG GRQNH V PXOHV DUH YHU VXUH IRRWHG DQG DORQH DQG GRHV QRW UHTXLUH IHHGLQJ DQG KDQGOLQJ E LWV ULGHU VR VHSD
exceptionally stubborn. They can be ridden by patient handlers who UDWH VXSSOLHV RI JUDLQ DUH QRW QHHGHG ,W FDQ EH ULGGHQ IRU ORQJ GLVWDQFHV
know how to control them, but are best used as pack animals in dif cult without tiring or faltering. A +3 modi er is applied to the pony’s saving
RU PRXQWDLQRXV WHUUDLQ 7KH DUH VRPHWLPHV XVHG E DGYHQWXUHUV IRU WKH throws for lameness and exhaustion checks when travelling overland.
DUH WKH RQO EUHHG WKDW FDQ EH WDNHQ LQWR VXEWHUUDQHDQ UHJLRQV 7KH SULFH RI ,Q VSLWH RI DOO LWV TXDOLWLHV WKH VWHSSH SRQ LV QRW VRXJKW DIWHU RU
PXOHV GHSHQGV RQ KRZ PXFK JULHI WKH KDYH JLYHQ WKHLU FXUUHQW RZQHUV FRQVLGHUHG YDOXDEOH ,W LV PRVW FRPPRQO ULGGHQ E QRPDGLF WULEHV
2XWVLGH WKH VWHSSHV WKH DQLPDO LV DOPRVW FRPSOHWHO XQNQRZQ DQG GRHV
QRW FRPPDQG KLJK SULFHV DW DXFWLRQ 2QO EUHHGHUV ZKR NQRZ WKH VWHSSH
SRQ V TXDOLWLHV DQG ZKR VHHN VWUHQJWK DQG VWDPLQD LQ WKHLU RZQ KRUVHV
EORRGOLQHV DUH OLNHO WR FRQVLGHU WKH VWHSSH SRQ DV YDOXDEOH

195
Human
ERULJLQH DQGLW
DYHPDQ GYHQWXUHU ULJDQG DUEDULDQ 1RPDG HUVHUNHU HUYLVK )DUPHU HUGHU
) ( (1 5DUH 9HU UDUH Common 5DUH 5DUH Common
( ( 1LO % FODVV - 1 4 / 0 1LO 1LO
/, 10(1 1HXWUDO Q Chaotic evil Q 1HXWUDO / JRRG 1HXWUDO JRRG
12 ( ,1 G G G G
02 / 9DULHV WR WR WR
, , ( KS + 9DULHV KS KS KS KS
9DULHV
02 /( YHUDJH 9DULHV YHUDJH YHUDJH )HDUOHVV YHUDJH
/ ( 9DULHV

0HUFKDQW DLORU
HQWU .QLJKW 0HUFHQDU )LVKHUPDQ 0HUFKDQW UDGHU 0LGGOH ODVV
) ( (1 Common 9HU UDUH 5DUH Common Common Common
( ( - . / 0 1 4 / 0 / 0 VS JS - 0 1
/, 10(1 Q Q ODZIXO Q Q Q Q
12 ( ,1 G G G G
02 / RU WR WR WR
, , ( KS KS KS KS KS
RU OHVV
02 /( YHUDJH (OLWH 6WHDG YHUDJH YHUDJH YHUDJH
/ ( 9DULHV

LUDWH ROLFH
HDVDQW HUI LOJULP XFFDQHHU RQVWDEXODU ULHVW DLORU
) ( (1 Common 8QFRPPRQ Common 8QFRPPRQ 9HU UDUH Common
( ( 1LO , - 0 1 4 VS - . 0 / 0
/, 10(1 Q Q Q HYLO Q ODZIXO Q Q
12 ( ,1 G G G G
02 / WR WR WR 9DULHV WR
, , ( KS KS KS KS KS KS

02 /( YHUDJH YHUDJH YHUDJH 6WHDG 9DULHV YHUDJH


/ ( 9DULHV

UDGHVPDQ
ODYHU ROGLHU KLHI KXJ UDIWVPDQ ULEHVPDQ :L DUG
) ( (1 Common 8QFRPPRQ Common Common 5DUH 9HU UDUH
( ( 1LO , - 0 1 4 JS 1LO / 1 4
/, 10(1 Q Q Q HYLO Q Q Q
12 ( ,1 G G G
02 / WR WR
, , ( KS KS WR KS KS 9DULHV
9DULHV
02 /( YHUDJH 6WHDG 9DULHV YHUDJH YHUDJH 9DULHV
/ ( 9DULHV 9DULHV

ERULJLQH DYHPDQ PHPEHUV 6ROLWDU DGYHQWXUHUV PD EH VHSDUDWHG IURP WKHLU JURXS ORVW
7KHVH SULPLWLYH KXPDQV DUH IRXQG LQ RWKHUZLVH XQLQKDELWHG UHJLRQV )RU DGYDQFHG VFRXWV RU VROH VXUYLYRUV RI GHFLPDWHG JURXSV
every 10 aborigines there will be a 3rd-level ghter. Aboriginal tribes are IWHU GHWHUPLQLQJ WKH EDVH VL H RI WKH JURXS HQFRXQWHUHG GHWHUPLQH
always led by a chief (a 5th-level ghter) and 1-4 subchiefs (4th-level ght ZKLFK FODVV HDFK EHORQJV WR
HUV )RU HYHU DERULJLQHV HQFRXQWHUHG WKHUH LV D FKDQFH WKDW WKH G ODVV
KDYH D VKDPDQ UG OHYHO SULHVW ZLWK WKHP )LJKWHU
0RVW HQFRXQWHUV ZLOO EH ZLWK SUHGRPLQDQWO PDOH ZDU RU KXQW Cleric
LQJ JDWKHULQJ SDUWLHV 7KHUH LV D FKDQFH WKDW DQ HQFRXQWHU ZLOO EH LQ 7KLHI
RU QHDU WKHLU ODLU ERULJLQHV PDNH WKHLU ODLUV LQ QDWXUDO VKHOWHUV VXFK DV :L DUG
FDYHV RU IRUHVW JURYHV 7KH QXPEHU HQFRXQWHUHG DERYH LV IRU PDOHV WKHUH
ZLOO XVXDOO EH DQ HTXDO QXPEHU RI IHPDOHV DQG FKLOGUHQ LQ WKH ODLU HWHUPLQH WKH OHYHO RI WKH SDUW RI DGYHQWXUHUV ORZ PHGLXP KLJK RU
Aborigines are typically armed with stone axes, spears, and clubs. YHU KLJK DQG UROO IRU HDFK PHPEHU RQ WKH WDEOH EHORZ

GYHQWXUHU /HYHO /HYHO DQJH LH


These are NPC counterparts of the PC’s band, groups of ghters, thieves, /RZ G
SULHVWV DQG ZL DUGV ZKR EDQG WRJHWKHU LQ VHDUFK RI IDPH IRUWXQH 0HGLXP G
DQG SRZHU 7 SLFDO DGYHQWXULQJ EDQGV FRQVLVW RI EHWZHHQ WZR WR HLJKW +LJK G
9HU KLJK G

196
Human
KLJK OHYHO DGYHQWXUHU ZLOO KDYH DWWUDFWHG IROORZHUV ZKR ZLOO DFFRPSDQ
WKH SDUW RI WKHP 7KLV FDQ VZHOO DQ HQFRXQWHUHG EDQG V VL H WR
WKDW RI D VPDOO DUP
Clerics and wizards will have 1-100% of their full spells at the time the
HQFRXQWHU RFFXUV URXQG GRZQ
Higher level ghters and clerics will usually have plate mail and shields,
DQG ULGH XQEDUGHG PHGLXP ZDUKRUVHV (DFK OHYHO DQ DGYHQWXUHU KDV DW
WDLQHG JLYHV D FXPXODWLYH FKDQFH IRU PDJLFDO LWHPV DV VKRZQ EHORZ 5ROO
IRU HDFK LWHP PDUNHG 5HUROO LI D FXUVHG RU RWKHUZLVH XQGHVLUDEOH LWHP
RFFXUV EXW RQO RQH UHUROO LV DOORZHG IRU HDFK FDWHJRU ,I QR XVDEOH LWHP LV
LQGLFDWHG WKH DGYHQWXUHU KDV QR LWHP LQ WKDW FDWHJRU

,WHP )LJKWHU :L DUG OHULF KLHI


UPRU 1 1
6KLHOG 1
6ZRUG 1 1
0LVF :HDSRQ 1
3RWLRQ 1
6FUROO 1 1
5LQJ 1 1
:DQG 6WDII 5RG 1 1 1
0LVF 0DJLF 1

,I WKHUH LV QR XVDEOH PLVFHOODQHRXV ZHDSRQ UROO DJDLQ IRU SRVVLELOLW RI D


ZDQG VWDII URG ,I RQH LV LQGLFDWHG EXW LV XQXVDEOH E D SULHVW WKHUH LV QR
VXFK LWHP SUHVHQW

,Q DGGLWLRQ VXFK DGYHQWXUHUV KDYH RUGLQDU WUHDVXUH )LJKWHUV KDYH


W SH / DQG 0 FOHULFV - . DQG 0 ZL DUGV / 1 DQG 4 DQG WKLHYHV - 1
DQG 4
)DUPHU HUGHU
DQGLW ULJDQG 7KHVH DUH VLPSOH SHRSOH LQYROYHG LQ WKH SURGXFWLRQ RI DJULFXOWXUDO JRRGV
%DQGLWV DUH UXUDO WKLHYHV ZKR RSHQO SUH RQ WUDYHOHUV DQG LVRODWHG GZHOO ERXW RI DOO HQFRXQWHUV ZLOO EH ZLWK IDUPHUV WLOOLQJ WKHLU ODQG (Q
ings. They travel in groups of 20-200, usually led by high level ghters, FRXQWHUV ZLWK KHUGHUV PD RFFXU DQ ZKHUH WKHUH LV JUD LQJ ODQG RU D PDU
URJXHV ZL DUGV DQG SULHVWV )RU HYHU EDQGLWV HQFRXQWHUHG WKHUH ZLOO NHW IRU WKHLU KHUGV (QFRXQWHUV ZLWK KHUGHUV DOVR LQYROYH WKH KHUG DQLPDOV
be an additional 3rd-level ghter. If 100+are encountered, the leader will ZKDWHYHU WKH DUH
EH DW OHDVW WK OHYHO %DQGLWV DUH W SLFDOO DUPHG ZLWK VZRUGV VSHDUV DQG
VPDOO VKLHOGV 8S WR PD EH DUPHG ZLWK ERZV %DQGLWV PD ZHDU QR HQWU
DUPRU OHDWKHU SDGGHG RU ULQJ PDLO %ULJDQGV DUH 7KHVH DUH WKH XSSHU FODVVHV 7KH DUH QRW WKH UXOLQJ QRELOLW EXW WKHLU
EHWWHU HTXLSSHG DQG ZLOO KDYH KLJKHU PRUDOH ZHDOWK DQG FRQQHFWLRQV PDNH WKHP QHDUO DV SRZHUIXO (DFK PHPEHU RI
WKH JHQWU HQFRXQWHUHG PD EH DFFRPSDQLHG E JXDUGV G DQG
DUEDULDQ 1RPDG servants. The guards are mercenary ghters of 1st to 6th level and armed
%DUEDULDQV EHORQJ WR SULPLWLYH FXOWXUHV WKDW SRVVHVV UXGLPHQWDU VNLOOV with sword and spear. The servants might ght as 0-level ghters, but are
VXFK DV DQLPDO KXVEDQGU DQG VLPSOH PDQXIDFWXULQJ ZHDYLQJ FDUYLQJ PRUH OLNHO WR SDQLF 7KH JHQWU WKHPVHOYHV PLJKW EH DUPHG ZLWK GDJJHUV
7KH PD OLYH LQ YLOODJHV RI VLPSOH EXLOGLQJV RU LQ SRUWDEOH VWUXFWXUHV DQG VKRUW VZRUGV
OLNH WHQWV WHSHHV XUWV RU ZDJRQV ,Q DTXDWLF UHJLRQV WKH PD OLYH RQ
ZDWHUFUDIW OLNH FDQRHV RU UDIWV .QLJKW
%DUEDULDQV DUH W SLFDOO DUPHG ZLWK VZRUGV NQLYHV ERZV VSHDUV DQG Knights are armored, mounted ghters directly serving their lord. They
FOXEV UPRU LV OLPLWHG WR VKLHOGV KHOPHWV DQG FKHVWSODWHV 7KH WHQG WR EH may be on a quest, a speci c mission, or simply patrolling their lord’s
KRVWLOH WRZDUG XQIDPLOLDU ZL DUGV %DUEDULDQV DUH DGHSW DW VXUSULVLQJ RS UHDOP .QLJKWV PD EH DFFRPSDQLHG E WKHLU VTXLUHV KLUHOLQJV DQG RWKHU
SRQHQWV VXFK RSSRQHQWV KDYH D SHQDOW RQ WKHLU VXUSULVH UROOV followers (50%). Knights are armed with sword, lance, mace or ail, and
GDJJHU UPRU LQFOXGHV D VKLHOG DQG HLWKHU SODWH RU FKDLQ PDLO NQLJKW
HUVHUNHU HUYLVK ULGHV D PHGLXP RU KHDY ZDUKRUVH XVXDOO D EDUGHG PRXQW
%HUVHUNHUV DUH YLROHQW ZDU SDUWLHV SURQH WR PDQLF EHKDYLRU LQ EDWWOH :KHQ ERXW RI HQFRXQWHUV ZLOO EH ZLWK D YDQTXLVKHG NQLJKW %HLQJ
HQFRXQWHUHG EHUVHUNHUV GULYH WKHPVHOYHV LQWR D EDWWOH IUHQ WKDW UDLVHV VWULSSHG RI DUPV DQG DUPRU WKH NQLJKW PD EH PLVWDNHQ IRU DQ QRQ
their ghting skills and morale. Berserkers attack twice per round, or once ZDUULRU FODVV 7KH NQLJKW PD HYHQ VXSSRUW WKLV GHFHSWLRQ DW OHDVW XQWLO
at +2. Many use leather armor and shields, giving them Armor Class 7. ZHDSRQU EHFRPHV DYDLODEOH
%HUVHUNHUV QHHG QHYHU PDNH PRUDOH FKHFNV 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV
HUYLVKHV DUH KLJKO UHOLJLRXV QRPDGV XH WR WKHLU IDQDWLFDO QDWXUH
GHUYLVKHV DGG WR WKHLU DWWDFN UROOV DQG GDPDJH GLFH 7KH QHYHU FKHFN 0HUFHQDU ROGLHU
PRUDOH LQ FRPEDW These are groups of low level ghters who hire themselves to the highest
,I HQFRXQWHUHG GXULQJ D SHDFHIXO SHULRG EHUVHUNHUV PD EH LQGLVWLQ ELGGHU :KHQ HQFRXQWHUHG WKHUH LV DQ HYHQ FKDQFH WKH PD EH DOUHDG
JXLVKDEOH IURP QRUPDO ZDUULRU EDQGV GHUYLVKHV PD EH PLVWDNHQ IRU KLUHG DQG RQ WKHLU ZD WR D ZDU PHHWLQJ ZLWK D SURVSHFWLYH HPSOR HU
DUPHG SLOJULPV RSHQ IRU HPSOR PHQW RU RQ WKHLU ZD KRPH DQG QRW ZLOOLQJ WR WDNH RQ D
QHZ WDVN MXVW HW
6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV

197
Human
0HUFKDQW DLORU )LVKHUPDQ
0HQ RI WKH VHD DUH XVXDOO IRXQG RQ RU QHDU RSHQ ZDWHUV ,I HQFRXQWHUHG
LQODQG VDLORUV PD EH IHUU PHQ RQ VWUHDPV RU ULYHUV )LVKHUPHQ ZLOO HL
ther be putting out to a shing site, shing, or returning with their catches.
6DLORUV PD EH DUPHG ZLWK NQLYHV VKRUW VZRUGV FXWODVVHV RU EHOD LQJ
SLQV SRLQW RI GDPDJH

0HUFKDQW UDGHU
0HUFKDQWV DQG WUDGHUV GHDO LQ JRRGV DQG VHUYLFHV 7KRVH HQFRXQWHUHG LQ WKH
ZLOG DUH WUDYHOLQJ LQ FDUDYDQV LQ VHDUFK RI QHZ EXVLQHVV 2QO RI WKH
QXPEHU HQFRXQWHUHG DUH DFWXDOO PHUFKDQWV DUH GURYHUV DQG WKH UHVW
are mercenary guards. The guards are led by a ghter (6th-11th level) and a
OLHXWHQDQW RQH OHYHO ORZHU (DFK OHDGHU LV DFFRPSDQLHG E JXDUGV RI QG
OHYHO )RU HDFK SHRSOH LQ WKH FDUDYDQ WKHUH LV D FKDQFH RI D ZL DUG
WK WK OHYHO DQG D FKDQFH RI D SULHVW WK WK OHYHO DV ZHOO DV D
FKDQFH RI D WKLHI WK WK OHYHO DFFRPSDQLHG E WKLHYHV UG WK OHYHO
OO VXFK OHDGHUV JXDUGV DQG VSHFLDO FKDUDFWHUV DUH LQ DGGLWLRQ WR WKH QXPEHU
RI PHUFKDQWV GURYHUV DQG QRUPDO JXDUGV
7KH WUHDVXUH LV PRVWO LQ WUDGH JRRGV 7KH FDUDYDQ KDV SDFN
DQLPDOV RU RQH ZDJRQ SHU JS YDOXH

0LGGOH ODVV
7KHVH DUH WUDYHOHUV MRXUQH LQJ RQ SHUVRQDO EXVLQHVV 7KH DUH IRXQG SUL
PDULO LQ FLYLOL HG UHJLRQV DOWKRXJK SLRQHHUV PD EH HQFRXQWHUHG LQ UHOD
WLYHO SHDFHIXO IURQWLHU UHJLRQV 0LGGOH FODVV WUDYHOHUV PD EH DUPHG ZLWK
NQLYHV GDJJHUV DQG VKRUW VZRUGV

HDVDQW HUI
3HDVDQWV DUH IDUPHUV KHUGHUV DQG VLPSOH WUDGHVPHQ RI ORZ VRFLDO FODVV
8QOLNH VHUIV SHDVDQWV DUH IUHHPHQ
6HUIV DUH WRWDOO VXEMHFW WR WKH ORFDO ORUG WKH DUH WKH ORZHVW RI WKH VRFLDO
FODVVHV 7KH IDUP DQG SHUIRUP WKH EUXWH ODERU IXQFWLRQV RQ ODUJH DJULFXO
WXUDO KROGLQJV 6HUIV UHDOO DUH OLWWOH PRUH WKDQ VODYHV LOJULP
%RWK SHDVDQWV DQG VHUIV PD EH DUPHG ZLWK GDJJHUV FOXEV TXDUWHU 3LOJULPV DUH JURXSV RI WKH GHYRXW RQ WKHLU ZD WR RU IURP D KRO SODFH
staves, and fanning tools. They never have any treasure except under the 7KH FDQ EH IRXQG DQ ZKHUH
UDUHVW RI RFFDVLRQV ZKHQ WKH DUH DEOH WR KRDUG VFDYHQJHG JRRGV JURXS RI SLOJULPV ZLOO DOZD V EH DFFRPSDQLHG E SULHVWV DQG RWKHU
FKDUDFWHU FODVVHV 7KHVH SHRSOH PD EH DFWLQJ DV OHDGHUV JXDUGV RU SLO
grims. Groups of pilgrims always include one to six 2nd-level priests, one
WR IRXU WK OHYHO SULHVWV RQH RU WZR WK OHYHO DQG RQH WK OHYHO SULHVW DF
FRPSDQLHG E RQH UG DQG RQH WK OHYHO DVVLVWDQW )RU HYHU SLOJULPV
there is a 10% chance of one to eight ghters (1st-8th level) and 1-6 thieves
QG WK OHYHO 7KHUH LV D FKDQFH SHU SLOJULPV RI D ZL DUG RI WK WK
level. If the pilgrims are lawful good, the ghters will be paladins; if the
pilgrims are chaotic good, the ghters will be rangers. If the party is neutral,
the priests will be druids. If the pilgrims are lawful evil, they all ght as
EHUVHUNHUV DOWKRXJK DUPHG RQO ZLWK GDJJHUV
3LOJULP DOLJQPHQW LV GHWHUPLQHG EHORZ

G OLJQPHQW
/DZIXO JRRG
Chaotic good
1HXWUDO
/DZIXO HYLO
Chaotic evil

ERXW RI SLOJULP EDQGV HQFRXQWHUHG DUH RQ IRRW 7KHUH LV D FKDQFH


WKDW D KLJK OHYHO SULHVW ZLOO EH FDUU LQJ D UHOLJLRXV DUWLIDFW FDUHIXOO KLG
GHQ DQG SURWHFWHG E WUDSV DQG PDJLF

LUDWH XFFDQHHU
These are seafaring thieves and ghters. Pirates are always led by a captain
RI WK RU WK OHYHO WK LI IHZHU WKDQ 7KH FDSWDLQ ZLOO KDYH D WK RU
WK OHYHO OLHXWHQDQW DQG IRXU PDWHV RI WK OHYHO )RU HYHU SLUDWHV HQ
countered, there will be a 3rd-level ghter, as well as a 15% chance for a
FOHULF RI WK WK OHYHO DQG D FKDQFH IRU D ZL DUG RI WK WK OHYHO )RU
every 100 pirates, there will be a 5th-level ghter. All of these are in addi
WLRQ WR WKH SLUDWHV DOUHDG LQGLFDWHG E WKH GLFH

198
Human
3LUDWHV ZHDU OHDWKHU DUPRU OHDGHUV ZHDU FKDLQ PDLO OO DUH DUPHG ZLWK
NQLYHV VZRUGV DQG SROHDUPV 6RPH ZLOO EH DUPHG ZLWK FURVVERZV HLWKHU
OLJKW RU KHDY ,Q DGGLWLRQ WKHLU VKLSV PD EH HTXLSSHG ZLWK
EDOOLVWDH RU FDWDSXOWV
%XFFDQHHUV DUH VLPLODU EXW DUH QHXWUDO ZLWK HYLO WHQGHQFLHV

ROLFH RQVWDEXODU
7KHVH DUH WKH GXO DSSRLQWHG UHSUHVHQWDWLYHV RI WKH ORFDO JRYHUQPHQW FRQ
FHUQHG ZLWK XSKROGLQJ WKH ODZV PDLQWDLQLQJ WKH SHDFH DQG FDUU LQJ RXW
WKHLU VXSHULRU V ZLOO ,I FRQVWDEOHV DUH HQFRXQWHUHG LQ WKH ZLOGHUQHVV WKH
PLJKW EH SXUVXLQJ D IXJLWLYH RU LQYHVWLJDWLQJ D FDVH RQ WKH RXWVNLUWV
of their jurisdiction (50%). Constables are the equivalent of ghters of lst-
WK OHYHO :LOGHUQHVV HQFRXQWHUV LQFOXGH D FKDQFH WKDW WKH FRQVWDEOHV
DUH DFFRPSDQLHG E D PRE 7KH PRE LV FRPSRVHG RI FLWL HQU WHPSRUDULO
deputized to assist the police; they ght as 0-level ghters.

ULHVW
These are typical NPC priests traveling on personal business or on a mis
VLRQ 7KH QXPEHU HQFRXQWHUHG UHIHUV WR WKH QXPEHU RI DFWXDO SULHVWV ,I
WKH DUH RI KLJK HQRXJK OHYHO WKH PLJKW DOVR KDYH IROORZHUV DFFRPSDQ
LQJ WKHP
6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV

DLORU
1RQPHUFKDQW VDLORUV DUH WKH VHDJRLQJ DUPHG IRUFHV RI WKH ORFDO JRYHUQ
PHQW DFWLQJ DV SROLFH RU VROGLHUV 7KH PD EH SDWUROOLQJ WKHLU KRPH ZD
WHUV SXUVXLQJ D ZDWHUERUQH FULPLQDO RU RQ WKHLU ZD WR RU IURP D PLVVLRQ
in other waters. Each ship is commanded by a captain (6th-level ghter)
and a rst of cer (5th-level ghter). Sailors are armed with swords, knives,
ERZV DQG SROHDUPV 7KH PD DOVR EH DUPHG ZLWK KHDYLHU ZHDSRQV VXFK
DV FDWDSXOWV DQG EDOOLVWDH UDGHVIRON UDIWVSHRSOH
3HRSOH HQJDJHG LQ WKH WUDGHV DQG FUDIWV ZLOO EH DERXW WKHLU EXVLQHVV ZKHQ
ODYHU HQFRXQWHUHG 7KH PD EH RSHUDWLQJ D VKRS DFTXLULQJ PDWHULDOV IRU WKHLU
6ODYHUV DUH XVXDOO IRXQG LQ FRQWURO RI D EDQG RI FDSWLYH VODYHV LI QR VODYHV EXVLQHVV RU WUDYHOLQJ WR RU IURP D FOLHQW V ORFDWLRQ 7KH DUH ZLOOLQJ WR GR
DUH SUHVHQW WKH VODYHUV PD EH PLVWDNHQ IRU PHUFHQDULHV RU EULJDQGV 7KH EXVLQHVV ZLWK DGYHQWXUHUV SURYLGHG WKH DUH SURSHUO SDLG 7KH ZLOO QRW
slavers’ leader might be a thief, ghter, or ghter/thief (6th-11th level), attack except to defend themselves. Note that 1% of all tradesfolk may be
DVVLVWHG E D OLHXWHQDQW RQH OHYHO ORZHU (DFK OHDGHU LV DFFRPSDQLHG E UHWLUHG DGYHQWXUHUV 7UDGHVPHQ PD EH DUPHG ZLWK NQLYHV TXDUWHUVWDYHV
JXDUGV RI VW RU QG OHYHO )RU HDFK VODYHV DQG VODYHUV WKHUH LV D DQG WRROV
FKDQFH RI D ZL DUG WK WK OHYHO DQG D FKDQFH RI D SULHVW WK WK ERXW RI WKHLU WUHDVXUH LV PHUFKDQGLVH RU HTXLSPHQW
OHYHO WKHVH ZRUN IRU WKH VODYHUV
7KHUH DUH VODYHV SUHVHQW IRU HDFK VODYHUV 6ODYHV DUH WUHDWHG WKH ULEDO XOWXUH
VDPH DV VHUIV 7KH PD EH UHFHQWO DFTXLUHG FDSWLYHV EHLQJ WDNHQ IURP Tribal societies are the heart of primitive cultures; people hunt, sh, and
WKHLU KRPHODQGV RU ORQJ WLPH VODYHV EHLQJ PRYHG WR D QHZ PDUNHW 6XFK IDUP QHDU WKHLU VLPSOH YLOODJHV 7KH DUH IRXQG LQ DQ FOLPDWH
VODYHV ZLOO EH RQ IRRW DQG OLQNHG WRJHWKHU LQ VWULQJV RI E URSHV RU For each 10 tribespeople, there will be an additional 3rd-level ghter.
FKDLQV 7KH ZLOO EH ZLOOLQJ WR KHOS DQ DGYHQWXUHUV ZKR WU WR UHVFXH Tribes are led by a chief (a 5th-level ghter) and 1-4 subchiefs (4th-level
WKHP DOWKRXJK WKH ZLOO EH OLPLWHG LQ WKH KHOS WKH FDQ SURYLGH 6ODYHV ghters). For every 10 encountered, there is a 4th-level priest with them,
PD EH DQ FODVV RU W SH EXW RQO RI FDSWLYHV EHORQJ WR RQH RI WKH DQG IRU HDFK WULEHVSHRSOH HQFRXQWHUHG D WK OHYHO SULHVW 7KH WULEH KDV D
FKDUDFWHU FODVVHV VKDPDQ WK OHYHO SULHVW 7ULEDO SULHVWV WHQG WR EH GUXLGLFDO LQ QDWXUH
7ULEDO YLOODJHV DUH PDGH RI ORFDO PDWHULDOV JUDVV EDPERR PXG LFH ,Q
ROGLHU DGGLWLRQ WR WKH PDOHV HQFRXQWHUHG WKHUH ZLOO DOVR EH DQ HTXDO QXPEHU RI
7KHVH DUH RUJDQL HG PLOLWLD HQJDJHG LQ WKH GHIHQVH RI WKHLU KRPH UHJLRQ ZRPHQ DQG D FKDQFH RI VODYHV
6ROGLHUV DUH OHG E D FDSWDLQ WK OHYHO RU KLJKHU DQG D OLHXWHQDQW OHY 7ULEHVPHQ V ZHDSRQV DUH W SLFDOO FOXEV NQLYHV VSHDUV DQG ERZV U
HOV ORZHU (DFK OHDGHU LV DFFRPSDQLHG E VROGLHUV RI VW RU QG OHYHO PRU LV OLPLWHG WR VKLHOGV
0RVW VROGLHUV DUH HQJDJHG LQ URXWLQH SDWUROV RI WKH KRPHODQG ,I ORFDO ZDUV
DUH RFFXUULQJ WKHUH LV D FKDQFH WKDW WKH VROGLHUV DUH HLWKHU KHDGLQJ RII :L DUG
WR WKH ZDU RU UHWXUQLQJ IURP LW 7KHUH LV D FKDQFH RI D FOHULF WK WK These are typical NPC wizards. They may be engaged in personal busi
OHYHO IRU HDFK VROGLHUV SUHVHQW QHVV JDWKHULQJ PDWHULDOV RU WUDYHOLQJ 7KH QXPEHU HQFRXQWHUHG UHIHUV
6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV WR WKH QXPEHU RI DFWXDO ZL DUGV 7KH PD EH DFFRPSDQLHG E G
– 1) servants and guards for each wizard. Guards are ghters 1-4 levels
KLHI KXJ ORZHU WKDQ WKH ZL DUG WKH SURWHFW
7KHVH DUH ORZ OHYHO URJXHV ZKR LI QRW DOUHDG HQJDJHG LQ D FULPH PD 6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV
DWWHPSW WR URE ZHDOWK RU ZHDN ORRNLQJ DGYHQWXUHUV 7KLHYHV PD EH
DUPHG ZLWK FRQFHDOHG ZHDSRQV VXFK DV NQLYHV GDUWV EODFNMDFNV DQG
VKRUW VZRUGV
6HH GYHQWXUHU WR GHWHUPLQH OHYHO DQG VSHFLDO SRVVHVVLRQV

199
Hydra
GUD /HUQDHDQ URK GUD U RK GUD
/,0 ( ( ,1 Q VZDPS Q PDUVK VZDPS Q PDUVK VZDPS Q DUFWLF
RU VXEWHUUDQHDQ RU VXEWHUUDQHDQ RU VXEWHUUDQHDQ
) ( (1 8QFRPPRQ 9HU UDUH 5DUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU
, , /( Q Q Q Q
,( Carnivore Carnivore Carnivore Carnivore
,1 (//, (1 ( 6HPL 6HPL 6HPL 6HPL
( ( 1LO 1LO 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (
6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
12 2) .
0 ( . 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
( , / . 1LO Extra heads )LUH Cold
( , / ()(1 ( 1LO Extra heads 1LO 1LO
0 , ( , 1 ( 1LO 1LO 1LO 1LO
, ( * ORQJ * ORQJ * ORQJ * ORQJ
02 /( YHUDJH YHUDJH YHUDJH YHUDJH
/ (

HDGV DPDJH HDGV DPDJH

+ GUDH DUH LPPHQVH UHSWLOLDQ PRQVWHUV ZLWK PXOWLSOH KHDGV )RU HDFK +LW U RK GUD
Die the hydra has, it will have one head. The chart above lists the THAC0 (DFK KHDG RI WKLV SXUSOLVK EURZQ K GUD LV DEOH WR EUHDWKH D VWUHDP RI IURVW
value for hydrae, the number of heads and the damage that they in ict IHHW ZLGH DQG IHHW ORQJ ZKLFK GRHV SRLQWV RI GDPDJH VDYH YV
HDFK WLPH WKH ELWH EUHDWK ZHDSRQ LV DOORZHG IRU KDOI GDPDJH
+ GUDH DUH JUD EURZQ WR GDUN EURZQ ZLWK OLJKW HOORZ RU WDQ XQ
GHUEHOOLHV 7KHLU H HV DUH DPEHU DQG WKHLU WHHWK DUH HOORZ ZKLWH + GUDH
KDYH EHWZHHQ DQG KHDGV G

RPEDW + GUDH DOZD V KDYH SRLQWV RQ HDFK RI WKHLU +LW LFH DQG DOO KHDGV
PXVW EH VHYHUHG EHIRUH WKH K GUD GLHV K GUD FDQ EULQJ XS WR IRXU KHDGV
LQWR DFWLRQ DJDLQVW D VLQJOH IRH ELWLQJ RQFH ZLWK HDFK RI WKHP
(DFK WLPH D K GUD WDNHV SRLQWV RI GDPDJH RQH RI LWV KHDGV LV DVVXPHG
to have been severed. When this happens, a natural re ex seals the neck
DUWHULHV VKXW WR SUHYHQW EORRG ORVV
+ GUDH DWWDFN DFFRUGLQJ WR WKH QXPEHU RI KHDGV WKH KDYH 7KHUHIRUH D
KHDGHG K GUD FRQWLQXHV WR DWWDFN DV D + PRQVWHU HYHQ DIWHU VHYHUDO
KHDGV KDYH EHHQ VODLQ
Attacks on the body have no effect unless a single attack in icts damage
HTXDO WR WKH K GUD V RULJLQDO KLW SRLQWV

DELWDW RFLHW + GUDH DUH VROLWDU FUHDWXUHV ZKR SUHIHU GLVPDO VXU
URXQGLQJV 7KH JDWKHU RQO WR PDWH

(FRORJ HVSLWH WKH K GUD V VL H DQG PXOWLSOH DWWDFNV WKH DUH RIWHQ
SUH HG XSRQ E GUDJRQV 7KH DUH LPSRVVLEOH WR WUDLQ

/HUQDHDQ GUD
OWKRXJK VLPLODU WR D QRUPDO K GUD /HUQDHDQ K GUDH ZLOO UHJHQHUDWH WZR
heads for each one that is severed. A maximum of 12 heads can be grown.
1HZ KHDGV IRUP LQ URXQGV DQG FDQ EH DYRLGHG RQO E WKH SURPSW
application of ame to the neck following the attack which destroyed the
rst head. This hydra’s body is immune to all attacks.

URK GUD
7KHVH UHGGLVK K GUD KDYH RU KHDGV ZKLFK DUH DEOH WR EUHDWKH D MHW RI
re (5’ wide and 2’ long) twice per day. This attack does 8 points of dam
DJH KDOYHG LI D VDYH YV EUHDWK ZHDSRQ LV PDGH
200
Imp
,PS XDVLW
/,0 ( ( ,1 Q Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( Carnivore Carnivore
,1 (//, (1 ( YHUDJH /RZ
( ( 2 4
/, 10(1 /DZIXO HYLO Chaotic evil

12 ( ,1
02 /
02 (0(1 )O
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 (
, ( 7 WDOO 7 WDOO
02 /( YHUDJH YHUDJH
/ (

,PSV DUH GLPLQXWLYH FUHDWXUHV RI DQ HYLO QDWXUH ZKR URDP WKH ZRUOG DQG
DFW DV IDPLOLDUV IRU ODZIXO HYLO ZL DUGV DQG SULHVWV
7KH DYHUDJH LPS LV D KXPDQRLG ZLWK OHDWKHU EDW OLNH ZLQJV D
EDUEHG WDLO DQG VKDUS WZLVWHG KRUQV ,WV VNLQ LV D GDUN UHG DQG LWV KRUQV
DQG MDJJHG WHHWK DUH D JOHDPLQJ ZKLWH
7KH LPS FDQ SRO PRUS LWVHOI LQWR WZR RWKHU DQLPDO IRUPV 7KH PRVW
FRPPRQO HQFRXQWHUHG DOWHUQDWH IRUPV DUH WKRVH RI D ODUJH VSLGHU UDYHQ
JLDQW UDW RU JRDW ,Q VXFK IRUPV WKH LPS LV SK VLFDOO LGHQWLFDO WR D QRUPDO HQDEOHV WKH PDVWHU WR UHFHLYH DOO RI WKH LPS V VHQVRU LPSUHVVLRQV LQFOXG
DQLPDO LQJ LWV LQIUDYLVLRQ 7KH PDVWHU DOVR JDLQV WKH LPS V LQKHUHQW PDJL
FDO UHVLVWDQFH DQG LV DEOH WR UHJHQHUDWH MXVW DV WKH LPS GRHV ,I WKH LPS LV
RPEDW ,Q LWV QDWXUDO IRUP WKH LPS DWWDFNV ZLWK WKH ZLFNHG VWLQJHU RQ ZLWKLQ WHOHSDWKLF UDQJH WKH PDVWHU DFWV DV LI KH ZHUH RQH OHYHO KLJKHU WKDQ
its tail. In addition to in icting 1-4 points of damage, this stinger injects a he actually is. Conversely, if the imp is more than a mile away, the master
SRZHUIXO SRLVRQ ZKLFK LV VR GHDGO WKDW WKRVH ZKR IDLO WKHLU VDYH YHUVXV DFWV DV LI KH ZHUH RQH OHYHO RI DELOLW EHORZ KLV DFWXDO UDQN ,I WKH LPS LV
SRLVRQ DUH LQVWDQWO VODLQ E LW :KHQ LW LV SRO PRUS HG WKH LPS DWWDFNV NLOOHG WKH PDVWHU LQVWDQWO GURSV E IRXU OHYHOV WKRXJK WKHVH FDQ EH UH
ZLWK WKH QDWXUDO ZHDSRQU RI LWV DGRSWHG IRUP WKRXJK WKH JRDW DQG UDYHQ JDLQHG LQ WKH XVXDO PDQQHU
IRUPV ODFN GDPDJLQJ DWWDFNV
7KH LPS FDQ XVH LWV VSHFLDO PDJLFDO DELOLWLHV QR PDWWHU ZKDW LWV IRUP OO (FRORJ ,PSV DUH WKH HUUDQG ER V RI WKH SRZHUIXO HYLO EHLQJV ZKR FRP
LPSV DUH DEOH WR GH H RRG GH H PD L RU EHFRPH L L LEOH DW ZLOO 2QFH PDQG WKH GDUNHVW SODQHV 7KH RIWHQ DFW DV HPLVVDULHV DQG DJHQWV EXW WKHLU
SHU GD WKH FDQ XVH D H LR SULPDU WDVN LV WR HQKDQFH WKH VSUHDG RI HYLO LQ RXU ZRUOG
Imps are immune to attacks based on cold, re, or electricity and re
VLVW DOO RWKHU VSHOO DWWDFNV DV LI WKH ZHUH +LW LH FUHDWXUHV 7KH FDQ EH XDVLW
KDUPHG RQO E VLOYHU RU PDJLFDO ZHDSRQV DQG DUH DEOH WR UHJHQHUDWH RQH 4XDVLWV DUH FKDRWLF HYLO FRXQWHUSDUWV WR LPSV 7KH FKDRWLF HYLO SULHVWV DQG
KLW SRLQW SHU PHOHH URXQG wizards which quasits “serve” gain the same bene ts and disadvantages
WKDW DQ LPS V PDVWHU GRHV /LNH LPSV HDFK TXDVLW FDQ DVVXPH WZR RWKHU
DELWDW RFLHW ,PSV DUH EHLQJV RI D YHU HYLO QDWXUH ZKR RULJLQDWH RQ IRUPV 7KRVH PRVW FRPPRQO FKRVHQ E TXDVLWV DUH EDWV JLDQW FHQWLSHGHV
WKH GDUNHVW RI HYLO SODQHV 7KHLU PDLQ SXUSRVH RQ WKH 3ULPH 0DWHULDO SODQH IURJV RU ZROYHV 7KH FDQ XVH WKHLU PDJLF LQ DQ RI WKHLU IRUPV
LV WR VSUHDG HYLO E DVVLVWLQJ ODZIXO HYLO ZL DUGV DQG SULHVWV :KHQ VXFK D 7KH TXDVLW DWWDFNV ZLWK LWV FODZHG KDQGV GRLQJ SRLQWV HDFK DQG
SHUVRQ LV MXGJHG ZRUWK RI DQ LPS V VHUYLFH WKH LPS FRPHV LQ DQVZHU WR its deadly bite (doing 1-4 points). The quasit’s claws are coated in a toxin
D nd familiar VSHOO ZKLFK FDXVHV DQ RQH VWUXFN E WKHP WR VDYH YHUVXV SRLVRQ RU ORVH RQH
2QFH WKH KDYH FRQWDFWHG WKHLU QHZ PDVWHU LPSV EHJLQ DW RQFH WR point of dexterity for 2-12 (2d6) rounds. The effects of multiple wounds
WDNH FRQWURO RI KLV DFWLRQV OWKRXJK LPSV PDLQWDLQ WKH LOOXVLRQ WKDW WKH DUH FXPXODWLYH
VXPPRQHU LV LQ FKDUJH WKH DFWXDO UHODWLRQVKLS LV FORVHU WR WKDW RI D ZRUN 4XDVLWV FDQ WXUQ L L LEOH GH H RRG RU GH H PD L DW ZLOO 7KH UHJHQ
PDQ WKH LPS DQG KLV WRROV WKH PDVWHU HUDWH KLW SRLQW SHU URXQG DQG FDQ XQOHDVK D EODVW RI IHDU ZLWK D IRRW
OWKRXJK DQ LPS V ERG FDQ EH GHVWUR HG RQ WKH 3ULPH 0DWHULDO SODQH UDQJH UDGLXV RQFH SHU GD 2QFH HDFK ZHHN WKH TXDVLW FDQ RPP H ZLWK
LW LV QRW VR HDVLO VODLQ :KHQ LWV SK VLFDO IRUP LV ORVW LWV FRUUXSW VSLULW WKH ORZHU SODQHV DVNLQJ XS WR TXHVWLRQV
LQVWDQWO UHWXUQV WR LWV KRPH SODQH ZKHUH LW LV UHIRUPHG DQG DIWHU D WLPH 4XDVLWV FDQ RQO EH KDUPHG E FROG LURQ RU PDJLFDO ZHDSRQV 7KH DUH
UHWXUQHG WR RXU ZRUOG WR UHVXPH LWV ZRUN DEOH WR UHVLVW PDJLF RI WKH WLPH VDYH DV LI WKH ZHUH +LW LH PRQ
:KLOH WKH DUH WHFKQLFDOO LQ WKH VHUYLFH RI WKHLU PDVWHU LPSV UHWDLQ sters and are immune to cold, re, and lightning.
D EDVLF LQGHSHQGHQFH DQG DPELWLRQ WR EHFRPH PRUH SRZHUIXO VRPHGD
7KH PD DFTXLUH WUHDVXUH IURP WKRVH WKH VOD DQG ZLOO RIWHQ SLOIHU YDOX
DEOHV HQFRXQWHUHG GXULQJ WKHLU WUDYHOV
7KH LPS FRQIHUV VRPH RI LWV SRZHUV XSRQ LWV PDVWHU WHOHSDWKLF OLQN
FRQQHFWV WKH WZR ZKHQHYHU WKH DUH ZLWKLQ RQH PLOH RI HDFK RWKHU 7KLV

201
Imp, Mephit
)LUH ,FH /DYD 0LVW PRNH WHDP
/,0 ( ( ,1 Q Q Q Q Q Q
) ( (1 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
2 1, ,21 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU
, , /( Q Q Q Q Q Q
,( 6SHFLDO 6SHFLDO 6SHFLDO 6SHFLDO 6SHFLDO 6SHFLDO
,1 (//, (1 ( YHUDJH YHUDJH YHUDJH YHUDJH YHUDJH YHUDJH
( ( 1 1 1 1 1 1
/, 10(1 Q HYLO Q HYLO Q HYLO Q HYLO Q HYLO Q HYLO

12 ( ,1 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
02 /
02 (0(1 )O % )O % )O % )O % )O % )O %
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO 1LO 1LO 1LO 1LO
, ( 0 WDOO 0 WDOO 0 WDOO 0 WDOO 0 WDOO 0 WDOO
02 /( YHUDJH YHUDJH YHUDJH YHUDJH YHUDJH YHUDJH
/ (

0HSKLWV DUH QDVW OLWWOH PHVVHQJHUV FUHDWHG E SRZHUIXO ORZHU SODQHV Touching a re mephit causes 1 point of heat damage (no saving throw).
FUHDWXUHV 7KH DUH HYLO DQG PDOLFLRXV E QDWXUH DQG DSSHDU RQ WKH 3ULPH 7KHLU FODZHG KDQGV UDNH IRU G SRLQWV RI GDPDJH HDFK SOXV KLW SRLQW
material plane only to perform evil deeds. Six types of mephits are known: RI KHDW GDPDJH SHU KLW
re, ice, lava, mist, smoke, and steam. Each is created from the substance )LUH PHSKLWV PD XVH WKHLU EUHDWK ZHDSRQ WKUHH WLPHV D GD ,W KDV WZR
IRU ZKLFK LW LV QDPHG forms. The rst is a ame jet 15 feet long and 1-foot wide. This jet automat
0HSKLWV DSSHDU DV WKLQ IRRW KXPDQRLGV ZLWK ZLQJV 7KHLU IDFHV KDYH LFDOO KLWV RQH WDUJHW RI WKH PHSKLW V FKRRVLQJ IRU G SRLQWV RI GDPDJH
exaggerated features, including hooked noses, pointed ears, wide eyes, (half if saving throw is successful). The second form is a fan of ame cov
DQG SURWUXGLQJ FKLQV 7KHLU VNLQ FRQWLQXDOO RR HV WKH VWXII IURP ZKLFK HULQJ D DUF GLUHFWO LQ IURQW RI WKH PHSKLW WR D GLVWDQFH RI IHHW Q
WKH ZHUH PDGH 0HSKLWV VSHDN D FRPPRQ PHSKLW WRQJXH FUHDWXUH LQ WKH DUF VXIIHUV SRLQWV RI GDPDJH QR VDYLQJ WKURZ DOORZHG
)LUH PHSKLWV PD DOVR FDVW HD PH DO DQG PD L PL LOH WZR PLVVLOHV
RPEDW ,Q EDWWOH PHSKLWV DWWDFN ZLWK HLWKHU FODZHG KDQGV RU EUHDWK spells each once per day. Once every hour a re mephit can attempt to
ZHDSRQV DPDJH LV YDULDEOH GHSHQGLQJ RQ WKH W SH RI PHSKLW HQFRXQ D H LQ DQRWKHU PHSKLW 7KH FKDQFH IRU VXFFHVV LV DQG WKH VXPPRQHG
WHUHG OO PHSKLWV KDYH WKH DELOLW WR D H LQ RWKHU PHSKLWV WKH W SH D HG mephit is either re, lava, smoke, or steam (equal probability of each).
LQ DQG SHUFHQWDJH FKDQFH IRU VXFFHVV YDULHV ZLWK WKH PHSKLW LQLWLDWLQJ WKH
JDWLQJ VHH EHORZ IRU GHWDLOV ,FH 0HSKLW
,FH PHSKLWV DUH DQJXODU LQ IRUP ZLWK WUDQVOXFHQW LFH EOXH VNLQ 7KH OLYH
DELWDW RFLHW 0HSKLWV ORYH WRUPHQWLQJ KHOSOHVV FUHDWXUHV DQG on the colder lower planes and never mix with re, lava, smoke, or steam
EUDJJLQJ DERXW WKHLU ODWHVW HYLO DFFRPSOLVKPHQWV 7KH ZHDU JDU PHSKLWV ,FH PHSKLWV DUH DORRI DQG FUXHO VXUSDVVLQJ DOO RWKHU PHSKLWV LQ
LVK YXOJDU FRVWXPHV LQ EL DUUH FRORUV DQG RXWUDJHRXV GHVLJQV the ne arts of torture and wanton destruction.
7KH JLYH WKHPVHOYHV SRPSRXV LPSRVVLEO ORQJ QDPHV VXFK DV In combat, ice mephits attack with two clawed hands, in icting 1-2
*DUEHQDIHUWKDO VSULWH VOD HU JUHDWHVW RI DOO WKH VWHDP PHSKLWV SRLQWV RI GDPDJH HDFK ,Q DGGLWLRQ WKHLU FKLOOLQJ WRXFK KDV D IUHH LQJ
0HSKLWV DVVXPH D JURYHOLQJ FUDYHQ HV PDVWHU VWDQFH DURXQG WKHLU HIIHFW UHGXFLQJ WKH YLFWLP V KLW SRLQWV E SHU KLW QR VDYLQJ WKURZ DO
ERVVHV 7RZDUG YLFWLPV DQG HDFK RWKHU PHSKLWV GURS WKHLU KXPEOH VHU ORZHG 7KHVH HIIHFWV DUH FXPXODWLYH DQG ODVW WKUHH WR IRXU WXUQV RU XQWLO
YDQW SHUVRQD DQG WDNH RQ WKH DUURJDQW DLU RI D VXSHULRU EHLQJ OLPLWHG the victim is healed to full hit points (whichever comes rst).
camaraderie exists between mephits of the same order. Disputes between ,FH PHSKLWV PD EUHDWKH D YROOH RI LFH VKDUGV WKUHH WLPHV SHU GD 7KLV
GLIIHUHQW W SHV DUH RIWHQ VHWWOHG E D IULHQGO JDPH RI WXJ D GHPLKXPDQ YROOH DXWRPDWLFDOO KLWV D VLQJOH YLFWLP ZLWKLQ IHHW RI WKH PHSKLW DP
0HSKLWV DUH XVXDOO DVVLJQHG WR GHOLYHU VRPH PHVVDJH RU SLFN XS SDFN DJH LV G KDOYHG LI WKH YLFWLP UROOV D VXFFHVVIXO VDYLQJ WKURZ
DJHV RQ WKH ORZHU SODQHV EXW RFFDVLRQDOO WKH DUH VHQW WR WKH 3ULPH 2QFH SHU KRXU DQ LFH PHSKLW PD DWWHPSW WR D H LQ RQH RWKHU PHSKLW
0DWHULDO SODQH 0LVVLRQV RQ WKH 3ULPH 0DWHULDO SODQH LQFOXGH UHWULHYLQJ 7KH FKDQFH RI VXFFHVV LV DQG WKH VXPPRQHG PHSKLW LV HLWKHU PLVW RU
D SDUWLFXODU SHUVRQ GHOLYHULQJ D VSHFLDO PDJLFDO LWHP RU MXVW VSUHDGLQJ D LFH HTXDO SUREDELOLW RI HDFK
OLWWOH PD KHP VR IRONV GRQ W IRUJHW WKH ORZHU SODQHV DUH VWLOO WKHUH
/DYD 0HSKLW
(FRORJ 0HSKLWV OHDG EULHI WURXEOHVRPH OLYHV 7KH DUH TXLFNO FUHDWHG /DYD PHSKLWV DUH WKH OHDVW LQWHOOLJHQW RI DOO PHSKLWV 7KH DUH VORZ RQ
DQG GHVWUR HG EXW WKH KDYH QR SUHGHWHUPLQHG OLIH VSDQ 7KH QHYHU HDW the uptake and frequently the brunt of re mephit jokes. Lava mephits
EXW PXVW UHWXUQ WR WKH VXEVWDQFH IURP ZKLFK WKH ZHUH IRUPHG WR KHDO generate extreme heat that can be felt 30 feet away. Their claws are small
GDPDJH XVXDOO KLW SRLQW SHU WXUQ LQ FRQWDFW DQG VRIW FDXVLQJ RQO SRLQW RI GDPDJH ZKHQ WKH KLW EXW HDFK KLW LQ
icts an additional 1d8 points of heat damage. The touch of a lava mephit
)LUH 0HSKLW DXWRPDWLFDOO PHOWV RU EXUQV PRVW PDWHULDOV 7KH UDWH RI WKLV GHVWUXFWLRQ
The most mischievous of all mephits, these ends play terrible pranks on YDULHV IURP RQH KRXU WR EXUQ WKURXJK DQ LQFK RI ZRRG WR WKUHH URXQGV WR
RWKHU PHSKLWV VXFK DV SXVKLQJ ODYD PHSKLWV LQWR ZDWHU DQG ZDWFKLQJ FRPSOHWHO PHOW SODWH DUPRU
WKHP KDUGHQ DQG RQ WKHLU YLFWLPV

202
Imp, Mephit
7KHLU EUHDWK ZHDSRQ LV D PROWHQ EORE RI ODYD XVDEOH RQFH HYHU WKUHH
PHOHH URXQGV 7KLV EORE DXWRPDWLFDOO KLWV RQH WDUJHW ZLWKLQ IHHW RI
WKH EUHDWKLQJ PHSKLW G SRLQWV RI GDPDJH QR VDYLQJ WKURZ ODYD
mephit may use this weapon a maximum of eight times, after that, the
PHSKLW PXVW UHFKDUJH E VRDNLQJ LQ D ODYD SRRO IRU RQ KRXU 0HSKLWV PD
UHFKDUJH GXULQJ EDWWOH LI WKH FRPH LQ FRQWDFW ZLWK ODYD GXULQJ FRPEDW
WKH UHJHQHUDWH KLW SRLQWV SHU PHOHH URXQG 7KLV DELOLW LV RI FRXUVH ORVW
LI WKH PHSKLW LV EURXJKW WR KLW SRLQWV RU OHVV DW WKLV SRLQW WKH PHSKLW LV
dead. These ends may shapechange into a pool of lava 3 feet in diameter
E LQFKHV GHHS 7KLV PDQHXYHU GRHV QRW UHFKDUJH WKH EUHDWK ZHDSRQ
7KH PD VWLOO EH KDUPHG QRUPDOO ZKHQ LQ WKLV ODYD SRRO IRUP
2QFH HYHU KRXU D ODYD PHSKLW PD DWWHPSW WR D H LQ RWKHU PH
SKLWV 7KH FKDQFH RI VXFFHVV LV ,I WZR DUH VXPPRQHG WKH DUH RI WKH
same type (equal probability of re, lava, smoke, or steam).

0LVW 0HSKLW
Mist mephits fancy themselves as spies par excellence and practice this
DELOLW RQ RWKHU PHSKLWV 7KH DUH TXLFN WR UHSRUW RWKHU PHSKLWV ZKR
VKRZ PHUF RU DQ RWKHU WUHDVRQRXV EHKDYLRU DQG WKH QHYHU HQJDJH
LQ LGOH EDQWHU ZLWK RWKHU PHSKLWV 0LVW PHSKLWV KDYH WKH DELOLW WR VHH
FOHDUO LQ IRJ RU PLVW 7KHLU VNLQ LV SDOH JUHHQ 7KH QHYHU HQJDJH LQ PH
lee unless they are trapped. Their soft claws in ict just 1 point of damage
ZKHQ WKH KLW 0LVW PHSKLWV PD EUHDWKH D VLFNO JUHHQ EDOO RI PLVW
HYHU RWKHU URXQG XS WR WKUHH WLPHV DQ KRXU 7KLV EDOO DXWRPDWLFDOO
HQYHORSV RQH YLFWLP ZLWKLQ IHHW RI WKH EUHDWKLQJ PHSKLW 7KH YLFWLP
PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU VXIIHU G SRLQWV RI
FKRNLQJ GDPDJH DQG EH EOLQGHG IRU G URXQGV ,Q DGGLWLRQ WR WKH EUHDWK
ZHDSRQ PLVW PHSKLWV FDQ FUHDWH D ZDOO R R DV WKH VSHOO RQFH SHU GD
DW D UG OHYHO DELOLW 7KH FDQ DOVR DVVXPH JDVHRXV IRUP RQFH SHU GD
DQG RIWHQ XVH WKLV DELOLW WR VS RQ RWKHUV RU HVFDSH FRPEDW
2QFH SHU KRXU D PLVW PHSKLW PD DWWHPSW WR D H LQ RWKHU PHSKLWV 7KH KDUGHQHG FODZV RI D VWHDP PHSKLW FDXVH G SRLQWV RI GDPDJH
7KH FKDQFH RI VXFFHVV LV ,I WZR PHSKLWV DUULYH WKH DUH RI WKH VDPH HDFK SOXV DGGLWLRQDO SRLQW RI KHDW GDPDJH SHU WRXFK QR VDYLQJ WKURZ
W SH HLWKHU LFH RU PLVW HTXDO SUREDELOLW ,Q DGGLWLRQ WKH YLFWLP LV OLNHO WR EH VWXQQHG IRU RQH URXQG 7KHVH
HIIHFWV DUH FXPXODWLYH VR D YLFWLP UDNHG WZLFH FRXOG EH VWXQQHG IRU WZR
URXQGV
PRNH 0HSKLW 6WHDP PHSKLWV FDQ EUHDWKH D VFDOGLQJ MHW RI ZDWHU HYHU RWKHU URXQG QR
6PRNH PHSKLWV DUH FUXGH DQG OD 7KH VSHQG PRVW RI WKHLU WLPH ORXQJ OLPLW WR WKH QXPEHU RI WLPHV SHU GD WKLV FDQ EH XVHG 7KLV MHW KDV D IRRW
LQJ DURXQG LQYLVLEOH VPRNLQJ SLSH ZHHG WHOOLQJ EDG MRNHV DERXW WKHLU UDQJH DQG DXWRPDWLFDOO KLWV LWV WDUJHW DPDJH LV G SRLQWV QR VDYLQJ
FUHDWRUV DQG VKLUNLQJ WKHLU UHVSRQVLELOLWLHV WKURZ ZLWK D FKDQFH RI VWXQQLQJ WKH YLFWLP IRU RQH URXQG
6PRNH PHSKLWV WZR FODZHG KDQGV FDXVH SRLQWV RI GDPDJH HDFK 2QFH SHU GD D VWHDP PHSKLW PD FUHDWH D UDLQVWRUP RI ERLOLQJ ZDWHU
7KHLU EUHDWK ZHDSRQ FRQVLVWV RI D VRRW EDOO XVDEOH HYHU RWKHU PHOHH over a 20-by-20-foot area. This storm in icts 2d6 points of damage to all
URXQG ZLWK QR OLPLW RQ WKH QXPEHU RI WLPHV LW FDQ EH XVHG LQ D GD 7KH YLFWLPV FDXJKW LQ WKH DUHD RI HIIHFW ZLWK QR VDYLQJ WKURZ DOORZHG 6WHDP
VRRW EDOO DXWRPDWLFDOO VWULNHV RQH FUHDWXUH RI WKH PHSKLW V FKRLFH ZLWK PHSKLWV PD DOVR R DPL D H ZD HU RQFH SHU GD UHYHUVH RI S UL ZD HU
LQ IHHW FDXVLQJ G SRLQWV RI GDPDJH DQG EOLQGLQJ WKH YLFWLP IRU 2QFH SHU KRXU D VWHDP PHSKLW PD DWWHPSW WR D H LQ RWKHU PH
URXQGV 1R VDYLQJ WKURZ LV SHUPLWWHG SKLWV ZLWK D FKDQFH RI VXFFHVV 7KHUH LV DQ HTXDO SUREDELOLW WKDW WKH
6PRNH PHSKLWV PD FDVW L L LELOL DQG GD L OL RQFH HDFK SHU summoned mephits are either re, lava, smoke, or steam. If two are sum
GD 2QFH SHU KRXU WKH FDQ DWWHPSW WR D H LQ RWKHU PHSKLWV 7KH PRQHG WKH DUH RI WKH VDPH W SH
FKDQFH RI VXFFHVV LV ZLWK HTXDO SUREDELOLW RI WKH VXPPRQHG PHSKLWV 8QOLNH RWKHU PHSKLWV ZKR ZLOO GHOD DQ DWWDFN IRU DV ORQJ DV SRVVLEOH
being re, lava, smoke, or steam. If two mephits appear, they are of the VWHDP PHSKLWV DUH UXOHG E WKHLU RYHUVL HG HJRV 7KH ZLOO HYHQ DPEXVK
VDPH W SH even large, well-armed parties, striking rst with boiling rainstorms, then
When a smoke mephit dies, it disappears in a ash of ame. The ash FRQFHQWUDWLQJ WKHLU EUHDWK ZHDSRQV RQ WKH QHDUHVW ZL DUG RU SULHVW
FDXVHV SRLQW RI GDPDJH WR DOO FUHDWXUHV ZLWKLQ IHHW QR VDYLQJ WKURZ

WHDP 0HSKLW
6WHDP PHSKLWV DUH WKH VHOI DSSRLQWHG RYHUORUGV RI DOO PHSKLWV 7KH IUH
TXHQWO JLYH RUGHUV WR ZHDNHU PHSKLWV ,Q DGGLWLRQ WR KLVVLQJ VWHDP HV
FDSLQJ IURP WKHLU SRUHV VWHDP PHSKLWV OHDYH D WUDLO RI QHDU ERLOLQJ ZDWHU
ZKHUHYHU WKH ZDON

203
Insect
,QVHFW 0 RI WW PJ WW 0RUDOH DOXH
QW *LDQW RU RU YHUDJH :RUNHU
:DUULRU
QW /LRQ *LDQW %U YHUDJH
UDWKD (OLWH
Aspis, Cow (OLWH
VSLV URQH RU ZHDSRQ (OLWH
VSLV /DUYD 6Z WR + + 6WHDG +
+ + (OLWH +
+ +
+
VVDVVLQ %XJ 6, Fl 18 (C) 8QVWHDG
%HH :RUNHU ), SRLVRQ 6WHDG
%HH 6ROGLHU 12, Fl 30 (C) SRLVRQ Champion (15-16)
%XPEOHEHH )O ( SRLVRQ (OLWH
Cave Cricket KRS 1LO 1LO 8QUHOLDEOH
Dragon y, Giant )O % 6WHDG
Dragon y, Larva 6Z MHW 6WHDG
(DU 6HHNHU KS 6HH EHORZ 8QVWHDG
)LUHIULHQG )O % 8QVWHDG
)O %OXHERWWOH )O 8QVWHDG
Fly, Horse y )O 8QVWHDG
Fyre y )O KS 6WHDG
Horax YHUDJH GXOW
RXQJ
+RUQHW *LDQW )O % YHUDJH
3HUQLFRQ KS 8QUHOLDEOH
3UD LQJ 0DQWLV WR + + )HDUOHVV +
+ + )HDUOHVV +
+ + )HDUOHVV +
+ + )HDUOHVV +
+ )HDUOHVV +
+ )HDUOHVV +
7HUPLWH *LDQW +DUYHVWHU
.LQJ 8QUHOLDEOH
4XHHQ 8QVWHDG
6ROGLHU (OLWH
:RUNHU YHUDJH
7LFN *LDQW WR + YHUDJH +
+ +
+
:DVS *LDQW )O % YHUDJH

,QVHFWV DUH WKH KHDUWLHVW DQG WKH PRVW QXPHURXV RI FUHDWXUHV 1RUPDO LQ VSLV RZ
VHFWV DUH IRXQG DOPRVW HYHU ZKHUH 7KH JLDQW YDULHW PDQ RI ZKLFK DUH Aspis cows exude a dangerous corrosive that coats the body and adheres
OLVWHG KHUH ZLWK DGGHG EUDZQ DQG SRZHU PDNH WRXJK RSSRQHQWV to the walls and oor of the chambers. This corrosive causes damage every
URXQG KHU RSSRQHQWV VWD LQ KHU FKDPEHU
QW LDQW
VSLV URQH
Both worker and warrior ants ght. If a warrior manages to bite, it also
0RVW FRPEDW VLWXDWLRQV DUH KDQGOHG E DVSLV GURQHV 7KH ULVH RQ WZR UHDU
WULHV WR VWLQJ IRU G SRLQWV GDPDJH VXFFHVVIXO VDYH UHGXFHV GDPDJH WR
OHJV OHDYLQJ WKH RWKHU IRXU OLPEV WR ZLHOG WZR ZHDSRQV DQG WZR VKLHOGV
1d4. The queen has 10 HD but does not move or ght.
increasing its AC to 2. All aspis are immune to cold and electrical damage;
QW /LRQ LDQW re-based attacks cause only half damage.
7KH DQW OLRQ EXLOGV WDSHULQJ SLWV LQ ORRVH VDQG DQG ZDLWV IRU SUH WR IDOO LQ VSLV /DUYD
2QFH WKH DQW OLRQ KLWV DOO DGGLWLRQDO DWWDFNV DUH DXWRPDWLF VSLV ODUYDH DWWDFN ZLWK WKHLU SHUSHWXDOO UDYHQRXV MDZV
UDWKD VVDVVLQ XJ
UDWKD JUDVS DQG KROG SUH ZLWK WKHLU IRRW FODZHG WHQWDFOHV WKDW FDQ The male assassin bug attacks rst with the female close to the battle. Those
lash out 20 feet. An aratha does not bite opponents, but chews esh torn ELWWHQ PXVW VDYH YV SRLVRQ RU WKDW SDUW RI WKH ERG LV SDUDO HG IRU RQH KRXU
IURP SUH E LWV WHQWDFOHV 7KH IHPDOH DWWDFNV WKDW VDPH ORFDWLRQ WKH IROORZLQJ URXQG WR LQMHFW G
HJJV ,Q G KRXUV WKH HJJV KDWFK DQG HDFK ODUYD FDXVHV SRLQW RI GDP
VLRQLFV XPPDU DJH SHU KRXU IWHU WZR ZHHNV WKH ODUYD HPHUJH DV DGXOWV 2QO SRZHUIXO
/HYHO LV FL HY WWDFN HIHQVH FRUH V VSHOOV OLNH ZL DQG OLPL HG ZL ZLOO HUDVH WKH LQIHVWDWLRQ
PsC, MT, PB/All
HH :RUNHU
V FKRNLQHWLF H R LR PROHFXODU DJLWDWLRQ :RUNHU EHHV XVH WKHLU VWLQJHU LQ FRPEDW 7KH YLFWLP PXVW VDYH YV SRLVRQ
V FKRPHWDEROLVP H R LR ERG HTXLOLEULXP VXVSHQG DQLPDWLRQ RU VXIIHU DQ DGGLWLRQDO G SRLQWV RI GDPDJH %HHV ORVH WKHLU VWLQJHU DIWHU
HOHSDWK LH H SV FKLF FUXVK H R LR DWWUDFWLRQ HPSDWK PLQG RQH XVH DQG GLH LQ DQ KRXU ,I HQFRXQWHUHG DW WKH KLYH WKHUH ZLOO EH
WKUXVW SVLRQLF EODVW WLPHV WKH QRUPDO QXPEHU RI EHHV

204
Insect
HH ROGLHU
Soldier bees are identical to worker bees, except their sting causes more
GDPDJH DQG WKH YLFWLP PXVW VDYH ZLWK D SHQDOW
XPEOHEHH
%XPEOHEHH SRLVRQ FDXVHV DQ DGGLWLRQDO G SRLQWV RI GDPDJH XQOHVV D
VDYH YV SRLVRQ ZLWK D SHQDOW LV PDGH ,I HQFRXQWHUHG DW RU QHDU WKH
QHVW WKHUH ZLOO EH G EXPEOHEHHV DQG D FRPEDWLYH TXHHQ 7KH TXHHQ
KDV G + DQG D VWLQJ WKDW FDXVHV G SRLQWV RI GDPDJH 7KH SRLVRQ IURP
KHU VWLQJ FDXVHV DQ DGGLWLRQDO SRLQWV RI GDPDJH LI D VDYH YV SRLVRQ DW D
SHQDOW LV IDLOHG %XPEOHEHHV GR QRW ORVH WKHLU VWLQJHUV DIWHU XVH
DYH ULFNHW
,I D JURXS RI SHRSOH DUH ZLWKLQ IHHW RI D FKLUSLQJ FDYH FULFNHW WKH QRLVH
GURZQV RXW DOO VSHHFK DQG YRFDO VSHOO FDVWLQJ 7KH QRLVH LQKLELWV WKH YLF
WLP V DELOLW WR KHDU DSSURDFKLQJ SUHGDWRUV DQG HQHPLHV
Dragon y
Giant dragon ies gain a –3 bonus to initiative rolls and a +4 Armor Class
bonus against missile weapons. A dragon y scoops tiny- and small-sized
FUHDWXUHV LQWR LWV OHJ EDVNHW DQG GHYRXUV WKHP LQ PLGDLU :KHQ FDSWXUHG
LWV YLFWLP LV DWWDFNHG DXWRPDWLFDOO :KHQ DWWDFNLQJ PDQ RU ODUJH VL HG
creatures, the dragon y darts in to bite with its mandibles, and backs up,
DOZD V IDFLQJ LWV RSSRQHQW
Dragon y, Larva
7KHVH ODUYD VXUSULVH WKHLU SUH RI WKH WLPH 7KHLU PDQGLEOHV DUH FRY
HUHG ZLWK D UXEEHU RUJDQ ZKHQ QRW LQ XVH VR HYHQ EHIRUH WKH DWWDFN WKH
DSSHDU WR EH LQRIIHQVLYH WRRWKOHVV FUHDWXUHV
(DU HHNHU
7KH HDU VHHNHU QHHGV ZDUP SODFHV WR OD LWV HJJV IDYRULQJ ORFDWLRQV OLNH
HDUV 7KH FUHDWXUH OD V G HJJV WKDW KDWFK LQ G KRXUV 7KH ODUYD
eat the surrounding tissue, deafening the victim. Constantly burrowing HUQLFRQ
GHHSHU LQWR WKH YLFWLP V KHDG ZKHUH IRRG DQG ZDUPWK DUH SOHQWLIXO WKH Pernicons attack by swarming victims and tearing at exposed esh with
KRVW KDV D FKDQFH RI G LQJ LQ G GD V IWHU WKLV WLPH WKH HDU VHHNHUV WKHLU KXJH PDQGLEOHV EOH WR ZRUP WKHLU ZD XQGHU FORWKLQJ DQG DUPRU
HPHUJH IURP WKH LQIHVWHG HDU DV DGXOWV UH GL HD H UHPRYHV WKH LQIHVWD QR RQH LV FRPSOHWHO VDIH IURP WKHVH FUHDWXUHV :KHQ WKH VZDUP KLWV WKH
WLRQ EXW GRHV QRW UHWXUQ WKH ORVV RI KHDULQJ victim suffers 1d10 points of damage and loses 1 point of Constitution. If
the Constitution dips below 3, the victim falls unconscious; below 1 and
Firefriend (Giant Fire y)
the victim dies. One point of Constitution is recovered per day, regardless
In addition to its mandibles, the giant re y can brighten its abdomen RI KHDOLQJ PHWKRGV
RQFH HYHU WXUQ FUHDWLQJ D EHDP RI JUHHQLVK OLJKW WKDW FDXVHV G SRLQWV
RI GDPDJH RQH KDOI GDPDJH LI D VDYH YV ZDQGV LV VXFFHVVIXO UD LQJ 0DQWLV DUJDQWXDQ
)O LDQW OXHERWWOH 7KH JDUJDQWXDQ SUD LQJ PDQWLV JUDEV SUH WKDW LQDGYHUWHQWO FRPHV WRR FORVH
This breed of giant y prefers carrion, offal, and the like. They are, how ZLWK LWV IURQW VSLQ DUPV %HVLGHV LWV WZR FODZV LW ELWHV ZLWK LWV VWURQJ PDQ
HYHU DWWUDFWHG WR VZHHW RGRUV DQG FUHDWXUHV FRYHUHG ZLWK EORRG RU RSHQ dibles, removing and chewing esh with each unerring strike.
ZRXQGV
HUPLWH LDQW DUYHVWHU
Fly, Giant Horse y *URXSV RI RU PRUH ZRUNHU WHUPLWHV DUH DFFRPSDQLHG E VROGLHUV 6RO
The largest of all giant ies, the giant horse y alights on any creature to GLHU WHUPLWHV FDQ VSLW DQ LUULWDWLQJ OLTXLG OLNH NHURVHQH RQFH SHU WXUQ DW D
attack for blood with its tuberous mouth. After biting, the giant horse y range of 10 feet. This ammable liquid blinds creatures, for 5d4 rounds,
causes an equal amount of damage the next round by drawing blood, un WKDW GR QRW VDYH YV SRLVRQ ,I LJQLWHG WHUPLWH VSLWWOH FDXVHV G SRLQWV
OHVV GULYHQ RII RI GDPDJH .LQJ WHUPLWHV KDYH GRXEOH UDQJH VSLWWOH DQG FDQ XVH WKLV DW
WDFN HYHU RWKHU URXQG EXW WKH TXHHQ ODFNV WKLV DELOLW %RWK WKH TXHHQ
Fyre y
DQG NLQJ DQG WKH HJJV DUH JXDUGHG E WZLFH WKH QXPEHU RI ZRUNHUV DQG
When a fyre y contacts ammable objects, these items must save vs. nor
VROGLHUV HQFRXQWHUHG QRUPDOO DQG ZKR DWWDFN ZLWK D WR KLW DQG D
mal re or be consumed. Persons in burning clothing suffer 1d6 points of
ERQXV WR PRUDOH UROOV
GDPDJH +LWV WKDW GR QRW VWULNH EXUQDEOH PDWHULDO FDXVH SRLQW RI GDPDJH
WR WKH YLFWLP LFN LDQW
RUD 7KHVH FUHDWXUHV GURS RQ YLFWLPV IURP WUHHV VWDODFWLWHV RU URFN IRUPDWLRQV
Horax attack in packs, gaining a +1 bonus to initiative rolls. Once a horax IWHU WKH LQLWLDO KLW WKH WLFN GUDLQV G KLW SRLQWV RI EORRG HYHU URXQG
VFRUHV D KLW LW PDLQWDLQV LWV KROG FDXVLQJ GDPDJH HYHU URXQG XQWLO LWV GUDLQ WRWDO HTXDOV LWV KLW SRLQW WRWDO YLFWLP KDV D FKDQFH
RI FRQWUDFWLQJ D IDWDO GLVHDVH WKDW NLOOV WKH KRVW LQ G GD V XQOHVV D UH
RUQHW LDQW GL HD H LV FDVW
7KH VROLWDU JLDQW KRUQHW VZRRSV GRZQ RQ LWV SUH KROGLQJ ZLWK LWV OHJV
ZKLOH LWV VWLQJHU UHSHDWHGO VWDEV WKH YLFWLP IDLOHG VDYH YV SRLVRQ :DVS LDQW
FDXVHV DQ DGGLWLRQDO G SRLQWV RI GDPDJH DQG G KRXUV RI SDUDO DWLRQ 7KHVH FRRSHUDWLYH LQVHFWV DWWDFN ZLWK ERWK WKHLU ELWH DQG VWLQJHU 7KH YHQ
+RUQHWV GR QRW ORVH WKHLU VWLQJHUV ZKHQ WKH DWWDFN RP FDUULHG E ZDVSV LV LGHQWLFDO WR WKDW KHOG E WKH JLDQW KRUQHW :DVSV GR
QRW ORVH WKHLU VWLQJHUV ZKHQ WKH DWWDFN

205
Insect Swarm
HOYHW QWV UDVVKRSSHUV DQG
/RFXVWV
/,0 ( ( ,1 7URSLFDO VXEWURSLFDO 7URSLFDO DQG
RU WHPSHUDWH )RUHVW VXEWURSLFDO )RUHVW
KLOOV DQG SODLQV KLOOV DQG SODLQV
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ZDUP 6ZDUP
, , /( D D
,( 2PQLYRUH +HUELYRUH
,1 (//, (1 ( QLPDO QLPDO
( ( 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO

12 ( ,1 6HH EHORZ 6HH EHORZ


02 /
02 (0(1 6, Fl 18 (C)
, , ( 6HH EHORZ KS LQVHFWV
6HH EHORZ 6HH EHORZ
12 2) .
0 ( . 6HH EHORZ 6HH EHORZ
( , / . 3RLVRQ 1LO
( , /
()(1 ( 1LO 1LO
0 ,
( , 1 ( 1LO 1LO
, ( ,QGLYLGXDO 7 ORQJ 7 ORQJ
6ZDUP VHH EHORZ 6ZDUP VHH EHORZ
02 /( 8QVWHDG 8QVWHDG
/ ( 6HH EHORZ 6HH EHORZ

V LQGLYLGXDOV YHOYHW DQWV JUDVVKRSSHUV DQG ORFXVWV DUH UHODWLYHO KDUP 7R GHWHUPLQH WKH VL H RI D JUDVVKRSSHU VZDUP UROO G DQG PXOWLSO
less. But in swarms, these insects can cause immense damage to elds and WKH UHVXOW E 0XOWLSO WKLV UHVXOW E ZKHQ GHWHUPLQLQJ WKH VL H
IRUHVWV DV ZHOO DV WKUHDWHQLQJ WKH OLYHV RI DOO FUHDWXUHV LQ WKHLU SDWK RI D ORFXVW VZDUP 7KHUH DUH DERXW JUDVVKRSSHUV RU ORFXVWV SHU VTXDUH
IRRW IRU FRQYHQLHQFH DVVXPH WKHUH DUH LQVHFWV SHU FXELF IRRW ZKHQ DS
HOYHW QWV proximating the size of ying swarm).
The velvet ant resembles a plump version of the common ant, except for YLFWLP LQ FRQWDFW ZLWK D JUDVVKRSSHU RU ORFXVW VZDUP KDV D
WKH VRIW IX WKDW FRYHUV LWV HQWLUH ERG 7KH IX LV XVXDOO UHG RU EODFN FKDQFH SHU URXQG RI EHLQJ ELWWHQ DQG VXIIHULQJ SRLQW RI GDPDJH GGL
EXW LW FDQ DOVR EH HOORZ EURZQ RU RUDQJH WLRQDOO YLFWLPV ZLWKLQ D FORXG RI WKHVH LQVHFWV KDYH WKHLU YLVLRQ UHGXFHG
WR G IHHW
RPEDW YHOYHW DQW VZDUP HDWV HYHU WKLQJ LQ LWV SDWK DQLPDO PDWWHU Each point of damage in icted on an insect swarm kills 1d20 insects.
DV ZHOO DV YHJHWDWLRQ 7R GHWHUPLQH WKH VL H RI D VZDUP UROO G DQG They may be scattered with smoke or re; immersion in water washes
PXOWLSO WKH UHVXOW E 7KHUH DUH DERXW DQWV SHU VTXDUH IRRW WKHP RII ,I KDOI RI D VZDUP LV NLOOHG WKH VXUYLYRUV DWWHPSW WR VFDWWHU ,I DQ
WKHUHIRUH D VZDUP RI DQWV IRUPV D EORFN DERXW IHHW SHU VLGH entire swarm is killed, award 2,000 experience points.
,I D VZDUP FRPHV LQ FRQWDFW ZLWK DQ REVWDFOH LW WXUQV DQG FRQWLQXHV
YLFWLP LQ FRQWDFW ZLWK D VZDUP KDV DQ FKDQFH SHU URXQG RI EHLQJ DELWDW RFLHW ,QVHFW VZDUPV DUH PLJUDWRU VOHHSLQJ DW QLJKW ZKHUHYHU
ELWWHQ DQG VXIIHULQJ G SRLQWV RI GDPDJH WKH KDSSHQ WR EH )HPDOHV OD XS WR HJJV HYHU HDU 7KHVH LQVHFWV
7KH YLFWLP PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU VXIIHU LQ KDYH QR OHDGHUV RU DQ VSHFLDOL HG ZRUNHUV 7KH GR QRW FROOHFW WUHDVXUH
tense pain for the next 2d4 turns, making all attack and damage rolls with
D SHQDOW GXULQJ WKLV WLPH (FRORJ 9HOYHW DQWV HDW VHHGV JUDVVHV DQG PHDW HVSHFLDOO HQMR LQJ FDU
Each point of damage in icted on an insect swarm kills 1d20 insects. ULRQ 7KH SRLVRQ RI YHOYHW DQWV UHQGHUV WKHP LQHGLEOH WR FDUQLYRUHV
They may be scattered with smoke or re; immersion in water washes *UDVVKRSSHUV DQG ORFXVWV SUHIHU VHHGV DQG JUDLQV 6QDNHV PLFH ELUGV
WKHP RII ,I KDOI RI D VZDUP LV NLOOHG WKH VXUYLYRUV DWWHPSW WR VFDWWHU DQG DQG VSLGHUV DUH DPRQJ WKHVH LQVHFWV QXPHURXV QDWXUDO HQHPLHV *UDVV
hide. If an entire swarm is killed, award 975 experience points. KRSSHUV DQG ORFXVWV FDQ EH HDWHQ E FDUQLYRUHV

UDVVKRSSHUV DQG /RFXVWV


7KH JUDVVKRSSHU LV DERXW LQFKHV LQ OHQJWK DQG LV XVXDOO JUHHQ RU EURZQ
LQ FRORU 7KH JUDVVKRSSHU FDQ PDNH OHDSV RI DERXW IRXU IHHW /RFXVWV DUH D
W SH RI JUDVVKRSSHU ZLWK VKRUWHU DQWHQQDH 7KH FDQ UXE WKHLU KLQG OHJV
DJDLQVW WKHLU ZLQJV WR SURGXFH D GLVWLQFWLYH FKLUS

RPEDW Grasshopper and locust swarms y from place to place in search


of lush elds on which to settle and consume. These swarms move in
VWUDLJKW OLQHV DQG DUH HDV WR DYRLG

206
Intellect Devourer
GXOW /DUYD
/,0 ( ( ,1 Q VXEWHUUDQHDQ DUN PRLVW
RU GDUN DUHDV DUHDV
) ( (1 9HU UDUH 5DUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q XULQJ GDUNQHVV
,( 0HQWDO HQHUJ (PRWLRQV
,1 (//, (1 ( 9HU 1RW UDWDEOH
( ( 4 G
/, 10(1 Chaotic evil 1HXWUDO HYLO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . G
( , / . 3VLRQLFV VWDONLQJ 3VLRQLFV SRLVRQ
( , / ()(1 ( ZHDSRQ QHHGHG 3VLRQLFV
WR KLW VHH EHORZ
0 , ( , 1 ( 1LO VHH EHORZ 1LO
, ( 7 ORQJ 7 ORQJ
02 /( )DQDWLF 8QVWHDG
/ (

7KH WHUP LQWHOOHFW GHYRXUHU UHIHUV RQO WR WKLV FUHDWXUH V DGXOW IRUP LWV
ODUYD LV DQ XVWLODJRU %RWK UHVHPEOH D EUDLQ RQ IRXU OHJV 7KH ERG RI WKH
LQWHOOHFW GHYRXUHU KDV D FUXVW SURWHFWLYH FRYHULQJ DQG LWV OHJV DUH EHVWLDO
MRLQWHG DQG FODZHG 7KH XVWLODJRU V ERG LV VRIW DQG PRLVW DQG XVXDOO
FRYHUHG ZLWK D JUD IXQJXV LW KDV D IRRW ORQJ WHQGULO DW WKH IURQW DQG LWV WKH EUDLQ DQG RFFXS LWV SODFH ,W UHDGV WKH YLFWLP V PLQG DV LW GHYRXUV LW
OHJV DUH VSLQGO DQG FRUDO OLNH 7KRXJK ERWK IRUPV DUH DERXW EUDLQ VL HG then animates the body from within, using it to nd other minds to attack
WKH DGXOW FDQ XVH SVLRQLFV WR DOWHU LWV VL H DQG GHYRXU

RPEDW The ustilagor attacks by striking with its exible tendril. The VLRQLFV XPPDU
WHQGULO VHFUHWHV DQ DONDOLQH VXEVWDQFH ZKLFK FDXVHV G GDPDJH RQ D /HYHO LV FL HY WWDFN HIHQVH FRUH V
VXFFHVVIXO KLW DV ZHOO DV DQRWKHU G GDPDJH WKH IROORZLQJ URXQG XQ /DUYD ,, 0
OHVV WKH YLFWLP PDNHV D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ 7KH FUHDWXUH LV GXOW (: ,, 0 76 ,) ,QW
TXLWH DJLOH DQG FDQ MXPS DQG GDUW TXLFNO
The ustilagor can also attack psionically, rst making contact with a ,QWHOOHFW GHYRXUHUV KDYH WKH IROORZLQJ SVLRQLF SRZHUV XVWLODJRU KDYH RQO
YLFWLP V PLQG ,W XVHV DYHUVLRQ WR JLYH D YLFWLP DQ DYHUVLRQ WR IXQJXV WKRVH SRZHUV PDUNHG E DVWHULVNV
RU WR D FHUWDLQ DUHD LG LQVLQXDWLRQ WR HIIHFWLYHO SDUDO H WKH YLFWLP RU V FKRPHWDEROLVP FLHQFHV HFWRSODVPLF IRUP HYRWLRQV ERG
WHOHPSDWKLF SURMHFWLRQ WR LQFUHDVH DQ RSSRQHQW V GLVOLNH RU GLVWUXVW RI equilibrium*, chameleon power, expansion, reduction.
FRPSDQLRQV V FKRSRUWDWLRQ HYRWLRQV DVWUDO SURMHFWLRQ
HVSLWH LWV SVLRQLF SURZHVV WKH XVWLODJRU FDQQRW EH DWWDFNHG PHQWDOO HOHSDWK FLHQFHV GRPLQDWLRQ PLQGOLQN HYRWLRQV DYHUVLRQ FRQ
(magically or psionically) except by psionic blast. Its fungal growth inter WDFW HJR ZKLS (63 LG LQVLQXDWLRQ WHOHPSDWKLF SURMHFWLRQ
IHUHV ZLWK DQG SUHYHQWV PHQWDO DWWDFNV SURWHFWV WKH XVWLODJRU IURP GU LQJ
RXW SUHYHQWV FHUHEUDO SDUDVLWHV IURP DWWDFNLQJ DQG PDNHV WKH FUHDWXUH DELWDW RFLHW ,QWHOOHFW GHYRXUHUV GZHOO EHQHDWK WKH JURXQG RU LQ GLV
LPPXQH WR IXQJDO DWWDFNV DQG DQ SRZHU WKDW UHDGV RU DIIHFWV DQ DXUD PDO ZLOGHUQHVV DUHDV 7KHLU UHSURGXFWLYH PHWKRG LV XQNQRZQ 7KH LQWHO
7KH DGXOW IRUP DOVR SUHIHUV WR DWWDFN ZLWK SVLRQLFV WKRXJK LWV WKUHH OHFW GHYRXUHU UDUHO SURWHFWV LWV RXQJ DQG PD HYHQ GHYRXU WKHP 8VWL
WDORQHG SDZV FDQ DOO EH XVHG LQ WKH VDPH URXQG DV WKH FUHDWXUH MXPSV RQ ODJRU GHYHORS D V PELRWLF UHODWLRQVKLS ZLWK D EL DUUH IXQJXV ZKLFK IHHGV
DQ RSSRQHQW DQG UDNHV RQ UHVLGXDO WKRXJKW HPDQDWLRQV IURP WKH XVWLODJRU V YLFWLPV Q XVWLODJRU
VLGH IURP LWV UHJXODU SVLRQLF SRZHUV VHH EHORZ WKH DGXOW LQWHOOHFW GH EHFRPHV DQ DGXOW E FRQVXPLQJ WKH EUDLQ RI D SVLRQLF FUHDWXUH
YRXUHU KDV VSHFLDOL HG IRUPV RI WKUHH SVLRQLF SRZHUV WKHVH DUH FRQVWDQWO
LQ HIIHFW DQG FRVW QR 363V EXW WKH GR FRXQW DV SVLRQLF DFWLYLW IRU GHWHF (FRORJ Mind ayers raise intellect devourers, treating the ustilagor as
WLRQ SXUSRVHV 7KURXJK D VSHFLDO IRUP RI HQHUJ FRQWDLQPHQW WKH LQWHOOHFW FXOLQDU GHOLJKWV DQG XVLQJ DGXOWV DV ZDWFK GRJV %RWK IRUPV RI WKH FUHD
devourer is immune to damage from normal and magical res, and takes WXUH FDQ EH XVHG DV FRPSRQHQWV LQ LWHPV DQG SRWLRQV UHODWHG WR (63 DQG
RQO RQH KLW SRLQW SHU GLH RI HOHFWULFDO GDPDJH D IRUP RI VSOLW SHUVRQDOLW PLQG FRQWURO
LV DOZD V LQ HIIHFW DOORZLQJ WKH FUHDWXUH WR DWWDFN ZLWK SVLRQLFV DQG FODZV
LQ WKH VDPH URXQG DQG LW KDV SVLRQLF VHQVH ZLWK D IRRW UDQJH
7KH LQWHOOHFW GHYRXUHU LV LPPXQH WR ZHDSRQV ZLWK OHVV WKDQ D HQ
FKDQWPHQW DQG WDNHV RQO SRLQW RI GDPDJH SHU KLW IURP WKRVH ZHDSRQV
ZKLFK FDQ KDUP WKHP GHD SHOO KDV RQO D FKDQFH RI VXFFHVV EXW
SRZHU ZRUG NLOO LV HIIHFWLYH SUR H LR URP H LO NHHSV WKH LQWHOOHFW GHYRXU
er at bay, and bright light (including that caused by re) drives it away.
Q LQWHOOHFW GHYRXUHU KXQWV DQG VWDONV SVLRQLF FUHDWXUHV IWHU NLOOLQJ
D SVLRQLF YLFWLP LW VRPHWLPHV XVHV UHGXFWLRQ WR HQWHU WKH ERG GHYRXU

207
Invisible Stalker
/,0 ( ( ,1 Q
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( Q
,( 6SHFLDO
,1 (//, (1 ( +LJK
( ( 1LO
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1 )O
, , (

12 2) .
0 ( . G
( , / . 6XUSULVH
( , / ()(1 ( ,QYLVLELOLW
0 , ( , 1 (
, ( / WDOO
02 /( (OLWH
/ (

7KH LQYLVLEOH VWDONHU LV D FUHDWXUH IURP WKH HOHPHQWDO SODQH RI LU 7KRVH


HQFRXQWHUHG RQ WKH 3ULPH 0DWHULDO SODQH KDYH DOPRVW DOZD V EHHQ VXP
moned by wizards to ful ll a speci c task.
7KH WUXH IRUP RI WKH LQYLVLEOH VWDONHU LV XQNQRZQ 2Q WKH 0DWHULDO V
WUDO RU (WKHUHDO SODQHV WKH LQYLVLEOH VWDONHU FDQ RQO EH SHUFHLYHG DV D
VKLPPHULQJ DLU PDVV ZKLFK ORRNV PXFK OLNH WKH UHIUDFWLRQ HIIHFW FDXVHG
E KRW DLU SDVVLQJ LQ IURQW RI FROG
,QYLVLEOH VWDONHUV XQGHUVWDQG WKH FRPPRQ VSHHFK RI PHQ EXW FDQ QRW ZRUGHG DQG FRPH IURP D SRZHUIXO ZL DUG Q LQYLVLEOH VWDONHU PD ORRN
VSHDN LW 7KH FDQ FRQYHUVH RQO LQ WKHLU RZQ ODQJXDJH ZKLFK VRXQGV IRU D ORRSKROH LQ WKH FRPPDQG DV D PHDQV RI VWULNLQJ EDFN DW LWV PDVWHU
PXFK OLNH WKH URDULQJ DQG ZKRRVKLQJ RI D JUHDW ZLQG VWRUP For example, a simple command such as “keep me safe from all harm”
PD UHVXOW LQ WKH VWDONHU FDUU LQJ WKH FRQMXUHU EDFN WR WKH HOHPHQWDO SODQH
RPEDW ,QYLVLEOH VWDONHUV DWWDFN E XVLQJ WKH DLU LWVHOI DV D ZHDSRQ ,W LV RI DLU DQG OHDYLQJ KLP WKHUH LQ D ZHOO KLGGHQ ORFDWLRQ
capable of creating a sudden, intense vortex that batters a victim for 4-16 (DFK GD RI WKH LQYLVLEOH VWDONHU V LQGHQWXUH WKHUH LV D FXPXODWLYH
G SRLQWV RI GDPDJH 6XFK DWWDFNV DIIHFW D VLQJOH YLFWLP RQ WKH VDPH FKDQFH WKDW WKH FUHDWXUH ZLOO VHHN D PHDQV WR SHUYHUW LWV FRPPDQGV DQG
SODQH DV WKH LQYLVLEOH VWDONHU IUHH LWVHOI RI VHUYLWXGH ,I QR RSWLRQ LV RSHQ WKH FUHDWXUH PXVW FRQWLQXH WR
XH WR WKHLU LQYLVLELOLW WKHVH FUHDWXUHV LPSRVH D SHQDOW RQ WKH VXU VHUYH
SULVH UROOV RI WKRVH WKH FKRRVH WR DWWDFN 6LPLODUO DOO RSSRQHQWV ZKR
DUH XQDEOH WR VHH RU GH H L L LEOH IRHV DUH DW D RQ WKHLU DWWDFN UROOV O (FRORJ ,QYLVLEOH VWDONHUV DUH D VSHFLHV XQZLOOLQJO WUDQVSODQWHG WR WKH
WKRXJK WKH DUH IXOO L L LEOH RQ WKH 3ULPH 0DWHULDO SODQH WKHLU RXWOLQHV 3ULPH 0DWHULDO SODQH 7KH DUH VODYHV ZKRVH WHUPV RI VHUYLWXGH GRPL
FDQ EH GLPO SHUFHLYHG RQ WKH VWUDO RU (WKHUHDO SODQHV QDWH WKHLU EULHI VWD V 7KRVH ZKR KDYH EHHQ VXEMHFWHG WR JUHDW KDUGVKLS
,QYLVLEOH VWDONHUV FDQ RQO EH NLOOHG RQ WKH HOHPHQWDO SODQH RI LU ,I assigned very dif cult tasks, or who have faced death at the hands of
DWWDFNHG RQ DQRWKHU SODQH WKH DXWRPDWLFDOO UHWXUQ WR WKHLU KRPH SODQH KXPDQRLGV WHQG WR UHWDLQ D GLVWUXVW RU RXWULJKW KDWUHG RI WKHP 7KRVH
when their total hit points are exceeded by the damage they suffered. that have had an easy time during past periods of service or who are rst
WLPH DUULYDOV RQ WKH 3ULPH 0DWHULDO SODQH PD EH HDVLHU WR GHDO ZLWK 6XFK
DELWDW RFLHW /LWWOH LV NQRZQ DERXW WKH OLYHV RI WKHVH FUHDWXUHV RQ WKHLU feelings may carry over to in uence encounters with humanoids travel
KRPH SODQH ,W LV DVVXPHG WKDW WKH DUH VLPLODU WR QRUPDO DLU HOHPHQWDOV LQJ LQ WKH DHULDO SODQH Q RQH ZKR KDV EHIULHQGHG DQ LQYLVLEOH VWDONHU LQ
ZKHQ HQFRXQWHUHG WKHUH the past will nd that voyages through the plane of elemental Air are far
7KRVH SUHVHQW RQ WKH PDWHULDO SODQH DUH WKHUH DV WKH UHVXOW RI D FRQMX OHVV KD DUGRXV WKDQ WKH PLJKW RWKHUZLVH KDYH EHHQ
UDWLRQ E VRPH ZL DUG 7KLV PDJLF FDXVHV WKH FUHDWXUH WR VHUYH LWV VXP ,QYLVLEOH VWDONHUV RQO REH WKRVH ZKR DFWXDOO VXPPRQ WKHP DQG
PRQHU IRU D WLPH 7KH FRQMXUHU UHWDLQV IXOO FRPPDQG RI WKH VWDONHU XQWLO LW IHZ ZL DUGV FDQ EH FRPPLVVLRQHG WR VXPPRQ VXFK D EHLQJ RQ DQRWKHU V
either ful lls its duties or is defeated and driven back to its home plane. EHKDOI 6RPH PHUFHQDU ZL DUGV KDYH EHHQ DEOH WR FRQVWUXFW WKH QHF
2QFH JLYHQ D WDVN DQ LQYLVLEOH VWDONHU LV UHOHQWOHVV 7KH DUH IDXOWOHVV HVVDU VXPPRQV RQWR VFUROOV WKDW DUH XVDEOH E RWKHUV 7KHVH VHOO IRU
WUDFNHUV ZKR FDQ GHWHFW DQ WUDLO OHVV WKDQ D GD ROG ,I RUGHUHG WR DWWDFN EHWZHHQ DQG JS DQG DUH YHU GDQJHURXV WR XVH (YHQ WKH
WKH ZLOO GR VR ZLWK JUHDW IXU DQG ZLOO FHDVH WKHLU HIIRUWV RQO XSRQ WKHLU VOLJKWHVW HUURU FDQ FDXVH XVHUV RI VXFK VFUROOV WR FRPH WR D WUDJLF HQG
RZQ GHVWUXFWLRQ RU WKH GLUHFW RUGHUV RI WKHLU PDVWHU 2QFH WKHLU PLVVLRQ LV
DFFRPSOLVKHG WKH FUHDWXUH LV IUHH WR UHWXUQ WR LWV KRPH SODQH
7KH LQYLVLEOH VWDONHU LV DW EHVW DQ XQZLOOLQJ VHUYDQW ,W UHVHQWV DQ WDVN
DVVLJQHG WR LW DOWKRXJK EULHI XQFRPSOLFDWHG ODERUV PD EH VHHQ DV VRPH
WKLQJ RI D GLYHUVLRQ DQG WKXV XQGHUWDNHQ ZLWK OLWWOH UHVHQWPHQW 7DVNV WKDW
UHTXLUH D ZHHN RU PRUH RI LWV WLPH ZLOO GULYH WKH LQYLVLEOH VWDONHU WR SHU
YHUW WKH VWDWHG LQWHQW RI WKH FRPPDQG 6XFK FRPPDQGV PXVW EH FDUHIXOO

208
Ixitxachitl
/,0 ( ( ,1 6KDOORZ WURSLFDO ZDWHUV
) ( (1 9HU UDUH
2 1, ,21 7ULEH
, , /( D
,( Carnivore
,1 (//, (1 ( YHUDJH WR +LJK
( ( 3 5 6 LQ ODLU
/, 10(1 Chaotic evil

12 ( ,1 G
02 /
02 (0(1 6Z
, , ( WR
DQG +
+
+
12 2) .
0 ( .
( , / . 6SHOOV VHH EHORZ
( , / ()(1 ( 6SHOOV VHH EHORZ
0 , ( , 1 ( 1LO
, ( 6/ ZLQJVSDQ
02 /( (OLWH
/ (
+ SULHVW
+ SULHVW
+ JXDUGLDQ SULHVW
+ KLJK SULHVW
+ YDPSLULF
+ JUHDWHU YDPSLULF

Ixitxachitl are a race of intelligent, aquatic beings that resemble small


PDQWD UD V ZLWK EDUEHG WDLOV 7KH KDYH DQ HYLO GLVSRVLWLRQ DQG ZRUVKLS /DUJH FRPPXQLWLHV WKDW KDYH VWURQJ OHDGHUV OLNH D JUHDWHU YDPSLULF
evil powers; they love to hunt marine humanoids, and then sacri ce or ixitxachitl, are sometimes built on the ocean oor. These large cities hold
GHYRXU WKHLU FDWFK S UDPLGV DQG RWKHU EXLOGLQJV ZKLFK VHUYH DV ODLUV IRU VPDOO JURXSV RI
Ixitxachitl is both singular and plural; it is properly pronounced ish- the creatures. Rumors tell of ixitxachitl cities with populations in the
it-SHACH-itl, though many refer to them as icks-it-ZACH-it-ul or even thousands. The strongest ixitxachitl in the community leads its religious
LFNV LW XK FKLW XO KLHUDUFK ZKLFK FRQWUROV WKH OLYHV RI WKH SRSXODFH

RPEDW A favored tactic of ixitxachitl is to hide in the sand of the ocean (FRORJ Ixitxachitl have no natural predators, though they have many en
oor, wait for prey to pass by, then spring up and bite them. The creatures HPLHV UDQJLQJ IURP VDKXDJLQ WR KXPDQV 7KH DUH YLFLRXV SUHGDWRUV ZKR
DUH QRW YHU VWHDOWK DQG WKLV WDFWLF JLYHV WKHP QRUPDO FKDQFHV WR VXUSULVH SUH RQ DOPRVW DQ OLYLQJ FUHDWXUH WKH RIWHQ RYHU KXQW D UHJLRQ HOLPL
WKHLU SUH nating all life forms, forcing the ixitxachitl to nd new hunting grounds.
Some ixitxachitl act as priests, learning special versions of spells which
have only verbal components, from the following spheres: Charm, Divi DPSLULF , LW DFKLWO
QDWLRQ (OHPHQWDO :DWHU 1HFURPDQWLF +HDOLQJ 3URWHFWLRQ DQG 6XQ 7KHVH UDUH FUHDWXUHV DUH HYHQ PRUH GDQJHURXV WKDQ WKH RWKHUV (DFK KDV
(Darkness only). For every 10 ixitxachitl encountered, there is one ix + DQG UHJHQHUDWHV KS SHU URXQG ,Q DGGLWLRQ WR LWV QRUPDO GDPDJH
itxachitl with the abilities of a 2nd-level priest. For every 20, there is an the bite of a vampiric ixitxachitl drains one life energy level. They look no
LQGLYLGXDO ZLWK WKH SRZHUV RI D UG OHYHO SULHVW )RU HYHU WKHUH LV RQH different than other ixitxachitl, and often serve as guards for their leaders.
ZLWK +LW LFH DQG WKH DELOLWLHV RI D WK OHYHO SULHVW
:KHQ PRUH WKDQ DUH HQFRXQWHUHG WKH DUH OHG E D KLJK SULHVW ZLWK UHDWHU DPSLULF , LW DFKLWO
+ DQG WK OHYHO DELOLW 7KH KLJK SULHVW LV DFFRPSDQLHG E WZR 7KHVH FUHDWXUHV DUH UDUH LQGHHG WKH DFKLHYH JUHDWHU VWDWXV RQO E EHLQJ
JXDUGLDQ SULHVWV HDFK ZLWK + DQG WK OHYHO DELOLW *XDUGLDQ DQG bitten by an existing greater vampiric ixitxachitl. These creatures have 8 +
KLJK SULHVWV RIWHQ KDYH WUHDVXUH W SH 8 ZLWK PDJLFDO LWHPV WKDW FDQ EH 8 Hit Dice. They drain two life energy levels with a bite (except when the
XVHG ZLWKRXW KDQGV ELWH LV SHUIRUPHG RQ DQRWKHU YDPSLULF PHPEHU RI WKHLU UDFH JUHDWHU
For every 20 ixitxachitl encountered, there is a 50% chance they will vampiric ixitxachitl is the center of the large cities of its kind; it is their ty
be accompanied by a vampiric ixitxachitl. One in one hundred of these UDQQLFDO UXOHU DQG WKH ZRUVKLS LW DV WKH LQFDUQDWLRQ RI D JUHDWHU SRZHU
are greater vampiric ixitxachitl, but these are rarely encountered outside Captives are brought to it to be drained of life.
D FLW

DELWDW RFLHW Though they are occasionally encountered in rivers, ix


itxachitl live in shallow ocean depths. They usually have a community of
LQGLYLGXDOV ZKLFK OLYHV LQ D PD H RI FRUULGRUV LQVLGH D FRUDO UHHI
FRPPXQLW XVXDOO KDV KXPDQRLG VODYHV WR GR KHDY ODERU IRU
WKHP VXFK DV FDUYLQJ FRUULGRUV 7KH FRPPXQLW V HQWUDQFH LV KLGGHQ

209
Jackalwere
/,0 ( ( ,1 Q WHPSHUDWH
) ( (1 5DUH
2 1, ,21 3DFN
, , /( Q
,( Carnivore
,1 (//, (1 ( 9HU
( ( C
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . G
( , / . *D H FDXVHV VOHHS
( , / ()(1 ( +LW RQO E LURQ DQG RU EHWWHU
PDJLFDO ZHDSRQV
0 , ( , 1 ( 1LO
, ( 6 ORQJ DV D MDFNDO
0 WDOO DV D KXPDQ RU K EULG
02 /( 6WHDG
/ (

7KH MDFNDOZHUH LV D WHUULEOH DQG VDYDJH FUHDWXUH ZKLFK SUH V RQ XQVXV


SHFWLQJ WUDYHOHUV DQG RWKHU GHPLKXPDQV WKDW LW FDQ DPEXVK ,WV DELOLW WR
DOWHU LWV VKDSH DW ZLOO PDNHV LW D PRVW GDQJHURXV IRH
7KH MDFNDOZHUH FDQ EH IRXQG LQ DQ RI WKUHH IRUPV VKRZLQJ QR SUHI
erence for any one over the others. The rst of these is that of a normal DELWDW RFLHW :KHQ WKH MDFNDOZHUH ORFDWHV D YLFWLP LW ZLOO DVVXPH KX
MDFNDO ,Q WKLV IRUP LW ZLOO RIWHQ UXQ DQG KXQW ZLWK MDFNDO SDFNV ,WV VHFRQG PDQ VKDSH DQG DSSURDFK LWV SUH ,W ZLOO VHHN WR HDVH WKH VXVSLFLRQV RI LWV
form is a six foot tall, half-human/half-jackal hybrid which stands erect. WDUJHW RIWHQ SUHWHQGLQJ WR EH LQMXUHG RU RWKHUZLVH LQ QHHG XQWLO LW FDQ
,Q LWV WKLUG IRUP WKH MDFNDOZHUH LV SK VLFDOO LQGLVWLQJXLVKDEOH IURP QRU HPSOR LWV JD H DWWDFN ,I WKLV IDLOV DQG WKH MDFNDOZHUH LV FRQIURQWHG ZLWK
mal human beings. The exact physical characteristics of the jackalwere’s forceful resistance it will decide whether to ee or press the attack based
KXPDQ IRUP YDULHV DFFRUGLQJ WR WKH GHVLUHV RI WKH PRQVWHU RQ LWV HVWLPDWLRQ RI LWV YLFWLP V VWUHQJWK
7KH MDFNDOZHUH VSHQGV LWV OLIH KXQWLQJ DQG NLOOLQJ DQ KXPDQV DQG
RPEDW ,Q LWV MDFNDO IRUP WKH PRQVWHU FRQIRUPV WR WKH VWDWLVWLFV SUHVHQW GHPLKXPDQV LW FRPHV DFURVV 7KH URDP WKH ZRUOG LQ HLWKHU WKH MDFNDO RU
ed elsewhere in this volume. A careful observer, however, will nd that KXPDQ IRUP VHHNLQJ KXPDQRLGV WR NLOO HDW DQG URE 7KH DUH VO FUHD
WKH FUHDWXUH GRHV QRW DFW LQ WKH PDQQHU W SLFDO RI D QRUPDO MDFNDO IRU LW LV WXUHV DQG PDVWHUV RI GHFHLW
IDU PRUH DJJUHVVLYH -DFNDOZHUHV DUH DEOH WR PDWH RQO LQ WKHLU MDFNDO IRUP 7KH PD SUR
,Q LWV K EULG IRUP WKH MDFNDOZHUH FDQ DWWDFN ZLWK HLWKHU LWV ELWH RU ZLWK GXFH RIIVSULQJ HLWKHU E PDWLQJ ZLWK WUXH MDFNDOV RU RWKHU MDFNDOZHUHV
DQ ZHDSRQV LQ KDQG %HFDXVH LW KDV D JUHDW WKLUVW IRU WKH EORRG RI KXPDQV but only those young who were not of mixed blood will be jackalweres
DQG GHPLKXPDQV WKH MDFNDOZHUH ZLOO XVH LWV ELWH ZKHQHYHU SRVVLEOH 6WLOO WKHPVHOYHV 7KH FKLOGUHQ RI D MDFNDO DQG MDFNDOZHUH PDWLQJ ZLOO EH MDFNDOV
LW ZLOO QRW DYRLG WKH XVH RI ZHDSRQV WKDW ZLOO LQVXUH LWV YLFWRU LQ FRPEDW DOWKRXJK WKH ZLOO EH XQQDWXUDOO DJJUHVVLYH
,Q LWV KXPDQ IRUP WKH MDFNDOZHUH FDQ RQO DWWDFN ZLWK ZHDSRQV O Female jackalweres give birth in ve months to a litter of 1-4 pups.
WKRXJK LW PD HPSOR DQ PDQQHU RI ZHDSRQ LW JUHDWO HQMR V WKRVH 7KHVH DUH LGHQWLFDO WR MDFNDO SXSV DOWKRXJK WKH LQLWLDOO KDYH +LW LH
which will cut and tear the esh of its victims. In some cases, a jackalwere 7KH SXSV JURZ TXLFNO DQG DGG DQ DGGLWLRQDO +LW LH HDFK HDU 7KHLU
KDV EHHQ NQRZQ WR IHHG RQ WKH ERGLHV RI IDOOHQ HQHPLHV ZLWKRXW UHYHUWLQJ MDFNDO IRUPV UHDFK IXOO JURZWK DW WKUHH HDUV DQG SXSV DUH ORFNHG LQ WKDW
WR LWV MDFNDO RU K EULG IRUP form for their rst two years. At age two they gain the ability to assume
,Q DOO IRUPV WKH MDFNDOZHUH SRVVHVVHV D PDJLFDO JD H ,I DQ XQVXVSHFW WKHLU K EULG IRUP DQG DW DJH WKUHH WKH JDLQ WKH DELOLW WR DVVXPH D KX
LQJ YLFWLP PHHWV WKH PRQVWHU V JD H WKH YLFWLP PXVW VDYH YHUVXV VSHOO RU PDQ IRUP ZKLFK LV DSSDUHQWO QLQH HDUV RI DJH 7KH KXPDQ IRUP JURZV
IDOO GHHSO DVOHHS WKH HIIHFW LV LGHQWLFDO WR WKDW RI WKH OHHS VSHOO 1RWH WKDW DW WULSOH WKH QRUPDO KXPDQ UDWH ,I D SDUHQW LQ KXPDQ IRUP LV GLVFRYHUHG
hostile, scared, or excited people are not considered to be unsuspecting. ZLWK LWV SXSV LW ZLOO RIWHQ WU WR SDVV WKHP RII DV SHWV
7KH MDFNDOZHUH V VSHFLDO GHIHQVHV DOVR IXQFWLRQ LQ DOO WKUHH IRUPV 2QO -DFNDOZHUHV PD WUDYHO LQ WKH FRPSDQ RI QRUPDO MDFNDOV
RU EHWWHU PDJLFDO ZHDSRQV RU WKRVH IRUJHG IURP FROG LURQ ZLOO FDXVH Although these jackals are normal in every regard, the in uence of the
DQ GDPDJH WR WKH MDFNDOZHUH -DFNDOZHUHV UHYHUW WR WKHLU MDFNDO IRUP DIWHU jackalwere tends to make them more erce than normal. Jackals under
GHDWK the in uence of a jackalwere will be hunters instead of scavengers.

(FRORJ -DFNDOZHUHV ZLOO QRW VHUYH DQ EXW WKH PRVW HYLO RI KXPDQRLGV
DQG HYHQ WKHQ RQO LI WKH KDYH WKH RSSRUWXQLW WR VOD PRUH KXPDQV DQG
GHPLKXPDQV WKDQ WKH FRXOG RQ WKHLU RZQ

210
Kenku
/,0 ( ( ,1 Q ODQG
) ( (1 8QFRPPRQ
2 1, ,21 Clan
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH
( ( )
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1 )O
, , (
+
+
+
12 2) . RU
0 ( . RU E ZHDSRQ
( , / . 1LO
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 (
, ( 0 WDOO
02 /( (OLWH
/ ( +
+
+
+

.HQNX DUH ELSHGDO KXPDQRLG ELUGV WKDW XVH WKHLU SRZHUV WR DQQR DQG
LQFRQYHQLHQFH WKH KXPDQ DQG GHPLKXPDQ UDFHV
7KH W SLFDO NHQNX UHVHPEOHV D KXPDQRLG KDZN ZHDULQJ KXPDQ FORWK
LQJ .HQNX KDYH ERWK DUPV DQG ZLQJV 7KH ZLQJV DUH XVXDOO IROGHG DFURVV
WKH EDFN DQG PD EH PLVWDNHQ DW D GLVWDQFH IRU D ODUJH EDFNSDFN +HLJKW WR KXPDQRLGV EXW WKLV LV FDUHIXOO GHVLJQHG WR PLVOHDG ,W PD DFWXDOO
UDQJHV IURP WR IHHW 7KH IHDWKHUV DUH SUHGRPLQDQWO EURZQ ZLWK ZKLWH lead the party into dangers and dif culties they might otherwise have
XQGHUIHDWKHUV DQG IDFH PDUNLQJV 7KH H HV DUH D EULOOLDQW HOORZ DYRLGHG V D UXOH RI WKXPE NHQNX KDYH RQO D FKDQFH RI DFWXDOO
KHOSLQJ SHRSOH
RPEDW All kenku have the skills of 4th-level thieves. They are expert 7KH DFWXDO VWUXFWXUH RI NHQNX VRFLHW LV HOXVLYH 7KH NHQNX WKHPVHOYHV
ghters and usually attack with a scimitar or quarterstaff. If unarmed, HLWKHU UHIXVH WR FRPPHQW RU OLH 7KRVH NHQNX ODLUV WKDW KDYH EHHQ HQFRXQ
WKH DWWDFN ZLWK HLWKHU SDLU RI FODZV WZR DWWDFNV IRU G SRLQWV RI GDPDJH tered tend to be small underground chambers or cave complexes. It is
DSLHFH DQG WKHLU EHDN G SRLQWV RI GDPDJH ,I WKH DUH RQ IRRW WKH EHOLHYHG WKDW ODUJH FDYHUQV GHHS XQGHUJURXQG PD KROG VL HDEOH NHQNX
use the hand claws. If in ight, the foot claws are used. They do not usu FRPPXQLWLHV LQFOXGLQJ LQGLYLGXDOV RI +LW LFH RU PRUH DQG ZLWK JUHDWHU
DOO NLOO XQOHVV WKHLU RZQ OLYHV DUH WKUHDWHQHG E WKH VXUYLYDO RI WKHLU IRH PDJLFDO SRZHUV
OO NHQNX KDYH ZHOO GHYHORSHG GLVJXLVH VNLOOV 7KH KDYH D FKDQFH .HQNX UHSURGXFWLRQ LV VLPLODU WR WKDW RI ODUJH ELUGV 7KH IHPDOH OD V
RI SDVVLQJ IRU KXPDQ DOWKRXJK WKHLU GLVJXLVHV RIWHQ KDYH WHOOWDOH ODUJH D FOXWFK RI WZR WR IRXU HJJV WKDW KDWFK DIWHU GD V 1HZ KDWFKOLQJV DUH
QRVHV IHDWKHUOHVV KHOSOHVV DQG KDYH KLW SRLQW HDFK +DWFKOLQJV JURZ VZLIWO
+LW LH NHQNX KDV RQH VW OHYHO ZL DUG VSHOO XVXDOO PD L PL LOH and gain 1 hit point each month. Within six to eight months they have
2QFH HDFK GD V D NHQNX FDQ VKDSH FKDQJH DQG UHWDLQ WKDW VKDSH IRU XS DGXOW IHDWKHUV DQG DUH DEOH WR IXQFWLRQ LQGHSHQGHQWO DV +LW LH NHQNX
to seven days. A 4-Hit Die kenku has an extra VW OHYHO VSHOO RIWHQ R NL W WKLV SRLQW WKH FDQ EHJLQ WR OHDUQ WR XVH WKH VNLOOV WKH QHHG DV DGXOWV
UD S 7KH JDLQ WKH LQQDWH DELOLW WR EHFRPH LQYLVLEOH ZLWK QR OLPLWDWLRQ (thieving, ghting, disguise). If a hatchling is captured, it either lacks this
RQ GXUDWLRQ RU IUHTXHQF RI XVH +LW LFH NHQNX OHDGHU JDLQV DQ DG WUDLQLQJ RU KDV ZKDWHYHU PLQLPDO VNLOOV LW DFTXLUHG EHIRUH FDSWXUH
GLWLRQDO QG OHYHO PDJH VSHOO XVXDOO PLUURU LPD H RU ZHE DQG WKH LQQDWH RXQJHU NHQNX +LW LFH RU OHVV DUH UHFNOHVV DQG SURQH WR DXGDFLRXV
DELOLW WR DOO OL L WKH VDPH DV WKH UG OHYHO SULHVW VSHOO SODQV 7KH KDYH EHHQ NQRZQ WR SDVV WKHPVHOYHV RII DV JRGV DQG FROOHFW
WKH ZRUVKLSHUV RIIHULQJV 2OGHU NHQNX DUH PRUH UHVHUYHG DQG FXQQLQJ
DELWDW RFLHW .HQNX DUH D VHFUHWLYH UDFH WKDW OLYHV DPRQJ WKH KXPDQ SUHIHUULQJ WR NLGQDS ZHDOWK KXPDQV DQG GHPLKXPDQV DV D VRXUFH RI
DQG GHPLKXPDQ UDFHV ZLWKRXW WKH EXON RI WKH SRSXODWLRQ HYHU EHLQJ UHYHQXH
DZDUH RI WKHLU SUHVHQFH
,I D JURXS RI NHQNX LV HQFRXQWHUHG WKH JURXS V VL H GHWHUPLQHV LWV FRP (FRORJ RPHVWLFDOO UDLVHG NHQNX DUH SUL HG DV VHUYDQWV .HQNX HJJV
position. A group of ve or fewer contains two 2-Hit Dice and three 3-Hit DUH FRPPRQO VROG IRU JS KDWFKOLQJV IRU JS +RZHYHU WKLV LV
Dice kenku. A group of six or seven has a leader with 4 Hit Dice, three D IRUP RI VODYH WUDGH ZLWK DOO WKH DWWHQGDQW FRPSOLFDWLRQV ,I D NHQNX GLV
NHQNX ZLWK +LW LFH DQG WKH UHVW KDYH +LW LFH JURXS RI HLJKW FRYHUV FDSWLYH NHQNX LW ZLOO DWWHPSW WR VHFUHWO UHVFXH WKH FDSWLYH DQG LI
NHQNX DGGV D VXSUHPH OHDGHU RI +LW LFH SRVVLEOH NLGQDS WKH VODYH WUDGHU RU RZQHU 7KH ZLOO DYHQJH VODLQ NHQNX
.HQNX GR QRW VSHDN DOWKRXJK WKH PD JLYH RXW ELUG OLNH VTXDZNV
WKHVH DUH JLEEHULVK .HQNX DSSDUHQWO FRPPXQLFDWH ZLWK HDFK RWKHU WHOH
SDWKLFDOO 7KH DUH DGHSW DW V PEROV VLJQ ODQJXDJH DQG SDQWRPLPH
.HQNX PD DSSHDU WR EH IULHQGO KHOSIXO DQG HYHQ JHQHURXV 7KH
IUHHO JLYH WUHDVXUH WR KXPDQV DQG GHPLKXPDQV EXW LW LV UDUHO JHQXLQH
DQG FUXPEOHV LQWR GXVW ZLWKLQ D GD 7KH PD RIIHU QRQYHUEDO DGYLFH

211
Ki-rin
/,0 ( ( ,1 6N
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( Q
,( +HUELYRUH
,1 (//, (1 ( 6XSUD JHQLXV
( ( , 6 7
/, 10(1 /DZIXO JRRG

12 ( ,1
02 /
02 (0(1 )O %
, , (

12 2) .
0 ( .
( , / . 0DJLF XVH
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 (
, ( + ORQJ
02 /( )DQDWLF
/ (
/HYHO LV FL WWDFN RZHU V
HY HIHQVH FRUH
OO OO ,QW

7KH NL ULQ LV D QREOH FUHDWXUH WKDW URDPV WKH VN LQ VHDUFK RI JRRG


GHHGV WR UHZDUG RU PDOHIDFWRUV WR SXQLVK
7KH NL ULQ V FRDW LV FRYHUHG ZLWK OXPLQRXV JROGHQ VFDOHV OLNH D VXQ .L ULQ FRPH WR WKH DLG RI KXPDQRLGV LI DVNHG SURSHUO RU LI VXFK EHLQJV
ULVH RQ D FOHDU PRUQLQJ 7KH WKLFN PDQH DQG WDLO DUH D GDUNHU JROG 7KH are faced with a powerful, extremely evil being. Ki-rin believe in self-im
KRUQ DQG KRRYHV DUH JROG WLQJHG ZLWK SLQN 7KH H HV DUH D GHHS YLROHW provement, though, and do not casually come to a humanoid’s aid except
7KH NL ULQ KDV D PHORGLRXV YRLFH LQ WKH PRVW GLUH RI FLUFXPVWDQFHV
.L ULQ VSHDN WKHLU RZQ ODQJXDJH 6LQFH WKH DUH WHOHSDWKLF WKH DUH .L ULQ VXVWDLQ WKHPVHOYHV E FUHDWLQJ WKHLU RZQ IRRG DQG GULQN 7KH
DEOH WR PHQWDOO RU YHUEDOO FRQYHUVH ZLWK YLUWXDOO DQ OLYLQJ WKLQJ DUH KLJKO LPDJLQDWLYH ZLWK WKHLU FUHDWLRQV 7KH PD HVWDEOLVK D ODLU KLJK
DWRS D PRXQWDLQ RU SODWHDX 6XFK VLWHV DUH YLUWXDOO LPSRVVLEOH WR UHDFK
RPEDW 7KH NL ULQ FDQ SK VLFDOO DWWDFN ZLWK LWV SRZHUIXO KRRYHV without resort to ight or climbing. The lairs may have an stony exterior
G SRLQWV RI GDPDJH HDFK RU D XQLFRUQ OLNH KRUQ WKDW JDLQV D FUDIWHG IURP ORFDO PDWHULDOV ,W LV HQKDQFHG E PDJLFDOO FUHDWHG ZRRG DQG
bonus to its attack roll and in icts 3d6 points of damage. stout cloth. The interiors tend to be luxurious. The ki-rin are able to craft
7KH FDQ HPSOR VSHOOV DV LI WKH ZHUH WK OHYHO PDJHV (DFK GD ne cloth, tapestries, pillows, and other comforts. An occupied lair is kept
WKH PD XVH QLQH OVW OHYHO VSHOOV HLJKW QG OHYHO VSHOOV VHYHQ UG FOHDQ E FDUHIXOO FRQWUROOHG ZLQGV WKDW VZHHS RXW GHEULV
OHYHO VSHOOV HWF DOO WKH ZD WR RQH WK OHYHO VSHOO OWKRXJK NL ULQ DUH JHQHURXV DQG QRW DYDULFLRXV WKH VWLOO WHQG WR DFFX
7KH NL ULQ V WHOHSDWK HQDEOHV WKHP WR UHDG FRQVFLRXV WKRXJKWV DQG PXODWH WUHDVXUH 7KHVH PD EH WKHLU RZQ FUHDWLRQV JLIWV IURP IULHQGV DQG
DUH WKXV QHDUO LPSRVVLEOH WR VXUSULVH 7KH NL ULQ DOVR SRVVHVV D YDUL allies, souvenirs of past travels and exploits, nes levied against malefac
HW RI PDJLFDO SRZHUV WKDW FDQ HDFK EH XVHG RQFH HDFK GD 7KH FDQ WRUV RU ERRW WDNHQ IURP YDQTXLVKHG IRHV
FUHDWH QXWULWLRXV IRRG DQG EHYHUDJHV IRU G SHRSOH DV ZHOO DV
FXELF IHHW RI VRIW JRRGV RU FXELF IHHW RI ZRRGHQ LWHPV 7KHVH DUH (FRORJ .L ULQ VSHQG PRVW RI WKHLU WLPH SXUVXLQJ WKHLU RZQ DIIDLUV 7KH
SHUPDQHQW FUHDWLRQV 7KH NL ULQ FDQ FUHDWH PHWDO LWHPV ZLWK D WRWDO RIWHQ PRQLWRU WKH DFWLYLWLHV RI SRZHUIXO HYLO FUHDWXUHV DQG EHLQJV ,I VXFK
ZHLJKW RI XS WR JS ZHLJKW EXW VXFK LWHPV KDYH YHU VKRUW OLIH EHLQJV EHFRPH WRR PDOHYROHQW WKH NL ULQ DFW DJDLQVW WKHP
VSDQV ,Q JHQHUDO WKH KDUGHU WKH VXEVWDQFH WKH VKRUWHU WKH OLIH VSDQ .L ULQ PD UHZDUG DOOLHV RU QHHG LQGLYLGXDOV E FUHDWLQJ IRRG DQG
for example, adamantite lasts an hour, while gold lasts 1d4 +1 days. YDOXDEOHV
7KH NL ULQ FDQ DOVR JHQHUDWH LOOXVLRQV ZLWK DXGLDO YLVXDO DQG ROIDF 7KH LQWDFW VNLQ RI D NL ULQ LV ZRUWK JS 3RVVHVVLRQ RI VXFK DQ
WRU FRPSRQHQWV 7KHVH LOOXVLRQV ODVW ZLWKRXW IXUWKHU FRQFHQWUDWLRQ LWHP LV GDQJHURXV GXH WR WKH UHWULEXWLRQ WKDW PD EH YLVLWHG XSRQ WKH
XQWLO WKH LOOXVLRQ LV HLWKHU PDJLFDOO GLVSHOOHG RU GLVUXSWHG E GLVEH SRVVHVVRU E RWKHU NL ULQ V PSDWKHWLF KXPDQRLGV RU LQWHOOLJHQW ODZIXO
OLHI 7KH NL ULQ FDQ DVVXPH D HR RUP ZL G ZDON PPR ZHD HU JRRG PRQVWHUV
DQG DOO OL L DV ZHOO :KHQ D NL ULQ FRQMXUHV WKLQJV RI WKH VN RU
WKLQJV WKDW LQYROYH WKH DLU WKH FUHDWXUH RU PDJLF SURGXFHG LV DW WZLFH
normal strength, including hit points and the damage in icted by its
DWWDFNV 7KH FDQ HQWHU WKH (WKHUHDO DQG VWUDO SODQHV DW ZLOO

DELWDW RFLHW 7KH NL ULQ DUH D UDFH RI DHULDO FUHDWXUHV WKDW UDUHO
VHW KRRI RQ VROLG JURXQG 2QO WKH PDOHV HYHU DSSURDFK WKH JURXQG
1R HQFRXQWHU ZLWK D IHPDOH NL ULQ KDV HYHU EHHQ UHFRUGHG DOWKRXJK
it is certain such beings exist. Likewise no young ki-rin has ever been
HQFRXQWHUHG WKXV GHWDLOV RI WKHLU UHSURGXFWLRQ DUH XQNQRZQ .L ULQ
DUH UHWLFHQW DERXW WKHVH WRSLFV

212
Kirre
/,0 ( ( ,1 )RUHVW ULGJH
) ( (1 5DUH
2 1, ,21 3DFN
, , /( D
,( Carnivore
,1 (//, (1 ( /RZ
( ( LQ ODLU
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 3VLRQLFV
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( / ORQJ
02 /( (OLWH
/( (/ / (

,21, 00
/HYHO LV FL HY WWDFN HIHQVH FRUH V
PB, II, PsC/TS,
,) 7:

V FKRNLQHVLV FLHQFHV SURMHFW IRUFH HYRWLRQV VRIWHQ OHYLWDWLRQ


HOHSDWK FLHQFHV SVLRQLF EODVW WRZHU RI LURQ ZLOO HYRWLRQV DZH
SV FKLF FUXVK LG LQVLQXDWLRQ WKRXJKW VKLHOG LQWHOOHFW IRUWUHVV OLIH GHWHF
WLRQ FRQWDFW /LNH PDQ RI WKH FUHDWXUHV RI WKH WKDV NLUUHV KDYH QDWXUDO SVLRQLF
SRZHUV ,QVWHDG RI LWV PXOWLSOH DWWDFNV HDFK URXQG WKH NLUUH FDQ XVH RQH
7KH NLUUH LV RQH RI WKH PRUH YLFLRXV DQLPDOV RI WKH IRUHVWV DQG MXQJOHV RI LWV SVLRQLF SRZHUV DV FDQ DQ QRUPDO SVLRQLF FUHDWXUH OVR WKH NLUUH
RI WKDV 5HVHPEOLQJ D WLJHU LQ PDQ ZD V WKH NLUUH LV D EHDVW QRW WR EH KDV QDWXUDO SVLRQLF GHIHQVH PRGHV WKDW DUH DOZD V FRQVLGHUHG WR EH RQ
tri ed with. 7KHVH SURYLGH WKH FUHDWXUH ZLWK D SRZHUIXO GHIHQVH DJDLQVW SVLRQLF RS
At rst glance, the kirre looks like a great cat, but upon closer exami SRQHQWV DVVXPLQJ WKH NLUUH KDV HQRXJK 363V WR SRZHU WKH GHIHQVH PRGH
QDWLRQ WKH GLIIHUHQFHV TXLFNO EHFRPH FOHDU 7KH NLUUH LV IHHW LQ OHQJWK EHLQJ XVHG
DQG KDV HLJKW OHJV HDFK HQGLQJ LQ SDZV ZKLFK VSRUW YHU VKDUS FODZV
7KH NLUUH DOVR KDV ODUJH KRUQV RQ HLWKHU VLGHV RI LWV KHDG DQG D VKDUS DELWDW RFLHW .LUUHV DUH QRUPDOO VROLWDU FUHDWXUHV XQWLO WKH DS
EDUEHG WDLO VSLNH RIWHQ XVHG DV D ZHDSRQ 7KH PRXWK RI WKH NLUUH LV ODUJH SURDFK RI WKHLU PDWLQJ VHDVRQ DW ZKLFK WLPH D PDOH DQG IHPDOH ZLOO MRLQ
DQG KDV VKDUS FDQLQH WHHWK ZKLFK DUH XVHG PRVWO IRU WHDULQJ IRRG and produce offspring. Kirre litters number from three to ve young.
WKDW KDV EHHQ NLOOHG 7KH NLUUH LV D IXU FRYHUHG DQLPDO ZLWK FRORUDWLRQ .LUUHV DUH PDPPDOV DQG IHPDOHV SURGXFH PLON IRU WKHLU RXQJ RXQJ
VLPLODU WR D WLJHU ERWK DUH VWULSHG %XW ZKHUH D WLJHU LV VWULSHG LQ EODFN kirres survive on milk for the rst ve months, at which point they begin
DQG RUDQJH WKH NLUUH LV VWULSHG LQ EURZQ DQG JUH 7KLV FRORUDWLRQ LV WR HDW VROLG IRRG VXFK DV VPDOO IRUHVW DQLPDOV DQG RWKHU PDPPDOV
consistent all over the kirre’s body, with the exception of its face, which :KHQ WKH IHPDOH LV UHDG WR JLYH ELUWK ERWK VKH DQG KHU PDWH ZLOO PDNH
LV DOO JUH 7KH HOORZ H HV RI WKLV FUHDWXUH DJDLQVW WKH GDUN JUH IXU RI D GHQ LQ D UHPRWH DUHD RI WKH IRUHVW ZKHUH WKH ZLOO EH XQOLNHO WR EH GLV
LWV IDFH FUHDWH D IHDUVRPH DSSHDUDQFH turbed. During the rst ve months after birth, both the male and female
SURWHFW WKHLU GHQ IHURFLRXVO DWWHPSWLQJ WR NLOO DQ FUHDWXUH ZKR WKUHDW
RPEDW %HLQJ SUHGDWRUV E QDWXUH NLUUH DUH YHU ZHOO HTXLSSHG IRU HQV WKHLU RXQJ
FRPEDW 7KLV FUHDWXUH LV YHU TXLFN LQ PHOHH FRPEDW DQG WKHUHIRUH UH
ceives a –1 modi er to its initiative rolls. If the DM is using the “Optional (FRORJ .LUUH DUH D IDYRULWH JDPH RI PDQ KXQWLQJ WULEHV RI UDFHV ZKR
Modi ers to Initiative”, kirres are treated as small creatures, receiving live in the forests of Athas. The meat from kirres is some of the nest on
only a +3 modi er, instead of the normal +6 for large creatures. DOO RI WKDV DQG LW LV VRXJKW DIWHU E PDQ VLGH IURP D VRXUFH RI IRRG
XULQJ HDFK URXQG RI FRPEDW D NLUUH FDQ DWWDFN XS WR VHYHQ WLPHV XV WKH NLUUH DOVR KDV RWKHU XVHV ZKHQ NLOOHG 7KH FUHDWXUH V KRUQV FDQ EH FXW
ing its limbs, teeth, horns, and tail as weapons. It rst attacks with its fore RII DQG XVHG DV VSHDU KHDGV LQ VRPH FDVHV WKH FDQ EH FDUYHG LQWR RUQDWH
PRVW FODZV IROORZHG E LWV ELWH DQG KRUQ DWWDFN ,W WKHQ DWWDFNV ZLWK LWV GDJJHUV OVR WKH WDLO RI D NLUUH KDV D VKDUS ERQH VSLNH DW LWV HQG WKDW FDQ
VHFRQGDU FODZV DQG LWV WDLO (DFK FODZ GRHV G SRLQWV RI GDPDJH ERWK EH IDVKLRQHG LQWR HLWKHU DQ DUURZ KHDG RU D GDUW
WKH ELWH DQG WDLO GR G SRLQWV DQG WKH KRUQ DWWDFN GRHV G SRLQWV

213
Kobold
.REROG UG
/,0 ( ( ,1 Q ODQG 7HPSHUDWH WR
WURSLFDO +LOOV DQG
PRXQWDLQV
) ( (1 8QFRPPRQ 5DUH
2 1, ,21 7ULEH *HQV
, , /( 1LJKW 1LJKW
,( 2PQLYRUH 2PQLYRUH
,1 (//, (1 ( YHUDJH /RZ
( ( - 2 4 LQ ODLU - 4 LQ ODLU
/, 10(1 /DZIXO HYLO 1HXWUDO HYLO

12 ( ,1 G
02 /
02 (0(1 6, Fl 15 (C)
, , ( KLW SRLQWV
+
+
+
12 2) .
0 ( . RU RU
E ZHDSRQ ZHDSRQ
( , / . 1LO 5RFN ERPE
( , / ()(1 ( 1LO 1LO
0 , ( , 1 ( 1LO 1LO
, ( 6 WDOO 6 WDOO
02 /( YHUDJH 8QVWHDG
/ ( +
Chiefs/guards +
+ 7KH DYHUDJH NREROG WULEH KDV G DGXOW PDOHV )RU HYHU
+ 40 kobolds in a band there will be one leader and two bodyguards (AC 6;
+ KS HDFK GDPDJH ,Q D ODLU WKHUH ZLOO EH G ERG
.REROGV DUH D FRZDUGO VDGLVWLF UDFH RI VKRUW KXPDQRLGV WKDW YLJRURXVO JXDUGV IHPDOHV HTXDO WR RI WKH PDOHV RXQJ HTXDO WR RI WKH PDOHV
FRQWHVW WKH KXPDQ DQG GHPLKXPDQ UDFHV IRU OLYLQJ VSDFH DQG IRRG 7KH and 30-300 (3d10 × 10) eggs. There will also be a chief and 2-8 guards (AC 5;
HVSHFLDOO GLVOLNH JQRPHV DQG DWWDFN WKHP RQ VLJKW + KS HDFK GDPDJH )XUWKHU WKHUH LV D FKDQFH WKHUH ZLOO
%DUHO FOHDULQJ IHHW LQ KHLJKW NREROGV KDYH VFDO KLGHV WKDW UDQJH be guard animals: (70%) 2-5 wild boars (AC 7; HD 3 + 3; damage 3d4 gore)
IURP GDUN UXVW EURZQ WR D UXVW EODFN 7KH VPHOO RI GDPS GRJV DQG or (30%) 1-4 giant weasels (AC 6; HD 3 + 3; damage 2d6 bite and blood
VWDJQDQW ZDWHU 7KHLU H HV JORZ OLNH D EULJKW UHG VSDUN DQG WKH KDYH WZR GUDLQ 7KHUH PD EH RQH RU PRUH VKDPDQV
VPDOO KRUQV UDQJLQJ IURP WDQ WR ZKLWH %HFDXVH RI WKH NREROGV IRQGQHVV 7KHLU VRFLHW LV WULEDO EXW FDQ EH IXUWKHU EURNHQ XS LQWR ZDU EDQGV EDVHG
IRU ZHDULQJ UDJJHG JDUE RI UHG DQG RUDQJH WKHLU QRQ SUHKHQVLOH UDW OLNH on speci c clans. As many as 10 families can be part of a clan, and each
WDLOV DQG WKHLU ODQJXDJH ZKLFK VRXQGV OLNH VPDOO GRJV DSSLQJ WKHVH FODQ XVXDOO LV UHVSRQVLEOH IRU FRQWUROOLQJ WKH DUHD LQ D PLOH UDGLXV IURP
IHOO FUHDWXUHV DUH RIWHQ QRW WDNHQ VHULRXVO 7KLV LV RIWHQ D IDWDO PLVWDNH IRU WKH ODLU .REROGV UHFRYHU WUHDVXUH IURP WKH ERGLHV RI WKHLU YLFWLPV DQG RI
ZKDW WKH ODFN LQ VL H DQG VWUHQJWK WKH PDNH XS LQ IHURFLW DQG WHQDFLW WHQ FDUU WKHP EDFN WR WKHLU ODLU DV IRRG ,Q VRPH LQVWDQFHV NREROGV ZLOO
.REROGV VSHDN WKHLU RZQ ODQJXDJH VRPH VSHDN RUF DQG JREOLQ QRW NLOO WKHLU YLFWLPV EXW ZLOO VHOO WKHP DV VODYHV
Kobolds are distrustful of strangers. They hate brownies, pixies, sprites
RPEDW 7KH NREROG DSSURDFK WR FRPEDW XVHV RYHUZKHOPLQJ RGGV RU DQG JQRPHV *QRPHV DUH QHYHU HDWHQ RU WDNHQ SULVRQHU
WULFNHU .REROGV ZLOO DWWDFN JQRPHV RQ VLJKW EXW ZLOO WKLQN WZLFH DERXW
DWWDFNLQJ KXPDQV HOYHV RU GZDUYHV XQOHVV WKH NREROGV RXWQXPEHU WKHP (FRORJ 3HUKDSV NREROGV DUH VR FUXHO EHFDXVH WKH DUH HDV SUH IRU ODUJ
E DW OHDVW WZR WR RQH 7KH RIWHQ KXUO MDYHOLQV DQG VSHDUV SUHIHUULQJ QRW WR HU KXPDQRLGV DQG KXQJU PRQVWHUV 7KH KDYH PDQ HQHPLHV DQG HYHQ
FORVH XQWLO WKH VHH WKDW WKHLU HQHPLHV KDYH EHHQ ZHDNHQHG WKH GZDUYHV KDYH KDG WR DGPLW WKDW WKH QXPHURXV NREROG JREOLQ ZDUV
.REROGV DWWDFN LQ RYHUZKHOPLQJ ZDYHV 6KRXOG WKH NREROGV EH UHGXFHG KDYH NHSW WKH QXPEHU RI JREOLQV GRZQ WR D VDIH OHYHO
WR RQO D WKUHH WR WZR UDWLR LQ WKHLU IDYRU WKH PXVW PDNH D PRUDOH FKHFN .REROGV FDQ OLYH HDUV
.REROGV DUH ZDU RI VSHOOFDVWHUV DQG ZLOO DLP IRU WKHP ZKHQ SRVVLEOH
7KLV GLPLQXWLYH UDFH DOVR HQMR V VHWWLQJ XS FRQFHDOHG SLWV ZLWK VSLNHV UG
FURVVERZV DQG RWKHU PHFKDQLFDO WUDSV 7KH XVXDOO KDYH YLHZ SRUWV DQG 8UGV DUH GLVWDQW UHODWLYHV RI NREROGV 7KUHH IHHW WDOO ZLWK VKRUW LYRU
murder holes near these traps so that they can pour aming oil, missile KRUQV WKHLU ERGLHV DUH IUDLO DQG FRYHUHG ZLWK PRWWOHG HOORZ WR EULFN UHG
ZHDSRQV RU GURS SRLVRQRXV LQVHFWV RQ WKHLU YLFWLPV VFDOHV 7KHLU OHDWKHU EDWOLNH ZLQJV VSDQ IHHW
Kobold war bands are armed with spiked clubs, axes, javelins, short 8UGV KDYH IRRW LQIUDYLVLRQ DQG SUHIHU WR KXQW DW QLJKW GURSSLQJ MDJ
VZRUGV DQG VSHDUV 7KHLU VKLHOGV DUH VHOGRP PHWDO EXW DUH QRUPDOO ZRRG RU ged stones (2-3 pounds each) from the air. Unsuspecting victims are AC
wicker. Chiefs and guards tend to have the best weapons available. 10 for the attack roll. Actively dodging opponents are considered AC 2 be
.REROGV KDYH IRRW LQIUDYLVLRQ EXW GR QRW VHH ZHOO LQ EULJKW VXQOLJKW fore modi cations to Dexterity. Rocks cause 2d4 points of damage. Some
VXIIHULQJ D RQ WKHLU DWWDFN UROOV XUGV FDUU OLJKW VSHDUV G GDPDJH
A band of 20 urds is accompanied by a subchieftain (AC 7, 7 hp). Urd
DELWDW RFLHW .REROGV OLYH LQ GDUN GDPS SODFHV XQGHUJURXQG DQG ocks of 100 or more include the chieftain (10 hp, 50% have magical leath
LQ RYHUJURZQ IRUHVWV 7KH FDQ EH IRXQG LQ DOPRVW DQ FOLPDWH V NR HU DUPRU 8UG ODLUV FRQWDLQ G VKDPDQV DEOH WR VSHDN ZLWK EDWV DV SHU
EROGV DUH JRRG PLQHUV DQ DUHD ZLWK SRWHQWLDO IRU PLQLQJ LV IDLU JDPH IRU SHDN ZL D LPDO
VHWWOHPHQW Urd life spans can exceed 100 years, but they rarely live past 50.

214
Kuo-Toa
/,0 ( ( ,1 TXDWLF VXEWHUUDQHDQ
) ( (1 9HU UDUH
2 1, ,21 7ULEDO
, , /( 1LJKW
,( Carnivore
,1 (//, (1 ( +LJK DQG XS
( ( / 0 1 = LQ ODLU
/, 10(1 1HXWUDO HYLO ZLWK FKDRWLF
WHQGHQFLHV

12 ( ,1
02 /
02 (0(1 6Z
, , ( RU PRUH

12 2) . RU
0 ( . DQG RU E ZHDSRQ W SH
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 6HH EHORZ
, ( 0 KLJKHU OHYHOV /
02 /( (OLWH
/ ( 1RUPDO
Captain: 3,000
/LHXWHQDQW
:KLS
0RQLWRU

Kuo-toa are an ancient race of sh-men that dwells underground and har
ERUV D GHHS KDWUHG RI VXUIDFH GZHOOHUV DQG VXQOLJKW
NXR WRDQ SUHVHQWV D FROG DQG KRUULEOH DSSHDUDQFH W SLFDO VSHFL
PHQ ORRNV PXFK OLNH D KXPDQ ERG DOEHLW D SDXQFK RQH FRYHUHG LQ
scales and topped with a sh’s head. The huge sh eyes tend to swivel 7KH ZKLSV DUH IDQDWLFDO GHYRWHHV RI WKH 6HD 0RWKHU JRGGHVV RI WKH NXR
LQ GLIIHUHQW GLUHFWLRQV ZKHQ REVHUYLQJ DQ DUHD RU FUHDWXUH 7KH KDQGV toa. They inspire the troops to stand rm and ght without quarter for the
and feet are very long, with three ngers and an opposing digit, partially JORU RI WKHLU UXOHU DQG WKHLU GHLW
ZHEEHG 7KH OHJV DQG DUPV DUH VKRUW IRU WKH ERG VL H ,WV FRORUDWLRQ LV ,W LV SUREDEOH WKDW DQ NXR WRDQ SULHVW DERYH WK OHYHO LV DUPHG
SDOH JUH ZLWK XQGHUWRQHV RI WDQ RU HOORZ LQ PDOHV RQO 7KH VNLQ KDV ZLWK D SLQFHU VWDII 7KLV LV D IRRW ORQJ SROH WRSSHG E D WKUHH IRRW ORQJ
D VKHHQ IURP LWV VOLP FRYHULQJ 7KH FRORU GDUNHQV ZKHQ WKH NXR WRDQ LV FODZ ,I WKH XVHU VFRUHV D KLW WKH FODZ KDV FORVHG XSRQ WKH RSSRQHQW PDN
angry and pales when it is badly frightened. A strong odor of dead sh LQJ HVFDSH LPSRVVLEOH 7KH ZHDSRQ FDQ EH XVHG RQO RQ HQHPLHV ZLWK D
IROORZV LW DURXQG JLUWK UDQJH EHWZHHQ DQ HOI DQG D JQROO ,W LV SUREDEOH WKDW ERWK DUPV
,W ZHDUV QR FORWKLQJ RQO OHDWKHU KDUQHVVHV IRU LWV ZHDSRQV DQG JHDU DUH SLQQHG E WKH FODZ DQG SUREDEOH WKDW RQH DUP LV WUDSSHG ,I
7 SLFDOO D NXR WRDQ ZDUULRU FDUULHV GDJJHUV VSHDUV VKLHOGV KDUSRRQV WKH YLFWLP LV ULJKW KDQGHG WKH FODZ WUDSV WKH OHIW KDQG RI WKH WLPH
DQG ZHLJKWHG WKURZLQJ QHWV Trapped opponents lose shield and Dexterity bonuses. If the weapon arm
.XR WRD VSHDN WKH VWUDQJH VXEWHUUDQHDQ WUDGH ODQJXDJH FRPPRQ WR is trapped, the victim cannot attack and the Dexterity bonus is lost, but the
PRVW LQWHOOLJHQW XQGHUZRUOG GZHOOHUV GGLWLRQDOO WKH VSHDN WKHLU RZQ VKLHOG ERQXV UHPDLQV
arcane tongue and have empathic contact with most sh. Their religious The harpoon is mostly used only by higher level ghters. It is a wick
VSHHFK LV D FRUUXSWLRQ RI WKH ODQJXDJH XVHG RQ WKH HOHPHQWDO SODQH RI :D edly barbed throwing weapon with a 30 yard range. It in icts 2d6 points
WHU LI D NXR WRDQ SULHVW LV LQ D JURXS RI NXR WRD LW LV XQOLNHO WKDW D of damage, exclusive of bonuses. Victims must roll a successful saving
FUHDWXUH QDWLYH WR WKH SODQH RI :DWHU ZLOO DWWDFN IRU WKH SULHVW ZLOO UHTXHVW WKURZ RI RQ G WR DYRLG EHLQJ VQDJJHG E WKH ZHDSRQ 0DQ VL HG
PHUF LQ WKH QDPH RI WKH 6HD 0RWKHU %OLEGRROSRROS RU VPDOOHU EHLQJV ZKR IDLO WKLV VDYLQJ WKURZ DUH MHUNHG RII WKHLU IHHW DQG
VWXQQHG IRU G URXQGV 7KH NXR WRDQ ZKR LV DWWDFKHG WR KLV ZHDSRQ E
RPEDW 7KHVH FUHDWXUHV QRUPDOO WUDYHO LQ ZHOO DUPHG EDQGV ,I PRUH D VWRXW FRUG WKHQ WULHV WR KDXO LQ LWV YLFWLP DQG VOD KLP ZLWK D GDJJHU
WKDQ NXR WRD DUH HQFRXQWHUHG LW LV OLNHO WKDW WKH DUH ZLWKLQ G WKUXVW
PLOHV RI WKHLU ODLU )RU HYHU IRXU QRUPDO ZDUULRUV HQFRXQWHUHG WKHUH LV DQ .XR WRDQ VKLHOGV DUH PDGH RI VSHFLDO ERLOHG OHDWKHU DQG DUH WUHDWHG ZLWK
additional ghter of 3rd or 4th level. For every eight normal ghters there D XQLTXH JOXH OLNH VXEVWDQFH EHIRUH D EDWWOH Q RQH ZKR DWWDFNV D NXR
is an additional ghter of 5th or 6th level. For every 12 normal kuo-toa in WRDQ IURP WKH IURQW KDV D FKDQFH RI JHWWLQJ KLV ZHDSRQ VWXFN IDVW
WKH JURXS WKHUH LV D FOHULF WKLHI RI G OHYHOV HDFK ,I PRUH WKDQ QRU 7KH FKDQFH RI WKH YLFWLP IUHHLQJ WKH ZHDSRQ LV WKH VDPH DV KLV FKDQFH IRU
mal ghters are encountered, the group consists of the following: RSHQLQJ GRRUV
+LW SUREDELOLW IRU NXR WRD LV WKH VDPH DV WKDW RI D KXPDQ RI VLPLODU
One 10th-level ghter as Captain OHYHO EXW PDOHV DOVR JDLQ D ERQXV WR ERWK DWWDFN UROOV DQG GDPDJH UROOV
Two 8th-level ghters as Lieutenants when using a weapon, due to Strength. When ghting with a dagger only,
Four 3rd/3rd-level ghter/thief Whips NXR WRD FDQ ELWH ZKLFK FDXVHV G SRLQWV RI GDPDJH
2QH 0RQLWRU VHH EHORZ :KHQ WZR RU PRUH NXR WRDQ SULHVWV RU SULHVW WKLHYHV RSHUDWH WRJHWKHU
2QH VODYH SHU IRXU NXR WRD WKH FDQ JHQHUDWH D OLJKWQLQJ VWURNH E MRLQLQJ KDQGV 7KH EROW LV WZR IHHW
ZLGH DQG KLWV RQO RQH WDUJHW XQOHVV E PLVFKDQFH D VHFRQG YLFWLP JHWV LQ
the way. The bolt in icts 6 points of damage per priest, half that if a saving
WKURZ YV VSHOO LV VXFFHVVIXO 7KH FKDQFHV RI VXFK D VWURNH RFFXUULQJ LV
FXPXODWLYH SHU FDVWHU SHU URXQG

215
Kuo-Toa
7KH VSHFLDO GHIHQVHV RI WKHVH FUHDWXUHV LQFOXGH VNLQ VHFUHWLRQV ZKLFK 1RZ WKH NXR WRD DUH KDWHUV RI VXQOLJKW DQG DUH DOPRVW QHYHU HQFRXQ
JLYHV DWWHPSWV WR JUDSSOH JUDVS WLH RU ZHE D NXR WRDQ RQO D FKDQFH WHUHG RQ WKH HDUWK V VXUIDFH 7KLV DQG WKHLU LQERUQ KDWUHG RI GLVFLSOLQH
RI VXFFHVV HVSLWH WKHLU H HV EHLQJ VHW RQ WKH VLGHV RI WKHLU KHDGV WKH SUHYHQW WKH UHVXUJHQFH RI WKHVH FUHDWXUHV IRU WKH KDYH EHFRPH QXPHURXV
have excellent independent monocular vision, with a 180-degree eld of RQFH DJDLQ DQG DFTXLUHG QHZ SRZHUV +RZHYHU WKH KDYH DOVR EHFRPH
YLVLRQ DQG WKH DELOLW WR VSRW PRYHPHQW HYHQ WKRXJK WKH VXEMHFW LV LQYLV VRPHZKDW XQVWDEOH SRVVLEO DV D UHVXOW RI LQEUHHGLQJ DQG LQVDQLW LV
LEOH DVWUDO RU HWKHUHDO 7KXV E PDLQWDLQLQJ FRPSOHWH PRWLRQOHVVQHVV FRPPRQ DPRQJ WKH VSHFLHV
D VXEMHFW FDQ DYRLG GHWHFWLRQ .XR WRD DOVR KDYH IRRW LQIUDYLVLRQ DQG ,I D NXR WRDQ ODLU LV IRXQG LW FRQWDLQV G QG OHYHO PDOHV ,Q
KDYH WKH DELOLW WR VHQVH YLEUDWLRQV XS WR DUGV DZD 7KH DUH VXU addition, there are higher level ghters in the same ratio as noted for wan
SULVHG RQO RQ D RQ WKH G VXUSULVH UROO GHULQJ JURXSV 7KH OHDGHU RI WKH JURXS LV RQH RI WKH IROORZLQJ GHSHQGLQJ
.XR WRD DUH WRWDOO LPPXQH WR SRLVRQ DQG DUH QRW DIIHFWHG E SDUDO VLV RQ WKH ODLU V SRSXODWLRQ
6SHOOV WKDW JHQHUDOO DIIHFW RQO KXPDQRLG W SHV KDYH QR HIIHFW RQ WKHP
(OHFWULFDO DWWDFNV FDXVH KDOI GDPDJH RU QRQH LI WKH VDYLQJ WKURZ LV VXF SULHVW WKLHI NLQJ RI WK WK OHYHO LI RU PRUH QRUPDO NXR WRD DUH
FHVVIXO PDJLF PLVVLOHV FDXVH RQO SRLQW RI GDPDJH LOOXVLRQV DUH XVHOHVV SUHVHQW RU
DJDLQVW WKHP +RZHYHU NXR WRD KDWH EULJKW OLJKW DQG VXIIHU D SHQDOW SULHVW WKLHI SULQFH RI WK WK OHYHO LI QRUPDO NXR WRD DUH
WR WKHLU DWWDFN UROO LQ VXFK FLUFXPVWDQFHV DV GD OLJKW RU OL VSHOOV 7KH SUHVHQW RU
suffer full damage from re attacks and save with a –2 penalty against SULHVW WKLHI GXNH RI WK WK OHYHO LI IHZHU WKDQ QRUPDO NXR WRD
WKHP DUH SUHVHQW
6RPHWLPHV NXR WRD DUH HQFRXQWHUHG LQ VPDOO EDQGV MRXUQH LQJ LQ WKH
upper world to kidnap humans for slaves and sacri ces. Such parties are 7KHUH DUH DOVR WKH IROORZLQJ DGGLWLRQDO NXR WRD LQ WKH ODLU
sometimes also found in dungeon labyrinths that connect to the exten
VLYH V VWHP RI XQGHUZRUOG SDVVDJHV DQG FDYHUQV WKDW KRQH FRPE WKH (LJKW ( HV RI WKH SULHVW OHDGHU WK WR WK OHYHO SULHVW WKLHYHV
FUXVW RI WKH HDUWK 2QO IDU EHORZ WKH VXUIDFH RI WKH HDUWK FDQ WKH LQWUHSLG One Chief Whip—6th/6th-level ghter/thief
explorer nd the caverns in which the kuo-toa build their underground 7ZR :KLSV RI WK WK RU WK WK OHYHO VHH ZKLS GHVFULSWLRQ
FRPPXQLWLHV 2QH 0RQLWRU SHU QG OHYHO NXR WRD
)HPDOHV HTXDO WR RI WKH PDOH SRSXODWLRQ
DELWDW RFLHW Kuo-toa spawn as do sh, and hatchlings, or ngerlings RXQJ QRQFRPEDWDQW HTXDO WR RI WKH WRWDO NXR WRD
DV WKH FDOO WKHLU RXQJ DUH UDLVHG LQ SRROV XQWLO WKHLU DPSKLELDQ TXDOL 6ODYHV HTXDO WR RI WKH WRWDO PDOH SRSXODWLRQ
WLHV GHYHORS DERXW RQH HDU DIWHU KDWFKLQJ 7KH RXQJ QRZ D IRRW RU VR
KLJK DUH WKHQ DEOH WR EUHDWKH DLU DQG WKH DUH UDLVHG LQ SHQV DFFRUGLQJ WR ,Q VSHFLDO UHOLJLRXV DUHDV WKHUH DUH DOVR D QXPEHU RI NXR WRDQ SULHVWV )RU
their sex and tness. There are no families, as we know them, in kuo-toan HYHU NXR WRD LQ WKH FRPPXQLW WKHUH LV D UG OHYHO SULHVW IRU HYHU
VRFLHW WKHUH LV D WK OHYHO SULHVW IRU HYHU WKHUH LV D WK OHYHO SULHVW DOO LQ DGGL
Especially t ngerlings, usually of noble spawning, are trained for the WLRQ WR WKH RWKHUV 7KHVH SULHVWV DUH KHDGHG E RQH RI WKH IROORZLQJ JURXSV
SULHVWKRRG DV SULHVWV SULHVW WKLHYHV RU VSHFLDO FHOLEDWH PRQNV 7KH ODWWHU
DUH FDOOHG PRQLWRUV ZKRVH UROH LV WR FRQWURO WKH FRPPXQLW PHPEHUV 2QH WK OHYHO SULHVW LI WKH JURXS LV RU IHZHU RU 2QH WK OHYHO DQG RQH
ZKR EHFRPH YLROHQW RU JR LQVDQH 7KH PRQLWRU LV FDSDEOH RI DWWDFNLQJ WR WK OHYHO SULHVW LI WKH JURXS LV EHWZHHQ DQG RU
subdue or kill. A monitor has 56 hit points, attacks as a 7th-level ghter 2QH WK OHYHO RQH WK OHYHO DQG RQH WK OHYHO SULHVW LI WKH JURXS QXPEHUV
DQG KDV WKH IROORZLQJ DGGLWLRQDO DELOLWLHV WZLFH WKH QRUPDO PRYHPHQW EHWZHHQ DQG RU
rate, AC 1, and receives four attacks per round—two barehanded for 2d4 2QH WK OHYHO WZR WK OHYHO DQG WKUHH WK OHYHO SULHVWV LI WKH JURXS QXP
SRLQWV RI GDPDJH GRXEOH LI WU LQJ WR VXEGXH DQG WZR DWWDFNV ZLWK WHHWK EHUV EHWZHHQ DQG RU
IRU G SRLQWV RI GDPDJH 2QH KDQG ELWH DWWDFN RFFXUV DFFRUGLQJ WR 2QH WK OHYHO WZR WK OHYHO DQG IRXU WK OHYHO SULHVWV LI WKH JURXS QXP
WKH LQLWLDWLYH UROO WKH RWKHU RFFXUV DW WKH HQG RI WKH URXQG EHUV RYHU
6XEGXHG FUHDWXUHV FDQQRW EH ODUJHU WKDQ HLJKW IHHW WDOO DQG SRXQGV
6XEGXLQJ DWWDFNV FDXVH RQO KDOI UHDO GDPDJH EXW ZKHQ WKH SRLQWV RI Though kuo-toa prefer a diet of esh, they also raise elds of kelp and
damage in icted equal the victim’s total, the creature is rendered uncon fungi to supplement their food supply. These elds, lit by strange phos
VFLRXV IRU G URXQGV SKRUHVFHQW IXQJL DUH WHQGHG E VODYHV ZKR DUH DOVR XVHG IRU IRRG DQG
.XR WRDQ FRPPXQLWLHV GR QRW JHQHUDOO FRRSHUDWH WKRXJK WKH KDYH sacri ces.
VSHFLDO SODFHV RI ZRUVKLS LQ FRPPRQ 7KHVH SODFHV DUH XVXDOO IRU LQWHU .XR WRDQ WUHDVXUHV WHQG PRUH WRZDUG SHDUOV JHP HQFUXVWHG LWHPV RI D
JURXS WUDGH FRXQFLOV DQG ZRUVKLS RI WKH 6HD 0RWKHU VR WKH DUH RSHQ WR ZDWHU PRWLI DQG PLQHUDO RUHV PLQHG E WKHLU VODYHV Q PDJLFDO LWHPV LQ
DOO NXR WRD 7KHVH UHOLJLRXV FRPPXQLWLHV DV ZHOO DV RWKHU VHWWOHPHQWV DUH WKH SRVVHVVLRQ RI D NXR WRDQ DUH XVXDOO REWDLQHG IURP DGYHQWXULQJ SDU
RSHQ WR GURZ DQG WKHLU VHUYDQWV IRU WKH GDUN HOYHV SURYLGH XVHIXO JRRGV WLHV WKDW QHYHU PDGH LW KRPH DJDLQ
DQG VHUYLFHV WKRXJK WKH GURZ DUH ERWK IHDUHG DQG KDWHG E WKH NXR WRD
7KLV OHDGV WR PDQ PLQRU VNLUPLVKHV DQG IUHTXHQW NLGQDSSLQJV EHWZHHQ (FRORJ 1RW PXFK LV NQRZQ WR VXUIDFH GZHOOLQJ VDJHV DERXW WKLV HQLJ
the peoples. The illithids (mind ayers) are greatly hated by the kuo-toa PDWLF YLROHQW VXEWHUUDQHDQ UDFH EXW VRPH RI WKH PRUH DVWXWH VFKRODUV
DQG WKH DQG WKHLU DOOLHV DUH DWWDFNHG RQ VLJKW VSHFXODWH WKDW WKH NXR WRD DUH EXW RQH WKLUG RI WKH WKUHH ZD ULYDOU WKDW
7KH DQFLHQW NXR WRD RQFH LQKDELWHG WKH VKRUHV DQG LVODQGV RI WKH XSSHU includes mind ayers and drow. It is partially because of this continuing
ZRUOG EXW DV WKH UDFH RI PDQNLQG JUHZ PRUH QXPHURXV DQG SRZHUIXO ZDUIDUH WKDW QRQH RI WKH WKUHH UDFHV KDV EHHQ DEOH WR DFKLHYH GRPLQDQFH
these men- sh were slowly driven to remote regions. Continual warfare RI WKH VXUIDFH ZRUOG
upon these evil, human-sacri cing creatures threatened to exterminate
WKH VSHFLHV IRU D QXPEHU RI SRZHUIXO EHLQJV ZHUH DLGLQJ PDQNLQG WKHLU
VZRUQ HQHPLHV 6RPH NXR WRD VRXJKW UHIXJH LQ VHD FDYHUQV DQG VHFUHW VXE
WHUUDQHDQ ZDWHUV DQG ZKLOH WKHLU IHOORZV ZHUH EHLQJ VODXJKWHUHG WKHVH
IHZ SURVSHUHG DQG GHYHORSHG QHZ SRZHUV WR DGDSW WR WKHLU OLJKWOHVV KDEL
tat. The seas contained other erce and evil creatures, however, and the
GHHS GZHOOLQJ NXR WRD ZHUH HYHQWXDOO ZLSHG RXW OHDYLQJ RQO WKRVH LQ
WKH XQGHUZRUOG WR FDUU RQ XQQRWLFHG DQG HYHQWXDOO IRUJRWWHQ E PDQ
NLQG %XW WKH UHPDLQLQJ NXR WRD KDYH QRW IRUJRWWHQ PDQNLQG DQG ZRH WR
DQ ZKR IDOO LQWR WKHLU VOLP FOXWFKHV

216
Lamia
/DPLD /DPLD 1REOH
/,0 ( ( ,1 BBB HVHUWV FDYHV DQG UXLQHG FLWLHVBBB
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( Carnivore Carnivore
,1 (//, (1 ( +LJK +LJK
( (
/, 10(1 Chaotic evil Chaotic evil

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . ZHDSRQ ZHDSRQ
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 1LO 1LO
0 , ( , 1 ( 1LO
, ( 0 0
02 /( (OLWH (OLWH
/ (

2I DOO WKH KD DUGV WKDW WKH GHVHUW SUHVHQWV IHZ FDQ FRPSDUH ZLWK WKH
cruel race of esh-eating creatures known as lamias. These half-human,
KDOI TXDGUXSHG EHDVW K EULGV XVH GHFHLW VSHHG DQG VSHOOV WR HQWUDS
WKH IRROKDUG DGYHQWXUHU ZKR GDUHV ZDQGHU LQWR WKHLU UXLQV
7KHLU XSSHU WRUVRV DUPV DQG KHDGV UHVHPEOH WKRVH RI EHDXWLIXO KX
PDQ ZRPHQ ZKLOH WKHLU ORZHU ERGLHV DUH WKRVH RI EHDVWV VXFK DV JRDWV
deer, or lions, with the appropriate coloration. This hybrid con guration
PDNHV ODPLDV YHU IDVW DQG SRZHUIXO 7KH DUH XVXDOO DUPHG ZLWK GDJ (FRORJ /DPLDV DUH OHJHQGDU PRQVWHUV WKDW SUH XSRQ WUDYHOHUV RU
JHUV ZKLFK WKH XVH WR FDUYH XS WKHLU SUH IRU WKH IHDVW /DPLDV VRPHWLPHV JXDUG KLGGHQ SODFHV RU REMHFWV RI SRZHU 7KH DUH P VWHULRXV FUHDWXUHV
smell like perfume owers, so as to attract unwary victims. They wear no WKDW VHHP GHYRWHG WR WKH VSUHDGLQJ RI FKDRV DQG HYLO LQ WKHLU GZHOOLQJ
FORWKLQJ RU MHZHOU ,Q FRPPXQLFDWLQJ WKH XVH WKH FRPPRQ WRQJXH SODFHV

RPEDW ODPLD LV DEOH WR XVH WKH IROORZLQJ VSHOOV RQFH SHU GD DUP /DPLD 1REOH
SHU R PLUURU LPD H H LR DQG LOO LR DV D ZDQG )RU SXUSRVHV RI 7KHVH EHLQJV UXOH RYHU WKH ODPLDV DQG WKH ZLOG ORQHO DUHDV WKH LQKDELW
GXUDWLRQ HIIHFW HWF DVVXPH WKDW WKH ODPLD FDVWV LWV VSHOOV DW WK OHYHO VSHOO 7KH GLIIHU IURP WKH QRUPDO ODPLDV LQ WKDW WKH ODPLD QREOHV ORZHU ERGLHV
DELOLW 7KHVH VSHOOV DUH W SLFDOO XVHG WR OXUH SHUVRQV WR WKH ODPLD DQG DUH WKRVH RI JLDQW VHUSHQWV DQG WKHLU XSSHU ERGLHV FDQ EH HLWKHU PDOH RU
WKHQ KROG WKHP WKHUH IRU WKH FUHDWXUH WR GHYRXU DW LWV OHLVXUH IHPDOH ,W LV UXPRUHG WKDW WKH QRUPDO IHPDOH ODPLD LV ERUQ IURP WKH XQLRQ
7KH ODPLD V WRXFK SHUPDQHQWO GUDLQV SRLQW RI :LVGRP IURP D YLF RI WZR QREOHV
WLP DQG ZKHQ KLV :LVGRP GURSV EHORZ KH ZLOOLQJO GRHV ZKDWHYHU 7KH PDOHV ZLHOG VKRUW VZRUGV DQG KDYH G OHYHOV RI ZL DUG VSHOOV
WKH ODPLD WHOOV KLP WR 7KHVH RUGHUV RIWHQ LQYROYH KDYLQJ WKH YLFWLP DWWDFN SOXV WKH LQKHUHQW VSHOOV DUP SHU R PLUURU LPD H H LR DQG LOO LR
KLV FRPSDWULRWV ZKLOH LW FRQWLQXHV ZKLWWOLQJ GRZQ WKHLU UDQNV ,I LW KDV D The females are unarmed and only attack with magic; they are more ex
FKDQFH WR GUDLQ WKH :LVGRP RI PRUH WKDQ RQH YLFWLP LW ZLOO FHUWDLQO GR SHULHQFHG PDJLFDOO DQG KDYH G OHYHOV RI ZL DUG VSHOOV SOXV WKH XVXDO
VR ,W PD HYHQ XVH LWV DUP VSHOO WR VXSSOHPHQW LWV FRQWURO RYHU SDUW LQKHUHQW VSHOOV
PHPEHUV /LNH QRUPDO ODPLD ODPLD QREOHV KDYH WKH :LVGRP GUDLQLQJ WRXFK
PRQJ D ODPLD V IDYRULWH LOOXVLRQV WR FDVW XSRQ LWVHOI DUH WKH IROORZLQJ OO ODPLD QREOHV DUH DEOH WR DVVXPH KXPDQ IRUP ,Q WKLV JXLVH WKH DW
D ORYHO GDPVHO LQ GLVWUHVV D WRXJK EXW EHDXWLIXO IHPDOH UDQJHU RU DQ HOI WHPSW WR SHQHWUDWH KXPDQ VRFLHW DQG ZUHDN HYLO 7KH VSHDN DOO RI WKH
PDLGHQ W WLPHV LW VLPSO PD FDVW DQ LOOXVLRQ RI D ORVW FKLOG LQ GLVWUHVV ODQJXDJHV RI KXPDQV DQG GHPLKXPDQV :KHQ LQ KXPDQ IRUP WKH DUH
RU D JURXS RI SHDVDQWV EHLQJ DWWDFNHG E D ODUJH EHDVW ZKLOH KLGLQJ LWVHOI UHFRJQL DEOH DV ODPLDV E KXPDQV DQG GHPLKXPDQV RQO LI WKH FKDUDFWHUV
DZDLWLQJ WKH ULJKW PRPHQW WR DWWDFN IURP WKH UHDU DUH RI WK OHYHO RU KLJKHU ZLWK D FXPXODWLYH FKDQFH SHU OHYHO DERYH WK
3ULHVWV DQG SDODGLQV UHFHLYH DQ DGGLWLRQDO FKDQFH L H D WK OHYHO
DELWDW RFLHW /DPLDV GZHOO LQ UXLQHG FLWLHV RU FDYHV SODFHV VLWXDWHG LQ SULHVW KDV D FKDQFH /DPLD QREOHV DUH JLYHQ WR RXWEXUVWV RI VHQVHOHVV
GHVHUW RU ZDVWHODQG DUHDV 7KHVH HYLO FUHDWXUHV DUH VROLWDU EHDVWV VXVWDLQ YLROHQFH
ing themselves on the esh of those who walk too close to their territories.
XULQJ OHDQ WLPHV WKH VXSSOHPHQW WKHLU GLHW E VWDONLQJ JDPH DQLPDOV
/DPLDV KDUGO HYHU YHQWXUH PRUH WKDQ PLOHV IURP WKHLU ODLUV

217
Lammasu
/HVVHU UHDWHU
/,0 ( ( ,1 :DUP ZLWK YLVLWV WR RWKHU FOLPHV
) ( (1 5DUH 9HU UDUH
2 1, ,21 3ULGH 6ROLWDU 3ULGH
, , /( D D
,( +HUELYRUH +HUELYRUH
,1 (//, (1 ( *HQLXV 6XSUD JHQLXV

( ( 5 6 7 1LO
/, 10(1 /DZIXO JRRG /DZIXO JRRG

12 ( ,1
02 /
02 (0(1 12, Fl 24 (C) )O %
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 (
, ( / / KLJK DW VKRXOGHU
02 /( (OLWH Champion (16)
/ (

The lammasu, a winged leonine gure with a human head, aids and pro
WHFWV ODZIXO JRRG SHUVRQV 7KH DUH JHQHUDOO NLQG DQG IULHQGO WR DOO JRRG
FUHDWXUHV
/DPPDVX UHVHPEOH JROGHQ EURZQ OLRQV ZLWK WKH ZLQJV RI HDJOHV DQG
WKH KHDGV RI PHQ ZLWK VKDJJ KDLU DQG EHDUGV 7KHLU IRUPLGDEOH DSSHDU
ance is softened by their regal, compassionate, and bene cent expressions. 7KRXJK WKH GZHOO LQ ZDUP DUHDV WKH RFFDVLRQDOO YLVLW HYHU FOLPH
7KH FRPPXQLFDWH LQ WKHLU RZQ WRQJXH LQ FRPPRQ DQG WKURXJK D OLP 7KH VSHDN WKHLU RZQ WRQJXH DV ZHOO DV FRPPRQ W WLPHV WKH XVH D
LWHG IRUP RI WHOHSDWK OLPLWHG IRUP RI WHOHSDWK
*RRG DOLJQHG VWUDQJHUV DUH DOZD V ZHOO UHFHLYHG 1HXWUDOV DUH ZDWFKHG
RPEDW 6LQFH ODPPDVX DUH FRQFHUQHG IRU WKH ZHOIDUH DQG VDIHW RI JRRG FDUHIXOO EXW DUH WUHDWHG SROLWHO XQOHVV WKH RXWVLGHUV EHJLQ FDXVLQJ WURX
EHLQJV WKH DOPRVW DOZD V HQWHU FRPEDW LI WKH VHH JRRG FUHDWXUHV EHLQJ ble. Evil beings are rmly asked to leave, and if they fail to do so, they
WKUHDWHQHG LQ WKH ZD OHDVW OLNHO WR FDXVH KDUP WR WKH JRRG EHLQJV DUH DWWDFNHG E WKH SULGH ,Q FDVH RI WURXEOH WKHUH LV D FXPXODWLYH
/DPPDVX DUH DEOH WR EHFRPH LQYLVLEOH RU GLPHQVLRQ GRRU DW ZLOO 7KH FKDQFH SHU WXUQ WKDW D QHLJKERULQJ SULGH SLFNV XS D WHOHSDWKLF VXPPRQV
UDGLDWH D SUR H LR URP H LO UDGL SHQDOW WR DOO HYLO DWWDFNV DQG FRPHV WR KHOS RXW WKH RULJLQDO SULGH /DPPDVX KDUERU DQ HVSHFLDOO
ERQXV WR VDYLQJ WKURZV DJDLQVW HYLO DWWDFNV GGLWLRQDOO WKH DUH DEOH WR VWURQJ GLVOLNH IRU ODPLDV DQG PDQWLFRUHV 6RPH IRROLVK SHRSOH FRQIXVH
use priest spells up to 4th level, at 7th-level pro ciency. Lammasu can em ODPPDVX IRU PDQWLFRUHV ZKLFK GRHV OLWWOH WR LPSURYH WKH ODPPDVX GLV
SOR IRXU OVW OHYHO VSHOOV WKUHH QG OHYHO VSHOOV WZR UG OHYHO VSHOOV DQG SRVLWLRQ WRZDUG WKHP
RQH WK OHYHO VSHOO 7KH KDYH UH HULR ZR G G DQG UH UL L DO
ZR G G DQG RI ODPPDVX FDQ VSHDN D RO ZRUG DV ZHOO (FRORJ /DPPDVX NHHS WKH ZDVWHODQGV IURP EHLQJ FRPSOHWHO RYHUUXQ
,I DOO HOVH IDLOV ODPPDVX FDQ DWWDFN ZLWK WKHLU WZR UD RU VKDUS IURQW E HYLO FUHDWXUHV 7KHLU DLG WR IURQWLHU VHWWOHPHQWV LV EH RQG PHDVXUDEOH
claws, in icting 1d6 points of damage each. If they choose to swoop down YDOXH
IURP WKH VN RQ D WDUJHW WKLV GDPDJH LV GRXEOHG
UHDWHU /DPPDVX
DELWDW RFLHW 7KH ODPPDVX KDYH D YHU VWUXFWXUHG DQG ODZIXO VRFLHW 7KHVH FUHDWXUHV DUH VOLJKWO ODUJHU WKDQ D OHVVHU ODPPDVX DQG RQH RU WZR
re ecting their alignment. They are organized in prides, just like lions. may be found dwelling with a pride of six or more lesser lammasu. Great
7KH GZHOO LQ ROG DEDQGRQHG WHPSOHV VLWXDWHG LQ ZDUP UHJLRQV 7KHVH HU ODPPDVX FDQ WUDYHO WKH VWUDO DQG (WKHUHDO 3ODQHV EHFRPH LQYLVLEOH
WHPSOHV KDYH QRW ORVW WKHLU FRQVHFUDWLRQ DQG LQ VRPH ZD WKH ODPPDVX WHOHSRUW ZLWKRXW HUURU DQG GLPHQVLRQ GRRU DOO DW ZLOO 7KH UDGLDWH SUR
DUH WKH VHOI DSSRLQWHG UHVLGHQW JXDUGLDQV RI WKHVH KLJK DQG KRO SODFHV H LR URP H LO LQ D UDGLXV SHQDOW WR HYLO DWWDFNV DQG ERQXV WR
V D UXOH RQO RQH SULGH RI ODPPDVX LV HYHU IRXQG LQ D PLOH DUHD WKH VDYLQJ WKURZV DQG KDYH WKH FXUDWLYH SRZHUV RI WKHLU OHVVHU FRXVLQV 7KHLU
VSUHDG WKHPVHOYHV RXW VR WKH FDQ UHVSRQG TXLFNO WR DQ HYLO RXWEXUVW priest spells consist of ve lst-level, four 2nd-level, three 3rd-level, two
Lammasu females ght as effectively as the males; for every four lam WK OHYHO DQG RQH WK OHYHO VSHOO )LIW SHUFHQW RI JUHDWHU ODPPDVX FDQ
PDVX HQFRXQWHUHG RQH LV D IHPDOH :KHQ IRXQG LQ WKHLU ODLU WKHUH DUH VSHDN D RO ZRUG DV ZHOO 7KH FDVW VSHOOV DV WK OHYHO SULHVWV
RXQJ HTXDO WR RI WKH DGXOW SRSXODWLRQ )HPDOH ODPPDVX KDYH WKH *UHDWHU ODPPDVX KDYH HPSDWK WHOHSDWKLF FRPPXQLFDWLRQ DQG VSHDN
KHDGV RI ZRPHQ ZLWK ORQJ KDLU WKHLU UDFLDO VSHHFK DQG WKH FRPPRQ WRQJXH HVSLWH WKHLU JUHDWHU VWDWXUH
2QFH D PRQWK WKH SULGH OHDGHUV JDWKHU WRJHWKHU WR FRQVRUW DERXW KRZ WKHVH ODPPDVX DUH MXVW DV JHQWOH DQG KXPEOH DV WKHLU OHVVHU EUHWKUHQ
WKH ZDU RQ HYLO JRHV 7KLV JURXSLQJ LV FDOOHG WKH :KLWHPRRQ VLQFH LW WDNHV
place on the rst night of the full moon. There are usually 6d6 lammasu
DQG G JUHDWHU ODPPDVX ZLWK WKH ODWWHU SUHVLGLQJ RYHU WKH PHHWLQJ 6XFK
D JDWKHULQJ RI ODZIXO JRRG FDXVHV WKH HQWLUH WHPSOH ZKHUH WKH PHHW WR
JORZ LQ D SXUH OLJKW XQWLO LW EUHDNV XS DW GDZQ 7KHUH LV SHUKDSV QR VDIHU
SODFH LQ DOO WKH ZRUOG WKDW QLJKW

218
Leech
LDQW KURDW ZDUP
/,0 ( ( ,1 7HPSHUDWH 6ZDPSV DQG PDUVKHV
) ( (1 8QFRPPRQ Common 8QFRPPRQ
2 1, ,21 *URXS *URXS 6ZDUP
, , /( Q Q Q
,( Carnivore Carnivore Carnivore
,1 (//, (1 ( 1RQ 1RQ 1RQ
( ( 1LO 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1 6Z 6Z 6Z
, , ( KS 6SHFLDO
+ 1LO
+
12 2) .
0 ( . 6SHFLDO
( , / . UDLQ EORRG Choke UDLQ EORRG
( , / ()(1 ( 1LO 1LO 1LO
0 , ( , 1 ( 1LO 1LO 1LO
, ( 6 WR 0 7 / ZLGH
02 /( 8QVWHDG 8QVWHDG 8QVWHDG
/ ( +
+
+
+

*LDQW OHHFKHV DUH KRUULG VOXJ OLNH FUHDWXUHV WKDW GZHOO LQ ZHW VOLP DUHDV SDUW IURP PDJLFDO PHDQV WKDW PD VXJJHVW WKHPVHOYHV WKH RQO ZD
DQG VXFN WKH EORRG RI ZDUP EORRGHG FUHDWXUHV WR NLOO D WKURDW OHHFK LQ D YLFWLP V WKURDW LV WR SODFH D WKLQ KHDWHG PHWDO
7KHVH GLVJXVWLQJ SDUDVLWHV UDQJH IURP WR IHHW ORQJ 7KHLU VOLP VNLQ REMHFW VXFK DV D ZLUH LQWR WKH EORDWHG OHHFK WKH KRW PHWDO FDXVHV WKH OHHFK
LV PRWWOHG EURZQ DQG WDQ ZLWK DQ RFFDVLRQDO VKDGH RI JUD 7ZR DQWHQQDH to burst and no further damage is in icted on the victim.
SURWUXGH IURP DWRS WKH KHDG
/HHFK ZDUP
RPEDW /HHFKHV ZDLW LQ WKH PXG DQG VOLPH IRU SUH 7KH LQLWLDO DWWDFN 7KLV LV PHUHO D PDVVLYH VZDUP RI VPDOO OHHFKHV IRXQG RQO LQ WKH ZDWHU
attaches the sucker mouth of the giant leech. On the next round, and on 7KH PRYH LQ D FORXG IHHW LQ GLDPHWHU Q RQH FDXJKW LQ WKH VZDUP
HDFK URXQG WKHUHDIWHU LW GUDLQV EORRG IRU SRLQW RI GDPDJH SHU +LW LH RI UHFHLYHV G SRLQWV RI GDPDJH SHU URXQG IURP EORRG GUDLQ UHD HIIHFW
WKH OHHFK 7KHUH LV RQO D FKDQFH WKDW WKH YLFWLP LV DZDUH RI WKH DWWDFN attacks that in ict 10 or more points of damage will disperse the swarm.
LI LW RFFXUV LQ WKH ZDWHU 7KH OHHFK KDV DQHVWKHWL LQJ VDOLYD DQG LWV ELWH
DQG EORRG GUDLQ DUH QRW XVXDOO IHOW XQWLO ZHDNQHVV WKH ORVV RI RI KLW
SRLQWV VHWV LQ DQG PDNHV WKH YLFWLP DZDUH WKDW VRPHWKLQJ LV DPLVV
7KH FDQ EH NLOOHG E DWWDFN RU E VDOW VSULQNOHG RQ WKHLU ERGLHV 7KHUH
LV D FKDQFH WKDW WKH ELWH RI RQH RI WKHVH FUHDWXUHV FDXVHV D GLVHDVH WKDW
LV IDWDO LQ G ZHHNV XQOHVV FXUHG

DELWDW RFLHW 7KHVH FUHDWXUHV DUH IRXQG RQO LQ WKH ZDWHUV RI VZDPSV
DQG PDUVKHV *LDQW OHHFKHV UDQJH IURP WR +LW LFH LQ VL H YDULRXV
VL HG FUHDWXUHV XVXDOO DUH IRXQG LQ D JURXS

KURDW /HHFK
7KLV OHHFK LV DERXW RQH LQFK ORQJ DQG UHVHPEOHV DQ LQFRQVSLFXRXV WZLJ ,W
LV IRXQG LQ SRROV ODNHV DQG VWUHDPV
Q RQH GULQNLQJ ZDWHU FRQWDLQLQJ D OHHFK KDV D FKDQFH RI WDNLQJ
it into his mouth unless the water is carefully ltered (such as through a
VKHHW RI JDX H EHIRUH GULQNLQJ 7KH OHHFK VXFNV EORRG DW WKH UDWH RI
SRLQWV RI GDPDJH SHU URXQG XQWLO LW EHFRPHV FRPSOHWHO GLVWHQGHG IWHU
WHQ URXQGV RI VXFNLQJ WKH OHHFK LV EORDWHG DQG ZLOO QRW VXFN DQ PRUH
EORRG
(DFK URXQG WKDW WKH OHHFK LV LQ WKH YLFWLP V WKURDW WKHUH LV D FKDQFH
WKDW WKH YLFWLP FKRNHV FDXVLQJ DQ DGGLWLRQDO G SRLQWV RI GDPDJH
YLFWLP ZKR FKRNHV RQ WKUHH VXFFHVVLYH URXQGV GLHV RQ WKH WKLUG URXQG

219
Leprechaun
/,0 ( ( ,1 7HPSHUDWH *UHHQ ODQGV V OYDQ
JOHQV
) ( (1 8QFRPPRQ
2 1, ,21 Clans
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( Exceptional (15-16)
( ( )
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , ( KS

12 2) .
0 ( . 1LO
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 (
, ( 7 WDOO
02 /( 6WHDG
/ (

/HSUHFKDXQV DUH GLPLQXWLYH IRON ZKR DUH IRXQG LQ IDLU JUHHQ ODQGV
DQG HQMR IUROLFNLQJ ZRUNLQJ PDJLF DQG FDXVLQJ KDUPOHVV PLVFKLHI
Rumored to be a cross between a species of hal ing and a strong strain
of pixie, leprechauns are about 2 feet tall. They have pointed ears, and
WKHLU QRVHV DOVR FRPH WR D WDSHUHG SRLQW ERXW RI DOO PDOH OHSUH
FKDXQV KDYH EHDUGV 3RLQWHG VKRHV EURZQ RU JUHHQ EUHHFKHV JUHHQ RU
JUD FRDWV DQG HLWKHU ZLGH EULPPHG RU VWRFNLQJ FDSV DUH WKH SUHIHUUHG
GUHVV RI WKH ZHH IRON 0DQ OHSUHFKDXQV DOVR HQMR VPRNLQJ D SLSH XVX
DOO D ORQJ VWHPPHG RQH (very limited), but only if the intruder gives over the treasure rst. When
WKLV LV GRQH WKH OHSUHFKDXQ ZLOO LQGHHG JUDQW WKH WKUHH ZLVKHV IWHU DOO
RPEDW 7KHVH IXQ ORYLQJ FUHDWXUHV RI PDJLFDO WDOHQW DUH E QDWXUH three wishes, the leprechaun will atter the intruder and declare that the
QRQFRPEDWLYH 7KH FDQ EHFRPH LQYLVLEOH DW ZLOO SRO PRUSK QRQOLYLQJ WKUHH ZLVKHV ZHUH VR ZHOO SKUDVHG WKDW KH ZLOO JLYH D IRXUWK ZLVK ,I WKH
REMHFWV FUHDWH LOOXVLRQV ZLWK IXOO DXGLR DQG ROIDFWRU HIIHFWV DQG XVH IRXUWK ZLVK LV SURQRXQFHG WKH OHSUHFKDXQ ZLOO FDFNOH ZLWK JOHH WKH UH
H ULORT L P VSHOOV DV RIWHQ DV WKH OLNH 7KHLU NHHQ HDUV SUHYHQW WKHP VXOWV RI DOO WKH ZLVKHV ZLOO EH UHYHUVHG DQG WKH LQWUXGHU SOXV KLV JURXS
IURP HYHU EHLQJ VXUSULVHG %HLQJ IXOO RI PLVFKLHI WKH RIWHQ VQDWFK ZLOO EH WHOHSRUWHG QR VDYLQJ WKURZ WR D UDQGRP ORFDWLRQ G PLOHV
YDOXDEOH REMHFWV IURP DGYHQWXUHUV WXUQ LQYLVLEOH DQG GDVK DZD 7KHUH away. No member of that party will never be able to nd that particular
LV D FKDQFH WKDW WKH DWWHPSW LV VXFFHVVIXO ,I SXUVXHG FORVHO WKHUH OHSUHFKDXQ DJDLQ
LV D FKDQFH SHU WXUQ RI SXUVXLW WKDW WKH OHSUHFKDXQ GURSV WKH VWROHQ /HSUHFKDXQV DUH QDWXUDOO GLVWUXVWIXO WRZDUG KXPDQV DQG GZDUYHV
JRRGV 7KH FKDVH QHYHU OHDGV WR WKH OHSUHFKDXQ V ODLU VLQFH WKHVH UDFHV KDYH JUHHG WHQGHQFLHV 7KH JHW DORQJ ZHOO ZLWK HOYHV
,I FDXJKW RU GLVFRYHUHG LQ LWV ODLU FKDQFH WKH OHSUHFKDXQ DWWHPSWV gnomes, and hal ings.
WR PLVOHDG KLV FDSWRU LQWR EHOLHYLQJ WKDW KH LV JLYLQJ RYHU KLV WUHDVXUH OHSUHFKDXQ ZLOO QRW VLW LGO E ZKLOH D KHOSOHVV FUHDWXUH LV DWWDFNHG
ZKLOH KH DFWXDOO LV GXSLQJ WKH FDSWRU ,W UHTXLUHV JUHDW FDUH WR DFWXDOO VLQFH WKH KDYH D VRIW VSRW IRU ZHDNHU FUHDWXUHV ,Q JHQHUDO LI D OHSUHFKDXQ
REWDLQ WKH OHSUHFKDXQ V WUHDVXUH VHQVHV WKDW D VWUDQJHU PHDQV QR KDUP KH FDQ EH TXLWH FLYLO EXW KH ZLOO QRW
bring visitors to his lair. If the leprechaun nds someone hurt, he might
DELWDW RFLHW /HSUHFKDXQV OLYH LQ IDPLOLHV RI XS WR WKRXJK WKH FDOO WDNH WKH YLFWLP WR KLV ODLU EXW RQO DIWHU PDNLQJ VXUH WKDW WKH VWUDQJHU LV
this unit a clan. They use rst names and surnames, and it is fairly certain QRW IROORZHG DQG FDQQRW VHH ZKHUH KH LV EHLQJ WDNHQ
WKDW WKHVH QDPHV DUH D JRRG LQGLFDWRU RI ZKLFK FODQ RQH LV GHDOLQJ ZLWK
ODLU XVXDOO FRQVLVWV RI D ZDUP GU FDYH ZLWK D KHDUWK UXJV DQG IXUQLWXUH (FRORJ 7KH EHVW WLPHV DQG SODFHV WR REVHUYH OHSUHFKDXQV DUH FDOOHG
6WUDQJHO ZRUG WUDYHOV IDVW EHWZHHQ FODQV RI WKH VDPH VXUQDPH DQG D ERUGHUOLQHV DZQ DQG GXVN ZKLFK DUH QHLWKHU DOO OLJKW QRU GDUN WKH
FODQ WKDW D JURXS RI DGYHQWXUHUV UXQV LQWR PD DOUHDG NQRZ WKH DGYHQ shore (which is neither all earth nor all water), or the equinoxes and
WXUHUV QDPHV IURP DQRWKHU FODQ WKH SDUW HQFRXQWHUHG VHYHUDO GD V SULRU VROVWLFHV ZKLFK DUH QHLWKHU RQH VHDVRQ QRU DQRWKHU DUH WKH EHVW WLPHV
There is a rumor that a King of the Leprechauns exists, but there seems DQG SODFHV WR VHH OHSUHFKDXQV DQG WKHLU LON IUROLFNLQJ DQG FHOHEUDWLQJ
to be no of cial political hierarchy. There are no communities or villages
RI OHSUHFKDXQV
It is rare to see leprechaun offspring, but they do exist, born with the
IXOO PDJLFDO SRZHUV RI DQ DGXOW )RU HYHU DGXOWV HQFRXQWHUHG LQ D ODLU
RQH FKLOG ZLOO EH IRXQG
/HSUHFKDXQV HQMR HDWLQJ WKH VDPH VRUWV RI IRRGV WKDW KXPDQV DQG
GHPLKXPDQV HDW ZLWK D VSHFLDO IRQGQHVV IRU ZLQH 7KLV ZHDNQHVV PD EH
XVHG WR RXWZLW WKHP
*ROG LV WKH RQH WUHDVXUH IRXQG LQ HYHU OHSUHFKDXQ V KRDUG ,I DQ LQ
WUXGHU VHFXUHV WKLV WUHDVXUH D OHSUHFKDXQ ZLOO EDUJDLQ DQG EHJ WR JHW LW
EDFN V D ODVW GHVSHUDWH PHDVXUH KH ZLOO JUDQW WKH LQWUXGHU WKUHH ZLVKHV

220
Leucrotta
/,0 ( ( ,1 7HPSHUDWH :DVWHODQG EURNHQ WHUUDLQ
) ( (1 5DUH
2 1, ,21 3DFN
, , /( Q
,( Carnivore
,1 (//, (1 ( YHUDJH
( (
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ
( , / ()(1 ( .LFN LQ UHWUHDW
0 , ( , 1 ( 1LO
, ( / DW VKRXOGHU ORQJ
02 /( (OLWH
/ (

7KH OHXFURWWD LV D FUHDWXUH RI XJO DSSHDUDQFH DQG WHPSHUDPHQW WKDW


KDXQWV GHVHUWHG SODFHV LQ VHDUFK RI SUH
7KH DYHUDJH OHXFURWWD VWDQGV IHHW WDOO DW WKH VKRXOGHU DQG FDQ UHDFK
D OHQJWK RI IHHW LQ LWV PDWXUH IRUP 7KH ERG RI WKH OHXFURWWD UHVHPEOHV
WKDW RI D VWDJ ZLWK D OHRQLQH WXIWHG WDLO DQG FORYHQ KRRYHV ,WV KHDG UH
VHPEOHV WKDW RI D KXJH EDGJHU EXW LQVWHDG RI WHHWK LW KDV VKDUS MDJJHG )RU HYHU IRXU OHXFURWWD IRXQG LQ D ODLU WKHUH LV D FKDQFH WKDW
ERQ ULGJHV ,WV ERG LV WDQ ZLWK WKH QHFN JUDGXDOO GDUNHQLQJ XQWLO LW an extra one, an immature leucrotta of half strength, is also present.
WXUQV EODFN DW WKH KHDG 7KH VR FDOOHG WHHWK DUH VLFNO JUD DQG LWV H HV /HXFURWWD DUH QRW D YHU IDPLO RULHQWHG VSHFLHV DV WKHLU QDVW WHPSHUV
JORZ ZLWK D IHUDO UHG OLJKW 7KH VPHOO RI DQLPDOV GHFRPSRVLQJ RQ D KRW extend sometimes to each other. The beasts range over a 20-mile area.
KXPLG GD IROORZV WKH OHXFURWWD DQG LWV EUHDWK LV HVSHFLDOO EDG 6LQFH WKH OHXFURWWD LV QRW D YHU VRFLDO FUHDWXUH DOO VWUDQJHUV DUH QRWKLQJ
PRUH WKDQ VRXUFHV RI IRRG 6RPHWLPHV D SRZHUIXO FKDRWLF HYLO SHUVRQ PD
RPEDW 7KLV PRQVWHU LV YHU VO DQG FDQ LPLWDWH D UDQJH RI QRLVHV DQG HQWUDS D OHXFURWWD DQG IRUFH LW WR VHUYH DV D JXDUGLDQ EXW VXFK EHDVWV UHEHO
YRLFHV WKH PRVW FRPPRQ RQHV EHLQJ D PDQ D ZRPDQ D FKLOG RU GR at the rst opportunity.
PHVWLF DQLPDOV LQ SDLQ ,W XVHV WKHVH QRLVHV LQ RUGHU WR WULFN LWV SUH LQWR Those brave enough to venture into a leucrotta lair must rst roll a suc
DSSURDFKLQJ ZLWKLQ DWWDFN GLVWDQFH ,W KXQWV KXPDQV GHPLKXPDQV KX FHVVIXO VDYLQJ WKURZ YV SRLVRQ ZLWK D SHQDOW GXH WR WKH KRUUHQGRXV
PDQRLGV DQG HYHQ RWKHU DQLPDO SUHGDWRUV /HXFURWWD DUH LQWHOOLJHQW DQG VWHQFK RU JDJ KHOSOHVVO IRU G URXQGV 2QFH LQVLGH WKH PRQH DQG SRV
FDQ VSHDN WKHLU RZQ ODQJXDJH DV ZHOO DV WKH FRPPRQ WRQJXH VHVVLRQV RI SDVW YLFWLPV DZDLW
/HXFURWWD DWWDFN E ELWLQJ IRU G SRLQWV RI GDPDJH ,W LV UXPRUHG WKDW 7KRXJK WKH OHXFURWWD SUHIHU IUHVKO NLOOHG PHDW WKH DUH QRW DERYH
WKHLU ERQ ULGJHV DQG MDZV DUH VR SRZHUIXO WKDW WKH FDQ HYHQ ELWH WKURXJK HDWLQJ FDUULRQ 7KLV VHUYHV WR HQKDQFH WKHLU DOUHDG EDG UHSXWDWLRQ
PHWDO ,I D OHXFURWWD VFRUHV D KLW DJDLQVW VRPHRQH ZLWK D VKLHOG RU DUPRU
WKH WDUJHW PXVW UROO D VDYLQJ WKURZ YV FUXVKLQJ EORZ IRU WKH VKLHOG ,I WKH (FRORJ /HXFURWWD GLVWDQFH WKHPVHOYHV IURP WKH JUDQG SLFWXUH RI QDWXUH
UROO IDLOV WKHQ LQ DGGLWLRQ WR VFRULQJ WKH UHJXODU GDPDJH WKH EHDVW PDQ SUHIHUULQJ WR OXUN RQ WKH IULQJHV 7KH VHUYH QR SUDFWLFDO XVH DQG RQH
DJHG WR DOVR ELWH WKURXJK WKH VKLHOG 2QFH WKH VKLHOG LV JRQH WKH DUPRU would be hard pressed to nd a druid that would try to protect a member
PXVW JR WKURXJK WKH VDPH URXWLQH ZLWK VXEVHTXHQW VXFFHVVIXO ELWHV RI WKLV VSHFLHV 6RPH VDJHV VSHFXODWH WKDW WKH OHXFURWWD LV DQ XQQDWXUDO DE
2QFH DQ RSSRQHQW LV UHQGHUHG KHOSOHVV D OHXFURWWD ZLOO OHDYH LWV SUL H QRUPDOLW DQ DEHUUDWLRQ VSDZQHG E VRPH GHPHQWHG SRZHU RU DUFKPDJH
DQG DWWDFN DQ RWKHU LQWUXGHUV LI WKH PHOHH LV VWLOO JRLQJ RQ ,W ZLOO JLYH 6WLOO VRPH PDJHV SUL H WKH OHXFURWWD KLGH IRU FUHDWLQJ ERR R ULGL
FKDVH WR DQ HQHP EXW ZLOO QHYHU SXUVXH EH RQG VLJKW RI DQ SUH LW KDV D G SUL L KRSLQJ WKDW WKH VXUHIRRWHGQHVV RI WKH EHDVW SDVVHV GRZQ WR
PDQDJHG WR DOUHDG FDSWXUH WKH ERRWV WKHPVHOYHV 7KHUH DUH UXPRUV WKDW OHXFURWWD VDOLYD LV DQ HIIHFWLYH
:KHQ D OHXFURWWD UHWUHDWV LW WXUQV LWV EDFN RQ LWV RSSRQHQW DQG NLFNV DQWLGRWH WR ORYH SKLOWHUV EXW VR IDU WKHUH KDYH EHHQ QR YROXQWHHUV WR WHVW
ZLWK LWV KLQG OHJV FDXVLQJ G SRLQWV RI GDPDJH ZLWK HDFK KRRI WKLV WKHRU
1RWH WR WUDFNHUV ,W LV DOPRVW LPSRVVLEOH WR LGHQWLI OHXFURWWD WUDFNV
since they look exactly like a stag’s.

