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Playtest 2UCF

Compiled By: David Hottal Playtest Conducted By: David Hottal Floyd Reece Emily Krebs Alexis De Girolami Bryan Venzen
1 Penned Playtest 2Report

Key takeaways
the

GOOD

the

NEEDS WORK

- The concept - Art style - Vocab events

- PLAYER FEEDBACK - Combat - Camera sensitivity - Boss battles - Story - Indirect control

I loved making that cat small! It was overall a very fun game.

- Word retention
A lot of the functionality went unexplained. Clearer explanation on sword differences, negatives to using swords for too long... Penned Playtest 2Report

What type of testers did we have?


Over 80% of our testers consider themselves gamers.

We can assume that the majority of testers understand gaming conventions.

Penned Playtest 2Report

How were the controls?


The majority of testers thought the controls were OK. But could use some work.

The controls are really sensitive

Penned Playtest 2Report

Could you tell when you hit or were hit?

Add the rumble feature to let someone know when they hit something. More feedback for hits/ being hit. I honestly didn't know when I was being hit... I have trouble seeing when I take damage unless I look at the health bar.
5 Penned Playtest 2Report

Did you realize the swords had

detrimental
affects?

Player feedback was the biggest issue among play testers. It spanned all areas from swords to combat to boss fights.
6 Penned Playtest 2Report

What swords were used?


12 of 16 play testers named and spelled their favorite sword. 10 of those 12 were the three default swords.

Incendiary

Salubrious

Radiant

Botanical

Perfunctory

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How easy was the menu to

navigate?

Explain the menu.

Did you use the

menu?

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General rankings.
Overall The Menu Level Design Cat Boss Battle The Camera Combat Art Style

Hated
9

Didnt Like

Meh

Liked

Loved

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