DELWDW RFLHW 7KLV XJO FUHDWXUH KDXQWV GHVHUWHG DQG GHVRODWH SODFHV
EHFDXVH PRVW RWKHU FUHDWXUHV FDQQRW EHDU WKH VLJKW RI LW ,WV XJOLQHVV LV
OHJHQGDU /HXFURWWD ODLU LQ WUHDFKHURXV UDYLQHV DQG URFN VSLUHV EHFDXVH
they are as surefooted as a mountain goat. Caves, old abandoned towers,
RU D KROORZHG RXW GHDGIDOO DUH WKH SUHIHUUHG ODLUV IRU WKLV GLVJXVWLQJ EHDVW

221
Lich
/LFK HPLOLFK
/,0 ( ( ,1 Q Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( 1LJKW 6HH EHORZ
,( 1LO 1LO
,1 (//, (1 ( 6XSUD JHQLXV 6XSUD JHQLXV
( ( =
/, 10(1 Q HYLO Q HYLO

12 ( ,1
02 / 6HH EHORZ
02 (0(1 6HH EHORZ
, , ( 6HH EHORZ

12 2) . 6HH EHORZ
0 ( . 6HH EHORZ
( , / . 6HH EHORZ 6HH EHORZ
( , / ()(1 ( RU EHWWHU PDJLFDO 6HH EHORZ
ZHDSRQ WR KLW
0 , ( , 1 ( 1LO 6HH EHORZ
, ( 0 WDOO 0 WDOO
02 /( )DQDWLF )DQDWLF
/ (

7KH OLFK LV SHUKDSV WKH VLQJOH PRVW SRZHUIXO IRUP RI XQGHDG NQRZQ WR
exist. They seek to further their own power at all costs and have little or
no interest in the affairs of the living, except where those affairs interfere
ZLWK WKHLU RZQ
OLFK JUHDWO UHVHPEOHV D ZLJKW RU PXPP EHLQJ JDXQW DQG VNHOHWDO
in form. The creature’s eye sockets are black and empty save for the erce
SLQSRLQWV RI OLJKW ZKLFK VHUYH WKH OLFK DV H HV 7KH OLFK FDQ VHH ZLWK QRU Defeating a lich in combat is dif cult indeed, but managing to actu
PDO YLVLRQ LQ HYHQ WKH GDUNHVW RI HQYLURQPHQWV EXW LV XQDIIHFWHG E HYHQ DOO GHVWUR WKH FUHDWXUH LV KDUGHU VWLOO ,Q DOO FDVHV D OLFK ZLOO SURWHFW
WKH EULJKWHVW OLJKW Q DXUD RI FROG DQG GDUNQHVV UDGLDWHV IURP WKH OLFK LWVHOI IURP DQQLKLODWLRQ ZLWK WKH FUHDWLRQ RI D SK ODFWHU LQ ZKLFK LW
ZKLFK PDNHV LW DQ RPLQRXV DQG IHDUVRPH VLJKW 7KH ZHUH RULJLQDOO ZL VWRUHV LWV OLIH IRUFH 7KLV LV VLPLODU WR D PD L MDU VSHOO ,Q RUGHU WR HQVXUH
DUGV RI DW OHDVW WK OHYHO the nal destruction of a lich, its body must be wholly annihilated and
/LFKHV DUH RIWHQ JDUEHG LQ WKH ULFK FORWKHV RI QRELOLW ,I QRW VR DW LWV SK ODFWHU PXVW EH VRXJKW RXW DQG GHVWUR HG LQ VRPH PDQQHU 6LQFH
WLUHG WKH OLFK ZLOO EH IRXQG LQ WKH UREHV RI LWV IRUPHU SURIHVVLRQ ,Q HLWKHU WKH OLFK ZLOO DOZD V WDNH JUHDW FDUH WR VHH WR LW WKDW LWV SK ODFWHU LV ZHOO
FDVH WKH FORWKHV ZLOO EH WDWWHUHG DQG URWWLQJ ZLWK D FKDQFH RI EHLQJ KLGGHQ DQG SURWHFWHG WKLV FDQ EH DQ XQGHUWDNLQJ IXOO DV GDXQWLQJ DV
PDJLFDO LQ VRPH ZD WKH GHIHDW RI WKH OLFK LQ LWV SK VLFDO IRUP

RPEDW OWKRXJK D OLFK ZLOO VHOGRP HQJDJH LQ DFWXDO PHOHH FRPEDW ZLWK DELWDW RFLHW /LFKHV DUH XVXDOO VROLWDU FUHDWXUHV 7KH KDYH FDVW
WKRVH LW FRQVLGHUV HQHPLHV LW LV PRUH WKDQ FDSDEOH RI KROGLQJ LWV RZQ DVLGH WKHLU SODFHV DV OLYLQJ EHLQJV E FKRLFH DQG QRZ ZDQW DV OLWWOH WR GR
ZKHQ IRUFHG LQWR EDWWOH ZLWK WKH ZRUOG RI PHQ DV SRVVLEOH )URP WLPH WR WLPH KRZHYHU D OLFK V
7KH DXUD RI PDJLFDO SRZHU ZKLFK VXUURXQGV D OLFK LV VR SRWHQW WKDW DQ LQWHUHVW LQ WKH ZRUOG DW ODUJH PD EH UHDZDNHQHG E VRPH JUHDW HYHQW RI
FUHDWXUH RI IHZHU WKDQ +LW LFH RU WK OHYHO ZKLFK VHHV LW PXVW VDYH YV SHUVRQDO LPSRUWDQFH
spell or ee in terror for 5-20 (5d4) rounds. A lich will make its home in some ominous forti ed area, often a strong
6KRXOG WKH OLFK HOHFW WR WRXFK D OLYLQJ FUHDWXUH LWV DXUD RI DEVROXWH FROG NHHS RU YDVW VXEWHUUDQHDQ FU SW
will in ict 1-10 points of damage. Further, the victim must save vs. pa :KHQ D OLFK GRHV GHFLGH WR EHFRPH LQYROYHG ZLWK WKH ZRUOG EH RQG LWV
UDO VLV RU EH XWWHUO XQDEOH WR PRYH 7KLV SDUDO VLV ODVWV XQWLO GL SHOOHG LQ ODLU LWV NHHQ LQWHOOLJHQFH PDNHV LW D GDQJHURXV DGYHUVDU ,Q VRPH FDVHV
VRPH PDQQHU D OLFK ZLOO GHSHQG RQ LWV PDJLFDO SRZHUV WR DFFRPSOLVK LWV JRDOV ,I WKLV
/LFKHV FDQ WKHPVHOYHV EH KLW RQO E ZHDSRQV RI DW OHDVW E PDJLFDO is not suf cient, however, the lich is quite capable of D LPD L D IRUFH RI
VSHOOV RU E PRQVWHUV ZLWK RU PRUH +LW LFH DQG RU PDJLFDO SURSHU XQGHDG WURRSV WR DFW RQ LWV EHKDOI ,I VXFK LV WKH FDVH WKH OLFK V HQGOHVV
WLHV 7KH PDJLFDO QDWXUH RI WKH OLFK DQG LWV XQGHDG VWDWH PDNH LW XWWHUO SDWLHQFH DQG FXQQLQJ PRUH WKDQ PDNH XS IRU WKH LQKHUHQW GLVDGYDQWDJHV
LPPXQH WR DUP OHHS H HHEOHPH SRO PRUS ROG HOH UL L L D L RU RI WKH OHVVHU IRUPV RI XQGHDG ZKLFK LW FRPPDQGV
GHD VSHOOV 3ULHVWV RI DW OHDVW WK OHYHO FDQ DWWHPSW WR WXUQ D OLFK DV FDQ OWKRXJK WKH OLFK KDV QR LQWHUHVW LQ JRRG RU HYLO DV ZH XQGHUVWDQG
SDODGLQV RI QR OHVV WKDQ WK OHYHO LW WKH FUHDWXUH ZLOO GR ZKDWHYHU LW PXVW WR IXUWKHU LWV RZQ FDXVHV
OLFK LV DEOH WR HPSOR VSHOOV MXVW DV LW GLG LQ OLIH ,W VWLOO UHTXLUHV WKH XVH 6LQFH LW IHHOV WKDW WKH OLYLQJ DUH RI OLWWOH LPSRUWDQFH WKH OLFK LV RIWHQ
RI LWV VSHOO ERRNV PDJLFDO FRPSRQHQWV DQG VLPLODU REMHFWV ,W LV LPSRUWDQW YLHZHG DV HYLO E WKRVH ZKR HQFRXQWHU LW ,Q UDUH FDVHV OLFKHV RI D PRVW
WR QRWH WKDW PRVW LI QRW DOO OLFKHV KDYH KDG D JUHDW GHDO RI WLPH LQ ZKLFK XQXVXDO QDWXUH FDQ EH IRXQG ZKLFK DUH RI DQ DOLJQPHQW
WR UHVHDUFK DQG FUHDWH QHZ PDJLFDO VSHOOV DQG REMHFWV 7KXV DGYHQWXUHUV The lich can exist for centuries without change. Its will drives it on
VKRXOG EH SUHSDUHG WR IDFH PDJLF WKH OLNHV RI ZKLFK WKH KDYH QHYHU VHHQ ZDUG WR PDVWHU QHZ PDJLFV DQG KDUQHVV P VWLFDO SRZHUV QRW DYDLODEOH WR
EHIRUH ZKHQ VWDONLQJ D OLFK ,Q DGGLWLRQ OLFKHV DUH DEOH WR XVH DQ PDJLFDO LW LQ LWV SUHYLRXV OLIH 6R REVHVVHG GRHV WKH PRQVWHU EHFRPH ZLWK LWV TXHVW
REMHFWV ZKLFK WKH PLJKW SRVVHVV MXVW DV LI WKH ZHUH VWLOO DOLYH for power that it often forgets its former existence utterly. Few liches call
WKHPVHOYHV E WKHLU ROG QDPHV ZKHQ WKH HDUV KDYH GUDLQHG WKH ODVW YHV
WLJHV RI WKHLU KXPDQLW IURP WKHP ,QVWHDG WKH RIWHQ DGRSW SVHXGRQ PV
OLNH WKH %ODFN +DQG RU WKH )RUJRWWHQ .LQJ /HDUQLQJ WKH WUXH QDPH RI
D OLFK LV UXPRUHG WR FRQIHU SRZHU RYHU WKH FUHDWXUH

222
Lich
(FRORJ 7KH OLFK LV QRW D WKLQJ RI WKLV ZRUOG OWKRXJK LW ZDV RQFH D OLYLQJ The skull of a demilich is Armor Class -6 and has 50 hit points. It can
creature, it has entered into an unnatural existence. EH DIIHFWHG E VSHOOV LQ RQO D IHZ ZD V D RU H VSHOO ZLOO FDXVH LW WR VLQN
,Q RUGHU WR EHFRPH D OLFK WKH ZL DUG PXVW SUHSDUH LWV SK ODFWHU E GRZQ ZLWKRXW DWWDFNLQJ HLWKHU E KRZOLQJ RU GUDLQLQJ D VRXO D GL SHO H LO
WKH XVH RI WKH H D D L HP PD L MDU SHUPD H DQG UHL DU D LR ZLOO GR G SRLQWV RI GDPDJH WR LW D D HU spell will in ict 3-18
VSHOOV 7KH SK ODFWHU ZKLFK FDQ EH DOPRVW DQ PDQQHU RI REMHFW PXVW G SRLQWV RI GDPDJH WR LW D RO ZRUG SURQRXQFHG DJDLQVW LW ZLOO GHOLYHU
be of the nest craftsmanship and materials with a value of not less than G SRLQWV RI GDPDJH DQG D SRZHU ZRUG NLOO VSHOO FDVW E DQ HWKHUHDO
JROG SLHFHV SHU OHYHO RI WKH ZL DUG 2QFH WKLV REMHFW LV FUHDWHG RU DVWUDO ZL DUG ZLOO FDXVH WKH VNXOO WR VKDWWHU GHVWUR LQJ LW
the would-be lich must craft a potion of extreme toxicity, which is then 0RVW ZHDSRQV ZLOO EH XQDEOH WR KDUP WKH VNXOO RI D GHPLOLFK EXW WKHUH
HQFKDQWHG ZLWK WKH IROORZLQJ VSHOOV ZUDL RUP SHUPD H R H R ROG are exceptions. A ghter or ranger with a RUSDO ZRUG ZRUG R DUS H
HL GHD DQG D LPD H GHDG When next the moon is full, the potion is ZRUG +5, or vorpal weapon can in ict normal damage on the skull, as can
LPELEHG 5DWKHU WKDQ GHDWK WKH SRWLRQ FDXVHV WKH ZL DUG WR XQGHUJR D SDODGLQ ZLWK D YRUSDO RU ZHDSRQ )XUWKHU DQ FKDUDFWHU ZLWK D RU
D WUDQVIRUPDWLRQ LQWR LWV QHZ VWDWH V VWHP VKRFN VXUYLYDO WKURZ LV EHWWHU ZHDSRQ RU D PD H R GL U S LR can in ict 1 point of damage to the
UHTXLUHG ZLWK IDLOXUH LQGLFDWLQJ DQ HUURU LQ WKH FUHDWLRQ RI WKH SRWLRQ VNXOO HDFK WLPH KH VWULNHV LW
ZKLFK NLOOV WKH ZL DUG DQG UHQGHUV KLP IRUHYHU GHDG 8SRQ WKH GHVWUXFWLRQ RI WKH VNXOO WKRVH ZKR KDYH EHHQ WUDSSHG LQVLGH
WKH JHPV PXVW PDNH D VDYLQJ WKURZ YV VSHOO 7KRVH ZKR IDLO DUH ORVW IRU
HPLOLFK HYHU KDYLQJ EHHQ FRQVXPHG E WKH GHPLOLFK WR SRZHU LWV PDJLFDO QDWXUH
7KH GHPLOLFK LV QRW DV WKH QDPH LPSOLHV D ZHDNHU IRUP RI WKH OLFK 5DWKHU ,I WKH FKDUDFWHU VXUYLYHV WKH JHP JORZV ZLWK D IDLQW LQQHU OLJKW DQG U H
LW LV WKH VWDJH LQWR ZKLFK D OLFK ZLOO HYHQWXDOO HYROYH DV WKH SRZHU ZKLFK HHL will reveal a tiny gure trapped within. If the throw is made the
KDV VXVWDLQHG LWV SK VLFDO IRUP JUDGXDOO EHJLQV WR IDLO ,Q PRVW FDVHV DOO VRXO FDQ EH IUHHG E VLPSO FUXVKLQJ WKH JHP QHZ ERG PXVW EH ZLWKLQ
WKDW UHPDLQV RI D GHPLOLFK V ERG DUH D VNXOO VRPH ERQHV DQG D SLOH RI DUGV IRU WKH VRXO WR HQWHU RU LW ZLOO EH ORVW 6XFK D ERG PLJKW EH D FORQH
GXVW RU VLPXODFUXP 6HH VSHOOV RI WKRVH QDPHV
:KHQ LW KDV OHDUQHG DOO WKDW LW IHHOV LW FDQ LQ LWV XQGHDG OLIH WKH OLFK ZLOO ,I WKH IUDJPHQWV RI WKH GHVWUR HG VNXOO DUH QRW GHVWUR HG E LPPHU
FRQWLQXH LWV TXHVW IRU SRZHU LQ VWUDQJH SODQHV XQNQRZQ WR HYHQ WKH ZLV VLRQ LQ KRO ZDWHU DQG WKH FDVWLQJ RI D GL SHO PD L VSHOO WKH GHPLOLFK ZLOO
HVW RI VDJHV 6LQFH LW KDV QR XVH IRU LWV SK VLFDO ERG DW WKLV SRLQW WKH OLFK UHIRUP LQ GD V
OHDYHV LW WR GHFD DV LW VKRXOG KDYH GRQH FHQWXULHV DJR
If the nal resting place of a demilich’s remains are entered, the dust UFKOLFK
ZKLFK ZDV RQFH LWV ERG ZLOO ULVH XS DQG DVVXPH D PDQ OLNH VKDSH ,Q WKH )URP WLPH WR WLPH VDJHV KDYH KHDUG UXPRUV RI OLFKHV KDYLQJ DOLJQPHQWV
FDVH RI WKH ROGHVW GHPLOLFKHV WKH VKDSH ZLOO DGYDQFH DQG WKUHDWHQ other than evil, and even lawful good liches apparently have existed.
EXW GLVVLSDWH ZLWKRXW DWWDFNLQJ LQ URXQGV XQOHVV DWWDFNHG RXQJHU GH There have even been reports of priests who, in extreme circumstances,
PLOLFKHV VWLOO UHWDLQ D OLQN WR WKHLU UHPDLQV KRZHYHU DQG ZLOO IRUP have become liches. These reports have recently been veri ed, but the
ZLWK WKH SRZHUV RI D ZUDLWK 7KLV GXVW IRUP FDQQRW EH WXUQHG ,Q DGGLWLRQ DUFKOLFK LV DV UDUH DV 5RF V WHHWK
LW FDQ VWRUH HQHUJ IURP DWWDFNV DQG XVH WKLV SRZHU WR HQJDJH LWV IRHV ,I
WKH GXVW IRUP LV DWWDFNHG HDFK SRLQW RI GDPDJH ZKLFK LV GHOLYHUHG WR LW LV
FRQYHUWHG WR DQ HQHUJ SRLQW 6LQFH WKH GHPLOLFK ZLOO IDOO EDFN DQG VHHP WR
suffer injury from each attack (though none is actually in icted), its attack
HUV DUH OLNHO WR SUHVV RQ LQ WKHLU DWWHPSWV WR GHVWUR LW 2QFH WKH GHPLOLFK
KDV DFTXLUHG HQHUJ SRLQWV LW ZLOO DVVXPH D PDQLIHVWDWLRQ ZKLFK ORRNV
PXFK OLNH WKH OLFK V HDUOLHU XQGHDG IRUP DQG KDV WKH SRZHUV DQG DELOLWLHV
RI D JKRVW EXW ZKLFK FDQQRW EH WXUQHG
,I DQ RQH WRXFKHV WKH VNXOO LW ZLOO ULVH LQWR WKH DLU DQG WXUQ WR IDFH WKH
PRVW SRZHUIXO RI WKH LQWUXGHUV D VSHOO XVHU ZLOO EH FKRVHQ RYHU D QRQ
VSHOO XVHU ,QVWDQWO LW XQOHDVKHV D KRZO ZKLFK DFWV DV D GHD UD DIIHFW
LQJ DOO FUHDWXUHV ZLWKLQ D UDGLXV RI WKH VNXOO 7KRVH ZKR IDLO WR VDYH YV
GHDWK DUH SHUPDQHQWO GHDG
On the next round, the demilich will employ another manner of attack.
,Q RUGHU WR DWWDLQ WKH VWDWXV RI D GHPLOLFK D OLFK PXVW KDYH UHSODFHG
G RI LWV WHHWK ZLWK JHPV (DFK RI WKHVH JHPV QRZ VHUYHV DV D SRZHU
IXO PDJLFDO GHYLFH ZKLFK FDQ UDS H R O RI LWV DGYHUVDULHV 7KH SK VLFDO
ERG RI VRPHRQH KLW ZLWK WKH GHPLOLFK V VSHOO FROODSVHV DQG URWV DZD LQ
D VLQJOH URXQG 2QFH LW KDV GUDLQHG WKH OLIH HVVHQFH IURP WKH PRVW SRZHU
ful member of the party, the skull sinks back to the oor. If it continues to
EH FKDOOHQJHG WKH GHPLOLFK FDQ UHSHDW WKLV DWWDFN XQWLO DOO RI LWV JHPV DUH
lled. An DP OH R OL H SUR H LR ZLOO SUHYDLO RYHU WKH JHP EXW WKH FKDUDF
WHU V ERG ZLOO SHULVK UHJDUGOHVV
,Q DGGLWLRQ WR WKH DWWDFNV PHQWLRQHG DERYH D GHPLOLFK FDQ DOVR SUR
QRXQFH D SRZHUIXO U H RQ WKRVH ZKR GLVWXUE LW 7KHVH FDQ EH VR PLJKW
DV WR LQFOXGH DOZD V EHLQJ KLW E RQH V HQHPLHV QHYHU PDNLQJ D VDYLQJ
throw, or the inability to acquire new experience points. Demilich U H
FDQ EH RYHUFRPH ZLWK D UHPR H U H EXW WKH YLFWLP ORVHV RQH SRLQW RI
FKDULVPD SHUPDQHQWO ZKHQ WKH FXUVH LV UHPRYHG

223
Living Wall
/,0 ( ( ,1 Q
If a l0th-level ghter and a 6th-level ghter are absorbed into the
) ( (1 9HU 5DUH
wall, the wall attacks as one 6th-level ghter and one 10th-level ghter.
2 1, ,21 6ROLWDU
)RU HYHU PDJH RU SULHVW DEVRUEHG WKH ZDOO JDLQV VSHOO DWWDFNV 7KH
, , /( Q
RQO VSHOOV WKDW FDQ EH XVHG KRZHYHU DUH WKRVH WKDW WKH PDJH RU SULHVW
,( VVLPLODWLRQ VHH EHORZ
KDG PHPRUL HG DQG KDG PDWHULDO FRPSRQHQWV IRU DW WKH WLPH RI DE
,1 (//, (1 ( 9DULDEOH
VRUSWLRQ (DFK RI WKHVH VSHOOV PD EH FDVW RQFH SHU GD 7KH PDWHULDO
( ( 9DULDEOH
FRPSRQHQWV RI WKH VSHOOV DUH QRW FRQVXPHG ,I RQH DEVRUEHG PDJH KDV
/, 10(1 Chaotic evil
WKUHH reball VSHOOV PHPRUL HG DQG D VHFRQG PDJH KDV RQH reball LQ
PHPRU WKH OLYLQJ ZDOO FDQ DWWDFN ZLWK IRXU reballs SHU GD ,I WKH
12 ( ,1
ZDOO DVVLPLODWHV D SDODGLQ RU D ODZIXO JRRG SULHVW DOO KLV VSHFLDO SRZ
02 / %DVH
02 (0(1 1LO HUV DUH UHYHUVHG H J GH H RRG UDWKHU WKDQ GH H H LO DUP E OD LQJ
, , ( %DVH RI KDQGV UDWKHU WKDQ HDO HWF
9DULDEOH 0DJLFDO LWHPV DEVRUEHG ZLWK FKDUDFWHUV JUDQW WKH ZDOO WKHLU VSHOO HI
12 2) . 9DULDEOH fects, though items that grant AC improvements are less effective because
0 ( . 9DULDEOH of the wall’s size. The wall gains 1 point improvement in Armor Class for
( , / . 6HH EHORZ every 3 points of magical improvement to AC. Thus, a UL R SUR H LR
( , / ()(1 ( 6HH EHORZ lowers the wall’s AC by 1.
0 , ( , 1 ( :KHQ D FKDUDFWHU LV DEVRUEHG KLV KLW SRLQWV DW IXOO KHDOWK DUH DGGHG WR
, ( / WR * 5HFWDQJXODU DUHD WKH ZDOO V EDVH KLW SRLQW WRWDO RI
02 /( )HDUOHVV 1RQPDJLFDO DUPRU SDFNV DQG SXUVHV DUH ORVW E DEVRUEHG FKDUDFWHUV
/ ( WR 7KH SLOHV RI ORRW DW WKH EDVH RI WKH ZDOO RIWHQ DWWUDFW E VWDQGHUV EULQJLQJ
WKHP FORVH HQRXJK WR EH VHL HG E RQH RI WKH ZDOO V KDQGV
7KRXJK D OLYLQJ ZDOO ZLOO QRW LQLWLDWH DQ DWWDFN FKDUDFWHUV ZKR FRPH
ZLWKLQ IHHW RI WKH ZDOO PD EH ZHDNO JUDEEHG E LWV PDQ EHVHHFK
LQJ KDQGV WXJJLQJ DW WKHP DQG LPSORULQJ WKHP IRU GHOLYHUDQFH Q
/LYLQJ ZDOOV DSSHDU WR EH QRUPDO ZDOOV RI VWRQH RU EULFN DOWKRXJK WKH character, regardless of Strength, may break the hold.). Sometimes PCs
UDGLDWH ERWK HYLO DQG PDJLF LI GHWHFWHG ,QIUDYLVLRQ ZLOO QRW GHWHFW DQ SH ZKR KHDU YRLFHV LPSORULQJ KHOS PH SXOO PH IUHH KHOS PH JURSH
FXOLDU SDWWHUQV +RZHYHU D FKDUDFWHU ZKR FDVWV D U H HHL VSHOO RU ZKR DERXW XQWLO WKH JUDE D KDQG ,Q WKLV FDVH WKH FKDUDFWHU PXVW UROO D VDYH
SHHUV WKURXJK D HP R HHL ZLOO VHH SDVW WKH LOOXVLRQ WKH ZDOO DFWXDOO YV VSHOO RU EHFRPH DEVRUEHG ,I DQRWKHU FKDUDFWHU LV KROGLQJ RQWR WKH
consists of greying and sinewy esh—of faces, hands, broken bones, feet, rst character, he must also roll a saving throw vs. spell or become ab
and toes jutting from the surface. Characters within 5 yards of the wall VRUEHG LQWR WKH ZDOO ,I WKH VDYH YV VSHOO VXFFHHGV WKH FKDUDFWHU LV DEOH
FDQ KHDU ORZ PRDQV RI KRUURU SDLQ DQG VRUURZ LVVXLQJ IURP LW (YHQ LI D WR EUHDN IUHH FKDUDFWHU ZKR YLHZV WKH DEVRUSWLRQ RI DQ FUHDWXUH
VLOHQFH VSHOO LV FDVW WKH PRDQV VWLOO ULVH LQWR WKH ZDOO PXVW PDNH D KRUURU FKHFN
OLYLQJ ZDOO FRQWDLQV WKH PHOGHG ERGLHV RI KXPDQRLGV DQG PRQVWHUV 2QFH DEVRUEHG FKDUDFWHUV DUH ORVW IRUHYHU ZL VSHOO ZRUGHG FDUH
ZKR GLHG ZLWKLQ DUGV RI WKH ZDOO VLQFH LWV FUHDWLRQ 7KRVH ZKR IXOO FDQ UHPRYH RQH RU PRUH WUDSSHG FKDUDFWHUV
die ghting a living wall are absorbed into it and actually strengthen 3D ZDOO VSHOOV GR QRW DOORZ LQGLYLGXDOV WR JR WKURXJK D OLYLQJ ZDOO
it. Characters and monsters captured by the wall retain all the abilities Characters must either cut through or blast through using magic. This,
they had in life; as part of the wall, they become chaotic evil and ght KRZHYHU DOORZV WKH ZDOO WR UHWXUQ DWWDFNV :KHQ FXWWLQJ RU EODVWLQJ
DQ FUHDWXUH WKDW DSSURDFKHV LW WR WKH EHVW RI WKHLU DELOLWLHV though the living wall, the stench that rises from the exposed under esh is
,I D ZL DUG EHFRPHV PHOGHG ZLWK D OLYLQJ ZDOO KLV VSHOOFDVWLQJ DELOL QDXVHDWLQJ DQG KRUULI LQJ VDYLQJ WKURZ YV SRLVRQ LV UHTXLUHG WR DYRLG
WLHV DUH UHWDLQHG DQG FDQ LPPHGLDWHO EH XVHG IRU DWWDFNV 7KH ZL DUG SDVVLQJ RXW IURP WKH VPHOO VXFFHVVIXO VDYLQJ WKURZ LQGLFDWHV WKH FKDU
UHWDLQV DQ VSHOOV WKDW ZHUH PHPRUL HG DW WKH WLPH KH ZDV DEVRUEHG LQWR DFWHU LV RQO QDXVHDWHG
WKH ZDOO WKHVH DUH UHQHZHG HDFK GD ,I D ZDUULRU ORVHV KLV OLIH LQ FRPEDW /LYLQJ ZDOOV DUH LPPXQH WR DOO SODQDU DQG WHPSRUDO VSHOOV SHDN
with a living wall, his ghting abilities and his weapons come under ZL GHDG ( 3 DQG VLPLODU VSHOOV UHYHDO D FDFRSKRQ RI WRUWXUHG PLQGV
FRQWURO RI WKH EHDVW WKH ZHDSRQV DUH KLGGHQ ZLWKLQ WKH ZDOO XQWLO WKH DQG YRLFHV 7KH FDVWHU OHDUQV QRWKLQJ DQG PXVW PDNH D KRUURU FKHFN
wall attacks, then are pushed through the mass of graying esh to the
VXUIDFH KDQG DWWDFKHV LWVHOI WR WKH ZHDSRQ DQG H HV MXWWLQJ IURP WKH DELWDW RFLHW /LYLQJ ZDOOV QHYHU UHSURGXFH DQG DOZD V UHPDLQ DFWLYH
ZDOO JXLGH WKH DWWDFN RI WKH ZHDSRQ ,I WKH ZDOO DEVRUEV FKDUDFWHUV ZLWK XQWLO WKH DUH NLOOHG /LYLQJ ZDOOV HQFRXQWHUHG LQ WKH ODLUV RI PDOHYROHQW
UDQJHG ZHDSRQV WKH ZHDSRQV EHFRPH XVHOHVV RQFH DUURZV TXDUUHOV RU FUHDWXUHV RIWHQ VHUYH DV SDUW RI D WRUWXUH FKDPEHU RU WR FRYHU WKH WUXH
other necessary projectiles are expended. RSHQLQJV WR VHFUHW SDVVDJHZD V RU FRUULGRUV
1R RQH NQRZV ZKHWKHU WKHVH PRQVWURVLWLHV DUH OLPLWHG LQ VL H RU ORQ
RPEDW A living wall never initiates combat, except against its creator, JHYLW :DOOV DV ODUJH DV IHHW KLJK IHHW ORQJ DQG IHHW WKLFN KDYH
ZKRP LW GHVSLVHV :KHQ VXFK D ZDOO LV DWWDFNHG HYHU FUHDWXUH WKDW LV EHHQ UHSRUWHG /LYLQJ ZDOOV GR KRZHYHU VHHP WR EH OLPLWHG WR RQH VHFWLRQ
SDUW RI WKH ZDOO UHWXUQV RQH DWWDFN SHU VWULNH DJDLQVW WKH ZDOO ,I D ZDOO LV RI ZDOO 7KXV D FHPHWHU RU FDVWOH FRXOG QRW EH VXUURXQGHG E RQH ODUJH
PDGH XS RI FUHDWXUHV DQG RQH FUHDWXUH ODQGV D EORZ RQ WKH ZDOO WKH OLYLQJ ZDOO
DWWDFNHU LV VXEMHFW WR D GR HQ UHWXUQ EORZV IURP WKH ZDOO
All creatures in the wall ght according to their normal attack modes.
7KHVH DWWDFNV FDQ EH PDJLFDO SK VLFDO RU PHQWDO LQ RULJLQ 7KH W SH RI
DWWDFN DQG LWV GDPDJH RIWHQ GHSHQG XSRQ ZKR RU ZKDW LV PHOGHG LQWR
WKH ZDOO

224
Living Wall
1RU FDQ D ZDOO VHFWLRQ VSUHDG EH RQG LWVHOI D KRXVH ZLWK D OLYLQJ ZDOO is not suf cient to wake the land’s attention—the entombed creature, in
LQ LWV EDVHPHQW ZLOO QRW VORZO EHFRPH D OLYLQJ KRXVH KLV WHUURU PXVW FXUVH KLV VOD HU VFUHDPLQJ ORXGO HQRXJK IRU KLV YRLFH WR
7KH ZDOO GHVLUHV DERYH DOO HOVH WR VOD WKH FUHDWXUH ZKR FUHDWHG LW ,I FDUU EH RQG KLV WRPE RI VWRQH 2QO WKHQ GRHV WKH ODQG KHDU KLV DJRQ
LW GRHV VR RU WKH FUHDWXUH PHHWV LWV HQG ZLWKLQ DUGV RI WKH ZDOO WKH :KHQ WKH YLFWLP GLHV KLV OLIH IRUFH LV WUDSSHG ZLWKLQ WKH ZDOO V KH
FRUSVH RI WKH KDWHG FUHDWRU LV DVVLPLODWHG DQG WKH EHLQJV WUDSSHG LQ WKH VWUXJJOHV WR HVFDSH KLV OLIH HQHUJ EHFRPHV VRLOHG E WKH VRRW RI KLV
ZDOO DUH IUHHG WR UHWXUQ WR WKH SHDFH RI GHDWK 7KH ZDOO UHYHUWV WR EHLQJ D VFUHDPV DQG FXUVHV ZKLFK WKLFNO FRDW WKH LQVLGH RI KLV VWRQH VDUFRSKD
VWUXFWXUH RI VWRQH ZLWK WKH FRUSVH RI LWV FUHDWRU HQWRPEHG ZLWKLQ JXV ,Q D PDWWHU RI GD V PDGQHVV FRUUXSWV WKH WUDSSHG OLIH IRUFH FKDQJLQJ
LW WR FKDRWLF HYLO
(FRORJ Chaotic evil mages occasionally create these monoliths. The ex W WKLV SRLQW WKH ERGLHV RI DQ FUHDWXUHV WKDW KDYH GLHG ZLWKLQ
DFW PHWKRG LV XQNQRZQ EXW VHYHUDO HDUV RI SUHSDUDWLRQ DQG VSHOOFDVWLQJ DUGV RI WKH ZDOO ZLWKLQ WKH ODVW PRQWK ULVH VKDPEOH WR WKH ZDOO DQG
DUH UHTXLUHG PLQLPXP RI WKUHH FRUSVHV DUH QHFHVVDU IRU WKH VSHOOV PHOG LQWR LW (YHQ FRUSVHV WKDW KDYH EHHQ EXULHG ZLOO GLJ WKHLU ZD
IDFW NQRZQ RQO WR RQH RU WZR LQKDELWDQWV RI 5DYHQORIW LV WKDW OLYLQJ WR WKH VXUIDFH DQG FRQYHUJH XSRQ WKH ZDOO OWKRXJK WKH ZDOO UHWDLQV
ZDOOV DOVR DULVH DV UDUH PDQLIHVWDWLRQV RI 5DYHQORIW V SRZHU DV UHVSRQVHV LWV SUHYLRXV DSSHDUDQFH LW LV QR ORQJHU VWRQH EXW D JUD DQG URWWLQJ
WR GHVSDLU DQG GUHDG 7KHVH ZDOOV DUH ERUQ LQ FXUVHV PLGZLYHG E GHDWK EXOZDUN RI OLPEV ULEV KDQGV ERQHV DQG IDFHV WZLVWHG DQG IXVHG WR
DQG QXUVHG RQ PDVVDFUH JHWKHU %RGLHV RI DQ VXEVHTXHQW GHDWKV RFFXUULQJ ZLWKLQ DUGV
7KH VHHG IRU VXFK D OLYLQJ ZDOO LV SODQWHG ZKHQ RQH VDSLHQW FUHDWXUH DOVR ULVH DQG ZDQGHU WR WKH ZDOO IRU DVVLPLODWLRQ
ZLOOIXOO HQWRPEV DQRWKHU LQ D ZDOO 7KH KDSOHVV YLFWLP PD EH ERXQG 0RVW FXOWXUHV DQG DOO JRRG DOLJQHG FKDUDFWHUV DWWHPSW WR GHVWUR
DQG ZDOOHG DOLYH LQ D URFN QLFKH RQ D ZLQGVZHSW PRXQWDLQ WUDLO D VLOO LQ D WKHVH FUHDWLRQV ZKHUHYHU WKH DUH IRXQG %XW PDQ RI WKHVH DVVDXOWV
IHWLG FDWDFRPE D FRUQHU LQ DQ DV OXP D FDYH ZDOO D PDXVROHXP IDFDGH PHUHO VWUHQJWKHQ WKH ZDOO ZLWK GHSRVLWV RI PRUH FRUSVHV
RU DQ RWKHU VWRQH RU EULFN ZDOO 2QFH HQWRPEHG WKH YLFWLP ZLOO VXIIRFDWH
GHK GUDWH RU VWDUYH LQ XWWHU GDUNQHVV DQG VROLWXGH %XW HYHQ WKLV DJRQ

225
Lizard
)LUH LDQW 0LQRWDXU XEWHUUDQHDQ
/,0 ( ( ,1 Q ZDUP ODQG Q ZDUP ODQG 7URSLFDO KLOOV DQG Q VXEWHUUDQHDQ
PRXQWDLQV
) ( (1 9HU UDUH 8QFRPPRQ 5DUH 8QFRPPRQ
2 1, ,21 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU
, , /( D D D D
,( Carnivore Carnivore Carnivore Carnivore
,1 (//, (1 ( QLPDO 1RQ 1RQ 1RQ
( ( % 4 6 7 1LO J-N, Q, C (magic) 2 3 4
/, 10(1 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 ( ,1 G
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ 6HH EHORZ 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 6HH EHORZ 1LO 1LO 1LO
0 , ( , 1 ( 1LO 1LO 1LO 1LO
, ( * + * +
02 /( 6WHDG YHUDJH YHUDJH YHUDJH
/ (

)LUH /L DUGV DPEXVKHV RWKHUV DUH RQ WKHLU VXUSULVH UROO Q DWWDFN UROO RI PHDQV
)LUH OL DUGV UHVHPEOH ZLQJOHVV UHG GUDJRQV DQG DUH VRPHWLPHV FDOOHG WKH OL DUG KDV WUDSSHG LWV YLFWLP ZLWKLQ LWV MDZV DQG FDQ DXWRPDWLFDOO
IDOVH GUDJRQV 7KH DUH JUD FRORUHG ZLWK PRWWOHG UHG DQG EURZQ EDFN in ict 3-18 points of damage each round thereafter until the victim es
DQG UHGGLVK XQGHUVLGHV +DWFKOLQJV DUH OLJKW JUD LQ FRORU DQG GDUNHQ DV FDSHV RU GLHV 7KH YLFWLP LV XQDEOH WR DWWDFN WKH IROORZLQJ URXQG 0LQR
WKH DJH WDXU OL DUGV DUH IRXQG LQ WURSLFDO KLOOV DQG PRXQWDLQV QHDU FRSSHU DQG UHG
GUDJRQV
RPEDW )LUH OL DUGV DWWDFN ZLWK D FRPELQDWLRQ RI UDNLQJ FODZV DQG ELWH
They can simultaneously breathe a ery cone 5 feet wide at the mouth, XEWHUUDQHDQ /L DUGV
10 feet wide at the end, and 15 feet long which in icts 2-12 points of re- 7KLV DJJUHVVLYH OL DUG LV DEOH WR UXQ DFURVV ZDOOV RU FHLOLQJV ZLWK WKH KHOS
EDVHG GDPDJH KDOI LI VDYLQJ WKURZ YV EUHDWK ZHDSRQ LV PDGH )LUH OL RI LWV VXFWLRQ FXS WLSSHG IHHW Q DWWDFN UROO RI PHDQV WKH OL DUG KDV
ards are immune to re-based attacks. FODPSHG LWV MDZV RQ LWV YLFWLP DQG GRHV GRXEOH GDPDJH SRLQWV 7KH
YLFWLP DXWRPDWLFDOO VXIIHUV DQ DGGLWLRQDO SRLQWV RI GDPDJH HDFK
DELWDW RFLHW )LUH OL DUGV SUHIHU VXEWHUUDQHDQ ODLUV EXW FRPH RXW HYHU URXQG WKHUHDIWHU 7KHVH OL DUGV QHYHU OHDYH WKHLU FDYHV YROXQWDULO 6RPH
IRUWQLJKW WR KXQW IUHVK JDPH 3UH LV KDXOHG EDFN WR WKH ODLU IRU D OHLVXUHO VSHFLHV DUH DOELQR WKHVH VKXQ OLJKW DQG DWWDFN DW LQ GD OLJKW RU LWV HTXLY
PHDO WKH GHEULV IRUPV WKH WUHDVXUH WURYH )LUH OL DUGV DUH VORZ PRYLQJ DQG DOHQW 2WKHU VSHFLHV KDYH WRQJXHV XS WR IHHW ORQJ Q PDQ VL HG RU
VOHHS RI WKH WLPH 7KHLU ODLUV PD KDYH HJJV FKDQFH PDUNHW VPDOOHU SUH VHL HG E WKH WRQJXH ZLOO EH GUDZQ LQWR WKH PRXWK DQG ELWWHQ
YDOXH JS HDFK +DWFKOLQJV LPPHGLDWHO OHDYH WR KXQW RQ WKHLU RZQ the next round unless a EH G EDU UROO LV PDGH
Shiny objects attract re lizards; gems and metals form the bulk of trea
VXUH IRXQG LQ WKHLU GHQV

(FRORJ )LUH OL DUGV DUH SHUKDSV DQ DQFHVWUDO GUDJRQ W SH RU RIIVKRRW RI


D FRPPRQ DQFHVWRU 5HDO GUDJRQV DYRLG WKHVH IDOVH GUDJRQV ZKLFK OLYH
WR EH HDUV ROG )LUH OL DUG HJJV DUH ZRUWK JS KDWFKOLQJV
JS

LDQW /L DUGV
7KLV OL DUG LV UHODWLYHO QRUPDO DOEHLW ODUJH DQG OLYHV LQ PDUVKHV DQG
VZDPSV Q DWWDFN VFRUH RI PHDQV WKH JLDQW OL DUG V YLFWLP LV WUDSSHG
LQ WKH PRXWK DQG VXIIHUV GRXEOH GDPDJH SRLQWV 7KH JLDQW OL DUG
in icts 2-16 points of damage each round thereafter. Giant lizards are lazy
KXQWHUV DQG WHQG WR DWWDFN DQ WKLQJ HGLEOH WKDW ZDQGHUV E :KLOH WKHLU
JUHDW VL H SURWHFWV WKHP IURP PRVW SUHGDWRUV LW UHQGHUV WKHP D VXPSWX
RXV IHDVW WR WKH EODFN GUDJRQV ZKR VKDUH WKHLU VZDPSV *LDQW OL DUGV DUH
VRPHWLPHV GRPHVWLFDWHG E OL DUG PHQ ZKR XVH WKHP DV PRXQWV EHDVWV
RI EXUGHQ DQG IRRG 7KHLU ODLUV PD EH KRPH WR D ZLGH UDQJH RI OL DUGV
IURP HJJV WR FHQWXU ROG DGXOWV

0LQRWDXU /L DUGV
7KLV KXJH DJJUHVVLYH OL DUG GHULYHV LWV QDPH IURP LWV KRUQV :KLOH WKHVH
KRUQV ORRN OLNH WKRVH RI D PLQRWDXU WKH PDOH V KRUQV DUH QRW XVHG LQ FRP
EDW UDWKHU WKH DUH EHOLHYHG WR EH D PHDQV RI DWWUDFWLQJ D PDWH 7KH
PLQRWDXU OL DUG DWWDFNV ZLWK VKDUS FODZV DQG WHHWK 7KH DUH DGHSW DW

226
Lizard Man
/L DUG 0DQ /L DUG .LQJ
/,0 ( ( ,1 7URSLFDO VXEWURSL 7URSLFDO VXEWURSL
FDO DQG WHPSHUDWH FDO DQG WHPSHUDWH
VZDPS VZDPS
) ( (1 5DUH 9HU UDUH
2 1, ,21 7ULEDO 7ULEDO
, , /( Q Q
,( 6SHFLDO 6SHFLDO
,1 (//, (1 ( /RZ YHUDJH
( ( (
/, 10(1 1HXWUDO Chaotic evil

12 ( ,1 G
02 /
02 (0(1 6Z 6Z
, , (

12 2) .
0 ( . G
( , / . 1LO 6NHZHU
( , / ()(1 ( 1LO 1LO
0 , ( , 1 ( 1LO 1LO
, ( 0 WDOO / WDOO
02 /(
/ (
3DWURO OHDGHU
6XEOHDGHU
:DU OHDGHU
6KDPDQ UG
6KDPDQ WK
6KDPDQ WK

/L DUG PHQ DUH VDYDJH VHPL DTXDWLF UHSWLOLDQ KXPDQRLGV WKDW OLYH Lizard men are omnivorous, but are likely to prefer human esh to oth
through scavenging, raiding, and, in less hostile areas, by shing and HU IRRGV ,Q WKLV UHJDUG WKH KDYH EHHQ NQRZQ WR DPEXVK KXPDQV JDWKHU
JDWKHULQJ XS WKH FRUSVHV DQG FDSWXUH WKH VXUYLYRUV DQG WDNH WKH ORW EDFN WR WKHLU ODLU
GXOW OL DUG PHQ VWDQG WR IHHW WDOO ZHLJKLQJ WR SRXQGV 6NLQ IRU D UXGH DQG KRUULG IHDVW
WRQHV UDQJH IURP GDUN JUHHQ WR JUD WR EURZQ DQG WKHLU VFDOHV JLYH WKHP
a ecked appearance. Their tails average 3 to 4 feet long and are not pre (FRORJ /L DUG PHQ KDYH IHZ QDWXUDO HQHPLHV 7KH SUH RQ KXPDQ
KHQVLOH 0DOHV DUH QHDUO LPSRVVLEOH WR GLVWLQJXLVK IURP IHPDOHV ZLWKRXW GHPLKXPDQ RU KXPDQRLG VHWWOHPHQWV LI WKHVH DUH QHDUE /L DUG PDQ
FORVH LQVSHFWLRQ /L DUG PDQ JDUE LV OLPLWHG WR VWULQJV RI ERQHV DQG RWKHU eggs are bitter and inedible, as is their esh, but their skin is sometimes
EDUEDULF RUQDPHQW /L DUG PHQ VSHDN WKHLU RZQ ODQJXDJH worked as scale armor (Armor Class 6). Lizard men produce no art, arti
IDFWV RU WUDGH JRRGV
RPEDW In combat, lizard men ght as unorganized individuals. If they
KDYH HTXDOLW RU DQ DGYDQWDJH RYHU WKHLU RSSRQHQWV WKH WHQG WRZDUG GYDQFHG /L DUG 0HQ
IURQWDO DVVDXOWV DQG PDVVHG UXVKHV :KHQ RXWQXPEHUHG RYHUPDWFKHG ERXW WULEH LQ KDV HYROYHG WR D KLJKHU VWDWH 7KHVH OL DUG PHQ GZHOO
RU RQ WKHLU KRPH JURXQG KRZHYHU WKH EHFRPH ZLO DQG IHURFLRXV RS in crude huts, use shields (thus Armor Class 4) and hurl barbed darts (30
SRQHQWV 6QDUHV VXGGHQ DPEXVKHV DQG VSRLOLQJ UDLGV DUH IDYRUHG WDFWLFV DUG UDQJH SRLQWV GDPDJH RU MDYHOLQV SRLQWV GDPDJH EHIRUH FORV
LQ WKHVH VLWXDWLRQV :KLOH LQGLYLGXDOO VDYDJH LQ PHOHH OL DUG PHQ WHQG WR LQJ ZLWK WKH HQHP 7KHVH OL DUG PHQ XVH FOXEV WUHDW DV PRUQLQJVWDUV
EH GLVWUDFWHG E IRRG VXFK DV VODLQ RSSRQHQWV DQG E VLPSOH WUHDVXUHV SRLQWV GDPDJH DQG WKH OHDGHUV PD XVH FDSWXUHG VZRUGV RU RWKHU
ZKLFK PD DOORZ VRPH RI WKHLU TXDUU WR HVFDSH 7KH RFFDVLRQDOO WDNH ZHDSRQU 7KH FKDQFH RI WKHVH DGYDQFHG OL DUG PHQ KDYLQJ D OL DUG NLQJ
prisoners as slaves, for food, or to sacri ce in obscure tribal rites. LV GRXEOHG L H FXPXODWLYH FKDQFH SHU WULEH
)RU HYHU OL DUG PHQ HQFRXQWHUHG WKHUH ZLOO EH RQH SDWURO OHDGHU
with maximum hit points (17 hp) and a 50% chance for a shaman with /L DUG .LQJ
+LW LFH DQG WKH DELOLWLHV RI D UG OHYHO SULHVW ,I RQH RU PRUH WULEHV DUH OL DUG NLQJ LV D OL DUG PDQ RI DERYH DYHUDJH KHLJKW DQG LQWHOOLJHQFH
HQFRXQWHUHG HDFK WULEH ZLOO DOVR KDYH D ZDU OHDGHU RI +LW LFH WZR OHDGLQJ RQH RU PRUH ORRVHO RUJDQL HG WULEHV RI OL DUG PHQ 7KH OL DUG
VXEOHDGHUV ZLWK +LW LFH DQG D VKDPDQ RI HLWKHU RU +LW LFH NLQJ LV PRVW RIWHQ DUPHG ZLWK D JUHDW WULGHQW ZKLFK LW ZLHOGV ZLWK JUHDW
FKDQFH RI HDFK Q JURXS RI WZR RU PRUH WULEHV KDV D FKDQFH IRU skill and ferocity. In the hands of the lizard king, the weapon in icts 5-20
DQ DGGLWLRQDO VKDPDQ RI +LW LFH )XUWKHUPRUH HDFK VXFK JURXS KDV D G SRLQWV RI GDPDJH ,I WKH DWWDFN UROO LV RU PRUH JUHDWHU WKDQ WKH
FXPXODWLYH FKDQFH SHU WULEH WR EH OHG E D OL DUG NLQJ ,I D OL DUG NLQJ score needed to hit, the lizard king in icts double damage (with a mini
LV SUHVHQW D VKDPDQ RI +LW LFH ZLOO DOZD V EH SUHVHQW DQG DOO SDWURO PXP RI SRLQWV
OHDGHUV IURP HDFK WULEH L H RI WKH PDOH ZDUULRUV ZLOO EH FRPELQHG OL DUG NLQJ XVXDOO GHPDQGV WZR KXPDQV HDFK ZHHN ,I QR KXPDQV
LQWR D VLQJOH IDQDWLFDO ERG JXDUG IRU WKH OL DUG NLQJ DUH DYDLODEOH GHPLKXPDQV DQG RWKHU KXPDQRLGV ZLOO EH VRXJKW ,I QRQH
DUH DYDLODEOH WZR RI WKH OL DUG NLQJ V ERG JXDUGV ZLOO EH NLOOHG DQG HDWHQ
DELWDW RFLHW /L DUG PHQ DUH W SLFDOO IRXQG LQ VZDPSV PDUVKHV DQG LQVWHDG
similar places, often (35%) dwelling totally underwater in air- lled caves.
WULEH UDUHO QXPEHUV PRUH WKDQ LQGLYLGXDOV LQFOXGLQJ IHPDOHV DQG
KDWFKOLQJV ,W LV QRW XQFRPPRQ IRU VHYHUDO WULEHV LQ DQ DUHD WR IRUJH DQ
LQIRUPDO DOOLDQFH DJDLQVW RXWVLGHUV LQFOXGLQJ RWKHU OL DUG PDQ WULEHV

227
Locathah
/,0 ( ( ,1 7URSLFDO DQG VXEWURSLFDO
Coastal waters
) ( (1 5DUH
2 1, ,21 Clan
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( 9HU
( (
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1 6Z
, , (

12 2) .
0 ( . % ZHDSRQ
( , / . 1LO
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 0 WDOO
02 /( YHUDJH
/ (

7KH ORFDWKDK DUH D KXPDQRLG UDFH RI DTXDWLF QRPDGV WKDW URDPV ZDUP
FRDVWDO ZDWHUV
W SLFDO ORFDWKDK VWDQGV WR IHHW WDOO DQG ZHLJKV WR
pounds. The skin is covered in ne but tough scales. The scales vary in
FRORU IURP DQ LYRU HOORZ RQ WKH VWRPDFK DQG QHFN WR D SDOH HOORZ
on the rest of the body. The ns of their ears and spine are ocher. The
ear ns enhance hearing while the large eyes are designed to enhance
XQGHUZDWHU YLVLRQ 7KH RQO ZD WR GLVWLQJXLVK PDOHV IURP IHPDOHV LV D
YHUWLFDO RFKHU VWULSH PDUNLQJ WKH HJJ VDF 2Q WKH VXUIDFH ORFDWKDK KDYH
a typically sh-like smell. They speak their own language; 10% also
VSHDN PHUPDQ NRDOLQWK RU RWKHU DTXDWLF ODQJXDJHV

RPEDW 7KH LQWHOOLJHQW ORFDWKDK KDYH GHYHORSHG WDFWLFV WKDW HQDEOH WKHP
WR EHDW WKHLU GHDGOLHU ULYDOV 7KH DOZD V RSHUDWH LQ WHDPV WKH ODUJHU WKH Clan chieftains are proli c egg layers. Eggs are gathered into well-
EHWWHU )XUWKHUPRUH ZKHQ DZD IURP WKHLU KRPHV WKH ULGH JLDQW HHOV WKDW guarded nurseries where they hatch after ve to six months. Hatchlings
DFW DV ERWK PRXQWV DQG DOOLHV DUH UDLVHG FRPPXQDOO EXW HDFK LV DVVLJQHG D SDUHQW D QRQZDUULRU
W SLFDO ORFDWKDK IRUFH LV DUPHG DV IROORZV DGXOW WKDW WDNHV SHUVRQDO UHVSRQVLELOLW IRU WKDW KDWFKOLQJ
/DQFH /RFDWKDK VKDPDQV DUH SULHVWV RI XS WR WKH UG OHYHO
Crossbow
7ULGHQW (FRORJ /RFDWKDK DUH RPQLYRURXV 7KH KDYH ERWK DTXDWLF IDUPHUV DQG
6KRUW VZRUG KXQWHU JDWKHUHUV WKDW SURYLGH D YDULHG GLHW IRU WKHLU FODQ EUHWKUHQ 7KH OR
FDWKDK V VWRQH DJH WHFKQRORJ LV OLPLWHG WR PDQXIDFWXULQJ ZHDSRQV WRROV
6LQFH D ORFDWKDK ODFNV FODZV RU WHHWK LW FDQQRW GR GDPDJH LI LW LV GLV DQG RUQDPHQWV IURP DYDLODEOH PDWHULDOV 0RUH DGYDQFHG RU PDJLFDO LWHPV
DUPHG ,I WKDW KDSSHQV LW ZLOO HLWKHU JUDSSOH D IRH LI DUPHG ORFDWKDK DUH VFDYHQJHG IURP VXQNHQ ZUHFNV LQYDGHUV DQG GURZQLQJ YLFWLPV
are present), look for weapons, or ee. Locathah only battle to the OWKRXJK WKH GHIHQG WKHLU WHUULWRULHV DJDLQVW KRVWLOH LQYDGHUV ORFDWKDK
GHDWK LI FRUQHUHG RU LI WKHLU KRPH LV WKUHDWHQHG FRRSHUDWH ZLWK QRQKRVWLOH YLVLWRUV HVSHFLDOO WUDGHUV /RFDWKDQ FRUDO FDUY
LQJV DQG MHZHOU DUH KLJKO YDOXHG E DUW FROOHFWRUV DQG DUH WUDGHG IRU
DELWDW RFLHW /RFDWKDK KDYH GHYHORSHG D VRFLHW VLPLODU WR WKDW RI VXU IRUJHG PHWDOV FHUDPLFV DQG GXUDEOH PDJLFDO LWHPV /RFDWKDK FDQ EH KLUHG
IDFH KXPDQV 7KH KDYH D ZHOO GHYHORSHG KXQWHU JDWKHUHU VRFLHW DQG D to assist travelers in their realm. They also collect tolls from shermen us
VWURQJ VHQVH RI WHUULWRU /RFDWKDK PDNH WKHLU ODLUV LQ URFNV FDUYHG LQWR LQJ ORFDWKDK WHUULWRULDO ZDWHUV
FDVWOH OLNH VWURQJKROGV 7KHVH DTXDWLF FDVWOHV DUH YHU VLPLODU WR WKHLU /RFDWKDK QHYHU YROXQWDULO OHDYH WKH ZDWHU 7KH DUH DOPRVW KHOSOHVV
VXUIDFH FRXQWHUSDUWV 2SHQLQJV DUH SURWHFWHG E VWRXW GRRUV VKXWWHUV RU RQ ODQG 7KH DUH OLPLWHG WR VORZ FUDZOV EHFDXVH WKH DUH XQXVHG WR VXS
FRUDO EDUV 2IWHQ G PRUD HHOV DUH XVHG DV JXDUGEHDVWV 7KHUH LV D porting their own weight. The use of magic to y or levitate will negate
chance that Portuguese man-o-war jelly sh may be used as traps. A herd WKLV KHOSOHVVQHVV 7KH ULVN VZLIW VXIIRFDWLRQ DV WKHLU JLOOV GU RXW DIWHU
RI JLDQW HHOV LV NHSW DW WKH HGJH RI HDFK VWURQJKROG WHQ WXUQV D VXUIDFHG ORFDWKDK VXIIHUV SRLQW RI GDPDJH HDFK URXQG ,I
/RFDWKDK KDYH D FRPPXQDO VRFLHW RUJDQL HG LQ WULEHV RI WR VHYHUDO WKH ORFDWKDK LPPHUVHV LWVHOI LQ ZDWHU WKH GDPDJH LV KDOWHG
KXQGUHG (DFK EDQG RI IRUW ORFDWKDK KDV D OHDGHU KLW SRLQWV WUHDW DV D /RFDWKDK DOZD V WU WR UHFRYHU FDSWLYH ORFDWKDK RU WKHLU ERGLHV ,I
4th-level ghter) and four assistants (14 hit points, treat as 3rd-level ght such are detected aboard a ship, other locathah might rst demand the
ers). Clans of more than 120 locathah are led by a female chieftain (22 hit UHWXUQ RI WKHLU NLQ RU VLPSO VLQN WKH ERDW E FDUYLQJ LQWR LWV ERWWRP
points, treat as a 5th-level ghter) accompanied by 12 guards (12-14 hit
points, treat as 3rd-level ghters).

228
Lurker
/XUNHU UDSSHU UDSSHU )RUHVW
/,0 ( ( ,1 6XEWHUUDQHDQ 6XEWHUUDQHDQ )RUHVW
) ( (1 8QFRPPRQ 5DUH 5DUH
2 1, ,21 6ROLWDU 6ROLWDU 6ROLWDU
, , /( Q Q Q
,( 2PQLYRUH Carnivore Carnivore
,1 (//, (1 ( 1RQ +LJK +LJK
( ( C, Y * *
/, 10(1 1HXWUDO 1HXWUDO 1HXWUDO

12 ( ,1
02 /
02 (0(1 )O % %U
, , (

12 2) . 6HH EHORZ
0 ( . 6HH EHORZ 6HH EHORZ
( , / . 6HH EHORZ 6HH EHORZ 6HH EHORZ
( , / ()(1 ( 1LO 1LO 1LO
0 , ( , 1 ( 1LO 1LO 1LO
, ( + GLDP + GLDP + GLDP
02 /( 6WHDG 6WHDG 6WHDG
/ (

7KH OXUNHU LV D FDUQLYRURXV VFDYHQJHU IRXQG RQO LQ VXEWHUUDQHDQ VHWWLQJV Eggs are laid in a pebble-like mass. Hatchlings resemble at rocks.
It resembles a large manta ray; its grayish belly is textured like stone. The 7UDSSHU VNLQ PD EH XVHG WR PDNH QRQPDJLFDO OHDWKHU DUPRU
lurker typically attaches itself to a ceiling, where it is very dif cult to de
WHFW RQO FKDQFH XQOHVV DFWXDOO SURGGHG )RUHVW UDSSHU 0LQHU
7KH IRUHVW WUDSSHU RU PLQHU UHVHPEOHV D WDLOOHVV PDQWD UD PRWWOHG EURZQ
RPEDW /XUNHUV DUH VORZ PRYLQJ FUHDWXUHV WKDW PXVW ZDLW IRU WKHLU SUH RU JUHHQ EURZQ ,WV IURQWDO DQG GRUVDO ULGJHV DUH KDUG ERQH
WR FRPH LQWR UDQJH /XUNHUV ZDLW RQ WKH FHLOLQJ WKHQ GURS DQG ZUDS WKHP ,W SUH V SULPDULO RQ VPDOO IRUHVW DQLPDOV EXW WUDSV ODUJHU FUHDWXUHV E
VHOYHV DURXQG WKHLU SUH /XUNHUV FDXVH D SHQDOW WR RSSRQHQWV VXU burrowing beneath paths or roads, then extending the 1d20 + 5 poison
SULVH UROOV 7KH FRQVWULFWLRQ FDXVHV G SRLQWV RI GDPDJH SHU URXQG DQG RXV WZLJ OLNH EDUEV RQ LWV EDFN WKURXJK WKH VXUIDFH 3DVVHUV E KDYH D
VXIIRFDWLRQ ZLWKLQ G URXQGV UHJDUGOHVV RI WKH GDPDJH VXIIHUHG E FKDQFH LI VXUSULVHG RI XQNQRZLQJO VWHSSLQJ RQ RQH ,I QRW VXU
WKH YLFWLP 7KLV GDPDJH LV DXWRPDWLF HDFK URXQG XQOHVV WKH YLFWLP EUHDNV SULVHG GUXLGV RU UDQJHUV KDYH D FKDQFH SHU OHYHO RI VSRWWLQJ DQG LGHQ
IUHH RU WKH OXUNHU GLHV /XUNHUV GR QRW VWRS DWWDFNLQJ XQWLO GHDG 3UH FDQ WLI LQJ WKH EDUEV 9LFWLPV PXVW UROO VXFFHVVIXO VDYLQJ WKURZV YV SRLVRQ
only ght with short weapons that were in hand when the lurker attacked. RU EH SDUDO HG IRU G WXUQV PLQHU ZLOO QRW VXUIDFH XQWLO DOO VXUIDFH
PRYHPHQW VWRSV 7KHQ LW DWWDFNV LQ WKH VDPH PDQQHU DV D VXEWHUUDQHDQ
DELWDW RFLHW /XUNHUV DUH VROLWDU FUHDWXUHV 7KH IHPDOHV OD HJJV LQ WUDSSHU
D JOXWLQRXV FOXWFK QHDU WKH FHLOLQJ 7KH KDWFKOLQJV IDOO WR WKH JURXQG DQG 0LQHUV WUDYHO VORZO RQ WKH VXUIDFH E ULSSOLQJ OLNH D VQDNH %XUURZLQJ
feed on vermin until they become large enough to y. Young resemble LV IDVWHU EXW WUDYHO LV OLPLWHG WR VRLO VDQG DQG JUDYHO
UHFWDQJXODU SDWFKHV RI PRVV %HFDXVH D PLQHU LV DOZD V XQGHUJURXQG XQOHVV DWWDFNLQJ LW LV UDUHO
attacked. The miner’s toxin is located in sacs at the base of the barbs. The
(FRORJ /XUNHUV DUH RSSRUWXQLVWLF IHHGHUV WKDW PDNH GR ZLWK ZKDWHYHU toxic barbs can be used in a blowgun or as a hand weapon by small crea
wanders by. The lurker ies by means of gases generated into sacs. These WXUHV SURYLGHG WKH JULS LV ZUDSSHG
JDVHV PD EH XVHG LQ WKH SUHSDUDWLRQ RI D SR LR R OH L D LR /XUNHU HJJV (JJV DUH ODLG LQ D FOXWFK VHYHUDO IHHW EHORZ WKH VXUIDFH 7KH RXQJ IHHG
RU KDWFKOLQJV PD EH VROG DV OLYLQJ GHIHQVHV IRU WKRVH ZKR ZDQW WKHP on burrowing animals for their rst year.
/XUNHU WUDSSHU DQG PLQHU HJJV FDQ DOO EH VROG IRU JS KDWFKOLQJV IRU
JS

UDSSHU
7KH VXEWHUUDQHDQ WUDSSHU LV IRXQG RQO LQ FDYHV DQG RWKHU GDUN SODFHV
It can alter its shape and color to resemble the local oor and to form a
protuberance in the center that resembles a box. A trapper is dif cult to
GHWHFW RQFH LW KDV VHWWOHG LQWR D GLVJXLVH :KHQ SUH ZDQGHUV LQWR
WKH WUDSSHU V FHQWHU WKH FUHDWXUH V HGJHV ULVH XS DQG ZUDS DURXQG WKH YLF
WLP 7KH YLFWLP VXIIHUV GDPDJH SHU URXQG HTXDO WR SRLQWV SOXV KLV U
mor Class (a victim with AC 2 suffers 6 points of damage per round). The
constriction prevents breathing; victims smother in six rounds regardless
RI WKH GDPDJH VXIIHUHG WUDSSHU GRHV QRW UHOHDVH D YLFWLP XQOHVV WKH
WUDSSHU LV UHGXFHG WR KLW SRLQW RU NLOOHG
7UDSSHUV DUH LPPXQH WR KHDW RU FROG EDVHG DWWDFNV 7UDSSHUV UHPDLQ
ZUDSSHG LQ D EDOO IRU G KRXUV ZKLOH GLJHVWLQJ D YLFWLP 7KH UHPDLQV RI
their victims are excreted below and form the trappers’ treasure troves. A
W SLFDO WUDSSHU FDQ FRYHU DERXW VTXDUH IHHW ZKLOH ODUJH RQHV FDQ FRYHU
XS WR VTXDUH IHHW

229
Lycanthrope, General
7KLV VSHOO FDXVHV D WHPSRUDU FDVH RI O FDQWKURS LQ WKH YLFWLP
/ FDQWKURSHV DUH KXPDQV ZKR FDQ WUDQVIRUP WKHPVHOYHV WR UHVHPEOH QRU
WRXFKHG E WKH FDVWHU QRUPDO DWWDFN UROO LV UHTXLUHG IRU WKH ZL DUG
PDO DQLPDOV RU PRQVWHUV 7KH WHUP O FDQWKURSH LV DFWXDOO D PLVQRPHU
WR WRXFK WKH YLFWLP ZKR PXVW WKHQ UROO D VDYLQJ WKURZ YV VSHOO
FRPLQJ IURP WKH URRWV O R ZROI DQG D URSR PDQ PRUH FRUUHFW
)DLOXUH LQGLFDWHV WKDW WKH YLFWLP LV DIIHFWHG E O FDQWKURS (YHU
WHUP LV WKHULDQWKURSH IURP HULR DQLPDO DQG D URSR +RZHYHU
PRQWK WKH YLFWLP V FRQGLWLRQ PDQLIHVWV ZLWK WKH IXOO PRRQ DIWHU
VLQFH ZHUHZROYHV DUH WKH PRVW FRPPRQ WKHULDQWKURSHV WKH WHUP O FDQ
HDFK DWWDFN WKH YLFWLP FDQ PDNH DQRWKHU VDYLQJ WKURZ YV VSHOO WR
WKURSH KDV JDLQHG PXFK PRUH SRSXODULW DQG PRUH FRPPRQ XVDJH
VHH LI WKH VSHOO V HIIHFWV ZHDU RII
7R IXUWKHU FRQIXVH WKH LVVXH WKHUH DUH FUHDWXUHV OLNH WKH ZROIZHUH DQG
OPRVW DQ W SH RI VWDQGDUG O FDQWKURS FDQ EH LQGXFHG ZLWK
MDFNDOZHUH DQLPDOV ZKLFK FDQ DVVXPH KXPDQ IRUP 7KHVH FUHDWXUHV
WKLV VSHOO % XVLQJ WKH EORRG RI D QRUPDO DQLPDO DV D VSHOO FRPSR
DQWKHULRQV IRU ODFN RI D EHWWHU WHUP SDVV RQ WKHLU FRQGLWLRQ JHQHWL
QHQW WKH ZL DUG FDQ FDXVH WKH YLFWLP WR DVVXPH WKDW ZHUH IRUP
FDOO WKDW LV E KDYLQJ RIIVSULQJ QRW E ELWLQJ DQG LQIHFWLQJ RWKHU
/ FDQWKURS PDQLIHVWV WKH QLJKW RI WKH IXOO PRRQ DV ZHOO DV WKH
FUHDWXUHV 2WKHU GLIIHUHQFHV EHWZHHQ WKH WZR FODVVHV RI FUHDWXUH LQ
QLJKW LPPHGLDWHO EHIRUH DQG WKH QLJKW LPPHGLDWHO DIWHU WKH IXOO
FOXGH WKHLU YXOQHUDELOLWLHV DQWKHULRQV FDQ EH VWUXFN E FROG LURQ O
moon. During those nights, the character gains no bene ts from
FDQWKURSHV E VLOYHU QWKHULRQV KDWH O FDQWKURSHV DQG DOZD V DWWDFN
VOHHS RU QRUPDO KHDOLQJ DQG ORVHV DOO PHPRU RI HYHQWV ZKLFK KDS
WKHLU FRXQWHUSDUWV ZROIZHUHV DWWDFN ZHUHZROYHV HWF /LNHZLVH PRVW
SHQ ZKLOH LQ DQLPDO IRUP ,Q DOO UHVSHFWV WKH FKDUDFWHU JDLQV WKH
O FDQWKURSHV IHHO HQPLW IRU DQWKHULRQV DQG DWWDFN RQ VLJKW DV ZHOO
DELOLWLHV LPPXQLWLHV GHIHQVHV DQG EORRGOXVW RI DQ LQIHFWHG O FDQ
,Q DGGLWLRQ WKHUH DUH PDQ VXEVSHFLHV RI VRPH O FDQWKURSHV EH
WKURSH LW FDQQRW WUDQVPLW O FDQWKURS :KHQ WKH WKUHH QLJKW DWWDFN
RQG WKH GLIIHUHQFHV LQ DQLPDO W SH )RU LQVWDQFH WKHUH DUH WKUHH GLV
LV RYHU WKH YLFWLP FDQ PDNH DQRWKHU VDYLQJ WKURZ ZLWK D SHQ
WLQFW VXEVSHFLHV RI ZHUHZROI GLIIHULQJ LQ WKHLU VHFRQGDU IRUP RQH
DOW WR WKURZ RII WKH VSHOO V HIIHFWV
KDV IDQJV D IXUUHG ERG D WDLO ZROI OLNH OHJV DQG OXSLQH IHDWXUHV EXW
UHPR H U H DOORZV WKH FKDUDFWHU WR UROO D VDYLQJ WKURZ YV SRO
without the snout); another has a very wol ike face and body, with hu
PRUSK VXFFHVV PHDQV WKH FXUVH LV EURNHQ ZL DOVR GLVSHOV WKH
PDQ KDQGV DQG LV HDVLO PLVWDNHQ IRU D ZROI ZKHQ GRZQ RQ DOO IRXUV
FXUVH 1R RWKHU VSHOOV FDQ UHPRYH WKH FXUVH
DQG WKH WKLUG VHFRQGDU IRUP LV WKDW RI D KXJH ZROI DV ELJ DV D EHDU
7KH FRQGLWLRQ RI EHLQJ D O FDQWKURSH RIWHQ UHIHUUHG WR DV D FXUVH
LV FDOOHG O FDQWKURS GLVWLQFWLRQ PXVW EH PDGH EHWZHHQ WUXH O RQWUDFWLQJ O FDQWKURS OWKRXJK WKH IRUPV RI DWWDFN YDU ZLWK HDFK
FDQWKURSHV DQG LQIHFWHG O FDQWKURSHV 7UXH O FDQWKURSHV DUH WKRVH species, all true lycanthropes can transmit their dreadful af iction. Any
WR ZKRP O FDQWKURS LV D JHQHWLF WUDLW WKH EUHHG ZLWK RWKHU O FDQ KXPDQRLG FUHDWXUH LQMXUHG E D O FDQWKURSH EXW QRW DFWXDOO NLOOHG DQG
WKURSHV DQG SURGXFH EDE O FDQWKURSHV 2QO WUXH O FDQWKURSHV FDQ SUHVXPDEO HDWHQ KDV D FKDQFH WR FRQWUDFW O FDQWKURS 7KLV FKDQFH
LQIHFW RWKHUV ZLWK O FDQWKURS ,QIHFWHG O FDQWKURSHV DUH WKRVH ZKRVH HTXDOV SHU SRLQW RI GDPDJH FDXVHG E WKH O FDQWKURSH 6RPH O FDQ
O FDQWKURS UHVXOWV IURP EHLQJ ZRXQGHG E D WUXH O FDQWKURSH thropes transmit their af iction only through their bite, others through
7KHUH DUH DOVR FUHDWXUHV NQRZQ E VRPH DV LQGXFHG O FDQWKURSHV DQ QDWXUDO DWWDFN DQG VRPH HYHQ WKURXJK WKH ZHDSRQV WKH XVH )RU HDVH
ZKRVH VKDSH FKDQJHV DUH HIIHFWHG E PDJLFDO LWHPV WKHVH FUHDWXUHV RI ERRNNHHSLQJ LI D FKDUDFWHU VXIIHUV SRLQWV RI GDPDJH IURP DOO DW
FDQQRW LQIHFW RWKHUV ZLWK O FDQWKURS WKRXJK WKH PDJLFDO LWHPV FDQ EH WDFNV IURP D WUXH ZHUHZROI WKH FKDUDFWHU KDV D FKDQFH WR EHFRPH DQ
WUDQVIHUUHG WR QHZ RZQHUV 6RPH RI WKH LWHPV DUH FXUVHG VR WKDW RQFH LQIHFWHG ZHUHZROI
WKH DUH ZRUQ WKH FDQQRW EH UHPRYHG ZLWKRXW WKH DSSOLFDWLRQ RI D UH ,I WKH FKDUDFWHU HDWV EHOODGRQQD ZLWKLQ DQ KRXU RI WKH DWWDFN WKHUH LV
PR H U H VSHOO ,QGXFHG O FDQWKURSHV LQFOXGH VZDQPD V DQG DQ RQH a 25% chance this will cure the af iction; it de nitely incapacitates the
XVLQJ D ORDN R H PD D UD FKDUDFWHU IRU G GD V 1RWH WKDW RQO D VSULJ RI EHOODGRQQD QHHG EH HDWHQ
)LQDOO WKHUH DUH FXUVHG O FDQWKURSHV FUHDWHG E D FHUWDLQ VSHOO DQG LW PXVW EH UHDVRQDEO IUHVK SLFNHG ZLWKLQ WKH ODVW ZHHN ,I WRR PXFK
U H R O D URS (see boxed text). LV HDWHQ WKH FKDUDFWHU PD VWLOO EH FXUHG EXW LV LQFDSDFLWDWHG IRU G GD V
7UXH O FDQWKURSHV DQG LQGXFHG O FDQWKURSHV VHOGRP KDWH WKHLU The only other way to lift the af iction is to cast a UHPR H U H RQ WKH
FXUVH 7KH VHH WKHPVHOYHV DV EHLQJ OLNH DQ RWKHU FUHDWXUH ZLWK FKDUDFWHU RQ WKH QLJKW RI D IXOO PRRQ RU WKH QLJKW LPPHGLDWHO SUHFHGLQJ
WKH VDPH ULJKW WR VXUYLYDO 7KRVH ELWWHQ DQG LQIHFWHG RU WKRVH DIIHFWHG RU IROORZLQJ WKH IXOO PRRQ IWHU UHPR H U H LV FDVW LI WKH FKDUDFWHU PDNHV
E WKH U H R O D URS VSHOO DUH JHQHUDOO XQKDSS ZLWK WKHLU IDWH D VXFFHVVIXO VDYLQJ WKURZ YV SRO PRUSK WKH FXUVH LV EURNHQ 2WKHUZLVH
7KHVH XQIRUWXQDWHV VHHN FXUHV DQG RFFDVLRQDOO WU WR KXQW GRZQ WKH WKH FKDQJHV WDNH SODFH DQG WKH VSHOO KDV QR HIIHFW UH GL HD H DQG RWKHU
O FDQWKURSH ZKR LQIHFWHG WKHP RU WKH ZL DUG ZKR FXUVHG WKHP KHDOLQJ VSHOOV DQG DELOLWLHV KDYH QR HIIHFW DJDLQVW O FDQWKURS
2QO LQIHFWHG O FDQWKURSHV FDQ EH FXUHG 7R D WUXH O FDQWKURSH O FDQ
HVFULSWLRQ 0RVW O FDQWKURSHV KDYH WKUHH IRUPV VRPH KDYH RQO WZR WKURS LV DV QDWXUDO DV EUHDWKLQJ DQG WKH FRQGLWLRQ FDQQRW EH DOWHUHG 7UXH
See the individual descriptions for more details. The rst form is always O FDQWKURSHV KDYH FRPSOHWH FRQWURO RYHU WKHLU SK VLFDO VWDWHV WKH DUH QRW
WKH QDWXUDO KXPDQRLG IRUP ZKLFK RYHU WLPH EHFRPHV PRUH DQG PRUH DIIHFWHG E GDUNQHVV SKDVHV RI WKH PRRQ RU DQ RI WKH RWKHU VLWXDWLRQV
UHPLQLVFHQW RI WKH O FDQWKURSH V DQLPDO IRUP 7KH VHFRQG IRUP LV D K ZKLFK WUDGLWLRQDOO DIIHFW LQIHFWHG O FDQWKURSHV
EULG FRPELQLQJ ERWK DQLPDO DQG KXPDQRLG IHDWXUHV WKH VL H RI WKLV K
EULG WHQGV WR OLH EHWZHHQ WKH KXPDQRLG VL H DQG WKH VL H RI WKH FUHDWXUH RPEDW ,Q KXPDQ IRUP WKH O FDQWKURSH XVHV ZHDSRQV WR DWWDFN 7KH
replicated. The third form of the lycanthrope is externally identical to that WHQG WR XVH QDWXUDO DWWDFN DELOLWLHV LQ RWKHU IRUPV
RI D QRUPDO FUHDWXUH RI WKH UHSOLFDWHG VSHFLHV WKH RQO YLVXDO FOXH LV WKDW
WKH H HV PD JORZ LQ WKH GDUN VODLQ O FDQWKURSH DOZD V UHYHUWV WR LWV ,Q O FDQWKURSH IRUP WKH PRQVWHU FDQ EH VWUXFN RQO E VLOYHU RU PDJLFDO
QDWXUDO KXPDQRLG IRUP ZLWKLQ RQH URXQG RI EHLQJ NLOOHG ZHDSRQV :RXQGV IURP DQ RWKHU ZHDSRQ KHDO WRR TXLFNO WR FDXVH DFWXDO
damage. Damage from spells, acid, re, and other special effects apply
XUVH RI / FDQWKURS 1HFURPDQF OWHUDWLRQ QRUPDOO %HFDXVH RI WKHLU YXOQHUDELOLW WR VLOYHU VRPH O FDQWKURSHV KDYH
WK OHYHO :L DUG VSHOO D SV FKRORJLFDO DYHUVLRQ WR WKH PHWDO DQG UHIXVH WR KDQGOH LW LQ VRPH FDV
HV WKH SV FKRVRPDWLF HIIHFW LV VR JUHDW WKDW WRXFKLQJ VLOYHU DFWXDOO EXUQV
5DQJH 7RXFK Casting Time: 6 WKH O FDQWKURSH
Components: V, S, M Area of Effect: Creature touched
XUDWLRQ 6SHFLDO 6DYLQJ 7KURZ 1HJDWHV

230
Lycanthrope, General
DELWDW RFLHW 7UXH O FDQWKURSHV FDQ FKDQJH VKDSH DW ZLOO UHJDUGOHVV O FDQWKURSH VKRXOG KDYH PRUH +LW LFH WKDQ D ZHUHZROI LI WKH EDVH DQL
RI WKH WLPH RI GD RU SKDVH RI WKH PRRQ ,QIHFWHG O FDQWKURSHV DUH XVX PDO LV VLPLODU WR D JLDQW UDW WKH QHZ ZHUHFUHDWXUH VKRXOG KDYH DERXW WKH
DOO KXPDQRLG GXULQJ WKH GD :KHQ GDUNQHVV IDOOV RQ WKH QLJKW RI D IXOO VDPH +LW LFH DV D ZHUHUDW ,Q DOPRVW HYHU FDVH WKH QHZ O FDQWKURSH
PRRQ RU RQ WKH QLJKW LPPHGLDWHO SUHFHGLQJ RU LPPHGLDWHO IROORZLQJ VKRXOG KDYH DW OHDVW +LW LFH PRUH WKDQ WKH EDVH DQLPDO
D IXOO PRRQ WKH LQIHFWHG O FDQWKURSH XQZLOOLQJO FKDQJHV VKDSH DQG LV 7KH O FDQWKURSH JHWV WKH VDPH DWWDFN IRUPV DV WKH EDVH DQLPDO W SH
overcome by bloodlust. During this time, an infected PC is beyond the VXFK DV FODZV ELWH WDLO VODS KHDG EXWW RU ZKDWHYHU 7KH GDPDJH VKRXOG
SOD HU V FRQWURO WKH 0 WDNHV RYHU WKH FKDUDFWHU EH YHU VLPLODU WR WKDW FDXVHG E WKH EDVH DQLPDO 0DQ O FDQWKURSHV DV
The character’s Strength increases temporarily to 19. Armor Class, VRFLDWH ZLWK DQLPDOV RI WKHLU EDVH W SH DQG WKH ZHUHEHDVW VKRXOG EH DEOH
QXPEHU RI DWWDFNV PRYHPHQW UDWH DQG LPPXQLWLHV EHFRPH LGHQWLFDO WR WR GRPLQDWH VXFK D JURXS
WKRVH RI WKH W SH RI O FDQWKURSH WKDW ELW WKH FKDUDFWHU 7KH WUDQVIRUPHG Armor Class depends on the base animal’s natural toughness, speed,
FKDUDFWHU ZDQWV RQO WR KXQW DQG NLOO DQG XVXDOO VHOHFWV HLWKHU SHUVRQDO and dexterity. The lycanthrope should have a slightly better AC than the
IULHQGV RU HQHPLHV DV YLFWLPV 7KH ZHUHFUHDWXUH PDNHV QR GLVWLQFWLRQ EH EDVH DQLPDO SHUKDSV E RU SODFHV
WZHHQ IULHQGV DQG HQHPLHV DOO WKDW PDWWHUV LV WKH 6WUHQJWK RI WKH HPRWLRQ 0RYHPHQW UDWH VKRXOG EH WKH VDPH DV WKDW RI WKH EDVH DQLPDO DV VKRXOG
ELQGLQJ WKHP GLHW DQG KDELWDW 0RUDOH VKRXOG EH DERXW RQH FDWHJRU EHWWHU WKDQ WKDW RI
:KHQ WKH FKDUDFWHU UHWXUQV WR QRUPDO IRUP WR G RI WKH EDVH DQLPDO
DQ ZRXQGV VXIIHUHG ZKLOH LQ DQLPDO IRUP KHDO LQVWDQWO 7KH FKDUDFWHU The creature’s alignment tends to be an extrapolated version of the base
DOVR KDV KD KDXQWLQJ PHPRULHV RI SHUIRUPLQJ WHUULEOH DFWV DQLPDO V DOLJQPHQW 6LQFH PRVW EDVH DQLPDOV DUH QHXWUDO WKH 0 PXVW
(DFK W SH RI O FDQWKURSH KDV LWV RZQ ODQJXDJH DV ZHOO DV LWV KXPDQRLG ORRN DW WKH DQLPDO V WHQGHQFLHV ,I WKH DQLPDO LV D YLFLRXV SUHGDWRU DQG D
ODQJXDJH VRPH PD EH DEOH WR VSHDN WKH ODQJXDJHV XVHG E WKH DQLPDOV strong ghter, the lycanthropic version is probably evil; it tries to stay out
WKH LPLWDWH RI WKH ZD RI RWKHU FUHDWXUHV LW PD EH JRRG RU QHXWUDO ,I WKH DQLPDO LV
7UXH O FDQWKURSHV WHQG WR DYRLG KXPDQ VRFLHW XQOHVV DWWDFNLQJ RU RQ YHU LQGHSHQGHQW WKH O FDQWKURSH VKRXOG EH FKDRWLF LI WKH DQLPDO LV YHU
DQ HUUDQG / FDQWKURSHV WUDYHO DORQH RU LQ SDFNV 7KH SDFNV DUH XVXDOO RI PHWKRGLFDO DQG KDV UHJXODU KDELWV WKH O FDQWKURSH LV SUREDEO ODZIXO
VLPLODU O FDQWKURSHV EXW PD DOVR LQFOXGH QRUPDO DQLPDOV RU PRQVWHUV
ZKRP WKH O FDQWKURSHV UHVHPEOH 6RPH O FDQWKURSHV KDYH WKH DELOLW WR XOQHUDELOLW 7UXH O FDQWKURSHV VKDUH D YXOQHUDELOLW WR VLOYHU ZHDSRQV
VXPPRQ VXFK FUHDWXUHV SRVVLEO EHFDXVH RI WKH PHWDO V P VWLFDO UHODWLRQVKLS ZLWK WKH PRRQ RU
the inherent qualities or powers of the metal itself. Extremely rare vari
(FRORJ Lycanthropes t a variety of roles, depending on the type of crea DQWV PLJKW KDYH QR VXFK YXOQHUDELOLW EXW LQVWHDG PD KDYH GHYHORSHG
WXUHV WKH EHFRPH VFDYHQJHUV DFW DV VFDYHQJHUV SUHGDWRUV DV SUHGDWRUV D ZHDNQHVV IRU DQRWKHU SUHFLRXV PHWDO JROG DQG FRSSHU EHLQJ WKH PRVW
6HH LQGLYLGXDO GHVFULSWLRQV IRU PRUH GHWDLOV OLNHO RU SHUKDSV IRU EURQ H REVLGLDQ RU HYHQ ZRRG

HVLJQLQJ 1HZ SHV RI / FDQWKURSH SHFLDO ELOLWLHV ,Q DGGLWLRQ WR WKHLU DELOLWLHV RI VKDSHVKLIWLQJ FDOOLQJ
HVFULEHG KHUH LV D SURFHVV IRU FUHDWLQJ YDULDQW O FDQWKURSHV HLWKHU DV QRUPDO DQLPDOV WR WKHLU DLG DQG VR IRUWK VRPH O FDQWKURSHV KDYH RWKHU
WUXH O FDQWKURSHV RQH VKRW RSSRQHQWV RU IRU WKH UHVXOWV RI D U H R VSHFLDO SRZHUV 7KHVH VKRXOG QRW EH UROOHG UDQGRPO IRU D QHZ O FDQ
O D URS thrope type, but chosen to t with the attitude and style of the base ani
PDO IHZ VDPSOHV DUH OLVWHG EHORZ
QLPDO SH 9LUWXDOO DQ SUHGDWRU EHWZHHQ WKH VL H RI D VPDOO GRJ
DQG D ODUJH EHDU FDQ EH WKH EDVLV IRU D W SH RI O FDQWKURSH 0RVW EXW QRW 7KLHI VNLOOV OHYHO
DOO WUXH O FDQWKURSHV DUH PDPPDOV PRVW EXW QRW DOO DUH FDUQLYRUHV DUP SHU R E JD H RU YRLFH
Q DQLPDO W SH XVHG E WKH 0 WR FUHDWH D UDFH RI WUXH O FDQWKURSHV Regeneration (except for damage from silver weapons)
VKRXOG EH D FDUQLYRURXV PDPPDO ZLWK DQLPDO ,QWHOOLJHQFH RU UDUHO :L DUG VSHOOV FDVWLQJ OHYHO
a reptile, bird, or even sh with animal Intelligence. There has never D H HDU
EHHQ D UHOLDEOH UHSRUW RI D ZHUH DPSKLELDQ RI DQ W SH 3VLRQLFLVW DELOLWLHV OHYHO
,QGXFHG O FDQWKURSHV E VSHOO RU LWHP FDQ EH FUHDWHG XVLQJ D ZLGH Cast OHHS RQFH SHU GD
YDULHW RI DQLPDO W SHV DQG HYHQ PRQVWURXV FUHDWXUHV 3RLVRQ

SSHDUDQFH ,Q KXPDQRLG IRUP WKH O FDQWKURSH KDV VXEWOH LQGLFDWLRQV RI


WKH FXUVH UDQJLQJ IURP KDLU FRORU OLNH WKDW RI WKH DQLPDO WR JHQHUDO IDFLDO
W SH WR YRLFH DQG DFWLRQV ,Q DQLPDO IRUP WKH O FDQWKURSH UHVHPEOHV D
ODUJH YHUVLRQ RI WKH QRUPDO DQLPDO EXW QRW VR ODUJH DV WR EH LPPHGLDWHO
QRWLFHDEOH 2Q FORVH LQVSHFWLRQ WKH DQLPDO IRUP V H HV VKRZ D IDLQW VSDUN
RI XQQDWXUDO LQWHOOLJHQFH DQG RIWHQ JORZ UHG LQ WKH GDUN
7KH O FDQWKURSH PD DOVR KDYH D WKLUG IRUP SDUW KXPDQ DQG SDUW DQL
PDO 7KLV IRUP LV XVXDOO KXPDQRLG LQ JHQHUDO VKDSH DQG WKH ERG KDV WKH
VDPH FRYHULQJ DV WKH DQLPDO XVXDOO IXU VRPHWLPHV VFDOHV RU IHDWKHUV
)DFLDO IHDWXUHV DQG ERG VKDSH FKDQJH VRPHZKDW JDLQLQJ PRUH FKDUDF
WHULVWLFV RI WKH DQLPDO IDQJV ZKLVNHUV FODZV DQLPDO OHJ VWUXFWXUH HWF

WDWLVWLFV DQG WWULEXWHV 7R GHWHUPLQH WKH QHZ O FDQWKURSH V VWDWLV


tics, extrapolate from those of the base animal and from existing lycan
WKURSH W SHV ,I WKH EDVH DQLPDO LV PRUH SRZHUIXO WKDQ D ZROI WKH QHZ

231
Lycanthrope, Seawolf
/HVVHU UHDWHU
/,0 ( ( ,1 6DOWZDWHU 6DOWZDWHU
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 3DFN 3DFN
, , /( Q Q
,( Carnivore Carnivore
,1 (//, (1 ( YHUDJH /RZ WR KLJK
( ( 1LO 1LO
/, 10(1 1HXWUDO HYLO Chaotic evil

12 ( ,1
02 /
02 (0(1 6Z 6Z
, , (

12 2) . RU RU
0 ( . RU RU DQG E
ZHDSRQ W SH
( , / . 1LO 1LO
( , / ()(1 ( 1LO +LW RQO E VLOYHU FROG
LURQ RU RU EHWWHU
PDJLFDO ZHDSRQV
0 , ( , 1 ( 1LO 1LO
, ( 0 / ORQJ RU 0
02 /( 6WHDG (OLWH
/ (

7KH VHDZROYHV DUH KXPDQV ZKR FDQ DVVXPH D IRUP FRPELQLQJ DVSHFWV RI D
VHDO DQG D ZROI 7KHLU SDFNV URDP WKH VHDV LQ VHDUFK RI VKLSV WR DWWDFN
7KH PRQVWURXV IRUP RI WKH OHVVHU VHDZROI KDV WKH WR IRRW ORQJ ERG hunt from birth, they have dif culty keeping up with adults and often
RI D VHDO 7KH KHDG DQG VKRXOGHUV DUH WKRVH RI D ZROI ,Q KXPDQ IRUP WKH GURZQ GXULQJ WKH GD LI WKH DUH DW VHD 2QO RI FXEV UHDFK DGXOWKRRG
OHVVHU VHDZROYHV VWDQG WR IHHW WDOO OO DUH WKLFNO PXVFOHG DQG KDYH 7KH RIIVSULQJ RI D VHDZROI DQG D KXPDQ DUH JRRG VZLPPHUV ZKR IHHO
WLQ HDUV DQG ORQJ KDLU WKDW FRYHUV WKHLU KHDG DQG VKRXOGHUV OLNH D PDQH P VWHULRXVO GUDZQ WR WKH VHD EXW IHZ EHFRPH VHDZROYHV XSRQ
7KH OHVVHU VHDZROI KDV D K EULG IRUP RI D ZROIPDQ D KXPDQRLG VKDSH WKDW UHDFKLQJ DGROHVFHQFH
UHWDLQV WKH VHDZROI V WHHWK FODZV DQG IXU VWDWLVWLFV IRU WKLV IRUP DUH JLYHQ 6HDZROYHV PD DOO WKHPVHOYHV ZLWK RWKHU HYLO DTXDWLF O FDQWKURSHV
LQ SDUHQWKHVHV DERYH 7KH KDWH VHONLHV ZKRP WKH FRQVLGHU DOOLHV RI WKH KXPDQRLGV /HVVHU
VHDZROYHV DWWDFN VHONLHV RQ VLJKW
RPEDW /HVVHU VHDZROYHV DSSURDFK D VKLS LQ VHDZROI IRUP WKHQ FKDQJH Their diet includes a variety of foods, such as shell sh, sh, seabirds,
LQWR WKH K EULG IRUP DQG FOLPE DERDUG 7KHUH WKH XVH WKHLU WHHWK DQG VHD PDPPDOV DQG DQ RQH WKH FDQ VLQN WKHLU WHHWK LQWR 2FFDVLRQDOO
FODZV WR NLOO WKHLU RSSRQHQWV ,I WKH VKLS ORRNV WRR KHDYLO GHIHQGHG WKH SDFNV PD ZDQGHU LQWR D WRZQ DQG WDNH RYHU D WDYHUQ IRU D URXQG RI
VHDZROYHV PD JQDZ KROHV LQ WKH KXOO LQ RUGHU WR VLQN WKH VKLS GULQNLQJ DQG ZHQFKLQJ
8QOLNH PRVW RWKHU O FDQWKURSHV OHVVHU VHDZROYHV KDYH QR VSHFLDO SUR 6HDZROI SHUVRQDOLWLHV DUH D WZLVWHG YHUVLRQ RI WKHLU RULJLQDO KXPDQ SHU
WHFWLRQ DJDLQVW QRUPDO ZHDSRQV HDG VHDZROYHV UHYHUW WR WKHLU KXPDQ sonalities. It is as if the seawolf persona is a savage, magni ed version of
IRUP LQ D VLQJOH URXQG DOO WKH RULJLQDO SHUVRQ V EDG WUDLWV 6HDZROYHV SHULRGLFDOO UHWXUQ WR WKHLU
RULJLQDO KRPH SRUW 7KLV PD EH D VXEFRQVFLRXV ORQJLQJ IRU WKHLU ROG OLIH
DELWDW RFLHW Most seawolves were formerly shermen or sailors; as RU D PHDQV WR UHQHZ WKHLU KDWUHG RI WKRVH VWLOO KXPDQRLG ,I D VHDZROI VSRWV
VXFK WKH DOVR WHQG WR EH PDOH DQG KXPDQ 7KH WUDYHO LQ SDFNV ZLWK KLV ROG VHOI V PDWH RU FKLOG KH PD DWWHPSW WR PDNH FRQWDFW
those of their own kind. Their erce hatred of their former coworkers
GULYHV WKHP WR VHHN WR NLOO WKHP RU SDVV RQ WKH O FDQWKURSLF FXUVH 9LFWLPV (FRORJ 6HDZROYHV DUH WKH VZRUQ HQHPLHV RI DQ KXPDQRLG ZKR PDNHV
ZKR DFTXLUH WKH GLVHDVH EHFRPH VHDZROYHV LQ GD V 2QFH QLJKW IDOOV KLV OLYLQJ LQ WKH VHD 7KH OLYH WR GHVWUR VKLSSLQJ VSUHDG WHUURU DQG
WKH QHZ VHDZROI VOLSV LQWR WKH ZDWHU DQG JRHV RII LQ VHDUFK RI D SDFN VSUHDG WKHLU FXUVH IXUWKHU
6HDZROYHV DUH QRPDGV FRQVWDQWO URDPLQJ WKH FRROHU VHFWLRQV RI WKH
VHDV 7KH QHLWKHU EXLOG ODLUV QRU NHHS WUHDVXUH XULQJ WKH GD WKH VOHHS UHDWHU HDZROYHV
RQ EHDFKHV RU LQ FDYHV RU DSSURSULDWHG KRXVHV ,I VXUSULVHG RQ D EHDFK 7KH PRQVWURXV IRUP RI WKH JUHDWHU VHDZROI KDV D WR IRRW ORQJ ERG
WKH SUHWHQG WR EH VKLSZUHFN YLFWLPV WKHQ NLOO WKH LQWUXGHUV DQG WDNH WKHLU EXW LV RWKHUZLVH LGHQWLFDO WR WKH OHVVHU VHDZROI ,Q KXPDQ IRUP JUHDWHU
FORWKLQJ ,I DW VHD WKH VHDZROYHV DUH VWLOO DEOH WR VOHHS GXULQJ WKH GD E VHDZROYHV VWDQG WR IHHW WDOO
oating on their backs; in this case they may be mistaken for a cluster of
GURZQLQJ YLFWLPV ,I D VKLS PRYHV FORVH WR LQYHVWLJDWH WKH VHDZROYHV ZDLW RPEDW *UHDWHU VHDZROYHV DVVXPH WKHLU KXPDQ IRUPV WR JHW FORVH WR WKHLU
IRU WKH EHVW RSSRUWXQLW WR DWWDFN DQG WDNH RYHU WKH VKLS RSSRQHQWV 7KH W SLFDO SODQ LV WR ELWH RU VWUDQJOH RQH RU WZR GHFNKDQGV
6HDZROYHV EUHDWKH DLU 7KH FDQ UHPDLQ VXEPHUJHG IRU G WDNH WKHLU ZHDSRQV DQG EHJLQ D JHQHUDO DVVDXOW
PLQXWHV )DLOXUH WR VXUIDFH DIWHU WKDW WLPH FDXVHV WKHP WR VXIIHU ,Q VHDZROI IRUP JUHDWHU VHDZROYHV FDQ EH KDUPHG RQO E VLOYHU FROG
SRLQWV RI GDPDJH HDFK URXQG XQWLO WKH GURZQ LURQ RU PDJLFDO ZHDSRQV RI RU EHWWHU 6WHHO ZHDSRQV KDYH QR HIIHFW
)HPDOH VHDZROYHV JLYH ELUWK WR VLQJOH FXEV 7KHVH PD DSSHDU WR EH KX HDG VHDZROYHV UHYHUW WR WKHLU KXPDQ IRUP LQ RQH URXQG
PDQ LQIDQWV GXULQJ WKH GD RU EDE VHDOV DW QLJKW 6HDZROYHV ODFN SDUHQWDO
IHHOLQJV DQG DEDQGRQ WKH FXEV OWKRXJK WKH FXEV DUH DEOH WR VZLP DQG

232
Lycanthrope, Werebat
/,0 ( ( ,1 7HPSHUDWH ZRRGODQGV
) ( (1 5DUH
2 1, ,21 )ORFN
, , /( 1LJKW
,( %ORRG
,1 (//, (1 ( YHUDJH
( ( %
/, 10(1 1HXWUDO HYLO

12 ( ,1
02 /
02 (0(1 )O
, , (

12 2) .
0 ( . G G
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( 0 WDOO
02 /( 6WHDG
/ (

/LNH WKH RWKHU VSHFLHV RI O FDQWKURSH IRXQG LQ 5DYHQORIW WZR YDULHWLHV


of werebat exist—natural (or true) and infected. True werebats are those
FUHDWXUHV ZKR KDYH EHHQ ERUQ WR ZHUHEDW SDUHQWV 7KH SDUHQWV PD EH
HLWKHU WUXH RU LQIHFWHG ZHUHEDWV WKHPVHOYHV EXW WKH RIIVSULQJ RI DQ WZR
ZHUHEDWV LV D WUXH ZHUHEDW ,Q WKRVH UDUH FDVHV ZKHQ D FKLOG LV ERUQ ZLWK
RQH ZHUHEDW DQG RQH KXPDQ SDUHQW WKHUH LV D FKDQFH WKDW LW ZLOO EH D
WUXH ZHUHEDW DQG D FKDQFH WKDW LW ZLOO EH DQ LQIHFWHG ZHUHEDW
7UXH ZHUHEDWV KDYH WKUHH IRUPV QRUPDO KXPDQ YDPSLUH EDW RU K EULG
In the rst form, it is marked by bat-like features and traits (an aversion to :HUHEDWV FDQ EH KDUPHG RQO E VLOYHU RU RU EHWWHU PDJLFDO ZHDS
EULJKW OLJKWV NHHQ QLJKW YLVLRQ D WDVWH IRU EORRG RU UDZ PHDW HWF ,Q LWV ons. Any wound in icted by another type of weapon knits as quickly as it
YDPSLUH EDW IRUP LW ORRNV MXVW OLNH D FRPPRQ YDPSLUH EDW % IDU WKH PRVW is in icted, hinting at the creature’s true nature.
IHDUHG RI LWV IRUPV KRZHYHU LV WKDW RI WKH K EULG ,Q WKLV IRUP LW UHWDLQV LWV
humanoid shape but takes on the added features of a bat. The arms extend DELWDW RFLHW :HUHEDWV IDYRU FDYHV LQ OLJKWO ZRRGHG WHPSHUDWH
WR EHFRPH ZLOORZ DQG OHDWKHU ZLQJV IRUP XQGHU WKHP WKH WHHWK VKDUSHQ regions as their homes. From here, they can y out and seek prey from
LQWR GHDGO IDQJV DQG WKH VQRXW SURWUXGHV IURP WKH IDFH 7KH QDLOV VWUHWFK ZKLFK WKH FDQ GUDZ WKH EORRG QHFHVVDU WR VDWLVI WKHLU WKLUVW
LQWR GHDGO FODZV DQG WKH H HV VSDZQ DQ LQQHU JORZ ZKHQ OLJKW KLWV WKHP :HUHEDW FDYHV DUH FRPPRQO KRPH WR RQO RQH IDPLO RI ZHUHEDWV WZR
,QIHFWHG ZHUHEDWV KDYH RQO WZR RI WKH WKUHH IRUPV OLVWHG DERYH 0RVW SDUHQWV DQG RXQJ 7KH RXQJ UHPDLQ LQ WUXH EDW IRUP XQWLO WKH
KDYH D KXPDQ DQG K EULG IRUP ZKLOH WKH UHVW KDYH RQO D KXPDQ UHDFK HDUV RI DJH W WKLV WLPH WKH PDWXUH LQWR DGXOWV DQG ZLWKLQ D
DQG WUXH EDW IRUP VLQJOH HDU EHFRPH IXOO JURZQ 7KLV WLPH RI WUDQVIRUPDWLRQ EULQJV RXW D
JUHDW KXQJHU LQ WKH FUHDWXUH ZKLFK IRUFHV LW WR VSHQG PRVW RI LWV WLPH KXQW
RPEDW 7KH W SH RI DWWDFNV HPSOR HG E D ZHUHEDW GHSHQG XSRQ LWV LQJ DQG IHHGLQJ +XPDQ YLOODJHV QHDU D ZHUHEDW FDYH ZLOO FHUWDLQO ORVH
form. In human form, it will depend upon weapons to in ict damage, for PDQ FLWL HQV WR WKH IHDVWLQJ RI WKH UDYHQRXV FUHDWXUH DW WKLV WLPH
its bare hands in ict but 1d2 points per attack. If at all possible, the crea ,Q DGGLWLRQ WR WKH ZHUHEDW IDPLO HDFK FDYH ZLOO FRQWDLQ G
WXUH ZLOO DYRLG FRPEDW LQ WKLV IRUP FRPPRQ EDWV DQG JLDQW EDWV OO RI WKHVH OHVVHU EDWV DUH XQGHU
,Q EDW IRUP WKH DWWDFN MXVW DV LI WKH ZHUH EDWV (DFK URXQG WKH PD WKH FRPPDQG RI WKH DGXOW ZHUHEDWV DQG ZLOO DFW DV WKHLU VHQWLQHOV DQG
attack once and in ict but a single point of damage with any successful FRPSDQLRQV
VWULNH 7KH ELWWHQ YLFWLP RI FRXUVH VWDQGV D FKDQFH RI FRQWUDFWLQJ O FDQ
WKURS VHH EHORZ HYHQ IURP WKLV PHDJHU ZRXQG 2SSRQHQWV RI D ZHUH (FRORJ OWKRXJK ZHUHEDWV IDYRU KXPDQV DQG GHPLKXPDQV DV SUH WKH
bat in this form will nd that it is unusually resilient, for it has its full KDYH EHHQ NQRZQ WR IHHG RQ WKH EORRG RI RWKHU PDPPDOV OLNH FDWWOH DQG
KXPDQ IRUP KLW SRLQWV KRUVHV ZKHQ SUHIHUUHG SUH LV QRW DYDLODEOH ,QWHUHVWLQJO VXFK DQLPDOV
In hybrid form, the werebat does not have the manual dexterity to em VHHP WR EH LPPXQH WR WKH O FDQWKURS WKDW WKHVH GDUN FUHDWXUHV VSUHDG
SOR ZHDSRQV HIIHFWLYHO +RZHYHU LWV GHDGO VKDUS FODZV DQG QHHGOH :KLOH ZHUHEDWV GR ORRN XSRQ KXPDQV DQG GHPLKXPDQV DV DQLPDOV WR
OLNH WHHWK PDNH LW IDU IURP KHOSOHVV ,Q HDFK URXQG LW PD VWULNH WZLFH ZLWK EH GHYRXUHG WKH DUH QRW FUXHO RU HYLO LQ WKHLU DWWDFNV 7KH VLPSO UHJDUG
its claws (in icting 1d4 points of damage each). If both of these attacks VXFK EHLQJV DV KDYLQJ D ORZHU SODFH LQ WKH IRRG FKDLQ :HUHEDWV ZLOO W SL
KLWV LW PD IROORZ ZLWK D YLFLRXV ELWH WKDW GRHV G SRLQWV RI GDPDJH FDOO UHIHU WR WKHPVHOYHV DV SUHGDWRUV RI WKH QLJKW
Werebats can y in their hybrid form and often use this ability to their
DGYDQWDJH LQ FRPEDW
Q RQH ZKR WDNHV GDPDJH IURP D ZHUHEDWV QDWXUDO DWWDFNV VWDQGV D
FKDQFH RI FRQWUDFWLQJ WKH GLVHDVH RI O FDQWKURS DQG EHFRPLQJ DQ LQIHFWHG
werebat. Every point of damage done indicates a at 2% chance per point
WKDW WKH YLFWLP ZLOO EHFRPH LQIHFWHG 7KH SURFHGXUHV IRU FXULQJ DQ LQIHFWHG
lycanthrope are given in Chapter 5 of the R HG H

233
Lycanthrope, Werebear
/,0 ( ( ,1 Cold or temperate regions
) ( (1 5DUH
2 1, ,21 6ROLWDU
, , /( 1RFWXUQDO
,( 2PQLYRUH
,1 (//, (1 ( Exceptional (11-12)
( ( 5 7 ;
/, 10(1 Chaotic good

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . +XJ IRU
( , / ()(1 ( 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW
0 , ( , 1 ( 1LO
, ( /
02 /( (OLWH
/ (

:HUHEHDUV DUH KXPDQV ZKR FDQ WUDQVIRUP WKHPVHOYHV LQWR ODUJH EURZQ
EHDUV 7KH DUH WKH EHVW NQRZQ JRRG DOLJQHG O FDQWKURSHV 7KH XUVLQH
IRUP PRVW RIWHQ UHVHPEOHV D EURZQ EHDU 6RPH KDYH EORQG UHGGLVK
EODFN RU LYRU IXU WKH ODWWHU LV FRPPRQ LQ IUR HQ UHJLRQV
,Q KXPDQ IRUP WKH DUH ODUJH VWRXW ZHOO PXVFOHG DQG KDLU 7KHLU
EURZQ KDLU LV WKLFN PDOHV XVXDOO ZHDU EHDUGV 6RPH KDYH UHGGLVK EORQG
LYRU RU EODFN KDLU WKLV PDWFKHV WKH FRORU RI WKH XUVLQH IRUP 7KH GUHVV
LQ VLPSOH FORWK DQG OHDWKHU JDUPHQWV WKDW DUH HDVLO UHPRYHG UHSDLUHG RU :HUHEHDUV DUH FORVHVW WR IRUHVW GZHOOLQJ FODVVHV OLNH UDQJHUV GUXLGV
UHSODFHG DQG ZLOGOLIH RULHQWHG SULHVWV 7KH UDUHO HQWHU YLOODJHV DQG QHYHU HQWHU
cities except in dire emergencies or to help other good-aligned people,
RPEDW ,Q KXPDQ IRUP WKH ZHUHEHDU XVHV DYDLODEOH ZHDSRQV SUHIHU HVSHFLDOO WKRVH WKUHDWHQHG E HYLO O FDQWKURSHV :HUHEHDUV KDWH ZHUHUDWV
ring axes, spears, and knives, since these have practical applications DQG ZHUHZROYHV
VXLWDEOH IRU ZRRGODQG OLIH ,I DWWDFNHG LQ GD OLJKW WKH ZHUHEHDU XVXDO 7KH DYHUDJH ZHUHEHDU FODLPV D WHUULWRU WR VTXDUH PLOHV LQ VL H )LVK
O UHPDLQV KXPDQ XQOHVV GHDWK LV OLNHO 7KH VKDSHFKDQJH UHQGHUV WKH LQJ DUHDV DUH RSHQ WR DOO ZHUHEHDUV ZHUHEHDU IHHOV D FORVH ERQG WR LWV
ZHUHEHDU KHOSOHVV IRU D URXQG ,Q XUVLQH IRUP WKH ZHUHEHDU DWWDFNV ZLWK KRPH UHJLRQ DFWLQJ DV D JDPH ZDUGHQ WR SURWHFW LWV WHUULWRU DQG WKH DQL
two swiping claws and a bite. If both claws hit, during the next round the PDOV WKHUHLQ IURP WKH UDYDJHV RI LQWUXGHUV
ZHUHEHDU FDQ KXJ IRU DQ DGGLWLRQDO SRLQWV RI GDPDJH 7KLV VXEVH :HUHEHDUV GR QRW WUDYHO D JUHDW GHDO 2QO WKH UDUH LQGLYLGXDO XVXDOO
TXHQW GDPDJH FRQWLQXHV DXWRPDWLFDOO HDFK URXQG WKHUHDIWHU young) can be coaxed into joining a band of adventurers. Werebears may
/LNH WKRVH RI RWKHU O FDQWKURSHV WKH ZHUHEHDU V GHIHQVHV IXQFWLRQ MRLQ DQ DGYHQWXULQJ JURXS DV JXLGHV SURYLGHG WKH PRQH LV ULJKW DQG WKH
RQO LQ WKH EHDU IRUP :HDSRQV XVHG DJDLQVW WKH ZHUHEHDU PXVW EH HL MRE LV DJUHHDEOH
WKHU VLOYHU RU PDJLFDO ZHDSRQV RI RU EHWWHU :HUHEHDUV FDQ VXPPRQ 7UHDVXUH LV XVXDOO OLPLWHG WR VPDOO YDOXDEOH FRPPRGLWLHV OLNH JROG
EURZQ EHDUV ZLWKLQ WXUQV SURYLGHG VXFK DQLPDOV DUH ZLWKLQ RQH SODWLQXP JHPV DQG MHZHOU :HUHEHDUV UDUHO FDUU DQ WUHDVXUH DQG
PLOH :HUHEHDUV KHDO DW WKUHH WLPHV WKH QRUPDO KXPDQ UDWH DQG FDQ UH LQVWHDG KLGH LW QHDU WKHLU KRPHV 7KH DOVR FROOHFW VFUROOV SRWLRQV DQG
GL HD H LQ DQRWKHU FUHDWXUH LQ ZHHNV LI WKH VR GHVLUH RWKHU PDJLFDO LWHPV RIWHQ DV IHHV RU UHZDUGV IRU SDVW VHUYLFHV :HUHEHDUV
,I D ZHUHEHDU GLHV KH UHYHUWV WR KLV KXPDQ IRUP LQ RQH URXQG destroy any magical items that speci cally affect lycanthropes or bears,
VLQFH VXFK LWHPV PLJKW EH XVHG DJDLQVW WKHPVHOYHV
DELWDW RFLHW :HUHEHDUV DUH QRUPDOO VROLWDU FUHDWXUHV V KX
PDQV WKH EXLOG FDELQV IDU IURP VHWWOHG DUHDV SUHIHUDEO LQ D GHHS (FRORJ Werebears are omnivorous, preferring sh, small mammals,
IRUHVW QHDU ZHOO VWRFNHG ZDWHUV :HUHEHDUV GR QRW PDUU DOWKRXJK WKH and a honey-rich mead. This mead is extremely intoxicating to normal
PD KDYH SUHIHUUHG PDWHV WKH PHHW RQ D YHU LUUHJXODU EDVLV )HPDOHV KXPDQV :HUHEHDUV KDYH IHZ QDWXUDO HQHPLHV 7KHLU FORVHVW HQHPLHV
EHDU FKLOGUHQ LQ KXPDQ IRUP 6XFK FKLOGUHQ DUH YHU VWRXW DQG DUH WKH ZHUHZROYHV ZKR VKDUH WKHLU SUHIHUUHG ZLOGHUQHVV UHJLRQV
JURZ TXLFNO :LWKLQ HLJKW HDUV WKH JDLQ DGROHVFHQFH DQG WKH DELOLW
WR FKDQJH LQWR ZHUHEHDUV 6KRUWO DIWHU WKH PRWKHU GULYHV WKH FKLOGUHQ
RXW DQG VHHNV D PDWH WR VWDUW WKH F FOH DQHZ 7KH QHZO LQGHSHQGHQW
RXQJ DUH GLVFUHHWO JXLGHG DQG DVVLVWHG E ROGHU ZHUHEHDUV HVSLWH
WKHLU DSSDUHQW LVRODWLRQLVP DQG UXJJHG LQGLYLGXDOLVP ZHUHEHDUV KDYH
D VHQVH RI FRPPXQLW 7KH QHYHU DWWDFN HDFK RWKHU DQG DLG DQ ZHUH
EHDU WKUHDWHQHG E DQRWKHU O FDQWKURSH VSHFLHV

234
Lycanthrope, Wereboar
/,0 ( ( ,1 Q GU ODQG
) ( (1 5DUH
2 1, ,21 7ULEDO
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH
( ( % 6
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . RU E ZHDSRQ
( , / . 1LO
( , / ()(1 ( 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW
0 , ( , 1 ( 1LO
, ( 0 WDOO
02 /( (OLWH
/ (

:HUHERDUV DUH KXPDQV ZKR DUH DEOH WR WUDQVIRUP WKHPVHOYHV LQWR D IRUP
FRPELQLQJ KXPDQ DQG ERDU IHDWXUHV 7KHLU WHPSHUV DUH DV XJO DV WKHLU
IHDWXUHV
,Q KXPDQ IRUP ZHUHERDUV WHQG WR EH VWRFN PXVFXODU SHRSOH RI DYHU
DJH KHLJKW 7KHLU KDLU LV VKRUW DQG VWLII 7KH GUHVV LQ VLPSOH JDUPHQWV WKDW
DUH HDV WR UHPRYH UHSDLU RU UHSODFH
7KH ERDU IRUP VWDQGV VOLJKWO WDOOHU WKDQ WKH KXPDQ IRUP EXW WKH
KXQFKEDFNHG SRVWXUH WKUXVWV WKH KHDG IRUZDUG 7KH KHDG LV LGHQWLFDO WR D
ERDU V KHDG FRPSOHWH ZLWK VKRUW WXVNV 7KH WRUVR V GLDPHWHU LV GRXEOHG
WKH QHFN VKRUWHQHG DQG WKH IHHW EHFRPH KRRI OLNH 6WLII EODFN KDLU OLNH HVSLWH WKHLU SHUVRQDOLWLHV ZHUHERDUV KDYH FORVH NQLW IDPLOLHV )HPDOHV
ZLUH EULVWOHV FRYHUV WKH VNLQ JLYH ELUWK WR OLWWHUV RI G RIIVSULQJ 1HZERUQV DUH YHU VPDOO E KX
PDQ VWDQGDUGV EXW DUH VWURQJ DQG DEOH WR FUDZO KRXUV DIWHU ELUWK 7KH RII
RPEDW 7KH ZHUHERDU FRPELQHV KLV KDQGV DQG WXVNV IRU GHDGO HIIHFW VSULQJ PDWXUH TXLFNO :KHQ WKH UHDFK DGROHVFHQFH DW HLJKW HDUV WKH
7KH ZHUHERDU VHL HV D WDUJHW DQG SXOOV LW WRZDUG KLV KHDG +H VWDEV KLV JDLQ WKH DELOLW WR EHFRPH ZHUHERDUV WKHPVHOYHV ZHUHERDU IDWKHU DS
WXVNV LQWR WKH YLFWLP WKHQ SXOOV KLV YLFWLP WR RQH VLGH ZKLOH VZLQJLQJ KLV SHDUV WR EH GLVWDQW DQG DORRI EXW D VWDXQFK SURWHFWRU ZKR ZLOO DWWDFN DQ
KHDG LQ WKH RWKHU GLUHFWLRQ ZKLFK WHDUV WKH ZRXQG IXUWKHU +H WKHQ WRVVHV IRH ZKR WKUHDWHQV KLV IDPLO QR PDWWHU KRZ XQHYHQ WKH RGGV )HPDOHV DUH
WKH YLFWLP DVLGH DQG DWWDFNV VRPHRQH HOVH ZHUHERDU ZLOO JODGO ZDGH DJJUHVVLYH ZKHQ GHIHQGLQJ WKHLU RXQJ ERQXV WR DWWDFN UROO 1HLWKHU
into the center of a group of opponents and then ght his way out. PDOHV QRU IHPDOHV FKHFN PRUDOH ZKHQ GHIHQGLQJ WKHLU RXQJ
,Q KXPDQ IRUP WKH ZHUHERDU DWWDFNV ZLWK ZKDWHYHU ZHDSRQ KH KDV The diet is a mixture of small game, vegetables, and fungi. Their favor
Wereboars prefer bludgeoning or chopping weapons, such as axes and ite food is the subterranean fungus called truf es; even in human form
PDFHV UDWKHU WKDQ VWDEELQJ RU PLVVLOH ZHDSRQV VXFK DV VZRUGV VSHDUV they can detect the truf es growing several feet underground. Wereboars
RU ERZV aren’t very good gardeners. A typical garden is a cleared eld strewn with
,Q HLWKHU IRUP WKH ZHUHERDU LV LPPXQH WR GDPDJH IURP QRQPDJLFDO D YDULHW RI VHHGV DQG EXOEV LQ WKH KRSH WKDW VRPHWKLQJ HGLEOH ZLOO JURZ
DQG QRQVLOYHU ZHDSRQV 6XFK ZRXQGV DUH OLWWOH PRUH WKDQ VFUDWFKHV WKDW :HUHERDU FXLVLQH LV HTXDOO KDSKD DUG LW FDQ EH VXPPHG XS DV EXUQHG
TXLFNO KHDO PHDW DQG VWHZV
:HUHERDUV DYRLG QRUPDO KRJV DQG ERDUV 7KH DUH VXVSLFLRXV RI
DELWDW RFLHW :HUHERDUV DUH LOO WHPSHUHG HDVLO DQJHUHG DQG DO VWUDQJHUV :HUHERDUV DVVXPH HYHU RQH LV KRVWLOH ,Q KXPDQ IRUP WKH
PRVW DV SURQH WR DWWDFN WKHLU IHZ IULHQGV DV WKH DUH WR DWWDFN DQ HQ may wait for the rst attack, but when in boar form they usually (75%
HP V KXPDQV WKH DUH UXGH FUXGH DQG YXOJDU +RZHYHU WKH DUH FKDQFH FKDVH WKH LQWUXGHUV DZD DQG DWWDFN DQ ZKR GHIHQG WKHPVHOYHV
invaluable allies in a ght. A wereboar does not give his friendship
HDVLO EXW ZKHQ KH GRHV LW LV D VSHFLDO ERQG KH ZLOO QRW EUHDN 7KH (FRORJ :HUHERDUV SURGXFH OLWWOH RI YDOXH ZKHWKHU WUDGH JRRGV RU VHU
problem is, due to the wereboar’s peculiar personality, it is dif cult to YLFHV 7KHLU PDLQ GHVLUH LV VLPSO WR VWD DZD IURP HYHU RQH HOVH ,Q
WHOO ZKHWKHU KH LV EHLQJ IULHQGO RU KRVWLOH the wild, they defend their territories against any intruders. Wereboars t
:HUHERDUV SUHIHU GHQVH ZRRGODQGV LGHDOO IDU IURP WRZQV DQG FLWLHV LQWR RUFLVK VRFLHW DV ZHOO DV WKH GR LQWR KXPDQ VRFLHW DQG PLJKW VRPH
/LNH ZHUHEHDUV WKH OLYH LQ FDYHV RU EXLOG FDELQV IRU WKHLU KRPHV 7KHLU WLPHV DVVLVW RU DOO WKHPVHOYHV ZLWK RUFLVK IRUFHV :HUHERDUV FDQ WROHUDWH
KRPHV WHQG WR EH LOO NHSW DQG VORYHQO :HUHERDUV GRQ W UHSDLU WKLQJV KDOI RUFV
WKH UHSODFH WKHP

235
Lycanthrope, Werefox (Foxwoman)
/,0 ( ( ,1 Q
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( 1RFWXUQDO
,( Carnivore
,1 (//, (1 ( Average to exceptional (8-16)
( ( ( 4 6
/, 10(1 Chaotic evil

12 ( ,1 VHH EHORZ
02 / RU
02 (0(1 RU
, , (

12 2) .
0 ( . RU E ZHDSRQ
( , / . Charms, spells
( , / ()(1 ( 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW
0 , ( , 1 ( 6SHFLDO VHH EHORZ
, ( 0
02 /( (OLWH
/ (

A foxwoman is an elven-appearing woman who is able to transform


herself into a silver fox form or a silver-furred humanoid (vixen) form
with a fox’s head. They are extremely self-centered.
The female elven form of the foxwoman is extremely beautiful.
6KH KDV VLOYHU RU VLOYHU VWUHDNHG KDLU LQFOXGLQJ D ZLGRZ V SHDN 6KH
GUHVVHV DWWUDFWLYHO LQ ORRVH JDUPHQWV SRXFK KROGV YDOXDEOHV DQG
VSHOO FRPSRQHQWV
The vixen form is a hybrid of elven and fox-like features. The body
DQG OLPEV DUH WKRVH RI WKH HOYHQ IRUP EXW FRYHUHG ZLWK VLOYHU IXU Each foxwoman is always accompanied by 1d4 + 1 charmed males. At
The head and tail are fox-like. The vixen may wear elven clothing. The least one of the males is a ghter (70%) or ranger (30%) of level 1d4 + 1.
vixen can run very quickly (18). There is a 50% chance that any one of the other males is also a ghter of
The silver fox form appears to be a normal, large fox. It moves ex OHYHO G 7KHUH LV D FKDQFH WKDW RQH RI WKH UHPDLQLQJ PDOHV LV D FOHULF
WUHPHO IDVW FDQ SD ZL R UD H DQG LV XQGHWHFWDEOH LQ GUXLG PDJH WKLHI RU VRPH RWKHU FODVV
XQGHUJURZWK LI LW SDVVHV RXW RI YLHZ IRU D PRPHQW RI OHYHO G 2I KHU HOYHQ RU KDOI HOYHQ FRPSDQLRQV DUH PXOWL FODVV
characters. All males who do not t into any of the above categories are
RPEDW The silver fox’s bite in icts 1-2 points of damage but is oth 0-level ghters and elves or half-elves of 1 Hit Die. The males may use
erwise harmless. The vixen’s more savage bite causes 2d6 points of such magical items as they possessed prior to being charmed into the fox
damage. Human or elven women who are bitten by a vixen for 50% ZRPDQ V VHUYLFH
or more of their hit points become foxwomen within three days unless Foxwomen are barren. They must kidnap or adopt their children. There
ERWK D UH GL HD H DQG D UHPR H U H VSHOO DUH FDVW XSRQ WKH YLFWLP E is a 10% chance that a foxwoman has a “daughter.” The foxwoman has
D SULHVW RI DW OHDVW WK OHYHO VWROHQ DQ HOYHQ JLUO LQIHFWHG KHU ZLWK O FDQWKURS DQG LV UDLVLQJ KHU DV D
In elven form, the foxwoman relies on weapons. She gains a +1 bo foxwoman. Such a child is 1d8 + 5 years old. If she is 12-13, she is treated
QXV ZLWK ERZ RU VZRUG +HU EHVW ZHDSRQ LV KHU LQFUHGLEOH EHDXW the same as a normal foxwoman; otherwise she is a noncombatant.
Q KXPDQ KXPDQRLG RU GHPLKXPDQ PDOHV ZKRVH :LVGRPV DUH Non-elven women who are af icted with lycanthropy undergo a slow
RU OHVV DUH HIIHFWLYHO FDXJKW E D DUP VSHOO 7KRVH ZKRVH :LVGRPV WUDQVIRUPDWLRQ WKDW DOWHUV WKHLU QRUPDO IRUP 2YHU D SHULRG RI RQH WR WZR
are 14 or greater are not charmed but still nd the foxwoman extreme HDUV VXFK ZRPHQ WXUQ LQWR HOYHQ ZRPHQ RQO WKHLU IDFHV DQG RGG PDUNV
ly attractive. In elven form, the foxwoman has magic use as a wizard WDWWRRV ELUWKPDUNV SURYLGH IDLQW SURRI RI WKHLU ROG LGHQWLWLHV
RI OHYHO G 6KH LV UHVLVWDQW WR OHHS DQG DUP VSHOOV
In any form, the foxwoman is able to see by infravision (60-foot (FRORJ Foxwomen are unique among the lycanthropes. They have no
UDQJH 7KH FDQ RQO EH KDUPHG E VLOYHU RU RU EHWWHU PDJLFDO PDMRU JRDOV RU GHVLUHV DVLGH IURP SDPSHULQJ WKHPVHOYHV DQG IHHGLQJ WKHLU
ZHDSRQV 6FDUV IURP QRQIDWDO ZRXQGV YDQLVK ZLWKLQ D PRQWK vanity. They have little contact with other foxwomen (whom they see as
rivals), real foxes (irrelevant beasts), or other lycanthropes (crude, unat
DELWDW RFLHW Foxwomen dwell in lonely woodlands far from hu WUDFWLYH DQG XQFKDUPDEOH
PDQRLG FRPPXQLWLHV 7KHLU KRPHV PD EH KLGGHQ FRWWDJHV RU FRP
fortably furnished cave complexes; in either case their homes are
lled with typical human comforts. Foxwomen are solitary in regard
to their own kind. They are self-serving, vain, and hedonistic. Fox
ZRPHQ VHUYH WKHLU YDQLW E HQVODYLQJ KXPDQRLG PDOHV 7KRVH PDOHV
EHFRPH VHUYDQWV DQG FRPSDQLRQV
Werefoxes do not keep dwarves, gnomes, or hal ings; such males
DUH VODLQ TXLHWO DV VRRQ DV WKH RSSRUWXQLW DULVHV

236
Lycanthrope, Wererat
/,0 ( ( ,1 Q
) ( (1 8QFRPPRQ
2 1, ,21 3DFN
, , /( 1RFWXUQDO
,( 6FDYHQJHU
,1 (//, (1 ( 9HU
( ( C
/, 10(1 /DZIXO HYLO

12 ( ,1 G
02 /
02 (0(1
, , (

12 2) .
0 ( . % ZHDSRQ
( , / . 6XUSULVH
( , / ()(1 ( 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW
0 , ( , 1 ( 1LO
, ( 60
02 /( 6WHDG
/ (

:HUHUDWV DOVR FDOOHG UDWPHQ DUH KXPDQV ZKR FDQ WUDQVIRUP WKHPVHOYHV
LQWR WKUHH IRUPV KXPDQ KXPDQ VL HG UDWPDQ DQG JLDQW UDW 7KH DUH
sly and evil, and usually inhabit tunnel complexes beneath cities.
7KH ZHUHUDW V KXPDQ IRUP WHQGV WR EH D WKLQ ZLU LQGLYLGXDO RI VKRUW
HU WKDQ DYHUDJH KHLJKW +LV H HV FRQVWDQWO GDUW DURXQG DQG KLV QRVH
and mouth may twitch if he is excited. Males often have thin, ragged
PRXVWDFKHV :HUHUDWV VHH FLWLHV DV WKHLU KXQWLQJ JURXQGV 7KH GHOLJKW LQ PDWFK
7KH UDWPDQ IRUP LV VRPHZKDW VKRUWHU WKDQ WKH KXPDQ IRUP 7KH KHDG LQJ WKHLU VXSHULRU LQWHOOHFWV DQG PHDJHU SK VLFDO VNLOOV DJDLQVW WKH PRUH
WRUVR DQG WDLO DUH LGHQWLFDO WR WKRVH RI D UDW EXW WKH OLPEV UHPDLQ KXPDQ SRZHUIXO DQG QXPHURXV KXPDQV %XW WKH DUH QR IRROV WKH ZLOO QRW DW
7KH WKLUG IRUP LV WKDW RI D JLDQW UDW IHHW IURP QRVH WR UXPS 7KLV IRUP WDFN XQOHVV WKH DUH VXUH WKH FDQ ZLQ ,I D EDWWOH LV JRLQJ DJDLQVW WKHP
LV LGHQWLFDO WR WKDW RI WKH JLDQW UDW T 7KLV LV WKH SUHIHUUHG IRUP IRU WUDYHO ZHUHUDWV ZLOO VFDWWHU WUDQVIRUP WR UDW IRUP DQG KHDG IRU WKH VDQFWXDU RI
DQG VS LQJ RQ SRWHQWLDO YLFWLPV WKH VHZHUV 7KH ZRQ W HYHQ GHIHQG WKHLU RZQ ODLUV 7KHLU DWWLWXGH LV WKDW
:HUHUDWV DUH RIWHQ IROORZHG E PLFH RU UDWV WKDW DUH LQVWLQFWLYHO since they had stolen most of their belongings in the rst place, they can
GUDZQ WR WKHP EXW DUH QRW FRQWUROOHG E WKHP DOZD V UHSODFH WKHP
:HUHUDWV DUH JUHHG DQG FROOHFW DQ WKLQJ WKH WKLQN PLJKW KDYH ZRUWK
RPEDW ,Q DOO WKUHH IRUPV ZHUHUDWV UHO RQ ZHDSRQV IRU WKHLU DWWDFNV 7KH UHVXOWLQJ WURYH XVXDOO KDV PRUH MXQN WKDQ WUHDVXUH EXW D WKRURXJK
SUHIHUULQJ VKRUWVZRUGV DQG GDJJHUV Q RQH ZKR LV LQMXUHG E D WUXH VHDUFK PD UHYHDO D ZLGH YDULHW RI YDOXDEOHV
ZHUHUDW KDV D FKDQFH SHU SRLQW RI GDPDJH RI EHFRPLQJ D ZHUHUDW ,Q :HUHUDWV IUHTXHQW VOHD WDYHUQV ERWK IRU WKH FKHDS DOFRKRO DQG WR IRO
WKHLU UDWPDQ DQG JLDQW UDW IRUPV ZHUHUDWV FDQ EH KXUW RQO E VLOYHU RU low drunks into the streets to drag them away for the next day’s meal.
PDJLFDO ZHDSRQV
:HUHUDWV SUHIHU WR DWWDFN IURP DPEXVK IDYRULWH WDFWLF LV WR DVVXPH (FRORJ :HUHUDWV DUH SDUDVLWHV 7KH UHFRJQL H WKDW WKH DUH SK VLFDOO
KXPDQ VKDSH DQG OXUH XQVXVSHFWLQJ YLFWLPV LQWR D WUDS 7KLV LV WKH RQO ZHDNHU WKDQ PRVW VSHFLHV WKDW GRPLQDWH WKH VXUIDFH 7KH KDYH IRXQG
WLPH ZHUHUDWV DUH YROXQWDULO DORQH 9LFWLPV DUH WKHQ UREEHG KHOG IRU UDQ and exploited the one niche where they have a chance to dominate, the
VRP RU HDWHQ ZRUOG EHQHDWK WKH FLWLHV 7KH IHHG RQ KXPDQV DQG VWHDO WKHLU ULFKHV
(DFK ZHUHUDW LV DEOH WR VXPPRQ DQG FRQWURO JLDQW UDWV +XPDQV XQNQRZLQJO SURWHFW WKH ZHUHUDWV IURP ERWK VXUIDFH GZHOOLQJ
FUHDWXUHV DQG WKRVH ZKR PLJKW EXUURZ XS IURP IDU EHORZ %HVLGHV WKH
DELWDW RFLHW :HUHUDWV OLYH LQ SDFNV UHJDUGOHVV RI IRUP QHYHU EHLQJ KXPDQV SD IRU WKH XSNHHS RI WKH ZHUHUDW V VHZHU UHDOP
DORQH LI WKH FDQ KHOS LW 6ROLWDU ZHUHUDWV DUH HLWKHU VROH VXUYLYRUV RU 3V FKRORJLFDOO ZHUHUDWV UHPLQG KXPDQV WKDW QR PDWWHU KRZ VWURQJO
HQJDJHG LQ PLVFKLHI 7KH GR QRW IRUP LQWHUSHUVRQDO ERQGV OLNH ORYH RU GHIHQGHG WKH WKLQN WKH DUH PRQVWHUV FDQ VWLOO JHW LQ 0RWKHUV GHVFULEH
PDUULDJH ,Q IDFW ZHUHUDWV UDUHO PDWH ZLWK WKHLU RZQ NLQG 2IIVSULQJ ZHUHUDWV DV ERJH PHQ WR VFDUH XQUXO FKLOGUHQ
RI D ZHUHUDW DQG D KXPDQ ZRPDQ DUH KXPDQ DOWKRXJK WKH DUH VPDOO
OLNH WKHLU IDWKHUV 2IIVSULQJ RI D IHPDOH ZHUHUDW UHVHPEOH JLDQW UDWV ZLWK
KXPDQ OLNH SDZV 7KHVH UDWOLQJV JURZ WR PDWXULW LQ WZR HDUV DQG JDLQ
WKH DELOLW WR WUDQVIRUP WKHPVHOYHV LQWR KXPDQ FKLOGUHQ ZLWK DQ DSSDU
HQW DJH DERXW WKUHH WLPHV WKDW RI WKH UDWOLQJ V DFWXDO DJH
:HUHUDWV SUHIHU VXEWHUUDQHDQ ODLUV KLGGHQ DPRQJ WKH VHZHUV DQG FDWD
FRPEV EHQHDWK FLWLHV 1RWKLQJ FDQ SDVV WKURXJK WKH VHZHUV DQG HVFDSH
WKHLU DWWHQWLRQ 8QIRUWXQDWHO IRU WKH ZHUHUDW WKH VHZHU V VWDLQV DQG
VPHOOV GR QRW YDQLVK ZKHQ LW DVVXPHV KXPDQ IRUP 7KLV HIIHFWLYHO OLPLWV
ZHUHUDWV WR WKH OHVV VDYRU VHFWLRQV RI WRZQ DV ZHOO DV UHGXFLQJ WKH QXP
EHU RI KXPDQV ZKR PLJKW XQNQRZLQJO PDWH ZLWK D ZHUHUDW

237
Lycanthrope, Wereraven
/,0 ( ( ,1 7HPSHUDWH :RRGODQGV
) ( (1 8QFRPPRQ
2 1, ,21 )ORFN
, , /( D
,( 2PQLYRUH
,1 (//, (1 ( *HQLXV
( ( 4
/, 10(1 1HXWUDO JRRG

12 ( ,1 G
02 /
02 (0(1 1, Fl 27 (C)
, , (

12 2) .
0 ( . G
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( 0 WDOO
02 /( (OLWH
/ (

:HUHUDYHQV DUH D UDFH RI ZLVH DQG JRRG DOLJQHG VKDSHFKDQJHUV ZKR


VHHP WR KDYH PLJUDWHG WR 5DYHQORIW IURP DQRWKHU UHDOP SUREDEO
*UH KDZN FHQWXULHV DJR :KLOH WKH DUH QR ORQJHU IRXQG RQ WKHLU
SODQH RI RULJLQ WKH KDYH PDQDJHG WR VXUYLYH LQ 5DYHQORIW
1DWXUDO ZHUHUDYHQV KDYH WKUHH IRUPV WKDW RI D QRUPDO KXPDQ D
KXJH UDYHQ DQG D K EULG RI WKH WZR ,QIHFWHG ZHUHUDYHQV FDQ DVVXPH
RQO WZR RI WKH DERYH IRUPV :KLOH DOO LQIHFWHG ZHUHUDYHQV FDQ WDNH
WKH KXPDQ IRUP URXJKO KDOI DUH DEOH WR WXUQ LQWR K EULGV ZKLOH WKH DELWDW RFLHW ZHUHUDYHQ IDPLO ZLOO EH IRXQG RQO DW WKH KHDUW RI D
RWKHUV FDQ WUDQVIRUP LQWR KXJH UDYHQV GHQVH IRUHVW +HUH WKH OLYH LQ WKH KROORZHG RXW ERG RI D JUHDW WUHH (Q
7KH K EULG IRUP RI WKHVH FUHDWXUHV ORRNV PXFK OLNH WKDW RI D ZHUH WUDQFH WR WKHLU ODLU LV SRVVLEOH RQO IURP DERYH LI RQH GRHV QRW ZLVK WR FXW
EDW 7KH DUPV JURZ ORQJ DQG WKLQ VSURXWLQJ IHDWKHUV DQG WUDQVIRUP or break through the trunk itself). Curiously, the wereravens are able to
LQJ LQWR ZLQJV 7KH PRXWK KDUGHQV DQG SURMHFWV LQWR D VWUDLJKW SHFN NHHS WKH WUHH LQ ZKLFK WKH QHVW IURP G LQJ HYHQ DIWHU WKH KDYH KROORZHG
LQJ EHDN DQG WKH H HV WXUQ MHW EODFN FRDW RI IHDWKHUV UHSODFHV WKH it out, so it is dif cult to distinguish from the normal trees around it.
QRUPDO ERG KDLU RI WKH KXPDQ IRUP :HUHUDYHQV UHFRJQL H WKDW WKH DUH EDVWLRQV RI JRRG LQ D ODQG GRPL
QDWHG E HYLO 7KH KDYH PDQDJHG WR VXUYLYH E DYRLGLQJ ODUJH SRSXOD
RPEDW :HUHUDYHQV DUH GHDGO RSSRQHQWV LQ FORVH FRPEDW DOWKRXJK WLRQV RU RYHUW DFWV RI JRRG WKDW ZRXOG GUDZ WKH DWWHQWLRQ RI WKH UHLJQLQJ
WKH VHOGRP HQJDJH LQ LW %HFDXVH WKH FDQ EH KLW RQO E VLOYHU ZHDS lords to them. Thus, a wereraven ock will generally have no more than
RQV RU WKRVH ZLWK D RU EHWWHU PDJLFDO ERQXV WKHVH FUHDWXUHV GR QRW DGXOWV LQ LW 2I FRXUVH VXFK JURXSV KDYH RXQJ ZLWK WKHP SHU
IHDU PRVW DUPHG SDUWLHV DGXOWV EXW WKHVH DUH VHOGRP HQFRXQWHUHG IRU WKH UHPDLQ LQ D WUXH UDYHQ
:KHQ LQ KXPDQ IRUP D ZHUHUDYHQ UHWDLQV LWV QDWXUDO LPPXQLWLHV VWDWH XQWLO WKH DUH ROG HQRXJK WR IHQG IRU WKHPVHOYHV ,Q DGGLWLRQ D W SL
to certain weapons, but has no real attack of its own. If forced to ght FDO ZHUHUDYHQ ODLU ZLOO GUDZ G FRPPRQ UDYHQV WR QHVW LQ WKH
unarmed, it in icts a mere 1-2 points of damage. For this reason, wer WUHHV DERXW LW 7KHVH ZLVH ELUGV ZLOO VHUYH WKH ZHUHUDYHQV GRLQJ WKHLU
HUDYHQV LQ KXPDQ IRUP RIWHQ HPSOR ZHDSRQV GRLQJ GDPDJH DSSUR ELGGLQJ DQG VWULYLQJ WR SURWHFW WKHP IURP KDUP
SULDWH WR WKH DUPV WKH ZLHOG :HUHUDYHQV DUH QRW RSSRVHG WR KHOSLQJ RXW WKH FDXVH RI JRRG LQ 5DYHQ
In raven form, the wereraven attacks as if it were a common exam ORIW EXW WKH GR VR UHOXFWDQWO 7KLV LV QRW EHFDXVH WKH GR QRW ZLVK WR GR
ple of that creature. Thus, it in icts but 1-2 points of damage but has JRRG EXW EHFDXVH WKH IHDU WKH ZUDWK RI WKH DUN 3RZHUV ,W LV VDLG WKDW
D LQ FKDQFH RI VFRULQJ DQ H H SHFN ZLWK HDFK VXFFHVVIXO DWWDFN WKH ZHUHUDYHQV KDYH FRPH WR WKH DLG RI HQGDQJHUHG 9LVWDQL FODQV RQ VHY
Q H H SHFN ZLOO FDXVH WKH WDUJHW WR ORVH WKH XVH RI RQH H H XQWLO eral occasions and that close ties exist between these two races, but neither
D HDO RU UH H HUD LR VSHOO FDQ EH FDVW RQ WKH YLFWLP +DOI EOLQGHG ZLOO DGPLW WKLV RSHQO
SHUVRQV WKRVH ZKR KDYH ORVW H H VXIIHU D RQ DOO DWWDFN UROOV
VHFRQG H H SHFN UHVXOWV LQ WRWDO EOLQGQHVV XQWLO WKH DERYH FXUH FDQ (FRORJ :HUHUDYHQV DUH RPQLYRUHV ZKR SUHIHU WR PDLQWDLQ D YHJHWDU
EH HIIHFWHG LDQ GLHW 7KH HQMR EHUULHV DQG QXWV EXW ZLOO HDW FDUULRQ RU NLOO IRU
,Q K EULG IRUP WKH ZHUHUDYHQ V DUPV KDYH JURZQ LQWR ZLQJV PDN IUHVK PHDW IURP WLPH WR WLPH LQ RUGHU WR PDLQWDLQ JRRG KHDOWK
LQJ WKHP DOPRVW XVHOHVV LQ FRPEDW +RZHYHU WKH PXVFOHV LQ WKHLU
PRXWKV EHDNV VWUHQJWKHQ JLYLQJ WKHP D VDYDJH ELWH (DFK DWWDFN
made with the creature’s beak in icts 2d6 points of damage.
Q RQH ELWWHQ RU SHFNHG E WKH ZHUHUDYHQ KDV D FKDQFH SHU
point of damage in icted of becoming an infected wereraven. Infected
O FDQWKURSHV DUH GLVFXVVHG LQ WKH R HG H
Wereravens are strong yers and often use this ability to their ad
YDQWDJH LQ FRPEDW

238
Lycanthrope, Weretiger
/,0 ( ( ,1 Q ZLOGHUQHVV
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( 1RFWXUQDO
,( Carnivore
,1 (//, (1 ( YHUDJH
( ( 4
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 5DNH IRU
( , / ()(1 ( 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW
0 , ( , 1 ( 6WDQGDUG
, ( 0 RU /
02 /( (OLWH
/ (

:HUHWLJHUV DUH KXPDQV XVXDOO IHPDOH WKDW KDYH WKH DELOLW WR WUDQV
form into tigerlike forms. They have a strong af nity for all felines.
7KH KXPDQ IRUP WHQGV WR EH VOHHNO PXVFXODU WDOOHU WKDQ DYHUDJH DQG
YHU DJLOH 7KH YRLFHV RI ZHUHWLJHUV DUH KXVN DQG WKH WHQG WR UROO WKHLU
UV
7KH ZHUHWLJHU IRUP LV D K EULG EHWZHHQ D KXPDQ DQG D WLJHU ,W LV
DERXW ODUJHU WKDQ WKH KXPDQ IRUP DQG LV FRYHUHG E WLJHU VWULSHG
hide. A 3-foot tail extends from the spine. The legs are more feline than matches that of a human child of three times the same age. At age six, they
human; this form walks on its toes. The head is also a mixture of fea UHDFK DGROHVFHQFH DQG JDLQ WKH DELOLW WR WUDQVIRUP LQWR D IXOO KXPDQ
WXUHV 7KH HDUV QRVH PX OH DQG WHHWK DUH WLJHUOLNH EXW WKH H HV DQG IRUP W DJH WKH JDLQ WKH DELOLW WR DVVXPH D IXOO WLJHU IRUP WKLV LV
RYHUDOO VKDSH DUH KXPDQ ,I WKH KXPDQ IRUP V KDLU LV ORQJ LW LV VWLOO SUHV FRQVLGHUHG WKH PDUN RI DGXOWKRRG
ent. The ngernails grow into claws. Despite the changes, the hybrid ,I D PDOH ZHUHWLJHU PDWHV ZLWK HLWKHU D UHDO WLJUHVV RU KXPDQ ZRPDQ
IRUP FDQ SDVV IRU KXPDQ DW D GLVWDQFH LI SURSHUO GLVJXLVHG WKH RIIVSULQJ LQLWLDOO KDV WKH VDPH DSSHDUDQFH DV WKH PRWKHU / FDQWKURS
7KH WKLUG IRUP LV WKDW RI D IXOO JURZQ WLJHU ZLWKRXW DQ WUDFH RI KXPDQ LF WUDQVIRUPDWLRQV GR QRW EHJLQ XQWLO WKH K EULG UHDFKHV DGROHVFHQFH
IHDWXUHV :HUHWLJHUV DUH RPQLYRURXV ,Q WKH ZLOG WKH URDP D WHUULWRU RI
:HUHWLJHUV VSHDN WKH ODQJXDJHV RI DOO IHOLQH EUHHGV VR QRUPDO IHOLQHV G VTXDUH PLOHV 7KHLU KRPHV DUH XVXDOO QHDU KXPDQ VHWWOHPHQWV
LQFOXGLQJ WKH JUHDW FDWV KDYH D FKDQFH RI EHLQJ IULHQGO WRZDUG D 7KHVH WHQG WR EH ZHOO NHSW FDELQV ZLWK VPDOO KHUE DQG YHJHWDEOH JDUGHQV
ZHUHWLJHU (YHQ IHOLQH PRQVWHUV KDYH D FKDQFH RI EHLQJ DXWRPDWLFDOO 7KH RQO OLYHVWRFN ZLOO EH D YDULHW RI FDWV DQG VRPH SRXOWU
IULHQGO +RZHYHU ZHUHWLJHUV DUH UDUHO IRXQG LQ WKH FRPSDQ RI UHDO WL Weretigers rarely live in con ned settings such as cities or large towns
JHUV EHLQJ RQO OLNHO WR EH DFFRPSDQLHG E WKHP EHFDXVH WKHLU O FDQWKURSLF QDWXUH ZRXOG EH KDUG WR FRQFHDO ,I IRXQG LQ
VXFK D VHWWLQJ RQH RU WZR ZHUHWLJHUV LQ KXPDQ IRUP ZLOO EH RQ DQ HUUDQG
RPEDW ,Q HLWKHU WLJHU IRUP WKH ZHUHWLJHU DWWDFNV ZLWK D YDULHW VXFK DV D PLVVLRQ D UHYHO RU D VLPSOH VKRSSLQJ WULS ,Q DQ IRUP ZHUH
RI SXQFKHV UDNLQJ FODZV DQG ELWHV 7KH ZHUHWLJHU V SXQFKHV DUH VR tigers are very con dent and not prone to attack unless provoked.
VWURQJ WKDW WKH FDXVH SRLQWV RI GDPDJH 2WKHUZLVH WKH FODZV FDQ 7UHDVXUH YDULHV ZLGHO DFTXLUHG DV SD PHQW IRU SDVW VHUYLFHV SOXQGHU
EH UDNHG DFURVV DQ RSSRQHQW FDXVLQJ SRLQWV RI GDPDJH 7KH WHHWK IURP SDVW DGYHQWXUHV RU VFDYHQJHG IURP WKH UHPDLQV RI SDVW RSSRQHQWV
DUH WKH PRVW GUHDGIXO ZHDSRQ 7KH FDQ WHDU D YLFWLP DSDUW RU FUXVK D Weretigers have an af nity for gems and often keep a small cache hidden
ZLQGSLSH :HUHWLJHUV XVXDOO ELWH RQO LQ WKHLU IXOO WLJHU IRUP VRPHZKHUH QHDU WKHLU KRPHV
,Q KXPDQ IRUP WKH ZHUHWLJHU XVHV D ZLGH YDULHW RI ZHDSRQV ZLWK
ZKLFK LW LV DGHSW ZHUHWLJHU LV DOVR JRRG DW XQDUPHG FRPEDW LW UHWDLQV (FRORJ :HUHWLJHUV DUH WKH PRVW DGDSWDEOH RI WKH O FDQWKURSHV 7KH DUH
LWV GHDGO SXQFK LQ WKLV IRUP DV ZHOO DV DQ HQKDQFHG VHQVH RI VPHOO DQG HTXDOO DW KRPH LQ KXPDQ IHOLQH RU PRQVWHU FRPSDQ
QLJKW YLVLRQ

DELWDW RFLHW )RU YDULRXV UHDVRQV ZHUHWLJUHVVHV RXWQXPEHU ZHUHWLJHUV


ve to one.
:HUHWLJHUV WUDYHO DORQH RU LQ VPDOO SULGHV 7KH GR QRW PDUU EXW KDYH
SUHIHUUHG PDWHV ZKLFK PD EH HLWKHU KXPDQV RU WLJHUV :HUHWLJHUV JLYH
ELUWK WR RQH RU WZR FXEV 7KH FXEV DUH WKH K EULG IRUP WKH ORRN OLNH IX
human babies with tails. Cubs mature quickly. They can crawl within
GD V ZDON ZLWKLQ D PRQWK DQG KXQW ZLWKLQ D HDU 7KHLU SK VLFDO VL H

239
Lycanthrope, Werewolf
/,0 ( ( ,1 Q
) ( (1 Common
2 1, ,21 3DFN
, , /( 1RFWXUQDO
,( Carnivore
,1 (//, (1 ( YHUDJH
( ( %
/, 10(1 Chaotic evil

12 ( ,1 G
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 6XUSULVH
( , / ()(1 ( 6LOYHU RU RU EHWWHU ZHDSRQ WR KLW
0 , ( , 1 ( 6WDQGDUG
, ( 0 WDOO
02 /( 6WHDG
/ (

:HUHZROYHV DUH WKH PRVW IHDUHG RI WKH O FDQWKURSHV PHQ ZKR FDQ WUDQV
form into wol ike beasts. They should not be confused with ZRO ZHUH
(q.v.)—wolves who turn into men. Great enmity exists between were
ZROYHV DQG ZROIZHUHV
7KH KXPDQ IRUPV RI ZHUHZROYHV KDYH QR GLVWLQJXLVKLQJ WUDLWV 7KH
ZHUHZROI IRUP LV HTXDOO YDULHG 0DQ KDYH D ELSHGDO IRUP WKDW LV D K
EULG RI KXPDQ DQG OXSLQH IHDWXUHV 7KHVH FUHDWXUHV DUH DERXW IRRW WDOOHU
DQG VWURQJHU WKDQ WKHLU KXPDQ IRUPV 7KH ERGLHV DUH IXU FRYHUHG DQG
have short tails, wol ike legs, and heads that are combinations in varying a male, female, and three to six cubs, six to nine years old. Cubs under
GHJUHHV RI KXPDQ DQG OXSLQH IHDWXUHV six years old are kept in secluded dens and never encountered by hostile
A second form of hybrid is more wol ike, and may be mistaken for a KXPDQV
ODUJH ZROI ZKHQ LW UXQV RQ DOO IRXU OHJV 7KLV K EULG FDQ DOVR ZDON HUHFW :KHQ SUHJQDQW WKH IHPDOH UHWUHDWV ZLWK KHU PDWH DQG DQ ROGHU IHPDOH
DQG KDV KXPDQOLNH KDQGV ZKR ZLOO DFW DV PLGZLIH ,Q D YHU VHFOXGHG DUHD WKH SUHSDUH D VSHFLDO
Another type of werewolf (about 20%) looks exactly like a large wolf den that will be home for the mother and her cubs for the next six years.
DERXW WKH VL H RI D EHDU 7KLV FUHDWXUH KDV QR KXPDQ IHDWXUHV DOWKRXJK WKH 7KH IHPDOH JLYHV ELUWK WR D OLWWHU RI FXEV 7KH FXEV DUH ERUQ LQ WKH K
H HV PD JORZ UHG LQ WKH GDUN brid form; they resemble fuzzy human babies with wol ike faces. Infant
mortality is high; 2-4 cubs of each litter never reach 60% growth. Cubs
RPEDW ,Q WKHLU KXPDQ IRUPV ZHUHZROYHV DWWDFN ZLWK D YDULHW RI ZHDS grow at the same rate as humans for their rst ve years. By the sixth
RQV JHQHUDOO WKRVH FRPPRQ WR WKHLU KXPDQ LGHQWLW DQG FODVV ,Q WKH HDU WKH DWWDLQ RI WKHLU IXOO JURZWK W WKLV SRLQW WKH GHYHORS WKH
werewolf or wol ike forms, the creature attacks with its fearsome teeth. If DELOLW WR WUDQVIRUP LQWR WKHLU RWKHU IRUPV (DFK IROORZLQJ HDU EULQJV DQ
WKH IRUP KDV KDQGV WKH ZHUHZROI PD JUDE LWV SUH IRU D EHWWHU ELWH LQFUHDVH RI DQ DGGLWLRQDO JURZWK :HUHZROYHV DUH FRQVLGHUHG PDWXUH
,Q WKH ZROI IRUP WKH ZHUHZROI FDQ EH KDUPHG RQO E VLOYHU RU PDJLFDO DW DJH
ZHDSRQV RI RU EHWWHU :RXQGV IURP RWKHU ZHDSRQV KHDO WRR TXLFNO WR ,I D ZHUHZROI PDWHV ZLWK D ZRPDQ WKH RIIVSULQJ LV FRPSOHWHO KXPDQ
DFWXDOO LQMXUH WKH ZHUHZROI The temperament re ects the father; such children are violent, combative,
:HUHZROYHV DWWDFN LQ SDFNV SDFNV LQFOXGLQJ IHPDOHV DQG RXQJ GULYH DQG SURQH WR PHQWDO LOOQHVV 7KHUH LV D FKDQFH HDFK HDU IURP WKH
the adults to hit harder. If the female is attacked, the male ghts at +2 RQVHW RI DGROHVFHQFH WKDW VXFK D FKLOG ZLOO VSRQWDQHRXVO WUDQVIRUP LQWR
WR KLW DQG GRHV IXOO GDPDJH ZLWK HDFK EORZ ,I WKH RXQJ DUH DWWDFNHG D WUXH ZHUHZROI
the female attacks at +3 to hit and does full damage. Cubs with 60% full
growth are -4 to hit, cubs with 70% are -3 to hit, and so on. All cubs in ict (FRORJ :HUHZROYHV DUH D SHFXOLDU K EULG RI KXPDQ DQG OXSLQH SHUVRQ
SRLQWV RI GDPDJH DOLWLHV 7KH DUH VDYDJH NLOOHUV HW WKH DUH GHYRWHG WR WKHLU FORVH NQLW
IDPLOLHV :HUHZROYHV DUH KRVWLOH WRZDUG O FDQWKURSHV ZKR RSSRVH WKHP
DELWDW RFLHW :HUHZROI SDFNV URDP WKH ZLOGHUQHVV LQ VHDUFK RI KXPDQ HVSHFLDOO ZHUHEHDUV
RU RWKHU SUH 7UXH ZHUHZROYHV WHQG WR EH QRPDGLF DOWKRXJK LQIHFWHG
ZHUHZROYHV RIWHQ FRQWLQXH WR OLYH WKH OLIH WR ZKLFK WKH ZHUH DFFXVWRPHG
:HUHZROYHV UHWUHDW WR WKHLU GHQV GXULQJ WKH ZLQWHU PRQWKV RU WKH HDUV
ZKHQ WKH IHPDOHV DUH UDLVLQJ WKH KHOSOHVV FXEV V KXPDQV ZHUHZROYHV
do not build homes, although they may take over existing dwellings,
sometimes the home of past victims. Caves and burrows are the dens
PRVW FRPPRQO XVHG LQ WKH ZLOG 7KHVH VSDUVHO IXUQLVKHG UHWUHDWV DUH
XVHG PRVWO DV D VOHHSLQJ DUHD DQG D SODFH WR VWRUH WKHLU KXPDQ SRVVHV
VLRQV 0DQ ZHUHZROI IDPLOLHV URDP WKH FRXQWU VLGH LQ ZDJRQV PXFK
OLNH J SVLHV ,Q IDFW WKLV KDV FDXVHG PDQ J SVLHV WR EH DFFXVHG RI EHLQJ
ZHUHZROYHV
:HUHZROYHV OLYH LQ SDFNV JHQHUDOO UHODWHG E EORRGOLQHV :HUHZROI
packs of ve to eight individuals are single family groups consisting of

240
Mammal
0DPPDO 0 RI WW PJ WW 0RUDOH DOXH
Ape, Carnivorous LQ WUHHV 6WHDG
%DERRQ :LOG LQ WUHHV 8QVWHDG
%DGJHU %U YHUDJH
%DQGHUORJ LQ WUHHV YHUDJH
%KDHUJDOD (OLWH
%RDU :LOG YHUDJH
Chattur RU ZHDSRQ YHUDJH
Cooshee VSULQW 6WHDG
DNRQ Champion (15-16)
HEEL FOLPE 8QVWHDG
*RDW YHUDJH
*RULOOD YHUDJH
+VLQJ VLQJ 6Z RU ZHDSRQ YHUDJH
+ HQD 8QVWHDG
-DFNDO ½ 8QUHOLDEOH
/RVHO LQ WUHHV 8QVWHDG
0RQNH 6SLGHU FOLPE ¼ )DQDWLF
3RUFXSLQH %ODFN FOLPE ½ 8QUHOLDEOH
3RUFXSLQH %URZQ FOLPE ½ 8QUHOLDEOH
5RWKp (OLWH
6NXQN ¼ 8QVWHDG
6OHHN 6WHDG
6WDJ :LOG RU RU 8QVWHDG
6WHQFK .RZ YHUDJH
7DHU 6WHDG
7 UJ + (OLWH +
+ +
+
+
:DUWKRJ YHUDJH
:HDVHO ¼ 6WHDG
:ROYHULQH 6WHDG

0DPPDOV DUH WKH PRVW FRPPRQ RI WKH YHUWHEUDWH *HQHUDOO ERUQ DOLYH KDWWXU Chatturs, called space bandits, are small mammals that exhibit
PDPPDOV SRVVHVV KDLU :DUP EORRGHG PDPPDOV PDLQWDLQ D VLQJOH ERG traits of both primates and rodents. Not very combative, they ght in de
WHPSHUDWXUH UHJXODWHG E DQ LQWHUQDO WKHUPRVWDW 0RVW PDPPDOV DUH IHQVH RI WKHLU QHVWV NLQ RU IULHQGV
harmless to humanoids and they are often trained to perform a speci c
RRVKHH .QRZQ DV WKH HOYHQ GRJ WKH RQO EDUN WR ZDUQ WKHLU HOYHQ
IXQFWLRQ
PDVWHUV RI GDQJHU 7KH FDQ VWULNH ELSHGDO RSSRQHQWV ZLWK IURQW SDZV WR
SH DUQLYRURXV Carnivorous apes gain a +2 to their surprise rolls. They NQRFN PDQ VL HG RU VPDOOHU FUHDWXUHV GRZQ
HDW DQ WKLQJ WKH FDQ NLOO
DNRQ Dakons are intelligent apes with a reasonable grasp of the Com
DERRQ :LOG :LOG EDERRQV DUH ODUJH KHUELYRURXV SULPDWHV WKDW DUH PRQ WRQJXH :KHQ DWWDFNLQJ LW JDLQV D ERQXV
FKDUDFWHUL HG E ORQJ DUPV DQG OHJV ODUJH GRJ OLNH PX OHV DQG VKDUS
HEEL 7KLV GHVHUW VFDYHQJHU FDQ D H HDU E VWDPSLQJ LWV IHHW LQ D VORZ
FDQLQH WHHWK
UK WKP DQG FDOOLQJ IRUWK PDJLFDO SRZHU WKDW PDNHV LWV IXU FUDFNOH DQG
DGJHU %DGJHUV DUH YLFLRXV OLWWOH FUHDWXUHV WKDW SUHIHU WR UXQ IURP GDQJHU VSDUN 7KLV IHDU ODVWV IRU WZR URXQGV
than ght. If cornered, the badger will ght, attempting to bite the tender
RDW :KHQ D JRDW FKDUJHV LW JDLQV D DWWDFN ERQXV DQG GRHV DQ DGGL
WKURDW RI LWV RSSRQHQW
WLRQDO SRLQWV GDPDJH
DQGHUORJ %DQGHUORJV UHVHPEOH EDERRQV ZLWK JUHHQ VNLQ DQG EURZQ
RULOOD The gorilla is non-aggressive and shy, but ghts ercely when
fur. They throw retch plant fruit or coconuts at enemies. Coconuts cause
WKUHDWHQHG RU FRUQHUHG
G SRLQWV GDPDJH ZKLOH UHWFK SODQW IUXLW VSODVK D IRRW UDGLXV DUHD
with nauseating uids. Those caught in the splash retch for three rounds VLQJ VLQJ 7KH +VLQJ VLQJ DUH D UHFOXVH DSH OLNH UDFH EHOLHYHG WR SHUVRQ
and their Strength is reduced by half for the next hour + no saving throw ify the principles of paci sm and harmony with nature. However, once a
DOORZHG HDU IRU G GD V WKH PDOHV JDWKHU LQWR UDLGLQJ EDQGV DQG FRPSOHWH
WKH ZDU VHDVRQ 7KHLU EDQGV DWWDFN KXPDQRLG VHWWOHPHQWV RQ WKH HGJH
KDHUJDOD 7KLV SUHGDWRU MXPSV LWV SUH IURP JUHDW KHLJKWV ,W FDQ GURS
RI WKHLU WHUULWRU 6XFK DWWDFNV DUH LPSDUWLDO SLOODJLQJ JRRG DQG HYLO FUHD
from as high as 60 feet, causing maximum damage plus 1d6 for every 10
tures alike. To maximize the advantage of surprise, the hsing-sing rarely
IHHW GURSSHG 7KLV EHDVW KHDOV KLW SRLQWV HYHU GD DQG JDLQV D WR DOO
DWWDFN WKH VDPH VHWWOHPHQW WZR HDUV LQ D URZ
VDYLQJ WKURZV YV SRLVRQ )RXU WLPHV D GD WKH %KDHUJDOD FDQ WXUQ VSHOOV
DV WKH UL R SHOO U L HQD 2IWHQ FRQIXVHG DV D FDQLQH WKH K HQD WDXQWV HQHPLHV ZLWK LWV QHU
YRXV KLJK SLWFKHG KRZO *LDQW K HQDV DUH K DHQRGRQV
RDU :LOG :LOG ERDU FRQWLQXH WR DWWDFN XQWLO WKH DUH UHGXFHG WR KLW
SRLQWV 7KH JLDQW ERDU LV RIWHQ FDOOHG DQ DORWKHUH

241
Mammal
-DFNDO -DFNDOV DUH WLPLG VFDYHQJHUV WKDW UXQ IURP WKH WKUHDW RI RWKHU SUHG
DWRUV :KHQ DWWDFNLQJ WKH MDFNDO GDUWV LQ WR ELWH LWV YLFWLP DQG TXLFNO
UHWUHDWV WR D VDIH GLVWDQFH ,I PRUH WKDQ RQH MDFNDO LV WU LQJ WR GRZQ DQ
DQLPDO WKH DWWDFN LQ D KDSKD DUG IDVKLRQ ZLWK OLWWOH RU QR FRRUGLQDWLRQ
RI HIIRUW

/RVHO Q DUERUHDO RUF EDERRQ FURVV ORVHO UHVHPEOH SULPLWLYH KXPDQV


LQ PDQ UHVSHFWV 7KH FDQ WKURZ VWRQHV XS WR DUGV IRU G SRLQWV
GDPDJH

0RQNH SLGHU Measuring 1-inch in length, monkey spiders ght crea


WXUHV WKHLU RZQ VL H DYRLGLQJ FRPEDW ZLWK ODUJHU FUHDWXUHV ,I IRUFHG WR
EDWWOH VXFK FUHDWXUHV WKH PRQNH V MXPS DQG ELWH DW DQ H H 7KH ELWH FDXVHV
extreme pain and the victim must hold his eye and take no other action
IRU D URXQG JLYLQJ WKH PRQNH D FKDQFH WR UXQ DZD 0RQNH VSLGHUV
FDQ MXPS IHHW GRZQ RU IHHW IRUZDUG DQG FDQ FOLPE DQ WKLQJ D W SLFDO
VSLGHU FDQ

RUFXSLQH 3RUFXSLQHV DUH FRYHUHG ZLWK ORQJ EDUEHG TXLOOV 7KH FUHDWXUH
is unable to throw its quills. Generally, a predator who chases the eeing
FUHDWXUH JHWV D PRXWKIXO RI TXLOOV ZKLFK FDXVHV WKH GDPDJH FLWHG DERYH

RWKp The rothé (pronounced “roth-AY”) is a musk ox-like creature with


DQ DYHUVLRQ WR OLJKW ,W SUHIHUV WR OLYH XQGHUJURXQG QHDU OLFKHQ DQG PRVV

NXQN Q RQH ZLWKLQ D VNXQN V IRRW FORXG RI PXVN PXVW


VDYH YV SRLVRQ RU EH QDXVHDWHG IRU URXQGV ORVLQJ RI 6WUHQJWK
and Dexterity.

OHHN 7KLV HUPLQH OLNH PDPPDO VXUSULVHV RSSRQHQWV RQ RQ G 2Q


DQ DWWDFN UROO RI RU WKH VOHHN RSHQV D PDMRU YHLQ FDXVLQJ G SRLQWV
RI GDPDJH (YHU URXQG WKHUHDIWHU WKH YLFWLP VXIIHUV G PRUH SRLQWV
GDPDJH XQWLO WKH ZRXQG LV ZUDSSHG ZLWK D WRXUQLTXHW GLUHFW SUHVVXUH
RU PDJLFDO KHDOLQJ 0LQLPDO 0DPPDOV 0LQLPDOV DUH KDOI VL HG EUHHGV RI RWKHUZLVH QRU
PDO DQLPDOV 7KH KDYH WKH VDPH SK VLFDO DQG EHKDYLRUDO WUDLWV RI WKHLU
WDJ :LOG :LOG VWDJV DUH WKH DJJUHVVLYH PDOHV RI WKH GHHU KHUGV 1RU IXOO VL HG UHODWLYHV DOWKRXJK PRVW DUH QRW GDQJHURXV 0LQLPDOV JHQHU
PDOO GRFLOH DQG SDVVLYH WKH GHIHQG WKHLU KHUGV DJDLQVW DOO EXW WKH PRVW DOO KDYH RQH KDOI WKH QXPEHU RI +LW LFH ZLWK D FRUUHVSRQGLQJ GURS LQ
IHDUVRPH RSSRQHQWV THAC0, a +2 Armor Class penalty, and a –2 Morale penalty. The damage
FDXVHG E D PLQLPDO LV RQH KDOI WKDW RI WKH IXOO VL HG UHODWLYH
WHQFK .RZ 6WHQFK .LQH DUH WKH FDWWOH RI WKH ORZHU SODQHV 7KH DUH LP
mune to all forms of cold, re, and poison. In close quarters, their breath LDQW 0DPPDOV *LDQW PDPPDOV DUH GRXEOH VL HG EUHHGV RI RWKHUZLVH
DQG ERGLHV DUH VR IRXO D VDYH YV SRLVRQ PXVW EH PDGH RU WKH FKDUDFWHU LV QRUPDO DQLPDOV 7KH KDYH WKH VDPH SK VLFDO DQG EHKDYLRUDO WUDLWV RI
DIIHFWHG DV LI VWUXFN E D L NL OR G VSHOO 7KH VDYH PXVW EH PDGH HYHU WKHLU IXOO VL HG UHODWLYHV 7KHVH JLDQWV JHQHUDOO KDYH GRXEOH WKH QXPEHU
three rounds of exposure. of Hit Dice, a corresponding rise in THAC0, a –2 AC bonus, and a +2 Mo
UDOH ERQXV 7KH GDPDJH FDXVHG E WKH DWWDFNV RI D JLDQW PDPPDO LV WZLFH
DHU 7KHVH YLOH SULPDWHV OLYH LQ FROG PRXQWDLQ FDYHV 7KH WKURZ VSHDUV WKDW RI WKH IXOO VL HG UHODWLYH
EHIRUH FORVLQJ LQ IRU KDQG WR KDQG

UJ When in melee, tyrgs emit erce howls that mildly stun their victims
(+2 penalty to initiative and –2 penalty to attack rolls) for the next three
URXQGV QR VDYLQJ WKURZ DOORZHG

:DUWKRJ 7KH ZDUWKRJ LV VR DJJUHVVLYH LW FRQWLQXHV WR DWWDFN XQWLO LW LV


UHGXFHG WR KLW SRLQWV

:HDVHO :HDVHOV UHODWHG WR PLQNV DQG VWRDWV DUH FRPPRQ SUHGDWRUV


WKRXJK WKH DUH KXQWHG IRU WKHLU SHOWV RU IRU SHWV

:ROYHULQH :KHQ HQJDJHG LQ EDWWOH WKH ZROYHULQH EHFRPHV D PRVW IHDU


VRPH DGYHUVDU JLYLQJ LW D ERQXV WR LWV DWWDFN UROO

242
Mammal, Herd
DPHO DWWOH XIIDOR QWHORSH KHHS
/,0 ( ( ,1 Q ODQG Q ODQG 7URSLFDO DQG 7URSLFDO DQG Q ODQG
WHPSHUDWH SODLQV WHPSHUDWH SODLQV
) ( (1 Common Common 8QFRPPRQ Common Common
2 1, ,21 +HUG +HUG +HUG +HUG +HUG
, , /( D D D D D
,( +HUELYRUH +HUELYRUH +HUELYRUH +HUELYRUH +HUELYRUH
,1 (//, (1 ( QLPDO WR VHPL 6HPL 6HPL QLPDO QLPDO
( ( 1LO 1LO 1LO 1LO 1LO
/, 10(1 1LO 1HXWUDO 1LO 1LO 1LO

12 ( ,1 G G
02 /
02 (0(1
, , (

12 2) .
0 ( .
( , / . 6SLWWLQJ 6WDPSHGH Charge 6WDPSHGH Charge
( , / ()(1 ( 1LO 1LO Head is AC 3 1LO 1LO
0 , ( , 1 ( 1LO 1LO 1LO 1LO 1LO
, ( / WDOO / ORQJ / DW VKRXOGHU 0 WDOO 0 ORQJ
02 /( 8QUHOLDEOH 8QUHOLDEOH YHUDJH 8QUHOLDEOH 8QUHOLDEOH
/ (

(FRORJ +HUG DQLPDOV HDW JUDVV JUDLQV DQG VKUXEEHU 7KH DUH WKH ID
+HUG DQLPDOV OLYH LQ DOO FOLPDWHV DQG WHUUDLQ IURP IUHH LQJ WXQGUD EDF YRUHG SUH RI FDUQLYRUHV LQFOXGLQJ OLRQV WLJHUV DQG GUDJRQV 0DQ RIWHQ
WULDQ FDPHO WR WHPSHUDWH KLOOV ZLOG FDWWOH WR WURSLFDO SODLQV DQWHORSH GRPHVWLFDWHV KHUG DQLPDOV IRU WKHLU PHDW PLON IXU EODQNHWV DQG FORWK
7KRXJK QRUPDOO SDVVLYH KHUG DQLPDOV FDQ EH GDQJHURXV ZKHQ DQJHUHG LQJ DQG VNLQ VKRHV DQG WHQWV ULHG GURSSLQJV RI KHUG DQLPDOV FDQ EH
RU IULJKWHQHG EXUQHG IRU IXHO
+HUG DQLPDOV DUH IRXU OHJJHG KRRIHG PDPPDOV FRYHUHG ZLWK KDLU
WKLFN IXU IRU EXIIDOR FXUO ZRRO IRU VKHHS DQG VKRUW FRDUVH KDLU IRU FDP
HOV DQWHORSH DQG VKHHS 0DOH FDWWOH EXIIDOR DQWHORSH DQG VKHHS KDYH
VKDUS KRUQV FDPHO V KXPSV RQH KXPS IRU GURPHGDULHV WZR IRU EDF
WULDQ HQDEOH LW WR JR ZLWKRXW IRRG RU ZDWHU IRU XS WR WZR ZHHNV

RPEDW 0RVW KHUG DQLPDOV DWWDFN E ELWLQJ %XIIDOR GHIHQG WKHPVHOYHV


ZLWK WKHLU KRUQV XVXDOO DWWDFNLQJ LI DSSURDFKHG WRR FORVHO RU OHVV LI
FKDUJLQJ IURP D GLVWDQFH RI DW OHDVW D EXIIDOR GRHV KS RI LPSDOLQJ
GDPDJH SOXV KS RI WUDPSOLQJ GDPDJH 1DVW WHPSHUHG FDPHOV KDYH D
FKDQFH RI VSLWWLQJ DW SHUVRQV DWWHPSWLQJ WR ULGH WKHP RU XVH WKHP IRU
SDFN DQLPDOV WKH YLFWLP RI D VSLW DWWDFN KDV D FKDQFH RI EHLQJ EOLQGHG
for 1-3 rounds. Cattle, antelope, and sheep generally ee from danger, but
ZLOO DWWDFN LI FRUQHUHG RU WKUHDWHQHG PDOH DQWHORSH RU VKHHS GHIHQGLQJ
his herd will charge, in icting 1-4 hp of butting damage if charging from
DW OHDVW 0DOH FDWWOH DUH OLNHO WR DWWDFN LI LQWUXGHUV DSSURDFK EH
IRUH WKH KHUG KDV D FKDQFH WR HVFDSH
,I IULJKWHQHG E LQWUXGHUV WKHUH LV D FKDQFH WKDW WKH HQWLUH KHUG
ZLOO VWDPSHGH ,I D KHUG VWDPSHGHV UROO G IRU HDFK FUHDWXUH LQ WKH SDWK
RI WKH VWDPSHGH ZKR GRHV QRW WDNH FRYHU VXFK DV E KLGLQJ LQ D WUHH RU
EHKLQG D URFN SLOH RU ZDOO 7KLV LV WKH QXPEHU RI KHUG DQLPDOV WUDPSOLQJ
the exposed creature. Trampling causes either 1-4 hp of damage (camel,
FDWWOH DQWHORSH DQG VKHHS RU KS RI GDPDJH EXIIDOR SHU KHUG DQLPDO
WUDPSOLQJ

DELWDW RFLHW +HUG DQLPDOV JUD H RQ RSHQ WHUUDLQ PLJUDWLQJ WR D QHZ


WHUULWRU ZKHQ WKH IRRG VXSSO RI WKH ROG KDV EHHQ GHSOHWHG +HUG VL H
varies from a family of four buffalo to a commercial ock of 1,000 sheep.
7KH ODUJHVW DQG ROGHVW PDOH XVXDOO VHUYHV DV WKH OHDGHU GLUHFWLQJ WKH
PRYHPHQW KLV KHUG DQG ZDWFKLQJ IRU SUHGDWRUV +HUG DQLPDOV GR QRW FRO
OHFW WUHDVXUH

243
Mammal, Small
1R RI DPDJH
0DPPDO 1R SS WWDFNV WWDFN 0Y DOXH 1RWHV
%HDYHU KS 6Z
Chipmunk KS %U
(UPLQH
)HUUHW
Fox
*RSKHU KS %U
+HGJHKRJ KS QLO QLO
0LQN %U
0ROH KS QLO QLO %U
0RQNH
0RXVH KS QLO QLO %U
0XVNUDW KS
2SRVVXP KS
2WWHU 6Z
2WWHU VHD 6Z
2WWHU JLDQW 6Z
3LJ GRPHVWLF
3LJ ZLOG
5DEELW KS
5DFFRRQ KS
6TXLUUHO KS
)O LQJ KS )O ( *OLGLQJ
*LDQW EODFN
:RRGFKXFN KS %U

/,0 ( ( ,1 9DULRXV
) ( (1 Common 0LFH LQIHVW YLUWXDOO DQ KXPDQ VWUXFWXUH
,1 (//, (1 ( QLPDO 0LQNV DUH UHODWHG WR ZHDVHOV 7KH SHOW LV ZRUWK JS
/, 10(1 1HXWUDO 0XVNUDWV KDYH D PRGHUDWHO YDOXDEOH SHOW ZRUWK VS
0 , ( , 1 ( 1LO 2SRVVXP DUH ZRRGODQG PDUVXSLDOV ZLWK JRRG KHDULQJ
02 /( 8QUHOLDEOH WR YHUDJH 2WWHUV DUH IDVW UXQQHUV DQG VZLPPHUV 7KH DUH IULHQGO DQG
RQO DWWDFN LI FRUQHUHG RU LI WKHLU RXQJ DUH WKUHDWHQHG 3HOWV DUH ZRUWK
to 3 gp. Giant otters are identical except for their size (10’-15’ long). Pelts
0RVW VPDOO PDPPDOV DUH KDUPOHVV WR KXPDQV 6RPH KDYH XVHIXO WUDLWV RU are worth 1,000-4,000 gp. THAC0 19 (sea and giant otters).
DELOLWLHV 0RVW DQLPDOV KDYH RQO UXGLPHQWDU ODQJXDJHV WKDW KXPDQRLGV LJV PD ELWH RU DWWHPSW WR VWXQ WKHQ FUXVK D YLFWLP E EXWWLQJ R
cannot use except with the aid of magical spells. All have THAC0 20, ex PHVWLF SLJV DUH QRUPDOO KDUPOHVV XQOHVV DQJHUHG RU PDJLFDOO FRQ
FHSW ZKHUH QRWHG EHORZ WUROOHG :LOG SLJV DUH GRPHVWLF SLJV WKDW KDYH HVFDSHG WR WKH ZLOG
HDYHUV TXLFNO FKHZ WUHHV DQG FRQVWUXFW KRPHV LQ SRQGV GXOW SHOWV 7KH DUH VPDOOHU IHHW ORQJ DQG QRQDJJUHVVLYH XQOHVV SURYRNHG
DUH ZRUWK WZR JS THAC0 19.
RXVH FDWV DUH VPDOO GRPHVWLFDWHG EUHHGV DEELWV are dif cult to surprise or catch due to their sensitive eyesight,
KLSPXQNV have excellent hearing and eyesight. KHDULQJ QRVH DQG QDWXUDO SDUDQRLD
(UPLQHV DUH UHODWHG WR ZHDVHOV 7KH ZKLWH VSRWWHG SHOW LV ZRUWK JS DFFRRQV RQO DWWDFN LI FRUQHUHG RU UDELG FKDQFH 7KH SHOWV DUH
)HUUHWV DUH UHODWHG WR ZHDVHOV ,I FDSWXUHG DV FXEV RU UDLVHG GRPHVWL ZRUWK JS
FDOO IHUUHWV PD EH WUDLQHG WR SHUIRUP VLPSOH WULFNV UHWULHYH REMHFWV RU TXLUUHOV KDYH JRRG YLVLRQ DQG KHDULQJ
KXQW VPDOO EXUURZLQJ JDPH )O LQJ TXLUUHOV have furry membranes that enable them to glide ve
)R HV KDYH VXSHUE YLVLRQ KHDULQJ DQG QRVHV 7KHLU SHOWV DUH ZRUWK IHHW IRU HDFK RQH IRRW WKH GURS
three to ve gp. LDQW EODFN VTXLUUHOV DUH IRRW ORQJ UHVLGHQWV RI HYLO GRPLQDWHG IRU
RSKHUV OLYH LQ ODUJH FRORQLHV EXUURZHG LQWR WKH VRLO RI WKH SODLQV 7KH HVWV 7KH VWHDO ORRVH VPDOO YDOXDEOHV ULQJV JHPV YLDOV WR GHFRUDWH WKHLU
KDYH DFXWH VHQVHV RI KHDULQJ DQG VPHOO )RU HDFK JRSKHU HQFRXQWHUHG DQ nests. THAC0 19.
RWKHU G DUH KLGLQJ LQ WKH EXUURZV QHDUE :RRGFKXFNV DUH FDSDEOH RI TXLFNO JQDZLQJ WKURXJK WUHHV RU ZRRG
HGJHKRJV DUH FRYHUHG ZLWK VKDUS EXW KDUPOHVV TXLOOV 7KH SHOWV DUH ZRUWK JS
0ROHV have an excellent ability to detect tastes and vibrations, but very
SRRU YLVLRQ
0RQNH UHIHUV WR D YDULHW RI VPDOO QRQ KRVWLOH VSHFLHV UKHVXV VSLGHU
tamarind, lemurs, and others). THAC0 19.

244
Manscorpion
/,0 ( ( ,1 7URSLFDO RU VXEWURSLFDO GHVHUW RU
FDYHV
) ( (1 5DUH
2 1, ,21 6TXDG VZDUP DQG FLW
, , /( Q
,( Carnivore
,1 (//, (1 ( /RZ WR JHQLXV
( ( 4 ) 8 × LQ ODLU
/, 10(1 1HXWUDO HYLO

12 ( ,1 RU PRUH
02 /
02 (0(1
, , (
+
+
+
12 2) .
0 ( . FODZ FODZ WDLO RU
E ZHDSRQ DQG
( , / . 3RLVRQ SRVVLEOH VSHOO XVH
( , / ()(1 ( 1LO
0 , ( , 1 (
, ( / WDOO ORQJ SOXV WDLO
02 /( Champion to fanatic (15-18)
/ (
+ VTXDG OHDGHU + QREOH
+ VTXDG VSHOOFDVWHU + VRUFHUHU
+ VZDUP OHDGHU + NLQJ RU TXHHQ
+ VZDUP VSHOOFDVWHU + KLJK FOHULF

7KHVH KRUURUV VRPHWLPHV FDOOHG OL DOOL DUH SDUW KXPDQ DQG SDUW VFRU Common manscorpions lose organization and their morale is reduced
SLRQ PDQVFRUSLRQ KDV D GDUN VNLQQHG KXPDQ WRUVR LWV DEGRPHQ LV SUR ZLWKRXW D OHDGHU :KHQ PRUDOH LV UHGXFHG WR RU KLW SRLQWV FRPPRQ
WHFWHG E ERQ SODWHV DQG LWV ULEV DQG EDFNERQH SURWUXGH IURP WKH ERG PDQVFRUSLRQV JR LQWR D VWLQJLQJ IUHQ PDNLQJ WZR WDLO DWWDFNV SHU
Their hands have two thick ngers and a long thumb; the hands are of URXQG EXW QR RWKHU DWWDFNV
WHQ PLVWDNHQ IRU VFRUSLRQ OLNH FODZV 7KH FUHDWXUHV DUH KDLUOHVV DQG WKHLU 3DWUROV DUH PRUH FRPPRQ QHDU WKH PDQVFRUSLRQ ODLU ZKLFK LV JXDUGHG
faces are handsome and noble, except for the red, glowing eyes which E D VZDUP FRQVLVWLQJ RI WKUHH VTXDGV VZDUP OHDGHU DQG D VSHOOFDVWHU
KDYH QR SXSLOV HDFK ZLWK +LW LFH DFFRPSDQ D VZDUP 7KH VSHOOFDVWHU LV WKH HTXLYD
7KH FUHDWXUH V WRUVR VLWV DWRS D IRRW ORQJ ERQ SODWHG DUDFKQRLG OHQW RI D WK OHYHO SULHVW RU ZL DUG 7KHVH OHDGHUV VWD RXW RI FRPEDW GL
body which is supported by six legs. Bony plate completely covers the UHFWLQJ WKH DFWLRQ DQG FDVWLQJ VSHOOV 6ZDUPV DUH VHQW RQ SDWURO LQ WLPHV
VWURQJ OHJV 7KH SURWUXGLQJ VSLQH FRQWLQXHV DORQJ WKH DEGRPHQ DQG IRUPV RI WURXEOH
D WDLO IHHW ORQJ 7KH ORZHU ERG OHJV DQG WDLO DUH XVXDOO VDQG FRORUHG )RU HYHU WZR VZDUPV WKHUH LV D QREOH DQG D VRUFHUHU 7KH VWD QHDU
DQG EOHQG HDVLO ZLWK WKH GHVHUW 2EVHUYHUV UDUHO VHH DQ WKLQJ EXW WKH WKH ODLU XQOHVV DQ DUP RI PDQVFRUSLRQV LV PDUFKLQJ WKHQ WKH ZLOO OHDG
PXVFXODU KXPDQ WRUVR XQWLO WKH PDQVFRUSLRQV DUH FORVH WZR VZDUPV 7KHVH OHDGHUV KDYH + DQG VRUFHUHUV FDVW VSHOOV DW WK
7KH RULJLQV RI WKHVH FUHDWXUHV LV WKRXJKW WR OLH LQ DQ DQFLHQW FXUVH SODFHG OHYHO DELOLW
RQ HYLO KXPDQV 7KH VSHDN WKHLU RZQ ODQJXDJH DQG DOVR VSHDN VRPH )LQDOO HYHU ODLU KDV D NLQJ RU TXHHQ RU ERWK ZLWK +LW LFH
ORFDOO VSRNHQ WRQJXH KLJK FOHULF DOVR ZLWK + DLGV WKHVH UXOHUV ZLWK WKH DELOLWLHV RI DQ WK
level priest. They always remain in the lair and will only ght if directly
RPEDW 0RVW PDQVFRUSLRQV KDYH ORZ WR DYHUDJH LQWHOOLJHQFH WKH SDWURO WKUHDWHQHG
their territory in squads of six warriors. A squad leader and a spellcaster,
HDFK ZLWK + DQG JUHDWHU LQWHOOLJHQFH DUH DOVR SUHVHQW 7KH VSHOOFDVWHU DELWDW RFLHW 0DQVFRUSLRQV OLYH XQGHU WKH GHVHUW VDQGV LQ EXUURZV
KDV WKH DELOLWLHV RI D WK OHYHO FOHULF RU PDJH )XOO RI WKHP FDUU RE FRQQHFWHG E WXQQHOV DOO VLWXDWHG DERYH XQGHUJURXQG FLWLHV RI
sidian-studded clubs (treat as a battle axe) and bolas or javelins. The rest LQGLYLGXDOV 7KHVH RIWHQ PLUURU JUHDW KXPDQ FLWLHV ZLWK SLWV LQVWHDG RI
XVH RQO WKHLU QDWXUDO ZHDSRQV EXLOGLQJV DQG JUHDW FKDVPV OLNH LQYHUWHG S UDPLGV
:KHQ GLUHFWHG E WKH VTXDG OHDGHU PDQVFRUSLRQV DWWDFN LQ DQ RUJD 0DQVFRUSLRQV RIWHQ KROG KXPDQV DQG GZDUYHV DV VODYHV XVLQJ WKHP WR
QL HG PDQQHU 7KH XVH ORQJ UDQJH DWWDFNV EHIRUH FORVLQJ IRU PHOHH ,Q mine and create weaponry. A manscorpion’s ngers are not very dexter
FORVH FRPEDW WKH DWWDFN ZLWK ZHDSRQ FODZ DQG WDLO RU ZLWK WDLO DQG WZR ous, but they are ne sculptors with hammer and chisel, and many sculp
FODZV 7KH WDLO FDQ VWULNH DQ ZKHUH QHDUE LQFOXGLQJ LQ IURQW RI WKH FUHD WXUHV GHFRUDWH WKHLU FLWLHV
WXUH :KHQ QRW EHLQJ XVHG IRU DWWDFN WKH WDLO VZHHSV WKH DUHD EHKLQG WKH
PDQVFRUSLRQ FKHFNLQJ IRU REVWDFOHV DQG DVVDLODQWV Q RQH VWUXFN E WKH (FRORJ 0DQVFRUSLRQV HDW SUDFWLFDOO DQ PHDW LQFOXGLQJ FDUULRQ 1R
WDLO V VSXU PXVW PDNH D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU GLH LQ G QRUPDO FUHDWXUHV SUH RQ WKHP
URXQGV 9LFWLPV VXIIHU ZHDNQHVV IRU RQH URXQG DWWDFN SHQDOW VWDUW WR
shake in the next round (–3 attack penalty and no Dexterity bonus to AC),
then convulse (AC 10 and no attacks possible) until they die.

245
Manticore
/,0 ( ( ,1 Q
) ( (1 8QFRPPRQ
2 1, ,21 6ROLWDU
, , /( Q
,( Carnivore
,1 (//, (1 ( /RZ
( ( (
/, 10(1 /DZIXO HYLO

12 ( ,1
02 /
02 (0(1 )O (
, , (

12 2) .
0 ( .
( , / . 7DLO VSLNHV
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( +
02 /( (OLWH
/ (

7KH PDQWLFRUH LV D WUXH PRQVWHU ZLWK D OHRQLQH WRUVR DQG OHJV EDWOLNH
ZLQJV D PDQ V KHDG D WDLO WLSSHG ZLWK LURQ VSLNHV DQG DQ DSSHWLWH IRU
human esh.
7KH PDQWLFRUH VWDQGV IHHW WDOO DW WKH VKRXOGHU DQG PHDVXUHV IHHW
LQ OHQJWK ,W KDV D IRRW ZLQJVSDQ (DFK VHFWLRQ RI WKH PDQWLFRUH FORVHO
UHVHPEOHV WKH FUHDWXUH LW LPLWDWHV 7KH OHRQLQH WRUVR KDV D WDZQ KLGH
WKH PDQH LV D OLRQ V EURZQ EODFN FRORU DQG WKH EDWOLNH ZLQJV DUH D GDUN 0DQWLFRUH FXEV FDQ EH FDXJKW DQG WUDLQHG WR DVVLVW HYLO KXPDQV 6XFK
EURZQ ZLWK VSDUVH KDLU OO PDQWLFRUHV KDYH KHDGV WKDW UHVHPEOH KXPDQ training is dif cult and dangerous, especially since domesticated adults
PDOHV WKH PDQH UHVHPEOHV D KHDY EHDUG DQG ORQJ KDLU KDYH DQ FKDQFH RI UHYHUWLQJ WR D ZLOG VWDWH 0DQWLFRUHV ZLOO QRW DO
ORZ WKHPVHOYHV WR EH XVHG DV PRXQWV :LOG DGXOWV PD YROXQWDULO DOO
RPEDW The manticore rst res a volley of 1-6 tail spikes (180 yard WKHPVHOYHV ZLWK HYLO KXPDQV SURYLGHG VXFK DOOLHV FDQ SURYLGH WKHP ZLWK
UDQJH DV D OLJKW FURVVERZ (DFK VSLNH FDXVHV SRLQWV RI GDPDJH D VWHDG DPSOH IRRG VXSSO
The manticore can re four such volleys each day (the spikes regrow 0DQWLFRUHV QRUPDOO HDW WKHLU SUH ZKHUH WKH NLOO LW 0DOHV VRPHWLPHV
quickly). Next, the manticore closes with its prey and attacks with its KDXO VODLQ SUH EDFN WR WKHLU PDWHV RU GUDJ VWLOO OLYLQJ SUH WR WKHLU ODLUV IRU
IURQW FODZV DQG VKDUS WHHWK ,Q DQ RXWGRRU VHWWLQJ WKH PDQWLFRUH WULHV WKH FXEV WR SUDFWLFH NLOOLQJ
WR VWD LQ WKH DLU WR PLQLPL H LWV FKDQFH RI EHLQJ DWWDFNHG ,W LV D FOXPV 0DQWLFRUHV FROOHFW WKHLU YLFWLPV YDOXDEOHV IRU D YDULHW RI UHDVRQV LQ
ier, however, and cannot use its teeth in the air. FOXGLQJ FXULRVLW HPXODWLRQ RI RWKHU PRQVWHUV ZKR FROOHFW WUHDVXUH WKH
PDQ VFHQW RQ WKH WKLQJV RU EHFDXVH WKH NQRZ KXPDQV YDOXH WKH WKLQJV
DELWDW RFLHW 0DQWLFRUHV DUH IRXQG LQ DQ FOLPDWH EXW SUHIHU ZDUP DQG WKHUHIRUH PLJKW FRPH ORRNLQJ IRU WKHP 7KHLU ODFN RI UHDO KDQGV SUH
lands to cool ones. This re ects the wide climate range of their favorite YHQWV PRVW PDQWLFRUHV IURP XVLQJ ZKDW PDJLFDO LWHPV IDOO LQWR WKHLU SRV
IRRG KXPDQV PDQWLFRUH V WHUULWRU PD FRYHU RU PRUH VTXDUH PLOHV VHVVLRQ +RZHYHU PDQWLFRUHV WKDW KDYH DOOLHG ZLWK HYLO KXPDQV PD SRV
DQG LQFOXGHV DW OHDVW RQH KXPDQ VHWWOHPHQW 6XFK WHUULWRULHV XVXDOO RYHU sess magical items designed speci cally for their use. Examples include
ODS ZLWK WKRVH RI RWKHU PDQWLFRUHV DQG RWKHU PDQ HDWLQJ SUHGDWRUV OLNH PDJLFDO FROODUV RU EUDFHOHWV WKDW DUH LQ HIIHFW RYHUVL HG PDJLFDO ULQJV
GUDJRQV
0DQWLFRUHV PDWH IRU OLIH 7KH PDOH UHPDLQV ZLWK WKH IHPDOH GXULQJ JHV (FRORJ 0DQWLFRUHV DUH ZLGH UDQJLQJ FDUQLYRUHV WKDW KDYH VXFFHVVIXOO
WDWLRQ DQG KXQWV IRU KHU 0DQWLFRUHV EHDU RQH RU WZR FXEV ZKLFK JURZ VXUYLYHG LQ HYHU UHJLRQ LQKDELWHG E KXPDQV ZKHWKHU LQ WKH ZLOGHUQHVV
rapidly to adulthood in ve years. Cubs are born with 1 Hit Die and gain RU XQGHUJURXQG 7KH DUH QLJKWPDULVK RSSRQHQWV EXW LQYDOXDEOH DOOLHV
an additional one each year. In their rst year, cubs lack ying ability, but LI FRQGLWLRQV DUH ULJKW PDQWLFRUH V SHOW LV D PDUN RI WKH PRVW SRZHU
WKH DUH VWLOO VPDOO HQRXJK IRU DQ DGXOW WR JUDVS LQ LWV IRUHOHJV 7KHUH LV D IXO KXQWHUV DQG ZDUULRUV Q LQWDFW FXUHG PDQWLFRUH KLGH FRPSOHWH ZLWK
20% chance a she-manticore’s lair holds cubs under one year old. Cubs ZLQJV LV ZRUWK JS
up to two years in ict one point of damage per front paw and 1-2 points
with their bite. Cubs 3-4 years old in ict 1-2, 1-2, and 1-6 points of damage.

246
Medusa
0HGXVD UHDWHU 0HGXVD
/,0 ( ( ,1 Q Q
) ( (1 5DUH 5DUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( 2PQLYRUH 2PQLYRUH
,1 (//, (1 ( 9HU 9HU
( ( 3 4 ; 3 4 ;
/, 10(1 /DZIXO HYLO /DZIXO HYLO

12 ( ,1
02 /
02 (0(1
, , (

12 2) . ZHDSRQ
0 ( .
( , / . Petri cation, Petri cation,
SRLVRQ SRLVRQ
( , / ()(1 ( 1LO 3RLVRQRXV EORRG
0 , ( , 1 ( 1LO
, ( 0 0
02 /( (OLWH (OLWH
/( (/ / (

0HGXVDH DUH IHPDOH KXPDQRLGV ZLWK KDLU RI VZDUPLQJ VQDNHV 7KH DUH
KDWHIXO FUHDWXUHV WKDW FDQ SHWULI DQ FUHDWXUH WKDW PHHWV WKHLU JD H
7KH W SLFDO PHGXVD KDV D SDOH VNLQQHG YHU VKDSHO ZRPDQ V IRUP
,W VWDQGV WR IHHW WDOO ZLWK WKH VQDNHV DGGLQJ XS WR DQRWKHU IRRW W GLV
WDQFHV IDUWKHU WKDQ IHHW WKH PHGXVD LV HDVLO FRQIXVHG ZLWK D QRUPDO
ZRPDQ ,WV UHG JORZLQJ H HV DUH YLVLEOH XS WR IHHW W GLVWDQFHV RI
IHHW RU FORVHU WKH PHGXVD V WUXH QDWXUH LV UHYHDOHG ,WV IDFH LV KRUULEOH WKH
snakes writhe constantly, especially if the medusa is excited.
0HGXVDH ZHDU KXPDQ FORWKLQJ VXFK DV ORRVH GUHVVHV RU UREHV 7KH
VHOGRP ZHDU DUPRU DQG FDQQRW HDVLO ZHDU KHOPHWV 0HGXVDH PD FDUU in nonmetallic re ectors such as water or polished stone have no such ef
D NQLIH GDJJHU RU VKRUW ERZ 0HGXVDH VSHDN WKHLU RZQ WRQJXH DQG WKH IHFW 0HGXVDH DUH LPPXQH WR WKH SHWULI LQJ HIIHFW RI DQRWKHU PHGXVD
FRPPRQ RQH 0HGXVDH DUH LQIUHTXHQWO GULYHQ WR PDWH ZLWK KXPDQRLG PDOHV 7KH DFW
always ends in the male’s death, usually by petri cation when the medusa
RPEDW 7KH PHGXVD WULHV WR JHW FORVH WR D YLFWLP EHIRUH LW UHYHDOV LWV reveals its previously hidden visage. Two to six eggs are laid one month
WUXH QDWXUH ,W ZLOO XVH LWV DWWUDFWLYH ERG WR OXUH PDOHV QHDUHU ZKLOH ODWHU DQG KDWFK HLJKW PRQWKV DIWHU WKDW 7KH IHPDOH KDWFKOLQJV DSSHDU DV
VWD LQJ LQ WKH VKDGRZV 2QFH WKH PHGXVD LV ZLWKLQ IHHW LW VWULNHV EDE JLUOV ZLWK VWXEE JUHHQ WHQGULOV 7KH KDWFKOLQJV DUH UHYROWLQJ WR ORRN
WU LQJ WR JHW LWV YLFWLP WR ORRN LQWR LWV H HV Q FUHDWXUH ZLWKLQ IHHW DW EXW FDQQRW SHWULI 0HGXVDH JURZ DW WKH VDPH UDWH DV KXPDQV W DERXW
must make a saving throw versus petri cation or turn instantly to life DJH WZR WKH VHUSHQWLQH KDLU EHFRPHV DOLYH DQG JDLQV LWV SRLVRQRXV ELWH
OHVV VWRQH ,I DQ RSSRQHQW DYHUWV KLV H HV WKH PHGXVD UXVKHV XS VR WKDW 7KH PHGXVD FDQ SHWULI ZLWK WKH RQVHW RI DGROHVFHQFH
LWV VHUSHQWLQH JURZWKV FDQ DWWDFN 7KH UDQJH RI VXFK DWWDFNV LV RQO
IRRW EXW WKH YLFWLP PXVW VDYH YHUVXV SRLVRQ RU GLH UHDWHU 0HGXVD HUSH L H
7KH PHGXVD LV DEOH WR VHH FUHDWXUHV LQ WKH (WKHUHDO DQG VWUDO SODQHV 5DUH PHGXVDH KDYH VHUSHQWLQH ERGLHV LQ SODFH RI WKH ORZHU WRUVR
DQG LWV SHWULI LQJ JD H LV HTXDOO DV HIIHFWLYH DJDLQVW FUHDWXUHV WKHUH ,W and legs. The entire body is covered with ne scales and measures 10
retains its petrifying gaze after death. Creatures looking at a freshly-dead WR IHHW 7KH SRLVRQ RI WKHVH PHGXVDH LV VR GHDGO WKDW VDYLQJ WKURZV
PHGXVD V KHDG PDNH D VDYLQJ WKURZ DW 7KH VDYLQJ WKURZ LQFUHDVHV DUH PDGH DW DQG WKH DUH NQRZQ WR XVH ERZV DQG SRLVRQHG DUURZV
HDFK GD WKH KHDG GHFD V 7KHLU EORRG LV VR SRLVRQRXV LQ IDFW WKDW HYHQ DIWHU RQH KDV EHHQ NLOOHG
,I WKH PHGXVD FDQQRW HDVLO XVH LWV QRUPDO WDFWLFV LW PD UHVRUW WR QRU WRXFKLQJ LWV ERG VWLOO UHTXLUHV D VDYLQJ WKURZ YHUVXV SRLVRQ 7KH VHO
PDO ZHDSRQV VXFK DV NQLYHV DQG VKRUW ERZV GRP YHQWXUH IDU IURP WKHLU ODLUV VLQFH WKH DUH LPPHGLDWHO UHFRJQL
DEOH *UHDWHU PHGXVDH KDYH D PRUDOH ERQXV RI
DELWDW RFLHW 0HGXVDH GZHOO LQ GDUN FDYHV RU WKH ORZHU UHJLRQV RI
ODUJH DEDQGRQHG EXLOGLQJV 7KH DUUDQJH WKH OLJKWLQJ VXFK WKDW WKHLU
homes are lled with ickering shadows.
The presence of petri ed victims is a sure indicator of the occupant’s
WUXH QDWXUH )RU WKLV DHVWKHWLF DQG RWKHU UHDVRQV WKH PHGXVD XVXDOO UH
PRYHV PRVW RI LWV YLFWLPV 7KRVH WKDW UHVHPEOH LQWHUHVWLQJ VWDWXHV PD EH
UHWDLQHG WKH UHVW DUH RIWHQ EURNHQ LQWR XQUHFRJQL DEOH DQG XQUHYLYDEOH
FKXQNV
7KH RQH IRUP RI WUHDVXUH QHYHU IRXQG LQ D PHGXVD V ODLU LV D PLUURU ,I D
medusa sees its own re ection in a mirror, it turns to stone itself. Re ection

247
Medusa, Maedar
0DHGDU O SWDU
/,0 ( ( ,1 6XEWHUUDQHDQ Q
) ( (1 9HU UDUH 9HU UDUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( Carnivore 1RW DSSOLFDEOH
,1 (//, (1 ( 9HU 9HU
( ( 3 4 ; 6HH EHORZ
/, 10(1 /DZIXO (YLO /DZIXO HYLO

12 ( ,1
02 /
02 (0(1 )O
, , ( KS
6HH EHORZ
12 2) .
0 ( . KS RU E DQLPDWHG
ZHDSRQ
( , / . 6HH EHORZ 1LO
( , / ()(1 ( 6HH EHORZ 6HH EHORZ
0 , ( , 1 ( 1LO 1LO
, ( 0 7 XQGHU
02 /( (OLWH (OLWH
/ (

0DHGDU
0DHGDU DUH PDOH FRXQWHUSDUWV WR PHGXVDH WKRXJK WKH ODFN WKH SHWULI LQJ
JD H RI WKH IHPDOHV
7KH W SLFDO PDHGDU LV D PXVFXODU KDLUOHVV KXPDQRLG PDOH XVXDOO
GUHVVHG LQ D NLOW RU WXQLF

RPEDW Maedar attack with powerful sts that each cause 2d4 points (FRORJ 0DHGDU PD FRRSHUDWH ZLWK ODZIXO HYLO FUHDWXUHV VXFK DV NR
of damage. One every three turns, the maedar can turn stone to esh by bolds and orcs, in exchange for security or reward. If forced to aid another
WRXFK 0DHGDU FDQ SDVV WKURXJK VWRQH DW WKHLU QRUPDO PRYHPHQW UDWH creature, maedar seek revenge at the rst opportunity.
7KH UHTXLUH RQH URXQG RI FRQFHQWUDWLRQ EHIRUH WKLV QR RWKHU DFWLYLW FDQ
EH XQGHUWDNHQ WKDW URXQG 0DHGDU VWUXFN E D S D H GRRU VSHOO ZKLOH SDVV O SWDU
LQJ WKURXJK VWRQH DUH NLOOHG LQVWDQWO *O SWDUV DUH URFN FU VWDOV DQLPDWHG E WKH VSLULWV RI PDHGDU :KHQ D
0DHGDU DUH LPPXQH WR SHWULIDFWLRQ DQG SDUDO DWLRQ LQFOXGLQJ UHODWHG PDHGDU KDV IRUHNQRZOHGJH RI KLV GHDWK KH FDQ WUDQVIHU KLV OLIH IRUFH LQWR
VSHOOV VXFK DV ROG DQG ORZ 7KH DUH LPPXQH WR WKH SRLVRQRXV ELWH RI the rocks. An extremely evil maedar retains his consciousness as it drifts
a medusa’s serpentine hair. In addition, maedar can see into and extend WKURXJK WKH JURXQG :KHQ VXFK D OLIH IRUFH HQFRXQWHUV JHPVWRQHV VXFK
their stone into esh power into the Astral and Ethereal planes. DV IHOGVSDU RU DPHWK VW LW LV WUDSSHG ZLWKLQ DQG FDQQRW OHDYH YROXQWDULO
(YHQWXDOO WKH PDHGDU JRHV PDG 1RWH WKDW RQFH D PDHGDU LV WUDSSHG
DELWDW RFLHW 0DHGDU DUH WKH OLWWOH NQRZQ PDOH YHUVLRQ RI WKH PHGX ZLWKLQ D JO SWDU FU VWDO KLV OLIH IRUFH FDQQRW EH WUDSSHG LQ D VHFRQG
sae. They are extremely rare, however (far more rare than the frequency FU VWDO
would indicate), and few medusae ever nd a maedar spouse. Most me ,I WKLV JO SWDU LV UHPRYHG LQWDFW IURP WKH JURXQG WKH PDHGDU V VSLULW
dusae typically mate with human males. This cross produces two to six LV QRZ DEOH WR DQLPDWH WKH FU VWDO DQG DQ WKLQJ LQRUJDQLF DWWDFKHG WR LW
eggs that hatch into edgling, human-like females, who mature into me 7KXV LI WKH JO SWDU LV VHW LQ WKH H H RI D VWRQH VWDWXH WKH PDHGDU V OLIH IRUFH
GXVDH 7KH FURVV LQVXUHV WKH FRQWLQXDWLRQ RI WKH PHGXVDH VSHFLHV animates it as a golem. This can affect a maximum of 1,000 pounds.
When a medusa nds and mates with the extremely rare maedar, the 6LPLODUO LI WKH JO SWDU LV VHW LQ WKH SRPPHO RI D VZRUG WKH VZRUG
HJJV KDWFK LQWR KXPDQ LQIDQWV PDOH DQG IHPDOH 2QO RI WKH FDQ EH DQLPDWHG WR VWULNH DV WKRXJK LW ZHUH ZLHOGHG E WKH OLYLQJ PDH
PDOHV ERUQ RI WKHVH PDOHV ERUQ RI WKHVH PDWLQJV DUH DFWXDOO PDHGDU WKH GDU 7KH ZHDSRQ JDLQV D ERQXV WR LWV DWWDFN UROO VWULNHV DV LI LW ZHUH
UHPDLQLQJ PDOHV DQG DOO WKH IHPDOHV DUH QRUPDO KXPDQ LQIDQWV ZKR GLH DW ZLHOGHG E D WK OHYHO ILJKWHU DQG JDLQV D ERQXV WR LWV GDPDJH UROO
WKH VLJKW RI WKHLU PRWKHU 1RWH WKDW WKH JO SWDU V R H R OH SRZHU HQDEOHV WKH ZHDSRQ WR VLQN
The typical maedar is a monogamist who mates for life; he is ercely KDUPOHVVO LQWR VWRQH DV WKH JO SWDU XVHV LWV SRZHU
GHYRWHG WR KLV PDWH DQG ZLOO JR WR DQ OHQJWK WR DVVLVW RU DYHQJH KHU 7KH JO SWDU UHWDLQV LWV RWKHU SRZHUV DV ZHOO 7KH JO SWDU DQG LWV DWWDFK
ZLGRZHG PDHGDU ZLOO SXUVXH KLV PDWH V NLOOHU IRU HDUV PHQWV PD SDVV WKURXJK VWRQH DW ZLOO DW WKH QRUPDO PRYHPHQW UDWH ,W LV
%HFDXVH RI WKH PDHGDU V UDULW DQG QDWXUDO UHFOXVLYHQHVV HYHQ PRVW LPPXQH WR S D H GRRU VSHOOV 2QFH HYHU WKUHH WXUQV WKH JO SWDU FDQ SHU
sages are unaware of their existence. Maedar are rarely seen; generally IRUP D stone to esh DWWDFN DJDLQVW D WDUJHW WRXFKHG E WKH JO SWDU RU LWV
WKH UHPDLQ LQ WKH ODLU WKH VKDUH ZLWK D PHGXVD PDWH PDHGDU V PDJ setting. Glyptars remain immune to paralyzation and petri cation attacks
LFDO SRZHU SURYLGHV IRRG IRU KLP DQG KLV PDWH +H VPDVKHV KHU SHWUL RI DOO VRUWV
ed victims, then transforms the bits of stone into chunks of esh to be
GHYRXUHG

248
Merman
/,0 ( ( ,1 7HPSHUDWH 2FHDQV
) ( (1 8QFRPPRQ
2 1, ,21 Community
, , /( Q
,( 2PQLYRUH
,1 (//, (1 ( YHUDJH WR YHU
( ( C, R
/, 10(1 1HXWUDO

12 ( ,1
02 /
02 (0(1 6Z
, , (

12 2) .
0 ( . % ZHDSRQ W SH
( , / . *UDSSOH VKLS
( , / ()(1 ( 1LO
0 , ( , 1 ( 1LO
, ( 0 ORQJ
02 /( YHUDJH
/ ( +
+
+
+
+
+
6KDPDQ

0HUPHQ DUH PDULQH GZHOOLQJ DPSKLELRXV KXPDQRLGV ZLWK WKH XSSHU


torso of a human and the lower torso of a sh.
0HUPHQ ZHUH RQFH KXPDQ EXW ZHUH WUDQVIRUPHG E XQNQRZQ SRZ
ers into their current forms. They live by herding sh, but during times
RI QHHG WKH DWWDFN RWKHU VHD SHRSOHV RU RFHDQ JRLQJ YHVVHOV 7KH OLYH DELWDW RFLHW )RU HYHU PHUPHQ HQFRXQWHUHG WKHUH LV D SDWURO OHDG
XQGHUZDWHU EXW VXUIDFH WR VXQ WKHPVHOYHV RQ ODUJH URFNV er (2-3 HD) and 1-3 barracuda (AC 6; Move 30; HD 3; #AT 1; Dmg 2d4).
GXOW PHUPHQ DUH WR IHHW ORQJ WDOO DQG ZHLJK EHWZHHQ DQG )RU HYHU PHUPHQ WKHUH LV D OHDGHU + )RU HYHU PHUPHQ
SRXQGV 7KHLU VNLQ WRQH LV IDLU WR WDQ KDLU FRORU LV XVXDOO GDUN EURZQ HQFRXQWHUHG WKHUH LV RQH FKLHI + DQG WZR JXDUGV + )RU HYHU
RFFDVLRQDOO IDLU ZKLOH WKHLU VFDOH FRORU UDQJHV IURP JUHHQ WR VLOYHU )H WHQ PHUPHQ WKHUH LV D FKDQFH RI D VKDPDQ + ZLWK WKH VSHOOV RI
PDOHV DOVR NQRZQ DV PHUPDLGV DUH LQFKHV VKRUWHU WKDQ WKH PDOHV DQG D UG OHYHO SULHVW
ZHLJK EHWZHHQ WR SRXQGV 0HUPHQ DGRUQ WKHPVHOYHV ZLWK FRUDO 0HUPHQ KDYH UHJXODU XQGHUVHD FRPPXQLWLHV XVXDOO D UHHI RU FOLII
DQG VKHOO GHFRUDWLRQV 0HUPHQ VSHDN WKHLU RZQ ODQJXDJH ZLWK GLIIHUHQW KRQH FRPEHG ZLWK SDVVDJHV 5DUHO RI WKH WLPH WKH FRQVWUXFW D
GLDOHFWV VSRNHQ E FRPPXQLWLHV WKDW DUH VHSDUDWHG RYHU ZLGH GLVWDQFHV YLOODJH IURP VHD VKHOOV DQG FRUDO Q DYHUDJH FRPPXQLW KDV EHWZHHQ
DQG RI DOO FRPPXQLWLHV DOVR VSHDN ORFDWKDK DQG PDOHV )HPDOHV DQG VXE DGXOWV HDFK HTXDO RI WKH PDOHV LQ D
YLOODJH 7KH FRPPXQLWLHV DUH XVXDOO JXDUGHG E G WUDLQHG EDUUDFXGDV
RPEDW 0HUPHQ FRPPXQLWLHV DUH ZHOO DUPHG 7KH DUPV XVHG E PHU 0HUPHQ VRFLHW LV KHDYLO SDWULDUFKDO 7KH SUHIHU WR EH OHIW WR WKHP
PHQ DUH DV IROORZV VHOYHV DQG XVXDOO UHMHFW SURSRVDOV RI IULHQGVKLS RU WUDGH 7KH KDYH
VWURQJ WHUULWRULDO LQVWLQFWV DQG ZKLOH FORVHO UHODWHG WR KXPDQV WKH
7ULGHQW GDJJHU have no love for them. Males hunt and herd sh and protect their terri
Crossbow, dagger (30%) WRU )HPDOHV UDLVH FKLOGUHQ DQG WHQG WR GRPHVWLF DIIDLUV 0HUPDLGV DUH
-DYHOLQ GDJJHU DOVR NQRZQ IRU WKHLU FUHDWLYLW DQG WKH SURGXFH ZRUNV RI DUW IRU WKH
FRPPXQLW VKHOO FDUYLQJV VHDZHHG WDSHVWULHV DQG VRQJV
RI DOO WULGHQW ZLHOGHUV DUH DOVR DUPHG ZLWK D KRRN DQG JUDSSOLQJ
OLQH IHHW ORQJ (FRORJ Mermen are omnivorous, but they prefer a diet of sh, lob
0HUPHQ FURVVERZV KDYH D UDQJH RI DUGV XQGHUZDWHU 7KH XVH ster, crab, and shell sh. They do not cook these creatures, but must
JUDSSOHV WR DWWDFN VKLSV WKH JUDSSOHV FDQ EH WKURZQ XS WR IHHW (DFK llet them before eating. They can survive out of water for one hour be
JUDSSOH KHOG E PHUPHQ VORZV D VKLS E 2QFH VWRSSHG WKH VKLS LV IRUH WKH EHJLQ WR GHK GUDWH :KHQ GHK GUDWHG WKH ORVH KLW SRLQWV
DWWDFNHG DQG D KROH LV NQRFNHG LQ LWV KXOO LQ G URXQGV DIWHU ZKLFK WKH SHU KRXU DQG ZLOO GLH ZKHQ WKH UHDFK HUR LPPHUVLRQ LQ IUHVK RU VDOW
VKLS VORZO VLQNV WR EH ORRWHG E WKH PHUPHQ ZDWHU LPPHGLDWHO UHVWRUHV WKHVH ORVW KLW SRLQWV
Merman suffer double damage from re attacks. Mermen have an average life expectancy of 150 years. Mermen have
many natural enemies but particularly hate the sahuagin and ixitxachitl.
7KH RIWHQ FODVK ZLWK WULWRQV RYHU WHUULWRU

249
Mimic
RPPRQ .LOOHU
/,0 ( ( ,1 BBBBBBBBBBBBB 6XEWHUUDQHDQ BBBBBBBBBB
) ( (1 5DUH 5DUH
2 1, ,21 6ROLWDU 6ROLWDU
, , /( Q Q
,( Carnivore Carnivore
,1 (//, (1 ( YHUDJH 6HPL
( ( ,QFLGHQWDO ,QFLGHQWDO
/, 10(1 1HXWUDO 1HXWUDO HYLO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . VPDVK VPDVK
( , / . *OXH *OXH
( , / ()(1 ( Camou age Camou age
0 , ( , 1 ( 1LO 1LO
, ( / /
02 /( Champion (15) (OLWH
/ ( + +
+ +

0LPLFV DUH PDJLFDOO FUHDWHG FUHDWXUHV ZLWK D KDUG URFN OLNH RXWHU VKHOO
WKDW SURWHFWV WKHLU VRIW LQQHU RUJDQV 0LPLFV FDQ DOWHU WKHLU IRUP DQG
WKHLU SLJPHQWDWLRQ WKH XVH WKLV WDOHQW WR OXUH YLFWLPV LQWR FORVH UDQJH DELWDW RFLHW 0LPLFV OLYH XQGHUJURXQG ZKHUH WKH FDQ DYRLG VXQ
ZKHUH WKH DWWHPSW WR IHHG RQ WKHP 7KH XVXDOO DSSHDU LQ WKH IRUP OLJKW 7KH DUH VROLWDU FUHDWXUHV WKLV LV WR HQVXUH WKDW HDFK PLPLF KDV
RI WUHDVXUH FKHVWV 7KHUH DUH WZR YDULHWLHV WKH VPDOOHU PRUH LQWHOOLJHQW D ODUJH JUD LQJ DUHD 7KH KDYH QR FXOWXUH WKHLU SULPDU FRQFHUQV DUH
FRPPRQ PLPLF DQG WKH ODUJHU OHVV LQWHOOLJHQW NLOOHU PLPLF survival and food. Common mimics are quite intelligent and will gladly
Mimics are large. Common mimics occupy about 150 cubic offer information in exchange for food. Killer mimics attack regardless of
IHHW D FKHVW RU D ODUJH GRRU IUDPH .LOOHU PLPLFV RF DWWHPSWV DW FRPPXQLFDWLRQ 0LPLFV KDYH QR PRUDO FRGH DQG QR LQWHUHVW LQ
FXS DERXW FXELF IHHW 0LPLFV QDWXUDO FRORU LV D VSHFNOHG JUH FXOWXUH RU UHOLJLRQ :L DUGV ZKR XVH WKHP DV JXDUGLDQV KDYH VRPHWLPHV
WKDW UHVHPEOHV JUDQLWH 0LPLFV FDQ DOWHU WKHLU SLJPHQWDWLRQ WR UH IRXQG WKHP WR EH OHVV WKDQ HQWKXVLDVWLF DERXW REH LQJ WKHLU FRPPDQGV
VHPEOH YDULHWLHV RI VWRQH VXFK DV PDUEOH ZRRG JUDLQ DQG YDUL
RXV PHWDOV JROG VLOYHU FRSSHU LW WDNHV RQH URXQG WR PDNH WKH GH (FRORJ 0LPLFV ZHUH RULJLQDOO FUHDWHG E ZL DUGV WR SURWHFW WKHP
VLUHG DOWHUDWLRQ 7KH FDQQRW ORVH PDVV LQ WKLV WUDQVIRUPDWLRQ WKH VHOYHV IURP WUHDVXUH KXQWHUV JRRG PHDO RQH RU WZR KXPDQV FDQ
PXVW UHPDLQ WKH VDPH VL H WKRXJK WKH PD UDGLFDOO DOWHU WKHLU sustain them for weeks. They reproduce by ssion and grow to full
GLPHQVLRQV VL H LQ VHYHUDO HDUV 0LPLFV SRVH DV VWRQHZRUN GRRUV VWDWXHV VWDLUV
Common mimics have their own tongue (corruptions of the original FKHVWV RU RWKHU FRPPRQ LWHPV PDGH IURP VWRQH ZRRG DQG PHWDO
ODQJXDJH VSRNHQ E WKHLU ZL DUG FUHDWRUV DQG FDQ DOVR EH WDXJKW WR VSHDN 7KHLU VNLQ LV FRYHUHG ZLWK RSWLFDO VHQVRUV WKDW DUH VHQVLWLYH WR KHDW DQG
LQ FRPPRQ DQG RWKHU ODQJXDJHV .LOOHU PLPLFV DUH LQFDSDEOH RI VSHHFK OLJKW LQ D IRRW UDGLXV HYHQ LQ SLWFK GDUNQHVV Q SRZHUIXO OLJKW
VRXUFH FDQ HDVLO EOLQG WKHP LQFOXGLQJ GLUHFW VXQOLJKW ORQJ ZLWK
RPEDW PLPLF FDQ VXUSULVH LWV YLFWLPV HDVLO SHQDOW WR YLFWLPV glue, they can excrete a liquid that smells like rotting meat; this attracts
VXUSULVH UROOV :KHQ D FUHDWXUH WRXFKHV D PLPLF LW ODVKHV RXW ZLWK D VPDOOHU PRUH FRPPRQ SUH XVXDOO UDWV 0LPLF LFKRU LV XVHIXO LQ WKH
pseudopod that in icts 3d4 points of damage. Furthermore, the mimic FUHDWLRQ RI SRO PRUS HO SRWLRQV DQG WKHLU JOXH DQG VROYHQW VDFV FDQ EH
FRYHUV LWVHOI ZLWK D JOXH OLNH VXEVWDQFH Q FUHDWXUH RU LWHP WKDW WRXFK VROG WR DOFKHPLVWV 2WKHU LQWHUQDO RUJDQV DUH XVHIXO LQ WKH PDQXIDFWXUH
HV D PLPLF LV KHOG IDVW OFRKRO ZLOO ZHDNHQ WKH JOXH LQ WKUHH URXQGV HQ RI SHUIXPHV 7KH PLPLF V LQWHUQDO RUJDQV DUH FRQVLGHUHG WDVW GHOLFD
DEOLQJ WKH FKDUDFWHU WR EUHDN IUHH RU WKH FKDUDFWHU PD DWWHPSW WR PDNH FLHV LQ VRPH FXOWXUHV
DQ RSHQ GRRUV UROO WR EUHDN IUHH 2QO RQH DWWHPSW PD EH PDGH SHU
FKDUDFWHU DQG QR RWKHU DFWLRQ RIIHQVLYH RU GHIHQVLYH PD EH SHUIRUPHG
GXULQJ WKH URXQG WKDW WKH DWWHPSW LV EHLQJ PDGH PLPLF PD QHXWUDO
ize its glue at any time that it desires; the glue dissolves ve rounds after
WKH PLPLF GLHV 7KH PLPLF LV LPPXQH WR DFLG DWWDFNV DQG LV XQDIIHFWHG
E PROGV JUHHQ VOLPH DQG YDULRXV SXGGLQJV

250
Mind Flayer (Illithid)
/,0 ( ( ,1 Q VXEWHUUDQHDQ
) ( (1 5DUH
2 1, ,21 Community
, , /( Q
,( Carnivore (brains)
,1 (//, (1 ( *HQLXV
( ( 6 7 ; % LQ ODLU
/, 10(1 /DZIXO HYLO

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . VHH EHORZ
( , / . 0LQG EODVW VHH EHORZ
( , / ()(1 ( 0DJLFDO SRZHUV
0 , ( , 1 (
, ( 0 WDOO
02 /( Champion (15) + special
/ ( IRU SVLRQLF YHUVLRQ

The illithid, or mind ayer, is an evil and feared creature of the Under
GDUN LWV SRZHUV DUH IRUPLGDEOH DQG LW IHHGV RQ WKH EUDLQV RI DQ FUHDWXUH
LW HQFRXQWHUV 8VLQJ DUFDQH SRZHUV LW HQVODYHV RU GHVWUR V LWV IRHV ZKLFK
LQFOXGH VXFK SRZHUIXO FUHDWXUHV DV GURZ DQG NXR WRD SRZHUV RI LOOLWKLGV WKH HOGHU EUDLQ LV VWLOO VHQWLHQW DQG WKH WHOHSDWKLF XQLRQ
0LQG )OD HUV VWDQG DERXW IHHW WDOO DQG KDYH KLGHRXV PDXYH VNLQ WKDW RI LWV EUDLQV UXOHV WKH FRPPXQLW 7KH HOGHU EUDLQ KDV D WHOHSDWKLF UDQJH
JOLVWHQV ZLWK VOLPH 7KH KHDG UHVHPEOHV DQ RFWRSXV ZLWK ZKLWH H HV QR RI WR PLOHV GHSHQGLQJ RQ LWV DJH DQG VL H ,W GRHV QRW DWWDFN EXW WHOH
SXSLOV DUH HYLGHQW DQG IRXU WHQWDFOHV DURXQG LWV PRXWK D URXQG PDQ pathically warns the mind ayers of the presence of thinking creatures, so
toothed ori ce like that of a lamprey. The creature has three reddish n a mind ayer within its telepathic radius can be surprised only by non-
JHUV DQG D WKXPE RQ HDFK KDQG LQWHOOLJHQW FUHDWXUHV 7KH UDQJH RI WKH HOGHU EUDLQ GHWHUPLQHV WKH WHUULWRU
,OOLWKLGV KDYH LQIUDYLVLRQ 7KH FDQ FRPPXQLFDWH ZLWK DQ FUHDWXUHV FODLPHG DQG GHIHQGHG E WKH FRPPXQLW WKRXJK UDLGLQJ SDUWLHV DUH VHQW
YLD LQQDWH WHOHSDWK WKH KDYH QR VSRNHQ ODQJXDJH DOWKRXJK WKH RI IDU EH RQG WKLV OLPLW
WHQ DFFRPSDQ WKHLU WKRXJKWV ZLWK KLVVLQJ DQG WKH HDJHU ODVKLQJ RI Mind ayers have no family structure. Their social activities include
their tentacles. Mind ayers dress in owing robes, often with high, HDWLQJ FRPPXQLFDWLQJ ZLWK WKH HOGHU EUDLQ DQG GHEDWLQJ RQ WKH EHVW WDF
VWLII FROODUV DGRUQHG ZLWK V PEROV RI GHDWK DQG GHVSDLU tics to conquer the Underdark. For amusement, they in ict pain on their
captives and force slaves to ght in gladiatorial games.
RPEDW A mind ayer’s preferred method of attack is the PL G EOD Mind ayers are arrogant, viewing all other species only as cattle to be
projected in a cone 60 feet long, 5 feet wide at the mind ayer, and 20 IHG XSRQ 7KH SUHIHU WR HDW WKH EUDLQV RI WKLQNLQJ FUHDWXUHV
IHHW ZLGH DW WKH RSSRVLWH HQG OO ZLWKLQ WKH FRQH PXVW PDNH D VDYLQJ
WKURZ YV ZDQGV RU EH VWXQQHG DQG XQDEOH WR DFW IRU G URXQGV 7KH LO (FRORJ Mind ayers live about 125 years. They are warm-blooded am
OLWKLG WULHV WR JUDE RQH RU WZR VWXQQHG YLFWLPV UHTXLULQJ QRUPDO DWWDFN phibians, and spend the rst 10 years of life as tadpoles, swimming in the
UROOV LI RWKHUV WU WR SUHYHQW WKLV DQG HVFDSH ZLWK WKHP HOGHU EUDLQ SRRO XQWLO WKH HLWKHU GLH ZKLFK PRVW GR RU JURZ LQWR DGXOW
7KH LOOLWKLG NHHSV VRPH YLFWLPV DV VODYHV DQG IHHGV RQ WKH EUDLQV RI LOOLWKLGV 2Q DQ LUUHJXODU EDVLV DGXOW LOOLWKLGV IHHG EUDLQV WR WKH WDGSROHV
WKH RWKHUV :KHQ GHYRXULQJ WKH EUDLQ RI D VWXQQHG YLFWLP LW LQVHUWV LWV ZKLFK GR QRW PROHVW WKH HOGHU EUDLQ ,OOLWKLGV DUH KHUPDSKURGLWLF HDFK FDQ
WHQWDFOHV LQWR WKH YLFWLP V VNXOO DQG GUDZV RXW LWV EUDLQ NLOOLQJ WKH YLFWLP SURGXFH RQH WDGSROH WZLFH LQ LWV OLIH
in one round. A mind ayer can also use its tentacles in combat; it does so Mind ayer ichor is an effective ingredient in a SR LR R ( 3
RQO ZKHQ VXUSULVHG RU ZKHQ DWWDFNLQJ D VLQJOH XQDUPHG YLFWLP WHQ
VLRQLF ,OOLWKLGV
WDFOH ZKLFK KLWV FDXVHV KS GDPDJH DQG KROGV WKH YLFWLP WHQWDFOH GRHV
Psionic ayers, considered the only true illithids by some (including them
QR GDPDJH ZKLOH KROGLQJ DQG FDQ EH UHPRYHG ZLWK D VXFFHVVIXO EHQG
selves), have most of the same statistics and abilities as other mind ay
EDUV OLIW JDWHV UROO 2QFH DOO IRXU WHQWDFOHV KDYH DWWDFKHG WR WKH YLFWLP
HUV ,QVWHDG RI PDJLF EDVHG DELOLWLHV KRZHYHU WKHLUV DUH SXUHO SVLRQLF
the mind ayer has found a path to the brain and kills the victim in one
Psionic mind ayers have a beak-like mouth and disdain the stiff-collared
URXQG ,I SUHIHUUHG WKH 0 FDQ VLPSO UROO G IRU WKH QXPEHU RI URXQGV
UREHV SUHIHUUHG E WKHLU FRXVLQV
UHTXLUHG WR NLOO D VWUXJJOLQJ YLFWLP
A mind ayer can also use the following arcane powers, one per round, VLRQLFV XPPDU
DV D WK OHYHO PDJH H LR DUP SHU R DUP PR HU ( 3 OH L D H
/HYHO LV FL HY WWDFN HIHQVH FRUH V
D UDO SURMH LR DQG SOD H L OO VDYLQJ WKURZV DJDLQVW WKHVH SRZHUV DUH
(: ,, OO ,QW G
PDGH DW D GXH WR WKH FUHDWXUH V PHQWDO SURZHVV
If an encounter is going against a mind ayer, it will immediately ee, ,OOLWKLGV XVH SVLRQLFV IRU DWWDFN PLQG FRQWURO DQG WUDYHO OO SVLRQLF LO
VHHNLQJ WR VDYH LWVHOI UHJDUGOHVV RI LWV WUHDVXUH RU LWV IHOORZV OLWKLGV KDYH DW OHDVW WKH IROORZLQJ SRZHUV
V FKRNLQHVLV HYRWLRQV FRQWURO ERG OHYLWDWLRQ
DELWDW RFLHW Mind ayers hate sunlight and avoid it when possible. V FKRPHWDEROLVP FLHQFHV ERG HTXLOLEULXP WKHLU RQO SV FKR
7KH OLYH LQ XQGHUJURXQG FLWLHV RI WR LOOLWKLGV SOXV DW OHDVW WZR PHWDEROLF SRZHU
VODYHV SHU LOOLWKLG OO WKH VODYHV DUH XQGHU WKH HIIHFWV RI D DUP SHU R RU V FKRSRUWDWLRQ FLHQFHV SUREDELOLW WUDYHO WHOHSRUW HYRWLRQV
DUP PR HU VSHOO DQG REH WKHLU LOOLWKLG PDVWHUV ZLWKRXW TXHVWLRQ DVWUDO SURMHFWLRQ
The center of a community is its elder-brain, a pool of briny uid that HOHSDWK FLHQFHV GRPLQDWLRQ PLQGOLQN HYRWLRQV DZH FRQWDFW
contains the brains of the city’s dead mind ayers. Due to the mental (63 HJR ZKLS LG LQVLQXDWLRQ SRVW K SQRWLF VXJJHVWLRQ

251
Minotaur
/,0 ( ( ,1 7HPSHUDWH DQG VXEWURSLFDO ODE ULQWKV
) ( (1 5DUH
2 1, ,21 Clan
, , /( 1LJKW
,( Carnivore (man-eater)
,1 (//, (1 ( /RZ
( ( C in lair
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1
, , (

12 2) .
0 ( . RU E ZHDSRQ W SH
( , / . *UDSSOH FKDUJH
( , / ()(1 ( ERQXV RQ VXUSULVH UROO
0 , ( , 1 ( 1LO
, ( / WDOO
02 /( (OLWH 6SHFLDO
/ (
(OGHU

0LQRWDXUV DUH HLWKHU FXUVHG KXPDQV RU WKH RIIVSULQJ RI PLQRWDXUV DQG


KXPDQV 7KH XVXDOO GZHOO LQ XQGHUJURXQG ODE ULQWKV IRU WKH DUH QRW
FRQIXVHG LQ WKHVH SODFHV ZKLFK JLYHV WKHP DQ DGYDQWDJH RYHU WKHLU SUH
0LQRWDXUV DUH KXJH ZHOO RYHU IHHW WDOO DQG TXLWH EURDG DQG PXV
FXODU 7KH KDYH WKH KHDG RI D EXOO EXW WKH ERG RI D KXPDQ PDOH 7KHLU
IXU LV EURZQ WR EODFN ZKLOH WKHLU ERG FRORULQJ YDULHV DV ZRXOG D QRUPDO
human’s. Clothing is minimal, usually a loin cloth or skirt.

RPEDW 0LQRWDXUV DUH YHU VWURQJ HTXLYDOHQW KXPDQ 6WUHQJWK RI


JDLQVW PDQ VL HG RSSRQHQWV PLQLPXP IHHW WDOO WKH PD EXWW
IRU SRLQWV RI GDPDJH JDLQVW VPDOOHU RSSRQHQWV WKH ELWH IRU UHVHPEOH DQLPDOV PRUH WKDQ KXPDQV 7KHLU FXOWXUH YHQHUDWHV SK VLFDO
SRLQWV RI GDPDJH ,I D PLQRWDXU LV IHHW RU PRUH IURP LWV RSSRQHQW strength above all else and particularly strong human ghters have been
LW FDQ ORZHU LWV KHDG DQG FKDUJH DJDLQVW DQ FUHDWXUH WKDW LV DW OHDVW NQRZQ WR HDUQ WKHLU UHVSHFW 7KH ZRUVKLS FUXGH JRGV DQG KDYH ZHDN
IHHW WDOO ,I VXFFHVVIXO WKH FKDUJH FDXVHV GRXEOH KHDG EXWW GDPDJH ,Q clerics (maximum 3rd-level shaman). Rumors persist of more intelligent
DGGLWLRQ WR WKHVH DWWDFNV PRVW PLQRWDXUV DOVR FDUU ZHDSRQV D KXJH PLQRWDXUV ZLWK GHYHORSHG VRFLHWLHV
axe (treat as a halberd) or ail, with which it in icts normal damage +2.
Minotaurs are not particularly intelligent, but are extremely cunning (FRORJ 7KH FXUVH ZKLFK FUHDWHV PLQRWDXUV LV XQNQRZQ EXW VDJHV
and have excellent senses. They have a +2 bonus on their surprise rolls, VXVSHFW LW LQYROYHV FULPHV DJDLQVW WKH QDWXUDO RUGHU 0LQRWDXUV DUH
KDYH LQIUDYLVLRQ DQG FDQ WUDFN SUH E VFHQW OLNH D UDQJHU ZLWK DF always male. It is also said that the rst minotaur was originally a great
FXUDF 7KH DOZD V SXUVXH DQ XQIDPLOLDU VFHQW 0LQRWDXUV DUH LPPXQH and ill-tempered human ghter; he wanted to be as strong as a bull and
WR PD H VSHOOV 7KH DWWDFN DQ LQWUXGHU ZLWKRXW IHDU DQG ZLOO UHWUHDW RQO KLV ZLVK ZDV JUDQWHG LQ WKH PRVW KLGHRXV PDQQHU SRVVLEOH 0LQRWDXUV
LI WKH FUHDWXUH LV REYLRXVO EH RQG WKHLU DELOLW WR GHIHDW WR PRUDOH EUHHG ZLWK KXPDQ IHPDOHV WR SURGXFH RIIVSULQJ ZKLFK DUH PDOH PL
VFRUH LQ FRPEDW QRWDXUV 0LQRWDXUV KDYH D OLIHVSDQ RI HDUV 7KH FDQ OLYH ZLWKRXW
IRRG IRU HDUV DW D WLPH EXW DUH DOZD V KXQJU XQOHVV WKH DUH IHG
DELWDW RFLHW 0LQRWDXUV OLYH LQ FRPPXQLWLHV RI XS WR HLJKW PHPEHUV UHJXODUO 7KH DUH PHDW HDWHUV EXW WKHLU FXUVH FDXVHV WKHP WR SUHIHU D
If the community contains more than six minotaurs, one will be an elder diet of human esh. Those transformed into minotaurs by curses may
PLQRWDXU ZLWK 6WUHQJWK DQG +LW LFH 7KH PLQRWDXU HOGHU LV EH UHVWRUHG WR KXPDQ IRUP E D ZL EXW WKRVH ZKR ZHUH ERUQ DV PL
WKH FODQ OHDGHU KH UHPDLQV LQ WKH FHQWHU RI WKH ODE ULQWK DQG UDLVHV RXQJ QRWDXUV FDQQRW EH PDGH KXPDQ *QROOV DUH WKHLU QDWXUDO HQHPLHV WKH
PLQRWDXUV ZKLOH RWKHUV KXQW +H LV DOZD V HQFRXQWHUHG LQ WKH FHQWHU RI D ZLOO NLOO HDFK RWKHU RQ VLJKW
ODE ULQWK 0LQRWDXU FRPSRQHQWV DUH VRPHWLPHV XVHG LQ VSHOOV DQG SRWLRQV
PLQRWDXU V ODE ULQWK LV UDUHO QDWXUDO 2IWHQ DQ HYLO ZL DUG RU D W DQG PLJKW EH XVHG LQ PDJLFDO LWHPV LQYROYLQJ VWUHQJWK ORFDWLRQ DQG
UDQW ZLOO FRQVWUXFW D ODE ULQWK DQG SODFH WKH PLQRWDXU IDPLO WKHUH IHHG PLVGLUHFWLRQ
LQJ LW SULVRQHUV DQG VODYHV RQ D UHJXODU EDVLV
2FFDVLRQDOO WKLV W UDQW ZLOO EH NLOOHG DQG WKH PLQRWDXUV IRUFHG WR IHQG
IRU WKHPVHOYHV VLQFH FUHDWXUHV UDUHO HQWHU D ODE ULQWK RQ WKHLU RZQ DF
FRUG WKHVH PLQRWDXUV ZLOO XVXDOO EH UDYHQRXVO KXQJU
0LQRWDXUV VSHDN WKHLU RZQ SULPLWLYH ODQJXDJH DQG DUH OLNHO
WR VSHDN D KDOWLQJ IRUP RI FRPPRQ 7KH KDYH OLWWOH FXOWXUH WKHLU OLYHV

252
Mist, Crimson Death
/,0 ( ( ,1 %RJV VZDPSV
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( 1LJKW
,( Carnivore
,1 (//, (1 ( *HQLXV
( ( =
/, 10(1 1HXWUDO HYLO

12 ( ,1
02 /
02 (0(1 )O )O DIWHU IHHGLQJ %
, , (

12 2) .
0 ( .
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 (
, ( 0
02 /( Champion (15-16)
/ (

7KH FULPVRQ GHDWK LV D PDOHYROHQW YDSRURXV FUHDWXUH WKDW IHHGV RQ WKH


bodily uids of its victims.
7KH ERG RI WKH FULPVRQ GHDWK LV D KXPDQRLG VKDSHG FORXG RI SDOH
color. It is dif cult to distinguish if seen against fog and nearly invisible
WR LQIUDYLVLRQ XULQJ WKLV WLPH WKH FUHDWXUH KDV DQ LQLWLDWLYH ERQXV RI
When the creature is fed, it develops a crimson ush that is easily visible
by normal or infravision. The cloud possesses humanoid features. The n
JHUV HORQJDWH LQWR WHQWDFOHV ZKHQ LW LV IHHGLQJ %HFDXVH RI LWV EHKDYLRU
sages believe that a Crimson Death Mist is the result of the actual death ,W PDLQWDLQV D ODLU LQ D WKLFNHW XQGHUFXW EDQN RU D KROORZ VSDFH XQGHU
RI D YDPSLUH D ZLQGIDOO 7KHUH WKH PRQVWHU VWRUHV WKH YDOXDEOHV LW FROOHFWV IURP LWV YLF
7KH FULPVRQ GHDWK V ODQJXDJH LV D EDUHO DXGLEOH VHULHV RI ZKLVSHUV ,W WLPV 7KHVH FDQ EH XVHG DV EULEHV IRU KXPDQRLG DOOLHV RU EDLW IRU LQWHQGHG
FDQ FRPPXQLFDWH ZLWK RWKHU YDSRURXV EHLQJV VXFK DV DLU HOHPHQWDOV ,W YLFWLPV 7KH ODLU PD DOVR FRQWDLQ WKH UHPDLQV RI SDVW YLFWLPV
FRPPXQLFDWHV ZLWK KXPDQRLGV RQO LI LW LV WKHLU FDSWLYH 7KH FULPVRQ GHDWK SUHIHUV WR IHHG RQ KXPDQRLGV ,W QRUPDOO UHTXLUHV
RQH YLFWLP SHU ZHHN ,I PRUH SHRSOH DUH DYDLODEOH WKH PRQVWHU PD IHHG
RPEDW 7KH PRQVWHU DWWDFNV RQO WR IHHG RU GHIHQG LWVHOI ,W VXUURXQGV FRQWLQXRXVO XQWLO GHVWUR HG RU GULYHQ RII
LWV YLFWLP ZLWK YDSRURXV WHQWDFOHV :KHQHYHU LW KLWV WKH WHQWDFOHV GUDLQ /HJHQGV WHOO RI D FRQQHFWLRQ EHWZHHQ FULPVRQ GHDWKV DQG YDPSLUHV
bodily uids and cause 3d10 points of damage. 2QH WDOH VXJJHVWV WKDW ZKHQ DQ XQGHDG YDPSLUH LV GHVWUR HG LWV VSLULW
The creature is normally immaterial (AC 0) and can be struck only by LV WUDQVIRUPHG LQWR D FULPVRQ GHDWK QRWKHU WDOH VXJJHVWV WKDW ZKHQ D
PDJLFDO ZHDSRQV RI RU EHWWHU IWHU IHHGLQJ WKH FUHDWXUH DWWDLQV VROLG YDPSLUH LV FUHDWHG WKH PRQVWHU V ORVW VRXO LV UHERUQ HOVHZKHUH DV D FULP
ity (AC 4) for six turns. At this time the creature turns red, moves more VRQ GHDWK 7KLV OHJHQG DOVR VXJJHVWV WKDW D YDPSLUH PD EH UHVWRUHG WR
VORZO )O DQG FDQ EH VWUXFN E PDJLFDO ZHDSRQV RI RU EHWWHU QRUPDO OLIH LI LW LV UHMRLQHG E LWV FULPVRQ GHDWK FRXQWHUSDUW WKLUG OHJHQG
:KHQ D FULPVRQ GHDWK GLHV LW LPPHGLDWHO GLVVLSDWHV LQWR WKH DLU says that extremely evil air elementals are condemned and cast out into
while its undigested uids fall to the ground in a grotesque shower. WKH 3ULPH 0DWHULDO SODQH LQ WKH IRUPV RI FULPVRQ GHDWKV
7KH FULPVRQ GHDWK LV DEOH WR FDUU ORDGV E OHYLWDWLQJ DQ WKLQJ VXU
URXQGHG E LWV YDSRURXV PDVV HVSLWH LWV YDSRURXV QDWXUH WKH FULP (FRORJ 7KH FULPVRQ GHDWK LV D GDQJHURXV SUHGDWRU WKDW URDPV WKH
VRQ GHDWK SRVVHVVHV VWUHQJWK HTXDO WR D QRUPDO KXPDQ ,W LV DEOH WR FDU VZDPSV OLNH D OLYLQJ JKRVW FULPVRQ GHDWK FDQ EH FROOHFWHG DQG LP
U D SDVVLYH ZHLJKW HTXDO WR DQ DGXOW KXPDQ ,I LW DWWHPSWV WR SLFN XS D SULVRQHG LQ DQ DLUWLJKW FRQWDLQHU 7KLV GRHV QRW KDUP LW FULPVRQ
VWUXJJOLQJ YLFWLP LW PXVW PDNH D VXFFHVVIXO DWWDFN UROO IRU HDFK URXQG GHDWK LQ VXFK D FRQWDLQHU PD EH PLVWDNHQ IRU RU PLVODEHOHG DV D ERW
LW FDUULHV WKH SHUVRQ )DLOXUH PHDQV WKH SHUVRQ GURSV WR WKH JURXQG WOHG GMLQQ RU PDJLFDO YDSRU ,I VRPHRQH UHOHDVHV WKH FULPVRQ GHDWK WKH
VXIIHULQJ GDPDJH DSSURSULDWH WR WKH KHLJKW RI WKH IDOO VWDUYLQJ FUHDWXUH LPPHGLDWHO DWWDFNV LWV XQZLWWLQJ UHVFXHU
Crimson deaths are aware of the advantages of alliances. They may
DELWDW RFLHW 7KH FULPVRQ GHDWK GZHOOV LQ WKH ERJV DQG PDUVKHV DJUHH WR FRRSHUDWH ZLWK HYLO KXPDQRLGV ZKR FDQ SURYLGH WKHP ZLWK D
ZKHUH FKLOO DQG GDPS SUHYDLO 7KH FUHDWXUH LV QHDUO LQYLVLEOH LQ LWV QDWLYH steady supply of victims. They make excellent allies for those dwelling in
KDELWDW RU QHDU WKHLU ODLUV
7KH FULPVRQ GHDWK LV D VHFUHWLYH FUHDWXUH ,W SUHIHUV WR IHHG RQ VROLWDU
EHLQJV VLQFH WKHVH DUH HDV WR VQHDN XS RQ DQG KDYH QR DOOLHV WR OHQG WKHP
VXSSRUW ,I VHYHUDO SHRSOH DUH SUHVHQW WKH FULPVRQ GHDWK WULHV WR SLFN RII
WKH JXDUG ZKLOH WKH RWKHUV VOHHS LW WKHQ IHHGV RQ WKH RWKHUV DW LWV OHLVXUH
,Q RUGHU WR FRQFHDO LWV SUHVHQFH WKH FULPVRQ GHDWK GLVSRVHV RI FRUSVHV LQ
LWV ODLU RU D GHHS ERJ

253
Mist, Vampiric
/,0 ( ( ,1 1RQ DUFWLF 6ZDPSV DQG VXEWHUUDQHDQ
) ( (1 5DUH
2 1, ,21 6ROLWDU
, , /( 1LJKW
,( %ORRG
,1 (//, (1 ( YHUDJH
( ( LQ ODLU
/, 10(1 1HXWUDO HYLO

12 ( ,1
02 / ZKHQ VXEVWDQWLDO
02 (0(1 ZKHQ VXEVWDQWLDO
, , (
6HH EHORZ
12 2) .
0 ( .
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 6HH EHORZ
, ( 0 WDOO
02 /( (OLWH
/ (

7KHVH JDVHRXV PRQVWHUV SUH RQ DOO OLYLQJ FUHDWXUHV HQYHORSLQJ WKHP


ZLWK WKHLU JDVHRXV WHQGULOV WKHQ GUDLQLQJ WKHLU EORRG IRU IRRG
9DPSLULF PLVWV DSSHDU DV WKLFN ELOORZLQJ FORXGV WR IHHW LQ GLDPHWHU
Color ranges from pale pink when hungry to crimson red when sated.
9DPSLULF PLVWV VSHDN QR ODQJXDJH EXW WKH FRPPXQLFDWH WKURXJK D OLP
LWHG IRUP RI WHOHSDWK 7KHVH FUHDWXUHV UHHN RI ROG EORRG DQG DUH RIWHQ
VPHOOHG EHIRUH VHHQ

RPEDW 9DPSLULF PLVWV DXWRPDWLFDOO VHQVH WKH SUHVHQFH RI DQ ZDUP %ORRG GUDLQLQJ LV QRW D IRUP RI UHJHQHUDWLRQ D PLVW WKDW ORVHV KLW
EORRGHG FUHDWXUH ZLWKLQ IHHW +XQJU PLVWV WDNH WKH VKRUWHVW URXWH SRLQWV LQ FRPEDW PXVW KHDO WKRVH SRLQWV QRUPDOO .HHS WUDFN RI D PLVW V
possible to the victim, navigating by touch, owing easily over water or current hit points and its maximum possible for that combat (this to
WKURXJK QDUURZ FUDFNV 7KHLU SDWK FDQ EH EORFNHG E QRQSRURXV REVWDFOHV WDO VWDUWV DW DQG JRHV GRZQ ZLWK GDPDJH FDXVHG WR WKH PLVW (DFK
but vampiric mists are intelligent and if any reasonable path exists they WLPH WKH PLVW LV ZRXQGHG UHGXFH ERWK WKH FXUUHQW KLW SRLQWV DQG WKH
will nd it. maximum. If the current hit point total ever reaches 0, the mist dies.
All vampiric mists have maximum hit points (8 per die) when full, but +LW SRLQWV JDLQHG E GUDLQLQJ EORRG DUH DGGHG WR WKH FXUUHQW KLW SRLQWV
WKH DUH DOPRVW QHYHU HQFRXQWHUHG LQ WKLV VWDWH )RU HDFK KRXUV D PLVW which cannot exceed the maximum total (24 minus damage to the mist).
JRHV XQIHG LW ORVHV KLW SRLQW 9DPSLULF PLVWV ZKRVH KLW SRLQW WRWDOV +LW SRLQWV ORVW GXH WR VWDUYDWLRQ DUH VXEWUDFWHG IURP WKH FXUUHQW KLW
UHDFK GXH WR VWDUYDWLRQ GLH 7R UHJDLQ KLW SRLQWV YDPSLULF PLVWV PXVW points only. The current hit points may never exceed the mist’s maxi
GUDLQ IUHVK EORRG IURP OLYLQJ YLFWLPV KHQFH WKH PLVW V QDPH )RU HDFK mum hit point total. (After the current battle is over, the maximum hit
KLW SRLQWV RI EORRG GUDLQHG WKH PLVW UHJDLQV KLW SRLQW SRLQW WRWDOV IRU DQ VXUYLYLQJ PLVWV UHWXUQ WR
YDPSLULF PLVW PD DWWDFN RQH YLFWLP SHU URXQG E UHDFKLQJ RXW
with a gaseous tendril. Targets of a vampiric mist are treated as AC DELWDW RFLHW 7KHVH GUHDG PRQVWHUV LQKDELW ERWK VZDPSV ZKHUH WKH
10. Modify this number by the victim’s Dexterity, and by the magical creep along mixing in with morning and night fog, and subterranean cav
SURWHFWLRQ ZRUQ HWF EXW LJQRUH PDJLFDO VKLHOGV 7KH WRXFK RI HUQV ZKHUH WKH VWDON SUH LQ DEVROXWH GDUNQHVV 9DPSLULF PLVWV DWWDFN
D YDPSLULF PLVW GUDLQV G SRLQWV RI EORRG KLW DERYH WKH QHHGHG at night or early morning, owing over the ground in search of warm-
WR KLW QXPEHU PHDQV WKH PLVW KDV HQYHORSHG LWV YLFWLP (QYHORSHG YLF EORRGHG YLFWLPV 7KH SUHIHU ORQH YLFWLPV EXW KXQJU PLVWV VRPHWLPHV
tims are automatically hit each round until either the mist dies, nishes UDLG WRZQV DW QLJKW VOD LQJ OLYHVWRFN DQG GUDLQLQJ YLFWLPV LQ WKHLU VOHHS
IHHGLQJ RU UHWUHDWV WWDFNV E RWKHU FKDUDFWHUV DJDLQVW DQ HQYHORS EHIRUH VOLSSLQJ RXW DW GDZQ
LQJ YDPSLULF PLVW GLYLGH WKHLU GDPDJH HYHQO KDOI DJDLQVW WKH PLVW
KDOI DJDLQVW WKH YLFWLP 2QO WKH HQYHORSHG YLFWLP PD DWWDFN WKH PLVW (FRORJ )LUVW WKRXJKW WR EH LPPDWXUH IRUPV RI FULPVRQ GHDWK LW LV QRZ
ZLWKRXW KDUP WR KLPVHOI +RZHYHU EHFDXVH RI WKH GLVRULHQWLQJ HIIHFW RI known that these ends were deliberately created by a powerful vampire
UDSLG EORRG ORVV HQYHORSHG YLFWLPV PD QRW XVH DQ VSHOOV RU PDJLFDO ZL DUG
GHYLFHV WKDW UHTXLUH FRQFHQWUDWLRQ 9DPSLULF PLVWV UHSURGXFH YLD GLYLVLRQ PLVW LV OLNHO WR GLYLGH
:KLOH EORRG GUDLQLQJ LV PDLQO XVHG WR IHHG WKH DELOLW FDQ DOVR EH XVHG GXULQJ LWV VXEVWDQWLDO VWDJH LPPHGLDWHO DIWHU IHHGLQJ 7KH WZR PLVWV FUH
in defense by sated vampiric mists. Extra blood is simply dumped upon DWHG KDYH +LW LFH HDFK EXW RQO KLW SRLQWV SHU GLH WKXV WKH DUH ERUQ
WKH JURXQG UDYHQRXVO KXQJU
1RUPDOO D YDPSLULF PLVW LV GDPDJHG RQO E PDJLFDO ZHDSRQV RU 9DPSLULF PLVWV SUH RQ DOO ZDUP EORRGHG FUHDWXUHV 1R DQLPDOV KXQW
E VSHOOV WKDW HIIHFW DLU L L ERO DQG PD L PL LOH DUH DOVR HIIHFWLYH YDPSLULF PLVW GHOLEHUDWHO WKRXJK VWLUJHV OHHFKHV DQG RWKHU EORRGVXFN
However, immediately after reaching maximum hit points a vampiric HUV DUH VRPHWLPHV GUDZQ IDWDOO WR WKHLU VPHOO YDPSLULF PLVWV KDYH QR
PLVW WDNHV RQ VXEVWDQFH 7KLV VXEVWDQWLDO VWDJH ODVWV G WXUQV XULQJ WKLV NQRZQ OLIH VSDQ 7KH OLYH XQWLO WKH VWDUYH DUH VODLQ RU UHSURGXFH
time the mist’s movement rate slows to 6, its AC drops to 8, and it may be
KLW E QRUPDO ZHDSRQV

254
Mold
URZQ XVVHW HOORZ
/,0 ( ( ,1 6XEWHUUDQHDQ 6XEWHUUDQHDQ 6XEWHUUDQHDQ
) ( (1 9HU UDUH 9HU UDUH 8QFRPPRQ
2 1, ,21 3DWFK 3DWFK 3DWFK
, , /( Q Q Q
,( +HDW 0RLVWXUH 0HQWDO HQHUJ
,1 (//, (1 ( 1RQ 1RQ 1RQ
( ( 1LO 1LO 1LO
/, 10(1 1HXWUDO 1HXWUDO 1HXWUDO

12 ( ,1 SDWFK SDWFK SDWFK


02 /
02 (0(1
, , ( 1 1 1
1 1 1
12 2) .
0 ( . 1 1 1
( , / . )UHH LQJ 6SRUHV 3RLVRQ VSRUHV
( , / ()(1 ( EVRUE KHDW ,PPXQH WR IIHFWHG RQO
ZHDSRQV by re
cold, re
0 , ( , 1 ( 1LO 1LO
, ( 6/ 6/ 6/
02 /( 1 1 1
/ (

0ROGV DUH D YDULHW RI VSRUH SURGXFLQJ IXQJL WKDW IRUP LQ GHFD LQJ IRRG Q RQH ZKR GLHV IURP VSRUH VLFNQHVV XQGHUJRHV D WUDQVIRUPDWLRQ DQG
or in warm, moist places. These fungi usually have a woolly or furry tex EHJLQV WR VSURXW UXVVHW PROG JURZWKV ZKHQ FRPSOHWHO FRYHUHG LQ PROG
WXUH :KLOH PRVW PROGV DUH KDUPOHVV WKHUH DUH DW OHDVW WKUHH YDULHWLHV RI G KRXUV KH EHFRPHV D PROG PDQ RU YHJHS JP ROG SOD
PRQVWURXV PROGV WKDW SRVH D GHDGO WKUHDW WR DGYHQWXUHUV EURZQ UXVVHW VSHOO ZLOO KDOW WKH JURZWK RI WKH PROG IRU WKH GXUDWLRQ RI WKH VSHOO ZKLOH D
DQG HOORZ PROG UH GL HD H VSHOO GHVWUR V LW ZLWKLQ DQ KRXU DIWHU GHDWK DIWHU WKDW D ZL LV
QHFHVVDU WR GHVWUR LW
URZQ 0ROG
%URZQ PROG LV IRXQG LQ GDPS VXEWHUUDQHDQ DUHDV VXFK DV FDYHUQV DQG HOORZ 0ROG
FDYHV ,W LV OLJKW WR JROGHQ EURZQ LQ FRORU %URZQ PROG IHHGV E DEVRUELQJ 7KLV PROG LV SDOH HOORZ WR JROGHQ RUDQJH LQ FRORU ,I WRXFKHG URXJKO LW
KHDW HYHQ ERG KHDW ZKHUH EURZQ PROG JURZV WKH WHPSHUDWXUH LV EHORZ PD FKDQFH HPLW D FORXG RI VSRUHV LQ D IRRW UDGLXV Q FUHDWXUH
DYHUDJH LUHFW VXQOLJKW RU XOWUDYLROHW OLJKW NLOOV LW FDXJKW LQ WKLV FORXG PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU GLH
,I D ZDUP EORRGHG FUHDWXUH FRPHV ZLWKLQ IHHW RI D EURZQ PROG WKH UH GL HD H VSHOO DQG D UH UUH LR VSHOO ZLWKLQ KRXUV DUH QHFHVVDU
PROG GUDLQV KHDW HTXDO WR G SRLQWV RI GDPDJH IURP LWV YLFWLP SHU URXQG WR UHVWRUH OLIH
UL R ZDUP SURYLGHV FRPSOHWH SURWHFWLRQ DJDLQVW WKLV DWWDFN %URZQ )LUH RI DQ VRUW GHVWUR V HOORZ PROG R L DO OL VSHOO UHQGHUV LW
PROG JURZV LQVWDQWO IURP KHDW ,I D WRUFK LV XVHG LQ LWV YLFLQLW LW GRXEOHV GRUPDQW IRU G WXUQV
in size; if aming oil is used, it quadruples, and reball-type spells cause HOORZ PROG FRORQLHV RI RYHU VTXDUH IHHW DUH VRPHWLPHV VHQWLHQW
LW WR JURZ HLJKW IROG LQ FKDQFH 7KHVH PROGV VHQVH FUHDWXUHV ZLWKLQ IHHW DQG PD SURMHFW
%URZQ PROG LV QRW IHG E FROG OLJKW VRXUFHV H J light, faerie re). 7KH WKHLU VSRUHV WKDW GLVWDQFH 7ZLFH SHU GD WKH PD XVH D H LR RQ
RQO PDJLF WKDW DIIHFWV LW DUH GL L H UD H ZKLFK GHVWUR V LW SODQW DIIHFW VRPHRQH ZLWKLQ WKDW UDGLXV LQ DGGLWLRQ WR WKH VDYLQJ WKURZ WKH YLFWLP
LQJ PDJLF DQG FROG VSHOOV ,FH VWRUPV RU ZDOOV RI LFH FDXVH LW WR JR GRUPDQW PXVW VXFFHVVIXOO UROO DQ ,QWHOOLJHQFH FKHFN RU ORVH SRLQW RI ,QWHOOLJHQFH
IRU G WXUQV ROG ZD G ZKLWH GUDJRQ EUHDWK RU D R H R ROG NLOOV LW SHUPDQHQWO LW LV GHYRXUHG E WKH PROG
%URZQ PROG GRHV QRW DIIHFW FROG XVLQJ FUHDWXUHV VXFK DV ZKLWH GUDJRQV
ZLQWHU ZROYHV LFH WRDGV HWF /HYHO LV FL HY WWDFN RZHU V
HIHQVH FRUH
XVVHW 0ROG ,, 1LO G
Russet mold is golden-brown to rust red in color. It has a lumpy tex VSHFLDO
WXUH VLPLODU WR FROG SRUULGJH LW LV FRYHUHG E VKRUW KDLU OLNH JURZWKV WKDW
VWDQG XSULJKW DQG ZDYH DV LI WKH ZHUH LQ D FROG EUHH H ,W UHVHPEOHV UXVW HOHSDWK PLQGZLSH LG LQVLQXDWLRQ
DW GLVWDQFHV EH RQG IHHW FKDQFH RI HUURU ,W LV LPPXQH WR ZHDS 0HWDSVLRQLFV SVLRQLF VHQVH G UDQJH QR FRVW
RQV DQG PRVW VSHOOV LW LV DIIHFWHG RQO E DOFRKRO DFLG DQG VDOW ZKLFK
NLOO LW D UH GL HD H RU D R L DO OL VSHOO DOVR GHVWUR V LW 2QO VHQWLHQW HOORZ PROGV LQ FKDQFH KDYH SVLRQLF SRZHUV 6XFK
5XVVHW PROG FRQWLQXRXVO HPLWV D FORXG RI VSRUHV LQ D WKUHHIRRW UD FUHDWXUHV DUH DOVR LPPXQH WR SVLRQLF DWWDFNV XQOHVV WKH FUHDWXUH LV EHLQJ
GLXV OO FUHDWXUHV LQ WKLV FORXG VXIIHU G SRLQWV RI GDPDJH SHU URXQG LQ DLGHG E RQH ZKR FDQ FRPPXQLFDWH ZLWK SODQWV
WKH FORXG DQG PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV SRLVRQ RU EHFRPH
LQIHFWHG ZLWK VSRUH VLFNQHVV 9LFWLPV RI VSRUH VLFNQHVV DUH LQVWDQWO SDUD
O HG DQG GLH LQ G PLQXWHV XQOHVV D UH GL HD H VSHOO LV FDVW RQ WKHP

255
Mold Man (Vegepygmy)
/,0 ( ( ,1 7URSLFDO RU VXEWURSLFDO PRLVW
IRUHVWV DQG FDYHUQV
) ( (1 9HU UDUH
2 1, ,21 7ULEH
, , /( Q
,( Carnivore
,1 (//, (1 ( /RZ
( ( 2 3
/, 10(1 1HXWUDO

12 ( ,1 RU
02 /
02 (0(1
, , ( WR
RU +
RU +
RU +
12 2) .
0 ( . RU E ZHDSRQ
( , / . 6HH EHORZ
( , / ()(1 ( 6HH EHORZ
0 , ( , 1 ( 1LO
, ( 60
02 /( YHUDJH
/ ( +
+
+
+
+
+

0ROG PHQ VRPHWLPHV GHURJDWRULO FDOOHG YHJHS JPLHV RU HYHQ PROG


LHV DUH VKRUW ELSHGDO IXQJXV FUHDWXUHV 7KH KDYH VKDUS WKRUQ OLNH
FODZV DQG OHDI OLNH WHQGULOV IRUP D IULQJH RQ WKHLU VKRXOGHUV DEGR WWDFNV IURP SLHUFLQJ ZHDSRQV FDXVH RQO SRLQW RI GDPDJH WR
mens, and limbs. A topknot of these tendrils sits at the apex of a veg PROG PHQ 7KH DUH LPPXQH WR HOHFWULFDO DWWDFNV DV ZHOO DV DOO FKDUP
HS JP V KHDG spells except those which affect plants. Mold men always receive sav
7KH FRORUDWLRQ RI PROG PHQ PDWFKHV WKHLU VXUURXQGLQJV IRUHVW LQJ WKURZV YV HQFKDQWPHQWV HYHQ LI RQH LV QRW QRUPDOO DOORZHG
PROG PHQ KDYH EURZQ VNLQ DQG JUHHQ WHQGULOV ZKLOH WKRVH IRXQG XQ ERXW KDOI RI DOO RI WKHLU KXQWLQJ SDUWLHV DUH DFFRPSDQLHG E D SDFN RI
GHUJURXQG PLJKW KDYH JUD VNLQ DQG EODFN WHQGULOV 0ROG PHQ DUH WKRUQLHV DV ZHOO 0ROG PHQ VHWWOHPHQWV DOZD V KROG SDFNV RI WKRUQLHV
IHHW WDOO SOXV ½ IRRW SHU +LW LH VHH WKRUQ XQGHU 3ODQW DQJHURXV
OWKRXJK WKH GR QRW KDYH D VSRNHQ ODQJXDJH YHJHS JPLHV DUH
FDSDEOH RI YRFDOL HG FULHV 7KH QRUPDOO FRPPXQLFDWH E WDSSLQJ RQ DELWDW RFLHW 0ROG PHQ IRUP SULPLWLYH VHWWOHG WULEHV 7KHLU ODLUV DUH
WKHLU FKHVWV DQG RQ WUHHV RU VWRQHV XVXDOO IRXQG LQ ZDUP XQGHUJURXQG DUHDV WKRXJK VRPH WULEHV KDYH
ODLUV LQ WKH XQGHUEUXVK RI GHHS GDUN IRUHVWV DQG MXQJOHV 7ULEHV DUH YHU
RPEDW 3DUWLHV RI PROG PHQ KXQW QHDU WKHLU ODLUV ,Q WKHLU KRPH WHUUL WHUULWRULDO
WRU PROG PHQ EOHQG LQWR WKHLU VXUURXQGLQJV VR RSSRQHQWV UHFHLYH D Mold men co-exist well with plant and fungus life. They often use
SHQDOW WR VXUSULVH UROOV VKULHNHUV WR JXDUG WKHLU ODLUV DQG PROG PHQ QDWLYH WR WKH ODLU FDQ SDVV E
0ROG PHQ ZLOO DWWDFN DQ IRUP RI DQLPDO OLIH IRU IRRG 7KRXJK FD WKRVH VKULHNHUV XQQRWLFHG 5XVVHW PROG LV XVXDOO IRXQG LQ WKH YLFLQLW RI
pable of using their natural camou age for ambush, they seldom use D PROG PDQ ODLU DV ZHOO
RWKHU WULFNV RU WUDSV SUHIHUULQJ GLUHFW DVVDXOW 1HZ PROG PHQ DUH FUHDWHG E UXVVHW PROG E WKHLU OHDGHUV VSRUH DW
+DOI RI WKH PROG PHQ LQ D JURXS KDYH + ZKLOH KDYH + WDFNV RU E EXGGLQJ 7KH ODWWHU RFFXUV RQO LI IRRG LV SOHQWLIXO 5XVVHW
7KH UHVW DUH RU + HTXDO FKDQFHV )RU HYHU PROG PHQ WKHUH PROGV SURGXFH + PROG PHQ ZKLOH OHDGHUV FUHDWH + PROG PHQ DQG
LV D VXEFKLHI ZLWK + DQG G ERG JXDUGV ZLWK + HDFK (DFK QRUPDO EXGGLQJ SURGXFHV + PROG PHQ
WULEH RI PROG PHQ LV OHG E D FKLHI ZLWK + DQG G ERG JXDUGV 0ROG PHQ KDYH EHHQ NQRZQ WR DVVRFLDWH ZLWK P FRQLGV ZKLFK YLHZ
ZLWK + HDFK WKHP DV UXVWLF FRXVLQV
+DOI RI WKH PROG PHQ HQFRXQWHUHG FDUU VSHDUV ZKLOH WKH RWKHUV
XVH FOXEV RU JR ZLWKRXW ZHDSRQV HTXDO FKDQFHV (FRORJ 0ROG PHQ OLYH E VFDYHQJLQJ DQG KXQWLQJ 7KH ZLOO HDW PHDW
Chiefs also attack with spores; victims must make a saving throw vs. LQ DQ FRQGLWLRQ IURP IUHVK WR FDUULRQ ,Q WLPHV RI JUHDW QHHG WKH
SRLVRQ RU EH SDUDO HG G LQJ LQ G PLQXWHV XQOHVV WUHDWHG E D UH KDYH EHHQ NQRZQ WR HDW RWKHU PROG PHQ RU HYHQ P FRQLGV WKRXJK
GL HD H VSHOO 9LFWLPV ZKR GLH LQ WKLV PDQQHU DUH UHERUQ G KRXUV WKH VHOGRP DWWDFN PHPEHUV RI WKHLU RZQ RU DQ DOOLHG WULEH
ODWHU DV PROG PHQ ZLWK + 7KHVH LQGLYLGXDOV JHQHUDOO EHFRPH WKH
FKLHI V ERG JXDUGV

256
Mongrelman
/,0 ( ( ,1 Q
) ( (1 5DUH
2 1, ,21 7ULEDO
, , /( 1LJKW
,( 2PQLYRUH
,1 (//, (1 ( /RZ WR YHUDJH
( ( C in lair
/, 10(1 /DZIXO QHXWUDO

12 ( ,1
02 /
02 (0(1
, , (
+
+
12 2) .
0 ( . + + +
+ RU E ZHDSRQ W SH
( , / . 1LO
( , / ()(1 ( Camou age, mimicry
0 , ( , 1 ( 1LO
, ( 0 WR WDOO
02 /( 6WHDG
/ ( +
+
+
+
/HDGHU

Mongrelmen are a mixture of the blood of many species: humans, orcs,


JQROOV RJUHV GZDUYHV KREJREOLQV HOYHV EXJEHDUV EXOO ZXJV DQG DELWDW RFLHW )RU HYHU PRQJUHOPHQ HQFRXQWHUHG WKHUH LV DW OHDVW
PDQ RWKHUV 7KHLU DSSHDUDQFH YDULHV JUHDWO FRPELQLQJ WKH ZRUVW RQH ZLWK +LW LFH IRU HYHU WKHUH LV RQH ZLWK +LW LFH DQG IRU
IHDWXUHV RI WKHLU SDUHQW VWRFNV 7KH DUH XVXDOO FODG LQ GLUW UDJV WKH HYHU WKHUH LV RQH ZLWK +LW LFH ,Q D FRPPXQLW ZKHUH WKH DUH
DUH DVKDPHG RI WKHLU DSSHDUDQFH DQG WU NHHS WKHLU ERGLHV FRQFHDOHG not held as thralls, there are usually a leader (AC 4, Move 12, HD 5, Dmg
HVSHFLDOO DPRQJ VWUDQJHUV 7KH KDYH QR GLVWLQFW WRQJXH RI WKHLU RZQ 1d12, +1 bonus to attack roll) and ve bodyguards (HD 4).
but speak a debased common, mixed with grunts, whistles, growls, %HFDXVH RI WKHLU DSSHDUDQFH PRQJUHOPHQ DUH VHOGRP ZHOFRPH LQ DQ
DQG JHVWXUHV 7KHLU QDPHV RIWHQ PLPLF DQLPDO QRLVHV ODZIXO RU JRRG VRFLHW DQG DUH XVXDOO HQVODYHG RU DEXVHG E HYLO RU FKD
RWLF JURXSV 7KXV PRQJUHOPHQ DUH IRXQG DV HLWKHU VODYHV RU VHUIV ZRUNLQJ
RPEDW 0RQJUHOPHQ KDYH WKUHH VSHFLDO DELOLWLHV WKDW KHOS WKHP WR VXU ORQJ KRXUV IRU HYLO KXPDQV RU KXPDQRLGV LQ D GLVPDO FRPPXQLW RU DV
vive: mimicry, pickpocketing, and camou age. UHIXJHHV OLYLQJ LQ DEDQGRQHG UXLQV (QVODYHG PRQJUHOPHQ DUH QRW ZLOOLQJ
0LPLFU HQDEOHV WKHP WR LPLWDWH WKH VRXQGV PDGH E DQ PRQVWHU RU WR UHEHO EXW ZDLW SDWLHQWO IRU WKHLU PDVWHUV WR EH GHVWUR HG E RXWVLGH
creature they have encountered except for special attack forms (groaning forces. They prefer to live an orderly day-to-day existence.
VSLULWV GHDWK ZDLO IRU LQVWDQFH ZKLFK WKH FDQQRW LPLWDWH PRQJUHOPDQ SULGHV LWVHOI LQ WKH DELOLW WR VXUYLYH WKH FRQVLGHU WKH
3LFNSRFNHWLQJ HQDEOHV WKHP WR DFTXLUH LWHPV WKDW WKH FRXOG QRW RWKHU WLWOH 7KH 6XUYLYRU WR EH PRUH HVWHHPHG WKDQ 7KH *UHDW )RU WKHP SD
ZLVH REWDLQ WKH KDYH D FKDQFH RI VXFFHVV WLHQFH LV D JUHDWHU YLUWXH WKDQ EHLQJ JRRG DW WKH DUWV RI ZDU PRQJUHOPDQ
Camou age enables them to hide themselves and their items with great SHUIRUPV DFWV RI YLROHQFH RQO LQ VHOI GHIHQVH RU LQ WKH FDVH RI VODYHV RQ
VNLOO 7KH EDVH FKDQFH RI EHLQJ XQQRWLFHG LV DQG LW UHTXLUHV RQH WXUQ WKH RUGHUV RI WKHLU PDVWHUV IUHH PRQJUHOPHQ GR QRW KHVLWDWH WR NLOO DQ RQH
for camou age to be performed. Each additional turn spent preparing the WKH EHOLHYH WKUHDWHQV WKHLU FRPPXQLW 7KH SUHIHU WR DYRLG FRQWDFW ZLWK
camou age increases the chance by 1%, to a maximum of 95% (after 16 other creatures except in times of great need, when they try to steal what
turns). Successfully camou aged persons or items are not noticed unless WKH UHTXLUH IRRG WRROV HWF
WKH DUH PRYHG RU WRXFKHG RU PRYH WKHPVHOYHV LQ WKH FDVH RI FUHDWXUHV )UHH PRQJUHOPHQ UDLVH GRPHVWLF JDPH DQG JURZ IUXLWV DQG YHJHWDEOHV
Camou aged buildings are usually unnoticeable or unrecognizable at 7KH KDYH D ORQJ WUDGLWLRQ RI DUW PXVLF DQG OLWHUDWXUH 7KHLU VRQJV DUH
UDQJHV JUHDWHU WKDQ IHHW WKLV YDULHV ZLWK VL H DQG W SH RI VWUXFWXUH a bizarre cacophony of animal songs mixed with mournful dirges and
Mongrelmen normally ght with clubs and swords, but 5% of the mem ZDLOV D IHZ VDJHV FRQVLGHU WKHP WR EH EHDXWLIXO EXW PRVW GLVDJUHH
EHUV RI DQ JURXS HQFRXQWHUHG DUH DUPHG ZLWK EORZJXQV DQG SRLVRQ RU
SDUDO LQJ GDUWV (FRORJ Mongrelmen are omnivorous, but their teeth are most ef cient
DW HDWLQJ PHDW 7KH OLIH VSDQ RI D IUHH PRQJUHOPDQ LV EHWZHHQ DQG
HDUV WKH DYHUDJH VODYH OLYHV RQO WR HDUV 7KHLU LQIDQW PRUWDOLW
UDWH LV YHU KLJK 7KHLU PDMRU HQHPLHV DUH WULEHV RI ZDQGHULQJ KXPDQRLGV
WKDW KXQW WKHP IRU VSRUW

257
Morkoth
/,0 ( ( ,1 Q DTXDWLF
) ( (1 9HU UDUH
2 1, ,21 6ROLWDU
, , /( 1LJKW
,( Carnivore
,1 (//, (1 ( Exceptional (15-16)
( ( * LQ ODLU
/, 10(1 Chaotic evil

12 ( ,1
02 /
02 (0(1 6Z
, , (

12 2) .
0 ( .
( , / . + SQRVLV
( , / ()(1 ( Spell re ection
0 , ( , 1 ( 1LO
, ( 0 ORQJ
02 /( (OLWH
/ (

Of all the creatures that inhabit the deep, only the kraken exceeds the
PRUNRWK LQ PDOLFH DQG FUXHOW OVR NQRZQ DV WKH ZUDLWK RI WKH GHHS
WKH PRUNRWK OXUNV LQ WXQQHOV KRSLQJ WR OXUH LWV YLFWLPV LQWR D WUDS IURP
ZKLFK WKH FDQQRW HVFDSH
7KH GHVFULSWLRQV JLYHQ E WKRVH ZKR KDYH HQFRXQWHUHG PRUNRWKV FRQ
WDLQ FRQVLGHUDEOH YDULDWLRQ VR QR RQH LV FHUWDLQ ZKDW WKH UHDOO ORRN OLNH
They are usually said to resemble an intelligent sh with an octopus’s
EHDN 7KH DUH PRVW IUHTXHQWO GHVFULEHG DV EHLQJ EHWZHHQ WR IHHW
ORQJ LQN EODFN LQ FRORU ZLWK IDLQW OXPLQHVFHQW VLOYHU SDWFKHV 7KH PD 0RUNRWKV UHDOL H WKDW RWKHU LQWHOOLJHQW FUHDWXUHV OLNH WUHDVXUH VR WKH
have ns for arms and legs that vaguely resemble those of humans, and FROOHFW EHORQJLQJV IURP WKH FUHDWXUHV WKH NLOO WR XVH LQ EDUJDLQLQJ ZLWK
a number of ns for navigation and propulsion in the depths. Morkoths RWKHU FUHDWXUHV 7KH SODFH QR YDOXH RQ JROG RU JHPV RU HYHQ PDJLFDO
KDYH LQIUDYLVLRQ ZLWK D IRRW UDQJH 7KH VSHDN WKHLU RZQ ODQJXDJH LWHPV 0RUNRWKV HQMR GHFHSWLRQ DERYH DOO HOVH 7KH GR QRW HQVODYH WKHLU
victims, if only because their appetites are so erce that slaves would not
RPEDW PRUNRWK DWWDFNV E VQDSSLQJ ZLWK LWV VTXLG OLNH EHDN ZKLFK VXUYLYH ORQJ
in icts 1d10 points of damage. A morkoth lives at the center of six spi
UDOLQJ WXQQHOV HDFK RI ZKLFK OHDGV WR D FHQWUDO FKDPEHU 7KHVH WXQQHOV (FRORJ FFRUGLQJ WR WKH PRVW SRSXODU WKHRULHV PRUNRWKV DUH D VSHFLHV
DUH QDUURZ RQO RQH VL H 0 FUHDWXUH PD HQWHU DW D WLPH DQG QR VL H / of sh with human and squid in uences. Sages are unsure if this species
V D YLFWLP SDVVHV RYHU D WXQQHO KH LV GUDZQ LQ E D K SQRWLF SDWWHUQ RFFXUUHG E FKDQFH RU GHVLJQ 0RUNRWKV DUH FDUQLYRURXV DQG ZLOO HDW
ZKLFK OHDGV KLP WRZDUG WKH FHQWUDO FKDPEHU V WKH YLFWLP LV GUDZQ QHDUO DQ VHD FUHDWXUH 7KHLU XVXDO GLHW LV GHHS ZDWHU FUHDWXUHV VXFK DV
LQWR WKH FHQWUDO FKDPEHU KH DSSURDFKHV WKH PRUNRWK ZLWKRXW UHDOL LQJ VKDUNV RFWRSL NXR WRDQV DQG VDKXDJLQ 7KH OLIH VSDQV RI PDOH PRUNRWKV
LW DQG PXVW UROO D VXFFHVVIXO VDYLQJ WKURZ YV VSHOO ZLWK D SHQDOW RU DUH DERXW WR HDUV ZKLOH IHPDOHV GLH DIWHU HJJ OD LQJ
EH FKDUPHG FKDUPHG YLFWLP LV GHYRXUHG DW WKH PRUNRWK V OHLVXUH ,I 2QFH HYHU WHQ HDUV D PRUNRWK OHDYHV LWV WXQQHOV DQG ZDQGHUV WKH
WKH PRUNRWK GRHVQ W FKDUP WKH YLFWLP EHIRUH KH FRPHV ZLWKLQ IHHW VHDV VHDUFKLQJ IRU D PDWH OHDYLQJ D GLVWLQFWLYH RGRU WUDLO WKDW LV HDV IRU
WKH K SQRWLF HIIHFW RI WKH WXQQHOV LV EURNHQ PRUNRWKV WR LGHQWLI DQG IROORZ IWHU PDWLQJ WKH PDOH PRUNRWK UHWXUQV
A morkoth is highly resistant to magic. It re ects any spell that is cast at WR LWV WXQQHOV DQG WKH IHPDOH OD V D FOXWFK RI DERXW HJJV ZKLFK VKH
LW EDFN WR WKH FDVWHU LQFOXGLQJ VSHOOV ZLWK DQ DUHD RI HIIHFW ,I D GL SHO PD L buries in the ocean oor. She then dies. The eggs hatch in two months,
LV VLPXOWDQHRXVO FDVW ZLWK D VSHOO WKHUH LV D FKDQFH WKH PRUNRWK ZLOO DQG WKH LPPDWXUH PRUNRWKV VWUXJJOH WR VXUYLYH LQVWLQFWLYHO VHDUFKLQJ
be unable to re ect it, though it is entitled to a saving throw vs. the dispel. IRU YDFDQW WXQQHOV 0RVW KDWFKOLQJV GLH RQ WKLV MRXUQH
After six months, a young morkoth is mature enough to survive (it now
DELWDW RFLHW 0RUNRWKV DUH QRUPDOO VROLWDU FUHDWXUHV 7KH VRPH has 2 hp/HD, for 14 hit points). It grows into a full-sized, exceptionally
times make alliances with kraken, offering their help in exchange for intelligent morkoth adult by its fth year.
DQ RFFDVLRQDO VODYH ,I DSSURDFKHG E HYLO VHD KXPDQRLGV IRU DVVLVWDQFH
PRUNRWKV PD VWULNH D EDUJDLQ EXW RIWHQ EHWUD WKHLU DOOLHV DW WKH PRVW
RSSRUWXQH PRPHQW
0RUNRWKV UDUHO OHDYH WKHLU WXQQHOV 7KH WXQQHOV DUH RULJLQDOO QDWXUDO
EXW DUH VORZO FDUYHG RYHU WKH FRXUVH RI FHQWXULHV E WKH PRUNRWKV VR
WKDW WKH FHQWUDO FKDPEHU JURZV ODUJHU 0RUNRWKV VRPHWLPHV EXLOG WKHLU
WXQQHOV QHDU KRW DLU YHQWV VR WKH ZDWHU LQ PRUNRWK ODLUV PD EH ZDUPHU
WKDQ QRUPDO

258
Muckdweller
&/,0 7( 7(55 ,1 7HPSHUDWH RU WURSLFDO 6 DPS
)5(4 (1& 5DUH
25* 1, 7,21 7ULEDO
&7,9,7 & &/( D
,(7 2PQLYRUH
,17(//,*(1&( Average
75( 6 5( 4 - . / 0 1 LQ ODLU
/,*10(17 /D IXO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&( ½
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 :DWHU MHW
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( 7 KLJK
025 /( Average (10)
39 / (

0XFNG HOOHUV DUH D VSHFLHV RI VPDOO LQWHOOLJHQW ELSHGDO DPSKLELDQV WKDW


OXUNV LQ V DPSV PDUVKHV RU VWLOO PXG ERWWRPHG DWHUV 7KH KDYH EHHQ
NQR Q WR VHUYH OL DUG PHQ DQG NXR WRD
0XFNG HOOHUV DUH RQO IRRW WDOO DQG UHVHPEOH XSULJKW JLOD PRQVWHUV
LWK ODUJH SDUWLDOO HEEHG UHDU IHHW 7KHLU IRUHSD V DUH SUHKHQVLOH EXW
YHU VPDOO DQG HDN 7KHLU EDFNV DUH FRORUHG D PRWWOHG JUD DQG EUR Q
DQG WKHLU XQGHUEHOOLHV DUH HOOR 7KH KDYH VKRUW WDLOV WKDW DUH XVHG IRU
V LPPLQJ DQG NHHSLQJ WKHLU EDODQFH RQ ODQG 7KH VSHDN WKHLU R Q KLVV DQG PXG 7KHVH VKHOWHUV DUH GHVLJQHG WR SURWHFW WKHP IURP SUHGDWRUV QRW
LQJ ODQJXDJH DQG SRVVLEO FKDQFH WKH OL DUG PDQ WRQJXH WR VKHOWHU WKHP DV HDWKHU GRHVQ W ERWKHU WKHP YHU PXFK
%HFDXVH RI WKH VL H GLIIHUHQFH EHW HHQ PXFNG HOOHUV DQG OL DUG PHQ
&RPEDW 0XFNG HOOHUV XVH DPEXVK WHFKQLTXHV 3DFNV RI PXFNG HOO PXFNG HOOHUV FRQVLGHU OL DUG PHQ WR EH D VXSHULRU VSHFLHV DQG RFFDVLRQ
HUV DLW IRU D YLFWLP KHQ RQH DUULYHV VHYHUDO VTXLUW DWHU DW XS WR ally serve them. Muckdwellers believe in the “survival of the ttest” and
D WHQ DUG UDQJH LQWR WKH YLFWLP V H HV KLFK WHPSRUDULO EOLQGV LW D KDYH QR URRP IRU ORYH PHUF RU FRPSDVVLRQ 6FRULQJ WKH GHDWKELWH RQ D
VXFFHVVIXO VDYLQJ WKUR YV DQGV QHJDWHV WKLV EXW VXUSULVHG FUHDWXUHV PXFK ODUJHU FUHDWXUH JLYHV WKH LQGLYLGXDO HOLWH VWDWXV LQ WKH FRPPXQLW
get no saving throw). A blinded victim cannot act in that round, loses KLOH EHLQJ NLOOHG E D ELJJHU FUHDWXUH LV D PDUN RI VKDPH IRU LW GHPRQ
DOO H WHULW ERQXVHV DQG DOO DWWDFNV DJDLQVW WKH YLFWLP JDLQ D ERQXV VWUDWHV SRRU KXQWLQJ DELOLW
WR WKH DWWDFN UROO )XUWKHUPRUH LI WKH PXFNG HOOHUV OXUH WKH YLFWLP LQWR
NQHH GHHS PXGG DWHUV WKH YLFWLP ORVHV DOO H WHULW ERQXVHV DQG (FRORJ 2PQLYRURXV PXFNG HOOHUV LOO HDW SODQWV LQVHFWV DQG DTXDWLF
ghts with a –1 penalty to its attack roll, due to unsteady ground. If DQLPDOV EXW IUHVK DUP EORRGHG PHDW LV WKHLU SUHIHUUHG GLHW
WKH DWHU LV DLVW KLJK WKH SHQDOW LQFUHDVHV WR LI WKH DWHU LV FKHVW 0XFNG HOOHUV DUH DPSKLELDQV WKDW VSHQG WKHLU ODUYDO VWDJH LQ WKH D
high, the penalty is -3. A L RI I LR RU HTXLYDOHQW PDJLF QHJDWHV WHU EXW WKHLU DGXOW VWDJH RQ ODQG 7KHLU DYHUDJH OLIH VSDQ LV WR HDUV
WKHVH SHQDOWLHV 7KHVH GLVDGYDQWDJHV GR QRW DSSO WR WKH DPSKLELRXV ,W WDNHV WKUHH HDUV WR JUR WR IXOO VL H 0XFNG HOOHUV LQ WHPSHUDWH FOL
muckdwellers. Usually, a muckdweller ghts only if it is cornered or if PDWHV KLEHUQDWH GXULQJ WKH LQWHU PRQWKV 7KHLU QDWXUDO HQHPLHV DUH
LW LV FHUWDLQ LW FDQ VFRUH DQ HDV NLOO snakes and certain giant carnivorous shes. A muckdweller community
KDV D KXQWLQJ UDQJH RI DERXW W R PLOHV UDGLXV
+DELWDW 6RFLHW 7KH ODLU RI WKHVH FUHDWXUHV LV XQGHU DWHU EXW WKH DO
D V KDYH D PXGG DERYH DWHU DUHD IRU UHVWLQJ VXQQLQJ WKHPVHOYHV
DQG HDWLQJ 7KHUH DUH G PXFNG HOOHUV LQ HDFK ODLU 7KH NHHS VKLQ
WKLQJV JROG JHPV HWF LQ KRDUGV LQ WKHLU DERYH JURXQG ODLUV ,I RU
PRUH PRQVWHUV DUH HQFRXQWHUHG LQ WKLV ODLU WKH KDYH GRXEOH WKH JLYHQ
W SH 4 WUHDVXUH
0XFNG HOOHUV DUH DQ LQWHOOLJHQW VSHFLHV EXW WKH KDYH YHU OLWWOH FXO
WXUH 7KH KDYH D YHU SULPLWLYH QDWXUH RUVKLS WKDW HPSKDVL HV WKH VX
SUHPDF RI DWHU RYHU ODQG 7KH OLNH VKLQ WKLQJV EHFDXVH WKH JOHDP
OLNH WKH VHD XH WR WKH HDNQHVV RI WKHLU KDQGV WKH GR QRW XVH RU SUR
GXFH WRROV DQG XVH WKHLU EDFN SD V IRU EXUUR LQJ DQG WKHLU WHHWK IRU FXW
ting. They occasionally build tiny rafts of cut reeds and mud to oat on the
VXUIDFH RI WKH DWHU DQG SURSHO WKHPVHOYHV TXLFNO LWK WKHLU KLQG OHJV
PRYHPHQW 7KH LQIUHTXHQWO EXLOG FUXGH VKHOWHUV RI UHHGV W LJV

259
Mudman
&/,0 7( 7(55 ,1 Any pool
)5(4 (1& 9HU UDUH
25* 1, 7,21 3DFN
&7,9,7 & &/( Any
,(7 HRPHU
,17(//,*(1&( 1RQ
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 6SHFLDO
63(&, / 77 &.6 0XG WKUR LQJ VXIIRFDWLRQ
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( 6 KLJK
025 /( 6SHFLDO
39 / (

0XGPHQ DUH IRUPHG LQ SRROV RI PXG KHUH HQFKDQWHG ULYHUV HYHQ PLOG
O HQFKDQWHG RQHV VXFK DV D VWUHDP HURGLQJ D PDJLFDO VWUXFWXUH FROOHFW
DQG HYDSRUDWH DQG FRQFHQWUDWH WKH G HRPHU %HFDXVH WKH DUH FUHDWXUHV
RI PDJLF PXGPHQ DUH VRPHWLPHV FDOOHG dweomerlings. 0XGPHQ DUH XQ
LQWHOOLJHQW OLIH IRUFHV LWK EXW RQH JRDO WR SURWHFW WKHLU SRROV DJDLQVW
LQWUXGHUV
:KHQ DURXVHG LQWR D SK VLFDO IRUP PXGPHQ WDNH RQ WKH DSSHDUDQFH
RI DQLPDWHG PXG LQ D VWRFN KXPDQRLG VKDSH DERXW IHHW WDOO 7KHLU FRO If the creature ees the pool, the mudmen will not pursue, as their
RUDWLRQ YDULHV EHW HHQ D GLUW EUR Q DQG WDU EODFN 7KH KDYH IRXU WKLFN VHQVHV GR QRW H WHQG EH RQG WKH SRRO ,QVWHDG WKH VLQN LQWR WKH GHSWKV
ngers on each hand. Their legs stay submerged within the pool, and are UHWXUQ WR WKHLU GRUPDQW VWDWH DQG DLW XQWLO WKH QH W WLPH VRPHRQH HQWHUV
QRW XVXDOO YLVLEOH 7KHLU H HV DUH SRROV RI MHW EODFN VKDGR WKH SRRO
0XGPHQ VSHDN QR ODQJXDJHV DQG DUH LQFDSDEOH RI FRPPXQLFDWLQJ LWK 0XGPHQ DUH DIIHFWHG E DOO VSHOOV WKDW FDXVH GDPDJH WR OLYLQJ FUHDWXUHV
DQ OLYLQJ FUHDWXUH H J cause light wounds, magic missile, reball, ame strike). Dispel magic DQG
L DFW DV reballs FDVW DW WKH VDPH OHYHO DV WKH PDJH
&RPEDW ,Q WKHLU GRUPDQW VWDWH PXGPHQ DLW EHQHDWK WKH VXUIDFH RI Transmute mud to rock NLOOV DOO PXGPHQ LWKLQ LWV DUHD RI HIIHFW LWK QR
WKH SRRO VSUHDG RQ WKH ERWWRP IHHGLQJ RQ WKH G HRPHU ,Q WKLV VWDWH VDYLQJ WKUR DOOR HG
WKH DUH LPPXQH WR DOO HDSRQV HYHQ PDJLFDO RQHV 6SHOOV WKDW QRUPDOO 0XGPHQ DUH LPPXQH WR DOO SRLVRQV QDWXUDO DQG PDJLFDO DQG DUH
KDUP D PXGPHQ LOO VWLOO DIIHFW LW DOWKRXJK GDPDJH LV GLYLGHG HYHQO XQDIIHFWHG E VSHOOV WKDW DIIHFW WKH PLQG H J R DQG sleep).
DPRQJ DOO WKH PXGPHQ LQ WKH SRRO WKH HQWLUH JURXS FRXQWV DV RQH FUHD
WXUH IRU WKHVH HIIHFWV DQG IUDFWLRQV DUH URXQGHG GR Q :KHQ D FUHDWXUH +DELWDW 6RFLHW 0XGPHQ KDYH W R VWDWHV UHVW DQG DFWLYLW WKH ODWWHU RI
HQWHUV WKH SRRO WKH PXGPHQ LPPHGLDWHO VHQVH LWV SUHVHQFH DQG WDNH EXW which solely involves killing intruders. A mudman’s pool varies in size
D VLQJOH URXQG WR GUD WKHLU VXEVWDQFH WRJHWKHU DQG ULVH WR WKH VXUIDFH EHW HHQ DQG IHHW LQ GLDPHWHU 6XFK SRROV DUH RIWHQ IRXQG QHDU
UHDG WR DWWDFN RQ WKH IROOR LQJ URXQG 2QFH IXOO IRUPHG DQG VWDQGLQJ DWHUIDOOV
D PXGPHQ FDQ EH KDUPHG E PDJLFDO HDSRQV
0XGPHQ DWWDFN E KXUOLQJ PXG DW WKHLU RSSRQHQWV KR DUH FRQVLG (FRORJ 0XGPHQ DUH QRW QDWXUDO FUHDWXUHV DQG QRW SDUW RI WKH HFRV V
ered AC 10 (modi ed by Dexterity) for the purpose of determining hits. WHP 7KH WU WR NLOO DOO QDWXUDO FUHDWXUHV WKDW HQFRXQWHU WKHP DQG KDYH QR
0XG KDUGHQV RQ LPSDFW DQG VOR V WKH FUHDWXUH V PRYHPHQW UDWH E LI natural enemies. Over a long period of time they absorb esh, wood, and
LW KLWV :KLOH KXUOLQJ PXG D PXGPDQ LOO DOVR DGYDQFH RQ LWV YLFWLP DW ERQH H WUDFWLQJ KDWHYHU G HRPHU WKH FDQ JHW IURP LW VR WKH UDUHO
LWV IXOO PRYHPHQW UDWH 2QFH LWKLQ IHHW LW LOO KXUO LWVHOI OLWHUDOO DW SRVVHVV DQ WUHDVXUH RQO LI WKH HUH DWWDFNHG LWKLQ WKH ODVW PRQWK E
the victim. A successful hit means the death of the mudman, but slows VRPHRQH KR DV EHDULQJ WUHDVXUH 7KRXJK QR XVHV KDYH EHHQ UHFRUGHG
the victim’s movement by 4. A miss means the mudman must spend the IRU D PXGPDQ V PXG LW LV ORJLFDO WKDW PDJHV RXOG QRW LJQRUH LWV PDJLFDO
QH W URXQG UH IRUPLQJ LQ RUGHU WR DWWDFN DJDLQ SURSHUWLHV
2QFH D YLFWLP V PRYHPHQW LV EURXJKW WR KH EHFRPHV LPPRELOL HG
DQG VXIIRFDWHV VXIIHULQJ SRLQWV RI GDPDJH SHU URXQG XQWLO WKH PRXWK
or nose is clear. The victim will die of suffocation in ve consecutive
URXQGV XQOHVV UHVFXHG +DUGHQHG PXG FDQ EH FOHDUHG IURP D FKDUDFWHU V
QRVH DQG PRXWK LQ RQH URXQG 0RYHPHQW FDQ EH UHVWRUHG DW D UDWH RI SHU
ve rounds.

260
Mummy
&/,0 7( 7(55 ,1 HVHUW VXEWHUUDQHDQ
)5(4 (1& 5DUH
25* 1, 7,21 3DFN
&7,9,7 & &/( 1LJKW
,(7 1RQH
,17(//,*(1&( /R
75( 6 5( 3 LQ ODLU
/,*10(17 /D IXO HYLO

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 )HDU GLVHDVH
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( 0
025 /( Champion (15)
39 / (

0XPPLHV DUH FRUSVHV QDWLYH WR GU GHVHUW DUHDV KHUH WKH GHDG DUH HQ
tombed by a process known as mummi cation. When their tombs are
GLVWXUEHG WKH FRUSVHV EHFRPH DQLPDWHG LQWR D HLUG XQOLIH VWDWH KRVH
XQKRO KDWUHG RI OLIH FDXVHV WKHP WR DWWDFN OLYLQJ WKLQJV LWKRXW PHUF
0XPPLHV DUH XVXDOO EXW QRW DO D V FORWKHG LQ URWWLQJ VWULSV RI OLQHQ
7KH VWDQG EHW HHQ DQG IHHW WDOO DQG DUH VXSHUQDWXUDOO VWURQJ

&RPEDW Mummies are horri c enemies. A single blow from one’s arm
in icts 1-12 points of damage, and worse, its scabrous touch infects the
YLFWLP LWK D URWWLQJ GLVHDVH KLFK LV IDWDO LQ PRQWKV )RU HDFK PRQWK
the rot progresses, the victim permanently loses 2 points of Charisma.
7KH GLVHDVH FDQ EH FXUHG RQO LWK D L VSHOO & R VSHOOV
have no effect on a person in icted with mummy rot and his wounds +DELWDW 6RFLHW 0XPPLHV DUH WKH SURGXFW RI DQ HPEDOPLQJ SURFHVV XVHG
heal at 10% of the normal rate. A VSHOO LOO UHVWRUH GDPDJH EXW RQ HDOWK DQG LPSRUWDQW SHUVRQDJHV 0RVW PXPPLHV DUH FRUSVHV LWK
LOO QRW RWKHU LVH DIIHFW WKH FRXUVH RI WKH GLVHDVH RXW PDJLFDO SURSHUWLHV 2Q RFFDVLRQ SHUKDSV GXH WR SR HUIXO HYLO PDJLF
7KH PHUH VLJKW RI D PXPP FDXVHV VXFK WHUURU LQ DQ FUHDWXUH WKDW RU SHUKDSV EHFDXVH WKH LQGLYLGXDO DV VR JUHHG LQ OLIH WKDW KH UHIXVHV WR
D VDYLQJ WKUR YHUVXV VSHOO PXVW EH PDGH RU WKH YLFWLP EHFRPHV SDUD give up his treasure, the spirit of the mummi ed person will not die, but
O HG LWK IULJKW IRU WR URXQGV 1XPEHUV LOO EROVWHU FRXUDJH IRU HDFK WDSV LQWR HQHUJ IURP WKH 3RVLWLYH 0DWHULDO SODQH DQG LV WUDQVIRUPHG LQWR
VL FUHDWXUHV SUHVHQW WKH VDYLQJ WKUR LV LPSURYHG E +XPDQV VDYH DQ XQGHDG KRUURU 0RVW PXPPLHV UHPDLQ GRUPDQW XQWLO WKHLU WUHDVXUH LV
DJDLQVW PXPPLHV DW DQ DGGLWLRQDO WDNHQ EXW WKHQ WKH EHFRPH DURXVHG DQG NLOO LWKRXW PHUF
Mummies can be harmed only by magical weapons, which in ict only A mummy lives in its ancient burial chamber, usually in the heart
KDOI GDPDJH DOO IUDFWLRQV URXQG GR Q Sleep, charm, hold, DQG FROG EDVHG of a crypt or pyramid. The tomb is a complex series of chambers lled
spells have no effect. Poison and paralysis do not harm them. A LWK UHOLFV PRVWO QRQPDJLFDO 7KHVH UHOLFV LQFOXGH PRGHOV RI WKH
LR spell will turn the creature into a normal human (a ghter at 7th level PXPP V SRVVHVVLRQV IDYRULWH LWHPV DQG WUHDVXUHV WKH ERGLHV RI
DELOLW LWK WKH PHPRULHV RI LWV IRUPHU OLIH RU LOO KDYH QR HIIHFW LI WKH GHDG SHWV DQG IRRGVWXIIV WR IHHG WKH VSLULW DIWHU GHDWK 3DUWLFXODUO HYLO
mummy is older than the maximum age the priest can resurrect. A L SHRSOH LOO KDYH VODYHV RU IDPLO PHPEHUV VODLQ KHQ WKH GLH VR WKH
LOO DOVR UHVWRUH D PXPP WR KXPDQ IRUP EXW D R LOO QRW VODYHV FDQ EH EXULHG LWK WKHP %HFDXVH RI WKHLU PDJLFDO SURSHUWLHV
Mummies are vulnerable to re, even nonmagical varieties. A blow PXPPLHV H LVW RQ ERWK 3ULPH DQG 3RVLWLYH 0DWHULDO SODQHV
with a torch in icts 1-3 points of damage. A ask of burning oil in icts 1-8
points of damage on the rst round it hits and 2-16 on the second round. (FRORJ 7R FUHDWH D PXPP D FRUSVH VKRXOG EH VRDNHG LQ D SUHVHUY
Magical res are +1 damage/die. Vials of holy water in ict 2-8 points of LQJ VROXWLRQ W SLFDOO FDUERQDWH RI VRGD IRU VHYHUDO HHNV DQG FRYHUHG
GDPDJH SHU GLUHFW KLW LWK VSLFHV DQG UHVLQV %RG RUJDQV VXFK DV WKH KHDUW EUDLQ DQG OLYHU
Any creature killed by a mummy rots immediately and cannot be DUH W SLFDOO UHPRYHG DQG VHDOHG LQ MDUV 6RPHWLPHV JHPV DUH UDSSHG
UDLVHG IURP GHDWK XQOHVV ERWK D L DQG D L VSHOO DUH FDVW LQ WKH FORWK LI WKH WUHDVXUH OLVWLQJ IRU WKH PXPP LQGLFDWHV LW SRVVHVVHV
LWKLQ VL URXQGV JHPV D IH PD EH SODFHG LQ WKH UDSSLQJV 0XPPLHV DUH QRW SDUW RI
WKH QDWXUDO HFRV VWHP DQG KDYH QR QDWXUDO HQHPLHV
0XPP GXVW LV D FRPSRQHQW IRU URWWLQJ DQG GLVHDVH PDJLFDO LWHPV

261
Mummy, Greater
&/,0 7( 7(55 ,1 Any desert or subterranean
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 1LJKW
,(7 1LO
,17(//,*(1&( *HQLXV
75( 6 5( V; A (×2) in lair
/,*10(17 /D IXO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&( EDVH
7+ & EDVH
12 2) 77 &.6
0 *( 77 &. G
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( 0 WDOO
025 /( )DQDWLF
39 / ( VHH EHOR

Also known as Anhktepot’s Children, JUHDWHU PXPPLHV DUH D SR HUIXO


IRUP RI XQGHDG FUHDWHG KHQ D KLJK OHYHO OD IXO HYLO SULHVW RI FHUWDLQ UH
ligions is mummi ed and charged with the guarding of a burial place. It
FDQ VXUYLYH IRU FHQWXULHV DV WKH VWHDGIDVW SURWHFWRU RI LWV ODLU NLOOLQJ DOO
who would de le its holy resting place.
*UHDWHU PXPPLHV ORRN MXVW OLNH WKHLU PRUH FRPPRQ FRXVLQV VDYH WKDW
WKH DUH DOPRVW DO D V DGRUQHG LWK XQ KRO V PEROV DQG HDU WKH YHVW
PHQWV RI WKHLU UHOLJLRXV RUGHU 7KH JLYH RII DQ RGRU WKDW LV VDLG WR EH UHPL
QLVFHQW RI D VSLFH FXSERDUG EHFDXVH RI WKH KHUEV XVHG LQ WKH HPEDOPLQJ
SURFHVV WKDW FUHDWHG WKHP
*UHDWHU PXPPLHV DUH NHHQO LQWHOOLJHQW DQG DUH DEOH WR FRPPXQLFDWH
MXVW DV WKH GLG LQ OLIH )XUWKHU WKH KDYH DQ LQKHUHQW DELOLW WR WHOHSDWKL
FDOO FRPPDQG DOO QRUPDO PXPPLHV FUHDWHG E WKHP 7KH KDYH WKH DELO
LW WR FRQWURO RWKHU PXPPLHV SURYLGHG WKDW WKH DUH QRW XQGHU WKH GRPL FRQWUDFWHG LOO WHPSRUDULO KDOW WKH LQIHFWLRQ XQWLO D FRPSOHWH FXUH FDQ
QDWLRQ RI DQRWKHU PXPP EXW WKLV LV SRVVLEOH RQO KHQ YHUEDO RUGHUV EH DIIHFWHG 5HJDLQLQJ ORVW DELOLW VFRUH SRLQWV LV QRW SRVVLEOH WKURXJK DQ
FDQ EH JLYHQ PHDQV VKRUW RI D wish.
7KH ERG RI D SHUVRQ KR GLHV IURP PXPP URW EHJLQV WR FUXPEOH LQWR
&RPEDW *UHDWHU PXPPLHV UDGLDWH DQ RI I WKDW FDXVHV DOO FUHDWXUHV GXVW DV VRRQ DV GHDWK RFFXUV 7KH RQO D WR D FKDUDFWHU KR
who see them to make a fear check. A modi er is applied to this fear check GLHV LQ WKLV D LV WR FDVW ERWK D L DQG D L VSHOO RQ WKH
based on the age of the monster, as indicated on the Age & Abilities table ERG LWKLQ WXUQV KRXU RI GHDWK ,I WKLV LV QRW GRQH WKH ERG DQG WKH
DW WKH HQG RI WKLV VHFWLRQ 7KH HIIHFWV RI IDLOXUH RQ WKRVH KR PLVV WKHLU VSLULW LWKLQ LW DUH ORVW IRUHYHU
FKHFNV DUH GRXEOHG EHFDXVH RI WKH HQRUPRXV SR HU DQG SUHVHQFH RI WKLV *UHDWHU PXPPLHV FDQ EH WXUQHG E WKRVH KR KDYH WKH FRXUDJH DQG
FUHDWXUH 7KH PXPP V DXUD FDQ EH GHIHDWHG E D remove fear, cloak of brav FRQYLFWLRQ WR DWWHPSW WKLV IHDW KR HYHU WKH ROGHU WKH PXPP WKH KDUGHU
RU VLPLODU VSHOO LW LV WR RYHUFRPH LQ WKLV IDVKLRQ 2QFH DJDLQ WKH GHWDLOV DUH SURYLGHG RQ
,Q FRPEDW JUHDWHU PXPPLHV KDYH WKH RSWLRQ RI DWWDFNLQJ LWK WKHLU the Age & Abilities Table. They are immune to damage from holy water,
R Q SK VLFDO SR HUV RU LWK WKH JUHDW PDJLF JUDQWHG WR WKHP E WKH JRGV but contact with a holy symbol from a non-evil faith in icts 1d6 points of
WKH VHUYHG LQ OLIH ,Q WKH IRUPHU FDVH WKH PD VWULNH EXW RQFH SHU URXQG damage on them. Contact with a holy symbol of their own faith actually
in icting 3d6 points of damage per attack. R G KLW SRLQWV
Anyone struck by the mummy’s attack suffers the required damage and 3HUKDSV WKH PRVW KRUULEOH DVSHFW RI WKHVH FUHDWXUHV KR HYHU LV WKHLU
EHFRPHV LQIHFWHG LWK D KRUULEOH URWWLQJ GLVHDVH WKDW LV HYHQ PRUH VLQLVWHU spell casting ability. All greater mummies were priests in their past lives
WKDQ WKDW RI QRUPDO PXPPLHV IRU LW PDQLIHVWV LWVHOI LQ D PDWWHU RI GD V DQG QR UHWDLQ WKH VSHOO FDVWLQJ DELOLWLHV WKH KDG WKHQ 7KH LOO FDVW
QRW PRQWKV 7KH ROGHU WKH PXPP WKH IDVWHU WKLV GLVHDVH PDQLIHVWV LWVHOI VSHOOV DV LI WKH HUH RI WK WKURXJK WK OHYHO VHH EHOR DQG LOO KDYH
(see the Age & Ability table at the end of this entry for exact details). The WKH VDPH VSKHUHV DYDLODEOH WR WKHP WKDW WKH GLG LQ OLIH *UHDWHU PXPPLHV
GLVHDVH FDXVHV WKH SHUVRQ WR GLH LWKLQ D VKRUW WLPH XQOHVV SURSHU PHGLFDO UHFHLYH WKH VDPH ERQXV VSHOOV IRU KLJK :LVGRP VFRUHV WKDW SOD HU FKDU
FDUH FDQ EH REWDLQHG 7 HQW IRXU KRXUV DIWHU WKH LQIHFWLQJ EOR ODQGV DFWHUV GR XQJHRQ 0DVWHUV DUH DGYLVHG WR VHOHFW VSHOOV IRU HDFK JUHDWHU
the character loses 1 point from his Strength and Constitution due to the PXPP LQ DQ DGYHQWXUH EHIRUH WKH DGYHQWXUH VWDUWV )RU WKRVH XVLQJ
effects of the virus on his body. Further, they lose 2 points of Charisma as R LQ WKHLU JDPHV JUHDWHU PXPPLHV DUH PRVW RIWHQ SULHVWV
their skin begins to ake and wither like old parchment. No normal heal RI 2VLULV 6HW DQG 1HSK WK V )RU WKRVH XVLQJ The Complete Priest’s Hand
LQJ LV SRVVLEOH KLOH WKH GLVHDVH LV VSUHDGLQJ WKURXJK WKH ERG DQG WKH book, WKH DUH XVXDOO DVVRFLDWHG LWK WKH RUVKLS RI DQFHVWRUV GDUNQHVV
VKDNLQJ DQG FRQYXOVLRQV WKDW DFFRPSDQ LW PDNH VSHOO FDVWLQJ RU PHPR GHDWK GLVHDVH HYLO JXDUGLDQVKLS DQG UHYHQJH ,I QHLWKHU RI WKHVH RUNV
UL DWLRQ LPSRVVLEOH IRU WKH FKDUDFWHU 2QO RQH IRUP RI PDJLFDO KHDOLQJ LV EHLQJ XVHG LQ WKH FDPSDLJQ VLPSO DVVLJQ WKH PXPP SR HUV DV LI LW
KDV DQ HIIHFW D VSHOO LOO FXUH WKH GLVHDVH DQG UHVWRUH ORVW KLW HUH D VWDQGDUG KLJK OHYHO FOHULF
points, but not ability scores. All other healing spells are wasted. A series
RI L VSHOOV RQH IRU HDFK GD WKDW KDV SDVVHG VLQFH WKH URWWLQJ DV

262
Mummy, Greater
*UHDWHU PXPPLHV FDQ EH KDUPHG RQO E PDJLFDO HDSRQV LWK ROGHU LVHDVH LV WKH OHQJWK RI WLPH LW WDNHV IRU D SHUVRQ LQIHFWHG LWK WKH
RQHV EHLQJ KDUGHU WR KLW WKDQ RXQJHU RQHV (YHQ LI D HDSRQ FDQ DIIHFW PXPP V URWWLQJ GLVHDVH WR GLH
them, however, it will in ict only half damage because of the magical na /HYHO LQGLFDWHV WKH FUHDWXUH V OHYHO DV D SULHVW 2OGHU PXPPLHV KDYH DF
WXUH RI WKH FUHDWXUH V ERG FHVV WR IDU JUHDWHU PDJLFV WKDQ RXQJHU RQHV DQG DUH WKXV PRUH GDQJHURXV
6SHOOV DUH DOVR OHVV HIIHFWLYH DJDLQVW JUHDWHU PXPPLHV WKDQ WKH DUH WKDQ RXQJHU RQHV
against other creatures. Those that rely on cold to in ict damage are use 3 OLVWV WKH QXPEHU RI H SHULHQFH SRLQWV D DUGHG WR D SDUW IRU EDWWOLQJ
less against the mummy, while those that depend on re in ict normal DQG GHIHDWLQJ D JUHDWHU PXPP RI D JLYHQ DJH
GDPDJH 8QOLNH QRUPDO PXPPLHV WKHVH IRXO FUHDWXUHV DUH LPPXQH WR 0XPPLHV LQGLFDWHV WKH QXPEHU RI QRUPDO PXPPLHV WKDW WKH FUHDWXUH
non-magical re. The enchanting process that creates them, however, LOO KDYH VHUYLQJ LW KHQ HQFRXQWHUHG
OHDYHV WKHP YXOQHUDEOH WR DWWDFNV LQYROYLQJ HOHFWULFLW DOO VSHOOV RI WKDW )HDU LQGLFDWHV WKH SHQDOW WR WKRVH PDNLQJ IHDU FKHFNV GXH WR WKH HYLO
nature in ict half again their normal damage. In addition, older mummies in uence of the greater mummy’s foul aura.
GHYHORS D PDJLF UHVLVWDQFH WKDW PDNHV HYHQ WKRVH VSHOOV XQUHOLDEOH
*UHDWHU PXPPLHV OLNH YDPSLUHV EHFRPH PRUH SR HUIXO LWK WKH SDVV +DELWDW 6RFLHW *UHDWHU PXPPLHV DUH SR HUIXO XQGHDG FUHDWXUHV WKDW
LQJ RI WLPH LQ 5DYHQORIW 7KH IROOR LQJ WDEOH OLVWV WKH DSSOLFDEOH FKDQJHV are usually created from the mummi ed remains of powerful, evil priests.
WR WKH OLVWHG VWDWLVWLFV KLFK DUH IRU D QH O FUHDWHG PRQVWHU EURXJKW RQ 7KLV EHLQJ WKH FDVH WKH JUHDWHU PXPP QR GUD V LWV P VWLFDO DELOLWLHV
E WKH SDVVLQJ RI WLPH from evil powers and darkness. In rare cases, however, the mummi ed
SULHVWV VHUYHG QRQ HYLO JRGV LQ OLIH DQG DUH VWLOO JUDQWHG WKH SR HUV WKH
JH ELOLW 7DEOH KDG LQ OLIH IURP WKRVH JRGV
*UHDWHU PXPPLHV RIWHQ G HOO LQ ODUJH WHPSOH FRPSOH HV RU WRPEV
JH 7R +LW & + 7+ &
KHUH WKH JXDUG WKH ERGLHV RI WKH GHDG IURP WKH GLVWXUEDQFHV RI JUDYH
RU OHVV
UREEHUV 8QOLNH QRUPDO PXPPLHV KR HYHU WKH KDYH EHHQ NQR Q WR
OHDYH WKHLU WRPEV DQG VWULNH RXW LQWR WKH RUOG EULQJLQJ D GUHDGIXO
VKURXG RI HYLO GR Q XSRQ HYHU ODQG WKH WRXFK
:KHQ D JUHDWHU PXPP LVKHV WR FUHDWH QRUPDO PXPPLHV DV VHUYDQWV
RU PRUH LW GRHV VR E PXPPLI LQJ SHUVRQV LQIHFWHG LWK LWV URWWLQJ GLVHDVH 7KLV
PDJLFDO SURFHVV UHTXLUHV KRXUV G DQG FDQQRW EH GLVWXUEHG
JH OLJQ :LV 0DJLF LVHDVH without ruining the enchantment. Persons to be mummi ed are normally
RU OHVV /( 1LO G GD V RU so that they cannot resist the mummi cation process. Once
/( G GD V WKH SURFHVV LV FRPSOHWHG YLFWLPV DUH KHOSOHVV WR HVFDSH WKH EDQGDJHV WKDW
LE or CE G GD V ELQG WKHP ,I QRWKLQJ KDSSHQV WR IUHH WKHP WKH LOO GLH RI WKH PXP
CE or LE G GD V P URW MXVW DV WKH RXOG KDYH HOVH KHUH 8SRQ WKHLU GHDWK KR HYHU D
CE G GD V VWUDQJH WUDQVIRUPDWLRQ WDNHV SODFH 5DWKHU WKDQ FUXPEOLQJ D D LQWR GXVW
RU PRUH CE G GD V WKHVH SRRU VRXOV ULVH DJDLQ DV QRUPDO PXPPLHV 2EYLRXVO WKLV SURFHVV LV
WRR WLPH FRQVXPLQJ WR EH XVHG LQ DFWXDO FRPEDW EXW WKH JUHDWHU PXPP
JH /HYHO 3 )HDU 0XPPLHV LOO RIWHQ DWWDFN D SRWHQWLDO WDUJHW LQ KRSHV RI FDSWXULQJ DQG WUDQVIRUPLQJ
RU OHVV G LW LQWR D mummy. All mummies created by a greater mummy are under its
G WHOHSDWKLF FRPPDQG
G
G (FRORJ The rst of these creatures is known to have been produced by
G Anhktepot, the Lord of Har’akir, in the years before he became undead
RU PRUH G KLPVHOI ,W LV EHOLHYHG WKDW PRVW LI QRW DOO RI WKH JUHDWHU PXPPLHV KH FUH
DWHG LQ KLV OLIH HUH HLWKHU GHVWUR HG RU GUD Q LQWR 5DYHQORIW LWK KLP
1RWHV when he was granted a domain. A number of these creatures are believed
7R +LW LQGLFDWHV WKH PDJLFDO SOXV WKDW PXVW EH DVVRFLDWHG LWK D HDS to serve Anhktepot in his domain, acting as his agents in other lands when
on before it will in ict damage to the mummy. KH LVKHV WR OHDUQ KDW LV WUDQVSLULQJ LQ RWKHU SRUWLRQV RI 5DYHQORIW
& is the Armor Class of the monster. 7KH SURFHVV E KLFK D JUHDWHU PXPP LV FUHDWHG UHPDLQV D P VWHU WR
+ DUH WKH QXPEHU RI KLW GLFH WKDW WKH PXPP KDV *UHDWHU PXPPLHV all but Anhktepot. It is rumored that this process involves a great sacri ce
DUH WXUQHG DV LI WKH KDG RQH PRUH +LW LH WKDQ WKH DFWXDOO GR VR D WR JDLQ WKH IDYRU RI WKH JRGV DQG DQ RDWK RI HWHUQDO OR DOW WR WKH /RUG
year old (10 + 3) is turned as if it had 11 Hit Dice. Any mummy 300 years RI +DU DNLU ,I WKH ODWWHU LV WUXH WKHQ LW PD OHQG FUHGHQFH WR WKH FODLP RI
old or older is turned as a “special” undead. many sages that Anhktepot can command every greater mummy in exis
7+ & LV OLVWHG IRU WKH YDULRXV +LW LFH OHYHOV RI WKH PXPP WR DOOR WHQFH WR GR KLV ELGGLQJ ,I WKLV LV LQGHHG WKH FDVH LW PDNHV WKH SR HU RI WKLV
IRU HDV UHIHUHQFH GXULQJ SOD dark end far greater than is generally supposed.
OLJQPHQW As the mummy grows older, it becomes darker and more
HYLO ,Q FDVHV KHUH W R DOLJQPHQWV DUH OLVWHG WKHUH LV D FKDQFH WKDW
the mummy will be of the rst alignment and a 25% chance that it will be
RI WKH VHFRQG 7KXV D HDU ROG PXPP LV OLNHO WR EH FKDRWLF HYLO
:LVGRP LV WKH FUHDWXUH V :LVGRP VFRUH :KHQ HPSOR LQJ WKHLU VSHOOV
JUHDWHU PXPPLHV UHFHLYH DOO RI WKH ERQXV VSHOOV QRUPDOO DVVRFLDWHG LWK
D KLJK :LVGRP )XUWKHU DV WKH SDVV LQWR WKH KLJKHU UDWLQJV DQG EH
RQG WKH JDLQ DQ LPPXQLW WR FHUWDLQ PDJLFDO VSHOOV DV OLVWHG LQ WKH
Player’s Handbook.
0DJLF is the creature’s natural magic resistance. As can be seen from
WKH WDEOH ROG PXPPLHV FDQ EH YHU GHDGO LQGHHG

263
Myconid (Fungus Man)
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ
)5(4 (1& 5DUH
25* 1, 7,21 Communal
&7,9,7 & &/( D
,(7 +HUELYRUH
,17(//,*(1&( Average (8-10)
75( 6 5( S (×2)
/,*10(17 /D IXO QHXWUDO

12 33( 5,1* LQ ODLU


5025 &/ 66
029(0(17
+,7 ,&(
7+ & +
+
+
12 2) 77 &.6
0 *( 77 &. G SHU +
63(&, / 77 &.6 6SRUH FORXGV
63(&, / ()(16(6 3RLVRQRXV VNLQ
0 *,& 5(6,67 1&( 1LO
6, ( 7/ SHU +
025 /( 6WHDG WR (OLWH
39 / ( +
+
+
+
+
+

0 FRQLGV RU IXQJXV PHQ DUH D UDFH RI LQWHOOLJHQW IXQJL WKDW OLYH LQ WKH
UHPRWH UHDFKHV RI WKH 8QGHUGDUN 7KH DUH FDXWLRXV FUHDWXUHV WKDW GHSORUH Paci er: 7KLV W SH RI VSRUH FORXG PD EH VSH HG DW D VLQJOH FUHDWXUH
YLROHQFH P FRQLGV KDYH QR GHVLUH WR FRQTXHU DQ ERG DQG RXOG SUHIHU ,I WKH FUHDWXUH IDLOV LWV VDYLQJ WKUR YV SRLVRQ LW EHFRPHV WRWDOO SDV
WR EH OHIW DORQH VLYH XQDEOH WR GR DQ WKLQJ 7KH DIIHFWHG FUHDWXUH RQO REVHUYHV LW LV
Myconids resemble walking toadstools in human form. Their esh is XQDEOH WR SHUIRUP DQ DFWLRQ HYHQ LI DWWDFNHG 7KH UDQJH RI WKLV HIIHFW
EORDWHG DQG VSRQJ DQG YDULHV LQ FRORU IURP SXUSOH WR JUD 7KHLU LGH LV IHHW 7KH GXUDWLRQ RI WKLV HIIHFW LV D QXPEHU RI URXQGV HTXDO WR WKH
feet have vestigial toes and their pudgy hands have two stubby ngers +LW LFH RI WKH P FRQLG 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO
DQG D WKXPE RQ HLWKHU VLGH 0 FRQLGV +LW LFH GHWHUPLQH WKHLU VRFLDO Hallucinator: 7KLV W SH RI VSRUH LV XVXDOO XVHG LQ WKH PHOGLQJ ULWXDO EXW
VWDWXV DQG DELOLWLHV 7KH KDYH QR VSRNHQ ODQJXDJH D P FRQLG FDQ SURMHFW WKHP DW DQ DWWDFNHU 7KH VSRUH FORXG PD EH VKRW DW
RQH FUHDWXUH DQG LI WKDW FUHDWXUH IDLOV LWV VDYLQJ WKUR YV SRLVRQ LW VXIIHUV
&RPEDW Fungus men ght by clubbing with their clasped hands, causing YLROHQW KDOOXFLQDWLRQV IRU D QXPEHU RI WXUQV HTXDO WR WKH +LW LFH RI WKH
1d4 points of damage per Hit Die. Thus a 1-Hit Die myconid in icts 1d4 P FRQLG +DOOXFLQDWLQJ FUHDWXUHV UHDFW DV IROOR V UROO G
SRLQWV RI GDPDJH D +LW LH P FRQLG FDXVHV G SRLQWV RI GDPDJH HWF
up to the 6-Hit Dice king that in icts 6d4 points of damage on a hit. 5ROO 5HDFWLRQ
0 FRQLGV DOVR KDYH WKH DELOLW WR VSH IRUWK FORXGV RI VSHFLDO VSRUHV Cower and whimper
The number and kind of spores increase as they grow. As each myconid 6WDUH LQWR QRWKLQJQHVV
DGYDQFHV WR DQRWKHU VL H OHYHO LW JDLQV WKH DELOLW WR VSUD DQRWKHU W SH RI )OHH VKULHNLQJ LQ D UDQGRP GLUHFWLRQ
VSRUHV DQG WKH QXPEHU RI WLPHV SHU GD WKDW HDFK VSRUH W SH FDQ EH HPLWWHG 7U WR NLOO WKH FORVHVW FUHDWXUH
also increases. A myconid can emit each of its spore types a number of times
SHU GD HTXDO WR LWV +LW LFH )RU H DPSOH D + P FRQLG IHHW WDOO FDQ 7KH UDQJH RI WKLV HIIHFW LV IHHW 7KLV DELOLW LV JDLQHG DW WKH +LW LFH
VSUD WKUHH W SHV RI VSRUHV DQG LW PD XVH HDFK W SH WKUHH WLPHV SHU GD OHYHO
7KHVH VSRUH W SHV LQFOXGH WKH IROOR LQJ Animator: 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO WKH OHYHO RQO WKH
Distress: 7KLV VSRUH W SH LV XVHG WR DOHUW RWKHU P FRQLGV WR GDQJHU RU D NLQJ PD DFKLHYH 7KH NLQJ XVHV WKHVH VSRUHV WR LQIHFW D GHDG DQLPDO RU
QHHG IRU DLG 7KH FORXG H SDQGV DW D UDWH RI IHHW SHU URXQG H SDQGLQJ creature. A purple fungus quickly covers the corpse, taking over the dead
WR LWV PD LPXP RI IHHW LQ WKUHH URXQGV 7KLV DELOLW LV JDLQHG DW WKH ERG V VWHPV DQG SXWWLQJ LW WR RUN DQLPDWLQJ WKH FRUSVH WR UHVHPEOH D
+LW LH OHYHO zombie (AC 10, Move 9, HD 1, hp 4, #AT 2, Dmg bony claws for 1-3/1-3).
Reproducer: 7KHVH VSRUHV DUH RQO HPLWWHG DW WKH SURSHU WLPH IRU JUR ,W LV QRW XQGHDG DQG FDQQRW EH WXUQHG E SULHVWV ,W DO D V VWULNHV ODVW LQ
LQJ QH P FRQLGV VR WKH SRSXODWLRQ FDQ EH ULJLGO FRQWUROOHG 7KH DUH D URXQG 7KH ERG FRQWLQXHV WR URW DQG WKH IXQJXV JUDGXDOO UHSODFHV WKH
DOVR DXWRPDWLFDOO HMHFWHG E D G LQJ P FRQLG 7KLV DELOLW LV JDLQHG DW PLVVLQJ SDUWV EHFRPLQJ VSHFLDOL HG WR WDNH RYHU WKHLU IXQFWLRQV (YHQWX
WKH +LW LFH OHYHO DOO KR HYHU WKH GHFD SURFHHGV WRR IDU DQG WKH ERG VWRSV IXQFWLRQLQJ
Rapport: 7KHVH VSRUHV DUH SULPDULO XVHG LQ WKH PHOGLQJ SURFHVV able to rest at last. Animation takes place 1d4 days after infection, and the
+R HYHU WKH FDQ EH XVHG E WKH P FRQLGV WR FRPPXQLFDWH LWK RWKHU corpse is animated for 1d4 + 1 weeks before it decays. Animated creatures
species, since the fungus men do not talk. A small cloud of spores is LOO IROOR VLPSOH RUGHUV JLYHQ E WKH DQLPDWRU LWK UDSSRUW VSRUHV WR WKH
DLPHG DW RQH SHUVRQ LI WKH SHUVRQ IDLOV D VDYLQJ WKUR YV SRLVRQ LW FDQ EHVW RI WKHLU DELOLW 2UGHUV WDNH SULRULW RYHU VHOI SUHVHUYDWLRQ
FKRRVH WR IDLO LW FDQ JR LQWR WHOHSDWKLF UDSSRUW VSHDNLQJ PLQG WR PLQG A myconid has a deathly fear of sunlight and will not willingly travel
LWK WKH P FRQLG DV LI LW HUH QRUPDO VSHHFK 7KH UDQJH RI WKLV HIIHFW LV WR WKH VXUIDFH RUOG 7KH H DFW HIIHFWV RI VXQOLJKW RQ D P FRQLG DUH XQ
IHHW 7KH GXUDWLRQ LV D QXPEHU RI WXUQV HTXDO WR WKH +LW LFH RI WKH NQR Q EXW WKH PXVW EH KLJKO GHWULPHQWDO IRU WKH IXQJXV PHQ WR IHDU
P FRQLG 7KLV DELOLW LV JDLQHG DW WKH +LW LFH OHYHO VXQOLJKW DV WKH GR

264
Myconid (Fungus Man)
+DELWDW 6RFLHW Myconid society is based on “circles,” extremely tight so (FRORJ 0 FRQLGV DUH DQ XQXVXDO VSHFLHV RI IXQJL 7KH JUR IXQJL
FLDO JURXSV WKDW DUH OLQNHG E JURXS RUN DQG PHOGLQJ VHVVLRQV 0 FRQLG KLFK ODWHU GHFD DQG WKH P FRQLGV IHHG IURP WKHVH VRLO QXWULHQWV
FLUFOHV XVXDOO FRQVLVW RI PHPEHUV IRXU RI HDFK VL H IURP +LW LFH A myconid has a life span of 24 years. It requires four years to grow
L H IRXU + IRXU + HWF (DFK FRPPXQLW FRQVLVWV RI G FLUFOHV WR HDFK +LW LH WKXV D +LW LH P FRQLG LV IRXU HDUV ROG D +LW LH
(DFK FLUFOH V GD LV ULJLGO VWUXFWXUHG HLJKW KRXUV RI UHVW IROOR HG E P FRQLG LV HLJKW HDUV ROG HWF WR D PD LPXP RI +LW LFH DW HDUV RI
HLJKW KRXUV RI IDUPLQJ WKH IXQJXV FURSV IROOR HG E HLJKW KRXUV RI PHOG DJH ,W UHTXLUHV D VSHFLDO UHJLPHQ IRU D P FRQLG WR UHDFK +LW LFH NLQJ
LQJ )RU WKH P FRQLGV PHOGLQJ LV HQWHUWDLQPHQW RUVKLS DQG VRFLDO LQ A myconid king has the ability to brew magical potions from fungi.
WHUDFWLRQ FRPELQHG 7KH IXQJXV PHQ JDWKHU LQ D WLJKW FLUFOH DQG WKH HOGHU ,Q DGGLWLRQ WR VWDQGDUG PDJLFDO SRWLRQV D P FRQLG NLQJ FDQ EUH WKH
P FRQLG UHOHDVH UDSSRUW DQG KDOOXFLQDWRU VSRUHV 7KH HQWLUH JURXS WKHQ IROOR LQJ
PHUJHV LQWR D FROOHFWLYH WHOHSDWKLF KDOOXFLQDWLRQ IRU HLJKW KRXUV 0 FR Potion of Fungus Growth: 7KLV LV XVHG LQ WLPHV RI SRSXODWLRQ VKRUWDJH
QLGV FRQVLGHU WKLV PHOGLQJ WR EH WKH UHDVRQ IRU WKHLU H LVWHQFH 2QO GLV KHQ P FRQLG FLUFOHV QHHG WKHLU RXQJ PHPEHUV WR JUR TXLFNO 7KLV
WUHVV VSRUHV LOO EULQJ D FLUFOH RXW RI LWV PHOG EHIRUH WKH HLJKW KRXUV KDYH SRWLRQ LQFUHDVHV D P FRQLG V +LW LFH E ,W FDQ RQO EH XVHG RQ D P FR
HODSVHG QLG RQFH LQ LWV OLIHWLPH UHSHDWHG GRVHV KDYH QR HIIHFW
7KH P FRQLG NLQJ LV DO D V WKH ODUJHVW PHPEHU RI WKH FRORQ DQG Potion of Fungus Healing: 7KLV SRWLRQ RQO RUNV RQ IXQJL ,W KHDOV G
LV WKH RQO PHPEHU DW WKH +LW LFH OHYHO ,W LV DOVR WKH RQO P FRQLG ORVW KLW SRLQWV
WKDW LV QRW WKH PHPEHU RI D FLUFOH 7KH RWKHU P FRQLGV UHJDUG VHSDUD Potion of Decay: 7KLV SRLVRQ DIIHFWV D KXPDQRLG FUHDWXUH DV LI LW HUH D
WLRQ IURP WKH FLUFOHV LWK KRUURU DQG SLW WKH ORQHO NLQJ 7KH OHDGHU GHDG FUHDWXUH LQIHFWHG LWK SXUSOH IXQJL VSRUHV 7KH YLFWLP PXVW UROO D
VKLS UROH LV WKRXJKW RI DV DQ XQSOHDVDQW GXW DOPRVW D FRQGHPQDWLRQ VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ RU GLH UHSODFHG LWKLQ G GD V
+R HYHU KHQ WKH ROG NLQJ GLHV WKH VWURQJHVW +LW LFH P FRQLG DO E D IXQJDO LQWHOOLJHQFH IULHQGO WR WKH P FRQLGV KLFK ODVWV IRU G
D V DVVXPHV WKH UROH RI WKH QH NLQJ 7KH NLQJ PXVW UHPDLQ RXWVLGH weeks before permanently decaying. A L VSHOO LOO SUHYHQW WKH
RI FLUFOHV WR UHWDLQ REMHFWLYLW DQG WR SD FORVH DWWHQWLRQ WR WKH GXWLHV RI YLFWLP V GHDWK LI FDVW LWKLQ WKUHH PLQXWHV RI WKH LQIHFWLRQ 7KH FRPELQD
OHDGHUVKLS 7KH NLQJ DQLPDWHV JXDUGLDQV IRU WKH FRORQ VR WKH P FRQLGV WLRQ RI D L VSHOO DQG D L VSHOO LOO EULQJ EDFN YLFWLPV RI
QHHG QRW FRPPLW YLROHQFH ,W FRRUGLQDWHV WKH RUN VFKHGXOH DQG SD V WKH IXQJXV GLVHDVH DIWHU KRXUV 7KLV SRWLRQ LV UDUHO XVHG E WKH IXQJXV
DWWHQWLRQ WR DIIDLUV RXWVLGH WKH FRORQ WKDW FRXOG DIIHFW WKH IXQJXV PHQ PHQ
7KH NLQJ DOVR SUDFWLFHV IXQJDO DOFKHP EUH LQJ VSHFLDO SRWLRQV WKDW Powders of Hallucination: 7KLV LV XVHG KHQ KDOOXFLQDWRU VSRUHV DUH LQ
PD EH XVHIXO LQ WLPHV RI WURXEOH VKRUW VXSSO GXH WR WKH GHDWK RI DQG +LW LH PHPEHUV RI WKH FLUFOHV
,Q JHQHUDO P FRQLGV DUH D SHDFHIXO UDFH GHVLULQJ RQO WR RUN DQG ,W LV DOVR XVHG DV D GHIHQVLYH PHDVXUH KHQ P FRQLGV DUH FHUWDLQ WKH DUH
PHOG LQ SHDFH 7KHUH DUH QR UHFRUGHG LQVWDQFHV RI GLVKDUPRQ RU DQ VRUW going to be attacked; a powder is bundled and placed on a spider-silk lm
RI YLROHQFH RU GLVDJUHHPHQW EHW HHQ P FRQLGV ,I IRUFHG LQWR FRPEDW WKH inside the entrance to their circle. Creatures of size M will break the pow
DYRLG NLOOLQJ LI DW DOO SRVVLEOH YLROHQFH DGYHUVHO DIIHFWV WKHLU PHOGLQJ GHU IUHH DIIHFWLQJ DOO FUHDWXUHV LQ D IRRW UDGLXV DV KDOOXFLQDWRU VSRUHV
Accord has never been reached between fungoid and humanoid. Each Potion of Anointment: 7KLV LV WKH VSHFLDO UHJLPHQ WKDW HQDEOHV D +LW LH
YLH V WKH RWKHU DV D GLVJXVWLQJ WKUHDW KXPDQRLGV VHH P FRQLGV DV XJO IXQJXV WR JUR WR +LW LFH DQG EHFRPH NLQJ *UR WK LV LPPHGLDWH DQG
PRQVWHUV 0 FRQLGV YLH KXPDQRLGV DV D YLROHQW LQVDQH VSHFLHV RXW WR SDLQIXO ,W DIIHFWV D P FRQLG RQO RQFH ,W LV SRLVRQRXV WR KXPDQV VXFFHVV
FRQTXHU DQ WKLQJ LQ WKHLU SDWK GHVWUR DQ WKLQJ WKH FDQ W FRQTXHU WKHQ IXO VDYLQJ WKUR YV SRLVRQ RU GLH
JR EDFN GR Q WKH SDWK WR PDNH VXUH WKHUH LVQ W DQ WKLQJ WKH IRUJRW WR
destroy or conquer. Myconids nd it dif cult to believe that humanoids 7KHUH LV DO D V RQH potion of anointment LQ WKH FRPPXQLW ,I RWKHU SRWLRQV
DUH QRW JRLQJ WR LPPHGLDWHO XVH YLROHQFH DJDLQVW WKHP DQG VR WKH DUH DUH LQGLFDWHG FRQVXOW WKH IROOR LQJ WDEOH
YHU UHOXFWDQW WR GHDO LWK WKHP *LYHQ SRSXODWLRQ SUHVVXUHV LQ WKH XQ
derworld in which the myconids live, further con icts seem inevitable. If Another potion of anointment
WKH P FRQLGV DUH DSSURDFKHG LQ SHDFH LW LV SRVVLEOH WKDW WKH LOO FRP Potion of fungi growth
PXQLFDWH WKRXJK WKH LOO EH VXVSLFLRXV Potion of fungus healing
0 FRQLGV OLYH LQ 8QGHUGDUN UHJLRQV KLFK DUH ODUJH FDYHUQRXV XQ Powder of hallucination
GHUJURXQG DUHDV WKDW UDQJH LQ VL H IURP D ODUJH FDYHUQ FRPSOH WR DQ Potion of decay
entire secret continent beneath the ground. Myconids try to nd iso 5ROO RQ VWDQGDUG SRWLRQ WDEOH
ODWHG VSRWV D D IURP FLYLOL HG DUHDV 7KHVH FRPPXQLWLHV LOO XVXDOO
EH QHDU DWHU IRU WKH OLNH GDPSQHVV :RUN GHWDLOV VRPHWLPHV SDWURO Alchemists have found a number of uses for myconid spores, typically
WKH 8QGHUGDUN ORRNLQJ IRU VLJQV RI EDWWOHV DQG XQEXULHG GHDG KLFK LQ SRLVRQV DQG SRWLRQV RI GHOXVLRQ 2WKHU WKDQ WKHLU SRWLRQV P FRQLGV
WKH EULQJ WR WKH NLQJ WR DQLPDWH WKHVH DUH WKH RQO P FRQLGV WKDW SURGXFH OLWWOH RI YDOXH WR KXPDQRLG FUHDWXUHV
will be found outside of their lair. A myconid community is arranged
DURXQG PRXQGV RI PRVV FRYHUHG VWRQHV RQ KLFK WKH FLUFOH PHPEHUV
VLW KHQ WKH PHOG DQG RQ KLFK WKH VOHHS 7KHUH LOO DOVR EH D ODUJH
JDUGHQ DUHD WKH P FRQLGV IHHG RQ DWHU DQG VPDOO IXQJL DQG WKH NLQJ
XVHV WKH JDUGHQ LQJUHGLHQWV WR PDNH KLV SRWLRQV HDG P FRQLG NLQJV
DUH EXULHG LWK KRQRU EHQHDWK WKH PRXQGV KLOH GHDG P FRQLGV DUH
EXULHG QHDU WKH JDUGHQV

265
Naga
*XDUGLDQ 6SLULW :DWHU
&/,0 7( 7(55 ,1 Any land 6XEWHUUDQHDQ )UHVK DWHU
)5(4 (1& 9HU UDUH 5DUH 8QFRPPRQ
25* 1, 7,21 6ROLWDU 6ROLWDU 6ROLWDU
&7,9,7 & &/( D 1LJKW Any
,(7 2PQLYRUH Carnivore 2PQLYRUH
,17(//,*(1&( ( FHSWLRQDO +LJK 9HU
75( 6 5( ; + LQ ODLU ; % 7 LQ ODLU ; LQ ODLU
/,*10(17 /D IXO JRRG Chaotic evil 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR
63(&, / ()(16(6 1LO 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO
6, ( + ORQJ + ORQJ / ORQJ
025 /( Champion (15) (OLWH 6WHDG
39 / (

3RVVHVVLQJ KLJK LQWHOOLJHQFH DQG PDJLFDO DELOLWLHV QDJD DUH VQDNH OLNH
FUHDWXUHV LWK KXPDQ KHDGV 7KH SUHIHU DUPHU FOLPDWHV DQG WHQG QRW *XDUGLDQ 1DJD
WR DQGHU IDU IURP WKHLU ODLUV Surrounded with a owery sweet scent, the guardian naga is marked
7KH FROG EORRGHG QDJD KDYH JOLWWHULQJ VFDOHV DQG JUR WR DQ DGXOW by green-gold scales, silvery spines, and ashing golden eyes. It is so
OHQJWK RI WR IHHW 7KHLU OLGOHVV H HV DUH EULJKW DQG LGH DOPRVW OX FDOOHG EHFDXVH LWV OD IXO JRRG QDWXUH PDNHV LW D SHUIHFW VHQWLQHO RYHU
PLQHVFHQW DQG WKHLU VSLQHV DUH DUPRUHG LWK VKDUS WULDQJXODU H WHQVLRQV D OLNH DOLJQHG EHLQJ V WUHDVXUH RU VRPH HYLO 7KLV QDJD DO D V DUQV
WKDW JUR LQ D OLQH IURP WKH QDSHV RI WKHLU QHFNV WR WKH WLSV RI WKHLU WDLOV RII WUHVSDVVHUV DQG RIWHQ EXULHV WKRVH GHIHDWHG LQ EDWWOH 7KH JXDUGLDQ
:LVH DQG SDWLHQW WKHVH FUHDWXUHV FDQ VWD VWLOO IRU KRXUV EXW PRYH V LIWO QDJD FDQ VSLW SRLVRQ DW DQ LQGLYLGXDO DWWDFNHU DW XS WR IRRW UDQJH
KHQ DODUPHG 7KH IDYRU UHVWLQJ LQ D VHPL D DUH VWDWH WKDW FRQVHUYHV DQG WKH SRLVRQ NLOOV DOO KR IDLO WKHLU VDYLQJ WKUR V YV SRLVRQ ,Q DG
WKHLU HQHUJ DQG PDNHV WKHP YHU KDUG WR VXUSULVH 2FFDVLRQDOO QDJD GLWLRQ WR D SRLVRQRXV ELWH DQG FRQVWULFWLRQ WKHVH QDJD KDYH WKH DELOLW
IDVKLRQ D SRXFK WR FDUU LWHPV XQGHU WKHLU FKLQV %RWK ODQG W SHV KDYH D WR XVH SULHVW VSHOOV DV WK OHYHO SULHVWV
GLVWLQFWLYH VPHOO WKDW SHUYDGHV WKHLU ODLU DQG QHDUE DUHDV
1DJD FDQ XVXDOO VSHDN IRXU RU PRUH ODQJXDJHV 6SLULW 1DJD
7KHVH EODFN DQG FULPVRQ EDQGHG QDJD KDYH D PRVW KXPDQ OLNH KHDG
&RPEDW 1DJD RIWHQ VHW WUDSV WR VQDUH WUHVSDVVHUV 0DJLFDO VSHOOV DUH DO with stringy hair and deep brown eyes, and they smell of rotting esh,
ways attempted rst, since naga have few melee skills. Once their magic KLFK KDSSHQV WR EH WKHLU SUHIHUUHG IRRG +LGLQJ LQ GHVHUWHG UXLQV
LV H SHQGHG QDJD UHO RQ WKHLU SRLVRQRXV ELWHV RQO WKH ODUJHVW RI WKHVH RU FDYHUQV WKHVH HYLO DQG FXQQLQJ VSLULW QDJD VHHN WR FDXVH KDUP WR
FUHDWXUHV FDQ DFWXDOO FRQVWULFW YLFWLPV OLNH D JLDQW VQDNH DQ FUHDWXUH WKDW SDVVHV WKURXJK WKHLU GRPDLQV 7KH VHW WUDSV DQG
IUHTXHQWO DWWDFN LWKRXW DUQLQJ :KLOH WKH DUH QRW ELJ HQRXJK WR
+DELWDW 6RFLHW 1DJD OLYH VROLWDU OLYHV KXQWLQJ RU IRUDJLQJ RYHU DQ DUHD FRQVWULFW WKHLU SUH WKH KDYH D SRLVRQRXV ELWH D JD H WKDW FKDUPV
XVXDOO RQO D TXDUWHU PLOH VTXDUH 7KH IDYRU G HOOLQJ LQ D GHHS KROH EXW DV D VSHOO DOO WKRVH KR ORRN LQWR WKHLU H HV DQG IDLO D VDYLQJ
VRPHWLPHV DUH IRXQG FXUOHG XS LQ UXLQV RU LQ D GDUNHQHG URRP :KLOH WKH WKUR YV SDUDO DWLRQ DQG FDQ XVH L DUG VSHOOV DW WK OHYHO DELOLW
VH HV DUH LPSRVVLEOH WR WHOO DSDUW WKHUH LV D FKDQFH WKDW DQ HQFRXQWHU DQG SULHVW VSHOOV DW WK OHYHO DELOLW
LQFOXGHV RQH RU PRUH PDWHV 7KHVH PDWLQJV DUH WHPSRUDU DV D SUHJQDQW
QDJD TXLFNO OHDYHV WKH PDOH WR KLGH KHU HJJV LQ D VHFOXGHG VSRW RXQJ :DWHU 1DJD
QDJD UHVHPEOH JLDQW VQDNHV XQWLO WKH UHDFK DGXOWKRRG WKHQ WKHLU KXPDQ 7KH EHDXWLIXO DWHU QDJD DUH HPHUDOG JUHHQ WR WXUTXRLVH LQ UHWLFXODWHG
OLNH KHDG HPHUJHV DIWHU D ORQJ DQG SDLQIXO PROWLQJ SDWWHUQV LWK FKRFRODWH EUR Q DQG SDOH MDGH JUHHQ RU GDUN JUH DQG
ROLYH DQG WKHLU VSLQHV KDYH UHG VSLNHV WKDW UDLVH OLNH KDFNOHV KHQ WKH
(FRORJ :KLOH QDJD GR QRW SURGXFH WUDGH JRRGV WKHLU OLYHV VSDQ PDQ DUH DQJU 7KHLU H HV DUH SDOH JUHHQ WR DPEHU 7KHVH QDJD DUH IRXQG LQ
KXPDQ JHQHUDWLRQV DQG WKH NHHS D GHWDLOHG RUDO KLVWRU VR WKH DUH JRRG clear, fresh water. Curious but neutral in attitude, water naga seldom
VRXUFHV RI LQIRUPDWLRQ 7KH DUH RIWHQ SURWHFWRUV RI WUHDVXUHV RU DUWLIDFWV attack unless threatened. In addition to their poisonous bite that in icts
IRU FHQWXULHV 7KHLU KLGHV FDQ EH IDVKLRQHG LQWR L DQG WKHLU H HV G SRLQWV RI GDPDJH WKHVH QDJD KDYH WK OHYHO L DUG VSHOO DELOLWLHV
DQG WHHWK KDYH EHHQ VROG IRU XVH LQ DUFDQH VSHOOV They never know spells that deal with re.

266
Naga, Dark
&/,0 7( 7(55 ,1 Any except arctic/any land
)5(4 (1& 9HU UDUH
25* 1, 7,21 7ULRV SDLUV DORQH RU RUN LWK
RWKHU OD IXO HYLO FUHDWXUHV
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( ( FHSWLRQDO
75( 6 5( 6 7 :
/,*10(17 /D IXO HYLO
12 33( 5,1* XVXDOO

5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( / XS WR ORQJ
025 /( Champion (15)
39 / (

DUN QDJDV DUH IH FUHDWXUHV KR KDYH KXPDQ OLNH IDFHV LWK IDQJHG
PRXWKV RQ OHDWKHU VQDNH OLNH ERGLHV 7KH XVXDOO RUN LWK RWKHU HYLO
EHLQJV IRU PXWXDO JDLQ RU VXUYLYDO DUN QDJDV WHQG WR EH EODFN SXUSOLVK
EODFN RU YHU GDUN EOXH LQ KXH DQG WKHLU FUHVWHG KHDGV DQG VPRRWK DO
PRVW LQYLVLEOH VFDOHV PDNH WKHP ORRN OLNH JLJDQWLF HHOV PRUH WKDQ VQDNHV

&RPEDW DUN QDJDV KDYH QDWXUDO ESP SR HUV UDQJH DQG XVH WKLV +DELWDW 6RFLHW DUN QDJDV ODLU LQ URFN SODFHV VXFK DV FDYHUQV RU UXLQV
DELOLW FRQVWDQWO WKH OLNH WR KDYH D KRPH KHUH WKH FDQ KLGH WKLQJV VXFK DV WUHDVXUHV DQG
DUN QDJDV KDYH D QRQ SRLVRQRXV ELWH DQG D SRLVRQRXV WDLO VSHOOERRNV WKDW KDV PRUH WKDQ RQH HQWU RU H LW DQG DW OHDVW RQH SODFH
VWLQJ WKH EDUEHG VWLQJHU GRHV SK VLFDO GDPDJH DQG DQ VWUXFN EHLQJ QDUUR HQRXJK WKDW WKH FDQ EORFN LW LWK WKHLU ERG DQG VLQJOHKDQGHGO
PXVW VDYH YV SRLVRQ RU WDNH KS DGGLWLRQDO GDPDJH DQG IDOO LQWR D ght off intruders. Dark nagas are fond of traps, and will devise these (or
GUXJJHG VOHHS RQVHW WLPH URXQG VOHHS ODVWV G URXQGV KLUH RWKHU FUHDWXUHV WR LQVWDOO WKHP KHQHYHU SRVVLEOH
7KH PRVW IHDUHG DELOLW RI GDUN QDJDV LV WKHLU SR HU WR LHOG PDJLF DUN QDJDV WHQG WR EH ORQHUV EXW FDQ IRUP VWDEOH IDPLO JURXSV RI W R
A dark naga casts spells as a 6th-level wizard (4,2,2), and employs only RU WKUHH WKH DUH ELVH XDO DQG JLYH ELUWK WR D VTXLUPLQJ PDVV RI PDQ
YHUEDO VSHOOV ,W PD OHDUQ WKHVH VSHOOV IURP GUDJRQV 3KDHULPP RU RUPOLNH RXQJ KLFK WKH SURPSWO DEDQGRQ WR IHQG IRU WKHPVHOYHV
RWKHU FUHDWXUHV KR FDQ FDVW VSHOOV LWK EXW D RUG RU WKRXJKW DFW RI ,QWHOOLJHQW HQRXJK WR NQR WKH FDQ SUHYDLO DJDLQVW IH FUHDWXUHV LQ WKH
LOO VSHOOV DV RSSRVHG WR VSHOO OLNH QDWXUDO SR HUV FDQ HDVLO EH DOWHUHG 5HDOPV DORQH GDUN QDJDV RUN LWK RWKHU HYLO FUHDWXUHV VXFK DV RUFV
LQWR YHUEDO UHOHDVH PDJLFV EXW WKH GHYLVLQJ RI D YHUEDO RQO YHUVLRQ hobgoblins, drow, phaerimm, beholders, and the like. They like to ll a
RI D VSHOO WKDW QRUPDOO KDV VRPDWLF DQG PDWHULDO FRPSRQHQWV LV QRW “commander and magical strike force” role, perhaps in a sergeant-like in
QHDUO VR VLPSOH D PDWWHU ,W PD GHYLVH QH VSHOOV RU YHUEDO RQO VSHOO WHUPHGLDU UDQN XQGHU D PRUH SR HUIXO UXOHU EXW WKH DUH LVH HQRXJK
YHUVLRQV LWVHOI E PHDQV RI H SHULPHQWDWLRQ (LWKHU PHDQV RI DFTXLULQJ WR DGRSW WKH IDLWK EHOLHIV DQG UXOHV RI KDWHYHU JURXS WKH MRLQ
QH PDJLFV LV VOR DQG H SHQVLYH DQG WKLV FDQ RIWHQ IRUFH GDUN QDJDV
LQWR VHUYLWXGH WR D VWURQJHU HYLO FUHDWXUH RU DQ RQH KR KLUHV WKHP RU (FRORJ DUN QDJDV GR QRW LOOLQJO HDW RWKHU GDUN QDJDV EXW WKH LOO
LQWR WKH OLIH RI DQ DGYHQWXUHU HDW MXVW DERXW DQ WKLQJ HOVH ERWK DOLYH DQG GHDG 7KH HDW D IH OLFKHQV
DUN QDJDV DUH LPPXQH WR WKH HIIHFWV RI DOO NQR Q QRUPDO DQG PDJL DQG WKH RFFDVLRQDO JUHHQ SODQW EXW WKHLU PDLQ GLHW LV PHDW 7KH HVSHFLDOO
FDO DFLGV YHQRPV DQG SRLVRQV 6RPH KDYH EHHQ NQR Q WR V DOOR SRL SUL H KRW VWLOO IUHVK EORRG
VRQV DQG DFW DV D FRXULHU VSLWWLQJ XS WKH GDQJHURXV OLTXLG KHQ WKH DUN QDJDV VSHQG WKHLU OLYHV RXW DUGO RUNLQJ LWK RU VHUYLQJ RWK
GHOLYHU LW WR LWV GHVWLQDWLRQ 7KH FDQ VSLW SRLVRQ WKDW WKH DUH VR FDUU LQJ HUV :KHQHYHU SRVVLEOH KR HYHU WKH DOVR SXUVXH SULYDWH JRDOV KLFK
XS WR GLVWDQW DW DQ RSSRQHQW WKLV UHTXLUHV D VXFFHVVIXO DWWDFN UROO PD EH DV KLPVLFDO DQG RGG DV VRPH KXPDQ JRDOV FRYHU WKLV GHVHUW
DQG WDNHV WKH SODFH RI WKHLU ELWH WKRXJK D QDJD FDQ HOHFW WR ELWH DQG WKHQ valley with trees,” for instance), but always include increasing their per
UHOHDVH WKH SRLVRQ DV LW GRHV VR FRPELQLQJ WKH GDPDJH VRQDO SR HU E DFTXLULQJ QH VSHOOV DQG PDJLFDO LWHPV DUN QDJDV DUH
,Q EDWWOH D GDUN QDJD PD XVH LWV VWLQJ DQG HLWKHU D VSHOO RU D ELWH LQ WKH TXLFN WR SOXQGHU IDOOHQ IRH V DOOR LQJ LWHPV VFUROOV DQG VSHOOERRNV WR
VDPH URXQG ,I VSDFH SHUPLWV WKH QDJD FDQ GLUHFW LWV VWLQJ DQG ELWH DJDLQVW VSLW IRUWK ODWHU IRU DOO GDUN QDJDV KDYH D EDJ OLNH LQWHUQDO RUJDQ WKDW WKH
WKH VDPH IRH EXW LW LV TXLWH LQWHOOLJHQW HQRXJK WR GLUHFW DWWDFNV DW PXOWLSOH FDQ XVH WR FDUU WKLQJV 7KLV RUJDQ KDV WKLFN UXEEHU DLU VDF DOOV WR SUR
RSSRQHQWV HYHQ DWWDFNLQJ IRHV LQ IURQW RI DQG EHKLQG LW VLPXOWDQHRXVO WHFW WKH QDJD DJDLQVW VKDUS SRLQWV DQG WKH OLNH EXW LW DOVR SURWHFWV WKH
LI FDXJKW EHW HHQ WKHP LQ D QDUUR SDVVDJH FDUJR DJDLQVW GLJHVWLYH MXLFHV DQG KDV WKH XQXVXDO VLGH HIIHFW RI VKLHOGLQJ
DUN QDJDV FDQQRW EH PLQG UHDG WKHLU ESP DELOLW VRPHKR UHQGHUV PDJLF IURP DOO GHWHFWLRQ VSHOOV
WKHP LPPXQH WR WKH ESP OLNH SUREHV RI RWKHUV 7KH DUH VXEMHFW EXW UHVLV
WDQW WR charm, sleep, hold DQG VLPLODU HQFKDQWPHQW FKDUP VSHOOV UHFHLYLQJ
D ERQXV WR DOO VDYLQJ WKUR V DJDLQVW WKLV VFKRRO RI PDJLF

267
Neogi
1HRJL *UHDW 2OG 0DVWHU
&/,0 7( 7(55 ,1 Any Any
)5(4 (1& 5DUH 9HU UDUH
25* 1, 7,21 7ULEDO 6ROLWDU SOXV
IHHGHUV
&7,9,7 & &/( Any Any
,(7 Carnivore Carnivore
,17(//,*(1&( +LJK /R
75( 6 5( 4 1LO
/,*10(17 /D IXO HYLO /D IXO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ & 1LO
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6OR LQJ SRLVRQ LJHVWLRQ RXQJ
63(&, / ()(16(6 3RVVLEOH PDJLF RXQJ
0 *,& 5(6,67 1&( 1LO
6, ( 6 KLJK + KLJK
025 /( 6WHDG 8QVWHDG
39 / (

7KH QHRJL DSSHDU DV D FURVV EHW HHQ D ROI VSLGHU DQG D PRUD HHO 7KH
short, furry, eight-limbed body is topped by a lithe, bare, eshy neck with
a serpentine head, its mouth lled with needle-sharp teeth. The ends of
LWV OLPEV DUH WLSSHG LWK VPDOO FOD V 7KH IXU RI WKH QHRJL LV D OLJKW WDQ
EXW G HG D YDULHW RI FRORUV WR VLJQLI SR HU UDQN DFFRPSOLVKPHQWV DQG (FRORJ As a neogi grows older and his mind fades, his orders become
DUQLQJV WR RWKHU QHRJL 7KH ROGHU D QHRJL JUR V WKH PRUH FRORUIXO LWV FRQIXVHG DQG KLV VODYHV EHFRPH GLVREHGLHQW +LV IHOOR QHRJL PD FKRRVH
KLGH EHFRPHV WR SRLVRQ WKH ROGHU RQH DW RQFH 7KH GLIIHUHQW SRLVRQV PRYLQJ WKURXJK LWV
7KH QHRJL DUH UXWKOHVV VOD HUV DQG SOXQGHUHUV DQG WKLQN QRWKLQJ RI HDW ERG RYHUORDG WKH ROG QHRJL V V VWHP DQG LW EHJLQV LWV FKDQJH LQWR D *UHDW
LQJ WKHLU HQHPLHV VHUYDQWV RU IDOOHQ FRPUDGHV 7KH DUH D KDWHIXO HQR 2OG 0DVWHU
SKRELF UDFH 7KH QHRJL PDNLQJ WKH WUDQVIRUPDWLRQ V HOOV WR IHHW LQ KHLJKW DQG D
Neogi can communicate in their own language and in Common. Many VLPLODU JLUWK ,WV OHJV DQG DUPV EHFRPH XVHOHVV DQG LWV LQWHOOLJHQFH IDGHV
VSHDN RWKHU ODQJXDJHV WR KHOS IDFLOLWDWH WKHLU VODYHV WDNLQJ RUGHUV it now lives only to eat. Live esh is preferred, but the dead will sustain
FRUUHFWO it. A Great Old Master in icts 1d12 points of damage per round to any
FUHDWXUH LW LV IHG
&RPEDW The neogi have a number of defenses, the rst, and most obvi After 2 months of eating, the skin of the Great Old Master bursts and
RXV EHLQJ WKHLU HQVODYHPHQW RI XPEHU KXONV VHH HQWU (DFK QHRJL KDV D D QH FURS RI PDWXUH QHRJL VSLOO IRUWK 7KHVH DUH XQPDUNHG DQG EDUHO
SHUVRQDO XPEHU KXON VODYH KR LV D FRPELQDWLRQ ERG JXDUG PDQVHUYDQW VHQWLHQW DW ELUWK DQG IRU WKH QH W HHN WKH EURRG DUHD UHVRXQGV LWK FRP
DQG XVHIXO VHW RI KDQGV 6HFRQG WKH ELWH RI WKH QHRJL LV SRLVRQRXV 7KRVH EDW DV WKH RXQJ QHRJL NLOO HDFK RWKHU IRU IRRG 2I WKH QHRJL WKDW
ELWWHQ DQG IDLOLQJ D VDYLQJ WKUR YV SRLVRQ DUH DIIHFWHG DV E D R VSHOO HDW WKHLU D RXW RQO DERXW VXUYLYH 7KHVH DUH FRQVLGHUHG VODYHV RI
IRU G URXQGV 0XOWLSOH ELWHV LOO H WHQG WKLV SHULRG E DQ DGGLWLRQDO G WKH FRPPXQLW XQWLO VXFK D WLPH DV WKH FODLP DQ XPEHU KXON DV WKHLU
URXQGV SHU ELWH /DVWO LQ QHRJL KDV VRPH PDJLFDO DELOLW HTXDO WR SHUVRQDO VODYH
KXPDQ VSHOO XVH RI OHYHOV If a Great Old Master is attacked and its esh pierced, it releases 2d4
QHRJL WR GHIHQG LWVHOI 7KHVH DUH WDNHQ IURP WKH IXWXUH EURRG DQG DUH QRW
+DELWDW 6RFLHW 7KH KDWHG QHRJL DUH RQO IRXQG LQ YHU UHPRWH ORFDWLRQV UHSODFHG %OXQW HDSRQV LOO QRW SLHUFH WKH VNLQ DQG WKHUHIRUH GR QRW
GHHS EHQHDWK WKH HDUWK RU DPRQJ WKH IDUWKHVW VWDUV 7KHLU OLYHV UHYROYH EULQJ IRUWK RXQJ (GJHG RU SLHUFLQJ HDSRQV RU PDJLFDO VSHOOV WKDW
DURXQG WKHLU FRPPXQLWLHV DQG WKHLU VODYHV SLHUFH RU EXUQ LOO SURGXFH WKLV GHIHQVLYH UHDFWLRQ
1HRJL DUH D VODYLQJ UDFH LWK DQ LQERUQ VHQVH RI SURSHUW DOO LV HLWKHU
R QHG RU R QHU VODYH RU QHRJL (YHQ QHRJL DUH VODYHV WR RWKHU QHRJL EXW 5HDYHU
VODYH QHRJL PD KDYH WKHLU R Q VODYHV 7KH QHRJL WDWWRR WKHLU QRQ QHRJL 7KHVH URJXH QHRJL KDYH UHEHOOHG DQG DUH VHHNLQJ WR HVFDSH WKH RWKHU QHRJL
VODYHV LWK V PEROV RI R QHUVKLS XVXDOO RQ WKH OHIW VKRXOGHU LQ WKH IURQW DQG WKHLU SRLVRQV WKDW LOO WUDQVIRUP WKHP LQWR *UHDW 2OG 0DVWHUV 5RJXH
DQG EDFN QHRJL DUH OLWWOH EHWWHU WKDQ WKHLU IHOOR V DQG DUH LI DQ WKLQJ PRUH GHVSHU
Captive umber hulks are trained from birth to follow their “small lords,” DWH GXH WR EHLQJ SXUVXHG E WKHLU IRUPHU IHOOR V DOO HDJHU WR VWDUW WKH
caring for their every need. Any neogi can command another umber hulk SURFHVV RI SURGXFLQJ PRUH QHRJL
WKH HIIHFW RI WKLV FRPPDQG LV DNLQ WR WKH HIIHFW RI WKH R VSHOO
The neogi world view of “own or be owned” has resulted in a paranoid
RXWORRN WKDW ERUGHUV RQ HQRSKRELD DQG WKHLU UHOHQWOHVV DWWDFNV RQ RWKHU
races result in their being universally hated. The only “normal” race with
ties to neogi are the mind ayers, who make a pro t on the neogi slave
WUDGH

268
Nightmare
&/,0 7( 7(55 ,1 /R HU SODQHV
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( 9HU
75( 6 5( 1LO
/,*10(17 1HXWUDO HYLO

12 33( 5,1*
5025 &/ 66 –4
029(0(17 15, Fl 36 (C)
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 %XUQLQJ KRRYHV
63(&, / ()(16(6 3DUDO LQJ FORXG
0 *,& 5(6,67 1&( 1LO
6, ( / DW VKRXOGHU
025 /( (OLWH
39 / (

1LJKWPDUHV DUH WKH HYLO VWHHGV RI WKH OR HU SODQHV RIWHQ VHUYLQJ DV PRXQWV
IRU EDDWH X WDQDU UL QLJKW KDJV OLFKHV DQG SR HUIXO XQGHDG ORUGV
7KH ORRN OLNH ODUJH SR HUIXO KRUVHV LWK D MHW EODFN FRDW 1LJKWPDUHV
have glowing red eyes, aming orange nostrils, and hooves that burn like
embers. Their owing manes and great tails are ragged and wild.
1LJKWPDUHV FDQ XQGHUVWDQG FRPPDQGV IURP HYLO ULGHUV 7KH FRPPX
QLFDWH DPRQJ WKHPVHOYHV E HPSDWK :KRHYHU IHHGV WKH RDWV WR WKH QLJKWPDUH LOO EH LWV PDVWHU IRU KRXUV
Creatures of the lower planes do not perform these steps to summon
&RPEDW 1LJKWPDUHV DUH KDWHIXO RI PDWHULDO OLIH 7KH LOO RIWHQ DWWDFN D QLJKWPDUH ,W LV XQNQR Q KDW GDUN DJUHHPHQW WKH PDNH IRU D QLJKW
DQ QRQ OR HU SODQDU FUHDWXUH WKH HQFRXQWHU DQG LOO VRPHWLPHV DWWDFN PDUH V VHUYLFH
the lower planar creatures, too). They have vicious fangs that in ict 2-8 2QFH SHU GHFDGH RQ WKH SODQH RI +DGHV WKHUH LV D GDUN DQG VLQLVWHU
points of damage on a successful bite. Their burning hooves each in ict WLPH FDOOHG Gloom Meet. At this time the various lower planar denizens
G SRLQWV RI GDPDJH SHU DWWDFN DQG LOO VHW DQ FRPEXVWLEOHV LOO PHHW DQG GHFLGH KR WKH LOO VSUHDG WKHLU LOO IRU WKH QH W GHFDGH
on re. 7KH QLJKWPDUHV SOD D VSHFLDO UROH LQ Gloom Meet, IRU WKH VSUHDG WKH
During combat, the excitement and fervor of the ght will cause night word that the meeting is about to begin. As the Gloom Meet DSSURDFKHV
PDUHV WR HPLW D VPRNLQJ KRW FORXG RI QR LRXV YDSRUV ,W EOLQGV DQG FKRNHV WKHUH LV D KLJKHU FRQFHQWUDWLRQ RI QLJKWPDUHV DQG WKHLU IUHTXHQF FKDQJ
DOO WKRVH LWKLQ IHHW RI WKH HYLO VWHHG 9LFWLPV PXVW PDNH D VDYLQJ WKUR es from very rare to uncommon. This is the rst indication that Gloom
vs. paralyzation or be at a –2 penalty on their attack and damage dice. Meet LV WR RFFXU DQG ODVWV IRU DSSUR LPDWHO W R HHNV ,PPHGLDWHO
Although they have no wings, nightmares are able to magically propel SULRU WR WKH PHHWLQJ WKH QLJKWPDUHV ULGH WKH SODQHV LQ D WHUULI LQJ FKDUJH
themselves through the air at an impressive rate. They may y through that noti es all that the Gloom Meet KDV VWDUWHG
the Astral and Ethereal planes at will.
(FRORJ 1LJKWPDUHV DUH WKH LOG VWHHGV RI WKH SODQHV ,W LV WKHLU SODFH
+DELWDW 6RFLHW 1LJKWPDUHV DUH WKH VHUYLWRU VWHHGV RI PDQ OR HU SODQDU LQ WKH OR HU SODQHV WR DFW DV PRXQWV IRU PLVVLRQV RI HYLO DQG GUHDG
FUHDWXUHV 7KH DUH LQWHOOLJHQW KR HYHU DQG FDQQRW EH WUHDWHG DV FDVXDOO They have no biological link to true horses. A nightmare is merely a foul
DV D VLPSOH KRUVH 7KH LOO LOOLQJO DQG JOHHIXOO VHUYH DV D PRXQW IRU PLQLRQ RI HYLO LWKRXW QHHG RI IRRG RU DLU WKDW WKURXJK VRPH XQNQR Q
DQ PLVVLRQ LQYROYLQJ HYLO +R HYHU IRU WKH XQ DU ULGHU D QLJKWPDUH V SDFW KDV WDNHQ WKH IRUP RI D KXJH WHUULEOH VWHHG 1LJKWPDUHV DUH OLVWHG
R Q DPELWLRQV FDQ SURYH WR EH LQVXUPRXQWDEOH 7KHVH KDWHIXO VWHHGV LOO DV FDUQLYRUHV EDVHG VROHO RQ WKHLU KDELW RI HDWLQJ IDOOHQ IRHV KHQHYHU
RIWHQ GR KDW want rather than follow the wishes of their “master.” SRVVLEOH +R HYHU WKHUH LV QRWKLQJ WR LQGLFDWH WKDW WKH QLJKWPDUHV GH
,Q PDQ D V QLJKWPDUHV SRVH WKH VDPH SUREOHPV DV PDJLFDO HDSRQV rive any of their sustenance from the esh of animals—they more likely
LWK ODUJH HJRV JDLQ DOO WKHLU VWUHQJWK WKURXJK WKHLU VHUYLFH WR HYLO
Anyone on the lower planes who is not a native thereof can attract the
DWWHQWLRQ RI D QLJKWPDUH WR VHFXUH LW DV D PRXQW 7KH SURFHVV LQYROYHV VHY
HUDO VSHOOV DV HOO DV DQ RIIHULQJ IRU WKH FUHDWXUH V VHUYLFH 7KH VXPPRQ
LQJ UHTXLUHV D PDJH RU VSHFLDOLVW L DUG RI DW OHDVW WK OHYHO 7KH IROOR
LQJ VSHOOV PXVW DOO EH FDVW E WKH VDPH VSHOO XVHU )LUVW WKH PDJH PXVW
FDVW D R VSHOO 7KLV FRQMXUDWLRQ LV XVHG WR DWWUDFW WKH DWWHQWLRQ RI WKH
QLJKWPDUH 1H W D R R L ,,, VSHOO PXVW EH FDVW WR ELQG WKH
QLJKWPDUH LQWR VHUYLFH :KHQ WKDW LV FRPSOHWH D RI IR VSHOO LV FDVW ,I
DOO RI WKLV LV GRQH SURSHUO WKH QLJKWPDUH LOO FRPH JDOORSLQJ WKURXJK WKH
fog, nostrils aring and eyes gleaming, ready to perform in the service of
HYLO /DVWO DQ RIIHULQJ LV UHTXLUHG 7KLV PD EH JLYHQ E DQ RQH QRW MXVW
the spell caster. The offering must be oat-like akes made from platinum
that the nightmare will eat. The akes must be of at least 200 gp value.

269
Nymph
&/,0 7( 7(55 ,1 Any
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( D
,(7 1LO
,17(//,*(1&( ( FHSWLRQDO
75( 6 5( Q; Q (×10), X in lair
/,*10(17 1HXWUDO JRRG

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1LO
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&(
6, ( 0
025 /( 8QVWHDG
39 / (

6R EHDXWLIXO WKDW D JOLPSVH FDQ EOLQG RU HYHQ NLOO D PDQ WKH Q PSKV DUH
WKH HPERGLPHQW RI ORYHOLQHVV D WULXPSK RI QDWXUH
A nymph’s beauty is beyond words—an ever-young woman with sleek
gure and long, thick hair, radiant skin and perfect teeth, full lips and gen
tle eyes. A nymph’s scent is delightful, and her long robe glows, hemmed
LWK JROGHQ WKUHDGV DQG HPEURLGHUHG LWK UDLQER KXHV RI XQHDUWKO
magni cence. A nymph’s demeanor is graceful and charming, her mind
TXLFN DQG LWW 1 PSKV VSHDN WKHLU R Q PXVLFDO ODQJXDJH DQG WKH FRP
PRQ WRQJXH

&RPEDW Neutral in their alliances and cares, nymphs do not ght, but ee (FRORJ /LNH D GUXLG D Q PSK EHOLHYHV LQ WKH VDQFWLW RI QDWXUH DQG
LI FRQIURQWHG E DQ LQWUXGHU RU GDQJHU 1 PSKV DUH DEOH WR FDVW L LR KHU HQYLURQPHQW DQG LOO WU WR NHHS KHU ODLU VDIH DQG SXUH 6KH LOO
RR RQFH SHU GD DQG FDQ HPSOR GUXLGLFDO SULHVW VSHOOV DW WK DELOLW KHDO RXQGHG DQLPDOV DQG PHQG EURNHQ WUHHV DQG SODQWV 6RPHWLPHV
OHYHO JLYLQJ D Q PSK IRXU VW W R QG W R UG DQG RQH WK OHYHO VSHOO VKH LOO HYHQ KHOS D KXPDQ LQ GLVWUHVV FKDQFH 6LQFH Q PSKV OLYH
RQFH SHU GD /RRNLQJ DW D Q PSK LOO FDXVH SHUPDQHQW EOLQGQHVV XQOHVV IRU PDQ JHQHUDWLRQV WKH FDQ SURYLGH D HDOWK RI LQIRUPDWLRQ RQ
WKH RQORRNHUV VDYH YHUVXV VSHOO ,I WKH Q PSK LV QXGH RU GLVUREHV DQ RQ WKH KLVWRU RI DQ DUHD DQG RIWHQ NQR VHFUHW SODFHV KLGH RXWV DQG HQ
ORRNHU LOO GLH XQOHVV D VDYLQJ WKUR YHUVXV VSHOO LV VXFFHVVIXO WUDQFHV ORQJ IRUJRWWHQ ,I D PDQ LV NLVVHG E D Q PSK DOO SDLQIXO DQG
WURXEOLQJ PHPRULHV DUH IRUJRWWHQ IRU WKH UHVW RI WKH GD WKLV PD EH D
+DELWDW 6RFLHW 7KHVH EHDXWLIXO IHPDOHV LQKDELW RQO WKH ORYHOLHVW RI LO boon to some and a curse to others. A lock of nymph’s hair can be used
GHUQHVV SODFHV FOHDU ODNHV DQG VWUHDPV JODFLHU SDODFHV RFHDQ JURWWRHV WR FUHDWH D SR HUIXO VOHHSLQJ SRWLRQ RU LI HQFKDQWHG DQG RYHQ LQWR
DQG FU VWDOOLQH FDYHUQV 1 PSKV SUHIHU D VROLWDU H LVWHQFH EXW YHU RFFD D FORWK DQG VH Q LQWR D JDUPHQW LOO PDJLFDOO DGG RQH SRLQW WR WKH
VLRQDOO D IH LOO JDWKHU WRJHWKHU LQ D SODFH RI VSHFWDFXODU FKDUP WKRXJK wearer’s Charisma. The tears of a nymph can be used as an ingredient
these rendezvous seldom last for more than a few months. Animals of all LQ D philter of love. If a woman bathes in a nymph’s pool, her Charisma
types ock to a nymph to be petted and caressed, forgetting their natural LV LQFUHDVHG E W R SRLQWV XQWLO VKH EDWKHV DJDLQ
HQHPLHV WR JDWKHU DURXQG WKH ORYHO FUHDWXUH
7KHUH LV D FKDQFH WKDW D Q PSK LOO EH IULHQGO LI DSSURDFKHG E D
good creature without the latter rst glimpsing the nymph, by calling or
RWKHU SULRU QRWLFH 2Q WKH RWKHU KDQG LI D Q PSK VHHV D KXPDQ PDOH LWK
18 Charisma and good alignment before he sees her, it is 90% probable
WKDW WKH Q PSK LOO EH IDYRUDEO LQFOLQHG WR DUG WKH PDQ ,W LV VWLOO QHFHV
VDU WR PDNH VDYLQJ WKUR V XSRQ VLJKWLQJ WKH Q PSK
1 PSKV KDWH XJOLQHVV DQG HYLO DQG VRPHWLPHV LOO KHOS WR GHIHDW LW
Any treasure they possess has usually been given to them by some love
VLFN PDQ

270
Octopus, Giant
&/,0 7( 7(55 ,1 Any salt water
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 1RFWXUQDO
,(7 Carnivore
,17(//,*(1&( Animal (1)
75( 6 5( 5 LQ ODLU
/,*10(17 1HXWUDO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1-4 (×6)/2-12
63(&, / 77 &.6 Constriction
63(&, / ()(16(6 ,QN FRORU FKDQJH
0 *,& 5(6,67 1&( 1LO
6, ( /DUJH DFURVV
025 /( (OLWH
39 / (

The dreaded “cuttle sh” are the scourge of ocean-going sailors and sh
HUPHQ 0DOLFLRXV DQG FXQQLQJ JLDQW RFWRSL KDYH EHHQ NQR Q WR DWWDFN
VKLSV VLQNLQJ VPDOOHU FUDIW DQG VWHDOLQJ FUH PHPEHUV IURP WKH ODUJHU
VKLSV
*LDQW RFWRSL FKDQJH WKHLU FRORU WR EOHQG LQWR WKHLU VXUURXQGLQJV DQG +DELWDW 6RFLHW :KLOH RFWRSL FRRSHUDWH WR DWWDFN D IRRG VRXUFH WKH OLYH
WKH UDQJH RI FRORUV DQG SDWWHUQV DYDLODEOH WR WKHP LV H WHQVLYH IURP JUHHQ D VROLWDU H LVWHQFH SUHIHUULQJ WR VKHOWHU LQ DUP DWHU RI PHGLDO WR VKDO
WR GHHS EODFN EOXH VSHFNOHV DQG UHG VWULSHV 7HQWDFOHV DUH RIWHQ GLVJXLVHG OR GHSWK /DLUV DUH PDGH LQ UHFNHG VKLSV DQG XQGHUVHD FDYHV DQ WUHD
as seaweed. Once camou aged, there is only a 10% chance to detect them, sure found there is just an incidental leftover from previous meals. Con
DQG XVXDOO LW LV WKHLU H HV WKDW JLYH WKHP D D 1RUPDO FRORUDWLRQ LV JUH VXPPDWH KXQWHUV WKHVH PRQVWHUV KDYH JUHDW SDWLHQFH DQG FRYHU D YHU
WR EUR Q DQG WKHLU YLFLRXV EHDNV DUH D GHHS HOOR LWK D EULJKW RUDQJH VPDOO DUHD DLWLQJ IRU WKHLU IRRG WR FRPH WR WKHP 0DWLQJ VHDVRQ FRPHV
PRXWK DQG WRQJXH HYHU VSULQJ /LNH PRVW PDULQH DQLPDOV RFWRSL OHDYH WKHLU HJJV LQ D UHHI
WR IHQG IRU WKHPVHOYHV
&RPEDW An octopus will readily attack swimmers or small vessels in or
GHU WR HDW WKH FUH 6HYHUDO KDYH EHHQ NQR Q WR FRRSHUDWH LQ RUGHU WR (FRORJ :KHQ SUH LV VFDUFH RU LI LW KDV EHHQ RXQGHG DQ RFWRSXV
RYHU KHOP D ODUJHU VKLS DQG DQ FUDIW VHL HG E WKHVH PRQVWHUV ORVHV D WXUQV WR VFDYHQJLQJ HDWLQJ HYHU WKLQJ IURP VPDOO FUXVWDFHDQV WR VHD
DQG FRPHV WR D IXOO VWRS LQ WKUHH WXUQV HHGV 6XUYLYDO LV SDUDPRXQW LWK WKLV PRQVWHU ,W SUHIHUV WR KXQW DW
A giant octopus generally attacks with six of its eight tentacles, using QLJKW DQG RIWHQ D PDQ PLVVLQJ GXULQJ WKH ODWH QLJKW DWFK KDV EHHQ
W R WR DQFKRU LWVHOI (DFK VWULNLQJ WHQWDFOH FDXVHV G SRLQWV RI GDPDJH JUDEEHG E D JLDQW RFWRSXV SXOOHG TXLFNO RYHU WKH VLGH DQG HDWHQ
EXW XQOHVV WKH PHPEHU LV ORRVHQHG RU VHYHUHG LW FRQVWULFWV IRU G SRLQWV *LDQW RFWRSL V OHDWKHU KLGH LV WRXJK DQG DWHUSURRI DQG LW LV RUNHG
RI GDPDJH HYHU URXQG DIWHU VWULNLQJ ,I D YLFWLP LV GUDJJHG FORVH HQRXJK into ne rain ponchos by sailors lucky enough to catch and kill one. An
WR WKH EHDN WKH PRQVWHU FDQ ELWH IRU G SRLQWV RI GDPDJH RWKHU E SURGXFW RI WKHVH PRQVWHUV LV WKHLU LQN WKH DUH PRVW RIWHQ KXQWHG
Any victim under 8 feet tall or long can be struck by only one tentacle IRU WKLV FRPPRGLW *LDQW RFWRSXV LQN FDQ EH XVHG WR SHQ PDJLFDO VFUROOV
DW D WLPH DQG WKH FKDQFH WKDW ERWK XSSHU OLPEV DUH SLQQHG RQ D VXFFHVVIXO
VWULNH LV KLOH WKH FKDQFH WKDW ERWK XSSHU OLPEV DUH IUHH LV DOVR
:KHQ ERWK XSSHU OLPEV DUH KHOG WKH YLFWLP KDV QR DWWDFN LI RQO RQH
limb is held the victim attacks with a –3 penalty to its attack roll; if both
OLPEV DUH IUHH L H WKH WHQWDFOH LV UDSSHG DURXQG WKH YLFWLP V ERG WKHQ
the victim attacks with a –1 penalty to its attack roll. Tentacles grip with
a Strength of 18/20. Any creature with a Strength equal to or greater than
FDQ JUDVS WKH WHQWDFOH DQG QHJDWH LWV FRQVWULFWLRQ 7KLV GRHV QRW IUHH
WKH YLFWLP DQG WKH RFWRSXV LOO LPPHGLDWHO VHHN WR GUDJ WKH YLFWLP WR
LWV PRXWK WR HDW LW 7R EUHDN IUHH D WHQWDFOH PXVW EH VHYHUHG WKLV UHTXLUHV
SRLQWV RI GDPDJH 7KHVH KLW SRLQWV DUH LQ DGGLWLRQ WR WKRVH WKH RFWRSXV
JDLQV IURP LWV +LW LFH
2QFH WKUHH RU PRUH WHQWDFOHV DUH VHYHUHG LW LV SUREDEOH WKDW WKH
RFWRSXV LOO UHWUHDW HMHFWLQJ D FORXG RI EODFN LQN IHHW KLJK E IHHW
LGH E IHHW ORQJ 7KLV LQN FORXG FRPSOHWHO REVFXUHV WKH YLVLRQ RI DQ
creature within it. The wounded octopus then camou ages itself in its lair
RU D QHDUE KLGLQJ SODFH ,W WDNHV WKH PRQVWHU W R WR WKUHH PRQWKV WR JUR
EDFN VHYHUHG WHQWDFOHV

271
Ogre
2JUH 2JUH 0DJH 0HUURZ
&/,0 7( 7(55 ,1 Any land Any oriental land Any water
)5(4 (1& Common 9HU UDUH 8QFRPPRQ
25* 1, 7,21 7ULEDO 7ULEDO 7ULEDO
&7,9,7 & &/( Any Any Any
,(7 Carnivore Carnivore Carnivore
,17(//,*(1&( /R Average to exceptional (9-16) Average (8-10)
75( 6 5( 0 % 4 6 LQ ODLU * 5 6 PDJLF RQO LQ ODLU M; A in lair
/,*10(17 Chaotic evil /D IXO HYLO Chaotic evil

12 33( 5,1* G G
5025 &/ 66
029(0(17 )O % 6
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. RU E HDSRQ RU E HDSRQ
63(&, / 77 &.6 WR GDPDJH 0DJLF VSHOOV 6HH EHOR
63(&, / ()(16(6 1LO 1LO Camou age
0 *,& 5(6,67 1&( 1LO 1LO 1LO
6, ( /DUJH /DUJH /DUJH
025 /( 6WHDG (OLWH 6WHDG
39 / (
/HDGHU BB
Chieftain

2JUHV DUH ELJ XJO JUHHG KXPDQRLGV WKDW OLYH E DPEXVKHV UDLGV DQG 2JUH &KLHIWDLQ
WKHIW ,OO WHPSHUHG DQG QDVW WKHVH PRQVWHUV DUH RIWHQ IRXQG VHUYLQJ DV ,I RU PRUH RJUHV DUH HQFRXQWHUHG WKH LOO EH OHG E W R SDWURO OHDGHUV
PHUFHQDULHV LQ WKH UDQNV RI RUF WULEHV HYLO FOHULFV RU JQROOV 7KH PLQJOH DQG D FKLHIWDLQ 7KH FKLHIWDLQ LV D +LW LFH PRQVWHU LWK KLW SRLQWV
IUHHO LWK JLDQWV DQG WUROOV and Armor Class 4. He in icts 8-18 (2d6 + 6) points of damage per attack,
Adult ogres stand 9 to 10 feet tall and weigh 300 to 350 pounds. Their +6 with weapon. Chieftains are usually the biggest and smartest ogres in
VNLQ FRORUV UDQJH IURP D GHDG HOOR WR D GXOO EODFN EUR Q DQG UDUHO WKHLU WULEHV
D VLFNO YLROHW 7KHLU DUW EXPSV DUH RIWHQ RI D GLIIHUHQW FRORU RU DW
OHDVW GDUNHU WKDQ WKHLU KLGHV 7KHLU H HV DUH SXUSOH LWK KLWH SXSLOV
7HHWK DQG WDORQV DUH RUDQJH RU EODFN 2JUHV KDYH ORQJ JUHDV KDLU RI
EODFNLVK EOXH WR GXOO GDUN JUHHQ 7KHLU RGRU LV UHSHOOHQW UHPLQLVFHQW
RI FXUGOHG PLON UHVVLQJ LQ SRRUO FXUHG IXUV DQG DQLPDO KLGHV WKH
FDUH IRU WKHLU HDSRQV DQG DUPRU RQO UHDVRQDEO HOO ,W LV FRPPRQ
IRU RJUHV WR VSHDN RUF WUROO VWRQH JLDQW DQG JQROO DV HOO DV WKHLU R Q
guttural language. A typical ogre’s life span is 90 years.

&RPEDW In small numbers, ogres ght as unorganized individuals, but


JURXSV RI RU PRUH LOO KDYH D OHDGHU DQG JURXSV RI RU PRUH XVX
DOO LQFOXGH W R OHDGHUV DQG D FKLHIWDLQ 2JUHV LHOGLQJ HDSRQV JHW D
6WUHQJWK ERQXV RI WR KLW OHDGHUV KDYH FKLHIWDLQV KDYH )HPDOHV
ght as males but score only 2-8 points of damage and have a maximum
of only 6 hit points per die. Young ogres ght as goblins.

+DELWDW 6RFLHW 2JUH WULEHV DUH IRXQG DQ KHUH IURP GHHS FDYHUQV WR
PRXQWDLQWRSV 7ULEHV KDYH PDOHV IHPDOHV DQG RXQJ 6KD
PDQV LI SUHVHQW LOO EH RI UG OHYHO DQG KDYH DFFHVV WR WKH VSKHUHV RI
FRPEDW GLYLQDWLRQ KHDOLQJ SURWHFWLRQ DQG VXQ GDUNQHVV RQO 2JUHV
OLYH E UDLGLQJ DQG VFDYHQJLQJ DQG WKH LOO HDW DQ WKLQJ 7KHLU IRQGQHVV
for elf, dwarf, and hal ing esh means that there is only a 10% chance
WKDW WKHVH LOO EH IRXQG DV VODYHV RU SULVRQHUV 7KHUH LV D FKDQFH WKDW
an ogre lair will include 2-8 slaves. Captured prisoners are always kept
DV VODYHV RU IRRG ( WUHPHO DYDULFLRXV RJUHV VTXDEEOH RYHU
WUHDVXUH DQG FDQQRW EH WUXVWHG HYHQ E WKHLU R Q NLQG

2JUH /HDGHU
:KHQ PRUH WKDQ RJUHV DUH HQFRXQWHUHG D OHDGHU LOO EH SUHVHQW +H LV
a 7 Hit Dice monster with 30-33 hit points and Armor Class 3. He in icts
G SRLQWV RI GDPDJH SHU DWWDFN LWK HDSRQ

272
Ogre
(FRORJ 2JUHV FRQVLVWHQWO SODJXH PDQNLQG OXVWLQJ IRU JROG JHPV DQG
jewelry as well as human esh. They are evil-natured creatures that join
LWK RWKHU PRQVWHUV WR SUH RQ WKH HDN DQG IDYRU RYHU KHOPLQJ RGGV WR
a fair ght. Ogres make no crafts nor labor.

2JUH 0DJH
7KH RULHQWDO RJUH KDV OLJKW EOXH OLJKW JUHHQ RU SDOH EUR Q VNLQ LWK LYRU
KRUQV 7KH KDLU LV XVXDOO D GLIIHUHQW FRORU EOXH LWK JUHHQ JUHHQ LWK
EOXH DQG LV GDUNHU LQ VKDGH WKH PDLQ H FHSWLRQ WR WKLV FRORUDWLRQ LV IRXQG
LQ RJUH PDJL LWK SDOH EUR Q VNLQ DQG HOOR KDLU 7KH KDYH EODFN QDLOV
DQG GDUN H HV LWK KLWH SXSLOV 7KH WHHWK DQG WXVNV DUH YHU KLWH 2JUH
PDJL DUH WDOOHU DQG PRUH LQWHOOLJHQW WKDQ WKHLU FRXVLQV DQG WKH GUHVV LQ
RULHQWDO FORWKLQJ DQG DUPRU

&RPEDW 2JUH PDJL FDQ SHUIRUP WKH IROOR LQJ IHDWV RI PDJLF y IRU
WXUQV EHFRPH invisible, FDXVH darkness LQ D IRRW UDGLXV polymorph WR
D KXPDQ RU VLPLODU ELSHGDO FUHDWXUH IHHW WR IHHW WDOO DQG
RQH KLW SRLQW SHU URXQG ORVW PHPEHUV PXVW EH UHDWWDFKHG WR UHJHQHUDWH
2QFH SHU GD WKH FDQ GR WKH IROOR LQJ charm person, sleep, DVVXPH
R IR DQG FUHDWH D R RI R IHHW ORQJ LWK D WHUPLQDO GLDPHWHU RI
20 feet, which in icts 8-64 (8d8) points of damage (save vs. spell for half
damage). Oriental ogres attack with magic rst and resort to physical at
WDFNV RQO LI QHFHVVDU 7KH DUH RQ PRUDOH
,Q EDWWOH RJUH PDJL SUHIHU WKH QDJDQDWD RU VFLPLWDU DQG KLS
7KRVH IRXQG LQ RULHQWDO VHWWLQJV PLJKW SRVVHVV NL SR HU RU
have mastered a martial arts form. As ogre magi are intelligent, they will
not ght if faced with overwhelming odds, but will ee to gather their
IRUFHV RU KLGH

+DELWDW 6RFLHW These monsters live in forti ed dwellings or caves and


IRUD WR FDSWXUH VODYHV WUHDVXUH DQG IRRG 2JUH PDJL SULHVWV RI XS WR
WK OHYHO KDYH EHHQ UHSRUWHG 7ULEHV DUH VPDOO LWK IHPDOHV DQG
children that will not ght, but rather seek to escape in gaseous form.
7KHVH PRQVWHUV DUH H WUHPHO SURWHFWLYH RI WKHLU RXQJ DQG LOO EDWWOH
LWK VDYDJH DEDQGRQ WR VDYH RQH V OLIH ,I D RXQJ RJUH PDJH LV FDS &RPEDW 8VLQJ WKHLU JUHHQ FRORUDWLRQ DTXDWLF RJUHV FDQ KLGH EHFRPLQJ
WXUHG WKHVH FUHDWXUHV LOO SD KLJK UDQVRP IRU LWV UHWXUQ EXW WKH LOO HIIHFWLYHO LQYLVLEOH RI WKH WLPH GHSHQGLQJ RQ WHUUDLQ 7KH DWWDFN
VHHN UHYHQJH DQG LOO QHYHU IRUJHW WKH LQVXOW RI WKH NLGQDSLQJ IURP FRYHU VR RWKHUV DUH RQ WKHLU VXUSULVH UROO 0HUUR W SLFDOO DWWDFN
,I HQFRXQWHUHG LQ WKHLU ODLU RJUH PDJL LOO EH OHG E D FKLHI RI JUHDW with a large piercing spear (in icting 2-12 points of damage) in a swim
VWUHQJWK RQ HDFK +LW LH DWWDFNLQJ DQG VDYLQJ DV D +LW LFH PRQ PLQJ FKDUJH DW WR KLW IROOR HG E PHOHH LWK WDORQV DQG WHHWK
VWHU 7UHDVXUH LV GLYLGHG E WKLV FKLHI DQG KLV WURYH LV DO D V WKH ULFKHVW
7KH WULEH LOO KDYH WKHLU R Q FODQ V PERO W SLFDO WR WKH RULHQWDO ODQGV DQG +DELWDW 6RFLHW A typical merrow tribe consists of:
this symbol will be stitched on its war banners and ags as well as on ar
PRU DQG KHDGGUHVVHV 7KH FKLHI LOO RIWHQ KDYH WKH WULEH V V PERO WDWWRRHG 1 chief, AC 3, 6 + 6 Hit Dice, +2 on damage
RQ KLV IRUHKHDG RU EDFN 2 patrol leaders, AC 3, 5 + 5 Hit Dice, +1 on damage
2JUH PDJL VSHDN WKH FRPPRQ WRQJXH WKHLU R Q VSHFLDO ODQJXDJH DQG VWDQGDUG PHUUR
WKH VSHHFK RI QRUPDO RJUHV 2-24 females, AC 5, 3 + 3 Hit Dice, 1-2/1-2/1-6 damage
1-12 young, AC 6, 2 + 2 Hit Dice, 1-2/1-2/1-4 damage
(FRORJ Ogre magi magical armor is too large to t a man. This monster’s VKDPDQ RI UG OHYHO DELOLW
ODLU LV XVXDOO D SR HUIXO VWUXFWXUH WKDW FDQ EH H SDQGHG LQWR D PLJKW
IRUWUHVV LI LW FDQ EH ULG RI LWV RULJLQDO R QHUV 0HUUR G HOO LQ FDYHV LQ VKDOOR IUHVK DWHU IHHW GHHS RIWHQ
LWK VFUDJV VHH 7UROO 7KH FDQ OLYH RXW RI DWHU IRU DERXW W R KRXUV VR
0HUURZ TXDWLF 2JUH WKH RIWHQ IRUDJH RQ ODQG 0HUUR XVXDOO FRQWURO DQ DUHD LWK D UDGLXV
Faster and ercer than their land kin, the freshwater merrow are greenish RI PLOHV KXQWLQJ DQG IRUDJLQJ WKURXJKRXW WKLV WHUULWRU ,Q WLPHV
DQG VFDOHG LWK HEEHG KDQGV DQG IHHW 7KHLU QHFNV DUH ORQJ DQG WKLFN RI VFDUFLW RU KHQ WKH OXUH RI WUHDVXUH EHFRPHV WRR JUHDW D DU SDUW
WKHLU VKRXOGHUV DUH VORSLQJ DQG WKH KDYH KXJH PRXWKV DQG XQGHUVKRW LOO DWWDFN WKH FRDVWDO YLOODJHV RI PDQ 0HUUR SUHIHU JROG DQG MH HOV DQG
MD V 0HUUR KDYH EODFN WHHWK DQG QDLOV DQG GHHS JUHHQ H HV LWK KLWH RIWHQ RYHUORRN GXOO PDJLFDO LWHPV LQ VHDUFK RI JOLWWHULQJ SUL HV 7KH JRDOV
centers, and their hair resembles slimy seaweed. About 10% grow ivory RI D PHUUR FKLHIWDLQ UXOH WKH WULEH DQG WKHVH SR HU KXQJU PRQVWHUV
KRUQV HVSHFLDOO WKH PRUH SR HUIXO PDOHV seek to completely control their “kingdoms,” often leading to attacks on
Aquatic ogres are very fond of tattoos, and females may have their en LQWUXGLQJ VKLSV
WLUH ERGLHV LQNHG LWK VFHQHV RI GHDWK DQG GHVWUXFWLRQ DV D VLJQ RI VWDWXV
0HUUR VSHDN WKHLU R Q GLDOHFW DQG WKH ODQJXDJH RI RWKHU RJUHV (FRORJ 0HUUR DUH LJQRUDQW DQG VXSHUVWLWLRXV DQG KDYH QR VNLOOV EXW
plundering and murder. Areas of the freshwater lakes and seas where
they have in uence are avoided by sailors and shermen. These monsters
DUH FDUQLYRUHV SUH LQJ RQ DOO KR HQWHU WKHLU UHJLRQV RIWHQ HPSW LQJ WKH
VHDV RI OLIH LWK WKHLU YRUDFLRXV DSSHWLWHV

273
Ogre, Half-
+DOI 2JUH 2JULOORQ
&/,0 7( 7(55 ,1 Any/Land Any/Land
)5(4 (1& 9HU UDUH 5DUH
25* 1, 7,21 7ULEDO 7ULEDO
&7,9,7 & &/( Any Any
,(7 2PQLYRUH Carnivore
,17(//,*(1&( 6HPL WR +LJK /R
75( 6 5( % 0 % 4 6 LQ ODLU 0 % 6 LQ ODLU
/,*10(17 Chaotic evil Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. E HDSRQ
63(&, / 77 &.6 1LO 1LO
63(&, / ()(16(6 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO
6, ( / WDOO 0 WDOO
025 /( 6WHDG Average (10)
39 / (

+DOI 2JUH
:KHQ DGYHQWXULQJ FRPSDQLHV MRXUQH LQWR WKH LOGHUQHVV WKH RIWHQ UXQ
LQWR RJUHV ELJ XJO KXPDQRLGV 2FFDVLRQDOO DQ RJUH SDUW LOO LQFOXGH
one or two individuals that are a little shorter, but signi cantly smarter,
LHOGLQJ D HDSRQ LWK PRUH VNLOO WKDQ PLJKW KDYH EHHQ H SHFWHG 7KH +DOI RJUHV VRPHWLPHV JDWKHU WRJHWKHU WR IRUP WKHLU R Q WULEHV ,Q WKLV
KDYH D EHWWHU XQGHUVWDQGLQJ RI WKHLU RSSRQHQWV DQG WKH JUXQW FRP FDVH WKH LOO EH HQFRXQWHUHG LQ EDQGV RI G DQG LOO H SHQG DV PXFK
PDQGV WKDW DQWLFLSDWH WKH DGYHQWXUHUV PRYHV ,Q WKLV D KDOI EUHHGV WKH HQHUJ FKRRVLQJ DQG SUHSDULQJ DQ DPEXVK DV RQ WKH FRPEDW LWVHOI
LVVXH RI RJUHV DQG KXPDQV HDUQ WKH UHVSHFW RI WKHLU NLQG For every ve half-ogres in an encounter, there is an additional veteran
+DOI RJUHV UDQJH IURP WR IHHW LQ KHLJKW DQG HLJK IURP WR LWK +LW LFH )RU HYHU KDOI RJUHV WKHUH LV D OHDGHU LWK +LW
SRXQGV 6NLQ DQG KDLU FRORU DUH YDULDEOH EXW WHQG WR DUG EUR Q JUD LFH ,I PRUH WKDQ KDOI RJUHV DUH HQFRXQWHUHG WKH LOO KDYH D VKDPDQ
EODFN GXOO HOOR VNLQ RQO RU DQ RI WKH DERYH LWK D VOLJKW JUD JUHHQ a ghter/priest with 5 + 3 Hit Dice and the spells of a 4th-level priest, and
WLQW 7HHWK DQG QDLOV DUH DO D V RUDQJH 0RVW KDOI RJUHV KDYH KXPDQ OLNH W R DFRO WH VKDPDQV LWK +LW LFH DQG WKH VSHOOV RI D QG OHYHO
eyes, though about one in ve have the white pupils common to ogres. SULHVW
7KHLU RGRU LV QRWLFHDEOH EXW LW LV QRW DV RYHUSR HULQJ DV WKDW RI D IXOO Half-ogres are inclined to intimidate others. A broad, fang lled smile
EORRGHG RJUH 7KH KDOI RJUH WUDGLWLRQDOO HDUV KHDY VNLQV DQG IXUV and perhaps a slamming st often encourages an NPC to suddenly re
bringing his Armor Class up to that of his ogre brethren, but rare indi PHPEHU DSSRLQWPHQWV RU SHUKDSV IDLQW GHDG D D .REROGV LOO FOXWFK
viduals have the ability to make a shirt of chain-mail, for an AC of 3. Half- their spears and cringe in unison when 7’6” of solid muscle smashes their
RJUHV VSHDN FRPPRQ PRUH FOHDUO DQG XQLPSHGHG WKDQ RJUHV RJULVK GRRU WR VSOLQWHUV DQG VWRUPV LQ HYHQ ODUJHU PRQVWHUV KDYH VHULRXV UHV
RUFLVK WUROO DQG RQH RWKHU XVXDOO KXPDQ ODQJXDJH 7KH OLYH DERXW HUYDWLRQV DERXW DWWDFNLQJ KDOI RJUHV 7KH LOO DOVR WHUULI ORFDO KXPDQ
HDUV SRSXODWLRQV LQWR OHDYLQJ D KDOI RJUH DQG KLV FRPSDQLRQV DORQH
+DOI RJUHV SRVVHV LQIUDYLVLRQ RXW WR IHHW 7KHLU VHQVH RI VPHOO LV EHWWHU
WKDQ DQ RJUH V EXW LW IDOOV VKRUW RI D KXPDQ V +DELWDW 6RFLHW +DOI RJUHV KDYH QR VRFLHW RI WKHLU R Q ,I WKH OLYH LWK
RJUHV WKH DUH WKH TXLFN WKLQNLQJ PHPEHUV RI WKH WULEH HYHU RQ WKHLU WRHV
&RPEDW Half-ogres of any sort suffer –2 penalties to their attack rolls WR SURYH WKHPVHOYHV RUWK ,I D KDOI RJUH LV UHDUHG LQ D KXPDQ FRPPX
against dwarves and –4 against gnomes, since those smaller races are so QLW KH OHDUQV WR OLYH LWK VXVSLFLRQ DQG IHDU DQG RIWHQ WXUQV WR D PLOLWDU
VNLOOHG DW EDWWOLQJ ELJJHU IRON RU VROLWDU RFFXSDWLRQ
+DOI RJUHV LQ FRPEDW DUH RIWHQ IRXQG LWK IXOO EORRGHG RJUHV ,I VR WKH 2FFDVLRQDOO KDOI RJUHV MRLQ LWK KDOI RUFV RURJV RJULOORQV DQG RWKHU
half-ogre will most likely be leading the ogre party. The ogres ght more KXPDQRLGV 7KHVH FRPPXQLWLHV DUH VPDOO UHVLGHQWV DQG XVXDOO
wisely when led by a half-ogre. Ambushes are better-planned and more isolated, but can appear in virtually any terrain. Half-ogres ll a middle
FDUHIXOO EDLWHG QLFKH PRUH SR HUIXO WKDQ KDOI RUFV RU RURJV EXW VPDUWHU WKDQ RJULOORQV
7R HDUQ FRPPDQG SULYLOHJHV SDUWLFXODUO KHQ RJUH OHDGHUV DUH SUHV trolls, and other humanoids. As a whole, these communities are chaotic
ent, a half-ogre must show himself quick to battle and erce in combat. HYLO LWK QHXWUDO WHQGHQFLHV VWHPPLQJ IURP WKH OHYHO RI FRRSHUDWLRQ QHF
+DOI RJUHV XVXDO HDSRQ RI FKRLFH LV D KXJH V RUG XVH WKH VWDWLVWLFV IRU D essary in a “half-caste” situation. They prefer others of their own kind,
W R KDQGHG EDVWDUG V RUG VDYH WKDW KDOI RJUHV FDQ HPSOR LW RQH KDQG DQG DUH WROHUDQW RI RUFV DQG RJUHV (QRXJK RI WKHP KDYH KXPDQ EORRG WKDW
HG LWK D ODUJH VKLHOG LQ WKH RWKHU RU D DU VSHDU FDSDEOH RI FDXVLQJ G WKH UHJDUG KXPDQV LWK QHXWUDOLW ,QGHHG FKDRWLF HYLO KXPDQV RIWHQ
points of damage. A half-ogre in icts an additional 2 points of damage, nd their most enthusiastic followers in such a hybrid tribe. They also
GXH WR KLV PDVV WROHUDWH PRQVWURXV KXPDQRLGV VXFK DV WUROOV DQG JLDQWV EXW DOO RWKHU UDFHV
DUH WUHDWHG LWK XQGLVJXLVHG KRVWLOLW
Hybrid settlements raid civilized territories for prisoners and loot. A
VHWWOHPHQW PD EH IRXQG KROGLQJ SULVRQHUV ,W LV DOVR OLNHO IRU WUHDVXUH
WR EH IRXQG LQ D K EULG FDPS +DOI RJUHV DUH XVXDOO FKHDWHG RXW RI PRVW

274
Ogre, Half-
RI WKHLU ULJKWIXO WUHDVXUH VKDUHV E WKH PRUH FXQQLQJ RURJV DQG KDOI RUFV 2JULOORQ
The ogrillon is a ercer species of the half-ogre, being the fruit of a union
(FRORJ 6DJHV KDYH H SUHVVHG PXFK FRQFHUQ RYHU WKH HDUV RQGHULQJ EHW HHQ RJUHV DQG RUFV 7KH RJULOORQ GLVSOD V WKH JHQHUDO WHQGHQFLHV RI
why ogres can interbreed with humans but not with elves or hal ings. LWV ODUJHU FRXVLQ LWK VRPH H FHSWLRQV ,W LV HYHQ PRUH EUXWLVK DQG YLR
:KHQ WKH DFWXDO DQV HU DV GLVFRYHUHG WKH VDJHV FRQFHUQV SURYHG XQ OHQW DQG LW QRUPDOO OHDUQV WR VSHDN RQO RJULVK DQG D KDQGIXO RI RUGV
IRXQGHG 7KH H SODQDWLRQ KDG QRWKLQJ WR GR LWK DQ VXSSRVHG FRPPRQ LQ FRPPRQ
RULJLQ RI KXPDQV DQG RJUHV EXW UDWKHU LQ D XQXVXDO FKDUDFWHULVWLF WKDW 7KH RJULOORQ LV WKH VL H RI DQ RUF DQG FORVHO UHVHPEOHV RQH 2QH LQ HY
RJUHV VKDUH LWK RUFV UDSLGO DGDSWLYH ELRORJ -XVW DV RUFV DQG RJUHV FDQ HU WHQ LV ERUQ LWK IHDWXUHV DQG FRORUDWLRQ YHU VLPLODU WR WKRVH RI RJUHV
DGDSW TXLFNO WR DQ WHUUDLQ IURP IRUHVWV WR WKH KLJKHVW PRXQWDLQV WKHLU SXUSOH H HV LWK KLWH SXSLOV EODFN WHHWK HOOR LVK VNLQ LWK GXOO GDUN
JHQHWLF FRQVWUXFWLRQ DOOR V WKHP WR EUHHG LWK DQ KXPDQRLG UDFH JUHHQ KDLU 7KH VNLQ RI DQ RJULOORQ RI HLWKHU W SH LV FRYHUHG LWK VPDOO
7KLV DELOLW WR EUHHG HDVLO LV IUHTXHQWO SDVVHG RQ WR WKHLU SURJHQ horn plates, giving it a superior Armor Class and enabling it to ght with
+DOI RJUHV FDQ DOVR EUHHG VXFFHVVIXOO LWK PRVW RWKHU KXPDQRLG UDFHV ,I out weapons. An ogrillon disdains armor and most other material items,
WKLV SURFHVV FRQWLQXHV IRU PDQ JHQHUDWLRQV WKH UHVXOW LV D KRUULEOH K EULG UHWDLQLQJ RQO D KDQGIXO RI JROG SLHFHV DV WUHDVXUHG EHORQJLQJV ,W LV XQ
NQR Q DV D mongrelman. 0DQ PRQJUHOPHQ KDYH VWURQJ VWUDLQV RI RUF DQG FHUWDLQ K WKH RXOG NHHS JROG H FHSW SHUKDSV DV JRRG OXFN FKDUPV
RJUH LQ WKHLU EORRGOLQHV KLFK PD DFFRXQW IRU WKHLU FKDRWLF HYLO DWWLWXGHV 7KH ORYH PD KHP ,Q FRPEDW WKH GLVGDLQ HDSRQV DQG SOXQJH LQ
7KH KDOI RJUH VKDUHV WKH RJUH V SODFH LQ WKH HFRV VWHP WKDW RI D SODJXH with both sts. Due to their great strength and horn-reinforced sts, each
XSRQ GHPLKXPDQV DQG KXPDQV OXVWLQJ IRU WUHDVXUH DQG PDNLQJ QHLWKHU punch delivers 1d6 + 1 points of damage. An ogrillon out of combat is
FUDIWV QRU JRRG ODERU 7KH EHJLQQLQJV RI KDOIRJUH SRHWU KDYH EHHQ DURXQG UHVWOHVV DQG WURXEOHG EXW LW LOO EH VHHQ FKXFNOLQJ PHUULO WR LWVHOI GXULQJ
IRU PDQ HDUV EXW LW LV H FHSWLRQDOO XJO DQG GLVWXUELQJ a good ght.
%HFDXVH RI WKHLU VLQJOH PLQGHGQHVV RJULOORQV DUH RIWHQ DSSURDFKHG E
+DOI 2JUHV DV 13&V RU 3&V orcs when they need good ghters against some enemy. Ogrillons are
Half-ogres may be NPCs or even PCs, with DM’s consent. If so, they have happy to join and ght, sometimes for the love of combat and destruction,
VWDWLVWLFV GHWHUPLQHG LQ WKH IROOR LQJ IDVKLRQ 6WUHQJWK LV OG LWK D EXW RIWHQ IRU PRUH OXFN JROG SLHFHV ,Q FRPEDW WKHUH LV RQO D FKDQFH
roll of 6 being treated as 18(00) strength. Characters with a Strength roll of WKDW D W SLFDO RJULOORQ FDQ EH GLVWLQJXLVKHG IURP DQ RUF 2JULOORQV WKDW
VWUHQJWK VKRXOG UROO QRUPDOO IRU H WUDRUGLQDU VWUHQJWK H WHULW UHVHPEOH RJUHV RI FRXUVH FOHDUO VWDQG RXW
is 3d4. Constitution is ld6 + 13, with a roll of 6 being treated as an 18. Intel 2JULOORQV DUH WKH LVVXH RI D IHPDOH RUF PDWHG LWK D PDOH RJUH 7KDQN
ligence is 3d4. Wisdom is 2d6. Charisma is 2d4, doubled for effective Cha IXOO LW LV VWHULOH 7KH XQLRQ RI D PDOH RUF DQG D IHPDOH RJUH LHOGV DQ RURJ
ULVPD LWK UHVSHFW WR RJUHV KDOI RJUHV RUFV RURJV DQG RWKHU KXPDQRLGV a better class of humanoid monster detailed in the “Orc” entry.
+DOI RJUHV UHDUHG RXWVLGH RI WKH WULEHV GR QRW JDLQ WKH ODQJXDJHV PHQ
WLRQHG HDUOLHU 3OD HU FKDUDFWHU KDOI RJUHV PD QRW EH H FOXVLYHO SULHVWV
EXW PD SUDFWLFH DQ RWKHU FODVV DOOR HG KDOI RJUHV 6WDUWLQJ +LW LFH DUH
GRXEOHG DW VW OHYHO SURJUHVVLQJ QRUPDOO DW QG OHYHO DQG DERYH
As NPCs, shaman half-ogres are ghter/priests. Also possible are half-
RJUHV WKDW IXQFWLRQ VROHO DV SULHVWV ULVLQJ WR WK OHYHO DQG UDUHO VHHQ
ghter/thieves (3 + 9 Hit Dice with the skills of 1st- or 2nd-level thieves).
+DOI RJUH WKLHYHV DUH DO D V VHOI WDXJKW DQG DFFHSW WKH IROOR LQJ UDFLDO
DGMXVWPHQWV 3LFN 3RFNHWV 2SHQ /RFNV )LQG 5HPRYH 7UDSV
+0%, Move Silently -5%, Hide in Shadows +5%, Detect Noise +0%, Climb
:DOOV 5HDG /DQJXDJHV

275
Ooze/Slime/Jelly
2OLYH 6OLPH 2OLYH 6OLPH &UHDWXUH 0XVWDUG -HOO 6WXQMHOO
&/,0 7( 7(55 ,1 Any subterranean Any damp Any subterranean Any subterranean
)5(4 (1& 9HU UDUH 5DUH 5DUH 5DUH
25* 1, 7,21 Colony Colony 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any 1LJKW 1LJKW
,(7 6FDYHQJHU Carnivore 6FDYHQJHU 6FDYHQJHU
,17(//,*(1&( 1RQ Animal (1) Average (8-10) Animal (1)
75( 6 5( 1LO 1LO 6HH EHOR 6HH EHOR
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&( 6HH EHOR
7+ & RU
12 2) 77 &.6 RU
0 *( 77 &. 1LO 6HH EHOR
63(&, / 77 &.6 6HH EHOR 2OLYH VOLPH 6HH EHOR 3DUDO DWLRQ
63(&, / ()(16(6 6HH EHOR 6HH EHOR RU EHWWHU WR KLW 1LO
0 *,& 5(6,67 1&( 6HH EHOR 6HH EHOR 1LO
6, ( 6 UDGLXV 6SHFLDO / GLDP / RQ D VLGH
025 /( Average (10) Average (9) (OLWH Average (9)
39 / ( RU
LI KDOI VODLQ

7KHUH DUH PDQ GLIIHUHQW YDULHWLHV RI RR H VOLPH DQG MHOO 0RUH DUH EHLQJ D QH VSHFLHV PRUH DNLQ WR SODQWV WKDQ DQ RWKHU OLIH IRUP )HHGLQJ WKHQ
GLVFRYHUHG DOO WKH WLPH DV DUSHG L DUGV VHHN WR FUHDWH OLIH RU IDVKLRQ EHFRPHV SKRWRV QWKHWLF SDUDO WLF RU PRVW OLNHO ERWK :KHQ VODLQ DQ
ef cient dungeon scavengers. The unifying feature of these creatures is a ROLYH VOLPH FUHDWXUH GLVVROYHV LQWR D QH SDWFK RI ROLYH VOLPH
dissolving touch that consumes esh as well as weapons and armor. Olive slime is harmed only by acid, freezing cold, re, or by a L
VSHOO 6SHOOV WKDW DIIHFW SODQWV LOO RUN RQ ROLYH VOLPH DOWKRXJK
2OLYH 6OLPH LOO KDYH QR SUDFWLFDO HIIHFW *UHHQ VOLPH DQG ROLYH VOLPH DUH FRPSOHWH
2OLYH VOLPH LV D VWUDLQ RI PRQVWURXV SODQW OLIH FORVHO UHODWHG WR JUHHQ RSSRVLWHV KHQ WKH HQFRXQWHU HDFK RWKHU WKH DWWDFN RI RQH QHXWUDOL HV
VOLPH WKDW JUR V KLOH FOLQJLQJ WR FHLOLQJV 0RUH GDQJHURXV WKDQ JUHHQ WKH RWKHU
VOLPH ROLYH VOLPH IDYRUV PRLVW VXEWHUUDQHDQ UHJLRQV ,W IHHGV RQ KDWHYHU ,I DQ DIIHFWHG FKDUDFWHU KDV EHHQ WUDQVIRUPHG LQWR DQ ROLYH VOLPH FUHD
DQLPDO YHJHWDEOH RU PHWDOOLF VXEVWDQFHV KDSSHQ WR FURVV LWV SDWK 7KH WXUH WKHUH LV YHU OLWWOH VKRUW RI D L L L WKDW FDQ UHWXUQ KLP WR QRUPDO
vibrations of a creature beneath it are suf cient to cause it to release its
WHQGULOV DQG GURS 2OLYH VOLPH LJQRUHV DUPRU IRU SXUSRVHV RI GHWHUPLQLQJ
KLW SUREDELOLW ,W DOVR QHJDWHV H WHULW ERQXVHV XQOHVV LWV WDUJHW LV D DUH 2OLYH 6OLPH &UHDWXUH
of the presence of the slime and takes steps to avoid the stuff. Contact Olive slime creatures, popularly known as “slime zombies,” are the end
LWK ROLYH VOLPH FDXVHV D QXPELQJ SRLVRQ WR RR H IURP WKH FUHDWXUH 7KH UHVXOW RI WKH PHWDPRUSKRVLV XSRQ WKH KRVW 7KH QH O IRUPHG YHJHWDEOH
VOLPH WKHQ VSUHDGV LWVHOI RYHU WKH ERG RI LWV YLFWLP VHQGLQJ RXW SDUDVLWLF FUHDWXUH LV OLQNHG V PELRWLFDOO LWK WKH ROLYH VOLPH SDWFK WKDW FUHDWHG LW
tendrils to feed upon the body uids of the host. For humans and demihu 7KH V PELRWLF ERQG LV D VHFXUH OLQN LWKLQ PLOHV EXW QRW IURP RQH
PDQV WKH SRLQW RI DWWDFKPHQW LV XVXDOO DORQJ WKH VSLQDO DUHD 7KH IHHGLQJ SODQH RI H LVWHQFH WR DQRWKHU 7KH ROLYH VOLPH FDQ FDOO LWV RPELHV WR GHIHQG
SURFHVV VRRQ EHJLQV WR DIIHFW WKH EUDLQ RI WKH KRVW DV LW FKDQJHV WKH KRVW V LW IURP DWWDFN DQG WKH LOO LPPHGLDWHO DQG PLQGOHVVO REH
body. An unobservant victim must roll a saving throw vs. poison, failure 5HJDUGOHVV RI WKHLU IRUPHU H LVWHQFH DQG GHVSLWH WKHLU JHQHUDO IRUP
LQGLFDWLQJ WKDW WKH YLFWLP KDV QRW QRWLFHG WKDW WKH ROLYH VOLPH KDV GURSSHG VOLPH FUHDWXUHV DUH RQO GLIIHUHQWLDWHG E VL H
upon him. Any group of characters in the vicinity will have a 50% chance
RI QRWLFLQJ WKH VOLPH V DWWDFKPHQW LWK D FDVXDO JODQFH 7KLV SHUFHQWDJH 6L H + 0 *(
may be adjusted only by magical items. A thorough search by wary indi 77 &.
viduals reveals the olive slime without dif culty. 7LQ
:LWKLQ G KRXUV WKH KRVW V PDLQ FRQFHUQ EHFRPHV KR WR IHHG 6PDOO
SURWHFW DQG VXVWDLQ WKH JUR WK RI WKH ROLYH VOLPH 1DWXUDOO WKLV LQ 0DQ VL HG
FOXGHV NHHSLQJ WKH VOLPH V SUHVHQFH D VHFUHW IURP DQ FRPSDQLRQV /DUJHU
,I DQ DIIHFWHG FKDUDFWHU V FRPSDQLRQV EHFRPH VXVSLFLRXV RU LI WKH +XJH
GHPRQVWUDWH DQ GHVLUH WR GHVWUR ROLYH VOLPH WKH DIIHFWHG FKDUDFWHU *DUJDQWXDQ
will escape at the rst opportunity. The host’s food intake must dou
EOH RU WKH FKDUDFWHU DVWHV D D RI WKH FKDUDFWHU V KLW SRLQWV SHU 6OLPH FUHDWXUHV KDYH D WHOHSDWKLF ERQG HIIHFWLYH DW D UDQJH RI DUGV
GD URXQGLQJ XS DQG QR QDWXUDO KHDOLQJ FDQ WDNH SODFH KLOH D FKDU DQG JDWKHU WRJHWKHU IRU PXWXDO DVVLVWDQFH KLOH IHHGLQJ RU IRU GHIHQVH
acter is wasting away. After 1d6 + 6 days, the host suddenly and pain 7KHLU IRUPHU LGHQWLWLHV FDQ EH GLVFRYHUHG RQO XSRQ FORVH H DPLQDWLRQ
IXOO PHWDPRUSKRVHV LQWR D YHJHWDEOH FUHDWXUH 7KH ROLYH VOLPH JUDGX
DOO UHSODFHV VNLQ DQG PXVFOH WLVVXH DQG LW IRUPV D V PELRWLF EUDLQ OLQN
7KH QH FUHDWXUH KDV QR LQWHUHVW LQ LWV IRUPHU IRUP RU IHOOR V ,W H LVWV DV

276
Ooze/Slime/Jelly
+DELWDW YDULHV IURP HOO SRSXODWHG VXEWHUUDQHDQ SODFHV WR GDPS IRU
HVWV V DPSV DQG IHQV 6OLPH FUHDWXUHV DUH HTXDOO DW KRPH RQ ODQG RU LQ
DUP VKDOOR DWHU 6OLPH RPELHV VHHN RXW DQLPDO KRVWV IRU WKHLU VOLPH
WKH DWWDFN PDQ VL HG FUHDWXUHV RQ VLJKW :KHQ WKH DWWDFN ROLYH VOLPH
RPELHV KDYH D FKDQFH SHU VXFFHVVIXO KLW WR LQIHFW DQ RSSRQHQW LWK
slime. If they succeed in doing so, they either change targets or ee combat
EHIRUH NLOOLQJ WKHLU WDUJHW WKH FHUWDLQO GR QRW DQW WR NLOO WKH QH KRVW
Olive slime zombies are harmed by acid, freezing cold, re and L
L L VSHOOV 6SHOOV WKDW DIIHFW SODQWV LOO DOVR DIIHFW WKHP DOWKRXJK WKH
HIIHFWV RI DUH PLQLPDO DW EHVW 1R RWKHU DWWDFNV E HDSRQV OLJKW
ning, or spells that affect the mind will kill a slime creature. An olive slime
RPELH KR HYHU FDQ VXIIHU RQO DV PXFK SK VLFDO GDPDJH DV LW KDV KLW
SRLQWV EHIRUH LWV VNHOHWRQ FROODSVHV DQG LW EHFRPHV QRWKLQJ PRUH WKDQ D
SXGGOH RI ROLYH VOLPH :KHQ JUHHQ VOLPH LV DSSOLHG WR DQ ROLYH VOLPH RP
ELH LW QHXWUDOL HV WKH ROLYH VOLPH GHOLYHULQJ G SRLQWV RI GDPDJH SHU
URXQG XQWLO WKH ERG LV UHGXFHG WR D QRQ DQLPDWH VNHOHWRQ
7KH YHJHWDEOH LQWHOOLJHQFH RI VOLPH RPELHV LV QR JUHDWHU WKDQ WKDW RI
FRPPRQ DQLPDOV EXW GRHV HQDEOH WKHP WR OHDUQ IURP H SHULHQFH 7KLV
LQQDWH LQWHOOLJHQFH H WHQGV WR WKH XVH RI VLPSOH WUDSV DQG WKH LOO OLH LQ
DLW DW WKH ERWWRP RI KLGGHQ VKDIWV

0XVWDUG -HOO
0XVWDUG MHOO RULJLQDWHG KHQ D RXQJ L DUG DWWHPSWHG WR polymorph
KHUVHOI LQWR DQ RFKHU MHOO +HU VSHOO IDLOHG DQG VKH EHFDPH D PXVWDUG MHOO
7KH VWXII KDV PXOWLSOLHG UDSLGO LQ WKH HDUV VLQFH KHU DFFLGHQW DQG LW LV
QR D VHULRXV WKUHDW LQ PDQ DUHDV
7KH PRQVWURXV DPRHERLG PXVWDUG MHOO LV IDU PRUH GDQJHURXV WKDQ WKH
RFKHU MHOO 0XVWDUG MHOO LV WUDQVOXFHQW DQG YHU KDUG WR VHH XQWLO LW DW
WDFNV 7KH RQO FOXH WR LWV SUHVHQFH LV D IDLQW RGRU VLPLODU WR EORRPLQJ
PXVWDUG SODQWV 2QFH LW GRHV DWWDFN LW PD EH VHHQ DV HOOR LVK EUR Q SVHXGRSRG WKRVH VWUXFN PXVW UROO D VDYLQJ WKUR YV SDUDO DWLRQ 7KRVH
LQ FRORU KR VXFFHHG VXIIHU QR LOO HIIHFWV 7KRVH KR IDLO DUH SDUDO HG IRU G
1RUPDOO PXVWDUG MHOO DWWDFNV E IRUPLQJ DQ DFLGLF SVHXGRSRG RI LWV URXQGV GXULQJ KLFK WLPH WKH VWXQMHOO WULHV WR VXUURXQG WKH YLFWLP DQG
R Q VXEVWDQFH DQG WKUXVWLQJ 7KH MHOO PRQVWHU VHFUHWHV D YDSRU RYHU D GLJHVW KLP /LNH WKH JHODWLQRXV FXEH LW LV LPPXQH WR HOHFWULFDO DWWDFNV
IRRW UDGLXV 7KRVH QHDU WKH MHOO PXVW UROO D VDYLQJ WKUR YV SRLVRQ mind-in uencing spells, paralyzation, and polymorph VSHOOV 8QOLNH WKH
HDFK URXQG 7KRVH KR IDLO WKH VDYLQJ WKUR EHFRPH OHWKDUJLF DQG PRYH JHODWLQRXV FXEH VWXQMHOO LV DIIHFWHG QRUPDOO E FROG DWWDFNV
DW KDOI QRUPDO VSHHG GXH WR WKH HIIHFWV RI WKH YDSRU 7KH WR LF HIIHFWV ODVW Stunjellies reproduce by ssion, as one extremely thick jelly splits into
IRU W R URXQGV DQG WKH DUH FXPXODWLYH W R VPDOOHU RQHV 7KLV SURFHVV LV DFFRPSDQLHG E D KRUULEOH UHQGLQJ
7KLV ODUJH FUHDWXUH FDQ GLYLGH LWVHOI DW LOO LQWR W R VPDOOHU IDVWHU KDOYHV VRXQG DXGLEOH WKURXJKRXW WKH YLFLQLW
PRYHPHQW UDWH (DFK LV FDSDEOH RI DWWDFNLQJ EXW KDV RQO KDOI WKH KLW A stunjelly might mindlessly carry undigested metals around with it
points the creature had before dividing. A mustard jelly can, for example, IRU GD V 7KHVH RXOG LQFOXGH WUHDVXUH W SHV - . / 0 1 DQG 4 DV HOO
ow into a room, divide itself into independent halves to attack, and then DV SRWLRQV GDJJHUV RU VLPLODU REMHFWV
UH IRUP LQWR D WRUXV LQ RUGHU WR VXUURXQG D SLOODU LWV SUH KDV FOLPEHG 6WXQMHOOLHV DUH WROHUDWHG LQ PDQ GXQJHRQV DV WUDSV IRU XQ DU LQWUXG
8QOLNH WKH RFKHU MHOO PXVWDUG MHOO FDQQRW PRYH WKURXJK WLQ VSDFHV QRU HUV RU DV MDQLWRULDO PRQVWHUV V HHSLQJ WKH SDVVDJHV RI GLJHVWLEOH OLWWHU
FDQ LW PRYH DORQJ FHLOLQJV DOWKRXJK LW LOO HDW WKURXJK RRGHQ GRRUV ,W )RU WKLV GXW WKH DUH SUHIHUUHG RYHU RWKHU EUHHGV RI VOLPH DQG RR H
cannot climb walls either, and so most of its bulk must remain on the oor, VLQFH WKH FDQQRW VOLWKHU WKURXJK GRRUV LQWR DUHDV KHUH WKH RXOG EH
VWUHWFKLQJ XS RQO RU IHHW XQ HOFRPH
Although intelligent, mustard jelly is not known to value treasure of
DQ VRUW H FHSW DV D OXUH IRU JUHHG DGYHQWXUHUV 2I FRXUVH LW LV SRVVLEOH
WKDW VRPH WUHDVXUH PLJKW UHPDLQ DIWHU D YLFWLP KDV EHHQ GHYRXUHG
0XVWDUG MHOO LV LPSHUYLRXV WR QRUPDO HDSRQV DQG FDQ HDW RRGHQ
ones) and electrical attacks. A L L L VSHOO LOO RQO FDXVH LW WR JUR
mustard jelly gains hit points equal in number to the damage rolled. Cold
FDXVHV RQO KDOI GDPDJH DQG RWKHU DWWDFNV KDYH QRUPDO HIIHFWV

6WXQMHOO
7KLV UHODWLYH RI WKH JHODWLQRXV FXEH DV GHVLJQHG E VRPH IRUJRWWHQ PDJH
WR UHVHPEOH D VHFWLRQ RI RUGLQDU VWRQH DOO 7KH DUH XVXDOO DERXW IHHW
VTXDUH E WR IHHW WKLFN DQG VRPH KDW WUDQVOXFHQW ,I D EULJKW OLJKW LV
VKRQH RQ RQH VLGH RI WKH VWXQMHOO LW LOO EH VHHQ RQ WKH RWKHU ,OOXPLQDWLRQ
HTXDO WR D R L R L VSHOO LOO UHYHDO KDWHYHU WUHDVXUH D VWXQMHOO
PLJKW EH FDUU LQJ 6WXQMHOOLHV PDNH QR QRLVH KHQ WKH PRYH EXW WKH GR
SURGXFH D IDLQW RGRU RI YLQHJDU
7KH VWXQMHOO KDV PDQ IHDWXUHV LQ FRPPRQ LWK WKH JHODWLQRXV FXEH
/LNH WKH FXEH WKH VWXQMHOO SDUDO HV FUHDWXUHV KR YHQWXUH WRR FORVH
Adventurers walking near a stunjelly may be attacked by an anaesthetic

277
Ooze/Slime/Jelly
2FKUH -HOO *UD 2R H &U VWDO 2R H *HODWLQRXV &XEH *UHHQ 6OLPH
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ 6XEWHUUDQHDQ LPO OLW DWHU 6XEWHUUDQHDQ 6XEWHUUDQHDQ
)5(4 (1& 8QFRPPRQ 5DUH 5DUH 8QFRPPRQ 5DUH
25* 1, 7,21 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU Colony
&7,9,7 & &/( Any Any Any Any Any
,(7 2PQLYRUH 2PQLYRUH 2PQLYRUH 2PQLYRUH 2PQLYRUH
,17(//,*(1&( 1RQ Animal (1) Animal (1) 1RQ 1RQ
75( 6 5( 1LO 1LO 1LO ,QFLGHQWDO 1LO
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1LO
63(&, / 77 &.6 1LO Corrodes metal 3RLVRQ 3DUDO DWLRQ VXUSULVH 6HH EHOR
63(&, / ()(16(6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO 1LO
6, ( 0 0 WR / 0 WR / / FXEH 6
025 /( Average (10) Average (10) Average (10) Average (10) Average (10)
39 / (

3VLRQLF 6XPPDU *UD 2R H RQO


IURP HDSRQV FDXVH IXOO GDPDJH 1RWH WKDW HDSRQV VWULNLQJ D JUD RR H
/HYHO LV 6FL WWDFN 3RZHU 363V PD FRUURGH DQG EUHDN
HY HIHQVH 6FRUH
3VF 0 G +DELWDW 6RFLHW After a large meal, a gray ooze reproduces by “bud
ding”: growing a small pod that is left behind in a corridor or cavern. This
7KH RR HV VOLPHV DQG MHOOLHV RI WKH XQGHU RUOG DUH KLGHRXV DPRUSKRXV SRG WDNHV W R WR WKUHH GD V WR PDWXUH DQG WKHQ WKH OLWWOH JUD RR H DEVRUEV
FUHDWXUHV WKDW DUH WKH EDQH RI DOO WKDW OLYHV GLVVROYLQJ WKH HDSRQV DUPRU LWV OHDWKHU VKHOO DQG EHJLQV VOLWKHULQJ DERXW VHDUFKLQJ IRU D PHDO 6RPH
and esh of their victims. WLPHV PRUH WKDQ RQH RI WKHVH PRQVWHUV DUH IRXQG WRJHWKHU EXW WKLV LV MXVW
D UDQGRP HYHQW EHFDXVH WKH DUH QRW LQWHOOLJHQW
2FKUH -HOO
7KLV PRQVWHU UHVHPEOHV D JLDQW DPRHED VHHSLQJ WKURXJK GDUNHQHG FRU
ridors, through cracks and under doors, searching for esh or cellulose to
GHYRXU 7KHLU IRUP DOOR V WKHP WR WUDYHO RQ DOOV DQG FHLOLQJV DQG GURS
RQ XQVXVSHFWLQJ SUH

&RPEDW 7KH RFKUH MHOO DWWDFNV E DWWHPSWLQJ WR HQYHORS LWV SUH ,WV VH
cretions dissolve esh, in icting 3-12 (d10 + 2) points of damage per round
RI H SRVXUH :KLOH D lightning bolt LOO GLYLGH WKH FUHDWXUH LQWR RQH RU PRUH
smaller jellies, each doing one-half normal damage, re- and cold-based
DWWDFNV KDYH QRUPDO HIIHFWV

+DELWDW 6RFLHW An asexual creature, the ochre jelly is a solitary beast that
LV RFFDVLRQDOO IRXQG LWK LWV R Q GLYLGHG RIIVSULQJ ,W OLYHV RQO WR HDW
DQG UHSURGXFH

(FRORJ 9RUDFLRXVO GLVVROYLQJ DOO W SHV RI FDUULRQ DQG WUDVK WKLV PRQ
VWHU LV VRPHWLPHV WROHUDWHG LQ LQKDELWHG VXEWHUUDQHDQ DUHDV IRU LWV MDQLWR
rial services, but this activity is dif cult to organize and is usually not
DSSUHFLDWHG E WKH LQKDELWDQWV EHFDXVH RI LWV GDQJHU

*UD 2R H
A slimy horror that looks like wet stone or a sedimentary rock forma
WLRQ WKH JUD RR H LV UDUHO WKLFNHU WKDQ VL RU HLJKW LQFKHV EXW VRPHWLPHV
JUR V WR D OHQJWK RI IHHW ,W FDQQRW FOLPE DOOV RU FHLOLQJV VR LW VOLGHV
drips, and oozes along cavern oors.

&RPEDW 7KH JUD RR H VWULNHV OLNH D VQDNH DQG FDQ FRUURGH PHWDO DW DQ
DODUPLQJ UDWH FKDLQ PDLO LQ RQH URXQG SODWH PDLO LQ W R DQG PDJLFDO
armor in one round per each plus to Armor Class). Spells have no effect
on this monster, nor do re- or cold-based attacks. Lightning and blows

278
Ooze/Slime/Jelly
(FRORJ 7KH JUD RR H LV D GXQJHRQ VFDYHQJHU ,W LV UXPRUHG WKDW PHWDO
RUNHUV RI H WUDRUGLQDU VNLOO NHHS YHU VPDOO RR HV LQ VWRQH MDUV WR HWFK
DQG VFRUH WKHLU PHWDO RUN EXW WKLV LV D GHOLFDWH DQG GDQJHURXV SUDFWLFH

&U VWDO 2R H
7KLV FUHDWXUH LV D YDULHW RI JUD RR H KLFK KDV DGDSWHG WR OLYLQJ LQ DWHU
,W LV LQYLVLEOH KHQ LPPHUVHG LQ LWV QDWXUDO HOHPHQW ,W LV WUDQVOXFHQW
PRVWO JODVV FOHDU LWK DQ RFFDVLRQDO PLON KLWH V LUO LQ LWV VXEVWDQFH

&RPEDW Crystal ooze strikes like a snake, then attempts to ow over a vic
WLP DQG H XGH LWV SDUDO LQJ SRLVRQ 8QOLNH LWV FRXVLQ WKH JUD RR H WKLV
FUHDWXUH GRHV QRW FRUURGH PHWDO EXW LWV SRLVRQV DWWDFN RRG FORWK DQG
esh. Unless a victim successfully saves vs. poison, he becomes paralyzed
DQG LOO EH FRQVXPHG E WKH FU VWDO RR H LQ D VKRUW WLPH :KHQ SUH LV
reduced to -20 hit points, it is totally consumed. Crystal ooze cannot be
harmed by acid, cold, heat, or re attacks, but electricity and L L L
in ict full damage. Blows from weapons in ict only 1 point of damage per
hit. A wooden weapon must save vs. acid or it will dissolve and break.

+DELWDW 6RFLHW Crystal oozes live in any dim or dark body of water,
WKRXJK WKH FDQ H LVW RXW RI DWHU IRU VHYHUDO KRXUV 7KH UHSURGXFH E
EXGGLQJ OLNH WKH JUD RR H EXW WKH FU VWDO SRGV XVXDOO WDNH VHYHQ WR
days to hatch. Crystal oozes will eat their offspring, but occasionally, if the
ERG RI DWHU LV ODUJH HQRXJK DQG IRRG LV QRW VFDUFH D IH RI WKHP PLJKW
EH IRXQG OLYLQJ LQ WKH VDPH DWHU

(FRORJ Crystal oozes are scavengers that leave metal and stone objects
LQ WKHLU DNH VR LQFLGHQWDO WUHDVXUH FDQ RIWHQ EH IRXQG DURXQG DQG LQ
WKHLU ODLUV

*HODWLQRXV &XEH (FRORJ 7KH JHODWLQRXV FXEH LV VRPHWLPHV HQFRXUDJHG WR VWD LQ D FHU
So nearly transparent that they are dif cult to see, these cubes travel down WDLQ DUHD IRU LWV VFDYHQJLQJ DELOLWLHV DQG LV SUHIHUUHG RYHU RWKHU MHOOLHV DQG
GXQJHRQ FRUULGRUV DEVRUELQJ FDUULRQ DQG WUDVK DORQJ WKH D 7KHLU VLGHV RR HV VLQFH LWV VTXDUH VKDSH GRHV QRW DOOR LW WR VOLWKHU XQGHU GRRUV DQG
JOLVWHQ WHQGLQJ WR OHDYH D VOLP WUDLO EXW JHODWLQRXV FXEHV FDQQRW FOLPE LQWR DUHDV LQ KLFK LW LV QRW GHVLUHG
DOOV RU FOLQJ WR FHLOLQJV 9HU ODUJH FXEHV JUR WDOO WR JDUQHU PRVVHV DQG
WKH OLNH IURP FHLOLQJV *UHHQ 6OLPH
A hideous growth, green slime is bright green, sticky, and wet. It grows in
&RPEDW A gelatinous cube attacks by touching its victim with its anes dark subterranean places on walls, ceilings and oors.
thetizing slime. A victim who fails to save vs. paralyzation is paralyzed
DQHVWKHWL HG IRU G URXQGV 7KH FXEH WKHQ VXUURXQGV LWV SUH DQG &RPEDW 7KLV VOLPH FDQQRW DWWDFN EXW LV VHQVLWLYH WR YLEUDWLRQV DQG RIWHQ
secretes digestive uids to absorb the food. All damage is caused by these GURSV IURP WKH FHLOLQJ RQWR D SDVVLQJ YLFWLP *UHHQ VOLPH DWWDFKHV LWVHOI
digestive acids. Because gelatinous cubes are dif cult to see, others are -3 to living esh and in 1-4 melee rounds turns the creature into green slime
RQ WKHLU VXUSULVH UROO (OHFWULFLW IHDU KROGV SDUDO DWLRQ polymorph, DQG QR UHVXUUHFWLRQ SRVVLEOH *UHHQ VOLPH HDWV WKURXJK RQH LQFK RI RRG LQ
sleep-based attacks have no effect on this monster, but re and blows from DQ KRXU EXW FDQ GLVVROYH PHWDO TXLFNO JRLQJ WKURXJK SODWH DUPRU LQ
HDSRQV KDYH QRUPDO HIIHFWV ,I D FXEH IDLOV LWV VDYLQJ WKUR DJDLQVW D WKUHH PHOHH URXQGV 7KH KRUULG JUR WK FDQ EH VFUDSHG RII TXLFNO FXW
cold-based attack, the cube will be slowed 50% and in icts only 1-4 points away, frozen, or burned. A L VSHOO NLOOV JUHHQ VOLPH EXW RWKHU
RI GDPDJH DWWDFNV LQFOXGLQJ HDSRQV DQG VSHOOV KDYH QR HIIHFW

+DELWDW 6RFLHW 3RVVHVVLQJ QR LQWHOOLJHQFH JHODWLQRXV FXEHV OLYH RQO IRU +DELWDW 6RFLHW *UHHQ VOLPH KDWHV OLJKW DQG IHHGV RQ DQLPDO YHJHWDEOH
HDWLQJ 7KH SUHIHU HOO WUDYHOHG GXQJHRQV KHUH WKHUH LV DO D V IRRG WR DQG PHWDOOLF VXEVWDQFHV LQ GDUN FDYHUQV 6LQFH LW FDQQRW PRYH WKLV VOLPH
VFDYHQJH 7KHVH FUHDWXUHV UHSURGXFH E EXGGLQJ OHDYLQJ FOHDU UXEEHU JUR V RQO KHQ IRRG FRPHV WR LW 6XQOLJKW GULHV LW RXW DQG HYHQWXDOO
FXEHV LQ GDUN FRUQHUV RU RQ KHDSV RI WUDVK RXQJ DUH QRW SURWHFWHG DQG NLOOV LW 2FFDVLRQDO KXJH VOLPHV RU FRORQLHV RI GR HQV KDYH EHHQ UHSRUWHG
DUH VRPHWLPHV UHDEVRUEHG E WKH SDUHQW 7UHDVXUH LV VRPHWLPHV V HSW XS
by a gelatinous cube as the creature travels along a cavern oor; any met (FRORJ *UHHQ VOLPH LV DQ LQIHVWDWLRQ WKDW DOO FUHDWXUHV DYRLG LW LV EXUQHG
DOV JHPV RU MH HOU DUH FDUULHG LQ WKH PRQVWHU V ERG XQWLO WKH FDQ EH RXW RI FDYHUQV RU PLQHV LI IRXQG 2QFH LW KDV LQIHFWHG DQ DUHD LW KDV D
HMHFWHG DV LQGLJHVWLEOH ,WHPV IRXQG LQVLGH D FXEH LQFOXGH WUHDVXUH W SHV WHQGHQF WR JUR EDFN HYHQ DIWHU EHLQJ IUR HQ RU EXUQHG D D EHFDXVH
- . / 0 1 4 DV HOO DV DQ RFFDVLRQDO SRWLRQ GDJJHU RU VLPLODU REMHFW GRUPDQW VSRUHV FDQ JHUPLQDWH HDUV ODWHU

279
Ooze/Slime/Jelly, Slithering Tracker
6OLWKHULQJ 7UDFNHU
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 /LYLQJ SODVPD
,17(//,*(1&( Average (8-10)
75( 6 5( C
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1LO
63(&, / 77 &.6 3DUDO DWLRQ
63(&, / ()(16(6 7UDQVSDUHQF
0 *,& 5(6,67 1&( 1LO
6, ( 6 ORQJ
025 /( Champion (15)
39 / (

6OLWKHULQJ WUDFNHUV DUH WUDQVSDUHQW SODVPD GUDLQLQJ MHOOLHV IRXQG LQ PDQ


GXQJHRQV DQG RWKHU GDUN SODFHV
7KH DUH QRW LQYLVLEOH SHU VH EXW DUH LQVWHDG PDGH RI D WUDQVSDUHQW MHOO
OLNH PDWHULDO 7KXV WKH DUH DOPRVW LPSRVVLEOH WR GHWHFW QRUPDOO RQO D
FKDQFH RI KDSSHQLQJ WR QRWLFH RQH

&RPEDW 7KH XQLTXH QDWXUH RI VOLWKHULQJ WUDFNHUV JLYHV WKHP WKH GLVWLQFW
DGYDQWDJH RI EHLQJ DEOH WR VOLS WKURXJK FUDFNV DQG KROHV DV VPDOO DV D (FRORJ 7KHUH DUH W R WKHRULHV UHJDUGLQJ WKH RULJLQ RI VOLWKHULQJ WUDFNHUV
UDW KROH 7KH PRYH FRPSOHWHO VLOHQWO DFURVV DOO VXUIDFHV VLPSO RR LQJ The rst and most likely one is that slithering trackers are just advanced
VOR O RYHU DOO EXPSV DQG WXUQV 7KH SUHIHU WR DWWDFN VOHHSLQJ VROLWDU IRUPV RI WKH RWKHU MHOOLHV IRUWXQDWH HQRXJK WR KDYH GHYHORSHG D WUDQVSDU
RU XQFRQVFLRXV FUHDWXUHV DV WKHLU PDLQ HDNQHVV OLHV LQ WKH H WHQGHG GX HQW SODVPD ERG DQG D PRGLFXP RI LQWHOOLJHQFH /LNH PRVW MHOOLHV WKH
UDWLRQ RI WKHLU DWWDFN IRUP 7KH VHFUHWH D SDUDO LQJ VXEVWDQFH WKDW LPPR UHSURGXFH DVH XDOO KHQ WKH WLPH DQG TXDQWLW RI IRRG DOOR IRU LW
ELOL HV WKH YLFWLP RQ FRQWDFW IRU KRXUV LI D VDYLQJ WKUR YV SDUDO DWLRQ 7KH VHFRQG PRUH GXELRXV WKHRU LV WKDW VOLWKHULQJ WUDFNHUV HUH FUH
IDLOV 7KH VOLWKHULQJ WUDFNHU WKHQ FRYHUV WKH HQWLUH ERG RI LWV YLFWLP DQG DWHG QRW ERUQ 7KHLU KLJK LQWHOOLJHQFH VHHPV WR OHDG PDQ NQR OHGJH
VOR O GUD V DOO RI WKH SODVPD IURP WKH FUHDWXUH NLOOLQJ WKH YLFWLP LQ WKH DEOH VDJHV WR EHOLHYH WKDW WKH FUHDWLRQ RI D VOLWKHULQJ WUDFNHU LV D KLGHRXV
SURFHVV RI FRXUVH ,W FDQ GUDLQ D PDQ VL HG FUHDWXUH LQ RQH KRXU process, involving the transformation of a living human being. Certain
OHJHQGV VHHP WR VXSSRUW WKLV DVVHUWLRQ DV WKHUH DUH PDQ DFFRXQWV RI GDUN
+DELWDW 6RFLHW 6OLWKHULQJ WUDFNHUV DUH VROLWDU EHDVWV 6LQFH WKH SRV L DUGV UHPRYLQJ WKH ERQHV RI WKHLU HQHPLHV WXUQLQJ WKHP LQWR KXONLQJ
VHVV QR DWWDFN IRUP FDSDEOH RI KDUPLQJ RWKHU WUDFNHUV WHUULWRULDOLW LV masses of jelly-like esh. While it is certain that no respectable wizard
a question of rst-come, rst-serve. Being the most intelligent of all JRRG RU QHXWUDOO DOLJQHG RXOG UHVRUW WR FUHDWLQJ VXFK KRUURUV LW LV MXVW
VOLPHV DQG MHOOLHV LW RXOG VHHP QDWXUDO WKDW VOLWKHULQJ WUDFNHUV RXOG DV FHUWDLQ WKDW WKHUH DUH PDQ SUDFWLWLRQHUV RI WKH GDUNHU DUWV KR KDYH
HVWDEOLVK WKHPVHOYHV DV WKH OHDGHUV RI WKH UHVW %XW MHOOLHV DQG VOLPHV SHUIRUPHG PXFK RUVH H SHULPHQWV
ODFN ERWK WKH PHDQV RI FRPPXQLFDWLRQ DQG WKH LQWHOOLJHQFH WR EDQG ,W LV SRVVLEOH WKDW VRPH KHUH GHHS LQ WKH ER HOV RI VRPH ORQJGHVHUWHG
WRJHWKHU 7KH UHPDLQ RQ WKH OR HU HQG RI WKH PRQVWHU IRRG FKDLQ L DUG V GXQJHRQ WKHUH OLHV DQ DQFLHQW GLDU LWK D GHWDLOHG DFFRXQW RI
VHUYLQJ DV VFDYHQJHUV WKDW NLOO WKH HDN DQG VWXSLG OHDYLQJ WKH ODUJHU WKH WHUULI LQJ FXUVH RI WKH WUDFNHU
FUHDWXUHV IRU PDMRU SUHGDWRUV LQ WKH GXQJHRQV WKH LQKDELW 7KHUH DUH WDOHV RI DEQRUPDOO ODUJH VOLWKHULQJ WUDFNHUV WKDW OLYH LQ WKH
,Q IDFW VOLWKHULQJ WUDFNHUV RIWHQ KLGH WKHPVHOYHV LQ WKH ODLUV RI ODUJH GHHS UHFHVVHV RI WKH 8QGHUGDUN 6XFK PRQVWHUV DUH RIWHQ VDLG WR OXUN
PRQVWHUV KLFK DUH NQR Q WR NLOO IDU PRUH WKDQ WKH FDQ HDW DW D VLWWLQJ DURXQG WKH HGJHV RI JUHDW XQGHUJURXQG FLYLOL DWLRQV JUR LQJ WR YDVW VL H
7KH WUDFNHU DLWV XQWLO WKH EHDVW JRHV WR VOHHS RU GHSDUWV DQG WKHQ LW VXFNV RQ WKH DEXQGDQFH RI SUH
GU WKH PRUVHOV OHIW RYHU 0DQ WLPHV WKH YLFWLPV DUH PHUHO XQFRQVFLRXV
instead of dead—at least until the tracker gets to them. And on more than
RQH RFFDVLRQ PRQVWHU VOD LQJ SOD HUV KDYH OHIW D KRDUG JXDUGHG E D
comrade, while they go for help, only to return to nd their friend myste
ULRXVO GHK GUDWHG LWK DOO RI WKH WUHDVXUH VWLOO LQ WKH ODLU

280
Orc
2UF 2URJ
&/,0 7( 7(55 ,1 Any land Any land
)5(4 (1& Common 8QFRPPRQ
25* 1, 7,21 7ULEH 7ULEH
&7,9,7 & &/( 1LJKW 1LJKW
,(7 Carnivore Carnivore
,17(//,*(1&( Average (8-9) +LJK
75( 6 5( L; C, O, Q (×10), L; C, O, Q (×10),
6 LQ ODLU 6 LQ ODLU
/,*10(17 /D IXO HYLO /D IXO HYLO

12 33( 5,1* 30-300 (3d10 × 10) 20-80 (2d4 × 10)


5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. HDSRQ HDSRQ
63(&, / 77 &.6 1LO WR GDPDJH
63(&, / ()(16(6 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 0 WDOO 0
025 /( 6WHDG (OLWH
39 / (
6XEFKLHI OHDGHU
*XDUGV
Chief
%RG JXDUG
6KDPDQ VW
6KDPDQ UG
6KDPDQ WK

2UFV DUH D VSHFLHV RI DJJUHVVLYH PDPPDOLDQ FDUQLYRUHV WKDW EDQG WRJHWKHU


LQ WULEHV DQG VXUYLYH E KXQWLQJ DQG UDLGLQJ 2UFV EHOLHYH WKDW LQ RUGHU
WR VXUYLYH WKH PXVW H SDQG WKHLU WHUULWRU DQG VR WKH DUH FRQVWDQWO
LQYROYHG LQ DUV DJDLQVW PDQ HQHPLHV KXPDQV HOYHV G DUYHV JREOLQV V RUG DQG EDWWOHD H
DQG RWKHU RUF WULEHV VSHDU
2UFV YDU LGHO LQ DSSHDUDQFH DV WKH IUHTXHQWO FURVVEUHHG LWK D H
RWKHU VSHFLHV ,Q JHQHUDO WKH UHVHPEOH SULPLWLYH KXPDQV LWK JUH JUHHQ SROHDUP
VNLQ FRYHUHG LWK FRDUVH KDLU 2UFV KDYH D VOLJKWO VWRRSHG SRVWXUH D OR
MXWWLQJ IRUHKHDG DQG D VQRXW LQVWHDG RI D QRVH WKRXJK FRPSDULVRQV EH 3ROHDUPV DUH W SLFDOO HLWKHU KDOEHUGV SLNHV VHW WR UHFHLYH FKDUJH RU
W HHQ WKLV IDFLDO IHDWXUH DQG WKRVH RI SLJV DUH H DJJHUDWHG DQG SHUKDSV JODLYHV /HDGHUV W SLFDOO SRVVHVV W R HDSRQV ,I D VXEFKLHI LV SUHVHQW
XQIDLU 2UFV KDYH HOO GHYHORSHG FDQLQH WHHWK IRU HDWLQJ PHDW DQG VKRUW there is a 40% chance the orcs will be ghting around a standard. The
SRLQWHG HDUV WKDW UHVHPEOH WKRVH RI D ROI 2UFLVK VQRXWV DQG HDUV KDYH D SUHVHQFH RI WKLV VWDQGDUG LQFUHDVHV DWWDFN UROOV DQG PRUDOH E IRU DOO
VOLJKWO SLQN WLQJH 7KHLU H HV DUH KXPDQ LWK D UHGGLVK WLQW WKDW VRPH RUFV LWKLQ DUGV 2UFV W SLFDOO HDU VWXGGHG OHDWKHU DUPRU DQG D
times makes them appear to glow red when they re ect dim light sources shield (AC 6).
LQ QHDU GDUNQHVV 7KLV LV DFWXDOO SDUW RI WKHLU RSWLFDO V VWHP D SLJPHQW Orcs hate direct sunlight and ght at -1 penalty to their attack rolls in
KLFK JLYHV WKHP LQIUDYLVLRQ 0DOH RUFV DUH DERXW WR IHHW WDOO )H VXQOLJKW 7KHLU PRUDOH GHFUHDVHV E XQGHU WKHVH FLUFXPVWDQFHV DV HOO
PDOHV DYHUDJH LQFKHV VKRUWHU WKDQ PDOHV 2UFV SUHIHU WR HDU FRORUV WKDW 2UFV HPSOR VQLSLQJ DQG DPEXVK WDFWLFV LQ WKH LOG 7KH GR QRW REH WKH
PRVW KXPDQV WKLQN XQSOHDVDQW EORRG UHG UXVW UHG PXVWDUG HOOR HO “rules of war” unless such is in their best interests; for example, they will
OR JUHHQ PRVV JUHHQ JUHHQLVK SXUSOH DQG EODFNLVK EUR Q 7KHLU DUPRU shoot at those who attempt to parlay with them under a white ag unless
LV XQDWWUDFWLYH EHVLGHV GLUW DQG RIWHQ D ELW UXVW 2UFV VSHDN 2UFLVK D WKH RUF OHDGHU IHHOV LW LV DGYDQWDJHRXV WR KHDU KDW WKH HQHP KDV WR VD
ODQJXDJH GHULYHG IURP ROGHU KXPDQ DQG HOYLVK ODQJXDJHV 7KHUH LV QR 7KH DEXVH KXPDQ UXOHV RI HQJDJHPHQW DQG FKLYDOU WR WKHLU EHVW DGYDQ
FRPPRQ VWDQGDUG RI 2UFLVK VR WKH ODQJXDJH KDV PDQ GLDOHFWV KLFK WDJH 7KH KDYH D KLVWRULF HQPLW DJDLQVW HOYHV DQG G DUYHV PDQ WULEHV
YDU IURP WULEH WR WULEH 2UFV KDYH DOVR OHDUQHG WR VSHDN ORFDO FRPPRQ LOO NLOO WKHVH GHPLKXPDQV RQ VLJKW
WRQJXHV EXW DUH QRW FRPIRUWDEOH LWK WKHP 6RPH RUFV KDYH D OLPLWHG YR ,W LV RIWHQ EHOLHYHG WKDW RUFV DUH VR EORRGWKLUVW DQG FUXHO WKDW WKH DUH
FDEXODU LQ JREOLQ KREJREOLQ DQG RJUH GLDOHFWV LQHIIHFWLYH WDFWLFLDQV DQG WKDW WKH RXOG UDWKHU EH YLFLRXV WKDQ YLFWRUL
RXV /LNH PRVW VWHUHRW SHV WKLV LV KLJKO PLVOHDGLQJ LW LV WUXH IRU VRPH RUF
&RPEDW 2UFV DUH FRQVWDQWO LQ EDWWOH 7KH XVH WKH IROOR LQJ HDSRQV WULEHV EXW QRW IRU DOO 0DQ RUF WULEHV KDYH DJHG DUV IRU GHFDGHV DQG
have developed a frightening ef ciency with battle tactics.
sword and ail
V RUG DQG VSHDU +DELWDW 6RFLHW )RU HYHU WKUHH RUFV HQFRXQWHUHG WKHUH LOO EH D OHDG
D H DQG VSHDU HU DQG WKUHH DVVLVWDQWV 7KHVH RUFV LOO KDYH KLW SRLQWV HDFK EHLQJ WKH
D H DQG SROHDUP PHDQHVW DQG VWURQJHVW LQ WKH JURXS ,I RUFV RU PRUH DUH HQFRXQWHUHG
D H DQG FURVVER there will be the following additional gures with the band: a subchief
D H DQG ER and 3-18 guards, each with Armor Class 4, 11 hit points, and +1 dam
age due to Strength on all attacks. They ght as monsters of 2 Hit Dice
(THAC0 19). For every 100 orcs encountered, there will be either a shaman

281
Orc
PD LPXP WK OHYHO SULHVW RU D LWFK GRFWRU PD LPXP WK OHYHO PDJH 2URJV
6KDPDQV DQG LWFK GRFWRUV JDLQ DQ H WUD G KLW SRLQWV IRU HDFK OHYHO (OLWH RUFV RU RURJV DUH D UDFH RI JUHDW RUFV SRVVLEO PL HG LWK RJUH
above 1st and ght as a monster of 1 Hit Die for every two levels (round EORRG 2URJV UDQJH EHW HHQ DQG IHHW WDOO 7KH DUH KLJKO GLVFL
IUDFWLRQV XS RI VSHOO FDVWLQJ DELOLW H J D WK OHYHO VKDPDQ KDV G G SOLQHG DUULRUV DQG KDYH WKHLU R Q VWDQGDUGV DQG EDQQHUV KLFK WKH
hit points and ghts as a 3 Hit Dice monster.) GLVSOD SURPLQHQWO LW LV XVXDOO HDV WR WHOO KHQ RURJV DUH SUHVHQW
,I WKH RUFV DUH QRW LQ WKHLU ODLU WKHUH LV D FKDQFH WKH LOO EH HVFRUW DPRQJ FRPPRQ RUFV 2URJV FDQ EH IRXQG DW WKH YDQJXDUG RI ODUJH RUF
LQJ D WUDLQ RI FDUWV DQG VODYH EHDUHUV EULQJLQJ VXSSOLHV ORRW RU DUPLHV EXW UDUHO RQ SDWURO 7KHUH LV D FKDQFH WKDW DQ RUF WULEH LOO
UDQVRP DQG WULEXWH WR WKHLU RUF FKLHI RU D VWURQJHU RUF WULEH 7KH WRWDO YDOXH KDYH RURJV KRVH QXPEHU HTXDOV RI WKH PDOH SRSXODWLRQ 7KXV D
RI WKH JRRGV FDUULHG E DOO RI WKH FDUWV LOO YDU EHW HHQ DQG VLO FRPPXQLW RI PDOH RUFV KDV D FKDQFH RI KDYLQJ DGGLWLRQDO
YHU SLHFHV DQG HDFK VODYH EHDUHU LOO EHDU JRRGV YDOXHG EHW HHQ DQG RURJV 6PDOO EDQGV RI HOLWHV RURJV LOO KLUH WKHPVHOYHV RXW DV
VLOYHU SLHFHV ,I WKH RUFV DUH HVFRUWLQJ D WUHDVXUH WUDLQ GRXEOH WKH QXPEHU mercenaries. Orogs have 3 Hit Dice, plate mail (AC 3), and have a +3
RI OHDGHUV DQG DVVLVWDQWV DQG DGG RUFV IRU HDFK FDUW LQ WKH WUDLQ RQH 6WUHQJWK ERQXV RQ GDPDJH GLFH )RU HYHU RURJV WKHUH LOO DOVR EH
VXEFKLHI LWK JXDUGV LOO DO D V EH LQ FKDUJH one leader with 4 Hit Dice (THAC0 17). There is but one orog chief, who
2UF ODLUV DUH XQGHUJURXQG RI WKH WLPH LQ D LOGHUQHVV YLOODJH has 5 Hit Dice (THAC0 15). Orogs use weaponry common to orcs, but
RI WKH WLPH 2UF FRPPXQLWLHV UDQJH IURP VPDOO IRUWV LWK RUFV LOO W SLFDOO SRVVHVV W R HDSRQV DSLHFH
WR PLQLQJ FRPPXQLWLHV LWK RUFV WR KXJH FLWLHV SDUWLDOO XQ
GHUJURXQG DQG SDUWLDOO DERYH JURXQG LWK WR RUFV 7KHUH +DOI RUFV
LOO DO D V EH DGGLWLRQDO RUFV KHQ WKH HQFRXQWHU LV LQ D FUHDWXUH V ODLU 2UFV LOO FURVVEUHHG LWK YLUWXDOO HYHU KXPDQRLG DQG GHPLKXPDQ
a chief and 5-30 bodyguards (AC 4, 13-16 hit points, attack as monsters VSHFLHV H FHSW HOYHV LWK KRP WKH FDQQRW 7KH PRQJUHO RIIVSULQJ RI
with 3 Hit Dice (THAC0 17) and in ict an extra +2 damage on all attacks RUFV DQG WKHVH RWKHU VSHFLHV DUH NQR Q DV KDOI RUFV 2UF JREOLQV RUF KRE
GXH WR 6WUHQJWK ,I WKH ODLU LV XQGHUJURXQG WKHUH LV D FKDQFH WKDW JREOLQV DQG RUF KXPDQV DUH WKH PRVW FRPPRQ +DOI RUFV WHQG WR IDYRU
RJUHV SHU RUFV LOO EH OLYLQJ LWK WKHP 0RVW ODLUV DERYH JURXQG DUH WKH RUFLVK VWUDLQ KHDYLO DQG DV VXFK DUH EDVLFDOO RUFV DOWKRXJK
UXGH YLOODJHV RI RRGHQ KXWV SURWHFWHG E D GLWFK ORJ UDPSDUW DQG ORJ RI WKHVH RIIVSULQJ FDQ SDVV DV XJO KXPDQV 7KH DUH WUHDWHG DV KXPDQV
SDOLVDGH RU PRUH DGYDQFHG FRQVWUXFWLRQV EXLOW E RWKHU UDFHV 7KH YLOODJH LWK OHYHOV LQVWHDG RI +LW LFH ,I PXOWL FODVVHG WKH KDYH WKHVH PD L
LOO KDYH DWFK WR HUV DQG D VLQJOH JDWH 7KHUH LOO EH RQH EDOOLVWD DQG mums: priest, 4th level; ghter, 10th level; thief, 8th level.
RQH FDWDSXOW IRU HYHU DGXOW PDOH RUFV ,I KDOI RUFV UHPDLQ VLQJOH FODVVHG WKHVH PD LPXPV LQFUHDVH WR SULHVW
2UFV DUH DJJUHVVLYH 7KH EHOLHYH RWKHU VSHFLHV DUH LQIHULRU WR WKHP DQG WK OHYHO :LVGRP UHTXLUHG IRU WK :LVGRP IRU WK :LVGRP IRU
WKDW EXOO LQJ DQG VODYHU LV SDUW RI WKH QDWXUDO RUGHU 7KH LOO FRRSHU 7th); ghter, 17th level (Strength 18/00 required for 11th, Strength 19 for
DWH LWK RWKHU VSHFLHV EXW DUH QRW GHSHQGDEOH DV VODYHV WKH LOO UHEHO WK 6WUHQJWK IRU WK DQG 6WUHQJWK IRU WK WKLHI WK OHYHO H
DJDLQVW DOO EXW WKH PRVW SR HUIXO PDVWHUV DV DOOLHV WKH DUH TXLFN WR WDNH WHULW UHTXLUHG IRU WK H WHULW IRU WK DQG H WHULW IRU WK
RIIHQVH DQG EUHDN DJUHHPHQWV 2UFV EHOLHYH WKDW EDWWOH LV WKH LGHDO FKDO +DOI RUFV DUH GLVWUXVWHG E ERWK KXPDQ DQG RUF FXOWXUHV EHFDXVH WKH
OHQJH EXW VRPH OHDGHUV DUH SUDJPDWLF HQRXJK WR UHFRJQL H WKH YDOXH RI UHPLQG HDFK RI WKH RWKHU V UDFLDO VWRFN +DOI RUFV DGYDQFH LQ RUF FXOWXUH E
SHDFH KLFK WKH H DFW DW D KLJK SULFH ,I JUHDW SDWLHQFH DQG FDUH DUH XVHG aunting their superior ability and in human culture by associating with
RUF WULEHV FDQ EH HIIHFWLYH WUDGLQJ SDUWQHUV DQG PLOLWDU DOOLHV SHRSOH KR GRQ W FDUH DERXW DSSHDUDQFH 0RVW WHQG WR DUG QHXWUDOLW
2UFV YDOXH WHUULWRU DERYH DOO HOVH EDWWOH H SHULHQFH HDOWK DQG QXP LWK VOLJKW OD IXO DQG HYLO WHQGHQFLHV EXW OD IXO JRRG KDOI RUFV DUH QRW
EHU RI RIIVSULQJ DUH RWKHU PDMRU VRXUFHV RI SULGH 2UFV DUH SDWULDUFKDO XQNQR Q 6RPH KDOI RUFV KDYH VSOLW IURP ERWK FXOWXUHV WR IRUP WKHLU R Q
women are t only to bear children and nurse them. Orcs have a reputa VRFLHWLHV LQ UHPRWH DUHDV 7KHVH KDOI RUFV RUVKLS WKHLU R Q JRGV DQG OLNH
WLRQ IRU FUXHOW WKDW LV GHVHUYHG EXW KXPDQV DUH MXVW DV FDSDEOH RI HYLO DV PRVW KHUPLWV DUH H WUHPHO VXVSLFLRXV RI VWUDQJHUV
RUFV 2UFV KDYH PDUULDJH FXVWRPV EXW RUF PDOHV DUH QRW QRWHG IRU WKHLU
IDLWKIXOQHVV
2UFV RUVKLS PDQ GHLWLHV VRPH KR KDYH GLIIHUHQW QDPHV DPRQJ
GLIIHUHQW WULEHV WKH FKLHI GHLW LV XVXDOO D JLDQW RQH H HG RUF 2UFLVK
UHOLJLRQ LV H WUHPHO KDWHIXO WR DUG RWKHU VSHFLHV DQG XUJHV YLROHQFH DQG
DUIDUH 2UF VKDPDQV KDYH EHHQ QRWHG IRU WKHLU DPELWLRQ DQG PDQ WULEHV
have suffered because of political in ghting between warriors and priests.

(FRORJ 2UFV KDYH DQ DYHUDJH OLIHVSDQ RI HDUV 7KH KDYH D JHVWDWLRQ


SHULRG RI PRQWKV DQG SURGXFH W R WR WKUHH RIIVSULQJ SHU ELUWK ,QIDQW
PRUWDOLW LV KLJK 2UFV DUH FDUQLYRUHV EXW SUHIHU JDPH PHDWV RU OLYHVWRFN
WR GHPLKXPDQV DQG KXPDQRLGV
,W LV VDLG WKDW RUFV KDYH QR QDWXUDO HQHPLHV EXW WKH RUN KDUG WR PDNH
XS IRU WKLV ODFN 2UF WULEHV KDYH IHDUVRPH QDPHV VXFK DV 9LOH 5XQH %ORRG
+HDG %URNHQ %RQH (YLO ( H DQG ULSSLQJ %ODGH
2UFV DUH VNLOOHG PLQHUV KR FDQ VSRW QH DQG XQXVXDO FRQVWUXFWLRQV
RI WKH WLPH DQG VORSLQJ SDVVDJHV RI WKH WLPH 7KH DUH DOVR H FHO
OHQW HDSRQVPLWKV

282
Otyugh
2W XJK 1HR RW XJK
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ 6XEWHUUDQHDQ
)5(4 (1& 8QFRPPRQ 5DUH
25* 1, 7,21 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any
,(7 2PQLYRUH 2PQLYRUH
,17(//,*(1&( /R WR DYHUDJH Average to very

75( 6 5( 6HH EHOR 6HH EHOR


/,*10(17 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ & + +
+ +
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 *UDE GLVHDVH *UDE GLVHDVH
63(&, / ()(16(6 1HYHU VXUSULVHG 1HYHU VXUSULVHG
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 0/ GLDP / GLDP
025 /( (OLWH )DQDWLF
39 / ( + +
+ +
+ +
+

Otyughs (Aw-tee-ug), also known as the gulguthra, are terrifying crea


WXUHV WKDW OXUN LQ KHDSV RI GXQJ DQG GHFD DLWLQJ IRU VRPHWKLQJ WR GLV
WXUE LW 7KHUH DUH W R YDULHWLHV WKH UHJXODU RW XJK DQG LWV ODUJHU PRUH
LQWHOOLJHQW RIIVKRRW WKH QHR RW XJK 7KH IHHG RQ GXQJ DQG DVWHV IURP +DELWDW 6RFLHW All gulguthra have limited telepathic ability. An otyugh
other dungeon creatures (gulguthra means “dung eaters”) but also enjoy FDQ FRPPXQLFDWH LWK FUHDWXUHV XS WR IHHW D D KLOH D QHR RW XJK
DQ RFFDVLRQDO VQDFN RI IUHVK PHDW can communicate with creatures as distant as 60 feet. Communication is
2W XJKV KDYH KXJH EORDWHG ERGLHV FRYHUHG LWK D URFN OLNH VNLQ WKDW LV XVXDOO OLPLWHG WR VLPSOH IHHOLQJV DQG HPRWLRQV VXFK DV KXQJHU WHPSHUD
EUR QLVK JUD LQ FRORU KLFK LV LQ WXUQ FRYHUHG LWK GXQJ 7KH VWDQG RQ WXUH FRQGLWLRQV DQG DVVRFLDWHG GLVFRPIRUWV LWV GLVOLNH RI EULJKW OLJKWV DQG
WKUHH WKLFN OHJV WKDW JLYH WKHP VOR JURXQG PRYHPHQW EXW HQDEOH WKHP WR LPPLQHQW GHDWK IRU LWV SUH *XOJXWKUD DOVR KDYH LQIUDYLVLRQ LWK D
SLYRW TXLFNO 7KH KDYH WKUHH H HV RQ D OHDI OLNH VWDON WKDW PRYHV TXLFNO IRRW UDQJH
IURP VLGH WR VLGH HQDEOLQJ WKHP WR VFDQ D ODUJH DUHD 7KH H H VWDON LV DOVR 2W XJKV DQG QHR RW XJKV OLYH LQ UXLQV DQG GXQJHRQV 7KH PDNH GHDOV
D UHFHLYHU WUDQVPLWWHU IRU WKHLU WHOHSDWKLF DELOLWLHV 2W XJKV KDYH D KXJH LWK RWKHU GXQJHRQ GHQL HQV DJUHHLQJ QRW WR DWWDFN WKHP LQ H FKDQJH IRU
PRXWK LWK YHU VKDUS WHHWK LQ WKH FHQWHU RI WKHLU PDVV 7KH DOVR KDYH WKHLU GXQJ DQG ERG DVWHV KLFK WKH WKHQ GHYRXU 7R NHHS WKH VXSSO
W R WHQWDFOHV LWK OHDI OLNH ULGJHV WKDW WKH XVH WR VPDVK DQG JUDSSOH WKHLU RI DVWH FRPLQJ DQG WR JHW IUHVK PHDW WKH LOO DJUHH WR KHOS GHIHQG
RSSRQHQWV 7KH WHQWDFOHV DUH FRYHUHG LWK URXJK WKRUQ OLNH SURMHFWLRQV WKHLU KRPH DJDLQVW LQWUXGHUV KLFK LQFOXGHV PDQ DGYHQWXUHUV 2W XJKV
1HR RW XJKV KDYH VPDOOHU PRXWKV WKDQ RW XJKV PD EH SHUVXDGHG QRW WR DWWDFN FUHDWXUHV LQ H FKDQJH IRU SURPLVHV RI
2W XJKV DQG QHR RW XJKV VSHDN WKHLU R Q ODQJXDJH PXFK RI KLFK LV IULHQGVKLS DQG IRRG 1HR RW XJKV DUH OHVV WUXVWLQJ DQG PRUH YLFLRXV
QRQ YHUEDO PRYHPHQWV RI H H VWDON DQG WHQWDFOHV RU HPLVVLRQ RI FHUWDLQ and usually attack intruders on sight. An otyugh’s dungeon allies will
VPHOOV WKH DOVR KDYH OLPLWHG WHOHSDWK WKDW HQDEOH WKHP WR FRPPXQLFDWH VRPHWLPHV DVN LW WR JXDUG WUHDVXUH IRU WKHP 0RVW JXOJXWKUD OLYH DORQH
LWK RWKHU FUHDWXUHV 2W XJKV UHHN RI GXQJ DQG GHFD RI WKH WLPH GXULQJ PDWLQJ VHDVRQ W R JXOJXWKUD FDQ IRXQG LQ LWV ODLU

&RPEDW 2W XJKV OXUN XQGHU SLOHV RI RIIDO LWK RQO WKHLU H HV H SRVHG (FRORJ 2W XJKV DQG QHR RW XJKV OLYH XQGHUJURXQG LQ KHDSV RI RIIDO
7KH XVXDOO DWWDFN LI WKH IHHO WKUHDWHQHG RU LI WKH DUH KXQJU DQG WKHUH DQG UHIXVH 7KH KDWH EULJKW VXQOLJKW SUHIHUULQJ WKH FRPIRUWDEOH GDUN
LV IUHVK PHDW QHDUE 7KH DWWDFN LWK WKHLU W R ULGJHG WHQWDFOHV KLFK QHVV RI GXQJHRQV 7KH PDWH HDFK HDU IRU RQH PRQWK LWK RQH RIIVSULQJ
HLWKHU VPDVK DQ RSSRQHQW RU JUDSSOH LW *UDSSOHG RSSRQHQWV VXIIHU SURGXFHG ,W WDNHV WKH QH ERUQ IRXU PRQWKV WR PDWXUH LPPDWXUH JXO
SRLQWV RI GDPDJH SHU URXQG 2W XJKV ELWH DWWDFNV JDLQ D ERQXV WR WKH JXWKUD KDYH + GDPDJH DQG D 6WUHQJWK RI LV UHTXLUHG
DWWDFN UROO KHQ ELWLQJ JUDSSOHG RSSRQHQWV 2W XJKV VPDVK JUDSSOHG RS WR EUHDN IUHH RI WKHLU JUDVS 2W XJKV DUH VR GLVJXVWLQJ WKDW QR DOFKHPLVW
SRQHQWV WR WKH JURXQG KLOH WKH PRUH LQWHOOLJHQW QHR RW XJKV XVH WKHLU RU L DUG RXOG DQW WR WRXFK WKHLU FRPSRQHQWV VR WKH FRUSVHV RI WKH
victims as shields, bettering their Armor Class by 1. Neo-otyughs may JXOJXWKUD KDYH QR NQR Q XVH RU YDOXH
DOVR IRUFH DWWDFNHUV WR KLW WKH JUDSSOHG FKDUDFWHU LWK D VXFFHVVIXO DWWDFN
roll of its own (vs. the grappled character’s AC); to do this the neo-otyugh
forgoes its squeeze attack. Characters with a Strength of at least 18 can
VWUXJJOH IRU RQH URXQG DQG DXWRPDWLFDOO EUHDN IUHH RWKHUV PXVW PDNH D
VXFFHVVIXO RSHQ GRRUV UROO WR HVFDSH
%RWK W SHV RI JXOJXWKUD DUH GLVHDVH ULGGHQ WKHLU ELWH LV OLNHO WR LQ
IHFW WKH FKDUDFWHU LWK D GHELOLWDWLQJ RU IDWDO GLVHDVH 2W XJKV
DUH LPPXQH WR WKHVH GLVHDVHV

283
Owlbear
&/,0 7( 7(55 ,1 7HPSHUDWH IRUHVW
)5(4 (1& 5DUH
25* 1, 7,21 3DFN
&7,9,7 & &/( /DWH DIWHUQRRQ HDUO HYHQLQJ
,(7 Carnivore
,17(//,*(1&( /R
75( 6 5( C in lair
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 +XJ
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( / WDOO
025 /( 6WHDG 6SHFLDO
39 / (

2 OEHDUV DUH SUREDEO WKH FURVVEUHG FUHDWLRQ RI D GHPHQWHG L DUG JLY


HQ WKH OHWKDOLW RI WKLV FUHDWLRQ LW LV TXLWH OLNHO WKDW WKH L DUG KR FUH
DWHG WKHP LV QR ORQJHU DOLYH 2 OEHDUV DUH YLFLRXV UDYHQRXV DJJUHVVLYH
DQG HYLO WHPSHUHG DW DOO WLPHV
2 OEHDUV DUH D FURVV EHW HHQ D JLDQW R O DQG D EHDU 7KH DUH FRY
HUHG LWK D WKLFN FRDW RI IHDWKHUV DQG IXU EUR Q EODFN WR HOOR EUR Q LQ
FRORU 7KH IRRW WDOO PDOHV KLFK HLJK EHW HHQ DQG SRXQGV An owlbear’s main weakness is also its greatest strength—its ferocity.
DUH GDUNHU FRORUHG 7KH EHDNV RI WKHVH FUHDWXUHV DUH HOOR WR LYRU DQG %HFDXVH R OEHDUV DUH VR EDG WHPSHUHG WKH VWRS DW QRWKLQJ WR NLOO D WDU
WKHLU WHUULI LQJ H HV DUH UHG ULPPHG 2 OEHDUV VSHDN WKHLU R Q ODQJXDJH get. It is not dif cult to trick an owlbear into hurling itself off a cliff or into
KLFK FRQVLVWV RI YHU ORXG VFUHHFKHV RI YDU LQJ OHQJWK DQG SLWFK a trap, provided you can nd one.

&RPEDW The owlbear attacks prey on sight, always ghting to the death (FRORJ 2 OEHDUV KDYH D OLIHVSDQ RI HDUV 7KH DUH DUP EORRGHG
LJQRUH PRUDOH UDWLQJ IRU SXUSRVHV RI GHWHUPLQLQJ UHWUHDW ,W DWWDFNV LWK PDPPDOV EXW OD HJJV 7KH SUH RQ DQ WKLQJ IURP UDEELWV WR EHDUV
LWV FOD V DQG VQDSSLQJ EHDN ,I DQ R OEHDU VFRUHV D FOD KLW LWK D UROO WR WUROOV WR VQDNHV DQG UHSWLOHV 2 OEHDUV SUHIHU WHPSHUDWH FOLPDWHV EXW
RI RU EHWWHU LW GUDJV LWV YLFWLP LQWR D KXJ VXEVHTXHQWO VTXHH LQJ LWV some thrive in subarctic environments. As a hybrid of two animals, one
RSSRQHQW IRU SRLQWV RI GDPDJH SHU URXQG XQWLO HLWKHU WKH YLFWLP RU GLXUQDO DQG WKH RWKHU QRFWXUQDO WKH KDYH DQ XQXVXDO DFWLYH WLPH DN
WKH R OEHDU LV VODLQ 7KH R OEHDU FDQ DOVR XVH LWV EHDN DWWDFN RQ YLFWLPV LQJ DW QRRQ KXQWLQJ DQLPDOV DFWLYH GXULQJ WKH GD WKHQ KXQWLQJ QRFWXU
caught in its grasp, but cannot use its claws. A single attempt at a bend QDO FUHDWXUHV EHIRUH JRLQJ WR VOHHS DW PLGQLJKW 2 OEHDUV DUH DFWLYH LQ WKH
EDUV OLIW JDWHV UROO PD EH PDGH WR EUHDN IURP WKH JUDVS RI DQ R OEHDU VXPPHU PRQWKV DQG KLEHUQDWH GXULQJ WKH FROG VHDVRQ 7KHUH DUH UXPRUV
Note that if the Armor Class of a victim is high enough that 18 is insuf RI KLWH DUFWLF R OEHDUV D FURVV EHW HHQ DUFWLF R OV DQG SRODU EHDUV EXW
cient to hit, the hug is not effective and no damage is taken. QR VSHFLPHQV KDYH HYHU EHHQ FDSWXUHG
An owlbear does not actively seek treasure but the remains of victims
+DELWDW 6RFLHW 2 OEHDUV LQKDELW WKH GHSWKV RI WDQJOHG IRUHVWV LQ WHP PD EH IRXQG EXULHG LQ VKDOOR KROHV DURXQG DQ R OEHDU ODLU 2 OEHDU
SHUDWH FOLPHV DV HOO DV VXEWHUUDQHDQ ODE ULQWKV OLYLQJ LQ FDYHV RU KROOR HJJV DUH RUWK VLOYHU SLHFHV DQG KDWFKOLQJV DUH RUWK VLOYHU
VWXPSV SLHFHV RQ WKH RSHQ PDUNHW 7KHVH DUH W SLFDOO ERXJKW E L DUGV KLOH
2 OEHDUV OLYH LQ PDWHG SDLUV WKH PDOH LV VOLJKWO ODUJHU DQG KHDYLHU WKH DUH LPSRVVLEOH WR GRPHVWLFDWH WKH PDNH IRUPLGDEOH JXDUGLDQV DQG
WKDQ WKH IHPDOH ,I HQFRXQWHUHG LQ WKHLU ODLU WKHUH LV D FKDQFH WKDW L DUGV VRPHWLPHV SODFH WKHP LQ ORFDWLRQV RI VWUDWHJLF LPSRUWDQFH LW KDV
WKHUH LOO EH HJJV RU RXQJ LQ DGGLWLRQ WR WKH DGXOWV been said that an owlbear is a less subtle version of a “keep out” sign).
The offspring will be 40% to 70% grown and ght as creatures with 2 OEHDUV LQ GXQJHRQV DQG UXLQV DOPRVW DO D V KDYH EHHQ SODFHG WKHUH
WKUHH RU IRXU +LW LFH GHSHQGLQJ RQ WKHLU JUR WK 7KH KDYH KLW SRLQWV E VRPHRQH
based on their adjusted Hit Dice. Immature offspring in ict 1-4/1-4/2-8
SRLQWV RI GDPDJH LWK WKHLU DWWDFNV DQG D FKDUDFWHU KDV D WR KLV
EHQG EDUV OLIW JDWHV UROO WR HVFDSH WKH KXJ RI DQ LPPDWXUH R OEHDU
An owlbear pair claims a territory of one or two square miles and will
YLJRURXVO GHIHQG WKLV WHUULWRU DJDLQVW DOO LQWUXGHUV

284
Pegasus
&/,0 7( 7(55 ,1 7HPSHUDWH DQG VXEWURSLFDO
IRUHVWV
)5(4 (1& 9HU UDUH
25* 1, 7,21 +HUG
&7,9,7 & &/( D
,(7 +HUELYRUH
,17(//,*(1&( Average (8-10)
75( 6 5( 1LO
/,*10(17 Chaotic good

12 33( 5,1*
5025 &/ 66
029(0(17 24, Fl 48 (C, D mounted)
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 LYH UHDU NLFN
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( / DW WKH VKRXOGHU
025 /( 6WHDG
39 / (
*UHDWHU

Pegasi are magni cent winged steeds that often serve the cause of good.
7KHVH LQWHOOLJHQW FUHDWXUHV DUH YHU VK DQG LOG QRW HDVLO WDPHG 7KH
VHUYH RQO JRRG FKDUDFWHUV DQG KHQ WKH GR WKH LOO VHUYH WKHLU PDVWHU
LWK DEVROXWH IDLWKIXOQHVV IRU WKH UHVW RI KLV OLIH
A pegasus is a thoroughbred which resembles an Arabian horse
WKRXJK VOLJKWO ODUJHU LWK W R ODUJH IHDWKHUHG LQJV 3HJDVL DUH XVXDOO
KLWH EXW EUR Q SHJDVL DUH QRW XQNQR Q DQG UXPRUV SHUVLVW RI EODFN
pegasi. As should be expected, alignments do not vary according to color 3HJDVL DUH LQWHOOLJHQW FUHDWXUHV 7KH FDQ RR DQG L DW
DOO SHJDVL DUH FKDRWLF JRRG 3HJDVL DUH KDQGV WDOO IHHW DW WKH VKRXO LOO DUG UDQJH 7KH XVH WKHVH SR HUV RQ WKRVH KR RXOG ULGH
GHU DQG HLJK RYHU SRXQGV 3HJDVL PXVW EH ULGGHQ EDUHEDFN WKH WKHP WKH WU WR WKUR DQ RQH RI QRQ JRRG DOLJQPHQWV KR RXOG WDPH
LOO QRW DFFHSW VDGGOHV WKHP ,I SURYRNHG SHJDVL LOO QRW KHVLWDWH WR DWWDFN FUHDWXUHV KRP WKH
3HJDVL VSHDN WKHLU R Q ODQJXDJH DQG FDQ FRPPXQLFDWH LWK KRUVHV SHUFHLYH DV HYLO
7KH FDQ XQGHUVWDQG FRPPRQ DQG LOO REH WKHLU PDVWHU V FRPPDQGV LI 7R WDPH D SHJDVXV D SHUVRQ RI JRRG DOLJQPHQW PXVW ORFDWH D SHJDVXV
WKH DUH JLYHQ LQ WKDW ODQJXDJH KHUG 7KHQ DW QLJKW KH FDQ WU WR VQHDN XS RQ D SHJDVXV DQG VXUSULVH LW
The character must have the airborne riding pro ciency. There is an initial
&RPEDW A pegasus attacks with its hooves and teeth. It can attack an op +10 penalty to the roll; pegasi do not like to be tamed. A magical bridle
ponent who is behind it with its rear hooves, in icting 2-12 points of dam HQFKDQWHG IRU WKH SXUSRVH LOO UHPRYH WKLV SHQDOW ,I WKH FKDUDFWHU VXFFHVV
age, but it cannot use any of its other attacks in that round. A pegasus can IXOO PDNHV KLV UROO WKHQ WKH SHJDVXV LOO EH WDPHG
DOVR GLYH DW DQ RSSRQHQW IURP KHLJKWV RI IHHW RU KLJKHU DQG XVH LWV KRRI A tamed pegasus will obey the commands of its master for as long as it
DWWDFNV HDFK DWWDFN UROO LV DQG GRHV GRXEOH GDPDJH OLYHV LI WKH PDVWHU UHPDLQV RI JRRG DOLJQPHQW
,Q EDWWOH D SHJDVXV LOO WU WR OXUH ODUJHU RSSRQHQWV VXFK DV GUDJ
ons) into tight spaces. As the opponent struggles to maneuver into attack (FRORJ 3HJDVL IHHG RQ JUDVV IUXLWV DQG RWKHU SODQWV *ULIIRQV DQG KLS
range, the pegasus climbs and attacks with its hooves from above. Against SRJULIIV DUH WKH QDWXUDO HQHPLHV RI D SHJDVXV 3HJDVL KDYH D OLIHVSDQ RI
FUHDWXUHV WKHLU R Q VL H VXFK DV JULIIRQV SHJDVL XVH WKHLU VXSHULRU VSHHG DERXW HDUV
WR RXWUXQ WKHP ,I JULIIRQV DUH FORVH WR D SHJDVXV QHVW HVSHFLDOO LI WKHUH
DUH RXQJ SUHVHQW RQH SDUHQW LOO DWWDFN DJJUHVVLYHO JHW WKH JULIIRQ V *UHDWHU 3HJDVXV
attention, and then y away. By doing this, they hope to lure enemies /HJHQG KDV LW WKDW LI D PHGXVD LV VODLQ DQG EHKHDGHG WKHUH LV D VPDOO
D D IURP WKH QHVW DQG WLUH WKHP RXW RYHU D ORQJ GLVWDQFH EHIRUH UHWXUQ FKDQFH WKDW D JUHDWHU SHJDVXV LOO EH ERUQ VSULQJLQJ IXOO ERUQ IURP WKH
LQJ KRPH PHGXVD V FORYHQ QHFN 7KHVH SHJDVL KDYH WKH VDPH DWWDFNV DQG PRYHPHQW
UDWH RI D QRUPDO SHJDVXV EXW DUH RUWK +LW LFH DQG KDYH PDJLF
+DELWDW 6RFLHW 3HJDVL DUH HJJ OD LQJ PDPPDOV ,I HQFRXQWHUHG LQ WKHLU UHVLVWDQFH 7KH DOVR KDYH D ERQXV WR WKHLU PRUDOH UDWLQJ 7KHUH LV D
ODLU WKHUH LOO EH RQH QHVW IRU HYHU SDLU RI SHJDVL 7KHUH LV D FKDQFH FKDQFH WKDW WKH OHDGHU RI D KHUG RI SHJDVL LOO EH D JUHDWHU SHJDVXV *UHDWHU
SHU QHVW WKDW WKHUH LOO EH HJJV FKDQFH RU RXQJ RI SHJDVL FDQ EH WDPHG RQO E WKH QREOHVW DQG JUHDWHVW RI KHURHV DQG KDYH
PDWXULW (DFK HJJ LV RUWK VLOYHU SLHFHV KLOH WKH RXQJ DUH RUWK D OLIHVSDQ RI HDUV
VLOYHU SLHFHV SHU KHDG RQ WKH RSHQ PDUNHW
A pegasus can be used as a warhorse; a male can carry weight as a me
GLXP DUKRUVH KLOH D IHPDOH FDQ FDUU HLJKW DV D OLJKW
DUKRUVH

285
Peryton
&/,0 7( 7(55 ,1 Any/Mountains
)5(4 (1& 5DUH
25* 1, 7,21 1HVW
&7,9,7 & &/( D
,(7 2PQLYRUH
,17(//,*(1&( Average (10)
75( 6 5( %
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 12, Fl 21 (C)
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 WR DWWDFN UROO
63(&, / ()(16(6 RU EHWWHU PDJLFDO HDSRQ WR KLW
0 *,& 5(6,67 1&( 1LO
6, ( 0 WDOO
025 /( Champion (16)
39 / (

High above the mountains and rocky hills of most lands ies a sharp-
H HG PRQVWHU NQR Q DV WKH SHU WRQ ,QWHOOLJHQW SDWLHQW DQG PDOHYROHQW
LW DWFKHV DQG DLWV IRU SUH WR SOXFN WKHLU KHDUWV RXW
7KH SHU WRQ UHVHPEOHV D JLDQW GDUN JUHHQ HDJOH H FHSW WKDW LWV KHDG LV
WKDW RI D EOXH EODFN VWDJ LWV KRUQV JOLWWHU OLNH SROLVKHG REVLGLDQ LWV H HV
JOR D GXOO UHG RUDQJH 7KH FKHVW IHDWKHUV RI D PDOH SHU WRQ DUH OLJKW EOXH
WKRVH RI WKH IHPDOH DUH GUDE EUR Q 3HU WRQV QRUPDOO FDVW WKH VKDGR RI
DQ DGXOW KXPDQ EHLQJ UDWKHU WKDQ WKRVH RI WKHLU R Q IRUP
3HU WRQV GR QRW DGRUQ WKHPVHOYHV LWK WULQNHWV QRU DUP WKHPVHOYHV
LWK HDSRQV 7KHLU ODQJXDJH LV D FROOHFWLRQ RI URDUV DQG VFUHHFKHV DQG
RIWHQ VRXQGV DV LI D SHU WRQ HUH HLWKHU LQMXUHG RU HQUDJHG 6RPH FUHD
WXUHV LWK D NHHQ VHQVH RI VPHOO FODLP WKDW D SHU WRQ VPHOOV OLNH D KXPDQ IRU XQXVXDO FLUFXPVWDQFHV OLNH D G DUYHQ FRPPXQLW LQ WKH PRXQWDLQV
while others are lled with an irrational fear upon catching rst scent. SURYLGLQJ WKHP LWK SOHQWLIXO SUH
3HU WRQV VRPHWLPHV WDNH KXPDQV DQG KXPDQRLG FUHDWXUHV DOLYH DQG
&RPEDW A peryton has only a secondary interest in prey as food. Its main KROG WKHP FDSWLYH LQ WKHLU QHVWV XQWLO WKH DUH QHHGHG DV IRRG OLNHO
LQWHUHVW LQ KXPDQV DQG KXPDQRLG FUHDWXUHV LV WKH KHDUW RI LWV SUH ,W LV IRU QRQKXPDQV WKH FDVH IRU KXPDQV RU IRU UHSURGXFWLRQ VHH EHOR
XQQDWXUDOO DFFXUDWH LQ FRPEDW ,Q JDPH WHUPV D SHU WRQ UHFHLYHV D %HFDXVH RI WKLV WKH SHU WRQ QHVWV PD KDYH WUHDVXUH VFDWWHUHG DERXW DV
ERQXV WR LWV DWWDFN UROO HOO DV G XQKDWFKHG HJJV
,W DWWDFNV LWK LWV VKDUS KRUQV VLQFH LWV FOD V DUH WRR HDN WR XVH LQ
PHOHH :KHQ D SHU WRQ FKRRVHV D WDUJHW IRU FRPEDW LW ORFNV LWVHOI LQWR D (FRORJ 7KH SHU WRQ LV D SUHGDWRU LWK QR QDWXUDO HQHPLHV IH FRXOG
GXHO WKDW QHDUO DO D V HQGV LQ HLWKHU WKH SHU WRQ V GHDWK RU WKDW RI LWV SLHUFH LWV PDJLFDOO UHVLVWDQW VNLQ +XPDQRLGV DQG HVSHFLDOO KXPDQV
target. A peryton will never switch targets during combat, no matter the are its selected prey. A female peryton requires a fresh, beating heart to
WDFWLFDO VLWXDWLRQ 2Q UDUH RFFDVLRQV WKH FUHDWXUH FDQ EH GULYHQ RII EXW LW UHSURGXFH DQG KXPDQ KHDUWV DUH WKH SUHIHUUHG YDULHW 2QFH D SHU WRQ
LOO FRQWLQXH WR VWDON LWV SUH DQG UHWXUQ DW D ODWHU WLPH KDV HDWHQ D KHDUW LWV VKDGR FKDQJHV LQWR WKDW RI LWV QRUPDO IRUP DQG WKH
3HU WRQV DUH LPPXQH WR DOO HDSRQV EXW WKRVH RI DW OHDVW HQFKDQWPHQW FUHDWXUH EHFRPHV IHUWLOH IRU G KRXUV
6RPH SHU WRQV FKRRVH WR V RRS DW D WDUJHW ,Q WKLV IRUP RI DWWDFN WKH 8QKDWFKHG SHU WRQ HJJV FDQ EH VROG IRU G JS DSLHFH
SHU WRQ FOLPEV VHYHUDO KXQGUHG IHHW LQ WKH DLU DQG WKHQ SOXQJHV DW WKH
WDUJHW GURSSLQJ LWK D HVRPH VSHHG 7KLV DWWDFN LV PDGH DW DQ DGGLWLRQ
DO ERQXV WR LWV DWWDFN UROO ,I WKH DWWDFN VXFFHHGV WKH SHU WRQ GHOLYHUV
GRXEOH GDPDJH 7KLV LV DQ H WUHPH PDQHXYHU WKDW WKH SHU WRQ LOO RQO
DWWHPSW LI FRPEDW LV JRLQJ SRRUO RU LI LW EHOLHYHV LW KDV D FKDQFH WR DFKLHYH
WRWDO VXUSULVH
Another common tactic is for the peryton to seize a human-sized
WDUJHW DQG WKHQ OLIW RII LWK WKH SUH LQ LWV WDORQV 7KH SHU WRQ FOLPEV VR
UDSLGO WKDW PRVW WDUJHWV GR QRW UHDFW XQWLO WKH DUH DW OHDVW IHHW LQ WKH
DLU DQG IDFLQJ D G SOXPPHW LI WKH PDQDJH WR HVFDSH WKH SHU WRQ V
JUDVS

+DELWDW 6RFLHW 3HU WRQV URRVW LQ FDYHV KLJK DWRS FOLIIV RU RQ PRXQWDLQ
SHDNV 7KH VHWWOH LQ QHVWV RI G FUHDWXUHV HDFK QHVW LQGHSHQGHQW RI DQ
RWKHU DQG QR W R QHVWV EHLQJ LWKLQ VHYHUDO PLOHV RI RQH DQRWKHU H FHSW

286
Phantom
&/,0 7( 7(55 ,1 Any/Land
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 1LO
,17(//,*(1&( 1LO
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66 1LO
029(0(17
+,7 ,&( 1LO
7+ & 1LO
12 2) 77 &.6 1LO
0 *( 77 &. 1LO
63(&, / 77 &.6 )HDU
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 9DULHV XVXDOO 0
025 /( 1LO
39 / ( 1LO

3KDQWRPV DUH LPDJHV OHIW EHKLQG E SDUWLFXODUO VWURQJ GHDWK WUDXPDV


A phantom is like a three-dimensional movie image lmed at the time of
GHDWK LQ WKH SODFH KHUH LW GLHG
7KH VWDQGDUG SKDQWRP PD DSSHDU DV DOPRVW DQ WKLQJ ,W RIWHQ DS
SHDUV DV WKH FKDUDFWHU KR H SHULHQFHG WKH WUDXPD D WUDQVSDUHQW LPDJH
re-enacting the death scene. Alternatively, it could represent whatever
DV IRUHPRVW LQ WKH YLFWLP V PLQG DW WKH WLPH RI GHDWK DQ DWWDFNHU RU
VRPH JRDO OHIW XQDFKLHYHG 3KDQWRPV DUH H SHULHQFHG LQ IDGHG FRORUV E
DOO VHQVHV

&RPEDW It is dif cult to ght phantoms, since they are merely images and
KDYH QR SR HU WR GLUHFWO FDXVH KDUP 7KH FDQQRW WKHPVHOYHV EH KDUPHG
6 LQJLQJ HDSRQV RU FDVWLQJ VSHOOV LQWR WKH DUHD RI WKH LPDJH GRHV QRW LQ SKDQWRPV ,I WKRVH FKDUDFWHUV HUH RQ DQ LPSRUWDQW PLVVLRQ RU HUH VXE
terfere with the projection, and they cannot be reasoned with. A phantom is MHFW WR RU VSHOOV WKLV FKDQFH PLJKW ULVH WR SHUFHQW 7KH SHU
QRW LQWHOOLJHQW DQG GRHV QRW H LVW IRU DQ UHDO UHDVRQ WUDFNLQJ GR Q LWV NLOOHU FHQWDJH FKDQFH IRU JHQHUDWLQJ D SKDQWRP VKRXOG QHYHU EH KLJKHU WKDQ WKH
RU FRPSOHWLQJ LWV TXHVW LOO QRW JHW ULG RI D SKDQWRP level of the character at the time of death. (Characters killed by energy-
3KDQWRPV DUH RIWHQ PLVWDNHQ IRU JKRVWV KDXQWV RU JURDQLQJ VSLULWV EXW GUDLQLQJ XQGHDG UDUHO SURGXFH SKDQWRPV ,W LV XS WR WKH 0 WR GHFLGH
WKH FDQ QRW EH WXUQHG DV XQGHDG 2QO D SULHVW VSHOO R FDVW DW what the precise image presents. A character who is murdered and gener
WK OHYHO FDQ GLVSHO D SKDQWRP DWHV D SKDQWRP PD DOVR UHWXUQ DV D UHYHQDQW
Although a phantom cannot directly do any actual harm, it is the very 7KHUH DUH QRQVWDQGDUG W SHV RI SKDQWRPV WKDW DIIHFW RQO RQH RI WKH
HVVHQFH RI PDJLF DQG FDOOV XS D VXSHUVWLWLRXV D H LQ DQ RQH KR VHHV RQH VHQVHV 2IWHQ WKHVH DUH SXUHO YLVXDO LPDJHV EXW WKH FDQ DOVR PDQL
7KH HQFKDQWPHQW LV VXFK WKDW WKH SKDQWRP DIIHFWV ERWK WKH PLQG DQG WKH IHVW WKHPVHOYHV DV VRXQGV H SORVLRQV PRDQLQJ RU TXLHW KLVSHULQJ RU
senses of the observer. Creatures without minds (such as undead) are im VPHOOV 0RVW RI WKHVH SKDQWRPV UHTXLUH VDYLQJ WKUR V EXW WKH HIIHFWV RI
PXQH WR WKH HIIHFWV RI SKDQWRPV DV DUH WKRVH UDUH EHLQJV KR DUH VRPH failure may differ. A gloomy whispering of danger might produce despair
KR XQDEOH WR H SHULHQFH WKHP VLQFH WKH SKDQWRP LV SUHVHQW WR DOO VHQVHV DV SHU WKH symbol spells) effects. A foul stench might induce the retching
EOLQGQHVV LV QRW QRUPDOO SURWHFWLRQ DJDLQVW RQH HIIHFWV RI D JKDVW 6XIIRFDWLQJ SUHVVXUH WHPSHUDWXUH H WUHPHV WKH VRXQGV
Characters witnessing a phantom must roll a successful saving throw RI D V DUP RI EDWV PLJKW DOO FDUU GLIIHUHQW FRQVHTXHQFHV RI IDLOLQJ WKH
vs. death magic, with a –2 penalty, or immediately panic and run away VDYLQJ WKUR
DV SHU WKH HIIHFWV RI D I VSHOO 3DUWLFXODUO YLYLG SKDQWRPV PD UHTXLUH 2I JUHDWHU FRQFHUQ KR HYHU LV WKDW WKHUH DUH VRPH SKDQWRPV WKDW DUH
WKRVH KR IDLO WKHLU VDYLQJ WKUR WR PDNH D V VWHP VKRFN UROO LWK D DFWXDOO HYLO FUHDWHG KHQ SR HUIXO HYLO FUHDWXUHV IURP RWKHU SODQHV DUH
ERQXV WR WKH UROO )DLOXUH UHVXOWV LQ GHDWK IRU WKH XQIRUWXQDWH YLFWLP 6XFK “slain” (forced to return to their home planes) in the Prime Material plane.
D FKDUDFWHU FDQ EH UDLVHG QRUPDOO KR HYHU 7KHVH SKDQWRPV DSSHDU DW WKH LOO RI WKH HYLO FUHDWXUH RI WKH WLPH
There are other dif culties with the fear effect; the cause of the phan DQG FDQ VHULRXVO PLVLQIRUP RU HQGDQJHU DQ FKDUDFWHU LW PHHWV 7KHVH
WRP V GHDWK PLJKW VWLOO EH DURXQG (YHQ DIWHU FHQWXULHV WUDSV DQG XQGHDG SKDQWRPV FDQ EH GHWHFWHG LWK D L VSHOO dispel evil FDQ QHXWUDOL H
PRQVWHUV FDQ EH MXVW DV HIIHFWLYH DQG GHDGO DQG UXQQLQJ D D LQ SDQLF LV WKH SKDQWRP IRU D QXPEHU RI WXUQV HTXDO WR WKH FDVWHU V OHYHO
XVXDOO QRW WKH EHVW GHIHQVH
2I FRXUVH D SKDQWRP PD SURYLGH FKDUDFWHUV LWK LPSRUWDQW LQIRU
PDWLRQ HLWKHU IRUH DUQLQJ FDUHIXO FKDUDFWHUV RI DQ XSFRPLQJ GDQJHU RU
nding a lost and treasured object.
7KHUH LV D VOLJKW FKDQFH WKDW D FKDUDFWHU V GHDWK PD HQJHQGHU D SKDQ
WRP 7KLV FKDQFH VKRXOG EH PLQXVFXOH WR QRQH LVWHQW IRU OHYHO RU YHU
OR OHYHO FKDUDFWHUV RU IRU WKRVH KR HUH H SHFWLQJ WR GLH WKRVH G
LQJ RI QDWXUDO FDXVHV RU LQ DU +R HYHU FKDUDFWHUV RI WK OHYHO RU DERYH
G LQJ VXGGHQO RU E VXUSULVH PLJKW KDYH D FKDQFH RI EHFRPLQJ

287
Phoenix
&/,0 7( 7(55 ,1 (O VLXP
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 2PQLYRUH
,17(//,*(1&( *HQLXV
75( 6 5( 2
/,*10(17 1HXWUDO JRRG

12 33( 5,1*
5025 &/ 66 –3
029(0(17 )O
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. RU
63(&, / 77 &.6 6KULHN
63(&, / ()(16(6 RU EHWWHU HDSRQ WR KLW
QHYHU VXUSULVHG
0 *,& 5(6,67 1&(
6, ( / LQJ VSDQ
025 /( Champion (15-16)
39 / (

7KH SKRHQL LV D JUHDW H WUD SODQDU ELUG WKRXJKW WR UHSUHVHQW WKH VSLULW RI
IUHHGRP DQG UHELUWK ,W LV D PRUWDO FUHDWXUH WKDW GLVSOD V WKH XOWLPDWH LQ
JRGOLNH GHWDFKPHQW
A phoenix appears as a large bird with a 40’ wingspan and bright,
PXOWL FRORUHG IHDWKHUV 7KH SOXPDJH LQFOXGHV EULJKW YLROHW VFDUOHW FULP
son and aming orange. Its beak and claws are of blue-violet. A phoenix’s
H HV DUH D GHHS JOR LQJ UXE FRORU
,Q DGGLWLRQ WR LWV R Q ODQJXDJH D SKRHQL FDQ VSHDN LWK DOO DYLDQV ,W
RWKHU LVH FRPPXQLFDWHV LWK D OLPLWHG WHOHSDWK RU E HPSDWK ● invisibility
● L L LR
&RPEDW 7KH SKRHQL LV D IUHH DQG EHQHYROHQW VSLULW DQG GRHV QRW GHULYH ● neutralize poison, WLPH SHU GD
SOHDVXUH IURP DWWDFNLQJ RWKHUV %XW LI WKH QHHG IRU FRPEDW DULVHV D SKRH ● polymorph self, WLPHV SHU GD
QL LV D V LIW DQG SR HUIXO IRH ,W FDQ DWWDFN LQ WKH DLU LWK W R SR HUIXO ● produce re
claws in icting 1-8 points of damage per strike. When on the ground it ● protection from evil, 10’ radius, DO D V DFWLYH
DWWDFNV LWK LWV JUHDW EHDN IRU SRLQWV RI GDPDJH SHU KLW 7KH SKRHQL ● pyrotechnics
LV DQ LQWHOOLJHQW DQG PDJLFDO EHDVW KR HYHU VR LW XVXDOO RSWV IRU PRUH ● L WLPH SHU GD
HIIHFWLYH PHDVXUHV RI DWWDFN DQG GHIHQVH ● R I LWKLQ D IRRW UDGLXV
A phoenix will always open up each round of combat with a piercing ● R
shriek that gives the creature an edge in the combat round. All opponents ● snake charm
RI KLW GLFH RU OHVV LWKLQ IHHW RI D VKULHNLQJ SKRHQL UHFHLYH D ● L WLPH SHU GD
SHQDOW RQ WKHLU LQLWLDWLYH GLFH 7KH VKULHN GRHV QRW DIIHFW WKH SKRHQL V ● wall of re, WLPH SHU GD
FRPEDW UROHV LQ DQ D
(YHU SKRHQL KDV WKH IROOR LQJ VSHOO OLNH SR HUV DW WK OHYHO RI PDJ Also, by spreading its wings and performing a ritual dance, the phoenix
LF XVH XVDEOH RQFH SHU URXQG RQH DW D WLPH DW LOO FDQ SHUIRUP WKH IROOR LQJ VSHOO OLNH DELOLWLHV DW WK OHYHO RI PDJLF XVH

● affect normal res ● L L


● audible glamer ● dispel evil
● blindness ● dispel magic
● blink
● blur Any of these three abilities can be used by a phoenix as many times as
● call woodland beings, WLPH SHU GD GHVLUHG EXW FDQ RQO EH GRQH RQH DW D WLPH DQG HDFK WDNHV D IXOO URXQG WR
● color spray, WLPHV SHU GD FRPSOHWH 1R RWKHU DFWLYLWLHV VXFK DV D VKULHN FDQ EH GRQH LQ FRQMXQF
● R L L WLRQ LWK WKHVH WKUHH SR HUV
● control temperature, 10’ radius A touch of its wing is equal to a L R VSHOO LWK WRXFKHV
● L L possible per individual per day per phoenix. A touch of the comb gives an
● DO D V DFWLYH HIIHFW HTXDO WR L EXW RQO RQFH SHU GD SHU SHUVRQ
● L DO D V DFWLYH :KHQ KDUG SUHVVHG WKH SKRHQL LV DEOH WR FDXVH VSLOOHG GURSOHWV RI LWV
● L DO D V DFWLYH R Q EORRG WR DFW DV re seeds RI WKH KROO EHUU W SH RQH EHLQJ FUHDWHG IRU
● R L LR WLPH SHU GD every ve points of damage taken by the phoenix.
● nd traps ,Q H WUHPH VLWXDWLRQV WKH SKRHQL FDQ FUHDWH D WK OHYHO FRPELQDWLRQ
● nd the path, WLPH SHU GD RI re storm (20’ high × 5’ wide × 8’ deep) and L L R HYHQ LI LW KDV
● re charm DOUHDG XVHG WKHVH SR HUV SUHYLRXVO 7KLV GHVWUR V WKH DGXOW SKRHQL
● re seeds, WLPH SHU GD EXW OHDYHV EHKLQG D RXQJ SKRHQL LWK DOO WKH SR HUV DQG DELOLWLHV RI LWV
● L L R WLPH SHU HHN SUHGHFHVVRU

288
Phoenix
7KH SKRHQL FDQ WUDYHO DVWUDOO RU HWKHUHDOO DW LOO 7KH DUH KLW RQO 7KH H DFW QDWXUH RI WKH SKRHQL FDQ RQO EH JXHVVHG DW E VFKRODUV
E RU EHWWHU PDJLFDO HDSRQV 7KH SKRHQL FDQ QHYHU EH VXUSULVHG ,W All phoenixes are male and the reproduction cycle consists entirely of the
KDV LQIUDYLVLRQ WR IHHW VHOI LPPRODWLRQ :KHWKHU WKLV LV D QDWXUDO ELRORJLFDO UHSURGXFWLRQ F FOH RU
D PDJLFDO ELUWK LV XQFOHDU
+DELWDW 6RFLHW 3KRHQL HV DUH VWUDQJH DQG HQLJPDWLF FUHDWXUHV 7KH DUH
KHOG LQ YHU KLJK UHJDUG LQ WKH OHJHQGV RI PDQ WULEHV RI EDUEDULDQV DQG
LQ RWKHU SULPLWLYH FXOWXUHV ,W LV VDLG WKDW WKH SKRHQL LV WKH HPERGLPHQW RI
UHELUWK 7KLV LV V PEROL HG LQ WKH FODVVLF LPDJHU RI WKH VHOI LPPRODWLRQ RI
&DOO 3KRHQL &RQMXUDWLRQ 6XPPRQLQJ
WKH SKRHQL IURP KLFK D QH ELUG LV IRUPHG 7KLV LV VHHQ DV WKH XOWLPDWH
6th-level Priest Spell, Animal Sphere
sacri ce for the cause of good and thus the phoenix are considered noble
FUHDWXUHV 5DQJH
/HJHQG VWDWHV WKDW WKH SKRHQL KDV DQ H WUHPHO ORQJ OLIHVSDQ 6RPH Components: V, S, M
UHSRUWV FODLP WKH FDQ OLYH WR EH RYHU HDUV ROG KLOH RWKHUV VXJ XUDWLRQ URXQG SHU OHYHO RI FDVWHU
JHVW LW WR EH DV KLJK DV HDUV :KHQ LW LV WLPH IRU WKH SKRHQL WR GLH Casting Time: 2 rounds
it goes far into the mountains away from civilization. At the very top of Area of Effect: Special
WKHVH SHDNV WKH SKRHQL EXLOGV D JUHDW QHVW PDGH RI VWUD DQG YDULRXV 6DYLQJ 7KUR 1RQH
KHUEV 7KH SKRHQL LOO OLH LQ WKH QHVW WDNLQJ LWV ODVW ORRN DW WKH RUOG LW 7KLV SRWHQW SULHVW VSHOO HQDEOHV WKH FDVWHU WR DFWXDOO VXPPRQ D
knows. Satis ed that its work in the world is at an end, it then immolates SKRHQL WKDW LOO FRPH DQG DLG KLP 7KH PRVW VWULQJHQW UHVWULFWLRQ
itself in a ash of great ame and light. When the ames die down, there WR WKLV LV WKDW WKH FDVWHU PXVW EH RI JRRG DOLJQPHQW RU D GUXLG (YLO
in the nest, which remains untouched by ames, is a young phoenix ar RU QRQGUXLG QHXWUDO SULHVWV FDQQRW VXPPRQ D SKRHQL
UD HG LQ EULJKW FRORUV OLNH LWV SDUHQW EHIRUH LW /HJHQG WKHQ VXJJHVWV WKDW :KHQ FDVW D SKRHQL LOO FRPH WR DLG +R HYHU GHSHQG
the phoenix must y away to the temple of the sun and there bury the LQJ RQ KR IDU D D WKH QHDUHVW SKRHQL LV LW PD WDNH VRPH WLPH
mummi ed corpse of its parent. IRU LW WR DSSHDU 2QH RI WKHVH SR HUIXO FUHDWXUHV LOO DSSHDU LQ G
,Q JHQHUDO SKRHQL HV DUH UHFOXVLYH FUHDWXUHV WHQGLQJ WR PDNH WKHLU ODLUV – 1 rounds. A modi ed roll of ‘0’ indicates that a phoenix will ap
D D IURP WKH RUOGV RI KXPDQRLG EHLQJV 7KRXJK WKH KDYH WKH DELOLW pear right away in a huge burst of smoke and ame.
to travel through the Astral and Ethereal planes (and thus to any inner %HFDXVH WKH FDVWHU PXVW EH JRRG RU EH D GUXLG WKHUH LV VHOGRP D
DQG RXWHU SODQH WKH LOO JHQHUDOO WHQG WR VWD RQ (O VLXP RU LQ D VH con ict of interest between the phoenix and the summoner. How
FOXGHG SODFH RQ WKH 3ULPH 0DWHULDO SODQH HYHU D SKRHQL LOO QHYHU DWWDFN EHLQJV RI JRRG DOLJQPHQW XQOHVV
7KHUH DUH DV PDQ OHJHQGV RI WKH SKRHQL DV WKHUH DUH FXOWXUHV HDFK WKHUH LV DQ JRRG UHDVRQ IRU LW ,W LOO KR HYHU ULVN LWV
LWK LWV R Q VOLJKWO GLIIHULQJ YLH SRLQW 6RPH EHOLHYH WKH SKRHQL WR EH R Q OLIH LI WKH FDXVH PDQGDWHV VXFK DFWLRQ DQG LOO IXUWKHU WKH DLPV
WKH EHQHYROHQW V PERO RI GHDWK RQO DSSHDULQJ KHQ VRPHRQH V WLPH LV RI JRRG WKDW WKH VXPPRQHU KDV XQGHUWDNHQ
XS DPRQJ WKH OLYLQJ 2WKHU FXOWXUHV SULPDULO HYLO VHH WKH SKRHQL DV :KHQ WKH VSHOO KDV H SLUHG WKH SKRHQL GRHV QRW GLVDSSHDU EXW
the symbol of destruction and rage, bringing ery devastation in its wake. LW LV WKHQ IUHH WR GR KDW LW LOO 7KLV PD LQ IDFW EH KDW WKH FDVWHU
6WLOO RWKHU FXOWXUHV UHFRUG WKHLU SKRHQL WR EH D IULHQG DQG EHQHIDFWRU RI VXPPRQHG LW IRU RU LW PD OHDYH LI LW IHHOV WKH UHDVRQV IRU LWV VXP
JRRG EHLQJV moning were insuf cient.
Although a wealth of mystery surrounds the phoenix, still there are 7KH PDWHULDO FRPSRQHQWV IRU WKLV VSHOO DUH WKUHH GLDPRQGV RI DW
VRPH WKLQJV WKDW DUH NQR Q IRU VXUH ,W LV REYLRXV WKDW WKH SKRHQL LV OHDVW JS YDOXH KLFK DUH FRQVXPHG E WKH HQHUJLHV RI WKH VSHOO
a champion of good. Although is seems these creatures do not actively DQG D UHG KRW FRDO
VHHN RXW HYLO WR GHVWUR WKH LOO UDUHO SDVV XS VXFK DQ RSSRUWXQLW
when it presents itself. Also, despite the vast differences in ideology,
EHOLHI DQG SKLORVRSK LQ WKH YDULRXV FXOWXUHV WKDW UHYHUH WKH SKRHQL
RQH WKLQJ UHPDLQV FRQVWDQW WKH SKRHQL LV WKH V PERO RI FUHDWLRQ E
destruction. Some cultures believe that re is the one great puri er,
cleansing all that it touches. Others believe that re merely destroys.
With the phoenix, both are true. In its own reproduction, re destroys
WKH ROG ELUG WDNLQJ LWK LW PDQ FHQWXULHV RI OLIH DQG LVGRP HW LW FUH
DWHV D QH SKRHQL LWK D QH PLQG WKXV SXULI LQJ WKH OLQH

(FRORJ 2I DOO PDJLFDO RU HQFKDQWHG FUHDWXUHV WKH SKRHQL LV SHUKDSV


PRVW VRXJKW DIWHU E DOFKHPLVWV DQG VDJHV DOLNH 7KHUH LV DOPRVW QR SDUW
RI D SKRHQL WKDW FDQQRW EH XVHG LQ D PDJLFDO SRWLRQ RU IRU UHVHDUFK
7KH IHDWKHUV RI WKH SKRHQL KDYH D JUHDW PDQ XVHV 7KH FDQ EH XVHG
WR DGRUQ D II RI L WKH FDQ EH XVHG WR PDNH potions of extra-healing,
DQG KDYH PDQ RWKHU KHDOLQJ PDJLF XVHV 7KH H HV EHDN DQG WDORQV RI D
SKRHQL DUH YHU YDOXDEOH LQ WKH RSHQ PDUNHW RIWHQ FRPPDQGLQJ
gp and up. Of course it is not always easy to nd a buyer on the open
PDUNHW EHFDXVH PDQ FXOWXUHV FRQVLGHU LW D EDG RPHQ RU WDERR YLRODWLRQ
WR NLOO D SKRHQL

289
Piercer
&/,0 7( 7(55 ,1 Any subterranean
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 Colony
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( 1RQ
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ & +
+
12 2) 77 &.6
0 *( 77 &. +
+
+
+
63(&, / 77 &.6 6XUSULVH
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( 70 WDOO
025 /( Average (8-10)
39 / (
+
+
+
+

3LHUFHUV UHVHPEOH VWDODFWLWHV IRXQG RQ FDYH URRIV 7KH DUH DFWXDOO D VSH
FLHV RI JDVWURSRGV WKDW LWKRXW WKHLU VKHOOV UHVHPEOH VOXJV LWK ORQJ WDLOV +DELWDW 6RFLHW :KLOH SLHUFHUV DUH QRQLQWHOOLJHQW WKH SLHUFHUV LQ D FRORQ
A piercer climbs onto the ceiling of a cavern and waits patiently; when it DUH D DUH RI HDFK RWKHU 7KH RIWHQ IDOO VLPXOWDQHRXVO WR IHHG RQ WKRVH
GHWHFWV SUH EHQHDWK LW LW GURSV IURP WKH FHLOLQJ DQG LPSDOHV WKH YLFWLP NLOOHG E RWKHU SLHUFHUV KLFK PDNHV WKH DUHD VXGGHQO YHU GDQJHURXV
LWK WKH VKDUS HQG RI LWV VKHOO 3LHUFHUV G HOO LQ FDYHUQV KHUH WKH OLYH LQ JURXSV RI DERXW PHP
3LHUFHUV ORRN OLNH OLPHVWRQH JUR WKV RQ WKH FHLOLQJ RI D FDYHUQ MXVW OLNH bers. They prefer to hang over high traf c areas, so they will usually be
RUGLQDU VWDODFWLWHV 7KH FRPH LQ WKH IROOR LQJ VL HV RQH IRRW ORQJ +LW found near cave entrances. Aside from mating, the piercers are not social
LH WKUHH IHHW ORQJ +LW LFH IRXU DQG RQH KDOI IHHW ORQJ +LW LFH FUHDWXUHV 7KHUH DUH UXPRUHG WR EH JUHDW FDYHUQV GHHS XQGHUJURXQG WKDW
and six feet long (4 Hit Dice). Piercers can be identi ed on very close in FRQWDLQ FRORQLHV RI KXQGUHGV RI SLHUFHUV 3LHUFHUV DUH QRW DWWUDFWHG WR WUHD
VSHFWLRQ E D SDLU RI WLQ H HVWDONV WKDW FXUO DORQJ WKH VLGH RI WKH VWDODFWLWH VXUH RQO WR IRRG

&RPEDW 3LHUFHUV KDYH RQO RQH FKDQFH WR KLW LI DQ DWWDFN IDLOV WR VFRUH D (FRORJ 7KH SLHUFHU LV D PROOXVN KDWFKHG IURP D KHQ VL HG HJJ KLFK WKH
NLOO WKH SLHUFHU FDQQRW DWWDFN DJDLQ XQWLO LW VOR O VFDOHV D DOO WR UHVXPH SDUHQW OD V LQ FOXWFKHV RI VL WR HLJKW LQ LVRODWHG DUHDV RI WKH FDYHUQ :KHQ
LWV SRVLWLRQ 3LHUFHUV FDQ KHDU QRLVHV DQG GHWHFW KHDW VRXUFHV LQ D DUG they hatch, the young appear to be slugs feeding on fungi. After several
UDGLXV WKHVH KHDW VRXUFHV LQFOXGH KXPDQV ,I WKH QRLVH DQG OLJKW DUH VWD PRQWKV WKH FOLPE WKH FDYHUQ DOOV VHFUHWH D FKHPLFDO WKDW KDUGHQV LQWR
WLRQDU IRU PDQ PLQXWHV DW D WLPH SLHUFHUV LOO VOR O HGJH LQWR DWWDFN WKH IDPLOLDU VWDODFWLWH VKDSH DQG WKHQ DLW IRU SUH WR FRPH
SRVLWLRQ RYHU WKH VRXUFH RI WKH VWLPXOXV 3LHUFHUV DUH YLUWXDOO LQGLVWLQ A piercer has a lifespan of four years and grows one Hit Die per year.
guishable from natural phenomena. A group of characters has a –7 modi ,Q DQ JURXS RI SLHUFHUV WKH QXPEHU RI FUHDWXUHV LWK RQH W R WKUHH
er on its surprise roll against a piercer (this guarantees that the group DQG IRXU +LW LFH LOO EH QHDUO HYHQO GLYLGHG H J LQ D JURXS RI
will be surprised unless it has some positive modi ers). SLHUFHUV WKHUH LOO EH WKUHH RQH +LW LH SLHUFHUV WKUHH LWK W R +LW
A piercer, after it has fallen, is slow and fairly easily slain. Its soft un LFH WKUHH LWK WKUHH +LW LFH DQG WKUHH LWK IRXU +LW LFH
GHUEHOO KDV RQH GHIHQVH PHFKDQLVP KHQ H SRVHG WR DLU LW FRYHUV LWVHOI A piercer can go without food for months. It stores food in a second
in a corrosive acid which in icts 1 point of damage on contact with esh. VWRPDFK WKDW FDQ SUHVHUYH IRRG IRU ORQJ SHULRGV RI WLPH VRPH DOFKHPLVWV
7KLV LV XVXDOO HQRXJK WR GLVVXDGH QDWXUDO SUHGDWRUV IURP GLVWXUELQJ LW seek out piercers to extract a substance from this organ and re ne it for
KXPDQ XVH DV LW FDQ NHHS IRRGVWXIIV DQG SUHFLRXV LQJUHGLHQWV IUHVK IRU
HHNV 3LHUFHUV DOVR VWRUH ODUJH VXSSOLHV RI DWHU H WUDFWHG IURP WKHLU YLF
WLPV 3LHUFHUV FDQ PDLQWDLQ WKLV DWHU VXSSO IRU PRQWKV
7KH WDVWH RI D SLHUFHU LV VDLG WR UHVHPEOH WKDW RI D VQDLO EXW LWK D ELWWHU
DIWHUWDVWH 7KHLU HJJV DQG RIIVSULQJ DUH QRW WUDGHG RQ WKH RSHQ PDUNHW

290
Plant, Dangerous
HOORZ HOORZ
&KRNH 7KRUQ Tri- ower 0XVN 0XVN
&UHHSHU 0DQWUDS 5HWFK 3ODQW 6QDSSHU 6DZ VOLQJHU )URQG &UHHSHU RPELH
&/,0 7( 7(55 ,1 7HPSHUDWH 7URSLFDO Any warm Any land Any land 7URSLFDO 7HPSHUDWH 7HPSHUDWH
IRUHVW KLOOV RU ODQG IRUHVW IRUHVW RU IRUHVW RU
IRUHVW VXEWHUUDQHDQ VXEWHUUDQHDQ
)5(4 (1& 5DUH 9HU UDUH 5DUH 9HU UDUH 5DUH 9HU UDUH 5DUH 5DUH
25* 1, 7,21 6ROLWDU 3DLU Cluster 6ROLWDU Cluster 6WDQG 6ROLWDU 6TXDG
&7,9,7 & &/( D D Any Any Any D Any Any
,(7 Carnivore Carnivore 6XQ VRLO Carnivore Carnivore Carnivore Carnivore 1LO
,17(//,*(1&( 1RQ 1RQ 1RQ 1RQ 1RQ 1RQ 1RQ Animal (1)
75( 6 5( 1LO J-N (×5), Q 1LO 1LO 1LO 1LO % 1LO
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1* 1 per 2 owers


5025 &/ 66 RU EHWWHU
029(0(17
+,7 ,&( VSHFLDO
7+ & 1LO + 1LO
+
12 2) 77 &.6 RU PRUH RU G G YROOH
0 *( 77 &. 1LO RU E
HDSRQ
63(&, / 77 &.6 6WUDQJOLQJ 6HH EHOR 6HH EHOR 7UDSSLQJ H 6HH EHOR 3ROOHQ 1LO
63(&, / ()(16(6 6HH EHOR 1LO 6HH EHOR 1LO 1LO 1LO ,PPXQLWLHV ,PPXQLWLHV
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
6, ( * /* SHU + + 0 0 / 0
ORQJ +LW LH WDOO UDGLXV UDGLXV WDOO VTXDUH WDOO
025 /( (OLWH 6WHDG Average 6WHDG Average Average )HDUOHVV )HDUOHVV

39 / ( + + VD V
+ + VD V
+ +
+ + VD V
+
+

2I WKH PDQ KD DUGV LQ WKH LOGV WKHVH SODQWV DUH DPRQJ WKH PRVW IULJKW
HQLQJ 7KH IHHG RQ DQLPDOV SHUKDSV DV QDWXUH V UHYHQJH RQ DQLPDOV IRU 0DQWUDS
WKHLU KDELW RI IHHGLQJ RQ SODQWV This insidious relative of the much smaller Venus ytrap attracts prey
E VFHQW HQWUDSSLQJ DQG GLVVROYLQJ LWV YLFWLPV LQ DFLGLF VHFUHWLRQV ,W LV
&KRNH &UHHSHU D JLJDQWLF EXVK LWK WR HULQJ VWDONV RI SXUSOH EORVVRPV DQG KXJH JUHHQ
7KH FKRNH FUHHSHU RU VWUDQJOHU YLQH LV D ORQJ WKLFN YLQH LWK PDQ OHDYHV DW JURXQG OHYHO
EUDQFK YLQHV HDFK FDSDEOH RI DWWDFNLQJ 7KH YLQH LV ROLYH JUHHQ LQ FRORU XULQJ GD OLJKW KRXUV WKH PDQWUDS UHOHDVHV SROOHQ FRQWLQXRXVO DOO FUHD
and the main vine is almost 1-2 feet thick. Branch vines have exible ten WXUHV KR DSSURDFK WR LWKLQ IHHW PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR
GULOV DOOR LQJ WKHP WR FUHHS DW DUGV SHU URXQG 7KH DUH DWWUDFWHG WR YV SRLVRQ RU EHFRPH DWWUDFWHG WR WKH RGRU 7KRVH DWWUDFWHG SURFHHG WR WKH
OLJKW DQG KHDW ERG DQG YROXQWDULO FOLPE LQWR RQH RI WKH G OHDI WUDSV RQ WKH SODQW
)RU HDFK IHHW RI PDLQ YLQH LW KDV WKH KS SHU + EUDQFK YLQHV KDYH Once entered, a leaf trap closes, rmly entrapping the victim (no chance of
KS SHU IHHW RI WKH PDLQ YLQH EUDQFK YLQH KLW SRLQWV DUH LQ DGGLWLRQ WR WKRVH HVFDSH 7KH YLFWLP FDQQRW EH SXOOHG IUHH XQWLO WKH SODQW LV GHVWUR HG ,WV
RI WKH PDLQ YLQH QRW SDUW RI WKH WRWDO ,Q HDFK IRRW VHFWLRQ RI WKH PDLQ YLQH acidic secretions destroy the victim quickly, in icting damage per round
WKHUH DUH IRXU EUDQFK YLQHV 7KH VPDOOHVW FKRNH FUHHSHU LV IHHW ORQJ KDV equal to the victim’s AC (discounting Dexterity bonuses). Regardless of the
KS + KS WRWDO DQG KDV HLJKW EUDQFK YLQHV HDFK LWK KS 7KH ODUJHVW adjusted AC, the victim takes at least 1 point of damage per round. Items
FKRNH FUHHSHU LV IHHW ORQJ KDV KS + KS WRWDO DQG KDV EUDQFK H SRVHG WR WKH DFLG PXVW UROO D VDYLQJ WKUR RQFH SHU URXQG DJDLQVW WKH HI
vines, each with 16 hp. The main vine is AC 6, the branches AC 5. IHFWV DOO PHWDO LWHPV UHFHLYH D ERQXV
A maximum of four branch vines can attack a single target. They ap 7KH IDVFLQDWLRQ LWK WKH PDQWUDS LV VR VWURQJ WKDW RQFH D EHLQJ LV HQ
SHDU WR EH QRUPDO YHJHWDWLRQ DQG FDQ XVXDOO JUDE XQVXVSHFWLQJ YLFWLPV WKUDOOHG LW WDNHV KRXUV IRU WKH HIIHFW WR HDU RII 7KH IXPHV IURP EXUQLQJ
9LFWLPV FDQ EUHDN IUHH LWK D VXFFHVVIXO EHQG EDUV OLIW JDWHV UROO LI WKH UROO WKH SODQW FRXQWHUDFW WKH HIIHFW %HFDXVH RI LWV SR HUIXO DWWUDFWLYH DELOLW WKH
IDLOV WKH DUH KHOG IDVW XQWLO WKH YLQH WKDW KROGV WKHP LV VHYHUHG 6HL HG nectar of mantrap owers is an ingredient in a philter of love.
YLFWLPV VXIIHU G SRLQWV RI GDPDJH SHU URXQG LWK D FKDQFH SHU
URXQG QRQ FXPXODWLYH WKDW WKH FKRNH FUHHSHU DFKLHYHV D VWUDQJOLQJ JULS 5HWFK 3ODQW
7KH YLFWLP GLHV DIWHU RQH URXQG RI VWUDQJXODWLRQ 7KH UHWFK SODQW RU JOREH SDOP DSSHDUV WR EH D W SLFDO SDOP WUHH H FHSW
A choke creeper is immune to torch re, but takes normal damage from WKDW HDFK DO D V KDV G JOREH OLNH FRFRQXW VL HG IUXLW JUR LQJ DW
hotter res such as those caused by burning oil; hot res make the vine LWV WRS (DFK JOREH LV PHPEUDQRXV WDXW DQG EOXH YLROHW RU OLODF LQ FRORU
PRYH D D 7KH FUHHSHU WDNHV RQO KS GDPDJH SHU GLH RI FROG GDPDJH :DONLQJ XQGHU D UHWFK SODQW PDNHV LW OLNHO WKDW RQH RI WKH
EXW FROG VWXQV WKH DOO SODQW VHFWLRQV VWUXFN IRU G URXQGV (OHFWULFDO JOREHV LOO IDOO ,I WKHUH LV VROLG FRQWDFW DJDLQVW WKH WUHH WUXQN EDQJ
DWWDFNV GR QR GDPDJH LQVWHDG WKH GRXEOH WKH FUHHSHU V PRYHPHQW UDWH LQJ DJDLQVW LW UXQQLQJ LQWR LW RU FOLPELQJ LW G RI WKH QRLVRPH
IRU G URXQGV fruits plop down. Randomly choose the target attacked; they are AC 10

291
Plant, Dangerous
DJDLQVW WKLV DWWDFN :KHQ WKH JOREHV VWULNH WKH EXUVW DQG D QDXVHDWLQJ plant’s sensitive rootlets tell the yellow blossom where to nd the slum
uid is splashed over a 5-foot radius. Those 5-9 feet from the impact EHULQJ YLFWLP WKH HOOR EORRP EHQGV RYHU DQG VKDNHV GR Q D VKR HU RI
have a 25% chance of being splashed. The sticky, foul uid causes crea VWLFN HQ PH WKDW FDXVHV G SRLQWV RI GDPDJH SHU URXQG XQWLO DVKHG
WXUHV WR YRPLW DQG UHWFK IRU WKH QH W WKUHH URXQGV ,Q DGGLWLRQ WR EHLQJ off (damage is reduced by 1 point per ask of water; complete immersion
QDXVHDWHG YLFWLPV DUH DW KDOI QRUPDO 6WUHQJWK IRU RQH KRXU 1R VDYLQJ LQ DWHU UHPRYHV WKH VDS LQ RQH URXQG 7KH UHG EORVVRP H WHQGV WHQGULOV
throw is allowed against either effect of the uid. into the victim, draining body uids at a rate of 1d6 points of damage per
Creatures splashed must be washed in alcohol (including drinkable URXQG
W SHV RU WKH DUH PRUH OLNHO WR DWWUDFW FDUQLYRUHV LQ WKH DUHD GRXEOLQJ
WKH IUHTXHQF DQG FKDQFH IRU VXFFHVV RI HQFRXQWHU FKHFNV 7KH RGRU LV
GLVFHUQLEOH LWKLQ D IRRW UDGLXV DQG LW SHUVLVWV IRU G KRXUV XQOHVV HOORZ 0XVN &UHHSHU DQG RPELH
UHPRYHG DV DERYH 7KH HOOR PXVN FUHHSHU LV D SODQW WKDW DWWDFNV KXPDQRLGV GUDLQLQJ ,Q
WHOOLJHQFH DQG WXUQLQJ WKHP LQWR HOOR PXVN RPELHV %RWK FUHHSHU DQG
6QDSSHU 6DZ RPELH DUH LPPXQH WR charm, hold, illusion, sleep, DQG RWKHU PLQG DIIHFWLQJ
7KLV SODQW DOVR FDOOHG IRUHVWHUV EDQH KDV D FHQWUDO EXVK LWK VHYHUDO DWWDFNV
JUHHQLVK KLWH EHUULHV WKDW DUH SOXPS VPHOO GHOLFLRXV DQG DUH HGLEOH QX 7KH FUHHSHU LV D ODUJH OLJKW JUHHQ FOLPELQJ SODQW LWK OHDYHV OLNH LY
WULWLRXV DQG ULFK LQ SURWHLQ 6HYHUDO EURDG GDUN JUHHQ ULEEHG OHDYHV UDGL 1d4 dark green buds, and 2d6 bright yellow owers with splashes of
DWH RXW IHHW IURP WKH EXVK FHQWHU KLFK KLGHV G WRXJK SXUSOH SXUSOH ,W FDQ FRYHU DQ DUHD XS WR IHHW VTXDUH IURP LWV VLQJOH EXOERXV
saw-like stalks with thorny projections. A healthy plant has six saw-stalks, URRW DPDJH GRQH WR WKH SODQW LV GLVUHJDUGHG XQOHVV WKH URRW LV DWWDFNHG
KLOH GDPDJHG VSHFLPHQV KDYH OHVV IRU WKH YLQH HYHQWXDOO JUR V EDFN IURP WKH PDLQ URRW 7KH FUHHSHU KDV D
Creatures stepping into the radius of the low-growing ribbed leaves V HHW HQWUDQFLQJ RGRU KLOH GRUPDQW
ULVN DWWDFN 7KH OHDYHV VQDS XS RQH RU W R YLFWLPV DUPRU LV LJQRUHG IRU Creepers are dormant until a creature approaches within 10 feet; then
this attack, though dexterity and magical bonuses to AC are counted. A the nearest owers turn toward the prey and puff musky pollen. A vic
YLFWLP PXVW PDNH D VXFFHVVIXO 6WUHQJWK FKHFN WR SXOO IUHH WLP KLW E WKH SROOHQ PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV VSHOO RU
A creature caught by the snapper leaves is attacked by the sawstalks, EH DQG DON WR DUG WKH SODQW UHVLVWLQJ DOO WKRVH KR WU WR
HYHQ LI WKH YLFWLP EUHDNV IUHH LQ WKH VDPH URXQG LQ KLFK LW DV FDXJKW SUHYHQW LW :KHQ WKH YLFWLP UHDFKHV WKH FUHHSHU D JUHHQ EXOE H WHQGV
(DFK VD VWDON DWWDFNV RQFH SHU URXQG IRU G SRLQWV RI GDPDJH VKUHG LWV URRWV LQWR WKH YLFWLP V KHDG DQG UHDFK WKH EUDLQ LQ W R URXQGV 7KH
ding the victim so its esh and blood feed the snapper-saw. Clutched prey YLFWLP ORVHV G SRLQWV RI ,QWHOOLJHQFH SHU URXQG DIWHU WKDW
does not receive Dexterity adjustments to AC, though armor and magical A victim reduced to 0 Intelligence or less dies instantly; a victim re
SURWHFWLRQ DSSO QRUPDOO GXFHG WR ,QWHOOLJHQFH RU EHFRPHV D HOOR PXVN RPELH XQGHU WKH
Saw-stalks are AC 4 and require 1d8 + 16 points of damage a piece to FUHHSHU V FRQWURO ,I WKH SODQW GLHV EHIRUH UHGXFLQJ LWV SUH WR RPELH VWD
sever. Each snapper leaf is AC 7 and takes 1d8 + 8 points of damage to WXV SRLQW RI ,QWHOOLJHQFH LV UHJDLQHG SHU GD RU D VSHOO LOO UHVWRUH
VHYHU 7KHVH KLW SRLQWV GR QRW FRXQW WR DUG WKH WRWDO RI WKH FHQWUDO EXVK V lost Intelligence instantly. If the mother plant is destroyed rst, a zombie
Hit Dice. The central bush is AC 9, but it is completely protected from out FDQ EH FXUHG E D neutralize poison IROOR HG E D VSHOO DQG IRXU HHNV
side attack when the snapper leaves are up. A victim held by the snapper RI FRPSOHWH UHVW
OHDYHV FDQ DWWDFN WKH VD VWDONV RU WKH FHQWUDO EXVK EXW RQO LWK VPDOO 2QO PDQ VL HG KXPDQRLGV EHFRPH HOOR PXVN RPELHV WKH FUHHS
SLHUFLQJ HDSRQV /RVW OHDYHV DQG VWDONV JUR EDFN LQ G HHNV XQOHVV er can control one zombie for every two owers. A zombie acquires yel
WKH FHQWUDO SODQW LV VODLQ OR VNLQ DQG D JOD HG ORRN EXW RWKHU LVH ORRNV DV LW GLG EHIRUH HDULQJ
WKH VDPH FORWKHV DQG DUPRU DQG LHOGLQJ DQ HDSRQ LW KDG KHOG DW WKH
7KRUQVOLQJHU WLPH RI LWV FRQYHUVLRQ ,W KDV WKH VDPH KLW SRLQWV DV EHIRUH EXW DWWDFNV
7KRUQVOLQJHUV DUH FDUQLYRURXV VSLGHU KLWH SODQWV LWK GH FRYHUHG DV D + PRQVWHU ,W FDQ FDVW QR VSHOOV QRU UHFHLYH ERQXVHV IRU KLJK
SDOH HOOR EORVVRPV 7KH DYHUDJH DERXW IHHW LQ GLDPHWHU DQG OLH YHU DELOLW VFRUHV 7KH RPELH FDQ PRYH XS WR IHHW IURP WKH FUHHSHU HO
FORVH WR WKH JURXQG low musk zombies are not true undead and cannot be turned. A zombie
Thornslingers attack living creatures by ring thorns. Each thorn has VHUYHV WKH FUHHSHU IRU DERXW W R PRQWKV EHIRUH PRYLQJ RII DW OHDVW
D UDQJH RI IHHW DQG FDXVHV SRLQW RI GDPDJH 6LQFH D ODUJH QXPEHU RI IHHW DQG G LQJ WKH VHHGOLQJ WKDW KDV EHHQ JUR LQJ LQ LWV KHDG TXLFNO
WKRUQV DUH VKRW LQ D VSUHDG SDWWHUQ DW LQWHQGHG WDUJHWV EHLQJ KLW E RQH RU sprouts, owers, and becomes a new creeper.
PRUH WKRUQV LV DXWRPDWLF DPDJH IURP WKH WKRUQV LV G WR DQ FUHDWXUH
LWKLQ IHHW RQFH SHU URXQG 7KH KDYH YLUWXDOO LQH KDXVWLEOH VXSSOLHV
RI WKRUQV DQG DUH IRXQG LQ FORVH FOXVWHUV 6LQFH WKH VKR HU RI WKRUQV LV
WKHLU RQO GHIHQVH WKRUQVOLQJHUV DUH RIWHQ IRXQG LQ RXW RI WKH D SODFHV
VXFK DV SLWV RU LQDFFHVVLEOH FDYHV RU JUR LQJ RQ EULFN DQG VWRQH DOOV
7KH OHDYHV DQG FHQWUDO VWHP RI D WKRUQVOLQJHU DUH FRYHUHG LWK D VWURQJ
DGKHVLYH VDS 7KRVH KR WRXFK LW DUH KHOG IDVW LI WKH KDYH 6WUHQJWK RU
less, until they are freed or digested. Characters with Strength 13 or great
HU FDQ EUHDN IUHH LQ G URXQGV 2QFH D YLFWLP LV FDXJKW E WKH GH WKH
WKRUQVOLQJHU VHFUHWHV GLJHVWLYH DFLGV FDXVLQJ KS GDPDJH SHU URXQG
Thornslingers are not very ammable, but ame causes normal dam
age. Open ame is extinguished after one round and oil burns for only
W R URXQGV

Tri- ower Frond


The deep green stalks of this plant are topped by trumpet-shaped owers
RI YLYLG RUDQJH EULJKW HOOR V DQG LQWHQVH UHG RWKHU FRORU FRPELQDWLRQV
DUH SRVVLEOH EXW UDUH
Each ower has its own function. The orange one shoots 2d4 pollen-
FRYHUHG WHQGULOV HDFK IHHW ORQJ DQ FUHDWXUH VWUXFN PXVW PDNH D VXF
FHVVIXO VDYLQJ WKUR YV SRLVRQ RU IDOO LQWR D FRPD IRU G KRXUV 7KH

292
Plant, Intelligent
+DQJPDQ 6KDPEOLQJ 6WUDQJOH 6XQGHZ
7UHH .HOSLH 2EOLYLD 4XLFNZRRG 0RXQG ZHHG *LDQW 7KRUQ
&/,0 7( 7(55 ,1 7HPSHUDWH RU 7HPSHUDWH Any warm Any forest 6 DPSV RU 6XEWURSLFDO 7HPSHUDWH :DUP HW
VXEWURSLFDO RU WURSLFDO ODQG LWK RDNV HW VXE RU WURSLFDO RU WURSLFDO IRUHVWV RU
IRUHVW VDOW DWHU WHUUDQHDQ RFHDQ IRUHVW FDYHV
)5(4 (1& 9HU UDUH 9HU UDUH 5DUH 9HU UDUH 5DUH Common 8QFRPPRQ 9HU UDUH
25* 1, 7,21 6ROLWDU 6ROLWDU Colony 6ROLWDU 6ROLWDU %HG 6ROLWDU 3DFN
&7,9,7 & &/( D Any Any Any Any Any D Any
,(7 Carnivore Carnivore 6RLO DWHU 6RLO DWHU 2PQLYRUH Carnivore Carnivore Carnivore
PHPRULHV
,17(//,*(1&( /R Low-Avg. (5-10) Average (8) 9HU /R Animal (1) 6HPL Animal (1)
75( 6 5( ,QFLGHQWDO 1LO 6SHFLDO % 7 ; C, J-N, Q 1LO 1LO
/,*10(17 1HXWUDO HYLO 1HXWUDO HYLO 1HXWUDO HYLO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1* RU

5025 &/ 66
029(0(17 VHH EHOR 6 URRWV
+,7 ,&( O KS KS
SHU HDU
7+ & 1LO + + +
+ + +
+ +
12 2) 77 &.6 SHU WDUJHW
0 *( 77 &. 6HH EHOR
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR 5RRWV 6XIIRFDWLRQ Crushing 6XIIRFDWLRQ 7KRUQ UDNH
63(&, / ()(16(6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 1LO 6HH EHOR 1LO
0 *,& 5(6,67 1&( 6HH EHOR 1LO 1LO 1LO 1LO 1LO 1LO 1LO
6, ( +* WDOO 0 WDOO T (6” / WDOO / / 0 0
VTXDUH WDOO ORQJ WDOO ORQJ
025 /( Champion (OLWH Average (9) Champion )DQDWLF Average (9) 6WHDG 6WHDG

39 / ( + + +
IRU IRU +
HDFK DGGHG HDFK DGGHG +
+LW LH +LW LH

/LNH RWKHU EUHHGV RI GDQJHURXV SODQWV WKHVH DUH QRW DW DOO GHIHQVHOHVV SRLQWV RI DFLG GDPDJH SHU URXQG XQWLO GHDG DQG LV WKHQ GLJHVWHG (VFDSH
Some are the unnatural results of arcane in uences, while others may IURP WKH VWRPDFK LV LPSRVVLEOH 0DQ VKDUS JUR WKV VXUURXQG WKH WRS RI
KDYH HYROYHG QDWXUDOO the opening, they point inward and down. About three man-sized victims
can t in the tree’s stomach at one time.
+DQJPDQ 7UHH A hangman tree draws power from its environment. It has 5% resis
7KLV WUHH LV QDPHG IRU LWV QRRVH OLNH YLQHV +DQJPDQ WUHHV DUH GHFLGXRXV WDQFH WR PDJLF SHU GHFDGH RI DJH XS WR D PD LPXP RI +R HYHU
UHVHPEOLQJ WKLFN RDNV LWK IH EUDQFKHV DQG VSDUVH IROLDJH .QRW OLNH WKH WUHH LV YXOQHUDEOH WR HOHPHQWDO DWWDFNV L L WKDW SDVVHV LWV PDJLF
VHQVRU RUJDQV DUH XVXDOO ORFDWHG KLJK RQ WKH WUXQN ,Q WKH DUHD KHUH resistance in icts double damage; extreme cold shocks the tree into dor
WKH WUHH V PDLQ EUDQFKHV VSOLW RII WKHUH LV DQ RSHQLQJ KLFK OHDGV WR WKH PDQF XQWLO LW WKD V DUNQHVV DOVR FDXVHV LW WR VOR LWV DFWLYLWLHV VR LW
creature’s acid- lled “stomach.” The lower trunk has a slash-like opening functions at half ef ciency (three attacks per two rounds).
IRU WKH H SXOVLRQ RI LQGLJHVWLEOHV 6DSOLQJV FDQ PRYH DW IHHW DQ KRXU +DQJPDQ WUHHV KDYH QR LQWHUHVW LQ WUHDVXUH DQG EHFDXVH WKH PRYH
KLOH ROGHU WUHHV FDQ PRYH RQO IHHW DQ KRXU FRQVWDQWO LW LV XQOLNHO WKDW WUHDVXUH RXOG EH IRXQG QHDU RQH DOWKRXJK
7KHLU VKDOOR URRW V VWHPV DQG VPDOO QXPEHU RI OHDYHV UHTXLUH WKHP WKH GR H SHO LQGLJHVWLEOH LWHPV SHULRGLFDOO
WR VXSSOHPHQW WKHLU GLHW E GLUHFW LQJHVWLRQ RI SURWHLQ VR HDFK WUHH WUDSV Age guide: 0-4 years, non-combatant sprout, 1 hp/HD, no attacks; 5-20
SUH XULQJ IUHH LQJ HDWKHU D WDSURRW LV SXW GR Q DQG WKH WUHH LV HDUV VDSOLQJ KS + HDUV PDWXUH WUHH KS +
GRUPDQW HDUV ROG WUHH KS + HDUV DQFLHQW WUHH KS +
A hangman tree can release a hallucinatory perfume at will, and it does
VR KHQ SUH LV IHHW D D 7KRVH KR LQKDOH WKH SHUIXPH EHOLHYH WKH .HOSLH
KDQJPDQ WUHH WR EH D QRUPDO WUHH RU HYHQ D WUHDQW GHSHQGLQJ RQ WKH PRRG 7KH NHOSLH LV D PDVV RI DQLPDWH VHD HHG DEOH WR DOWHU LWV IRUP WR UHVHPEOH
of the tree. Mature and older hangman trees can speak halting Common. D JUHHQ FODG RPDQ D KLSSRFDPSXV RU D JUHHQ KRUVH ,W OLYHV WR GUR Q
The tree attacks by dropping noose-like vines around prey. Although WKH IRROLVK DQG FDQ FRPPXQLFDWH WHOHSDWKLFDOO LWK WKRVH LQ LWV HPEUDFH
HDFK WUHH KDV G DSSHQGDJHV LW FDQ FRQWURO RQO WKUHH RI WKHP DW :KHQ D KXPDQRLG PDOH DSSURDFKHV WKH NHOSLH UHVKDSHV WR DSSHDU DV D
DQ RQH WLPH ,W WDNHV G SRLQWV RI GDPDJH WR VHYHU D YLQH WKLV LV LQ RPDQ RU D PRXQW LWV LPLWDWLRQ LV D JURWHVTXH PRFNHU GHWHFWDEOH LQ
addition to the damage needed to kill the tree. Vines are AC 5, while the GD OLJKW 2QFH SHU GD KR HYHU WKH NHOSLH FDQ FDVW D RQ D KXPDQ
main tree is AC 3. When in contact with a victim, the tree in icts 1-3 points oid male, who suffers a –2 penalty to his saving throw. If he fails to save,
RI GDPDJH SHU URXQG DV WKH YLQH WLJKWHQV DQG OLIWV LWV SUH SRXQG KH SHUFHLYHV WKH NHOSLH DV D GHVLUDEOH RPDQ RU PRXQW OHDSV LQWR WKH
OLPLW WR WKH RSHQLQJ LQ WKH XSSHU WUXQN 7KLV UHTXLUHV IRXU URXQGV 2QH DW DWHU DQG V LPV RQ WR SRVVHVV WKH NHOSLH 7KH NHOSLH UDSV LWVHOI DURXQG
WHPSW DW D EHQG EDUV OLIW JDWHV UROO FDQ EH PDGH WR EUHDN IUHH YLFWLPV KR WKH FKDUPHG YLFWLP KR KDSSLO GUR QV WDNLQJ G SRLQWV RI GDPDJH
fail the roll cannot escape. On the fth round after being picked up, the SHU URXQG XQWLO KH VXUIDFHV IRU DLU LV SURWHFWHG IURP GUR QLQJ RU GLHV
YLFWLP LV GURSSHG LQWR WKH KDQJPDQ WUHH V VWRPDFK 7KH YLFWLP VXIIHUV G 7KH NHOSLH WDNHV WKH ERG EDFN WR KHU ODLU WR GHYRXU

293
Plant, Intelligent
9LFWLPV KR FDQ EUHDWKH DWHU RU KR RWKHU LVH GR QRW GUR Q KDSSLO
HQW LQH WKHPVHOYHV LQ WKH NHOSLH V HPEUDFH KLFK FRQIXVHV KHU WKRXJK
VKH PD HOFRPH WKH YLFWLP V FRQWLQXHG DFWLYLW
A kelpie in the form of a woman or horse can travel onto land for 1-3
KRXUV 6KH WULHV WR FKDUP D YLFWLP WR SURWHFW KHU XQWLO VKH UHWXUQV WR WKH
DWHU +H LOO GR DQ WKLQJ KH FDQ WR SURWHFW KLV EHORYHG NHOSLH WKRXJK KH
PD EH HQUDJHG E KLV FRPSDQLRQV SHUFHLYHG WUHDFKHU 7KH HIIHFW RI WKLV
FKDUP HQGV RQO LI WKH NHOSLH GLHV IUHHLQJ DQ YLFWLPV VWLOO DOLYH
.HOSLHV PDLQWDLQ ERG WHPSHUDWXUH HTXDO WR WKDW RI WKHLU VXUURXQGLQJV
Due to their water-drenched forms, they take only half damage from re
QRQH LI D VDYLQJ WKUR LV PDGH
7KHUH DUH YDULRXV OHJHQGV DERXW WKH FUHDWLRQV RI NHOSLHV 7KH DUH
VDLG WR KDYH EHHQ FUHDWHG E D VHD JRG WR SXQLVK VDLORUV LQ D WLPH EHIRUH
RPHQ HUH VDLORUV RU FUHDWHG E D IHPDOH HOHPHQWDO SULQFHVV RI DWHU
2OK GUD KR PDGH WKRVH RI KHU R Q JHQGHU LPPXQH WR NHOSLHV SR HUV
.HOSLHV UHSURGXFH E LQFUHDVLQJ LQ VL H WR IHHW WKHQ EUHDNLQJ LQWR
W R RU IRXU VPDOOHU NHOSLHV 7KH FDQ GR WKLV RQFH D PRQWK LI YLFWLPV DUH
plentiful and the local sh do not feed on them too much.

2EOLYLD
2EOLYLD RU PHPRU PRVV LV DQ HYLO EODFN PRVV LWK WKH DELOLW WR VWHDO
PHPRULHV HYHQ PHPRUL HG VSHOOV ,W JUR V LQ VPDOO SDWFKHV DQG PXVW
KDYH VXQOLJKW WR VSXU UHSURGXFWLRQ E VSRUHV WKRXJK LW QHHGV QR OLJKW
IRU JUR WK ,W SUHIHUV D EDODQFH RI HW DQG GU DQG FDQQRW DELGH FROG
WHPSHUDWXUHV
7KH PRVV VHQVHV LQWHOOLJHQW FUHDWXUHV LWKLQ IHHW LW FKRRVHV RQH SUH
IHUULQJ L DUGV WKHQ RWKHU VSHOOFDVWHUV 7KLV YLFWLP PXVW PDNH D VDYLQJ
WKUR YV VSHOOV RU ORVH DOO PHPRU RI WKH ODVW KRXUV 7KH REOLYLD FRQ
WLQXHV WR DWWDFN RQFH SHU URXQG XQWLO LW VXFFHHGV DQG WKHQ PDNHV QR PRUH
DWWDFNV IRU KRXUV ,I DQ REOLYLD LWK VWROHQ PHPRULHV LV DWWDFNHG LW
IRUPV SDUW RI LWVHOI LQWR D WLQ PRVV LPLWDWLRQ RI WKH FUHDWXUH KRVH PHPR
ULHV LW VWROH 7KLV PRVVOLQJ UHPDLQV DWWDFKHG WR WKH SDUHQW PRVV DQG GH OHYHO DEVRUEHG 7KH VSHOOFDVWHU PXVW PDNH D VDYLQJ WKUR YV VSHOOV LI WKH
IHQGV LW E FDVWLQJ VWROHQ VSHOOV VDYH IDLOV DOO WKH VSHOO V HQHUJ LV VLSKRQHG LQWR WKH I HIIHFW 2WKHU LVH
7R UHJDLQ VWROHQ PHPRULHV D YLFWLP PXVW HDW WKH OLYLQJ REOLYLD WKH VSHOO KDV QRUPDO HIIHFWV DQG I LV VLPSO D VLGH HIIHFW
KLFK WDNHV RQH URXQG ,I D VDYLQJ WKUR YV SRLVRQ LV VXFFHVVIXO WKH 7KH TXLFN RRG FDQ FRQWURO XS WR G QRUPDO RDNV LWKLQ RQH PLOH XV
HDWHU UHJDLQV DOO VWROHQ PHPRULHV DQG VSHOOV LI WKH VDYLQJ WKUR IDLOV WKH LQJ WKHP WR JDWKHU LQIRUPDWLRQ
HDWHU EHFRPHV YHU LOO IRU G WXUQV ( WUD PHPRULHV DQG VSHOOV FDQ EH Although it gathers no treasure, it may be RU RWKHU LVH FRQ
JDLQHG E HDWLQJ REOLYLD KLFK KDV IHG RQ VRPHRQH HOVH UHFHQWO 6SHOOV YLQFHG WR JXDUG WUHDVXUH KLFK PD EH SODFHG LQ WKH TXLFN RRG V WUXQN
FDQ EH XVHG E WKH HDWHU EXW DOO VXFK PHPRULHV IDGH LWKLQ D GD ,I DFWLQJ DV D JXDUGLDQ IRU VRPH RWKHU EHLQJ D TXLFN RRG FDQ PDNH D KRO
A potion of forgetfulness FDQ EH GLVWLOOHG IURP REOLYLD DQG LWV VSRUHV FDQ OR GUXPPLQJ VRXQG KLFK FDQ EH KHDUG IRU D PLOH RU PRUH
EH XVHG WR PDNH DQ HOL LU WR UHVWRUH WKH PHPRULHV RI WKH IRUJHWIXO RU VHQLOH
6KDPEOLQJ 0RXQG
4XLFNZRRG 6KDPEOLQJ PRXQGV RU VKDPEOHUV DSSHDU WR EH KHDSV RI URWWLQJ YHJHWD
Also called the spy tree, this plant appears to be an oak, although close WLRQ 7KH DUH DFWXDOO DQ LQWHOOLJHQW IRUP RI SODQW OLIH LWK D URXJKO
H DPLQDWLRQ UHYHDOV WKDW LW KDV D YLVDJH DQG VHQVRU RUJDQV WKDW UHVHPEOH humanoid shape, and a brain-like control center in its “chest” area. A
a distorted human face. It is 90% unlikely that the “face” is noticed unless VKDPEOHU KDV D IRRW JLUWK RQ LWV OR HU KDOI WDSHULQJ WR DERXW IHHW DW
WKH REVHUYHU LV LWKLQ IHHW RI WKH TXLFN RRG 7KH FUHDWXUH KDV H FHO its “head.”
OHQW VHQVHV LWK IRRW LQIUDYLVLRQ DQG WKH DELOLW WR GHWHFW YLEUDWLRQV 6KDPEOLQJ PRXQGV DUH IRXQG RQO LQ UHJLRQV RI GHQVH UDLQIDOO DQG
WKURXJK LWV URRWV DQG DHULDO PRYHPHQWV WKURXJK LWV OHDYHV YHJHWDWLRQ LVPDO V DPSV PDUVKHV DQG UDLQ IRUHVWV DUH WKHLU IDYRULWH
7KH TXLFN RRG VHOGRP PRYHV EXW LW VHQGV LWV URRWV XS WR IHHW OLYLQJ DUHDV EXW VRPH HW VXEWHUUDQHDQ SODFHV DOVR VHUYH DV VKDPEOHU
WKURXJK ORRVH WRSVRLO WR VHL H DQG KROG LPPRELOH DQ FUHDWXUH HLJK ODLUV 7KH DUH VROLWDU EHDVWV UDUHO OLYLQJ LQ WKH VDPH DUHD LWK RWKHU
LQJ XQGHU SRXQGV 5RRWV FDXVH QR GDPDJH 7KH DUH WRR VWURQJ WR VKDPEOHUV XVXDOO RQO LQ DUHDV KHUH WKH IRRG VRXUFH LV FRQVWDQW QHDU
EH EURNHQ DQG WDNH QR GDPDJH IURP EOXQW HDSRQV DQG RQO SRLQW RI IDPRXV UXLQV RU DEDQGRQHG JROG PLQHV
GDPDJH IURP SLHUFLQJ HDSRQV (GJHG HDSRQV FDQ VHYHU URRWV KLFK
are treated as large creatures with 10 hp each; damage in icted to the
URRWV GRHV QRW FRXQW WR DUG WKH WUHH V WRWDO 7KH TXLFN RRG LOO DOOR XS
WR VL RI LWV URRWV WR EH VHYHUHG EHIRUH LW LWKGUD V WKH RWKHU G WR
VDIHW 7KH URRWV SXOO SUH WR WKH TXLFN RRG V PRXWK KLFK FDQ FODPS
GR Q WR FDXVH G SRLQWV RI GDPDJH WR DQ WKLQJ WRXFKLQJ LW
The quickwood can perspire and drench itself, so it is immune to re;
LW LV LPPXQH WR OLJKWQLQJ SRLVRQV DQG JDVVHV ,W LV DOVR LPPXQH WR PRVW
other spells which do not affect plants speci cally, including all mind-af
IHFWLQJ VSHOOV ,I DWWDFNHG E D VSHOO WKH TXLFN RRG DEVRUEV VRPH RU DOO RI
WKH VSHOO V HQHUJ DQG XVHV LW WR UDGLDWH I LQ D UDGLXV RI IHHW SHU VSHOO

294
Plant, Intelligent
6KDPEOHUV DUH DOPRVW WRWDOO VLOHQW DQG LQYLVLEOH LQ WKHLU QDWXUDO VXU
roundings; opponents suffer a –3 penalty to surprise rolls. A shambler
RIWHQ OLHV LQ D VKDOOR ERJ DLWLQJ IRU VRPH FUHDWXUH WR DON RQWR LW WKHQ
LW DWWDFNV 7KH FUHDWXUHV DUH H FHOOHQW V LPPHUV DV HOO DQG WKH KDYH
EHHQ NQR Q WR VQHDN LQWR WKH FDPSV RI XQVXVSHFWLQJ WUDYHOHUV DW QLJKW
A shambling mound attacks with huge, arm-like appendages; a victim
KLW E ERWK DUPV LQ WKH VDPH URXQG LV HQWDQJOHG LQ WKH FUHDWXUH V VOLP
YLQHV DQG URWWLQJ YHJHWDEOH PDWWHU (QWDQJOHG FUHDWXUHV VXIIRFDWH LQ WKH
VOLPH LQ G URXQGV XQOHVV WKH VKDPEOHU LV NLOOHG RU WKH YLFWLP EUHDNV IUHH
LWK D VXFFHVVIXO EHQG EDUV OLIW JDWHV UROO
%HFDXVH RI WKH YHJHWDWLRQ KLFK FRYHUV LWV FULWLFDO LQQHU ERG WKH VKDP
EOLQJ PRXQG LV LPPXQH WR EOXQW HDSRQV DQG WDNHV RQO KDOI GDPDJH
from piercing and slashing weapons. The creature is immune to re, and
WDNHV KDOI RU QR GDPDJH IURP FROG GHSHQGLQJ RQ KHWKHU LW PDNHV LWV VDY
LQJ WKUR /LJKWQLQJ DFWXDOO FDXVHV D VKDPEOHU WR JUR DGGLQJ IRRW WR
LWV KHLJKW DV HOO DV + DQG DSSURSULDWH KLW SRLQWV IRU HDFK OLJKWQLQJ
EDVHG DWWDFN XVHG DJDLQVW LW
%HFDXVH RI WKH ORFDWLRQ RI LWV EUDLQ WKH VKDPEOHU FDQQRW EH NLOOHG E
ORSSLQJ RII LWV KHDG RU OLPEV 7KH UHPDLQLQJ YLQHV DORQJ WKH WRUVR MRLQ
WRJHWKHU WR IRUP D QH H WUHPLW LWKLQ RQH URXQG 2QO KHQ HQRXJK
of the shambling mound has been hacked away, will it nally die. A
RXQGHG VKDPEOHU QHHG RQO UHVW LQ D GDPS FOXPS RI IROLDJH WR KHDO LW
ULVHV DJDLQ LQ KRXUV IXOO KHDOHG DQG SUREDEO DQJU
6LQFH VKDPEOHUV JDLQ SR HU IURP HOHFWULFDO DWWDFNV WKHUH DUH UXPRUV RI
VKDPEOLQJ PRXQGV LWK RU PRUH +LW LFH 6LQFH WKH RIWHQ OLYH LQ WKH
VDPH DUHDV DV LOO R LVSV WKHUH PD EH WUXWK WR VXFK UXPRUV DQG JLDQW
VKDPEOHUV PD LQKDELW GHHS GDUN V DPSV DQG MXQJOHV

6WUDQJOHZHHG
6WUDQJOH HHG LV DQ LQWHOOLJHQW NHOS IRXQG LQ UHODWLYHO DUP VHD DWHU
A bed of these carnivorous plants are indistinguishable from normal sea
weed. A strangleweed patch will cover an oval area of 3d4 square feet,
RQ WKH VHD V VXUIDFH G IURQGV RI YDU LQJ OHQJWKV G IHHW KDQJLQJ
GR Q DUG IURP WKH SDWFK
Any creature near enough is attacked, a hit indicating that the frond If a sundew’s attack roll is an unmodi ed 20, it has struck the victim’s
has entwined about its victim. Any victim entwined suffers a –2 pen PRXWK DQG QRVH FORJJLQJ WKHP LWK VDS VXIIRFDWLRQ RFFXUV LQ G
DOW WR DWWDFN UROOV (DFK IURQG KDV G 6WUHQJWK SRLQWV DQG WKH RWKHU URXQGV XQOHVV WKH VDS LV UHPRYHG 7KH VDS PD EH GLVVROYHG E YLQHJDU
fronds add their Strength to the total. A victim compares Strength with RU DOFRKRO
WKH VWUDQJOH HHG 6WUHQJWKV RI WR DUH URXQGHG XS WR ,I
WKH YLFWLP LV VWURQJHU HDFK SRLQW RI GLIIHUHQFH LQ 6WUHQJWK JLYHV D 7KRUQ
FKDQFH RI HVFDSH KLFK FDQ EH DWWHPSWHG HDFK URXQG 7KRUQLHV DUH GRJ OLNH SODQW FUHDWXUHV WUDLQHG DV JXDUGV E PROG PHQ
,I WKH IURQG LV VWURQJHU WKDQ WKH YLFWLP WKH YLFWLP FDQQRW HVFDSH DORQH They are covered by a spiky bark. A thorny attacks rst with its bite; if the
DQG WKH IURQGV FUXVK WKH YLFWLP IRU SRLQW RI GDPDJH SHU SRLQW RI 6WUHQJWK ELWH KLWV WKH FUHDWXUH WULHV WR UROO LWV ERG DJDLQVW LWV YLFWLP FDXVLQJ G
GLIIHUHQFH ,I WKH W R DUH RI HTXDO 6WUHQJWK WKH YLFWLP FDQQRW HVFDSH EXW SRLQWV RI GDPDJH LWK D VXFFHVVIXO KLW 7KRUQLHV UHSURGXFH E OD LQJ HJJ
WDNHV QR GDPDJH like seeds in the ground. A small tree sprouts from the seed, eventually
SURGXFLQJ EXGV KLFK JUR LQWR VPDOO WKRUQLHV 7KRUQLHV FDQ EH WUDLQHG
*LDQW 6XQGHZ LI UDLVHG IURP EXGV
A giant sundew appears to be a 3- to 4 foot-mound of grayish green, tarry
ropes or rags. The air around one is y infested and holds a thick odor like
V HHW V UXS 3UHIHUULQJ VKDGHG SODFHV LQ KLFK WR JUR WKH VXQGH KDV
RQO KDLU OLNH URRWV WKDW DQFKRU LW OLJKWO LQ SODFH ,W FDQ SXOO LWVHOI VOR O
DORQJ WKH JURXQG XVLQJ VWLFN WHQGULOV XH WR WKH SODQW V VWLFN H WHULRU
missiles and re-based attacks in ict only half damage.
7KH VXQGH GHWHFWV PRYLQJ FUHDWXUHV E YLEUDWLRQV :KHQ DQ WKLQJ
PRYHV LWKLQ IHHW RI LW LW ODVKHV RXW LWK LWV WHQGULOV ,WV ERG LV FRYHUHG
LWK KXQGUHGV RI WHQGULOV DQG D PD LPXP RI VL FDQ DWWDFN HDFK FUHDWXUH
LQ UDQJH HDFK URXQG 7KH WHQGULOV H XGH VWLFN JOREV RI VDS )RU HYHU
three tendrils that attach to a victim, the victim suffers a –1 penalty to at
tack rolls. The sap contains a mild enzyme that in icts 1 point of damage
SHU URXQG IRU HDFK WHQGULO VWULNLQJ WKH YLFWLP UHJDUGOHVV RI KHWKHU RU QRW
the tendril is still attached. A successful open doors roll breaks a tendril;
HDFK WHQGULO PXVW EH FKHFNHG VHSDUDWHO XS WR RQFH SHU WHQGULO SHU URXQG

295
Poltergeist
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ
)5(4 (1& 5DUH
25* 1, 7,21 *URXS
&7,9,7 & &/( 1LJKW
,(7 1RQH
,17(//,*(1&( /R
75( 6 5( 1LO
/,*10(17 /D IXO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1LO
63(&, / 77 &.6 )HDU
63(&, / ()(16(6 ,QYLVLELOLW VLOYHU RU PDJLFDO
HDSRQ WR KLW
0 *,& 5(6,67 1&( 1LO
6, ( 0 WDOO
025 /( Average (10)
39 / (

3ROWHUJHLVWV DUH WKH VSLULWV RI UHVWOHVV GHDG 7KH DUH VLPLODU WR KDXQWV EXW
DUH PRUH PDOHYROHQW 7KH KDWH OLYLQJ WKLQJV DQG WRUPHQW WKHP FRQVWDQW
O E EUHDNLQJ IXUQLWXUH WKUR LQJ KHDY REMHFWV DQG PDNLQJ KDXQWLQJ
QRLVHV 7KH DUH RIWHQ EXW QRW DO D V DWWDFKHG WR D SDUWLFXODU DUHD
3ROWHUJHLVWV DUH DO D V LQYLVLEOH 7KRVH KR FDQ VHH LQYLVLEOH REMHFWV
GHVFULEH WKHP DV KXPDQV KRVH IHDWXUHV KDYH EHHQ W LVWHG DW WKH VLJKW
RI KRUURUV 7KH HDU UDJV DQG DUH FRYHUHG LWK FKDLQV DQG RWKHU KHDY
REMHFWV WKDW UHSUHVHQW D PXOWLWXGH RI HYLO GHHGV WKDW WKHVH FUHDWXUHV KDYH
FRPPLWWHG DJDLQVW WKHPVHOYHV DV HOO DV RWKHUV A poltergeist is often strongly bonded to a particular place, the place
KHUH LWV FRUSRUHDO H LVWHQFH HQGHG %RQGHG SROWHUJHLVWV DOPRVW QHYHU
&RPEDW A poltergeist attacks by throwing a heavy object—any nearby wander more than 100 feet from this place. A few are wandering spirits,
object that a strong human can throw will suf ce. It has the same chance doomed never to nd their way home. Bonded spirits are stronger than
to hit as a 5-HD monster (hence its adjusted THAC0 in the statistics given DQGHULQJ VSLULWV DQGHUHUV QHYHU KDYH PRUH WKDQ KLW SRLQWV
DERYH ,I WKH YLFWLP LV VWUXFN KH VXIIHUV QR GDPDJH WUHDW WKH XVH RI GHDGO 3ODFHV KHUH SROWHUJHLVWV DUH SDUWLFXODUO VWURQJ KDYH EHHQ NQR Q
HDSRQV VXFK DV NQLYHV DQG V RUGV DV WHUULI LQJ QHDU PLVVHV EXW KH WR KDYH phantom shifts. 7KHVH H WUHPHO UDUH DQG WHUULI LQJ LOOXVLRQV
must roll a successful saving throw vs. spell or ee in terror in a random WDNH WKH FKDUDFWHU HQFRXQWHULQJ WKH SROWHUJHLVW EDFN LQ WLPH WR WKH WLPH
GLUHFWLRQ FKRRVH DYDLODEOH H LWV D D IURP WKH SROWHUJHLVW DQG GHWHUPLQH KHQ WKH SROWHUJHLVW DV VWLOO DOLYH 7KH RIWHQ UHYHDO K WKH EHLQJ
UDQGRPO IRU G URXQGV EHIRUH UHFRYHULQJ 7KHUH LV D FKDQFH WKDW was transformed into a poltergeist. Characters in a phantom shift PD
WKH YLFWLP GURSV KDWHYHU KH DV KROGLQJ KH GURSV LW DW WKH VWDUW RI KLV LQWHUDFW IUHHO LWK WKH LOOXVLRQ EXW DQ DWWHPSW WR KDUP WKH LOOXVLRQ
ight). Once a person rolls a successful saving throw, he is immune to VKDWWHUV LW DQG UHWXUQV WKH FKDUDFWHUV WR WKH SUHVHQW WLPH OLNH LVH DQ
IXUWKHU I DWWHPSWV E WKH SROWHUJHLVW LQ WKDW DUHD DWWHPSW RQ WKH SDUW RI WKH LOOXVLRQ WR DWWDFN WKH FKDUDFWHUV DOVR VKDWWHUV
7KRVH KR WU WR KLW D SROWHUJHLVW EXW FDQQRW GHWHFW LQYLVLEOH REMHFWV VXI WKH LOOXVLRQ LWKRXW DQ KDUP EHLQJ GRQH 7KH LOOXVLRQ PD FRQWLQXH
fer a –4 penalty to their attack roll. A poltergeist is harmed only by silver DW GLIIHUHQW WLPHV RU PD UHSHDW LWVHOI HQGOHVVO 1R RQH FDQ SUHGLFW
RU PDJLFDO HDSRQV 6SULQNOHG KRO DWHU RU D VWURQJO SUHVHQWHG KRO H DFWO KHQ D SODFH LOO H SHULHQFH D phantom shift, EXW WKH VHHP WR
V PERO GULYHV EDFN D SROWHUJHLVW EXW FDQQRW KDUP LW 3ROWHUJHLVWV WKDW DUH RFFXU RQ WKH DQQLYHUVDU RI WKH SROWHUJHLVW V GHDWK
ERQGHG WR WKH DUHD RI WKHLU GHDWK DUH KDUG WR GLVSHO WKHVH DUH WUHDWHG DV LI
WKH HUH JKRXOV RQ WKH 7XUQLQJ 8QGHDG WDEOH :DQGHULQJ SROWHUJHLVWV (FRORJ 7KHVH VSLULWV KLFK DUH WHUULI LQJ DQG SLWLDEOH DW WKH VDPH WLPH
PD EH WXUQHG RU GHVWUR HG E D SULHVW DV LI WKH HUH VNHOHWRQV GR QRW FRQVXPH IRRG DQG GR QRW FROOHFW WUHDVXUH 3ROWHUJHLVWV GLVVROYH
KHQ VODLQ RU ODLG WR UHVW
+DELWDW 6RFLHW 6RPH VD WKDW SROWHUJHLVWV DUH WKH VSLULWV RI WKRVH KR
FRPPLWWHG KHLQRXV FULPHV WKDW HQW XQSXQLVKHG LQ OLIH :KDWHYHU WKHLU
RULJLQV SROWHUJHLVWV DUH PDOHYROHQW VSLULWV KRVH DFWLYLWLHV FDQ EH DQ
WKLQJ IURP DQQR LQJ WR GHDGO 7KHLU SXUSRVH LQ H LVWHQFH LV WR KDXQW DQG
GLVUXSW WKH OLYHV RI WKRVH KR VWLOO OLYH
3ROWHUJHLVWV RIWHQ KDXQW IDPLOLHV DQG SDUWQHUVKLSV ,Q WKH ODWWHU FDVH
WKH KDXQW WKHLU SODFH RI EXVLQHVV VWULNLQJ DOPRVW DV PXFK WHUURU LQ GHDWK
DV WKH GLG LQ OLIH

296
Pudding, Deadly
%ODFN :KLWH XQ %URZQ
&/,0 7( 7(55 ,1 Any underground Arctic plain Arid desert Any marsh
)5(4 (1& 8QFRPPRQ 5DUH 5DUH 8QFRPPRQ
25* 1, 7,21 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any Any Any
,(7 Any Any Any Any
,17(//,*(1&( 1RQ 1RQ 1RQ 1RQ
75( 6 5( 1LO 1LO 1LO 1LO
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR
63(&, / ()(16(6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO
6, ( 6/ 6/ 6/ 6/
025 /( 6SHFLDO 6SHFLDO 6SHFLDO 6SHFLDO
39 / (

3XGGLQJV DUH YRUDFLRXV SXGGLQJOLNH PRQVWHUV FRPSRVHG RI JURXSV RI XQ 3XGGLQJV


FHOO FRORQLHV WKDW VFDYHQJH DQG KXQW IRU IRRG 7KH W SLFDOO LQKDELW UXLQV Adapted to dwell in arid regions, these monsters scavenge barrens and
DQG GXQJHRQV 7KH KDYH WKH DELOLW WR VHQVH KHDW DQG DQDO H PDWHULDO GHVHUWV DQG IHHG RQ VLOLFDWHV VDQG LI DQLPDO DQG YHJHWDEOH PDWWHU LV XQ
VWUXFWXUH IURP D GLVWDQFH RI XS WR IHHW WR GHWHUPLQH LI VRPHWKLQJ LV DYDLODEOH 7KH GLVVROYH OHDWKHU LQ D VLQJOH URXQG UHJDUGOHVV RI PDJLFDO
HGLEOH HDGO SXGGLQJV DWWDFN DQ DQLPDOV LQFOXGLQJ KXPDQV RU YHJ SOXVHV 0HWDOV DUH HDWHQ DW D UDWH KDOI WKDW RI EODFN SXGGLQJV FKDLQ WDNHV
HWDEOH PDWWHU RQ VLJKW W R URXQGV WR GLVVROYH SODWH IRXU URXQGV LWK DQ DGGLWLRQDO W R URXQGV
All deadly puddings are immune to acid, cold, and poison. Lightning SHU PDJLFDO SOXV
EROWV DQG EOR V IURP HDSRQV GLYLGH WKHP LQWR VPDOOHU SXGGLQJV HDFK
DEOH WR DWWDFN H DFWO DV WKH RULJLQDO SXGGLQJ )LUH FDXVHV QRUPDO GDPDJH %URZQ 3XGGLQJV
DV GR magic missiles. 3XGGLQJV FDQ RR H WKURXJK FUDFNV WKDW DUH DW OHDVW 7KLV W SH G HOOV SULQFLSDOO LQ PDUVK DUHDV ,W KDV D WRXJK VNLQ EXW LWV
LQFK LGH DQG FDQ WUDYHO RQ FHLOLQJV DQG DOOV IDOOLQJ RQ YLFWLPV DV D DWWDFN LV OHVV GDQJHURXV WKDQ RWKHU W SHV RI SXGGLQJV %UR Q SXGGLQJV
QDVW VXUSULVH DW WKH VDPH VSHHG DV RQ D OHYHO VXUIDFH FDQQRW DIIHFW PHWDOV EXW GLVVROYH OHDWKHU DQG RRG LQ D VLQJOH URXQG UH
Puddings reproduce by ssion. They are adapted to live in a wide va JDUGOHVV RI PDJLFDO SOXVHV
ULHW RI FOLPDWHV
3XGGLQJV VWDUWLQJ LWK RI PD LPXP SRVVLEOH KLW SRLQWV DUH 2WKHU SXGGLQJ W SHV DUH SRVVLEOH DW WKH 0 V RSWLRQ
IHHW WR IHHW LQ GLDPHWHU LWK RI IXOO KLW SRLQWV IHHW LGH LWK
RI IXOO KLW SRLQWV IHHW LGH LWK RI IXOO KLW SRLQWV IHHW
LGH DQG LWK RI IXOO KLW SRLQWV IHHW LGH ,I D SXGGLQJ LV VSOLW
XS VR LW EHFRPHV OHVV WKDQ IHHW LGH LW EHFRPHV WKLQQHU EXW UHWDLQV LWV
IRRW GLDPHWHU %HFDXVH SXGGLQJV GR QRW XVH DOO RI WKHLU PRXWK RSHQLQJV
KLFK FRYHU WKHLU H SRVHG VXUIDFHV WKH VPDOOHVW SXGGLQJ GRHV WKH VDPH
GDPDJH DV WKH ODUJHVW

%ODFN 3XGGLQJV
Black pudding acid is highly corrosive, in icting 3-24 points of damage per
URXQG WR RUJDQLF PDWWHU DQG GLVVROYLQJ D LQFK WKLFNQHVV RI RRG HTXDO WR
its diameter in one round. Black puddings also dissolve metal. Chain mail
dissolves in one round, plate mail in two; each magical “plus” increases the
WLPH LW WDNHV WR GLVVROYH WKH PHWDO E RQH URXQG WKXV plate mail +3 WDNHV W R
URXQGV WR GLVVROYH IRU EHLQJ SODWH PDLO SOXV WKUHH URXQGV IRU KDYLQJ D
magical bonus, for a total of ve rounds).

:KLWH 3XGGLQJV
7KHVH FROG ORYLQJ FUHDWXUHV DUH OLNHO WR EH PLVWDNHQ IRU LFH DQG VQR
JXDUDQWHHLQJ VXUSULVH HYHQ XQGHU WKH EHVW RI FRQGLWLRQV :KLWH SXG
dings haunt polar regions or icy places in order to nd prey, although they
FDQ OLYH E GHYRXULQJ DQ DQLPDO RU YHJHWDEOH PDWWHU HYHQ LFH SURYLGHV
WKHP LWK HQRXJK QXWULWLRQ WR H LVW :KLWH SXGGLQJV FDQQRW DIIHFW PHWDOV
but dissolve animal and vegetable materials in a single round, in icting
damage to esh at an astonishing rate.

297
Quaggoth
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ FDYHV
)5(4 (1& 5DUH
25* 1, 7,21 7ULEDO
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( /R
75( 6 5( 2 5 LQ ODLU
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. RU E HDSRQ
63(&, / 77 &.6 %HUVHUN UDJH
63(&, / ()(16(6 ,PPXQH WR SRLVRQ
0 *,& 5(6,67 1&( 1LO
6, ( / WDOO
025 /( (OLWH
39 / ( 1RUPDO
-DOG
7KRQRW

4XDJJRWKV DUH KXPDQRLGV LWK ORQJ VKDJJ KLWH KDLU FRYHULQJ WKHLU
HQWLUH ERGLHV 7KH HDU QR FORWKLQJ :DUOLNH DQG YLFLRXV WKH URDP WKH
8QGHUGDUN ORRNLQJ IRU SUH UR VRPHWLPHV HQVODYH WKHP DV JXDUGV DQG
VSLGHU KDQGOHUV
4XDJJRWKV VSHDN D KDOWLQJ IRUP RI 8QGHUFRPPRQ DQG FDQ JUDVS RQO
VLPSOH FRQFHSWV 0RUH LQWHOOLJHQW TXDJJRWKV PD DOVR VSHDN D IH RUGV
of Duergar, Drow, or Common.
7KHVH DJJUHVVLYH EHDVWV KDYH LQIUDYLVLRQ LWK D UDQJH RI 7KH DUH
LPPXQH WR DOO SRLVRQV
+DELWDW 6RFLHW 4XDJJRWKV DUH QRPDGLF KXQWHUV 7KH FKDQJH WHUULWRULHV
&RPEDW 4XDJJRWK WULEHV FODLP D FHUWDLQ WHUULWRU DV WKHLUV DQG SDWURO LW SHULRGLFDOO ,Q HDFK QH WHUULWRU WKH FODLP D FHQWUDO FDYH DV D ODLU OHDY
hunting for food. Any detected animals or creatures (such as a party of LQJ WUHDVXUH LWK D IH JXDUGV 7KH UHVW RI WKH WULEH KXQWV UHWXUQLQJ SHUL
DGYHQWXUHUV LQYLWH FHUWDLQ DWWDFN RGLFDOO WR UHVW DQG FKDQJH JXDUGV
0RVW WULEHV RI TXDJJRWKV GR QRW FDUU HDSRQV DQG DWWDFN LWK )HPDOHV DUH HTXDO WR PDOHV LQ QXPEHUV DQG DELOLWLHV LQ D TXDJJRWK WULEH
WKHLU FOD V IRU KLW SRLQWV RI GDPDJH SHU KLW 7KH UHPDLQGHU RI TXDJ )RU HYHU DGXOW TXDJJRWK WKHUH LOO EH RQH RXQJ +DOI RI WKHVH RXQJ
JRWK WULEHV FDUU VWRQH FOXEV RU D HV 7KRVH TXDJJRWKV KLFK DUH RU KDYH DUH XQDEOH WR DWWDFN RU GHIHQG WKH RWKHU KDOI KDYH + DQG WKH VDPH
EHHQ GUR VODYHV FDUU VXSHULRU HDSRQV VXFK DV VWHHO EDWWOH D HV RU W R AC and attacks as adults.
KDQGHG V RUGV 7KRQRWV FRQWURO KDW SDVVHV IRU UHOLJLRXV OLIH DPRQJ TXDJJRWKV 7KH
,I D TXDJJRWK LV UHGXFHG WR RU OHVV RI LWV RULJLQDO KLW SRLQWV LW HQWHUV RYHUVHH KDW IH ULWXDOV WKHUH DUH WKRVH ULWXDOV KLFK DUH NQR Q LQFOXGH
D EHUVHUN IXU DQG UHFHLYHV D ERQXV WR LWV DWWDFN DQG GDPDJH UROOV 7KLV WKH GDLO SUHSDUDWLRQ IRU KXQWLQJ FRPLQJ RI DJH DQG GHDWK D EULHI KLV
UDJH ODVWV XQWLO WKH TXDJJRWK GLHV RU DOO HQHPLHV DUH GHDG RU RXW RI VLJKW WOLQJ WR VHQG WKH VSLULW D D EHIRUH WKH UHVW RI WKH TXDJJRWKV HDW WKH ERG
)RU HYHU TXDJJRWKV HQFRXQWHUHG WKHUH LOO EH D OHDGHU RU MDOG 7KH 4XDJJRWKV FDQ PDWH DW DQ WLPH RI WKH HDU 7KH DUH QRW NQR Q WR KDYH
jald has 3 + 3 Hit Dice and wears leather or skins, making it AC 5. In ad DQ FRXUWVKLS RU PDWLQJ ULWXDOV RXQJ DUH ERUQ DERXW PRQWKV DIWHU PDW
GLWLRQ LW JDLQV D ERQXV WR GDPDJH UROOV -DOGV GLUHFW FRPEDW LI QR MDOG LQJ %LUWKV DUH XVXDOO VLQJXODU EXW W LQV DUH QRW XQFRPPRQ
LV SUHVHQW WKH TXDJJRWKV LOO IDOO XSRQ WKHLU SUH KDWHYHU LW LV LQ DQ 7KH RULJLQ RI TXDJJRWKV LV XQNQR Q 6RPH VDJHV FODLP WKDW WKH HUH RQFH
XQRUJDQL HG PDQQHU D VHPL FLYLOL HG UDFH KLFK GRPLQDWHG PXFK RI WKH 8QGHUGDUN WKURXJK FRQ
Any quaggoth tribe has a 20% chance of having one or two thonots. A quest and ritual sacri ce, until the drow, duergar, and other races broke their
WKRQRW LV WKH TXDJJRWK HTXLYDOHQW RI D VKDPDQ ,QVWHDG RI PDJLF KR HYHU SR HU 2WKHUV VSHFXODWH WKH KDG VRPH VRUW RI FLYLOL DWLRQ RQ WKH VXUIDFH DQG
thonots use psionics. A thonot will use its abilities to aid the tribe in com HUH GULYHQ XQGHUJURXQG WKLV WKHRU LV VXSSRUWHG E WKH TXDJJRWKV KDWUHG
EDW HVFDSH RU KHDOLQJ IRU VXUIDFH G HOOLQJ G DUYHV DQG HOYHV
,I TXDJJRWKV LQ FRPEDW WKH WDNH DOO ERGLHV LQFOXGLQJ WKRVH RI GHDG
TXDJJRWKV WR WKHLU ODLU DQG GHYRXU WKHP (FRORJ 4XDJJRWKV SURGXFH D IH DUWLIDFWV PRVWO FUXGHO FDUYHG VWRQH
items. A few seem to be talented at making necklaces with wooden, bone,
3VLRQLFV 6XPPDU 7KRQRWV RQO RU VWRQH EHDGV
/HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V 4XDJJRWKV IHDU QR FUHDWXUH 7KRXJK WKH DUH GDQJHURXV KXQWHUV WKH
07 0%, DUH MXVW DV RIWHQ SUH IRU RWKHU SUHGDWRUV RI WKH 8QGHUGDUN 4XDJJRWKV FDQ
EH WUDLQHG DV VHUYDQWV DQG JXDUGV LI FDSWXUHG HDUO
2QO KDYH
3V FKRNLQHVLV 6FLHQFHV telekinesis. Devotions: control ames, mo
OHFXODU DJLWDWLRQ

3V FKRPHWDEROLVP 6FLHQFHV VKDGR IRUP HYRWLRQV FHOO DGMXVW


PHQW H SDQVLRQ UHGXFWLRQ

298
Rakshasa
5DNVKDVD 5DNVKDVD *UHDWHU
&/,0 7( 7(55 ,1 7URSLFDO RU 7URSLFDO RU
VXEWURSLFDO IRUHVW VXEWURSLFDOI RUHVW
MXQJOH RU V DPS MXQJOH RU V DPS
)5(4 (1& 5DUH 9HU UDUH
25* 1, 7,21 6ROLWDU 6ROLWDU
&7,9,7 & &/( 1LJKW 1LJKW
,(7 Carnivore Carnivore
,17(//,*(1&( 9HU +LJK
75( 6 5( ) % )
/,*10(17 /D IXO HYLO /D IXO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 ,OOXVLRQ ,OOXVLRQ
63(&, / ()(16(6 RU EHWWHU RU EHWWHU
PDJLFDO HDSRQ PDJLFDO HDSRQ
WR KLW WR KLW
0 *,& 5(6,67 1&( 6SHFLDO 6SHFLDO
6, ( 0 WDOO 0 WDOO
025 /( Champion (15-16) )DQDWLF
39 / (
5XKN
5DMDK
0DKDUDMDK

Rakshasas are a race of malevolent spirits encased in esh that hunt and
WRUPHQW KXPDQLW 1R RQH NQR V KHUH WKHVH FUHDWXUHV RULJLQDWH VRPH
VD WKH DUH WKH HPERGLPHQW RI QLJKWPDUHV
5DNVKDVDV VWDQG WR IHHW WDOO DQG HLJK EHW HHQ DQG SRXQGV DJUHHPHQW WR VXLW WKHLU SXUSRVHV 7KH SUHIHU WR GHDO LWK KXPDQLW E
7KH KDYH QR XQLIRUP DSSHDUDQFH EXW DSSHDU DV KXPDQRLG FUHDWXUHV XVLQJ WKHLU LOOXVLRQ SR HUV WR GHFHLYH DQG PDQLSXODWH WKHP EXW DUH EUDYH
LWK WKH ERGLO IHDWXUHV RI YDULRXV EHDVWV PRVW FRPPRQO WLJHUV DQG DQG IRUWKULJKW LQ EDWWOH
DSHV +DQGV KRVH SDOPV FXUYH EDFN DUG D D IURP WKH ERG VHHP
WR EH FRPPRQ 5DNVKDVDV RI WKH KLJKHVW VWDQGLQJ VRPHWLPHV KDYH VHYHUDO (FRORJ As spirits, rakshasas are virtually immortal. They produce a new
heads. All rakshasas wear human clothing of the highest quality. JHQHUDWLRQ HYHU FHQWXU WR UHSODFH WKH UDNVKDVDV WKDW KDYH EHHQ VODLQ LQ
EDWWOH 1R FUHDWXUHV SUH RQ UDNVKDVDV H FHSW WKRVH KR RXOG DYHQJH
&RPEDW 5DNVKDVDV VDYRU IUHVK KXPDQ PHDW DQG XVH LOOXVLRQV WR JHW LW WKHLU YLFWLPV 5DNVKDVD HVVHQFH FDQ EH DQ LQJUHGLHQW LQ D potion of delusion.
7KH KDYH D OLPLWHG IRUP RI ESP KLFK DOOR V WKHP WR GLVJXLVH WKHPVHOYHV
DV VRPHRQH WKH YLFWLP WUXVWV WKH UDNVKDVD XVHV WKLV LOOXVLRQ DV D OXUH DQG 5DNVKDVD 5XKNV
VWULNHV KHQ WKH YLFWLP LV PRVW XQSUHSDUHG 7KH UDNVKDVD PXVW GURS WKH About 15% of all rakshasas are greater rakshasas or ruhks (knights . 7KHVH
LOOXVLRQ KHQ LW DWWDFNV 1RUPDOO UDNVKDVDV FDQ KDYH PDJLFDO DELOLWLHV XS DUULRUV DUH WKH JXDUGLDQV RI D UDNVKDVD FRPPXQLW 7KH DUH KLW RQO E
WR WKH IROOR LQJ OLPLWV IRXU VW OHYHO L DUG VSHOOV WKUHH QG OHYHO L DUG magical weapons of +2 or better; any weapon below +4 in icts only half dam
VSHOOV W R UG OHYHO L DUG VSHOOV DQG WKUHH VW OHYHO SULHVW VSHOOV 7KHVH DJH DJDLQVW WKHP 7KHLU VSHOOV DUH FDVW DW WK OHYHO RI DELOLW
DUH FDVW DW WK OHYHO DELOLW 5DNVKDVDV DUH LPPXQH WR DOO VSHOOV OR HU WKDQ
8th level. An attacker needs at least a +1 magical weapon to harm a rak 5DNVKDVD 5DMDKV
shasa; any weapon below +3 in icts only half damage. However, a hit by About 15% of all rakshasa ruhks are rakshasa rajahs, or lords. Each rajah is
DQ blessed FURVVER EROW NLOOV D UDNVKDVD LQVWDQWO WKH OHDGHU SDWULDUFK RI KLV ORFDO FODQ 7KHVH UXOHUV RI UDNVKDVDGRP KDYH
WKH VDPH DELOLWLHV DV D UXKN EXW DOVR KDYH WKH VSHOO FDVWLQJ DELOLWLHV RI ERWK
+DELWDW 6RFLHW 5DNVKDVD VRFLHW LV ERXQG E ULJLG FDVWHV (DFK UDNVKDVD D WK OHYHO SULHVW DQG DQ WK OHYHO L DUG FDVW DW WK OHYHO RI DELOLW
LV ERUQ LQWR D SDUWLFXODU UROH LQ OLIH DQG FDQQRW DGYDQFH )HPDOHV NQR Q DV
rakshasi) are t to be consorts, honored only by their faithfulness and the 5DNVKDVD 0DKDUDMDKV
ghting ability of their children. There are 1-3 females per male. About 5% of all rakshasa rajahs are rakshasa maharajahs, or dukes. Ma
5DNVKDVD VRFLHW LV OHG E D UDMDK RU PDKDUDMDK KRVH FRPPDQGV DUH KDUDMDKV KDYH WKH VDPH DELOLWLHV DV D UXKN EXW KDYH +LW LFH DQG
WR EH REH HG LWKRXW TXHVWLRQ the spell casting abilities of a 13th level wizard and 9th level priest. A
5DNVKDVDV DJH DU RQ KXPDQLW FRQVWDQWO QRW RQO WR IHHG WKHP PDKDUDMDK LV WKH OHDGHU RI HLWKHU VHYHUDO VPDOO UHODWHG FODQV RU D VLQJOH
VHOYHV EXW EHFDXVH WKH EHOLHYH WKDW EDWWOH LV WKH RQO D WR JDLQ KRQRU SR HUIXO FODQ 0DKDUDMDKV UHVLGH RQ WKH RXWHU SODQHV KHUH WKH UXOH
,I FRQIURQWHG E KXPDQV KR UHFRJQL H WKHLU WUXH DSSHDUDQFH WKH DUH LVODQG FRPPXQLWLHV RI KXQGUHGV RI UDNVKDVDV DQG VHUYH DV PLQLRQV WR
LQVXIIHUDEO DUURJDQW HYHQ JUHDWHU SR HUV
A rakshasa’s life varies in cycles of wild self-indulgence in times of
prosperity and strict fasting and sacri ce in times of trouble or before
EDWWOH 7KH DUH KRQRUDEOH FUHDWXUHV EXW LOO W LVW WKH RUGLQJ RI DQ

299
Rat
5DW Giant 2VTXLS
&/,0 7( 7(55 ,1 Any 6XEWHUUDQHDQ
)5(4 (1& Common 8QFRPPRQ
25* 1, 7,21 3DFN 3DFN
&7,9,7 & &/( 1LJKW 1LJKW
,(7 6FDYHQJHU Carnivore
,17(//,*(1&( Animal (1) Animal (1)
Semi- (2-4)
75( 6 5( 1LO (C in lair) LQ ODLU
/,*10(17 1HXWUDO (evil) 1HXWUDO

12 33( 5,1* 5-50


5025 &/ 66
029(0(17 12, Sw 6 %U
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1-3
63(&, / 77 &.6 LVHDVH 1LO
63(&, / ()(16(6 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 7 ORQJ 6 DW
T (2’ long) VKRXOGHU
025 /( 8QUHOLDEOH 8QVWHDG
Unsteady (5-7)
39 / ( (15)

5DWV DUH ORQJ WDLOHG URGHQWV LQFKHV ORQJ 7KH DUH DJJUHVVLYH RP
QLYRURXV DQG DGDSWDEOH DQG WKH RIWHQ FDUU GLVHDVHV 6WDWLVWLFV LQ LWDOLFV
DERYH UHIHU WR WKH JLDQW UDW 6WDWV LWKRXW DQ LWDOLFL HG HQWU DSSO WR ERWK %UXVK 5DWV
YDULHWLHV %UXVK UDWV DOVR NQR Q DV WUDGH UDWV DQG SDFN UDWV EHORQJ WR D PXFK OHVV
7KH EODFN UDW LV DERXW LQFKHV ORQJ LWK D WDLO DW OHDVW WKDW ORQJ D DJJUHVVLYH IDPLO RI UDWV NQR Q DV RRG UDWV 7KH DUH VODWH JUD DERYH
lean body, pointed nose, and long ears. The “black” rat is dark gray with DQG KLWH RQ WKHLU XQGHUEHOOLHV 7KH DUH QHDUO WKH VL H RI EUR Q UDWV
EUR QLVK SDWFKHV DQG D JUD RU KLWH EHOO ,W LV D JRRG FOLPEHU FOLPE %UXVK UDWV EXLOG QHVWV RU EXUUR V LQ IRUHVWHG DUHDV 7KH DUH DWWUDFWHG
DQG MXPSHU EXW FDQQRW V LP WR VPDOO VKLQ REMHFWV DQG VRPHWLPHV VWHDO WKHP DQG FDUU WKHP WR WKHLU
7KH EUR Q UDW DOVR NQR Q DV WKH VH HU UDW RU WKH KDUI UDW LV LQFK KRDUG 3DFN UDWV DUH KHUELYRUHV DQG LOO QRW DWWDFN KXPDQV 7KH GR QRW
HV ORQJ DQG LWV WDLO LV VKRUWHU WKDQ WKH EODFN UDW V ,WV H HV DQG HDUV DUH DOVR FDUU GLVHDVHV %UXVK UDWV FDQ EH WUDLQHG
VPDOOHU EXW LW KDV D ODUJHU IDWWHU ERG %UR Q UDWV PD EH JUD KLWH
EODFN RU SLHEDOG LQ FRORU 7KH FDQQRW FOLPE EXW DUH H FHOOHQW V LPPHUV *LDQW 5DWV
V LP DQG EXUUR HUV ,I UDWV LQIHVW D EXLOGLQJ EODFN UDWV LQKDELW WKH XS 7KHVH YLOH EHDVWV SODJXH XQGHUJURXQG DUHDV VXFK DV FU SWV DQG GXQJHRQV
per oors, and brown rats occupy the lower oor and the cellars. 7KHLU EXUUR V KRQH FRPE PDQ JUDYH DUGV KHUH WKH FKHDW JKRXOV RI
WKHLU SUL HV E WXQQHOLQJ WR QH O LQWHUUHG FRUSVHV *LDQW UDWV DUH EUR Q
&RPEDW Rats normally ee anything bigger than themselves, but a trapped EODFN LQ FRORU LWK KLWH XQGHUEHOOLHV DQG DUH UHODWHG WR WKH EUR Q UDW
UDW LOO GR DQ WKLQJ WR VXUYLYH DQG D SDFN RI VWDUYLQJ UDWV LOO DWWDFN DQ with fatter bodies and shorter tails. As with normal rats, any creature bit
WKLQJ LQ RUGHU WR IHHG 5DWV DWWDFN LWK WKHLU VKDUS IURQW WHHWK DQG RIWHQ WHQ E D JLDQW UDW KDV D FKDQFH SHU RXQG RI FDWFKLQJ D GHELOLWDWLQJ
FDUU GLVHDVHV VR WKDW D UDW ELWH KDV D FKDQFH RI LQIHFWLQJ LWV YLFWLP LWK GLVHDVH D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ SUHYHQWV FDWFKLQJ WKH GLV
D VHULRXV GLVHDVH XQOHVV WKH YLFWLP PDNHV D VXFFHVVIXO VDYLQJ WKUR YV SRL HDVH *LDQW UDWV DYRLG DWWDFNLQJ VWURQJ SDUWLHV XQOHVV GULYHQ E KXQJHU RU
son. Normal rats fear re, but brave it when very hungry. FRPPDQGHG E FUHDWXUHV VXFK DV YDPSLUHV DQG HUHUDWV *LDQW UDWV DUH
A swarm of rats can be treated as a single monster having an assigned fearful of re and ee from it except if driven by hunger or magic. They
QXPEHU RI +LW LFH DQG DXWRPDWLFDOO FDXVLQJ GDPDJH HDFK URXQG WR VPDOO DUH H FHOOHQW V LPPHUV DQG FDQ DWWDFN LQ DWHU DV HOO DV RQ ODQG
creatures in the swarm’s area. A typical pack might cover a 10 × 10 -foot
area, have 4 HD, and in ict 4 points of damage per round. Weapons have 2VTXLS
OLWWOH HIIHFW RQ D SDFN EXW DUHD HIIHFW VSHOOV DQG VRPH RWKHU DWWDFNV VXFK DV 7KH RVTXLS LV D PXOWL OHJJHG URGHQW WKH VL H RI D VPDOO GRJ ,W LV KDLUOHVV
aming oil) are effective. When the pack has lost its hit points, it is consid LWK D KXJH KHDG DQG ODUJH WHHWK 0RVW KDYH VL OHJV EXW VRPH KDYH
ered dispersed and unable to in ict mass damage. HLJKW DQG D IH KDYH 7KH FUHDWXUHV OHDWKHU KLGHV DUH SDOH HO
OR LQ FRORU
+DELWDW 6RFLHW The chief purpose of rats is to nd food. Packs often bur 2VTXLSV EXLOG VPDOO FDUHIXOO KLGGHQ WXQQHOV DQG WKHLU WHHWK DUH VKDUS
UR LQWR DQG HDW IRRG VWRUHV 5DWV QHVW DOPRVW DQ KHUH FKH LQJ FORWK HQRXJK WR GLJ WKURXJK VWRQH ,I VRPHRQH HQWHUV DQ DUHD LQ KLFK WKHUH DUH
SDSHU RU RRG WR PDNH D QHVW RVTXLS WXQQHOV WKH FUHDWXUHV FDQ HPHUJH TXLFNO DQG RSSRQHQWV UHFHLYH
a –5 to surprise rolls. The osquip are territorial and attack fearlessly and
(FRORJ Rats are very proli c, breeding three to ve times a year. Brown ferociously. Osquips are not afraid of re, but are poor swimmers (50%
UDWV SURGXFH G RXQJ SHU OLWWHU KLOH D EODFN UDW OLWWHU FRQWDLQV RQO GUR Q SDGGOH LWK D PRYHPHQW UDWH RI
RXQJ %RWK W SHV RI UDWV DUH RPQLYRURXV %UR Q UDWV DUH FRQVLGHUHG Osquips are dif cult to domesticate, but jermlaine and a few wizards
WR EH PRUH DJJUHVVLYH WKDQ EODFN UDWV 7KHLU WHHWK DUH H WUHPHO SR HUIXO KDYH VXFFHHGHG E JLYLQJ WKH FUHDWXUHV JHPV IRU WKH FROOHFW VKLQ RE
WKH KDYH EHHQ NQR Q WR JQD KROHV LQ OHDG SLSHV 5DWV KDYH D OLIHVSDQ MHFWV 2VTXLS OHDWKHU LV VRIW DQG DWHU UHVLVWDQW DQG WKHLU WHHWK FDQ EH XVHG
RI W R WR IRXU HDUV LQ GLJJLQJ PDJLF

300
Remorhaz
&/,0 7( 7(55 ,1 Arctic plain
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( D
,(7 Carnivore
,17(//,*(1&( Animal (1)
75( 6 5(
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66 2YHUDOO KHDG XQGHUEHOO
029(0(17
+,7 ,&(
7+ & +
+
+
+
12 2) 77 &.6
0 *( 77 &. %LWH + +
+
63(&, / 77 &.6 6 DOOR KROH KHDW ODVK
63(&, / ()(16(6 0HOW PHWDO
0 *,& 5(6,67 1&(
6, ( * ORQJ
025 /( (OLWH
39 / (
+ SHU +LW LH RYHU

5HPRUKD VRPHWLPHV NQR Q DV polar worms, LQKDELW RQO FKLOO DUFWLF


DVWHV 7KH DUH YHU DJJUHVVLYH SUHGDWRUV WKDW GHYRXU DQ DQLPDO PDW
WHU LQFOXGLQJ KXPDQV GHPLKXPDQV DQG KXPDQRLGV WKH KDYH HYHQ
EHHQ NQR Q WR DWWDFN IURVW JLDQWV
A remorhaz has a segmented body with a winged head and neck,
VWDQGLQJ RQ GR HQV RI FKLWLQRXV OHJV 5HPRUKD KDYH DQ LFH EOXH FRORU HY 5HPRUKD KDYH D KXQWLQJ UDQJH RI PLOHV ( FHSW KHUH WKH JDPH KDV
HU KHUH H FHSW RQ WKHLU EDFNV KHUH D VWUHDN RI KLWH VHWV RII WKH PDQ EHHQ KXQWHG WR H WLQFWLRQ WKHVH FUHDWXUHV WROHUDWH WKH SUHVHQFH RI RWKHU
SURWUXVLRQV ORFDWHG WKHUH 7KH VL H RI D UHPRUKD LV GHWHUPLQHG E LWV +LW UHPRUKD LQ WKHLU KXQWLQJ JURXQGV
LFH D +LW LFH UHPRUKD LV IHHW ORQJ DQ +LW LFH FUHDWXUH LV
IHHW ORQJ HWF 7KHLU ODQJXDJH FRQVLVWV RI URDULQJ EHOOR LQJ DQG KR OLQJ (FRORJ 5HPRUKD DUH FDUQLYRUHV VXVWDLQLQJ WKHPVHOYHV LWK D GLHW
RI GHHU HON DQG HYHQ SRODU EHDUV 7KH PDWH LQ ODWH VXPPHU DQG VWD
&RPEDW ,Q FRPEDW WKH UHPRUKD EHDWV LWV VPDOO LQJV UDLVLQJ XS WKH WRJHWKHU IRU W R PRQWKV EHIRUH GHSDUWLQJ WR OLYH VROLWDU H LVWHQFHV
IURQW TXDUWHU RI LWV ERG ,W WKHQ VQDSV LWVHOI IRU DUG VWULNLQJ LWK EOLQG 5HPRUKD PDWH HYHU HDU EXW FDQ SURGXFH RIIVSULQJ RQO WKUHH RU
ing speed. They are able to swallow prey whole on an unmodi ed attack IRXU WLPHV LQ D OLIHWLPH WKH IHPDOH OD V D FOXWFK RI RQH RU W R JUH
UROO RI DQ YLFWLP V DOOR HG LV NLOOHG LQVWDQWO E WKH LQWHQVH KHDW LQ EOXH HJJV UHPDLQLQJ LWK WKH HJJV DW DOO WLPHV FRLOLQJ DURXQG WKHP WR
VLGH WKH FUHDWXUH :KHQ DURXVHG WKH UHPRUKD VHFUHWHV D VXEVWDQFH WKDW NHHS WKHP DUP LI WKH HJJV DUH OHIW LQ WKH IUHH LQJ FROG IRU RQO RQH
FDXVHV LWV LQWHVWLQHV WR EHFRPH YHU KRW DQG LWV EDFN SURWUXVLRQV DFWXDOO PLQXWH WKH LOO QHYHU KDWFK RXQJ UHPRUKD KDYH +LW LH DW ELUWK
glow cherry red from excess heat. Any nonmagical weapon melts from DQG JUR WR +LW LFH DIWHU IRXU PRQWKV KHQ WKH OHDYH WKH QHVW
FRQWDFW LWK LWV EDFN DQG DQ FUHDWXUH WRXFKHG E WKHVH VXUIDFHV VXIIHUV Immature remorhaz have weaker armor (+2 AC in all locations); 1-3
SRLQWV RI GDPDJH +LW LFH UHPRUKD FDQ RQO ELWH IRU SRLQWV RI GDPDJH KLOH
7R GHWHUPLQH KHUH D EOR KDV VWUXFN D UHPRUKD FRQVLGHU KHUH WKH Hit Dice creatures in ict 3-18 points of damage. From birth, the young
DWWDFNHU LV LQ UHVSHFW WR WKH UHPRUKD :KLOH WKH UHPRUKD LV UHDULQJ WR UHPRUKD KDYH DOO WKH SR HUV RI DQ DGXOW
DWWDFN D EOR IURP WKH IURQW KLWV WKH UHODWLYHO VRIW XQGHUEHOO :KHQ WKH 5HPRUKD KDYH OLIHVSDQV RI HDUV 7KHLU HJJV DUH YDOXHG DW JROG
remorhaz is attacking a creature, any blow in icted hits the head unless SLHFHV DQG DUH HDJHUO VRXJKW EHFDXVH WKHVH FUHDWXUHV FDQ EH WUDLQHG WR EH
the underside is speci cally stated as the object of the attack. In all other H FHOOHQW JXDUGV +R HYHU D UHPRUKD FDQ EH WUDLQHG WR REH RQO RQH RU
FDVHV WKH ERG LV WKH REMHFW RI WKH DWWDFN VXEMHFW WR DGMXGLFDWLRQ E WKH W R PDVWHUV DQG LOO DWWDFN LWV PDVWHU LI KXQJU HQRXJK 7KH KHDW VHFUH
0 WLRQ RI D UHPRUKD WKU P LV YDOXDEOH DV D FRPSRQHQW IRU KHDW UHODWHG
5HPRUKD DUH VOR HU WKDQ PRVW SRODU G HOOHUV VR WKH SUHIHU WR EXU magical items and can be sold to alchemists for 5-10 gold pieces per ask.
UR LQWR WKH VQR DQG VXUIDFH KHQ WKH KHDU SUH QHDUE KRSLQJ WR The remorhaz will contain 10 asks worth of thrym per Hit Die.
DFKLHYH VXUSULVH 5HPRUKD KDYH LQIUDYLVLRQ WR IHHW

+DELWDW 6RFLHW A remorhaz lair usually consists of a number of large,


VPRRWKO URXQGHG WXQQHOV LQ LFH DQG VQR RU URFN JUDGXDOO GHVFHQG
LQJ WR D ODUJH FHQWUDO FKDPEHU 7XQQHOV LQ LFH DQG VQR LOO EH YHU VOLS
SHU DV WKH UHPRUKD V KRW EDFN UHSHDWHGO PHOWV WKH VQR OHDYLQJ LW WR
UHIUHH H 7KH FHQWUDO FKDPEHU LV RQO DERXW W LFH WKH VL H RI D UHPRUKD
KLOH WKH FHQWUDO FKDPEHU RI D QHVWLQJ SDLU LV DERXW IRXU WLPHV WKHLU VL H
DQG PD FRQWDLQ LF VWDODFWLWHV

301
Revenant
&/,0 7( 7(55 ,1 Any
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 1LJKW
,(7 1RW DSSOLFDEOH
,17(//,*(1&( 6HH EHOR
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ & EDVH
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 3DUDO DWLRQ
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 0
025 /( 6HH EHOR
39 / (

5HYHQDQWV DUH YHQJHIXO VSLULWV WKDW KDYH ULVHQ IURP WKH JUDYH WR GHVWUR
WKHLU NLOOHUV
7KH UHYHQDQW DSSHDUV DV D VSHFWUDO GHFD HG YHUVLRQ RI LWV DSSHDUDQFH
DW WKH WLPH RI LWV GHDWK ,WV SDOOLG VNLQ LV GUD Q WLJKWO RYHU LWV ERQHV 7KH
esh is cold and clammy. The sunken eyes are dull and heavy-lidded
EXW KHQ WKH UHYHQDQW IDFHV KLV LQWHQGHG YLFWLP WKH H HV EOD H LWK
XQQDWXUDO LQWHQVLW 7KH UHYHQDQW EHDUV DQ DXUD RI VDGQHVV DQJHU DQG
GHWHUPLQDWLRQ

&RPEDW A revenant attacks by hooking its claw-like hands around its vic
WLP V WKURDW 7KLV VWUDQJXODWLRQ FDXVHV G SRLQWV RI GDPDJH HDFK URXQG ,I WKH FKDUDFWHU GLHG D SDUWLFXODUO YLROHQW GHDWK LW PD EH XQDEOH WR
,W LOO QRW UHOHDVH LWV JULS XQWLO HLWKHU WKH UHYHQDQW LV GHVWUR HG RU LWV YLFWLP UHRFFXS LWV RULJLQDO ERG ,Q WKLV FDVH WKH VSLULW RFFXSLHV DQ DYDLODEOH
LV GHDG ,W QHYHU XVHV HDSRQV IUHVKO GHDG FRUSVH +R HYHU WKH UHYHQDQW V NLOOHU DQG DVVRFLDWHV DO D V
,I WKH UHYHQDQW VWDUHV LQWR LWV YLFWLP V H HV WKDW SHUVRQ PXVW UROO D VXF VHH WKH UHYHQDQW DV WKH SHUVRQ WKH NLOOHG
FHVVIXO VDYLQJ WKUR YV VSHOO RU EH SDUDO HG LWK WHUURU IRU G URXQGV 7KH UHYHQDQW UHWDLQV DOO WKH DELOLWLHV LW SRVVHVVHG LQ LWV SUHYLRXV OLIH DQG
7KLV SR HU DIIHFWV RQO WKH UHYHQDQW V NLOOHU KDV DW OHDVW WKH KLW SRLQWV DQG VDYLQJ WKUR V RI DQ +LW LH FUHDWXUH ,WV
,I D UHYHQDQW LV GLVPHPEHUHG WKH VHYHUHG SDUWV DFW LQGHSHQGHQWO DV alignment is neutral, regardless of its alignment in life. It can converse u
WKRXJK JXLGHG E WKH UHYHQDQW V PLQG 7KH UHYHQDQW V LOOSR HU FDXVHV HQWO LQ LWV RULJLQDO ODQJXDJH DOWKRXJK WKH VWLIIQHVV RI LWV YRFDO FRUGV GH
WKH SDUWV WR UHXQLWH ,W FDQ DOVR UHJHQHUDWH KLW SRLQWV RI GDPDJH HDFK WHUV LW IURP VSHDNLQJ H FHSW XQGHU H WUHPH FLUFXPVWDQFHV VXFK DV KHQ
round, except for re damage. It is immune to acid and gas. Although FDVWLQJ D VSHOO DW LWV NLOOHU
D UHYHQDQW V ERG FDQ EH FXW DSDUW E QRUPDO RU PDJLFDO HDSRQV WKH 7KH VROH SXUSRVH RI WKH UHYHQDQW V EULHI H LVWHQFH LV WR UHDN YHQJHDQFH
GDPDJH LV WHPSRUDU DQG GRHV QRW GHVWUR WKH UHYHQDQW 2QO EXUQLQJ RQ LWV NLOOHU WRJHWKHU LWK DQ RQH KR PD KDYH DLGHG LQ WKH PXUGHU ,W
GHVWUR V D UHYHQDQW WKH RULJLQDO ERG PXVW EH FRPSOHWHO FRQVXPHG VWRSV DW QRWKLQJ WR DFKLHYH LWV SXUSRVH DQG FDQ ORFDWH LWV LQWHQGHG YLFWLP
DQG UHGXFHG WR DVK wherever he may be. Accomplices are also tracked down if they are in the
Although it is undead, the revenant is motivated entirely by self-will. FRPSDQ RI WKH NLOOHU EXW LI WKH DUH HOVH KHUH WKH DUH LJQRUHG XQWLO WKH
7KHUHIRUH DV LW LV QRW LQKHUHQWO HYLO LW LV QRW DIIHFWHG E KRO DWHU KRO NLOOHU LV GHDOW LWK ,I WKH DVVRFLDWHV RI WKH NLOOHU DUH LWK KLP LQ D SDUW
XQKRO V PEROV RU RWKHU UHOLJLRXV SDUDSKHUQDOLD ,W FDQQRW EH WXUQHG E WKH DUH GHDOW LWK DIWHU WKH NLOOHU LV GHDG
SULHVWV QRU FDQ LW EH UDLVHG RU UHVXUUHFWHG 7KH UHYHQDQW V ERG GRHV GHFD WKRXJK DW D VOR HU UDWH WKDQ QRUPDO
:LWKLQ WKUHH WR VL PRQWKV WKH FRUSVH GHFRPSRVHV UDSLGO DQG WKH UHY
+DELWDW 6RFLHW 8QGHU H FHSWLRQDO FLUFXPVWDQFHV D FKDUDFWHU KR KDV HQDQW V VSLULW UHWXUQV WR WKH SODQH IURP KLFK LW FDPH :KHQ WKH UHYHQDQW
GLHG D YLROHQW GHDWK PD ULVH DV D UHYHQDQW IURP WKH JUDYH WR UHDN YHQ KDV FRPSOHWHG LWV PLVVLRQ WKH ERG LPPHGLDWHO GLVLQWHJUDWHV DQG LWV
JHDQFH RQ KLV NLOOHU V ,Q RUGHU WR PDNH WKLV WUDQVLWLRQ W R UHTXLUHPHQWV spirit nally rests in peace.
must be met. The dead character’s Constitution must be 18 and either his A revenant does not attack innocents except in self-defense. If neces
Wisdom or Intelligence must be greater than 16. Also, the total of his six VDU WKH UHYHQDQW FDQ XVH FXQQLQJ WR JHW WR LWV SUH
DELOLW VFRUHV PXVW EH RU PRUH (YHQ LI WKHVH FRQGLWLRQV DUH PHW WKHUH LV
RQO D FKDQFH WKDW WKH GHDG FKDUDFWHU EHFRPHV D UHYHQDQW (FRORJ 5HYHQDQWV JLYH PXUGHU YLFWLPV D FKDQFH WR DYHQJH WKHLU R Q
,I both ,QWHOOLJHQFH DQG :LVGRP DUH RYHU WKH FKDQFH LQFUHDVHV WR PXUGHUV 7KH SXUVXH WKHLU JRDOV DORQH LWKRXW GHVLUH RU QHHG IRU DOOLHV
10%. If Intelligence, Wisdom, and Constitution are all 18, the creature can +R HYHU LI WKH UHYHQDQW IDFHV D SR HUIXO IRH DEOH WR GHVWUR WKH UHYH
VKLIW DW LOO LQWR DQ IUHVKO NLOOHG KXPDQRLG LI WKH UHYHQDQW UROOV D VXF QDQW V QH IRUP WKH UHYHQDQW PD GHFLGH WR XVH DGYHQWXUHUV DV SD QV
FHVVIXO VDYLQJ WKUR YV GHDWK LQ LWV TXHVW

302
Roc
&/,0 7( 7(55 ,1 6XEWURSLFDO 0RXQWDLQV
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( D
,(7 2PQLYRUH
,17(//,*(1&( Animal (1)
75( 6 5( C
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 )O
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. RU
63(&, / 77 &.6 6XUSULVH
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( * ORQJ LQJVSDQ
025 /( 6WHDG
39 / (

/RRNLQJ DOPRVW WRR ELJ WR EH UHDO URFV DUH KXJH ELUGV RI SUH WKDW G HOO LQ
DUP PRXQWDLQRXV UHJLRQV DQG DUH NQR Q IRU FDUU LQJ RII ODUJH DQLPDOV
FDWWOH KRUVHV HOHSKDQWV IRU IRRG
5RFV UHVHPEOH ODUJH HDJOHV LWK HLWKHU GDUN EUR Q SOXPDJH RU DOO
JROGHQ IHDWKHUV IURP KHDG WR WDLO ,Q D IH UDUH LQVWDQFHV URFV RI DOO UHG
EODFN RU KLWH DUH VLJKWHG EXW VXFK VLJKWLQJV DUH RIWHQ FRQVLGHUHG EDG
RPHQV 7KHVH JLDQW ELUGV DUH IHHW ORQJ IURP EHDN WR WDLO IHDWKHUV LWK
LQJVSDQV DV LGH DV IHHW
7KH URF UDQJHV IRU IRRG WKUHH WLPHV D GD DERXW DQ KRXU DIWHU VXQULVH
&RPEDW 7KH URF V RRSV GR Q XSRQ SUH VHL HV LW LQ SR HUIXO WDORQV DW QRRQ DQG DQ KRXU EHIRUH VXQVHW ,I WKHUH DUH RXQJ LQ WKH QHVW D IRXUWK
DQG FDUULHV LW RII WR WKH URF V ODLU WR EH GHYRXUHG DW OHLVXUH 7KH UHVXOWLQJ IHHGLQJ DSSUR LPDWHO W R KRXUV DIWHU QRRQ LV DGGHG WR NHHS WKH RXQJ
GDPDJH LV G SHU FOD 0RVW RI WKH WLPH D URF FDUULHV RII LWV SUH VWURQJ DQG HOO IHG
RQO LI ERWK FOD V KLW ,I WKH SUH DV KLW E RQO RQH FOD WKH URF XVXDOO
OHWV JR WKHQ WXUQV DURXQG DQG DWWHPSWV DQRWKHU JUDE 2QFH WKH SUH KDV (FRORJ 5RFV DUH RFFDVLRQDOO WDPHG DQG XVHG E FORXG RU VWRUP JLDQWV
been secured, the roc ies back to its nest. If the creature resists, the roc *RRG DOLJQHG JLDQWV GR QRW DOOR WKHLU URFV WR DWWDFN FLYLOL HG DUHDV DQG
strikes with its beak, in icting 4d6 points of damage per hit. WKH DQLPDOV WKHUHLQ
6KRXOG D KXPDQ KXPDQRLG RU GHPLKXPDQ EH FDSWXUHG WKHUH LV D As mentioned before, rocs do not nest too closely together, since such
FKDQFH WKDW WKH YLFWLP V DUPV DUH ERWK SLQQHG WR KLV VLGHV PDNLQJ LPSRV D KLJK FRQFHQWUDWLRQ RI WKHVH KXQJU SUHGDWRUV RXOG GHSULYH HQWLUH UH
sible melee weapon attacks or spellcasting that requires hand gestures. A JLRQV RI LWV DQLPDO SRSXODWLRQ 5RFV VHUYH WR NHHS GR Q WKH QXPEHU RI
URF LOO OHW JR RI LWV SUH LI LW VXIIHUV GDPDJH HTXDO WR D TXDUWHU RI LWV KLW ODUJH SUHGDWRUV DV WKH DUH IRQG RI DQNKHJ SXUSOH RUPV DQG KDUSLHV
points. A roc can pick up two targets simultaneously if they are within 10 7KDQNV WR WKH URFV SURGLJLRXV DSSHWLWHV WKHVH FUHDWXUHV DUH QRW V DUPLQJ
IHHW RI HDFK RWKHU DERXW LWK LPSXQLW
A roc usually cruises at a height of about 300 feet, seeking out likely ,W LV VDLG WKDW URF IHDWKHUV FDQ EH XVHG LQ WKH PDQXIDFWXUH RI Quaal’s
SUH LWK LWV VKDUS H HV :KHQ D JRRG WDUJHW LV IRXQG LW V RRSV GR Q VL feather tokens, DV HOO DV L DQG brooms of ying.
lently. The stealth of this rst attack imposes a –5 penalty to its opponents’ 2QH UDFH WKDW KDV OLWWOH ORYH IRU URFV LV G DUYHV DUYHQ PLQHV ORFDWHG
VXUSULVH UROOV LQ UHPRWH PRXQWDLQV RIWHQ KDYH WR FRQWHQG LWK XQUXO URFV LQWHQW RQ
protecting their territory. Attempts by the dwarves to tame rocs have all
+DELWDW 6RFLHW 5RF ODLUV DUH YDVW QHVWV PDGH RI WUHHV EUDQFKHV DQG WKH PHW LWK IDLOXUH VR WKH DFFHSWHG PDQQHU RI GHDOLQJ LWK URFV LV WR NLOO
OLNH 7KH LQKDELW WKH KLJKHVW PRXQWDLQV LQ DUP UHJLRQV 5RFV DUH QRW them and smash their eggs. Adventurers who happen on a community
JLYHQ WR QHVWLQJ FORVH WR HDFK RWKHU LWK D QHVW UDUHO EHLQJ ORFDWHG LWKLQ of mountain dwarves may nd employment as roc hunters. Such groups
20 miles of another nest. There is a 15% chance of nding 1d4 + 1 eggs in would do well not to allow any druids to nd this out.
a roc nest. These eggs sell for 2d6 × 100 gp to merchants specializing in
exotic items. As may be expected, rocs ght to the death to protect these
QHVWV DQG WKHLU FRQWHQWV JDLQLQJ D ERQXV WR WKHLU DWWDFN UROO
7KH WUHDVXUH RI D URF LV XVXDOO VWUH Q DERXW DQG EHOR WKH QHVW IRU
WKH FUHDWXUH GRHV QRW YDOXH VXFK ,W LV WKH UHVLGXH IURP LWV YLFWLPV ,I WKH
URF KDV EHHQ VHL LQJ SDFN KRUVHV DQG PXOHV VRPH RI WKDW WUHDVXUH PD EH
PHUFKDQW V DUHV VXFK DV VSLFHV UXJV WDSHVWULHV SHUIXPH ULFK FORWKLQJ
RU MH HOV

303
Roper
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( DUNQHVV
,(7 Carnivore
,17(//,*(1&( ( FHSWLRQDO
75( 6 5( 6HH EHOR
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ & +
+
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6WUDQGV VWUHQJWK GUDLQ
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&(
6, ( / ORQJ
025 /( Champion (15)
39 / ( +
+
+

A roper resembles a rocky outcropping. The creature’s hide is yellowish


JUD DQG URXJK DQG LWV ERG YHU PDOOHDEOH 7KH DUH XVXDOO SLOODU OLNH
LQ VKDSH IHHW WDOO DERXW IHHW LQ GLDPHWHU DW WKH EDVH DQG DERXW IRRW LQ
GLDPHWHU DW WKH WRS 7KH URSHU KDV D VLQJOH HOOR H H DQG D PD ULQJHG
LWK VKDUS WHHWK +DOI D XS LWV ERG DUH VPDOO EXPSV KLFK DUH WKH
sources of the strands it res at opponents (see below). Ropers have the
VDPH ERG WHPSHUDWXUH DV WKHLU VXUURXQGLQJV 5RSHUV PRYH XVLQJ ODUJH FLOLD OLNH DSSHQGDJHV RQ WKHLU XQGHUVLGHV
KLFK DOVR DOOR WKHP WR FOLQJ WR DOOV DQG FHLOLQJV 7KH VHOGRP OHDYH
&RPEDW A roper can stand upright to resemble a stalagmite, lie on the WKH FDYHUQV EXW PD PLJUDWH WR D QH IHHGLQJ JURXQG KHQ SUH SRSXOD
ground to imitate a boulder, or even atten itself to look like a lump on WLRQ GURSV WRR OR LQ LWV FXUUHQW KRPH 0LJUDWLRQ XVXDOO RFFXUV WKURXJK
a cavern oor. They can change color a little, enough to blend into rocky XQGHUJURXQG WXQQHOV EXW KHQ WKLV LV QRW SRVVLEOH URSHUV WUDYHO ODWH DW
backgrounds. Opponents suffer a –2 penalty to surprise rolls when faced QLJKW VRPHWLPHV JLYLQJ ULVH WR VWRULHV RI DONLQJ VWRQHV
E D URSHU
5RSHUV DWWDFN E VKRRWLQJ VWURQJ VWLFN VWUDQGV DW RSSRQHQWV 7KH FDQ (FRORJ 5RSHUV HDW DQ PHDW EXW SUHIHU GHPLKXPDQV DQG KXPDQV
VKRRW D WRWDO RI VL VWUDQGV RQH SHU URXQG DV IDU DV IHHW HDFK VWUDQG FDQ *QRPHV G DUYHV DQG RWKHU PLQLQJ UDFHV RIWHQ VHUYH DV SUH IRU URSHUV
extend (1d4 + 1) × 10 feet and pull up to 750 pounds. Each time a strand A roper has a gizzard-like organ which often holds undigested trea
KLWV UHTXLULQJ D QRUPDO DWWDFN UROO WKH YLFWLP PXVW PDNH D VXFFHVVIXO VXUH 3ODWLQXP DQG JHPV FDQQRW EH GLJHVWHG E D URSHU VR LWV JL DUG
VDYLQJ WKUR YV SRLVRQ RU ORVH KDOI LWV 6WUHQJWK URXQG IUDFWLRQV GR Q KROGV G SODWLQXP SLHFHV DQG KDV D FKDQFH RI KROGLQJ G JHPV
6WUHQJWK ORVV RFFXUV G URXQG DIWHU D KLW LV FXPXODWLYH IRU PXOWLSOH KLWV 7KH JOXH IURP D URSHU V VWUDQGV LV SUL HG E DOFKHPLVWV DV DUH LWV GLJHVWLYH
DQG ODVWV IRU G WXUQV DFLGV KLFK PXVW EH VWRUHG LQ SODWLQXP YLDOV
,I D URSHU V SUH FDQQRW EUHDN IUHH LW LV SXOOHG IHHW FORVHU SHU URXQG
KHQ LW UHDFKHV WKH URSHU WKH FUHDWXUH ELWHV WKH YLFWLP IRU G SRLQWV RI 6WRURSHU
damage (automatic hit against a victim held by a strand). A strand can be A “stone-roper” is a roper with a more stony, less exible exterior; it
SXOOHG RII RU EURNHQ E D FKDUDFWHU KR PDNHV D VXFFHVVIXO RSHQ GRRUV UHVHPEOHV D VWDWXH RI D URSHU ,WV URFN WHQWDFOHV DUH DO D V H WHQGHG
roll. A strand can also be cut; it is AC 0, and it must take at least 6 points DW OHDVW IHHW DQG FDQ VKRRW WR IHHW WR DWWDFN SUH 7KH VWRURSHU FDQ
GDPDJH IURP D VLQJOH KLW RI DQ HGJHG HDSRQ WR EH VHYHUHG DWWDFN LWK DOO LWV WHQWDFOHV DW WKH VDPH WLPH SUHIHUULQJ WR DWWDFN W R
5RSHUV DUH XQDIIHFWHG E OLJKWQLQJ DQG WDNH RQO KDOI GDPDJH IURP YLFWLPV LWK WKUHH WHQWDFOHV HDFK 7 LFH SHU GD WKH VWRURSHU FDQ LQMHFW
cold-based attacks. They have a –4 penalty to saving throws vs. re. YHQRP WKURXJK LWV WHQWDFOHV 9LFWLPV PXVW PDNH D VXFFHVVIXO VDYLQJ
throw vs. poison or be paralyzed for one round, then ght to aid the
+DELWDW 6RFLHW 5RSHUV DUH QRW VRFLDO DQG UDUHO FRRSHUDWH LWK RQH DQ VWRURSHU WKH YHQRP ODVWV IRU WXUQV 6WRURSHUV VWRQ H WHULRUV JLYH
other, though a group of them may be found in a good hunting spot. A WKHP WRWDO SURWHFWLRQ IURP QRUPDO PLVVLOHV 6WRURSHUV KDYH + EXW
group of ropers has been named a “cluster” by scholars with nothing bet KDYH DOO WKH RWKHU DELOLWLHV DQG VWDWLVWLFV RI D + URSHU
WHU WR GR
5RSHUV UHSURGXFH DVH XDOO E VKHGGLQJ VRPH RI WKHLU PDWHULDO LQ WKH
form of a seed. Drawing nutrients from the cavern oor (and perhaps si
SKRQLQJ PDJLFDO HQHUJLHV IURP GHHS LWKLQ WKH HDUWK WKH LQIDQW URSHU
JUR V WR PDWXULW LQ G HHNV 8QWLO WKDW WLPH KDV SDVVHG WKH URSHU LV
LQGLVWLQJXLVKDEOH IURP D ERXOGHU

304
Rust Monster
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 1LJKW
,(7 0HWDODYRUH
,17(//,*(1&( Animal (1)
75( 6 5( 4
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1LO
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( 0 ORQJ
025 /( Average (9)
39 / (

5XVW PRQVWHUV DUH VXEWHUUDQHDQ FUHDWXUHV LWK DQ DSSHWLWH IRU DOO VRUWV RI
PHWDOV 7KHVH XQLTXH FUHDWXUHV WKRXJK JHQHUDOO LQRIIHQVLYH DUH WKH EDQH
of ghters everywhere.
7KH DYHUDJH UXVW PRQVWHU PHDVXUHV IHHW ORQJ DQG IHHW KLJK DW WKH
VKRXOGHU ,W KDV D VWUDQJH WDLO WKDW DSSHDUV DUPRU SODWHG DQG HQGV LQ DQ +DELWDW 6RFLHW 5XVW PRQVWHUV G HOO RQO LQ GDUN VXEWHUUDQHDQ SODFHV
RGG ORRNLQJ ERQ SURMHFWLRQ WKDW UHVHPEOHV D GRXEOH HQGHG SDGGOH VXFK DV FDYHUQV DQG XQGHUJURXQG VWUXFWXUHV 7KH DUH QRW GLVSRVHG WR
7 R SUHKHQVLOH DQWHQQDH DUH ORFDWHG XQGHU WKH WKLQJ V W R H HV 7KH JURXSV RIWHQ D ODLU FRPSULVHV RQH RU W R UXVW PRQVWHUV LWK D FKDQFH
hide of the rust monster is rough, covered with lumpy projections. Col RI HQFRXQWHULQJ D VLQJOH RIIVSULQJ KLFK DFWV DV D KDOI VWUHQJWK UXVW PRQ
RUDWLRQ YDULHV IURP D HOOR LVK WDQ RQ WKH XQGHUVLGH DQG OHJV WR D UXVW VWHU LWK D IXOO VWUHQJWK DSSHWLWH 7KHVH FUHDWXUHV KDYH EHHQ NQR Q WR
UHG XSSHU EDFN 5XVW PRQVWHUV VPHOO OLNH HW R LGL HG PHWDO UDQJH WKH OHQJWK DQG EUHDGWK RI DQ XQGHUJURXQG FRPSOH VHDUFKLQJ IRU
VXSSOLHV RI PHWDO 7KRXJK LW LOO HDW UD RUH D UXVW PRQVWHU DO D V SUH
&RPEDW 5XVW PRQVWHUV DUH SODFLG E QDWXUH EXW KHQ WKH JHW LWKLQ fers the re ned, forged metal (just as a human would prefer fresh, ltered
VFHQW UDQJH RI PHWDO WKH EHFRPH H FLWHG DQG LPPHGLDWHO GDVK WR DUG DWHU RYHU V DPS DWHU
WKH VRXUFH 5XVW PRQVWHUV FDQ VPHOO PHWDO XS WR IHHW D D ,I WKH UXVW 7KH FUHDWXUH V UHODWLYHO LQRIIHQVLYH QDWXUH PDNHV LW DQ XQOLNHO WDUJHW
PRQVWHU V DQWHQQDH WRXFK PHWDO GHWHUPLQHG E D VXFFHVVIXO DWWDFN UROO 7KHUH KDYH EHHQ PDQ DFFRXQWV RI PDJHV DSSURDFKLQJ D UXVW PRQVWHU DQG
WKH PHWDO UXVWV 0DJLFDO LWHPV KDYH D FKDQFH RI EHLQJ XQDIIHFWHG HTXDO WKH RQO UHDFWLRQ IURP WKH EHDVW DV D FXUVRU VQLII WKHQ D OHLVXUHO GHSDU
WR IRU HDFK SOXV D HDSRQ RU DUPRU KDV D FKDQFH RI QRW EH WXUH DUYHV DQG JQRPHV NQR Q IRU PHWDO RUNLQJ DQG PLQLQJ KDYH
ing affected). Any affected metal rusts or corrodes and immediately falls QR V PSDWK IRU UXVW PRQVWHUV DQG LOO GR DQ WKLQJ WR JHW ULG RI WKHP
WR SLHFHV WKDW DUH HDVLO HDWHQ DQG GLJHVWHG E WKH FUHDWXUH 0HWDO HDS 7KH RQO WUHDVXUH WR EH IRXQG LQ D UXVW PRQVWHU ODLU LV JHPV XVXDOO WKH
RQV VWULNLQJ D UXVW PRQVWHU DUH DIIHFWHG MXVW DV LI WKH FUHDWXUH V DQWHQQDH VRUW XVHG IRU GHFRUDWLRQ RQ DUPRU RU V RUG SRPPHOV 5XVW PRQVWHUV KDYH
KDG WRXFKHG WKHP 6KRXOG D QRQ HDSRQ PHWDOOLF PDJLFDO LWHP KDSSHQ QR JUDQG GHVLJQV RQO WKH LVK WR NHHS HOO IHG
WR PDNH FRQWDFW LWK D UXVW PRQVWHU WUHDW LW DV D PDJLFDO HDSRQ IRU
SXUSRVHV RI GHWHUPLQLQJ KHWKHU RU QRW LW EUHDNV XS (FRORJ 5XVW PRQVWHUV KHOS LQ UHPRYLQJ PHWDOOLF MXQN DQG FOXWWHU IURP
Rust monsters, being none too bright, stop pursuing a eeing party for underground fastnesses. In fact, it is not unusual to nd a rust monster
RQH URXQG WR GHYRXU PHWDOOLF LWHPV VXFK DV D KDQGIXO RI LURQ VSLNHV D DQG D FDUULRQ FUD OHU RUNLQJ LQ D V PELRWLF UHODWLRQVKLS LWK WKH ODWWHU
PDFH RU D KDPPHU LI WKH SDUW WKUR V WKHP EHKLQG 5XVW PRQVWHUV JR HDWLQJ WKH RUJDQLF OLWWHU DQG WKH IRUPHU FRQVXPLQJ WKH PHWDO FDVWRIIV
DIWHU IHUURXV PHWDOV VXFK DV LURQ VWHHO DQG PDJLFDO VWHHO DOOR V VXFK DV
PLWKULO DQG DGDPDQWLWH 7KH FKRRVH VXFK PHWDOV RYHU YDOXDEOH PHWDOV
VXFK DV FRSSHU JROG VLOYHU RU SODWLQXP ,Q IDFW WKH RXOG FRQWLQXH WR
pursue a party that just dropped a stful of copper coins, for example, in
KRSHV RI JHWWLQJ WKH PXFK SUHIHUUHG IHUURXV PHWDO RI DUPRU DQG HDSRQV
6RPHWLPHV FKDQFH D UXVW PRQVWHU LOO HYHQ SDXVH IRU RQH
URXQG GXULQJ FRPEDW LQ RUGHU WR HDW 5XVW PRQVWHUV DUH QRW NQR Q
IRU EHLQJ WDFWLFLDQV MXVW UDYHQRXVO KXQJU PHWDO HDWHUV )HHGLQJ WLPH
DO D V WDNHV RQH URXQG UHJDUGOHVV RI WKH VL H RI WKH PHWDO PHDO

305
Sahuagin
&/,0 7( 7(55 ,1 7HPSHUDWH 6DOW DWHU
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 7ULEDO
&7,9,7 & &/( 1LJKW
,(7 Carnivore
,17(//,*(1&( +LJK
75( 6 5( N; I, O, P, Q (×10), X, Y in lair
/,*10(17 /D IXO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6 RU VHH EHOR
0 *( 77 &. RU HDSRQ
W SH
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( 0 VRPH /
025 /( 6WHDG
39 / (
/LHXWHQDQW
Chieftain: 420
3ULHVWHVV
%DURQ
3ULQFH

Sahuagin are a vicious, predatory race of sh-men that live in warm coast
DO DWHUV 7KH DUH KLJKO RUJDQL HG DQG JUHDWO HQMR UDLGLQJ VKRUH FRP
PXQLWLHV IRU IRRG DQG VSRUW
7 SLFDO VDKXDJLQV DUH EODFNLVK JUHHQ RQ WKHLU EDFNV VKDGLQJ WR JUHHQ
on their bellies, with black ns. Their great, staring eyes are deep, shining
black. They have scaly skin, with webbed ngers and toes, and their mouths HDUV DUH VR VKDUS DV WR EH DEOH WR GHWHFW WKH FOLQNLQJ RI PHWDO DW RQH PLOH RU
are lled with sharp fangs. About 1 in 216 sahuagin is a mutation with four D ERDW RDU VSODVKLQJ DW W LFH WKDW GLVWDQFH
XVDEOH DUPV 7KHVH VSHFLPHQV DUH XVXDOO EODFN VKDGLQJ WR JUD )HPDOHV A band of sahuagin is always led by a chieftain. He has one lieuten
DUH LQGLVWLQJXLVKDEOH IURP PDOHV H FHSW WKDW WKH DUH VOLJKWO VPDOOHU DQW IRU HYHU WHQ PHPEHUV RI WKH JURXS 7KH FKLHIWDLQ KDV +LW LFH
+DWFKOLQJV DUH D OLJKW JUHHQ FRORU EXW WKH GDUNHQ DQG DWWDLQ IXOO JUR WK and his lieutenants have 3 + 3 Hit Dice. All are in addition to the normal
DSSUR LPDWHO RQH WR W R PRQWKV DIWHU KDWFKLQJ VDKXDJLQ LQ WKH JURXS
6DKXDJLQ VSHDN WKHLU R Q WRQJXH :KHQ UDLGLQJ YLOODJHV VDKXDJLQ DWWDFN HQ PDVVH LWK OHDGHUV LQ WKH
second rank. As long as there is no truly spirited resistance, they continue
&RPEDW 7KRXJK WKH HDU QR DUPRU WKHLU VFDOHV DUH WRXJK DQG HTXDO WR LQ WKHLU SOXQGHU DQG YLROHQFH
AC 5. Sahuagin wear a harness to carry their personal gear and weapons. 8QGHU DWHU LQ WKHLU QDWXUDO HOHPHQW WKH VDKXDJLQ DUH IDU PRUH FRQ
A group of these creatures is typically armed as follows: dent. Using the three-dimensional aspect of underwater ghting, they
VRPHWLPHV GLYH GR Q RQ D JURXS RI XQGHU DWHU H SORUHUV FRPLQJ LQ
Heavy crossbow & dagger
IURP EHKLQG DQG V RRSLQJ GR Q DQG SDVW WKHP GURSSLQJ QHWV RQ WKHLU
Spear & dagger
LQWHQGHG YLFWLPV
Trident, net & dagger
:KHQ VDKXDJLQ DWWDFN VKLSV WKH V DUP XS IURP DOO VLGHV DQG WU WR
6SHDUV DUH XVHG RQO DV WKUXVWLQJ HDSRQV 1HWV DUH VHW LWK GR HQV RYHU KHOP LWK QXPEHUV 7KH RIWHQ JUDE WKHLU RSSRQHQWV DQG KXUO WKHP
RI KRRNV WKDW PDNH HVFDSH YLUWXDOO LPSRVVLEOH IRU XQDUPRUHG YLFWLPV LQWR WKH VHD KHUH DW OHDVW D IRXUWK RI WKH UDLGLQJ SDUW OXUNV DLWLQJ
RU FUHDWXUHV QRW DEOH WR JUDVS DQG WHDU LWK D 6WUHQJWK RI RU JUHDWHU IRU VXFK DQ DFWLRQ RU DV UHLQIRUFHPHQWV 6RPH OHDGHUV FDUU D FRQFK VKHOO
1HWV DUH UHSODFHG E WKUHH MDYHOLQV KHQ WKH EDQG IRUD V RQWR ODQG 7KH KLFK KHQ VRXQGHG JLYHV WKH VLJQDO IRU WKH JURXS RI VDKXDJLQ LQ UHVHUYH
crossbows re a maximum of 30 feet underwater and normal ranges on WR HQWHU WKH IUD
WKH VXUIDFH 7ULGHQWV KDYH WKUHH XVHV WR VSHDU VPDOO SUH WR SLQ SUH 6DKXDJLQ KDYH DQ DOPRVW SDUDO LQJ IHDU RI VSHOOFDVWHUV 7KH GLUHFW
WUDSSHG LQ QHWV DQG WR KROG WKUHDWHQLQJ RSSRQHQWV DW ED WKHLU VWURQJHVW DWWDFNV WR DUG DQ RQH KR XVHV VSHOOV RU VSHOO OLNH SR
6DKXDJLQ DUH HOO HTXLSSHG WR DWWDFN HYHQ LWKRXW HDSRQV IRU WKHLU HUV VXFK DV WKH IXQFWLRQV RI VRPH PDJLFDO LWHPV 7KHLU VDYLQJ WKUR V YV
webbed hands each end in long, sharp claws that can in ict 1-2 points of re-based spells suffer a –2 penalty, and they receive an additional point
GDPDJH SHU DWWDFN 7KHLU SR HUIXO UHDU OHJV DUH OLNH LVH WDORQHG DQG LI RI GDPDJH SHU GLH RI GDPDJH IURP VXFK DWWDFNV
they kick an opponent with them, they in ict 1d4 points of damage with
HDFK KLW IURP HLWKHU IRRW 7KH VKDUS WHHWK RI WKH VDKXDJLQ FDXVH G SRLQWV +DELWDW 6RFLHW The sahuagin are sometimes referred to as “sea devils”
RI GDPDJH LI D ELWH LV VFRUHG RQ D YLFWLP 7KXV LW LV SRVVLEOH IRU DQ XQDUPHG or “devil men of the deep.” They dwell in warm salt waters at depths of
sahuagin to attack three or ve times in a melee round causing 1-2/1-2/1-4 WR IHHW 6DKXDJLQ DUH SUHGDWRU LQ WKH H WUHPH DQG WKH SRVH D
DQG DQ H WUD LI WKH OHJV FDQ UDNH WKUHDW WR DOO OLYLQJ WKLQJV EHFDXVH WKH NLOO IRU VSRUW DQG SOHDVXUH DV HOO DV
7KH H HV DQG HDUV RI WKHVH PRQVWHUV DUH SDUWLFXODUO NHHQ 7KH FDQ VHH IRU IRRG 7KH DEKRU IUHVK DWHU 7KH GLVOLNH OLJKW DQG EULJKW OLJKW VXFK
IRU IHHW XQGHU DWHU DW GHSWKV RI XS WR IHHW )RU HDFK IHHW RI DV WKDW FUHDWHG E D R L L VSHOO LV KDUPIXO WR WKHLU H HV
JUHDWHU GHSWK WKHLU YLVLRQ LV UHGXFHG E IHHW H J KHQ IHHW GHHS 7KH VRFLDO VWUXFWXUH RI WKH VDKXDJLQ LV EDVHG XSRQ UXOH E D NLQJ
WKH FDQ VHH IHHW KHQ IHHW GHHS WKH FDQ VHH IHHW 7KHLU KR KROGV FRXUW LQ D YDVW FLW GHHS EHQHDWK WKH DYHV 7KLV RYHUORUG V

306
Sahuagin
GRPDLQ LV GLYLGHG LQWR QLQH SURYLQFHV HDFK UXOHG E D SULQFH (DFK 7KH VDKXDJLQ DUH FUXHO DQG EUXWDO DQG WKH VWURQJHVW DO D V EXOO WKH
SULQFH KDV G QREOHV XQGHUQHDWK KLP (DFK QREOH FRQWUROV WKH weaker. Any injured, disabled, or in rm specimen is slain and eaten by
small groups of sahuagin dwelling in his ef. The sahuagin worship a WKHVH FDQQLEDOLVWLF PRQVWHUV (YHQ LPSHUIHFW KDWFKOLQJV DUH GHDOW LWK
JUHDW GHYLO VKDUN 6DKXDJLQ SULHVWV DERYH WK OHYHO DUH YHU UDUH LQ WKLV IDVKLRQ 7KLV VWULFW OD KDV GHYHORSHG D VWURQJ UDFH KR HYHU
7KH NLQJ LV VXSSRVHG WR G HOO LQ D FLW VRPH KHUH DW WKH JUHDWHVW GHSWK DQG DQ OHDGHU LV VXEMHFW WR D FKDOOHQJH 6DKXDJLQ QHYHU VWRS JUR LQJ
WKDW D VDKXDJLQ FDQ H LVW 7KLV SODFH LV VXSSRVHGO EXLOW LQ DQ XQGHUVHD DOWKRXJK WKH JUR YHU VOR O DQG GHDWK FRPHV WR PRVW EHIRUH WKH
FDQ RQ LWK SDODFHV DQG G HOOLQJV EXLOW DORQJ HLWKHU IDFH 7KHUH IXOO HDUV DOOR JUR WK WR ODUJH VL H /HDGHUV DUH DO D V WKH ODUJHVW DQG
RI WKHVH PRQVWHUV OLYH QRW FRXQWLQJ WKH NLQJ V UHWLQXH RI TXHHQV VWURQJHVW ,W LV UHSRUWHG WKDW WKH QLQH VDKXDJLQ SULQFHV DUH HDFK RI WKH
FRQFXELQHV QREOHV JXDUGV HWF VDLG WR QXPEHU RU PRUH 7KH VDKXD IRXU DUPHG VRUW DV LV WKH NLQJ ,Q DQ HYHQW WKH ORVHU RI D FKDOOHQJH LV
JLQ NLQJ LV UHSRUWHG WR EH RI HQRUPRXV VL H +LW LFH KLW SRLQWV DO D V VODLQ HLWKHU GXULQJ FRPEDW RU DIWHU DUG 6RPHWLPHV WKH ORVHU
DQG RI JUHDWHVW HYLO 7KH NLQJ LV DO D V DFFRPSDQLHG E QLQH QREOH JXDUGV LQGV XS DV WKH PDLQ FRXUVH DW WKH YLFWRU IHDVW
+LW LFH DQG WKH HYLO KLJK SULHVWHVV RI DOO VDKXDJLQ +LW LFH XHOV DUH IRXJKW LWKRXW HDSRQV RQO IDQJ DQG FOD EHLQJ SHUPLWWHG
LWK LWV UHWLQXH RI QLQH XQGHUSULHVWHVVHV WK OHYHO FOHULFV 7KH VDKXDJLQ DUH FKURQLFOHG EHFDXVH RI WKHLU JUHDW HYLO KDYLQJ WLPH DQG
,I VDKXDJLQ DUH HQFRXQWHUHG LQ WKHLU ODLU WKHUH DUH WKH IROOR LQJ DG DJDLQ UDLGHG WKH ODQG GHVRODWLQJ KROH FRDVWV DQG GHVWUR LQJ SDVVLQJ
GLWLRQDO VDKXDJLQ VKLSV FRQWLQXDOO 7KH H DFW RULJLQ RI WKH VDKXDJLQ LV XQNQR Q ,W LV VXJ
JHVWHG WKDW WKH HUH FUHDWHG IURP D QDWLRQ RI SDUWLFXODUO HYLO KXPDQV
EDURQ +LW LFH E WKH PRVW SR HUIXO OD IXO HYLO JRGV LQ RUGHU WR SUHVHUYH WKHP KHQ WKH
1LQH JXDUGV +LW LFH JUHDW GHOXJH FDPH XSRQ WKH HDUWK 6RPH VDJHV FODLP WKDW WKH DUH GHJHQHU
3d4 × 10 females (2 Hit Dice) DWH KXPDQV KR IRUPHUO G HOW RQ WKH VHDFRDVWV KRVH HYLO DQG GHSUDY
1d4 × 10 hatchlings (1 Hit Die) ity was so great that they eventually devolved into sh-folk and sought
2d4 × 10 eggs WKH GDUNQHVV RI WKH RFHDQ GHSWKV 7KH WULWRQV KR HYHU DUH SXUSRUWHG WR
KDYH EHOLHYHG WKDW VDKXDJLQ DUH GLVWDQWO UHODWHG WR VHD HOYHV FODLPLQJ
Also, there is a 10% chance per 10 male sahuagin that there is an evil WKDW WKH GUR VSD QHG WKH VDKXDJLQ
SULHVWHVV DQG G DVVLVWDQW SULHVWHVVHV IRU WKH UHOLJLRXV OLIH RI WKHVH FUHD 6DKXDJLQ UDQJH DV IDU DV PLOHV IURP WKHLU ODLUV 0RVW RI WKHLU ODLUV
WXUHV LV GRPLQDWHG E WKH IHPDOHV ,I D SULHVWHVV LV LWK WKH JURXS LQ WKH DUH ORFDWHG G PLOHV IURP FRDVWDO VKRUHV 6RPH RI WKHVH FUHDWXUHV
ODLU LW LV RI G OHYHO DELOLW DQG WKH OHVVHU FOHULFV DUH UG RU WK OHYHO HQMR FROOHFWLQJ SHDUOV DQG FRUDO IRUPDWLRQV IDVKLRQLQJ WKHP LQWR MH HOU
7KHUH DUH DO D V G VKDUNV LQ D VDKXDJLQ ODLU 6DKXDJLQ DUH DEOH WR 7KLV MH HOU LV RUQ DV D VWDWXV V PERO 7KH DUH IRQG RI HDOWK KLFK
PDNH WKHVH PRQVWHUV REH VLPSOH RQH RU W R RUG FRPPDQGV :KHQHY they use as a measure of in uence, and for sacri ce to the deities that
HU D VDKXDJLQ ODLU LV HQFRXQWHUHG WKHUH LV D FKDQFH WKDW LW LV WKH VWURQJ WKH RUVKLS LQ H FKDQJH IRU JUDQWHG SR HUV DQG RWKHU IDYRUV 0RVW RI
KROG RI D SULQFH 7KH SULQFH KDV +LW LFH SOXV QLQH JXDUGV RI FKLHIWDLQ WKH WUHDVXUH IRXQG LQ D VDKXDJLQ ODLU EHORQJHG WR IRUPHU YLFWLPV 7KHUH LV
VWUHQJWK 7KHUH DUH DOVR RQH WK OHYHO VDKXDJLQ HYLO KLJK SULHVWHVV DQG IRXU XVXDOO D KLJK FRQFHQWUDWLRQ RI DWHU UHODWHG LWHPV VXFK DV PDJLFDO ERDWV
WK OHYHO XQGHUSULHVWHVVHV 7KH QXPEHUV RI PDOHV IHPDOHV KDWFKOLQJV DQG WULGHQWV KHOPV SRWLRQV QHFNODFHV HWF 7KHVH HUH JDLQHG IURP DGYHQWXU
HJJV LQ D SULQFH V ODLU DUH GRXEOH WKH QXPEHUV JLYHQ DERYH 7KHUH DUH G HUV KR H SORUHG XQGHU DWHU WRR FORVH WR WKH VDKXDJLQ FRPPXQLW
VKDUNV SUHVHQW DW DOO WLPHV 7KHVH FUHDWXUHV DQW QRWKLQJ OHVV WKDQ IXOO FRQWURO RI WKH VHD FRDVWV FRO
6DKXDJLQ ODLUV DUH DFWXDO YLOODJHV RU WR QV FRQVWUXFWHG RI VWRQH 7KH OHFWLQJ DV PXFK HDOWK DQG SR HU DV SRVVLEOH LQ WKH SURFHVV KLOH PDLQ
EXLOGLQJV DUH GRPHG DQG WKH VHD HHG DQG VLPLODU PDULQH SODQWV JUR LQJ WDLQLQJ WKH VHFUHF RI WKHLU ODLUV ORFDWLRQV 7KRVH KR DWWHPSW HVFDSH DUH
DURXQG DQG RQ WKHVH EXLOGLQJV PDNH WKHP KDUG WR GHWHFW REVHVVLYHO KXQWHG GR Q IRU IHDU WKDW WKH IRUPHU SULVRQHUV PD UHYHDO
)H SHUVRQV KDYH VXUYLYHG FDSWXUH E WKH VDKXDJLQ IRU SULVRQHUV WKH ORFDWLRQ RI WKH VDKXDJLQV FLW
are usually quickly tortured and eaten. Any creatures taken alive from
UDLGV RU LQWHUFHSWLQJ XQ HOFRPH YLVLWRUV DUH EURXJKW WR WKH VDKXDJLQV (FRORJ 6DKXDJLQ YHQWXUH DVKRUH RQ GDUN PRRQOHVV QLJKWV WR UDLG DQG
lair and con ned in cells. Although sahuagin are able to stay out of SOXQGHU KXPDQ FRDVWDO WR QV 7KH KDWH HYHQ WKH HYLO L LW DFKLWO DQG RQO
water for up to four hours, there is no air in the con nement areas VKDUNV DUH EHIULHQGHG E WKHP
LQ WKH W SLFDO YLOODJH EXW LQ WKH WR QV RI WKH QREOHV WKHUH DUH VSHFLDO 7KH IHXGV DQG RXWULJKW DUIDUH EHW HHQ WKH VDKXDJLQ DQG L LW DFKLWO
TXDUWHUV WR PDLQWDLQ DLU EUHDWKLQJ FUHDWXUHV 7KH VDKXDJLQ VHW DVLGH KDYH LQGLUHFWO FRQWULEXWHG WR SUHYHQWLQJ WKH DVFHQGDQF RI WKH VSHOOFDVW
a few prisoners to torture and provide sport—typically a ght to the LQJ PDQWD UD OLNH UDFH 6DKXDJLQ DUH DOVR IRQG RI HDWLQJ JLDQW VTXLG DQG
GHDWK EHW HHQ W R GLIIHUHQW FUHDWXUHV LQ DQ DUHQD 7KH EXON RI FDSWLYHV NUDNHQ 7KHLU KXQWLQJ RI WKHVH PRQVWHUV RI WKH GHHS KDV NHSW WKH VTXLG
DUH VLPSO NLOOHG DQG HDWHQ ,W LV VHOGRP WKDW DQ SULVRQHU HVFDSHV DO and kraken numbers down to a safe level. Conversely, these beasts enjoy
though the sahuagin nd sport in allowing captives to think that they HDWLQJ VDKXDJLQ KLFK SUHYHQWV WKH VDKXDJLQ IURP RYHUUXQQLQJ FRDVWDO
KDYH IRXQG IUHHGRP RQO WR EH HQFLUFOHG E VDGLVWLF JXDUGV KLOH D DUHDV
VFKRRO RI VKDUNV PRYHV LQ IRU WKH NLOO 2I DOO WKH VHD G HOOLQJ UDFHV WULWRQV VHD HOYHV GROSKLQV DQG KLSSR
FDPSL DUH WKH PRVW LPSODFDEOH HQHPLHV RI WKH VDKXDJLQ ,Q IDFW WKH IH
DLU EUHDWKHUV WKDW KDYH HVFDSHG WKH VDKXDJLQ R H WKHLU IUHHGRP WR VXFK
EHLQJV WKDW EUDYHO DLGHG WKH FDSWLYHV

307
Satyr
6DW U .RUUHG
&/,0 7( 7(55 ,1 7HPSHUDWH V OYDQ 7HPSHUDWH IRUHVW
RRGODQGV DQG V OYDQ VHWWLQJV
)5(4 (1& 8QFRPPRQ 9HU UDUH
25* 1, 7,21 %DQG Clan
&7,9,7 & &/( Any Any
,(7 2PQLYRUH 2PQLYRUH
,17(//,*(1&( 9HU 9HU
75( 6 5( , 6 ; (
/,*10(17 1HXWUDO Chaotic neutral
12 33( 5,1* G

5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. RU E G RU E
HDSRQ HDSRQ
63(&, / 77 &.6 6HH EHOR 6HH EHOR
63(&, / ()(16(6 6HH EHOR 6HH EHOR
0 *,& 5(6,67 1&(
6, ( 0 WDOO 6 WDOO
025 /( (OLWH (OLWH
39 / (

Also called fauns, satyrs are a pleasure loving race of half-human, half-
JRDW FUHDWXUHV 7KH V PEROL H QDWXUH V FDUHIUHH D V 6DW UV KDYH WKH
WRUVR KHDG DQG DUPV RI D PDQ DQG WKH KLQG OHJV RI D JRDW 7KH KXPDQ
KHDG LV VXUPRXQWHG E W R VKDUS KRUQV WKDW SRNH WKURXJK WKH VDW U V
FRDUVH FXUO KDLU 7KH VNLQ RI WKH XSSHU ERG UDQJHV IURP WDQ WR OLJKW
brown, with rare individuals (1%) with red skin. A satyr’s hair is medium 6K LQJ D D IURP WKH WUDSSLQJV RI DQ RUJDQL HG VRFLHW D FRORQ RI
UHGGLVK RU GDUN EUR Q 7KH KRUQV DQG KRRYHV DUH EODFN VDW UV XVXDOO LQFOXGHV RXQJ QXPEHULQJ RI WKH DGXOWV 6DW UV OLYH
Satyrs have their own tongue and can speak elven and Common. Satyrs LQ FRPIRUWDEOH FDYHV DQG KROOR WUHHV 7KHUH DUH QR IHPDOH VDW UV DQG
OLYLQJ QHDU FHQWDXUV DUH OLNHO WR EH IULHQGO LWK WKHP DQG VSHDN VDJHV EHOLHYH WKDW GU DGV DUH WKH IHPDOH FRXQWHUSDUWV RI WKH VDW U DQG WKDW
WKHLU ODQJXDJH 5DUHO VDW UV DUH IRXQG LWK NRUUHG VDW UV PDWH LWK GU DGV WR SURGXFH PRUH VDW UV DQG GU DGV 6DW UV VKDUH
WKH GU DGV DIIHFWLRQ IRU KXPDQV RI WKH RSSRVLWH VH EXW D IHPDOH FKDUPHG
&RPEDW 6DW UV KDYH NHHQ VHQVHV VR WKH JDLQ D ERQXV RQ VXUSULVH E D VDW U PLJKW UHWXUQ DIWHU G HHNV FKDQFH
UROOV 7KH FDQ EH DOPRVW VLOHQW DQG FDQ EOHQG LWK IROLDJH VR DV WR EH
undetectable; this gives opponents a –2 penalty to surprise rolls. Satyrs (FRORJ 6DW UV LQ V OYDQ RRGODQGV NHHS JDPH DQLPDO SRSXODWLRQV DW
KDYH LQIUDYLVLRQ WR D GLVWDQFH RI IHHW QRUPDO OHYHOV WKH QHYHU KXQW WR H FHVV RU GHVSRLO SODQWV
A satyr attacks by butting with its sharp horns. Some (20%) use +1 .RUUHG
PDJLFDO HDSRQV HVSHFLDOO ORQJ RU VKRUW V RUGV GDJJHUV RU VKRUW ER V 7KLV VPDOO GDQFH ORYLQJ UHODWLYH RI WKH VDW U ORRNV PXFK OLNH LWV FRXVLQV
%HIRUH UHVRUWLQJ WR FRPEDW D VDW U RIWHQ SOD V D WXQH RQ LWV SLSHV DQ LQ but lacks horns, and has wildly owing beard and hair. Korred smell
VWUXPHQW RQO D VDW U FDQ XVH SURSHUO 8VLQJ WKHVH SLSHV WKH VDW U FDQ OLNH SLQH WUHHV DQG IUHVK HDUWK 7KH XVXDOO HDU OHDWKHU EULWFKHV FDUU
FDVW charm, sleep, RU I DIIHFWLQJ DOO LWKLQ IHHW XQOHVV WKH PDNH ODUJH OHDWKHU SRXFKHV DQG LHOG RDNHQ FXGJHOV 7KH KDYH ORXG YRLFHV
D VXFFHVVIXO VDYLQJ WKUR YV VSHOO DQG VSHDN WKHLU R Q ODQJXDJH SOXV WKRVH RI VDW UV GU DGV FHQWDXUV DQG
Usually, only one satyr per band has pipes. If comely females (Cha HOYHV D IH HYHQ VSHDN GUXLGLF
ULVPD DUH LQ D JURXS PHW E VDW UV WKH SLSLQJ LOO EH WR charm. 6KRXOG .RUUHG KDYH 6WUHQJWK 7KH KXUO ERXOGHUV XS WR IHHW GDPDJH
WKH LQWUXGHUV EH UHODWLYHO LQRIIHQVLYH WKH SLSLQJ FDVWV sleep, DQG WKH VD 2d8), or use cudgels (1d6 damage), shears (1d4 damage), or sts (1d2 dam
W UV VWHDO DOO RI WKH YLFWLPV FKRLFH IRRG DQG GULQN DV HOO DV HDSRQV DJH JDLQLQJ D WR GDPDJH EHFDXVH RI WKHLU 6WUHQJWK
YDOXDEOHV DQG PDJLFDO LWHPV ,I LQWUXGHUV DUH KRVWLOH WKH SLSLQJ LV XVHG WR .RUUHG FDQ HDYH WKHLU KDLU LQWR HQWDQJOLQJ URSHV DQG VQDUHV LQ G
cause fear. The effects of the piping lasts 1d6 hours or until dispelled. Any rounds. Such ropes have AC 1, 5 hp, and a movement rate of 3. Anyone
FUHDWXUH WKDW VDYHV YV SLSLQJ LV QRW DIIHFWHG E DGGLWLRQDO PXVLF IURP WKH DWWDFNHG E WKH URSHV PXVW PDNH D VDYLQJ WKUR YV VSHOOV RU EH HQWDQJOHG
same pipes in that encounter. A bard’s singing can nullify the pipe’s music 7KH URSHV VRPHWLPHV JXDUG VSHFLDO DUHDV
EHIRUH LW WDNHV HIIHFW A korred may use its magical WKUHH WLPHV SHU GD XQOHVV LW LV QXO
+DELWDW 6RFLHW 6DW UV DUH LQWHUHVWHG RQO LQ VSRUW IUROLFNLQJ SLSLQJ li ed by a bard’s singing, all within 60 feet must roll above their Charisma
FKDVLQJ RRG Q PSKV DQG RWKHU SOHDVXUHV 7KH UHVHQW LQWUXVLRQV DQG VFRUH RU EH VWXQQHG IRU G URXQGV .RUUHG FDQ DOVR XVH WKH IROOR LQJ
drive away any creature that offends them. A lucky wanderer may stum DELOLWLHV DW LOO RQH SHU URXQG stone shape, animate rock, stone door WHOHSRUW
EOH RQ D RRGODQG FHOHEUDWLRQ KLFK LOO FRQWDLQ DQ HTXDO QXPEHU RI shatter rock, transmute rock to mud, DQG stone tell.
GU DGV DQG IDXQV SOXV G RWKHU RRGODQG FUHDWXUHV DQG D FKDQFH RI .RUUHG GR QRW WROHUDWH RXWVLGHUV H FHSW IRU UDUH UDQJHUV GUXLGV DQG
G FHQWDXUV 6WUDQJHUV DUH HOFRPHG RQO LI WKH FRQWULEXWH VRPH JRRG HOYHV (YHQ WKHVH PXVW QRW LQWHUUXSW WKH HHNO NRUUHG GDQFH 7KRVH KR
IRRG DQG GULQN HVSHFLDOO VXSHULRU JS SHU ERWWOH LQHV 6XFK LQH LQWHUUXSW PXVW PDNH D VDYLQJ WKUR YV VSHOOV RU GDQFH WKHPVHOYHV ORVLQJ
FDQ DOVR EH XVHG WR OXUH RU EULEH VDW UV ,I D JURXS LQFOXGHV HOYHV WKH KDYH G KS SHU URXQG XQWLO GHDG RU UHVWUDLQHG RU XQWLO WKH NRUUHG VWRS SOD LQJ
D EHWWHU FKDQFH RI EHLQJ HOFRPHG DQG GDQFLQJ
7KHVH FHOHEUDWLRQV ODVW DOO QLJKW LQ DUP PRQWKV LWK QH FRPHUV DN .RUUHG SRXFKHV FRQWDLQ KDLU VKHDUV DQG RWKHU LWHPV 7KHVH LWHPV WXUQ
LQJ XS WKH QH W PRUQLQJ LWK PDVVLYH KHDGDFKHV PLQXV D IH YDOXDEOHV to gold (5d4 × 10 gp value) if sprinkled with holy water. A korred will not
DQG QRW D RRGODQG FUHDWXUH QRU WKHLU WUDFNV WR EH IRXQG YROXQWDULO JLYH XS WKLV SRXFK

308
Scorpion
/DUJH +XJH *LDQW
&/,0 7( 7(55 ,1 :DUP LOGHUQHVV DQG :DUP LOGHUQHVV DQG :DUP LOGHUQHVV DQG
VXEWHUUDQHDQ DUHDV VXEWHUUDQHDQ DUHDV VXEWHUUDQHDQ DUHDV
)5(4 (1& 8QFRPPRQ Common 8QFRPPRQ
25* 1, 7,21 6 DUP 6 DUP 6 DUP
&7,9,7 & &/( Any Any Any
,(7 Carnivore Carnivore Carnivore
,17(//,*(1&( 1RQ 1RQ 1RQ
75( 6 5(
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 3RLVRQ VWLQJ 3RLVRQ VWLQJ 3RLVRQ VWLQJ
63(&, / ()(16(6 1LO 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO
6, ( 6 ORQJ 0 ORQJ 0 ORQJ
025 /( Average (8) Average (10) 6WHDG
39 / (

/DUJH DQG +XJH 6FRUSLRQV


*LDQW VFRUSLRQV DUH YLFLRXV SUHGDWRUV WKDW OLYH DOPRVW DQ KHUH LQFOXG 2IWHQ IRXQG LQ GXQJHRQV DQG LOGHUQHVVHV WKHVH FUHDWXUHV DUH PHUHO
LQJ UHODWLYHO FROG SODFHV VXFK DV GXQJHRQV WKRXJK WKH IDYRU GHVHUWV DQG smaller versions of the giant scorpion. Colors range from tan to brown to
DUP ODQGV 7KHVH FUHDWXUHV DUH JLDQW YHUVLRQV RI WKH QRUPDO LQFK ORQJ black, and rumors persist of rare white scorpions deep underground. All
VFRUSLRQ IRXQG LQ GHVHUW FOLPHV DWWDFN LWK SLQFHUV DQG WDLO VWLQJHU ,I VWUXFN E WKH VWLQJHU WKH YLFWLP PXVW
7KH JLDQW VFRUSLRQ KDV D JUHHQ FDUDSDFH DQG HOOR LVK JUHHQ OHJV DQG VDYH YHUVXV SRLVRQ RU GLH WKH QH W URXQG +R HYHU WKH SRLVRQ RI WKH ODUJH
SLQFHUV 7KH VHJPHQWHG WDLO LV EODFN LWK D YLFLRXV VWLQJHU RQ WKH HQG scorpion is weaker than normal (type A, 15/0 points damage), giving the
7KHUH LV D ELWWHU VPHOO DVVRFLDWHG LWK WKH VFRUSLRQ KLFK SUREDEO FRPHV YLFWLP D RQ KLV VDYLQJ WKUR +XJH VFRUSLRQV KDYH GHDGO W SH ) SRL
IURP WKH YHQRP 7KH PDNH DQ XQQHUYLQJ VFUDEEOLQJ VRXQG DV WKH WUDYHO VRQ DQG FDQ SLQ D YLFWLP LQ D D VLPLODU WR WKH JLDQW VFRUSLRQ EXW LWK
across dungeon oors. the huge scorpion, the victim can still ght back. It is not unusual to see
scorpions of various sizes ghting with each other.
&RPEDW 7KH JLDQW VFRUSLRQ LV OLNHO WR DWWDFN DQ FUHDWXUH WKDW DS
proaches. The creature has a hard, chitinous carapace that gives it Armor
Class 3. This monster attacks by grabbing prey with its two huge pincers,
in icting 1-10 points of damage each, while it lashes forward with its tail
to sting. Thus, it can ght three opponents at once. If a giant scorpion man
ages to grab a victim in a pincer, it will automatically in ict 1-10 points
RI GDPDJH HDFK URXQG XQWLO LW UHOHDVHV WKH YLFWLP 7KH YLFWLP KDV EXW RQH
FKDQFH WR HVFDSH ,I KH FDQ PDNH KLV bend bars/lift gates UROO KH LOO HVFDSH
WKH FOD +R HYHU WKLV FDQ EH WKH FKDUDFWHU V RQO DFWLRQ WKDW URXQG DQG
LW FDQ EH WULHG RQO RQFH SHU FRPEDW ,I WKH VWLQJ LV HPSOR HG DJDLQVW DQ
XQWUDSSHG YLFWLP DQ DWWDFN UROO LV UHTXLUHG IRU D VXFFHVVIXO DWWDFN EXW D
WUDSSHG FKDUDFWHU LV DXWRPDWLFDOO VWUXFN E DQ VWLQJ DWWDFN GLUHFWHG DW
KLP LWK QR DWWDFN UROO UHTXLUHG
The sting in icts 1-4 points of damage and the victim must save versus
SRLVRQ RU GLH WKH QH W URXQG W SH ) 1RWH WKDW VFRUSLRQV DUH QRW LPPXQH
WR WKHLU R Q SRLVRQ ,I D VFRUSLRQ LV UHGXFHG WR RU KLW SRLQWV LW LOO JR
LQWR D VWLQJLQJ IUHQ VWLQJLQJ HYHU WKLQJ LQ VLJKW JDLQLQJ W R DWWHPSWV
WR KLW SHU URXQG LWK RQO WKH WDLO 6ODLQ FUHDWXUHV DUH GUDJJHG WR WKH VFRU
SLRQ V EXUUR WR EH HDWHQ

+DELWDW 6RFLHW *LDQW VFRUSLRQV OLYH LQ XQGHUJURXQG EXUUR V RU GXQ


JHRQV (DFK ODLU PD KDYH G VFRUSLRQ HJJV 7KHVH EHDVWV HDW DQ
living creature that is unfortunate enough to stray too close to their lair. Any
WUHDVXUH IRXQG FRPHV IURP WKH ERGLHV RI KXPDQ RU GHPLKXPDQ YLFWLPV WKDW
have been dragged here to be consumed. Armor is rarely found intact, since
WKH VFRUSLRQ LOO VXUHO KDYH XVHG LWV SLQFHUV WR FXW XS LWV SUH

(FRORJ 7KHVH EL DUUH LQVHFWV FRQWULEXWH WR WKH HFRV VWHP E IHHGLQJ RQ


RWKHU JLDQW YHUVLRQV RI LQVHFWV VXFK DV VSLGHUV DQG DQWV 7KH WKHPVHOYHV DUH
prey for purple worms and other huge, subterranean creatures. Alchemists
DQG DVVDVVLQV SUL H WKH VFRUSLRQ V YHQRP EHFDXVH RI LWV SRWHQF

309
Sea Lion
&/,0 7( 7(55 ,1 Coastal marine
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 3DFNV
&7,9,7 & &/( D
,(7 Carnivore
,17(//,*(1&( 6HPL
75( 6 5( %
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 0DXOLQJ
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( / ORQJ LWK WDLO
025 /( 6WHDG
39 / (

A sea lion is a fearsome creature with the head and forepaws of a lion and
the body and tail of a sh.

&RPEDW Sea lions are ferocious and dif cult to deal with. They are very
WHUULWRULDO DQG XVXDOO DWWDFN DQ WKLQJ WKDW HQWHUV WKHLU GRPDLQV QR PDW
WHU KDW WKH VL H 7KHLU YLFLRXV WHHWK DQG KXJH SD V DUH D PDWFK HYHQ IRU
PRVW VKDUNV KLFK WKH KDWH DERYH DOO RWKHU FUHDWXUHV 6HD OLRQV PXVW
DWWDFN WKH VDPH RSSRQHQW LWK SD V DQG WHHWK DQG FDQQRW GLYLGH DWWDFNV
Any creature hit by both paw attacks in the same round is being mauled.
0DXOHG FUHDWXUHV FDQQRW DWWDFN LI WKH KDYH QRW DOUHDG GRQH VR WKDW While sea lions rarely travel anywhere with speci c goals in mind, they
URXQG DQG PXVW UROO D VXFFHVVIXO RSHQ GRRUV UROO WR IUHH WKHPVHOYHV :KHQ GR VRPHWLPHV WHDP XS WR DLG RWKHU SDFNV RI OLRQV XVXDOO KHQ WKH URDP
PDXOLQJ D FUHDWXUH WKH OLRQ IROOR V XS LWK D ELWH DWWDFN LWK D ERQXV FORVH HQRXJK WR KHDU WKH FROOHFWLYH EHOOR LQJ RI WKHLU FRPUDGHV %XW WHU
WR WKH DWWDFN UROO FDXVLQJ GRXEOH GDPDJH LI VXFFHVVIXO ULWRULDOLW FRPHV LQWR SOD LPPHGLDWHO DIWHU WKH NLOO LV PDGH DQG UDUHO
The head of a sea lion, with its thick mane, is treated as AC 5, while the GRHV WKH UHLJQLQJ OHDGHU DOOR WKH KHOSIXO QH FRPHUV WR VKDUH LQ WKH
rest of its scaly body is AC 3. VSRLOV RI WKH YLFWRU 2IWHQ D QH EDWWOH IRU SR HU HQVXHV EHW HHQ WKH W R
Sea lions are very dif cult to raise in captivity, but can become the best OHDGHUV ,I WKH UHVLGHQW OHDGHU LQV WKH QH FRPHUV OHDYH LWKRXW D WDVWH
DQG PRVW OR DO RI VWHHGV ,Q IDFW WKH DUH DUJXDEO WKH PRVW SR HUIXO RI PHDW ,I WKH QH FRPHU LQV KH DQG KLV SDFN UHPDLQ MXVW ORQJ HQRXJK WR
PRXQWDEOH FUHDWXUH EHQHDWK WKH DYHV 7KH DUH YHU XVHIXO DV JXDUGLQJ take rst choice of esh, and then depart for home. The remaining leader,
DQG KXQWLQJ EHDVWV VLQFH WKHLU WUHPHQGRXV URDU FDQ EH KHDUG IRU XS WR YDQTXLVKHG DQG HDNHQHG EHIRUH KLV SHHUV UDUHO OLYHV ORQJ HQRXJK WR
PLOHV XQGHU DWHU SURYLGLQJ DPSOH WLPH WR SUHSDUH IRU DQ DWWDFN RU WR HQMR WKH VSRLOV
VHQG KHOS 7KH DUH QRW DV VNLOOIXO V LPPHUV DV DUH VHD KRUVHV WKH DUH
the underwater equivalents of Maneuverability Class B creatures. (FRORJ 6HD OLRQV KDWH VKDUNV RIWHQ JRLQJ WR JUHDW OHQJWKV WR KXQW WKHP
GR Q 7KH WDVWH RI VKDUNV LV DSSDUHQWO DEKRUUHQW WR VHD OLRQV DQG WKH
+DELWDW 6RFLHW 6HD KRUVHV DQG VHD OLRQV DOPRVW QHYHU HQFRXQWHU RQH DQ DO D V OHDYH WKH FDUFDVV XQHDWHQ VR LW LV VRPHWKLQJ RI D P VWHU K WKLV
RWKHU DV VHD OLRQV SUHIHU WR G HOO LQ WKH VKDOOR FRDVWDO UHJLRQV KLOH VHD rivalry exists. Some sages claim that it is the result of con icts between the
KRUVHV GHOYH WKH GHHSV 7KLV LV SULPDULO GXH WR WKHLU UHVSHFWLYH GLHWDU OHVVHU GHLWLHV RI QDWXUH EXW LW LV PRUH OLNHO W R VWURQJ SUHGDWRUV Y LQJ IRU
GLIIHUHQFHV 6HD KRUVHV HDW SODQNWRQ KLOH VHD OLRQV HDW DQ W SH RI PHDW VXSUHPDF RI WKH VHDV
be it a sh, dinosaur, or wandering herd animals caught drinking at the Because of the water-proo ng qualities of their thick scales, sea lions
DWHU V HGJH 6HD OLRQV DUH QRW DIUDLG RI ODQG DQG LW LV QRW XQKHDUG RI IRU FDQ UHPDLQ RXW RI DWHU IRU XS WR KRXUV EHIRUH WKHLU JLOOV GU RXW DQG
VHD OLRQV WR GUDJ WKHPVHOYHV D IH GR HQ DUGV XS WKH EHDFK LQ VHDUFK RI EHFRPH LQFDSDEOH RI UHPRYLQJ R JHQ IURP WKH DWHU ,I D VHD OLRQ LV IHG
PHDOV :KLOH WKHVH DWWDFNV DUH UDUH LQGHHG WKH UHSRUWV RI VHD OLRQV LQ WKH D FRQVWDQW VRXUFH RI DWHU LQWR LWV PRXWK LW FDQ VXUYLYH IRU DQ HQWLUH HHN
YLFLQLW GRHV WHQG WR IRVWHU PRUH IHDU DPRQJ WKH JHQHUDO SRSXODFH WKDQ D EHIRUH GLVHDVH HQWHUV WKH FUDFNLQJ VFDOHV DQG VWDUYDWLRQ WDNHV LWV WROO ,W LV
VLPSOH VKDUN DWWDFN GRHV %XW LQ D RUOG RI NUDNHQV GLQRVDXUV DQG YDP WKHRUHWLFDOO SRVVLEOH WR NHHS D VHD OLRQ LQ FDSWLYLW EXW OLNH PRVW DTXDWLF
SLUHV VHD OLRQV DUH D UHODWLYHO PLQRU WKUHDW FDUQLYRUHV WKH UHVWULFWLRQ RI VSDFH LV RIWHQ SV FKRORJLFDOO WRR PXFK IRU
6HD OLRQV URDP WKH VHDV LQ SDFNV KDW PLJKW EH FDOOHG D SULGH RI OL WKH FUHDWXUH DQG GHDWK VOR O WDNHV WKH RQFH SURXG EHDVW
RQV RQ ODQG 7KH VWURQJHVW RQH XVXDOO LWK PD LPXP KLW SRLQWV LV WKH
OHDGHU ,Q D VHD OLRQ SDFN ERWK VH HV KXQW DQG FDUH IRU RXQJ EXW WKH
PDOHV DUH VXSHULRU KXQWHUV VRPHWKLQJ WKDW GLIIHUHQWLDWHV WKHP IURP WKHLU
ODQG EDVHG FRXVLQV

310
Selkie
&/,0 7( 7(55 ,1 Cold to subarctic waters
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU RU WULEDO
&7,9,7 & &/( Any
,(7 2PQLYRUH
,17(//,*(1&( Average to exceptional (8-16)
75( 6 5( A (magic only), R
/,*10(17 1HXWUDO JRRG

12 33( 5,1* RU
5025 &/ 66 EDVH LQ KXPDQ IRUP
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. RU E HDSRQ W SH
63(&, / 77 &.6 1LO
63(&, / ()(16(6 Can change into human form
0 *,& 5(6,67 1&( 1LO
6, ( 0 LQ HLWKHU IRUP
025 /( 6WHDG
39 / (
/HDGHU

6HONLHV DUH VHDO OLNH EHLQJV WKDW KDYH WKH DELOLW WR FKDQJH LQWR KXPDQ
IRUP IRU D IH GD V DW D WLPH
:KHQ LQ WKHLU WUXH VHDO OLNH IRUPV WKH DUH QHDUO LQGLVWLQJXLVKDEOH
from normal seals. Close inspection of their arms, however, will reveal the
presence of slightly webbed hands instead of fore ippers and legs instead
of a tapering body and rear ippers. Once a month, each selkie is able to
assume human form for about a week. Usually selkies prefer to brie y vis
it the realm of men (which they call the “overworld”) out of curiosity, but
VRPHWLPHV WKH DUH RUGHUHG WR JR IRUWK DQG SXUFKDVH GHVSHUDWHO QHHGHG can be hired and have a limited knowledge of overworlder customs. All
VXSSOLHV RU LQIRUPDWLRQ :KHQ LQ KXPDQ IRUP VHONLHV DUH YHU DWWUDFWLYH PDJLFDO WUHDVXUH UHFRYHUHG E VHONLHV LV LPPHGLDWHO FRPPDQGHHUHG IRU
indeed and their ne looks have broken more than a few overworlders’ WKH JRRG RI WKH FRPPXQLW DQG WKH ODLU V GHIHQVH
KHDUWV 7KHLU H HV DUH SDUWLFXODUO QRWLFHDEOH DV WKH DUH DO D V HLWKHU D
EULJKW HPHUDOG JUHHQ RU VWDUWOLQJ OLJKW EOXH 6LQFH WKH VHONLH WUDQVIRUPD (FRORJ Selkies are omnivorous, preferring to eat sh, shell sh, crusta
WLRQ LV QRW D VSHOO RU PDJLFDO HIIHFW RQO VSHOOV OLNH L LOO UHYHDO D FHDQV DQG YDULRXV IRUPV RI VHD HHG 7KRVH WKDW KDYH YLVLWHG WKH VXUIDFH
VHONLH V WUXH QDWXUH DOWKRXJK WKHLU SHFXOLDU PDQQHULVPV DQG SUHGLOHFWLRQ DUH RIWHQ SDUWLDO WR KXPDQ IDUH DV HOO 6HONLHV DUH SDUWLFXODUO VXVFHSWLEOH
IRU VHDIRRG DOVR PLJKW to ne wine, which is to be expected since these intoxicants are unknown
EHOR WKH VHDV
&RPEDW 6LQFH VHONLHV DUH XQDEOH WR V LP TXLFNO KLOH FDUU LQJ HDS 6HONLHV DUH VHQVLWLYH DERXW WKHLU HQYLURQPHQW DQG KDUYHVW RQO KDW
RQV RI VHONLHV HQFRXQWHUHG XQGHU DWHU LOO EH XQDUPHG 7KH XVH WKH QHHG WR VXUYLYH ,W LV RUWK QRWLQJ WKDW VHONLH UHSUHVHQWDWLYHV OREE
WKHLU VKDUS WHHWK KHQHYHU WKH DUH FRUQHUHG EXW SUHIHU WR XVH WKHLU LP KHDYLO KHQHYHU ORFDO RYHU RUOGHU HQYLURQPHQWDO LVVXHV WKUHDWHQ VHONLH
SUHVVLYH VSHHG XQGHU DWHU WR HVFDSH VXSHULRU RGGV ,I HQFRXQWHUHG RQ H LVWHQFH 0RVW VHONLH FRPPXQLWLHV KDYH OHDUQHG WKH YDOXH RI GURSSLQJ D
ODQG VHONLHV DUH LVH HQRXJK WR EHDU KXPDQ HDSRQV PRVW OLNHO V RUGV IH SHDUOV KHUH DQG WKHUH LQ RUGHU WR JHW KDW WKH DQW IURP PHQ
VFDYHQJHG IURP WKH UHFNV RI VKLSV VHH EHOR :KLOH VHONLHV LQ KXPDQ IRUP DUH TXLWH EHDXWLIXO WKH DUH IRUWXQDWH LQ
GHHG WKDW WKHLU SHOWV KDYH OLWWOH YDOXH LQ RYHU RUOGHU PDUNHWV 7KH DUH
+DELWDW 6RFLHW 6HONLH FRPPXQLWLHV DUH GLYLGHG EHW HHQ PDOH DQG IH WKHUHIRUH LWKRXW DQ VSHFLDO HQHPLHV EHVLGHV WKRVH FRPPRQ WR VHDOV DQG
PDOH LWK IHPDOHV XVXDOO RXWQXPEHULQJ PDOHV DV PDOH VHONLHV DUH WKH DOO RFHDQ G HOOLQJ EHLQJV
KXQWHU JDWKHUHUV WKURXJKRXW WKH RIWHQ GDQJHURXV DWHUV QHDUE +R
ever, both aspects of selkie “community” (domestic and provider) are 6HONLH /HDGHU
HTXDOO UHVSHFWHG LWKLQ WKH ODLU DQG QR VH LV DFFRUGHG XQGXH SULYLOHJHV (DFK YHQHUDEOH OHDGHU RI D VHONLH FRPPXQLW FDQ FDVW WKH IROOR LQJ VSHOOV
6HONLHV LQKDELW RQO FROGHU DWHUV DQG WKHUH DUH ERWK VDOW DWHU DQG RQFH SHU GD RQH VSHOO SHU URXQG L R DQG L
IUHVK DWHU YDULHWLHV 6HONLHV DOPRVW DO D V EXLOG WKHLU ODLUV LQ KXJH XQ ease. /HDGHUV FDQ DOVR FDVW R L DQG R R RQFH SHU
derwater caverns and grottos containing both air and water- lled re HHN 6HONLHV IHDU WKH UDWK RI WKH VHD VKRXOG WKH HYHU XVH WKHLU SR HUV
gions—selkie young must be raised in an air- lled environment for about IRU LOO
their rst year.
As mentioned earlier, selkies often nd and explore wrecks of sunken
WUHDVXUH 0RVW VHONLH FRPPXQLWLHV KDYH KRDUGHG DW OHDVW VRPH ERRW HV
SHFLDOO SHDUOV NHHSLQJ WKRVH RWKHU LVH XVHOHVV WULQNHWV RQO IRU SXUSRV
HV RI WUDGH LWK WKH RYHU RUOG 2QO VHONLHV KR KDYH YLVLWHG WKH RYHU
RUOG PDQ WLPHV KDYH HYHU DFTXLUHG D WDVWH IRU RUQDPHQWLQJ WKHPVHOYHV
OLNH RYHU RUOGHUV DQG FDQ EH GLVWLQJXLVKHG IURP PRUH WUDGLWLRQDO VHONLHV
LPPHGLDWHO )RU REYLRXV UHDVRQV WKHVH PRUH H SHULHQFHG VHONLHV DUH RI
WHQ WKH EHVW UHSUHVHQWDWLYHV WR GHDO LWK LI RQH LV DQ RYHU RUOGHU 6HONLHV

311
Shadow
&/,0 7( 7(55 ,1 Any ruins or subterranean
FKDPEHUV
)5(4 (1& 5DUH
25* 1, 7,21 5RYLQJ EDQGV
&7,9,7 & &/( 1LJKW RU GDUNQHVV
,(7 /LYLQJ EHLQJV
,17(//,*(1&( /R
75( 6 5( )
/,*10(17 Chaotic evil

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. VSHFLDO
63(&, / 77 &.6 6WUHQJWK GUDLQ
63(&, / ()(16(6 RU EHWWHU HDSRQ WR KLW
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 0 WDOO
025 /( 6SHFLDO
39 / (

6KDGR V DUH VKDGR XQGHDG FUHDWXUHV WKDW GUDLQ VWUHQJWK IURP WKHLU
YLFWLPV LWK WKHLU FKLOOLQJ WRXFK
6KDGR V DUH XQGHWHFWDEOH LQ DOO EXW WKH EULJKWHVW RI VXUURXQGLQJV
R L L RU HTXLYDOHQW DV WKH QRUPDOO DSSHDU WR EH QRWKLQJ PRUH
WKDQ WKHLU QDPH RXOG VXJJHVW ,Q EULJKW OLJKW WKH FDQ EH FOHDUO VHHQ

&RPEDW As shadows exist primarily on the Negative Material plane,


WKH KDYH WKH DELOLW WR GUDLQ WKH OLIH IRUFH RI WKHLU YLFWLPV 7KH FKLOO
ing touch of a shadow in icts 2-5 points of damage to its victim as well (FRORJ According to most knowledgeable sages, shadows appear to
DV GUDLQLQJ RQH SRLQW RI 6WUHQJWK /RVW 6WUHQJWK SRLQWV UHWXUQ WXUQV KDYH EHHQ PDJLFDOO FUHDWHG SHUKDSV DV SDUW RI VRPH DQFLHQW FXUVH ODLG
DIWHU EHLQJ WRXFKHG ,I D KXPDQ RU GHPLKXPDQ RSSRQHQW LV UHGXFHG WR XSRQ VRPH ORQJ GHDG HQHP 7KH FXUVH DIIHFWV RQO KXPDQV DQG GHPL
HUR 6WUHQJWK RU HUR KLW SRLQWV E D VKDGR WKH VKDGR KDV GUDLQHG KXPDQV VR LW RXOG VHHP WKDW LW DIIHFWV WKH VRXO RU VSLULW :KHQ YLFWLPV
WKH OLIH IRUFH DQG WKH RSSRQHQW EHFRPHV D VKDGR DV HOO 7KH QH O QR ORQJHU FDQ UHVLVW HLWKHU WKURXJK ORVV RI FRQVFLRXVQHVV KLW SRLQWV RU
IRUPHG VKDGR LV WKHQ FRPSHOOHG WR MRLQ WKH URYLQJ EDQG DQG SXUVXH D SK VLFDO SUR HVV 6WUHQJWK SRLQWV WKH FXUVH LV DFWLYDWHG DQG WKH PDMRULW
OLIH RI HYLO 2WKHU OLYLQJ FUHDWXUHV VLPSO FROODSVH IURP IDWLJXH LI WDNHQ RI WKH FKDUDFWHU V HVVHQFH LV VKLIWHG WR WKH 1HJDWLYH 0DWHULDO SODQH 2QO D
WR HUR 6WUHQJWK RU IDOO XQFRQVFLRXV LI WDNHQ WR HUR KLW SRLQWV KHUH VKDGR RI WKHLU IRUPHU VHOI UHPDLQV RQ WKH 3ULPH 0DWHULDO SODQH DQG WKH
WKH DUH OHIW WR GLH RU DUH KRXQGHG DJDLQ XSRQ DNLQJ WUDQVIRUPDWLRQ DO D V UHQGHUV WKH YLFWLP ERWK WHUULEO LQVDQH DQG XQGHQL
6KDGR V DUH LPPXQH WR sleep, charm, DQG R VSHOOV DQG DUH XQDIIHFWHG DEO HYLO
E FROG EDVHG DWWDFNV 7KH FDQ EH WXUQHG E FOHULFV Attempts to remove the curse from captured shadows have all failed,
thus providing more clues into the nature of the disorder. A L L L
+DELWDW 6RFLHW 6KDGR V WUDYHO LQ ORRVHO RUJDQL HG SDFNV WKDW IUHHO VSHOO SURYHG RQO SDUWLDOO VXFFHVVIXO DV WKH YLFWLP UHWXUQHG IRU DQ KRXU
URDP DQFLHQW UXLQV JUDYH DUGV DQG GXQJHRQV 7KH VSHFLDOL H LQ WHUULI EXW UHPDLQHG LQVDQH IRU WKH GXUDWLRQ ,W KDV EHHQ UHFHQWO VSHFXODWHG WKDW
LQJ WKHLU YLFWLPV D IXOO L IROOR HG E D VSHOO PLJKW EH FDSDEOH RI UHVWRULQJ D VKDGR
6KDGR V KDYH QR OHDGHUV DQG WKXV VSHQG PXFK RI WKHLU WLPH URDPLQJ WR KLV IRUPHU VWDWH EXW DJDLQ LW PXVW EH HPSKDVL HG WKDW WKLV LV RQO D
aimlessly about their chosen surroundings. Contrary to popular belief, WKHRU
VKDGR V GR QRW KRDUG WUHDVXUH ,Q IDFW VXFK HDUWKO EDXEOHV RQO KHOS )RUWXQDWHO VKDGR V UDUHO OHDYH WKHLU ODLUV DQG D EROG SDUW LVKLQJ
WR UHPLQG WKH FUHDWXUHV RI WKHLU IRUPHU OLYHV ,QVWHDG WKH IXULRXV XQGHDG to rescue a lost ghter or wizard should have plenty of time to venture
throw all of the treasure they nd away, in the same location (often at IRUWK DQG UHFRYHU WKHLU IULHQG SURYLGHG WKDW QR RQH HOVH H SORUHV WKH ODLU
WKH ERWWRP RI D HOO RU GHHS SLW KHUH LW LV RXW RI VLJKW RI WKH EDQG ,W LV DQG VOD V WKH XQIRUWXQDWH FKDUDFWHU KLOH WKH VKDGR V DUH DEVHQW
WKHUHIRUH VSHFXODWHG WKDW WKH UHPRYDO RI D VKDGR KRDUG RXOG EH TXLWH 7KH RULJLQDO ERG RI D YLFWLP LV GHVWUR HG KHQ FKDQJHG WR D VKDGR
HDV HYHQ HOFRPHG HUH LW QRW IRU WKH IDFW WKDW VKDGR V DWWDFN OLYLQJ KHWKHU E WKH FXUVH LWVHOI RU E XQSURWHFWHG H SRVXUH WR WKH 1HJDWLYH
EHLQJV LWKRXW KHVLWDWLRQ UHJDUGOHVV RI WKHLU LQWHQW RU WKUHDW 0DWHULDO SODQH ,Q DQ FDVH NLOOLQJ D VKDGR LV PHUHO D FDVH RI VHYHULQJ
WKH ERQG EHW HHQ WKH 3ULPH 0DWHULDO DQG 1HJDWLYH 0DWHULDO IRUPV

312
Shedu
/HVVHU *UHDWHU
&/,0 7( 7(55 ,1 Any (prefer hot) /Any open region
)5(4 (1& 5DUH 9HU UDUH
25* 1, 7,21 +HUG +HUG /HDGHU
&7,9,7 & &/( +RWWHVW SDUW RI WKH GD
,(7 +HUELYRUH +HUELYRUH
,17(//,*(1&( ( FHSWLRQDO *HQLXV

75( 6 5( * 1LO
/,*10(17 /D IXO JRRG /D IXO JRRG

12 33( 5,1* G
5025 &/ 66
029(0(17 12, Fl 24 (C) )O %
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. G G G G
63(&, / 77 &.6 3VLRQLFV 3VLRQLFV
63(&, / ()(16(6 3VLRQLFV 3VLRQLFV
LQYLVLELOLW
0 *,& 5(6,67 1&(
6, ( / DV D PXOH / DV D GUDIW KRUVH
025 /( Champion (15-16) )HDUOHVV
39 / (

6KHGX DUH QDWLYH WR KRW DULG FOLPDWHV 7KH KDYH SR HUIXO VWRFN HTXLQH
ERGLHV LWK VKRUW SR HUIXO IHDWKHUHG LQJV 7KHLU KHDGV DUH ODUJH DQG
KXPDQRLG DQG UDWKHU G DUYHQ LQ DSSHDUDQFH 7KH DO D V KDYH EHDUGV
DQG PXVWDFKHV 6KHGX KDLU LV YHU EULVWO DQG FXUOV LQWR WLJKW DYHV RU
EDQGV
All shedu wear a simple headband made of braided cloth or rope, with
D VLQJOH EXWWRQ IRU DGRUQPHQW 7KH EXWWRQ LV FHQWHUHG RQ WKH IRUHKHDG
DQG LWV PDWHULDO UHSUHVHQWV WKH EHDUHU V VWDWXV )URP WKH OR HVW UDQN WR WKH *5( 7(5 6+(
KLJKHVW D EXWWRQ PD EH PDGH RI VLOYHU JROG SODWLQXP VDSSKLUH UXE *UHDWHU VKHGX UDGLDWH protection from evil, 10’ radius.
RU GLDPRQG /HVVHU VKHGX DOPRVW QHYHU KDYH D EXWWRQ DERYH WKH SODWLQXP
OHYHO JUHDWHU VKHGX DOPRVW QHYHU HDU RQH EHOR VDSSKLUH VWDWXV /DQJXDJHV *UHDWHU VKHGX VSHDN VKHGX ODPLD ODPPDVX FRPPRQ DQG
Shedu wander the Prime Material, Astral, and Ethereal planes. They URRW ODQJXDJHV L H PRVW KXPDQ WRQJXHV +R HYHU WKH FDQ DO D V UHO
IXUWKHU WKH FDXVH RI OD DQG JRRGQHVV KHOS DOOLHG FUHDWXUHV LQ QHHG DQG XSRQ WHOHSDWK KLFK WKH KDYH PDVWHUHG VR HOO WKDW WKH FDQ HYHQ
FRPEDW HYLO *UHDWHU VKHGX W SLFDOO OHDG KHUGV RI VL RU PRUH OHVVHU VKHGX PDNH UXGLPHQWDU FRQWDFW FDQ EH PDGH HYHQ LWK SODQWV

&RPEDW All shedu attack with powerful front hooves. However, both 3VLRQLFV 6XPPDU
IRUPV RI VKHGX SUHIHU WR XVH WKHLU SVLRQLF SR HUV KHQHYHU SRVVLEOH /HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
All/All ,QW
/(66(5 6+(
/DQJXDJHV /HVVHU VKHGX VSHDN VKHGX ODPLD ODPPDVX DQG PRVW KXPDQ &RPPRQ SRZHUV GHQRWHV SR HUV WKH DO D V KDYH GHQRWHV LQ
WRQJXHV DOWKRXJK QRW FRPPRQ 2I FRXUVH WKH FDQ DO D V XVH HPSDWK QDWH DELOLWLHV WKDW DUH OLNH WKH SVLRQLF SR HUV EXW UHTXLUH QR SRLQW
D OLPLWHG IRUP RI WHOHSDWK VHH EHOR H SHQGLWXUHV
HIHQVH PLQG EDU
3VLRQLFV 6XPPDU &ODLUYR DQFH 6FLHQFHV DXUD VLJKW FODLUDXGLHQFH FODLUYR DQFH REMHFW
/HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V UHDGLQJ SUHFRJQLWLRQ HYRWLRQV GDQJHU VHQVH VHQVLWLYLW WR SV FKLF
All/All ,QW LPSUHVVLRQV
3V FKRPHWDEROLVP 6FLHQFHV HQHUJ FRQWDLQPHQW PHWDPRUSKRVLV
Lesser shedu always have the ve powers listed below (within three HYRWLRQV ERG FRQWURO HFWRSODVPLF IRUP
GLVFLSOLQHV DQG WKH FDQ XVH WKHP LWKRXW H SHQGLQJ 363V ,Q DGGLWLRQ 3V FKRNLQHVLV 6FLHQFHV WHOHNLQHVLV HYRWLRQV PROHFXODU DJLWDWLRQ
to these powers, a lesser shedu knows any three sciences and ve devo PROHFXODU PDQLSXODWLRQ
WLRQV GHVLUHG IURP WKHVH GLVFLSOLQHV RU RWKHUV (DFK FUHDWXUH WHQGV WR 7HOHSDWK 6FLHQFHV GRPLQDWLRQ PDVV GRPLQDWLRQ PLQGOLQN † HYR
VSHFLDOL H LQ D SDUWLFXODU GLVFLSOLQH WR FRPSOHPHQW WKH KHUG HDFK WDNHV D WLRQV FRQWDFW LQYLVLELOLW SRVW K SQRWLF VXJJHVWLRQ
GLIIHUHQW GLVFLSOLQH 3V FKRSRUWDWLRQ 6FLHQFHV SUREDELOLW WUDYHO WHOHSRUW HYR
WLRQV GLPHQVLRQDO GRRU GLPHQVLRQ DON
3V FKRPHWDEROLVP HYRWLRQV HFWRSODVPLF IRUP
7HOHSDWK HYRWLRQV FRQWDFW HPSDWK PLQGOLQN
3V FKRSRUWDWLRQ HYRWLRQV DVWUDO SURMHFWLRQ

313
Sirine
&/,0 7( 7(55 ,1 7HPSHUDWH RU WURSLFDO VDOW RU
IUHVK DWHU LQ LOGHUQHVV DUHDV
)5(4 (1& 5DUH VDOW DWHU RU YHU UDUH
IUHVK DWHU
25* 1, 7,21 6ROLWDU RU IDPLO
&7,9,7 & &/( Any
,(7 2PQLYRUH
,17(//,*(1&( +LJK WR JHQLXV
75( 6 5( / 0 1 4 ; LQ ODLU
/,*10(17 Any

12 33( 5,1* G
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ & +
+
+
12 2) 77 &.6
0 *( 77 &. % HDSRQ W SH
63(&, / 77 &.6 6RQJ VSHOO SR HUV
63(&, / ()(16(6 6SHOO SR HUV DWHU EUHDWKLQJ
0 *,& 5(6,67 1&(
6, ( 0 WDOO
025 /( 6WHDG
39 / ( + IRU HDFK
DGGLWLRQDO +LW LH

6LULQHV DUH EHDXWLIXO KXPDQ OLNH IHPDOHV DW KRPH LQ DQ DTXDWLF HQYLURQ


PHQW 7KH KDYH KXPDQ VNLQ WRQHV UDQJLQJ WR D OLJKW HOOR JUHHQ DQG
WKHLU KDLU FDQ EH DOPRVW DQ FRORU WKRXJK VLOYHU DQG GDUN JUHHQ DUH WKH
most common. Sirines have beautiful gures and wear scanty clothing at
EHVW +DELWDW 6RFLHW 6LULQHV DUH HQFRXQWHUHG RQO LQ ORQHO SODFHV WKDW DUH RWK
0RVW VLULQHV DUH DQWLVRFLDO VR WKH WU WR GULYH LQWUXGHUV D D LWK HU LVH XQLQKDELWHG 0RVW OLYH QHDU URFN RXWFURSSLQJV RU VPDOO LVODQGV LQ
HYLO VLULQHV WDNLQJ VWURQJHU PHDVXUHV 2WKHU VLULQHV DUH KXQJU IRU VRFLDO WKH VHD 6RPH FKRRVH WR OLYH LQ IUHVK DWHU EXW WHQG WR DYRLG WKHVH DUHDV
LQWHUDFWLRQ DQG WU WR OXUH PDOH KXPDQV RU GHPLKXPDQV WR MRLQ WKHP IRU because they are usually populated and sometimes dif cult to reach.
D WLPH RXQJ VLULQHV RIWHQ OLYH LWK WKHLU VLVWHUV WKHVH VLULQHV DUH WKH PRUH
6LULQHV VSHDN WKHLU R Q ODQJXDJH DQG WKH ODQJXDJH RI WKH QHDUHVW LQWHO social type. As a sirine grows older, she becomes more reclusive and con
OLJHQW UDFHV 7KH FDQ EUHDWKH DWHU DQG DLU DQG WKH KDYH LQIUDYLVLRQ WR WHPSODWLYH KR HYHU DQG HYHQWXDOO ORRNV IRU D KRPH RI KHU R Q KHUH
D UDQJH RI IHHW VKH FDQ WKLQN DQG VLQJ LQ VROLWXGH (YHQ WKHQ WKH KDYH D UDUH GHVLUH IRU
FRPSDQLRQVKLS
&RPEDW A lone sirine will always have 6 or 7 HD; each member of a group 6LULQHV XVXDOO PDWH LWK PDOH KXPDQV 6RPH VLULQHV FKRRVH HOYHV WUL
has an equal chance for 4, 5, or 6 HD. All members of a group have the same WRQV RU PHUIRON DV PDWHV SURGXFLQJ FKLOGUHQ LWK VRPH RI WKHLU SDUHQWV
EDVLF DOLJQPHQW DOO HYLO DOO JRRG RU DOO QHXWUDO LQ UHJDUGV WR JRRG DQG HYLO WUDLWV SRLQWHG HDUV IURP HOYHV JUHHQ VNLQ IURP DTXDWLF HOYHV VFDOHV DQG
All sirines can defend their solitude with some skill. webbed ngers and toes from merfolk and tritons). Sirines never form last
6LULQHV KDYH D H WHULW RI FRPELQHG LWK WKHLU LQQDWH PDJLF WKLV LQJ UHODWLRQVKLSV IRU WKH FDOO RI WKH VHD LV WRR JUHDW WR ELQG WKHP
grants them an exceptional Armor Class. Most (90%) sirines carry a short After a gestation period of nine months, they give birth to 1d4 baby
V RUG RU D GDJJHU DQG FDUU PLVVLOH HDSRQV MDYHOLQV RU VOLQJV DV sirines, which are cared for by their mother until they are ve years old.
HOO (DFK HDSRQ KDV D FKDQFH RI EHLQJ PDJLFDO DQG L RI L After that, they fend for themselves, living on the bounty of the sea.
L DUH FRPPRQ 5HDFKLQJ DGXOWKRRG DW HDUV WKH OLYH IRU DERXW HDUV DQG HW WKHLU
6LULQHV DOVR KDYH VHYHUDO VSHOO OLNH DELOLWLHV HDFK XVDEOH RQFH SHU GD EHDXW QHYHU OHDYHV WKHP
DV DQ OOWK OHYHO L DUG charm person, fog cloud, polymorph self, DQG improved 6LULQHV OLYH WR VLQJ DQG WR WKLQN DERXW WKH VHD ,I GHSULYHG RI WKHLU
invisibility. 7KH FKDUP DELOLW LV XVHG WKURXJK WKH VLULQH V VRQJ DQG DOO voices, or con ned away from water, they will slowly wither away until
SHRSOH LWKLQ IHHW DUH VXEMHFW WR LW HYHQ LI WKH DUH KRVWLOH RU DWWDFNLQJ WKH GLH 6LULQHV RIWHQ KDYH JUHDW NQR OHGJH UHJDUGLQJ WKH KLVWRU RI WKHLU
,I WKH VLULQH WRXFKHV DQ RSSRQHQW WKH YLFWLP PXVW PDNH D VDYLQJ WKUR DUHD DQG DQ FXUUHQW HYHQWV 7KH VRPHWLPHV WUDGH WKLV NQR OHGJH IRU
YV SRLVRQ WKRVH IDLOLQJ WR VDYH DUH UHGXFHG WR DQ ,QWHOOLJHQFH RI 7KH WRXFK FRPSDQLRQVKLS
LV DXWRPDWLF IRU FKDUPHG LQGLYLGXDOV EXW UHTXLUHV D QRUPDO DWWDFN UROO IRU
others. A successful dispel magic DJDLQVW WK OHYHO FDVWLQJ LOO UHVWRUH WKH (FRORJ 6LULQHV DUH QRW KDUPIXO WR WKHLU HQYLURQPHQW LQ DQ PDQQHU
victim’s intelligence, as will a sirine’s touch, if she so wills it. Any sirine can 7KH NLOO RQO HQRXJK WR HDW DQG QHYHU WDNH WRR PXFK IURP WKH VHD 7KH
UHVWRUH LQWHOOLJHQFH WDNHQ E DQRWKHU VLULQH KDYH IH QDWXUDO HQHPLHV DQG WKH DUH PRUH WKDQ FDSDEOH RI WDNLQJ FDUH
6LULQHV PDNH VDYLQJ WKUR V DV WK OHYHO L DUGV LWK D ERQXV YV of themselves. Though they make beautiful garments from sea shells, sh
SRLVRQ 7KH DUH LPPXQH WR DOO JDV DWWDFNV VNLQ DQG VHD HHG WKH JDLQ RWKHU EHORQJLQJV DQG WUHDVXUH E VFDYHQJLQJ
VKLS UHFNV

314
Skeleton
6NHOHWRQ QLPDO 0RQVWHU
&/,0 7( 7(55 ,1 Any Any Any
)5(4 (1& 5DUH 9HU UDUH 9HU UDUH
25* 1, 7,21 %DQG %DQG %DQG
&7,9,7 & &/( Any Any Any
,(7 1LO 1LO 1LO
,17(//,*(1&( 1RQ 1RQ 1RQ
75( 6 5( 1LO 6HH EHOR 1LO
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1* G G
5025 &/ 66
029(0(17
+,7 ,&( 1–1
7+ &
12 2) 77 &.6
0 *( 77 &. HDSRQ 6SHFLDO
63(&, / 77 &.6 1LO 1LO 1LO
63(&, / ()(16(6 6HH EHOR 6HH EHOR 6HH EHOR
0 *,& 5(6,67 1&( 6HH EHOR 6HH EHOR 6HH EHOR
6, ( 0 WDOO 60 /+
025 /( 6SHFLDO 6SHFLDO 6SHFLDO
39 / (

All skeletons are magically animated undead monsters, created as guard 6NHOHWRQV KDYH DOPRVW QR PLQGV KDWVRHYHU DQG FDQ REH RQO WKH
LDQV RU DUULRUV E SR HUIXO HYLO L DUGV DQG SULHVWV simplest one- or two-phrase orders from their creators. Skeletons ght
6NHOHWRQV DSSHDU WR KDYH QR OLJDPHQWV RU PXVFXODWXUH KLFK RXOG LQ XQRUJDQL HG PDVVHV DQG WHQG WR ERWFK FRPSOH RUGHUV GLVDVWURXVO ,W
DOOR PRYHPHQW ,QVWHDG WKH ERQHV DUH PDJLFDOO MRLQHG WRJHWKHU GXU is not unheard of to nd more than one type of skeleton (monsters with
LQJ WKH FDVWLQJ RI DQ L VSHOO 6NHOHWRQV KDYH QR H HV RU LQWHUQDO DQLPDOV DQLPDOV LWK KXPDQV RUNLQJ WRJHWKHU WR SURWHFW WKHLU PDVWHU V
RUJDQV GXQJHRQ RU WR HU
6NHOHWRQV FDQ EH PDGH IURP WKH ERQHV RI KXPDQV DQG GHPLKXPDQV
DQLPDOV RI KXPDQ VL H RU VPDOOHU RU JLDQW KXPDQRLGV OLNH EXJEHDUV DQG (FRORJ 8QOHVV WKH VNHOHWRQ V UHPDLQV DUH GHVWUR HG RU VFDWWHUHG IDU
JLDQWV DSDUW WKH VNHOHWRQ FDQ EH FUHDWHG DQH LWK WKH DSSOLFDWLRQ RI DQRWKHU
L VSHOO 5XPRUV RI KLJK OHYHO L VSHOOV KLFK FUHDWH
&RPEDW Man-sized humanoid skeletons always ght with weapons, usu skeletons capable of re-forming themselves to continue ghting after be
DOO D UXVW V RUG RU VSHDU %HFDXVH RI WKHLU PDJLFDO QDWXUH WKH GR QRW ing destroyed have not been reliably con rmed.
ght as well as living beings and in ict only 1-6 points of damage when
they hit. Animal skeletons almost always bite for 1-4 points of damage,
unless they would obviously in ict less (i.e., skeletal rats should in ict
RQO SRLQWV HWF 0RQVWHU VNHOHWRQV DO D V FRQVWUXFWHG IURP KXPDQ
oid creatures, use giant-sized weapons which in ict the same damage as
WKHLU OLYLQJ FRXQWHUSDUWV EXW LWKRXW DQ 6WUHQJWK ERQXVHV
6NHOHWRQV DUH LPPXQH WR DOO sleep, charm, DQG R VSHOOV %HFDXVH WKH
DUH DVVHPEOHG IURP ERQHV FROG EDVHG DWWDFNV DOVR GR VNHOHWRQV QR KDUP
7KH IDFW WKDW WKH DUH PRVWO HPSW PHDQV WKDW HGJHG RU SLHUFLQJ HDS
ons (like swords, daggers, and spears) in ict only half damage when em
SOR HG DJDLQVW VNHOHWRQV %OXQW HDSRQV LWK ODUJHU KHDGV GHVLJQHG WR
EUHDN DQG FUXVK ERQHV FDXVH QRUPDO GDPDJH DJDLQVW VNHOHWRQV )LUH DOVR
does normal damage against skeletons. Holy water in icts 2-8 points of
GDPDJH SHU YLDO VWULNLQJ WKH VNHOHWRQ
6NHOHWRQV DUH LPPXQH WR I VSHOOV DQG QHHG QHYHU FKHFN PRUDOH XVX
ally being magically commanded to ght to the death. When a skeleton
GLHV LW IDOOV WR SLHFHV LWK ORXG FOXQNV DQG UDWWOHV

+DELWDW 6RFLHW 6NHOHWRQV KDYH QR VRFLDO OLIH RU LQWHUHVWLQJ KDELWV 7KH


FDQ EH IRXQG DQ KHUH WKHUH LV D L DUG RU SULHVW SR HUIXO HQRXJK WR
PDNH WKHP 1RWH WKDW VRPH QHXWUDO SULHVWV RI GHLWLHV RI WKH GHDG RU G LQJ
RIWHQ UDLVH KROH DUPLHV RI DQLPDWHG IROOR HUV LQ WLPHV RI WURXEOH *RRG
FOHULFV FDQ PDNH VNHOHWRQV RQO LI WKH GHDG EHLQJ KDV JUDQWHG SHUPLVVLRQ
HLWKHU EHIRUH RU DIWHU GHDWK DQG LI WKH FOHULF V GHLW KDV JLYHQ H SUHVV SHU
PLVVLRQ WR GR VR 2WKHU LVH YLRODWLQJ WKH HWHUQDO UHVW RI DQ EHLQJ RU DQL
PDO LV VRPHWKLQJ PRVW JRRG GHLWLHV GLVDSSURYH RI KLJKO

315
Skeleton, Giant
&/,0 7( 7(55 ,1 Any
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 1LO
,17(//,*(1&( 1RQ
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. G
63(&, / 77 &.6 1LO
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( / WDOO
025 /( )HDUOHVV
39 / (

*LDQW VNHOHWRQV DUH VLPLODU WR WKH PRUH FRPPRQ XQGHDG VNHOHWRQ EXW WKH
KDYH EHHQ FUHDWHG LWK D FRPELQDWLRQ RI VSHOOV DQG DUH WKXV IDU PRUH
GHDGO WKDQ WKHLU OHVVHU FRXQWHUSDUWV
*LDQW VNHOHWRQV VWDQG URXJKO IHHW WDOO DQG ORRN WR EH PDGH IURP WKH
ERQHV RI JLDQWV ,Q DFWXDOLW WKH DUH VLPSO KXPDQ VNHOHWRQV WKDW KDYH
EHHQ PDJLFDOO enlarged. 7KH DUH QRUPDOO DUPHG LWK ORQJ VSHDUV RU
VF WKHV WKDW HQG LQ NHHQ ERQH EODGHV 5DUH LQGLYLGXDOV LOO EH IRXQG FDU
rying shields (and thus have an Armor Class of 3), but these are far from
common. A small, magical re burns in the chest of each giant skeleton, a
by-product of the magics that are used to make them. These ames begin +DELWDW 6RFLHW The rst giant skeletons to appear in Ravenloft were
MXVW DERYH WKH SHOYLV DQG UHDFK XS DUG WR OLFN DW WKH FROODU ERQHV 0 VWHUL FUHDWHG E WKH XQGHDG SULHVWHVV 5DGDJD LQ KHU ODLU LWKLQ WKH GRPDLQ
ously, no burning or scorching occurs where the ames touch the bone. RI .DUWDNDVV 2WKHUV KDYH VLQFH PDVWHUHG WKH VSHOOV DQG WHFKQLTXHV
*LDQW VNHOHWRQV GR QRW FRPPXQLFDWH LQ DQ D 7KH FDQ REH VLPSOH UHTXLUHG WR FUHDWH WKHVH PRQVWHUV WKXV JLDQW VNHOHWRQV DUH JUDGXDOO
YHUEDO FRPPDQGV JLYHQ WR WKHP E WKHLU FUHDWRU EXW LOO LJQRUH DOO RWKHUV EHJLQQLQJ WR DSSHDU LQ RWKHU UHDOPV KHUH WKH GHDG DQG XQGHDG OXUN
,Q RUGHU IRU D FRPPDQG WR EH XQGHUVWRRG E WKHVH DQLPDWHG VNHOHWRQV LW *LDQW VNHOHWRQV DUH HPSOR HG DV JXDUGV DQG VHQWLQHOV E WKRVH LWK WKH
PXVW FRQWDLQ QR PRUH WKDQ WKUHH GLVWLQFW FRQFHSWV )RU H DPSOH VWD LQ SR HU WR FUHDWH WKHP ,W LV VDLG WKDW WKH DUN 3R HUV FDQ VHH HYHU WKLQJ
WKLV URRP PDNH VXUH WKDW QRERG FRPHV LQ DQG GRQ W DOOR WKH SULQFH WR WKDW WUDQVSLUHV EHIRUH WKH H HV RI WKHVH IRXO DXWRPDWRQV EXW WKHUH LV QR
leave” would be the type of command these creatures could obey. SURRI VXSSRUWLQJ WKLV UXPRU

&RPEDW ,Q PHOHH FRPEDW JLDQW VNHOHWRQV PRVW IUHTXHQWO DWWDFN LWK (FRORJ /LNH OHVVHU DQLPDWHG VNHOHWRQV WKHVH XQGHDG WKLQJV KDYH QR WUXH
bone-bladed scythes or spears. Each blow that lands in icts 1d12 points FODLP WR DQ SODFH LQ QDWXUH 7KH DUH FUHDWHG IURP WKH ERQHV RI WKRVH
RI GDPDJH KR KDYH GLHG DQG DUH DERPLQDWLRQV LQ WKH H HV RI DOO KR EHOLHYH LQ WKH
2QFH SHU KRXU WXUQV D VNHOHWRQ PD UHDFK LQWR LWV FKHVW DQG GUD VDQFWLW RI OLIH DQG JRRGQHVV
forth a sphere of re from the ames that burn within its rib cage. This The process by which giant skeletons are created is dark and evil. At
aming sphere can be hurled as if it were a reball WKDW GHOLYHUV G SRLQWV WHPSWV WR PDQXIDFWXUH WKHP RXWVLGH RI 5DYHQORIW KDYH IDLOHG VR LW LV FOHDU
RI GDPDJH %HFDXVH WKHVH FUHDWXUHV DUH LPPXQH WR KDUP IURP ERWK PDJL WKDW WKH DUH LQ VRPH D OLQNHG WR WKH DUN 3R HUV WKHPVHOYHV ,Q RUGHU
cal and normal res, they will freely use this attack in close quarters. WR FUHDWH D JLDQW VNHOHWRQ D VSHOO FDVWHU PXVW KDYH WKH LQWDFW VNHOHWRQ RI
*LDQW VNHOHWRQV DUH LPPXQH WR sleep, charm, hold, RU VLPLODU PLQG DI D QRUPDO KXPDQ RU GHPLKXPDQ 2Q D QLJKW KHQ WKH ODQG LV GUDSHG
fecting spells. Cold-based spells in ict half damage to them, lightning in LQ IRJ WKH PXVW FDVW DQ animate dead, produce re, enlarge, DQG D L
icts full damage, while re (as has already been mentioned) cannot harm re VSHOO RYHU WKH ERQHV :KHQ WKH ODVW VSHOO LV FDVW WKH ERQHV OHQJWKHQ
WKHP 7KH VXIIHU KDOI GDPDJH IURP HGJHG RU SLHUFLQJ HDSRQV DQG EXW DQG WKLFNHQ DQG WKH FUHDWXUH ULVHV XS 7KH FUHDWRU PXVW PDNH D 5DYHQORIW
SRLQW RI GDPDJH SHU GLH IURP DOO PDQQHU RI DUUR V TXDUUHOV RU PLVVLOHV 3R HUV FKHFN IRU KLV SDUW LQ WKLV HYLO XQGHUWDNLQJ
Blunt melee weapons in ict full damage on them.
%HLQJ XQGHDG JLDQW VNHOHWRQV FDQ EH WXUQHG E SULHVWV DQG SDODGLQV
They are more dif cult to turn than mundane skeletons, however, being
WUHDWHG DV LI WKH HUH PXPPLHV +RO DWHU WKDW LV VSODVKHG XSRQ WKHP
in icts 2d4 points of damage per vial.

316
Skeleton, Warrior
&/,0 7( 7(55 ,1 Any
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 1LO
,17(//,*(1&( ( FHSWLRQDO
75( 6 5( A
/,*10(17 1HXWUDO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&( WR
7+ &
12 2) 77 &.6
0 *( 77 &. % HDSRQ WR DWWDFN UROO
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&(
6, ( 0 WDOO
025 /( Champion (15)
39 / (

Formerly powerful ghters, skeleton warriors are undead lords forced


LQWR WKHLU QLJKWPDULVK VWDWHV E SR HUIXO L DUGV RU HYLO GHPLJRGV KR
WUDSSHG WKHLU VRXOV LQ JROGHQ FLUFOHWV 7KH VROH UHDVRQ WKDW VNHOHWRQ DU
ULRUV UHPDLQ RQ WKH 3ULPH 0DWHULDO SODQH LV WR VHDUFK IRU DQG UHFRYHU WKH
FLUFOHWV WKDW FRQWDLQ WKHLU VRXOV
A skeletal warrior appears as a cracked and yellowing skeleton covered
with shards of decaying esh. Its eyes are black holes containing pinpoints
RI UHGGLVK OLJKW ,W LV FODG LQ WKH EODFNHQHG DUPRU DQG URWWHG WUDSSLQJV LW
RUH LQ LWV IRUPHU OLIH

&RPEDW Anyone possessing a skeleton warrior’s circlet can control its ac rst time, it can only be broken as indicated above. To be effective, the
WLRQV VR ORQJ DV WKH FRQWUROOHU UHPDLQV LWKLQ IHHW RI WKH DUULRU 7KH FLUFOHW FDQQRW EH RUQ LWK DQ RWKHU KHDGJHDU SODFLQJ LW LQ D KHOP IRU
FRQWUROOHU LV HLWKHU LQ DFWLYH FRQWURO RI WKH DUULRU RU LQ D SDVVLYH PRGH instance, nulli es its powers, though the skeleton warrior is still aware of
:KHQ LQ DFWLYH FRQWURO WKH FRQWUROOHU FDQ VHH KDWHYHU WKH VNHOHWRQ VHHV WKH FLUFOHW V SUHVHQFH
and he can mentally command it to ght, search for treasure, or take any Skeleton warriors usually ght with two-handed swords, but they can
RWKHU DFWLRQV KR HYHU WKH FRQWUROOHU KLPVHOI LV XQDEOH WR FDVW VSHOOV XVH RWKHU HDSRQV DV HOO 6NHOHWRQ DUULRUV PDNH DOO HDSRQ DWWDFNV
PRYH RU WDNH DQ RWKHU DFWLRQV KLOH LQ DFWLYH FRQWURO :KHQ LQ WKH SDV LWK D ERQXV WR WKHLU DWWDFN UROO WKLV LV DQ LQQDWH DELOLW WKH HDSRQ
VLYH PRGH WKH FRQWUROOHU FDQ WDNH DQ QRUPDO DFWLRQV EXW KH LV XQDEOH WR LWVHOI LV QRW PDJLFDO
VHH WKURXJK WKH DUULRU V H HV WKH VNHOHWRQ DUULRU UHPDLQV LQHUW KLOH 2QO PDJLFDO HDSRQV DIIHFW VNHOHWRQ DUULRUV 7KH KDYH D PDJL
WKH FRQWUROOHU LV LQ SDVVLYH PRGH 7KH FRQWUROOHU FDQ FKDQJH EHW HHQ WKH FDO UHVLVWDQFH 7KH PHUH VLJKW RI D VNHOHWRQ DUULRU FDXVHV DQ FUHDWXUH
SDVVLYH PRGH DQG DFWLYH FRQWURO DW LOO with fewer than 5 Hit Dice to ee in panic. Skeleton warriors cannot be
7KH FRQWUROOHU PXVW KDYH WKH DUULRU V FLUFOHW RQ KLV KHDG LQ RUGHU WR WXUQHG E SULHVWV
FRQWURO WKH DUULRU ,I WKH FLUFOHW LV UHPRYHG IURP WKH FRQWUROOHU V KHDG
KH FDQ QR ORQJHU FRQWURO WKH DUULRU OLNH LVH LI WKH FRQWUROOHU DQG WKH +DELWDW 6RFLHW 6NHOHWRQ DUULRUV DUH XVXDOO IRXQG QHDU WKH DUHDV KHUH
DUULRU DUH VHSDUDWHG E PRUH WKDQ IHHW WKH FRQWUROOHU FDQ QR ORQJHU they died in their former lives, or where they were buried. A skeleton war
FRQWURO WKH DUULRU ,I WKH FLUFOHW UHPDLQV LQ WKH FRQWUROOHU V SRVVHVVLRQ ULRU XVXDOO KDV D VL HDEOH FROOHFWLRQ RI WUHDVXUH WKH UHPQDQWV RI D OLIHWLPH
KH FDQ UHVXPH FRQWURO DW D ODWHU WLPH %XW LI WKH FRQWUROOHU ORVHV WKH FLUFOHW RI DGYHQWXUH 6LQFH D VNHOHWRQ DUULRU LV SUHRFFXSLHG LWK UHFRYHULQJ LWV
HLWKHU E DFFLGHQW RU E D GHOLEHUDWH DFW WKH DUULRU LPPHGLDWHO SURFHHGV FLUFOHW SURWHFWLQJ LWV WUHDVXUH LV QRW D SULRULW
WR DUG WKH FRQWUROOHU DW W LFH LWV QRUPDO PRYHPHQW UDWH WR DWWDFN DQG
GHVWUR KLP 7KH DUULRU GRHV QRW UHVW XQWLO LW GHVWUR V LWV IRUPHU FRQWURO (FRORJ 6NHOHWRQ DUULRUV DUH XVHG E WKHLU FRQWUROOHUV DV ERG JXDUGV
OHU RU XQWLO FRQWURO LV UH HVWDEOLVKHG ,I WKH DUULRU KROGV WKH FLUFOHW WR LWV VHUYDQWV RU RUNHUV 6LQFH VNHOHWRQ DUULRUV DUH REVHVVHG LWK WKHLU FLU
KHDG ERWK WKH DUULRU DQG WKH FLUFOHW WXUQ WR GXVW QHYHU WR UHDSSHDU FOHWV DQG DUH WKHUHIRUH XQGHSHQGDEOH HYLO FUHDWXUHV DQG RWKHU XQGHDG VHO
When a character rst comes into possession of a circlet, he is unlikely GRP DVVRFLDWH LWK WKHP 6NHOHWRQ DUULRUV GR QRW HDW VOHHS RU SHUIRUP
WR EH D DUH WKDW WKH VNHOHWRQ DUULRU LV WUDFNLQJ KLP XQOHVV KH UHFRJQL HV DQ RWKHU SK VLRORJLFDO IXQFWLRQV
the circlet’s signi cance. To establish control for the rst time, the charac
WHU QRW RQO PXVW KROG WKH FLUFOHW WR KLV KHDG KH PXVW EH DEOH WR VHH WKH
DUULRU DQG FRQFHQWUDWH RQ WKH HVWDEOLVKPHQW RI FRQWURO IRU RQH URXQG DQG
WKHQ UROO D VXFFHVVIXO :LVGRP FKHFN LI KH IDLOV WKH :LVGRP FKHFN KH FDQ
WU DJDLQ LQ VXEVHTXHQW URXQGV 0HDQ KLOH WKH VNHOHWRQ DUULRU FRQWLQ
XHV WR DSSURDFK DWWHPSWLQJ WR GHVWUR WKH FKDUDFWHU DQG JDLQ SRVVHVVLRQ
RI WKH FLUFOHW ,I KLV FRQFHQWUDWLRQ LV EURNHQ EHIRUH FRQWURO LV HVWDEOLVKHG
IRU LQVWDQFH LI KH KDV WR GHIHQG KLPVHOI DJDLQVW DQ DWWDFN KH PXVW FRQ
FHQWUDWH DJDLQ IRU WKUHH URXQGV 2QFH FRQWURO KDV EHHQ HVWDEOLVKHG IRU WKH

317
Slaad
5HG %OXH
&/,0 7( 7(55 ,1 /LPER /LPER
)5(4 (1& 8QFRPPRQ 5DUH
25* 1, 7,21 *URXS *URXS
&7,9,7 & &/( Any Any
,(7 Carnivore Carnivore
,17(//,*(1&( /R /R
75( 6 5( . 4 . 4
/,*10(17 Chaotic neutral Chaotic neutral

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6WXQ LVHDVH
HJJ SHOOHW
63(&, / ()(16(6 6HH EHOR RU EHWWHU
HDSRQ WR KLW
0 *,& 5(6,67 1&(
6, ( / WDOO / WDOO
025 /( Average (8-10) 6WHDG
39 / (

7KH VODDGL DUH JUHDW IURJ OLNH EHLQJV KR G HOO RQ WKH RXWHU SODQH RI
/LPER 7KHLU IRUP LV WKDW RI D ODUJH ELSHGDO IURJ WKRXJK VRPH RI WKH PRUH
SR HUIXO VODDGL KDYH polymorph self RU VKDSH FKDQJH DELOLWLHV DQG VRPH
WLPHV DSSHDU DV PHQ ,Q IURJ IRUP WKHLU KHDGV DUH KXJH DQG WKHLU FOD V DUH
H WUHPHO VKDUS 7KHUH DUH SR HUIXO V PEROV HPEHGGHG LQWR WKHLU IRUH
KHDGV VLJQLI LQJ UDQN 7KH VSHDN WKHLU R Q ODQJXDJH DQG RFFDVLRQDOO WKHVH UDNHV KLFK JLYH WKHP W R DWWDFNV SHU KDQG 7KHLU ELWH GRHV
VRPH DGGLWLRQDO HYLO ODQJXDJHV 7HOHSDWK DOOR V WKHP WR XQGHUVWDQG DQG SRLQWV RI GDPDJH SHU KLW DQG KDV D FKDQFH RI LQIHFWLQJ WKH VODDG V
FRQYHUVH LWK DOO WKLQJV RSSRQHQW LWK D URWWLQJ GLVHDVH %OXH VODDGL KDYH WKH IROOR LQJ PDJLFDO
DELOLWLHV hold person, RQH SHUVRQ RQO passwall, DQG telekinesis.
5HG 6ODDG 7KH PD DWWHPSW WR LQ HLWKHU UHG VODDGL RU EOXH VODDGL IRXU
6ODDGL DUH YLFLRXV FRPEDWDQWV DQG TXLFN WR DWWDFN DOO RWKHU FUHDWXUHV 7KH WLPHV SHU GD LWK D FKDQFH RI VXFFHVV
FDQ EH UXWKOHVV KHQ HQFRXQWHUHG LQ QXPEHUV RIWHQ VXUURXQGLQJ VPDOOHU
groups of beings and bullying and tormenting them before nally slaying *UHHQ 6ODDG
WKH ORW 9HU UDUHO VHHQ WKH DUH WKH KLJKHVW IRUP RI OHVVHU VODDGL 7KH DWWDFN
LWK FOD V IRU WR G SRLQWV RI GDPDJH
&RPEDW 5HG VODDGL DWWDFN LWK W R FOD V IRU SRLQWV RI GDPDJH SHU KLW
DQG ELWH IRU SRLQWV 7KH DUH QRW WHUULEO LQWHOOLJHQW VR WKH FKRRVH *UD 6ODDG
SUHGLFWDEOH XQLQVSLUHG WDFWLFV .QR Q DV LR DQG YHU UDUH JUD VODDGL DUH JUHDW VODDGL 7KH XVH
5HG VODDGL KDYH D VSHFLDO JODQG XQGHU WKH VNLQ RI HDFK FOD :KHQ RQH D FOD FOD ELWH URXWLQH IRU WR SRLQWV RI GDPDJH IURP WKHLU LFNHG
KLWV LWK D FOD DWWDFN WKHUH LV D FKDQFH WKDW DQ HJJ SHOOHW LV SODQWHG claws, and 2 to 16 points of damage from the vicious bite they in ict upon
LQ LWV RSSRQHQW V ERG 7KH HJJ SHOOHW EHJLQV WR PRYH WKURXJK WKH YLFWLP V RSSRQHQWV
ERG RIWHQ LWKRXW WKH YLFWLP HYHQ NQR LQJ KH KDV EHHQ LQIHFWHG XQWLO LW
UHDFKHV WKH FKHVW FDYLW 7KHUH LW JHVWDWHV IRU WKUHH PRQWKV IRUPLQJ D EDE HDWK 6ODDG
UHG VODDG WKDW LOO HDWV LW D RXW RI WKH YLFWLP V ERG NLOOLQJ KLP 7KH 7KH JUHDWHVW RI DOO WKH VODDGL DQG WKH DEVROXWH PDVWHUV RI WKHLU UDFH 7KHLU
victim falls very ill 24 hours before the baby slaad eats its way out. An egg claws strike for 3 to 18 points of damage and their bite in icts 2 to 20
SHOOHW FDQ RQO EH GHWHFWHG E D L VSHOO DQG GHVWUR HG E D R SRLQWV RI GDPDJH
RU VLPLODU VSHOO
5HG VODDGL UHJHQHUDWH DW D UDWH RI KLW SRLQWV SHU PHOHH URXQG 7KH +DELWDW 6RFLHW 6ODDGL KDYH D KLHUDUFKLFDO VRFLHW 7KHLU FDVWH V VWHP LV
FDQ DWWHPSW WR LQ DGGLWLRQDO UHG VODDGL W LFH SHU GD LWK D ULJLG EHFDXVH WKH VWURQJ LOO VLPSO GHVWUR WKH HDN IRU GLVREHGLHQFH
FKDQFH RI VXFFHVV 2QFH SHU GD UHG VODDGL PD VWXQ E HPLWWLQJ D ORXG OHVVHU VODDGL DUH IRUFHG WR EH WKHLU VHUYDQWV 5HGV DQG EOXHV DLG HDFK RWKHU
FURDN WKDW DIIHFWV DOO RSSRQHQWV LWKLQ IHHW RI WKH VODDG 9LFWLPV PXVW RQO LQ H WUHPH HPHUJHQFLHV
make a saving throw vs. petri cation or be disabled for two rounds.
(FRORJ Although slaadi are inhabitants of the outer planes, and are fre
%OXH 6ODDG TXHQWO IRXQG WUDYHOOLQJ WKH OR HU SODQHV WKH KDYH OLWWOH RU QRWKLQJ WR GR
%OXH VODDG DUH UXWKOHVV DUULRUV WKDW VSHFLDOL H LQ PDVV FRPEDW LWK WKH %ORRG :DU EHW HHQ WKH EDDWH X DQG WKH WDQDU UL

&RPEDW %OXH VODDGL KDYH W R UD RU VKDUS ERQH UDNHV VWLFNLQJ RXW IURP
the back of each hand. These potent weapons in ict 2-12 points of dam
age on a successful hit. They have perfected their ghting style with

318
Slug, Giant
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ DQG HW
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 2PQLYRUH
,17(//,*(1&( 1RQ
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6SLWV DFLG
63(&, / ()(16(6 ,PPXQH WR EOXQW HDSRQV
0 *,& 5(6,67 1&( 1LO
6, ( +* ORQJ
025 /( 6WHDG
39 / (

*LDQW VOXJV DUH KXJH RPQLYRURXV PXWDWLRQV RI WKH VPDOO DQG EHQLJQ
JDUGHQ VOXJV 7KHLU KLJKO GHYHORSHG PRXWKV DUH FDSDEOH RI FKH LQJ
esh as well as plants, and they spit a highly corrosive acid on their
IRRG 0RVW JLDQW VOXJV DUH SDOH JUD LWK GHDG KLWH XQGHUEHOOLHV

&RPEDW *LDQW VOXJV FDQ ELWH IRU G SRLQWV RI GDPDJH EXW WKHLU PDLQ +DELWDW 6RFLHW *LDQW VOXJV FDQ EH IRXQG LQ DQ HW DQG GDUN HQYLURQ
DWWDFN IRUP LV WKHLU FRUURVLYH DFLG VDOLYD 7KH DFLG LV VSDW DW D VLQJOH WDUJHW PHQW LQFOXGLQJ GHVHUWHG GXQJHRQV V DPSV DQG UDLQ IRUHVWV *LDQW VOXJV
DQG FRUURGHV DQ RUJDQLF WLVVXH SODQWV RU DQLPDOV ,W LOO DOVR GHVWUR DUH VROLWDU FUHDWXUHV DQG VSHDN QR ODQJXDJH 7KH DUH EDUHO VHQWLHQW
equipment (saving throw vs. acid). The acid in icts 4d8 points of damage H KLELWLQJ RQO UXGLPHQWDU LQVWLQFWLYH UHDFWLRQV KHQ FRQIURQWHG
VXFFHVVIXO VDYLQJ WKUR YV EUHDWK HDSRQ IRU RQH KDOI GDPDJH *LDQW
VOXJV FDQ XVH WKLV EUHDWK HDSRQ HYHU URXQG LWV DFLG VWRUHV DUH QHYHU (FRORJ 1R RQH KDV HYHU IRXQG D JRRG XVH IRU JLDQW VOXJV H FHSW PD EH
used up). Slugs are not very accurate with this attack; the rst shot has DV KXJH JDUEDJH GLVSRVDOV 7KH KDYH QR NQR Q SUHGDWRUV 7KH LOO
RQO D FKDQFH RI KLWWLQJ 7KH VXFFHVV RI VXEVHTXHQW VKRWV GHSHQGV RQ eat anything—plants, carrion, garbage—but prefer warm, living esh
WKH GLVWDQFH WR WKH WDUJHW WKH EDVH FKDQFH RI KLWWLQJ LV DW D GLVWDQFH RI KHQ WKH FDQ FDWFK LW 6LQFH JLDQW VOXJV KDYH VXFK KXJH DSSHWLWHV WKH
ten yards, with a –10% penalty per additional ten yards. If the slug misses, UDUHO DWWDFN VPDOOHU FUHDWXUHV VXFK DV VTXLUUHOV DQG PRQNH V KLFK
WKH DFLG KLWV IHHW IURP WKH GHVLUHG WDUJHW GHWHUPLQH UDQGRPO KLFK WKH KDYH D KDUG WLPH VHHLQJ DQ D (YHQ RQ D JRRG GD WKH PXVW
GLUHFWLRQ 1RWH WKDW JLDQW VOXJV DUH LPSHUYLRXV WR WKLV DFLG VSLWWOH XVXDOO VXSSOHPHQW WKHLU IHHGLQJV LWK VRPH YHJHWDWLRQ
*LDQW VOXJV DUH LPPHQVHO VWURQJ DQG FDQ EDWWHU GR Q GRRUV DQG 1RUPDO VOXJV KDYH D QDVW UHDFWLRQ WR VDOW KHQ LW LV VSULQNOHG RQ WKHP
RRGHQ EXLOGLQJV LQ VHFRQGV 7KH KDYH QR ERQHV DQG FDQ VTXHH H 7KH GU XS DQG GLH LQ G URXQGV ,W LV XQOLNHO WKDW WKLV WHFKQLTXH LV
WKURXJK KROHV DQG FUHYDVVHV QRUPDOO LPSDVVLEOH WR PXFK VPDOOHU DGDSWDEOH WR WKH JLDQW YDULHW EXW VRPH IDEULFDWLRQ DQG VXPPRQLQJ VSHOOV
SUHGDWRUV )RU H DPSOH D SDUW RI DGYHQWXUHUV PLJKW VHHN FRYHU LQ D PLJKW EH DGDSWDEOH LI WKHUH HYHU VHHPHG WR EH D QHHG IRU LW
ODUJH VWRQH EXLOGLQJ KLOH WDXQWLQJ WKH VOR O DSSURDFKLQJ VOXJ EH )RU QR JLDQW VOXJV UHPDLQ D YHU UHDO GDQJHU LQ MXQJOHV IRUHVWV DQG
KLQG WKHP 7R WKHLU DVWRQLVKPHQW WKH KXJH FUHDWXUH HQWHUV WKURXJK WKH GXQJHRQV HYHU KHUH
VDPH GRRU D WKH SDUW GLG DQG EHJLQV WR VHQG DFLG HYHU KHUH
7KH UDVSLQJ WRQJXH RI D JLDQW VOXJ HQDEOHV LW WR EXUUR WKURXJK IRRW
RI HDUWK RU LQFKHV RI RRG SHU URXQG PDNLQJ PRVW VWDQGDUG EDUULFDGHV
XVHOHVV DJDLQVW LW
%HFDXVH RI WKHLU ODFN RI ERQHV DQG WKHLU WKLFN UXEEHU KLGHV JLDQW VOXJV
DUH QRW KDUPHG E EOXQW HDSRQV RU VSHOOV WKDW FDXVH FUXVKLQJ RU LPSDFW
GDPDJH 2QO HGJHG DQG SRLQWHG HDSRQV DQG PDJLFDO DWWDFNV FDQ KDUP
D JLDQW VOXJ

319
Snake
PSKLV &RQVWULFWRU &RQVWULFWRU 3RLVRQ 3RLVRQ 6HD
EDHQD %RDOLVN 1RUPDO *LDQW +HZD 1RUPDO *LDQW *LDQW 6SLWWLQJ
&/,0 7( 7(55 ,1 Any Any Any warm Any warm HVHUW Any land Any land
7URSLFDO 7URSLFDO
WHPSHUDWH WURSLFDO RDVHV PDULQH ODQG
)5(4 (1& 9HU UDUH 5DUH 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 8QFRPPRQ 5DUH
,17(//,*(1&( Animal (1) Animal (1) Animal (1) Animal (1) /R Animal (1) Animal (1) Animal (1) Animal (1)

12 33( 5,1*
5025 &/ 66
029(0(17 6 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 3RLVRQ *D H DQG Constrict Constrict 3RLVRQ DQG 3RLVRQ 3RLVRQ 3RLVRQ 6SLW SRLVRQ
FRQVWULFW K SQRWLF FRQVWULFW
VWDUH
63(&, / ()(16(6 6HH EHOR 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
6, ( 0 / 0 / 0 6 0 * 0
ORQJ ORQJ ORQJ ORQJ ORQJ ORQJ ORQJ ORQJ ORQJ
025 /( Average 6WHDG Average Average 8QVWHDG Average Average 6WHDG Average

39 / (
(OGHU
-DFXOL N/A N/A

6QDNHV DUH ORQJ VOHQGHU UHSWLOHV WKDW FDQ EH IRXQG DQ KHUH LQ WKH HQWLUH HVFDSH WKH FRLOV RI QRUPDO FRQVWULFWRUV LWK D VXFFHVVIXO RSHQ GRRUV UROO
RUOG HYHQ LQ WKH FROGHVW DUFWLF UHJLRQV (at a –1 penalty). Anyone who attempts to free a captive by hacking at the
7KHUH DUH EDVLFDOO W R W SHV RI VQDNHV LQ DOO PDQQHU RI VL HV 7KH SRL FRQVWULFWRU KDV D FKDQFH RI VWULNLQJ WKH YLFWLP LQVWHDG UROO QRUPDO
VRQRXV VQDNHV PDNH XS IRU WKHLU UHODWLYHO VPDOOHU VL H LWK GHDGO YHQ damage and apply it to the victim). Area spells like reball LOO OLNH LVH
RPV KLOH WKH ODUJHU FRQVWULFWRUV VTXHH H WKHLU YLFWLPV WR GHDWK %RWK W SHV affect both combatants, but target-speci c spells like R DQG
sleep for days after eating. All snakes shed their skin several times each L L L DUH PRUH SUHFLVH
year. All snakes in this entry share the following characteristics: Common constrictor species include anacondas, boas, and reticulate
S WKRQV DOO RI KLFK FDQ UHDFK OHQJWKV RI IHHW 7KHLU VNLQ LV YDOXDEOH
25* 1, 7,21 6ROLWDU LWK DQ XQEOHPLVKHG VNLQ VHOOLQJ IRU DV PXFK DV JS
&7,9,7 & &/( D 6RPH FRQVWULFWRU VQDNHV DUH NQR Q DV ELUGFKDUPHUV WKHVH LQQDWHO
,(7 Carnivore PDJLFDO VQDNHV FDQ PHVPHUL H WKHLU SUH E V D LQJ VOR O DQG VWHDGLO
75( 6 5( 1LO while staring down their victims. Creatures of animal intelligence or less
/,*10(17 1HXWUDO PXVW PDNH D VDYLQJ WKUR DJDLQVW SDUDO DWLRQ RU EH HIIHFWLYHO SDUDO HG
0 *,& 5(6,67 1&( 1LO IRU DV ORQJ DV WKH VQDNH FRQWLQXHV WR V D DQG IRU G URXQGV WKHUHDIWHU

Snakes fear re and will retreat from open ames, suffering a –6 PRUDOH *LDQW &RQVWULFWRU 6QDNH
modi er when ames are used against them. *LDQW FRQVWULFWRU VQDNHV DUH ODUJHU DQG PXFK VWURQJHU WKDQ WKHLU VPDOOHU
FRXVLQV ,W UHTXLUHV WKH FRPELQHG HIIRUWV RI WRWDO SRLQWV RI 6WUHQJWK WKH
PSKLVEDHQD FRLOHG YLFWLP SOXV RXWVLGH KHOS WR H WULFDWH VRPHRQH IURP D JLDQW FRQVWULF
7KHVH PRQVWHUV KDYH KHDGV DW ERWK HQGV DQG ERWK KHDGV DUH DUPHG LWK WRU V VWHHO JUDVS
SRLVRQRXV IDQJV 7KH FUHDWXUH WUDYHOV E JUDVSLQJ RQH RI LWV QHFNV DQG 7KH VNLQ RI D JLDQW FRQVWULFWRU VQDNH LV WRR WKLFN DQG VWLII WR EH RUN
UROOLQJ OLNH D KRRS ,W FDQ DWWDFN LWK ERWK KHDGV HDFK KHDG DWWDFNLQJ D able, and is valuable only as armor, not for decoration. An uncured hide
VHSDUDWH WDUJHW 9LFWLPV IDLOLQJ WR PDNH D VDYLQJ WKUR YV SRLVRQ KHQ FDQ IHWFK JS
bitten die instantly. Amphisbaena are immune to cold-based attacks. 6QR VHUSHQWV DUH D SDUWLFXODUO ODUJH DQG GDQJHURXV IRUP RI JLDQW
FRQVWULFWRU VQDNH RQH DGDSWHG WR OLIH LQ D VXE DUFWLF FOLPDWH 7KHVH IXUUHG
%RDOLVN KLWH VQDNHV KLGH WKHLU IRRW ERGLHV LQ WKH VQR DQG DLW IRU SUH WR
7KH ERDOLVN LV D WURSLFDO FRQVWULFWRU VQDNH LWK D attack. Any creature SDVV E :KHQ LW GRHV WKH VSULQJ XS DQG FRLO WKHLU ORRSV DURXQG WKH
PHHWLQJ LWV (failing a saving throw vs. petri cation) is infected with a victims. After that, snow serpents automatically bite for 2d10 points of
magical rotting disease, identical to that in icted by a mummy. Characters GDPDJH HDFK URXQG 7KRVH LQ LWV FRLOV DUH KHOSOHVV 6QR VHUSHQWV DUH YHU
UHIXVLQJ WR ORRN DW WKH ERDOLVN DXWRPDWLFDOO DYRLG LWV but suffer a –4 rare and have the following statistics: AC 6, MV 9, HD 10, THAC0 11, SZ
penalty to their AC. Surprised victims always meet its DQG JDLQ QR * ORQJ 0/ DYHUDJH ;3 7KHLU SHOW LV RUWK JS ,Q
VDYLQJ WKUR 7KH ERDOLVN FDQ XVH LWV RQ D VLQJOH YLFWLP HDFK URXQG LQ DOO RWKHU UHVSHFWV WKH DUH VLPLODU WR RWKHU JLDQW FRQVWULFWRU VQDNHV
DGGLWLRQ WR QRUPDO ELWLQJ DQG FRQVWULFWLRQ DWWDFNV
+HZD
&RQVWULFWRU 6QDNH 7KHVH LQWHOOLJHQW VQDNHV KDYH VOLP SRLVRQRXV VNLQV WKDW WKH XVH WR IRXO
Constrictors of all sizes hide in the branches of trees, waiting patiently wells and oases. After swimming in a body of water for several hours
XQWLO WKH FDQ VOR O OR HU WKHPVHOYHV RU VXGGHQO GURS RQWR WKHLU XQ and releasing its poison, it slinks off to wait for its prey to arrive. A crea
VXVSHFWLQJ YLFWLPV 2QFH WKH VWULNH WKH YLFWLP LV FRQVWULFWHG DXWRPDWL WXUH GULQNLQJ DWHU SRLVRQHG E D KH D PXVW PDNH D VXFFHVVIXO VDYLQJ
cally, suffering damage every round. Constricted humanoid creatures can WKUR YV SRLVRQ DW RU VXIIHU SRLQWV GDPDJH LWKLQ G PLQXWHV DQG

320
Snake
be paralyzed for 1d6 hours. Creatures that make their saving throws suf 6SLWWLQJ 6QDNH
IHU SRLQWV RI GDPDJH (YHQ DQLPDOV WKDW VXUYLYH WKH LQLWLDO HIIHFWV DUH 6SLWWLQJ YDULHWLHV RI VQDNHV ELWH WKHLU YLFWLPV DQG FDQ VKRRW SRLVRQRXV
RIWHQ GRRPHG WR GLH RI GHK GUDWLRQ VSLWWOH DW D VLQJOH WDUJHW LWKLQ IHHW 7KHLU SRLVRQ LV LGHQWLFDO WR QRUPDO
0DQ KXPDQV DQG DQLPDOV DWWDFN KH D V RQ VLJKW EXW LW FDQ GHIHQG poisonous snakes (see above). Typical species include the African spitting
LWVHOI LWK LWV K SQRWLF VWDUH KLFK KDV D SR HUIXO HIIHFW DQ FUHDWXUH FREUD KLFK FDQ VSLW XS WR IHHW ,WV VSLWWOH FDQ EOLQG YLFWLPV WKDW IDLO D
IDLOLQJ D VDYLQJ WKUR YV SDUDO DWLRQ LOO IROOR WKH KH D WR LWV ODLU DQG VDYLQJ WKUR YV SRLVRQ 7KH EOLQGQHVV HDUV RII DIWHU KRXUV
DOOR LWVHOI WR EH GHYRXUHG 7KH KH D VRPHWLPHV XVHV WKLV VWDUH VLPSO
WR LPPRELOL H D PHQDFLQJ FUHDWXUH ,W WKHQ OHDYHV WKH DUHD KLOH WKH K S -DFXOL 7UHH 6QDNHV
QRWL HG FUHDWXUH UHPDLQV VWDWLRQDU IRU G WXUQV 0DQ RI WKH DERYH ODQG VQDNHV FDQ EH HQFRXQWHUHG DV WUHH VQDNHV DOVR
+H D DUH LQQDWH FR DUGV DQG DYRLG FRQWDFW LWK RWKHU DQLPDOV ,W LV D NQR Q DV MDFXOL 7KHVH VXEVSHFLHV DUH VLPSO DUERUHDO YDULHWLHV RI RWKHU
weak ghter, its bite is not venomous, and its jaws are weak. Its preferred W SHV RI VQDNHV WKDW KDYH DGDSWHG WR OLIH LQ D IRUHVW FDQRS 7KH KDYH
IRRG LV VPDOO DQLPDO FDUULRQ 6LPSO WRXFKLQJ KH D VNLQ KDV QR HIIHFW chameleon-like camou age abilities and can leap onto their prey from 50
WKH SRLVRQ PXVW EH LQJHVWHG feet above ground; opponents suffer a –4 penalty to surprise rolls.
Some tree snakes have broad, at heads with razor spines or barbs that
3RLVRQRXV 6QDNH PDNH WKHLU LQLWLDO LPSDFW SDUWLFXODUO SRWHQW GRXEOH QRUPDO ELWH GDPDJH
All poisonous snakes deliver toxins automatically through their bite. Roll After their initial ying attack, they must depend on biting or constriction
RQ WKH WDEOH EHOR RU FKRRVH WR GHWHUPLQH KDW W SH RI SRLVRQ LV SUHVHQW DWWDFNV RU FOLPE EDFN LQWR WKH WUHHV WR OHDS DJDLQ
-DFXOL VQDNHV LQFOXGH WKH SRLVRQRXV ERRPVODQJ DQG WKH HPHUDOG WUHH
LH Modi er 2QVHW 5HVXOW RI )DLOHG
ERD 0DQ MDFXOL VSHFLHV SUH RQ RWKHU VQDNHV
5ROO WR 6DYH 7LPH 6DYLQJ 7KURZ
WXUQV ,QFDSDFLWDWHG IRU GD V
(OGHU 6HUSHQWV
URXQGV HDWK
Ancient snakes are said to gain wisdom with age, giving them Semi- to
URXQGV SRLQWV RI GDPDJH
/R LQWHOOLJHQFH 7KH JDLQ DQ DGGLWLRQDO +LW LH DQG WKH DELOLW WR
1RQH URXQGV SRLQWV RI GDPDJH
VSHDN LWK D OLVS (OGHU VHUSHQW YHQRP LV PRUH FRQFHQWUDWHG WKDQ WKDW
URXQGV ,QFDSDFLWDWHG IRU GD V
RI LWV RXQJHU FRXVLQV GHDWK LQ URXQGV PD LPXP VDYLQJ WKUR V DW
URXQGV ,QFDSDFLWDWHG IRU GD V
–4). They suffer no modi er to morale when faced with open ames. Elder
URXQG HDWK
VHUSHQWV KDYH D PHDVXUH RI FXQQLQJ DQG YDOXH JOLWWHULQJ REMHFWV WKH KDYH
* A successful saving throw means no damage. WUHDVXUH W SH :
(OGHU VHUSHQWV FDQ SDUDO H SUH DV ELUGFDWFKHUV GR VHH FRQVWULFWRUV
7 SLFDO YDULHWLHV RI SRLVRQRXV VQDNHV LQFOXGH WKH DVS FREUD FRSSHUKHDG DERYH ,Q WKH FDVH RI HOGHU ERDOLVNV WKHLU KDV W R VLPXOWDQHRXV HI
FRUDO VQDNH GHDWK DGGHU NUDLW PDPED SXII DGGHU UDWWOHVQDNH VLGH LQG fects and victims are entitled to two saving throws. All elder serpents can
HU DQG DWHU PRFFDVLQ K SQRWL H SHRSOH DV HOO DV DQLPDOV LWK WKHLU SDUDO LQJ VWDUH
6RPH FREUDV DQG VLGH LQGHUV KXQW E QLJKW DQG FDQ WUDFN DUPEORRG 7KH ODUJHVW HOGHU VHUSHQW LV FDOOHG WKH *UDQG 6QDNHPDVWHU DQG LV VDLG WR
HG SUH E ERG KHDW DV HOO DV E VLJKW 7KH KDYH WKH HTXLYDOHQW RI EH LPPRUWDO :KHQ LW VKHGV LWV VNLQ WKH GLVFDUGHG VNLQ LV UXPRUHG WR SRV
IRRW LQIUDYLVLRQ %ODFN PDPEDV DUH WKH IDVWHVW NQR Q VQDNHV DQG KDYH D VHVV KHDOLQJ SR HUV 7KRVH KR HDW LW DUH VDLG WR JDLQ LVGRP EXW VLQFH
PRYHPHQW RI DFURVV RSHQ JURXQG WKH *UDQG 6QDNHPDVWHU KDV QHYHU EHHQ VHHQ WKH WUXWK RI WKHVH UXPRUV LV
TXHVWLRQDEOH
*LDQW 3RLVRQRXV 6QDNH
*LDQW SRLVRQRXV VQDNHV FDXVH GHDWK LQ RQH URXQG LI WKHLU YLFWLPV IDLO D
saving throw vs. poison. Some varieties in ict 3-18 points of damage even
LI WKH VDYLQJ WKUR LV PDGH
7KH JLDQW FREUD LV DQ H DPSOH RI D YDULDQW JLDQW SRLVRQRXV VQDNH ,WV
YHQRP UHVXOWV LQ GHDWK URXQGV DIWHU D VXFFHVVIXO VWULNH LI WKH YLFWLP
PDNHV D VDYLQJ WKUR DW KH VXIIHUV RQO SRLQWV RI GDPDJH *LDQW FR
EUDV PHVPHUL H SUH DV ELUGFKDUPHU VQDNHV GR VHH DERYH 7KH FDQ NLOO
and eat an entire goat or a demihuman up to hal ing or gnome size. Some
YDULHWLHV RI JLDQW HDVHO FDQ KXQW WKHP VXFFHVVIXOO DQG MXQJOH JLDQWV
FRQVLGHU JLDQW FREUDV D GHOLFDF DV GR VRPH HOYHQ WULEHVPHQ

*LDQW 6HD 6QDNH


)RXQG RQO LQ WURSLFDO DWHUV WKH JLDQW VHD VQDNH LV WKH RQO W SH RI VQDNH
WKDW LV ERWK FRQVWULFWLQJ DQG SRLVRQRXV ,WV FRQVWULFWLQJ JUDVS RQ VPDOO
VKLSV FDQ FUXVK WKHP LQ URXQGV 6HD VQDNHV DWWDFN VKLSV RQO KHQ WKH
DUH KXQJU FKDQFH 7KHLU SRLVRQRXV ELWH LV GHDGO LQ URXQGV
6HD VQDNHV DUH IXOO FDSDEOH RI GLYLQJ WR JUHDW GHSWKV DQG WKHLU QRVWULOV
RQ WKH WRS RI WKHLU VQRXWV KDYH PHPEUDQHV WKDW DXWRPDWLFDOO VHDO WKHP
XQGHU DWHU
From time to time giant sea snakes gather in huge oating masses of
KXQGUHGV RU WKRXVDQGV RI VQDNHV RIWHQ DUGV LGH DQG PLOHV ORQJ
7KHVH PD EH PDWLQJ ULWXDOV RU WKH PD EH VHDVRQDO PLJUDWLRQV WKH DF
WXDO UHDVRQ LV XQNQR Q

321
Snake, Winged
&/,0 7( 7(55 ,1 7URSLFDO )RUHVWV
)5(4 (1& 5DUH
25* 1, 7,21 )ORFNV
&7,9,7 & &/( Any
,(7 +HUELYRUH
,17(//,*(1&( 6HPL
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 )O %
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 3RLVRQ VSDUN VKR HU
63(&, / ()(16(6 ,PPXQH WR HOHFWULFLW
0 *,& 5(6,67 1&( 1LO
6, ( / ORQJ
025 /( Average (9)
39 / (

:LQJHG VHUSHQWV VRPHWLPHV FDOOHG VSDUN VQDNHV DUH FRORUIXO UHSWLOHV WKDW
dwell in Zakhara’s forests and jungles. Winged serpents come in many
FRORUV UDQJLQJ IURP VN EOXH DQG HPHUDOG JUHHQ WR UDVSEHUU UHG 7KH
DUH VXSSRUWHG E LQYLVLEO V LIW JRVVDPHU LQJV PDNLQJ WKHP UHVHP
EOH UHSWLOLDQ KXPPLQJELUGV :KHQ WKHLU GHOLFDWH LQJV DUH IROGHG EDFN
LQJHG VHUSHQWV FDQ spider climb DW LOO

&RPEDW :LQJHG VHUSHQWV PRYH LWK OLTXLG JUDFH DQG GHYDVWDWLQJ VSHHG
They always receive a –3 bonus to initiative.
The bite of a winged serpent in icts 1d4 points of damage and injects
the victim with a corrosive, acidic uid. This poison has an onset time of 1 LQJHG VHUSHQWV DUH H WUHPHO YXOQHUDEOH WR DQ HQWLUH KRVW RI SUHGD
round and in icts an additional 2d8 points of damage for the following 2 WRUV WKDW URDP WKH MXQJOH KHLJKWV LQFOXGLQJ PXQGDQH VQDNHV PRQ
URXQGV KDOI GDPDJH LI D VDYH YV SRLVRQ LV PDGH NH V DQG JLDQW LQVHFWV 9HVWLJLDO LQJV DSSHDU DIWHU D PRQWK RI OLIH
% IDU WKH PRVW GDQJHURXV DWWDFN RI WKHVH UHSWLOHV LV WKHLU VSDUNLQJ DQG EHFRPH IXOO IXQFWLRQDO DIWHU WKUHH PRQWKV
EUHDWK HDSRQ 7KHLU LQJV EHDW VR TXLFNO WKDW WKH EXLOG XS D VWDWLF :LQJHG VHUSHQWV KDYH QR SHUPDQHQW ODLU DQG KRDUG QR WUHDVXUH
charge from the ambient air (especially in the humid forest). A winged ser
SHQW FDQ GLVFKDUJH WKLV VWDWLF HOHFWULFLW IURP LWV PRXWK LQ D VSDUN VKR HU (FRORJ :LQJHG VHUSHQWV SOD DQ LPSRUWDQW UROH LQ WKH MXQJOH HFRORJ
D FORXG RI GDQFLQJ VSDUNV DQG HOHFWULFDO HQHUJ IHHW LQ GLDPHWHU 7KRVH /LNH JLDQW EHHV WKH WUDQVSRUW SROOHQ IURP IUXLW WUHH WR IUXLW WUHH DQG KHOS
FDXJKW LQ WKH DUHD RI HIIHFW WDNH G SRLQWV RI GDPDJH KDOI LI D VDYH with the distribution of seeds throughout the jungle. As adults, they have
YV EUHDWK HDSRQ LV PDGH 7KH VSDUN VKR HU LOO DOVR LJQLWH DQ H QR QDWXUDO HQHPLHV
posed ammable objects, like clothes, hair, dry wood, or lamp oil. Once If captured during their rst month of life before their wings have
LW KDV EHHQ GLVFKDUJHG LW WDNHV RQH WXUQ IRU D LQJHG VHUSHQW WR EXLOG LWV PDWXUHG WKH PDNH H FHOOHQW LI H SHQVLYH SHWV 7KH PXVW FRQVXPH
static charge back up. All winged serpents are immune to electricity. D JUHDW TXDQWLW RI IUXLW WR VXUYLYH HDWLQJ RQ DYHUDJH JS RUWK RI
Winged serpents are vulnerable to re-based attacks (especially their del IUXLW HDFK PRQWK WKLV FRVW PLJKW EH UHGXFHG LI D ODUJH RUFKDUG LV DYDLO
icate wings), against which they save at penalty of –2. If a winged serpent able). A skilled animal trainer can teach a winged serpent up to three
fails its saving throw against a re attack, assume that its wings are inciner WDVNV RU WULFNV SHU SRLQW RI LQWHOOLJHQFH KLFK WKH FUHDWXUH LOO JODGO
ated. Although this won’t affect its ability to bite a victim, the serpent cannot SHUIRUP SURYLGHG D VXSSO RI IUHVK IUXLW LV FRQVWDQWO DW KDQG 7KH
XVH LWV EUHDWK HDSRQ XQWLO WKH LQJV JUR EDFN FDQ HYHQ EH WUDLQHG DV JXDUGLDQV DOWKRXJK URJXHV KDYH TXLFNO GLV
FRYHUHG WKDW XQOHVV WKH DUH H WUHPHO HOO WUDLQHG WKH FDQ EH HDVLO
+DELWDW 6RFLHW :LQJHG VHUSHQWV PXVW HDW FRQVWDQWO LQ RUGHU WR VXUYLYH GLVWUDFWHG E D GHFR RI DURPDWLF IUHVK IUXLW
They it about the jungle in small ocks, searching for tropical fruits, from )H XVHIXO E SURGXFWV FDQ EH REWDLQHG IURP D LQJHG VHUSHQW 7KHLU
which they draw their nourishment. A winged serpent will y up to one SRLVRQ GHFRPSRVHV DOPRVW LPPHGLDWHO DIWHU H SRVXUH WR DLU DQG WKHLU
DQG LQMHFW LW LWK FRUURVLYH YHQRP 7KH YHQRP EUHDNV GR Q WKH IUXLW LQWR KLGH LV WRR WKLQ DQG IUDJLOH WR VHUYH DV JRRG OHDWKHU 7KHLU LQJV KR HYHU
D VRIW MXLF PL WXUH SDUWLDOO GLJHVWLQJ WKH IUXLW KLOH LW VWLOO UHPDLQV LQ LWV LI SR GHUHG DQG PL HG LWK LQN FDQ EH XVHG WR LQVFULEH D protection from
VNLQ 7KH VHUSHQW LOO WKHQ VXFN RXW WKH IUXLW SXOS WKURXJK WKH LQFLVLRQV L L VFUROO
made by its fangs. A typical winged serpent will eat roughly 10 times its
HLJKW LQ IUXLW HDFK GD MXVW WR VWD DOLYH
:LQJHG VHUSHQWV PDWH DV RIWHQ DV WKH HDW L H LQFHVVDQWO DO
WKRXJK WKH GR QRW FDUH IRU WKHLU RXQJ KLFK DUH ERUQ OLYH DQG LQJ
OHVV 7KH DUH ERUQ LWK WKHLU VSLGHU FOLPELQJ DELOLW KLFK KHOSV WKHP
FOLPE IUXLW WUHHV DQG VHDUFK IRU IRRG 7KH RXQJ DUH GDUN JUHHQ LQ FRORU
WR KHOS WKHP EOHQG LQ EHWWHU LWK WKH IROLDJH JDLQLQJ WKHLU FKURPDWLF
hues only after their wings mature. During the rst few months of life,

322
Spectre
&/,0 7( 7(55 ,1 HVRODWH GXQJHRQV DQG UXLQV
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( DUNQHVV DQG QLJKW
,(7 1LO
,17(//,*(1&( +LJK
75( 6 5( Q (×3) ;
/,*10(17 /D IXO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17 )O %
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 (QHUJ GUDLQ
63(&, / ()(16(6 RU EHWWHU HDSRQ WR KLW
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 0 WDOO
025 /( Champion (15)
39 / (

6SHFWUHV DUH SR HUIXO XQGHDG WKDW KDXQW WKH PRVW GHVRODWH DQG GHVHUWHG
RI SODFHV 7KH KDWH DOO OLIH DQG OLJKW
6SHFWUHV DSSHDU DV VHPLWUDQVSDUHQW EHLQJV DQG DUH RIWHQ PLVWDNHQ IRU
KDXQWV RU JKRVWV 8QOLNH PRVW XQGHDG VSHFWUHV UHWDLQ WKH VHPEODQFH DQG
PDQQHU RI GUHVV RI WKHLU IRUPHU OLIH DQG FDQ EH UHFRJQL HG E ROG IULHQGV
RU WKURXJK SDLQWLQJV RI WKH SHUVRQV WKH XVHG WR EH

&RPEDW 6SHFWUHV H LVW SULPDULO RQ WKH 1HJDWLYH 0DWHULDO SODQH DQG FDQ
WKHUHIRUH EH DWWDFNHG E EHLQJV RQ WKH 3ULPH 0DWHULDO SODQH RQO LWK
PDJLFDO HDSRQV D OLJKW PDNHV VSHFWUHV SR HUOHVV E HDNHQLQJ WKHLU EHFRPLQJ PDVWHU VSHFWUHV WKHPVHOYHV 2QFH D FKDUDFWHU EHFRPHV D VSHF
WLHV WR WKH 1HJDWLYH 0DWHULDO SODQH WUH UHFRYHU LV QHDUO LPSRVVLEOH UHTXLULQJ D VSHFLDO TXHVW
The chilling touch of a spectre drains energy from living creatures. A 6SHFWUHV KDWH OLJKW DQG DOO OLIH DV ERWK UHPLQG WKHP RI WKHLU XQGHDG H
successful attack in icts 1-8 points of damage and drains two life energy LVWHQFH 7KH DUH WKHUHIRUH HQFRXQWHUHG RQO LQ SODFHV RI H WUHPH GDUNQHVV
levels from the victim. Any being totally drained of life energy by a spec DQG GHVRODWLRQ OLNH ORQJ DEDQGRQHG UXLQV GXQJHRQV DQG VXEWHUUDQHDQ
WUH EHFRPHV D IXOO VWUHQJWK VSHFWUH XQGHU WKH FRQWURO RI WKH VSHFWUH KLFK VH HUV
GUDLQHG KLP 7KH YLFWLP ORVHV DOO FRQWURO RI KLV SHUVRQDOLW DQG PD EH Contrary to popular mythology, spectres remain highly intelligent and
FRPH PRUH RU OHVV SR HUIXO WKDQ EHIRUH GHSHQGLQJ RQ KLV OHYHO DQG FODVV JHQHUDOO UDWLRQDO DIWHU WKH WUDQVIRUPDWLRQ WR XQGHDWK /LIH PDNHV WKHP OD
EHIRUH EHFRPLQJ D VSHFWUH PHQW WKHLU XQOLIH DQG WKH EHDU D VWURQJ KDWUHG IRU DOO WKRVH OXFN HQRXJK
6SHFWUHV DUH LPPXQH WR DOO sleep, charm, hold, DQG FROG EDVHG VSHOOV DV WR OLYH DQG WUXO GLH
well as poisons and paralyzation attacks. Holy water in icts 2-8 points of 6SHFWUHV KDYH HQRXJK FXQQLQJ WR SODQ WKHLU DWWDFNV DQG ULYDO YDPSLUHV
GDPDJH KHQ LW VWULNHV D VSHFWUH 7KH DWHU FDQ EH VSODVKHG RQ D VSHFWUH LQ WKHLU VNLOO DW UHPDLQLQJ KLGGHQ IURP WKH JHQHUDO SRSXODFH
successfully. A L VSHOO DSSDUHQWO UHYHUVHV WKH XQGHDG VWDWXV GH
VWUR LQJ WKH VSHFWUH LPPHGLDWHO LI D VDYLQJ WKUR YHUVXV VSHOO LV IDLOHG (FRORJ No one knows who the rst spectre was or how it came to be; the
IH IDFWV GHWDLOHG DERYH DUH DOO WKDW LV NQR Q LWK DQ GHJUHH RI FHUWDLQW
+DELWDW 6RFLHW 0RVW VSHFWUHV DUH VROLWDU EXW VRPH HQFODYHV H LVW KHUH
D SDUWLFXODUO SR HUIXO RU OXFN VSHFWUH KDV PDQDJHG WR GUDLQ PRUWDOV RI
OLIH 7KLV OHDG VSHFWUH LV NQR Q DV WKH PDVWHU VSHFWUH DO D V LWK PD L
PXP KLW SRLQWV SHU GLH KLOH WKH RWKHUV DUH NQR Q FROOHFWLYHO DV WKH
IROOR HUV ,Q WKLV DUUDQJHPHQW WKH PDVWHU VSHFWUH DOPRVW QHYHU HQJDJHV
HQHPLHV SHUVRQDOO EXW LQVWHDG VHQGV KLV PLQLRQV LQ IRU WKH NLOO 0RUWDOV
GUDLQHG RI OLIH E IROOR HU VSHFWUHV DUH VXEVHUYLHQW WR WKH PDVWHU VSHF
WUH QRW WKH IROOR HUV 1RWH WKDW LI WKH PDVWHU VSHFWUH LV VODLQ DOO IROOR
HUV EHFRPH LQGHSHQGHQW DQG FDQ WUDYHO DQ KHUH WKH LVK LQ KRSHV RI

323
Sphinx
QGURVSKLQ &ULRVSKLQ * QRVSKLQ +LHUDFRVSKLQ
&/,0 7( 7(55 ,1 :DUP ODQGV :DUP RRGODQGV :DUP ODQGV :DUP KLOOV
)5(4 (1& 9HU UDUH 5DUH 5DUH 5DUH
25* 1, 7,21 6ROLWDU 6ROLWDU 6ROLWDU 6ROLWDU
&7,9,7 & &/( D D D D
,(7 Carnivore Carnivore Carnivore Carnivore
,17(//,*(1&( ( FHSWLRQDO Average 9-10) *HQLXV /R
75( 6 5( 8 ) 5 ; (
/,*10(17 Chaotic good 1HXWUDO 1HXWUDO Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 )O )O )O )O
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR 1LO 6HH EHOR 1LO
63(&, / ()(16(6 1LO 1LO 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO
6, ( / WDOO / WDOO / WDOO / WDOO
025 /( )DQDWLF Champion (16) )DQDWLF (OLWH
39 / (

QGURVSKLQ LWK KXPDQV DQG KDWH ULGGOHV PRVWO EHFDXVH J QRVSKLQ HV ORYH WKHP VR
Androsphinxes are huge, winged mythological creatures with the bodies PXFK ,W LV WKHUHIRUH VXJJHVWHG E WKRVH NQR OHGJHDEOH LQ P WKRORJLFDO
RI PDOH OLRQV DQG PDQ OLNH IDFLDO IHDWXUHV 7KH FDQ VSHDN WKH ODQJXDJHV EHDVWV DQG GHVHUW ORUH WKDW DQGURVSKLQ HV DUH WKH JXDUGLDQV RI WKH VSKLQ
RI FRPPRQ DQG DOO VSKLQ HV HV HYLO KLHUDFR QHXWUDO J QR DQG FULR DQG JRRG DQGUR

&RPEDW 7KH PDOH RU DQGUR VSKLQ LV WKH PRVW SR HUIXO RI WKH VSKLQ HV
,WV KXJH SD V FDQ NLOO D QRUPDO PDQ LWK MXVW RQH V LSH ,I EUXWH IRUFH LV
QRW VXFFHVVIXO DQ DQGURVSKLQ FDQ FDVW VSHOOV DV LI D WK OHYHO SULHVW 1RWH
WKDW PRVW DQGURVSKLQ HV XVH WKHVH VSHOOV IRU KHDOLQJ DQG GHIHQVH UDWKHU
WKDQ GDPDJH DQG DWWDFN
7KH DQGURVSKLQ KDV DQRWKHU VSHFLDO HDSRQ DV HOO KLV EHOOR LQJ
URDU ,W FDQ URDU WKUHH WLPHV SHU GD EXW PXVW EH YHU DQJU WR GR VR
The rst time an angry androsphinx roars, all creatures within 360 yards
must roll successful saving throws vs. wands or ee in panic for three
WXUQV :KHQ DQ DOUHDG DQJU DQGURVSKLQ LV FRQWLQXDOO PROHVWHG HYHQ
DIWHU EHOOR LQJ RQFH LW FDQ URDU HYHQ ORXGHU FDXVLQJ DOO FUHDWXUHV LWKLQ
200 yards to roll successful saving throws vs. petri cation or be paralyzed
LWK IULJKW IRU G URXQGV ,Q DGGLWLRQ DQ FUHDWXUHV LWKLQ DUGV RI
WKLV VHFRQG URDU DUH DXWRPDWLFDOO GHDIHQHG IRU G URXQGV XQOHVV WKH
are deaf already or have protected hearing organs). Any creature fool
LVK HQRXJK WR DQJHU DQ DQGURVSKLQ IXUWKHU LOO XQOHDVK KLV WKLUG DQG
nal roar with devastating effects. All creatures within 240 yards must
VXFFHVVIXOO UROO VDYLQJ WKUR V YV VSHOO RU ORVH G SRLQWV RI 6WUHQJWK
for 2d4 rounds (use –1 point equals –10% for characters with exceptional
6WUHQJWK ,Q DGGLWLRQ WR WKH HDNQHVV HIIHFWV DQ FUHDWXUH LWKLQ DUGV
of the androsphinx is knocked over unless it is 8 feet tall or larger. Crea
WXUHV NQRFNHG RYHU VXIIHU G SRLQWV RI GDPDJH DQG PXVW UROO D VXFFHVVIXO
VDYLQJ WKUR YV EUHDWK HDSRQ WR DYRLG EHLQJ VWXQQHG IRU G URXQGV
7KH IRUFH RI WKLV WKLUG URDU LV VR SR HUIXO WKDW VWRQH LWKLQ DUGV FUDFNV
XQGHU WKH VWUDLQ XQOHVV LW VXFFHVVIXOO VDYHV YV FUXVKLQJ EOR

+DELWDW 6RFLHW Androsphinxes are the most solitary of the sphinxes.


7KH VKXQ J QRVSKLQ HV EHFDXVH WKH DUH MHDORXV RI WKH KLJKHU LQWHOOL
gence of their female counterparts, and nd their neutral disposition a bit
KDUG WR GHDO LWK +R HYHU PRVW DQGURVSKLQ HV HYHQWXDOO VXFFXPE WR
WKH DGYDQFHV RI D J QRVSKLQ DW OHDVW RQFH LQ WKHLU OLYHV

(FRORJ :KDW LV VWUDQJHVW DERXW DQGURVSKLQ HV LV QRW WKHLU FRPELQDWLRQ


OLRQ KXPDQ DSSHDUDQFH DV WKHUH DUH PDQ VXFK FURVV PXWDWLRQV IRXQG LQ
WKH RUOG EXW WKHLU DSSDUHQW ODFN RI SXUSRVH 7KH DUH E IDU WKH VWURQ
JHVW RI WKH VSKLQ HV EXW XQOLNH WKHLU FRXQWHUSDUWV KDYH QR WUXH SDWWHUQ
RI EHKDYLRU XQLYHUVDO WR DOO DQGURVSKLQ HV 7KH GHVSLVH FRPPXQLFDWLQJ

324
Sphinx
Certainly, androsphinxes are the lifelong adversaries of the hieraco +DELWDW 6RFLHW * QRVSKLQ HV DUH VROLWDU E QDWXUH EXW QRW E FKRLFH
VSKLQ HV EXW WKH DOPRVW DO D V OHW WKH GHIHDWHG HQHP JR IUHH LQVWHDG RI 7KH VSHQG PRVW RI WKHLU OLYHV DYRLGLQJ WKH DGYDQFHV RI FULRVSKLQ HV
nishing the kill (often with a roar or two at the eeing sphinxes’ behinds). KLFK WKH GHWHVW DQG KLHUDFRVSKLQ HV KLFK WKH IHDU DQG VHDUFKLQJ
,Q VKRUW DQGURVSKLQ HV DUH IUHH URDPLQJ VSKLQ HV V RUQ WR GHIHQG KLJK DQG OR IRU DQ DQGURVSKLQ
RWKHU VSKLQ HV DJDLQVW RWKHU UDFHV QDPHO PHQ DQG WKHLU LON 7KH KDYH * QRVSKLQ HV DUH LQWHOOLJHQW HQRXJK WR DFWLYHO VHHN RXW UXLQV DQG
EHHQ NQR Q WR EDUJDLQ LWK PHQ RQ RFFDVLRQ EXW DUH WKH OHDVW JUHHG RI P VWLFDO SODFHV OLNH IRUJRWWHQ WHPSOHV DQG VXFK KLFK WKH LPPHGLDWHO
WKH VSKLQ HV DQG DUH WKH RQO VSKLQ HV OLNHO WR WDNH RIIHQVH DW VXFK RIIHU RFFXS 8VLQJ WKHLU PDQ VSHOOV WR OHDUQ DV PXFK DV SRVVLEOH DERXW WKH
ings if made by characters with low Charismas or evil alignments. VHWWLQJ WKH WKHQ DLW IRU WKH QH W JURXS RI WUDYHOHUV SLOJULPV RU DGYHQ
WXUHUV WR FRPH E DQG KRSH WKDW WKH YH HQFRXQWHUHG DQ DQGURVSKLQ LQ
&ULRVSKLQ HV WKHLU WUDYHOV RU KDYH VSHOOV RU PDJLFDO LWHPV WKDW PLJKW EH XVDEOH IRU MXVW
Criosphinxes have the bodies of winged lions, but they have the heads of VXFK D SXUSRVH
UDPV 7KH DUH DO D V PDOH 7KH FDQ VSHDN WKHLU R Q GLDOHFW RI VSKLQ DV
HOO DV WKDW VSRNHQ E DQGUR J QRVSKLQ HV DQG WKH ODQJXDJHV RI DQLPDOV (FRORJ * QRVSKLQ HV R Q WKH GXELRXV GLVWLQFWLRQ RI EHLQJ WKH RQO IH
male sphinx. A gynosphinx mated with an androsphinx will produce an
&RPEDW Criosphinxes attack with their two paws or with a head butt with other androsphinx or gynosphinx (even chances for both). A gynosphinx
WKHLU UDPV KRUQV %HFDXVH WKH FDVW QR VSHOOV DQG DUH QRW WKH EULJKWHVW RI PDWHG LWK D FULRVSKLQ RQO SURGXFHV DQRWKHU PDOH FULRVSKLQ KLOH
VSKLQ HV WKHLU EDUJDLQV LWK RWKHU EHLQJV DUH OLPLWHG WR VDIH SDVVDJH RU PDWLQJ LWK D KLHUDFRVSKLQ SURGXFHV VLPLODUO GLVSOHDVLQJ UHVXOWV
die.” They love treasure and lust after gynosphinxes constantly. Plenty )RUWXQDWHO J QRVSKLQ HV DUH PXFK VPDUWHU WKDQ DOO RI WKHLU FRXQWHU
RI HDOWK RU NQR OHGJH RI WKH ORFDWLRQ RI D J QRVSKLQ V ODLU LV DO D V SDUWV DQG FDQ DYRLG RWKHU LVH FRPSURPLVLQJ VLWXDWLRQV WKURXJK WULFN
HQRXJK IRU DGYHQWXUHUV WR DYRLG FRQIURQWDWLRQ LWK FULRVSKLQ HV HU DQG RXWULJKW GHFHLW 8QIRUWXQDWHO WKH DUH DPRQJ WKH VOR HVW RI
the sphinxes when ying or running, and the lustful criosphinx and vi
+DELWDW 6RFLHW Criosphinxes prize wealth and usually seek to ex FLRXV KLHUDFRVSKLQ UDUHO JLYH XS WKH FKDVH RQFH D J QRVSKLQ KDV EHHQ
WRUW SDVVHUV E IRU VDIH SDVVDJH LQ H FKDQJH IRU D KHIW EULEH 7KH DUH ORFDWHG
VRPHWLPHV IRXQG LQ SDFNV RI W R RU PRUH EXW RQO EHFDXVH DOO RI WKHVH
VSKLQ HV DUH ORRNLQJ IRU WKH VDPH J QRVSKLQ 7KH RIWHQ IROOR RWKHU +LHUDFRVSKLQ HV
FULRVSKLQ HV HYHQ LI WKH KDYH QR LGHD KHWKHU RU QRW WKH OHDGHU UH +LHUDFRVSKLQ HV DUH WKH RQO HYLO PHPEHUV RI WKHLU EUHHG 7KH KDYH WKH
ally knows where he’s going. When a number of criosphinxes nd a ERGLHV RI OLRQV EXW WKH LQJV DQG KHDG RI KD NV 7KH DUH DO D V PDOHV
gynosphinx, the rst order of business is to restrain their prey. Usually 7KH VSHDN WKH ODQJXDJHV RI WKH RWKHU VSKLQ HV DQG VRPH DOVR
pushing boulders in front of the lair with their huge horns is suf cient. VSHDN FRPPRQ
7KHQ WKH FULRVSKLQ HV EXWW KRUQV OLNH UDPV H FHSW WKHVH FUHDWXUHV GR
their ghting in the air. The winner gets the prize. &RPEDW +LHUDFRVSKLQ HV GR QRW FDVW VSHOOV PXFK OLNH WKH FULRVSKLQ HV
0RUH RIWHQ WKDQ QRW KR HYHU FULRVSKLQ HV EHJLQ WKHLU FRPEDW LPPH EXW PDNH XS IRU WKHLU HDNQHVVHV LWK WHQDFLRXV HYLO DQG YLFLRXVQHVV
diately upon nding their quarry, and inevitably the victor strides forth 7KHLU SD V DQG VKDUS EHDNV DUH GHDGO LQ FRPEDW DQG WKH KDYH EHHQ
to nd the gynosphinx gone. While the criosphinxes often nd themselves NQR Q WR V RRS GR Q RQ YLFWLPV
ULFKHU IRU WKHLU WURXEOH DV WKH J QRVSKLQ UDUHO VHHV WKH QHHG IRU PDWHULDO
wealth while it is eeing, it is only a poor reward indeed for their often +DELWDW 6RFLHW +LHUDFRVSKLQ HV OLYH LQ KLOO UHJLRQV H FOXVLYHO
GHFDGHV ORQJ TXHVW G HOOLQJ LQ FDYHV RYHUORRNLQJ WKH QHDUE GHVHUWV 7KH GHOLJKW LQ HYLO
DQG VRPHWLPHV JDWKHU LQ EDQGV RI DV PDQ DV VL WR GR WKHLU YLOH EXVL
(FRORJ Criosphinxes are obviously just further mutations of the al QHVV 0RVW RIWHQ KHQ D EDQG RI KLHUDFRVSKLQ HV LV HQFRXQWHUHG LW LV KRW
UHDG P VWHULRXV VSKLQ IRUP 7KHLU DELOLW WR VSHDN LWK DQLPDOV VHHPV LQ SXUVXLW RI DQ DQGURVSKLQ KLFK WKH KDWH LWK DOO RI WKHLU EHLQJV
WR EH DQ HYROXWLRQDU QHFHVVLW DV FULRVSKLQ HV DUH SDUWLFXODUO IRQG RI 2QO LQ QXPEHUV FDQ WKH KRSH WR GHIHDW VR SR HUIXO DQ DGYHUVDU DQG
DUP RRGHG DUHDV RIWHQ ERUGHULQJ RQ WKH GHVHUW ODQGV SUHIHUUHG E WKHVH VSKLQ HV QHYHU EHOLHYH LQ KRQRU RU SOD LQJ IDLU :KLOH LW LV WUXH
J QRVSKLQ HV that a victorious androsphinx sometimes lets the defeated ee (in the
YDLQ KRSH WKDW WKH EDWWOH PD FKDQJH WKH ORVHUV GLVSRVLWLRQV D GHIHDWHG
* QRVSKLQ HV DQGURVSKLQ LV DO D V ULSSHG WR SLHFHV KHQ WKH KLHUDFRVSKLQ HV DUH
7KH J QRVSKLQ LV WKH IHPDOH FRXQWHUSDUW RI WKH DQGURVSKLQ KDYLQJ D numerous enough and lucky enough to win the ght.
LQJHG OLRQ V ERG DQG KXPDQ OLNH IDFLDO IHDWXUHV * QRVSKLQ HV DUH QRW +LHUDFRVSKLQ HV DOVR VSHQG PXFK RI WKHLU WLPH VHDUFKLQJ IRU D J QR
QHDUO DV SR HUIXO DV DQGURVSKLQ HV EXW WKH DUH PXFK PRUH NQR OHGJH VSKLQ WR PDWH LWK EXW SUHIHU WR NLOO DQ DQGURVSKLQ DQG LQKDELW KLV ODLU
DEOH FOHYHU DQG LVH * QRVSKLQ HV VSHDN DOO VSKLQ ODQJXDJHV DV HOO XQWLO D J QRVSKLQ HYHQWXDOO DUULYHV XVXDOO E IROOR LQJ ROG UXPRUV
DV FRPPRQ DQG OHJHQGV ,W LV RUWK KLOH WR QRWH WKDW WKHUH DUH PRUH KLHUDFRVSKLQ HV
WKDQ FULRVSKLQ HV
&RPEDW * QRVSKLQ HV FDQ DWWDFN LWK W R SD V EXW SUHIHU WR EDUJDLQ
LWK WKHLU RSSRQHQWV 7KH KHOS VWUDQJHUV RQO LI WKH DUH SDLG 7KH DF (FRORJ +LHUDFRVSKLQ HV DUH EHOOLJHUHQW PXWDWLRQV RI XQNQR Q RUL
FHSW SD PHQW IRU VHUYLFHV UHQGHUHG RU NQR OHGJH DQG DGYLFH JLYHQ LQ WKH JLQ ,W LV EHOLHYHG WKDW WKH HUH FUHDWHG E HOGHU JRGV RI HYLO PHUHO
IRUP RI JHPV SUHIHUUHG MH HOU PDJLF RU NQR OHGJH .QR OHGJH WKDW WR UHDN KDYRF RQ WKH RWKHU PRUH SOHDVDQW VSKLQ HV GHVFULEHG DERYH
RXOG EH RI VSHFLDO LQWHUHVW WR D J QRVSKLQ LV WKH ORFDWLRQ RI DQ DQGUR
sphinx, but they accept ne prose, poetry, lore, or a good riddle.
,I DQ RQH EUHDNV D EDUJDLQ LWK D J QRVSKLQ KH LV VXEMHFW WR DWWDFN
DQG WKH J QRVSKLQ RQ W KHVLWDWH WR GHYRXU WKH YLFWLP LI LW LQV WKH
ght. The gynosphinx can cast the following spells once per day:
tect magic, read magic, read languages, detect invisibility, locate object, dispel
L L L L R R DQG legend lore. ,W FDQ DOVR
XVH HDFK symbol RQFH SHU HHN 1RWH WKDW D J QRVSKLQ LV YHU LQWHO
OLJHQW DQG FDQ XVH WKHVH VSHOOV LQ PDQ D V ,I D EDUJDLQLQJ JURXS RI
DGYHQWXUHUV VWHSV EDFN WR GLVFXVV WKHLU SODQV DPRQJ WKHPVHOYHV WKH J
QRVSKLQ LOO JUR O D OLWWOH DQG FDVW L L WR OLVWHQ LQ

325
Spider
+DLU /DUJH +XJH *LDQW 3KDVH 6ZRUG *DUJDQWXDQ
&/,0 7( 7(55 ,1 Any non- Any non- Any non- Any non- Any Any (prefers Any non-arctic
DUFWLF ODQG DUFWLF ODQG DUFWLF ODQG DUFWLF ODQG MXQJOHV ODQG
)5(4 (1& Common Common Common 8QFRPPRQ 5DUH 9HU UDUH 9HU UDUH
25* 1, 7,21 6 DUP 6 DUP 3DFN 1HVW 6ROLWDU 6ROLWDU 1HVW
&7,9,7 & &/( Any Any Any Any Any Any Any
,(7 2PQLYRUH Carnivore Carnivore Carnivore Carnivore Carnivore Carnivore
,17(//,*(1&( /R 1RQ Animal (1) /R /R Avg. (8-10) /R
75( 6 5( 1LO -1 -1 4 C ( 1LO C
/,*10(17 1HXWUDO HYLO 1HXWUDO 1HXWUDO Chaotic evil 1HXWUDO Chaotic evil Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 :E :E :E :E 6, Wb 8, Cl 8 :E
+,7 ,&( RU RU
7+ & + +
+ +
12 2) 77 &.6
0 *( 77 &. ELWH
SHU OHJ
63(&, / 77 &.6 3RLVRQ 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR
63(&, / ()(16(6 1LO 1LO 1LO 1LO 3KDVLQJ 1LO 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO 1LO 1LO 1LO
6, ( T (6” or less 6 0 / + + * ORQJ
GLDPHWHU GLDPHWHU GLDPHWHU GLDPHWHU GLDPHWHU GLDPHWHU GLDPHWHU
025 /( Average (10) 8QVWHDG Average (8) (OLWH Champion (OLWH (OLWH

39 / ( + +
)O LQJ +
+
6WHHGHU
7UDS GRRU

6SLGHUV DUH DJJUHVVLYH SUHGDWRUV G HOOLQJ ERWK DERYH DQG EHOR JURXQG XQDIIHFWHG E WKH HEV )RU HDFK SRLQW RI 6WUHQJWK OHVV WKDQ LW WDNHV
Most listed here are poisonous and bite prey rst, because unconscious one round to break free of the webs (for example, a PC with Strength 15
YLFWLPV DUH HDVLHU WR FDUU WR D ODLU can break free in four rounds). As many spiders as possible will attack the
Spiders have eight legs and eight eyes. They usually t into two catego GHIHQVHOHVV YLFWLP GXULQJ LWV VWUXJJOH WR IUHH LWVHOI (QWDQJOHG FKDUDFWHUV
ULHV HE VSLQQHUV KLFK KDYH EXOERXV DEGRPHQV DQG WKLQ VOHHN OHJV can be attacked with a +4 bonus to hit, and lose all Armor Class adjust
DQG KXQWLQJ VSLGHUV KLFK KDYH VPDOOHU ERGLHV ODUJHU KHDGV DQG IDQJV PHQWV GXH WR H WHULW
DQG KDLU ERGLHV DQG OHJV The large spider’s poison is Type A, the onset time is 15 minutes. Vic
WLPV WDNH SRLQWV RI GDPDJH RU QR GDPDJH LI D VDYLQJ WKUR YV SRLVRQ
+DLU 6SLGHU LWK D WR WKH UROO LV VXFFHVVIXO
7KHVH DUH WKH YLFLRXV EODFN KXQWLQJ VSLGHUV WKDW DUH IRXQG LQ MXQJOHV
WRPEV FDYHUQV DQG WKURXJKRXW WKH 8QGHUGDUN 7KRXJK VSLQ QR HEV +XJH 6SLGHU
WKH FDQ PRYH UHDGLO LQ WKH HEV RI RWKHU VSLGHUV DQG WKH DUH LPPXQH Huge spiders are hunting spiders that prefer to hide in camou aged tun
WR DOO NQR Q VSLGHU YHQRPV QHOV DQG KROHV DQG DLW WR OHDS DV PXFK DV IHHW WKURXJK WKH DLU DW XQ
+DLU VSLGHUV KXQW LQ JURXSV V DUPLQJ RYHU YLFWLPV WR ELWH 8S WR suspecting victims. Their opponents suffer a –6 to surprise rolls when at
KDLU VSLGHUV FDQ V DUP D KXPDQ VL HG YLFWLP DQG ELWH LWK D ERQXV WDFNHG LQ WKLV PDQQHU
WR DWWDFN UROOV RQFH WKH DUH DWWDFKHG +DLU VSLGHUV DUH UHPDUNDEO UH Huge spiders also posses Type A poison, with the same effects as that
VLVWDQW WR FUXVKLQJ GDPDJH UROOLQJ RU FUDVKLQJ LQWR DOOV LV LQHIIHFWLYH DW RI D ODUJH VSLGHU 9LFWLPV UHFHLYH D WR VDYLQJ WKUR V YV WKH SRLVRQ RI
UHPRYLQJ RU GHVWUR LQJ KDLU VSLGHUV 7KH PXVW EH LQGLYLGXDOO VWUXFN WKH KXJH VSLGHU
RU WRUQ D D 7KH ZDWFK VSLGHU LV D VSHFLDOO EUHG KXJH VSLGHU XVHG DV D JXDUG DQL
+DLU VSLGHUV DUH VRPHWLPHV XVHG DV IDPLOLDUV HVSHFLDOO E GUR L PDO LQ FHOODUV DUHKRXVHV DQG VRPH GUR KRPHV ,W KDV /R ,QWHOOLJHQFH
DUGV 7KH FDQ FDUU VPDOO LWHPV DQG DON RQ DOOV DQG FHLOLQJV WKH KDYH DQG FDQ EH WUDLQHG WR REH D PDVWHU QRW DWWDFN EHLQJV GHVLJQDWHG E
60-foot infravision and are not afraid of re. Some (40%) of these spiders WKH PDVWHU DQG WR GLVDEOH VSHOOFDVWHUV 7KHLU YHQRP KDV DQ RQVHW WLPH RI
FDQ detect invisibility; WKH KDYH D LQ FKDQFH RQFH SHU URXQG 7KHVH URXQGV DQG FDXVHV SDUDO VLV IRU G WXUQV XQOHVV WKH YLFWLP PDNHV D
IDPLOLDUV DUH VRPHWLPHV JLYHQ WUHDVXUH E WKHLU PDVWHUV VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ LWK D RQ WKH UROO ,I VWDUYHG IRU
9LFWLPV UHFHLYH D ERQXV WR VDYLQJ WKUR V YV WKH KDLU VSLGHUV HDN ORQJ SHULRGV WKH RIWHQ HDW SDUDO HG SUH
poison. If the saving throw fails, the victim’s AC and attack rolls are pe
nalized by 1, and Dexterity is penalized by –3 with respect to Dexterity *LDQW 6SLGHU
FKHFNV 7KHVH HIIHFWV EHJLQ RQH URXQG DIWHU WKH ELWH DQG ODVW IRU G 0RVW JLDQW VSLGHUV DUH VLPSO PXFK ELJJHU YHUVLRQV RI WKH HE VSLQQLQJ
URXQGV ODUJH VSLGHUV 7KHLU SRLVRQ LV 7 SH ) KLFK FDXVHV LPPHGLDWH GHDWK LI WKH
YLFWLP IDLOV WKH VDYLQJ WKUR
/DUJH 6SLGHU 7KH JLDQW ZDWHU VSLGHU LV D VPDOO YHUVLRQ IRRW GLDPHWHU + RI
/DUJH VSLGHUV DUH HE VSLQQHUV WKDW EXLOG VWURQJ VWLFN HEV DQG RIWHQ the giant spider. It lives in a burrow in a body of fresh water, and lls its
OXUN QHDUE DLWLQJ IRU YLFWLPV WR JHW VWXFN KLOH H DPLQLQJ WKH EHDXWLIXO EXUUR LWK EXEEOHV RI DLU 7KHVH VSLGHUV GUDJ SUH XQGHU DWHU WR WKHLU
constructions of their own spinning. A being with Strength 19 or more is ODLUV KHUH WKH FDQ VDIHO UDS LW LQ FRFRRQV IRU ODWHU UHSDVWV ,W LV IDVWHU

326
Spider
WKDQ D QRUPDO JLDQW VSLGHU PRYHPHQW UDWH EXW FDQQRW WUDYHO WKURXJK
HEV ,W LV RQO VHPL LQWHOOLJHQW DQG KDV WUHDVXUH DV D KXJH VSLGHU LWV
ELWH FDXVHV RQO G GDPDJH SOXV SRLVRQ
7KH ying spider, VRPHWLPHV MXVW FDOOHG D KXQWLQJ VSLGHU LV D JLDQW
LQJHG KXQWLQJ VSLGHU 7KH DUH VRPHWLPHV WUDLQHG DV JXDUG DQLPDOV
HVSHFLDOO E WKH GUR 7KH DUH IHHW LQ GLDPHWHU DQG KDYH +LW
LFH ,WV QRUPDO PRYHPHQW UDWH LV DQG LWV JUHDW JRVVDPHU LQJV DOOR
it to y at the same rate (MC: D). These spiders can also leap up to 70
IHHW DQG IDOO DQ GLVWDQFH LWKRXW KDUP XSRQ ODQGLQJ DV ORQJ DV WKH
use their wings. Hunting spiders have Type A poison, just as a large
VSLGHU LWK WKH VDPH GDPDJH DQG VDYLQJ WKUR DGMXVWPHQW
7KH JLDQW WUDS GRRU VSLGHU LV D KXQWLQJ VSLGHU KLFK EXLOGV WXQQHOV DQG
VXUSULVHV SUH OLNH D KXJH VSLGHU LW LV EUR Q RU JROGHQ LWK UHG VWULSHV
DURXQG LWV OHJV 2Q D VXFFHVVIXO DWWDFN UROO WKH VSLGHU FDQ JUDE D YLFWLP
and attempt to drag it into its lair. A victim can get free by making a suc
cessful Strength check, with a –2 penalty, or be freed by companions, if
WKHLU 6WUHQJWK WRWDOV RU PRUH 7KH YLFWLP FDQ PDNH QR DWWDFNV
A giant trap door spider has 4 + 4 Hit Dice and causes 2d4 damage per
ELWH ,WV SRLVRQ FDXVHV DQ DGGLWLRQDO G SRLQWV RI GDPDJH LI WKH YLFWLP
IDLOV D VDYLQJ WKUR YV SRLVRQ 7KRXJK LW GRHV QRW EXLOG HEV LW FDQ WUDYHO
WKURXJK HEV RI RWKHU VSLGHUV DQG LW FDQ VKRRW HE VWUDQGV XS WR IHHW
7KH HE VWUDQGV UHTXLUH QRUPDO DWWDFN UROOV WR KLW WKH FDXVH QR GDPDJH
EXW HQWDQJOH D YLFWLP IRU G URXQGV
7KH VWHHGHU LV D JLDQW KXQWLQJ VSLGHU LWK WDUDQWXOD PDUNLQJV +LW
LFH DQG D PRYHPHQW UDWH RI ,W GRHV QRW VSLQ HEV DQG FDQQRW PRYH LQ
WKHP EXW LWV IHHW H XGH D VWLFN VXEVWDQFH KLFK DOOR V LW WR FOLQJ WR SUH
FDULRXV VXUIDFHV HYHQ LI RQO RQH IRRW LV WRXFKLQJ WKH VXUIDFH 7KH VWHHGHU
DOVR XVHV WKH VHFUHWLRQV RI WKH WLPH WR FOLQJ WR SUH WKLV UHTXLUHV DQ
attack roll from the steeder, against AC 10 for the victim, adjusted only for
magic and Dexterity. A victim can escape by making a successful Strength
or Dexterity roll with a –10 penalty. While held, the victim suffers a –2 pen
DOW WR DWWDFN DQG GDPDJH UROOV DQG LV DXWRPDWLFDOO ELWWHQ RQFH SHU URXQG *DUJDQWXDQ 6SLGHU
Duergar dwarves use steeders as mounts, tting the spiders with com 7KH JDUJDQWXDQ VSLGHU DOVR FDOOHG D KLVSHU VSLGHU LV D KXQWLQJ VSLGHU
plex saddles and control straps. A steeder can leap 240 feet, even with a LWK UHG H HV D EODFN ERG DQG W R JUD VWULSHV DORQJ LWV DEGRPHQ
rider. Leaps are considered charging attacks. A steeder moves on walls 7KH XVXDOO OLYH LQ KXJH HEV LQ D IRUHVW RU D FDYH NHHSLQJ WUHDVXUH
DQG FHLOLQJV DW KDOI LWV QRUPDO UDWH GXHUJDU VDGGOHV DUH EXLOW IRU WKLV NLQG IURP SUH LQ D VPDOO KROH RU LQ WKH EROH RI D WUHH 7KH KLVSHU VSLGHU KDV
RI PRWLRQ 8 + 8 Hit Dice. It can atten itself to become 80% undetectable; it is so
silent that opponents suffer a –5 penalty to surprise rolls.
3KDVH 6SLGHU Using its webbing, it can make a false spider, a apping banner, a lmy
3KDVH VSLGHUV DUH HE VSLQQHUV LWK D UDLVHG WKRUD DQG D KXPDQ OLNH YHLO RU DQ VKDSH LW KDV HYHU VHHQ LW XVHV WKHVH WR PLVOHDG SUH 7KH VSLGHU
KHDG WKH DUH RIWHQ FRQIXVHG LWK QHRJL RU GULGHUV 7KH KDYH D XQLTXH FDQ PDNH D HE QHW WR WUDS SUH RU LW FDQ VKRRW HE VWUDQGV XS WR IHHW
DELOLW WR SKDVH LQ DQG RXW RI WKH 3ULPH 0DWHULDO SODQH 7KH SKDVH LQ to bind a foe. Either attack treats the spider’s opponent as AC 10 and pre
attack, and phase out, all in a single round. This gives them a –3 modi vents the spider from making a melee attack that round. A victim caught
er on initiative rolls; if a phase spider wins initiative by more than 4, it E HEELQJ LV WUHDWHG DV LI FDXJKW LQ D web VSHOO :KHQ ELWWHQ D YLFWLP
DWWDFNV DQG SKDVHV RXW EHIRUH LWV RSSRQHQW KDV D FKDQFH WR VWULNH EDFN must make a successful saving throw vs. poison, with a penalty of –2, or
7KHQ WRR D SKDVH VSLGHU XVXDOO SKDVHV LQWR H LVWHQFH EHKLQG LWV FKRVHQ IDOO LQWR D FRPD IRU G WXUQV
victim, so it gets a +4 modi er for attacking from behind. Phase spiders *LDQW PDULQH VSLGHUV DUH JDUJDQWXDQ VSLGHUV LWK +LW LFH
ee to the Ethereal plane when outmatched; there, they gain only a –1 KLFK OLYH LQ EXUUR V QHDU ERGLHV RI VDOW DWHU /LNH WKHLU IUHVK DWHU
modi er to initiative and can be attacked every round, regardless of the FRXVLQV WKH FDUU SUH WR WKHLU ODLUV WKRXJK WKH FROOHFW QR WUHDVXUH
LQLWLDWLYH UHVXOW WKHLU ODLUV PD FRQWDLQ LQFLGHQWDO LWHPV IURP YLFWLPV 7KH KDYH W SH )
Phase spiders have Type F poison, and victims receive a –2 penalty on SRLVRQ DQG GR QRW VKDUH WKH KLVSHU VSLGHU V VSHFLDO DELOLWLHV
VDYLQJ WKUR V DJDLQVW LW

6ZRUG 6SLGHU
7KLV JLDQW KXQWLQJ VSLGHU LV QDWLYH WR MXQJOHV EXW KDV EHHQ LQWURGXFHG
LQWR WKH 8QGHUGDUN E GUR WUDGHUV ,W KDV D VOHHN KDLU EODFN ERG LWK
EUR Q VWULSHV ,WV OHJV KDYH ERQ SODWHV LWK VKDUS UDLVHG ULGJHV WKDW FXW
OLNH V RUG EODGHV
Against formidable prey, a sword spider leaps horizontally as far as
IHHW DQG ODQGV OHJV IRU DUG LPSDOLQJ LWV SUH 2QO RQH DWWDFN UROO
LV PDGH IRU WKH FUHDWXUH ,I WKH DWWDFN LV VXFFHVVIXO WKH YLFWLP LV VWUXFN
E D QXPEHU RI OHJV EDVHG RQ LWV VL H VL H 6 WKUHH OHJV VL H 0 IRXU OHJV
size L, ve legs; size H, six legs; size G, all eight legs. If the spider’s leap
is greater than 20 feet, each leg receives a +1 bonus to damage. Any up
ward attack against the leaping spider receives a –4 to the attack roll, due
WR WKH LPSDOLQJ EODGHV KLFK SURWHFW WKH VSLGHU

327
Sprite
6SULWH 6HD 6SULWH 3L LH 1L LH WRPLH *ULJ
&/,0 7( 7(55 ,1 0HDGR V DQG 7URSLFDO 7HPSHUDWH 7HPSHUDWH 7HPSHUDWH 7HPSHUDWH
RRGV FRUDO UHHIV IRUHVWV ODNHV IRUHVWV IRUHVWV
)5(4 (1& 5DUH 5DUH 9HU UDUH 5DUH 5DUH 9HU UDUH
25* 1, 7,21 7ULEH Community Community 7ULEH 7ULEH %DQG
&7,9,7 & &/( D D 1LJKW D 1LJKW 1LJKW
,(7 2PQLYRUH 2PQLYRUH +HUELYRUH )LVK +HUELYRUH +HUELYRUH
,17(//,*(1&( 9HU 9HU ( FHSWLRQDO 9HU Average to /R WR
YHU DYHUDJH
75( 6 5( C LQ ODLU 5 6 7 ; Q; C in lair 0 ; LQ ODLU 0 ; LQ ODLU
/,*10(17 1HXWUDO JRRG Chaotic neutral 1HXWUDO 1HXWUDO Chaotic neutral 1HXWUDO JRRG

12 33( 5,1* G 20-80 (2d4 × 10) 30-120 (3d4 × 10)


5025 &/ 66
029(0(17 )O % 6 )O % 6 12, Fl 24 (A) OHDS
+,7 ,&( ½ ½ ½
7+ & VHH EHOR
12 2) 77 &.6 GDUWV RU
V RUGV
0 *( 77 &. % HDSRQ % HDSRQ % HDSRQ % HDSRQ % HDSRQ % HDSRQ
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR Charm 6HH EHOR 6HH EHOR
63(&, / ()(16(6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 6 WDOO 7 WDOO 6 WDOO 6 WDOO 7 WDOO 7 WDOO
025 /( 6WHDG (OLWH 6WHDG Average (8-10) 6WHDG 6WHDG
39 / (

6SULWHV DUH VK DQG UHFOXVLYH IDHULH SHRSOH UHODWHG WR RWKHU IDHULH IRON OLNH &RPEDW 6SULWHV FDQ EHFRPH invisible at will DQG detect good/evil LWKLQ
EUR QLHV DQG OHSUHFKDXQV 7KHUH DUH VHYHUDO YDULHWLHV LQFOXGLQJ SL LHV DQG DUGV VR WKH DUH KDUG WR GHFHLYH HYDGH RU FDSWXUH :KHQ LQYLVLEOH
QL LHV 0RVW KDYH VPDOO VHPLWUDQVSDUHQW LQJV DQG HOYHQ IHDWXUHV sprites get +2 to attack rolls against opponents, who suffer a –4 penalty to
1RUPDO VSULWHV KDYH GLVWLQFWO HOYHQ IHDWXUHV DQG OLYH LQ PHDGR V DQG KLW WKH VSULWHV
RRGHG JOHQV 7KH LQJOHVV VHD VSULWHV PDNH WKHLU KRPHV RQ FRORUIXO FRUDO
+DELWDW 6RFLHW Sprites are very ighty, and nd even elves much too
UHHIV OLYLQJ LQ KDUPRQ LWK WKH VHD FUHDWXUHV SURWHFWLQJ WKH UHHIV GHOLFDWH
VHULRXV DERXW PRVW RRGODQG DIIDLUV
HQYLURQPHQW DQG IUROLFNLQJ LQ WKH DYHV 7KH QDWXUDOO LQYLVLEOH SL LHV DUH
2QO GUXLGV GHDO LWK VSULWHV UHJXODUO 6RPH GUXLGV HYHQ UHFHLYH D
SHUKDSV WKH PRVW LQWHOOLJHQW DQG PLVFKLHYRXV RI WKH IDHULHV WKH G HOO LQ
OLWWOH RI WKHLU WUDLQLQJ LQ WKH FRPSDQ RI D IH VSULWHV 0RVW VSULWHV ORYH
LG OOLF RRGODQGV DQG GHOLJKW LQ KDUDVVLQJ WUDYHOHUV LWK WKHLU SUDQNV 1L
GUXLGV IRU WKHLU QHXWUDO DOLJQPHQW DQG ORYH IRU QDWXUH PDNH WKHP VHH WKH
LHV DUH DWHU VSULWHV WKDW OLYH LQ IUHVK DWHU ODNHV DQG KLOH WKH KDUERU QR
IRUHVW LQ PXFK WKH VDPH D 2Q UDUH RFFDVLRQV VSULWHV DVVRFLDWH LWK
JUXGJHV DJDLQVW KXPDQNLQG WKH GHOLJKW LQ HQVODYLQJ PHQ DV WKHLU EHDVWV RI
UDQJHUV DV HOO
EXUGHQ 2WKHU V OYDQ FUHDWXUHV UHODWHG WR VSULWHV LQFOXGH WKH V LIW DWRPLHV
6SULWHV DUH ORRVHO WULEDO HOHFWLQJ WKH EHVW DUULRU DPRQJ WKH JURXS
DQG WKH PLVFKLHYRXV JULJV ERWK IRUHVW G HOOHUV
PDOH RU IHPDOH DV WKH JURXS VSRNHVSHUVRQ 7KLV OHDGHU LV UHFRJQL HG DV
&RPEDW 6SULWHV KDWH HYLO DQG XJOLQHVV DQG DUH FDSDEOH RI VWRXW PLOLWDQF WKH RQH KR PDNHV PDMRU GHFLVLRQV DQG EDUJDLQV LWK GUXLGV DQG HOYHV
should their secluded homes be invaded by orcs or worse. They ght with 6SULWHV UDUHO DLW IRU WKHLU OHDGHU V GHFLVLRQ RIWHQ DWWDFNLQJ DQ HYLO FUHD
ORQJ VOLP V RUGV KLFK GR GDPDJH DV D KXPDQ VL HG GDJJHU RU WKHLU WXUH EHIRUH WKH OHDGHU FDQ LVVXH DQ FRPPDQG
R Q VSHFLDO ER V %R V KDYH D UDQJH KDOI WKDW RI D KXPDQ VKRUW ER (FRORJ 6SULWH VOHHS RLQWPHQW LV FRQFRFWHG IURP IRUHVW PXVKURRPV 7KH
DQG GR RQO KDOI DV PXFK GDPDJH SRLQWV 7KH WLSV RI WKHLU DUUR V RLQWPHQW PXVW EH OHIW WR FXUH LQ WKH VXQ IRU VHYHQ GD V 6SULWHV KROOR RXW
are coated with a special ointment concocted by the sprites. Any creature WUHH VWXPSV WR VHUYH DV FRQWDLQHUV IRU WKLV UDUH VXEVWDQFH
VWUXFN E WKH GUXJJHG DUUR V UHJDUGOHVV RI OHYHO UDFH RU PDJLF UHVLV 6SULWHV NHHS DWFK RQ WKHLU IHOOR VSULWHV VR WKH NQR KR WR LQYLWH WR
WDQFH PXVW PDNH D VDYLQJ WKUR YV SRLVRQ RU IDOO LQWR D GHHS VOHHS ODVWLQJ their frequent gatherings. A deserted meadow or glen is never empty for
G KRXUV 1RUPDOO VSULWHV GR QRWKLQJ PRUH WKDQ WDNH WKHLU YLFWLPV WR PRUH WKDQ D GHFDGH EHIRUH D QH FODQ RI VSULWHV PRYHV LQ
safe a place very far away (often con scating their weapons in the pro
FHVV WKRXJK HYLO FUHDWXUHV PD EH VODLQ 6HD 6SULWHV
Sea sprites have ne, cheerful faces, with rounded cheeks and wide, sh-
+DELWDW 6RFLHW 6SULWHV SUHIHU WR DYRLG RWKHU LQWHOOLJHQW EHLQJV DQG OLYH OLNH H HV 7KHLU KDLU LV WKH FRORU DQG WH WXUH RI VHD HHG DQG UHDFKHV GR Q
LQ SODFHV KHUH WKH FDQ KDYH PDQ FHOHEUDWLRQV SDUWLHV DQG JDWKHULQJV WR WKH JLOOV RQ WKHLU QHFNV KLFK HQDEOH VHD VSULWHV WR EUHDWKH DWHU DV
7KH JDWKHU RQ PRVW PRRQOLW QLJKWV IRU VLQJLQJ DQG GDQFLQJ ODQG VSULWHV HOO DV DLU 7KHLU VNLQ LV OLJKW EOXH VPRRWK DQG VOLFN 6HD VSULWHV KDYH
LQ WKH JOHQV DQG DWHU VSULWHV LQ WKH VXUI /DQG VSULWHV OLYH LQ V OYDQ no wings, but webbing grows between their toes and ngers. Sea sprites
RRGODQGV WKH PRQLWRU DQG SURWHFW IRUHVWV DQG VHFOXGHG JOHQV :DWHU HDU EULJKW HHOVNLQ MHUNLQV DQG RIWHQ DGRUQ WKHPVHOYHV LWK RUQDPHQWV
VSULWHV SURWHFW WKHLU DWHU WHUULWRULHV HTXDOO HOO FUDIWHG IURP WUHDVXUHV IRXQG LQ WKH RFHDQ
0RVW ODQG G HOOLQJ VSHFLHV RI VSULWH DUH LPPRUWDO DQG QHYHU GLH XQ
OHVV NLOOHG 7KH VSULWHV GLPLQXWLYH VL H DQG WKHLU GDQJHURXV HQYLURQPHQWV &RPEDW About half of the sea sprites encountered carry special cross
NHHS VSULWH SRSXODWLRQV OR ER V ,Q WKH KDQGV RI VHD VSULWHV WKHVH FURVVER V IXQFWLRQ OLNH OLJKW FURVV
ER V DERYH DQG EHOR DWHU 6HD VSULWHV FRDW WKHLU FURVVER EROWV LQ sprite
6SULWH VWDQGDUG sleep ointment.
6SULWHV XVXDOO VSHDN RQO WKHLU R Q ODQJXDJH FRPPRQ DQG HOYHQ EXW Sea sprites hate and fear sahuagin, and kill those they put to sleep. Air
VHHP WR JHW DORQJ LWK RRGODQG PDPPDOV DQG RWKHU FUHDWXUHV DQ EUHDWKHUV DUH OHIW RQ D QHDUE EHDFK SURYLGHG WKH KDYH QHLWKHU KDUPHG
way. Humans often mistake sprites for butter ies at a distance, and it is QRU DWWHPSWHG WR KDUP WKH FRUDO UHHI
JXHVVHG WKDW WKH PDMRULW RI IRUHVW FUHDWXUHV DOVR WKLQN RI WKH IDLU VSULWHV 6HD VSULWHV FDQ WXUQ invisible at will DQG detect good/evil LWKLQ DUGV
LQ WKLV D 7KUHH WLPHV SHU GD D VHD VSULWH PD FDVW R E WRXFK DW WKH WK OHYHO

328
Sprite
RI DELOLW 2QFH SHU GD D VHD VSULWH FDQ FDVW L DV D WK OHYHO
VSHOOFDVWHU
6HD VSULWHV DUH OLNHO WR EH DFFRPSDQLHG E G ODUJH FDUQLYRURXV
sh, such as barracudas. These sh act as guards and pets, attacking any
FUHDWXUH WKDW WKUHDWHQV WKH VSULWHV
+DELWDW 6RFLHW 6HD VSULWHV OLYH LQ QDWXUDO FDYHV LQ FRUDO UHHIV RU DPLG
ODUJH UHFNV 7KRXJK VHD VSULWHV FDQ EUHDWKH DLU WKH UDUHO VHW IRRW RQ
ODQG 7KHLU KRPHV DUH FKHHUIXOO GHFRUDWHG LWK D PLVKPDVK RI VHDVKHOOV
bones, pearls, free-swimming and colorful pet sh, and artifacts taken
from sunken ships. Sea sprites live in small communities of four or ve
IDPLOLHV :KLOH HDFK FRPPXQLW LV OHG E WKH HOGHVW PDOH WKH WUXH SR HU
RIWHQ UHVWV LQ WKH KDQGV RI KLV PDWH
(FRORJ Sea sprites eat seaweeds, small crustaceans, and sh. They raise
sh and never deplete the reefs where they live. The only natural enemies of
VHD VSULWHV DUH VDKXDJLQ 6HD VSULWHV XVXDOO OLYH IRU VHYHUDO FHQWXULHV 7KH
VRPHWLPHV WUDGH LWK VHD HOYHV EXW QHYHU PL VRFLDOO LWK WKHP
3L LH
3L LHV VWDQG DERXW IHHW WDOO :KHQ YLVLEOH WKH UHVHPEOH VPDOO HOYHV
EXW LWK ORQJHU HDUV 3L LHV KDYH W R VLOYHU LQJV OLNH WKRVH RI PRWKV
7KH HDU EULJKW FORWKLQJ RIWHQ LWK D FDS DQG D SDLU RI VKRHV LWK FXUOHG
DQG SRLQWHG WRHV 3L LHV VSHDN WKHLU R Q ODQJXDJH FRPPRQ DQG WKH ODQ
JXDJH RI VSULWHV
&RPEDW 3L LHV FDUU VSULWH VL HG V RUGV DQG ER V 7KH XVH WKUHH W SHV
RI DUUR V DQG VKRRW WKHP LWK D ERQXV WR WKH DWWDFN UROO %HVLGHV VWDQ
dard sprite sleep-arrows, pixies use a war arrow, which in icts 1d4 + 1
SRLQWV RI GDPDJH DQG DQ DUUR KLFK GRHV QR SK VLFDO KDUP WR WKH WDU
JHW 7KRVH KLW E WKLV DUUR PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV VSHOO 1L LH
RU VXIIHU FRPSOHWH ORVV RI PHPRU KLFK FDQ EH UHVWRUHG RQO E D RU Nixies have webbed ngers and toes, pointed ears, and wide silver eyes.
D limited wish. 0RVW DUH VOLP DQG FRPHO DQG WKH KDYH OLJKWO VFDOHG SDOH JUHHQ VNLQ
3L LHV FDQ RQFH SHU GD XVH HDFK RI WKH IROOR LQJ PDJLFDO SR HUV DV DQG GDUN JUHHQ KDLU )HPDOHV DUH DWWUDFWLYH RIWHQ W LQLQJ VKHOOV DQG SHDUO
LI WKH HUH WK OHYHO PDJHV polymorph self, know alignment, dispel magic, strings in their thick hair, and they modestly dress in tight- tting wraps
L L DQG ESP. 7KH FDQ DOVR GR WKH IROOR LQJ RQFH SHU GD EH RYHQ IURP FRORUIXO VHD HHGV 0DOHV HDU ORLQFORWKV RI WKH VDPH PDWHUL
FRPH YLVLEOH IRU DV ORQJ DV WKH GHVLUH FUHDWH LOOXVLRQV LWK ERWK DXGLDO DOV 1L LHV FDQ EUHDWKH ERWK DWHU DQG DLU WUDYHO RQ ODQG LV SRVVLEOH EXW
DQG YLVXDO FRPSRQHQWV DQG FDXVH R I LR E WRXFK 7KHLU LOOXVLRQV UH WKH SUHIHU QRW WR OHDYH WKHLU ODNHV 1L LHV VSHDN WKHLU R Q ODQJXDJH DQG
quire no concentration and last until magically dispelled. A creature at the Common tongue.
WDFNHG LWK R I LR PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV VSHOO RU
VXIIHU LWV HIIHFWV XQWLO D R LV DSSOLHG 2QH SL LH LQ FDQ XVH &RPEDW ,I RQH RU PRUH PHQ DSSURDFK LWKLQ IHHW RI D JURXS RI QL
Otto’s irresistible dance, DOVR RQFH SHU GD LHV WKH QL LHV SRRO WKHLU PDJLF WR FUHDWH D SR HUIXO VSHOO RQH VXFK
Because pixies are normally invisible, opponents suffer a –4 penalty to at VSHOO SHU HYHU QL LHV 7KH YLFWLP PXVW PDNH D VDYLQJ WKUR YV VSHOO DW
tack rolls. A successful dispel magic DJDLQVW WK OHYHO PDJLF PDNHV DQ SL LHV –2 on the die roll. Before a charmed man enters the water, there is a 75%
LQ LWV DUHD RI HIIHFW YLVLEOH IRU RQH URXQG WKHQ WKH DXWRPDWLFDOO EHFRPH FKDQFH WKDW D dispel magic LOO EUHDN WKH FKDUP 2QFH WKH YLFWLP LV LQ WKH
LQYLVLEOH DJDLQ 7KH DWWDFN KLOH LQYLVLEOH LWKRXW SHQDOW DWHU WKH FKDQFH RI GLVSHOOLQJ WKH PDJLF GURSV WR 1L LHV NHHS HDFK
FKDUPHG VODYH IRU RQH IXOO HDU IRUFLQJ KLP WR GR DOO WKHLU KHDY ODERU
+DELWDW 6RFLHW 3L LHV OLYH LQ GHHS IRUHVW FDYHV GDQFLQJ LQ PRRQOLW JODGHV
EXW WKHUHDIWHU WKH FKDUP HDUV RII DQG WKH YLFWLP LV VHW IUHH XULQJ WKLV
WR WKH PXVLF RI FULFNHWV DQG IURJV 7KH DUH SUDQNVWHUV DQG WKH ORYH WR OHDG
HQVODYHPHQW WKH QL LHV NHHS D water breathing VSHOO RQ WKH KXPDQ FDSWLYH
WUDYHOHUV DVWUD 7KH XVH WKHLU LOOXVLRQ SR HUV WR DFFRPSOLVK WKLV KHQFH WKH
1L LHV FDQ FDVW WKLV VSHOO RQ DQ FUHDWXUH RU GLVSHO LW RQFH SHU GD WKH
expression “pixie-led” for one who has lost his way. They like to frighten
VSHOO V GXUDWLRQ LV RQH GD
PDLGHQV UDS RQ DOOV EOR RXW FDQGOHV DQG SOD LQ DWHU
0DOH QL LHV FDUU GDJJHUV DQG MDYHOLQV 7KH MDYHOLQV DUH XVHG WR VSHDU
3L LHV ORYH WR WULFN PLVHUV LQWR JLYLQJ D D WKHLU WUHDVXUH HVSHFLDOO E
things in the water, or can be thrown. A group of 10 nixies can use a large
FRQYLQFLQJ WKHP WKDW VRPHWKLQJ KRUULEOH LOO KDSSHQ WR WKHP LI WKH GR
shing net against adversaries who are in the water with them. Nixies
QRW 3L LHV FDUU QR WUHDVXUH EXW VRPHWLPHV KDYH D KRDUG LQ WKHLU ODLU WR
make one net attack against AC 10 to ensnare a single man-sized creature,
LPSUHVV YLVLWRUV 3L LHV XVH WUHDVXUH WR WDXQW JUHHG SHRSOH DQG WKHQ SOD
–2 AC for each additional victim, up to ve total victims (and AC 0). Nix
PHUFLOHVV SUDQNV RQ WKHP XQWLO WKH DEDQGRQ WKHLU VHDUFK IRU WKH SL LHV
ies sometimes employ guardian sh in battle.
IRUWXQH ,I WKH YLFWLP VKR V QR JUHHG DQG H KLELWV D JRRG VHQVH RI KXPRU
Even with 25% magic resistance, nixies fear re and very bright lights,
DERXW WKHLU SUDQNV WKH SL LHV PD DOOR WKDW LQGLYLGXDO WR FKRRVH RQH
VR D aming sword RU D L VSHOO NHHSV WKHP DW ED 1L LHV WU WR QHJDWH
LWHP IURP WKHLU KRDUG
D R L L spell by summoning small sh to crowd around the light
3L LHV G HOO WRJHWKHU LQ D FRPPXQLW RI FODQV RU IDPLOLHV WKDW VHHP WR
DQG GLP LW
PLPLF KXPDQ FXVWRPV (DFK IDPLO KDV D ODVW QDPH DQG IDPLO DQG FRP
PXQLW OR DOW LV YHU LPSRUWDQW WR SL LHV 7KHLU OLIH VSDQ LV DERXW HDUV +DELWDW 6RFLHW 1L LH G HOOLQJV DUH RYHQ IURP OLYLQJ VHD HHG DQG GLI
(FRORJ 3L LHV HDW IUXLWV DQG QHFWDU 7KH PRVW IDPRXV E SURGXFW RI SL cult to detect (5% chance within 20 feet, impossible from farther away).
LHV LV SL LH GXVW DOVR NQR Q DV dust of disappearance. Crushing 50 pixie Nixies keep giant sh as guards, either 1-2 gar (20%) or 2-5 pike (80%);
wings into a ne powder creates one dose of dust of disappearance. 1DWX these are taught to obey simple commands. Small bright, ornamental sh
UDOO SL LHV IUR Q RQ WKLV XVH RI WKHLU LQJV DUH NHSW DV SHWV DQG WUDLQHG WR SHUIRUP HODERUDWH WULFNV 7URXW EDVV DQG
cat sh are herded as food. Nixies can also summon 10-100 small sh,
KLFK WDNHV URXQGV

329
Sprite
1L LH WULEHV KDYH PHPEHUV DERXW RQH WKLUG DUH RXWK )DPLOLHV
KDYH PHPEHUV DQG WKH WULEH XVXDOO LQFOXGHV IDPLOLHV DOO UHODWHG
through common ancestors. A nixie tribe controls an area with a radius of
PLOHV KHQ D WULEH JHWV WRR ODUJH IDPLOLHV VSOLW RII WR IRUP D QH
WULEH 1L LHV OLYH IRU VHYHUDO FHQWXULHV
Nixie tribes are ruled by the Acquar (water mother), a hereditary posi
WLRQ KHOG E D GLUHFW GHVFHQGDQW RI WKH RULJLQDO IRXQGLQJ DQFHVWRU 6KH GH
FLGHV PDMRU GLVSXWHV DQG FKRRVHV WKH PRVW DSW DUULRU WR EH WKH 6 RTXDU
the warlord responsible for hunting and defense. The Acquar is advised
E D FRXQFLO RI HOGHUV KRVH VSRNHVSHUVRQ LV FDOOHG WKH / XTXDU WKH
NHHSHU RI WKH WULEH V RUDO KLVWRU 7UHDVXUHV KHWKHU WKH VSRLOV RI DU RU
the results of work or luck, are divided equally by the Acquar. Intertribal
rivalries are often erce, and females are sometimes kidnapped as brides,
IRU QL LHV DUH SRO JDPLVWV NHHSLQJ LYHV 1L LHV RUVKLS DWHU DQG
QDWXUH SR HUV
(FRORJ /DNHV LWK QL LH WULEHV DUH NHSW FOHDQ DQG HOO VWRFNHG RIWHQ
KXPDQ VODYHV RUN WR LPSURYH WKH HQYLURQPHQW WKURXJK WKH UHPRYDO RI
WUDVK DQG REVWUXFWLRQV 1L LH DUWLIDFWV LQFOXGH MH HOU RI VKHOOV SHDUOV DQG
RSDOV VLON IURP DWHU VSLGHUV DQG potions of water breathing.
WRPLH
Atomies avoid most serious-minded creatures, but mix freely with grigs,
DQG DUH OLNHO WR EH IRXQG LQ WKHLU FRPSDQ 7KH OLJKWHVW DQG TXLFN
est of all the sprites, atomies are less than 1-foot tall. Atomies have four Atomies view magic as a force connected with life and are fascinated
dragon y-like wings. Their features are elven, their skin is pale with a hint by inanimate magical items. Atomies collect magical items and display
of woodland green. Atomie clothing is innately magical, bright and festive WKHP LQ WKHLU KRPHV RU FRPPXQLWLHV 1RQ PDJLFDO WUHDVXUHV DUH FRQVLG
KLOH DW WKH VDPH WLPH EOHQGLQJ LWK RRGODQG VXUURXQGLQJV HUHG FOXWWHU DQG DUH HLWKHU WKUR Q D D RU JLYHQ WR IRUHVW FUHDWXUHV KR
Atomies have twice the hearing range of humans, and they have in YDOXH VXFK WKLQJV
IUDYLVLRQ WR IHHW 7KHLU YRLFHV DUH KLJK SLWFKHG DOPRVW D EHH OLNH EX *ULJV
Atomies speak their own language and often the languages of sprites, *ULJV DUH PLVFKLHYRXV DQG OLJKWKHDUWHG 7KH KDYH QR IHDU RI ELJ SHRSOH
pixies, and some broken Common. They can also speak with plants and DQG WDNH JUHDW MR LQ SOD LQJ WULFNV XSRQ WKHP
DQLPDOV A grig has the head, torso, and arms of a sprite, with the wings, anten
&RPEDW Atomies attack as 3rd-level ghters. About 20% of atomies carry QDH DQG OHJV RI D FULFNHW 7KH FDQ OHDS JUHDW GLVWDQFHV *ULJV KDYH OLJKW
tiny crossbows and spears. Atomie crossbows have a 3-foot range and in EOXH VNLQ IRUHVW JUHHQ KDLU DQG EUR Q KDLU OHJV 7KH XVXDOO HDU WX
ict 1d3 points of damage. Atomie spears cause 1d4 points of damage. The QLFV RU EULJKWO FRORUHG YHVWV LWK EXWWRQV PDGH IURP WLQ JHPV *ULJV
UHPDLQLQJ DWRPLHV DUH DUPHG LWK HLWKHU VSHDUV RU VSULWH V RUGV speak atomie, brownie, pixie, sprite, and Common. They have double
(40%). Atomies have the following magical abilities, usable once per QRUPDO KHDULQJ UDQJH DQG IRRW LQIUDYLVLRQ 7KH RULJLQ RI WKH JULJV UH
URXQG DW WK OHYHO DELOLW blink, invisibility, pass plant, speak with animals, PDLQV D P VWHU
DQG summon insects. &RPEDW )LHUFH E VSULWH VWDQGDUGV HDFK JULJ FDUULHV VL VPDOO GDUWV DQG
Atomies are surprised only on a 1; opponents suffer a –6 penalty to surprise D VSULWH V RUG *ULJV JDLQ D ERQXV WR DWWDFN UROOV LWK GDUWV DUWV DQG
UROOV 8SRQ KHDULQJ DQ LQWUXGHU DWRPLHV KLGH DQG WU WR PDNH WKH LQWUXGHU JR V RUGV GR QRUPDO GDPDJH KHQ XVHG E JULJV EXW RQO SRLQW RI GDP
D D XVLQJ IDOVH OLJKWV FODWWHULQJ YRLFHV DQG SHVN VXPPRQHG LQVHFWV 5H DJH KHQ XVHG E QRQ JULJV
SHDW LQWUXGHUV DUH DUQHG LWK FURVVER EROWV ,I FRPEDW LV LQHYLWDEOH RU WKH *ULJV KDYH WKH IROOR LQJ VSHOO OLNH DELOLWLHV XVDEOH RQFH SHU URXQG
intruders are orcs, the atomies regroup and attack. Atomies with spears y in DW WK OHYHO DELOLW change self, entangle, invisibility, pyrotechnics, trip, DQG
DQG GLYH RQ VXUSULVHG RSSRQHQWV XVXDOO DLPLQJ DW WKHLU SRVWHULRUV LYLQJ ventriloquism. *ULJV PRYH VLOHQWO LQ RRGODQGV WKH DUH VXUSULVHG RQO
attacks in ict double damage (2d4). on a 1, while opponents suffer a –6 penalty to surprise rolls. Some grigs
+DELWDW 6RFLHW Atomies live in the upper branches of old hardwood trees throw darts, while others leap to attack, and one grig ddler (grigs never
XVXDOO RDNV RQH IDPLO SHU WUHH (DFK IDPLO KROOR V RXW D VHULHV RI WLQ go anywhere without a ddle), plays a song with the same effect as Otto’s
URRPV GHFRUDWLQJ LWK DOQXW FKDLUV RYHQ SLQH QHHGOH UXJV DFRUQ GLVK irresistible dance. All non-sprites within 30 feet of the ddler must make a
es, and the like. A network of balconies, landings, and rope bridges connects VXFFHVVIXO VDYLQJ WKUR YV VSHOO RU GDQFH XQWLO WKH JULJ FHDVHV SOD LQJ
the dwellings, forming a village high above the forest oor. A typical atomie *ULJV FDQ SOD IRU KRXUV
village houses 3d4 × 10 adults and 4d6 children. +DELWDW 6RFLHW *ULJV URDP WKH IRUHVWV LQ VPDOO EDQGV 7KH KDYH QR SHU
Atomies seldom bother with outsiders, even standard sprites (whom PDQHQW KRPHV EXW RIWHQ VOHHS LQ WKH OLPEV RI WUHDQWV RU QHDU XQLFRUQV
WKH YLH DV WHGLRXV DQG WRR VHULRXV EXW WKH LOO VRPHWLPHV KHOS D ORVW KR SURWHFW JULJV HYHQ XQWR GHDWK
child. A rescued child is well cared for and entertained before being re *ULJV DUH FDXWLRXV EXW WUXVWLQJ 7KH GHOLJKW LQ SOD LQJ SUDQNV RQ ELJ
WXUQHG WR WKH RXWVLGH RUOG people. Common ploys include stealing food, collapsing a tent, and using
7KH FRQFHSW RI SHWV LV XQNQR Q EXW DWRPLHV RIWHQ JUR PXVKURRP LR L WR PDNH REMHFWV WDON 2QFH D SUDQN LV VHW WKH JULJV VLW EDFN
“friends” in their living rooms. DQG DWFK ODXJKLQJ DW WKH XQIRUWXQDWH SHUVRQ 3HRSOH KR PDNH IRROV RI
Atomies have loose leadership, choosing a chieftain based on storytell WKHPVHOYHV DUH DSW WR EH SODJXHG E KDUPOHVV MRNHV XQWLO WKH UHDFK WKH
LQJ DQG VLQJLQJ DELOLW forest edge. At that point, one of the grigs comes out of hiding and makes
(FRORJ Atomies are herbivores and nd the eating habits of their cousins amends with a gift, either a harmless bauble such as a 1d6 × 100 gp gem
UHSXOVLYH 7KH IDYRU QXWV DERYH IUXLW DQG SUHIHU KRQH KHQ WKH FDQ RU D SUHFLRXV MDU RI UHDOO IUHVK KRQH
WULFN EHHV LQWR JLYLQJ WKHP VRPH (FRORJ *ULJV OLYH RQ QXWV EHUULHV DQG KRQH
Atomies make a perfect, bite-sized morsel for most creatures, and
VRPHWLPHV IDOO SUH WR HYLO DQLPDOV VXFK DV RUJV

330
Squid, Giant
6TXLG *LDQW .UDNHQ
&/,0 7( 7(55 ,1 Any deep waters 9HU GHHS RFHDQV
)5(4 (1& 5DUH 9HU UDUH
25* 1, 7,21 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any
,(7 Carnivore Carnivore
,17(//,*(1&( 1RQ *HQLXV
75( 6 5( A G, R, S; A in lair
/,*10(17 1HXWUDO 1HXWUDO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17 6 -HW 6 -HW
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1-6 (×8)/5-20 3-18 (×2)/2-12 (×6)/7-28
63(&, / 77 &.6 Constriction 6HH EHOR
63(&, / ()(16(6 6HH EHOR 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO
6, ( * ORQJ * ORQJ
025 /( (OLWH )DQDWLF
39 / (

*LDQW VTXLGV DUH KXJH YDULHWLHV RI WKH QRUPDO SHDFHIXO WHQWDFOHG FHSKDOR
SRGV XQVKHOOHG LQYHUWHEUDWHV
7KH KDYH WHQ ORQJ WHQWDFOHV W R RI KLFK DUH DO D V XVHG WR PDLQ
WDLQ VWDELOLW KHQ DWWDFNLQJ RU GHIHQGLQJ DQG ORQJ SURWHFWHG KHDGV LWK
W R H HV 7KHLU EHDN OLNH PRXWKV DUH ORFDWHG KHUH WKH WHQWDFOHV PHHW WKH
OR HU SRUWLRQ RI WKHLU ERGLHV

&RPEDW *LDQW VTXLGV SUHIHU WR JUDE WKHLU RSSRQHQWV LQ WKHLU WHQWDFOHV DQG
FRQVWULFW WKHP KLOH WKH EULQJ WKH WKUDVKLQJ YLFWLPV LQWR WKHLU KXJH MD V
As many as eight tentacles can attack one opponent, but only one at a time ,I WKUHH RI PRUH RI LWV WHQWDFOHV KDYH EHHQ VHYHUHG WKH PRQVWHU LV
FDQ FRQVWULFW D PDQ VL HG RSSRQHQW WKH UHVW DUH IUHH WR DWWDFN DQ WKLQJ OLNHO WR UHWUHDW OHDYLQJ EHKLQG D FORXG RI LQN WR GLVFRXUDJH SXUVXLW 7KH
HOVH LWKLQ UHDFK 7KH UXEEHU WHQWDFOHV DUH VR VWURQJ WKH FDQQRW EH EUR NUDNHQ LV OLNHO WR UHWUHDW WR LWV GHQ LI IRXU RU PRUH RI LWV WHQWDFOHV KDYH
ken by force and must be severed. A giant squid’s tentacles hit for 1d6 YLFWLPV ,W OHDYHV EHKLQG DQ LQN FORXG LQ WKLV FDVH DOVR 7KH LQN FORXG RI
SRLQWV RI GDPDJH DQG FRQVWULFW IRU G SRLQWV RI GDPDJH HYHU URXQG DIWHU D NUDNHQ LV IHHW KLJK E IHHW LGH E IHHW ORQJ DQG LV SRLVRQRXV
the initial strike. The beak of a giant squid in icts 5d4 points of damage. LW GLVVLSDWHV LQ URXQGV 7KRVH LWKLQ WKH FORXG UHFHLYH G SRLQWV
Any character who is constricted may have one arm (01-25% left, or RI GDPDJH HYHU URXQG WKH UHPDLQ .UDNHQV MHW D D WR WKHLU ODLUV DW D
26-50% right), no arms (51-75%), or both arms (76-100%) pinned. A con PRYHPHQW UDWH RI
VWULFWHG FKDUDFWHU FDQQRW FDVW DQ VSHOOV EXW KH FDQ JUDE D HDSRQ DQG DW .UDNHQV FDQ GUDJ VKLSV RI IHHW ORQJ GR Q LQ WKH VDPH D DV QRUPDO JL
tack the tentacle (if only one arm is free, he attacks with a –3 penalty to the DQW VTXLGV DWWDFN 7KH KDYH WKH LQQDWH SR HU WR FDXVH DLU DWHU LQ D VSKHUH
attack roll; if both arms are free, the penalty is -1). A giant squid’s tentacle DUGV DFURVV RU LQ D KHPLVSKHUH DUGV DFURVV WKH FDQ GR WKLV FRQ
UHTXLUHV SRLQWV RI GDPDJH IURP VKDUS RU HGJHG HDSRQV WR VHYHU WKHVH WLQXRXVO 7KH FDQ HPSOR WKH IROOR LQJ VSHOO OLNH SR HUV RQH DW D WLPH
KLW SRLQWV DUH LQ DGGLWLRQ WR WKH KLW SRLQWV IURP +LW LFH DW LOO faerie re IRU XS WR HLJKW KRXUV control temperature LQ D DUG UDGLXV
,I D JLDQW VTXLG KDV IRXU RU PRUH WHQWDFOHV VHYHUHG WKH PRQVWHU LV FRQWLQXRXVO R R L RQFH SHU GD R L RQFH SHU GD
OLNHO WR VTXLUW RXW D FORXG RI MHW EODFN LQN IHHW KLJK E IHHW LGH DQG L R L ,,, ( sh only) three times per day (note that this spell
DQG IHHW ORQJ 7KH VTXLG WKHQ MHWV D D DQG UHWUHDWV WR LWV ODLU 7KH LQN does not grant control of the sh once summoned).
FRPSOHWHO REVFXUHV WKH YLVLRQ RI DOO LWKLQ WKH FORXG .UDNHQV DUH QRW DIIHFWHG E WKH FRQFK KRUQV RI WULWRQV
A giant squid can drag ships of small size to the bottom and can halt
the movement of larger ones in one turn of dragging. After six or more +DELWDW 6RFLHW .UDNHQV KDYH ,QWHOOLJHQFHV RI JHQLXV RU KLJKHU DQG RIWHQ
WHQWDFOHV KDYH VTXHH HG WKH KXOO RI WKH VKLS IRU WKUHH FRQVHFXWLYH URXQGV FRQWURO HQWLUH UHJLRQV RI WKH XQGHU DWHU RUOG 7KHLU ODLUV OLH WKRXVDQGV RI
WKH YHVVHO VXIIHUV GDPDJH DV LI LW KDG EHHQ UDPPHG DQG LW EHJLQV WR WDNH IHHW EHOR WKH VXUIDFH DQG WKH PDLQWDLQ KXJH FRPSOH HV RI FDYHUQV KHUH
RQ DWHU DQG VLQN WKH NHHS DQG EUHHG KXPDQ VODYHV WR VHUYH DQG IHHG WKHP

.UDNHQ (FRORJ .UDNHQV FDQ EUHDWKH HLWKHU DLU RU DWHU DQG DUH DJJUHVVLYH KXQW
A kraken is a rare form of gargantuan squid. It is one of the most deadly HUV 0DQ WURSLFDO LVODQGV KDYH EHHQ FRPSOHWHO VWULSSHG RI DOO LQKDELWDQWV
PRQVWHUV LQ H LVWHQFH DQLPDO DQG KXPDQ E NUDNHQV
,W LV VDLG WKDW NUDNHQV UHWUHDWHG WR WKH GHSWKV KHQ WKH IRUFHV RI JRRG
&RPEDW .UDNHQV DWWDFN DV KXJH YDULHWLHV RI JLDQW VTXLG 7 R RI WKHLU WHQ WK DUWHG WKHLU DWWHPSW WR UXOH WKH VHDV EXW LW LV DOVR VDLG WKDW LQ WKH IXWXUH
WDFOHV DUH EDUEHG DQG FDXVH G SRLQWV RI GDPDJH KHQ WKH KLW 7KH NUDNHQV LOO ULVH DJDLQ
WKHQ WU WR GUDJ SUH WR DUG WKHLU JDSLQJ PD V IRU D ELWH RI G SRLQWV
of damage. The other six free tentacles in ict 2d6 points of damage when
they hit and constrict for 3d6 points each round thereafter. A kraken’s ten
WDFOH PXVW VXIIHU SRLQWV RI GDPDJH IURP VKDUS RU HGJHG HDSRQV WR EH
VHYHUHG WKHVH KLW SRLQWV DUH LQ DGGLWLRQ WR WKRVH WKH NUDNHQ JHWV IURP LWV
+LW LFH

331
Stirge
&/,0 7( 7(55 ,1 )RUHVWV RU VXEWHUUDQHDQ
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 Clusters
&7,9,7 & &/( 1LJKW
,(7 %ORRG
,17(//,*(1&( Animal (1)
75( 6 5(
/,*10(17 1LO

12 33( 5,1*
5025 &/ 66
029(0(17 3, Fl 18 (C)
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 %ORRG GUDLQ
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( 6 LQJVSDQ
025 /( Average (8)
39 / (

6WLUJHV DUH ELUG OLNH FUHDWXUHV WKDW GULQN WKH EORRG RI WKHLU YLFWLPV IRU VXV
WHQDQFH 7KH KDYH IRXU VPDOO SLQFHU OLNH OHJV WKDW WKH XVH WR FODPS RQWR
WKH QHFNV RI WKHLU YLFWLPV 7KH DUH UXVW UHG WR UHGGLVK EUR Q LQ FRORU
DQG WKHLU H HV DQG IHHW DUH HOOR LVK 7KH GDQJOLQJ SURERVFLVHV RI VWLUJHV W R WR WKUHH WLPHV PRUH WKDQ QRUPDO DUPRU FDQ VDIHO DSSURDFK D VWLUJH
DUH SLQN DW WKH WLS IDGLQJ WR JUD DW WKH EDVH QHDU WKHLU KHDGV (YHQ WKH VOLJKWHVW JDS LQ WKH SURWHFWLRQ LV VHHQ DQG VPHOOHG E WKH FUHD
WXUH DQG D VXFFHVVIXO DWWDFN UROO PHDQV WKH FUHDWXUH KDV EURNHQ WKURXJK
&RPEDW Due to an instinctive ability to nd and attack weak points, stir WKH HDNQHVV DQG ORFNHG RQ
JHV DWWDFN DV +LW LH FUHDWXUHV UDWKHU WKDQ 7KHLU ORQJ SURERVFLV After a stirge has gorged itself by draining blood, it sleeps for one
in icts 1-3 points of damage when it hits, and drains 1d4 points of blood GD SOXV RQH GD IRU HYHU SRLQWV RI EORRG LW GUDQN WKH PD LPXP
HYHU URXQG WKHUHDIWHU :KHQ D VWLUJH GUDLQV D WRWDO RI SRLQWV RI EORRG VOHHS SHULRG LV DIWHU GULQNLQJ SRLQWV RI EORRG VHYHQ GD V XULQJ
from a victim, it becomes bloated and ies off to digest its protein-rich this period of rest, silent attackers can impose a –2 penalty to the stirges’
PHDO VXUSULVH UROO DV WKH EHDVWV DNH VOR O DQG UHPDLQ GUR V IRU D IH
6WLUJHV PXVW EH NLOOHG WR EH UHPRYHG GXH WR WKHLU VWURQJ JULS ,I DQ DW PRPHQWV 7KH DUH PRVW YXOQHUDEOH DW WKLV WLPH :KLOH FHUWDLQ VSHFLHV RI
WDFN DJDLQVW DQ DWWDFKHG VWLUJH PLVVHV PDNH DQRWKHU DWWDFN UROO DJDLQVW WKH VWLUJHV SUHIHU WR GLQH RQ KXPDQ EORRG PRVW DUH FRQWHQW LWK DQ ODUJH
victim’s Armor Class to see if the attack hits the victim instead. Caution is PDPPDO OLNH FR V PRRVH DQG GHHU ( SHULHQFHG GUXLGV DQG UDQJHUV
DGYLVDEOH KHQ DWWHPSWLQJ WR UHPRYH DQ DWWDFKHG VWLUJH XVXDOO UHFRJQL H WKH WUDFHV RI D VWLUJH FRORQ E WKH RFFXUUHQFHV RI P V
WHULRXVO GUDLQHG DQG GHDG DQLPDOV LQ WKH YLFLQLW
+DELWDW 6RFLHW 6WLUJHV IRUP QHVW OLNH FRORQLHV LQ DWWLFV GXQJHRQV DQG A stirge colony’s territory extends for only a mile in diameter, so stirges
copses of trees. Although they resemble birds, they hang upside down PRYH DURXQG D ORW DIWHU WKH YH GUDLQHG D UHJLRQ RI WKH DYDLODEOH EORRG
KHQ VOHHSLQJ LQGLFDWLQJ WKDW VWLUJHV PD EH FORVHO UHODWHG WR YDPSLUH 2IWHQ WKH SUHVHQFH RI VWLUJHV LV RQO GLVFRYHUHG ORQJ DIWHU WKH FRORQ KDV
EDWV departed, making it very dif cult to track them.
6WLUJHV FDQ EUHHG LQ FDSWLYLW EXW D FRQVWDQW VXSSO RI EORRG LV QHHGHG
6WLUJHV PRVWO NLOO OR OHYHO KXPDQV DQLPDOV DQG FKLOGUHQ VR WKH DUULYDO -XQJOH 6WLUJHV
RI WKHVH SUHGDWRUV LQ DQ FLYLOL HG WHUULWRU LV DO D V D FDXVH IRU DODUP 7KHUH DUH UXPRUHG WR EH H FHSWLRQDOO ODUJH YDULHWLHV RI VWLUJHV GHHS LQ WKH
)RUWXQDWHO HYHQ D OR OHYHO JURXS RI DGYHQWXUHUV RU WR Q PLOLWLD LV XVX GHQVHVW WURSLFDO MXQJOHV 7KRXJK WKH DUH RQO +LW LH FUHDWXUHV WKH
DOO FDSDEOH RI HQGLQJ WKH PHQDFH LWK OLWWOH RU QR ORVV RI OLIH DWWDFN DV +LW LH PRQVWHUV 3XUSRUWHGO WKH KDYH D SDUDO LQJ SRLVRQ
LQ WKH WLSV RI WKHLU VKDUS VQRXWV WKDW LV KLJKO SUL HG E ORFDO WULEHVPHQ
(FRORJ 6WLUJHV KDYH DQ DFXWH VHQVH RI VPHOO FDQ VHH LQ WKH GDUN DQG -XQJOH VWLUJHV KDYH EHHQ NQR Q WR PLQJOH LWK JLDQW YDPSLUH EDWV 1RQH
FDQ VHQVH KHDW VRXUFHV LWKLQ IHHW 7KHVH VHQVHV NHHS VWLUJHV LQIRUPHG RI WKHVH ODUJHU YHUVLRQV KDYH HYHU EHHQ FDSWXUHG RU H DPLQHG E VDJHV VR
when living creatures enter their habitat. Creatures with a natural AC of 3 QRWKLQJ HOVH LV NQR Q DERXW WKHLU VWUHQJWKV RU HDNQHVVHV :KDW OLWWOH RI
RU EHWWHU DUH XVXDOO LPPXQH WR D VWLUJH V EORRG GUDLQLQJ DWWDFN VLQFH WKHLU WKHP LV NQR Q FDPH IURP WKH FDQQLEDOV DQG KHDG KXQWHUV RI WKH MXQJOH
hides are too thick to penetrate. As a consequence, huge nests of stirges UHJLRQV
live symbiotically with some evil dragons. Characters who protect their
HQWLUH ERGLHV LWK VSHFLDO OHDWKHU RU EHWWHU DUPRU WKLV VSHFLDO DUPRU FRVWV

332
Su-Monster
&/,0 7( 7(55 ,1 DUN DUHDV
:LOGHUQHVV DQG VXEWHUUDQHDQ
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 )DPLO FODQ
&7,9,7 & &/( D Q DQG 6XQVHW
,(7 2PQLYRURXV
,17(//,*(1&( Average (8-10)
75( 6 5( C, Y
/,*10(17 Chaotic (evil)

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 3VLRQLF DPEXVK
63(&, / ()(16(6 3VLRQLF
0 *,& 5(6,67 1&( 1LO
6, ( 0 ODUJH DSH
025 /( Average (8-10)
39 / (

6X PRQVWHUV ORRN OLNH ELJ JUD PRQNH V WR IHHW WDOO 7KH KDYH
ODUJH ERQHV DQG PXVFXODU OLPEV EXW WKH DO D V DSSHDU D ELW XQGHU
IHG EHFDXVH WKHLU ULEV DQG YHUWHEUDH VKR SURPLQHQWO 7KHLU ORQJ
SUHKHQVLOH WDLOV FDQ HDVLO VXSSRUW WKHLU HLJKW 7KHLU KDQGV DQG IHHW
DUH YLUWXDOO DOLNH HDFK KDYLQJ WKUHH ORQJ WKLFN ILQJHUV DQG DQ RSSRV
DEOH WKXPE DOO HTXLSSHG LWK FOD V /LNH WKH WDLO WKHLU KDQGV DQG IHHW
DUH YHU VWURQJ DOOR LQJ WKHP WR KDQJ E RQH OLPE IRU VHYHUDO KRXUV
6KRUW GLUW JUD IXU FRYHUV PRVW RI WKHLU ERG 7KHLU IDFH DQG WDLO DUH
EODFN KLOH WKHLU SD V DUH DO D V EORRG UHG PDNLQJ WKHP ORRN OLNH
WKH MXVW ILQLVKHG NLOOLQJ VRPHWKLQJ KLFK LV WKH FDVH PRUH RIWHQ WKDQ 3VLRQLFV 6XPPDU
QRW 7KH IUHTXHQWO JULQ EXW WKLV LV XVXDOO D VKDUS WRRWKHG WKUHDW /HYHO LV 6FL HY WWDFN HIHQVH 6FRUH 363V
UDWKHU WKDQ D JHVWXUH RI IULHQGOLQHVV PsC, MT, PB/Nil ,QW

&RPEDW 6X PRQVWHUV DWWDFN LWK DOO IRXU OHJV KHQ SRVVLEOH UDNLQJ WKHLU 6X PRQVWHUV DO D V NQR WKH IROOR LQJ SR HUV DQG WKHUH LV D
H WUHPHO VKDUS QDLOV DFURVV WKHLU YLFWLP 7KH FDQ DOVR GHOLYHU D SR HU FKDQFH WKDW WKH LOO KDYH RQH PRUH VFLHQFH DQG W R PRUH GHYRWLRQV LQ
IXO ELWH LWK WKHLU FDQLQH OLNH PRXWK 7KHVH FUHDWXUHV OLNH WR KXQW LQ VPDOO WKH SV FKRPHWDEROLF GLVFLSOLQH
SDFNV G PHPEHUV 7KHLU IDYRULWH KXQWLQJ JURXQGV DUH HOO WUDYHOHG
WUDLOV WKURXJK WKH MXQJOH IRUHVW 7KH VHDUFK IRU D VWXUG EUDQFK RYHU 3V FKRPHWDEROLVP HYRWLRQV HQKDQFHPHQW QR FRVW VHH DERYH
KDQJLQJ D WUDLO DQG SHUFK LQ WKH WUHHV DLWLQJ SDWLHQWO :KHQ D YLFWLP 0HWDSVLRQLFV HYRWLRQV SVLRQLF VHQVH DO D V RQ QR FRVW
SDVVHV EHQHDWK WKHP WKH FDQ V LQJ GR Q XVLQJ WKHLU WDLOV DV DQFKRUV 7HOHSDWK 6FLHQFHV SV FKLF FUXVK HYRWLRQV PLQG WKUXVW SVLRQLF
7KLV D WKH FDQ DWWDFN LWK DOO IRXU FOD V SOXV WKH ELWH 9LFWLPV RI WKLV EODVW
kind of ambush suffer a –4 penalty to their surprise rolls.
:KDW UHDOO PDNHV WKHVH EHDVWV IHURFLRXV LV WKHLU WULEDO SURWHFWLYHQHVV +DELWDW 6RFLHW A su-monster family is composed of two parents (adult
+DOI WKH WLPH FKDQFH WKH HQWLUH IDPLO WDNHV SDUW LQ WKH KXQW PDOH PDOH DQG IHPDOH DQG W R RXQJ :KHQ W R RU PRUH IDPLOLHV OLYH WRJHWK
IHPDOH DQG W R RXQJ ,I WKH RXQJ DUH DWWDFNHG RU WKUHDWHQHG WKH IH HU WKH IRUP D FODQ 6X PRQVWHUV DUH YHU WHUULWRULDO DQG KDYH D SDUWLFXODU
males ght as if under a VSHOO L H GRXEOH PRYHPHQW DQG QXPEHU KDWUHG IRU WKH SVLRQLFDOO HPSR HUHG
of attacks). Likewise, if the females are attacked, the males appear to ght According to legend, su-monsters were created by a powerful evil cleric
LWK haste. A VXUJH RI DGUHQDOLQH DFFRXQWV IRU WKLV IHURFLW )HPDOHV FDQ RU PDJH KR LVKHG WR JXDUG KLV IRUHVW IURP LQWUXGHUV HVSHFLDOO SVLRQ
PDLQWDLQ WKH HIIHFW IRU XS WR WXUQV DQ KRXU DQG PDOHV FDQ PDLQWDLQ LW LF RQHV 7KH FUHDWXUHV GR PDNH D IRUPLGDEOH DWWDFN IRUFH KLFK WHQGV WR
IRU XS WR WXUQV 3VLRQLFDOO WKHVH FUHDWXUHV FDQ EH GHDGO 7KH NQR support this theory. According to some sages the creatures are magical hy
WKUHH DWWDFN PRGHV 7KH DUH DOVR LPSHUYLRXV WR WHOHSDWKLF DWWDFNV :KHQ EULG RI KXPDQRLGV DQG DSHV ,Q DQ HYHQW PDQ HYLO L DUGV DQG SULHVWV
VX PRQVWHUV DUH XVLQJ HQKDQFHPHQW WKH FDQ DWWDFN ERWK SVLRQLFDOO DQG HPSOR VX PRQVWHUV DV IRUHVW JXDUGV WRGD
SK VLFDOO LI WKH FKRRVH LQVWHDG RI D GRXEOH DWWDFN UDWH
(FRORJ 6X PRQVWHUV NHHS WKHLU YDOXDEOHV HOO KLGGHQ LQ WKH KLJK EROHV
RI WKH WUHHV LQ WKHLU WHUULWRU 7KH KDYH QR IRRG YDOXH VLQFH WKHLU PHDW LV
mildly poisonous. Characters who eat su-monster meat must save vs. poi
VRQ RU EHFRPH LOO DQG QR QDWXUDO KHDOLQJ LV SRVVLEOH IRU HHN

333
Swanmay
6ZDQPD %LUG 0DLGHQV
&/,0 7( 7(55 ,1 7HPSHUDWH HWODQGV 7URSLFDO PRXQWDLQV
)5(4 (1& 9HU UDUH 9HU UDUH
25* 1, 7,21 )ORFN 6ROLWDU
&7,9,7 & &/( Any D
,(7 2PQLYRUH 2PQLYRUH
,17(//,*(1&( +LJK WR Average to
JHQLXV JHQLXV
75( 6 5( 6HH EHOR 6HH EHOR
/,*10(17 As ranger Any

12 33( 5,1* RU
5025 &/ 66
029(0(17 RU RU
)O Fl 36 (C)
+,7 ,&( WR WR
7+ & As ranger As kahina
12 2) 77 &.6 RU DV UDQJHU RU DV NDKLQD
0 *( 77 &.
RU E HDSRQ RU E HDSRQ
63(&, / 77 &.6 6HH EHOR 6SHOOV
63(&, / ()(16(6 RU EHWWHU RU EHWWHU
HDSRQ WR KLW HDSRQ WR KLW
0 *,& 5(6,67 1&( SHU + SHU +
6, ( 0 0
025 /( Champion (15) (OLWH
39 / ( WR WR

6 DQPD V DUH KXPDQ IHPDOHV KR FDQ DVVXPH V DQ IRUP ,Q KXPDQ (FRORJ 6 DQPD V DUH LQGHSHQGHQW SURWHFWRUV RI WKH IRUHVWV DQG LOG
IRUP V DQPD V DUH LQGLVWLQJXLVKDEOH IURP RWKHU SHRSOH 7KH QRUPDOO OLIH 7KH DFWLYHO RSSRVH HYLO UDFHV RU PRQVWHUV WKDW PLJKW RWKHU LVH
HDU OLJKW DUPRU DQG FDUU UDQJHUV JHDU DV HOO DV D V RUG GDJJHU ER GHFLPDWH LOGOLIH DQG WKH FRXQWU VLGH 7KH SURWHFW V DQV PRUH RXW RI
DQG DUUR V 7KHVH LWHPV DUH XQDIIHFWHG E D V DQPD V VKDSHVKLIWLQJ VR V PSDWK IRU WKHLU VLPLODULW WKDQ RXW RI DQ NLQVKLS
WKH PXVW EH KLGGHQ 6 DQPD V PD EH UHFRJQL HG E D IHDWKHU WRNHQ
IHDWKHUHG JDUPHQW RU VLJQHW ULQJ 6XFK LWHPV DUH WUDQVIRUPHG LQWR SDUW RI %LUG 0DLGHQV
WKH V DQV SOXPDJH RU RUQ RQ D OHJ In the mountains and cool valleys of the lands of Zakhara lives a race of
ELUG PDLGHQV UHODWHG WR WKH V DQPD V -XVW OLNH WKHLU VLVWHUV WKH GHSHQG
&RPEDW ,Q KXPDQ IRUP WKH V DQPD IXQFWLRQV DV D UDQJHU 7R GHWHU RQ D WRNHQ WR FKDQJH IRUPV D FRORUIXO VKD O RU YHLO RI IHDWKHUV 7KH FDQ
PLQH WKH OHYHO DQG +LW LFH RI D V DQPD G DUH UROOHG 6KH DWWDFNV LWK DVVXPH PDQ ELUG VKDSHV LQFOXGLQJ IDOFRQV V DOOR V SDUURWV DQG HYHQ
KDWHYHU HDSRQV VKH SRVVHVVHV DW WK OHYHO JLDQW HDJOHV
,Q V DQ IRUP D V DQPD LV KDUPHG RQO E RU EHWWHU HDSRQV 6KH 7KRXJK WKH KDYH QR VRURULW ELUG PDLGHQV DUH ORRVHO XQLWHG E WKHLU
attacks with buffeting wings, a ying leap, and a bite. faith. All bird maidens are kahina, idol priestesses who believe in the di
YLQLW RI DOO WKLQJV 7KH OLYH DV DQGHULQJ WHDFKHUV SURWHFWLQJ WKH ODQG
+DELWDW 6RFLHW 6 DQPD V DUH PHPEHUV RI D VSHFLDO VRURULW RI O FDQ IURP WKRVH KR GHVSRLO LW 7KH JHW DORQJ EHVW LWK WKRVH KR UHVSHFW WKH
WKURSH UDQJHUV 8QOLNH RWKHU O FDQWKURSHV WKHLU VKDSHVKLIWLQJ DELOLW LV land: desert riders, mystics, and sherfolk. In the fertile river valleys, they
JDLQHG YROXQWDULO IURP D VSHFLDO WRNHQ D IHDWKHU WRNHQ D IHDWKHU JDU SUHDFK WKH IDLWK DQG PDLQWDLQ WKH IHUWLOLW RI WKH ODQG DQG OLYHVWRFN 6RPH
PHQW RU D VLJQHW ULQJ 6XFK LWHPV UHYHDO WKHLU PDJLFDO DXUDV KHQ H WULEHVPHQ EHOLHYH ELUG PDLGHQV DUH VSLULWV RI WKH GHSDUWHG KR UH
SRVHG WR D L VSHOO :LWKRXW WKH LWHP VKH LV IRUFHG WR UHPDLQ LQ WXUQ WR KHOS WKH OLYLQJ %LUG PDLGHQV GHQ WKLV DQG PD FXW WKHPVHOYHV WR
KHU FXUUHQW IRUP 7RNHQV RQO IXQFWLRQ IRU V DQPD V prove that they are esh and blood.
6 DQPD V DUH H WUHPHO VHFUHWLYH DERXW WKHLU VRURULW 2QO KXPDQ %LUG PDLGHQV +LW LFH DUH HTXDO WR WKHLU SULHVWO OHYHO IURP 7KH
RPHQ DUH DGPLWWHG WKH RWKHU UHTXLUHPHQWV DUH XQNQR Q ,W LV VXVSHFWHG have major access to the All, Animal, Divination, Elemental, Healing,
WKDW RPHQ DUH LQYLWHG WR MRLQ KHQ WKH XQNQR LQJO SHUIRUP D JUHDW Plant and Weather spheres and minor access to the Creation, Protection,
service for another swanmay. If a PC is invited to join, it is 50% likely that DQG 6XQ VSKHUHV 7KH FDUU VSHDUV GDUWV DQG VOLQJV EXW PD QRW HDU
VKH LOO UHWLUH IURP FDVXDO DGYHQWXULQJ WR GHYRWH KHUVHOI IXOO WLPH WR KHU DUPRU RU VKLHOGV HYHQ PDJLFDO KHDYLHU WKDQ KLGH ,I WKH GR WKH FDQQRW
QH UHVSRQVLELOLWLHV XVH VSHOOV %LUG PDLGHQV FDQQRW WXUQ XQGHDG
6 DQPD V DUH JXLGHG E WKHLU V DQ SHUVRQDOLWLHV 7KH GLVOLNH QRLV In bird form, bird maidens can peck and claw, but most don’t ght as
EUDVK FUHDWXUHV IHURFLRXV EHDVWV DQG DQ WKLQJ RI DQ HYLO DOLJQPHQW 7KH ELUGV 2QO D ELUG PDLGHQ V VKD O RU YHLO FKDQJHV LWK KHU KHQ VKH VKLIWV
DUH IULHQGO LWK IRUHVW IRON VXFK DV V OYDQ HOYHV DQG GU DGV 7KH WHQG WR form. All other equipment is unchanged and must be hidden or cared for
DYRLG QRUPDO KXPDQRLGV 2QO QDWXUH SULHVWV DUH NQR Q WR UHJXODUO DV E RWKHUV XQWLO WKH ELUG PDLGHQ DJDLQ FKDQJHV KHU IRUP
VRFLDWH LWK V DQPD V VXFK DOOLDQFHV DUH JHQHUDOO LQLWLDWHG E V DQPD V %LUG PDLGHQV DUH VRPHWLPHV IRUFHG WR PDUU PHQ KR VWHDO WKHLU
KHQ WKH QHHG KHOS DJDLQVW D FRPPRQ HYLO VKD OV LI WKH HYHU UHFRYHU WKHP WKH OHDYH WKHLU KXVEDQGV NLOOLQJ WKHLU
6 DQPD V EXLOG FRPPXQDO ORGJLQJV QHDU ERGLHV RI DWHU GHHS LQ WKH VRQV DQG WDNLQJ WKH GDXJKWHUV LWK WKHP WR EHFRPH ELUG PDLGHQV ,I WKH
forest. Such lodgings are lightly forti ed against land attack. They usually IHDWKHUHG JDUPHQW LV GHVWUR HG WKH ELUG PDLGHQ GLHV DV HOO
FRQWDLQ W R PHDQV RI HVFDSH D VHFUHW WXQQHO WR WKH ODNH DQG D FHLOLQJ 5XPRUV WHOO RI D JUHDW RRGHQ IRUWUHVV DPRQJ WKH FORXGV RI WKH KLJK
KDWFK 6 DQPD V LQ V DQ IRUP FDQ XVH HLWKHU URXWH 6 DQPD ORGJLQJV hills, called the Crown of All Feathers, where young bird maidens are
PD EH UHFRJQL HG E WKH QXPEHU RI DWHUIR O OLYLQJ QHDUE 7KH UH WDXJKW WKH ULWXDOV DQG GXWLHV RI NDKLQDV E WKH DDUDFRFNUD
PDLQV RI SRDFKHUV PD DOVR EH OHIW KHUH DV D DUQLQJ WR RWKHUV

334
Tabaxi
7DED L 7DED L /RUG
&/,0 7( 7(55 ,1 7URSLFDO RU VXEWURSLFDO MXQJOH
)5(4 (1& 5DUH 9HU UDUH
25* 1, 7,21 Clan Clan or solitary
&7,9,7 & &/( Any 1RFWXUQDO
,(7 Carnivore Carnivore
,17(//,*(1&( Average to high +LJK WR JHQLXV

75( 6 5( 8 8
/,*10(17 Chaotic neutral Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &.
RU E HDSRQ
63(&, / 77 &.6 5HDU FOD UDNH IRU 0DJLF XVH UHDU
G O G O FOD UDNH IRU
G O G O
63(&, / ()(16(6 6XUSULVH VXUSULVHG RQO RQ D
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 0 WDOO /
025 /( 6WHDG Average (8-10)
39 / (
Clan leader: 975
6KDPDQ UG
6KDPDQ WK

7DED L KDYH VSRWWHG FRDWV UDQJLQJ LQ FRORU IURP OLJKW HOOR WR EUR QLVK
UHG 7KHVH JUDFHIXO IHOLQH KXPDQRLGV DUH WDOO DQG VOHQGHU LWK UHWUDFWDEOH
FOD V DQG H HV RI JUHHQ RU HOOR
6RPH WDED L KDYH VROLG VSRWV DQG DUH DOVR FDOOHG OHRSDUG PHQ WKH SUR (FRORJ 7DED L KDYH IH QDWXUDO HQHPLHV )RU IRRG WKH SUHIHU WKH ERDU
nounce their name ta-BAX-ee. Tabaxi in other regions have roseate spots, OLNH SHFFDULHV DQG KXJH URGHQWV FDOOHG FDS EDUDV RQO D YHU GHJHQHUDWH
are called jaguar men, and pronounce their race’s name tah-BAHSH-ee. FODQ DWWDFNV PHPEHUV RI DQRWKHU LQWHOOLJHQW VSHFLHV IRU IRRG 7DED L DUH
VRPHWLPHV KXQWHG IRU WKHLU SHOWV RUWK XS WR JS HDFK 7KHLU VNLQV DQG
&RPEDW 7DED L DUH JUHDW KXQWHUV FRPELQLQJ TXLFN VWHDOWK PRYHPHQWV FOD V DUH DOVR XVHIXO LQ VRPH W SHV RI QDWXUDO PDJLF
with natural camou age to surprise prey. Enemies suffer a –2 penalty to
VXUSULVH UROOV 7DED L DUH FOHYHU DQG RUJDQL HG RIWHQ GULYLQJ SUH LQWR DQ 7DED L /RUG
DPEXVK WKRXJK VRPH SOD LWK SUH EHIRUH NLOOLQJ LW 7DED L FOLPE DQG A tabaxi lord appears as a huge jaguar or leopard, depending on where
V LP DQG FDQ XVH WKRVH DELOLWLHV LQ FRPEDW %HFDXVH RI WKHLU FOHYHUQHVV LW LV IRXQG 7KH DUH LQWHOOLJHQW PDOLFLRXV DQG FXQQLQJ 7KH VSHDN WDE
DQG DFXWH VHQVH RI VPHOO WDED LV DUH DOPRVW LPSRVVLEOH WR WUDS D L DQG ODQJXDJHV FRPPRQO XVHG E QHDUE VRFLHWLHV 7KH DQWLWKHVLV RI
7DED L RIWHQ XVH HDSRQV RI RRG ERQH DQG VWRQH LQFOXGLQJ ERODV FRXDWOV WDED L ORUGV KDWH WKHP WKH IHHOLQJ LV PXWXDO DQG DWWDFN FRXDWO
VOLQJV REVLGLDQ VWXGGHG FOXEV WUHDW DV EDWWOH D HV DQG MDYHOLQV LWK DW RQ VLJKW
ODWO 7KH DUH DV OLNHO WR XVH FOD V DQG WHHWK DV DQ RWKHU HDSRQ ,I ERWK 7DED L ORUGV XVH WULFNHU DPEXVK DOOLHV DQG VSHOOV WR HDNHQ IRHV EH
forepaws hit, a tabaxi rakes with its rear claws. A group encountered in IRUH FORVLQJ IRU FRPEDW 6RPH DUH WK OHYHO L DUGV KLOH DUH
WKH LOG LOO LQFOXGH D +XQW /HDGHU LWK PD LPXP KLW SRLQWV DQG PD 7th-level priests of a dark power known as Zaltec. Five percent are both
FKDQFH LQFOXGH D UG OHYHO SULHVW LWK DSSURSULDWH +LW LFH DQG L DUG DQG SULHVW :L DUG VSHOOV DUH FKRVHQ IURP WKH VFKRROV RI LOOXVLRQ
VSHOOV HQFKDQWPHQW FKDUP RU QHFURPDQF VSHOOV IURP WKH VFKRROV RI DOWHUDWLRQ
DQG LQYRFDWLRQ HYRFDWLRQ DUH QHYHU XVHG ,Q DGGLWLRQ WR VSHOOV WKDW UH
+DELWDW 6RFLHW 7DED L FODQV FRQWDLQ HTXDO QXPEHUV RI PDOHV DQG IH TXLUH RQO YHUEDO FRPSRQHQWV WKH FDQ XVH WKH IROOR LQJ SR HUV DW LOO
PDOHV DQG D IXOO FODQ KDV G +XQWV RI G WDED L 7KH +XQWV RUN detect good/evil, detect invisibility, bind, DQG hypnotism. 7KH EUDYHVW DQG FUX
WKH DUHD DURXQG WKH FODQ ODLU 6RPH ODLUV DUH WHPSRUDU EXW PRVW DUH VPDOO HOHVW WDED L ORUGV FDQ XVH L LR RR WKUHH WLPHV SHU GD
YLOODJHV RI UDPDGDV KXWV LWK JUDVV URRIV VXSSRUWHG E WDOO SROHV DQG Tabaxi lords are closely related to tabaxi, perhaps a cursed version. All
no walls). In a lair, 3d4 young with 1 HD each will be found. An elder WDED L ORUGV DUH PDOH DQG PXVW WDNH D WDED L PDWH WR SURGXFH RIIVSULQJ
LWK + OHDGV WKH FODQ DQG RI WKH OHDGHUV DUH DLGHG E D WK OHYHO (always a male tabaxi lord). Although usually solitary, a tabaxi lord some
shaman. A clan has a 10% chance of owing allegiance to a tabaxi lord; WLPHV WDNHV OHDGHUVKLS RI D WDED L FODQ IRU WKH SXUSRVH RI PDWLQJ DQG LQVXU
WKHVH FODQV WHQG WR DUG HYLO DUOLNH D V DQG WKHLU VKDPDQV RUVKLS LQJ RIIVSULQJ 6RPH FKRRVH WR VWD LWK WKH FODQ HYHQ DIWHU WKH RIIVSULQJ LV
HYLO SR HUV 6KDPDQV RI RWKHU FODQV RUVKLS SR HUV UHODWHG WR VXQOLJKW ERUQ DQG VHQW RII WR PDNH LWV D LQ WKH MXQJOH
UDLQ RU DQLPDOV
7DED L DUH UHFOXVLYH DQG DYRLG RWKHU LQWHOOLJHQW EHLQJV HYHQ RWKHU WD
ED L FODQV 7KH GR QRW HQJDJH LQ WUDGH KLFK WKH FRQVLGHU GHPHDQLQJ
EXW VRPH IH KDYH DJHQWV KR WUDGH IRU WKHP 7DED L VSHDN WKHLU R Q
DQFLHQW ODQJXDJH /HJHQGV WHOO RI D JUHDW WDED L FLYLOL DWLRQ WKDW DV VXS
SODQWHG E RWKHU UDFHV

335
Tako
0DOH 7DNR )HPDOH 7DNR
&/,0 7( 7(55 ,1 7URSLFDO 7URSLFDO
VXEWURSLFDO VXEWURSLFDO
DQG WHPSHUDWH DQG WHPSHUDWH
RFHDQ RFHDQ
)5(4 (1& 5DUH 9HU UDUH
25* 1, 7,21 7ULEH 7ULEH
&7,9,7 & &/( Any Any
,(7 Carnivore Carnivore
,17(//,*(1&( Average (8-10) Average (8-10)
75( 6 5( - 4 - 4
/,*10(17 /D IXO QHXWUDO /D IXO QHXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 6 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 1-2 (×7)/3-6 or 1-3 (×7)/2-8 or
E HDSRQ E HDSRQ
63(&, / 77 &.6 Constriction Constriction
63(&, / ()(16(6 Camou age Camou age
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 0 GLDPHWHU / GLDPHWHU
025 /( 6WHDG 6WHDG
39 / (

7KH WDNR DUH D UDFH RI LQWHOOLJHQW RFWRSL KR FDQ PRYH RQWR ODQG DQG XVH
HDSRQV DQG RWKHU WRROV
7DNR KDYH QR ERQHV WKHLU SOXPS ERGLHV DUH SURWHFWHG E WRXJK PDQ
WOHV RI OHDWKHU VNLQ 7KH KDYH HLJKW VXSSOH WHQWDFOHV VLPLODU WR WKRVH
RI RFWRSL OLQHG LWK FLUFXODU PXVFOHV WKDW DFW DV VXFWLRQ FXSV 7KH KDYH
D VLQJOH JROGHQ H H FHQWHUHG LQ WKHLU KHDGV DQG VKDUS SURWUXGLQJ MD V 7DNR WHQWDFOHV JULS LWK D 6WUHQJWK RI D YLFWLP LWK D 6WUHQJWK
that resemble the bill of a parrot. Although tako can change color with HTXDO WR RU JUHDWHU WKDQ FDQ JUDVS WKH WHQWDFOH DQG ORRVHQ LW QHJDW
HDVH D PDWXUH PDOH V QRUPDO FRORU LV OLJKW JUHHQ KLOH D PDWXUH IHPDOH V LQJ WKH FRQVWULFWLRQ 7R EUHDN FRPSOHWHO IUHH D WHQWDFOH PXVW EH VHYHUHG
LV RUDQJH UHG RXQJ WDNR DSSHDU LQ D YDULHW RI FRORUV LQFOXGLQJ EODFN PDOHV KDYH KLW SRLQWV SHU WHQWDFOH IHPDOHV KDYH KLW SRLQWV SHU WHQWDFOH
EUR Q KLWH EOXH DQG JROGHQ Unless loosened or severed, tentacle constriction automatically in icts
7DNR KDYH WKHLU R Q ODQJXDJH EDVHG RQ WHQWDFOH PRYHPHQWV DQG VNLQ KLW SRLQWV RI GDPDJH SHU URXQG IURP PDOHV RU G SRLQWV IURP
color changes. Characters with an Intelligence of at least 17 (or with the IHPDOHV
reading/writing pro ciency) have a 25% chance of understanding the Young tako cannot perform constriction attacks. Their AC is 7, and they
WDNR V ODQJXDJH have 1 HD. Their THAC0 is 20. They in ict 0-1 hp of damage per tentacle
DWWDFN DQG KS LWK WKHLU EHDN 2WKHU LVH WKH UH MXVW VPDOO IHLVW YHU
&RPEDW 7KRXJK QRUPDOO GRFLOH WDNR DWWDFN DQ FUHDWXUH KR LQYDGHV VLRQV RI WKHLU SDUHQWV LWK DQ 05 RI 6 DQG ;3 YDOXH RI
WKHLU WHUULWRU ,Q DGGLWLRQ WKH KDYH D VWURQJ VHQVH RI KRQRU DQG LOO
DYHQJH DWWDFNV DQG DOO LWK PHPEHUV RI RWKHU UDFHV KR DVVLVW WKHP +DELWDW 6RFLHW A tako tribe comprises 3-12 (3d4) males, half as many
7KH DUH FUDIW RSSRQHQWV 7DNR FDQ FKDQJH WKHLU FRORU DQG SDWWHUQ WR RXQJ DQG IHPDOHV )HPDOHV PDNH DOO GHFLVLRQV IRU WKH WULEH KLOH
match any natural terrain in a single round. This camou age makes them WKH PDOHV DFW DV GHIHQGHUV DQG KXQWHUV 7KH FUHDWXUHV HVWDEOLVK WKHLU ODLUV
90% undetectable, and modi es the surprise rolls of opponents by –3. LQ FRDVWDO XQGHU DWHU FDYHV PDNLQJ RFFDVLRQDO UDLGV RQ ODQG IRU IRRG
0RVW WDNR DU SDUWLHV DUH H FOXVLYHO PDOH 7KH WDNR DWWDFN LWK WKHLU HDSRQV DQG WUHDVXUH LWHPV ,Q VRPH DUHDV WDNR FRH LVW LWK KXPDQV
EHDNV 7KH DOVR FDQ DQFKRU WKHPVHOYHV LWK D VLQJOH WHQWDFOH OHDYLQJ WKH cooperating to attack sea monsters and to help shermen, but such cases
UHPDLQLQJ VHYHQ WHQWDFOHV IUHH WR PDNH DWWDFNV 8VXDOO WKH WDNR FDUU DUH H WUHPHO UDUH
VHYHQ HDSRQV RQH VSHDU RU KDQG D H LQ HDFK IUHH WHQWDFOH
Tako can make constriction attacks similar to octopi. Any victim under (FRORJ Tako eat oysters, crabs, lobsters, and other shell sh, which
IHHW WDOO RU IHHW ORQJ FDQ EH JUDSSOHG E RQH WHQWDFOH DW D WLPH 0DOH WKH FUDFN RSHQ LWK WKHLU SR HUIXO MD V 7KH FDQ HMHFW VPDOO FORXGV
WDNR KDYH D FKDQFH RI SLQQLQJ ERWK RI WKH YLFWLP V DUPV LWK D VLQJOH RI ULFK EOXH LQN EXW WKH FORXGV DUH WRR OLPLWHG WR VHUYH DV D GHIHQVH
VWULNH IHPDOHV KDYH D FKDQFH 7KH FKDQFH RI SLQQLQJ RQO RQH XSSHU +XPDQV JUHDWO SUL H WKH LQN KR HYHU DQG XVH LW WR FUHDWH FDOOLJUDSK
OLPE LV WKH VDPH ,I ERWK OLPEV DUH SLQQHG WKH YLFWLP KDV QR DWWDFN ,I RQO
one limb is pinned, the victim attacks with a –3 penalty to his attack roll. If
no limbs are pinned, the victim attacks with a –1 penalty.

336
Tanar’ri
%DORU 0DULOLWK
&/,0 7( 7(55 ,1 The Abyss The Abyss
)5(4 (1& 9HU UDUH 9HU UDUH
25* 1, 7,21 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any
,(7 Carnivore Carnivore
,17(//,*(1&( 6XSUD JHQLXV *HQLXV

75( 6 5( H (×3) C, F
/,*10(17 Chaotic evil Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 )O %
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. % HDSRQ DQG
RU E HDSRQ ×
63(&, / 77 &.6 7HUURU ERG 0DJLFDO
ames, death HDSRQV
WKURHV H SORVLRQ FRQVWULFWLRQ
63(&, / ()(16(6 RU EHWWHU RU EHWWHU
HDSRQ WR KLW HDSRQ WR KLW
QHYHU VXUSULVHG
VSHOO LPPXQLW
0 *,& 5(6,67 1&(
6, ( / WDOO / WDOO
025 /( )DQDWLF )DQDWLF
39 / (

Tanar’ri are, in the broadest terms, chaos and evil de ned. The less intel DUH WKH TXLQWHVVHQWLDO WDQDU UL 7KH GHULYH JUHDW SOHDVXUH IURP WKH VXIIHU
ligent often attack without question and ght until slain. True and greater LQJ RI RWKHUV DQG JR RXW RI WKHLU D WR WRUPHQW OHVVHU EHLQJV DQG FDXVH
tanar’ri often roam the Astral and Ethereal Planes—their attention is at WKHP SDLQ
WUDFWHG E WKRVH LQ DQ HWKHUHDO VWDWH %DORUV DUH UHSXOVLYH DQG ORDWKVRPH WR EHKROG 7KH DUH WR HULQJ KX
PDQRLGV LWK GHHS GDUN UHG VNLQ 7KH KDYH KXJH LQJV WKDW SURSHO
&RPEDW ,Q DGGLWLRQ WR WKH VHSDUDWH DELOLWLHV RI HDFK VRUW RI WDQDU UL WKH WKHP LWK XQQDWXUDO VSHHG DQG DJLOLW 7KH KDYH ORQJ LFNHG FOD V DQG
DOO VKDUH WKH IROOR LQJ PDJLFDO SR HUV JURWHVTXH IDQJV WKDW GULS LWK YHQRP %DORUV DUH FRPPRQO VXUURXQGHG
WWDFN DPDJH WWDFN DPDJH by searing ames.
DFLG IXOO JDV SRLVRQRXV HWF KDOI
FROG KDOI LURQ HDSRQ IXOO &RPEDW Balors attack with their great sts for 2-12 points of damage.
HOHFWULFLW OLJKWQLQJ QRQH PDJLF PLVVLOH IXOO Anyone struck by a balor’s sts must roll a saving throw vs. spells with a
re (magical) KDOI SRLVRQ QRQH –6 penalty or ee in terror for 1-6 turns.
re (nonmagical) QRQH VLOYHU HDSRQ IXOO Balors much prefer weapons to sts in combat. Each carries a great
V RUG WKDW ORRNV OLNH D EROW RI OLJKWQLQJ ,Q WKH KDQGV RI D EDORU WKHVH
JUHDWHU WDQDU UL VXIIHU KDOI GDPDJH IURP VLOYHU HDSRQV V RUGV DUH YRUSDO DQG FDQ detect evil/good in a 30 foot radius. Any crea
WXUH WKDW SLFNV XS D EDORU V V RUG UHJDUGOHVV RI KHWKHU LWV VNLQ DFWXDOO
All tanar’ri with average or above average intelligence have a form of te WRXFKHV LW LPPHGLDWHO VXIIHUV SRLQWV RI GDPDJH DQG PXVW UROO D
OHSDWK WKDW HQDEOHV WKHP WR FRPPXQLFDWH LWK DQ LQWHOOLJHQW OLIH IRUP VDYLQJ WKUR YV VSHOOV RU GLH LPPHGLDWHO
UHJDUGOHVV RI DQ ODQJXDJH EDUULHUV Balors also use a great whip with many tails. These whips will in ict but 1-4
Frequently, the Abyss-forged, magical weapons of the tanar’ri dissolve SRLQWV RI GDPDJH SHU KLW +R HYHU WKH PDJLFDOO UDS WKH YLFWLP DOOR LQJ
XSRQ WKH GHDWK RI WKH FUHDWXUH :KHQ RQH GRHVQ W LW LV OLNHO WKDW WKH the balor to draw the victim into his ever-present bodily ames. Once
HDSRQ LQ TXHVWLRQ RULJLQDWHG VRPH KHUH HOVH dragged into the ames, the victim suffers 4-24 points of damage per round.
(VFDSLQJ WKH KLS UHTXLUHV D VXFFHVVIXO RQH KDOI VWUHQJWK FKHFN :KHQ WKH
+DELWDW 6RFLHW There are ve classi cations of tanar’ri, listed in ascend KLS KROGV D YLFWLP LW FDQQRW EH XVHG LQ RWKHU DWWDFNV
LQJ RUGHU RI SR HU DQG LWK VSHFLHV EHOR %DORUV PD XVH RQH RI WKH IROOR LQJ DGGLWLRQDO PDJLFDO SR HUV DW WKH
WK OHYHO RI VSHOO XVH SHU URXQG DW LOO detect invisibility DO D V DFWLYH
/HDVW GUHWFK PDQHV UXWWHUNLQ L DO D V DFWLYH dispel magic, fear, pyrotechnics, read magic, sug
/HVVHU alu- end, bar-lgura, cambion, succubus gestion, symbol DQ W SH telekinesis, DQG tongues.
*UHDWHU EDEDX FKDVPH QDEDVVX 7KH PD DOVR JDWH OHDVW OHVVHU JUHDWHU RU WUXH WDQDU UL WR
7UXH EDORU JODEUH X KH URX PDULOLWK QDOIHVKQHH YURFN WKHLU ORFDWLRQ 7KH JDWH LV DO D V VXFFHVVIXO EXW PD RQO EH XVHG RQFH
*XDUGLDQ PRO GHXV SHU KRXU
Balors are completely immune to gas. If a balor is slain in the Abyss,
%DORU 7UXH 7DQDU UL it explodes in a blinding ash of light, in icting 50 points of damage to
7KH JUHDWHVW DQG PRVW WHUULEOH RI WKH WUXH WDQDU UL WKH EDORUV DUH WKH XQ HYHU WKLQJ LQ D IRRW UDGLXV DURXQG WKH FUHDWXUH VDYLQJ WKUR YV VSHOO
disputed terrors of the Abyss. They are the very motivation behind the IRU KDOI GDPDJH
WDQDU UL LQYROYHPHQW LQ WKH Blood War. ,Q HYHU VHQVH RI WKH RUG EDORUV

337
Tanar’ri
+DELWDW 6RFLHW %DORUV H LVW IRU RQH SXUSRVH RQO WR DJH WKH Blood War.
They are driven by the strongest primal desire to ght and will command
KROH OHJLRQV RI EHLQJV LQWR EDWWOH
%DORUV DOVR UHFRJQL H D VXEWOH EXW LPSRUWDQW DVSHFW RI WKH :DU WKH
3ULPH 0DWHULDO SODQH 7KH LOO RIWHQ PDNH SDFWV LWK PRUWDOV WR SHUIRUP
VHUYLFHV IRU WKH SXUSRVH RI JDLQLQJ SR HU LQ WKH 3ULPH 0DWHULDO SODQH
%DORUV NQR WKDW WKH PRUH IROOR HUV RU DOOLHV WKH FDQ JDLQ LQ WKH 3ULPH
0DWHULDO WKH PRUH SR HU WKH LOO KDYH WKHUH
7KHUH DUH DW OHDVW EDORUV NQR Q WR H LVW 7KH FUHDWXUHV GR QRW LQKDELW
any particular area of the Abyss, but wander about forming armies for
EDWWOH LWK WKH EDDWH X T Y

(FRORJ There is nothing more important in the Abyss than the Blood War.
7KH EDORU LQ D VHQVH WKH %ORRG :DU IURP D WDQDU UL SHUVSHFWLYH WKH
ecology of the Abyss driving the creation of new beings and mandating
WKHLU VXUYLYDO

0DULOLWK 7UXH 7DQDU UL


%ROG DQG FXQQLQJ PDULOLWK DUH WKH JHQHUDOV DQG WDFWLFLDQV IRU WKH RR
War. Where the balors are the in uence and energy behind the war effort,
WKH PDULOLWK DUH WKH EUDLQV DQG WDFWLFV
7HUULEOH WR EHKROG WKHVH FUHDWXUHV KDYH WKH ERGLHV RI JLDQW VQDNHV LWK
KXJH JUHHQ VFDO FRLOV )URP WKH DLVW XS WKH DUH EHDXWLIXO FRPHO IH
PDOHV %HVLGHV KHU REYLRXV VQDNH ERG WKH IHDWXUH WKDW UHYHDOV WKH WUXH
QDWXUH RI WKLV WDQDU UL LV KHU VL DUPV 7KH DUH FRPPRQO DGRUQHG LWK
SUHFLRXV MH HOU DQG KLJKO GHFRUDWHG HDSRQV PDULOLWK PRVW RIWHQ
FDUU D GLIIHUHQW HDSRQ LQ HDFK RI WKHLU VL KDQGV

&RPEDW Although marilith are strategists and tacticians, they love to join
FRPEDW DQG GR VR KHQHYHU WKH RSSRUWXQLW SUHVHQWV LWVHOI 7KH FDQ DW
WDFN LWK HDFK RI WKHLU VL DUPV DQG FRQVWULFW D YLFWLP LWK WKHLU VQDN
WDLOV DV HOO
0DULOLWK DO D V FDUU D GLIIHUHQW HDSRQ LQ HDFK KDQG IDYRULQJ H RWLF
swords and axes. The DM should assign speci c weapons; 90% of them
VKRXOG EH HQFKDQWHG YHUVLRQV RI WKH FRPPRQ YDULHW DQG RI WKRVH +DELWDW 6RFLHW As noted, marilith are the strategists of the Blood War.
VKRXOG EH D VSHFLDO HDSRQ 0DULOLWK IDYRU WKHLU HDSRQV KLJKO ,I RQH 7KH DUH LQ FKDUJH RI GHYLVLQJ DOO WDFWLFV WR EH XVHG GXULQJ WKH EDWWOHV
VKRXOG HYHU EH ORVW RU VWROHQ PDULOLWK JR WR JUHDW OHQJWKV WR VHH WKDW WKH DQG FRRUGLQDWH WKH DFWLYLWLHV RI DOO WUXH WDQDU UL VDYH WKH PLJKW EDORUV
HDSRQ LV UHFRYHUHG RI FRXUVH XH WR WKH FKDRWLF QDWXUH RI WKH WDQDU UL LW LV QRW UHDOO SRV
A marilith can also constrict with her deadly tail. If the tail hits in com VLEOH WR FRRUGLQDWH WKHLU DFWLYLWLHV EXW WKH PDULOLWK DUH FKDUJHG LWK LW
bat, it wraps around a victim, automatically in icting 4-24 points of crush QRQHWKHOHVV
ing damage each round. Additionally, due to the constriction of air, the 7KHVH VWXQQLQJO SR HUIXO FUHDWXUHV KDYH D KDWUHG IRU WKH JODEUH X
victim must roll a successful Constitution check every round or fall un 7KH IHHO WKDW WKH VXEWOH DUIDUH RI WKH JODEUH X LV D FKLOGUHQ V JDPH DQG
FRQVFLRXV 1R RSSRQHQW LWK OHVV WKDQ D 6WUHQJWK VFRUH FDQ HYHQ KRSH inferior to proper warfare. A marilith will attempt to discredit the work
WR EUHDN IUHH RI WKH PDULOLWK V FRLOV 7KHUH LV D FKDQFH SHU URXQG SHU LQJV RI WKH JODEUH X DQ FKDQFH LW JHWV 7KH RXOG FRPSOHWHO GHVWUR
SRLQW RI 6WUHQJWK RYHU WKDW WKH YLFWLP FDQ HVFDSH 0DULOLWK KDYH WKH IRO WKH VXEWOH EHDVWV EXW WKH DOO SR HUIXO EDORUV IDYRU WKH JODEUH XV WDFWLFV
OR LQJ DGGLWLRQDO PDJLFDO SR HUV WKDW WKH FDQ XVH RQFH SHU URXQG RQH DQG RXOG KDYH WKHP FRQWLQXH WKHLU D V
DW D WLPH DW LOO animate dead, cause serious wounds, cloudkill, comprehend
languages, curse, detect evil, detect magic, detect invisibility, polymorph self (FRORJ 0DULOLWK DUH WUXH WDQDU UL KLFK PDNHV WKHP D SDUW RI WKH GULY
WLPHV SHU GD project image, pyrotechnics, DQG telekinesis. LQJ IRUFH EHKLQG WKH Blood War. 0RUHRYHU WKH DUH WKH FRRUGLQDWRUV DQG
7KH PD DOVR DWWHPSW WR JDWH LQ OHDVW WDQDU UL OHVVHU WDQDU UL JHQHUDOV RI WKH DU HIIRUW 0DULOLWK IHHO WKDW WKH DUH WKH WUXH IRUFH EHKLQG
JUHDWHU WDQDU UL RU WUXH WDQDU UL RQFH SHU KRXU LWK D FKDQFH RI WKH DU 6HFUHWO WKH IHHO WKDW WKH EDORUV KDYH WKHLU SODFH RQO EHFDXVH RI
VXFFHVV WKHLU JUHDW SR HU EXW DUH QRW DEVROXWHO QHFHVVDU 7KH PD EH ULJKW LQ
:HDSRQV RI RU OHVV PDJLFDO HQFKDQWPHQW FDQQRW KDUP D PDULOLWK WKHLU EHOLHI EXW WKH SR HU RI WKH EDORUV UHPDLQV XQFKDOOHQJHG
7KHVH FUHDWXUHV DUH QHYHU VXUSULVHG 7KH FDQQRW EH IRROHG E LOOXVLRQV
DQG DUH LPPXQH WR PLQG DIIHFWLQJ VSHOOV

338
Tarrasque
&/,0 7( 7(55 ,1 Any land
)5(4 (1& 8QLTXH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 6HH EHOR
,(7 2PQLYRUH
,17(//,*(1&( Animal (1)
75( 6 5( 6HH EHOR
/,*10(17 1LO

12 33( 5,1*
5025 &/ 66
029(0(17 5XVK
+,7 ,&( KS DSSUR +
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6KDUSQHVV ELWH WHUURU
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( * ORQJ
025 /( Champion (15)
39 / (

7KH OHJHQGDU WDUUDVTXH IRU WKHUH LV IRUWXQDWHO RQO RQH NQR Q WR H


LVW LV WKH PRVW GUHDGHG PRQVWHU QDWLYH WR WKH 3ULPH 0DWHULDO SODQH 7KH
FUHDWXUH LV D VFDO ELSHG LWK W R KRUQV RQ LWV KHDG D ODVKLQJ WDLO DQG D
re ective carapace.

&RPEDW 7KH WDUUDVTXH LV D NLOOLQJ PDFKLQH DQG KHQ DFWLYH VHH EHOR
HDWV HYHU WKLQJ IRU PLOHV DURXQG LQFOXGLQJ DOO DQLPDOV DQG YHJHWDWLRQ
1RUPDO DWWDFNV DUH LWK LWV W R IRUHOLPE FOD V G SRLQWV RI GDPDJH
HDFK D V HHSLQJ WDLO ODVK G SRLQWV RI GDPDJH D VDYDJH ELWH G
SRLQWV RI GDPDJH SOXV DFWV DV D sword of sharpness, VHYHULQJ D OLPE RQ D (FRORJ 6OD LQJ RI WKH WDUUDVTXH LV VDLG WR EH SRVVLEOH RQO LI WKH
QDWXUDO DWWDFN UROO RI RU EHWWHU DQG W R WKUXVWLQJ KRUQ DWWDFNV G PRQVWHU LV UHGXFHG WR RU IH HU KLW SRLQWV DQG D L LV WKHQ XVHG
SRLQWV RI GDPDJH HDFK 2WKHU LVH HYHQ WKH VOLJKWHVW SLHFH RI WKH WDUUDVTXH FDQ UHJHQHUDWH DQG
2QFH HYHU WXUQ WKH QRUPDOO VOR PRYLQJ WDUUDVTXH FDQ UXVK IRU DUG UHVWRUH WKH PRQVWHU FRPSOHWHO /HJHQG VD V WKDW D JUHDW WUHDVXUH FDQ
DW D PRYHPHQW UDWH RI PDNLQJ DOO KRUQ DWWDFNV FDXVH GRXEOH GDPDJH EH H WUDFWHG IURP WKH WDUUDVTXH V FDUDSDFH 7KH XSSHU SRUWLRQ WUHDWHG
DQG WUDPSOLQJ DQ WKLQJ XQGHUIRRW IRU G SRLQWV RI FUXVKLQJ GDPDJH LWK DFLG DQG WKHQ KHDWHG LQ D IXUQDFH LV WKRXJKW WR LHOG JHPV G
7KH PHUH VLJKW RI WKH WDUUDVTXH FDXVHV FUHDWXUHV LWK OHVV WKDQ OHYHOV GLDPRQGV RI JS EDVH YDOXH HDFK 7KH XQGHUEHOO PDWHULDO PL HG
RU +LW LFH WR EH SDUDO HG LWK IULJKW QR VDYLQJ WKUR XQWLO LW LV RXW LWK WKH FUHDWXUH V EORRG DQG DGDPDQWLWH LV VDLG WR SURGXFH D PHWDO
of their vision. Creatures of 3 or more levels or Hit Dice ee in panic, al WKDW FDQ EH IRUJHG E PDVWHU G DUYHQ EODFNVPLWKV LQWR G VKLHOGV RI
WKRXJK WKRVH RI RU PRUH OHYHOV RU +LW LFH WKDW PDQDJH WR VXFFHHG LWK HQFKDQWPHQW ,W WDNHV W R HDUV WR PDQXIDFWXUH HDFK VKLHOG DQG WKH
D VDYLQJ WKUR YV SDUDO DWLRQ DUH QRW DIIHFWHG WKRXJK WKH RIWHQ VWLOO G DUYHV DUHQ W OLNHO WR GR LW IRU IUHH
GHFLGH WR UXQ D D ,W LV KRSHG WKDW WKH WDUUDVTXH LV D VROLWDU FUHDWLRQ VRPH KLGHRXV
The tarrasque’s carapace is exceptionally tough and highly re ective. DERPLQDWLRQ XQOHDVKHG E WKH GDUN DUWV RU E HOGHU IRUJRWWHQ JRGV WR
%ROWV DQG UD V VXFK DV OLJKWQLQJ EROWV FRQHV RI FROG DQG HYHQ PDJLF PLV SXQLVK DOO RI QDWXUH 7KH HOHPHQWDO QDWXUH RI WKH WDUUDVTXH OHDGV WKH IH
siles are useless against it. The re ection is such that 1 in 6 of these attacks OLYLQJ WDUUDVTXH H SHUWV WR VSHFXODWH WKDW WKH HOHPHQWDO SULQFHV RI HYLO
DFWXDOO ERXQFHV GLUHFWO EDFN DW WKH FDVWHU DIIHFWLQJ KLP QRUPDOO KLOH KDYH VRPHWKLQJ WR GR LWK LWV H LVWHQFH ,Q DQ FDVH WKH ORFDWLRQ RI WKH
WKH UHVW ERXQFH RII KDUPOHVVO WR WKH VLGHV DQG LQWR WKH DLU WDUUDVTXH UHPDLQV D P VWHU DV LW UDUHO OHDYHV LWQHVVHV LQ LWV DNH
The tarrasque is also immune to all heat and re, and it regenerates lost DQG QDWXUH TXLFNO JUR V RYHU DOO UHPQDQWV RI LWV SUHVHQFH ,W LV UX
KLW SRLQWV DW D UDWH RI KLW SRLQW SHU URXQG 2QO HQFKDQWHG HDSRQV PRUHG WKDW WKH WDUUDVTXH LV UHVSRQVLEOH IRU WKH H WLQFWLRQ RI RQH DQ
RU EHWWHU KDYH DQ KRSH RI KDUPLQJ WKH WDUUDVTXH 7KH 7DUUDVTXH LV WRWDOO FLHQW FLYLOL DWLRQ IRU WKH UHFRUGV RI WKHLU ODVW GD V VSRNH RI D JUHDW
LPPXQH WR DOO SVLRQLFV reptilian punisher sent by the gods to end the world.”

+DELWDW 6RFLHW ,W LV IRUWXQDWH WKDW WKH WDUUDVTXH LV DFWLYH RQO IRU VKRUW 1RWH Creatures with a minus THAC0 can only be hit on a 1.
SHULRGV RI WLPH 7 SLFDOO WKH PRQVWHU FRPHV IRUWK WR IRUDJH IRU D HHN RU
W R UDYDJLQJ WKH FRXQWU VLGH IRU PLOHV DURXQG 7KH WDUUDVTXH WKHQ VHHNV
D KLGGHQ ODLU XQGHUJURXQG DQG OLHV GRUPDQW VOHHSLQJ IRU G PRQWKV
EHIRUH FRPLQJ IRUWK DJDLQ 2QFH HYHU GHFDGH RU VR WKH PRQVWHU LV SDU
WLFXODUO DFWLYH VWD LQJ D DNH IRU VHYHUDO PRQWKV 7KHUHDIWHU LWV SHULRG
RI GRUPDQF LV G HDUV XQOHVV GLVWXUEHG 7KH UDWLR RI DFWLYH WR GRUPDQW
VWDWHV VHHPV WR EH DERXW

339
Tasloi
&/,0 7( 7(55 ,1 7URSLFDO -XQJOHV
)5(4 (1& 5DUH
25* 1, 7,21 7ULEDO
&7,9,7 & &/( 1LJKW
,(7 2PQLYRUH
,17(//,*(1&( /R WR DYHUDJH
75( 6 5( Q (×5)
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 9, Cl 15
+,7 ,&(
7+ &
12 2) 77 &.6 RU O
0 *( 77 &. RU E HDSRQ W SH
63(&, / 77 &.6 6XUSULVH
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( 6 WDOO
025 /( Average (10)
39 / ( 1RUPDO
Chieftain: 270
6KDPDQ

Tasloi are long-legged, at-headed humanoids. They walk in a crouching


SRVWXUH WRXFKLQJ WKHLU NQXFNOHV WR WKH JURXQG IURP WLPH WR WLPH 7KHLU
VNLQV DUH D OXVWURXV JUHHQ DQG DUH WKLQO FRYHUHG LWK FRDUVH EODFN KDLU
7KHLU H HV DUH VLPLODU WR D FDW V DQG DUH JROG LQ FRORU
2IWHQ WKH FDQ EH KHDUG DW QLJKW VSHDNLQJ LQ WKHLU KLJK KLVSHU YRLF
HV 7DVORL VSHDN WKHLU R Q WRQJXH DQG FDQ DOVR VSHDN WKH ODQJXDJHV RI Females ght as males, but the young do not ght at all. The lair consists
monkeys and apes. About 5% of their kind have learned a pidgin common RI D VHULHV RI G ODUJH WUHHV LWK G SODWIRUPV IHHW DERYH WKH
WKDW WKH XVH KHQ WUDGLQJ ground. All the trees are connected by vines and ropes. There is a 60%
FKDQFH WKDW WKH WDVORL KDYH G WUDLQHG JLDQW VSLGHUV DQG D FKDQFH
&RPEDW 7DVORL OLNH WR KLGH LQ WUHH WRSV DQG GURS GR Q RQ WKH HDN DQG WKDW WKH KDYH G WUDLQHG JLDQW DVSV 7DVORL DUH DEOH WR ULGH WKHVH
XQ DU 7KH DUH TXLFN DQG QLPEOH LQ WKH WUHHV EXW VOR DQG FOXPV RQ DVSV IRU JUHDW GLVWDQFHV DQG WKH VSLGHUV DLG LQ WKH FRQVWUXFWLRQ SUR
WKH JURXQG :KHQ WKH DUH LQ MXQJOH WKHLU VWHDOWK PRYHPHQWV LPSRVH D WHFWLRQ DQG RYHUDOO PDLQWHQDQFH RI WKH WUHH YLOODJH
–4 penalty to opponents’ surprise rolls. They also hide in shadows, like
D WKLHI LWK HIIHFWLYHQHVV 7KHLU LQIUDYLVLRQ HQDEOHV WKHP WR VHH XS (FRORJ ,W LV QRW NQR Q KHUH DQG KR WDVORL RULJLQDWHG ,W LV OLNHO WKH
to 90 feet in darkness, but they hate daylight and suffer a –1 penalty to KDYH EHHQ DURXQG IRU PDQ PLOOHQQLD LQWHUEUHHGLQJ LQ GHHS LVRODWHG
their attack roll when ghting in broad daylight. MXQJOHV 7KHLU SULPLWLYH OLIHVW OH KDV SUREDEO H LVWHG LQ PXFK WKH VDPH
Tasloi carry the following weapons: small shield (AC 5) and jav IDVKLRQ IRU WKRXVDQGV XSRQ WKRXVDQGV RI HDUV
elin—20%, club and javelin—40%, short sword and small shield (AC :KLOH FHUWDLQO DPRQJ WKH OHDVW IHDUVRPH RI DOO MXQJOH FUHDWXUHV WDVORL
MDYHOLQ DQG QHW VKRUW V RUG DQG QHW RU MDYHOLQ DQG are perhaps worth worrying about in numbers, or after eeing encounters
lasso—5%. Tasloi without shields are AC 6. They customarily carry all jav LWK QDVWLHU MXQJOH GHQL HQV 7DVORL NQR WKH ORFDWLRQ RI VXFK ODLUV DQG
HOLQV DQG VKLHOGV RQ WKHLU EDFNV KHQ WKH WUDYHO WKURXJK WKH WUHHV often set up obvious escape routes for any creature that foolishly nds
Tasloi eat anything, but they enjoy all kinds of esh, especially humans LWVHOI FRQIURQWLQJ WKH EHDVW 7KH WDVORL WKHQ OD WKHLU WUDSV DORQJ WKH HVFDSH
DQG HOYHV 7KH QRUPDOO DWWDFN IURP DERYH WU LQJ WR FDSWXUH LI SRVVLEOH SDWK DQG DLW IRU WKH HDNHQHG XQVXVSHFWLQJ FUHDWXUHV WR UXQ WKURXJK
,I WKH JDLQ VXUSULVH WKH XVH WKHLU IRRW GLDPHWHU QHWV WR WUDS WKHLU EOLQGO 7KLV VWUDWHJ LV KLJKO VXFFHVVIXO DSSDUHQWO DV WKH WDVORL ERDVW
SUH WKH QHWV WRWDOO HQWDQJOH WKRVH RI OHVV WKDQ 6WUHQJWK WKRVH RI PDQ PRUH WURSKLHV WKDQ WKHLU VPDOO VL H DQG OLPLWHG SUR HVV PLJKW RWK
RU JUHDWHU 6WUHQJWK QHHG D VXFFHVVIXO RSHQ GRRUV UROO WR ULS WKH QHW DQG HU LVH LQGLFDWH
HVFDSH ,I D SDUW LV WRR YLJLODQW RU SUHSDUHG WKH WDVORL DWWHPSW WR HDU
GR Q WKH JURXS WKURXJK VKRUW VXGGHQ DWWDFNV IROOR HG E UHWUHDW ,I SRV
VLEOH WDVORL WU WR VWHDO WKH HQHP V GHDG DIWHU DQ DWWDFN

+DELWDW 6RFLHW 7KH WDVORL OLYH LQ ORRVHO VWUXFWXUHG EDQGV RI VHYHUDO


IDPLOLHV ,Q HYHU EDQG RI RU PRUH WKHUH LV D FKLHI RI +LW LFH 7KHUH
LV D FKDQFH WKDW DQ EDQG KDV D VKDPDQ 7DVORL VKDPDQV PD DGYDQFH
XS WR WK OHYHO
:KHQ IRXQG LQ WKHLU ODLU LQ DGGLWLRQ WR WKH PDOHV WKHUH DUH IHPDOHV
DQG RXQJ HTXDO WR DQG RI WKH QXPEHU RI PDOHV UHVSHFWLYHO

340
Thought Eater
&/,0 7( 7(55 ,1 (WKHUHDO 3ODQH
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 0HQWDO HQHUJ
,17(//,*(1&( 1RW UDWDEOH
75( 6 5( 1LO
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 HWKHUHDO SODQH RQO
+,7 ,&(
7+ & 1LO
12 2) 77 &.6
0 *( 77 &. 1LO
63(&, / 77 &.6 3VRQLFV DEVRUE SVLRQLFV VSHOOV
DQG LQWHOOLJHQFH
63(&, / ()(16(6 (WKHUHDO H LVWHQFH
0 *,& 5(6,67 1&( Absorb (see below)
6, ( 6 ORQJ
025 /( 8QVWHDG
39 / (

7KRXJKW HDWHUV DUH QDWLYHV RI WKH %RUGHU (WKHUHDO DQG WKH RQO VXUYLYH
LQ HWKHUHDO IRUP 7KH DSSHDU DV VLFNO JUD VNHOHWDO ERGLHV LWK RYHUVL HG
SODW SXV KHDGV 7KH KDYH HEEHG VNHOHWDO SD V VXLWHG WR V LPPLQJ
WKURXJK WKH HWKHU
A thought eater has only one desire—to avoid death. For some rea
VRQ WKH GLH DOPRVW LQVWDQWO RQ WKH 3ULPH 0DWHULDO SODQH )RUWXQDWHO IRU
WKHP WKH KDYH VHYHUDO SVLRQLF SR HUV KLFK KHOS WR SUHYHQW WKLV

&RPEDW 7KRXJKW HDWHUV DUH XQLTXH 7KH KDYH QR FRPEDW DELOLWLHV H FHSW uncontested until sated, or until its victims are out of range. Although it
WKHLU LQQDWH SVLRQLF WDOHQWV HYHQ RQ WKH %RUGHU (WKHUHDO VR WKH FDQ EH RQO KDV D PRYHPHQW UDWH RI WKLV LV HWKHUHDO PRYHPHQW DOOR LQJ SDVVDJH
HDVLO VODLQ LI HQFRXQWHUHG WKHUH WKURXJK DOOV WUHHV HWF DV LI WKH GLGQ W H LVW
Thought eaters are far from harmless, however. Although they cannot Any defense mode except those with a 0 maintenance cost will prevent
VXUYLYH RXWVLGH WKH %RUGHU (WKHUHDO WKHLU SVLRQLF SR HUV H WHQG LQWR WKH WKH WKRXJKW HDWHUV IURP IHHGLQJ 7KLV LQFOXGHV VSHOOV OLNH mind blank, DQG
3ULPH 0DWHULDO SODQH 7KLV LV RQH RI WKH IH NQR Q H DPSOHV RI WUDQVSOD PDJLFDO GHYLFHV WKDW WK DUW SVLRQLF DWWDFNV
QDU H WHQVLRQ
7KH WKRXJKW HDWHUV SVLRQLF VHQVH LV DO D V RSHUDWLQJ %HFDXVH RI WKHLU 3VLRQLFV 6XPPDU 7KRXJKW HDWHUV KDYH G 363V
XQLTXH DELOLWLHV WKH FDQ VHQVH SVLRQLF DFWLYLW LQ WKH 3ULPH 0DWHULDO 7KHLU VFRUH LV 7KH ERDVW D QDWXUDO LQQDWH IRUP RI SVLRQLF VHQVH LQ D
SODQH DV HOO DV WKH %RUGHU (WKHUHDO :KHQ WKH GHWHFW SVLRQLF DFWLYLW RI PHWDSVLRQLF SR HU KLFK RSHUDWHV FRQWLQXRXVO DW QR FRVW WR 363V 7KH
DQ NLQG WKH LOO VKLIW WR WKH ORFDWLRQ RI WKH HPDQDWLRQV DOVR DEVRUE 363V VHH Combat.
Their only “attack” is their innate ability to absorb psionic energy. They
FDQ DEVRUE SVLRQLF HQHUJ LWKLQ IHHW RI D WUXH SVLRQLFLVW RU SVLRQLF +DELWDW 6RFLHW /LWWOH LV NQR Q DERXW WKRXJKW HDWHUV H FHSW WKDW WKH
FUHDWXUH RU LWKLQ IHHW RI D LOG WDOHQW 7KRXJKW HDWHUV GUDLQ SVLRQLF H LVW VROHO LQ WKH HWKHUHDO SODQH DQG DUH YHU VROLWDU EHLQJV 0DJLFDO UH
SRLQWV SHU URXQG DQG WKH LOO DOVR DEVRUE DQ VSHOO FDVW LQ WKH DUHD DV VHDUFK KDV LQGLFDWHG WKDW WKH DUH QRW PDOHYROHQW WKHLU DWWDFNV DUH IRU WKH
HOO DV PHPRUL HG VSHOOV SRLQWV SHU VSHOO OHYHO )LQDOO WKH FDQ IHHG VROH SXUSRVH RI VWD LQJ DOLYH WKH VDPH DV DQ KXPDQRLG KXQWHU 6RPH
XSRQ ,QWHOOLJHQFH LWK HDFK SRLQW FRQYHUWHG WR 363V WKDW WKH DEVRUE sages believe that though eaters are the nal fate of psionisists, once they
7KH LOO IHHG XQWLO DOO YLFWLPV GLH RU HVFDSH RU XQWLO WKH WKHPVHOYHV DUH GLH
VDWHG 7KLV RFFXUV KHQ WKH UHDFK D QXPEHU RI SRLQWV HTXDO WR WKHLU 363V
Although they feed on brain power, thought eaters are essentially stu (FRORJ 7KRXJKW HDWHUV FDUU QR WUHDVXUH :KHQ RQH GLHV LW DXWRPDWL
SLG %HFDXVH WKH ODFN LQWHOOLJHQFH WKH DUH LPPXQH WR DOO WHOHSDWKLF DW FDOO GURSV RXW RI WKH HWKHU DQG PDWHULDOL HV RQ WKH 3ULPH 0DWHULDO SODQH
WDFNV DQG FRQWUROV SVLRQLF RU RWKHU LVH 7KHLU SUHIHUHQFHV DQG WKH RUGHU 2I FRXUVH WKH DUH XVXDOO GLVPLVVHG DV SODW SL WKDW GLHG IURP VWDUYDWLRQ
LQ KLFK WKH IHHG DUH DO D V WKH VDPH SVLRQLF SRLQWV EHLQJ H SHQGHG
FDXVHV SR HU WR IDLO PDJLFDO HQHUJ EHLQJ H SHQGHG FDXVHV VSHOO WR
IDLO 363V PHPRUL HG VSHOOV ,QWHOOLJHQFH 1RWH WKDW LI D WKRXJKW
HDWHU FRQVXPHV DOO RI VRPHRQH V ,QWHOOLJHQFH WKH YLFWLP LOO EHFRPH D
YHJHWDEOH HIIHFWLYHO GHDG 7KH ,QWHOOLJHQFH ORVV LV SHUPDQHQW XQOHVV LW
LV UHOLHYHG E R RU SV FKLF VXUJHU 6SHOOV FDQ EH UH PHPRUL HG DQG
GUDLQHG 363V FDQ EH UHFRYHUHG QDWXUDOO
7KH WKRXJKW HDWHUV IHHGLQJ IUHQ KDV WKH VROH SXUSRVH RI PDLQWDLQLQJ
WKRXJKW HDWHUV LQ WKH HWKHU 7KHLU ERGLHV SURFHVV 363V WKH D KXPDQRLGV
SURFHVV IRRG DW D UDWH RI 363V KRXU ,I WKH UXQ RXW RI SRLQWV WKH GURS
RXW RI WKH HWKHU LQWR WKH 3ULPH 0DWHULDO SODQH DQG PHHW DQ LQVWDQW GHDWK
1RWH WKDW HWKHUHDO EHLQJV DUH LQYLVLEOH WR FUHDWXUHV RQ WKH 3ULPH 0DWHULDO
SODQH LW LV SUREDEOH WKDW D WKRXJKW HDWHU LOO DWWDFN DQG IHHG XQQRWLFHG DQG

341
Thri-Kreen
&/,0 7( 7(55 ,1 7HPSHUDWH RU WURSLFDO DULG ODQG
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 3DFN
&7,9,7 & &/( Constant
,(7 Carnivore
,17(//,*(1&( Average to high (8-14)
75( 6 5( 9DULHV
/,*10(17 Chaotic neutral

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. 1d4 (×4)/1d4 + l, or
G DQG E HDSRQ
63(&, / 77 &.6 3DUDO DWLRQ
63(&, / ()(16(6 0LVVLOH GRGJH
0 *,& 5(6,67 1&( 1LO
6, ( / ORQJ
025 /( )DQDWLF
39 / (

The gures given above are for mature adult thri-kreen. Others have the
IROOR LQJ DELOLWLHV EDVHG RQ WKHLU DJH WKH DJH RQH DJH FDWHJRU SHU HDU
XQWLO WKH UHDFK PDWXUH DGXOW
&ODZ ELWH 6SHFLDO DELOLW
+ 7+ & 3 GDPDJH JDLQHG VHH EHORZ
/DUYD
Child &KDWNFKD This is a crystalline throwing wedge. A thri-kreen can throw
RXQJ G G OHDS two chatkcha per round, up to 90 yards. A chatkcha causes 1d6 + 2 dam
RXQJ DGXOW G G DJH KHQ LW KLWV DQG UHWXUQV WR WKH WKUR HU KHQ LW PLVVHV
Adult G G O YHQRP FKDWNFKD 9HQRP 7KLV YHQRP LV GHOLYHUHG WKURXJK DQ ROGHU WKUL NUHHQ V ELWH
0DWXUH DGXOW G G O GRGJH PLVVLOHV Anyone bitten must make a successful saving throw vs. paralyzation or
EH SDUDO HG 6PDOOHU WKDQ PDQ VL HG FUHDWXUHV DUH SDUDO HG IRU G
7KUL NUHHQ DUH D UDFH RI ODUJH LQWHOOLJHQW LQVHFWV RIWHQ UHIHUUHG WR DV PDQ URXQGV PDQ VL HG IRU G URXQGV ODUJH FUHDWXUHV IRU G URXQGV DQG
tis warriors.” They roam the deserts and savannahs, where they have KXJH DQG JDUJDQWXDQ FUHDWXUHV IRU RQO RQH URXQG
PDUNHG RXW KXQWLQJ WHUULWRULHV 7KH KDYH QR QHHG RI VOHHS DQG FDQ UH RGJH 0LVVLOHV A mature thri-kreen can dodge missiles red at it on a
PDLQ DFWLYH WKURXJK WKH GD DQG QLJKW UROO RI RU EHWWHU RQ G WKH FDQQRW GRGJH PDJLFDO HIIHFWV RQO SK VLFDO
0DWXUH DGXOW WKUL NUHHQ DUH URXJKO IHHW WDOO DW WKH VKRXOGHU DQG PLVVLOHV 0DJLFDO SK VLFDO PLVVLOHV DUUR V WKUR Q D HV HWF PRGLI WKLV
IHHW ORQJ 2I WKH VL OLPEV SURWUXGLQJ IURP WKHLU PLGVHFWLRQ W R DUH XVHG UROO E WKHLU PDJLFDO ERQXV
for walking; the other four end in four- ngered hands. The tough, sandy- 3VLRQLFV 6RPH WKUL NUHHQ KDYH SVLRQLF LOG WDOHQWV 7KHUH LV D
yellow exoskeleton is extremely hard. A thri-kreen has two compound FKDQFH WKDW DQ WKUL NUHHQ LOO KDYH D SVLRQLF LOG WDOHQW GHVFULEHG LQ WKH
H HV XVXDOO EODFN LWK KLJKOLJKWHG H HVSRWV W R DQWHQQDH DQG D FRP Complete Psionics Handbook.
SOLFDWHG MD VWUXFWXUH WKDW PDQLSXODWHV IRRG DV WKH WKUL NUHHQ FKH V 7KH 0DJLFDO ,WHPV 7KUL NUHHQ FDQ XVH PRVW PDJLFDO LWHPV WKRXJK WKRVH
DQWHQQDH KHOS WKH LQGLYLGXDO WR PDQHXYHU WKURXJK EUXVK DQG JUDVVODQGV GHVLJQHG IRU KXPDQRLG FUHDWXUHV FDQQRW EH RUQ SURSHUO VR LOO QRW
LQ WKH GDUNQHVV WKH DOVR UHGXFH DQ PHOHH FRPEDW SHQDOW IURP GDUNQHVV IXQFWLRQ IRU D WKUL NUHHQ
RU EOLQGQHVV E PLVVLOH FRPEDW LV QRW DIIHFWHG 7KUL NUHHQ RIWHQ HDU
KDUQHVVHV DQG HYHQ VRPH IRUPV RI FORWKLQJ EXW WKH QHYHU HDU DUPRU +DELWDW 6RFLHW 7KUL NUHHQ RUJDQL H LQWR KXQWLQJ SDFNV WKHUH DUH QR
7KH QDWLYH WKUL NUHHQ ODQJXDJH LV PDGH XS RI FOLFNV DQG WKH JULQGLQJ SHUPDQHQW WKUL NUHHQ FRPPXQLWLHV 3DFNV UDQJH RYHU LGH WHUULWRULHV WKDW
of its jaw appendages. While it is dif cult for other creatures to speak WKH FDOO WKHLU R Q 6PDOO JURXSV FRQVLVW RQO RI PDWXUH DGXOWV *URXSV
this tongue, it is just as dif cult for a thri-kreen to imitate more standard RI PRUH WKDQ HLJKW WKUL NUHHQ DUH W R WKLUGV PDWXUH DGXOWV DQG RQH WKLUG
VSHHFK SDWWHUQV 7KUL NUHHQ VSHDN WKHLU R Q ODQJXDJH EXW VRPH XQGHU RWKHU DJH FDWHJRULHV LQ DERXW HTXDO QXPEHUV
stand the Common tongue.
7KUL NUHHQ VHOGRP OLYH PRUH WKDQ HDUV (FRORJ 7KUL NUHHQ DUH FDUQLYRUHV 7KH VHOGRP KXQW RWKHU LQWHOOLJHQW
FUHDWXUHV IRU IRRG EXW LOO GR VR LQ WLPHV RI QHHG 0DQWLV DUULRUV KDYH
&RPEDW A thri-kreen’s chitinous exoskeleton gives it AC 5 naturally. Un D HOO NQR Q WDVWH IRU HOYHV KLFK NHHSV ERWK UDFHV DW DQ XQHDV SHDFH
DUPHG LW FDQ DWWDFN LWK IRXU FOD V DQG RQH ELWH DWWDFN SHU URXQG ,I XVLQJ DW EHVW
D HDSRQ WKH WKUL NUHHQ FDQ DWWDFN LWK LWV HDSRQ DQG ELWH 7KH gythka,
D SROHDUP LWK D EODGH DW HDFK HQG FDQ VODVK IRU G KS GDPDJH DJDLQVW 5HODWHG 6SHFLHV
PDQ VL HG RU VPDOOHU WDUJHWV RU G KS GDPDJH DJDLQVW D ODUJHU WDUJHW 7KH 7KH WRKU NUHHQ RU PDQWLV QREOHV DUH ODUJHU PRUH FXOWXUHG YHUVLRQV RI
gythka can be thrown as a spear to in ict 1d6 + 2 hp damage. WKUL NUHHQ 7KH UHJDUG WKUL NUHHQ DV VRPH KDW EDUEDULF FRXVLQV WKRXJK
7KUL NUHHQ DOVR OHDUQ VSHFLDO FRPEDW PDQHXYHUV DV WKH JUR ROGHU OHDUQ WKHUH KDYH EHHQ LQFLGHQFHV RI D WRKU NUHHQ FUHDWLQJ D SHUPDQHQW VHWWOH
LQJ DOO E WKH WLPH WKH DUH PDWXUH DGXOWV PHQW RI WKUL NUHHQ RU WHDFKLQJ D SDFN PRUH FLYLOL HG D V
/HDS 7KLV DELOLW DOOR V D WKUL NUHHQ WR OHDS IHHW VWUDLJKW XS RU XS WR 7KH L FKLO DUH VSDFHIDULQJ PDQWLV 7KHVH FUHDWXUHV DUH VNLOOHG VXU
IHHW IRU DUG 7KH FDQQRW OHDS EDFN DUG geons and arti cers, who enjoy replacing lost limbs with “more ef cient”
VXEVWLWXWHV

342
Titan
&/,0 7( 7(55 ,1 2O PSXV
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 *URXS
&7,9,7 & &/( Any
,(7 2PQLYRUH
,17(//,*(1&( 6XSUD JHQLXV WR JRGOLNH
75( 6 5( E, Q (×10), R
/,*10(17 Chaotic good

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. RU E HDSRQ
6WUHQJWK ERQXV
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&(
6, ( G (25‘+ tall)
025 /( )DQDWLF
39 / ( VHH EHOR

7LWDQV DUH JDUJDQWXDQ DOPRVW JRGOLNH PHQ DQG RPDQ 7KH TXLWH VLP
SO ORRN OLNH WDOO SHRSOH RI JUHDW SK VLFDO VWUHQJWK DQG EHDXW 7KH
DUH FRPPRQO GUHVVHG LQ WUDGLWLRQDO *UHHN JDUE IDYRULQJ WRJDV ORLQ
FORWKV DQG VXFK 7KH HDU UDUH DQG YDOXDEOH MH HOU DQG LQ RWKHU D V
PDNH WKHPVHOYHV VHHP EHDXWLIXO DQG RYHUSR HULQJ
,Q DGGLWLRQ WR VSHDNLQJ WKHLU R Q ODQJXDJH WLWDQV DUH DEOH WR VSHDN WKH
six main dialects of giants. All titans are also conversant in the common
WRQJXH DV HOO DV WKDW FRPPRQO VSRNHQ E IRUHVW FUHDWXUHV DV WKHVH JL
DQWV KDYH FORVH WLHV LWK QDWXUH
● L R L
&RPEDW 7KH EDVLF DWWDFN RI WLWDQV LV WKHLU JUHDW PDXO (maul of the titans). ● pass without trace
7KHVH PRQVWURXV EHLQJV DUH FDSDEOH RI DWWDFNLQJ W LFH LQ D PHOHH URXQG ● produce re
and in icting 7-42 (7d6) points of damage per hit. ● protection from evil, 10’ radius
7LWDQV PD FKRRVH WR PDNH D VLQJOH RWKHU DWWDFN LQ D URXQG 7KLV IRUP ● R I
RI VSHFLDO DWWDFN LV VR GHVWUXFWLYH DQG GHDGO WKDW D WLWDQ LOO XVH LW RQO ● R
LI WKHUH DUH QR RWKHU RSWLRQV OHIW RSHQ 7KH IRUP RI HDFK WLWDQ V DWWDFN LOO ● L
EH GLIIHUHQW VRPH NLFN VRPH SXQFK RWKHUV XVH D EUHDWK DWWDFN OLJKWQLQJ ● speak with plants
etc.), but the effect is the same for each. The special attack in icts 10-60 ● R L
SRLQWV RI GDPDJH SHU KLW DQG FDQ EH XVHG HYHU RWKHU URXQG 7KHVH PLJKW ● whispering wind
DWWDFNV KDYH EHHQ NQR Q WR GHVWUR EXLOGLQJV DQG VLQN VKLSV
Titans can become ethereal twice per day. All titans are able to employ 7LWDQV DUH QRW DIIHFWHG E DWWDFNV IURP QRQPDJLFDO HDSRQV
ERWK PDJH RU SULHVW VSHOOV GHSHQGHQW RQ WKH LQGLYLGXDO WLWDQ RQO RQH
QRW ERWK DV D WK OHYHO VSHOO FDVWHU ,Q DGGLWLRQ DOO WLWDQV KDYH WKH IROOR +DELWDW 6RFLHW 7LWDQV DUH OLYHUV RI OLIH FUHDWRUV RI IDWH 7KHVH EHQHYR
LQJ VSHOO OLNH SR HUV DW WK OHYHO RI VSHOO XVH XVDEOH RQFH SHU URXQG RQH OHQW JLDQWV DUH FORVHU WR WKH HOOVSULQJV RI OLIH WKDQ PHUH PRUWDOV DQG DV
DW D WLPH DW LOO VXFK UHYHO LQ WKHLU JLJDQWLF H LVWHQFHV 7LWDQV DUH LOG DQG FKDRWLF 7KH
DUH SURQH WR PRUH SURQRXQFHG HPRWLRQV WKDQ KXPDQV DQG FDQ H SHULHQFH
● L LR godlike ts of rage. They are, however, basically good and benevolent, so
● I they tend not to take life. They are very powerful creatures and will ght
● L R L ,, LWK IHURFLW KHQ QHFHVVDU
● astral spell 7R VRPH WLWDQV VHHP OLNH JRGV :LWK WKHLU SR HUV WKH FDQ FDXVH WKLQJV
● bless to happen that, surely, only a god could. They are ery and passionate, dis
● charm person or mammal SOD LQJ HPRWLRQV LWK JUHDWHU SXULW DQG OHVV UHVHUYDWLRQ WKDQ PRUWDO EH
● R L ings. Titans are quick to anger, but quicker still to forgive. In ts of rage they
● L R GHVWUR PRXQWDLQV DQG LQ PRPHQWV RI SDVVLRQ LOO FUHDWH HPSLUHV 7KH DUH
● eyebite LQ DOO D V JRGOLNH DQG LQ DOO D V ODUJHU WKDQ OLIH
● re storm And yet is should be noted that titans are not gods. They are beings that
● hold person PDNH WKHLU KRPH LQ 2O PSXV DQG DON DPRQJ WKH JRGV HW WKH DUH QRW
● R R RPQLSRWHQW RPQLVFLHQW UXOHUV RI WKH SODQHV 6RPHWLPHV WKHLU JRGOLNH SDV
● R VLRQV DQG JRGOLNH UDJHV PDNH WKHP VHHP OLNH GHLWLHV KR HYHU DQG LW LV
● invisibility FRPPRQ IRU KROH FLYLOL DWLRQV WR PLVWDNH WKHP IRU GHLWLHV
● L
● L

343
Titan
,Q RQH VRFLHW -HXURQ D WLWDQ LWK GRPLQLRQ RYHU NQR OHGJH DV OJRUQ, a titan that has in uence over the seas, has the ability to
UHYHUHG DV D JRG IRU FHQWXULHV 7KRVH PRUWDOV EXLOW WKHLU KROH FLYLOL D KHQHYHU KH FKRRVHV WR 7KLV DWHU FDQ EH YDVW DV KH GHVLUHV
WLRQ DURXQG KLP DQG -HXURQ UHYHOOHG LQ WKH RUVKLS +H HYHQ DONHG up to the volume of a medium-sized lake. Algorn can simply cause
DPRQJ WKHP RFFDVLRQDOO WR VHH WKHLU ORYH DQG DGPLUDWLRQ %XW 2GLQ the water to ow, he can cause it to jet out from his hands (washing
RI WKH 1RUVH P WKRV GLVFRYHUHG KLV GHFHSWLRQ DQG SXQLVKHG -HXURQ E D D HYHU WKLQJ LQ LWV SDWK D D RU KH FDQ HYHQ FDXVH WKH DWHU WR
VKDFNOLQJ KLP WR WKH ERWWRP RI WKH GHHSHVW VHD IRU HDUV EH IUR HQ
Titans have a natural af nity for storm giants. Those giants are the clos 0DQH D WLWDQ LWK GRPLQLRQ RYHU IHOLQHV KDV WKH DELOLW WR FKDQJH LQWR D
HVW EHLQJV WKH WLWDQV KDYH IRXQG WR SHHUV DQG WKH LOO UHDGLO EHIULHQG JLDQW IRUP RI DQ FDW :KHQ KH WUDQVIRUPV KH LV LQVWDQWO FXUHG RI DOO
WKHP ,Q DQ JURXS RI WLWDQV WKHUH LV D FKDQFH WKDW WKH LOO EH DF RXQGV SRLVRQV DQG GLVHDVHV 0DQH PD FKDQJH LQWR D FDW DQG EDFN
companied by one or more storm giants. Although titans can sometimes again ve times per day.
EH FRQGHVFHQGLQJ E QDWXUH WKH QHYHU WUHDW WKH VWRUP JLDQWV DV VXERUGL 3RUSK O LV D WLWDQ LWK WKH SR HU RI JUR WK +H PD FDXVH DQ LPPDWXUH
QDWHV RU LQIHULRUV OLIH WR JUR WR PDWXULW 7KXV KH FDQ FDXVH FURSV WR JUR KH FDQ
2Q 2O PSXV WLWDQV KDYH GHYHORSHG D FXOWXUH VLPLODU WR KDW WKH PDNH D ER JUR WR PDQKRRG HWF 3RUSK O LV YHU LVH DQG RXOG
IRXQG WKHUH 7KH HDU VLPLODU FORWKLQJ HDW VLPLODU IRRGV SOD VLPLODU QHYHU DEXVH KLV DELOLW
PXVLF HWF ,W LV XQFOHDU K WKLV KDV RFFXUUHG 3HUKDSV WKH WLWDQV LQ D 0DOHSKXV a titan with in uence over law and justice, can unerringly de
JRGOLNH KLP DGRSWHG WKHLU IDYRULWH PRUWDO OLIHVW OH 6XFK RXOG QRW EH WHFW DQ VSRNHQ OLH DQG DQ EDG LQWHQWLRQ +H LV RIWHQ XVHG E PDQ
XQXVXDO IRU WKHVH JUHDW EHLQJV JUHDWHU SR HUV LQ WULDOV RI MXVWLFH 0DOHSKXV LV WRWDOO KRQHVW KH LV
7LWDQV SULPDULO G HOO LQ JUHDW SDODFHV DQG PDQVLRQV LQ 2O PSXV LQFDSDEOH RI OLHV RU GHFHSWLRQ
KHUH WKH OLYH WKHLU OLYHV KLPVLFDOO 7KHUH WKH LOO GDQFH VLQJ VWXG 6 OOLD D WLWDQ LWK SR HU RYHU ORYH FDQ UHPRYH DQ QHJDWLYH IHHOLQJV
GHEDWH DQG HQJDJH LQ DOO RWKHU PDQQHU RI DFWLYLWLHV LWK WLWDQLF SURSRUWLRQ IURP DQ EHLQJ H FHSW GHLWLHV DQG SR HUV 6KH KDV WKH DELOLW WR UH
If a titan nds something that interests him, it would not be unusual for PRYH KDWUHG XQKDSSLQHVV GHSUHVVLRQ HWF 6 OOLD FDQQRW UHPRYH WKH
KLP WR VWXG LW LQ JUHDW GHWDLO IRU PDQ HHNV RQO WR OHDYH LW KHQ KLV IHHOLQJ SHUPDQHQWO EXW IRU DW OHDVW D GD RU VR 7KH GHLWLHV RI WKH XS
LQWHUHVW KDV DQHG 7KH PD DOVR HQJDJH LQ GHEDWHV RU DUJXPHQWV WKDW SHU SODQHV RIWHQ HPSOR KHU SR HU KHQ WU LQJ WR VWRS DUV
ODVW OLWHUDOO IRU HHNV DW D WLPH 7KHVH GHEDWHV PLJKW HQG LQ D MRYLDO ODXJK *LU RQ D WLWDQ LWK GRPLQLRQ RYHU GHDWK FDQ WDNH WKH OLIH IURP DQ OLY
WHU DQG JRRG VSLULWV RU LQ WKXQGHU DQG UDJH 6XFK DUH WKH KLPV RI WLWDQV LQJ EHLQJ ,W VKRXOG EH QRWHG WKDW *LU RQ KDV QHYHU XVHG WKLV DELOLW
XQOHVV FRPPDQGHG WR E D GHLW *LU RQ V UHVWUDLQW DQG VHOI FRQWURO LV
(FRORJ 7LWDQV DUH EDVLFDOO LGHQWLFDO WR KXPDQV H FHSW PXFK ODUJHU UHYHUHG E RWKHU WLWDQV
:KDW PDNHV WKHP LPPRUWDO LV QRW NQR Q 3HUKDSV LW LV WKHLU HQFKDQWHG
H LVWHQFH LQ WKH KDOOV RI 2O PSXV *UHDWHU 7LWDQV 5XPRUV H LVW RI D UDFH RI WLWDQV PRUH SR HUIXO VWLOO WKDQ
7KHVH JLDQWV DUH FRPPRQO NQR Q WR H SHULHQFH WKH VDPH UDQJH RI FRPPRQ WLWDQV 7KHVH WLWDQV DUH VDLG WR EH YHU FORVH WR WKH JRGV
HPRWLRQV DV KXPDQV GR 7KH GHYHORS LGLRV QFUDVLHV DV KXPDQV GR DOVR DQG DO D V DFFRPSDQ RQH LWK VRPH GHLWLHV DQG SR HUV EHLQJ DWWHQGHG
In fact, titan mannerisms emulate those of humans very closely. Again, E PRUH WKDQ RQH JUHDWHU WLWDQ 3HUKDSV JUHDWHU WLWDQV HUH IRUPHUO FRP
it is dif cult to tell if the titans are whimsically copying humans, or vice PRQ WLWDQV KR KDYH JUR Q VR JUHDW LQ SR HU WKDW WKH JRGV EURXJKW WKHP
YHUVD FORVHU WR WKHPVHOYHV 6XFK PDWWHUV DUH QRW FRPPRQ NQR OHGJH
7LWDQV EHLQJ JRGOLNH FUHDWXUHV WHQG WR EH YHU GLYHUVH DQG XQLTXH It is very dif cult to provide combat statistics for greater titans. Like the
(DFK LQGLYLGXDO WLWDQ RU VRPHWLPHV JURXS RI WLWDQV KDYH D VSHFLDO SR HU JRGV WKHPVHOYHV JUHDWHU WLWDQV DUH VLPSO QRW VXEMHFW WR DJJUHVVLRQ IURP
is that related to their personality or sphere of in uence. These powers are QRQGLYLQH EHLQJV 7KH DUH QHYHU KDUPHG E VXFK DWWDFNV
YHU GLIIHUHQW DQG XVXDOO YHU VWURQJ 6RPH H DPSOHV RI WKH SR HUV RI D
WLWDQ DUH H SODLQHG EHOR

344
Toad, Giant
*LDQW 7RDG )LUH 7RDG ,FH 7RDG 3RLVRQRXV 7RDG
&/,0 7( 7(55 ,1 1RQ DUFWLF 1RQ DUFWLF Arctic, subarctic land 1RQ DUFWLF
RU VXEWHUUDQHDQ RU VXEWHUUDQHDQ RU VXEWHUUDQHDQ RU VXEWHUUDQHDQ
)5(4 (1& Common 5DUH 5DUH 8QFRPPRQ
25* 1, 7,21 Colony Colony Colony Colony
&7,9,7 & &/( Any Any D Any
,(7 Carnivore Carnivore Carnivore Carnivore
,17(//,*(1&( Animal (1) /R Average (8-10) Animal (1)
75( 6 5( 1LO C Q; C in lair 1LO
/,*10(17 1HXWUDO Chaotic neutral 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 KRS KRS KRS KRS
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. 9DULDEOH
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR
63(&, / ()(16(6 1LO 1LO 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO
6, ( 0 OHQJWK 6 OHQJWK / OHQJWK 0 OHQJWK
025 /( 8QVWHDG Average (8-10) 6WHDG 8QVWHDG
39 / (

Giant toads are found in most regions. Although their smaller cousins are water—at a re toad will cause it to retreat, though it will immediately
bene cial insect eaters, the large toads devour (or at least attempt to de EUHDWKH W LFH DW LWV DVVDLODQW LQ WKH URXQG RI LWV UHWUHDW
YRXU DQ FUHDWXUH KLFK DSSHDUV HGLEOH
7KHLU H DFW DSSHDUDQFH YDULHV IURP VSHFLHV WR VSHFLHV EXW WKHVH EHDVWV ,FH 7RDG
are all just what their name implies, giant versions of toads. Coloration )XOO LQWHOOLJHQW LFH WRDGV G HOO LQ FROG FOLPHV RU IDU EHQHDWK WKH VXUIDFH RI
UXQV WKH JDPXW IURP HDN EUR Q WR LURQ UHG EXW WKHLU VNLQ LV DO D V GU WKH JURXQG ,Q DGGLWLRQ WR LWV YLFLRXV ELWH WKH FUHDWXUH FDQ UDGLDWH FROG LQ D
URXJK WR WKH WRXFK DQG DUW IRRW UDGLXV IURP LWV ERG ,FH WRDGV FDQ JHQHUDWH WKLV VSHFLDO DWWDFN RQFH
every other round. All non-cold-using creatures within this sphere of cold
&RPEDW All giant toads can jump up to their movement distance. This suffer 3-18 points of damage. Characters making a saving throw vs. spell
KRS LOO FOHDU DQ REMHFW XS WR RQH WKLUG DV KLJK DV WKH OHQJWK RI WKH OHDS VXIIHU RQO KDOI GDPDJH ,FH WRDGV VSHDN WKHLU R Q HLUG ODQJXDJH DQG DF
and requires but a single round to accomplish. A jumping toad can attack WLYHO FROOHFW JHPV DQG MH HOU SDUWLFXODUO GLDPRQGV
LQ PLGDLU RU DW WKH HQG RI WKH OHDS
:KHQ KXQWLQJ JLDQW WRDGV UHPDLQ PRWLRQOHVV XQWLO OLNHO SUH DONV RU 3RLVRQRXV 7RDG
slithers within range. The toad then leaps to the attack; the victim has a –3 7KHVH WRDGV LQGLVWLQJXLVKDEOH IURP FRPPRQ JLDQW WRDGV VHFUHWH D HDN
SHQDOW RQ LWV VXUSULVH UROO hemotoxic poison. A creature bitten by a poisonous toad must save vs.
SRLVRQ DW )DLOXUH PHDQV WKH YLFWLP IDOOV FRPDWRVH DQG LOO GLH LWKLQ
+DELWDW 6RFLHW *LDQW WRDGV RIWHQ PDNH WKHLU KRPHV XQGHUJURXQG KHUH KRXUV XQOHVV WUHDWHG
WKH HQMR ERWK WKH GDPS DLU DQG WKH VWHDG VXSSO RI IRRG 7KH SUHIHU
WHPSHUDWH RQHV QHDU DWHU KHUH WKH FDQ OD WKHLU HJJV EXW RIWHQ VXU
YLYH LQ VXUSULVLQJO FRRO RU GU UHJLRQV
7RDGV DUH RIWHQ DWWUDFWHG WR VHWWOHG DUHDV KHUH WKH SUH XSRQ OLYH
stock (goats, chickens, and even sheep). Cities often have problems with
VH HU WRDGV JLDQW PRQVWURVLWLHV KLFK KDYH JUR Q IDW RQ YHUPLQ KRXVH
SHWV DQG RFFDVLRQDOO FLYLO HQJLQHHUV

(FRORJ *LDQW WRDGV NHHS QR WUHDVXUH EXW RUWK KLOH LQGLJHVWLEOHV DUH
RFFDVLRQDOO IRXQG LQ WKHLU GURSSLQJV 7KHLU VNLQ FDQ EH IDVKLRQHG LQWR
VXLWDEOH OHDWKHU DUPRU EXW LWV RGRU LOO EH DW OHDVW DV GLVWLQFWLYH DV LWV
DSSHDUDQFH

)LUH 7RDG
7KHVH ODUJH UHG WRDGV DUH DERXW IHHW ORQJ DQG FRYHUHG LWK URXJK SXUSOH
DUWV )LUH WRDGV VKXQ DWHU SUHIHUULQJ GULHU VXUURXQGLQJV )LUH WRDGV DUH
so named because of their ability to exhale small reballs. These reballs
are their only form of attack; a single reball can travel up to 30 feet and
KDV D EODVW UDGLXV RI IHHW DPDJH LV HTXDO WR SRLQWV KDOI WKDW LI D
VDYLQJ WKUR YV VSHOO LV PDGH )LUH WRDGV UDUHO DWWDFN XQOHVV WKUHDWHQHG
PROHVWHG RU GHIHQGLQJ WKHLU ODLUV )LUH WRDGV VXEWUDFW SRLQW RI GDPDJH
on all dice for re-based attacks against them, but cold- or water-based at
tacks in ict an additional point of damage per die. Throwing liquid—even

345
Treant
&/,0 7( 7(55 ,1 Any forest
)5(4 (1& 5DUH
25* 1, 7,21 *URYH
&7,9,7 & &/( Any
,(7 3KRWRV QWKHVLV
,17(//,*(1&( 9HU
75( 6 5( Q (×5), X
/,*10(17 Chaotic good

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ & +
+
+
12 2) 77 &.6
0 *( 77 &. 9DULDEOH
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 1HYHU VXUSULVHG
0 *,& 5(6,67 1&( 1LO
6, ( +
025 /( Champion (15-16)
39 / ( SHU + RYHU

7UHDQWV DUH VWUDQJHO UHODWHG WR ERWK KXPDQV DQG WUHHV FRPELQLQJ IHD
WXUHV RI ERWK VSHFLHV 3HDFHIXO E QDWXUH WUHDQWV FDQ FDXVH JUHDW GDPDJH
KHQ URXVHG WR DQJHU 7KH KDWH HYLO WKLQJV DQG WKH XQUHVWUDLQHG XVH RI
re.
7UHDQWV DUH DOPRVW LQGLVWLQJXLVKDEOH IURP WUHHV 7KHLU VNLQ LV D WKLFN
WH WXUHG EUR Q EDUN 7KHLU DUPV DUH JQDUOHG OLNH EUDQFKHV DQG WKHLU OHJV
t together when standing like the trunk of a tree. Above the eyes and
DORQJ WKH KHDG DUH GR HQV RI VPDOOHU EUDQFKHV IURP KLFK KDQJ JUHDW
OHDYHV ,Q LQWHU WKH OHDYHV RI D WUHDQW FKDQJH FRORU EXW UDUHO IDOO RXW 7UH +DELWDW 6RFLHW 7UHDQWV OLYH LQ VPDOO FRPPXQLWLHV XVXDOO DPLGVW ROG
DQWV DUH YHU LQWHOOLJHQW DQG RIWHQ VSHDN D QXPEHU RI ODQJXDJHV LQFOXGLQJ KDUG RRG IRUHVWV RDN PDSOH PDKRJDQ HWF ,Q WKH IRUHVW WUHDQWV UDUHO
WKHLU R Q HOI G DUI FRPPRQ DQG D VPDWWHULQJ RI MXVW DERXW DOO RWKHU UHYHDO WKHPVHOYHV SUHIHUULQJ QRW WR LQWHUDFW LWK WKH PRUH WUDQVLHQW OLIH
humanoid tongues (at least enough to say “Get out of my trees!”). IRUPV DQ WKLQJ LWK D OLIHVSDQ RI HDUV RU OHVV +XPDQV DQG GHPL
KXPDQV KDYH RQO D VOLJKW FKDQFH RI VSRWWLQJ D WUHDQW KR LV WU LQJ WR
&RPEDW 7KH FRPEDW DELOLW RI WUHDQWV YDULHV LWK WKHLU VL H RXQJ WUHDQWV EOHQG LQ LWK WKH WUHHV 5DQJHUV KDYH D IDLU FKDQFH RI VSRWWLQJ D WUHDQW
(13 or 14 feet) have 7 or 8 Hit Dice and in ict 2-16 points of damage per SHU OHYHO
DWWDFN 0LGGOH DJHG WUHDQWV RU IHHW KDYH RU +LW LFH UHVSHF Treants are intolerant of evil, particularly when re and the wanton
tively, and in ict 3-18 points of damage per attack. Elder treants (17 or 18 GHVWUXFWLRQ RI WUHHV LV LQYROYHG 7KH KDWH RUFV DQG JREOLQV LWK D SDVVLRQ
feet) have 11 or 12 Hit Dice and in ict 4-24 points of damage per attack. DQG WHQG WR EH VXVSLFLRXV RI DQ RQH FDUU LQJ DQ D
Due to their tough, barklike skin, treants have a superior Armor Class 7UHDQWV KDYH QR XVH IRU WUHDVXUH DQG XVXDOO SODFH DOO VXFK LWHPV VRPH
rating against almost all weapons. Their only weakness is re. Any re- KHUH RXW RI VLJKW VXFK DV XQGHU D JUHDW URFN 2FFDVLRQDOO D WUHDQW FDQ
EDVHG DWWDFN DJDLQVW D WUHDQW LV DW WR KLW DQG GDPDJH ,Q DGGLWLRQ EH FRQYLQFHG WR JLYH XS KLV WUHDVXUH EXW RQO KHQ VRPH JUHDW JRRG LOO
treants save against all re-based attacks at -4. This weakness to re also EH DFFRPSOLVKHG E WKLV JHQHURVLW
DSSOLHV WR DQLPDWHG WUHHV FRQWUROOHG E D WUHDQW
7UHDQWV KDYH WKH DELOLW WR DQLPDWH QRUPDO WUHHV 2QH WUHDQW FDQ DQL (FRORJ 7UHDQWV OLNH DOO WUHHV JDLQ VXVWHQDQFH YLD SKRWRV QWKHVLV 7UH
PDWH XS WR W R WUHHV ,W WDNHV RQH URXQG IRU D QRUPDO WUHH WR XSURRW LWVHOI DQWV RIWHQ VOHHS IRU ORQJ SHULRGV RI WLPH DQ KHUH IURP D IH GD V WR VHY
Thereafter the animated tree can move at a rate of 3 per turn and ghts as HUDO HDUV GXULQJ KLFK VKRUW URRWV JUR LQWR WKH JURXQG EHQHDWK WKHP
D IXOO JUR Q WUHDQW +LW LFH W R DWWDFNV SRLQWV RI GDPDJH SHU JDWKHULQJ DWHU DQG PLQHUDOV IURP WKH VRLO 5HSURGXFWLRQ LV YLD RII VKRRW
attack). A treant must be within 60 yards of the tree it is attempting to ani VWDONV KLFK WKH IHPDOH WUHDQWV WKHQ SURWHFW DQG FDUH IRU XQWLO WKH VWDONV
mate. Animated trees lose their ability to move if the treant who animated DUH JUR Q
WKHP LV LQFDSDFLWDWHG RU PRYHV PRUH WKDQ DUGV D D 7KH OLIHVSDQ RI D WUHDQW LV QRW NQR Q EXW LV VHYHUDO WKRXVDQG HDUV DW
Treants (regardless of size) and treant-controlled trees can in ict struc least. As they grow older, treants become slower and less agile, sleeping
tural damage when attacking a building or forti cation. IRU ORQJHU SHULRGV DQG WDONLQJ OHVV RI WKLQJV WKDW DUH DQG PRUH RI WKLQJV
WKDW HUH (YHQWXDOO DQ ROG WUHDQW LOO QRW DNH XS WDNLQJ SHUPDQHQW
URRW LQ WKH VSRW KHUH KH VOHHSV DQG OLYLQJ RXW WKH UHVW RI KLV OLIH DV D
QRUPDO WUHH

346
Triton
&/,0 7( 7(55 ,1 Any sea
)5(4 (1& 5DUH
25* 1, 7,21 Community
&7,9,7 & &/( D
,(7 2PQLYRUH
,17(//,*(1&( +LJK DQG XS
75( 6 5( M, Q; C, S, T in lair
/,*10(17 1HXWUDO JRRG

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. % HDSRQ
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&(
6, ( 0 WDOO
025 /( (OLWH
39 / ( 1RUPDO
( FHSWLRQDO +
( FHSWLRQDO +
0DJH
SHU OHYHO RYHU WK
3ULHVW
SHU OHYHO RYHU WK
7ULWRQ OHDGHU

7ULWRQV DUH UXPRUHG WR EH FUHDWXUHV IURP WKH HOHPHQWDO SODQH RI :DWHU WKDW
KDYH EHHQ SODFHG RQ WKH 3ULPH 0DWHULDO SODQH IRU VRPH SXUSRVH XQNQR Q +DELWDW 6RFLHW 7ULWRQV OLYH HLWKHU LQ JUHDW XQGHUVHD FDVWOHV FKDQFH
WR PDQ 7KH DUH VHD G HOOHUV LQKDELWLQJ DUPHU DWHUV SULQFLSDOO EXW or in nely sculpted caverns (20%). While tritons lean toward good align
HTXDOO DEOH WR OLYH DW VKDOOR RU JUHDW GHSWKV PHQW WKH DUH YHU VXVSLFLRXV RI RXWVLGHUV DQG KDYH QR ORYH IRU ODQG
The lower half of a triton ends in two nned legs, while its torso, head, G HOOHUV LQ JHQHUDO
DQG DUPV DUH KDQGVRPHO KXPDQ 7ULWRQV KDYH D VLOYHU VNLQ WKDW IDGHV 7ULWRQV UDUHO NLOO XQOHVV SURYRNHG EXW WKH DUH TXLFN WR DSSUHKHQG
LQWR VLOYHU EOXH VFDOHV RQ WKH OR HU KDOI RI WKHLU ERGLHV 7KHLU KDLU LV GHHS WKRVH KR LQWUXGH XSRQ WKHLU VHDV 7UHVSDVVHUV IRXQG JXLOW RI LQWHQWLRQ
EOXH RU EOXH JUHHQ 7ULWRQ VSHDN WKHLU R Q ODQJXDJH DV HOO DV WKRVH RI VHD DOO HQWHULQJ WULWRQ DWHUV RU WUHDVXUH VHHNLQJ DUH OHIW WR WKH IDWH RI WKH
HOYHV DQG ORFDWKDK seas.” This means being stripped of all belongings and set adrift at least
10 miles from any shoreline. Characters ruled innocent by the triton court
&RPEDW 7ULWRQV FDUU HLWKHU WULGHQWV RU ORQJ VSHDUV 6RPH D DNHQ WKH QH W GD RQ VRPH GLVWDQW VKRUH 7ULWRQV QHYHU DLG ODQG G HOO
DUH DOVR DUPHG LWK KHDY FURVVER V :KHQ HTXLSSHG IRU EDWWOH WUL HUV XQOHVV WKHLU R Q LQWHUHVWV DUH LQYROYHG LQ WKH PDWWHU
tons wear armor made of scales (AC 4). )RU HYHU WULWRQV HQFRXQWHUHG WKHUH LV DQ H FHSWLRQDO WULWRQ RI +LW
2XWVLGH WKHLU ODLU WULWRQV DUH OLNHO WR EH PRXQWHG HLWKHU RQ KLS LFH )RU HYHU HQFRXQWHUHG WKHUH LV DQ H FHSWLRQDO WULWRQ LWK +LW
pocampi (65%) or giant sea horses (35%). These mounts ght in defense Dice. Groups of 50 or more are always accompanied by a triton leader (AC
RI WKHLU ULGHUV +LW LFH 7KHUH LV D FKDQFH IRU HYHU WULWRQV HQFRXQWHUHG WKDW
( FHSWLRQDO WULWRQV VHH EHOR DQG WULWRQ OHDGHUV DO D V FDUU FRQFK WKH DUH DFFRPSDQLHG E D WULWRQ PDJH RI G OHYHOV
VKHOOV LWK WKHP 1RW PDJLFDO WKHLU VRXQGV DUH HOO NQR Q WR DOO PDULQH At a triton lair, the following additional tritons are always found:
FUHDWXUHV :KHQ EOR Q SURSHUO E DQ H FHSWLRQDO WULWRQ D FRQFK VXP
PRQV G KLSSRFDPSL G VHD OLRQV RU G JLDQW VHD KRUVHV 7KHVH FUHD PDOHV LWK UHODWHG H FHSWLRQDO WULWRQV
WXUHV V LP WR WKH DLG RI WKH VXPPRQLQJ WULWRQ DUULYLQJ G URXQGV DIWHU 2QH PDJH RI WK WR WK OHYHO DELOLW
the conch is rst sounded. The conchs can also be sounded to frighten 2QH SULHVW RI WK WR WK OHYHO DELOLW
DTXDWLF DQLPDOV DV WKH I VSHOO 7KLV ODWWHU QRLVH FDXVHV DOO PDULQH FUHD )RXU SULHVWV RI QG WR WK OHYHO DELOLW
tures within 60 feet and with animal Intelligence or less to ee in panic. Female tritons equal to 100% of males (2 HD, AC 6)
Creatures are allowed a saving throw vs. spell to avoid the fear effect, but RXQJ HTXDO WR RI PDOHV QRQFRPEDWDQWV
even those who succeed with their saving throws have a –5 modi er on
WKHLU DWWDFN UROOV DJDLQVW WKH WULWRQV 7KHUH LV DOVR D FKDQFH WKDW WKH ODLU FRQWDLQV G VHD OLRQV DV SHWV
7ULWRQ DUH UHFOXVLYH DQG QRQYLROHQW 7KH QRUPDOO DWWDFN WR FDSWXUH ,I JXDUGV
a triton is killed in a battle, however, the ght immediately becomes one of
retribution. Should the ghting go poorly, the tritons withdraw to their lair (FRORJ Tritons are omnivorous and live on sh, shell sh, and seaweed.
WR HLWKHU JDWKHU UHLQIRUFHPHQWV RU PDNH D ODVW VWDQG 7KH KDYH QR QDWXUDO HQHPLHV VDYH WKH JLDQW VTXLG KLFK LV LPPXQH WR
,Q DGGLWLRQ WR WKHLU RWKHU DELOLWLHV WULWRQV DUH QHDUO LPSHUYLRXV WR PDJ WKH HIIHFWV RI WKHLU FRQFK VKHOOV 1RUPDO WULWRQ OLYH DSSUR LPDWHO HDUV
LF LWK D QDWXUDO PDJLF UHVLVWDQFH RI KLOH WKHLU OHDGHUV DQG VSHOOFDVWHUV KDYH OLIH H SHFWDQFLHV RI HDUV RU
PRUH

347
Troglodyte
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ DQG PRXQWDLQV
)5(4 (1& Common
25* 1, 7,21 Clan
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( /R
75( 6 5( A
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6 RU O
0 *( 77 &. RU HDSRQ
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( 0 WDOO
025 /( 6WHDG
39 / ( 1RUPDO
*XDUG
6XEFKLHIWDLQ
Chieftain: 650

7URJORG WHV DUH D DUOLNH UDFH RI FDUQLYRURXV UHSWLOLDQ KXPDQRLGV WKDW


G HOO LQ QDWXUDO VXEWHUUDQHDQ FDYHUQV DQG LQ WKH FUDFNV DQG FUHYLFHV RI
PRXQWDLQV 7KH KDWH PDQ DERYH DOO RWKHU FUHDWXUHV DQG RIWHQ ODXQFK
EORRG UDLGV RQ KXPDQ FRPPXQLWLHV LQ VHDUFK RI IRRG DQG VWHHO
7URJORG WHV VWDQG DERXW IHHW WDOO DUH FRYHUHG LQ URXJKHQHG OHDWKHU
VFDOHV DQG KDYH D WRRWK OL DUG OLNH KHDG 0DOHV DUH HDVLO GLVWLQJXLVKHG
from females by the n-like crest that runs across their heads and down )RU HYHU WURJORG WHV HQFRXQWHUHG WKHUH LV RQH OHDGHU LWK +LW LFH
their necks. Coloration for both sexes varies due to the troglodyte’s cha )RU HYHU WKHUH DUH W R VXEFKLHIWDLQV HDFK LWK +LW LFH *URXSV RI
PHOHRQ OLNH DELOLW WR FKDQJH VNLQ WRQH EXW JUD LVK EUR Q LV PRVW FRP RU PRUH DO D V LQFOXGH WKH FODQ FKLHIWDLQ 7KH FKLHIWDLQ VWDQGV IHHW WDOO
PRQ 0RVW WURJORG WHV HDU OLWWOH PRUH WKDQ D OHDWKHU HDSRQV EHOW LWK KDV +LW LFH DQG LV DFFRPSDQLHG E G JXDUGV LWK +LW LFH HDFK
SHUKDSV D VPDOO EDJ RI VHPL IUHVK PHDW /HDGHUV DGRUQ WKHLU EHOWV LWK 7URJORG WHV XVXDOO VHW WKHLU ODLU QHDU D KXPDQ RU GHPLKXPDQ VHWWOH
SLHFHV RI VWHHO D VLJQ RI SR HU LQ WURJORG WH FXOWXUH 7URJORG WHV KDYH PHQW 7KLV HQDEOHV WKHP WR SUH RQ ERWK WKH VHWWOHUV DQG WKHLU OLYHVWRFN
H FHOOHQW LQIUDYLVLRQ IRRW UDQJH 7KH VSHDN WKHLU R Q ODQJXDJH DQG 7KH ODLU LWVHOI LV W SLFDOO D ODUJH FDYH RU FDYHUQ LWK D QXPEHU RI VPDOOHU
QR RWKHU FKDPEHUV DGMRLQLQJ LW IRU WKH IHPDOHV DQG KDWFKOLQJV 7URJORG WH ODLUV FRQ
WDLQ D QXPEHU RI IHPDOHV HTXDO WR RI WKH PDOHV )HPDOHV KDYH
&RPEDW )LIW SHUFHQW RI D WURJORG WH IRUFH XVH WKHLU WHHWK DQG FOD V 7KH Hit Dice each and ght to the death in defense of the hatchlings. Hatch
UHPDLQLQJ XVH HDSRQV V RUGV VWRQH EDWWOH D HV VWRQH OLQJV QXPEHU DERXW RI WKH PDOH SRSXODWLRQ DQG DUH QRQFRPEDWDQWV
PRUQLQJVWDUV RU W R WURJORG WH MDYHOLQV 2I VSHFLDO QRWH LV 7URJORG WHV YDOXH VWHHO DERYH DOO HOVH XVLQJ LW WR PDNH MDYHOLQV DQG DV
WKH WURJORG WH MDYHOLQ 7KHVH JUHDW GDUWV JUDQW D ERQXV WR WKH DWWDFN D IRUP RI HDOWK ,QGLYLGXDO WURJORG WHV FDUU QRWKLQJ RI UHDO RUWK EXW
UROO KHQ WKUR Q E D WURJORG WH WKH FDXVH G SRLQWV RI GDPDJH 7KLV WKHLU ODLU PD FRQWDLQ FRQVLGHUDEOH WUHDVXUH DPDVVHG IURP WKHLU UDLGV RQ
bonus re ects the troglodytes’ great skill with these darts. About 25% of WKH RXWVLGH RUOG 2IWHQ WKLV HDOWK LV FDUHOHVVO VWUH Q DERXW PL HG LQ
WURJORG WHV FDUU W R VXFK GDUWV DSLHFH LWK KDOI HDWHQ IRRG RU MXVW VKRYHG LQWR VRPH RXW RI WKH D FRUQHU
7URJORG WHV SUHIHU DPEXVKHV WR IURQWDO DVVDXOWV 7KHLU IDYRULWH WDFWLF LV 2Q PRRQOHVV QLJKWV UDLGLQJ SDUWLHV RI RU PRUH WURJORG WHV YHQWXUH
WR SLFN D HOO WURG PRXQWDLQ RU VXEWHUUDQHDQ SDWK DQG WKHQ XVH WKHLU FKD IRUWK LQ VHDUFK RI VWHHO DQG IRRG 7KHVH DWWDFNV XVXDOO WDUJHW KXPDQ VHW
PHOHRQ SR HU WR EOHQG LQ LWK WKH VXUURXQGLQJ URFNV :KHQ D OLNHO WDU WOHPHQWV KHUH WKH WURJORG WHV FDQ XVH WKHLU LQIUDYLVLRQ DQG WKHLU FKDPH
JHW DONV E WKH WURJORG WHV KXUO D YROOH RI MDYHOLQV WKLV DWWDFN JLYHV RS OHRQ SR HU WR PD LPXP DGYDQWDJH
ponents a –4 penalty to their surprise rolls, but only for the initial round).
After a second volley, the troglodytes descend upon their hapless victims. (FRORJ Strict carnivores, troglodytes prefer human esh over all oth
:KHQ DQJHUHG RU HQJDJHG LQ PHOHH WURJORG WHV VHFUHWH DQ RLO WKDW HUV EXW WKH RQ W KHVLWDWH WR GHYRXU SUDFWLFDOO DQ WKLQJ WKH FDQ FDWFK
VPHOOV H WUHPHO GLVJXVWLQJ WR DOO KXPDQV DQG GHPLKXPDQV 7KRVH IDLO LQFOXGLQJ PHPEHUV RI RWKHU WURJORG WH FODQV )H FUHDWXUHV KXQW WURJOR
LQJ WKHLU VDYLQJ WKUR V YV SRLVRQ DUH VR UHYROWHG DV WR ORVH G SRLQWV RI G WHV IRU WKHLU WDVWH LV VDLG WR EH HYHQ PRUH YLOH WKDQ WKHLU RGRU
6WUHQJWK 7KLV ORVV UHPDLQV LQ HIIHFW IRU URXQGV

+DELWDW 6RFLHW 7URJORG WH VRFLHW LV RUJDQL HG LQWR FODQV LWK HDFK FODQ
led by a chieftain (usually the biggest and most fearsome troglodyte). A
QXPEHU RI VXEFKLHIWDLQV DOVR DUH SUHVHQW FKRVHQ IURP WKRVH WURJORG WHV
WKDW PRVW GLVWLQJXLVKHG WKHPVHOYHV LQ EDWWOH 5DQN LV ORRVH DQG LQWHUQDO
VTXDEEOHV FRPPRQ 0RVW FKLHIWDLQV OHDG RQO DV ORQJ DV WKH FODQ VWD V IHG
DQG QRW RQH PHDO ORQJHU

348
Troll
7UROO 7ZR KHDGHG )UHVKZDWHU 6DOWZDWHU HVHUW 6SHFWUDO *LDQW ,FH
&/,0 7( 7(55 ,1 Any land Any land /DNHV ULYHUV Any coast Any desert Any forest Any land Arctic
)5(4 (1& 8QFRPPRQ 9HU UDUH 5DUH 8QFRPPRQ 5DUH 9HU UDUH 5DUH 5DUH
25* 1, 7,21 *URXS *URXS *URXS *URXS 6ROLWDU 6ROLWDU 7ULEH 7ULEH
&7,9,7 & &/( 1LJKW Any D 1LJKW Any 1LJKW Any Any
,(7 Carnivore Carnivore Carnivore Carnivore Carnivore Carnivore Carnivore Carnivore
,17(//,*(1&( /R Average (8-10) /R /R Average (8-10) 9HU /R Average (8-10)
75( 6 5( 4 LQ ODLU 4 LQ ODLU Q (×4); C in lair LQ ODLU C C C 4 LQ ODLU
/,*10(17 Chaotic evil Chaotic evil Chaotic evil Chaotic evil Chaotic evil Chaotic evil Chaotic evil Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 6 6
+,7 ,&(
7+ &
12 2) 77 &.6 HDSRQ
0 *( 77 &. G
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6XUSULVH 1LO 1LO 1LO
63(&, / ()(16(6 5HJHQHUDWLRQ 5HJHQHUDWLRQ 5HJHQHUDWLRQ 5HJHQHUDWLRQ 5HJHQHUDWLRQ 6HH EHOR 5HJHQHUDWLRQ 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO 1LO 1LO 1LO 1LO
6, ( / / / / / / / /
025 /( (OLWH Champion (OLWH Champion )DQDWLF Champion )DQDWLF 6WHDG

39 / (

7UROOV DUH KRUULG FDUQLYRUHV IRXQG LQ DOO FOLPHV IURP DUFWLF DVWHODQGV 7KUR Q VWRQHV KDYH D PD LPXP UDQJH RI DUGV HLJK WR SRXQGV
WR WURSLFDO MXQJOHV 0RVW FUHDWXUHV DYRLG WKHVH EHDVWV VLQFH WUROOV NQR and in ict 1d8 points of damage. If confronted by a large natural or magical
QR IHDU DQG DWWDFN XQFHDVLQJO KHQ KXQJU 7KHLU IUDPH DSSHDUV WKLQ re, trolls try to nd some way around the ames. Trolls combine a ravenous
DQG IUDLO EXW WUROOV SRVVHVV VXUSULVLQJ VWUHQJWK 7KHLU DUPV DQG OHJV DUH DSSHWLWH LWK OLPLWHG LQWHOOLJHQFH VR WKH DUH IUHTXHQWO GLVWUDFWHG DQG EUHDN
ORQJ DQG XQJDLQO 7KH OHJV HQG LQ JUHDW WKUHH WRHG IHHW WKH DUPV LQ LGH off pursuit 50% of the time to pick up food dropped by eeing prey.
SR HUIXO KDQGV LWK VKDUSHQHG FOD V 7KH WUROOV UXEEHU KLGH LV FRORUHG
a moss green, mottled green and gray, or putrid gray. A writhing hairlike +DELWDW 6RFLHW 7UROOV FDQ VXUYLYH LQ DOO FOLPHV EXW SUHIHU GHQVH IRUHVWV
PDVV JUR V RXW RI WKHLU VNXOOV DQG LV XVXDOO JUHHQLVK EODFN RU LURQ JUD DQG VXEWHUUDQHDQ ORFDOHV VLQFH EULJKW VXQOLJKW KXUWV WKHLU H HV WUROOV VXI
LQ FRORU 7KHLU GXOO VXQNHQ EODFN H HV SRVVHVV IRRW LQIUDYLVLRQ )HPDOHV IHU QR FRPEDW SHQDOWLHV EHFDXVH RI WKLV 7KH XVXDOO PDNH WKHLU ODLUV LQ
DUH HDVLO GLVWLQJXLVKHG IURP PDOHV WKH DUH ERWK ODUJHU DQG PRUH SR HU FDYHV XVLQJ JUHDW ERXOGHUV WR EORFN WKH HQWUDQFHV ,QVLGH D WUROO FDYH DUH
IXO WKDQ WKHLU PDOH FRXQWHUSDUWV D QXPEHU RI URXJK QHVWV PDGH RI VWUD DQG JUDVV SOXV VFDWWHUHG ERQHV
7UROOV DON XSULJKW EXW KXQFKHG IRU DUG LWK VDJJLQJ VKRXOGHUV 7KH DQG WUHDVXUH IURP YLFWLPV ,I WKHUH DUH QR FDYHV LQ DQ DUHD WUROOV GLJ WKHP
WUROOV JDLW LV XQHYHQ DQG KHQ UXQQLQJ WKH DUPV GDQJOH IUHH DQG GUDJ DORQJ VHOYHV D WUROOKROH DQG FRYHU LWV RSHQLQJ LWK W LJV DQG OHDYHV 7UROOKROHV
WKH JURXQG )RU DOO WKLV VHHPLQJ D N DUGQHVV WUROOV DUH YHU DJLOH 7KH DUH are usually built near trees and are 90% undetectable. Anyone who steps
PDVWHUIXO FOLPEHUV DQG FDQ VFDOH HYHQ VKHHU FOLIIV LWK DQ FKDQFH RI VXF RQ D WUROOKROH LV OLNHO WR IDOO WKURXJK WKH OHDI GRRU DQG WXPEOH LQWR
FHVV 7UROOV KDYH SRRU KHDULQJ EXW WKHLU VHQVH RI VPHOO LV VXSHULRU WKH GHQ EHOR
Trolls have no language of their own, using “trollspeak”, a guttural 7UROOV OLYH LQ VPDOO SDFNV RI WR WUROOV OHG E D GRPLQDQW IHPDOH
PLVKPDVK RI FRPPRQ JLDQW JREOLQ RUF DQG KREJREOLQ 7UROOVSHDN LV KR DFWV DV VKDPDQ FKLHIWDLQ 6KH FDVWV SULHVW VSHOOV DW WK OHYHO VSKHUHV
KLJKO WUDQVLHQW DQG WUROOV IURP RQH DUHD DUH RQO OLNHO WR EH DEOH WR typically include Charm, Divination, Sun (Darkness only), and Weather.
FRPPXQLFDWH LWK WUROOV IURP DQRWKHU Leadership is only retained by combat, so ghts for pack control are fre
TXHQW 2IWHQ WUROOV UHQG HDFK RWKHU OLPE IURP OLPE EXW WKHVH EDWWOHV DUH
&RPEDW 7UROOV DWWDFN LWK W R FOD HG KDQGV DQG WKHLU ELWH DQG WKH FDQ QHYHU IDWDO 6WLOO LW LV WKH FXVWRP RI WUROOV WR WRVV WKH ORVHU V KHDG D JUHDW
DWWDFN DW PXOWLSOH RSSRQHQWV ,Q WKH UDUH FDVH WKDW D WUROO LHOGV D HDSRQ distance from the ght scene, and frequently losers must sit and stew for
LW DWWDFNV LWK D GDPDJH ERQXV 7UROOV UHJHQHUDWH DW DQ DPD LQJ UDWH D HHN XQWLO WKHLU QH KHDG JUR V LQ
Starting three rounds after rst blood, the creatures recover 3 hit points per 7KH SDFN FKLHIWDLQ V GXWLHV DUH IH 6KH OHDGV WKH WUROOV RQ QLJKWO IRU
URXQG XQWLO KHDOHG 7UROOV UHGXFHG WR RU IH HU KLW SRLQWV IDOO WR WKH JURXQG ages, loping along, snif ng the air for prey. If a scent is found, the trolls
LQFDSDFLWDWHG EXW QRW VODLQ ,QFDSDFLWDWHG WUROOV FRQWLQXH WR UHJHQHUDWH DQG charge, racing to get there rst, and letting out a great cry once prey is
stand up to ght as soon as they have a positive number of hit points. VSRWWHG ,Q UHWXUQ IRU EHLQJ WKH KXQW OHDGHU WKH VKDPDQ JHWV KHU FKRLFH
:KHQ XVLQJ DQ HGJHG HDSRQ LW LV SRVVLEOH WR VHYHU WKH WKLQ OLPEV RI D RI PDWHV LQ WKH SDFN )HPDOHV JLYH ELUWK WR D VLQJOH WUROO DERXW RQFH HYHU
WUROO D QDWXUDO LWK DQ HGJHG HDSRQ LV QHHGHG 6HYHUHG OLPEV FRQWLQXH ve years.
to ght after separation from the body (hands squeeze, heads bite if stepped 7UROOV KDYH UDYHQRXV DSSHWLWHV GHYRXULQJ HYHU WKLQJ IURP VLPSOH JUXEV
on, etc.). Attacks by severed limbs are at normal chances to hit. Separated WR EHDUV DQG KXPDQV 7KHLU ODLUV DUH RIWHQ ORFDWHG QHDU KXPDQ VHWWOHPHQWV RU
limbs ght for the remainder of the battle, then scuttle back and rebind with DORQJ HOO WUDYHOHG URDGV EXW QRW WRR QHDU IRU HYHQ WUROOV UHVSHFW RUJDQL HG
WKH ERG RQFH WKH EDWWOH LV RYHU /LPEV XQDEOH WR UHDFK WKH ERG GLH LWKLQ resistance by re-bearing humans. Wandering trolls, in search of a new lair,
KRXUV EXW WKLV LV RI OLWWOH FRQVHTXHQFH VLQFH WUROOV UHJHQHUDWH ORVW ERG SDUWV WUDYHO E QLJKW DQG VOHHS E GD 5DYHQRXV IURP DONLQJ WKHVH SDFNV RQ
LQFOXGLQJ WKH KHDG LWKLQ D HHN ,I D WUROO LV GLVPHPEHUHG DQG VFDWWHUHG RFFDVLRQ DWWDFN DQG GHYRXU HQWLUH KXPDQRLG YLOODJHV
WKH ODUJHVW VXUYLYLQJ SLHFH UHJHQHUDWHV 7KH RWKHUV GLH LWKLQ RQH GD LI WKH
cannot rejoin that piece. Only re and acid cause permanent damage to trolls. (FRORJ 7UROOV SUH RQ DOO EXW WKH PRVW SR HUIXO RI FUHDWXUHV 7KH UH
These forms of attack destroy its regenerative ability. A troll reduced to 0 or VSHFW DQG IHDU GUDJRQV EXW WKH KDWH JLDQWV RI JRRG DOLJQPHQW DQG DJH
fewer hit points and immersed in acid or burned with re is killed. DU LWK WKHP IUHTXHQWO 7KH WUROO V JUHHQ EORRG LV XVHG WR PDQXIDFWXUH
Trolls have no fear of death, and launch themselves into combat, ailing ERWK SRLVRQ DQWLGRWHV DQG KHDOLQJ SRWLRQV 7KH EORRG IURP RQH WUROO
LOGO DW WKHLU RSSRQHQWV DQG ELWLQJ KRHYHU FRPHV FORVHVW 7KH RFFD RUWK JS FDQ PDNH WKUHH VXFK SRWLRQV
VLRQDOO WKUR VWRQHV EHIRUH FORVLQJ LWK WKHLU YLFWLPV

349
Troll
*LDQW 7ZR +HDGHG 7UROO
7KHVH IHURFLRXV WUROO HWWLQ FURVVEUHHGV SRVVHV D PRWWOHG JUHHQLVK EUR Q VNLQ
WRQH DQG WKHLU GUHVV LV XVXDOO PRWK HDWHQ UDJV RU DQLPDO VNLQV 7 R KHDGHG
WUROOV XVH WUROOVSHDN DV WKHLU ODQJXDJH 7KRXJK SDUW HWWLQ WKHVH PRQVWHUV UH
WDLQ PDQ RI WKH DELOLWLHV RI WUROOV 7KH UHJHQHUDWH OLNH WUROOV EXW RQO KLW
SRLQW D URXQG DQG VHYHUHG OLPEV FDQQRW UHDWWDFK WKHLU WKLFNHU OLPEV DUH QRW
FOHDYHG RQ D UROO RI 7 R KHDGHG WUROOV DWWDFN LWK W R FOD V DQG W R
ELWHV %RWK ELWH DWWDFNV DUH DJDLQVW RQH RSSRQHQW EXW WKH FOD V PD EH GL
UHFWHG DJDLQVW GLIIHUHQW IRHV 7KH WUROO FDQ WKRXJK UDUHO LHOG D HDSRQ
LWK D GDPDJH ERQXV /LNH HWWLQV W R KHDGHG WUROOV DUH VXUSULVHG RQO
RQ D 7KHVH FUHDWXUHV OLYH LQ GDPS XQGHUJURXQG FDYHUQV DQG FDQ EH IRXQG
OHDGLQJ JURXSV RI WKHLU VPDOOHU WUROO FRXVLQV

)UHVKZDWHU 7UROO 6FUDJ


7KHVH JLOOHG WUROOV DOVR FDOOHG VFUDJV RU ULYHU WUROOV DUH WKH PRVW ORDWKVRPH
RI DOO WKH WUROOV 5LYHU WUROOV DV WKHLU QDPH LPSOLHV WUDYHO WKH DWHU D V LQ
VHDUFK RI YLFWLPV 7KHLU DUPV DUH WKLQ DQG IUDLO EXW WKHLU PRXWKV DUH LGH
DQG OLQHG LWK GR HQV RI QHHGOH VKDUS IDQJV 7KHLU FRORU UDQJHV IURP
EOXH JUHHQ WR ROLYH 6FUDJV KDYH DOO RI WKH DELOLWLHV RI QRUPDO WUROOV EXW
WKH RQO UHJHQHUDWH KHQ LPPHUVHG LQ IUHVK DWHU 6FUDJV FDQ VXUYLYH
RXW RI DWHU IRU RQH KRXU DQG RIWHQ FRPH DVKRUH LQ VHDUFK RI SUH 5LYHU
WUROOV GHYRXU DQ WKLQJ WKH FDWFK EXW SUHIHU KXPDQRLGV DQG KDYH D IRQG
QHVV IRU G DUYHV
6FUDJV DUH GHYLRXV KXQWHUV DQG RIWHQ FDUU D IH EDXEOHV LWK WKHP
7KH OD JHPV QHDU WKH DWHU V HGJH DQG DLW IRU VRPHRQH WR VSRW WKHP
DQG UHDFK GR Q 2WKHU WUDSV LQFOXGH EXU LQJ WKHPVHOYHV LQ WKH VDQG LQ
VKDOOR DWHU DQG DLWLQJ WR EH VWHSSHG RQ RU WDQJOLQJ WKH UXGGHUV RI
VPDOO ERDWV 5LYHU WUROOV RFFDVLRQDOO QHVW EHQHDWK EULGJHV RU QHDU IHUU
ERDWV GHPDQGLQJ D WROO LQ H FKDQJH IRU SDVVDJH 7KH WROO YDULHV EXW DYHU 6SHFWUDO 7UROO 7UROO :UDLWK
DJHV WKH HTXLYDOHQW RI RQH FR SHU HHN SHU WUROO /LYHVWRFN DQG FKLOGUHQ 6SHFWUDO WUROOV WDNLQJ PDWHULDO IRUP RQO LQ GDUNQHVV DUH WRUPHQWHG E WKH
IUHTXHQWO GLVDSSHDU KHQ ULYHU WUROOV DUH QHDU 6FUDJ VKDPDQV DOVR KDYH PHPRU RI OLIH 7KH WU WR VOD DOO OLYLQJ FUHDWXUHV WKH HQFRXQWHU 5HVHP
DFFHVV WR (OHPHQWDO DWHU VSHOOV EOLQJ QRUPDO WUROOV LQ DOO UHVSHFWV H FHSW FRORU WKHLU MHW EODFN VNLQ DQG KDLU
PDNH WKHP HDVLO GLVWLQJXLVKDEOH IURP RWKHU WUROOV 6SHFWUDO WUROOV KDYH WKH
6DOWZDWHU 7UROO 0DULQH 6FUDJ VDPH DWWDFNV DV UHJXODU WUROOV DQG FDQ GLYLGH WKHP DPRQJ PDQ RSSRQHQWV
/LNH IUHVK DWHU VFUDJV PDULQH VFUDJV FDQ EUHDWKH DLU IRU RQH KRXU DQG KDYH A silver or magical weapon is needed to attack them, making the nal dis
DOO RI WKH DELOLWLHV RI QRUPDO WUROOV H FHSW WKH UHJHQHUDWH RQO KHQ LP SRVLWLRQ RI D VSHFWUDO WUROO DQ HYHQ WULFNLHU SURVSHFW
PHUVHG LQ VDOW DWHU /DUJH JUHHQ DQG SRW EHOOLHG PDULQH VFUDJV DUH WKLFN %HLQJ XQGHDG VSHFWUDO WUROOV FDQ EH WXUQHG E SULHVWV DV WKRXJK WKH
VNLQQHG DQG KHDYLO VFDOHG /LPS KDLU WKH FRORU RI VHD HHG KDQJV GR Q WR HUH VSHFWHUV ,W LV QRWHG WKDW D KXPDQRLG VODLQ E D VSHFWUDO WUROO EHFRPHV
WKHLU VKRXOGHUV 7KHLU IHHW DUH LGH DQG HEEHG WR DLG WKHP LQ V LPPLQJ RQH LWVHOI LQ WKUHH GD V XQOHVV D SURSHU EXULDO FHUHPRQ LV SHUIRUPHG E
:KLOH WKHLU OLPEV DUH VKRUWHU DQG HDNHU WKDQ WKRVH RI RUGLQDU WUROOV WKHLU D SULHVW RI WKH YLFWLP V UHOLJLRQ 6SHFWUDO WUROOV YDQLVK LQ GLUHFW VXQOLJKW
mouths are larger and lled with hundreds of needlesharp teeth. Marine 7KH GR QRW WDNH GDPDJH IURP VXQOLJKW WKH PHUHO IDGH IURP YLH DQG
scrags can subsist on sh and shell sh, but crave human esh. They create UHDSSHDU DW WKH VDPH VSRW DW QLJKWIDOO (YHQ WKRVH FDSWXUHG XQFRQVFLRXV
WKHLU ODLUV LQ VKDOOR RFHDQ FDYHV RU EHQHDWK FLW GRFNV 7KH HPHUJH IURP RU WUDSSHG LQ temporal stasis KDYH HVFDSHG SHUPDQHQW LPSULVRQPHQW LQ WKLV
WKHLU FDYHV DW QLJKW FOLPELQJ RYHU VKLS UDLOLQJV LQ VHDUFK RI VDLORUV RU KXQW PDQQHU
LQJ WKH SLHUV IRU D VWUROOLQJ FRXSOH RU D ORQH GUXQN 7KHLU DWWDFNV DUH TXLFN
DQG VWHDOWK WKH XVXDOO KXQW LQ SDFNV RI IRXU WR VL EXW RFFDVLRQDOO VHY *LDQW 7UROOV
HUDO GR HQ PD DWWDFN D ODUJH VKLS 0DULQH VFUDJ VKDPDQV DOVR KDYH DFFHVV *LDQW WUROOV DUH KLGHRXV KLOO JLDQW WUROO FURVVEUHHGV 7KH UHVHPEOH QRU
WR (OHPHQWDO DWHU VSHOOV PDO WUROOV LQ DOO UHVSHFWV H FHSW IRU WKHLU XQQDWXUDO VL H 7KHLU VNLQ LV UHG
GLVK EUR Q DQG WKH KDYH UHG ULPPHG H HV
HVHUW 7UROOV HVSLWH WKHLU SRW EHOOLHG DSSHDUDQFH JLDQW WUROOV DUH LPPHQVHO
HVHUW WUROOV DUH XVXDOO WDQ EXW FDQ PRGLI WKHLU FRORU IURP EOHDFKHG strong and in ict damage like a hill giant when they are using their fa
tan to mottled rock brown, causing a –2 penalty to opponents’ surprise YRULWH HDSRQ RI DWWDFN D ODUJH VSLNHG FOXE PDGH IURP D WUHH WUXQN RU
UROOV 7KHLU NHHQ VHQVHV DQG DQLPDO FXQQLQJ UHGXFH WKHLU FKDQFHV RI EHLQJ D KRXVH WLPEHU 7KHVH FOXEV FDXVH G SRLQWV RI GDPDJH ,Q WKRVH
VXUSULVHG WR O LQ /LNH QRUPDO WUROOV WKH GHVHUW YDULHW XVXDOO DWWDFNV rare instances when a giant troll has no weapons, its claws in ict 1d6
LWK W R FOD V DQG D ELWH SRLQWV RI GDPDJH DV LWK DOO WUROOV WKH FOD DWWDFNV FDQ EH GLYLGHG
Desert trolls are immune to normal re, heat, and cold. They do not re DPRQJ GLIIHUHQW RSSRQHQWV DV QHFHVVDU
generate acid damage, damage from magical re, or re breath weapons. ,QVWHDG RI XVLQJ WKHLU FOD V WR DWWDFN HDSRQOHVV JLDQW WUROOV DUH PRUH
,Q DGGLWLRQ WKH VXIIHU GDPDJH IURP QRUPDO DWHU WKDW FDQQRW EH UHJHQHU OLNHO WR JUDE PHGLXP VL HG SUH LQ WKHLU ODUJH KDQGV DQG LHOG WKH VWUXJ
ated. Normal water in icts 1d4 points of damage per vial, 2d4 points per JOLQJ YLFWLP OLNH D FOXE EHDWLQJ D QH WDUJHW LWK WKH ERG 5HIHU WR WKH
ask, and 4d4 points per skin. A RI DLPHG GLUHFWO DW D UXOHV RQ KDQG WR KDQG FRPEDW LQ WKH DUNGEON MASTER Guide IRU
GHVHUW WUROO VXFFHVVIXO DWWDFN UROO UHTXLUHG FDXVHV SRLQWV RI GDPDJH SHU JXLGHOLQHV
round. Puri ed water (including normal and holy water) causes double *LDQW WUROOV KR DUH RYHU KHOPHG E PDQ VPDOO DQG PHGLXP VL HG
damage. A potion of sweet water FDXVHV G SRLQWV RI GDPDJH DQG WKH WUROO RSSRQHQWV WDNH WLPH WR JUDE DQG KXUO WKH DUULRUV LQWR QHDUE WUHHV OHDY
PXVW PDNH D VDYLQJ WKUR YV SRLVRQ RU GLH LQJ PRUH WLPH WR GHDO LWK WKH VRIWHU HDNHU HQHPLHV 1RWH WKDW OLNH KLOO
7KHVH WUROOV DUH WRXJKHU DQG PRUH WHQDFLRXV WKDQ WKHLU PRUH FRPPRQ JLDQWV JLDQW WUROOV FDQ FDWFK PLVVLOHV RI WKH WLPH LI LQ UHDFK DQG FDQ
FRXQWHUSDUWV EXW WKH DUH DOVR PRUH VROLWDU 7KH VNXON DW WKH HGJHV RI VHW KXUO ERXOGHUV WKDW FDXVH G SRLQWV RI GDPDJH
WOHG DUHDV D OD LQJ WUDYHOHUV DQG SROOXWLQJ VRXUFHV RI SXUH DWHU

350
Troll
8QOLNH QRUPDO WUROOV DQG WKHLU FORVHU UHODWLYHV JLDQW WUROOV QHYHU DWWDFN
LWK WKHLU ELWH 7KLV LV GXH WR WKH IDFW WKDW WKH DUH PXFK WDOOHU WKDQ WKH
meals they like best (humanoids, of course), and they nd it dif cult to
bend forward with the exibility normal trolls enjoy. Then too, the head
RI D JLDQW WUROO PRUH WKDQ DQ RWKHU SDUW RI WKH FURVV EUHHG DQDWRP LV
DOPRVW LGHQWLFDO WR WKDW RI D KLOO JLDQW H FHSW WKDW WKHLU VNLQ LV UHGGLVK
EUR Q 7KH JLDQW WUROO DOVR ODFNV WKH UD RU VKDUS WHHWK RI QRUPDO WUROOV WKDW
VWULNH IHDU LQ VR PDQ
*LDQW WUROOV UHJHQHUDWH GDPDJH DV QRUPDO WUROOV EXW DW WKH UDWH RI KLW
SRLQWV SHU URXQG 7KH FDQQRW UHDWWDFK VHYHUHG OLPEV %HIRUH D JLDQW WUROO
can be killed, at least 10 points of damage must be in icted on it by re. If
WKLV FRQGLWLRQ LV QRW PHW DQG WKH JLDQW WUROO LV UHGXFHG WR D VLQJOH KLW SRLQW
IXUWKHU GDPDJH KDV QR HIIHFW H FHSW WR SUHYHQW UHJHQHUDWLRQ
7KH KDYH D YHU DFXWH VHQVH RI VPHOO DQG IRRW LQIUDYLVLRQ *LDQW WUROOV
DUH IHDUHG WKURXJKRXW WKH RUOG IRU QRW RQO GR WKH SRVVHVV WKH KRUULEOH
ability to regenerate damage in icted upon them, but they also possess the
SR HU DQG VWUHQJWK RI KLOO JLDQWV IHDUVRPH LQ WKHLU R Q ULJKW 7KH FRP
ELQDWLRQ LV D GHDGO RQH DQG HYHQ RUVH JLDQW WUROOV WUDYHO LQ ORRVH WULEDO
EDQGV RI G PHPEHUV 7KH DUH UDUHO HQFRXQWHUHG DORQH /DLUV RI JLDQW
WUROOV DUH DO D V VHUYHG E G QRUPDO WUROOV KR DFW DV VLPSOH ODFNH V DQG
VRPHWLPHV IRRG IRU WKHLU ODUJHU FRXVLQV
*LDQW WUROOV DUH IRXQG LQ QHDUO HYHU FOLPH *LDQW WUROOV DUH RQ JRRG
WHUPV LWK VWURQJ KLOO JLDQW WULEHV IRU KLFK WKH VHUYH DV HOLWH SHUVRQDO
JXDUGLDQV IRU WKH UXOLQJ FKLHI

,FH 7UROO
7KH LFH WUROO LV D VPDOOHU PRUH LQWHOOLJHQW UHODWLYH RI WKH QRUPDO WUROO DQG
LV SUREDEO WKH UHVXOW RI PDJLFDO H SHULPHQWDWLRQ ,W FORVHO UHVHPEOHV LWV
PRUH FRPPRQ FRXVLQ EXW KDV VHPLWUDQVSDUHQW YHU FROG VNLQ ,FH WUROOV
DUH IDPRXV IRU EHLQJ FXQQLQJ HYLO FUHDWXUHV KLFK NHHS KXPDQV DQG
GHPLKXPDQV DV OLYHVWRFN %HFDXVH LFH WUROOV QHHG DWHU WR UHJHQHUDWH WKH
QHYHU OHDYH WKHLU ODNHV DQG ULYHUV DQG LOO FUHDWH HODERUDWH WUDSV WR OXUH WUROOV HVWDEOLVK WKHLU ODLUV QHDU ODNHV RU ULYHUV +HUH WKH LFH WUROOV LOO KDYH
WKHLU SUH WR WKHP JDWKHUHG DOO WKHLU WUHDVXUH DV HOO DV KXPDQ RU GHPLKXPDQ FDSWLYHV
,FH WUROOV DUH RUJDQL HG DQG LQWHOOLJHQW HQRXJK WR NQR WKHLU HDNQHVV 7KHVH SULVRQHUV DUH NHSW HOO IHG RQ JUDLQV DQG YHJHWDEOHV VR WKDW WKH LFH
es, and rarely start a ght at a disadvantage. Unlike their larger and less WUROOV QHHG QHYHU JR WRR ORQJ LWKRXW IRRG
LQWHOOLJHQW FRXVLQV WKH GR QRW DGH LQWR FRPEDW EOLQGO EXW LOO WU WR ,FH WUROOV PDWH LQ WKH VSULQJ DQG JLYH ELUWK WR RQH EDE LFH WUROO LQ WKH
SLFN RII HDNHU RSSRQHQWV RQH E RQH KRSLQJ WR EULQJ EDFN OLYH SUH ,FH ODWH IDOO :KHQ DQ LFH WUROO WULEH JHWV WRR ODUJH LW VSOLWV RQH JURXS DQGHU
WUROOV JHQHUDOO DWWDFN LWK FOD V IRU G KLW SRLQWV RI GDPDJH HDFK EXW ing off to nd a new lair. Ice trolls that live in arctic regions often hunt
KDYH EHHQ NQR Q WR XVH HDSRQV RQ UDUH RFFDVLRQV DW DQ DGGLWLRQDO UHPRUKD DQG LOO HYHQ SLFN RII D VROLWDU IURVW JLDQW ,FH WUROO EORRG LV
+4 to each weapon’s damage due to Strength. Attacks may be directed IUHTXHQWO XVHG LQ WKH PDQXIDFWXUH RI frost brand swords, DQG L RI R
DJDLQVW GLIIHUHQW RSSRQHQWV resistance.
7KH UHJHQHUDWLYH SR HUV RI LFH WUROOV DUH QRW DV JUHDW DV QRUPDO WUROOV
An ice troll must be immersed in water to be able to regenerate 2 hit points 6SLULW 7UROOV
SHU PHOHH URXQG 7KH FUHDWXUHV RIWHQ PDNH WKHLU VWDQG LQ D VKDOOR SRRO RI 7KH VSLULW WUROO LV DQ RGLRXV PXWDWLRQ RI WKH VSHFWUDO WUROO 6HYHUDO VFKRROV
DWHU WR NHHS WKLV DGYDQWDJH RI WKRXJKW FRPSOHWHO VHSDUDWH WKLV FUHDWXUH IURP WKH VSHFWUDO YDULHW SUH
%HFDXVH RI WKH WKLQ EULWWOH QDWXUH RI WKH LFH WUROO LW LV SRVVLEOH WR VHYHU VHQWLQJ HYLGHQFH WKDW WKH VSLULW WUROO LV D SHUYHUWHG PDJLFDO LQWHUEUHHGLQJ RI
RQH RI WKH FUHDWXUH V OLPEV LWK DQ HGJHG HDSRQ RQ D QDWXUDO DWWDFN UROO WUROOV DQG LQYLVLEOH VWDONHUV 7KH VSLULW WUROO LV LQYLVLEOH FKDUDFWHUV DEOH WR VHH
RI LWK DQ HGJHG HDSRQ 6HYHUHG OLPEV DOVR UHJHQHUDWH KLW SRLQWV LQYLVLEOH REMHFWV REVHUYH LW WR EH YHU VLPLODU WR D WUROO VOLJKWO VKRUWHU DQG
SHU WXUQ DV ORQJ DV WKH DUH LPPHUVHG LQ DWHU ,I D VHYHUHG OLPE LV QRW LQ LWK GLIIXVHG IHDWXUHV 7KH VSLULW WUROO FDQ RQO EH KLW E PDJLFDO HDSRQV
FRQWDFW LWK DWHU LW LOO PRYH XS WR IHHW LQ VHDUFK RI DWHU DO D V Fire in icts full damage, but it is invulnerable to cold-based attacks. It re
PRYLQJ WR DUG LW LI LW LV LQ UDQJH JHQHUDWHV DV GRHV D WUROO DQG DW WKH VDPH UDWH
)LUH DQG DFLG DUH WKH RQO DWWDFN IRUPV KLFK QHJDWH WKH LFH WUROO V DELO ,W DWWDFNV LWK LWV IDQJV DQG W R VKDUS FOD V DJDLQVW WKUHH GLIIHUHQW
LW WR UHJHQHUDWH opponents if it so desired. The damage in icted by its fangs (2d4 + 2) is
Because of the ice troll’s physiology, re-based attacks do double dam QRUPDO GDPDJH H FHSW WKDW WKH VSLULW WUROO DGGV WKH GDPDJH WR LWV R Q KLW
DJH ,FH WUROOV DUH XQDIIHFWHG E FROG RU FROG EDVHG VSHOOV DQG EHFDXVH RI WKHLU points—in effect healing itself! The damage in icted by the spirit troll’s
PDJLFDO QDWXUH FDQ RQO EH KLW E PDJLFDO HDSRQV RU PLVVLOHV FOD V G LV WDNHQ QRW RQO IURP WKH YLFWLP V KLW SRLQWV EXW DOVR IURP
,FH WUROOV OLYH LQ JURXSV RI LQ DUFWLF DQG VXE DUFWLF UHJLRQV QHDU 6WUHQJWK 6WUHQJWK SRLQWV ORVW LQ WKLV D DUH UHFRYHUHG LQ G WXUQV ,I D
RSHQ DWHU %HFDXVH WKH DUH VPDOOHU DQG OHVV UHVLOLHQW WKDQ WKHLU ODUJHU character’s Strength is reduced to 0, the PC dies. If the Strength is reduced
FRXVLQV WKH KDYH GHYHORSHG D KLJKHU VHQVH RI FRRSHUDWLRQ WR VWD DOLYH to 1 or 2 points, the PC is rendered comatose, only recovering when (and
(DFK JURXS KDV D OHDGHU XVXDOO WKH PRVW LQWHOOLJHQW /HDGHUV DUH UHVSRQ if) suf cient hit points are recovered to raise the Strength to 3 or more.
VLEOH IRU NHHSLQJ WKH JURXS VDIH DQG HOO IHG 7KH VSLULW WUROO KDV DQ DFXWH VHQVH RI VPHOO DQG VXSHULRU IRRW UDQJH
,FH WUROOV OLYH QHDU VHWWOHG UHJLRQV KRSLQJ WR D OD DQG FDSWXUH KX LQIUDYLVLRQ
PDQV DQG GHPLKXPDQV ,FH WUROOV LOO IUHTXHQWO EDLW WUDSV IRU DGYHQWXU
HUV XVLQJ WUHDVXUH WKH KDYH VDOYDJHG IURP SUHYLRXVO D ODLG JURXSV
6HWWOHPHQWV DOVR SURYLGH PRUH FRPPRQ OLYHVWRFN KLFK DOWKRXJK OHVV
preferable than human esh, is considered edible in times of need. Ice

351
Umber Hulk
PEHU +XON 9RG DQRL
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ )UHVK DWHU DTXDWLF
)5(4 (1& 5DUH 5DUH
25* 1, 7,21 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any
,(7 Carnivore Carnivore
,17(//,*(1&( Average (8-10) Average (8-10)
75( 6 5( * *
/,*10(17 Chaotic evil Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 %U 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR 1LO
63(&, / ()(16(6 1LO 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO
6, ( / WDOO LGH / WDOO LGH
025 /( (OLWH (OLWH
39 / (

8PEHU KXONV DUH SR HUIXO VXEWHUUDQHDQ SUHGDWRUV KRVH LURQ OLNH FOD V
DOOR WKHP WR EXUUR WKURXJK VROLG VWRQH LQ VHDUFK RI SUH
8PEHU KXONV DUH WUHPHQGRXVO VWURQJ VWDQGLQJ QHDUO IHHW WDOO DQG
RYHU IHHW LGH 0XVFOHV EXOJH EHQHDWK WKHLU WKLFN VFDO KLGHV DQG WKHLU
SR HUIXO DUPV DQG OHJV DOO FDUU JUHDW FOD V 7KH KDYH QR QHFNV WR VSHDN +DELWDW 6RFLHW 8PEHU KXONV G HOO LQ WKH GHSWKV RI WKH HDUWK 7KH UDLG
RI EXW WKH KHDG IHDWXUHV D SR HUIXO PD LWK UR V RI WULDQJXODU WHHWK GXQJHRQV IRU IRRG PXFK WKH D DQWHDWHUV UDLG DQW FRORQLHV HDWLQJ WKHLU
DQG LQFK PDQGLEOHV FDSDEOH RI ELWLQJ WKURXJK DQ KLGH RU ERQH 0RVW ll and then moving on to let the “colony” recover.
SHFXOLDU RI DOO DUH WKH IRXU URXQG H HV VSDFHG HYHQO DFURVV HDFK XPEHU 8PEHU KXONV DUH XVXDOO VROLWDU KXQWHUV 0DOHV DQG IHPDOHV PDWH WKHQ
KXON V IRUHKHDG 8PEHU KXONV DUH EODFN VKDGLQJ WR D OLJKWHU VKDGH RI HO JR WKHLU VHSDUDWH D V 2QH WR WKUHH RXQJ DUH ERUQ DERXW D HDU ODWHU LQ D
OR LVK JUD RQ WKH IURQW 7KHLU H HV DUH PHUH EODFNHQHG GRWV HDFK WKH VL H VSHFLDO QXUVHU KLFK KDV EHHQ KROOR HG RXW E WKH IHPDOH 7 R HDUV ODWHU
RI D VPDOO FRLQ 8PEHU KXONV KDYH WKHLU R Q ODQJXDJH RQFH WKH KXONOLQJV DUH ELJ HQRXJK WKH IHPDOH EHJLQV WDNLQJ WKHP LWK KHU
KHQ KXQWLQJ ,W LV GXULQJ WKLV SHULRG WKDW XQIRUWXQDWH YLFWLPV PD VWXPEOH
&RPEDW )RU DOO RI WKHLU PRQVWURXV IHDWXUHV XPEHU KXONV DUH LQWHOOLJHQW DFURVV PRUH WKDQ RQH XPEHU KXON DW D WLPH
RSSRQHQWV 7KH XVXDOO GLJ WR D SRLQW DGMDFHQW WR D PDLQ FRUULGRU WKHQ 1R XPEHU KXON FXOWXUH LV NQR Q EXW LW LV UXPRUHG WKDW WKHUH PD EH
DLW SHHNLQJ WKURXJK D FUDFN WKH YH PDGH XQWLO OLNHO SUH DONV E HQWLUH FLWLHV RI WKHVH EHLQJV XQGHUJURXQG LWK WXQQHOV WKDW UDGLDWH RXW
7KH XPEHU KXON WKHQ VSULQJV RXW XSRQ LWV VWDUWOHG YLFWLP :KHQ XVLQJ WKLV OLNH WKUHDGV LQ D VSLGHU V HE WR DUG WKH QHDUHU GXQJHRQV DQG PRXQWDLQ
technique, opponents have a –5 modi er on their surprise rolls. Other tac UDQJHV ,I WUXH WKLV RXOG H SODLQ PXFK IRU XPEHU KXONV VHHP WR GLVDS
WLFV LQYROYH SODQQHG FDYH LQV DQG GHDG HQG WXQQHOV KHUH DQ XPEHU KXON SHDU RU VSULQJ XS LQ D UHJLRQ DW LOO DQG DO D V WDNH JUHDW FDUH LQ KLGLQJ
FDQ DLW IRU YLFWLPV WR FRPH WR KLP 7KHLU EXUUR LQJ UDWH YDULHV IURP WKHLU WXQQHOV EHKLQG WKHP
IHHW SHU WXUQ LQ VROLG VWRQH WR IHHW SHU WXUQ LQ VRIW HDUWK
,Q PHOHH XPEHU KXONV FDQ GHOLYHU D YLFLRXV ELWH EXW XQGHUVWDQGDEO (FRORJ 8PEHU KXONV HDW RXQJ SXUSOH RUPV DQNKHJV DQG VLPLODU
WKHLU PDLQ HDSRQ LV WKHLU JUHDW FOD V :RUVH ORRNLQJ LQWR DQ XPEHU FUHDWXUHV 7KHLU IDYRULWH SUH KR HYHU LV KXPDQNLQG
KXON V H HV FDXVHV R I LR DV SHU WKH VSHOO XQOHVV D VDYLQJ WKUR YHUVXV
VSHOO LV PDGH ,Q DGGLWLRQ WR WKLV VSHFLDO FRQIXVLRQ DWWDFN WKH RXWHU H HV 9RG DQRL
RI DQ XPEHU KXON SURYLGH WKH FUHDWXUH LWK LQIUDYLVLRQ WR D GLVWDQFH RI 7KHVH DTXDWLF SUHGDWRUV DUH FORVHO UHODWHG WR WKH XPEHU KXON 9RG D
IHHW QRL OLYH LQ GHHS ERGLHV RI IUHVK DWHU 7KH DUH VLPLODU LQ DSSHDUDQFH WR
The one saving grace when ghting an umber hulk is their speed. Their XPEHU KXONV EXW KDYH RQO W R H HV DQG WKXV ODFN WKH DELOLW WR FRQIXVH
JDLW LV VOR DQG SRQGHURXV DQG WKHLU EDODQFH LV SRRU LQ LGH VSDFHV RSSRQHQWV 7KHLU VNLQ LV JUHHQ DQG VOLP WR WKH WRXFK EXW EHQHDWK LW LV
Umber hulks never ght to the death unless cornered (which is rare, D WKLFN NQREE KLGH 7KHLU FOD V DUH HEEHG 9RG DQRL SUH XSRQ DOO
VLQFH WKH FUHDWXUH FDQ GLJ WKURXJK VWRQH ,I KDUG SUHVVHG DQ XPEHU KXON manner of creatures but prefer human esh. They can rend the hulls of
RQ W KHVLWDWH WR FDXVH D FDYH LQ FKDQFH RI VXFFHVV SHU URXQG DQG VPDOO YHVVHOV DQG IUHTXHQWO VLQN RU RYHUWXUQ VPDOO ERDWV 2QFH SHU GD D
WKHQ GLJ KLV D WR IUHHGRP YRG DQRL FDQ DWWHPSW WR VXPPRQ HOHFWULF HHOV LWK D FKDQFH RI
VXFFHVV 7KH H LVWHQFH RI D VDOW DWHU YDULHW RI YRG DQRL RI W LFH WKH VL H
and greater ferocity is rumored but uncon rmed.

352
Unicorn
&/,0 7( 7(55 ,1 7HPSHUDWH V OYDQ RRGODQGV
)5(4 (1& 5DUH
25* 1, 7,21 )DPLO
&7,9,7 & &/( D
,(7 +HUELYRURXV
,17(//,*(1&( Average (8-10)
75( 6 5( ;
/,*10(17 Chaotic good

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 Charge
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 1LO
6, ( /
025 /( (OLWH
39 / (

8QLFRUQV G HOO RQO LQ WHPSHUDWH RRGODQGV D D IURP KXPDQ KDEL


tation. These erce but good creatures shun contact with all but sylvan
FUHDWXUHV GU DGV SL LHV VSULWHV DQG WKH OLNH KR HYHU WKH LOO VKR
WKHPVHOYHV WR GHIHQG WKHLU RRGODQG KRPH
3R HUIXO VWHHGV LWK JOHDPLQJ FRDWV RI SXUH KLWH KDLU XQLFRUQ H HV
are usually deep sea blue or ery pink. Long, silky white strands of hair
hang down from the mane and forelock. A single ivory-colored horn,
WR IHHW LQ OHQJWK JUR V IURP WKH FHQWHU RI HDFK XQLFRUQ V IRUHKHDG
0DOHV DUH GLVWLQJXLVKHG E WKH KLWH EHDUG EHQHDWK WKH FKLQ IHPDOHV E 7UDYHOHUV PD SDVV WKURXJK D XQLFRUQ V IRUHVW IUHHO DQG HYHQ KXQW
WKHLU PRUH HOHJDQW DQG VOLPPHU PXVFXODWXUH 7KH KRRYHV RI D XQLFRUQ WKHUH EXW DQ RQH NLOOLQJ IRU VSRUW RU GDPDJLQJ WKH IRUHVW PDOLFLRXVO LOO
DUH FORYHQ DQG HOOR LYRU LQ FRORU 8QLFRUQV VSHDN WKHLU R Q ODQJXDJH EH DWWDFNHG LI WKH XQLFRUQ LV QHDUE FKDQFH 7KH IHURFLW RI WKLV DW
DV HOO DV WKRVH RI RWKHU V OYDQ FUHDWXUHV DQG HOYHV WDFN LV GHWHUPLQHG E WKH HYLO RI WKH WUHVSDVVHU 7UXDQW RXWKV WKUR LQJ
VWRQHV DW DQLPDOV IRU H DPSOH RXOG EH GULYHQ RII LWK MXVW D IH EUXLVHV
&RPEDW 8QLFRUQV FDQ VHQVH DQ HQHP IURP DUGV D D /LNH LVH DV D UHPLQGHU KLOH SLOODJLQJ RUFV RXOG EH KXQWHG GR Q DQG VODLQ
XQLFRUQV PRYH YHU VLOHQWO VR RSSRQHQWV DUH SHQDOL HG RQ WKHLU VXU /RQH XQLFRUQV RFFDVLRQDOO DOOR WKHPVHOYHV WR EH WDPHG DQG ULGGHQ
SULVH UROOV 8QLFRUQV FDQ NLFN LWK WKHLU IURQW KRRYHV DQG WKUXVW LWK WKH by a human or elf maiden of pure heart and good alignment. A unicorn
KRUQ HDFK URXQG XH WR WKH KRUQ V PDJLFDO QDWXUH LW DO D V KDV D WKDW VXEPLWV RQFH DQG LV WUHDWHG NLQGO LOO DFW DV WKH PDLGHQ V VWHHG IRU
ERQXV WR KLW 8QLFRUQV FDQ FKDUJH LQWR EDWWOH XVLQJ WKH KRUQ OLNH D ODQFH OLIH HYHQ FDUU LQJ KHU EH RQG WKH UHDOP RI KLV IRUHVW LI VKH VR GHVLUHV
7R PDNH WKLV FKDUJH WKHUH PXVW EH DW OHDVW IHHW RI RSHQ VSDFH EHW HHQ 8QLFRUQV PDNH H FHSWLRQDOO OR DO PRXQWV DQG LOO SURWHFW WKHLU ULGHUV
WKH XQLFRUQ DQG KLV RSSRQHQW 2SSRQHQWV VWUXFN E D FKDUJLQJ XQLFRUQ HYHQ XQWR GHDWK
VXIIHU SRLQWV RI GDPDJH IURP LPSDOLQJ 8QLFRUQV PD QRW DWWDFN
LWK WKHLU IURQW KRRYHV LQ WKH URXQG WKH FKDUJH (FRORJ 8QLFRUQV DUH KHUELYRUHV OLYLQJ RQ WHQGHU OHDYHV DQG JUDVVHV
2QFH SHU GD D XQLFRUQ FDQ XVH D teleport VSHOO RI OLPLWHG UDQJH 7KLV 7KHLU RQO HQHPLHV DUH JULIIRQV DQG WKRVH FUHDWXUHV KR GHVWUR IRUHVWV
VSHOO LOO WUDQVSRUW WKH XQLFRUQ DQG LWV ULGHU WR DQ SODFH WKDW WKH XQLFRUQ LQ SDUWLFXODU UHG GUDJRQV DQG RUFV
GHVLUHV XS WR DUGV D D 8QLFRUQV RIWHQ XVH WKLV DELOLW DV D ODVW UH 7KH OLIH VSDQ RI XQLFRUQV KDV QHYHU EHHQ UHFRUGHG EXW LV NQR Q WR VXU
VRUW WR DYRLG GHDWK RU FDSWXUH SDVV HDUV 7KH DUH EHOLHYHG WR PDLQWDLQ WKHLU RXWK XQWLO GHDWK LV
,Q DGGLWLRQ XQLFRUQV FDQ QHYHU EH RU E PDJLF 7KH DUH RQO HHNV D D 7KH VHFUHW WR WKLV ORQJHYLW LV WKH VWURQJ PDJLFDO QDWXUH
LPPXQH WR GHDWK VSHOOV DQG PDNH DOO VDYLQJ WKUR V DJDLQVW VSHOOV DV LI RI WKH KRUQ 8QLFRUQ KRUQV DUH KLJKO VRXJKW DIWHU VLQFH SRVVHVVLRQ RI RQH
WKH HUH L DUGV RI WK OHYHO 8QLFRUQV DUH LPPXQH WR SRLVRQ is a sovereign remedy against all poisons. Alternately, a single horn can
EH XVHG E DQ DOFKHPLVW WR PDQXIDFWXUH SRWLRQV RI healing. 8QLFRUQ
+DELWDW 6RFLHW 8QLFRUQV PDWH IRU OLIH DQG PDNH WKHLU KRPH LQ DQ RSHQ KRUQV VHOO IRU JROG SLHFHV RU PRUH RQ WKH RSHQ PDUNHW
GHOO RI WKH IRUHVW WKH KDYH FKRVHQ WR SURWHFW 7KHUH LQ WKH EROHV RI WKH
WUHHV XQLFRUQV HWFK D JO SK UHFRJQL DEOH WR V OYDQ FUHDWXUHV LQGLFDWLQJ
WKDW WKH IRUHVW LV XQGHU XQLFRUQ SURWHFWLRQ 5DQJHUV KDYH D FKDQFH SHU
OHYHO RI GHWHUPLQLQJ FRUUHFWO KHWKHU D IRUHVW LV JXDUGHG E XQLFRUQV
2QFH D RRGODQG KDV D XQLFRUQ SURWHFWRU QR RWKHU XQLFRUQ LOO HQWHU WKDW
IRUHVW XQOHVV WKH IRUHVW LV YHU ODUJH (DFK IDPLO RI XQLFRUQV VWDNHV RXW D
WHUULWRU DSSUR LPDWHO VTXDUH PLOHV PLOHV E PLOHV

353
Urchin
%ODFN *UHHQ 5HG 6LOYHU HOORZ /DQG
&/,0 7( 7(55 ,1 6HD EHG 6HD EHG 6HD EHG 6HD EHG 6HD EHG Any temperate
FRDVW FRDVW FRDVW FRDVW FRDVW WR WURSLFDO ODQG
)5(4 (1& 8QFRPPRQ 5DUH 5DUH 9HU UDUH 9HU UDUH 5DUH
25* 1, 7,21 %HG *URXS *URXS 3DLU *URXS 3DLU
&7,9,7 & &/( Any Any Any Any Any D
,(7 6FDYHQJHU 6FDYHQJHU 6FDYHQJHU 6FDYHQJHU 6FDYHQJHU 6FDYHQJHU
,17(//,*(1&( 6HPL 6HPL 6HPL 6HPL 6HPL Animal (1)
75( 6 5( 10 × 1d10 gp 40 × 1d10 gp 90 × 1d10 gp 250 × 1d10 gp 160 × 1d10 gp 6HH EHOR
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 6 6 6 6 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR 6HH EHOR
63(&, / ()(16(6 1LO 1LO 1LO 1LO 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO 1LO 1LO
6, ( 6 6 6 6 6 6
025 /( 6WHDG 6WHDG 6WHDG 6WHDG 6WHDG 6WHDG
39 / (

DSSURDFKHG LWKLQ WHQ IHHW 7KHLU SDUDO WLF SRLVRQ ODVWV IRU VL WXUQV /DQG
8UFKLQV DUH D IDPLO RI PDULQH FUHDWXUHV WKDW OLNH R VWHUV DUH KXQWHG IRU XUFKLQV KDYH QR RUJDQ JHP EXW RIWHQ FKDQFH IRUP SHDUOV LQVLGH
WKH YDOXH RI WKH VWRQHV IRXQG LQ WKHLU ERGLHV their bodies. Old urchins contain 2d6 such pearls, each valued at 1d6 ×
7KH UHVHPEOH IRRW GLDPHWHU EDOOV FRYHUHG LWK WKRXVDQGV RI LQFK JROG SLHFHV
ORQJ QHHGOH VKDUS VSLQHV 7KHUH DUH VHYHUDO VSHFLHV RI XUFKLQV KLFK FDQ
EH GLVWLQJXLVKHG IURP HDFK RWKHU E WKHLU GLVWLQFWLYH FRORUV

&RPEDW Urchins can re their spines with the distance and accuracy of
light crossbows. An urchin can re multiple spines per round as listed
above under “No. of Attacks.” Urchins have no eyes with which to see
WKHLU RSSRQHQWV LQVWHDG WKH SRVVHVV DQ LQQDWH FODLUYR DQFH DELOLW
This ability gives all spines red by urchins a +2 bonus to the attack roll.
DPDJH IURP DQ XUFKLQ VSLQH YDULHV IURP VSHFLHV WR VSHFLHV DQG PDQ
VSLQHV FRQWDLQ SDUDO WLF RU HYHQ OHWKDO SRLVRQV 6LQFH XUFKLQV DUH FRY
HUHG LWK WKRXVDQGV RI VSLQHV WKH KDYH D YLUWXDOO XQOLPLWHG VXSSO RI
DPPXQLWLRQ

+DELWDW 6RFLHW 8UFKLQV DUH SULPDULO VFDYHQJHUV VFRXULQJ WKH RFHDQ


oors for remains of shell sh. Occasionally they hunt sh, but they never
DWWDFN PDQ VL HG EHLQJV XQOHVV WKUHDWHQHG RU DSSURDFKHG LWKLQ IHHW
8UFKLQV OLYH LQ WKH VKDOOR V DQG XSRQ VKRDOV QHDU WKH FRDVW 7KH RF
FDVLRQDOO FKDQFH UHPDLQ RQ ODQG GXULQJ OR WLGH WR VFDYHQJH IRU
IRRG :KLOH RQ ODQG XUFKLQV PRYH YLD UROOLQJ 7KH DUH FDSDEOH RI VXUSULV
LQJO KLJK VSHHGV KHQ PRYLQJ WKLV D

(FRORJ ,QVLGH HDFK XUFKLQ LV D FU VWDOOLQH RUJDQ JHP WKDW VHHPV WR KDYH
VRPH FRQQHFWLRQ WR WKHLU LQQDWH FODLUYR DQFH DELOLW :KLOH WKLV JHP KDV
OLWWOH YDOXH DV D VWRQH LW LV KLJKO SUL HG E DOFKHPLVWV 7KH H DFW YDOXH
RI WKH RUJDQ JHP GHSHQGV RQ TXDOLW DQG WKH W SH RI XUFKLQ LW DV WDNHQ
from. To determine a stone’s value, consult the “Treasure” entry above.

/DQG UFKLQ
7KHVH GLVWDQW FRXVLQV RI VHD XUFKLQV OLYH VWULFWO RQ ODQG /DQG XUFKLQV
move on ve spindly legs. They are shy creatures and only attack if

354
Vampire
&/,0 7( 7(55 ,1 Any land
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 1LJKW
,(7 6SHFLDO
,17(//,*(1&( ( FHSWLRQDO
75( 6 5( )
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 12, Fl 18 (C)
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 (QHUJ GUDLQ
63(&, / ()(16(6 RU EHWWHU PDJLFDO HDSRQ WR KLW
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 0
025 /( Champion (16)
39 / (
:HVWHUQ
(DVWHUQ

2I DOO WKH FKDRWLF HYLO XQGHDG FUHDWXUHV WKDW VWDON WKH RUOG QRQH LV PRUH
GUH DGIXO WKDQ WKH YDPSLUH 0RYLQJ VLOHQWO WKURXJK WKH QLJKW YDP
SLUHV SUH XSRQ WKH OLYLQJ LWKRXW PHUF RU FRPSDVVLRQ 8QOHVV GHHS XQ
derground, they must return to the cof ns in which they pass the daylight
KRXUV DQG HYHQ LQ WKH IRUPHU FDVH WKH PXVW RFFDVLRQDOO UHWXUQ WR VXFK WR
UHVW IRU WKHLU SR HU LV UHQH HG E FRQWDFW LWK VRLO IURP WKHLU JUDYHV
2QH DVSHFW WKDW PDNHV WKH YDPSLUH IDU PRUH IHDUIXO WKDQ PDQ RI LWV
XQGHDG NLQGUHG LV LWV DSSHDUDQFH 8QOLNH RWKHU XQGHDG FUHDWXUHV WKH Sleep, charm, DQG R VSHOOV GR QRW DIIHFW YDPSLUHV 6LPLODUO WKH DUH
YDPSLUH FDQ HDVLO SDVV DPRQJ QRUPDO PHQ LWKRXW GUD LQJ DWWHQWLRQ XQKDUPHG E SRLVRQV DQG LPPXQH WR SDUDO VLV 6SHOOV WKDW DUH EDVHG RQ
WR LWVHOI IRU DOWKRXJK LWV IDFLDO IHDWXUHV DUH VKDUS DQG IHUDO WKH GR QRW FROG RU HOHFWULFLW FDXVH RQO KDOI GDPDJH
VHHP LQKXPDQ ,Q PDQ FDVHV D YDPSLUH V WUXH QDWXUH LV UHYHDOHG RQO At will, vampires are able to disperse their bodies into clouds of el
KHQ LW DWWDFNV HPHQWDO YDSRU DQG DVVXPH gaseous form. ,Q WKLV VWDWH WKH DUH DOO EXW LP
7KHUH DUH D V LQ KLFK D YDPSLUH PD EH GHWHFWHG E WKH FDUHIXO RE mune to attack and can escape from almost any con nement. In addition,
server, however. Vampires cast no re ection in a glass, cast no shadows, YDPSLUHV FDQ shape change VR DV WR WDNH RQ WKH IRUP RI D ODUJH EDW KHQFH
DQG PRYH LQ FRPSOHWH VLOHQFH the ying movement rate given above).
9DPSLUHV FDQ VXPPRQ OHVVHU FUHDWXUHV IRU DLG ,Q D VXEWHUUDQHDQ HQYL
&RPEDW :KHQ HQJDJLQJ LQ FRPEDW YDPSLUHV DUH VDYDJH DQG IHDUVRPH URQPHQW WKH LOO W SLFDOO FDOO IRUWK D V DUP RI UDWV RU EDWV ,Q WKH
RSSRQHQWV 7KH DUH SK VLFDOO YHU SR HUIXO LWK D 6WUHQJWK VFRUH RI FDVH RI WKH ODWWHU WKHVH GR QRW SK VLFDOO DWWDFN EXW VHUYH WR FRQIXVH DQG
UHFHLYLQJ D ERQXV RI WR KLW DQG WR GDPDJH 7KH FUXVKLQJ REVFXUH WKH YLVLRQ RI WKH YDPSLUH V IRHV ,Q WKH LOGHUQHVV D YDPSLUH LOO
blows of a vampire’s attack are so erce that they in ict 5-10 points of QRUPDOO FDOO XSRQ ROYHV IRU DVVLVWDQFH ,Q DOO FDVHV WKH VXPPRQHG
GDPDJH DQLPDOV DUULYH LQ URXQGV
7KH JD H RI D YDPSLUH LV RQH RI LWV PRVW SR HUIXO DQG GDQJHURXV HDS At will, a vampire can use a spider climb DELOLW DQG VFDOH VKHHU VXUIDFHV
ons. Any person who allows the vampire to look into his eyes will be Often, they will employ this power to gain access to rooms on upper oors
DIIHFWHG DV LI E D charm person VSHOO XH WR WKH SR HU RI WKLV HQFKDQW LWKRXW DOHUWLQJ WKRVH RQ DWFK GR QVWDLUV 7KLV SR HU DOVR SHUPLWV WKH
ment, a –2 is applied to the victim’s saving throw vs. spell. In this manner, YDPSLUH WR VHHN UHIXJH LQ SODFHV KLFK DUH DOO EXW EH RQG WKH UHDFK RI
YDPSLUHV DUH RIWHQ DEOH WR SDVV SRVWHG VHQWULHV DQG VXUSULVH WKHLU FKRVHQ PRUWDO PHQ
YLFWLPV HVSLWH WKH JUHDW SR HUV KLFK YDPSLUHV REYLRXVO SRVVHVV WKH DUH
/LNH DOO XQGHDG FUHDWXUHV YDPSLUHV H LVW LQ ERWK WKH 3RVLWLYH 0DWHULDO QRW LWKRXW HDNQHVVHV RI WKHLU R Q 7KH RGRU RI VWURQJ JDUOLF UHSHOV
DQG 1HJDWLYH 0DWHULDO SODQHV DW WKH VDPH WLPH 7KHLU SR HUIXO QHJDWLYH WKHP DQG WKH LOO QRW DSSURDFK LW )XUWKHU WKH LOO UHFRLO IURP WKH IDFH
HVVHQFH DOOR V WKHP WR GUDLQ W R OLIH HQHUJ OHYHOV IURP DQ RQH WKH RI D PLUURU RU OD IXO JRRG KRO V PERO LI HLWKHU RI WKHVH LV SUHVHQWHG WR
VWULNH ,I WKH YDPSLUH LV PDNLQJ XVH RI VRPH IRUP RI HDSRQ LQ WKH DWWDFN WKHP LWK FRXUDJH DQG FRQYLFWLRQ ,W LV LPSRUWDQW WR XQGHUVWDQG KR
LW FDQQRW HPSOR WKLV SR HU HYHU WKDW WKLV LOO QRW DFWXDOO KDUP WKH YDPSLUH LQ DQ D QRU GULYH LW
:HDSRQV RI OHVV WKDQ HQFKDQWPHQW SDVV WKURXJK YDPSLUHV LWKRXW RII *DUOLF LOO SUHYHQW WKH FUHDWXUH IURP DWWDFNLQJ RU HQWHULQJ WKH DUHD
KDUPLQJ WKHP LQ DQ D (YHQ LI DWWDFNHG LWK DQG KDUPHG E PDJLFDO while mirrors and holy symbols force the vampire to nd some means of
HDSRQV YDPSLUHV UHJHQHUDWH KLW SRLQWV SHU URXQG ,I UHGXFHG WR HUR UHPRYLQJ WKH RIIHQGLQJ REMHFW EHIRUH LW FDQ EH E SDVVHG ,Q PRVW FDVHV WKH
KLW SRLQWV D YDPSLUH LV QRW GHVWUR HG EXW LV IRUFHG WR DVVXPH gaseous form. YDPSLUH LOO VHHN WR RYHUFRPH WKHVH KD DUGV LWK WKH DLG RI LWV PLQLRQV
Once in this state, it will attempt to ee and return to its cof n where, after )RU H DPSOH D SHUVRQ PLJKW EH FDOOHG XSRQ WR DWWDFN VRPHRQH
HLJKW KRXUV RI UHVW LW UHJDLQV LWV FRUSRUHDO IRUP ,I WKH GHIHDWHG YDPSLUH LV who is holding the vampire at bay with a holy symbol. Another important
unable to reach its cof n within 12 turns, however, its essence breaks up SRLQW WR NHHS LQ PLQG LV WKDW D OD IXO JRRG KRO V PERO LOO DIIHFW WKH
DQG WKH FUHDWXUH LV WUXO GHVWUR HG YDPSLUH UHJDUGOHVV RI WKH YDPSLUH V RULJLQDO UHOLJLRXV EDFNJURXQG 9DP
SLUHV KLFK DUH VSODVKHG LWK D YLDO RI KRO DWHU RU VWUXFN LWK OD IXO
JRRG KRO V PEROV DUH EXUQHG E WKHP VXIIHULQJ SRLQWV RI GDPDJH

355
Vampire
-XVW DV YDPSLUHV FDQ EH NHSW DW ED VR WRR FDQ WKH EH VODLQ E WKRVH Almost without exception, the vampire is feared and hated by those
who have the knowledge to do so. Any vampire which is exposed to direct KR G HOO LQ WKH UHJLRQV LQ KLFK LW FKRRVHV WR PDNH LWV KRPH 7KH
VXQOLJKW LV LQVWDQWO UHQGHUHG SR HUOHVV DQG DIWHU RQH URXQG XWWHUO DQ YDPSLUH V XQQDWXUDO SUHVHQFH LV DOO SHUYDVLYH DQG LOO FDXVH GRJV DQG
QLKLODWHG ,I WKH YDPSLUH FDQ EH LPPHUVHG LQ UXQQLQJ DWHU LW ORVHV RQH VLPLODU DQLPDOV WR UDLVH D FU RI DODUP DW WKH SUHVHQFH RI WKH FUHDWXUH
WKLUG RI LWV KLW SRLQWV HDFK URXQG XQWLO GHVWUR HG RQ WKH WKLUG URXQG /DVW 9DPSLUHV VXVWDLQ WKHPVHOYHV E GUDLQLQJ WKH OLIH IRUFH IURP OLYLQJ
D YDPSLUH FDQ EH NLOOHG E KDYLQJ D RRGHQ VWDNH GULYHQ WKURXJK LWV KHDUW creatures. Unless they have a speci c need to create additional minions,
,Q WKLV FDVH KR HYHU WKH FUHDWXUH FDQ EH UHVWRUHG VLPSO E UHPRYLQJ WKH KR HYHU WKH DUH FDUHIXO WR DYRLG NLOOLQJ WKRVH WKH DWWDFN ,Q FDVHV
VWDNH LI IXUWKHU PHDVXUHV DUH QRW WDNHQ WR HQVXUH WKH IDWH RI WKH YDPSLUH ,Q KHUH WKH GHDWK RI D YLFWLP LV GHVLUHG WKH YDPSLUH LOO WDNH FDUH WR VHH
RUGHU IRU LW WR EH FRPSOHWHO GHVWUR HG WKH YDPSLUH V KHDG PXVW EH FXW RII WKDW WKH ERG LV GHVWUR HG DQG WKXV LOO QRW ULVH DV DQ XQGHDG
DQG LWV PRXWK VWXIIHG LWK KRO DIHUV RU WKHLU HTXLYDOHQW
,Q DGGLWLRQ WR LWV DYHUVLRQ WR LWHPV OLNH JDUOLF DQG KRO V PEROV WKH (DVWHUQ 9DPSLUHV
YDPSLUH DFWV XQGHU PDQ RWKHU OLPLWDWLRQV 2QH RI WKH PRVW SR HUIXO RI 7KLV EUHHG RI YDPSLUH LV LI DQ WKLQJ HYHQ PRUH IULJKWIXO WKDQ LWV HVWHUQ
these is the creature’s inability to enter a home without being rst invited cousin. Although they share many of the western vampire’s strengths and
WR GR VR E D UHVLGHQW RI WKH G HOOLQJ 7KLV GRHV QRW DSSO WR SXEOLF EXLOG HDNQHVVHV WKH KDYH WKH DELOLW WR IDGH IURP VLJKW DW LOO 2QFH WKH
LQJV DQG SODFHV RI EXVLQHVV KLFK E WKHLU YHU QDWXUH H WHQG DQ LQYLWD KDYH EHFRPH invisible, WKH UHFHLYH DOO RI WKH QRUPDO ERQXVHV KLFK VXFK D
tion” to all. Once a vampire has been invited to enter a residence, it may VWDWH QRUPDOO EHVWR V LQFOXGLQJ EHLQJ DWWDFNHG DW 7KHVH PRQVWHUV DUH
come and go freely afterward. A common manner for obtaining permis XQDEOH WR WKHLU YLFWLPV KR HYHU DQG FDQQRW DVVXPH R IR DW
VLRQ WR HQWHU D KRPH LV WKH XVH RI WKH YDPSLUH V JD H WR D VHUYDQW RU LOO DV HVWHUQ YDPSLUHV FDQ
RWKHU LQKDELWDQW
Any human or humanoid creature slain by the life energy drain of a
YDPSLUH LV GRRPHG WR EHFRPH D YDPSLUH KLPVHOI 7KXV WKRVH KR RXOG
hunt these lords of the undead must be very careful lest they nd them
VHOYHV FRQGHPQHG WR D IDWH IDU RUVH WKDQ GHDWK 7KH WUDQVIRUPDWLRQ WDNHV
SODFH RQH GD DIWHU WKH EXULDO RI WKH FUHDWXUH 7KRVH KR DUH QRW DFWXDOO
EXULHG KR HYHU GR QRW EHFRPH XQGHDG DQG LW LV WKXV WUDGLWLRQDO WKDW
WKH ERGLHV RI D YDPSLUH V YLFWLPV EH EXUQHG RU VLPLODUO GHVWUR HG 2QFH
WKH EHFRPH XQGHDG WKH QH YDPSLUH LV XQGHU WKH FRPSOHWH FRQWURO RI LWV
NLOOHU ,I WKDW YDPSLUH LV GHVWUR HG WKH FRQWUROOHG XQGHDG DUH IUHHG IURP
LWV SR HU DQG EHFRPH VHOI LOOHG FUHDWXUHV
,Q PRVW FDVHV YDPSLUHV GR QRW ORVH WKH DELOLWLHV DQG NQR OHGJH
KLFK WKH KDG LQ OLIH KHQ WKH EHFRPH XQGHDG 7KXV LW LV SRVVLEOH
IRU D YDPSLUH WR KDYH WKH SR HUV RI IRU H DPSOH D L DUG WKLHI RU
HYHQ SULHVW ,Q DOO FDVHV RI FRXUVH WKH QH YDPSLUH EHFRPHV FKDRWLF
HYLO

+DELWDW 6RFLHW 9DPSLUHV OLYH LQ DUHDV RI GHDWK DQG GHVRODWLRQ KHUH


WKH LOO QRW EH UHPLQGHG RI WKH OLYHV WKH KDYH OHIW EHKLQG 5XLQHG FDVWOHV
RU FKDSHOV DQG ODUJH FHPHWHULHV DUH SRSXODU ODLUV IRU WKHP DV DUH VLWHV
RI JUHDW WUDJHGLHV RU EDWWOHV 9DPSLUHV RIWHQ IHHO D VWURQJ DWWDFKPHQW WR
speci c areas with some morbid signi cance, like the grave of a suicide or
WKH VLWH RI D PXUGHU
:KHQ GHFLGLQJ RQ D FRXUVH RI DFWLRQ RU SODQQLQJ D FDPSDLJQ YDPSLUHV
PRYH YHU VOR O DQG PHWLFXORXVO ,W LV QRW XQFRPPRQ IRU D YDPSLUH
WR XQGHUWDNH VRPH VFKHPH KLFK PD WDNH GHFDGHV RU HYHQ FHQWXULHV WR
UHDFK LWV FRQFOXVLRQ %HFDXVH RI WKH FXUVH RI LPPRUWDOLW WKDW KDV IDOOHQ
XSRQ WKHP WKH IHHO WKDW WLPH LV DO D V RQ WKHLU VLGH DQG LOO RIWHQ GHIHDW
IRHV KR PLJKW RWKHU LVH RYHUFRPH WKHP WKH YDPSLUH FDQ VLPSO JR LQWR
KLGLQJ IRU D IH GHFDGHV XQWLO WKH SDVVLQJ RI WKH HDUV EULQJV GR Q LWV
HQHPLHV
9DPSLUHV DUH QRUPDOO VROLWDU FUHDWXUHV :KHQ WKH DUH IRXQG LQ WKH
FRPSDQ RI RWKHUV RI WKHLU NLQG WKH JURXS LOO FHUWDLQO FRQVLVW RI D VLQJOH
YDPSLUH ORUG DQG D VPDOO JURXS RI YDPSLUHV KLFK LW KDV FUHDWHG WR GR LWV
ELGGLQJ ,Q WKLV D WKH YDPSLUH FDQ H HUW LWV SR HU RYHU D JUHDWHU UDQJH
LWKRXW UXQQLQJ WKH ULVN RI H SRVLQJ LWVHOI WR DWWDFN E RXOG EH KHURHV
,Q JHQHUDO YDPSLUHV IHHO RQO FRQWHPSW IRU WKH RUOG DQG LWV LQKDELW
DQWV HQLHG WKH SOHDVXUHV RI D WUXH OLIH WKH KDYH EHFRPH GDUN DQG W LVW
HG FUHDWXUHV EHQW RQ UHYHQJH DQG WHUURU :KHQ D YDPSLUH FUHDWHV DQRWKHU
RI LWV NLQG LW FRQVLGHUV WKH QH FUHDWXUH D PHUH WRRO 7KH PLQLRQ LOO EH
VHQW RQ PLVVLRQV KLFK WKH YDPSLUH IHHOV PD EH WRR GDQJHURXV RU XQ
LPSRUWDQW IRU LWV SHUVRQDO DWWHQWLRQ ,I WKH QHHG DULVHV WKHVH SD QV LOO
gladly be sacri ced to protect or further the ends of their master.

(FRORJ 7KH YDPSLUH KDV QR SODFH LQ WKH RUOG RI OLYLQJ FUHDWXUHV ,W


LV D WKLQJ RI GDUNQHVV WKDW H LVWV RQO WR EULQJ DERXW HYLO DQG FKDRV

356
Wemic
&/,0 7( 7(55 ,1 7HPSHUDWH SODLQV
)5(4 (1& 9HU 5DUH
25* 1, 7,21 3ULGHV
&7,9,7 & &/( D
,(7 Carnivore
,17(//,*(1&( Average (8-10)
75( 6 5( %
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66 0DOHV IHPDOHV
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. DQG HDSRQ
63(&, / 77 &.6 1LO
63(&, / ()(16(6 –2 initiative modi er
0 *,& 5(6,67 1&( 1LO
6, ( /
025 /( 6WHDG
39 / ( 1RUPDO
Chief/Chieftain: 420
:LWFK RFWRU .LQJ

:HPLFV DUH OHRQLQH FRXQWHUSDUWV WR FHQWDXUV


A wemic’s body consists of a leonine body with a humanoid torso ex
WHQGLQJ IURP KDW RXOG EH D OLRQ V QHFN 7KH W SLFDO HPLF PHDVXUHV
WHQ IHHW IURP KHDG WR UXPS :KHQ VWDQGLQJ HUHFW LQ FHQWDXULDQ SRVWXUH
WKH HPLF VWDQGV WR IHHW WDOO
0RVW RI WKH ERG LV FRYHUHG LQ GXVN JROGHQ IXU 7KH WDLO LV WLSSHG E
a brush of long, black hair. Adult males also have a mane of long black
KDLU WKH PDQH FRYHUV WKH WRS DQG EDFN RI WKH KHDG DQG H WHQGV WR WKH 8S WR G SULGHV RIWHQ EDQG WRJHWKHU LQWR D WULEH WKDW LV OHG E D FKLHI
QHFN DQG VKRXOGHUV 0DOH FXEV GHYHORS WKLV PDQH LQ WKHLU WKLUG HDU The chief has an Armor Class of 5, 6 + 4 Hit Dice, and its claws in ict 1d6
7KH XQGHUEHOO LV FRYHUHG LQ VKRUW KLWH IXU 7KH QRVH PD EH EODFN SRLQWV RI GDPDJH ,W JDLQV D ERQXV WR LWV DWWDFN UROOV LWK DQ HDSRQ
RU UXVVHW 7KH H HV DUH JROG LWK YHUWLFDOO VOLW SXSLOV 7KH GLJLWV RQ DOO 6RPHWLPHV G WULEHV MRLQ WRJHWKHU LQWR D FODQ RU QDWLRQ 6XFK D JUDQG
OLPEV HQG LQ FOD V 7KH FOD V RQ WKH IRUHOHJV DUH UHWUDFWDEOH gathering is led by a king and 2d4 chieftains. The king has an Armor Class
:HPLFV VSHDN WKHLU R Q OHRQLQH ODQJXDJH DQG D KLJKO DFFHQWHG GLDOHFW of 3, 9 Hit Dice, and claws that in ict 1d8 points of damage. It has a +2
RI WKH FRPPRQ WRQJXH ERQXV WR LWV DWWDFN UROOV LWK DQ HDSRQ
6RPH HPLFV DUH DEOH WR XVH PDJLF 7KHUH LV D FKDQFH WKDW DQ WULEH
&RPEDW Wemics use forepaws and weapons to attack. A claw delivers a LQFOXGHV D LWFK GRFWRU 6XFK HPLFV PD DWWDLQ D PD LPXP OHYHO RI WK
vicious swipe that in icts 1d4 points of damage. Normally the wemic uses OHYHO SULHVW DQG WK OHYHO L DUG
KLV IRUHOHJV WR FOD DQG HPSOR V KLV KDQGV WR LHOG D HDSRQ 0DWLQJ RFFXUV DW DQ WLPH RI HDU 7KH IHPDOH EHDUV D OLWWHU RI RQH WR
:HPLF PDOHV FDUU MDYHOLQV DQG HLWKHU D VWRQH FOXE RU VKRUW V RUG three cubs in ten months. The cubs are born with a camou age pattern of
They often carry a tough leather shield (AC 5) for protection. Females are EODFN VSRWV WKHVH IDGH LWKLQ W R PRQWKV :HPLF FXEV DUH SOD IXO DQG
AC 7 and do not use weapons; however, they gain a +2 bonus to attack curious; they possess few instincts and thus must learn everything. Cubs
rolls if their cubs are attacked. Cubs under 2 years do not attack. DUH ERUQ LWK + DQG JDLQ + HDFK HDU 7KH UHDFK PDWXULW DW DJH
:HPLFV SRVVHVV NHHQ VHQVHV 7KH DUH PDVWHUV RI DPEXVKHV DQG KXQW Wemics have human-level intelligence. They possess a Stone Age cul
LQJ VWUDWHJ ,I WKH FDQQRW VXUSULVH DQ LQWHQGHG YLFWLP HPLFV PRYH ture, using re and possessing modest manufacturing skills with which
to out ank prey. WKH FDQ FUHDWH VWRQH HDSRQU SRWWHU DQG RUQDPHQWV 7KH FDQ EH
:HPLFV SRVVHVV SR HUIXO OHJ PXVFOHV 7KH FDQ OHDS IHHW XS DUG WDXJKW PRUH FRPSOH VNLOOV 7KH DUH H FHOOHQW WUDFNHUV DQG JXLGHV 7KH
RU IHHW IRU DUG PD KLUH RXW WKHLU VHUYLFHV LQ H FKDQJH IRU WUHDVXUH DQG WRROV VXFK DV
HDSRQV DQG PDJLFDO LWHPV 7KH PD DOVR FKDUJH WUDYHOHUV D WROO IRU VDIH
+DELWDW 6RFLHW :HPLF VRFLHW LV D EOHQG RI OHRQLQH DQG DERULJLQDO KX SDVVDJH WKURXJK WKHLU QDWLRQ V WHUULWRU
man cultures. They live in groups called prides. A typical pride consists of
G DGXOW PDOHV G DGXOW IHPDOHV DQG G FXEV (FRORJ :HPLF FXEV DUH RUWK JS 7KH FDQ EH WUDLQHG DV VHUYDQWV
RU DOOLHV

357
Whale
&RPPRQ *LDQW /HYLDWKDQ .LOOHU 1DUZKDO
&/,0 7( 7(55 ,1 2FHDQV 2FHDQV 2FHDQV 2FHDQV 2FHDQV
)5(4 (1& Common 9HU UDUH 9HU UDUH Common 5DUH
25* 1, 7,21 3RG 3DLU 6ROLWDU 3RG 3RG
&7,9,7 & &/( Any Any Any Any Any
,(7 3ODQNWRQ 2PQLYRUH 2PQLYRUH Carnivore )LVK
,17(//,*(1&( /R Average (8-10) ( FHSWLRQDO Average (8-12) Animal (1)
75( 6 5( 1LO 6HH EHOR 6HH EHOR 1LO 1LO
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 6 6 6 6 6
+,7 ,&( WR WR WR WR WR
7+ & + + WR +
+ + +
+
12 2) 77 &.6
0 *( 77 &. 6HH EHOR 6HH EHOR 6HH EHOR
63(&, / 77 &.6 7DLO 6HH EHOR 6HH EHOR 6HH EHOR 1LO
63(&, / ()(16(6 1LO 1LO 1LO 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO 1LO
6, ( * * * +* +*
025 /( Champion (15) Champion (15) Champion (15) (OLWH 6WHDG
39 / ( + +
SHU + RYHU SHU + RYHU SHU + RYHU + +
+ +

:KDOHV DUH WKH ODUJHVW VHD PDPPDOV 7KH DUH KLJKO LQWHOOLJHQW FUHDWXUHV (FRORJ Although they are neutral in alignment toward humanoids, their
WKDW RFFXS D QXPEHU RI HFRORJLFDO QLFKHV 7KH FRPPRQ KDOHV LQFOXGH DOLJQPHQW WR DUG VHD OLIH LV JHQHUDOO OD IXO JRRG :LWK WKHLU JUHDW VL H
SODQNWRQ HDWHUV OLNH EOXH RU KXPSEDFN KDOHV DQG FDUQLYRUHV OLNH VSHUP SR HU DQG GLYHUVLW WKH DUH WKH PDVWHUV RI WKH VHD 7KH SUHVHUYH RUGHU
KDOHV through their con icts with evilly inclined sea monsters.
Common whales range in size from a 10-foot-long calf to 110-foot-long 8QIRUWXQDWHO WKHLU UHODWLRQV LWK VHDIDUHUV DUH OHVV FHUWDLQ %HFDXVH RI
EOXH KDOHV 7KH VNLQ LV QRUPDOO EOXH JUD :KDOHV VKDUH D FRPPRQ ODQ WKH YDOXH SODFHG RQ SDUWV RI WKH KDOH V ERG WKH FUHDWXUHV DUH KXQWHG WR
guage that is dif cult for land creatures to learn since it uses tones below H FHVV E JUHHG KDOHUV HVSLWH WKH KRVWLOLW RI WKH KXPDQRLGV KDOHV
KXPDQ KHDULQJ UHPDLQ FXULRXV DQG EDVLFDOO IULHQGO WR DUG QRQ KDOLQJ VHDIDUHUV

&RPEDW All common whales can attack with their tails. These can deliver a
crushing blow that in icts damage equal to half the whale’s Hit Dice.
Plankton-feeding whales can attack with either of their ukes ( ns).
Whales of 12-17 HD cause 1d8 points of damage, those of 18-24 HD in ict
G SRLQWV DQG WKRVH RI + FDXVH G SRLQWV
Carnivorous whales can bite. Whales of 12-17 HD in ict 5d4 points of
damage, those of 18-24 HD cause 1d4 × 10 points, and those of 24-36 HD
in ict 3d4 × 5 points.
:KDOHV DUH YXOQHUDEOH WR VXUIDFH VKLSV RQO KHQ WKH KDOHV DUH RQ
WKH VXUIDFH

+DELWDW 6RFLHW :KDOHV OLYH LQ WULEDO JDWKHULQJV FDOOHG SRGV 7KH PDLQ
WDLQ VWURQJ SHUVRQDO DQG IDPLO WLHV 7KHLU FXOWXUH LV EDVHG RQ FRPSOH
VRQJV WKDW FDQ EH KHDUG IRU PLOHV XQGHU DWHU :KDOHV DUH FXULRXV DERXW
KXPDQRLGV EXW LI DWWDFNHG WKH FDQ EHFRPH GHDGO IRHV :KDOHV UDUHO
LQLWLDWH FRPEDW :KDOHV DUH FXULRXV DERXW RWKHU LQWHOOLJHQW EHLQJV 7KH
HOFRPH FRPPXQLFDWLRQ LWK RWKHU EHLQJV 7KH GR QRW OLH EXW WKH PD
QRW UHYHDO HYHU WKLQJ WKH NQR
Most whales feed on a variety of plankton, shrimp, and small sh that
they suck up as they swim along. Sperm whales feed on larger sh, octopi,
DQG HVSHFLDOO JLDQW VTXLGV
:KDOH FR V QRUPDOO JLYH ELUWK WR D VLQJOH FDOI 7 LQV RFFXU LQ RI
births. The calf remains with the cow for the next ve to ten years, depend
ing on the species. After ve years, the cow may give birth again. The
FDOYHV DUH SURWHFWHG DQG WDXJKW E DOO PHPEHUV RI WKH SRG

358
Whale
7KH FDUFDVV RI D FRPPRQ KDOH LV RUWK JS SHU +LW LH ERWK IRU LWV .LOOHU :KDOH 2UFD
PHDW DQG EOXEEHU :KDOHV SRVVHVV D VWLQNLQJ HOOR PDVV FDOOHG DPEHU 7KH NLOOHU KDOH LV RQH RI WKH ODUJHVW SUHGDWRU VHD PDPPDOV ,W LV D GHDGO
JULV WKDW LV YDOXDEOH IRU PDNLQJ SHUIXPHV WKH YRPLW WKLV XS KHQ LOO 7KH NLOOHU DEOH WR KROG LWV R Q DJDLQVW DOO EXW WKH PRVW SR HUIXO VHD PRQVWHUV
ambergris is worth 1d20 × 1,000 gp. A killer whale is likely to attack humanoids; it is capable of swallowing a
PDQ KROH VKRXOG WKH QHHG DULVH
*LDQW :KDOH .LOOHU KDOHV PHDVXUH WR IHHW ORQJ 7KHLU EODFN ERGLHV DUH PDUNHG
*LDQW KDOHV DUH LPPHQVH YHUVLRQV RI VSHUP KDOHV WR ORQJ ,Q E D EULOOLDQW KLWH EHOO DQG PDUNLQJV WKDW YDU IURP LQGLYLGXDO WR
WKH FHWDFHDQ FXOWXUH WKH VHUYH IXQFWLRQV VLPLODU WR NQLJKWV RU EDURQV E LQGLYLGXDO
SURWHFWLQJ FRPPRQ KDOHV DJDLQVW HYLO VHD PRQVWHUV DQG KDOHUV *LDQW .LOOHU KDOHV DUH QRW LQKHUHQWO KRVWLOH DQG GR QRW DWWDFN XQOHVV KXQJU
KDOHV DUH DWWHQGHG E G FRPPRQ KDOHV RU SURYRNHG 7KHUH LV D FKDQFH WKDW HQFRXQWHUHG NLOOHU KDOHV DUH
Giant whales attack by biting or crushing. Whales of 18-25 HD in ict KXQJU ,I WKH DUH FRPPXQLFDWHG LWK UDWKHU WKDQ DWWDFNHG NLOOHU KDOHV
1d4 × 10 points of damage, those of 26-35 HD cause 2d4 × 10 points, and PD SUHIHU WR WDON UDWKHU WKDQ IHHG
those of 36-54 HD in ict 3d4 × 10 points. The tail can deliver a crush The killer whale’s diet consists of both sh and warm-blooded animals.
ing blow that in icts damage equal to half the whale’s Hit Dice. Giant ,W LV D FUDIW KXQWHU WKDW FDQ UHFRJQL H WKH VKDGR V DQG VRXQGV PDGH E
KDOHV FDQ UDP WKH VLGHV RI VXUIDFH VKLSV GHOLYHULQJ D FUXVKLQJ EOR animals atop ice oes. It will break through the ice to visually con rm the
WKDW LI VXFFHVVIXO VLQNV WKH VKLS 7KH FDQ DOVR OHDS KDOI D RXW RI WKH presence of prey. Smaller ice oes are rammed and shattered to force the
DWHU DQG IDOO RQWR D WDUJHW YHVVHO FKDQFH RI VXFFHVV ,I VXFFHVVIXO SUH LQWR WKH DWHU :KHQ WKH NLOOHU KDOH VPDVKHV LQWR WKH LFH HYHU EH
WKH VKLS LV LPPHGLDWHO GULYHQ XQGHU WKH VXUIDFH ,I D JLDQW KDOH LV IDF LQJ RQ WKH LFH PXVW UROO D VDYLQJ WKUR YV SDUDO DWLRQ )DLOXUH PHDQV WKH
LQJ DQ RSSRQHQW XQGHU IHHW ORQJ LW FDQ V DOOR WKH WDUJHW LQWDFW RQ DQ EHLQJ KDV VOLSSHG LQWR WKH DWHU DQG FDQ EH DWWDFNHG WKH IROOR LQJ URXQG
DWWDFN UROO WKDW LV RU PRUH JUHDWHU WKDQ LW QHHGV WR KLW :KHQ D NLOOHU KDOH PDNHV D VXFFHVVIXO KLW LWV SUH LV KHOG LQ LWV MD V
7KHLU VWRPDFKV FRQWDLQ ODUJH DLU FKDPEHUV LQ KLFK D YLFWLP PLJKW KHUH LW FDQ DXWRPDWLFDOO ELWH HDFK URXQG 9LFWLPV ULVN GUR QLQJ LQ W R
VXUYLYH XQWLO KH HVFDSHV RU LV GLJHVWHG 7KH VWRPDFK DFLG LV GLOXWHG E WR IRXU URXQGV DQG WKH ORVV RI SRLQW RI 6WUHQJWK DQG H WHULW SHU URXQG
VHD DWHU FKDUDFWHUV RU REMHFWV WUDSSHG LQ WKH VWRPDFK JDLQ D ERQXV GXH WR WKH QXPELQJ HIIHFW RI WKH LF DWHU :KHQ HLWKHU 6WUHQJWK RU H
to saving throws vs. this acid. A swallowed character suffers 2 points of WHULW UHDFKHV WKH YLFWLP GLHV
GDPDJH SHU URXQG LI WKH VDYLQJ WKUR LV VXFFHVVIXO HDFK URXQG IURP 7KH NLOOHU KDOH V PDLQ HDSRQ LV LWV WHUULEOH ELWH .LOOHU KDOHV RI
WKH DFLG 7KH VWRPDFK PLJKW FRQWDLQ XQGLJHVWHG SRVVHVVLRQV RI SUHYLRXV HD in ict 4d6 points of damage, while those of 11-12 HD cause 6d4 points.
PHDOV (DFK W SH RI WUHDVXUH KDV D FKDQFH SHU +LW LH RI WKH KDOH :KHQ KXQWLQJ ODUJHU FUHDWXUHV WKH SRG DFWV WRJHWKHU WR EULQJ GR Q
RI EHLQJ SUHVHQW LQ WKH JLDQW KDOH V JXOOHW 7KHUH PD EH SUH RI XS WR IHHW LQ OHQJWK
FRLQV RI HDFK W SH G JHPV RU G PDJLFDO LWHPV 0RVW SRGV FRQVLVW RQO RI DGXOWV EXW RI HQFRXQWHUHG SRGV DOVR
7KH FDUFDVV RI D JLDQW KDOH LV RUWK JS SHU +LW LH 7KH DPEHUJULV have 1d8 calves (2-5 HD, swim 15, bite for 2d4). Adults defend their calves
is worth 2d20 × 1,000 gp. WR WKH GHDWK 7KH DOVR DVVLVW HDFK RWKHU
Although killer whales prey on other whales, they also act as their pro
/HYLDWKDQ WHFWRUV E EDWWOLQJ RWKHU VHD PRQVWHUV WKDW PLJKW GHFLPDWH WKH HQWLUH FH
7KH OHYLDWKDQ LV DQ DOPRVW XQLPDJLQDEO LPPHQVH KDOH WR WDFHDQ IDPLO .LOOHU KDOHV PD HQWHU LQWR DOOLDQFHV LWK DTXDWLF HOYHV
IHHW ORQJ ,W LV WKH ORUG RI DOO KDOHV DQG WKH LQWHUPHGLDU EHW HHQ FH 7KH FDUFDVV RI D NLOOHU KDOH LV RUWK JS SHU +LW LH 7KH DPEHUJULV
WDFHDQV DQG WKH JRGV 8QGHU QRUPDO FRQGLWLRQV RQO RQH OHYLDWKDQ is worth 1d10 × 500 gp.
G HOOV LQ HDFK RFHDQ 7KH OHYLDWKDQ LV QRW DO D V DFWLYH ,W PD KLEHU
nate for years on the ocean oor. During these long sleeps, the levia 1DUZKDO
WKDQ LV DWWHQGHG DQG SURWHFWHG E LWV HQWRXUDJH RI RWKHU KDOHV 7KH 7KH QDU KDO LV FRPPRQ WR FROG VXEDUFWLF DWHUV ,W LV FDOOHG WKH XQLFRUQ
OHYLDWKDQ D DNHQV LI VXPPRQHG E WKH QHHGV RI RWKHU KDOHV RU LQ of the sea” because of the 6- to 12-foot-long spiral horn that the narwhal
DQV HU WR D GLYLQH UHTXHVW /HYLDWKDQV DUH D HVRPH IRHV LWK D YDULHW uses to dig into the sea oor for shell sh. If a narwhal is provoked, the
RI DWWDFNV 7KHLU ELWH GDPDJH LV GHWHUPLQHG E WKHLU +LW LFH /HYLD KRUQ FDQ DOVR EH XVHG OLNH D ODQFH WR DWWDFN :KHQ D QDU KDO DWWDFNV LWK
thans of 24-35 HD in ict 3d4 × 5 points of damage, those of 36-47 HD its horn, its Hit Dice determine the damage caused. A narwhal of 4 + 4
cause 3d4 × 10 points, and those of 48-72 HD in ict 3d4 × l5 points. HD in icts 2d12 points of damage, one of 5 + 5 HD causes 6d4 points, and
7KH WDLO FDQ GHOLYHU D FUXVKLQJ EOR WKDW FDXVHV GDPDJH HTXDO WR KDOI one of 6 + 6 HD in icts 7d4 points. Only a male can develop this horn. A
WKH KDOH V +LW LFH 2Q DQ DWWDFN UROO WKDW LV RU PRUH JUHDWHU WKDQ LW female attacks by ramming head rst into its target, in icting 2d4 points
QHHGV WR KLW D OHYLDWKDQ LV FDSDEOH RI V DOOR LQJ D WDUJHW XS WR IHHW RI GDPDJH
ORQJ :KHQ DWWDFNLQJ D PDVV RI VXUIDFH YHVVHOV WKH OHYLDWKDQ FUHDWHV D 1DU KDOV DUH EDVLFDOO SHDFHIXO FUHDWXUHV 7KH PD VHUYH DV FRPSDQ
SR HUIXO DYH E V LPPLQJ GHHS UXVKLQJ WR WKH VXUIDFH DQG OHDSLQJ LRQV RU JXDUGV IRU GROSKLQV 7KH PD DOVR EH WUDLQHG DQG XVHG E DTXDWLF
KDOI D RXW RI WKH DWHU 7KH UHVXOWLQJ DYH FDXVHV HYHU VKLS LWKLQ HOYHV
IHHW WR UROO D VDYLQJ WKUR YV FUXVKLQJ EOR DQG HYHU VKLS LWKLQ 7KH FDUFDVV RI D QDU KDO LV RUWK JS SHU +LW LH 7KH LYRU LV RUWK
WR IHHW WR UROO D VDYLQJ WKUR YV QRUPDO EOR 6KLSV WKDW IDLO 1d4 × 10 gp. The ambergris is worth 1d10 × 200 gp.
D VDYLQJ WKUR LPPHGLDWHO VLQN
2QFH HDFK FHQWXU OHYLDWKDQV JDWKHU LQ DUFWLF DWHUV WR FRQIHU DQG WR
PDWH 7KLV JDWKHULQJ ODVWV VL PRQWKV (DFK OHYLDWKDQ LV DWWHQGHG E G
JLDQW KDOHV DQG G KDOHV RI RWKHU VSHFLHV
7KH VWRPDFK RI D OHYLDWKDQ FRQWDLQV DLU SRFNHWV WKDW DUH FDSDEOH RI VXV
WDLQLQJ D YLFWLP XQWLO KH HVFDSHV RU LV GLJHVWHG 7KH VWRPDFK PD DOVR
FRQWDLQ XQGLJHVWHG SRVVHVVLRQV RI SUHYLRXV PHDOV RU HYHQ VHD YHVVHOV
(DFK W SH RI WUHDVXUH KDV D FKDQFH SHU +LW LH RI WKH KDOH RI EHLQJ
SUHVHQW LQ WKH JLDQW KDOH V JXOOHW 7KHUH PD EH FRLQV RI HDFK
W SH G JHPV RU G PDJLFDO LWHPV
7KH FDUFDVV RI D OHYLDWKDQ LV RUWK JS SHU +LW LH 7KH DPEHUJULV
is worth 4d20 × 1,000 gp. However, the killing of a leviathan will result
LQ HYHU KDOH LWKLQ WKDW RFHDQ FRQYHUJLQJ RQ WKH NLOOHU WR DYHQJH WKHLU
ORUG V GHDWK

359
Wight
&/,0 7( 7(55 ,1 Any land
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 1LJKW
,(7 6HH EHOR
,17(//,*(1&( Average (8-10)
75( 6 5( %
/,*10(17 /D IXO HYLO

12 33( 5,1* G
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 (QHUJ GUDLQ
63(&, / ()(16(6 +LW RQO E VLOYHU RU RU EHWWHU
PDJLFDO HDSRQ
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 0
025 /( (OLWH
39 / (

In ages long past, the word “wight” meant simply “man.” As the centuries
KDYH SDVVHG WKRXJK LW KDV FRPH WR EH DVVRFLDWHG RQO LWK WKRVH XQGHDG
WKDW W SLFDOO LQKDELW EDUUR PRXQGV DQG FDWDFRPEV
)URP D GLVWDQFH LJKWV FDQ HDVLO EH PLVWDNHQ IRU DQ QXPEHU RI
KXPDQRLG UDFHV 8SRQ FORVHU H DPLQDWLRQ KR HYHU WKHLU WUXH QDWXUH
becomes apparent. As undead creatures, wights are nightmarish re ec
tions of their former selves, with cruel, burning eyes set in mummi ed
esh over a twisted skeleton with hands that end in sharp claws.

&RPEDW Wights are erce and deadly foes in combat. When attacked,
WKH DUH XQKDUPHG E DQ HDSRQV WKDW DUH QRW IRUJHG IURP VLOYHU RU +DELWDW 6RFLHW /LNH WKH RWKHU XQGHDG WKDW LQIHVW WKH RUOG LJKWV OLYH
HQFKDQWHG LQ VRPH PDQQHU LQ EDUUR PRXQGV FDWDFRPEV DQG RWKHU VHSXOFKUDO SODFHV 7KH GHVSLVH
The wight attacks with its jagged claws and powerful blows, in ict light and places which are vibrant with living things. As a rule, the wight
LQJ SRLQWV RI GDPDJH LWK HDFK VXFFHVVIXO VWULNH ,Q DGGLWLRQ WR WKLV LV KDWHIXO DQG HYLO VHHNLQJ WR VDWLVI LWV KDWUHG RI OLIH E NLOOLQJ DOO WKRVH
SK VLFDO KDUP WKH LJKW LV DEOH WR IHHG RQ WKH OLIH HVVHQFH RI LWV IRHV (DFK LW HQFRXQWHUV
EOR WKDW WKH LJKW ODQGV GUDLQV RQH OHYHO IURP WKH YLFWLP UHGXFLQJ +LW Although wights are often found in small groups, they are actually soli
LFH FODVV ERQXVHV VSHOO DELOLWLHV DQG VR IRUWK 7KXV D WK OHYHO L DUG WDU FUHDWXUHV :LWKRXW H FHSWLRQ HQFRXQWHUV LWK PXOWLSOH LJKWV LOO
VWUXFN E D LJKW ORVHV KLW SRLQWV DQG EHFRPHV DQ WK OHYHO L DUG EH D VLQJOH OHDGHU DQG D QXPEHU RI OHVVHU FUHDWXUHV KLFK LW KDV FUHDWHG WR
he has the spells and hit points of an 8th-level wizard and he ghts as an VHUYH LW ,Q WKHVH FDVHV WKH OHDGHU RI WKH JURXS LOO EH PRUH WKDQ LOOLQJ
WK OHYHO L DUG to sacri ce some or all of its minions to assure its own survival or victory.
3HUVRQV KR DUH VODLQ E WKH HQHUJ GUDLQLQJ SR HUV RI D LJKW DUH
GRRPHG WR ULVH DJDLQ DV LJKWV XQGHU WKH GLUHFW FRQWURO RI WKHLU VOD HU ,Q (FRORJ /LNH DOO XQGHDG LJKWV H LVW RQ ERWK WKH 3ULPH 0DWHULDO DQG
WKHLU QH IRUP WKH KDYH WKH SR HUV DQG DELOLWLHV RI D QRUPDO LJKW EXW 1HJDWLYH 0DWHULDO SODQHV VLPXOWDQHRXVO ,W LV WKLV SR HUIXO OLQN WR WKH
KDOI WKHLU H SHULHQFH OHYHOV FODVV DELOLWLHV DQG +LW LFH ,I WKH LJKW KR QHJDWLYH RUOG WKDW JLYHV WKHP WKHLU IHDUVRPH OHYHO GUDLQLQJ DELOLW
“created” them is slain, they will instantly be freed of its control and gain )XUWKHU LW LV WKLV GUDLQLQJ KLFK SURYLGHV WKHP LWK VXVWHQDQFH
D SRUWLRQ RI LWV SR HU DFTXLULQJ WKH QRUPDO +LW LFH RI WKHLU NLQG As they are not living creatures and have no rightful place in our
2QFH D FKDUDFWHU EHFRPHV D LJKW UHFRYHU LV QHDUO LPSRVVLEOH UHTXLU RUOG PDQ DQLPDOV FDQ VHQVH WKH LJKW V SUHVHQFH RJV LOO JUR O
LQJ D VSHFLDO TXHVW RU KR O LWK DODUP KRUVHV LOO UHIXVH WR HQWHU DQ DUHD KLFK LJKWV
:LJKWV DUH XQDIIHFWHG E sleep, charm, hold RU FROG EDVHG VSHOOV ,Q DGGL LQKDELW DQG ELUGV DQG LQVHFWV LOO JUR VLOHQW KHQ WKH FUHDWXUH SDVVHV
WLRQ WKH DUH QRW KDUPHG E SRLVRQV RU SDUDO DWLRQ DWWDFNV QHDU WKHP ,Q DGGLWLRQ WKHLU SUHVHQFH LOO JUDGXDOO FDXVH WKH SODQW OLIH
:LJKWV FDQ EH HQJDJHG DQG GHIHDWHG E LQGLYLGXDOV KR DUH HOO SUH DURXQG WKHLU ODLUV WR LWKHU DQG GLH PDUNLQJ WKH UHJLRQ DV XQFOHDQ
SDUHG IRU EDWWOH LWK WKHP 3K VLFDO FRQWDFW LWK KRO DWHU LV GHDGO WR
LJKWV DQG HDFK YLDO VSODVKHG RQ RQH EXUQV LW IRU SRLQWV RI GDPDJH ,Q
DGGLWLRQ D L VSHOO EHFRPHV D SR HUIXO HDSRQ LI XVHG DJDLQVW WKH
LJKW 6XFK PDJLF LV LQVWDQWO IDWDO WR WKH FUHDWXUH XWWHUO DQQLKLODWLQJ LW

:LJKWV FDQQRW WROHUDWH EULJKW OLJKW LQFOXGLQJ VXQOLJKW DQG DYRLG LW DW


DOO FRVWV ,W LV LPSRUWDQW WR QRWH KR HYHU WKDW LJKWV DUH QRW KDUPHG E
H SRVXUH WR VXQOLJKW DV YDPSLUHV DUH

360
Will o’wisp
&/,0 7( 7(55 ,1 Any swamp
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( 1LJKW
,(7 6HH EHOR
,17(//,*(1&( ( FHSWLRQDO
75( 6 5( Z
/,*10(17 Chaotic evil

12 33( 5,1* RU
5025 &/ 66
029(0(17 Fl 18 (A)
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 6
025 /( )DQDWLF
39 / (

7KH LOO R LVS LV D PDOHYROHQW HQWLW WKDW PDNHV LWV KRPH LQ V DPSV
ERJV DQG PRRUV ,W VXEVLVWV E OXULQJ XQVXVSHFWLQJ FUHDWXUHV WR WKHLU
GHDWKV DPLG WKH QDWXUDO KD DUGV RI VXFK SODFHV DQG IHHGLQJ RQ WKH HQHU
JLHV KLFK WKHLU GHDWK VWUXJJOHV UHOHDVH
:KHQ HQFRXQWHUHG LQ WKH LOG LOO R LVSV QRUPDOO DSSHDU DV IDLQWO
JOR LQJ EDOOV RI OLJKW 7KH FDQ DOWHU WKHLU R Q FRORU VKDSH DQG VL H WR
VRPH H WHQW DQG FDQ EH HDVLO PLVWDNHQ IRU ODQWHUQV L VSHOOV DQG VLPL
lar sources of arti cial illumination.
,I WKH GR QRW DWWDFN LOO R LVSV DUH DEOH WR XWWHUO EODQN RXW WKHLU
JOR V UHQGHULQJ WKHP LQYLVLEOH WR DOO WKRVH KR FDQQRW VSRW LQYLVLEOH RE VXUUHQGHU WR LWV DWWDFNHUV DQG DWWHPSW WR EX LWV VDIHW E RIIHULQJ XS DQ
MHFWV IRU PHOHH URXQGV WUHDVXUH KLFK LW PD KDYH ,W LV LPSRUWDQW WR QRWH KR HYHU WKDW WKH FKD
7KH LOO R LVS ODQJXDJH LV D PRVW XQXVXDO RQH EHLQJ SXUHO RSWLFDO LQ RWLF DOLJQPHQW RI WKH LOO R LVS FDQ PDNH DQ DJUHHPHQW LWK WKH FUHD
nature. All communication between will o’wisps is by means of changes WXUH XQFHUWDLQ
LQ FRORU RU EULJKWQHVV PDQ RI KLFK DUH IDU WRR VXEWOH IRU WKH DYHUDJH
REVHUYHU WR QRWLFH %HFDXVH WKLV IRUP RI H FKDQJH LV DOPRVW LPSRVVLEOH WR +DELWDW 6RFLHW )RU WKH PRVW SDUW LOO R LVSV LOO EH IRXQG RQ WKHLU
mimic, it is very dif cult for travelers to communicate with these crea R Q 2Q UDUH RFFDVLRQV RI WKH WLPH JURXSV RI XS WR WKUHH PD EH
WXUHV ( FHSWLRQDO H DPSOHV RI WKLV UDFH KDYH PDVWHUHG D YHU VLPSOH IRXQG QHDU D SDUWLFXODUO IHUWLOH KXQWLQJ JURXQG ,Q WKH ODWWHU FDVH WKH
VRXQG EDVHG ODQJXDJH 7KH SURGXFH VRXQGV E YLEUDWLQJ YHU UDSLGO LOO RUN WRJHWKHU WR WULFN YLFWLPV LQWR WKH WUDSV KLFK WKH KDYH DUUDQJHG
and thus have a shallow and ghostly-sounding voice when they “speak.”
(FRORJ Although dif cult to say with certainty, evidence indicates that
&RPEDW As a rule, will o’wisps seek to avoid physical combat with other WKH LOO R LVS IHHGV RQ WKH IXU RI HOHFWULFDO DFWLYLW JLYHQ RII E WKH EUDLQV
FUHDWXUHV SUHIHUULQJ WR OHDG WKHP WR WKHLU GHDWKV LQ WKH V DPSV DURXQG RI SDQLF VWULFNHQ LQGLYLGXDOV DV WKH UHDOL H WKDW GHDWK LV LQHVFDSDEOH ,Q
WKHP LQVWHDG :KHQ SUHVVHG KR HYHU WKH DUH GDQJHURXV DGYHUVDULHV RUGHU WR SURORQJ WKH VXIIHULQJ RI WKHLU YLFWLPV DQG LQFUHDVH WKH DPRXQW RI
KR PXVW EH DWWDFNHG LWK WKH JUHDWHVW FDUH ,Q FRPEDW WKH JOR EOXH “food” which they give off, will o’wisps will typically lure their victims
YLROHW RU SDOH JUHHQ LQWR DUHDV OLNH TXLFNVDQG SLWV KLFK SURPLVH D VOR DQG IULJKWHQLQJ GHDWK
Will o’wisps are very versatile yers. They can hover in place without ,W VHHPV FHUWDLQ WKDW WKH XQXVXDO HQYLURQPHQW IRXQG LQ ERJV DQG
HIIRUW RIWHQ ORRNLQJ OLNH ODQWHUQV RU VLPLODU EHDFRQV WR OXUH RWKHUV WR DUG V DPSV LV LPSRUWDQW WR WKH FUHDWXUH V H LVWHQFH LQ VRPH D EXW WKH H
WKHP :KHQ WKH GHFLGH WR PRYH WKH FDQ GR VR LWK UDSLG EXUVWV RI DFW QDWXUH RI WKLV OLQN LV XQFHUWDLQ ,W VHHPV SUREDEOH WKDW WKH RPLQRXV DQG
VSHHG RU VOR GULIWLQJ PRYHPHQWV KDXQWLQJ QDWXUH RI WKHVH SODFHV LQFUHDVHV WKH IHDU DQG GUHDG KLFK WKHLU
A will o’wisp’s main weapon in combat is its ability to manifest a pow YLFWLPV IHHO DQG WKXV WKH HQHUJ KLFK WKH JLYH RII SULRU WR GHDWK
HUIXO HOHFWULF FKDUJH ,Q PHOHH LW V RRSV DW LWV IRH DQG DWWHPSWV WR EUXVK
against the victim, discharging the stored energy. A successful strike by
RQH RI WKHVH FUHDWXUHV LOO FDXVH SRLQWV RI GDPDJH
7KRVH DWWDFNLQJ D LOO R LVS LWK DQ IRUP RI SK VLFDO HDSRQ DUH
able to in ict damage normally. Persons making use of magical attacks,
however, will nd their powers almost ineffective against them. As a rule,
WKH RQO VSHOOV KLFK KDYH DQ HIIHFW RQ WKH LOO R LVS DUH protection from
L L L L DQG maze. A will o’wisp which is reduced to 5 or fewer
hit points will attempt to escape. If it is unable to ee, the creature will

361
Wolf
:ROI :RUJ LUH :LQWHU
&/,0 7( 7(55 ,1 1RQ WURSLFDO Any forest Any forest Arctic
)5(4 (1& 8QFRPPRQ 5DUH 5DUH 9HU UDUH
25* 1, 7,21 )DPLO 3DFN 3DFN 3DFN
&7,9,7 & &/( Any Any Any Any
,(7 Carnivore Carnivore Carnivore Carnivore
,17(//,*(1&( /R /R 6HPL Average (8-10)
75( 6 5( 1LO 1LO 1LO ,
/,*10(17 1HXWUDO 1HXWUDO (YLO 1HXWUDO 1HXWUDO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 1LO 1LO 1LO )URVW
63(&, / ()(16(6 YHUVXV 1LO 1LO 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO
6, ( 6 0 / /
025 /( Average (10) 6WHDG Average (10) (OLWH
39 / (

7KH ROI LV D YHU DFWLYH FXQQLQJ FDUQLYRUH FDSDEOH RI VXUYLYLQJ LQ QHDUO


HYHU FOLPDWH 6KURXGHG LQ P VWHU DQG VXVSLFLRQ WKH DUH YLH HG DV YL :RUJV
FLRXV NLOOHUV WKDW VODXJKWHU PHQ DQG DQLPDOV DOLNH IRU WKH ODFN RI EHWWHU :RUJV DUH DQ RIIVKRRW RI GLUH ROI VWRFN WKDW KDYH DWWDLQHG D GHJUHH RI
WKLQJV WR GR 7KH WUXWK LV WKDW QHYHU LQ UHFRUGHG KLVWRU KDV D QRQ UDELG RU LQWHOOLJHQFH DQG D WHQGHQF WR DUG HYLO :RUJV KDYH D SULPLWLYH ODQJXDJH
QRQ ROI DWWDFNHG DQ FUHDWXUH KDYLQJ DQ HTXDO RU KLJKHU LQWHO DQG RIWHQ VHUYH DV PRXQWV RI JREOLQV
OHFW WKDQ LWVHOI 7KH FKDQFH RI HQFRXQWHULQJ D UDELG ROI WKDW RXOG DWWDFN
DQ WKLQJ LV LI D ORQH ROI LV HQFRXQWHUHG :LQWHU :ROYHV
1RUWKHUQ ROYHV H KLELW FRORUV IURP SXUH KLWH WR JUH WR EODFN 7KH PRVW GDQJHURXV PHPEHU RI WKH VSHFLHV WKH LQWHU ROI LV NQR Q IRU
Southern wolves are reddish and brown in color. Although fur coloration LWV JUHDW VL H DQG IRXO GLVSRVLWLRQ /LYLQJ RQO LQ FKLOO UHJLRQV WKH FDQ XQ
YDULHV LWK FOLPDWH DOO ROYHV KDYH YDULRXV IHDWXUHV LQ FRPPRQ 7KH DUH OHDVK D VWUHDP RI IURVW IURP WKHLU OXQJV RQFH HYHU URXQGV FDXVLQJ G
FKDUDFWHUL HG E SR HUIXO MD V LGH VWURQJ WHHWK EXVK WDLOV WDOO VWURQJ points of damage to everything within 10 feet. A save vs. breath weapon
HDUV DQG URXQG SXSLOV 7KHLU H HV D JROG RU DPEHU FRORU VHHP WR KDYH DQ is allowed for half damage. Cold-based attacks do not harm the winter
DOPRVW empathic DELOLW wolf, but re-based attacks cause an additional point of damage, per die
RI GDPDJH :LQWHU ROYHV DUH PRUH LQWHOOLJHQW WKDQ WKHLU FRXVLQV DQG LQ
&RPEDW :ROYHV KXQW LQ SDFNV GXULQJ LQWHU DQG ODWH IDOO KHQ RQO ODUJH DGGLWLRQ WR EHLQJ DEOH WR FRPPXQLFDWH LWK RUJV KDYH D IDLUO VRSKLVWL
KHUELYRUHV DUH DYDLODEOH :ROYHV SUHIHU VPDOO SUH RYHU WKH ODUJHU YDULHW FDWHG ODQJXDJH RI WKHLU R Q 7KH LQWHU ROI LV EHDXWLIXO LWK JOLVWHQLQJ
EHFDXVH RI WKH DPRXQW RI HQHUJ UHTXLUHG WR UXQ WKHP GR Q (YHQ WKHQ KLWH RU VLOYHU IXU DQG H HV RI SDOH EOXH RU VLOYHU ,I LQ JRRG FRQGLWLRQ D
WKH FDWFK RQO WKH HDN DQG VLFNO DQLPDOV :ROYHV XVXDOO KXQW RQO SHOW LV RUWK JROG SLHFHV
RQH ODUJH TXDUU SHU HHN SHU SDFN JRLQJ LWKRXW IRRG IRU GD V DW D
WLPH XULQJ VXPPHU PRQWKV D VLQJOH ROI FDQ FRQVXPH RYHU PLFH LQ
D VLQJOH GD
,I D ROI RU ROI SDFN LV DWWDFNHG E KXPDQV WKH UXQ D D ORRNLQJ
EDFN PRPHQWDULO WR PDNH VXUH WKH DUH QRW EHLQJ IROOR HG ,I EDFNHG LQWR
DQ LQHVFDSDEOH ORFDWLRQ WKH LOO DWWDFN E WHDULQJ DW FORWKLQJ RU OHJV DQG
DUPV XQWLO WKH KDYH DQ RSHQLQJ WR HVFDSH

+DELWDW 6RFLHW :ROYHV OLNH KXPDQV DQG GHPLKXPDQV DUH VRFLDO DQL
PDOV 7KH OLYH KXQW DQG SOD LQ IDPLOLHV 7KHUH LV D YHU VWULFW VRFLDO
VWUXFWXUH LQ WKHVH IDPLO JURXSV WKDW LV FRQWLQXDOO IROOR HG (DFK SDFN LV
OHG E DQ alpha male; KLV PDWH LV WKH alpha female. 2QO WKH DOSKD PDOH DQG
DOSKD IHPDOH EUHHG EXW WKH VHFRQG UDQNLQJ IHPDOH RIWHQ KHOSV LQ KHOS
LQJ DQG QXUVLQJ GXWLHV
:ROYHV SUHIHU DUHDV QRW LQKDELWHG E RWKHU ODUJH SUHGDWRUV 7KHLU GR
PDLQ KDV PDQ WHUUDLQ IHDWXUHV LQ KLFK WKH FDQ SOD /DUJH URFNV IDOOHQ
WUHHV DQG EURRNV SOD DQ LPSRUWDQW SDUW LQ WKHLU UHFUHDWLRQDO DFWLYLWLHV
:ROYHV LOO OHDYH DQ DUHD RQFH KXPDQV PRYH LQ

(FRORJ :ROYHV DUH YDOXDEOH KXQWHUV LQ WKH LOG )HDU RI WKH ROI KDV UH
VXOWHG LQ WKHLU H WLQFWLRQ LQ PDQ DUHDV 7KLV JHQRFLGH UHVXOWV LQ D PDUNHG
LQFUHDVH LQ URGHQWV DQG GHHU SRSXODWLRQ WKDW KDV QHDUO GHPROLVKHG WKH
VXUURXQGLQJ HFRV VWHPV

LUH :ROYHV
7KH GLUH ROI LV DQ DQFHVWRU RI WKH PRGHUQ VSHFLHV 7KRXJK ODUJHU LQ VL H
WKH DUH RWKHU LVH VLPLODU WR WKHLU GHVFHQGDQWV

362
Wolfwere
&/,0 7( 7(55 ,1 Any forest
)5(4 (1& 5DUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( +LJK WR H FHSWLRQDO
75( 6 5( % ½6 7
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6 RU
0 *( 77 &. DQG HDSRQ
63(&, / 77 &.6 6LQJLQJ EULQJV RQ OHWKDUJ
63(&, / ()(16(6 ,URQ RU RU EHWWHU HDSRQ WR KLW
0 *,& 5(6,67 1&(
6, ( 0
025 /( (OLWH
39 / (

7KH ROI HUH LV DQ HYLO DQG KDWHIXO FUHDWXUH WKDW GHOLJKWV LQ WKH EUXWDO
VOD LQJ RI KXPDQV DQG GHPLKXPDQV DOLNH ,Q PDQ FDVHV WKH ROI HUH LV
DEOH WR DWWDFN LWV YLFWLPV LWK XWWHU VXUSULVH EHFDXVH RI LWV DELOLW WR DVVXPH
WKH VKDSH RI D KXPDQ RI H FHSWLRQDO FKDULVPD
7KH ROI HUH LV DEOH WR DVVXPH D LGH YDULHW RI VKDSHV DW LOO 7UDQV
IRUPDWLRQ IURP RQH IRUP WR DQRWKHU WDNHV RQO D VLQJOH URXQG ,WV WUXH
VKDSH DQG WKDW LQ KLFK LW SUHIHUV WR VSHQG WKH YDVW PDMRULW RI LWV WLPH LV
WKDW RI D ODUJH ROI :KHQ LQ WKLV VWDWH LW LV DOPRVW LQGLVWLQJXLVKDEOH IURP ,I WKH FUHDWXUH LV IRUFHG WR HQJDJH LQ EDWWOH KLOH LQ LWV KXPDQRLG IRUP
D GLUH ROI LW LOO EH IRUFHG WR UHO KROO RQ LWV HDSRQV IRU GHIHQVH ,Q VXFK FDVHV
:KHQ D ROI HUH LV DWWHPSWLQJ WR OXUH KXPDQV RU GHPLKXPDQV LQWR LW QRUPDOO VHHNV WR HVFDSH DQG WUDQVIRUP LQWR LWV KDOI KXPDQRLG VWDWH EH
an ambush, it will assume the shape of a member of their race. Almost IRUH UHWXUQLQJ WR EDWWOH
LWKRXW H FHSWLRQ WKH QH SHUVRQD LOO QRW EH RI WKH VDPH VH DV WKH SR 7KH PDJLFDO QDWXUH RI WKH ROI HUH PDNHV LW LPPXQH WR GDPDJH LQ
WHQWLDO YLFWLP 7KXV D ROI HUH KLFK LV VWDONLQJ D PDOH HOI LOO WUDQVIRUP icted by any weapon which is not made from cold wrought iron or en
LWVHOI LQWR D IHPDOH HOI ,Q DOO FDVHV WKH QH O GLVJXLVHG ROI HUH LOO KDYH chanted to +1 or better. All other weapons are simply turned aside by the
H FHSWLRQDO SK VLFDO EHDXW FUHDWXUH V KLGH
,W LV SRVVLEOH WR SURWHFW RQHVHOI IURP DWWDFNV E ROI HUHV KR HYHU
&RPEDW 7KH ROI HUH LV D VO DQG GDQJHURXV DGYHUVDU ,Q DGGLWLRQ WR IRU WKH DUH GLVJXVWHG E ROIVEDQH DQG LOO DYRLG LW KHQHYHU SRVVLEOH
its great fury and ghting prowess, its high intelligence must not be over
ORRNHG RU XQGHUHVWLPDWHG +DELWDW 6RFLHW 7KH ROI HUH LV JHQHUDOO IDLUO VROLWDU LQ QDWXUH :KHQ
When a wolfwere rst spots unsuspecting humans or demihumans in HQFRXQWHUHG LQ WKH LOG LW LV UDUH WKDW PRUH WKDQ WKUHH RI WKHVH FUHDWXUHV
LWV WHUULWRU LW LOO FKDQJH LQWR LWV IXOO KXPDQRLG IRUP DQG DVVXPH WKH LOO EH IRXQG ,Q DOPRVW DOO FDVHV HQFRXQWHUV LWK PRUH WKDQ RQH ROI
JXLVH RI D SLOJULP PLQVWUHO RU VLPLODU DQGHUHU 7KH ROI HUH LOO QRU HUH LOO EH LWK D PDWHG SDLU RU D JURXS KLFK KDV GHFLGHG WR RUN
PDOO FDUU VRPH IRUP RI VWULQJHG LQVWUXPHQW KLFK LW VHHPV WR DEVHQW WRJHWKHU WR LQFUHDVH WKH VXFFHVV RI WKHLU KXQWLQJ
PLQGHGO SOD DW KLOH LW WUDYHOV 7KH WUXH QDWXUH RI LWV VRQJ KR HYHU LV
terrible and often fatal. Anyone who hears the wolfwere’s song and then (FRORJ 7KHUH LV D FKDQFH WKDW DQ HQFRXQWHUHG ROI HUH LOO EH
IDLOV D VDYLQJ WKUR YV VSHOO LOO EH RYHUFRPH LWK lethargy. 7KH HIIHFWV RI UXQQLQJ LWK D SDFN RI LOG ROYHV ,Q VXFK FDVHV WKH DQLPDOV LOO EH
WKLV HQFKDQWPHQW DUH WKH VDPH DV WKRVH RI WKH R VSHOO 2QFH WKLV HIIHFW RUJV RI WKH WLPH ,I WKH DUH QRW RUJV WKH LOO EH FRPPRQ ROYHV
EHJLQV LW FDQQRW EH FRXQWHUHG DQG ODVWV IRU URXQGV In all cases, the in uence of the wolfwere will make the creatures far more
:KHQ D ROI HUH LV UHDG WR DWWDFN WKH FUHDWXUH DJDLQ FKDQJHV LWV YLFLRXV DQG HYLO WKDQ WKH PLJKW QRUPDOO EH
VKDSH 1R LQ D IRUP KLFK LV KDOI ROI DQG KDOI KXPDQ RU GHPLKX HVSLWH WKHLU IRQGQHVV IRU ROYHV DQG RUJV ROI HUHV ORDWKH WKH
PDQ LW VWULNHV 7KH ROI HUH LOO DOPRVW DO D V FKDQJH LQWR WKLV IRUP FRPSDQ RI HUH ROYHV 7KH HQPLW EHW HHQ WKHVH W R PRQVWHUV LV VR
KHQ LW HQJDJHV LQ FRPEDW EHFDXVH LW KDV WKH DELOLW WR ELWH OLNH D ROI DQG JUHDW WKDW WKH LOO RIWHQ DWWDFN HDFK RWKHU RQ VLJKW
DOVR LHOG D HDSRQ RI VRPH W SH
,Q DQ IRUP EXW LWV IXOO KXPDQRLG RQH WKH FUHDWXUH FDQ GHOLYHU D VDY
DJH ELWH LWK LWV SR HUIXO MD V ,W LV WKLV PRGH RI DWWDFN KLFK WKH PRQVWHU
SUHIHUV WR HPSOR DERYH DOO RWKHUV
:KHQ LQ LWV KXPDQRLG RU KDOI KXPDQRLG VWDWH LW LV DOVR DEOH WR FDUU
and employ weapons. Although the exact type of weapon used will de
pend upon the speci c tastes of the creature encountered, wolfweres tend
WR DUG D HV V RUGV DQG VLPLODU FXWWLQJ HGJHV

363
Worm
3XUSOH :RUP *LDQW %ORRGZRUP %RRNZRUP 5RW *UXE
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ 6XEWHUUDQHDQ SRROV Any land (books) Any land (refuse)
)5(4 (1& 5DUH 5DUH 5DUH 8QFRPPRQ
25* 1, 7,21 6ROLWDU 6ROLWDU 6ROLWDU 6 DUP
&7,9,7 & &/( Any Any Any Any
,(7 Carnivore %ORRG %RRNV 6FDYHQJHU
,17(//,*(1&( 1RQ 1RQ 1RQ 1RQ
75( 6 5( B, Q (×5), X in lair 4 1LO 1LO
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 %U %U %U %U
+,7 ,&( O KS
7+ & 1LO 1LO
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR %ORRG GUDLQ 1LO 6HH EHOR
63(&, / ()(16(6 1LO 1LO Camou age 1LO
0 *,& 5(6,67 1&( 1LO 1LO 1LO 1LO
6, ( * ORQJ + ORQJ T (1” long) T (½”-2” long)
025 /( 6WHDG )DQDWLF 8QUHOLDEOH 8QVWHDG
39 / (

7KRXJK WKH YDU LGHO LQ VL H DOO WKH RUPV LQ WKLV OLVWLQJ KDYH VRPH These worms are especially vulnerable to re, taking double normal
FRPPRQ FKDUDFWHULVWLFV 7KH DUH DOO EXUUR HUV LWK ORQJ F OLQGULFDO GDPDJH IURP VXFK DWWDFNV RU IXOO GDPDJH KHQ WKH PDNH D VXFFHVVIXO
VKDSHV saving throw despite a –2 SHQDOW WR WKH UROO

3XUSOH :RUP %RRNZRUP


A constant threat to subterranean explorers, the purple worm burrows 7KLV RUP FDQ FKDQJH LWV QRUPDO JUD FRORU WR PDWFK LWV VXUURXQGLQJV
WKURXJK WKH HDUWK LQ VHDUFK RI SUH 7KH RUP LV VHQVLWLYH WR PLQXWH YLEUD opponents suffer a –6 WR VXUSULVH UROOV %RRN RUPV LQKDELW OLEUDULHV HDW
tions in the earth, and can sense prey at a range of 60 feet. Adult purple LQJ WKURXJK WKH SDJHV DQG ELQGLQJV IRXQG WKHUH 7KH FDQQRW HDW OLYLQJ
RUPV DV ODUJH DV IHHW LQ GLDPHWHU DQG IHHW ORQJ KDYH EHHQ PDWWHU EXW WKH LOO EXUUR WKURXJK GHDG RRG OHDWKHU DQG RWKHU QRU
UHOLDEO UHSRUWHG PDO ERRN PDWHULDOV DW D UDWH RI LQFKHV SHU URXQG 7KH DUH YHU IDVW DQG
7KH RUP DWWDFNV E ELWLQJ DQ DWWDFN UROO WKDW H FHHGV WKH UHTXLUHG VHHN WR DYRLG FDSWXUH DQG FRPEDW KHQ GLVFRYHUHG
VFRUH WR KLW E RU PRUH LQGLFDWHV WKH YLFWLP KDV EHHQ V DOOR HG KROH
This worm can devour creatures up to 8 feet tall and 6 feet wide. A swal 5RW *UXE
OR HG FUHDWXUH GLHV LQ VL URXQGV LV GLJHVWHG LQ W R KRXUV DQG FDQQRW EH 7KHVH PDJJRW OLNH FUHDWXUHV OLYH LQ UHIXVH ,I WKH WRXFK H SRVHG VNLQ
raised from the dead. Anyone trapped inside a purple worm may attempt (they have a percentage chance to do this equal to the victim’s AC, not
to cut their way out. The interior is AC 9, but digestive juices weaken counting shield), they burrow into the esh and secrete a mild poison that
WKH YLFWLP FDXVLQJ D FXPXODWLYH SHQDOW WR WKH GDPDJH WKH YLFWLP FDQ GHDGHQV WKH EXUUR LQJ DUHD D YLFWLP PXVW PDNH D VXFFHVVIXO :LVGRP
cause. This worm has a stinger on its tail. Anyone hit by the stinger suffers FKHFN WR QRWLFH WKH EXUUR LQJ RQH FKHFN LV DOOR HG HDFK URXQG )LUH NLOOV
G SRLQWV RI GDPDJH DQG PXVW PDNH D VXFFHVVIXO VDYLQJ WKUR YV SRLVRQ 2d10 grubs per application to infested esh, but after 1d6 rounds they are
RU EH VODLQ LQVWDQWO too deep to be burned. A L LOO NLOO WKH URW JUXEV ,I WKH RUPV
7KH SXUSOH RUP LV VROLWDU DQG VHHNV D FRPSDQLRQ RQO WR PDWH 7KH DUH QRW VWRSSHG WKH UHDFK WKH KHDUW LQ G WXUQV NLOOLQJ WKH YLFWLP
PRPHQW D QH RUP KDWFKHV LW EXUUR V LQWR WKH JURXQG QHYHU WR EH
seen by its siblings again. As the worm tunnels, it consumes vast amounts
of material that are excreted when it returns to its lair. Among the dis
FKDUJHG VXEVWDQFHV DUH SUHFLRXV PHWDOV DQG JHPV
7KH PRWWOHG ZRUP LV DQ DTXDWLF YDULHW RI WKH SXUSOH RUP ,W LQKDELWV
VKDOOR ERWWRP PXFN EXW LW RIWHQ VXUIDFHV WR VHDUFK IRU SUH 2WKHU LVH
LW LV WKH VDPH DV D SXUSOH RUP
7KH WKXQGHUKHUGHU LV D GHVHUW YDULHW RI WKH SXUSOH RUP WKH WUDYHO LQ
KHUGV RI VHYHUDO IHHW XQGHU WKH VDQGV 7KH IHHG RQ VPDOO FUHDWXUHV
LQ WKH VDQG WKHLU ERGLHV HMHFWLQJ VDQG 7KH DUH IHHW LQ GLDPHWHU DQG
IHHW ORQJ DQG KDYH +LW LFH 7KHLU PRXWKV DUH XQDEOH WR FDXVH GDP
DJH EXW WKHLU SDVVDJH EHQHDWK DQ DUHD FDXVHV DQ HDUWKTXDNH OLNH HIIHFW

*LDQW %ORRGZRUP
7KHVH RUPV DUH PRWWOHG JUHHQ LQ FRORU LWK D GDUN VOLP EUR Q XQGHU
belly. A giant bloodworm attacks when hungry or when stepped on, by
WU LQJ WR IDVWHQ LWV PRXWK WR LWV YLFWLP ,I LW KLWV LW FDXVHV G GDPDJH DQG
FRQWLQXHV WR FDXVH G GDPDJH SHU URXQG IURP EORRG GUDLQ XQWLO NLOOHG RU
UHPRYHG UHPRYDO UHTXLUHV D VXFFHVVIXO RSHQ GRRUV UROO

364
Wraith
&/,0 7( 7(55 ,1 Any
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 3DFN
&7,9,7 & &/( 1LJKW
,(7 6SHFLDO
,17(//,*(1&( 9HU
75( 6 5( (
/,*10(17 /D IXO HYLO

12 33( 5,1* G
5025 &/ 66
029(0(17 )O %
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 (QHUJ GUDLQ
63(&, / ()(16(6 +LW RQO E VLOYHU RU RU
EHWWHU PDJLFDO HDSRQ
0 *,& 5(6,67 1&( 1LO
6, ( 0 WDOO
025 /( Champion (15)
39 / (

7KH UDLWK LV DQ HYLO XQGHDG VSLULW RI D SR HUIXO KXPDQ WKDW VHHNV WR


DEVRUE KXPDQ OLIH HQHUJ
7KHVH KRUULEOH FUHDWXUHV DUH XVXDOO VHHQ DV EODFN YDJXHO PDQ VKDSHG
FORXGV 7KH KDYH QR WUXH VXEVWDQFH EXW WHQG WR VKDSH WKHPVHOYHV LWK
W R XSSHU OLPEV D WRUVR DQG D KHDG LWK W R JOR LQJ UHG H HV 7KLV
VKDSH LV D FRQYHQLHQFH ERUQ IURP WKH KDELW RI RQFH KDYLQJ D KXPDQ ERG

&RPEDW 7KH WRXFK RI D UDLWK GRHV GDPDJH LQ W R D V )LUVW WKH FKLOO


ing effect of the touch in icts 1-6 points of damage, even to creatures +DELWDW 6RFLHW A wraith is an undead spirit of a powerful, evil human.
LPPXQH WR FROG 6HFRQG VXFK D KLW GUDLQV D OHYHO RI H SHULHQFH IURP LWV As such, it is usually found in tombs or places where such men and wom
YLFWLP 7KLV LQFOXGHV KLW SRLQWV DQG DOO DELOLWLHV DVVRFLDWHG LWK WKDW OHYHO HQ RXOG KDYH GLHG 6LQFH VXFK PHQ DQG RPHQ DUH IUHTXHQWO EXULHG
VXFK DV VSHOO FDVWLQJ RU FRPEDW DELOLW 7KH GDPDJH IURP WKH FKLOO FDQ EH WRJHWKHU LQ WKH FDVH RI WKH HDOWK RU LWK WKHLU IDPLOLHV UDLWKV DUH PRVW
KHDOHG QRUPDOO EXW WKH H SHULHQFH SRLQWV DUH JRQH IRUHYHU DQG PXVW EH FRPPRQO HQFRXQWHUHG LQ SDFNV 7KRVH WKDW GLHG RU HUH EXULHG DORQH
HDUQHG DJDLQ RU PDJLFDOO restored. PLJKW VWLOO EH HQFRXQWHUHG LQ SDFNV EHFDXVH D KXPDQ KR GLHV IURP WKH
Wraiths are immune to normal weapons. An attack with such a weap WRXFK RI D UDLWK EHFRPHV D UDLWK XQGHU WKH V D RI LWV VOD HU 7KH WUHD
RQ PHUHO SDVVHV WKURXJK LWV ERG LWK QR HIIHFW 6LOYHU HDSRQV FDXVH VXUH RI WKH UDLWK LV XVXDOO LWV SRVVHVVLRQV LQ OLIH QR EXULHG LWK LW RU
only half normal damage. Magical weapons in ict their full damage, WKRVH RI LWV YLFWLPV :UDLWKV H LVW RQO WR SHUSHWXDWH HYLO E DEVRUELQJ WKH
causing a black vapor to boil away from the body of the wraith. A wraith life force of as many people as possible. A character who becomes a wraith
VOR O UHJDLQV LWV IXOO KLW SRLQWV LI OHIW DORQH IRU DW OHDVW D HHN UHFRYHULQJ LV QHDUO LPSRVVLEOH WR UHFRYHU UHTXLULQJ D VSHFLDO TXHVW
RQH SRLQW HYHU HLJKW KRXUV /LNH PRVW XQGHDG UDLWKV DUH LPPXQH WR 7KH UDLWK FDQQRW FRPPXQLFDWH H FHSW WKURXJK D speak with VSHOO
sleep, charm, R DQG FROG EDVHG VSHOOV 7KH DUH LPPXQH WR SRLVRQ 7KH GR QRW HYHQ VHHP WR FRPPXQLFDWH LWK HDFK RWKHU H FHSW DV PDVWHU
and paralyzation. A vial of holy water causes 2-8 points of damage (as to slave for combat strategy. Any attempt to speak to a wraith is met with
acid) upon striking the body of a wraith. A L VSHOO LOO XWWHUO VFRUQ XQOHVV E D YHU SR HUIXO SDUW ,Q WKDW FDVH WKH UDLWK GHVLUHV
GHVWUR RQH LI D VDYLQJ WKUR YV VSHOO LV IDLOHG only to ee. Wraiths can be dominated by powerful evil creatures, par
:UDLWKV DWWDFN KXPDQV RU GHPLKXPDQV LQ SUHIHUHQFH WR RWKHU FUHD WLFXODUO RWKHU XQGHDG SULHVWV DQG L DUGV DQG PDGH WR VHUYH WKHLU LOO
WXUHV +R HYHU DQLPDOV LOO VHQVH WKHLU SUHVHQFH LWKLQ IHHW DQG UH
fuse to advance further, panicking if forced. A pack of wraiths will try to (FRORJ 7KH UDLWK KDV QR SURSHU QLFKH VHUYLQJ QR XVHIXO SXUSRVH LQ
JHW VXUSULVH KHQ DWWDFNLQJ DQG LOO DLW DQG SRVLWLRQ WKHPVHOYHV IRU WKH QDWXUH DQG SURYLGLQJ QR E SURGXFWV WKDW RWKHUV FDQ XVH ,W UHTXLUHV QR
PRVW DGYDQWDJHRXV PRPHQW WR DWWDFN :UDLWKV DUH YHU LQWHOOLJHQW DQG nourishment, killing only for the sheer hatred of life. All creatures close to
WHQG WR FOXVWHU DURXQG WKH HDNHU PHPEHUV RU VWUDJJOHUV KHQ DWWDFNLQJ QDWXUH LOO VKXQ WKH SUHVHQFH RI D UDLWK ,W H LVWV PRUH LQ WKH 1HJDWLYH
Any human killed by a wraith becomes a half-strength wraith under its 0DWHULDO SODQH WKDQ LQ WKH 3ULPH 0DWHULDO SODQH DQG WKXV LV QRW D QDWXUDO
control (e.g., a 10th-level ghter will become a 5 Hit Die wraith under the SDUW RI WKLV RUOG
FRQWURO RI WKH UDLWK WKDW VOH KLP
This foul creature has no power in direct sunlight and will ee from it.
6XQOLJKW FDQQRW GHVWUR WKH UDLWK EXW WKH XQGHDG FUHDWXUH FDQQRW DWWDFN
LQ VXQOLJKW ,W VKXQV EULJKW H J continual) OLJKW VRXUFHV LQ JHQHUDO EXW LOO
RFFDVLRQDOO DWWDFN LI WKH FRPSXOVLRQ WR GR VR LV VWURQJ

365
Wyvern
&/,0 7( 7(55 ,1 7HPSHUDWH PRXQWDLQ IRUHVWV
DQG MXQJOHV
)5(4 (1& 8QFRPPRQ
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( XVN DQG GD Q
,(7 Carnivore
,17(//,*(1&( /R
75( 6 5( (
/,*10(17 1HXWUDO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17 )O (
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 3RLVRQ
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&( 1LO
6, ( * ORQJ
025 /( (OLWH
39 / (

A distant cousin to the dragon, the wyvern is a huge ying lizard with a
SRLVRQRXV VWLQJHU LQ LWV WDLO
7KH IRRW ORQJ GDUN EUR Q WR JUD ERG RI WKH YHUQ LV KDOI WDLO ,WV
OHDWKHU EDWOLNH LQJV DUH RYHU IHHW IURP WLS WR WLS 7KH KHDG DORQH LV
feet long and lled with long, sharp teeth. Unlike the dragon, it has only
KLQG OHJV XVLQJ WKHP WKH VDPH D D KXQWLQJ ELUG RXOG 7KH WLS RI WKH
WDLO LV D WKLFN NQRW RI FDUWLODJH IURP KLFK D IRRW ORQJ VWLQJHU SURWUXGHV
very much like that of a scorpion. The eyes are red or orange. A wyvern
GRHV QRW KDYH D VWURQJ RGRU DOWKRXJK LWV ODLU PLJKW VPHOO RI D UHFHQW NLOO
7KHVH EHDVWV FDQ PDNH W R VRXQGV D ORXG KLVV KLFK VRXQGV OLNH D KRW
V RUG SOXQJHG LQWR DWHU DQG D OR GHHSWKURDWHG JUR O PXFK OLNH WKDW PHQ SDUWLFXODUO WKRVH DUPHG LQ EULJKW PHWDO DUH VWURQJHU WKDQ WKHLU VL H
RI D EXOO FURFRGLOH RXOG LQGLFDWH *LYHQ D SHUIHFW RSSRUWXQLW LW LOO DWWHPSW WR VQDWFK XS
an unarmored member and y out of range.
&RPEDW 5DWKHU VWXSLG EXW DJJUHVVLYH YHUQV LOO QHDUO DO D V DW
tack. In combat, the wyvern always prefers to be ying, and will seize any +DELWDW 6RFLHW 7KH YHUQ LV D VROLWDU FUHDWXUH QHVWLQJ RQO LWK LWV
opportunity to take ight and continue combat. If trapped on the ground PDWH DQG RXQJ ,W WHQGV WR ODLU RQ PRXQWDLQVLGHV WKDW RYHUORRN IRUHVWV
LW LOO ELWH SRLQWV RI GDPDJH DQG XVH LWV VWLQJHU SRLQWV RI GDP jungles, or sometimes plains. A wyvern makes its lair in large caverns
DJH DWWDFNLQJ WKH PRVW FRQYHQLHQW WDUJHW RU WDUJHWV 7KH WDLO LV YHU PR WKDW FDQ EH IRXQG LQ VXFK SODFHV VWDNLQJ RXW D WHUULWRU DERXW PLOHV
ELOH HDVLO VWULNLQJ RYHU WKH EDFN RI WKH YHUQ WR KLW DQ RSSRQHQW WR LWV DFURVV ,I JDPH LV VSDUVH LW LOO KXQW LWK D VPDOO JURXS RI LWV R Q NLQG
IURQW 7KH VWLQJHU LQMHFWV SRLVRQ W SH ) LQWR WKH RXQG DJDLQVW KLFK 2QO RXQJ YHUQV DWWDFN RWKHUV RI WKHLU NLQG XVXDOO WR HVWDEOLVK QH
WKH YLFWLP PXVW PDNH D VDYH YV SRLVRQ RU GLH (YHQ LI WKH VDYLQJ WKUR LV WHUULWRU 2OGHU YHUQV VHWWOH GLVSXWHV LQ DQ XQNQR Q PDQQHU LWKRXW
VXFFHVVIXO WKH YLFWLP VXIIHUV SRLQWV RI SK VLFDO GDPDJH IURP WKH VWLQJ DFWXDO FRPEDW
)URP WKH DLU WKH YHUQ LV D IDU PRUH GHDGO RSSRQHQW ,W GLYHV XSRQ 6RPH YHUQV KDYH EHHQ NQR Q WR RUN LWK HYLO GUDJRQV 8VXDOO
JURXQG WDUJHWV DWWHPSWLQJ WR VQDWFK WKHP XS LQ LWV W R WDORQHG FOD V WKHVH GUDJRQV FRPSOHWHO GRPLQDWH WKH HDNHU DQG VPDOOHU YHUQV
(1-6 points of damage each) and y off. Man-sized victims are snatched
LI DW OHDVW RQH WDORQ KLWV IRU GDPDJH /DUJH YLFWLPV UHTXLUH ERWK WDORQV (FRORJ An adult wyvern consumes the equivalent of a man-sized to
to hit in order to snatch them up. The wyvern cannot y while carrying ODUJH FUHDWXUH RQFH SHU GD 7KLV FRXOG WUDQVODWH WR D KRUVH SLJ RU D KDQG
anything bigger. After a dive, it takes the wyvern a full round to circle IXO RI VKHHS :KLOH LW HDWV WKHP KROH WKH ERQHV DUH QRW GLJHVWHG DQG
DURXQG 2Q WKH QH W URXQG LW FDQ GLYH DJDLQ 2QFH DLUERUQH LWK SUH QHLWKHU DUH PHWDO REMHFWV 7KH YHUQ HDWV FDUULRQ RQO LI GHVSHUDWH
LQ LWV WDORQV WKH YHUQ VWLQJV DQG ELWHV HDFK URXQG ERWK DW WR KLW 7KH YHUQ KDV QR QDWXUDO HQHPLHV DOWKRXJK LW RXOG QRW EH D PDWFK
XQWLO WKH YLFWLP LV PRWLRQOHVV ,Q DHULDO FRPEDW WKH YHUQ LOO PDNH D for certain powerful creatures. It is noted for the foul taste of its esh. No
SDVV GXULQJ KLFK LW LOO HLWKHU ELWH RU VWLQJ 7KHQ LW LOO ODQG DQG IHDVW RQH KDV IRXQG D D WR FXUH LWV KLGH DQG WKH ERQHV DUH OLJKW DQG EULWWOH
QRW KXQWLQJ DJDLQ XQWLO WKH QH W GD to aid in ying. Certain body parts are used by spell casters as spell com
As a hunter, the wyvern is cunning. It will avoid letting its shadow SRQHQWV IRU KLFK WKH LOO SD D UHDVRQDEOH SULFH
fall across its prey as a warning. The nal approach of the dive is done in
complete silence, imposing a –2 surprise modi er on the target. It trails its
prey from downwind whenever possible. A mature wyvern often waits
IRU WKH ULJKW PRPHQW WR VWULNH DQG LV LOOLQJ WR OHW SUH JR WKDW LV WRR
SR HUIXO RU LWKLQ HDV UHDFK RI FRYHU 6XFK D YHUQ XQGHUVWDQGV WKDW

366
Xorn
RUQ DUHQ
&/,0 7( 7(55 ,1 6XEWHUUDQHDQ 6XEWHUUDQHDQ
)5(4 (1& 9HU UDUH 9HU UDUH
25* 1, 7,21 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any
,(7 0LQHUDOV 0LQHUDOV DQG
PDJLFDO PHWDO
,17(//,*(1&( Average (8-10) Average
75( 6 5( 2 3 4 ; 2 3 ;
/,*10(17 1HXWUDO 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17 %U %U
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &. l-3 (×3)/6-24 l-3 (×3)/4-16
63(&, / 77 &.6 6XUSULVH 6XUSULVH
63(&, / ()(16(6 6SHOO LPPXQLWLHV 6SHOO LPPXQLWLHV
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 0 WDOO 0 WDOO
025 /( Champion (16) Champion (15)
39 / (

7KH RUQ RUQ DUH QDWLYHV WR WKH HOHPHQWDO SODQH RI (DUWK


7KH LGH ERG RI D RUQ LV PDGH RI D SHEEO VWRQH OLNH PDWHULDO ,W KDV
D ODUJH SR HUIXO PRXWK RQ WRS RI LWV KHDG LWK WKUHH ORQJ DUPV WLSSHG
LWK VKDUS WDORQV V PPHWULFDOO SRVLWLRQHG HYHU GHJUHHV DURXQG LW XULQJ WKDW URXQG WKH RUQ LOO DWWDFN DV LW LV UHDGMXVWLQJ LWV VXEVWDQFH
Between the arms are large, stone-lidded eyes that see in all directions. At EDFN WR VWRQH /DVWO D passwall spell in icts 1d10 + 10 points of damage
LWV EDVH DUH WKUHH WKLFN VKRUW OHJV HDFK GLUHFWO EHQHDWK DQ H H 7KH KROH RQ D RUQ
body is designed for burrowing, mouth rst.
+DELWDW 6RFLHW A xorn is normally found on the elemental plane of
&RPEDW Xorn do not attack esh creatures except to defend themselves or (DUWK ,W LV RQO RQ WKH 3ULPH 0DWHULDO SODQH LI IRUFLEO VXPPRQHG RU LI LW
their property, since they can not digest esh. Xorn have no excessive love DV WKH YLFWLP RI DQ LQWHUSODQDU DFFLGHQW
RU KDWH IRU FUHDWXUHV RI WKH 3ULPH 0DWHULDO SODQH 7KH VROH H FHSWLRQ WR WKLV LV 2Q WKHLU QDWLYH SODQH RUQ DUH DV SHDFHIXO DV 3ULPH 0DWHULDO SODQH KHU
anyone carrying a signi cant amount of precious metals or minerals, which ELYRUHV :KLOH RUQ DUH LQWHOOLJHQW WKHLU VRFLHW LV OLPLWHG WR VPDOO FODQV RI
LW FDQ VPHOO XS WR IHHW D D 7KH QRUPDOO SHDFHIXO RUQ FDQ EHFRPH PLQHUDO JDWKHUHUV 7KHVH FODQV DQGHU IURP SODFH WR SODFH OHDYLQJ EHKLQG
TXLWH DJJUHVVLYH KHQ DIWHU IRRG HVSHFLDOO RQ WKH 3ULPH 0DWHULDO SODQH RSHQ SRFNHWV KHUH WKH KDYH HDWHQ RXW D YHLQ RI PLQHUDO 2Q WKH 3ULPH
where such sustenance is harder to nd than it is on its native plane. Xorn 0DWHULDO SODQH WKH DO D V VHHN LGH UHJLRQV RI VWRQH XQGHUJURXQG
H SHFW WR EH JLYHQ D UHDVRQDEOH SRUWLRQ LQ H FKDQJH IRU SHDFHIXO SDVVDJH RU :KDW KXPDQV RXOG FRQVLGHU WUHDVXUHV RUQ FRQVLGHU IRRG 7KH NHHS
HOVH WKH DWWDFN FKDQFH WR JHW IRRG WKHLU VWRUH RI IRRG LQ QHDUE DLU SRFNHWV
In combat, xorn have two different methods of ghting. Against a sin
JOH RSSRQHQW WKH EHQG WKH W R OHJV QHDUHVW WKH RSSRQHQW GHHSO DQ (FRORJ 2Q WKH 3ULPH 0DWHULDO SODQH WKH DUH YLVLWRUV WKDW VHUYH QR HFR
JOLQJ WKHLU ERGLHV WR DUG WKH HQHP ,Q WKLV D DOO IRXU DWWDFNV FDQ EH ORJLFDO IXQFWLRQ 2Q WKHLU R Q SODQH WKH DUH JDWKHUHUV HDWLQJ RQO VWRQH
brought to bear. Against several opponents, they attack with arms in all DQG PLQHUDOV 7KH HPSW SRFNHWV LQ WKH VWRQH DUH TXLFNO LQKDELWHG E
GLUHFWLRQV HDFK VWULNLQJ DW D GLIIHUHQW WDUJHW 2QH RI WKH WDUJHWV VXIIHUV D YDULRXV FUHDWXUHV RI WKH SODQH DR KDYH EHHQ NQR Q WR KXQW WKHP IRU
VHFRQG DWWDFN DV WKH RUQ DQJOHV LWV ERG GR Q WR ELWH VSRUW (TXDOO DV RIWHQ RUQ VHUYH GDR DV VODYHV
,I QHFHVVDU D RUQ FDQ XVH LWV DELOLW WR EOHQG LQWR WKH VXUURXQGLQJ
stone to impose a –5 penalty to opponents’ surprise rolls when it attacks. DUHQ
7KLV LQFRUSRUDWHV D EOHQGLQJ RI FRORUDWLRQ DQG LWV SK VLFDO DELOLW WR SDVV ;DUHQ DUH UHODWLYHV RI WKH RUQ LWK LGHQWLFDO DELOLWLHV LQ FRPEDW ;DUHQ
LQWR DQG WKURXJK VWRQH 7KLV GRHV QRW KDSSHQ YHU RIWHQ VLQFH D RUQ LV UHVHPEOH RUQ FORVHO WKRXJK WKH DUH VOLJKWO VPDOOHU DQG WKHLU KLGHV DUH
PRUH OLNHO WR LJQRUH D SDUW RU RSHQO GHPDQG PHWDOV +R HYHU RQFH VKLQLHU DOPRVW PHWDOOLF 8QOLNH RUGLQDU RUQ WKH FUDYH PDJLFDO PHWDO
FRPEDW EHJLQV LW FDQ XVH D YDULDWLRQ RQ WKLV WKHPH 7KH RUQ PD SDVV DV IRRG )RU HDFK SOXV RI HQFKDQWPHQW WKH HDW WKH SHUPDQHQWO JDLQ
through the nearest stone (usually the oor) and vanish for 1-3 rounds. It KLW SRLQW XS WR WKHLU PD LPXP RI (YHQ DIWHU UHDFKLQJ WKHLU PD LPXP
WKHQ OXQJHV RXW RI D VWRQH VXUIDFH WR JDLQ VXUSULVH RIWHQ DW WKH IHHW RI DQ JUR WK WKH VWLOO UHTXLUH PDJLFDO PHWDO WR PDLQWDLQ WKHLU KHDOWK 7KH FDQ
RSSRQHQW DWWDFNLQJ LWK WKUHH DUPV DQG LWV PRXWK 7KLV JXHUULOOD DUIDUH VPHOO PDJLFDO PHWDO XS WR IHHW D D
can continue inde nitely. During any round that it passes through stone, /LNH RUQ DUHQ H SHFW KDQGRXWV 7KH GHPDQG PDJLFDO PHWDO IURP
D phase door spell kills it instantly. If a ght goes against it, the xorn retreats FUHDWXUHV LWK HQFKDQWHG HDSRQV RU DUPRU DQG DWWDFN LI WKH DUH GHQLHG
WR WKH QHDUHVW VWRQH VXUIDFH 7KH SUHIHU LURQ FRSSHU VLOYHU JROG DQG HOHFWUXP LQ WKDW RUGHU WKRXJK
A xorn is immune to re and cold, both magical and normal. Electrical WKH LOO DOVR VQDFN RQ PHWDOOLF RUH
DWWDFNV FDXVH KDOI GDPDJH LI WKH RUQ IDLOV LWV VDYLQJ WKUR DQG QR GDP ,I DWWDFNHG LWK D PDJLFDO HDSRQ DUHQ FDQ PDNH DQ DWWDFN UROO
DJH LI WKH VDYLQJ WKUR LV VXFFHVVIXO (GJHG HDSRQV FDXVH RQO KDOI GDP against AC –2 to bite an opponent’s weapon. If they hit, the weapon must
age to xorn, though blunt and piercing weapons do full damage. A R VDYH YV FUXVKLQJ EOR RU EH GHVWUR HG
spell ings a xorn back 30 feet, and the creature is stunned for one ;DUHQ DQG RUQ DUH LQGLIIHUHQW WR RQH DQRWKHU DQG UDUHO FRRSHUDWH DR
round. A stone to esh RU rock to mud spell lowers its AC to 8 for one round. GR QRW HQVODYH DUHQ WKRXJK WKH GR KXQW WKHP

367
Yeti
&/,0 7( 7(55 ,1 Arctic hills and mountains
)5(4 (1& 9HU UDUH
25* 1, 7,21 Clan
&7,9,7 & &/( D
,(7 Carnivore
,17(//,*(1&( Average (8-10)
75( 6 5(
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6TXHH H
63(&, / ()(16(6 ,PPXQH WR QRUPDO FROG LQYLVLEOH
LQ VQR DQG LFH
0 *,& 5(6,67 1&( 1LO
6, ( / WDOO
025 /( (OLWH
39 / (

6RPHWLPHV FRQIXVHG LWK WKH DERPLQDEOH VQR PDQ WKH HWL LV D GLVWDQW
FRXVLQ WR WKH JUHDW FDUQLYRURXV DSHV RI DUPHU FOLPDWHV
An adult yeti stands 8 feet tall and is covered in long, white fur. Their
feet and hands are wide and at, which helps to disperse their great
weight (about 300 pounds) on treacherous snow elds. They travel on all
fours like the apes, but ght very comfortably standing erect. Unlike most
DSHV DQG JRULOODV WKH HWL GRHV QRW KDYH DQ RSSRVDEOH WRH RQ LWV IHHW 7KH
HDU QR FORWKLQJ RU RUQDPHQWDWLRQ 7KH VSRRU RU VPHOO RI D HWL LV YHU
subtle in cold climates, but in con ned or warm areas, they have a strong, +DELWDW 6RFLHW Although the yeti is of average intelligence, it has no
PXVN RGRU 7KH H HV RI D HWL DUH LF EOXH RU DOPRVW FRORUOHVV 7KHLU FOD V FLYLOL DWLRQ 7KH FDQ XVH VLPSOH WRROV LQFOXGLQJ PDQ PDGH HDSRQV EXW
and esh are ivory white. Unlike many arctic creatures, the yeti does not LOO QRW PDNH DQ WKHPVHOYHV HWL OLYH LQ LFH FDYHV LQ KLOOV DQG PRXQWDLQV
KDYH D WKLFN OD HU RI ERG IDW WR NHHS LW DUP ,QVWHDG LW UHOLHV XSRQ WKH 6RPHWLPHV WKHVH DUH QDWXUDO VRPHWLPHV WKH DUH H FDYDWHG E WKH HWL RU
VSHFLDO SURSHUWLHV RI LWV WKLFN DUP IXU ,W KDV D WUDQVSDUHQW VHFRQG H HOLG HQODUJHG WR DFFRPPRGDWH WKH IDPLO 0RVW HWL WUHDVXUH FRQVLVWV RI LWHPV
KLFK DOOR V WKH FUHDWXUH WR VHH LQ EOR LQJ VQR DQG SUHYHQWV LWV H HV UHFRYHUHG IURP WKH ERGLHV RI H SORUHUV
IURP IUHH LQJ LQ H WUHPH WHPSHUDWXUHV Life is harsh in the arctic, and friends and food are hard to nd, mak
LQJ VXUYLYDO DQG UHSURGXFWLRQ WKH HWL V RQO JRDOV 7KH HWL LOO DVVRFLDWH
&RPEDW The yeti is a erce hunter of the polar regions. It stalks its prey RQO LWK LWV LPPHGLDWH IDPLO WKH RXQJ OHDYLQJ WR IHQG IRU WKHPVHOYHV
and lays an ambush, attempting to gain surprise. A favorite trick is to get as soon as they mature. A family usually consists of an adult male with
DKHDG RI LWV SUH DQG OLH LQ D GHSUHVVLRQ LQ WKH VQR RU GLJ D VKDOOR SLW RQH WR WKUHH IHPDOHV DQG D FKDQFH RI RXQJ LI IHPDOHV DUH SUHVHQW
DQG FRYHU LWVHOI LWK VQR 6XFK RUNV FDQ EH GHWHFWHG RQO E QDWLYHV RI ,Q DQ DWWDFNLQJ JURXS WKH ODUJHVW HWL LV WKH PDOH WKH QH W ODUJHVW RQHV DUH
the arctic regions, and then only 25% of the time. Against the snow, the his mates. Any others are small males or females that are due to leave the
HWL LV LQYLVLEOH GXH WR LWV FRORUDWLRQ XQWLO LWV SUH LV DUGV D D 8QGHU IDPLO VRRQ
D WKLQ OD HU RI VQR LW LV FRPSOHWHO LQYLVLEOH
Any opponent surprised by a yeti must save vs. paralyzation or go (FRORJ Any living creature not of its family is considered potential
ULJLG LWK IULJKW IRU WKUHH URXQGV LQGLFDWLQJ WKDW KH KDV ORRNHG LQWR WKH IRRG LQFOXGLQJ RWKHU HWL 7KLV GRHV QRW PDNH WKHP IRROKDUG RQO D
icy blue depths of the yeti’s eyes. Any opponent that is paralyzed in this VWDUYLQJ HWL LOO DWWDFN DQ REYLRXVO VWURQJHU SDUW 7KHLU W SLFDO GLHW
D FDQ EH DXWRPDWLFDOO KLW E ERWK FOD V DQG VTXHH HG FRQVLVWV RI KHUG FUHDWXUHV VXFK DV FDULERX EHDUV ROYHV DQG RWKHU
Although the yeti does have fangs (1-4 points of damage), it does not FUHDWXUHV LQKDELWLQJ WKH VQR PRXQWDLQV LQ KLFK WKH OLYH 7KH HWL
XVXDOO DWWDFN LWK WKHP SUHIHUULQJ WR XVH LWV IRUPLGDEOH FOD V ,I DQ KLW PD WXUQ WR VFDYHQJLQJ LQ KDUG WLPHV 7KH UDQJH DFURVV D LGH DUHD LQ
LWK FOD V LV PDGH LWK D QDWXUDO WKH YLFWLP LV SXOOHG LQ IRU D FKLOO VHDUFK RI IRRG XVXDOO PLOHV LQ DOO GLUHFWLRQV IURP WKHLU ODLU
LQJ VTXHH H 7KH FUHDWXUH V IXU DFWXDOO DEVRUEV KHDW PDNLQJ LW H WUDRU HWL FOD V DQG WHHWK KDYH YDOXH RQO EHFDXVH RI WKH UDULW RI WKH FUHD
GLQDULO FROG LI FRQWDFWHG SRLQWV RI GDPDJH LI VTXHH HG 7KH KHDW WXUH 7KH VHOO IRU DERXW D JROG SLHFH D WRRWK RU FOD RQ WKH RSHQ PDUNHW
DEVRUELQJ SURSHUW RI WKH HWL V IXU FDQ RUN DJDLQVW LW GDPDJH IURP KHDW HWL IXU LV DQRWKHU VWRU ,W LV SUL HG E WKRVH OLYLQJ LQ FROG FOLPDWHV IRU LWV
LV JUHDWHU WKDQ QRUPDO extraordinary ability to keep its wearer warm. A full grown yeti pelt can
IHWFK XS WR JROG SLHFHV RQ WKH RSHQ PDUNHW

368
Yuan-ti
&/,0 7( 7(55 ,1 7URSLFDO MXQJOHV
)5(4 (1& 9HU UDUH
25* 1, 7,21 7ULEH RU QDWLRQ
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( *HQLXV
75( 6 5( C
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 VOLWKHU
+,7 ,&(
7+ & +
+
+
12 2) 77 &.6
0 *( 77 &. 6HH EHOR
63(&, / 77 &.6 6SHOOV
63(&, / ()(16(6 1LO
0 *,& 5(6,67 1&(
6, ( 0 RU / ORQJ
025 /( (OLWH
Abominations Champion (15)
39 / ( 9DULDEOH

3VLRQLFV 6XPPDU
/HYHO LV 6FL HY WWDFN HIHQVH 3RZHU 6FRUH 363V
+ OHYHO MT, II/M–, IF, TW ,QW 15 × Mult

&ODLUVHQWLHQFH GDQJHU VHQVH IHHO VRXQG SRLVRQ VHQVH 3V FR &RPEDW Yuan-ti are geniuses, and ght as such. They plan elaborate traps
PHWDEROLVP - Animal af nity (snake), metamorphosis (snake), chame DQG XWLOL H WKHLU VXUURXQGLQJV VXSHUEO LQ FRPEDW 7KH SUHIHU DPEXVKHV
OHRQ power, chemical simulation, esh armor. WR GLUHFW FRQIURQWDWLRQ ,Q D PL HG JURXS WKH OHDVW YDOXDEOH DQG SR HU
7HOHSDWK DWWUDFWLRQ WR VQDNHV DYHUVLRQ WR VQDNHV IDOVH VHQVRU LQ ful attack the opponent rst. This means that the purebloods go before
put, in ict pain, invincible foes, life detection, phobia ampli cation, post- WKH KDOIEUHHGV KLFK JR EHIRUH WKH DERPLQDWLRQV 7KH JURXS OHDGHU PD
K SQRWLF VXJJHVWLRQ UHSXJQDQFH WR VQDNHV WDVWH OLQN RUGHU SDUWLFXODU PHPEHUV IRU DUG EHIRUH RWKHUV LI LW SURYLGHV IRU D EHWWHU
VWUDWHJ :KHQ HQFRXQWHUHG RXWVLGH WKHLU WHPSOH DUHD RQO RQH WR IRXU RI
HVFHQGDQWV RI KXPDQV KRVH EORRG KDV EHHQ IRXOHG XDQ WL KDYH YDU WKHP DUH LQ D JURXS ,Q WKH WHPSOH DUHD WKH FDQ EH IRXQG LQ PXFK ODUJHU
LQJ GHJUHHV RI VQDNHOLNH ERG SDUWV 7KH DUH KLJKO LQWHOOLJHQW DQG HYLO JURXSV
DO D V SORWWLQJ WR DGYDQFH WKHLU FDXVHV 3XUHEORRGV KDYH +LW LFH KDOI EUHHGV KDYH RU +LW LFH DQG DERP
7KHUH DUH WKUHH PDMRU YDULHWLHV RI XDQ WL purebloods, halfbreeds, DQG abomi inations have 9 Hit Dice. All yuan-ti, if they have hands, always use weap
nations. A pureblood can pass for human 80% of the time. ,W KDV RQO VOLJKW RQV SUHIHUULQJ WKRVH LWK DQ HGJH 7KH XVH SRLVRQ SDUWLFXODUO VOR DFW
GLIIHUHQFHV IURP WUXH KXPDQV VXFK DV VOLW H HV RU D IRUNHG WRQJXH PD EH LQJ W SHV EXW LQ WUDSV QRW RQ HDSRQV
HYHQ VPDOO IDQJV +DOIEUHHGV DUH SDUW KXPDQ DQG SDUW VQDNH 5ROO D G W LFH Any yuan-ti with a human head can cast the following spells once per
RQ WKH WDEOH EHOR D GXSOLFDWH UROO SURGXFHV QR UHVXOW EXW LV QRW UHUROOHG GD cause fear, darkness IRRW UDGLXV snake charm, sticks to snakes, neutral
,JQRUH XQ RUNDEOH FRPELQDWLRQV 7KLV LV D JHQHUDO JXLGH WKH 0 FDQ LQYHQW ize poison, suggestion, DQG polymorph other.
KLV R Q FRPELQDWLRQV RI VQDNH DQG KXPDQ
+DELWDW 6RFLHW XDQ WL DUH GHYRXW RUVKLSSHUV RI HYLO 7KH DOVR KROG
5ROO )HDWXUH (IIHFW DOO UHSWLOHV LQ KLJK HVWHHP 7KH FHQWHU RI XDQ WL OLIH LV WKH WHPSOH 7KH
6QDNH KHDG %LWHV IRU SRLQWV GDPDJH WHQG WR DUG ROG UXLQV IDU D D IURP PDQ EXW KDYH HYHQ EHHQ NQR Q WR
)OH LEOH WRUVR WR VDYHV XVLQJ H WHULW EXLOG XQGHUQHDWK KXPDQ FLWLHV 7KHLU R Q RUNV WHQG WR DUG FLUFOHV LWK
1R OHJV VQDNH WDLO Constricts for 1-4 points of damage UDPSV DQG SROHV UHSODFLQJ VWDLUV ,Q DOO FDVHV WKH DUH VHFUHWLYH DERXW WKH
6QDNHV LQVWHDG RI DUPV (DFK ELWHV IRU SRLQWV GDPDJH ORFDWLRQ RI WKHLU FLW RU WHPSOH 7KH DERPLQDWLRQV UXOH RYHU WKH XDQ WL DQG
6FDOHV LQVWHDG RI VNLQ Armor Class 0
DUH WKH OHDGHUV RI WKH WHPSOH LWK WKH KLJK SULHVW KXPDQ KHDGHG UXOLQJ
/HJV DQG D VQDNH WDLO Constricts for 1-4 points of damage
over all. Their rituals often involve bloody sacri ces. The purebloods take
FDUH RI DOO RXWVLGH QHJRWLDWLRQV DO D V SUHWHQGLQJ WR EH KXPDQ XDQ WL
Abominations are either all snake (50%) or have only a single human fea VSHDN WKHLU R Q ODQJXDJH DQG FRPPRQ
WXUH HLWKHU KHDG RU DUPV DQG DUH RI ODUJH VL H IHHW ORQJ +DOIEUHHGV
DQG DERPLQDWLRQV GLVGDLQ HDULQJ KXPDQ FORWKLQJ RU DUPRU KLOH (FRORJ Ages ago, a cult of humans worshiping a reptilian elder god
purebloods do not. All yuan-ti use weapons and other items. Yuan-ti received a “blessing” from their dark lord: their offspring all were part
GR QRW JLYH RII DQ RGRU WKDW KXPDQV FDQ GHWHFW +R HYHU DQLPDOV LOO VQDNH 6LQFH WKHQ WKH EUHHGLQJ OLQH KDV EHHQ SROOXWHG DQG PL HG SURGXF
GHWHFW D GU PXVW VPHOO RQ WKHP 7KH VQDNH IHDWXUHV RI WKHVH IRXO FUHD LQJ SXUHEORRGV WKRVH OHDVW IDYRUHG KDOIEUHHGV DQG DERPLQDWLRQV WKH
WXUHV YDU JUHDWO IURP VLPSOH JUHHQ DQG EUR Q VFDOHV WR LOG SDWWHUQV WUXO EOHVVHG 7KH DUH VWULFWO FDUQLYRURXV HDWLQJ DQ DUP EORRGHG
RI VWULSHV GLDPRQGV DQG KRUOV LQ UHGV DQG EOXHV XDQ WL VSHDN WKHLU FUHDWXUH WKH FDQ FDWFK 7KH KDYH D VSHFLDO WDVWH IRU ELUGV DQG KXPDQ
R Q ODQJXDJH 7KH FDQ DOVR VSHDN LWK DQ VQDNH RU VQDNHOLNH FUHDWXUH esh. They are clever enough about their ecology not to overhunt any par
7KRVH LWK KXPDQ KHDGV VSHDN FRPPRQ EHVLGHV WLFXODU UHJLRQ /DUJHU JURXSV NHHS FDSWLYH KHUGV RI LQJOHVV ELUGV RU RWKHU
DUP EORRGHG FUHDWXUHV

369
Yuan-ti, Histachii
&/,0 7( 7(55 ,1 7URSLFDO MXQJOHV
)5(4 (1& 9HU UDUH
25* 1, 7,21 7ULEH
&7,9,7 & &/( Any
,(7 Carnivore
,17(//,*(1&( /R
75( 6 5( 1LO
/,*10(17 Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR
63(&, / ()(16(6 6HH EHOR
0 *,& 5(6,67 1&( 6HH EHOR
6, ( 0 WDOO
025 /( Average (10)
39 / (

2QFH KXPDQ XDQ WL KLVWDFKLL DUH QHDU PLQGOHVV DERPLQDWLRQV KR KDYH


EHHQ WUDQVIRUPHG LQWR UHSWLOLDQ KXPDQRLGV WR VHUYH WKHLU XDQ WL PDVWHUV
0RVW RIWHQ WKH DUH IRXQG JXDUGLQJ XDQ WL EURRG FKDPEHUV
Histachii are hairless creatures. Their clothing, little more than lthy
UDJV KDQJV OLPSO RYHU WKHLU HPDFLDWHG ERGLHV 7KHLU JUD RU HOOR
JUHHQ VNLQ LV WRXJK DQG VFDO DQG VPHOOV IDLQWO RI URWWLQJ PHDW 7KH
KDYH EHDG EORRGVKRW H HV DQG WKHLU IRUNHG WRQJXHV FRQWLQXDOO GDUW LQ
DQG RXW RI WKHLU PRXWKV 7KHLU GXOO HOOR WHHWK DUH OLNH WLQ KRRNV UD RU
sharp. Their ngernails are black and twisted, resembling the claws of a 2QO KXPDQV FDQ EHFRPH KLVWDFKLL 1RQKXPDQV KR GULQN WKH XDQ WL
OL DUG mixture must also make a save vs. poison with a –4 penalty, however. If
+LVWDFKLL VSHDN LQ VKRUW KLVVLQJ SKUDVHV 7KH NQR WKH ODQJXDJHV RI WKH VDYH LV VXFFHVVIXO WKH QRQKXPDQ LOO EH YLROHQWO LOO XQDEOH WR WDNH
XDQ WL DQG DOO VQDNHV DQG VQDNHOLNH FUHDWXUHV DV HOO DV WKH ODQJXDJHV DQ DFWLRQ IRU WXUQV ,I WKH VDYH WKUR IDLOV WKH QRQKXPDQ EHFRPHV
WKH VSRNH LQ WKHLU RULJLQDO KXPDQ OLYHV FRPDWRVH DQG GLHV LQ URXQGV
,I D KXPDQ IDLOV KLV VDYLQJ WKUR DIWHU FRQVXPLQJ WKH PL WXUH D IH
&RPEDW +LVWDFKLL DWWDFN DQ QRQUHSWLOLDQ FUHDWXUH RU KXPDQRLG RQ VLJKW GHVSHUDWH PHDVXUHV PD SUHYHQW KLV WUDQVIRUPDWLRQ LQWR D KLVWDFKLL ,I
XQOHVV WKHLU XDQ WL PDVWHUV JLYH WKHP RUGHUV WR WKH FRQWUDU 8QVRSKLVWL neutralize poison, dispel magic, remove curse, DQG DUH FDVW RQ WKH YLFWLP
cated ghters, most histachii charge directly at their opponents, attacking LQ SUHFLVHO WKLV RUGHU WKH WUDQVIRUPDWLRQ SURFHVV LOO EH UHYHUVHG +R
LWK WKHLU FOD V DQG WHHWK 7R SURWHFW WKHLU XDQ WL PDVWHUV KLVWDFKLL LOO ever, the victim will permanently lose 1 point of Intelligence. A L RU D
ght to the death. L L L LOO UHYHUVH WKH WUDQVIRUPDWLRQ LWK QR ORVV RI ,QWHOOLJHQFH
5HJDUGOHVV RI WKHLU DELOLWLHV LQ WKHLU IRUPHU OLYHV KLVWDFKLL GR QRW LHOG 2QFH WKH WUDQVIRUPDWLRQ LV FRPSOHWH RQO D L FDQ UHVWRUH WKH YLFWLP
HDSRQV RU XVH PDJLF 2QFH SHU GD WKH FDQ EHFRPH berserk. ,Q WKLV VWDWH to his former self. Histachii live 20-80 (2d8 × 10) years after their creation.
WKH DUH VR HQUDJHG WKDW WKH JDLQ D ERQXV WR WKHLU DWWDFN UROOV 7KH 7KH FDQQRW EUHHG KLVWDFKLL RQO FDQ EH FUHDWHG IURP KXPDQ EHLQJV
berserk FRQGLWLRQ SHUVLVWV IRU G URXQGV +LVWDFKLL DUH FRPSOHWHO VXEPLVVLYH WR WKHLU XDQ WL PDVWHUV FDUU LQJ
8QOLNH XDQ WL KLVWDFKLL KDYH QR QDWXUDO PDJLF UHVLVWDQFH +R HYHU RXW WKHLU HYHU RUGHU LWKRXW KHVLWDWLRQ 7KH VHUYDQWV VKDUH WKH ODLUV RI
WKH DUH LPPXQH WR DOO W SHV RI R DQG VSHOOV WKHLU XDQ WL PDVWHUV 8VXDOO WKHVH ODLUV DUH LQ DQFLHQW UXLQV GHHS LQ
WURSLFDO MXQJOHV EXW VRPHWLPHV XDQ WL G HOO LQ VXEWHUUDQHDQ FDYHUQV
+DELWDW 6RFLHW XDQ WL FUHDWH PRVW KLVWDFKLL VHUYLWRUV IURP KXPDQ SULV beneath human cities. A histachii’s duties include hunting, caring for the
RQHUV 7KH DOVR PD WUDQVIRUP KXPDQ RUVKLSSHUV KR YROXQWDULO XDQ WL V UHSWLOH PHQDJHULHV JXDUGLQJ SULVRQHUV DQG YDULRXV FXVWRGLDO
DJUHH WR EHFRPH KLVWDFKLL +XPDQV EHFRPH KLVWDFKLL E GULQNLQJ D GLVWLO FKRUHV ,Q UDUH PRPHQWV RI OHLVXUH WKH VHUYDQWV HQMR VRDNLQJ LQ SRROV RI
ODWLRQ RI XDQ WL YHQRP PL HG LWK FHUWDLQ KHUEV DQG URRWV 7KH XDQ FRRO DWHU +LVWDFKLL GR QRW FROOHFW WUHDVXUH
WL SUHSDUH WKLV VSHFLDO FRQFRFWLRQ ,I D KXPDQ LV XQ LOOLQJ WR GULQN WKH
XDQ WL SLQ WKHLU FDSWLYH WR WKH JURXQG DQG SRXU WKH PL WXUH GR Q KLV (FRORJ /LNH XDQ WL KLVWDFKLL DUH VWULFWO FDUQLYRURXV IHDVWLQJ RQ UDWV
WKURDW RUPV DQG RWKHU YHUPLQ 7KH DOVR HDW XDQ WL OHIWRYHUV
Any human who drinks this mixture, whether by choice or by force,
must make a saving throw vs. poison with a –4 penalty. If the saving
WKUR IDLOV WKH YLFWLP EHFRPHV D KLVWDFKLL LQ G GD V ,I WKH
VDYH LV VXFFHVVIXO WKH YLFWLP LPPHGLDWHO ODSVHV LQWR D FRPD GHDWK LOO
follow in one hour. A comatose victim can be revived with a slow poison
RU neutralize poison VSHOO SUHVXPLQJ WKH VSHOO LV FDVW LWKLQ KRXU DIWHU
WKH PL WXUH KDV EHHQ V DOOR HG +XPDQ KHDGHG XDQ WL KDYH WKH DELOLW
WR neutralize poison, DQG WKH PD VDYH D FRPDWRVH YLFWLP WKHPVHOYHV ,W LV
not for the victim’s bene t. A human who fails his save after drinking the
mixture may suddenly nd himself alive again, only to face another ask
RI WKH PL WXUH KHQ WKH XDQ WL DWWHPSW DQRWKHU WUDQVIRUPDWLRQ

370
Yugoloth, Guardian
/HDVW /HVVHU *UHDWHU
&/,0 7( 7(55 ,1 Any Any Any
)5(4 (1& 5DUH 9HU UDUH 9HU UDUH
25* 1, 7,21 6ROLWDU 6ROLWDU 6ROLWDU
&7,9,7 & &/( Any Any Any
,(7 1LO 1LO 1LO
,17(//,*(1&( Average (8-10) 9HU +LJK
75( 6 5( 6HH EHOR 6HH EHOR 6HH EHOR
/,*10(17 1HXWUDO 1HXWUDO HYLO 1HXWUDO HYLO

12 33( 5,1*
5025 &/ 66
029(0(17 )O
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6HH EHOR 6HH EHOR 6HH EHOR
63(&, / ()(16(6 6HH EHOR 6HH EHOR 6HH EHOR
0 *,& 5(6,67 1&( 1LO 1LO
6, ( 9DULDEOH 9DULDEOH / WDOO
025 /( (OLWH Champion (16) )DQDWLF
39 / (

7KHVH XJRORWKV DUH VXPPRQHG E HYLO L DUGV RU SULHVWV WR JXDUG VRPH /HVVHU XJRORWK
WKLQJ RI LPSRUWDQFH XJRORWK JXDUGLDQV DO D V GHIHQG WKHLU FKDUJH LWK /HVVHU XJRORWKV DUH XVXDOO IRXQG JXDUGLQJ WUHDVXUHV RI JROG
JUHDW IHURFLW SLHFHV RU PRUH 7KH KDYH D FKDQFH RI EHLQJ LPSHUYLRXV WR RQH DG
7KHUH DUH WKUHH W SHV RI XJRORWK JXDUGLDQV OHDVW OHVVHU DQG JUHDWHU GLWLRQDO DWWDFN IRUP
7KH OHDVW DQG OHVVHU XJRORWK JXDUGLDQV YDU LQ VL H DQG IRUP RIWHQ EHLQJ
KRUQHG DQG IURJ OLNH OHDVW RU DSH RU ERDU OLNH OHVVHU *UHDWHU XJRORWK *UHDWHU XJRORWK
JXDUGLDQV DO D V DSSHDU DV JLJDQWLF LQJHG EHDUV LWK UDP KRUQV SUR 7KHVH XJRORWKV DUH GLVSDWFKHG RQO WR SURWHFW REMHFWV RI H FHHGLQJO JUHDW
WUXGLQJ IURP WKHLU IRUHKHDGV DQG HDJOH WDORQV IRU KDQGV YDOXH *UHDWHU XJRORWK JXDUGLDQV DUH UHVLVWDQW WR PDJLF DQG DUH DO
XJRORWK JXDUGLDQV KDYH WKH DELOLW WR VSHDN DOO ODQJXDJHV D V LPPXQH WR W R DGGLWLRQDO IRUPV RI DWWDFN 7KH FDQ PDNH D LR
DV WKH VSHOO RQFH SHU URXQG HYHQ KHQ HQJDJHG LQ FRPEDW
&RPEDW Yugoloth guardians can breathe re three times per day in a
FRQH IHHW ORQJ LWK D IRRW EDVH GLDPHWHU DPDJH GHSHQGV XSRQ WKH
W SH RI GDHPRQ EUHDWKLQJ /HDVW DQG OHVVHU XJRORWKV FDXVH G DQG G
points of damage, respectively, while greater yugoloths in ict 7d6 points
per breath attack. A successful saving throw vs. breath weapon reduces
damage by half. Yugoloth guardians never use their re breath if the re
PLJKW GDPDJH KDWHYHU WKH DUH DVVLJQHG WR SURWHFW
All yugoloth guardians are immune to charm, hold, sleep, polymorph, DQG
I VSHOOV /HVVHU DQG JUHDWHU XJRORWKV DUH DOVR LPSHUYLRXV WR HDSRQV
LWK OHVV WKDQ D ERQXV 0DQ RI WKHVH FUHDWXUHV DUH LQYXOQHUDEOH WR
RQH RU PRUH DGGLWLRQDO IRUPV RI DWWDFN (e.g., sword, cold, re, electricity).

+DELWDW 6RFLHW XJRORWK JXDUGLDQV PXVW UHPDLQ DW DOO WLPHV LWKLQ


DUGV RI WKH REMHFW WKH KDYH EHHQ VXPPRQHG WR SURWHFW :LWKLQ WKLV
DUG UDGLXV XJRORWK JXDUGLDQV SUHIHU WR UHPDLQ DW D GLVWDQFH LQ EDWWOH
XVLQJ WKHLU EUHDWK HDSRQ WR PD LPXP DGYDQWDJH

(FRORJ 6XPPRQLQJ D JXDUGLDQ GDHPRQ LV D GDQJHURXV DIIDLU 7KHUH LV


D FKDQFH IRU HDFK OHYHO WKH VXPPRQHU LV RYHU WK OHYHO RI KDYLQJ KLV
request for a guardian daemon granted (maximum chance of 90%). Con
YHUVHO LI WKH VXPPRQLQJ IDLOV WKHUH LV D FKDQFH SHU OHYHO RI WKH
VXPPRQHU RYHU WK WKDW WKH GDHPRQ WDNHV RIIHQVH DQG JDWHV LQ WR VOD
WKH VSHOOFDVWHU

/HDVW XJRORWK
7KHVH FUHDWXUHV DUH RIWHQ VXPPRQHG WR SURWHFW WUHDVXUHV YDOXHG DW OHVV
WKDQ JROG SLHFHV /HDVW XJRORWKV KDYH D FKDQFH RI EHLQJ LP
PXQH WR RQH DGGLWLRQDO W SH RI DWWDFN

371
Zaratan
&/,0 7( 7(55 ,1 7URSLFDO )UHVK DQG VDOW DWHU
)5(4 (1& 9HU UDUH
25* 1, 7,21 6ROLWDU
&7,9,7 & &/( Any
,(7 2PQLYRUH
,17(//,*(1&( Average (8-10)
75( 6 5( 6HH EHOR
/,*10(17 1HXWUDO

12 33( 5,1*
5025 &/ 66 –6/0
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 6 DOOR
63(&, / ()(16(6 ,PPXQH WR SRLVRQ PDJLF
HDSRQ QHHGHG WR SLHUFH VKHOO
0 *,& 5(6,67 1&( 1LO
6, ( * GLDPHWHU
025 /( )HDUOHVV
39 / ( SHU + RYHU

7KH DUDWDQ LV DQ HQRUPRXV SDVVLYH WXUWOH IRXQG LQ WKH DUP FXUUHQWV RI


Zakhara’s seas, in the Al-Qadim campaign setting. Thankfully, the zaratan
VSHQGV PRVW RI LWV H LVWHQFH LQ D SURIRXQGO GHHS VOXPEHU +DELWDW 6RFLHW 7KH VOR PHWDEROLVP RI WKH DUDWDQL DVVXUH WKHP LQFUHG
7KH VKHOO RI D DUDWDQ SOXUDO DUDWDQL ORRNV OLNH D VORSHG URFN PRXQG LEO ORQJ LI XQHYHQWIXO OLYHV PHDVXUHG LQ PLOOHQQLD 7KH DUDWDQL DUH
VHYHUDO KXQGUHG IHHW LQ GLDPHWHU 7KH DUDWDQ V KHDG RYHU IHHW DFURVV LV said to have been oating in the sea long before the genies rst visited the
RIWHQ PLVWDNHQ IRU D SDUWLDOO VXEPHUJHG EDUQDFOH HQFUXVWHG ERXOGHU 7KH /DQG RI )DWH
DUDWDQ XVXDOO NHHSV LWV H HV VKXW FRYHUHG LWK VWRQ OLGV WKDW EOHQG LWK At any given time, a zaratan is 99% likely to be sleeping. As it slumbers,
the rest of its head in texture and color. The zaratan’s four ippers, each it keeps its mouth wide open. Any small to man-sized creatures stupid
RYHU D KXQGUHG IHHW ORQJ DSSHDU WR EH VPDOO UHHIV VXSSRUWLQJ D YDULHW RI enough to swim inside (large sh mostly) are re exively swallowed. The
corals, barnacles, and small sh. The zaratan’s rocky shell is considered AC DUDWDQ VSHQGV WKH UHVW RI LWV WLPH HLWKHU PDWLQJ RU FRQYHUVLQJ LWK RWKHUV
–6, while its head and ippers are only AC 0. In its dormant state, a zaratan RI LWV R Q NLQG
appears to be a small, oating island. (YHU IH FHQWXULHV E VKHHU FRLQFLGHQFH D SDLU RI DUDWDQL LOO GULIW
LQWR HDFK RWKHU 6KRXOG WKH D DNH DQG EH RI WKH RSSRVLWH VH WKH LOO
&RPEDW 0RUH RIWHQ WKDQ QRW RQFH DNHQHG IURP LWV VOXPEHU D DUDWDQ PDWH 7KH FRXUWVKLS ULWXDO PD WDNH GHFDGHV DQG WKH PDWLQJ LWVHOI ODVWV DV
LOO UHDFW WR DQ HQHP E LWKGUD LQJ LQWR LWV URFNOLNH VKHOO DJDLQVW ORQJ DV D HDU
KLFK QRQPDJLFDO HDSRQV KDYH DEVROXWHO QR HIIHFW ,Q DGGLWLRQ QR 7KH DUDWDQL FRPPXQLFDWH LWK RQH DQRWKHU LQ D ODQJXDJH VLPLODU WR
NQR Q SRLVRQ LOO DIIHFW D DUDWDQ LWK LWV LQFUHGLEO VOR PHWDEROLVP that of the whales. Conversations between the zaratani often last decades.
A zaratan will remain in its shell for 1-10 years (if not further provoked) 2Q UDUH RFFDVLRQV WKH KDYH EHHQ NQR Q WR FRPPXQLFDWH LWK RWKHU EH
EHIRUH UH HPHUJLQJ LQJV YLD WHOHSDWK
+R HYHU LI SHVWHUHG DQG RXQGHG IRU PRUH WKDQ RI LWV WRWDO KLW
points, a zaratan becomes a terrible opponent. Although it attacks last in (FRORJ The older a zaratan gets, the longer it sleeps. As a result, many
HYHU URXQG D VLQJOH ELWH IURP LWV PD GHOLYHUV SRLQWV RI GDP actually become indistinguishable from a oating island or reef, support
DJH DQG LOO V DOOR DQ EHLQJV LWKLQ D UDGLXV RI LWV WDUJHW QR VDYH LQJ WKHLU R Q PLQL HFRV VWHPV RQ WKHLU EURDG URFN FDUDSDFHV DQG XQ
VKRXOG LWV DWWDFN UROO VXFFHHG E PRUH WKDQ QHHGHG GHUEHOOLHV 0DQ VSRUW VWXQWHG SDOP WUHHV DQG YHJHWDWLRQ RQ WKHLU VKHOOV
7KH VWRPDFK RI D DUDWDQ LV D WRXJK WXEH VKDSHG FDYH 8VXDOO WKHUH 7KH ROGHU DQG LVHU DUDWDQL DUH SHUIHFWO FRQWHQW WR EH DWWHQGHG E
is enough stale, trapped air for a creature to survive inde nitely (if they OHVVHU V PELRWLF EHLQJV SURYLGHG WKH V PELRWHV DUH QRW WRR ERWKHUVRPH
VXUYLYHG WKH ELWH DWWDFN EXW FUHDWXUHV WUDSSHG LWKLQ DOVR VXIIHU SRLQWV and don’t interfere with a zaratan’s sleep. A few are known to support
of damage per day unless they can gure out a way to protect themselves VPDOO XQFLYLOL HG YLOODJHV KLOH RWKHUV KDYH HYHQ EHHQ XVHG DV D PRELOH
from the stomach’s corrosive digestive juices. The stomach lining is AC EDVH IRU SLUDWHV DQG FRUVDLUV
DPDJH HTXDO WR RI WKH DUDWDQ V WRWDO KLW SRLQWV D FDVH RI SDLQIXO Visitors will nd most inhabitants of a zaratan highly superstitious.
indigestion) will result in the victims’ regurgitation. A zaratan’s stomach 0DQ UHYHUH WKHLU LVODQG KRPH DV D JRG 7KH EHOLHYH ULJKWO WKDW HUH
PLJKW FRQWDLQ MXVW DERXW DQ WKLQJ GHSHQGLQJ XSRQ WKH KLP RI WKH 0 WKHLU GHLW WR D DNHQ GXH WR KXQJHU WKHLU LVODQG PLJKW VLQN EHQHDWK WKH
IURP SLHFHV RI GULIW RRG DQG FKXQNV RI VKLSV WR HDSRQV DUPRU DQG sea, destroying their village. As a result, these villagers strive at every
even a small amount of treasure (suggested type Z). opportunity to keep the zaratan well-fed and content, sacri cing large
After a battle, a zaratan will immediately fall into a deep slumber, quantities of caught sh and even visitors to placate their oating deity.
KLFK W SLFDOO ODVWV HDUV

372
Zombie
&RPPRQ 0RQVWHU -X MX /RUG 6HD
&/,0 7( 7(55 ,1 Any Any Any Any 6KDOOR DWHU
)5(4 (1& 5DUH 9HU UDUH 9HU UDUH 9HU UDUH 5DUH
25* 1, 7,21 1LO 1LO 1LO 6ROLWDU 3DFN
&7,9,7 & &/( 1LJKW 1LJKW 1LJKW 1LJKW 1LJKW
,(7 1LO 1LO 1LO Carrion 6FDYHQJHU
,17(//,*(1&( 1RQ 1RQ /R Average (8-10) /R
75( 6 5( 1LO 1LO 1LO A 0
/,*10(17 1HXWUDO 1HXWUDO 1HXWUDO HYLO 1HXWUDO HYLO Chaotic evil

12 33( 5,1*
5025 &/ 66
029(0(17 6
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6 1LO 1LO 6HH EHOR 6HH EHOR 6WHQFK GLVHDVH VSHOO XVH
63(&, / ()(16(6 6SHOO LPPXQLW 6SHOO LPPXQLW 6SHOO LPPXQLW 6SHOO LPPXQLW 6SHOO LPPXQLW
0 *,& 5(6,67 1&( 6HH EHOR 6HH EHOR 6HH EHOR 1LO 1LO
6, ( 0 / 0 0 0
025 /( 6SHFLDO 6SHFLDO 6SHFLDO Average (8-10) )HDUOHVV
39 / (

Zombies are mindless, animated corpses controlled by their creators, spears, and can re bows and crossbows. Their Dexterity allows them to
XVXDOO HYLO L DUGV RU SULHVWV 7KH FRQGLWLRQ RI WKH FRUSVH LV QRW FKDQJHG FOLPE DOOV DV D WKLHI DQG WKH VWULNH DV D +LW LH PRQVWHU -X MX
E WKH DQLPDWLQJ VSHOO ,I WKH ERG DV PLVVLQJ D OLPE WKH RPELH FUH RPELHV DUH WXUQHG DV VSHFWUHV
ated from it would be missing the same limb. Since it is dif cult to get 7KH DQLPDWLQJ IRUFH RI D MX MX RPELH LV PRUH VWURQJO WLHG WR WKH 1HJD
IUHVK ERGLHV PRVW RPELHV DUH LQ VRUU VKDSH XVXDOO PLVVLQJ KDLU DQG WLYH 0DWHULDO SODQH 7KH UHVXOW LV WKDW RQO RU EHWWHU PDJLFDO HDSRQV
esh, and sometimes even bones. This affects their movement, making it FDQ KDUP WKHP 5HJDUGOHVV RI WKH PDJLF RQ WKH HDSRQ HGJHG DQG FOHDY
MHUN DQG XQHYHQ 8VXDOO RPELHV HDU WKH FORWKLQJ WKH GLHG RU HUH ing weapons in ict normal damage, while blunt and piercing weapons
EXULHG LQ 7KH URWWLQJ VWHQFK IURP D RPELH PLJKW EH QRWLFHDEOH XS WR FDXVH KDOI GDPDJH ,Q DGGLWLRQ WR QRUPDO RPELH VSHOO LPPXQLWLHV MX MX
100 feet away, depending upon the condition of the body. Zombies can RPELHV DUH LPPXQH WR PLQG DIIHFWLQJ VSHOOV DQG SVLRQLFV LOOXVLRQV DQG
QRW WDON EHLQJ PLQGOHVV EXW KDYH EHHQ NQR Q WR XWWHU D OR PRDQ KHQ WR HOHFWULFLW DQG PDJLF PLVVLOHV )LUH FDXVHV RQO KDOI GDPDJH
XQDEOH WR FRPSOHWH DQ DVVLJQHG WDVN

&RPEDW Zombies move very slowly, always striking last in a combat RPELH /RUG
URXQG 7KH DUH JLYHQ RQO VLPSOH VLQJOH SKUDVH FRPPDQGV 7KH DO 7KH RPELH ORUG LV D OLYLQJ FUHDWXUH WKDW KDV WDNHQ RQ WKH IRXO SR HUV DQG
ways ght until called off or destroyed, and nothing short of a priest can DELOLWLHV RI WKH XQGHDG 7KH DUH IRUPHG RQ UDUH RFFDVLRQV DV WKH UHVXOW
WXUQ WKHP EDFN 7KH PRYH LQ D VWUDLJKW OLQH WR DUG WKHLU RSSRQHQWV LWK RI D L spell gone awry. Zombie lords look as they did in life, save
DUPV RXWVWUHWFKHG VHHNLQJ WR FOD RU SXPPHO WKHLU YLFWLPV WR GHDWK /LNH that their skin has turned to the pale grey of death, and their esh is rot
PRVW XQGHDG RPELHV DUH LPPXQH WR sleep, charm, hold, death magic, poi WLQJ DQG GHFD LQJ 7KH RGRU RI YLOH FRUUXSWLRQ DQG URWWLQJ PHDW KDQJV
R and cold-based spells. A vial of holy water in icts 2-8 points of dam DERXW WKHP DQG FDUULRQ IHHGLQJ LQVHFWV RIWHQ EX DERXW WKHP WR GLQH RQ
DJH WR D RPELH the bits of esh and ichor that drop from their bodies.
7KH RPELH ORUGV FDQ VSHDN WKRVH ODQJXDJHV WKH NQH LQ OLIH DQG WKH
+DELWDW 6RFLHW Zombies are typically found near graveyards, dungeons, VHHP WR KDYH D WHOHSDWKLF RU P VWLFDO DELOLW WR FRQYHUVH IUHHO LWK WKH
DQG VLPLODU FKDUQHO SODFHV 7KH IROOR WKH VSRNHQ FRPPDQGV RI WKHLU OLYLQJ GHDG )XUWKHU WKH FDQ speak with dead PHUHO E WRXFKLQJ D FRUSVH
FUHDWRU DV JLYHQ RQ WKH VSRW RU SUHYLRXVO RI OLPLWHG OHQJWK DQG XQFRP Zombie lords are turned as vampires.
SOLFDWHG PHDQLQJ D GR HQ VLPSOH RUGV RU VR 7KH GHDG ERG RI DQ :KHQ IRUFHG LQWR FRPEDW LW UHOLHV RQ WKH JUHDW VWUHQJWK RI LWV W R FUXVK
KXPDQRLG FUHDWXUH FDQ EH PDGH LQWR D RPELH ing sts. The odor of death surrounding the zombie lord is so potent it
causes horrible effects in those who breathe it. On the rst round a charac
(FRORJ Zombies are not natural creations and have no role in ecology WHU FRPHV LWKLQ DUGV KH PXVW VDYH YV SRLVRQ RU EH DIIHFWHG LQ VRPH
RU QDWXUH D 7KH IROOR LQJ UHVXOWV DUH SRVVLEOH

-X MX RPELH G 5ROO (IIHFW


7KHVH FUHDWXUHV DUH PDGH KHQ D L DUG GUDLQV WKH OLIH IRUFH IURP D PDQ Weakness DV WKH VSHOO
VL HG KXPDQRLG FUHDWXUH LWK DQ L VSHOO 7KHLU VNLQ LV KDUG & L DV WKH VSHOO
gray, and leathery. Ju-ju zombies have a spark of intelligence. A hateful -1 point of Constitution.
OLJKW EXUQV LQ WKHLU H HV DV WKH UHDOL H WKHLU FRQGLWLRQ DQG LVK WR GHVWUR &R LR DV WKH VSHOO
OLYLQJ WKLQJV 7KH XQGHUVWDQG IXOO VHQWHQFH LQVWUXFWLRQV LWK FRQGLWLRQV Character unable to act for 1d4 rounds due to nausea and
DQG XVH VLPSOH WDFWLFV DQG VWUDWHJLHV 6LQFH WKH EHFDPH RPELHV DW WKH YRPLWLQJ
PRPHQW RI GHDWK WKHLU ERGLHV WHQG WR EH LQ EHWWHU FRQGLWLRQ -X MX RPELHV Character dies instantly and becomes a zombie under
XVH QRUPDO LQLWLDWLYH UXOHV WR GHWHUPLQH KHQ WKH VWULNH 7KH DUH GH FRQWURO RI WKH RPELH ORUG
terous enough to use normal weapons, although they must be speci cally
FRPPDQGHG WR GR VR 7KHVH RPELHV FDQ KXUO HDSRQV OLNH MDYHOLQV RU

373
Zombie
All zombies within sight of the zombie lord are subject to its mental
LQVWUXFWLRQV )XUWKHU WKH FUHDWXUH FDQ XVH WKH VHQVHV RI DQ RPELH LWK
LQ D PLOH RI LW WR OHDUQ DOO WKDW LV KDSSHQLQJ LWKLQ D YHU ODUJH DUHD 2QFH
SHU GD WKH RPELH ORUG FDQ L WR WUDQVIRUP GHDG FUHDWXUHV
LQWR RPELHV 7KLV RUNV DV GHVFULEHG LQ WKH Player’s Handbook H FHSW
that it can be used on the living. Any living creature with fewer Hit Dice
than the zombie lord can be attacked in this manner. A target who fails a
VDYLQJ WKUR YV GHDWK LV VODLQ ,Q G URXQGV WKH VODLQ FUHDWXUH ULVHV DV
D RPELH XQGHU WKH RPELH ORUG V FRPPDQG
Zombie lords seek out places of death as lairs. Often, they live in old
JUDYH DUGV RU RQ WKH VLWH RI D WUHPHQGRXV EDWWOH DQ SODFH WKHUH PD EH
ERGLHV WR DQLPDWH DQG IHDVW XSRQ 7KH PLQG RI WKH RPELH ORUG WHQGV WR
IRFXV RQ GHDWK DQG WKH FUHDWLRQ RI PRUH XQGHDG 7KH UHJLRQV DURXQG WKHLU
ODLUV DUH RIWHQ OLWWHUHG LWK WKH GHFD LQJ ERGLHV KDOI HDWHQ RI WKRVH KR

)32
KDYH WULHG WR FRQIURQW WKH IRXO EHDVW
7KH RPELH ORUG FRPHV LQWR EHLQJ E FKDQFH DQG RQO XQGHU FHUWDLQ
FRQGLWLRQV )LUVW DQ HYLO KXPDQ PXVW GLH DW WKH KDQG RI DQ XQGHDG FUHD
WXUHV 6HFRQG DQ DWWHPSW WR L WKH FKDUDFWHU PXVW EH PDGH 7KLUG WKH
FRUSVH PXVW IDLO LWV UHVXUUHFWLRQ VXUYLYDO UROO )RXUWK DQG ODVW D GHLW RI
evil must show “favor” to the deceased, and curse him or her with the
“gift of eternal life.” Within one week of the L DWWHPSW WKH FRUSVH
D DNHQV DV D RPELH ORUG

6HD RPELH
6HD RPELHV DOVR NQR Q DV GUR QHG RQHV DUH WKH DQLPDWHG FRUSVHV RI
humans who died at sea. Although similar to land-dwelling zombies, they
DUH IUHH LOOHG DQG DUH UXPRUHG WR EH DQLPDWHG E WKH LOO RI WKH JRG
1HUXOO WKH 5HDSHU RU DQRWKHU VLPLODU HYLO GHLW
7KH DSSHDUDQFH RI GUR QHG RQHV PDWFKHV WKHLU QDPH WKH ORRN OLNH
KXPDQ FRUSVHV WKDW KDYH EHHQ XQGHU DWHU IRU VRPH WLPH EORDWHG DQG
discolored esh dripping with foul water, empty eye-sockets, tongue fre
TXHQWO SURWUXGLQJ IURP EHW HHQ EODFNHQHG OLSV 7KHLU YLVDJH DQG WKH
VWHQFK RI GHFD VXUURXQGLQJ WKHP DUH VR GLVJXVWLQJ WKDW DQ RQH VHHLQJ
D GUR QHG RQH RU FRPLQJ LWKLQ IHHW RI RQH PXVW UROO D VDYLQJ WKUR
vs. poison. A failed saving throw indicates that the character is nauseated, 0DQ RI WKH KXPDQV KR EHFRPH GUR QHG RQHV HUH SULHVWV KLOH
suffering a –1 penalty to his attack roll and a +1 penalty to his AC for 2d4 DOLYH DQG WKH UHWDLQ WKHLU SR HUV DV XQGHDG 7KHUH LV D FKDQFH WKDW
URXQGV 2Q ODQG GUR QHG RQHV PRYH VOR O LWK D FOXPV VKDPEOLQJ HDFK GUR QHG RQH HQFRXQWHUHG LV D SULHVW RI OHYHO G 7KHVH FUHDWXUHV DUH
JDLW ,Q DWHU KR HYHU WKH FDQ V LP LWK IULJKWHQLQJ VSHHG JUDQWHG WKHLU VSHOOV GLUHFWO IURP 1HUXOO RU VLPLODU GHLW UHFHLYLQJ RQO
UR QHG RQHV KDYH DQ DELGLQJ KDWUHG IRU WKH OLYLQJ DQG DWWDFN WKHP DW EDQHIXO VSHOOV
DQ RSSRUWXQLW 7KHVH DWWDFNV RIWHQ VKR VXUSULVLQJ FXQQLQJ IRU H DP UR QHG RQHV FRQJUHJDWH LQ ORRVH SDFNV 7KHLU RQO PRWLYDWLRQ LV WKHLU
SOH OXULQJ VKLSV RQWR WKH URFNV DQG DWWDFNLQJ WKH VDLORUV DV WKH WU WR VDYH KDWUHG IRU WKH OLYLQJ 7KH KDYH QR QHHG WR HDW DOWKRXJK WKH UHQG DQG
WKHPVHOYHV IURP WKH UHFN UR QHG RQHV WDNH DGYDQWDJH RI WKHLU V LP chew the esh of their prey (this is probably just to strike terror in oth
PLQJ VSHHG E DWWDFNLQJ VKLSV DV WKH OLH DW DQFKRU FOLPELQJ DERDUG WKH HUV 8QGHU DWHU GUR QHG RQHV DUH DFWLYH DURXQG WKH FORFN DQG DUH RIWHQ
YHVVHO DQG WU LQJ WR GULYH WKH VDLORUV RYHUERDUG KHUH WKH FDQ GHDO LWK IRXQG LQ WKH VXQNHQ UHFNV RI WKH VKLSV LQ KLFK WKH GUR QHG 7KH DUH
WKHP PRUH HDVLO DFWLYH DERYH WKH VXUIDFH GXULQJ WKH QLJKW UR QHG RQHV QRUPDOO VWUD
UR QHG RQHV DWWDFN LWK WKH HDSRQV W SLFDO RI VDLORUV VKRUW V RUGV QR PRUH WKDQ DUGV IURP WKH DWHU ,I WKH LQG GULYHV WKH IRJ RQWR WKH
GDJJHUV KRRNV FOXEV EHOD LQJ SLQV HWF %HFDXVH RI WKH XQQDWXUDO VWUHQJWK FRDVW KR HYHU WKH FDQ URDP LQODQG DV IDU DV WKH IRJ UHDFKHV :KHQ WKH
of the creatures, these weapons all in ict 1d10 points of damage. The pu IRJ UHWUHDWV RU KHQ WKH VXQ LV DERXW WR ULVH WKH PXVW UHWXUQ WR WKH DWHU
WULG DWHU WKDW GULSV IURP WKH GUR QHG RQHV FRQWDLQV PDQ EDFWHULD VR UR QHG RQHV FRPPXQLFDWH DPRQJ WKHPVHOYHV E D IRUP RI WHOHSDWK
DQ VXFFHVVIXO KLW KDV D FKDQFH RI FDXVLQJ D VHYHUH GLVHDVH LQ WKH WKH KDYH QR QHHG RI D VSRNHQ ODQJXDJH RWKHU WKDQ IRU VSHOOFDVWLQJ 7KH
victim. The waterlogged condition of the creature’s esh means that re YHUEDO FRPSRQHQWV IRU VSHOOV DUH VSRNHQ LQ XQLQWHOOLJLEOH KLVSHUV
and re-based magic cause only half damage. Lightning, electrical, and
cold-based attacks in ict double damage. Drowned ones are immune to
sleep, FKDUP VSHOOV LOOXVLRQV DQG RWKHU PLQG DOWHULQJ VSHOOV %HFDXVH WKH
DUH FUHDWHG E WKH GLUHFW LOO RI D GHLW WKH FDQQRW EH WXUQHG

374
Appendix I: Instructions for the Blank Monster Form

:KHQ GHVLJQLQJ D PRQVWHU DYRLG H WUHPHV ,W LV D FRPPRQ PLVWDNH WR 12 33( 5,1* 7KH QXPEHU RI PRQVWHUV W SLFDOO HQFRXQWHUHG VKRXOG
PDNH D PRQVWHU LQFUHGLEO WRXJK IRU QR UHDVRQ 5HDOO WRXJK PRQVWHUV correspond to the other facts about the monster. A solitary monster does
DUH YHU UDUH ,I D PRQVWHU KDV DQ H WUHPH DELOLW RU FRPEDW VWDWLVWLF WKHUH QRW WUDYHO LQ D SDFN RI ,Q JHQHUDO FDUQLYRUHV WUDYHO LQ VPDOO JURXSV
should be a good reason. In the same light, t the monster’s abilities to KHUELYRUHV WUDYHO LQ ODUJH JURXSV 7KLV QXPEHU LV DOVR D JRRG D WR NHHS
LWV GHVFULSWLRQ 3OD HUV QHHG D IDLU FKDQFH WR DQWLFLSDWH KDW WKH PRQVWHU WKLQJV EDODQFHG HDN PRQVWHUV DUH GDQJHURXV LQ ODUJH QXPEHUV KLOH D
might do. For example, a monster that can y should have wings, or else VWURQJ PRQVWHU DOO DORQH LV HDV SUH WR D HOO RUJDQL HG JURXS RI KHURHV
XVXDOO EH HQFRXQWHUHG DORIW ,I D PRQVWHU LOO KDYH D VXUSULVLQJ DELOLW
NHHS LW WR MXVW RQH DQG KDYH D JRRG UHDVRQ IRU WKH VXUSULVH &20% 7 67 7,67,&6 This includes such values as Hit Dice and Ar
1RW DOO PRQVWHUV KDYH WR EH HYLO 7KHUH DUH PDQ RWKHU UHDVRQV D PRQ mor Class. They should match the physical description of the monster.
VWHU FDQ EH GDQJHURXV LWKRXW DUELWUDULO PDNLQJ LW HYLO )RU H DPSOH DQ A well-designed monster ghts the way it looks. A small, fuzzy crea
creature will ght to protect its family or territory whether it is good or ture with big, soft eyes should not have 25 Hit Dice, an Armor Class of
HYLO DQG V RRS WKURXJK WKH DLU WR DWWDFN 7KH DPRXQW RI GDPDJH GRQH
Characters should be able to negotiate with or intimidate many crea should re ect the weapon being used. Avoid the tendency to give mon
WXUHV EXW QHJRWLDWLQJ LWK D PRQVWHU GRHV QRW DO D V PHDQ JLYLQJ LW WUHD VWHUV H FHVVLYH +LW LFH DQG GDPDJH FDSDELOLWLHV 7KH 0 LV WKH RQO
VXUH 0RVW DQLPDOV LOO SXW RII DQ DWWDFN LI WRVVHG D IUHH PHDO WKH FDQ HDW person who gets a kick from seeing a PC suffer 40 points of damage in
LQ SHDFH LQWHOOLJHQW FUHDWXUHV KDYH PDQ GLIIHUHQW PRWLYDWLRQV 7U QRW WR one round; players don’t nd that amusing at all.
IRUFH FKDUDFWHUV LQWR KDYLQJ WR NLOO HYHU PRQVWHU WKH PHHW ,I D PRQVWHU See Chapter 9 of the DMG to determine THAC0 for monsters.
LV OHIW DOLYH DIWHU DQ HQFRXQWHU LW PLJKW EH HQFRXQWHUHG DJDLQ DQG EHFRPH
D UHJXODU SDUW RI WKH FDPSDLJQ 33( 5 1&( ,QFOXGH LQ WKH SK VLFDO GHVFULSWLRQ RI WKH PRQVWHU LWV
VL H HLJKW FRORU VNLQ KDLU H HV HWF VPHOO QRLVHV W SH RI PRYH
&/,0 7( 7(55 ,1 Restrict your monsters reasonably. As a rule, only PHQW JUDFHIXO DON VKDPEOLQJ JDLW HWF W SLFDO FORWKLQJ DQG SUHIHUUHG
WRRO PDNLQJ FUHDWXUHV FDQ EH IRXQG LQ HYHU FOLPDWH RU HYHU WHUUDLQ 5H HDSRQV
PHPEHU WKDW WKH SK VLFDO GHVLJQ RI D PRQVWHU VKRXOG PDNH VHQVH IRU WKH
FOLPDWH DQG WKH WHUUDLQ &20% 7 ,QFOXGH DQ VSHFLDO FRPEDW DELOLWLHV RU GLVDELOLWLHV %H VXUH WR
FRYHU DQ EDVLF VWUDWHJLHV RU WDFWLFV WKH PRQVWHU PLJKW XVH 5HPHPEHU
)5(4 (1& 0RQVWHUV VKRXOG QRW GRPLQDWH WKH ODQGVFDSH XQOHVV RXU smart monsters use smart tactics. The strategies should re ect their natu
FDPSDLJQ SORW UHTXLUHV WKHP WR 0RVW PRQVWHUV DYRLG VHWWOHG DUHDV EHFDXVH UDO DGYDQWDJHV DQG GLVDGYDQWDJHV
RUJDQL HG JURXSV RI KXPDQV DQG GHPLKXPDQV WHQG WR NLOO WKHP
+ %,7 7 62&,(7 +R GRHV WKH PRQVWHU UHODWH WR RWKHUV RI LWV NLQG
25* 1, 7,21 *LYH D ORW RI WKRXJKW WR WKLV HQWU LW GHWHUPLQHV WKH and to strangers? When do they work together and when do they ght?
group tendencies of the monster. A pack can be controlled by controlling +R GR WKH FKRRVH OHDGHUV DQG KR GR WKHVH OHDGHUV UXOH :KDW DUH WKH
its leader. A ock, on the other hand, has no leader, but it does have a JRDOV RI WKHVH PRQVWHUV :KHUH GR WKH OLYH DQG KR GRHV WKLV DIIHFW WKHLU
SHFNLQJ RUGHU EHKDYLRU R WKH XVH RU PDNH WRROV ,I VR KDW W SHV DQG KR DUH WKH
PDGH :K GRHV WKLV PRQVWHU KDYH WUHDVXUH +R GRHV LW JHW LW :KDW LV
&7,9,7 & &/( 0RVW PRQVWHUV QHHG WR UHVW :KHQ DUH WKH RXW DQG WKH QDWXUH RI WKH IDPLO DQG KR PDQ OLYH WRJHWKHU RHV WKH PRQVWHU
DERXW :KHQ DUH WKH VOHHSLQJ 7KHVH KDELWV VKRXOG PDNH VHQVH LWK WKH KDYH VSHFLDO JXDUGV RU DOOLHV DQG KR IUHTXHQWO DUH WKH IRXQG WRJHWKHU
GLHW DQG FOLPDWH WHUUDLQ RI WKH PRQVWHU
(&2/2* 7KLV VKRXOG LQFOXGH WKH W SHV RI IRRG HDWHQ DV HOO DV
,(7 What does the monster eat? Not every monster is a man-eater. A what eats them, if anything. Any useful by-products should be listed,
LOG EXOO LV MXVW DV GDQJHURXV DV D WLJHU EXW LW GRHV QRW HDW PHDW 5HPHP VXFK DV IXU RU HGLEOH SDUWV RX PD OLVW XVHV IRU PDJLFDO LWHPV RU VSHOOV
EHU IDQJV DQG FOD V LPSO FDUQLYRUHV WXVNV DQG KRUQV LPSO KHUELYRUHV 2Q WKH RWKHU KDQG GRQ W WXUQ RXU PRQVWHU GHVFULSWLRQV LQWR VKRSSLQJ
lists. The PCs are heroes, not butchers or fur trappers. List other crea
,17(//,*(1&( Avoid the tendency to make monsters too intelligent WXUHV WKDW OLYH LQ KDUPRQ LWK WKH PRQVWHU RU FRPSHWH DJDLQVW LW DORQJ
or too stupid. A creature living in the middle of the jungle with no ma LWK LQIRUPDWLRQ DERXW WKH VL H DQG QDWXUH RI LWV WHUULWRU
QLSXODWLYH RUJDQV LV QRW OLNHO WR EH LQWHOOLJHQW 5HDOO KLJK LQWHOOLJHQFH
XVXDOO LPSOLHV FLYLOL DWLRQ RU DW OHDVW VRSKLVWLFDWHG WRROV 2Q WKH RWKHU 9 5, 176 ,I WKHUH DUH PDMRU VXEUDFHV WKH VKRXOG EH GHWDLOHG KHUH
hand, monsters that must ght to survive must have enough intelligence 7KLV PD EH D VWURQJHU OHDGHU W SH DQ LQIHULRU VHUYDQW UDFH RU D 0 VSH
RU RWKHU QDWXUDO DELOLW WR FRQTXHU WKHLU IRHV cial, such as skeletons that hurl their nger joints like magic missiles.

75( 6 5( 7UHDVXUH LV XVXDOO FROOHFWHG RQO E LQWHOOLJHQW FUHDWXUHV 3 9 / ( Guidelines for awarding experience are found in Chapter
An animal type may guard a treasure for another creature, but the trea RI WKH DMG. Hit Dice Value Modi ers for psionic monsters are +1 if
VXUH LWVHOI EHORQJV WR WKH LQWHOOLJHQFH WKDW VHW LW WKHUH DV D JXDUG 0RQVWHUV WKH FUHDWXUH KDV DFFHVV WR RQO GHYRWLRQV LI WKH FUHDWXUH KDV ERWK
WKDW FDUH OLWWOH IRU ULFKHV DQG PDJLFDO LWHPV PLJKW VWLOO KDYH VRPH DV D UH VFLHQFHV DQG GHYRWLRQV
VXOW RI HQFRXQWHUV EXW WKLQJV LOO EH VFDWWHUHG DQG LOO NHSW RIWHQ UXVWLQJ In addition to the Hit Dice Value Modi ers listed for monsters in the
D D WR RUWKOHVVQHVV ,QWHOOLJHQW PRQVWHUV RQ WKH RWKHU KDQG LOO XVH DMG, consider the following optional modi ers: +1 for any special move
WKHLU PDJLFDO WUHDVXUHV WR WKHLU EHVW DGYDQWDJH KLFK PD EH QR KHOS DW ment which gives an advantage, not just ying; +2 for magic resistance
DOO WR WKH FKDUDFWHUV RYHU IRU PDJLF UHVLVWDQFH RI RU XQGHU IRU EUHDWK HDS
RQV KLFK FDQ FDXVH PRUH WKDQ SRLQWV GDPDJH SHU DWWDFN IRU RWKHU
/,*10(17 7KLV LV D EURDG GHVFULSWLRQ RI WKH PRUDO DQG HWKLFDO WHQ EUHDWK HDSRQV
dencies of the monster. A creature of animal intelligence has no morals or
HWKLFV DQG KHQFH LV RI QHXWUDO DOLJQPHQW ,Q JHQHUDO WU WR DYRLG H WUHPHV
unless these t the monster.

375
&/,0 7( 7(55 ,1
)5(4 (1&
25* 1, 7,21
&7,9,7 & &/(
,(7
,17(//,*(1&(
75( 6 5(
/,*10(17

12 33( 5,1*
5025 &/ 66
029(0(17
+,7 ,&(
7+ &
12 2) 77 &.6
0 *( 77 &.
63(&, / 77 &.6
63(&, / ()(16(6
0 *,& 5(6,67 1&(
6, (
025 /(
39 / (

SSHDUDQFH

&RPEDW

(FRORJ

+DELWDW 6RFLHW

9DULDQWV

:L DUGV 3HUPLVVLRQ LV JUDQWHG WR SKRWRFRS WKLV SDJH IRU KRPH JDPH XVH RQO
Appendix II: Monster Summoning Tables
0RQVWHU 6XPPRQLQJ , 0RQVWHU 6XPPRQLQJ ,, 0RQVWHU 6XPPRQLQJ ,,, 0RQVWHU 6XPPRQLQJ ,9
Ant, giant %HHWOH ERPEDUGLHU Ankheg (3-4 HD) Ankheg (5-6 HD)
%DW KXJH Centipede, giant %DW JLDQW PREDW Ape, carnivorous
Beetle, re )URJ JLDQW RU NLOOHU %HHWOH ERULQJ %DQGHUORJ
%XOO XJ Gnoll or ind %XJEHDU (WWHUFDS
*REOLQ /DPSUH ODQG Centipede, megalo- *DUJR OH
+REJREOLQ /L DUG PDQ Crab, giant *KDVW
-HUPODLQH G DSSHDU 0RQJUHOPHQ + Crocodile, wild +HOO KRXQG
.REROG G DSSHDU 0XGPHQ RJ GHDWK +HXFXYD
/HHFK JLDQW + 6SLGHU ODUJH *HODWLQRXV FXEH + GUD KHDGV
*KRXO / F ROI
0XFNG HOOHU 6WLUJH /L DUG JLDQW 2JUH
2UF 7RDG JLDQW / F UDW 2R H JUD
5DW JLDQW G DSSHDU 7URJORG WH 2UF RURJ 2 OEHDU
2VTXLS 6FRUSLRQ KXJH
6DQGOLQJ 6QDNH JLDQW FRQVW
6FRUSLRQ ODUJH 7RDG SRLVRQRXV
6QDNH FRQVWULFWRU Toad, re
6SLGHU KXJH :DVS JLDQW
:HDVHO JLDQW :ROI RUJ
8UFKLQ ODQG HWL

0RQVWHU 6XPPRQLQJ 9 0RQVWHU 6XPPRQLQJ 9, 0RQVWHU 6XPPRQLQJ 9,, 0RQVWHU 6XPPRQLQJ 9,,,
Ankheg (7-8 HD) %DVLOLVN %DVLOLVN JUHDWHU %HHWOH UKLQRFHURV
Cockatrice %HHWOH VWDJ %HKLU RU WXQQHO RUP Giant, re or frost
LVSODFHU EHDVW Carrion crawler %XOHWWH *LDQW IRPRULDQ
RSSOHJDQJHU UDFROLVN Chimera *ROHP VWRQH
+RUQHW JLDQW ULGHU (WWLQ RU KLOO JLDQW *RUJLPHUD
+ GUD KHDGV *ULIIRQ Golem, esh + GUD KHDGV
+ GUD KHDGV FU R RU S UR + GUD KHDGV *RUJRQ + GUD OHUQDHDQ KHDGV
/HXFURWWD /L DUG PLQRWDXU + GUD KHDGV 3XGGLQJ EUR Q
/L DUG VXEWHUUDQHDQ / F WLJHU + GUD KHDGV S UR RU 5HPRUKD
/ F ERDU 0DQWLFRUH FU R 5XVW PRQVWHU
0DUJR OH 2JUH PDJH Lizard, re :LOO R LVS
0LQRWDXU 2W XJK 0XPP :RUP SXUSOH
2FKUH MHOO 3 UROLVN 1HR RW XJK
5XVW PRQVWHU 6DODPDQGHU 3XGGLQJ EODFN
6OLWKHULQJ WUDFNHU 6SLGHU SKDVH 5RSHU
6QDNH JLDQW SRLV RU VSLWWLQJ 7UROO 6KDPEOLQJ PRXQG
6SLGHU JLDQW :ROI HUH 6OXJ JLDQW
*LDQWNLQ YHUEHHJ :UDLWK 6SKLQ KLHUDFR
:ROI LQWHU : YHUQ 7UROO KHDGHG
Zombie, ju-ju XDQ WL KDOIEUHHG 8PEHU KXON
;RUQ

&RQMXUHG QLPDOV
+ 5ROO QLPDO 9DOXH + 5ROO QLPDO 9DOXH + 5ROO QLPDO 9DOXH
%DERRQ / Q JLDQW %HDU EUR Q
RJ LOG 0XOH /LRQ
+D N ODUJH Camel 3RUFXSLQH JLDQW
+D N EORRG 6WDJ 7LJHU
-DFNDO :ROI %RDU JLDQW
0DPPDO VPDOO YDULHV :ROYHULQH /LRQ VSRWWHG
0LQLPDO YDULHV %HDU EODFN %HDU FDYH
2WWHU %RDU LOG 7LJHU VDEHU WRRWK
2WWHU VHD (DJOH JLDQW 2OLSKDQW
2 O FRPPRQ -DJXDU
5DW JLDQW %HDU SRODU
/HRSDUG
6NXQN 2 O JLDQW Elephant (African)
Animal, herd :HDVHO JLDQW 0DVWRGRQ
%DGJHU :ROI GLUH 0DPPRWK
+RUVH LOG Ape, carnivorous :KDOH WR
%DGJHU JLDQW %XIIDOR 6WDJ 7KLV LV D ODUJH PDOH GHHU WKDW FDQ EXWW IRU
%RDU DUWKRJ + HQD JLDQW
Cattle, wild 2WWHU JLDQW RU VWULNH LWK LWV KRRYHV IRU
Cheetah 6NXQN JLDQW *LDQW VWDJ A very large stag, 7’ at the shoulder
RJ DU 6WDJ JLDQW DQG HLJKLQJ DERXW SRXQGV ,W FDQ EXWW IRU
+ HQD LOG :ROYHULQH JLDQW G RU VWULNH LWK LWV KRRYHV IRU
/LRQ PRXQWDLQ

7HUUDLQ *XLGH
3ODLQ GR QV KHDWK PHDGR PRRU SUDLULH 5RXJK EDGODQGV HVHUW barrens, at, waste
VDYDQQD VWHSSH WXQGUD +LOOV EOXIIV GXQHV ULGJHV JRUJH ULIW YDOOH 6ZDPS ERJ IHQ PDUVK PLUH PRUDVV
6FUXE EUDFNHQV EUXVK EXVK WKLFNHWV YHOGW FDQ RQ TXDJPLUH VORXJK
)RUHVW FRSVHV JURYHV MXQJOH UDLQ IRUHVW 0RXQWDLQV JODFLHU PHVD WRU 3RQG ODNH SRRO WDUQ
RRGV
377
Monster Summoning

6SHFLDO (QFRXQWHUV 5ROO RQ WKH DSSURSULDWH WDEOH


,I WKH HQFRXQWHU LV QRW VXLWDEOH WKHQ QRQH RFFXUV TXDWLF 0RQVWHU 6XPPRQLQJ 6DOW :DWHU
6XUIDFH (QFRXQWHUV 8QLQWHOOLJHQW PRQVWHUV DUH
75% likely to be driven off by aming oil nearby, 0RQVWHU 6XPPRQLQJ , 0RQVWHU 6XPPRQLQJ ,9 0RQVWHU 6XPPRQLQJ 9,
LI DFWXDOO EXUQHG E LW /DUJH DPRXQWV RI IRRG
%DUUDFXGD + +LSSRFDPSXV (HO PDULQH
WKUR Q RYHUERDUG DUH OLNHO WR HQG VXFK DQ
HQFRXQWHU /DPSUH FRPPRQ .DSRDFLQWK JDUJR OH 1DU KDO
)LVK 6FKRRO 7KLV LV D ODUJH JURXS RI RQH W SH RI 0HUPDQ 3 Lobster, giant (cray sh) 2FWRSXV
sh, the aquatic version of herd animals. They usu 2WWHU VHD 0HUUR RJUH 6HD ROI JUHDWHU
DOO GR QRW DWWDFN XQOHVV FRPPDQGHG E PDJLFDO 3LUDQKD G DSSHDU 2WWHU JLDQW 6KDUN +
PHDQV ,I SDQLFNHG WKH PLJKW PLOO DERXW REVWUXFW
LQJ YLVLRQ DQG PRYHPHQW ,I ODUJH HQRXJK WKH 8UFKLQ EODFN 6KDUN + 6QDNH JLDQW VHD +
PLJKW FDXVH EXIIHWLQJ GDPDJH WR GHSHQG 7ULWRQ 0RQVWHU 6XPPRQLQJ 9,,
0RQVWHU 6XPPRQLQJ ,,
LQJ RQ VL H 8UFKLQ HOOR
*KRVW 6KLS 7KLV LV D ORVW VKLS PDQQHG E XQGHDG %DUUDFXGD + 5D PDQWD
Although it can be seen at any time, it usually at ROSKLQ 0RQVWHU 6XPPRQLQJ 9 6OXJ JLDQW VHD
WDFNV RQO DW QLJKW KHQ LWV PDVWHUV DUH DW IXOO
/RFDWKDK 1 Crocodile, giant 6QDNH JLDQW VHD +
SR HU 5ROO SHUFHQWLOH GLFH RQFH IRU WKH FUH DQG
RQFH IRU WKHLU OHDGHUV Crew: VNHOHWRQV 5D L LW DFKLWO /DPSUH VHD 6TXLG JLDQW
RPELHV MX MX RPELHV 5D VWLQJ 6FUDJ WUROO 0RQVWHU 6XPPRQLQJ 9,,,
Leaders: LJKWV UDLWKV 6HD KRUVH 6HD OLRQ
VSHFWUHV JKRVWV OLFK 6HD ROI OHVVHU 6HONLH ( H RI WKH GHHS
+D DUG LFH 7KLV FDQ EH D VLQJOH KXJH LFH PRXQWDLQ UDJRQ WXUWOH +
or 10-20 smaller, grinding oes. Hard contact with 8UFKLQ JUHHQ 6KDUN +
LFH UHGXFHV VHD RUWKLQHVV E DQG LV OLNHO 6SLGHU JLDQW PDULQH .UDNHQ
0RQVWHU 6XPPRQLQJ ,,,
WR UHTXLUH D VHD RUWKLQHVV FKHFN WR DYRLG VLQNLQJ :DWHU HLUG 6KDUN JLDQW
6HDZHHG This includes both oating masses of %DUUDFXGD + 8UFKLQ VLOYHU 9RG DQRL +
HHG DQG EHGV RQ WKH ERWWRP 7KH IRUPHU VOR V 2 Crab, giant :KDOH NLOOHU
VKLSV E 7KH ODWWHU DUH KLJK DQG UHGXFH
5ROO DJDLQ LWK G
YLVLRQ WR IHHW %RWK SURYLGH D FKDQFH IRU DQ
/DFHGRQ JKRXO :KDOH VPDOO KHUELYRUH
6DKXDJLQ 7KLV FUHDWXUH KDV D
RWKHU HQFRXQWHU LI PRYHG WKURXJK RU LQYHVWLJDWHG +
6XQNHQ 6KLS 7KLV LV D YLFWLP RI D VWRUP LFH RU 6HONLH FKDQFH WR EHFRPH IUHH LOOHG :RUP PRWWOHG SXUSOH
KRVWLOH DFWLRQ 6RPHWLPHV WKHVH KDYH WKHLU RULJLQDO 8UFKLQ UHG IRU WKH GXUDWLRQ RI WKH VSHOO
FDUJR DQG PD EH LQKDELWHG 5ROO SHUFHQWLOH GLFH LI RUGHUHG WR DFW DJDLQVW LWV
+DV PHUFKDQW WUHDVXUH VHH 0HQ PHUFKDQW QDWXUH RU LQFOLQDWLRQV
1R WUHDVXUH ODFHGRQV RULJLQDO
FUH 0RQVWHU UROO RQ DSSURSULDWH HQFRXQ
WHU WDEOH
6SHFLDO (QFRXQWHUV 7KHVH FDQ LQFOXGH PRUNRWK
PRWWOHG RUPV VKLS UHFN VXUYLYRUV DQ H H RI WKH
GHHS VXGGHQ VWRUPV VHD HHG WKDW DOOR V XQGHU
DWHU EUHDWKLQJ KHQ HDWHQ JLDQW FODPV DTXDWLF
YHUVLRQV RI FDUQLYRURXV SODQWV VWRUP JLDQWV DQG
VR RQ

6SHFLDO (QFRXQWHUV 5ROO RQ WKH DSSURSULDWH WDEOH


,I WKH HQFRXQWHU LV QRW VXLWDEOH WKHQ QRQH RFFXUV
6XUIDFH (QFRXQWHUV 8QLQWHOOLJHQW PRQVWHUV DUH TXDWLF 0RQVWHU 6XPPRQLQJ )UHVK :DWHU
75% likely to be driven off by aming oil nearby,
LI DFWXDOO EXUQHG E LW /DUJH DPRXQWV RI IRRG 0RQVWHU 6XPPRQLQJ ,9 0RQVWHU 6XPPRQLQJ 9,
0RQVWHU 6XPPRQLQJ ,
WKUR Q RYHUERDUG DUH OLNHO WR HQG VXFK DQ
%HHWOH JLDQW DWHU (HO PDULQH
HQFRXQWHU )URJ JLDQW +
)LVK 6FKRRO 7KLV LV D ODUJH JURXS RI RQH W SH RI 2 Cray sh, giant *DU JLDQW
.RDOLQWK KREJREOLQ
sh, the aquatic version of herd animals. They usu .DSRDFLQWK JDUJR OH 2FWRSXV
DOO GR QRW DWWDFN XQOHVV FRPPDQGHG E PDJLFDO
/DPSUH FRPPRQ
.HOSLH 6HD ROI JUHDWHU
PHDQV ,I SDQLFNHG WKH PLJKW PLOO DERXW REVWUXFW 1L LH G DSSHDU
0HUUR RJUH 6QDNH JLDQW VHD +
LQJ YLVLRQ DQG PRYHPHQW ,I ODUJH HQRXJK WKH 2WWHU FRPPRQ
PLJKW FDXVH EXIIHWLQJ GDPDJH WR GHSHQG 2WWHU JLDQW 9RG DQRL +
3LUDQKD G DSSHDU
LQJ RQ VL H 3LNH JLDQW 0RQVWHU 6XPPRQLQJ 9,,
*KRVW 6KLS 7KLV LV D ORVW VKLS PDQQHG E XQGHDG 0RQVWHU 6XPPRQLQJ ,,
6SLGHU JLDQW DWHU
Although it can be seen at any time, it will usually 1 Cat sh, giant
DWWDFN RQO DW QLJKW KHQ LWV PDVWHUV DUH DW IXOO (HO HOHFWULF
0RQVWHU 6XPPRQLQJ 9 *UHHQKDJ
SR HU 5ROO SHUFHQWLOH GLFH RQFH IRU WKH FUH DQG )URJ JLDQW +
1 Crocodile, giant 1DJD DWHU
RQFH IRU WKHLU OHDGHUV Crew: VNHOHWRQV .XR WRD
RPELHV MXMX RPELHV (HO JLDQW HOHFWULF 6QDNH JLDQW VHD +
/HHFK JLDQW +
Leaders: LJKWV UDLWKV 6FUDJ WUROO
VSHFWUHV JKRVWV OLFK
/L DUG PDQ 0RQVWHU 6XPPRQLQJ 9,,,
+D DUG QDYLJDWLRQDO 7KLV FDQ JURXQG RU GDPDJH 3LUDQKD JLDQW :DWHU HLUG
6OXJ JLDQW VHD
D YHVVHO WKDW GRHV QRW KDYH DERDUG D SLORW IDPLOLDU
0RQVWHU 6XPPRQLQJ ,,, UDJRQ WXUWOH +
LWK WKH DWHUV 6XFK KD DUGV DV VDQGEDUV DQG VXE
PHUJHG ORJV RIWHQ FKDQJH SRVLWLRQ .XR WRDQ PRQLWRU
1 Crab, giant
6HDZHHG This includes both oating masses of :RUP PRWWOHG SXUSOH
2 Crocodile, common
HHG DQG EHGV RQ WKH ERWWRP 7KH IRUPHU VOR V
VKLSV E 7KH ODWWHU DUH KLJK DQG UHGXFH )URJ JLDQW +
YLVLRQ WR IHHW %RWK SURYLGH D FKDQFH IRU DQ /DFHGRQ JKRXO
RWKHU HQFRXQWHU LI PRYHG WKURXJK RU LQYHVWLJDWHG
6SHFLDO (QFRXQWHUV 7KHVH FDQ LQFOXGH PRUNRWK
PRWWOHG RUPV VKLS UHFN VXUYLYRUV DQ H H RI
WKH GHHS SHDUO EHGV VXGGHQ VWRUPV VHD HHG WKDW
DOOR V XQGHU DWHU EUHDWKLQJ KHQ HDWHQ JLDQW
FODPV DTXDWLF YHUVLRQV RI FDUQLYRURXV SODQWV VWRUP
JLDQWV DQG VR RQ

378
Appendix III: NPCs
13& 3DUWLHV RXOG KDYH D QG OHYHO KHQFKPDQ KLOH DQ WK 0XOWLFODVV OHYHOV )RU W R FODVVHV VXEWUDFW
To avoid delays, create NPC parties before play. OHYHO PDJH RXOG KDYH D WK OHYHO KHQFKPDQ level; for three classes, subtract 2 levels. Adjust
7KH WDEOHV DOOR VXFK SDUWLHV WR EH VHW XS TXLFNO + 1). Henchmen are armed much as major NPCs, HDFK FODVV GR Q DUG WR WKH UDFLDO PD LPXP LI
DQG LPSDUWLDOO DQG WKH 0 LV HQFRXUDJHG WR WKRXJK WKH DUH QRW DV KHDYLO DUPRUHG 7KHLU DSSOLFDEOH
PDNH DQ FKDQJHV WKDW LOO HQKDQFH SOD 7KH magic is assigned as for major NPCs, but is usually
0DJLFDO ,WHPV IRU 13& 3DUWLHV
WDEOHV VKRXOG EH FRQVLGHUHG D VWDUWLQJ SRLQW OHVV SR HUIXO
A typical NPC party has 2-12 members—2-5 0HQ DW UPV /LWWOH GHWDLO LV QHHGHG IRU WKHVH /HYHO &KDQFH 1R RI ,WHPV 7DEOH
PDMRU FKDUDFWHUV DQG WKH UHVW KHQFKPHQ RU RWKHU WKDQ KLW SRLQWV 7KH RIWHQ KDYH SRRU DU VW ,
PHQ DW DUPV PRU DQG IH HDSRQV IRU H DPSOH VWXGGHG QG ,
&KDUDFWHUV The Character Subtable provides OHDWKHU FURVVER DQG GDJJHU RU DW EHVW VFDOH UG ,
D W SLFDO SDUW VWUXFWXUH E OLPLWLQJ QXPEHU DQG PDLO VKLHOG VSHDU ORQJ V RUG DQG EDFNSDFN ,,
classes of the NPC characters encountered. De 7KH DUH VHOGRP IRXQG XQGHUJURXQG EHOR WKH WK ,
WHUPLQH FKDUDFWHU UDFH GHPLKXPDQ DQG UG GXQJHRQ OHYHO ,,
GHPLKXPDQ PXOWLFODVVHV RQ WKH 5DFLDO 6XEWDEOH WK ,
&KDUDFWHU 6XEWDEOH ,,
(multiclass results can exceed the Character
LFH &KDUDFWHU 0D LPXP WK ,
6XEWDEOH OLPLWV
6FRUH 7 SH 1XPEHU LQ ,,
&KDUDFWHU /HYHO DQG (TXLSPHQW 7KHVH LOO
3DUW WK ,
XVXDOO EH FRPSDUDEOH WR WKRVH RI WKH SOD HU ,,
characters, but NPC level will rarely exceed 12th. Cleric
,,,
Arms, armor, and equipment will be typical: a 1st Druid
WK ,
OHYHO DUULRU RXOG KDYH VFDOH RU FKDLQ DUPRU DQG )LJKWHU
,,
minimal gear. At 2nd level, banded or plate mail Paladin
,,,
LV W SLFDO HDSRQV SURIXVH DQG HTXLSPHQW FRP 5
WK ,
plete (much oil, holy water, mirrors, etc.). NPC :L DUG
,,
magic will be used if a ght breaks out. Note that Specialist ,,,
if the NPCs are defeated, their magical items will 7KLHI WK ,
HQWHU RXU FDPSDLJQ ,,
&KDUDFWHU VSHOOV 7KHVH DUH VHOHFWHG E WKH 0 7 SLFDOO RI WKHVH LOO EH QRQ KXPDQ ,,,
according to those most suited to the NPC party. WK ,
5DFH 6XEWDEOH ,,
:L DUGV DUH VXEMHFW WR WKH OLPLWV RI VSHOOV NQR Q
+HQFKPHQ VSHOOFDVWHUV DUH WUHDWHG OLNH LVH LFH 5DFH RI ,,,
+HQFKPHQ The major NPCs will have a to 6FRUH 0XOWLFODVV ,9
WDO RI KHQFKPHQ XS WR WKH SDUW VL H LWK DUI WK ,
DQ UHPDLQGHU PHQ DW DUPV ,I WKH HQFRXQWHU LV (OI ,,
*QRPH ,,,
EHOR WKH UG GXQJHRQ OHYHO DOO WKRVH LWK WKH
+DOI (OI ,9
major NPCs will be henchmen.
Hal ing* WK ,
+HQFKPDQ FODVV DQG UDFH LV GHWHUPLQHG DV IRU
,,
the major characters. Major NPCs are assigned ,Q DQ HYLOO DOLJQHG SDUW WKHVH LOO EH KDOI ,,,
henchmen in order of Charisma, allowing for com RUFV HOYHV LOO EH UHQHJDGH GUR 7KH FKDQFH IRU ,9
SDWLELOLW H J D SDODGLQ RXOG QRW IROOR D WKLHI a multiclass half-orc is 50%: ghter-thief (01-33),
QRU RXOG D UDQJHU EHOR WK OHYHO KDYH KHQFK ghter-cleric (34-45), or cleric-thief (45-50). * Automatically has this with no roll needed. Use
men). A henchman’s level is one-third of that of his ,I WKH UROO IRU PXOWLFODVV LV WKH FKDUDF UDQGRP GHWHUPLQDWLRQ RQO KHQ DQ JHQHUDO
PDVWHU URXQG XS RU GR Q ,I WKH PDVWHU V OHYHO LV WHU LV WULSOH FODVVHG PDJLFDO LWHP RXOG EH VXLWDEOH WR WKH LQGLYLGXDO
DERYH WK WKH KHQFKPDQ KDV DGGLWLRQDO OHYHO SHU 1RWH WKDW VRPH LWHPV DUH LQ JURXSV RU PXOWLSOHV
IXOO OHYHOV RI WKH PDVWHU 7KXV D WK OHYHO PDJH

0DJLFDO ,WHPV IRU &KDUDFWHU (QFRXQWHUV


7 %/( , 7 %/( ,, 7 %/( ,,, 7 %/( ,9
LH ,WHP G LH ,WHP G LH ,WHP G LH ,WHP G
5LQJ L L R L
3RWLRQV ying, healing 3RWLRQV RL RI 5LQJ spell storing 5LQJ human in uence
3RWLRQV extra-healing, polymorph superheroism 5LQJ L L L 5LQJ spell turning
(self) 3RWLRQV ESP, gaseous form 5RG LR 5RG LL
3RWLRQV re resistance, speed 6FUROO 3 Spells, level 2-9 or 2-7 6WDII R 5RG R
3RWLRQV L L L 5LQJV re resistance, invisibility :DQG I :DQG lightning or re
3RWLRQV heroism, invulnerability 5LQJ protection +2 :DQG LR :DQG L LR
3RWLRQV R R L LR 6WDII striking bag of tricks 6WDII L L
3RWLRQV L R R :DQG L L L boots of speed amulet of life protection
L L LR :DQG R boots of striding and springing cube of force
6FUROO 1 spell, level 1-6 bracers of defense AC 4 cloak of displacement deck of illusion
6FUROO spells, level 1-4 brooch of shielding necklace of missiles RI L
6FUROO protection from magic cloak of elvenkind pipes of the sewers helm of teleportation
5LQJ R R dust of appearance rope of climbing horn of blasting
5LQJ protection +1 1 gurine: serpentine owl rope of entanglement robe of blending
1 Armor: 1 L RI L L scarab of protection stone of good luck
6KLHOG 1 jar Keoghtom’s ointment VHW plate mail shield +3 VHW plate mail +3, shield
6 RUG 1 (no special abilities) robe of useful items 6KLHOG 6 RUG R 3 with abilities*)
10 Arrows: +1 VHW chain mail +1, shield +2 6 RUG 3 (or +2 with abilities*) 1 Arrow: of slaying (character class)
%ROWV +1 VHW chain mail +3 0DFH RU KDPPHU 1HW of entrapment
DJJHU 1 6 RUG +2 (or +1 with abilities*) 6SHDU ,QWHOOLJHQFH LI DQ LOO QRW H FHHG
-DYHOLQ :HDSRQV crossbow of speed,
0DFH +1 hammer +1

379
Monstrous Manual Index
/DUJH %URNHQ 2QH D
1LJKW +XQWHU %URQ H UDJRQ
6LQLVWHU %UR Q UDJRQ DNRQ 0DPPDO
%HDU %UR QLH DR *HQLH
%ODFN .LOOPRXOLV DHPRQ *XDUGLDQ XJRORWK
%UR Q %XIIDOR 0DPPDO +HUG *XDUGLDQ
Cave %XJEHDU DUN (OI (OI UR
%HDYHU 0DPPDO 6PDOO %XOHWWH DUN 1DJD 1DJD DUN
%HH ,QVHFW %XOO XJ HDWK .LVV %HKROGHU
:RUNHU %XPEOHEHH ,QVHFW HDWK .QLJKW
6ROGLHU HDWK :RUP 1HFURSKLGLXV
%XPEOHEHH C HEEL 0DPPDO
A %HHWOH *LDQW HHS UDJRQ
Aarokocra %RPEDUGLHU Camel (Mammal, Herd) HHS *QRPH 6YLUIQHEOLQ
Abishai (Baatezu) %RULQJ Carnivorous Ape (Mammal) HHSVSD Q
Aboleth )LUH Carp, Giant (Fish) HLQRQ FKXV LQRVDXU
Aerial Servant (Elemental, 5KLQRFHURV Carrion Crawler HUUR DUI
Air Kin) 6WDJ Casharin (Beholder) HVHUW *LDQW
African Elephant (Elephant) :DWHU Cat, Great LQRVDXU
Air Elemental (Elemental, %HKLU Cheetah Ankylosaurus
Air/Earth) %HKROGHU %HKROGHU .LQ *LDQW / Q HLQRQ FKXV
Algorn (Titan) Astereater /HRSDUG
LSORGRFXV
Amethyst Dragon %HKROGHU /LRQ (ODVPRVDXUXV
Amphisbaena (Snake) %HKROGHU 0DJH /LRQ 6SRWWHG /DPEHRVDXUXV
Androsphinx (Sphinx) Casharin /LRQ 0RXQWDLQ 3WHUDQRGRQ
Ankheg HDWK .LVV %OHHGHU -DJXDU 6WHJRVDXUXV
Ankylosaurus (Dinosaur) LUHFWRU 6PLORGRQ 7ULFHUDWRSV
Ant (Insect) RRPVSKHUH 7LJHU :LOG 7 UDQQRVDXUXV
Ant Lion (Insect) (OGHU 2UE Cat, Small LSORGRFXV LQRVDXU
Antelope (Mammal, Herd) ( DPLQHU RPHVWLF LUHFWRU %HKROGHU
Antherion ( H RI WKH HHS :DWHU (OYHQ LVSODFHU %HDVW
-DFNDO HUH *DXWK :LOG MLQQ *HQLH
:ROI HUH *RUEHO Cat sh, Giant (Fish) RJ
Ape, Carnivorous (Mammal) +LYH 0RWKHU Catoblepas %OLQN
Aratha (Insect) /HQVPDQ Cattle (Mammal, Herd) HDWK
Arcane 2UEXV Cave Cricket (Insect) :DU
Arctic Tempest (Elemental, Composite) 2YHUVHHU Cave Fisher :LOG
6SHFWDWRU Centaur
RJ 0RRQ
Argos 8QGHDG HDWK 7 UDQW Centipede ROSKLQ
Ascomoid (Fungus) :DWFKHU Chattur (Mammal) RPHVWLF 3LJ 0DPPDO
Aspis (Insect) %KDHUJDOD 0DPPDO Cheetah (Cat, Great) 6PDOO
Cow %LUG Chimera RRPVSKHUH %HKROGHU
URQH %RREULH Chipmunk (Mammal, Small) RSSOHJDQJHU
/DUYD (DJOH Choke Creeper (Plant, UDFROLFK
Assassin Bug (Insect) (EOLV DQJHURXV UDFROLVN %DVLOLVN
Astereater (Beholder) (PUH Clay Golem (Golem, Lesser) UDJRQ *HQHUDO
Atomie (Sprite) )OLJKWOHVV Cloaker Amethyst
Aurumvorax +D N Cloud Dragon %ODFN
Azmyth (Bat) King sher Cloud Giant %OXH
2 O Cockatrice %UDVV
B 5DYHQ Constrictor (Snake)
%URQ H
%DDWH X Sky sher Cooshee (Mammal) %UR Q
Abishai, Black 6 DQ Copper Dragon Cloud
Abishai, Green 9XOWXUH Couatl
Copper
3LW )LHQG ‘Wari Crabman Crystal
Red Abishai %LUG 0DLGHQ 6 DQPD Crawling Claw
HHS
%DERRQ :LOG 0DPPDO Birdman (Aarakocra) Creeper Zombie (Plant,
(PHUDOG
%DGJHU 0DPPDO %ODFN UDJRQ DQJHURXV
*ROG
%DORU 7DQDU UL Black Cloud (Elemental, Crimson Death Mist (Mist, *UHHQ
%DQGHUORJ 0DPPDO Composite) Crimson Death)
0HUFXU
%DQVKHH Black Abishai (Baatezu) Criosphinx (Sphinx) 0LVW
%DUUDFXGD )LVK %OHHGHU %HKROGHU Crocodile
5HG
%DVLOLVN %OLQN RJ RJ Crustacean, Giant
6DSSKLUH
UDFROLVN %OXH UDJRQ Cryohydra (Hydra)
6KDGR
*UHDWHU %RDOLVN 6QDNH Crypt Thing
6LOYHU
/HVVHU %RDU :LOG 0DPPDO Crystal Dragon 6WHHO
%DW %RREULH %LUG Cyclops (Giant) 7RSD
Azmyth %UDLQ )O LQJ *UHOO Cyclops :KLWH
Common %UDLQ 0ROH Cyclopskin
HOOR
+XJH %UDVV UDJRQ UDJRQ 7XUWOH

380
Monstrous Manual Index

UDJRQHW (WWHUFDS G 6YLUIQHEOLQ HHS


)DHULH UDJRQ (WWLQ 7LQNHU
)LUHGUDNH ( DPLQHU %HKROGHU *QRPH 6SULJJDQ
3VHXGRGUDJRQ ( H RI WKH HHS %HKROGHU *DOHE XKU *RDW 0DPPDO
Dragon sh (Fish) ( H LQJ *DUJDQWXD *REOLQ
Dragon y (Insect) *DUJR OH *ROG UDJRQ
*LDQW *DUJR OH *ROHP
/DUYD F 0DUJR OH %RQH
UDJRQQH *DUJR OH *ROHP ROO
ULGHU (OI UR *DV 6SRUH )XQJXV *DUJR OH
)DHULH UDJRQ UDJRQHW
UR (OI UR *DXWK %HKROGHU *ODVV
)DHULH (OI *UH
U DG Gelatinous Cube 1HFURSKLGLXV HDWK :RUP
)DXQ 6DW U
XHUJDU DUI 2R H 6OLPH -HOO 6FDUHFUR
)HUUHW 0DPPDO 6PDOO
DUI *HQLH *ROHP *HQHUDO
)H U
HUUR DR *ROHP *UHDWHU
)LUEROJ
XHUJDU MLQQL ,URQ
)LUH *LDQW
+LOO (IUHHWL 6WRQH
)LUH (OHPHQWDO (OHPHQWDO )LUH :DWHU
0RXQWDLQ -DQQ *ROHP /HVVHU
0DULG )OHVK
)LUH 6QDNH (OHPHQWDO
*KDVW *KRXO Clay
E )LUH .LQ
*KRVW *ROHP 6WRQH 9DULDQW
)LUHGUDNH UDJRQHW
*KRXO *RSKHU 0DPPDO 6PDOO
)LUHGUDNH
(DJOH %LUG *LDQW *RUEHO %HKROGHU
)LUHIULHQG ,QVHFW
Cloud Gorgimera (Centipede)
(DU 6HHNHU ,QVHFW )LVK
Cyclops *RUJRQ
(DUWK (OHPHQWDO (OHPHQWDO %DUUDFXGD
Air/Earth) HVHUW *RULOOD 0DPPDO
Carp, Giant
(WWLQ Green Abishai (Baatezu)
(EOLV %LUG Cat sh, Giant
)LUEROJ *UHHQ UDJRQ
(HO )LVK Dragon sh
(OHFWULF )LUH *UHOO
(HO (OHFWULF
)RJ *UHPOLQ
*LDQW /DPSUH
)RUPRULDQ *UHPOLQ -HUPODLQH
0DULQH /DPSUH *LDQW
)URVW *ULIIRQ
:HHG /DPSUH /DQG
+LOO *ULJ 6SULWH
(IUHHWL *HQLH 0DQWD 5D
-XQJOH *ULPORFN
(ODVPRVDXUXV LQRVDXU 3LNH *LDQW
0RXQWDLQ *ULSSOL
(OGHU 2UE %HKROGHU 3LUDQKD
(OHFWULF (HO )LVK 5HHI *URDQLQJ 6SLULW %DQVKHH
3LUDQKD *LDQW
6WRQH *XDUGLDQ DHPRQ XJRORWK
(OHPHQWDO 3XQJL 5D
6WRUP *XDUGLDQ
Air/Earth 4XLSSHU
)LUH :DWHU 9HUEHHJ *XOJXWKUD 2W XJK
6HDKRUVH *LDQW
:RRG 9RDGN Q * QRVSKLQ 6SKLQ
*HQHUDO 6KDUN
*LDQW %ODFN 6TXLUUHO 0DPPDO
Elemental, Air Kin 6KDUN *LDQW
Aerial Servant 6PDOO
6WLQJUD H
*LDQW (HO )LVK
6 OSK )OHVK *ROHP
Giant Crab (Crustacean, Giant)
Elemental, Composite *ROHP /HVVHU
Arctic Tempest Giant Cray sh (Crustacean, Giant) +DJ
)OLQG *QROO
*LDQW 3LNH )LVK Hal ing
Black Cloud )O ,QVHFW
*LDQW 3LJ 0DPPDO +DLUIRRW
6NULD LW %OXHERWWOH
*LDQW 3LUDQKD )LVK
7HPSHVW Horse y 6WRXW
*LDQW 6HDKRUVH )LVK
(OHPHQWDO (DUWK .LQ )O LQJ %UDLQ *UHOO 7DOOIHOOR
*LDQW 6KDUN )LVK
3HFK )O LQJ 6TXLUUHO 0DPPDO +DQJPDQ 7UHH 3ODQW ,QWHOOLJHQW
*LDQW 6NHOHWRQ 6NHOHWRQ *LDQW
6DQGOLQJ 6PDOO +DUS
*LEEHUOLQJ
(OHPHQWDO )LUH .LQ )RJ *LDQW +DWRUL
*LII
)LUH 6QDNH )RPRULDQ +DXQW
*LU RQ 7LWDQ
6DODPDQGHU )R RPDQ / FDQWKRSH +D N %LUG
*LWK
(OHPHQWDO :DWHU .LQ :HUHIR +HGJHKRJ 0DPPDO 6PDOO
*LWK 3LUDWH
1HUHLG )R 0DPPDO 6PDOO +HOO +RXQG
*LWK DQNL
:DWHU :HLUG )URJ *LDQW +HXFXYD
*LWK HUDL
(OHSKDQW *LDQW +H D 6QDNH
*ODVV *ROHP *ROHP *ODVV
(OI .LOOHU +LHUDFRVSKLQ 6SKLQ
*ORRP LQJ
Aquatic 3RLVRQRXV +LOO *LDQW
*ORRP LQJ 0RWK
ULGHU )URVW *LDQW +LSSRFDPSXV
7HQHEURXV :RUP
UR DUN )XQJXV +LSSRJULII
*O SWDU 0HGXVD
*UH )DHULH Ascomoid +LVWDFKLL DXQ WL +LVWDFKLL
*QROO
+DOI (OI *DV 6SRUH +LYH 0RWKHU %HKROGHU
*QRPH
0DOHQWL 3K FRPLG +REJREOLQ
)RUHVW
:RRG 6 OYDQ 6KULHNHU +RPRQFXORXV
*QRPH 5RFN
Elven Cat (Cat, Small) 9LROHW +RRN +RUURU
(PHUDOG UDJRQ )XQJXV 0DQ 0 FRQLG +RUD ,QVHFW
(PUH %LUG Fyre y (Insect) +RUQHW *LDQW ,QVHFW
(UPLQH 0DPPDO 6PDOO

381
Monstrous Manual Index

+RUVH ,QYLVLEOH 6WDONHU :HUHUDW 6TXLUUHO


UDIW ,URQ *ROHP *ROHP *UHDWHU :HUHUDYHQ 6TXLUUHO )O LQJ
+HDY , LW DFKLWO :HUHWLJHU 6TXLUUHO *LDQW %ODFN
/LJKW , LW DFKLWO :HUH ROI :RRGFKXFN
0HGLXP 9DPSLULF Lynx, Giant (Cat, Great) 0DPPRWK (OHSKDQW
0XOH 9DPSLULF *UHDWHU 0DQH 7LWDQ
3RQ M 0DQWD 5D )LVK
5LGLQJ J 0DUJR OH *DUJR OH
6WHSSH 3RQ 0DHGDU 0HGXVD 0DULG *HQLH
:LOG -DFNDO 0DPPDO 0DNLQJ 0RQVWHUV 0DULOLWK 7DQDU UL
+VLQJ VLQJ 0DPPDO -DFNDO HUH Malenti (Elf, Aquatic) 0DULQH (HO
+XPDQ Jaguar (Cat, Great) 0DOHSKXV 7LWDQ 0DQVFRUSLRQ
+ GUD -DQQ *HQLH 0DPPDO 0DQWLFRUH
Cryohydra -HOO 2R H 6OLPH -HOO Ape, Carnivorous 0DVWRGRQ (OHSKDQW
+ GUD -HUPODLQH *UHPOLQ -HUPODLQH %DERRQ :LOG 0HGXVD
/HUQDHDQ -XQJOH *LDQW %DGJHU 0HGXVD 0DHGDU
3 URK GUD %DQGHUORJ 0DHGDU
+ HQD 0DPPDO K %KDHUJDOD *O SWDU
%RDU :LOG 0HSKLW ,PS 0HSKLW
I .HOSLH 3ODQW ,QWHOOLJHQW Chattur 0HUFXU UDJRQ
.HQNX Cooshee 0HUPDQ
,OOLWKLG 0LQG )OD HU .L ULQ DNRQ 0HUUR VHH 2JUH 0LPLF
,PS .LUUH HEEL 0LPLF
,PS .LOOHU 0LPLF 0LPLF *RDW .LOOHU
4XDVLW .LOOPRXOLV %UR QLH *RULOOD 0LQG )OD HU ,OOLWKLG
,PS 0HSKLW King sher (Bird) +VLQJ VLQJ 0LQN 0DPPDO 6PDOO
)LUH .REROG + HQD 0LQRWDXU
,FH 8UG -DFNDO Mist, Crimson Death
/DYD .RUUHG 6DW U /RVHO 0LVW UDJRQ
0LVW .UDNHQ 6TXLG 0RQNH 6SLGHU 0LVW 9DPSLULF
6PRNH .XR WRD 3RUFXSLQH %ODFN 0ROG
6WHDP 3RUFXSLQH %UR Q %UR Q
,QVHFW L 5RWKp 5XVVHW
Ant, Giant 6NXQN HOOR
Ant Lion, Giant /DFHGRQ *KRXO 6OHHN 0ROG 0DQ
Aratha /DPEHRVDXUXV LQRVDXU 6WDJ :LOG 0ROH 0DPPDO 6PDOO
Aspis, Cow /DPLD 6WHQFK .R 0RQJUHOPDQ
Aspis, Drone /DPPDVX 7DHU 0RQNH 6SLGHU 0DPPDO
Aspis, Larva /DPSUH )LVK 7 UJ 0RQNH 0DPPDO 6PDOO
Assassin Bug /DPSUH /DQG )LVK :DUWKRJ Monsoon (Elemental, Composite)
%HH 6ROGLHU /DQG 6KDUN %XOHWWH :HDVHO 0RQVWHU 6XPPRQLQJ
%HH :RUNHU /HHFK :ROYHULQH 0RUNRWK
%XPEOHEHH *LDQW 0DPPDO +HUG 0RXQWDLQ *LDQW
Cave Cricket 6 DUP Antelope Mountain Lion (Cat, Great)
Dragon y, Giant 7KURDW %XIIDOR 0RXVH 0DPPDO 6PDOO
Dragon y, Larva /HQVPDQ %HKROGHU Camel 0XFNG HOOHU
(DU 6HHNHU /HUQDHDQ + GUD Cattle 0XGPDQ
)LUHIULHQG Leopard (Cat, Great) 6KHHS 0XOH +RUVH
)O %OXHERWWOH /HSUHFKDXQ 0DPPDO 6PDOO 0XPP
Fly, Horse y /HXFURWWD %HDYHU 0XPP *UHDWHU
Fyre y /HYLDWKDQ :KDOH Chipmunk Musk Creeper, Yellow (Plant,
+RUD /LFK (UPLQH DQJHURXV
+RUQHW *LDQW Lion (Cat, Great) )HUUHW Musk Zombie, Yellow (Plant,
3HUQLFRQ /LYLQJ :DOO )R DQJHURXV
3UD LQJ 0DQWLV /L DUG *RSKHU 0XVNUDW 0DPPDO 6PDOO
7HUPLWH *LDQW +DUYHVWHU )LUH +HGJHKRJ 0 FRQLG
.LQJ 0LQRWDXU 0LQN
4XHHQ 6XEWHUUDQHDQ 0ROH N
6ROGLHU *LDQW 0RQNH
:RUNHU /L DUG 0DQ 0RXVH 1DJD
7LFN *LDQW /RFDWKDK 0XVNUDW *XDUGLDQ
:DVS *LDQW /RVHO 0DPPDO 2SSRVXP 1DJD
,QVHFW 6 DUP /XUNHU 2WWHU 6SLULW
Velvet Ants / FDQWKURSH *HQHUDO 2WWHU 6HD :DWHU
*UDVVKRSSHUV 6HD ROI 3LJ RPHVWLF 1DJD DUN
/RFXVWV :HUHEDW 3LJ *LDQW 1DU KDO :KDOH
,QWHOOHFW HYRXUHU :HUHEHDU 3LJ :LOG 1HFURSKLGLXV *ROHP
Adult :HUHERDU 5DEELW 1HFURSKLGLXV
/DUYD :HUHIR )R RPDQ 5DFFRRQ 1HRJL

382
Monstrous Manual Index

1HR 2W XJK 2W XJK 3ODQW ,QWHOOLJHQW 6HD 2WWHU 0DPPDO 6PDOO 6SULWH
1HUHLG (OHPHQWDO :DWHU .LQ +DQJPDQ 7UHH Sea Elf (Elf, Aquatic) Atomie
1LJKW +XQWHU %DW .HOSLH 6HD /LRQ *ULJ
1LJKWPDUH 2EOLYLD 6HDKRUVH *LDQW )LVK 1L LH
1L LH 6SULWH 4XLFN RRG 6HD ROI / FDQWKURSH 3L LH
NPCs 6KDPEOLQJ 0RXQG 6HONLH 6HD 6SULWH
1 PSK 6WUDQJOH HHG 6HUSHQW :LQJHG 6QDNH 6SULWH
6XQGH *LDQW :LQJHG 6TXLG *LDQW
7KRUQ 6KDGR 6TXLUUHO 0DPPDO 6PDOO
O 3RLVRQRXV )URJ )URJ 6KDGR UDJRQ 6TXLUUHO )O LQJ 0DPPDO
3ROWHUJHLVW 6KDPEOLQJ 0RXQG 3ODQW 6PDOO
2EOLYLD 3ODQW ,QWHOOLJHQW 3RQ +RUVH ,QWHOOLJHQW 6TXLUUHO *LDQW %ODFN 0DPPDO
2FWRSXV *LDQW 3RUFXSLQH 0DPPDO 6KDUN )LVK 6PDOO
2JUH 3RUSK O 7LWDQ 6KDUN *LDQW )LVK 6WDJ :LOG 0DPPDO
2JUH 3UD LQJ 0DQWLV ,QVHFW 6KHGX 6WHHO UDJRQ
2JUH +DOI 3VHXGRGUDJRQ UDJRQHW 6KHGX 6WHJRVDXUXV LQRVDXU
2JUH 0DJH 3WHUDQRGRQ LQRVDXU 6KHGX *UHDWHU 6WHQFK .R 0DPPDO
2OLSKDQW (OHSKDQW 3XGGLQJ HDGO 6KHHS 0DPPDO +HUG 6WHSSH 3RQ +RUVH
2R H 6OLPH -HOO %ODFN 6KULHNHU )XQJXV 6WLQJ 5D )LVK
Crystal Ooze %UR Q 6LOYHU UDJRQ 6WLUJH
Gelatinous Cube XQ 6LQLVWHU %DW 6WRQH *LDQW
*UHHQ 6OLPH :KLWH 6LULQH 6WRQH *ROHP *ROHP
*UH 2R H 3XQJL 5D )LVK 6NHOHWRQ *UHDWHU
0XVWDUG -HOO 3 URK GUD + GUD 6NHOHWRQ Stone Construct (Golem, Stone
2FKUH -HOO Animal 9DULDQWV
2OLYH 6OLPH 0RQVWHU 6WRUP *LDQW
Q 6NHOHWRQ *LDQW Stout (Hal ing)
Olive Slime Creature
6OLWKHULQJ 7UDFNHU 6NHOHWRQ :DUULRU 6WUDQJOH HHG 3ODQW
6WXQ -HOO 4XDJJRWK 6NULD LW (OHPHQWDO ,QWHOOLJHQW
2SSRVXP 0DPPDO 6PDOO 4XDVLW ,PS Composite) 6X 0RQVWHU
2UEXV %HKROGHU 4XLFN RRG 3ODQW ,QWHOOLJHQW 6NXQN 0DPPDO 6XPPRQLQJ 0RQVWHUV
2UF 4XLSSHU )LVK Sky sher (Bird) 6XQGH *LDQW 3ODQW
2UF 6ODDG ,QWHOOLJHQW
2URJ 6OHHN 0DPPDO 6YLUIQHEOLQ *QRPH
2VTXLS 5DW R 6OLPH 2R H 6OLPH -HOO 6 DQ %LUG
2WWHU 0DPPDO 6PDOO 6OLWKHULQJ 7UDFNHU 6 DQPD
2W XJK 2R H 6OLPH -HOO 6 OOLD 7LWDQ
5DEELW 0DPPDO 6PDOO 6OXJ *LDQW Sylph (Elemental, Air Kin)
1HR 2W XJK 5DFFRRQ 0DPPDO 6PDOO
2YHUVHHU %HKROGHU Smilodon (Cat, Great)
5DNVKDVD 6QDNH
2 O %LUG 5DW T
2 OEHDU Amphisbaena
2VTXLS %RDOLVN
5DW Constrictor
5DYHQ %LUG 7DED L
P Constrictor, Giant 7DHU 0DPPDO
Red Abishai (Baatezu) *LDQW 6HD
5HG UDJRQ 7DNR
*LDQW 6SLWWLQJ Tallfellow (Hal ing)
3HFK (OHPHQWDO (DUWK .LQ 5HHI *LDQW +H D
3HJDVXV 5HPRUKD 7DQDU UL
3RLVRQRXV %DORU
3HUQLFRQ ,QVHFW 5HWFK 3ODQW 3ODQW DQJHURXV 6QDNH :LQJHG
3HU WRQ 5HYHQDQW 0DULOLWK
6QDSSHU 6D 3ODQW 7DUUDVTXH
3KDQWRP 5LGLQJ +RUVH +RUVH DQJHURXV
3KRHQL 5RF 7DVORL
6SHFWDWRU %HKROGHU 7HPSHVW (OHPHQWDO
3K FRPLG )XQJXV 5RSHU 6SHFWUH
3LHUFHU 5RWKp 0DPPDO Composite)
6SKLQ 7HQHEURXV :RUP
3LJ RPHVWLF 0DPPDO 5XVW 0RQVWHU Androsphinx
6PDOO *ORRP LQJ
Criosphinx 7HUPLWH *LDQW ,QVHFW
3LJ *LDQW 0DPPDO 6PDOO * QRVSKLQ
3LJ :LOG 0DPPDO 6PDOO S 7KHULDQWKURSH / FDQWKURSH
+LHUDFRVSKLQ 7KRUQ 6OLQJHU 3ODQW
3LNH *LDQW )LVK 6SLGHU
3LUDQKD )LVK DQJHURXV
6DKXDJLQ *DUJDQWXDQ 7KRUQ 3ODQW ,QWHOOLJHQW
3LUDQKD *LDQW )LVK 6DODPDQGHU (OHPHQWDO *LDQW
3LW )LHQG %DDWH X 7KRXJKW (DWHU
)LUH .LQ +DLU 7KUL .UHHQ
3L LH 6SULWH 6DQGOLQJ (OHPHQWDO +XJH
3ODQW DQJHURXV 7LFN *LDQW ,QVHFW
(DUWK .LQ /DUJH Tiger, Wild (Cat, Great)
Choke Creeper 6DSSKLUH UDJRQ 3KDVH
0DQWUDS 7LQNHU *QRPH
6DW U 6 RUG 7LWDQ
5HWFK 3ODQW 6FDUHFUR *ROHP 6FDUHFUR 6SLGHU 0RQNH 0DPPDO
6QDSSHU 6D Algorn
6FRUSLRQ 6SRUH *DV )XQJXV *LU RQ
7KRUQ 6OLQJHU *LDQW Spotted Lion (Cat, Great)
7UL )OR HU )URQG 0DOHSKXV
+XJH 6SULJJDQ *QRPH 6SULJJDQ
HOOR 0XVN /DUJH
Zombie Creeper

383
Monstrous Manual Index

Titan (Cont.) /DQG :HPLF :UDLWK


0DQH 5HG :HUHEDW / FDQWKURSH : YHUQ
3RUSK O 6LOYHU :HUHEHDU / FDQWKURSH
6 OOLD HOOR :HUHERDU / FDQWKURSH X
7RDG *LDQW 8UG .REROG :HUHIR / FDQWKURSH
)LUH :HUHUDW / FDQWKURSH ;RUQ
*LDQW V :HUHUDYHQ / FDQWKURSH ;RUQ
,FH :HUHWLJHU / FDQWKURSH ;DUHQ
3RLVRQRXV 9DPSLUH :HUH ROI / FDQWKURSH
7RSD UDJRQ (DVWHUQ :KDOH Y
7UHDQW :HVWHUQ Common
9DPSLULF 0LVW 0LVW 9DPSLULF HOOR UDJRQ
Tressym (Cat, Small) *LDQW
9HJHS JP 0ROG 0DQ Yellow Musk Creeper (Plant,
7UL )OR HU )URQG 3ODQW .LOOHU
9HUEHHJ DQJHURXV
DQJHURXV 1DU KDO
9LROHW )XQJXV )XQJXV Yellow Musk Zombie (Plant,
7ULFHUDWRSV LQRVDXU /HYLDWKDQ
9RDGN Q *LDQW :RRG DQJHURXV
7ULWRQ :KLWH UDJRQ
9RG DQRL 8PEHU +XON HWL
7URJORG WH :LJKW
9XOWXUH %LUG XDQ WL
7UROO :LOG 3LJ 0DPPDO 6PDOO
XDQ WL +LVWDFKLL
Tunnel Worm (Centipede) :LOG %DERRQ 0DPPDO 6PDOO
7 UDQQRVDXUXV LQRVDXU W Wildcat (Cat, Small)
XJRORWK *XDUGLDQ
7 UJ 0DPPDO :LOO 2 :LVS
:DOO /LYLQJ /LYLQJ :DOO Z
:LQJHG 6HUSHQW 6QDNH :LQJHG
U ‘Wari (Bird)
:ROI Zaratan
:DUWKRJ 0DPPDO
:ROI HUH Zombie
8PEHU +XON :DVS *LDQW ,QVHFW
:ROYHULQH 0DPPDO
8PEHU +XON :DWFKHU %HKROGHU
:RRG *LDQW
9RG DQRL :DWHU %HKROGHU ( H RI WKH HHS
:RRGFKXFN 0DPPDO
8QGHDG HDWK 7 UDQW :DWHU (OHPHQWDO (OHPHQWDO )LUH
6PDOO
%HKROGHU :DWHU
:RUP
8QLFRUQ :DWHU :HLUG (OHPHQWDO
:RUP HDWK 1HFURSKLGLXV
8UFKLQ :DWHU .LQ
%ODFN :HDVHO 0DPPDO
*UHHQ :HHG (HO

384
ISBN: 978-0-7869-6446-8

You might also like